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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
145
--// Created by 1x1x1x1IAMbck \\--
146
--// Remake from chara \\--
147
148
--// Whitelist \\--
149
150
151
-- friend list
152
print([[
153
___________________________________
154
 
155
your CHARActer by 1x1x1x1IAMbck
156
Build 0001
157
Working whitelist
158
 __________________________________
159
160
Since i give it to VengefulProgram,then it will be leaked.
161
Why?
162
Someone log it and he start trading it and stealing.
163
But i have another ver that looks like real character.
164
Help by Sugarie Saffron. Sad for him :(
165
]])
166
 
167
168
--// Main \\--
169
local p = owner
170
local char = p.Character
171
local plr = game.Players.LocalPlayer
172
local character = plr.Character
173
player = game:GetService("Players").LocalPlayer
174
chara = player.Character
175
local humanoid = character.Humanoid
176
chara.Humanoid.MaxHealth = math.huge
177
chara.Humanoid.Health = math.huge
178
 
179
humanoid.Changed:connect(function()
180
if chara.Humanoid.Health > math.huge then
181
chara.Humanoid.Health = math.huge
182
 end
183
end)
184
mouse = game.Players.LocalPlayer:GetMouse()
185
player = oner
186
local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
187
local Player = game.Players.LocalPlayer
188
local Character = Player.Character
189
local torso = Character.Torso
190
local hed = Character.Head
191
local p = game.Players.LocalPlayer
192
local char = p.Character
193
RArm = Character["Right Arm"]
194
LArm = Character["Left Arm"]
195
RLeg = Character["Right Leg"]
196
LLeg = Character["Left Leg"]
197
local p = owner
198
local char = p.Character
199
local mouse = p:GetMouse()
200
local larm = char:WaitForChild("Left Arm")
201
local rarm = char:WaitForChild("Right Arm")
202
local lleg = char:WaitForChild("Left Leg")
203
local rleg = char:WaitForChild("Right Leg")
204
local hed = char:WaitForChild("Head")
205
local torso = char:WaitForChild("Torso")
206
local root = char:WaitForChild("HumanoidRootPart")
207
local hum = char:FindFirstChildOfClass("Humanoid")
208
local debris = game:GetService("Debris")
209
local input = game:GetService("UserInputService")
210
local run = game:GetService("RunService")
211
local rs = run.RenderStepped
212
local wingpose = "Idle"
213
local DebrisModel = Instance.new("Model",char)
214
DebrisModel.Name = "Debris"
215
repeat rs:wait() until p.CharacterAppearanceLoaded
216
local slashsound1 = Instance.new("Sound", hed)
217
slashsound1.SoundId = "rbxassetid://315170694"
218
slashsound1.Volume = 1.2
219
slashsound1.Pitch = 1
220
slashsound1.Looped = true
221
local slashsound2 = Instance.new("Sound", hed)
222
slashsound2.SoundId = "rbxassetid://323578832"
223
slashsound2.Volume = 5
224
local slashsound3 = Instance.new("Sound", hed)
225
slashsound3.SoundId = "rbxassetid://1818153677"
226
slashsound3.Volume = 1000
227
local slashsound4 = Instance.new("Sound", hed)
228
slashsound4.SoundId = "rbxassetid://184605339"
229
slashsound4.Volume = 500
230
local slashsoundglobal = Instance.new("Sound", hed)
231
slashsoundglobal.SoundId = "rbxassetid://289556450" --323578832
232
slashsoundglobal.Volume = 500
233
slashsoundglobal.MaxDistance = 10000
234
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
235
local Plrs = S.Players
236
local Plr = Plrs.LocalPlayer
237
local Char = Plr.Character
238
local Hum = Char:FindFirstChildOfClass'Humanoid'
239
local RArm = Char["Right Arm"]
240
local LArm = Char["Left Arm"]
241
local RLeg = Char["Right Leg"]
242
local LLeg = Char["Left Leg"]  
243
local Root = Char:FindFirstChild'HumanoidRootPart'
244
local Torso = Char.Torso
245
local Head = Char.Head
246
local NeutralAnims = true
247
local Attack = false
248
local BloodPuddles = {}
249
local Effects = {}
250
local Debounces = {Debounces={}}
251
local Mouse = Plr:GetMouse()
252
local Hit = {}
253
local Sine = 0
254
local Change = 1
255
local Souls = 0
256
mouse = game.Players.LocalPlayer:GetMouse()
257
player = owner
258
local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
259
local Player = game.Players.LocalPlayer
260
local Character = Player.Character
261
local torso = Character.Torso
262
local hed = Character.Head
263
local p = game.Players.LocalPlayer
264
local char = p.Character
265
RArm = Character["Right Arm"]
266
LArm = Character["Left Arm"]
267
RLeg = Character["Right Leg"]
268
LLeg = Character["Left Leg"]
269
270
noidle = false
271
shift = false
272
control = false
273
no_nosound_able = false
274
kills = -20
275
276
--// Shortcut Variables \\--
277
------------------------------------------
278
279
--[[
280
    local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
281
vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
282
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
283
--]]
284
--Credit To Rufus14
285
--I just edit it a bit ^_^
286
mouse = game.Players.LocalPlayer:GetMouse()
287
function ragdoll()
288
game.Players.LocalPlayer.Character.Archivable = true
289
clone = game.Players.LocalPlayer.Character:Clone()
290
clone.Parent = workspace
291
for i,v in pairs(clone:GetChildren()) do
292
    if v.ClassName == "Script" or v.ClassName == "LocalScript" then
293
        v:destroy()
294
    end
295
    for i,p in pairs(v:GetChildren()) do
296
    if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
297
        p:destroy()
298
    end
299
end
300
end
301
for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
302
    if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
303
        t:destroy()
304
    end
305
end
306
vel = Instance.new("BodyVelocity", clone.Torso)
307
vel.Velocity = clone.Torso.CFrame.lookVector * -5
308
vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
309
clone.Head.face.Texture = "rbxassetid://1626202665"
310
using = false
311
hit = Instance.new("Sound", clone.Torso)
312
hit.SoundId = "rbxassetid://260430060"
313
hit.Volume = 5
314
hit1 = Instance.new("Sound", clone.Torso)
315
hit1.SoundId = "rbxassetid://138087186"
316
hit1.Volume = 5
317
hit2 = Instance.new("Sound", clone.Torso)
318
hit2.SoundId = "rbxassetid://131237241"
319
hit2.Volume = 5
320
hit3 = Instance.new("Sound", clone.Torso)
321
hit3.SoundId = "rbxassetid://278062209"
322
hit3.Volume = 5
323
hit3.TimePosition = 0.33
324
ded = Instance.new("Sound", clone.Torso)
325
ded.SoundId = "rbxassetid://163154423"
326
ded.Volume = 5
327
local leftarm = clone:findFirstChild("Left Arm")
328
local rightrm = clone:findFirstChild("Right Arm")
329
local leftleg = clone:findFirstChild("Left Leg")
330
local rightleg = clone:findFirstChild("Right Leg")
331
local head = clone:findFirstChild("Head")
332
local welding = Instance.new("Weld", clone.Torso)
333
welding.Part0 = clone.Torso
334
welding.Part1 = head
335
welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
336
for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
337
    if g.ClassName == "Part" then
338
        g:destroy()
339
    end
340
end
341
for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
342
    if h.ClassName == "Accesory" then
343
        h:destroy()
344
    end
345
end
346
game.Workspace.CurrentCamera.CameraSubject = head
347
if leftleg ~= nil then
348
local glue = Instance.new("Glue", clone.Torso)
349
glue.Part0 = clone.Torso
350
glue.Part1 = leftleg
351
glue.Name = "Left leg"
352
local collider = Instance.new("Part", leftleg)
353
collider.Position = Vector3.new(0,999,0)
354
collider.Size = Vector3.new(1.7, 1, 1)
355
collider.Shape = "Cylinder"
356
local weld = Instance.new("Weld", collider)
357
weld.Part0 = leftleg
358
weld.Part1 = collider
359
weld.C0 = CFrame.Angles(0, 0, 80)
360
collider.TopSurface = "Smooth"
361
collider.BottomSurface = "Smooth"
362
collider.formFactor = "Symmetric"
363
glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
364
glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
365
collider.Transparency = 1
366
end
367
------------
368
if rightleg ~= nil then
369
local glue1 = Instance.new("Glue", clone.Torso)
370
glue1.Part0 = clone.Torso
371
glue1.Part1 = rightleg
372
glue1.Name = "Right leg"
373
local collider1 = Instance.new("Part", rightleg)
374
collider1.Position = Vector3.new(0,999,0)
375
collider1.Size = Vector3.new(1.7, 1, 1)
376
collider1.Shape = "Cylinder"
377
local weld1 = Instance.new("Weld", collider1)
378
weld1.Part0 = rightleg
379
weld1.Part1 = collider1
380
weld1.C0 = CFrame.Angles(0, 0, 80)
381
collider1.TopSurface = "Smooth"
382
collider1.BottomSurface = "Smooth"
383
collider1.formFactor = "Symmetric"
384
glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
385
glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
386
collider1.Transparency = 1
387
end
388
------------
389
if rightrm ~= nil then
390
local glue11 = Instance.new("Glue", clone.Torso)
391
glue11.Part0 = clone.Torso
392
glue11.Part1 = rightrm
393
glue11.Name = "Right shoulder"
394
local collider11 = Instance.new("Part", rightrm)
395
collider11.Position = Vector3.new(0,9999,0)
396
collider11.Size = Vector3.new(1.8,1,1)
397
collider11.Shape = "Cylinder"
398
local weld11 = Instance.new("Weld", collider11)
399
weld11.Part0 = rightrm
400
weld11.Part1 = collider11
401
weld11.C0 = CFrame.Angles(0, 0, 80)
402
collider11.TopSurface = "Smooth"
403
collider11.BottomSurface = "Smooth"
404
collider11.formFactor = "Symmetric"
405
glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
406
glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
407
collider11.Transparency = 1
408
end
409
------------
410
if leftarm ~= nil then
411
local glue111 = Instance.new("Glue", clone.Torso)
412
glue111.Part0 = clone.Torso
413
glue111.Part1 = leftarm
414
glue111.Name = "Left shoulder"
415
local collider111 = Instance.new("Part", leftarm)
416
collider111.Position = Vector3.new(0,9999,0)
417
collider111.Size = Vector3.new(1.8,1,1)
418
collider111.Shape = "Cylinder"
419
local weld111 = Instance.new("Weld", collider111)
420
weld111.Part0 = leftarm
421
weld111.Part1 = collider111
422
weld111.C0 = CFrame.Angles(0, 0, 80)
423
collider111.TopSurface = "Smooth"
424
collider111.BottomSurface = "Smooth"
425
collider111.formFactor = "Symmetric"
426
glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
427
glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
428
collider111.Transparency = 1
429
----------------
430
sensoring = Instance.new("Part", clone.Torso)
431
sensoring.Size = Vector3.new(1.2,1.1,0.8)
432
sensoring.CanCollide = false
433
sensoring.Position = clone.Torso.Position
434
local welder = Instance.new("Weld", sensoring)
435
welder.Part0 = clone.Torso
436
welder.Part1 = sensoring
437
welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
438
sensoring.Transparency = 1
439
-----------------
440
sensoring1 = Instance.new("Part", clone.Torso)
441
sensoring1.Size = Vector3.new(1.2,1.1,0.8)
442
sensoring1.CanCollide = false
443
sensoring1.Position = clone.Torso.Position
444
local welder1 = Instance.new("Weld", sensoring)
445
welder1.Part0 = clone.Torso
446
welder1.Part1 = sensoring1
447
welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
448
sensoring1.Transparency = 1
449
end
450
clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
451
ded:Play()
452
vel:destroy()
453
wait(0.5)
454
local function touch()
455
    if not using then
456
        using = true
457
        local Math = math.random(1,4)
458
        if Math == 1 then
459
            hit:Play()
460
        end
461
        if Math == 2 then
462
            hit1:Play()
463
        end
464
        if Math == 3 then
465
            hit2:Play()
466
        end
467
        if Math == 4 then
468
            hit3:Play()
469
        end
470
        wait(0.1)
471
        using = false
472
    end
473
end
474
sensoring.Touched:connect(touch)
475
sensoring1.Touched:connect(touch)
476
wait(4.47)
477
hit1.Volume = 0
478
hit2.Volume = 0
479
hit3.Volume = 0
480
hit.Volume = 0
481
        end
482
 
