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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | ||
32 | LeftArm.Transparency = 1 | |
33 | RightArm.Transparency = 1 | |
34 | Head.Transparency = 1 | |
35 | Torso.Transparency = 1 | |
36 | LeftLeg.Transparency = 1 | |
37 | RightLeg.Transparency = 1 | |
38 | ||
39 | Head.face:remove() | |
40 | ||
41 | for i,v in pairs(Character:children()) do | |
42 | if v:IsA("Hat") or v:IsA("Accessory") then | |
43 | v:Destroy() | |
44 | end | |
45 | end | |
46 | ||
47 | IT = Instance.new | |
48 | CF = CFrame.new | |
49 | VT = Vector3.new | |
50 | RAD = math.rad | |
51 | C3 = Color3.new | |
52 | UD2 = UDim2.new | |
53 | BRICKC = BrickColor.new | |
54 | ANGLES = CFrame.Angles | |
55 | EULER = CFrame.fromEulerAnglesXYZ | |
56 | COS = math.cos | |
57 | ACOS = math.acos | |
58 | SIN = math.sin | |
59 | ASIN = math.asin | |
60 | ABS = math.abs | |
61 | MRANDOM = math.random | |
62 | FLOOR = math.floor | |
63 | ||
64 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
65 | local NEWMESH = IT(MESH) | |
66 | if MESH == "SpecialMesh" then | |
67 | NEWMESH.MeshType = MESHTYPE | |
68 | if MESHID ~= "nil" and MESHID ~= "" then | |
69 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
70 | end | |
71 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
72 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
73 | end | |
74 | end | |
75 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
76 | NEWMESH.Scale = SCALE | |
77 | NEWMESH.Parent = PARENT | |
78 | return NEWMESH | |
79 | end | |
80 | ||
81 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
82 | local NEWPART = IT("Part") | |
83 | NEWPART.formFactor = FORMFACTOR | |
84 | NEWPART.Reflectance = REFLECTANCE | |
85 | NEWPART.Transparency = TRANSPARENCY | |
86 | NEWPART.CanCollide = false | |
87 | NEWPART.Locked = true | |
88 | NEWPART.Anchored = true | |
89 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
90 | NEWPART.Name = NAME | |
91 | NEWPART.Size = SIZE | |
92 | NEWPART.Position = Torso.Position | |
93 | NEWPART.Material = MATERIAL | |
94 | NEWPART:BreakJoints() | |
95 | NEWPART.Parent = PARENT | |
96 | return NEWPART | |
97 | end | |
98 | ||
99 | ||
100 | --//=================================\\ | |
101 | --|| CUSTOMIZATION | |
102 | --\\=================================// | |
103 | ||
104 | Class_Name = "Gravity orb friend" | |
105 | Weapon_Name = "Add-ons" | |
106 | ||
107 | Custom_Colors = { | |
108 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
109 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
110 | ||
111 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
112 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
113 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
114 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
115 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
116 | ||
117 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
118 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
119 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
120 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
121 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
122 | } | |
123 | ||
124 | ||
125 | Player_Size = 1 --Size of the player. | |
126 | Animation_Speed = 3 | |
127 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
128 | ||
129 | local Speed = 16 | |
130 | local Effects2 = {} | |
131 | ||
132 | --//=================================\\ | |
133 | --|| END OF CUSTOMIZATION | |
134 | --\\=================================// | |
135 | ||
136 | local function weldBetween(a, b) | |
137 | local weldd = Instance.new("ManualWeld") | |
138 | weldd.Part0 = a | |
139 | weldd.Part1 = b | |
140 | weldd.C0 = CFrame.new() | |
141 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
142 | weldd.Parent = a | |
143 | return weldd | |
144 | end | |
145 | ||
146 | --//=================================\\ | |
147 | --|| USEFUL VALUES | |
148 | --\\=================================// | |
149 | ||
150 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
151 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
152 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
