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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --// Created by 1x1x1x1IAMbck \\--
- --// Remake from chara \\--
- --// Whitelist \\--
- -- friend list
- print([[
- ___________________________________
- your CHARActer by 1x1x1x1IAMbck
- Build 0001
- Working whitelist
- __________________________________
- Since i give it to VengefulProgram,then it will be leaked.
- Why?
- Someone log it and he start trading it and stealing.
- But i have another ver that looks like real character.
- Help by Sugarie Saffron. Sad for him :(
- ]])
- --// Main \\--
- local p = owner
- local char = p.Character
- local plr = game.Players.LocalPlayer
- local character = plr.Character
- player = game:GetService("Players").LocalPlayer
- chara = player.Character
- local humanoid = character.Humanoid
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- humanoid.Changed:connect(function()
- if chara.Humanoid.Health > math.huge then
- chara.Humanoid.Health = math.huge
- end
- end)
- mouse = game.Players.LocalPlayer:GetMouse()
- player = oner
- local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local torso = Character.Torso
- local hed = Character.Head
- local p = game.Players.LocalPlayer
- local char = p.Character
- RArm = Character["Right Arm"]
- LArm = Character["Left Arm"]
- RLeg = Character["Right Leg"]
- LLeg = Character["Left Leg"]
- local p = owner
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char:WaitForChild("Left Arm")
- local rarm = char:WaitForChild("Right Arm")
- local lleg = char:WaitForChild("Left Leg")
- local rleg = char:WaitForChild("Right Leg")
- local hed = char:WaitForChild("Head")
- local torso = char:WaitForChild("Torso")
- local root = char:WaitForChild("HumanoidRootPart")
- local hum = char:FindFirstChildOfClass("Humanoid")
- local debris = game:GetService("Debris")
- local input = game:GetService("UserInputService")
- local run = game:GetService("RunService")
- local rs = run.RenderStepped
- local wingpose = "Idle"
- local DebrisModel = Instance.new("Model",char)
- DebrisModel.Name = "Debris"
- repeat rs:wait() until p.CharacterAppearanceLoaded
- local slashsound1 = Instance.new("Sound", hed)
- slashsound1.SoundId = "rbxassetid://315170694"
- slashsound1.Volume = 1.2
- slashsound1.Pitch = 1
- slashsound1.Looped = true
- local slashsound2 = Instance.new("Sound", hed)
- slashsound2.SoundId = "rbxassetid://323578832"
- slashsound2.Volume = 5
- local slashsound3 = Instance.new("Sound", hed)
- slashsound3.SoundId = "rbxassetid://1818153677"
- slashsound3.Volume = 1000
- local slashsound4 = Instance.new("Sound", hed)
- slashsound4.SoundId = "rbxassetid://184605339"
- slashsound4.Volume = 500
- local slashsoundglobal = Instance.new("Sound", hed)
- slashsoundglobal.SoundId = "rbxassetid://289556450" --323578832
- slashsoundglobal.Volume = 500
- slashsoundglobal.MaxDistance = 10000
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local Plrs = S.Players
- local Plr = Plrs.LocalPlayer
- local Char = Plr.Character
- local Hum = Char:FindFirstChildOfClass'Humanoid'
- local RArm = Char["Right Arm"]
- local LArm = Char["Left Arm"]
- local RLeg = Char["Right Leg"]
- local LLeg = Char["Left Leg"]
- local Root = Char:FindFirstChild'HumanoidRootPart'
- local Torso = Char.Torso
- local Head = Char.Head
- local NeutralAnims = true
- local Attack = false
- local BloodPuddles = {}
- local Effects = {}
- local Debounces = {Debounces={}}
- local Mouse = Plr:GetMouse()
- local Hit = {}
- local Sine = 0
- local Change = 1
- local Souls = 0
- mouse = game.Players.LocalPlayer:GetMouse()
- player = owner
- local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local torso = Character.Torso
- local hed = Character.Head
- local p = game.Players.LocalPlayer
- local char = p.Character
- RArm = Character["Right Arm"]
- LArm = Character["Left Arm"]
- RLeg = Character["Right Leg"]
- LLeg = Character["Left Leg"]
- noidle = false
- shift = false
- control = false
- no_nosound_able = false
- kills = -20
- --// Shortcut Variables \\--
- ------------------------------------------
- --[[
- local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- --]]
- --Credit To Rufus14
- --I just edit it a bit ^_^
- mouse = game.Players.LocalPlayer:GetMouse()
- function ragdoll()
- game.Players.LocalPlayer.Character.Archivable = true
- clone = game.Players.LocalPlayer.Character:Clone()
- clone.Parent = workspace
- for i,v in pairs(clone:GetChildren()) do
- if v.ClassName == "Script" or v.ClassName == "LocalScript" then
- v:destroy()
- end
- for i,p in pairs(v:GetChildren()) do
- if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
- p:destroy()
- end
- end
- end
- for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
- t:destroy()
- end
- end
- vel = Instance.new("BodyVelocity", clone.Torso)
- vel.Velocity = clone.Torso.CFrame.lookVector * -5
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- clone.Head.face.Texture = "rbxassetid://1626202665"
- using = false
- hit = Instance.new("Sound", clone.Torso)
- hit.SoundId = "rbxassetid://260430060"
- hit.Volume = 5
- hit1 = Instance.new("Sound", clone.Torso)
- hit1.SoundId = "rbxassetid://138087186"
- hit1.Volume = 5
- hit2 = Instance.new("Sound", clone.Torso)
- hit2.SoundId = "rbxassetid://131237241"
- hit2.Volume = 5
- hit3 = Instance.new("Sound", clone.Torso)
- hit3.SoundId = "rbxassetid://278062209"
- hit3.Volume = 5
- hit3.TimePosition = 0.33
- ded = Instance.new("Sound", clone.Torso)
- ded.SoundId = "rbxassetid://163154423"
- ded.Volume = 5
- local leftarm = clone:findFirstChild("Left Arm")
- local rightrm = clone:findFirstChild("Right Arm")
- local leftleg = clone:findFirstChild("Left Leg")
- local rightleg = clone:findFirstChild("Right Leg")
- local head = clone:findFirstChild("Head")
- local welding = Instance.new("Weld", clone.Torso)
- welding.Part0 = clone.Torso