483
game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
484
 
485
--di ent
486
------------------------------------------
487
local Hair = Instance.new("Part", char)
488
Hair.Name = "Hair"
489
Hair.CanCollide = false
490
Hair.BrickColor = BrickColor.new("Institutional white")
491
Hair.Transparency = 0
492
Hair.Material = "Plastic"
493
Hair.Size = Vector3.new(1, 1, 2)
494
Hair.TopSurface = Enum.SurfaceType.Smooth
495
Hair.BottomSurface = Enum.SurfaceType.Smooth
496
 
497
local Weld = Instance.new("Weld", Hair)
498
Weld.Part0 = hed
499
Weld.Part1 = Hair
500
Weld.C1 = CFrame.new(0, -.6, 0)
501
Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
502
 
503
local M2 = Instance.new("SpecialMesh")
504
M2.Parent = Hair
505
M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
506
M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
507
M2.Scale = Vector3.new(1, 1, 1)
508
-------------------------------------------------------
509
for i,v in pairs(char:children()) do
510
if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
511
v:Remove()
512
end
513
end
514
shirt = Instance.new("Shirt", char)
515
shirt.Name = "Shirt"
516
pants = Instance.new("Pants", char)
517
pants.Name = "Pants"
518
char.Shirt.ShirtTemplate = "rbxassetid://5571021"
519
char.Pants.PantsTemplate = "rbxassetid://676428351"
520
-------------------------------------------------------
521
local music = Instance.new("Sound", game.Players.LocalPlayer.Character)
522
music.SoundId = "rbxassetid://315170694"
523
music.Volume = 9
524
music:Play()
525
music.Looped = true
526
-------------------------------------------------------
527
CV="Maroon"
528
    Player = game.Players.LocalPlayer
529
    Character = Player.Character
530
    local txt = Instance.new("BillboardGui", Character)
531
    txt.Adornee = Character .Head
532
    txt.Name = "_status"
533
    txt.Size = UDim2.new(2, 0, 1.2, 0)
534
    txt.StudsOffset = Vector3.new(-9, 8, 0)
535
    local text = Instance.new("TextLabel", txt)
536
    text.Size = UDim2.new(10, 0, 7, 0)
537
    text.FontSize = "Size24"
538
    text.TextScaled = true
539
    text.TextTransparency = 0
540
    text.BackgroundTransparency = 1
541
    text.TextTransparency = 0
542
    text.TextStrokeTransparency = 0
543
    text.Font = "Bodoni"
544
    text.TextStrokeColor3 = Color3.new(255,0,0)
545
 
546
    v=Instance.new("Part")
547
    v.Name = "ColorBrick"
548
    v.Parent=Player.Character
549
    v.FormFactor="Symmetric"
550
    v.Anchored=true
551
    v.CanCollide=false
552
    v.BottomSurface="Smooth"
553
    v.TopSurface="Smooth"
554
    v.Size=Vector3.new(3,3,3)
555
    v.Transparency=1
556
    v.CFrame=Character.Torso.CFrame
557
    v.BrickColor=BrickColor.new(CV)
558
    v.Transparency=1
559
    text.TextColor3 = Color3.new(0,0,0)
560
    v.Shape="Block"
561-
    text.Text = "Maniac Agent"
561+
    text.Text = "????"
562
--------------------------------------------------
563
564
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
565
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
566
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
567
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
568
local R3 = {N=Region3.new}
569
local De = S.Debris
570
local WS = workspace
571
local Lght = S.Lighting
572
local RepS = S.ReplicatedStorage
573
local IN = Instance.new
574
local CSK = ColorSequenceKeypoint.new
575
local CS = ColorSequence.new
576
IT = Instance.new
577
CF = CFrame.new
578
VT = Vector3.new
579
RAD = math.rad
580
UD2 = UDim2.new
581
BRICKC = BrickColor.new
582
ANGLES = CFrame.Angles
583
EULER = CFrame.fromEulerAnglesXYZ
584
COS = math.cos
585
ACOS = math.acos
586
SIN = math.sin
587
ASIN = math.asin
588
ABS = math.abs
589
MRANDOM = math.random
590
FLOOR = math.floor
591
592
--// Controls \\--
593
--------------------------------------------------------
594
595
--// Debounce System \\--
596
 
597
 
598
function Debounces:New(name,cooldown)
599
    local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
600
    setmetatable(aaaaa,{__index = Debounces})
601
    Debounces.Debounces[name] = aaaaa
602
    return aaaaa
603
end
604
 
605
function Debounces:Use(overrideUsable)
606
    assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
607
    if(self.Usable or overrideUsable)then
608
        self.Usable = false
609
        self.CoolingDown = true
610
        local LastUse = time()
611
        self.LastUse = LastUse
612
        delay(self.Cooldown or 2,function()
613
            if(self.LastUse == LastUse)then
614
                self.CoolingDown = false
615
                self.Usable = true
616
            end
617
        end)
618
    end
619
end
620
 
621
function Debounces:Get(name)
622
    assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
623
    for i,v in next, Debounces.Debounces do
624
        if(i == name)then
625
            return v;
626
        end
627
    end
628
end
629
 
630
function Debounces:GetProgressPercentage()
631
    assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
632
    if(self.CoolingDown and not self.Usable)then
633
        return math.max(
634
            math.floor(
635
                (
636
                    (time()-self.LastUse)/self.Cooldown or 2
637
                )*100
638
            )
639
        )
640
    else
641
        return 100
642
    end
643
end
644
 
