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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<HUDEditor>
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	<Elements>
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		<!--
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			All X and Y positions are relative to their default position on the HUD.
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			X is left and right; Y is up and down.
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		-->
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		<!--Quickloot, annoyingly, applies to some containers rollover-->
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		<QuickLoot>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</QuickLoot>
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		<!--Frobber are interact prompts like unlicking locked doors and interacting with NPCs-->
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		<Frobber>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</Frobber>
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		<!--RollOver is essentially the same as Frobber (interact prompts)-->
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		<RollOver>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</RollOver>
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		<Compass>
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			<Scale>0.8</Scale>
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			<X>0</X>
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			<Y>40</Y>
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		</Compass>
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		<QuestTracker>
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			<Scale>0.65</Scale>
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			<X>30</X>
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			<Y>-35</Y>
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		</QuestTracker>
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		<Notification>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</Notification>
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		<!--Health meter-->
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		<LeftMeter>
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			<Scale>0.9</Scale>
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			<X>-80</X>
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			<Y>40</Y>
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			<!--Shows/hides the "HP" text to the left of the HP meter-->
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			<ShowHPLabel>false</ShowHPLabel>
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			<!--Moves the HP text to the left or right of the meter-->
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			<HPLabelSide>left</HPLabelSide>
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			<!--Shows/hides the HP bar background. Looks strange with ImprovedHealthBar, not a bug.-->
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			<ShowBarBG>true</ShowBarBG>
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		</LeftMeter>
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		<!--AP meter, active effects-->
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		<RightMeter>
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			<Parts>
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				<APMeter>
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					<Scale>0.9</Scale>
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					<X>85</X>
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					<Y>40</Y>
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					<!--Shows/hides the "AP" text-->
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					<ShowAPLabel>false</ShowAPLabel>
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					<!--Moves the AP text to the left or right of the meter-->
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					<APLabelSide>right</APLabelSide>
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					<!--Shows/hides the AP bar background-->
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					<ShowBarBG>true</ShowBarBG>
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				</APMeter>
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				<ActiveEffects>
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					<Scale>0.9</Scale>
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					<X>-80</X>
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					<Y>-55</Y>
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					<PowerArmor>
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						<X>0</X>
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						<Y>0</Y>
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					</PowerArmor>
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				</ActiveEffects>
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				<HungerMeter>
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					<Scale>0.9</Scale>
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					<X>130</X>
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					<Y>50</Y>
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					<PowerArmor>
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						<Scale>0.9</Scale>
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						<X>0</X>
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						<Y>0</Y>
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					</PowerArmor>
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				</HungerMeter>
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				<ThirstMeter>
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					<Scale>0.9</Scale>
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					<X>100</X>
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					<Y>50</Y>
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					<PowerArmor>
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						<Scale>0.9</Scale>
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						<X>0</X>
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						<Y>0</Y>
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					</PowerArmor>
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				</ThirstMeter>
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				<AmmoCount>
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					<Scale>0.9</Scale>
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					<X>50</X>
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					<Y>70</Y>
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				</AmmoCount>
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				<ExplosiveAmmoCount>
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					<Scale>0.9</Scale>
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					<X>60</X>
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					<Y>80</Y>
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					<PowerArmor>
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						<X>0</X>
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						<Y>0</Y>
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					</PowerArmor>
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				</ExplosiveAmmoCount>	
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				<FlashLightWidget>
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					<!--There is no FlashLight icon in Fallout 76 by default...
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						Enable this setting to restore it and enable scaling and moving it-->
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					<RestoreFlashLightIcon>false</RestoreFlashLightIcon>
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					<Scale>0.9</Scale>	
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					<X>0</X>
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					<Y>0</Y>
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				</FlashLightWidget>
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				<Emote>
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					<Scale>0.9</Scale>
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					<X>0</X>
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					<Y>0</Y>
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				</Emote>
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			</Parts>
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		</RightMeter>
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		<!--Sneaking meter (hidden, danger, etc)-->
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		<StealthMeter>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</StealthMeter>
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		<!--quest/event complete/rewards list-->
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		<Announce>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</Announce>
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		<!--team mate list-->
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		<TeamPanel>
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			<Scale>0.8</Scale>
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			<X>-40</X>
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			<Y>240</Y>
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			<PowerArmor>
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				<Scale>0.9</Scale>
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				<X>0</X>
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				<Y>0</Y>
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			</PowerArmor>
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		</TeamPanel>
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		<FusionCoreMeter>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</FusionCoreMeter>
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		<Subtitles>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</Subtitles>
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		<XPBar>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>50</Y>
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		</XPBar>
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		<CritMeter>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</CritMeter>
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		<CurrencyUpdates>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>50</Y>
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		</CurrencyUpdates>
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		<LevelUpAnimation>
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			<Scale>1</Scale>
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			<X>0</X>
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			<Y>50</Y>
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		</LevelUpAnimation>
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		<ReputationUpdates>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</ReputationUpdates>
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		<EnemyHealthMeter>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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			<!--
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				Shows health percentage near the bar, a la Show Health Re-Redux
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			-->
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			<ShowHealthPercent>false</ShowHealthPercent>
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			<!-- top, bottom, left, right -->
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			<HealthPercentLocation>top</HealthPercentLocation>
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		</EnemyHealthMeter>
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        <HitMarker>
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			<Scale>0.9</Scale>
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			<X>0</X>
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			<Y>0</Y>
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		</HitMarker>
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	</Elements>
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	<!--
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		A bit of a small explaination for the options:
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		RGB: Color you want in hex form (FFFFCB is the default HUD color)
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		NOTE: DO NOT use very dark or very bright colors! Try to pick something pastel or less in saturation.
