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1 | <?xml version="1.0" encoding="UTF-8" standalone="no"?> | |
2 | <HUDEditor> | |
3 | <Elements> | |
4 | <!-- | |
5 | All X and Y positions are relative to their default position on the HUD. | |
6 | X is left and right; Y is up and down. | |
7 | --> | |
8 | <!--Quickloot, annoyingly, applies to some containers rollover--> | |
9 | <QuickLoot> | |
10 | <Scale>0.9</Scale> | |
11 | <X>0</X> | |
12 | <Y>0</Y> | |
13 | </QuickLoot> | |
14 | <!--Frobber are interact prompts like unlicking locked doors and interacting with NPCs--> | |
15 | <Frobber> | |
16 | <Scale>0.9</Scale> | |
17 | <X>0</X> | |
18 | <Y>0</Y> | |
19 | </Frobber> | |
20 | <!--RollOver is essentially the same as Frobber (interact prompts)--> | |
21 | <RollOver> | |
22 | <Scale>0.9</Scale> | |
23 | <X>0</X> | |
24 | <Y>0</Y> | |
25 | </RollOver> | |
26 | <Compass> | |
27 | <Scale>0.8</Scale> | |
28 | <X>0</X> | |
29 | <Y>40</Y> | |
30 | </Compass> | |
31 | <QuestTracker> | |
32 | <Scale>0.65</Scale> | |
33 | <X>30</X> | |
34 | <Y>-35</Y> | |
35 | </QuestTracker> | |
36 | <Notification> | |
37 | <Scale>0.9</Scale> | |
38 | <X>0</X> | |
39 | <Y>0</Y> | |
40 | </Notification> | |
41 | <!--Health meter--> | |
42 | <LeftMeter> | |
43 | <Scale>0.9</Scale> | |
44 | <X>-80</X> | |
45 | <Y>40</Y> | |
46 | <!--Shows/hides the "HP" text to the left of the HP meter--> | |
47 | <ShowHPLabel>false</ShowHPLabel> | |
48 | <!--Moves the HP text to the left or right of the meter--> | |
49 | <HPLabelSide>left</HPLabelSide> | |
50 | <!--Shows/hides the HP bar background. Looks strange with ImprovedHealthBar, not a bug.--> | |
51 | <ShowBarBG>true</ShowBarBG> | |
52 | </LeftMeter> | |
53 | <!--AP meter, active effects--> | |
54 | <RightMeter> | |
55 | <Parts> | |
56 | <APMeter> | |
57 | <Scale>0.9</Scale> | |
58 | <X>85</X> | |
59 | <Y>40</Y> | |
60 | <!--Shows/hides the "AP" text--> | |
61 | <ShowAPLabel>false</ShowAPLabel> | |
62 | <!--Moves the AP text to the left or right of the meter--> | |
63 | <APLabelSide>right</APLabelSide> | |
64 | <!--Shows/hides the AP bar background--> | |
65 | <ShowBarBG>true</ShowBarBG> | |
66 | </APMeter> | |
67 | <ActiveEffects> | |
68 | <Scale>0.9</Scale> | |
69 | <X>-80</X> | |
70 | <Y>-55</Y> | |
71 | <PowerArmor> | |
72 | <X>0</X> | |
73 | <Y>0</Y> | |
74 | </PowerArmor> | |
75 | </ActiveEffects> | |
76 | <HungerMeter> | |
77 | <Scale>0.9</Scale> | |
78 | <X>130</X> | |
79 | <Y>50</Y> | |
80 | <PowerArmor> | |
81 | <Scale>0.9</Scale> | |
82 | <X>0</X> | |
83 | <Y>0</Y> | |
84 | </PowerArmor> | |
85 | </HungerMeter> | |
86 | <ThirstMeter> | |
87 | <Scale>0.9</Scale> | |
88 | <X>100</X> | |
89 | <Y>50</Y> | |
90 | <PowerArmor> | |
91 | <Scale>0.9</Scale> | |
92 | <X>0</X> | |
93 | <Y>0</Y> | |
94 | </PowerArmor> | |
95 | </ThirstMeter> | |
96 | <AmmoCount> | |
97 | <Scale>0.9</Scale> | |
98 | <X>50</X> | |
99 | <Y>70</Y> | |
100 | </AmmoCount> | |
101 | <ExplosiveAmmoCount> | |
102 | <Scale>0.9</Scale> | |
103 | <X>60</X> | |
104 | <Y>80</Y> | |
105 | <PowerArmor> | |
106 | <X>0</X> | |
107 | <Y>0</Y> | |
108 | </PowerArmor> | |
109 | </ExplosiveAmmoCount> | |
110 | <FlashLightWidget> | |
111 | <!--There is no FlashLight icon in Fallout 76 by default... | |
112 | Enable this setting to restore it and enable scaling and moving it--> | |
113 | <RestoreFlashLightIcon>false</RestoreFlashLightIcon> | |
114 | <Scale>0.9</Scale> | |
115 | <X>0</X> | |
116 | <Y>0</Y> | |
117 | </FlashLightWidget> | |
118 | <Emote> | |
119 | <Scale>0.9</Scale> | |
120 | <X>0</X> | |
121 | <Y>0</Y> | |
122 | </Emote> | |
123 | </Parts> | |
124 | </RightMeter> | |
125 | <!--Sneaking meter (hidden, danger, etc)--> | |
126 | <StealthMeter> | |