645
--// Create instance roblox \\--
646
647
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
648
    local Sound = IN("Sound")
649
    Sound.SoundId = "rbxassetid://".. tostring(id or 0)
650
    Sound.Pitch = pitch or 1
651
    Sound.Volume = volume or 1
652
    Sound.Looped = looped or false
653
    if(autoPlay)then
654
        coroutine.wrap(function()
655
            repeat wait() until Sound.IsLoaded
656
            Sound.Playing = autoPlay or false
657
        end)()
658
    end
659
    if(not looped and effect)then
660
        Sound.Stopped:connect(function()
661
            Sound.Volume = 0
662
            Sound:destroy()
663
        end)
664
    elseif(effect)then
665
        warn("Sound can't be looped and a sound effect!")
666
    end
667
    Sound.Parent =parent or Torso
668
    return Sound
669
end
670
671
function Part(parent,color,material,size,cframe,anchored,cancollide)
672
    local part = IN("Part")
673
    part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
674
    part.Material = (material or Enum.Material.SmoothPlastic)
675
    part.TopSurface,part.BottomSurface=10,10
676
    part.Size = (size or V3.N(1,1,1))
677
    part.CFrame = (cframe or CF.N(0,0,0))
678
    part.Anchored = (anchored or false)
679
    part.CanCollide = (cancollide or false)
680
    part.Parent = (parent or Char)
681
    return part
682
end
683
function Mesh(parent,meshtype,meshid,textid,scale,offset)
684
    local part = IN("SpecialMesh")
685
    part.MeshId = meshid or ""
686
    part.TextureId = textid or ""
687
    part.Scale = scale or V3.N(1,1,1)
688
    part.Offset = offset or V3.N(0,0,0)
689
    part.MeshType = meshtype or Enum.MeshType.Sphere
690
    part.Parent = parent
691
    return part
692
end
693
 
694
NewInstance = function(instance,parent,properties)
695
    local inst = Instance.new(instance,parent)
696
    if(properties)then
697
        for i,v in next, properties do
698
            pcall(function() inst[i] = v end)
699
        end
700
    end
701
    return inst;
702
end
703
704
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
705
	local NEWMESH = IT(MESH)
706
	if MESH == "SpecialMesh" then
707
		NEWMESH.MeshType = MESHTYPE
708
		if MESHID ~= "nil" and MESHID ~= "" then
709
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
710
		end
711
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
712
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
713
		end
714
	end
715
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
716
	NEWMESH.Scale = SCALE
717
	NEWMESH.Parent = PARENT
718
	return NEWMESH
719
end
720
721
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
722
	local NEWPART = IT("Part")
723
	NEWPART.formFactor = FORMFACTOR
724
	NEWPART.Reflectance = REFLECTANCE
725
	NEWPART.Transparency = TRANSPARENCY
726
	NEWPART.CanCollide = false
727
	NEWPART.Locked = true
728
	NEWPART.Anchored = true
729
	if ANCHOR == false then
730
		NEWPART.Anchored = false
731
	end
732
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
733
	NEWPART.Name = NAME
734
	NEWPART.Size = SIZE
735
	NEWPART.Position = Torso.Position
736
	NEWPART.Material = MATERIAL
737
	NEWPART:BreakJoints()
738
	NEWPART.Parent = PARENT
739
	return NEWPART
740
end
741
742
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
743
	local NEWWELD = IT(TYPE)
744
	NEWWELD.Part0 = PART0
745
	NEWWELD.Part1 = PART1
746
	NEWWELD.C0 = C0
747
	NEWWELD.C1 = C1
748
	NEWWELD.Parent = PARENT
749
	return NEWWELD
750
end
751
752
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
753
754
755
 
756
757
--// RSwait \\--
758
759
function rswait(value)
760
  if value ~= nil and value ~= 0 then
761
    for i=1,value do
762
     rs:wait()
763
    end
764
  else
765
    rs:wait()
766
  end
767
end
768
769
--// Timestop \\--
770
771
local timeposition = 0
772
 
773
function music(id)
774
if not torso:FindFirstChild("MusicRuin") then
775
soundz = Instance.new("Sound",torso)
776
end
777
soundz.Volume = 10
778
soundz.Name = "MusicRuin"
779
soundz.Looped = true
780
soundz.PlaybackSpeed = 1
781
soundz.SoundId = "rbxassetid://"..id
782
soundz:Stop()
783
soundz:Play()
784
if no_nosound_able == true then
785
soundz.TimePosition = timeposition
786
end
787
end
788
789
--// Lerp \\--
790
791
function lerp(a, b, t)
792
  return a + (b - a)*t
793
end
794
795
function Lerp(c1,c2,al)
796
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
797
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
798
  for i,v in pairs(com1) do
799
    com1[i] = v+(com2[i]-v)*al
800
  end
801
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
802
end
803
804
--// SLerp \\--
805
806
function slerp(a, b, t)
807
  dot = a:Dot(b)
808
  if dot > 0.99999 or dot < -0.99999 then
809
    return t <= 0.5 and a or b
810
  else
811
    r = math.acos(dot)
812
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
813
  end
814
end
815
816
--// CLerp \\--
817
818
function clerp(c1,c2,al)
819
 
820
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
821
 
822
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
823
 
824
  for i,v in pairs(com1) do
825
 
826
    com1[i] = lerp(v,com2[i],al)
827
 
828
  end
829
 
830
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
831
 
832
end
833
 
834
--// Find torso \\--
835
836
function findAllNearestTorso(pos,dist)
837
    local list = workspace:children()
838
    local torso = {}
839
    local temp = nil
840
    local human = nil
841
    local temp2 = nil
842
    for x = 1, #list do
843
        temp2 = list[x]
844
        if (temp2.className == "Model") and (temp2 ~= char) then
845
            temp = temp2:findFirstChild("Torso")
846
            human = temp2:findFirstChildOfClass("Humanoid")
847
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
848
                if (temp.Position - pos).magnitude < dist then
849
                    table.insert(torso,temp)
850
                    dist = (temp.Position - pos).magnitude
851
                end
852
            end
853
        end
854
    end
855
    return torso
856
end
857
858
--// Player Check \\--
859
860
function checkIfNotPlayer(model)
861
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
862
return true
863
else
864
return false
865
end
866
end
867
868
--// Weld \\--
869
870
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
871
 
872
  local wld = Instance.new("Weld", wp1)
873
 
874
  wld.Part0 = wp0
875
 
876
  wld.Part1 = wp1
877
 
878
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
879
 
880
  return wld
881
 
882
end
883
 
884
function weld(model)
885
  local parts,last = {}
886
  local function scan(parent)
887
    for _,v in pairs(parent:GetChildren()) do
888
      if (v:IsA("BasePart")) then
889
        if (last) then
890
          local w = Instance.new("Weld")
891
          w.Name = ("%s_Weld"):format(v.Name)
892
          w.Part0,w.Part1 = last,v
893
          w.C0 = last.CFrame:inverse()
894
          w.C1 = v.CFrame:inverse()
895
          w.Parent = last
896
        end
897
        last = v
898
        table.insert(parts,v)
899
      end
900
      scan(v)
901
    end
902
  end
903
  scan(model)
904
  for _,v in pairs(parts) do
905
        v.Anchored = false
906
        v.Locked = true
907
        v.Anchored = false
908
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
909
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
910
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
911
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
912
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
913
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
914
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
915
  end
916
end
917
918
--// Weapon Creation \\--
919
920
function calculate(part,asd)
921
local Head = hed
922
local RightShoulder = asd
923
local RightArm = part
924
local MousePosition = mouse.Hit.p
925
local ToMouse = (MousePosition - Head.Position).unit
926
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
927
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
928
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
929
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
930
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
931
if tostring(LateralAngle) == "-1.#IND" then
932
LateralAngle = 0
933
end
934
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
935
if LateralAngle > (math.pi / 2) then
936
LateralAngle = (math.pi / 2)
937
local Torso = root
938
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
939
if Point.Z > 0 then
940
if Point.X > -0 and RightArm == rarm then
941
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
942
elseif Point.X < 0 and RightArm == rarm then
943
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
944
end
945
end
946
end
947
if Cross.Y < 0 then
948
LateralAngle = -LateralAngle
949
end
950
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
951
end
952
953
--// Sound \\--
954
955
function sound(id,position,vol,pitch,start,finish)
956
  coroutine.resume(coroutine.create(function()
957
 
958
  local part = Instance.new("Part",workspace)
959
  part.Position = position
960
  part.Size = Vector3.new(0,0,0)
961
  part.CanCollide = false
962
  part.Transparency = 1
963
 
964
  local sound = Instance.new("Sound",part)
965
 
966
  sound.SoundId = "rbxassetid://"..id
967
 
968
  repeat rs:wait() until sound.IsLoaded
969
 
970
  if vol ~= nil then
971
    sound.Volume = vol
972
  end
973
 
974
  if pitch ~= nil then
975
    sound.PlaybackSpeed = pitch
976
  end
977
 
978
  if start ~= nil then
979
    sound.TimePosition = start
980
  end
981
 
982
  if finish ~= nil then
983
    debris:AddItem(part,finish-start)
984
  else
985
    debris:AddItem(part,sound.TimeLength)
986
  end
987
 