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		Brightness, Contrast, Saturation: self explainatory. Absolute ranges are from -100 to 100, but 00 to 50 is the highly recommended min-max
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	-->
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	<Colors>
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		<!--Tints the hitmarker towards the given colour-->
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		<!--KEEP IN MIND: the marker is red by default ingame-->
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		<HitMarkerTint>
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			<RGB>881111</RGB>
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			<Brightness>-10</Brightness>
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			<Contrast>10</Contrast>
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			<Saturation>10</Saturation>
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		</HitMarkerTint>
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		<HUD>
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			<!--Set this to false to completely disable all HUD recoloring. Requires leaving/rejoining server to apply.-->
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			<EnableRecoloring>true</EnableRecoloring>
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			<!--Show a percentage value above the thirst and hunger bars-->
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			<ThirstHungerPercentShow>false</ThirstHungerPercentShow>
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			<!--Prevents thirst and hunger from auto-hiding after a few seconds-->
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			<AlwaysShowThirstHunger>false</AlwaysShowThirstHunger>
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			<!--EditMode allows you to view changes to this file in real time-->
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			<EditMode>true</EditMode>
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			<!--DO NOT CHANGE THIS SETTING, IT WILL BE REMOVED AT A FUTURE TIME-->
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			<CustomCrosshair>true</CustomCrosshair>
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			<!--You can set the opacity of the crosshair down below what the rest of the HUD is.-->
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			<CrosshairOpacity>1</CrosshairOpacity>
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			<!--set this to true if you use TZMapMarkers. Disables the coloring of compass markers.-->
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			<TZMapMarkers>false</TZMapMarkers>
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		</HUD>
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		<!--RightMeters are things like ammo, active effects, thirst/hunger, etc-->
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		<RightMeters>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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		</RightMeters>
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		<!--LeftMeters is mainly health and rads-->
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		<LeftMeters>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>70</Saturation>
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			<!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate-->
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			<RadsBarRGB>662209</RadsBarRGB>
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			<RadsBarBrightness>-50</RadsBarBrightness>
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			<RadsBarContrast>0</RadsBarContrast>
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			<RadsBarSaturation>0</RadsBarSaturation>
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		</LeftMeters>
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		<!--Notifications are like Sneak damage etc-->
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		<Notifications>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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		</Notifications>
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		<!--HudFrobber is the loot menu for world containers, NPC interaction prompt, doors etc-->
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		<HudFrobber>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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		</HudFrobber>
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		<!--QuestTracker is the upper right quest panel-->
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		<QuestTracker>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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		</QuestTracker>
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		<!--TopCenter is the enemy health/sneak bar-->
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		<TopCenter>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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		</TopCenter>
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		<!--BottomCenter is Subtitles, Compass and Crit Meter-->
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		<BottomCenter>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>70</Saturation>
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			<CompassRGB>FF00C3</CompassRGB>
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			<CompassBrightness>0</CompassBrightness>
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			<CompassContrast>0</CompassContrast>
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			<CompassSaturation>0</CompassSaturation>
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		</BottomCenter>
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		<!--Announce is the text of new events etc-->
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		<Announce>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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		</Announce>
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		<!--Center is crosshair, quickloot, interaction menus of things not covered in HudFrobber-->
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		<Center>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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		</Center>
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		<!--Team panel on HUD-->
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		<Team>
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			<RGB>FFFFCB</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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			<!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate-->
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			<RadsBarRGB>F67259</RadsBarRGB>
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			<RadsBarBrightness>-10</RadsBarBrightness>
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			<RadsBarContrast>0</RadsBarContrast>
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			<RadsBarSaturation>0</RadsBarSaturation>
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		</Team>
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		<!--Floating handles things like the damage numbers, floating quest markers, etc-->
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		<Floating>
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			<RGB>FF00C3</RGB>
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			<Brightness>0</Brightness>
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			<Contrast>0</Contrast>
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			<Saturation>0</Saturation>
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		</Floating>
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	</Colors>
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</HUDEditor>
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