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- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376
- then else print'bru' while wait() do error'stuP' end end
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- hed = char.Head
- root = char.HumanoidRootPart
- hum = char.Humanoid
- dancin = false
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- clerp3 = function(toclerp, cf, number)
- local joint = toclerp
- joint.C1 = joint.C1:Lerp(cf, number)
- end
- Swait,swait = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- IT = Instance.new
- Rad = math.rad
- Cos = math.cos
- Sin = math.sin
- BrickC = BrickColor.new
- C3 = Color3.new
- VT = Vector3.new
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- local tors = char.Torso
- hum.Animator:remove()
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- sped = 16
- keyhold = false
- spino = 0
- hito = true
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- sizo = 1
- local bone = Instance.new("Part",char)
- bone.Size = Vector3.new(0.1, 0.1, 0.1)
- bone.CanCollide = false
- bone.BrickColor = BrickColor.new("Institutional white")
- local mesh = Instance.new("SpecialMesh",bone)
- mesh.MeshId = "rbxassetid://4974062865"
- mesh.Scale = Vector3.new(0.3, 0.3, 1)*sizo
- mesh.Offset = Vector3.new(0, 0, 0)
- local weld = ezweld(char, bone, la, CFrame.new(0, 1, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
- phase = 1
- function Chatter(Text,Timer)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("SpeechBoard")~= nil then
- char:FindFirstChild("SpeechBoard"):destroy()
- end
- local naeeym2 = IT("BillboardGui",char)
- naeeym2.Size = UDim2.new(3,0,2,0)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = hed
- naeeym2.Name = "SpeechBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = IT("TextBox",naeeym2)
- tecks2.BackgroundTransparency = 0
- tecks2.BackgroundColor3 = Color3.new(0, 0, 0)
- tecks2.BorderSizePixel = 2
- tecks2.BorderColor3 = Color3.new(1, 1, 1)
- tecks2.Text = ""
- tecks2.Font = "Arcade"
- tecks2.TextScaled = true
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(Text),1 do
- if naeeym2.Parent ~= char then
- break
- end
- tecks2.Text = "* " ..string.sub(Text,1,i)
- NewSound(hed, 358280695, 1, 3, false)
- if string.byte(string.sub(Text, i, i)) == 46 then
- wait(Timer*4)
- else
- wait(Timer)
- end
- end
- wait(1.6)
- naeeym2:Destroy()
- end)
- chat()
- end
- local teem = 0.06
- plr.Chatted:connect(function(msg)
- Chatter(msg, teem)
- end)
- for i = 1,15 do
- Swait()
- clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-3 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
- clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
- clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
- clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
- clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
- end
- --intro (very big LOL)
- local hitt = 0
- local skip = false
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- skip = true
- end
- end)
- coroutine.wrap(function()
- if skip == false then
- wait(.75)
- end
- Chatter("heya.", teem)
- if skip == false then
- wait(4)
- end
- Chatter("you've been busy, huh?", teem)
- if skip == false then
- wait(4)
- end
- Chatter("heh heh heh... as always.", teem)
- if skip == false then
- wait(3.85)
- end
- Chatter("so, i've got a question for ya.", teem)
- if skip == false then
- wait(3.85)
- end
- Chatter("but this time, it's a different one.", teem)
- if skip == false then
- wait(4.85)
- end
- Chatter("how do you think your actions changed this world?", teem)
- if skip == false then
- wait(5.85)
- end
- Chatter("still not very outspoken, eh?", teem)
- if skip == false then
- wait(4.85)
- end
- Chatter("well, doesn't matter anyway.", teem)
- if skip == false then
- wait(3.85)
- end
- Chatter("you can drop the act now. i already know everything.", teem)
- if skip == false then
- wait(3.85)
- end
- Chatter("what am i gonna do now?", teem)
- if skip == false then
- wait(2.85)
- end
- Chatter("well, you will see very soon.", teem)
- if skip == false then
- wait(2.85)
- end
- Chatter("...", teem)
- if skip == false then
- wait(1.85)
- end
- Chatter("let's just get to the point.", teem)
- if skip == false then
- wait(2.35)
- end
- Chatter("it's a beautiful day outside, as usual.", teem)
- if skip == false then
- wait(3.65)
- end
- Chatter("birds are singing, flowers are blooming...", teem)
- if skip == false then
- wait(3.65)
- end
- Chatter("and on days like these, monsters like me...", teem)
- if skip == false then
- wait(4.65)
- end
- Chatter("Can't Afford Not To Care Anymore", teem*1.75)
- if skip == false then
- wait(17)
- end
- --some other text
- coroutine.wrap(function()
- Chatter("a nice throwback to the old times... sort of.", teem)
- wait(4)
- attack = true
- for i = 1,15 do
- Swait()
- clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-3 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
- clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
- clerp(RS, RSnor * CFrame.new(0, -0.1 - 0.05 * Sin(sine / 18.5), 0.815) * CFrame.Angles(Rad(-115 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, -0.1 - 0.05 * Sin(sine / 18.5), 0.815) * CFrame.Angles(Rad(-115 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
- clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
- end
- attack = false
- Chatter("but this is just the beginning.", teem)
- local hp = hum.Health
- hum.HealthChanged:connect(function()
- if hum.Health < hp and attack == false then
- attack = true
- local mrad = 0
- hum.Health = hp
- if mrad == 0 then
- for i = 1,15 do
- Swait()
- clerp(rootj,rootjnor*CFrame.new(-1.25, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0), Rad(33)), 0.15)
- clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(25)), 0.15)
- clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
- clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
- clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
- end
- end
- local mrad = 0
- attack = false
- hitt = hitt + 1
- if hitt == 1 then
- coroutine.wrap(function()
- Chatter("heh heh heh...", teem)
- wait(3.5)
- Chatter("you know im not just gonna stand there and take it, right?", teem)
- wait(5.5)
- Chatter("i thought you knew better than this.", teem)
- end)()
- elseif hitt == 2 then
- coroutine.wrap(function()
- Chatter("y'know, until now, i never actually knew what you were doing.", teem)
- end)()
- elseif hitt == 3 then
- coroutine.wrap(function()
- Chatter("i could guess it by your expressions everytime i see you.", teem)
- end)()
- elseif hitt == 4 then
- coroutine.wrap(function()
- Chatter("but now, stuff just got weirder.", teem)
- end)()
- elseif hitt == 5 then
- coroutine.wrap(function()
- Chatter("that man came around today.", teem)
- wait(4)
- Chatter("and he told me, well, everything i know now.", teem)
- end)()
- elseif hitt == 6 then
- coroutine.wrap(function()
- Chatter("your actions, your restraints...", teem)
- wait(5)
- Chatter("it all adds up to something y'know?", teem)
- end)()
- elseif hitt == 7 then
- coroutine.wrap(function()
- Chatter("and that is, you have played much then you ever think", teem)
- end)()
- elseif hitt == 8 then
- coroutine.wrap(function()
- Chatter("even after you got what you wanted..", teem)
- wait(5)
- Chatter("gettin' to the king and all... you still kept going.")
- wait(5)
- Chatter("even when there wasn't much to see.")
- end)()
- elseif hitt == 9 then
- coroutine.wrap(function()
- Chatter("oh yeah, and before you came here...", teem)
- wait(4)
- Chatter("he taught me something that wasn't in my skilletry before.", teem)
- wait(4)
- Chatter("i will give it a test right now.", teem)
- end)()
- end
- end
- hp = hum.Health
- end)
- end)()
- end)()
- while true do
- Swait()
- sine = sine + 1
- local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
- local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
- local WALKSPEEDVALUE = 8 / (sped / 16)
- torsverticalvel = root.Velocity.y
- hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
- if TORSOVELOCITY < 1 and hitfloor ~= nil then
- anim = "Idle"
- if attack == false then
- if phase == 1 then
- bone.Parent = nil
- clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-3 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
- clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
- clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
- clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
- clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
- end
- if phase == 2 then
- bone.Parent = char
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0 + 0.025 * Cos(sine / 22)) * CFrame.Angles(Rad(0), Rad(0), Rad(-6)), 0.3)
- clerp(neck, necknor * CFrame.new(0.01 * Cos(sine / 44), 0, 0 + 0.02 * Cos(sine / 22)) * CFrame.Angles(Rad(0), Rad(0), Rad(6)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, -0.025 * Cos(sine / 22), 0) * CFrame.Angles(Rad(-3), Rad(-8), Rad(0)), 0.3)
- clerp(LH, LHnor * CFrame.new(0, -0.025 * Cos(sine / 22), 0) * CFrame.Angles(Rad(-3), Rad(8), Rad(0)), 0.3)
- clerp(RS, RSnor * CFrame.new(0.085, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(-8), Rad(5)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4-3 * Cos(sine / 22)), Rad(5), Rad(6)), 0.3)
- end
- end
- elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
- anim = "Walk"
- if attack == false then
- if phase == 1 then
- bone.Parent = nil
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), tors.RotVelocity.y/55, Rad(0)), 0.3)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.new(0.05 + 0.1 * math.cos(sine / WALKSPEEDVALUE) / 1, 0, 0) * CFrame.Angles(tors.RotVelocity.y/55, Rad(0), Rad(-11-43 * Sin(sine / 6))), 0.3)
- clerp(LH, LHnor * CFrame.new(-0.05 - 0.1 * math.cos(sine / WALKSPEEDVALUE) / 1, 0, 0) * CFrame.Angles(-tors.RotVelocity.y/55, Rad(0), Rad(11-43 * Sin(sine / 6))), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(9)), 0.3)
- clerp(LS, LSnor * CFrame.new(-0, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-9)), 0.3)
- end
- if phase == 2 then
- bone.Parent = char
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- end
- end
- elseif torsverticalvel > 0.5 and hitfloor == nil then
- anim = "Jump"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- end
- elseif torsverticalvel < 0.5 and hitfloor == nil then
- anim = "Fall"
- if attack == false then
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
- end
- end
- end
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