988
  sound:Play()  
989
 
990
  return sound
991
 
992
  end))
993
end
994
 
995
--// Computedirection \\--
996
997
function computeDirection(vec)
998
local lenSquared = vec.magnitude * vec.magnitude
999
local invSqrt = 1 / math.sqrt(lenSquared)
1000
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1001
end
1002
1003
--// Shake \\--
1004
1005
local shaking = 0
1006
function shake(num) if num > shaking then shaking = num end end
1007
game:GetService("RunService").RenderStepped:connect(function()
1008
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
1009
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
1010
end)
1011
 
1012
plr = game:GetService("Players").LocalPlayer
1013
DebrisModel = Instance.new("Model",plr.Character)
1014
DebrisModel.Name = "DebrisModel"
1015
 
1016
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
1017
 
1018
 local part = Instance.new("Part",DebrisModel)
1019
  part.Anchored = true
1020
  part.CanCollide = false
1021
  part.Size = Vector3.new(1,1,1)
1022
  part.Transparency = transparency
1023
  part.Material = material
1024
  part.Color = color
1025
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
1026
 
1027
 local partmesh = Instance.new("SpecialMesh",part)
1028
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
1029
  partmesh.Scale = size
1030
 
1031
 local pvalue = Instance.new("Vector3Value",part)
1032
  pvalue.Name = "Position"
1033
  pvalue.Value = part.Position
1034
 
1035
 local svalue = Instance.new("Vector3Value",part)
1036
  svalue.Name = "Size"
1037
  svalue.Value = sizechange
1038
 
1039
 local rvalue = Instance.new("Vector3Value",part)
1040
  rvalue.Name = "Rotation"
1041
  rvalue.Value = rotationchange
1042
 
1043
 local tvalue = Instance.new("NumberValue",part)
1044
  tvalue.Name = "Transparency"
1045
  tvalue.Value = transparencychange
1046
 
1047
 local avalue = Instance.new("NumberValue",part)
1048
  avalue.Name = "Acceleration"
1049
  avalue.Value = acceleration
1050
 
1051
 part.Name = "EFFECT"
1052
 
1053
 return part
1054
 
1055
end
1056
 
1057
game:GetService("RunService").RenderStepped:connect(function()
1058
 
1059
 
1060
 if not plr.Character:FindFirstChild("DebrisModel") then
1061
  DebrisModel = Instance.new("Model",plr.Character)
1062
  DebrisModel.Name = "DebrisModel"
1063
 end
1064
 
1065
 for i,v in pairs(DebrisModel:GetChildren()) do
1066
  if v:IsA("BasePart") and v.Name == "EFFECT" then
1067
   local pvalue = v:FindFirstChild("Position").Value
1068
   local svalue = v:FindFirstChild("Size").Value
1069
   local rvalue = v:FindFirstChild("Rotation").Value
1070
   local tvalue = v:FindFirstChild("Transparency").Value
1071
   local avalue = v:FindFirstChild("Acceleration").Value
1072
   local mesh = v:FindFirstChild("Mesh")
1073
   mesh.Scale = mesh.Scale + svalue
1074
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
1075
   v.Transparency = v.Transparency + tvalue
1076
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
1077
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
1078
     v:Destroy()
1079
   end
1080
  end
1081
 end
1082
 
1083
 
1084
end)
1085
1086
--// Main 2# \\--
1087
1088
player = game.Players.LocalPlayer
1089
chara = player.Character
1090
plr = game.Players.LocalPlayer
1091
char = plr.Character
1092
mouse = plr:GetMouse()
1093
whitecolor = Color3.new(1,1,1)
1094
mouse = game.Players.LocalPlayer:GetMouse()
1095
player = game.Players.LocalPlayer
1096
local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
1097
local Player = game.Players.LocalPlayer
1098
local Character = Player.Character
1099
local torso = Character.Torso
1100
local hed = Character.Head
1101
local p = game.Players.LocalPlayer
1102
local char = p.Character 
1103
 
1104
--// Short keys \\--
1105
 
1106
RArm = Character["Right Arm"]
1107
LArm = Character["Left Arm"]
1108
RLeg = Character["Right Leg"]
1109
LLeg = Character["Left Leg"]
1110
1111
--// Clothes \\--
1112
1113
1114
hed.face.Texture = "http://www.roblox.com/asset/?id=176777497"
1115
1116
--// Chat \\--
1117
1118
local talksound = Instance.new("Sound",char.Torso)
1119
talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
1120
function swait(num)
1121
if num==0 or num==nil then
1122
game:service'RunService'.Stepped:wait(0)
1123
else
1124
for i=0,num do
1125
game:service'RunService'.Stepped:wait(0)
1126
end
1127
end
1128
end
1129
 
1130
function chatfunc(text)
1131
local chat = coroutine.wrap(function()
1132
if char:FindFirstChild("TalkingBillBoard") ~= nil then
1133
char:FindFirstChild("TalkingBillBoard"):Destroy()
1134
end
1135
local naeeym2 = Instance.new("BillboardGui",char)
1136
naeeym2.Size = UDim2.new(0,100,0,40)
1137
naeeym2.StudsOffset = Vector3.new(0,3,0)
1138
naeeym2.Adornee = char.Head
1139
naeeym2.Name = "TalkingBillBoard"
1140
local tecks2 = Instance.new("TextLabel",naeeym2)
1141
tecks2.BackgroundTransparency = 1
1142
tecks2.BorderSizePixel = 0
1143
tecks2.Text = ""
1144
tecks2.Font = "Fantasy"
1145
tecks2.TextSize = 30
1146
tecks2.TextStrokeTransparency = 0
1147
tecks2.TextColor3 = Color3.new(200,0,0)
1148
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
1149
tecks2.Size = UDim2.new(1,0,0.5,0)
1150
local tecks3 = Instance.new("TextLabel",naeeym2)
1151
tecks3.BackgroundTransparency = 1
1152
tecks3.BorderSizePixel = 0
1153
tecks3.Text = ""
1154
tecks3.Font = "Fantasy"
1155
tecks3.TextSize = 30
1156
tecks3.TextStrokeTransparency = 0
1157
tecks3.TextColor3 = Color3.new(200,0,0)
1158
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
1159
tecks3.Size = UDim2.new(1,0,0.5,0)
1160
for i = 1,string.len(text),1 do
1161
tecks2.Text = string.sub(text,1,i)
1162
tecks3.Text = string.sub(text,1,i)
1163
talksound:Play()
1164
wait(0.01)
1165
end
1166
wait(2)
1167
for i = 1, 50 do
1168
swait()
1169
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
1170
tecks2.Rotation = tecks2.Rotation - .8
1171
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
1172
tecks2.TextTransparency = tecks2.TextTransparency + .04
1173
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
1174
tecks3.Rotation = tecks2.Rotation + .8
1175
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
1176
tecks3.TextTransparency = tecks2.TextTransparency + .04
1177
end
1178
naeeym2:Destroy()
1179
end)
1180
chat()
1181
end
1182
function onChatted(msg)
1183
chatfunc(msg)
1184
end
1185
1186
LeyeColor = BrickColor.new("Really red")
1187
local eyemodel = Instance.new("Model",char)
1188
eyemodel.Name = "Eyes"
1189
local reye = Instance.new("Part",eyemodel)
1190
reye.Name = "BurningEff"
1191
reye.Color = Color3.new(1,1,1)
1192
reye.Material = "Neon"
1193
reye.Transparency = 1
1194
local reyemesh = Instance.new("SpecialMesh",reye)
1195
reyemesh.MeshType = "Sphere"
1196
reye.Size = Vector3.new(0.7,1.1,0.7)
1197
local reyeweld = Instance.new("Weld",reye)
1198
reyeweld.Part0 = reye
1199
reyeweld.Part1 = char.Head
1200
reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1201
local leye = Instance.new("Part",eyemodel)
1202
leye.Name = "LeftEye"
1203
leye.BrickColor = LeyeColor
1204
leye.Material = "Neon"
1205
leye.Size = Vector3.new(0.2,0.2,0.2)
1206
local leyemesh = Instance.new("SpecialMesh",leye)
1207
leyemesh.MeshType = "Sphere"
1208
leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
1209
local leyeweld = Instance.new("Weld",leye)
1210
leyeweld.Part0 = leye
1211
leyeweld.Part1 = char.Head
1212
leyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1213
local leyeclone = leye:Clone()
1214
leyeclone.Transparency = 0
1215
leyeclone.Name = "RightEye"
1216
leyeclone.Parent = eyemodel
1217
for i,v in pairs(leyeclone:GetChildren()) do
1218
    if v.ClassName == "Weld" then
1219
        v:Destroy()
1220
    end
1221
end
1222
local leyeweld2 = Instance.new("Weld",leyeclone)
1223
leyeweld2.Part0 = leyeclone
1224
leyeweld2.Part1 = char.Head
1225
leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1226
1227
local p = game.Players.LocalPlayer --Get the localplayer
1228
local char = p.Character
1229
local tor = char.Torso
1230
local cam = workspace.CurrentCamera
1231
local terst = true
1232
local used = false
1233
p.Chatted:connect(function(msg) --When a player chats..
1234
 if msg == "ssj" then 
1235
  game:GetService("Chat"):Chat(char.Head, string.upper("grr..."), 2)
1236
used = true
1237
  local part = Instance.new("Part", workspace)
1238
  part.CanCollide = false 
1239
  part.Anchored = true 
1240
  part.Position = p.Character.Torso.Position 
1241
  part.BrickColor = BrickColor.new("Really red")
1242
  part.Shape = "Ball" 
1243
  part.formFactor = 'Symmetric'
1244
  part.Size = Vector3.new(10, 10, 10)
1245
  spawn(function()
1246
   wait(1)
1247
  game:GetService("Chat"):Chat(char.Head, string.upper("im going to destroy you!"), 2)
1248
  end)
1249
  for i= 1, 50 do 
1250
   part.Size = part.Size + Vector3.new(.2,.2,.2) 
1251
   part.Transparency = part.Transparency + .01
1252
   wait(.01)
1253
  end
1254
  part:Destroy()
1255
  terst = false
1256
 end
1257
 if msg == "off" and used == true then
1258
  game:GetService("Chat"):Chat(char.Head, string.upper("Hmph!"), 2)
1259
  local part = Instance.new("Part", workspace)
1260
  part.CanCollide = false 
1261
  part.Anchored = true 
1262
  part.Transparency = 1
1263
  part.Position = p.Character.Torso.Position 
1264
  part.BrickColor = BrickColor.new("Really black")
1265
  part.Shape = "Ball" 
1266
  part.formFactor = 'Symmetric'
1267
  part.Size = Vector3.new(20, 20, 20)
1268
  for i= 1, 100 do 
1269
   part.Size = part.Size - Vector3.new(.2,.2,.2) 
1270
   part.Transparency = part.Transparency - .01
1271
   wait(.01)
1272
  end
1273
used = false
1274
 end
1275
end)
1276
plr.Chatted:connect(onChatted)
1277
hed.face.Texture = "http://www.roblox.com/asset/?id=176777497"
1278
1279
1280
1281
1282
	