- welding.Part1 = head
- welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
- for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if g.ClassName == "Part" then
- g:destroy()
- end
- end
- for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if h.ClassName == "Accesory" then
- h:destroy()
- end
- end
- game.Workspace.CurrentCamera.CameraSubject = head
- if leftleg ~= nil then
- local glue = Instance.new("Glue", clone.Torso)
- glue.Part0 = clone.Torso
- glue.Part1 = leftleg
- glue.Name = "Left leg"
- local collider = Instance.new("Part", leftleg)
- collider.Position = Vector3.new(0,999,0)
- collider.Size = Vector3.new(1.7, 1, 1)
- collider.Shape = "Cylinder"
- local weld = Instance.new("Weld", collider)
- weld.Part0 = leftleg
- weld.Part1 = collider
- weld.C0 = CFrame.Angles(0, 0, 80)
- collider.TopSurface = "Smooth"
- collider.BottomSurface = "Smooth"
- collider.formFactor = "Symmetric"
- glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- collider.Transparency = 1
- end
- ------------
- if rightleg ~= nil then
- local glue1 = Instance.new("Glue", clone.Torso)
- glue1.Part0 = clone.Torso
- glue1.Part1 = rightleg
- glue1.Name = "Right leg"
- local collider1 = Instance.new("Part", rightleg)
- collider1.Position = Vector3.new(0,999,0)
- collider1.Size = Vector3.new(1.7, 1, 1)
- collider1.Shape = "Cylinder"
- local weld1 = Instance.new("Weld", collider1)
- weld1.Part0 = rightleg
- weld1.Part1 = collider1
- weld1.C0 = CFrame.Angles(0, 0, 80)
- collider1.TopSurface = "Smooth"
- collider1.BottomSurface = "Smooth"
- collider1.formFactor = "Symmetric"
- glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- collider1.Transparency = 1
- end
- ------------
- if rightrm ~= nil then
- local glue11 = Instance.new("Glue", clone.Torso)
- glue11.Part0 = clone.Torso
- glue11.Part1 = rightrm
- glue11.Name = "Right shoulder"
- local collider11 = Instance.new("Part", rightrm)
- collider11.Position = Vector3.new(0,9999,0)
- collider11.Size = Vector3.new(1.8,1,1)
- collider11.Shape = "Cylinder"
- local weld11 = Instance.new("Weld", collider11)
- weld11.Part0 = rightrm
- weld11.Part1 = collider11
- weld11.C0 = CFrame.Angles(0, 0, 80)
- collider11.TopSurface = "Smooth"
- collider11.BottomSurface = "Smooth"
- collider11.formFactor = "Symmetric"
- glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- collider11.Transparency = 1
- end
- ------------
- if leftarm ~= nil then
- local glue111 = Instance.new("Glue", clone.Torso)
- glue111.Part0 = clone.Torso
- glue111.Part1 = leftarm
- glue111.Name = "Left shoulder"
- local collider111 = Instance.new("Part", leftarm)
- collider111.Position = Vector3.new(0,9999,0)
- collider111.Size = Vector3.new(1.8,1,1)
- collider111.Shape = "Cylinder"
- local weld111 = Instance.new("Weld", collider111)
- weld111.Part0 = leftarm
- weld111.Part1 = collider111
- weld111.C0 = CFrame.Angles(0, 0, 80)
- collider111.TopSurface = "Smooth"
- collider111.BottomSurface = "Smooth"
- collider111.formFactor = "Symmetric"
- glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- collider111.Transparency = 1
- ----------------
- sensoring = Instance.new("Part", clone.Torso)
- sensoring.Size = Vector3.new(1.2,1.1,0.8)
- sensoring.CanCollide = false
- sensoring.Position = clone.Torso.Position
- local welder = Instance.new("Weld", sensoring)
- welder.Part0 = clone.Torso
- welder.Part1 = sensoring
- welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
- sensoring.Transparency = 1
- -----------------
- sensoring1 = Instance.new("Part", clone.Torso)
- sensoring1.Size = Vector3.new(1.2,1.1,0.8)
- sensoring1.CanCollide = false
- sensoring1.Position = clone.Torso.Position
- local welder1 = Instance.new("Weld", sensoring)
- welder1.Part0 = clone.Torso
- welder1.Part1 = sensoring1
- welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
- sensoring1.Transparency = 1
- end
- clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
- ded:Play()
- vel:destroy()
- wait(0.5)
- local function touch()
- if not using then
- using = true
- local Math = math.random(1,4)
- if Math == 1 then
- hit:Play()
- end
- if Math == 2 then
- hit1:Play()
- end
- if Math == 3 then
- hit2:Play()
- end
- if Math == 4 then
- hit3:Play()
- end
- wait(0.1)
- using = false
- end
- end
- sensoring.Touched:connect(touch)
- sensoring1.Touched:connect(touch)
- wait(4.47)
- hit1.Volume = 0
- hit2.Volume = 0
- hit3.Volume = 0
- hit.Volume = 0
- end
- game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
- --di ent
- ------------------------------------------
- local Hair = Instance.new("Part", char)
- Hair.Name = "Hair"
- Hair.CanCollide = false
- Hair.BrickColor = BrickColor.new("Institutional white")
- Hair.Transparency = 0
- Hair.Material = "Plastic"
- Hair.Size = Vector3.new(1, 1, 2)
- Hair.TopSurface = Enum.SurfaceType.Smooth
- Hair.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hair)
- Weld.Part0 = hed
- Weld.Part1 = Hair
- Weld.C1 = CFrame.new(0, -.6, 0)
- Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Hair
- M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
- M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
- M2.Scale = Vector3.new(1, 1, 1)
- -------------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
- v:Remove()
- end
- end
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://5571021"
- char.Pants.PantsTemplate = "rbxassetid://676428351"
- -------------------------------------------------------
- local music = Instance.new("Sound", game.Players.LocalPlayer.Character)
- music.SoundId = "rbxassetid://315170694"
- music.Volume = 9
- music:Play()
- music.Looped = true
- -------------------------------------------------------
- CV="Maroon"
- Player = game.Players.LocalPlayer
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(255,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(3,3,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "????"