127 | <Scale>0.9</Scale> | |
128 | <X>0</X> | |
129 | <Y>0</Y> | |
130 | </StealthMeter> | |
131 | <!--quest/event complete/rewards list--> | |
132 | <Announce> | |
133 | <Scale>0.9</Scale> | |
134 | <X>0</X> | |
135 | <Y>0</Y> | |
136 | </Announce> | |
137 | <!--team mate list--> | |
138 | <TeamPanel> | |
139 | <Scale>0.8</Scale> | |
140 | <X>-40</X> | |
141 | <Y>240</Y> | |
142 | <PowerArmor> | |
143 | <Scale>0.9</Scale> | |
144 | <X>0</X> | |
145 | <Y>0</Y> | |
146 | </PowerArmor> | |
147 | </TeamPanel> | |
148 | <FusionCoreMeter> | |
149 | <Scale>0.9</Scale> | |
150 | <X>0</X> | |
151 | <Y>0</Y> | |
152 | </FusionCoreMeter> | |
153 | <Subtitles> | |
154 | <Scale>0.9</Scale> | |
155 | <X>0</X> | |
156 | <Y>0</Y> | |
157 | </Subtitles> | |
158 | <XPBar> | |
159 | <Scale>0.9</Scale> | |
160 | <X>0</X> | |
161 | <Y>50</Y> | |
162 | </XPBar> | |
163 | <CritMeter> | |
164 | <Scale>0.9</Scale> | |
165 | <X>0</X> | |
166 | <Y>0</Y> | |
167 | </CritMeter> | |
168 | <CurrencyUpdates> | |
169 | <Scale>0.9</Scale> | |
170 | <X>0</X> | |
171 | <Y>50</Y> | |
172 | </CurrencyUpdates> | |
173 | <LevelUpAnimation> | |
174 | <Scale>1</Scale> | |
175 | <X>0</X> | |
176 | <Y>50</Y> | |
177 | </LevelUpAnimation> | |
178 | <ReputationUpdates> | |
179 | <Scale>0.9</Scale> | |
180 | <X>0</X> | |
181 | <Y>0</Y> | |
182 | </ReputationUpdates> | |
183 | <EnemyHealthMeter> | |
184 | <Scale>0.9</Scale> | |
185 | <X>0</X> | |
186 | <Y>0</Y> | |
187 | <!-- | |
188 | Shows health percentage near the bar, a la Show Health Re-Redux | |
189 | --> | |
190 | <ShowHealthPercent>false</ShowHealthPercent> | |
191 | ||
192 | <!-- top, bottom, left, right --> | |
193 | <HealthPercentLocation>top</HealthPercentLocation> | |
194 | </EnemyHealthMeter> | |
195 | <HitMarker> | |
196 | <Scale>0.9</Scale> | |
197 | <X>0</X> | |
198 | <Y>0</Y> | |
199 | </HitMarker> | |
200 | </Elements> | |
201 | <!-- | |
202 | A bit of a small explaination for the options: | |
203 | RGB: Color you want in hex form (FFFFCB is the default HUD color) | |
204 | NOTE: DO NOT use very dark or very bright colors! Try to pick something pastel or less in saturation. | |
205 | Brightness, Contrast, Saturation: self explainatory. Absolute ranges are from -100 to 100, but 00 to 50 is the highly recommended min-max | |
206 | --> | |
207 | <Colors> | |
208 | <!--Tints the hitmarker towards the given colour--> | |
209 | <!--KEEP IN MIND: the marker is red by default ingame--> | |
210 | <HitMarkerTint> | |
211 | <RGB>881111</RGB> | |
212 | <Brightness>-10</Brightness> | |
213 | <Contrast>10</Contrast> | |
214 | <Saturation>10</Saturation> | |
215 | </HitMarkerTint> | |
216 | ||
217 | <HUD> | |
218 | <!--Set this to false to completely disable all HUD recoloring. Requires leaving/rejoining server to apply.--> | |
219 | <EnableRecoloring>true</EnableRecoloring> | |
220 | ||
221 | <!--Show a percentage value above the thirst and hunger bars--> | |
222 | <ThirstHungerPercentShow>false</ThirstHungerPercentShow> | |
223 | ||
224 | <!--Prevents thirst and hunger from auto-hiding after a few seconds--> | |
225 | <AlwaysShowThirstHunger>false</AlwaysShowThirstHunger> | |
226 | ||
227 | <!--EditMode allows you to view changes to this file in real time--> | |
228 | <EditMode>true</EditMode> | |
229 | ||
230 | <!--DO NOT CHANGE THIS SETTING, IT WILL BE REMOVED AT A FUTURE TIME--> | |
231 | <CustomCrosshair>true</CustomCrosshair> | |
232 | ||
233 | <!--You can set the opacity of the crosshair down below what the rest of the HUD is.--> | |
234 | <CrosshairOpacity>1</CrosshairOpacity> | |
235 | ||
236 | <!--set this to true if you use TZMapMarkers. Disables the coloring of compass markers.--> | |
