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1
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2
local RealPlayer = Player
3
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376
4-
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
4+
then else print'bru' while wait() do error'stuP' end end
5
6
plr = owner
7
char = plr.Character
8
ra = char["Right Arm"]
9
la = char["Left Arm"]
10
hed = char.Head
11
root = char.HumanoidRootPart
12
hum = char.Humanoid
13
dancin = false
14
15
clerp = function(toclerp, cf, number)
16
    local joint = toclerp
17
    joint.C0 = joint.C0:Lerp(cf, number)
18
end
19
20
clerp2 = function(toclerp, cf)
21
    local joint = toclerp
22
    joint.C0 = cf
23
end
24
25
clerp3 = function(toclerp, cf, number)
26
    local joint = toclerp
27
    joint.C1 = joint.C1:Lerp(cf, number)
28
end
29
 
30
Swait,swait = function(number)
31
    if number == 0 or number == nil then
32
        game:GetService("RunService").Heartbeat:Wait()
33
    else
34
        for i = 1,number do
35
            game:GetService("RunService").Heartbeat:Wait()
36
        end
37
    end
38
end
39
40
ezweld = function(p, a, b, cf)
41
    local weld = Instance.new("Weld",p)
42
    weld.Part0 = a
43
    weld.Part1 = b
44
    weld.C0 = cf
45
    return weld
46
end
47
48
NewSound = function(p, id, pit, vol, loop)
49
    local Sound = Instance.new("Sound",p)
50
    Sound.Pitch = pit
51
    Sound.Volume = vol
52
    Sound.SoundId = "rbxassetid://" ..id
53
    Sound.Looped = loop
54
    Sound:Play()
55
    return Sound
56
end
57
58
IT = Instance.new
59
Rad = math.rad
60
Cos = math.cos
61
Sin = math.sin
62
BrickC = BrickColor.new
63
C3 = Color3.new
64
VT = Vector3.new
65
66
anim = "Idle"
67
attack = false
68
local RS = char.Torso["Right Shoulder"]
69
local LS = char.Torso["Left Shoulder"]
70
local RH = char.Torso["Right Hip"]
71
local LH = char.Torso["Left Hip"]
72
local neck = char.Torso["Neck"]
73
local root = char.HumanoidRootPart
74
local rootj = root.RootJoint
75
local sine = 0
76
local RSnor = RS.C0
77
local LSnor = LS.C0
78
local RHnor = RH.C0
79
local LHnor = LH.C0
80
local RSnor2 = RS.C1
81
local LSnor2 = LS.C1
82
local RHnor2 = RH.C1
83
local LHnor2 = LH.C1
84
local rootjnor = rootj.C0
85
local necknor = neck.C0
86
local tors = char.Torso
87
hum.Animator:remove()
88
mouse = plr:GetMouse()
89
hold = false
90
Debris = game:GetService("Debris")
91
92
sped = 16
93
keyhold = false
94
spino = 0
95
hito = true
96
97
function RayCast(Position, Direction, Range, Ignore)
98
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
99
end
100
101
sizo = 1
102
103
local bone = Instance.new("Part",char)
104
bone.Size = Vector3.new(0.1, 0.1, 0.1)
105
bone.CanCollide = false
106
bone.BrickColor = BrickColor.new("Institutional white")
107
local mesh = Instance.new("SpecialMesh",bone)
108
mesh.MeshId = "rbxassetid://4974062865"
109
mesh.Scale = Vector3.new(0.3, 0.3, 1)*sizo
110
mesh.Offset = Vector3.new(0, 0, 0)
111
local weld = ezweld(char, bone, la, CFrame.new(0, 1, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
112
113
phase = 1
114
115
function Chatter(Text,Timer)
116
    local chat = coroutine.wrap(function()
117
        if char:FindFirstChild("SpeechBoard")~= nil then
118
            char:FindFirstChild("SpeechBoard"):destroy()
119
        end
120
        local naeeym2 = IT("BillboardGui",char)
121
        naeeym2.Size = UDim2.new(3,0,2,0)
122
        naeeym2.StudsOffset = Vector3.new(0,2,0)
123
        naeeym2.Adornee = hed
124
        naeeym2.Name = "SpeechBoard"
125
        naeeym2.AlwaysOnTop = true
126
        local tecks2 = IT("TextBox",naeeym2)
127
        tecks2.BackgroundTransparency = 0
128
		tecks2.BackgroundColor3 = Color3.new(0, 0, 0)
129
        tecks2.BorderSizePixel = 2
130
		tecks2.BorderColor3 = Color3.new(1, 1, 1)
131
        tecks2.Text = ""
132
        tecks2.Font = "Arcade"
133
        tecks2.TextScaled = true
134
        tecks2.TextStrokeTransparency = 1
135
        tecks2.TextColor3 = Color3.new(1,1,1)
136
        tecks2.TextStrokeColor3 = Color3.new(0,0,0)
137
        tecks2.Size = UDim2.new(1,0,0.5,0)
138
        for i = 1,string.len(Text),1 do
139
            if naeeym2.Parent ~= char then
140
                break
141
            end
142
            tecks2.Text = "* " ..string.sub(Text,1,i)
143
			NewSound(hed, 358280695, 1, 3, false)
144-
			if string.byte(string.sub(Text, i, i)) == 46 and Timer ~= nil then
144+
			if string.byte(string.sub(Text, i, i)) == 46 then
145
				wait(Timer*4)
146
			else
147
            	wait(Timer)
148
			end
149
        end
150
        wait(1.6)
151
        naeeym2:Destroy()
152
    end)
153
    chat()
154
end
155
156
local teem = 0.06
157
158
plr.Chatted:connect(function(msg)
159
	Chatter(msg, teem)
160
end)
161
162
for i = 1,15 do
163
	Swait()
164
	clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-3 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
165
	clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
166
	clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
167
	clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
168
	clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
169
	clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
170
end
171
172
--intro (very big LOL)
173
174
local hitt = 0
175
local skip = false
176
177
mouse.KeyDown:connect(function(key)
178
	if key == "c" then
179
		skip = true
180
	end
181
end)
182
183-
debounce = false
183+
184
	if skip == false then
185-
function phase1end()
185+
186-
						debounce = true
186+
187-
						hitt = 19
187+
188-
						Chatter(". . .", teem*1.65)
188+
189-
						attack = true
189+
190-
						for i = 1,175 do
190+
191-
							Swait()
191+
192-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
192+
193-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
193+
194-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
194+
195-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
195+
196-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
196+
197-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
197+
198-
						end
198+
199-
						Chatter("huh, look at that.", teem)
199+
200-
						for i = 1,185 do
200+
201-
							Swait()
201+
202-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
202+
203-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
203+
204-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
204+
205-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
205+
206-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