1283
1284
1285
--// Head func \\--
1286
1287
New = function(Object, Parent, Name, Data)
1288
    local Object = Instance.new(Object)
1289
    for Index, Value in pairs(Data or {}) do
1290
        Object[Index] = Value
1291
    end
1292
    Object.Parent = Parent
1293
    Object.Name = Name
1294
    return Object
1295
end
1296
1297
1298
FakeHead = New("Model",chara,"FakeHead",{})
1299
MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(18, 4.50000381, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.972549, 0.972549, 0.972549),})
1300
Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
1301
Decal = New("Decal",MainPart,"Decal",{Texture = "http://www.roblox.com/asset/?id=0",})
1302
Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.81469727e-006, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
1303
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.80000114, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1304
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25999999, 1, 1.25999999),})
1305
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
1306
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.5,Transparency = 0.5,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999971, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1307
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.5, 1.25),})
1308
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995899, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
1309
OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.25,Transparency = 0.25,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999924, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1310
Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
1311
Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995422, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
1312
1313
1314
1315
1316
--// Another attacks \\--
1317
1318
local root = char.HumanoidRootPart
1319
function teleport(key)
1320
    key = key:lower()
1321
    if key == "f" and not teleportlimit then
1322
slashsoundglobal:Play()
1323
        teleportlimit = true
1324
        root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
1325
    wait(5)
1326
wait(0)
1327
    teleportlimit = false
1328
    end
1329
end
1330
mouse.KeyDown:connect(teleport)
1331
1332
local root = char.HumanoidRootPart
1333
function laugh(key)
1334
    key = key:lower()
1335
    if key == "t" then
1336
slashsound3:Play()
1337
    end
1338
end
1339
mouse.KeyDown:connect(laugh)
1340
1341
1342
1343
local root = char.HumanoidRootPart
1344
function haha(key)
1345
    key = key:lower()
1346
    if key == "y" then
1347
slashsound4:Play()
1348
    end
1349
end
1350
mouse.KeyDown:connect(haha)
1351
1352
1353
1354
function musicoff(key)
1355
    key = key:lower()
1356
    if key == "l" then
1357
        slashsound1:Stop()
1358
    end
1359
end
1360
mouse.KeyDown:connect(musicoff)
1361
 
1362
function musicon(key) 
1363
    key = key:lower()
1364
    if key == "k" then
1365
        slashsound1:Play()
1366
    end
1367
end
1368
mouse.KeyDown:connect(musicon)
1369
1370
1371
 
1372
1373
1374
1375
--// Smoke and Body functions \\--
1376
1377
music(0)
1378
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
1379
 
1380
local size = 1
1381
 
1382
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
1383
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1384
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
1385
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
1386
newWeld(torso, hed, 0, 1.5*size, 0)
1387
newWeld(torso, lleg, -0.5*size, -1, 0)
1388
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
1389
newWeld(torso, rleg, 0.5*size, -1*size, 0)
1390
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
1391
newWeld(root, torso, 0, -1*size, 0)
1392
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
1393
1394
--// Knife \\--
1395
1396
HitBox = Instance.new("Part",DebrisModel)
1397
HitBox.Size = Vector3.new(0.5,0.5,2.45)
1398
HitBox.CanCollide = false
1399
HitBox:BreakJoints()
1400
HitBox.Transparency = 1
1401
newWeld(rarm,HitBox,-0.1,-0.95,-1.2)
1402
atch0 = Instance.new("Attachment",HitBox)
1403
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
1404
atch1 = Instance.new("Attachment",HitBox)
1405
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
1406
trail = Instance.new("Trail",HitBox)
1407
trail.Attachment0 = atch0
1408
trail.Attachment1 = atch1
1409
trail.Lifetime = 0.25
1410
trail.Enabled = true
1411
trail.LightEmission = 1
1412
trail.LightInfluence = 0
1413
trail.Color = ColorSequence.new(Color3.new(1,0,0))
1414
trail.Transparency = NumberSequence.new(0,1)
1415
1416
1417
1418
1419
1420
 
1421
function ded(model)
1422
kills = kills + 0
1423
model.Archivable = true
1424
model.Head:ClearAllChildren()
1425
local clone = model:Clone()
1426
clone.Parent = workspace
1427
clone.Name = "DED"
1428
model:Destroy()
1429
clone:FindFirstChildOfClass("Humanoid"):Destroy()
1430
local emitters={}
1431
for i,v in pairs(clone:GetChildren()) do
1432
if v:IsA("Accoutrement") then
1433
v:Destroy()
1434
end
1435
if v:IsA("Part") then
1436
v.Anchored = true
1437
v.CanCollide = false
1438
v.Transparency = 0.7
1439
v.BrickColor = BrickColor.new'Really red'					
1440
local emitter = Instance.new("ParticleEmitter",v)
1441
emitter.LightEmission = 1
1442
emitter.Transparency = NumberSequence.new(0,1)
1443
emitter.Size = NumberSequence.new(0,0.5)
1444
emitter.SpreadAngle = Vector2.new(360,360)
1445
emitter.Speed = NumberRange.new(0.5)
1446
emitter.Lifetime = NumberRange.new(0.75)
1447
emitter.Texture = "rbxassetid://771221224"
1448
emitter.Rate = 300
1449
emitter.Color = ColorSequence.new(Color3.new(255,0,0))
1450
emitter.LockedToPart = false
1451
table.insert(emitters,emitter)
1452
end
1453
end
1454
delay(1, function()
1455
sound(337800380,clone.Torso.Position,10,1)
1456
for i,v in pairs(emitters) do
1457
v.Speed = NumberRange.new(4)
1458
v.Acceleration = Vector3.new(0,10,0)
1459
delay(0.5, function()
1460
v.Enabled = false
1461
debris:AddItem(clone,0.75)
1462
end)
1463
end
1464
end)
1465
end
1466
 
1467
local alreadytouched = {}
1468
HitBox.Touched:connect(function(ht)
1469
coroutine.resume(coroutine.create(function()
1470
local hit = ht.Parent
1471
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
1472
local hurt = true
1473
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
1474
if hurt == true then
1475
table.insert(alreadytouched,hit)
1476
sound(337800380,ht.Position,10,1)
1477
ded(hit)
1478
end
1479
end
1480
end))
1481
end)
1482
1483
1484
 
