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- <?xml version="1.0" encoding="UTF-8" standalone="no"?>
- <HUDEditor>
- <Elements>
- <!--
- All X and Y positions are relative to their default position on the HUD.
- X is left and right; Y is up and down.
- -->
- <!--Quickloot, annoyingly, applies to some containers rollover-->
- <QuickLoot>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </QuickLoot>
- <!--Frobber are interact prompts like unlicking locked doors and interacting with NPCs-->
- <Frobber>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </Frobber>
- <!--RollOver is essentially the same as Frobber (interact prompts)-->
- <RollOver>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </RollOver>
- <Compass>
- <Scale>0.8</Scale>
- <X>0</X>
- <Y>40</Y>
- </Compass>
- <QuestTracker>
- <Scale>0.65</Scale>
- <X>30</X>
- <Y>-35</Y>
- </QuestTracker>
- <Notification>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </Notification>
- <!--Health meter-->
- <LeftMeter>
- <Scale>0.9</Scale>
- <X>-80</X>
- <Y>40</Y>
- <!--Shows/hides the "HP" text to the left of the HP meter-->
- <ShowHPLabel>false</ShowHPLabel>
- <!--Moves the HP text to the left or right of the meter-->
- <HPLabelSide>left</HPLabelSide>
- <!--Shows/hides the HP bar background. Looks strange with ImprovedHealthBar, not a bug.-->
- <ShowBarBG>true</ShowBarBG>
- </LeftMeter>
- <!--AP meter, active effects-->
- <RightMeter>
- <Parts>
- <APMeter>
- <Scale>0.9</Scale>
- <X>85</X>
- <Y>40</Y>
- <!--Shows/hides the "AP" text-->
- <ShowAPLabel>false</ShowAPLabel>
- <!--Moves the AP text to the left or right of the meter-->
- <APLabelSide>right</APLabelSide>
- <!--Shows/hides the AP bar background-->
- <ShowBarBG>true</ShowBarBG>
- </APMeter>
- <ActiveEffects>
- <Scale>0.9</Scale>
- <X>-80</X>
- <Y>-55</Y>
- <PowerArmor>
- <X>0</X>
- <Y>0</Y>
- </PowerArmor>
- </ActiveEffects>
- <HungerMeter>
- <Scale>0.9</Scale>
- <X>130</X>
- <Y>50</Y>
- <PowerArmor>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </PowerArmor>
- </HungerMeter>
- <ThirstMeter>
- <Scale>0.9</Scale>
- <X>100</X>
- <Y>50</Y>
- <PowerArmor>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </PowerArmor>
- </ThirstMeter>
- <AmmoCount>
- <Scale>0.9</Scale>
- <X>50</X>
- <Y>70</Y>
- </AmmoCount>
- <ExplosiveAmmoCount>
- <Scale>0.9</Scale>
- <X>60</X>
- <Y>80</Y>
- <PowerArmor>
- <X>0</X>
- <Y>0</Y>
- </PowerArmor>
- </ExplosiveAmmoCount>
- <FlashLightWidget>
- <!--There is no FlashLight icon in Fallout 76 by default...
- Enable this setting to restore it and enable scaling and moving it-->
- <RestoreFlashLightIcon>false</RestoreFlashLightIcon>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </FlashLightWidget>
- <Emote>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </Emote>
- </Parts>
- </RightMeter>
- <!--Sneaking meter (hidden, danger, etc)-->
- <StealthMeter>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </StealthMeter>
- <!--quest/event complete/rewards list-->
- <Announce>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </Announce>
- <!--team mate list-->
- <TeamPanel>
- <Scale>0.8</Scale>
- <X>-40</X>
- <Y>240</Y>
- <PowerArmor>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </PowerArmor>
- </TeamPanel>
- <FusionCoreMeter>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </FusionCoreMeter>
- <Subtitles>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </Subtitles>
- <XPBar>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>50</Y>
- </XPBar>
- <CritMeter>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </CritMeter>
- <CurrencyUpdates>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>50</Y>
- </CurrencyUpdates>
- <LevelUpAnimation>
- <Scale>1</Scale>
- <X>0</X>
- <Y>50</Y>
- </LevelUpAnimation>
- <ReputationUpdates>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </ReputationUpdates>
- <EnemyHealthMeter>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- <!--
- Shows health percentage near the bar, a la Show Health Re-Redux
- -->
- <ShowHealthPercent>false</ShowHealthPercent>
- <!-- top, bottom, left, right -->
- <HealthPercentLocation>top</HealthPercentLocation>
- </EnemyHealthMeter>
- <HitMarker>
- <Scale>0.9</Scale>
- <X>0</X>
- <Y>0</Y>
- </HitMarker>
- </Elements>
- <!--
- A bit of a small explaination for the options:
- RGB: Color you want in hex form (FFFFCB is the default HUD color)
- NOTE: DO NOT use very dark or very bright colors! Try to pick something pastel or less in saturation.