- --------------------------------------------------
- local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
- local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
- local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- local R3 = {N=Region3.new}
- local De = S.Debris
- local WS = workspace
- local Lght = S.Lighting
- local RepS = S.ReplicatedStorage
- local IN = Instance.new
- local CSK = ColorSequenceKeypoint.new
- local CS = ColorSequence.new
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --// Controls \\--
- --------------------------------------------------------
- --// Debounce System \\--
- function Debounces:New(name,cooldown)
- local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
- setmetatable(aaaaa,{__index = Debounces})
- Debounces.Debounces[name] = aaaaa
- return aaaaa
- end
- function Debounces:Use(overrideUsable)
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.Usable or overrideUsable)then
- self.Usable = false
- self.CoolingDown = true
- local LastUse = time()
- self.LastUse = LastUse
- delay(self.Cooldown or 2,function()
- if(self.LastUse == LastUse)then
- self.CoolingDown = false
- self.Usable = true
- end
- end)
- end
- end
- function Debounces:Get(name)
- assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
- for i,v in next, Debounces.Debounces do
- if(i == name)then
- return v;
- end
- end
- end
- function Debounces:GetProgressPercentage()
- assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
- if(self.CoolingDown and not self.Usable)then
- return math.max(
- math.floor(
- (
- (time()-self.LastUse)/self.Cooldown or 2
- )*100
- )
- )
- else
- return 100
- end
- end
- --// Create instance roblox \\--
- function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
- local Sound = IN("Sound")
- Sound.SoundId = "rbxassetid://".. tostring(id or 0)
- Sound.Pitch = pitch or 1
- Sound.Volume = volume or 1
- Sound.Looped = looped or false
- if(autoPlay)then
- coroutine.wrap(function()
- repeat wait() until Sound.IsLoaded
- Sound.Playing = autoPlay or false
- end)()
- end
- if(not looped and effect)then
- Sound.Stopped:connect(function()
- Sound.Volume = 0
- Sound:destroy()
- end)
- elseif(effect)then
- warn("Sound can't be looped and a sound effect!")
- end
- Sound.Parent =parent or Torso
- return Sound
- end
- function Part(parent,color,material,size,cframe,anchored,cancollide)
- local part = IN("Part")
- part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
- part.Material = (material or Enum.Material.SmoothPlastic)
- part.TopSurface,part.BottomSurface=10,10
- part.Size = (size or V3.N(1,1,1))
- part.CFrame = (cframe or CF.N(0,0,0))
- part.Anchored = (anchored or false)
- part.CanCollide = (cancollide or false)
- part.Parent = (parent or Char)
- return part
- end
- function Mesh(parent,meshtype,meshid,textid,scale,offset)
- local part = IN("SpecialMesh")
- part.MeshId = meshid or ""
- part.TextureId = textid or ""
- part.Scale = scale or V3.N(1,1,1)
- part.Offset = offset or V3.N(0,0,0)
- part.MeshType = meshtype or Enum.MeshType.Sphere
- part.Parent = parent
- return part
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
- --// RSwait \\--
- function rswait(value)
- if value ~= nil and value ~= 0 then
- for i=1,value do
- rs:wait()
- end
- else
- rs:wait()
- end
- end
- --// Timestop \\--
- local timeposition = 0
- function music(id)
- if not torso:FindFirstChild("MusicRuin") then
- soundz = Instance.new("Sound",torso)
- end
- soundz.Volume = 10
- soundz.Name = "MusicRuin"
- soundz.Looped = true
- soundz.PlaybackSpeed = 1
- soundz.SoundId = "rbxassetid://"..id
- soundz:Stop()
- soundz:Play()
- if no_nosound_able == true then
- soundz.TimePosition = timeposition
- end
- end
- --// Lerp \\--
- function lerp(a, b, t)
- return a + (b - a)*t
- end
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- --// SLerp \\--
- function slerp(a, b, t)
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- --// CLerp \\--
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = lerp(v,com2[i],al)
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- --// Find torso \\--
- function findAllNearestTorso(pos,dist)
- local list = workspace:children()
- local torso = {}
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= char) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChildOfClass("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- table.insert(torso,temp)
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- --// Player Check \\--
- function checkIfNotPlayer(model)
- if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
- return true
- else
- return false
- end
- end
- --// Weld \\--
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- function weld(model)
- local parts,last = {}
- local function scan(parent)
- for _,v in pairs(parent:GetChildren()) do
- if (v:IsA("BasePart")) then
- if (last) then
- local w = Instance.new("Weld")
- w.Name = ("%s_Weld"):format(v.Name)
- w.Part0,w.Part1 = last,v
- w.C0 = last.CFrame:inverse()
- w.C1 = v.CFrame:inverse()
- w.Parent = last
- end
- last = v
- table.insert(parts,v)
- end
- scan(v)
- end
- end
- scan(model)
- for _,v in pairs(parts) do
- v.Anchored = false
- v.Locked = true
- v.Anchored = false
- v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
- end
- end
- --// Weapon Creation \\--
- function calculate(part,asd)
- local Head = hed
- local RightShoulder = asd
- local RightArm = part
- local MousePosition = mouse.Hit.p
- local ToMouse = (MousePosition - Head.Position).unit
- local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
- local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
- local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
- local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
- local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
- if tostring(LateralAngle) == "-1.#IND" then
- LateralAngle = 0
- end
- local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
- if LateralAngle > (math.pi / 2) then
- LateralAngle = (math.pi / 2)
- local Torso = root
- local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
- if Point.Z > 0 then
- if Point.X > -0 and RightArm == rarm then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