1485
  handle = Instance.new("Part", char)
1486
  handle.TopSurface = "Smooth"
1487
  handle.BottomSurface = "Smooth"
1488
 handle.Material = "Neon"
1489
1490
  handle.Size = Vector3.new(0.2, 0.5, 0.5)
1491
  handle.CanCollide = false
1492
1493
  handle.FormFactor = "Custom"
1494
  local Weldb = Instance.new("Weld", char)
1495
  Weldb.Part0 = char["Right Arm"]
1496
  Weldb.Part1 = handle
1497
  Weldb.C1 = CFrame.new(0.1, -1, 1) * CFrame.fromEulerAnglesXYZ(-4.7, 0, 0)
1498
  local KnifeMesh = Instance.new("SpecialMesh", handle)
1499
  KnifeMesh.MeshType = "FileMesh"
1500
  KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=1245215297"
1501
KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=1245215354"
1502
1503
1504
function createknife()
1505
Model0 = Instance.new("Model")
1506
Part1 = Instance.new("Part")
1507
BlockMesh2 = Instance.new("BlockMesh")
1508
Part3 = Instance.new("Part")
1509
BlockMesh4 = Instance.new("BlockMesh")
1510
Part5 = Instance.new("Part")
1511
Part6 = Instance.new("Part")
1512
BlockMesh7 = Instance.new("BlockMesh")
1513
Part8 = Instance.new("Part")
1514
Part9 = Instance.new("Part")
1515
Part10 = Instance.new("Part")
1516
SpecialMesh11 = Instance.new("SpecialMesh")
1517
Part12 = Instance.new("Part")
1518
Part13 = Instance.new("Part")
1519
Model0.Parent = char
1520
Part1.Parent = Model0
1521
Part1.Anchored = true
1522
Part1.Transparency =1
1523
Part1.CanCollide = false
1524
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
1525
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1526
Part1.BottomSurface = Enum.SurfaceType.Smooth
1527
Part1.TopSurface = Enum.SurfaceType.Smooth
1528
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
1529
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
1530
BlockMesh2.Parent = Part1
1531
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1532
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1533
Part3.Parent = Model0
1534
Part3.Anchored = true
1535
Part3.Transparency =1
1536
Part3.CanCollide = false
1537
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
1538
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1539
Part3.BottomSurface = Enum.SurfaceType.Smooth
1540
Part3.TopSurface = Enum.SurfaceType.Smooth
1541
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
1542
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
1543
BlockMesh4.Parent = Part3
1544
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1545
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1546
Part5.Parent = Model0
1547
Part5.Anchored = true
1548
Part5.Transparency =1
1549
Part5.CanCollide = false
1550
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
1551
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1552
Part5.BottomSurface = Enum.SurfaceType.Smooth
1553
Part5.TopSurface = Enum.SurfaceType.Smooth
1554
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
1555
Part5.Color = Color3.new(1, 0, 0)
1556
Part6.Parent = Model0
1557
Part6.Anchored = true
1558
Part6.Transparency =1
1559
Part6.CanCollide = false
1560
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
1561
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1562
Part6.BottomSurface = Enum.SurfaceType.Smooth
1563
Part6.TopSurface = Enum.SurfaceType.Smooth
1564
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
1565
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
1566
BlockMesh7.Parent = Part6
1567
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1568
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
1569
Part8.Name = "asd"
1570
Part8.Parent = Model0
1571
Part8.Anchored = true
1572
Part8.Transparency =1
1573
Part8.CanCollide = false
1574
Part8.Size = Vector3.new(0.200000003, 0.100000009, 1.30000007)
1575
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1576
Part8.BottomSurface = Enum.SurfaceType.Smooth
1577
Part8.TopSurface = Enum.SurfaceType.Smooth
1578
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
1579
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1580
Part9.Parent = Model0
1581
Part9.Anchored = true
1582
Part9.Transparency =1
1583
Part9.CanCollide = false
1584
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
1585
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1586
Part9.BottomSurface = Enum.SurfaceType.Smooth
1587
Part9.TopSurface = Enum.SurfaceType.Smooth
1588
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
1589
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
1590
Part10.Parent = Model0
1591
Part10.Rotation = Vector3.new(0, 0, 180)
1592
Part10.Anchored = true
1593
Part10.Transparency =1
1594
Part10.CanCollide = false
1595
Part10.Size = Vector3.new(4.7, 0, 0)
1596
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
1597
Part10.BottomSurface = Enum.SurfaceType.Smooth
1598
Part10.TopSurface = Enum.SurfaceType.Smooth
1599
Part10.Position = Vector3.new(0.2, -1, 1)
1600
Part10.Color = Color3.new(1, 0, 0)
1601
SpecialMesh11.Parent = Part10
1602
SpecialMesh11.MeshType = Enum.MeshType.Wedge
1603
Part12.Parent = Model0
1604
Part12.Anchored = true
1605
Part12.Transparency =1
1606
Part12.CanCollide = false
1607
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
1608
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
1609
Part12.BottomSurface = Enum.SurfaceType.Smooth
1610
Part12.TopSurface = Enum.SurfaceType.Smooth
1611
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
1612
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
1613
weld(Model0)
1614
for i,v in pairs(Model0:GetChildren()) do
1615
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
1616
v.Material = Enum.Material.Neon
1617
end
1618
end
1619
return Model0
1620
end
1621
 
