SHOW:
|
|
- or go back to the newest paste.
1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | print("Press R for explosions!") | |
87 | local gui = Instance.new("BillboardGui") | |
88 | local gui2 = Instance.new("BillboardGui") | |
89 | local label = Instance.new("TextLabel") | |
90 | local tool = Instance.new("Tool") | |
91 | local handle = Instance.new("Part") | |
92 | local tool2 = Instance.new("Tool") | |
93 | local handle2 = Instance.new("Part") | |
94 | local explosion = Instance.new("Explosion") | |
95 | local tool3 = Instance.new("Tool") | |
96 | local handle3 = Instance.new("Part") | |
97 | ||
98 | ||
99 | gui.Parent = owner.Character.Head | |
100 | gui.Size = UDim2.new(0, 250, 0, 250) | |
101 | ||
102 | label.Parent = gui | |
103 | label.Size = UDim2.new(0, 250, 0, 55) | |
104 | label.BackgroundColor3 = Color3.new(255, 0, 0) | |
105 | label.Font = "SciFi" | |
106 | label.TextSize = 40 | |
107 | - | label.Text = "nooby tame" |
107 | + | label.Text = "tame iz creating :thinking:" |
108 | ||
109 | tool.Parent = owner.Backpack | |
110 | tool.Name = "Color Changing Brick" | |
111 | tool.Activated:connect(function() | |
112 | handle.BrickColor = BrickColor.new("Bright green") | |
113 | handle.Size = Vector3.new(4, 6, 5) | |
114 | wait(0.2) | |
115 | handle.BrickColor = BrickColor.new("Really red") | |
116 | handle.Size = Vector3.new(1, 7, 10) | |
117 | wait(0.2) | |
118 | handle.BrickColor = BrickColor.new("Bright blue") | |
119 | handle.Size = Vector3.new(3, 4, 6) | |
120 | wait(0.2) | |
121 | handle.BrickColor = BrickColor.new("Bright red") | |
122 | handle.Size = Vector3.new(3, 6, 1) | |
123 | wait(0.2) | |
124 | handle.BrickColor = BrickColor.new("Bright orange") | |
125 | handle.Size = Vector3.new(4, 2, 6) | |
126 | wait(0.2) | |
127 | handle.BrickColor = BrickColor.new("Baby blue") | |
128 | handle.Size = Vector3.new(4, 8, 7) | |
129 | wait(0.2) | |
130 | handle.BrickColor = BrickColor.new("Dark green") | |
131 | handle.Size = Vector3.new(2, 2, 2) | |
132 | end) | |
133 | ||
134 | handle.Parent = tool | |
135 | handle.Name = "Handle" | |
136 | handle.BrickColor = BrickColor.new("Dark green") | |
137 | handle.Size = Vector3.new(2, 2, 2) | |
138 | handle.Material = "Plastic" | |
139 | ||
140 | tool2.Parent = owner.Backpack | |
141 | tool2.Name = "Teleport Tool" | |
142 | tool2.Activated:connect(function() | |
143 | owner.Character.HumanoidRootPart.CFrame = CFrame.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z) | |
144 | end) | |
145 | ||
146 | handle2.Parent = tool2 | |
147 | handle2.Name = "Handle" | |
148 | handle2.BrickColor = BrickColor.new("Really black") | |
149 | handle2.Size = Vector3.new(2, 2, 2) | |
150 | handle2.Material = "Plastic" | |
151 | ||
152 | tool3.Parent = owner.Backpack | |
153 | tool3.Name = "Fake Admin Pad Tool" | |
154 | tool3.Activated:connect(function() | |
155 | local label2 = Instance.new("TextLabel") | |
156 | local gui2 = Instance.new("BillboardGui") | |
157 | local adminpad = Instance.new("Part") | |
158 | adminpad.Parent = owner.Character.Head | |
159 | adminpad.Position = Vector3.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z) | |
160 | adminpad.BrickColor = BrickColor.new("Really black") | |
161 | adminpad.Size = Vector3.new(4, 0.4, 4) | |
162 | adminpad.Anchored = true | |
163 | adminpad.Touched:connect(function(p) | |
164 | local humanoid = p.Parent:FindFirstChild("Humanoid") | |
165 | if humanoid ~= nil then | |
166 | local weld = Instance.new("Weld") | |
167 | weld.Part0 = p | |
168 | weld.Part1 = adminpad | |
169 | weld.Parent = adminpad | |
170 | end | |
171 | end) | |
172 | ||
173 | gui2.Parent = adminpad | |
174 | gui2.Size = UDim2.new(0, 250, 0, 250) | |
175 | ||
176 | label2.Parent = gui2 | |
177 | label2.Size = UDim2.new(0, 250, 0, 55) | |
178 | label2.BackgroundTransparency = 1 | |
179 | label2.TextSize = 40 | |
180 | label2.TextColor3 = Color3.new(255, 0, 0) | |
181 | label2.Text = "Touch For Admin" | |
182 | ||
183 | ||
184 | ||
185 | end) | |
186 | ||
187 | handle3.Parent = tool3 | |
188 | handle3.Name = "Handle" | |
189 | handle3.BrickColor = BrickColor.new("Royal purple") | |
190 | handle3.Size = Vector3.new(2, 2, 2) | |
191 | handle3.Material = "Plastic" | |
192 | ||
193 | Mouse.KeyDown:connect(function(key) | |
194 | if key == "r" then | |
195 | explosion.Parent = owner.Character.HumanoidRootPart | |
196 | explosion.Position = Vector3.new(Mouse.Hit.x, Mouse.Hit.y, Mouse.Hit.z) | |
197 | end | |
198 | end) |