- elseif Point.X < 0 and RightArm == rarm then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
- end
- end
- end
- if Cross.Y < 0 then
- LateralAngle = -LateralAngle
- end
- return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
- end
- --// Sound \\--
- function sound(id,position,vol,pitch,start,finish)
- coroutine.resume(coroutine.create(function()
- local part = Instance.new("Part",workspace)
- part.Position = position
- part.Size = Vector3.new(0,0,0)
- part.CanCollide = false
- part.Transparency = 1
- local sound = Instance.new("Sound",part)
- sound.SoundId = "rbxassetid://"..id
- repeat rs:wait() until sound.IsLoaded
- if vol ~= nil then
- sound.Volume = vol
- end
- if pitch ~= nil then
- sound.PlaybackSpeed = pitch
- end
- if start ~= nil then
- sound.TimePosition = start
- end
- if finish ~= nil then
- debris:AddItem(part,finish-start)
- else
- debris:AddItem(part,sound.TimeLength)
- end
- sound:Play()
- return sound
- end))
- end
- --// Computedirection \\--
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- --// Shake \\--
- local shaking = 0
- function shake(num) if num > shaking then shaking = num end end
- game:GetService("RunService").RenderStepped:connect(function()
- hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
- if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
- end)
- plr = game:GetService("Players").LocalPlayer
- DebrisModel = Instance.new("Model",plr.Character)
- DebrisModel.Name = "DebrisModel"
- function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
- local part = Instance.new("Part",DebrisModel)
- part.Anchored = true
- part.CanCollide = false
- part.Size = Vector3.new(1,1,1)
- part.Transparency = transparency
- part.Material = material
- part.Color = color
- part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
- local partmesh = Instance.new("SpecialMesh",part)
- if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
- partmesh.Scale = size
- local pvalue = Instance.new("Vector3Value",part)
- pvalue.Name = "Position"
- pvalue.Value = part.Position
- local svalue = Instance.new("Vector3Value",part)
- svalue.Name = "Size"
- svalue.Value = sizechange
- local rvalue = Instance.new("Vector3Value",part)
- rvalue.Name = "Rotation"
- rvalue.Value = rotationchange
- local tvalue = Instance.new("NumberValue",part)
- tvalue.Name = "Transparency"
- tvalue.Value = transparencychange
- local avalue = Instance.new("NumberValue",part)
- avalue.Name = "Acceleration"
- avalue.Value = acceleration
- part.Name = "EFFECT"
- return part
- end
- game:GetService("RunService").RenderStepped:connect(function()
- if not plr.Character:FindFirstChild("DebrisModel") then
- DebrisModel = Instance.new("Model",plr.Character)
- DebrisModel.Name = "DebrisModel"
- end
- for i,v in pairs(DebrisModel:GetChildren()) do
- if v:IsA("BasePart") and v.Name == "EFFECT" then
- local pvalue = v:FindFirstChild("Position").Value
- local svalue = v:FindFirstChild("Size").Value
- local rvalue = v:FindFirstChild("Rotation").Value
- local tvalue = v:FindFirstChild("Transparency").Value
- local avalue = v:FindFirstChild("Acceleration").Value
- local mesh = v:FindFirstChild("Mesh")
- mesh.Scale = mesh.Scale + svalue
- v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
- v.Transparency = v.Transparency + tvalue
- v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
- if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
- v:Destroy()
- end
- end
- end
- end)
- --// Main 2# \\--
- player = game.Players.LocalPlayer
- chara = player.Character
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- whitecolor = Color3.new(1,1,1)
- mouse = game.Players.LocalPlayer:GetMouse()
- player = game.Players.LocalPlayer
- local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local torso = Character.Torso
- local hed = Character.Head
- local p = game.Players.LocalPlayer
- local char = p.Character
- --// Short keys \\--
- RArm = Character["Right Arm"]
- LArm = Character["Left Arm"]
- RLeg = Character["Right Leg"]
- LLeg = Character["Left Leg"]
- --// Clothes \\--
- hed.face.Texture = "http://www.roblox.com/asset/?id=176777497"
- --// Chat \\--
- local talksound = Instance.new("Sound",char.Torso)
- talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard") ~= nil then
- char:FindFirstChild("TalkingBillBoard"):Destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(200,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(200,0,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- talksound:Play()
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- LeyeColor = BrickColor.new("Really red")
- local eyemodel = Instance.new("Model",char)
- eyemodel.Name = "Eyes"
- local reye = Instance.new("Part",eyemodel)
- reye.Name = "BurningEff"
- reye.Color = Color3.new(1,1,1)
- reye.Material = "Neon"
- reye.Transparency = 1
- local reyemesh = Instance.new("SpecialMesh",reye)
- reyemesh.MeshType = "Sphere"
- reye.Size = Vector3.new(0.7,1.1,0.7)
- local reyeweld = Instance.new("Weld",reye)
- reyeweld.Part0 = reye
- reyeweld.Part1 = char.Head
- reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local leye = Instance.new("Part",eyemodel)
- leye.Name = "LeftEye"
- leye.BrickColor = LeyeColor
- leye.Material = "Neon"
- leye.Size = Vector3.new(0.2,0.2,0.2)
- local leyemesh = Instance.new("SpecialMesh",leye)
- leyemesh.MeshType = "Sphere"
- leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
- local leyeweld = Instance.new("Weld",leye)
- leyeweld.Part0 = leye
- leyeweld.Part1 = char.Head
- leyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local leyeclone = leye:Clone()
- leyeclone.Transparency = 0
- leyeclone.Name = "RightEye"
- leyeclone.Parent = eyemodel
- for i,v in pairs(leyeclone:GetChildren()) do
- if v.ClassName == "Weld" then
- v:Destroy()
- end
- end
- local leyeweld2 = Instance.new("Weld",leyeclone)
- leyeweld2.Part0 = leyeclone
- leyeweld2.Part1 = char.Head
- leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local p = game.Players.LocalPlayer --Get the localplayer
- local char = p.Character
- local tor = char.Torso
- local cam = workspace.CurrentCamera
- local terst = true
- local used = false
- p.Chatted:connect(function(msg) --When a player chats..