1622
knife = createknife()
1623
newWeld(rarm,knife.asd,0,-1,0)
1624
1625
--// Pistol \\--
1626
1627
function createpistol()
1628
Model0 = Instance.new("Model")
1629
Part1 = Instance.new("Part")
1630
BlockMesh2 = Instance.new("BlockMesh")
1631
Part3 = Instance.new("Part")
1632
Part4 = Instance.new("Part")
1633
Part5 = Instance.new("Part")
1634
Part6 = Instance.new("Part")
1635
Part7 = Instance.new("Part")
1636
Part8 = Instance.new("Part")
1637
Part9 = Instance.new("Part")
1638
Part10 = Instance.new("Part")
1639
Part11 = Instance.new("Part")
1640
Part12 = Instance.new("Part")
1641
Part13 = Instance.new("Part")
1642
Part14 = Instance.new("Part")
1643
Part15 = Instance.new("Part")
1644
Part16 = Instance.new("Part")
1645
Part17 = Instance.new("Part")
1646
Part18 = Instance.new("Part")
1647
Part19 = Instance.new("Part")
1648
Model0.Name = "Pistol"
1649
Model0.Parent = char
1650
Part1.Name = "ShootPos"
1651
Part1.Parent = Model0
1652
Part1.BrickColor = BrickColor.new("Really black")
1653
Part1.Anchored = true
1654
Part1.CanCollide = false
1655
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1656
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1657
Part1.BottomSurface = Enum.SurfaceType.Smooth
1658
Part1.TopSurface = Enum.SurfaceType.Smooth
1659
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1660
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
1661
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1662
BlockMesh2.Parent = Part1
1663
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
1664
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
1665
Part3.Parent = Model0
1666
Part3.BrickColor = BrickColor.new("Pearl")
1667
Part3.Anchored = true
1668
Part3.CanCollide = false
1669
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1670
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1671
Part3.BottomSurface = Enum.SurfaceType.Smooth
1672
Part3.TopSurface = Enum.SurfaceType.Smooth
1673
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
1674
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
1675
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
1676
Part4.Parent = Model0
1677
Part4.BrickColor = BrickColor.new("Pearl")
1678
Part4.Anchored = true
1679
Part4.CanCollide = false
1680
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
1681
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1682
Part4.BottomSurface = Enum.SurfaceType.Smooth
1683
Part4.TopSurface = Enum.SurfaceType.Smooth
1684
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
1685
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
1686
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
1687
Part5.Parent = Model0
1688
Part5.BrickColor = BrickColor.new("Pearl")
1689
Part5.Rotation = Vector3.new(15, 0, 0)
1690
Part5.Anchored = true
1691
Part5.CanCollide = false
1692
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
1693
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
1694
Part5.BottomSurface = Enum.SurfaceType.Smooth
1695
Part5.TopSurface = Enum.SurfaceType.Smooth
1696
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
1697
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
1698
Part5.Orientation = Vector3.new(15, 0, 0)
1699
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
1700
Part6.Parent = Model0
1701
Part6.BrickColor = BrickColor.new("Pearl")
1702
Part6.Anchored = true
1703
Part6.CanCollide = false
1704
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
1705
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1706
Part6.BottomSurface = Enum.SurfaceType.Smooth
1707
Part6.TopSurface = Enum.SurfaceType.Smooth
1708
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
1709
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
1710
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
1711
Part7.Parent = Model0
1712
Part7.BrickColor = BrickColor.new("Pearl")
1713
Part7.Anchored = true
1714
Part7.CanCollide = false
1715
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1716
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1717
Part7.BottomSurface = Enum.SurfaceType.Smooth
1718
Part7.TopSurface = Enum.SurfaceType.Smooth
1719
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
1720
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
1721
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
1722
Part8.Parent = Model0
1723
Part8.BrickColor = BrickColor.new("Black")
1724
Part8.Rotation = Vector3.new(-15, 0, 0)
1725
Part8.Anchored = true
1726
Part8.CanCollide = false
1727
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
1728
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1729
Part8.BottomSurface = Enum.SurfaceType.Smooth
1730
Part8.TopSurface = Enum.SurfaceType.Smooth
1731
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1732
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
1733
Part8.Orientation = Vector3.new(-15, 0, 0)
1734
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1735
Part9.Parent = Model0
1736
Part9.BrickColor = BrickColor.new("Pearl")
1737
Part9.Anchored = true
1738
Part9.CanCollide = false
1739
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1740
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1741
Part9.BottomSurface = Enum.SurfaceType.Smooth
1742
Part9.TopSurface = Enum.SurfaceType.Smooth
1743
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1744
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
1745
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1746
Part10.Parent = Model0
1747
Part10.BrickColor = BrickColor.new("Pearl")
1748
Part10.Anchored = true
1749
Part10.CanCollide = false
1750
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1751
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1752
Part10.BottomSurface = Enum.SurfaceType.Smooth
1753
Part10.TopSurface = Enum.SurfaceType.Smooth
1754
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1755
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
1756
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1757
Part11.Parent = Model0
1758
Part11.BrickColor = BrickColor.new("Pearl")
1759
Part11.Anchored = true
1760
Part11.CanCollide = false
1761
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
1762
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1763
Part11.BottomSurface = Enum.SurfaceType.Smooth
1764
Part11.TopSurface = Enum.SurfaceType.Smooth
1765
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1766
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
1767
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1768
Part12.Parent = Model0
1769
Part12.BrickColor = BrickColor.new("Pearl")
1770
Part12.Rotation = Vector3.new(-30, 0, 0)
1771
Part12.Anchored = true
1772
Part12.CanCollide = false
1773
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
1774
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
1775
Part12.BottomSurface = Enum.SurfaceType.Smooth
1776
Part12.TopSurface = Enum.SurfaceType.Smooth
1777
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1778
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
1779
Part12.Orientation = Vector3.new(-30, 0, 0)
1780
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1781
Part13.Parent = Model0
1782
Part13.BrickColor = BrickColor.new("Pearl")
1783
Part13.Anchored = true
1784
Part13.CanCollide = false
1785
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
1786
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1787
Part13.BottomSurface = Enum.SurfaceType.Smooth
1788
Part13.TopSurface = Enum.SurfaceType.Smooth
1789
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1790
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1791
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1792
Part14.Parent = Model0
1793
Part14.BrickColor = BrickColor.new("Pearl")
1794
Part14.Rotation = Vector3.new(-30, 0, 0)
1795
Part14.Anchored = true
1796
Part14.CanCollide = false
1797
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1798
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1799
Part14.BottomSurface = Enum.SurfaceType.Smooth
1800
Part14.TopSurface = Enum.SurfaceType.Smooth
1801
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1802
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1803
Part14.Orientation = Vector3.new(-30, 0, 0)
1804
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1805
Part15.Parent = Model0
1806
Part15.BrickColor = BrickColor.new("White")
1807
Part15.Rotation = Vector3.new(-105, 0, 0)
1808
Part15.Anchored = true
1809
Part15.CanCollide = false
1810
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1811
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1812
Part15.BottomSurface = Enum.SurfaceType.Smooth
1813
Part15.TopSurface = Enum.SurfaceType.Smooth
1814
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1815
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1816
Part15.Orientation = Vector3.new(-75, 180, 180)
1817
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1818
Part16.Name = "asd"
1819
Part16.Parent = Model0
1820
Part16.BrickColor = BrickColor.new("Pearl")
1821
Part16.Rotation = Vector3.new(-15, 0, 0)
1822
Part16.Anchored = true
1823
Part16.CanCollide = false
1824
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1825
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1826
Part16.BottomSurface = Enum.SurfaceType.Smooth
1827
Part16.TopSurface = Enum.SurfaceType.Smooth
1828
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1829
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1830
Part16.Orientation = Vector3.new(-15, 0, 0)
1831
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1832
Part17.Parent = Model0
1833
Part17.BrickColor = BrickColor.new("Pearl")
1834
Part17.Anchored = true
1835
Part17.CanCollide = false
1836
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1837
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1838
Part17.BottomSurface = Enum.SurfaceType.Smooth
1839
Part17.TopSurface = Enum.SurfaceType.Smooth
1840
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1841
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1842
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1843
Part18.Parent = Model0
1844
Part18.BrickColor = BrickColor.new("Pearl")
1845
Part18.Anchored = true
1846
Part18.CanCollide = false
1847
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1848
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1849
Part18.BottomSurface = Enum.SurfaceType.Smooth
1850
Part18.TopSurface = Enum.SurfaceType.Smooth
1851
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1852
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1853
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1854
Part19.Parent = Model0
1855
Part19.BrickColor = BrickColor.new("Pearl")
1856
Part19.Anchored = true
1857
Part19.CanCollide = false
1858
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1859
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1860
Part19.BottomSurface = Enum.SurfaceType.Smooth
1861
Part19.TopSurface = Enum.SurfaceType.Smooth
1862
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1863
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1864
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1865
for i,v in pairs(Model0:GetChildren()) do
1866
if v:IsA("Part") then
1867
v.Color = Color3.new(1,1,0)
1868
v.Material = Enum.Material.Neon
1869
v.Transparency = 0
1870
v.CanCollide = false
1871
end
1872
end
1873
weld(Model0)
1874
return Model0
1875
end
1876
 
1877
mode = "determination"
1878
function justice()
1879
mode = "justice"
1880
for i=1,5 do rs:wait()
1881
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1882
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1883
end
1884
knife:Destroy()
1885
pistol = createpistol()
1886
newWeld(rarm,pistol.asd,0,-1,0)
1887
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1888
end
1889
1890
function determination()
1891
mode = "determination"
1892
for i=1,5 do rs:wait()
1893
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1894
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1895
end
1896
pistol:Destroy()
1897
knife = createknife()
1898
newWeld(rarm,knife.asd,0,-1,0)
1899
end
1900
 
1901
debounce = false
1902
mouse.KeyDown:connect(function(key)
1903
if debounce == false then
1904
debounce = true
1905
if key == "e" then
1906
sound(160212892,root.Position,10,1)
1907
if mode == "determination" then
1908
justice()
1909
elseif mode == "justice" then
1910
determination()
1911
end
1912
end
1913
delay(0,function() debounce = false end)
1914
end
1915
end)
1916
 
1917
1918
--// Slash \\--
1919
1920
function slash()
1921
local spd = 0.2
1922
for i=1,15 do rs:wait()
1923
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1924
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1925
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1926
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1927
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1928
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1929
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1930
end
1931
sound(12222208,root.Position,10,1)
1932
attacking = true
1933
local spd = 0.4
1934
for i=1,5 do rs:wait()
1935
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1936
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1937
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1938
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1939
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1940
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1941
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1942
end
1943
end
1944
 
1945
mouse.Button1Down:connect(function()
1946
if debounce == false and mode == "determination" then
1947
alreadytouched = {}
1948
noidle = true
1949
debounce = true
1950
slash()
1951
attacking = false
1952
noidle = false
1953
delay(0,function() debounce = false end)
1954
end
1955
end)
1956
1957
--// Shooting gun \\--
1958
1959
local jumped = false
1960
function boom()
1961
freeze = true
1962
sound(160212892,root.Position,10,1)
1963
local bg = Instance.new("BodyGyro",root)
1964
bg.Name = "lolnochara"
1965
bg.P = 10000
1966
bg.D = 100
1967
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1968
if jumped == false then
1969
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1970
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1971
else
1972
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1973
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1974
end
1975
 
1976
local spd = 0.2
1977
for i=1,20 do rs:wait()
1978
if jumped == false then
1979
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1980
else
1981
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1982
end
1983
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1984
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1985
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1986
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1987
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1988
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1989
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1990
end
1991
 
1992
bg:Destroy()
1993
 
1994
sound(470245800,root.Position,10,1)
1995
 
1996
local Part0 = Instance.new("Part",DebrisModel)
1997
Part0.Name = "Bullet"
1998
Part0.Material = Enum.Material.Neon
1999
Part0.Color = Color3.new(1,1,0)
2000
Part0.Anchored = true
2001
local mesh = Instance.new("SpecialMesh",Part0)
2002
mesh.MeshType = Enum.MeshType.Brick
2003
Part0.CanCollide = false
2004
local Position = rarm.Position
2005
local Target = mouse.Hit.p
2006
local direction = Target - Position
2007
local direction = computeDirection(direction)
2008
local ray = Ray.new(Position, (Target-Position).unit*1048)
2009
local part, endPoint = workspace:FindPartOnRay(ray, char)
2010
Part0.Size = Vector3.new(5,1,5)
2011
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
2012
local pos = Position + (direction * (mesh.Scale.Y/2))
2013
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
2014
local loop = nil
2015
local i = 0
2016
rs:connect(function()
2017
local lole = (i/10)
2018
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
2019
Part0.Transparency = Part0.Transparency + 0.1
2020
i = i + 1
2021
if Part0.Transparency >= 1 then
2022
Part0:Destroy()
2023
end
2024
end)
2025
 
2026
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
2027
coroutine.resume(coroutine.create(function()
2028
sound(337800380,part.Position,10,1)
2029
ded(part.Parent)
2030
end))
2031
end
2032
 
2033
local spd = 0.5
2034
for i=1,10 do rs:wait()
2035
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2036
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
2037
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
2038
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
2039
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
2040
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
2041
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
2042
end
2043
 