153 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
154 | local CO1 = 0 | |
155 | local CO2 = 0 | |
156 | local CO3 = 0 | |
157 | local CO4 = 0 | |
158 | local CHANGEDEFENSE = 0 | |
159 | local CHANGEDAMAGE = 0 | |
160 | local CHANGEMOVEMENT = 0 | |
161 | local ANIM = "Idle" | |
162 | local ATTACK = false | |
163 | local EQUIPPED = false | |
164 | local HOLD = false | |
165 | local COMBO = 1 | |
166 | local LASTPOINT = nil | |
167 | local BLCF = nil | |
168 | local SCFR = nil | |
169 | local STAGGERHITANIM = false | |
170 | local STAGGERANIM = false | |
171 | local STUNANIM = false | |
172 | local CRITCHANCENUMBER = 0 | |
173 | local IDLENUMBER = 0 | |
174 | local DONUMBER = 0 | |
175 | local HANDIDLE = false | |
176 | local PLAYINGMUSIC = false | |
177 | local SINE = 0 | |
178 | local CHANGE = 2 / Animation_Speed | |
179 | local WALKINGANIM = false | |
180 | local WALK = 0 | |
181 | local DISABLEJUMPING = false | |
182 | local HASBEENBLOCKED = false | |
183 | local STUNDELAYNUMBER = 0 | |
184 | local MANADELAYNUMBER = 0 | |
185 | local SOUND = nil | |
186 | local SECONDARYMANADELAYNUMBER = 0 | |
187 | local ROBLOXIDLEANIMATION = IT("Animation") | |
188 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
189 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
190 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
191 | local WEAPONGUI = IT("ScreenGui", nil) | |
192 | WEAPONGUI.Name = "Weapon GUI" | |
193 | local WEAPONTOOL = IT("HopperBin", nil) | |
194 | WEAPONTOOL.Name = Weapon_Name | |
195 | local Weapon = IT("Model") | |
196 | Weapon.Name = Weapon_Name | |
197 | local Effects = IT("Folder", Weapon) | |
198 | Effects.Name = "Effects" | |
199 | local ANIMATOR = Humanoid.Animator | |
200 | local ANIMATE = Character.Animate | |
201 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
202 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
203 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
204 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
205 | local PEWSOUND = {"907527750","907527912","907528019","907530553"} | |
206 | local BULLETLOOPSOUND = "907530407" | |
207 | local BULLETIMPACTSOUND = "907532865" | |
208 | local UNANCHOR = true | |
209 | local MAGICPARTICLE = "655109389" | |
210 | local Rooted = false | |
211 | local GRABBED = false | |
212 | local X = 10 | |
213 | local Y = 10 | |
214 | local Z = 10 | |
215 | local CUSTOMMOVEMENT = false | |
216 | local FLIGHT = false | |
217 | local VACUUM = false | |
218 | ||
219 | --//=================================\\ | |
220 | --\\=================================// | |
221 | ||
222 | ||
223 | ||
224 | ||
225 | --//=================================\\ | |
226 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
227 | --\\=================================// | |
228 | ||
229 | ArtificialHB = Instance.new("BindableEvent", script) | |
230 | ArtificialHB.Name = "ArtificialHB" | |
231 | ||
232 | script:WaitForChild("ArtificialHB") | |
233 | ||
234 | frame = Frame_Speed | |
235 | tf = 0 | |
236 | allowframeloss = false | |
237 | tossremainder = false | |
238 | lastframe = tick() | |
239 | script.ArtificialHB:Fire() | |
240 | ||
241 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
242 | tf = tf + s | |
243 | if tf >= frame then | |
244 | if allowframeloss then | |
245 | script.ArtificialHB:Fire() | |
246 | lastframe = tick() | |
247 | else | |
248 | for i = 1, math.floor(tf / frame) do | |
249 | script.ArtificialHB:Fire() | |
250 | end | |
251 | lastframe = tick() | |
252 | end | |
253 | if tossremainder then | |
254 | tf = 0 | |
255 | else | |
256 | tf = tf - frame * math.floor(tf / frame) | |
257 | end | |
258 | end | |
259 | end) | |
260 | ||
261 | --//=================================\\ | |
262 | --\\=================================// | |
263 | ||
264 | ||
265 | ||
266 | ||
267 | ||
268 | --//=================================\\ | |
269 | --|| SOME FUNCTIONS | |
270 | --\\=================================// | |
271 | ||
272 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
273 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
274 | end | |
275 | ||