- if msg == "ssj" then
- game:GetService("Chat"):Chat(char.Head, string.upper("grr..."), 2)
- used = true
- local part = Instance.new("Part", workspace)
- part.CanCollide = false
- part.Anchored = true
- part.Position = p.Character.Torso.Position
- part.BrickColor = BrickColor.new("Really red")
- part.Shape = "Ball"
- part.formFactor = 'Symmetric'
- part.Size = Vector3.new(10, 10, 10)
- spawn(function()
- wait(1)
- game:GetService("Chat"):Chat(char.Head, string.upper("im going to destroy you!"), 2)
- end)
- for i= 1, 50 do
- part.Size = part.Size + Vector3.new(.2,.2,.2)
- part.Transparency = part.Transparency + .01
- wait(.01)
- end
- part:Destroy()
- terst = false
- end
- if msg == "off" and used == true then
- game:GetService("Chat"):Chat(char.Head, string.upper("Hmph!"), 2)
- local part = Instance.new("Part", workspace)
- part.CanCollide = false
- part.Anchored = true
- part.Transparency = 1
- part.Position = p.Character.Torso.Position
- part.BrickColor = BrickColor.new("Really black")
- part.Shape = "Ball"
- part.formFactor = 'Symmetric'
- part.Size = Vector3.new(20, 20, 20)
- for i= 1, 100 do
- part.Size = part.Size - Vector3.new(.2,.2,.2)
- part.Transparency = part.Transparency - .01
- wait(.01)
- end
- used = false
- end
- end)
- plr.Chatted:connect(onChatted)
- hed.face.Texture = "http://www.roblox.com/asset/?id=176777497"
- --// Head func \\--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- FakeHead = New("Model",chara,"FakeHead",{})
- MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(18, 4.50000381, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
- Decal = New("Decal",MainPart,"Decal",{Texture = "http://www.roblox.com/asset/?id=0",})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.81469727e-006, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.80000114, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25999999, 1, 1.25999999),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.5,Transparency = 0.5,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999971, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.5, 1.25),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995899, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.25,Transparency = 0.25,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999924, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995422, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- --// Another attacks \\--
- local root = char.HumanoidRootPart
- function teleport(key)
- key = key:lower()
- if key == "f" and not teleportlimit then
- slashsoundglobal:Play()
- teleportlimit = true
- root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
- wait(5)
- wait(0)
- teleportlimit = false
- end
- end
- mouse.KeyDown:connect(teleport)
- local root = char.HumanoidRootPart
- function laugh(key)
- key = key:lower()
- if key == "t" then
- slashsound3:Play()
- end
- end
- mouse.KeyDown:connect(laugh)
- local root = char.HumanoidRootPart
- function haha(key)
- key = key:lower()
- if key == "y" then
- slashsound4:Play()
- end
- end
- mouse.KeyDown:connect(haha)
- function musicoff(key)
- key = key:lower()
- if key == "l" then
- slashsound1:Stop()
- end
- end
- mouse.KeyDown:connect(musicoff)
- function musicon(key)
- key = key:lower()
- if key == "k" then
- slashsound1:Play()
- end
- end
- mouse.KeyDown:connect(musicon)
- --// Smoke and Body functions \\--
- music(0)
- equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
- local size = 1
- newWeld(torso, larm, -1.5*size, 0.5*size, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
- newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
- newWeld(torso, hed, 0, 1.5*size, 0)
- newWeld(torso, lleg, -0.5*size, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
- newWeld(torso, rleg, 0.5*size, -1*size, 0)
- rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
- newWeld(root, torso, 0, -1*size, 0)
- torso.Weld.C1 = CFrame.new(0, -1*size, 0)
- --// Knife \\--
- HitBox = Instance.new("Part",DebrisModel)
- HitBox.Size = Vector3.new(0.5,0.5,2.45)
- HitBox.CanCollide = false
- HitBox:BreakJoints()
- HitBox.Transparency = 1
- newWeld(rarm,HitBox,-0.1,-0.95,-1.2)
- atch0 = Instance.new("Attachment",HitBox)
- atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
- atch1 = Instance.new("Attachment",HitBox)
- atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
- trail = Instance.new("Trail",HitBox)
- trail.Attachment0 = atch0
- trail.Attachment1 = atch1
- trail.Lifetime = 0.25
- trail.Enabled = true
- trail.LightEmission = 1
- trail.LightInfluence = 0
- trail.Color = ColorSequence.new(Color3.new(1,0,0))
- trail.Transparency = NumberSequence.new(0,1)
- function ded(model)
- kills = kills + 0
- model.Archivable = true
- model.Head:ClearAllChildren()
- local clone = model:Clone()
- clone.Parent = workspace
- clone.Name = "DED"
- model:Destroy()
- clone:FindFirstChildOfClass("Humanoid"):Destroy()
- local emitters={}
- for i,v in pairs(clone:GetChildren()) do
- if v:IsA("Accoutrement") then
- v:Destroy()
- end
- if v:IsA("Part") then
- v.Anchored = true
- v.CanCollide = false
- v.Transparency = 0.7
- v.BrickColor = BrickColor.new'Really red'
- local emitter = Instance.new("ParticleEmitter",v)
- emitter.LightEmission = 1
- emitter.Transparency = NumberSequence.new(0,1)
- emitter.Size = NumberSequence.new(0,0.5)
- emitter.SpreadAngle = Vector2.new(360,360)
- emitter.Speed = NumberRange.new(0.5)
- emitter.Lifetime = NumberRange.new(0.75)
- emitter.Texture = "rbxassetid://771221224"
- emitter.Rate = 300
- emitter.Color = ColorSequence.new(Color3.new(255,0,0))
- emitter.LockedToPart = false
- table.insert(emitters,emitter)
- end
- end
- delay(1, function()
- sound(337800380,clone.Torso.Position,10,1)
- for i,v in pairs(emitters) do
- v.Speed = NumberRange.new(4)
- v.Acceleration = Vector3.new(0,10,0)
- delay(0.5, function()
- v.Enabled = false
- debris:AddItem(clone,0.75)
- end)
- end
- end)
- end
- local alreadytouched = {}
- HitBox.Touched:connect(function(ht)
- coroutine.resume(coroutine.create(function()
- local hit = ht.Parent
- if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
- local hurt = true
- for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
- if hurt == true then
- table.insert(alreadytouched,hit)
- sound(337800380,ht.Position,10,1)
- ded(hit)
- end
- end
- end))
- end)
- handle = Instance.new("Part", char)
- handle.TopSurface = "Smooth"
- handle.BottomSurface = "Smooth"
- handle.Material = "Neon"
- handle.Size = Vector3.new(0.2, 0.5, 0.5)
- handle.CanCollide = false
- handle.FormFactor = "Custom"