206+
207-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
207+
208-
						end
208+
209-
						Chatter("i can tell by the look in your eyes that this isn't too familiar.", teem)
209+
210-
						for i = 1,265 do
210+
211-
							Swait()
211+
212-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
212+
213-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
213+
214-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
214+
215-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
215+
216-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
216+
217-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
217+
218-
						end
218+
219-
						Chatter("you still got me.", teem*1.65)
219+
220-
						for i = 1,175 do
220+
221-
							Swait()
221+
222-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
222+
223-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
223+
224-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
224+
225-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
225+
226-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
226+
227-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
227+
228-
						end
228+
229-
						Chatter('how could you of all "things" understand this?', teem)
229+
230-
						for i = 1,235 do
230+
231-
							Swait()
231+
232-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
232+
233-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
233+
234-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
234+
235-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
235+
236-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
236+
237-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
237+
238-
						end
238+
239-
						Chatter("wanna know why i've just given up?", teem)
239+
240-
						for i = 1,196 do
240+
241-
							Swait()
241+
242-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
242+
243-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
243+
244-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
244+
245-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
245+
246-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
246+
247-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
247+
248-
						end
248+
249-
						Chatter([[why i've become "lazy"?]] , teem)
249+
250-
						for i = 1,196 do
250+
251-
							Swait()
251+
252-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
252+
253-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
253+
254-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
254+
255-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
255+
256-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
256+
257-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
257+
258-
						end
258+
259-
						Chatter("*huff*" , teem)
259+
260-
						for i = 1,177 do
260+
261-
							Swait()
261+
262-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
262+
263-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
263+
264-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
264+
265-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
265+
266-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
266+
267-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
267+
268-
						end
268+
269-
						Chatter("theres just no point. no matter what, hopes and dreams will always shatter and fall back to zero." , teem)
269+
270-
						for i = 1,184 do
270+
271-
							Swait()
271+
272-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
272+
273-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
273+
274-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
274+
275-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
275+
276-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
276+
277-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
277+
278-
						end
278+
279-
						Chatter("monsters like us just only seem to be there only to bend your will as if you're some sort of god." , teem)
279+
280-
						for i = 1,168 do
280+
281-
							Swait()
281+
282-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
282+
283-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
283+
284-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
284+
285-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
285+
286-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
286+
287-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
287+
288-
						end
288+
289-
						Chatter("they're either there to act as side characters on your oh-so magnificent journey..." , teem)
289+
290-
						for i = 1,174 do
290+
291-
							Swait()
291+
292-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
292+
293-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
293+
294-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
294+
295-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
295+
296-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
296+
			if hum.Health < hp and attack == false then
297-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
297+
298-
						end
298+
299-
						Chatter("or they're just there to die." , teem)
299+
300-
						for i = 1,176 do
300+
				if mrad == 0 then
301-
							Swait()
301+
					for i = 1,15 do
302-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
302+
303-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
303+
304-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
304+
305-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
305+
306-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
306+
307-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
307+
308-
						end
308+
309-
						Chatter("doesn't that get under your skin in any way?" , teem)
309+
310-
						for i = 1,176 do
310+
311-
							Swait()
311+
312-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
312+
313-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
313+
314-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
314+
315-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
315+
316-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
316+
317-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
317+
318-
						end
318+
319-
						Chatter("our suffering for your pleasure?" , teem)
319+
320-
						for i = 1,200 do
320+
321-
							Swait()
321+
322-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
322+
323-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
323+
324-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
324+
325-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