276 | function PositiveAngle(NUMBER) | |
277 | if NUMBER >= 0 then | |
278 | NUMBER = 0 | |
279 | end | |
280 | return NUMBER | |
281 | end | |
282 | ||
283 | function NegativeAngle(NUMBER) | |
284 | if NUMBER <= 0 then | |
285 | NUMBER = 0 | |
286 | end | |
287 | return NUMBER | |
288 | end | |
289 | ||
290 | function Swait(NUMBER) | |
291 | if NUMBER == 0 or NUMBER == nil then | |
292 | ArtificialHB.Event:wait() | |
293 | else | |
294 | for i = 1, NUMBER do | |
295 | ArtificialHB.Event:wait() | |
296 | end | |
297 | end | |
298 | end | |
299 | ||
300 | function QuaternionFromCFrame(cf) | |
301 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
302 | local trace = m00 + m11 + m22 | |
303 | if trace > 0 then | |
304 | local s = math.sqrt(1 + trace) | |
305 | local recip = 0.5 / s | |
306 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
307 | else | |
308 | local i = 0 | |
309 | if m11 > m00 then | |
310 | i = 1 | |
311 | end | |
312 | if m22 > (i == 0 and m00 or m11) then | |
313 | i = 2 | |
314 | end | |
315 | if i == 0 then | |
316 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
317 | local recip = 0.5 / s | |
318 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
319 | elseif i == 1 then | |
320 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
321 | local recip = 0.5 / s | |
322 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
323 | elseif i == 2 then | |
324 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
325 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
326 | end | |
327 | end | |
328 | end | |
329 | ||
330 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
331 | local xs, ys, zs = x + x, y + y, z + z | |
332 | local wx, wy, wz = w * xs, w * ys, w * zs | |
333 | local xx = x * xs | |
334 | local xy = x * ys | |
335 | local xz = x * zs | |
336 | local yy = y * ys | |
337 | local yz = y * zs | |
338 | local zz = z * zs | |
339 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
340 | end | |
341 | ||
342 | function QuaternionSlerp(a, b, t) | |
343 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
344 | local startInterp, finishInterp; | |
345 | if cosTheta >= 0.0001 then | |
346 | if (1 - cosTheta) > 0.0001 then | |
347 | local theta = ACOS(cosTheta) | |
348 | local invSinTheta = 1 / SIN(theta) | |
349 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
350 | finishInterp = SIN(t * theta) * invSinTheta | |
351 | else | |
352 | startInterp = 1 - t | |
353 | finishInterp = t | |
354 | end | |
355 | else | |
356 | if (1 + cosTheta) > 0.0001 then | |
357 | local theta = ACOS(-cosTheta) | |
358 | local invSinTheta = 1 / SIN(theta) | |
359 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
360 | finishInterp = SIN(t * theta) * invSinTheta | |
361 | else | |
362 | startInterp = t - 1 | |
363 | finishInterp = t | |
364 | end | |
365 | end | |
366 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
367 | end | |
368 | ||
369 | function Clerp(a, b, t) | |
370 | local qa = {QuaternionFromCFrame(a)} | |
371 | local qb = {QuaternionFromCFrame(b)} | |
372 | local ax, ay, az = a.x, a.y, a.z | |
373 | local bx, by, bz = b.x, b.y, b.z | |
374 | local _t = 1 - t | |
375 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
376 | end | |
377 | ||
378 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
379 | local frame = IT("Frame") | |
380 | frame.BackgroundTransparency = TRANSPARENCY | |
381 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
382 | frame.Position = POSITION | |
383 | frame.Size = SIZE | |
384 | frame.BackgroundColor3 = COLOR | |
385 | frame.BorderColor3 = BORDERCOLOR | |
386 | frame.Name = NAME | |
387 | frame.Parent = PARENT | |
388 | return frame | |
389 | end | |
390 | ||
391 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
392 | local label = IT("TextLabel") | |
393 | label.BackgroundTransparency = 1 | |
394 | label.Size = UD2(1, 0, 1, 0) | |
395 | label.Position = UD2(0, 0, 0, 0) | |
396 | label.TextColor3 = C3(255, 255, 255) | |
397 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
398 | label.TextTransparency = TRANSPARENCY | |
399 | label.FontSize = TEXTFONTSIZE | |
400 | label.Font = TEXTFONT | |