- local Weldb = Instance.new("Weld", char)
- Weldb.Part0 = char["Right Arm"]
- Weldb.Part1 = handle
- Weldb.C1 = CFrame.new(0.1, -1, 1) * CFrame.fromEulerAnglesXYZ(-4.7, 0, 0)
- local KnifeMesh = Instance.new("SpecialMesh", handle)
- KnifeMesh.MeshType = "FileMesh"
- KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=1245215297"
- KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=1245215354"
- function createknife()
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- BlockMesh2 = Instance.new("BlockMesh")
- Part3 = Instance.new("Part")
- BlockMesh4 = Instance.new("BlockMesh")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- BlockMesh7 = Instance.new("BlockMesh")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Model0.Parent = char
- Part1.Parent = Model0
- Part1.Anchored = true
- Part1.Transparency =1
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
- Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh2.Parent = Part1
- BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- Part3.Parent = Model0
- Part3.Anchored = true
- Part3.Transparency =1
- Part3.CanCollide = false
- Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
- Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
- Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh4.Parent = Part3
- BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- Part5.Parent = Model0
- Part5.Anchored = true
- Part5.Transparency =1
- Part5.CanCollide = false
- Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
- Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
- Part5.Color = Color3.new(1, 0, 0)
- Part6.Parent = Model0
- Part6.Anchored = true
- Part6.Transparency =1
- Part6.CanCollide = false
- Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
- Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
- Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- BlockMesh7.Parent = Part6
- BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
- Part8.Name = "asd"
- Part8.Parent = Model0
- Part8.Anchored = true
- Part8.Transparency =1
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.200000003, 0.100000009, 1.30000007)
- Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Parent = Model0
- Part9.Anchored = true
- Part9.Transparency =1
- Part9.CanCollide = false
- Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
- Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Parent = Model0
- Part10.Rotation = Vector3.new(0, 0, 180)
- Part10.Anchored = true
- Part10.Transparency =1
- Part10.CanCollide = false
- Part10.Size = Vector3.new(4.7, 0, 0)
- Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Position = Vector3.new(0.2, -1, 1)
- Part10.Color = Color3.new(1, 0, 0)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Wedge
- Part12.Parent = Model0
- Part12.Anchored = true
- Part12.Transparency =1
- Part12.CanCollide = false
- Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
- Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
- Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- weld(Model0)
- for i,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
- v.Material = Enum.Material.Neon
- end
- end
- return Model0
- end
- knife = createknife()
- newWeld(rarm,knife.asd,0,-1,0)
- --// Pistol \\--
- function createpistol()
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- BlockMesh2 = Instance.new("BlockMesh")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Model0.Name = "Pistol"
- Model0.Parent = char
- Part1.Name = "ShootPos"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Really black")
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
- Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
- Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh2.Parent = Part1
- BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
- BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Pearl")
- Part3.Anchored = true
- Part3.CanCollide = false
- Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
- Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
- Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part4.Parent = Model0
- Part4.BrickColor = BrickColor.new("Pearl")
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
- Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
- Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Pearl")
- Part5.Rotation = Vector3.new(15, 0, 0)
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
- Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
- Part5.Orientation = Vector3.new(15, 0, 0)
- Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part6.Parent = Model0
- Part6.BrickColor = BrickColor.new("Pearl")
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
- Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
- Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Pearl")
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
- Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
- Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part8.Parent = Model0
- Part8.BrickColor = BrickColor.new("Black")
- Part8.Rotation = Vector3.new(-15, 0, 0)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
- Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
- Part8.Orientation = Vector3.new(-15, 0, 0)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Parent = Model0
- Part9.BrickColor = BrickColor.new("Pearl")
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
- Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
- Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Pearl")
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
- Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
- Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Pearl")
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
- Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
- Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part12.Parent = Model0
- Part12.BrickColor = BrickColor.new("Pearl")
- Part12.Rotation = Vector3.new(-30, 0, 0)
- Part12.Anchored = true
- Part12.CanCollide = false
- Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
- Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
- Part12.Orientation = Vector3.new(-30, 0, 0)
- Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Pearl")
- Part13.Anchored = true
- Part13.CanCollide = false
- Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
- Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
- Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part14.Parent = Model0
- Part14.BrickColor = BrickColor.new("Pearl")
- Part14.Rotation = Vector3.new(-30, 0, 0)
- Part14.Anchored = true