325+
326-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
326+
327-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
327+
328-
						end
328+
329-
						Chatter("god." , teem)
329+
330-
						for i = 1,110 do
330+
331-
							Swait()
331+
332-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
332+
333-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
333+
334-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
334+
335-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
335+
336-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
336+
337-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
337+
338-
						end
338+
339-
						Chatter("when will there ever be a good ending?" , teem)
339+
340-
						for i = 1,200 do
340+
341-
							Swait()
341+
342-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
342+
343-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
343+
344-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
344+
345-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
345+
346-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
346+
347-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
347+
348-
						end
348+
349-
						Chatter("..." , teem)
349+
350-
						for i = 1,135 do
350+
351-
							Swait()
351+
352-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
352+
353-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
353+
354-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
354+
						Chatter("gettin' to the king and all... you still kept going.")
355-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
355+
356-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
356+
						Chatter("even when there wasn't much to see.")
357-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
357+
358-
						end
358+
359-
						Chatter("?!" , teem)
359+
360-
						for i = 1,165 do
360+
361-
							Swait()
361+
362-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
362+
363-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
363+
364-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
364+
365-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
365+
366-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
366+
367-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
367+
368-
						end
368+
			hp = hum.Health
369-
						Chatter("heh." , teem)
369+
370-
						for i = 1,144 do
370+
371-
							Swait()
371+
372-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
372+
373-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
373+
374-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
374+
375-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
375+
376-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
376+
377-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
377+
378-
						end
378+
379-
						Chatter("guess i have another shot at you, huh?" , teem)
379+
380-
						for i = 1,176 do
380+
381-
							Swait()
381+
382-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
382+
383-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
383+
384-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
384+
385-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
385+
386-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
386+
387-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
387+
388-
						end
388+
389-
						Chatter("theres no point in giving up at this point." , teem)
389+
390-
						for i = 1,210 do
390+
391-
							Swait()
391+
392-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
392+
393-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
393+
394-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
394+
395-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
395+
396-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
396+
397-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
397+
398-
						end
398+
399-
						Chatter("and i cant screw up this last chance i've been given." , teem)
399+
400-
						for i = 1,186 do
400+
401-
							Swait()
401+
402-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
402+
403-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
403+
404-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
404+
405-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
405+
406-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
406+
407-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
407+
408-
						end
408+
409-
						Chatter("no matter what it takes..." , teem)
409+
410-
						for i = 1,211 do
410+
411-
							Swait()
411+
412-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
412+
413-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
413+
414-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
414+
415-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
415+
416-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
416+
417-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
417+
418-
						end
418+
419-
						Chatter("i'll bring you to justice." , teem)
419+
420-
						for i = 1,184 do
420+
421-
							Swait()
421+
422-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
422+
423-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
423+
424-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
424+
425-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
425+
426-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
426+
427-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
427+
428-
						end
428+
429-
						Chatter("i'll show you killing you isn't impossible." , teem*1.35)
429+
430-
						for i = 1,195 do
430+
431-
							Swait()
431+
432-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
432+
433-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
433+
434-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
434+
435-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
435+
436-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
436+
437-
							clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
437+
438-
						end
438+
439-
						Chatter("and i will make you suffer what we felt." , teem*1.35)
439+
440-
						for i = 1,195 do
440+
441-
							Swait()
441+
442-
							clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
442+
443-
							clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
443+
444-
							clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
444+
445-
							clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
445+
446-
							clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
446+