401 | label.BorderSizePixel = BORDERSIZEPIXEL | |
402 | label.TextScaled = true | |
403 | label.Text = TEXT | |
404 | label.Name = NAME | |
405 | label.Parent = PARENT | |
406 | return label | |
407 | end | |
408 | ||
409 | function NoOutlines(PART) | |
410 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
411 | end | |
412 | ||
413 | ||
414 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
415 | local NEWWELD = IT(TYPE) | |
416 | NEWWELD.Part0 = PART0 | |
417 | NEWWELD.Part1 = PART1 | |
418 | NEWWELD.C0 = C0 | |
419 | NEWWELD.C1 = C1 | |
420 | NEWWELD.Parent = PARENT | |
421 | return NEWWELD | |
422 | end | |
423 | ||
424 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
425 | local NEWSOUND = nil | |
426 | coroutine.resume(coroutine.create(function() | |
427 | NEWSOUND = IT("Sound", PARENT) | |
428 | NEWSOUND.Volume = VOLUME | |
429 | NEWSOUND.Pitch = PITCH | |
430 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
431 | Swait() | |
432 | NEWSOUND:play() | |
433 | if DOESLOOP == false then | |
434 | repeat Swait() until NEWSOUND.Playing == false | |
435 | NEWSOUND:remove() | |
436 | elseif DOESLOOP == true then | |
437 | NEWSOUND.Looped = true | |
438 | end | |
439 | end)) | |
440 | return NEWSOUND | |
441 | end | |
442 | ||
443 | function CFrameFromTopBack(at, top, back) | |
444 | local right = top:Cross(back) | |
445 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
446 | end | |
447 | ||
448 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
449 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
450 | local mesh = IT("SpecialMesh",wave) | |
451 | mesh.MeshType = "FileMesh" | |
452 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
453 | mesh.Scale = VT(size,size,size) | |
454 | mesh.Offset = VT(0,0,-size/8) | |
455 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
456 | coroutine.resume(coroutine.create(function(PART) | |
457 | for i = 1, waitt do | |
458 | Swait() | |
459 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
460 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
461 | if doesrotate == true then | |
462 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
463 | end | |
464 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
465 | if wave.Transparency > 0.99 then | |
466 | wave:remove() | |
467 | end | |
468 | end | |
469 | end)) | |
470 | end | |
471 | ||
472 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
473 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
474 | local mesh = IT("SpecialMesh",wave) | |
475 | mesh.MeshType = "FileMesh" | |
476 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
477 | mesh.Scale = VT(size,size,size) | |
478 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
479 | coroutine.resume(coroutine.create(function(PART) | |
480 | for i = 1, waitt do | |
481 | Swait() | |
482 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
483 | if doesrotate == true then | |
484 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
485 | end | |
486 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
487 | if wave.Transparency > 0.99 then | |
488 | wave:remove() | |
489 | end | |
490 | end | |
491 | end)) | |
492 | end | |
493 | ||
494 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
495 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
496 | local mesh = IT("SpecialMesh",wave) | |
497 | mesh.MeshType = "FileMesh" | |
498 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
499 | mesh.Scale = VT(size,size,size) | |
500 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
501 | coroutine.resume(coroutine.create(function(PART) | |
502 | for i = 1, waitt do | |
503 | Swait() | |
504 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
505 | if doesrotate == true then | |
506 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
507 | end | |
508 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
509 | if wave.Transparency > 0.99 then | |
510 | wave:remove() | |
511 | end | |
512 | end | |
513 | end)) | |
514 | end | |
515 | ||
516 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
517 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