237 | <TZMapMarkers>false</TZMapMarkers> | |
238 | </HUD> | |
239 | ||
240 | <!--RightMeters are things like ammo, active effects, thirst/hunger, etc--> | |
241 | <RightMeters> | |
242 | <RGB>FF00C3</RGB> | |
243 | <Brightness>0</Brightness> | |
244 | <Contrast>0</Contrast> | |
245 | <Saturation>0</Saturation> | |
246 | </RightMeters> | |
247 | ||
248 | <!--LeftMeters is mainly health and rads--> | |
249 | <LeftMeters> | |
250 | <RGB>FF00C3</RGB> | |
251 | <Brightness>0</Brightness> | |
252 | <Contrast>0</Contrast> | |
253 | <Saturation>70</Saturation> | |
254 | <!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate--> | |
255 | <RadsBarRGB>662209</RadsBarRGB> | |
256 | <RadsBarBrightness>-50</RadsBarBrightness> | |
257 | <RadsBarContrast>0</RadsBarContrast> | |
258 | <RadsBarSaturation>0</RadsBarSaturation> | |
259 | </LeftMeters> | |
260 | ||
261 | <!--Notifications are like Sneak damage etc--> | |
262 | <Notifications> | |
263 | <RGB>FF00C3</RGB> | |
264 | <Brightness>0</Brightness> | |
265 | <Contrast>0</Contrast> | |
266 | <Saturation>0</Saturation> | |
267 | </Notifications> | |
268 | ||
269 | <!--HudFrobber is the loot menu for world containers, NPC interaction prompt, doors etc--> | |
270 | <HudFrobber> | |
271 | <RGB>FF00C3</RGB> | |
272 | <Brightness>0</Brightness> | |
273 | <Contrast>0</Contrast> | |
274 | <Saturation>0</Saturation> | |
275 | </HudFrobber> | |
276 | ||
277 | <!--QuestTracker is the upper right quest panel--> | |
278 | <QuestTracker> | |
279 | <RGB>FF00C3</RGB> | |
280 | <Brightness>0</Brightness> | |
281 | <Contrast>0</Contrast> | |
282 | <Saturation>0</Saturation> | |
283 | </QuestTracker> | |
284 | ||
285 | <!--TopCenter is the enemy health/sneak bar--> | |
286 | <TopCenter> | |
287 | <RGB>FF00C3</RGB> | |
288 | <Brightness>0</Brightness> | |
289 | <Contrast>0</Contrast> | |
290 | <Saturation>0</Saturation> | |
291 | </TopCenter> | |
292 | ||
293 | <!--BottomCenter is Subtitles, Compass and Crit Meter--> | |
294 | <BottomCenter> | |
295 | <RGB>FF00C3</RGB> | |
296 | <Brightness>0</Brightness> | |
297 | <Contrast>0</Contrast> | |
298 | <Saturation>70</Saturation> | |
299 | ||
300 | <CompassRGB>FF00C3</CompassRGB> | |
301 | <CompassBrightness>0</CompassBrightness> | |
302 | <CompassContrast>0</CompassContrast> | |
303 | <CompassSaturation>0</CompassSaturation> | |
304 | </BottomCenter> | |
305 | ||
306 | <!--Announce is the text of new events etc--> | |
307 | <Announce> | |
308 | <RGB>FF00C3</RGB> | |
309 | <Brightness>0</Brightness> | |
310 | <Contrast>0</Contrast> | |
311 | <Saturation>0</Saturation> | |
312 | </Announce> | |
313 | ||
314 | <!--Center is crosshair, quickloot, interaction menus of things not covered in HudFrobber--> | |
315 | <Center> | |
316 | <RGB>FF00C3</RGB> | |
317 | <Brightness>0</Brightness> | |
318 | <Contrast>0</Contrast> | |
319 | <Saturation>0</Saturation> | |
320 | </Center> | |
321 | ||
322 | <!--Team panel on HUD--> | |
323 | <Team> | |
324 | <RGB>FFFFCB</RGB> | |
325 | <Brightness>0</Brightness> | |
326 | <Contrast>0</Contrast> | |
327 | <Saturation>0</Saturation> | |
328 | <!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate--> | |
329 | <RadsBarRGB>F67259</RadsBarRGB> | |
330 | <RadsBarBrightness>-10</RadsBarBrightness> | |
331 | <RadsBarContrast>0</RadsBarContrast> | |
332 | <RadsBarSaturation>0</RadsBarSaturation> | |
333 | </Team> | |
334 | ||
335 | <!--Floating handles things like the damage numbers, floating quest markers, etc--> | |
336 | <Floating> | |
337 | <RGB>FF00C3</RGB> | |
338 | <Brightness>0</Brightness> | |
339 | <Contrast>0</Contrast> | |
340 | <Saturation>0</Saturation> | |
341 | </Floating> | |
342 | </Colors> | |
343 | </HUDEditor> | |
344 | ||
345 |