2044
freeze = false
2045
 
2046
end
2047
 
2048
mouse.Button1Down:connect(function()
2049
if debounce == false and mode == "justice" then
2050
alreadytouched = {}
2051
noidle = true
2052
debounce = true
2053
boom()
2054
attacking = false
2055
noidle = false
2056
delay(0,function() debounce = false end)
2057
end
2058
end)
2059
2060
--// Animation and others . . . \\--
2061
2062
velocityYFall=0
2063
velocityYFall2=0
2064
velocityYFall3=0
2065
velocityYFall4=0
2066
neckrotY=0
2067
neckrotY2=0
2068
torsorotY=0
2069
torsorotY2=0
2070
torsoY=0
2071
torsoY2=0
2072
colored = 0
2073
sine = 0
2074
change=0.4
2075
movement=5
2076
timeranim=0
2077
running = false
2078
glitched = false
2079
backup = hed.Weld.C1
2080
glitchedC1 = hed.Weld.C1
2081
 
2082
mouse.KeyDown:connect(function(key)
2083
key = string.lower(key)
2084
if string.byte(key) == 48 then
2085
running = true
2086
local keyup = mouse.KeyUp:connect(function(key)
2087
if string.byte(key) == 48 then
2088
running = false
2089
end
2090
end)
2091
repeat rs:wait() until running == false
2092
keyup:disconnect()
2093
end
2094
end)
2095
 
2096
icolor=1
2097
imode=false
2098
 
2099
didjump = false
2100
jumppower = 0
2101
freeze = false
2102
debounceimpact = false
2103
 
2104
function jumpimpact()
2105
if debounceimpact == false then
2106
debounceimpact = true
2107
if jumppower < -150 then jumppower = -150 end
2108
shake(-jumppower/5)
2109
for i=1,-jumppower/20 do rs:wait()
2110
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
2111
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
2112
end
2113
debounceimpact = false
2114
end
2115
end
2116
 
2117
local sond = nil
2118
rs:connect(function()
2119
 
2120
if not torso:FindFirstChild("STATICSOUND") then
2121
sond=Instance.new("Sound",torso)
2122
sond.Name = "STATICSOUND"
2123
sond.SoundId = "rbxassetid://223103466"
2124
sond.Looped = true
2125
sond:Play()
2126
end
2127
 
2128
if icolor > 1 then
2129
imode = false
2130
elseif icolor < 0 then
2131
imode = true
2132
end
2133
 
2134
if imode == true then
2135
icolor = icolor + 0.01
2136
else
2137
icolor = icolor - 0.01
2138
end
2139
 
2140
if p.Character.Parent == nil then
2141
local model = Instance.new("Model")
2142
model.Name = p.Name
2143
p.Character = model
2144
for i,v in pairs(char:GetChildren()) do
2145
v.Parent = p.Character
2146
end
2147
end
2148
 
2149
char = p.Character
2150
if p.Character.Parent ~= workspace then
2151
p.Character.Parent = workspace
2152
end
2153
for i,v in pairs(char:GetChildren()) do
2154
if v:IsA("Accoutrement") then
2155
if v.Handle:FindFirstChild("Mesh") then
2156
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
2157
v.Handle.Transparency = 0
2158
end
2159
elseif v:IsA("BasePart") then
2160
v.Anchored = false
2161
if v:FindFirstChildOfClass("BodyPosition") then
2162
v:FindFirstChildOfClass("BodyPosition"):Destroy()
2163
end
2164
if v:FindFirstChildOfClass("BodyVelocity") then
2165
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
2166
end
2167
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
2168
v:FindFirstChildOfClass("BodyGyro"):Destroy()
2169
end
2170
if v:FindFirstChild("Mesh") then
2171
v:FindFirstChild("Mesh").Offset = Vector3.new()
2172
end
2173
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
2174
local force = Instance.new("Part",DebrisModel)
2175
force.Name = v.Name.."FORCEFIELD"
2176
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
2177
force.CanCollide = false
2178
force.Transparency = 1
2179
newWeld(v,force,0,0,0)
2180
else
2181
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
2182
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
2183
end
2184
end
2185
if v.Name ~= "HumanoidRootPart" then
2186
v.Transparency = 0
2187
else
2188
v.Transparency = 1
2189
end
2190
end
2191
end
2192
 
2193
if mode == "determination" then
2194
trail.Enabled = true
2195
else
2196
trail.Enabled = false
2197
end
2198
 
2199
if freeze == false then
2200
if running == false then
2201
hum.WalkSpeed = 12*size
2202
change=0.4
2203
movement=5
2204
else
2205
hum.WalkSpeed = (666/10)*size
2206
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
2207
change=1
2208
else
2209
change=0.4
2210
end
2211
movement=15
2212
end
2213
else
2214
hum.WalkSpeed = 1
2215
change=0.4
2216
movement=5
2217
end
2218
 
2219
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
2220
velocityYFall = root.Velocity.Y/1.5
2221
else
2222
if -root.Velocity.Y/1.5 < -5 then
2223
velocityYFall = 5
2224
elseif -root.Velocity.Y/1.5 > 150 then
2225
velocityYFall = -150
2226
end
2227
end
2228
 
2229
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
2230
velocityYFall2 = root.Velocity.Y/180
2231
else
2232
if -root.Velocity.Y/180 < 0 then
2233
velocityYFall2 = 0
2234
elseif -root.Velocity.Y/180 > 1.2 then
2235
velocityYFall2 = -1.2
2236
end
2237
end
2238
 
2239
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
2240
velocityYFall3 = root.Velocity.Y/1.5
2241
else
2242
if -root.Velocity.Y/1.5 < -5 then
2243
velocityYFall3 = 5
2244
elseif -root.Velocity.Y/1.5 > 50 then
2245
velocityYFall3 = -50
2246
end
2247
end
2248
 
2249
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
2250
velocityYFall4 = root.Velocity.Y/1.5
2251
else
2252
if -root.Velocity.Y/180 < -5 then
2253
velocityYFall4 = 5
2254
elseif -root.Velocity.Y/180 > 50 then
2255
velocityYFall4 = -50
2256
end
2257
end
2258
 
2259
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
2260
neckrotY = root.RotVelocity.Y/6
2261
else
2262
if root.RotVelocity.Y/6 < -1 then
2263
neckrotY = -1
2264
elseif root.RotVelocity.Y/6 > 1 then
2265
neckrotY = 1
2266
end
2267
end
2268
 
2269
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
2270
neckrotY2 = root.RotVelocity.Y/8
2271
else
2272
if root.RotVelocity.Y/8 < -0.6 then
2273
neckrotY2 = -0.6
2274
elseif root.RotVelocity.Y/8 > 0.6 then
2275
neckrotY2 = 0.6
2276
end
2277
end
2278
 
2279
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
2280
torsorotY = root.RotVelocity.Y/6
2281
else
2282
if root.RotVelocity.Y/6 < -0.2 then
2283
torsorotY = -0.2
2284
elseif root.RotVelocity.Y/6 > 0.2 then
2285
torsorotY = 0.2
2286
end
2287
end
2288
 
2289
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
2290
torsorotY2 = root.RotVelocity.Y/8
2291
else
2292
if root.RotVelocity.Y/8 < -0.2 then
2293
torsorotY2 = -0.2
2294
elseif root.RotVelocity.Y/8 > 0.2 then
2295
torsorotY2 = 0.2
2296
end
2297
end
2298
 
2299
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
2300
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
2301
 
2302
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2303
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
2304
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
2305
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
2306
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2307
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
2308
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
2309
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
2310
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
2311
local part, endPoint = workspace:FindPartOnRay(ray, char)
2312
 
2313
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
2314
 
2315
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2316
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
2317
 
2318
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
2319
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
2320
 
2321
if hum.Health > 0 and noidle == false then
2322
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
2323
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
2324
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
2325
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2326
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2327
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
2328
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2329
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
2330
elseif jumped == true then
2331
didjump = true
2332
jumppower = root.Velocity.Y
2333
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
2334
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
2335
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
2336
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
2337
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
2338
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
2339
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
2340
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
2341
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
2342
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
2343
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
2344
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
2345
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
2346
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
2347
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
2348
end
2349
end
2350
if didjump == true and jumped == false and jumppower < 0 then
2351
didjump = false
2352
jumpimpact()
2353
end
2354
 
2355
local chance = math.random(0,10000)/100
2356
if chance <= 5 + (kills/2) then
2357
if glitched == false then
2358
backup = hed.Weld.C1
2359
end
2360
if torso:FindFirstChild("MusicRuin") then
2361
equalizer.HighGain = 0
2362
equalizer.MidGain = -20
2363
equalizer.LowGain = -80
2364
end
2365
hed.Weld.C1 = glitchedC1
2366
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
2367
glitched = true
2368
sond:Resume()
2369
else
2370
if glitched == true then
2371
glitched = false
2372
hed.Weld.C1 = backup
2373
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
2374
end
2375
if torso:FindFirstChild("MusicRuin") then
2376
equalizer.HighGain = 0
2377
equalizer.MidGain = 0
2378
equalizer.LowGain = 0
2379
end
2380
sond:Pause()
2381
end
2382
 
2383
2384
timeposition = soundz.TimePosition
2385
sine = sine + change
2386
hum.Health = math.huge
2387
hum.MaxHealth = math.huge
2388
end)