- Brightness, Contrast, Saturation: self explainatory. Absolute ranges are from -100 to 100, but 00 to 50 is the highly recommended min-max
- -->
- <Colors>
- <!--Tints the hitmarker towards the given colour-->
- <!--KEEP IN MIND: the marker is red by default ingame-->
- <HitMarkerTint>
- <RGB>881111</RGB>
- <Brightness>-10</Brightness>
- <Contrast>10</Contrast>
- <Saturation>10</Saturation>
- </HitMarkerTint>
- <HUD>
- <!--Set this to false to completely disable all HUD recoloring. Requires leaving/rejoining server to apply.-->
- <EnableRecoloring>true</EnableRecoloring>
- <!--Show a percentage value above the thirst and hunger bars-->
- <ThirstHungerPercentShow>false</ThirstHungerPercentShow>
- <!--Prevents thirst and hunger from auto-hiding after a few seconds-->
- <AlwaysShowThirstHunger>false</AlwaysShowThirstHunger>
- <!--EditMode allows you to view changes to this file in real time-->
- <EditMode>true</EditMode>
- <!--DO NOT CHANGE THIS SETTING, IT WILL BE REMOVED AT A FUTURE TIME-->
- <CustomCrosshair>true</CustomCrosshair>
- <!--You can set the opacity of the crosshair down below what the rest of the HUD is.-->
- <CrosshairOpacity>1</CrosshairOpacity>
- <!--set this to true if you use TZMapMarkers. Disables the coloring of compass markers.-->
- <TZMapMarkers>false</TZMapMarkers>
- </HUD>
- <!--RightMeters are things like ammo, active effects, thirst/hunger, etc-->
- <RightMeters>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- </RightMeters>
- <!--LeftMeters is mainly health and rads-->
- <LeftMeters>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>70</Saturation>
- <!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate-->
- <RadsBarRGB>662209</RadsBarRGB>
- <RadsBarBrightness>-50</RadsBarBrightness>
- <RadsBarContrast>0</RadsBarContrast>
- <RadsBarSaturation>0</RadsBarSaturation>
- </LeftMeters>
- <!--Notifications are like Sneak damage etc-->
- <Notifications>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- </Notifications>
- <!--HudFrobber is the loot menu for world containers, NPC interaction prompt, doors etc-->
- <HudFrobber>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- </HudFrobber>
- <!--QuestTracker is the upper right quest panel-->
- <QuestTracker>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- </QuestTracker>
- <!--TopCenter is the enemy health/sneak bar-->
- <TopCenter>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- </TopCenter>
- <!--BottomCenter is Subtitles, Compass and Crit Meter-->
- <BottomCenter>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>70</Saturation>
- <CompassRGB>FF00C3</CompassRGB>
- <CompassBrightness>0</CompassBrightness>
- <CompassContrast>0</CompassContrast>
- <CompassSaturation>0</CompassSaturation>
- </BottomCenter>
- <!--Announce is the text of new events etc-->
- <Announce>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- </Announce>
- <!--Center is crosshair, quickloot, interaction menus of things not covered in HudFrobber-->
- <Center>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- </Center>
- <!--Team panel on HUD-->
- <Team>
- <RGB>FFFFCB</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- <!--remember, rads bar is light red/almost orange by default, radsbarRGB tints the bar towards your colour, might not be 100% accurate-->
- <RadsBarRGB>F67259</RadsBarRGB>
- <RadsBarBrightness>-10</RadsBarBrightness>
- <RadsBarContrast>0</RadsBarContrast>
- <RadsBarSaturation>0</RadsBarSaturation>
- </Team>
- <!--Floating handles things like the damage numbers, floating quest markers, etc-->
- <Floating>
- <RGB>FF00C3</RGB>
- <Brightness>0</Brightness>
- <Contrast>0</Contrast>
- <Saturation>0</Saturation>
- </Floating>
- </Colors>
- </HUDEditor>
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