- Part14.CanCollide = false
- Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
- Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
- Part14.Orientation = Vector3.new(-30, 0, 0)
- Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part15.Parent = Model0
- Part15.BrickColor = BrickColor.new("White")
- Part15.Rotation = Vector3.new(-105, 0, 0)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
- Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
- Part15.Orientation = Vector3.new(-75, 180, 180)
- Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part16.Name = "asd"
- Part16.Parent = Model0
- Part16.BrickColor = BrickColor.new("Pearl")
- Part16.Rotation = Vector3.new(-15, 0, 0)
- Part16.Anchored = true
- Part16.CanCollide = false
- Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
- Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
- Part16.Orientation = Vector3.new(-15, 0, 0)
- Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part17.Parent = Model0
- Part17.BrickColor = BrickColor.new("Pearl")
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
- Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
- Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part18.Parent = Model0
- Part18.BrickColor = BrickColor.new("Pearl")
- Part18.Anchored = true
- Part18.CanCollide = false
- Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
- Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
- Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("Pearl")
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
- Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
- Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
- Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
- for i,v in pairs(Model0:GetChildren()) do
- if v:IsA("Part") then
- v.Color = Color3.new(1,1,0)
- v.Material = Enum.Material.Neon
- v.Transparency = 0
- v.CanCollide = false
- end
- end
- weld(Model0)
- return Model0
- end
- mode = "determination"
- function justice()
- mode = "justice"
- for i=1,5 do rs:wait()
- local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
- Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
- end
- knife:Destroy()
- pistol = createpistol()
- newWeld(rarm,pistol.asd,0,-1,0)
- pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
- end
- function determination()
- mode = "determination"
- for i=1,5 do rs:wait()
- local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
- Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
- end
- pistol:Destroy()
- knife = createknife()
- newWeld(rarm,knife.asd,0,-1,0)
- end
- debounce = false
- mouse.KeyDown:connect(function(key)
- if debounce == false then
- debounce = true
- if key == "e" then
- sound(160212892,root.Position,10,1)
- if mode == "determination" then
- justice()
- elseif mode == "justice" then
- determination()
- end
- end
- delay(0,function() debounce = false end)
- end
- end)
- --// Slash \\--
- function slash()
- local spd = 0.2
- for i=1,15 do rs:wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- end
- sound(12222208,root.Position,10,1)
- attacking = true
- local spd = 0.4
- for i=1,5 do rs:wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
- end
- end
- mouse.Button1Down:connect(function()
- if debounce == false and mode == "determination" then
- alreadytouched = {}
- noidle = true
- debounce = true
- slash()
- attacking = false
- noidle = false
- delay(0,function() debounce = false end)
- end
- end)
- --// Shooting gun \\--
- local jumped = false
- function boom()
- freeze = true
- sound(160212892,root.Position,10,1)
- local bg = Instance.new("BodyGyro",root)
- bg.Name = "lolnochara"
- bg.P = 10000
- bg.D = 100
- bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
- if jumped == false then
- root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- else
- root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- end
- local spd = 0.2
- for i=1,20 do rs:wait()
- if jumped == false then
- bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
- else
- bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
- end
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
- end
- bg:Destroy()
- sound(470245800,root.Position,10,1)
- local Part0 = Instance.new("Part",DebrisModel)
- Part0.Name = "Bullet"
- Part0.Material = Enum.Material.Neon
- Part0.Color = Color3.new(1,1,0)
- Part0.Anchored = true
- local mesh = Instance.new("SpecialMesh",Part0)
- mesh.MeshType = Enum.MeshType.Brick
- Part0.CanCollide = false
- local Position = rarm.Position
- local Target = mouse.Hit.p
- local direction = Target - Position
- local direction = computeDirection(direction)
- local ray = Ray.new(Position, (Target-Position).unit*1048)
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- Part0.Size = Vector3.new(5,1,5)
- mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
- local pos = Position + (direction * (mesh.Scale.Y/2))
- Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
- local loop = nil
- local i = 0
- rs:connect(function()
- local lole = (i/10)
- mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
- Part0.Transparency = Part0.Transparency + 0.1
- i = i + 1
- if Part0.Transparency >= 1 then
- Part0:Destroy()
- end
- end)
- if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
- coroutine.resume(coroutine.create(function()
- sound(337800380,part.Position,10,1)
- ded(part.Parent)
- end))
- end
- local spd = 0.5
- for i=1,10 do rs:wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
- end
- freeze = false
- end
- mouse.Button1Down:connect(function()
- if debounce == false and mode == "justice" then
- alreadytouched = {}
- noidle = true
- debounce = true
- boom()
- attacking = false
- noidle = false
- delay(0,function() debounce = false end)
- end
- end)
- --// Animation and others . . . \\--
- velocityYFall=0
- velocityYFall2=0
- velocityYFall3=0
- velocityYFall4=0
- neckrotY=0
- neckrotY2=0
- torsorotY=0
- torsorotY2=0
- torsoY=0
- torsoY2=0
- colored = 0
- sine = 0
- change=0.4
- movement=5
- timeranim=0
- running = false
- glitched = false
- backup = hed.Weld.C1
- glitchedC1 = hed.Weld.C1
- mouse.KeyDown:connect(function(key)
- key = string.lower(key)
- if string.byte(key) == 48 then
- running = true
- local keyup = mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- running = false
- end
- end)
- repeat rs:wait() until running == false
- keyup:disconnect()
- end
- end)
- icolor=1
- imode=false
- didjump = false
- jumppower = 0
- freeze = false
- debounceimpact = false
- function jumpimpact()
- if debounceimpact == false then
- debounceimpact = true
- if jumppower < -150 then jumppower = -150 end
- shake(-jumppower/5)
- for i=1,-jumppower/20 do rs:wait()
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
- end
- debounceimpact = false
- end
- end
- local sond = nil
- rs:connect(function()
- if not torso:FindFirstChild("STATICSOUND") then
- sond=Instance.new("Sound",torso)
- sond.Name = "STATICSOUND"
- sond.SoundId = "rbxassetid://223103466"
- sond.Looped = true
- sond:Play()
- end
- if icolor > 1 then
- imode = false
- elseif icolor < 0 then
- imode = true
- end
- if imode == true then
- icolor = icolor + 0.01
- else
- icolor = icolor - 0.01
- end
- if p.Character.Parent == nil then
- local model = Instance.new("Model")
- model.Name = p.Name
- p.Character = model
- for i,v in pairs(char:GetChildren()) do
- v.Parent = p.Character
- end
- end
- char = p.Character
- if p.Character.Parent ~= workspace then
- p.Character.Parent = workspace
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accoutrement") then
- if v.Handle:FindFirstChild("Mesh") then
- v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
- v.Handle.Transparency = 0
- end
- elseif v:IsA("BasePart") then
- v.Anchored = false
- if v:FindFirstChildOfClass("BodyPosition") then
- v:FindFirstChildOfClass("BodyPosition"):Destroy()
- end
- if v:FindFirstChildOfClass("BodyVelocity") then
- v:FindFirstChildOfClass("BodyVelocity"):Destroy()
- end
- if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
- v:FindFirstChildOfClass("BodyGyro"):Destroy()
- end
- if v:FindFirstChild("Mesh") then
- v:FindFirstChild("Mesh").Offset = Vector3.new()
- end
- if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
- local force = Instance.new("Part",DebrisModel)
- force.Name = v.Name.."FORCEFIELD"
- force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
- force.CanCollide = false
- force.Transparency = 1
- newWeld(v,force,0,0,0)
- else
- if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
- newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
- end
- end
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- else
- v.Transparency = 1
- end
- end
- end
- if mode == "determination" then
- trail.Enabled = true
- else
- trail.Enabled = false
- end
- if freeze == false then
- if running == false then
- hum.WalkSpeed = 12*size
- change=0.4
- movement=5
- else
- hum.WalkSpeed = (666/10)*size
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
- change=1
- else
- change=0.4
- end
- movement=15
- end
- else
- hum.WalkSpeed = 1
- change=0.4
- movement=5
- end
- if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
- velocityYFall = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/1.5 < -5 then
- velocityYFall = 5
- elseif -root.Velocity.Y/1.5 > 150 then
- velocityYFall = -150
- end
- end
- if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
- velocityYFall2 = root.Velocity.Y/180
- else
- if -root.Velocity.Y/180 < 0 then
- velocityYFall2 = 0
- elseif -root.Velocity.Y/180 > 1.2 then
- velocityYFall2 = -1.2
- end
- end
- if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
- velocityYFall3 = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/1.5 < -5 then
- velocityYFall3 = 5
- elseif -root.Velocity.Y/1.5 > 50 then
- velocityYFall3 = -50
- end
- end
- if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
- velocityYFall4 = root.Velocity.Y/1.5
- else
- if -root.Velocity.Y/180 < -5 then
- velocityYFall4 = 5
- elseif -root.Velocity.Y/180 > 50 then
- velocityYFall4 = -50
- end
- end
- if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
- neckrotY = root.RotVelocity.Y/6
- else
- if root.RotVelocity.Y/6 < -1 then
- neckrotY = -1
- elseif root.RotVelocity.Y/6 > 1 then
- neckrotY = 1
- end
- end
- if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
- neckrotY2 = root.RotVelocity.Y/8
- else
- if root.RotVelocity.Y/8 < -0.6 then
- neckrotY2 = -0.6
- elseif root.RotVelocity.Y/8 > 0.6 then
- neckrotY2 = 0.6
- end
- end
- if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
- torsorotY = root.RotVelocity.Y/6
- else
- if root.RotVelocity.Y/6 < -0.2 then
- torsorotY = -0.2
- elseif root.RotVelocity.Y/6 > 0.2 then
- torsorotY = 0.2
- end
- end
- if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
- torsorotY2 = root.RotVelocity.Y/8
- else
- if root.RotVelocity.Y/8 < -0.2 then
- torsorotY2 = -0.2
- elseif root.RotVelocity.Y/8 > 0.2 then
- torsorotY2 = 0.2
- end
- end
- torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
- torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
- local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
- local part1, endPoint = workspace:FindPartOnRay(ray1, char)
- local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
- local part2, endPoint = workspace:FindPartOnRay(ray2, char)
- local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
- local part3, endPoint = workspace:FindPartOnRay(ray3, char)
- local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
- local part4, endPoint = workspace:FindPartOnRay(ray4, char)
- local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
- local part, endPoint = workspace:FindPartOnRay(ray, char)
- if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
- local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
- local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
- local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
- local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
- if hum.Health > 0 and noidle == false then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
- elseif jumped == true then
- didjump = true
- jumppower = root.Velocity.Y
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
- end
- end
- if didjump == true and jumped == false and jumppower < 0 then
- didjump = false
- jumpimpact()
- end
- local chance = math.random(0,10000)/100
- if chance <= 5 + (kills/2) then
- if glitched == false then
- backup = hed.Weld.C1
- end
- if torso:FindFirstChild("MusicRuin") then
- equalizer.HighGain = 0
- equalizer.MidGain = -20
- equalizer.LowGain = -80
- end
- hed.Weld.C1 = glitchedC1
- local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
- glitched = true
- sond:Resume()
- else
- if glitched == true then
- glitched = false
- hed.Weld.C1 = backup
- glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
- end
- if torso:FindFirstChild("MusicRuin") then
- equalizer.HighGain = 0
- equalizer.MidGain = 0
- equalizer.LowGain = 0
- end
- sond:Pause()
- end
- timeposition = soundz.TimePosition
- sine = sine + change
- hum.Health = math.huge
- hum.MaxHealth = math.huge
- end)
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