518 | local mesh = IT("SpecialMesh",wave) | |
519 | mesh.MeshType = "FileMesh" | |
520 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
521 | mesh.Scale = VT(size,size,size) | |
522 | mesh.Offset = VT(0,0,0) | |
523 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
524 | coroutine.resume(coroutine.create(function(PART) | |
525 | for i = 1, waitt do | |
526 | Swait() | |
527 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
528 | if doesrotate == true then | |
529 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
530 | end | |
531 | wave.Transparency = wave.Transparency + (1/waitt) | |
532 | if wave.Transparency > 0.99 then | |
533 | wave:remove() | |
534 | end | |
535 | end | |
536 | end)) | |
537 | end | |
538 | ||
539 | function MagicSphere(size,waitt,part,offset,color) | |
540 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
541 | local mesh = IT("SpecialMesh",wave) | |
542 | mesh.MeshType = "Sphere" | |
543 | mesh.Scale = VT(size,size,size) | |
544 | mesh.Offset = VT(0,0,0) | |
545 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
546 | coroutine.resume(coroutine.create(function(PART) | |
547 | for i = 1, waitt do | |
548 | Swait() | |
549 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
550 | wave.Transparency = wave.Transparency + (1/waitt) | |
551 | if wave.Transparency > 0.99 then | |
552 | wave:remove() | |
553 | end | |
554 | end | |
555 | end)) | |
556 | end | |
557 | ||
558 | function clerp(a, b, t) | |
559 | return a:lerp(b, t) | |
560 | end | |
561 | ||
562 | function newBezier(startpos, pos2, pos3, endpos, t) | |
563 | local A = clerp(startpos, pos2, t) | |
564 | local B = clerp(pos2, pos3, t) | |
565 | local C = clerp(pos3, endpos, t) | |
566 | local lerp1 = clerp(A, B, t) | |
567 | local lerp2 = clerp(B, C, t) | |
568 | local cubic = clerp(lerp1, lerp2, t) | |
569 | return cubic | |
570 | end | |
571 | ||
572 | function MagicBlock(size,waitt,part,offset,color) | |
573 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
574 | local mesh = IT("BlockMesh",wave) | |
575 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
576 | coroutine.resume(coroutine.create(function(PART) | |
577 | for i = 1, waitt do | |
578 | Swait() | |
579 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
580 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
581 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
582 | if wave.Transparency > 0.99 then | |
583 | wave:remove() | |
584 | end | |
585 | end | |
586 | end)) | |
587 | end | |
588 | ||
589 | local EyeSizes={ | |
590 | NumberSequenceKeypoint.new(0,1,0), | |
591 | NumberSequenceKeypoint.new(1,0.2,0) | |
592 | } | |
593 | local EyeTrans={ | |
594 | NumberSequenceKeypoint.new(0,0.8,0), | |
595 | NumberSequenceKeypoint.new(1,1,0) | |
596 | } | |
597 | local PE=Instance.new("ParticleEmitter") | |
598 | PE.LightEmission=0 | |
599 | PE.Size=NumberSequence.new(EyeSizes) | |
600 | PE.Transparency=NumberSequence.new(EyeTrans) | |
601 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
602 | PE.Rotation=NumberRange.new(0,360) | |
603 | PE.Rate=15 | |
604 | PE.Acceleration = Vector3.new(0,75,0) | |
605 | PE.Drag = 5 | |
606 | PE.Enabled = false | |
607 | PE.RotSpeed = NumberRange.new(75) | |
608 | PE.Speed = NumberRange.new(0,0,0) | |
609 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
610 | PE.ZOffset = 0 | |
611 | PE.Name = "Particles" | |
612 | ||
613 | function CreateParticles(art,accel,drag,rate,type,isenabledbydefault,locked,size) | |
614 | local particle = PE:Clone() | |
615 | particle.Parent = art | |
616 | particle.Acceleration = accel | |
617 | particle.Rate = rate | |
618 | if type == "Fire" then | |
619 | local EyeSizes={ | |
620 | NumberSequenceKeypoint.new(0,size,size*0.3), | |
621 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
622 | } | |
623 | particle.Size = NumberSequence.new(EyeSizes) | |
624 | elseif type == "Smoke" then | |
625 | local EyeSizes={ | |
626 | NumberSequenceKeypoint.new(0,size,0), | |
627 | NumberSequenceKeypoint.new(1,size*5,0.5) | |
628 | } | |
629 | particle.Size = NumberSequence.new(EyeSizes) | |
630 | elseif type == "Solid" then | |
631 | local EyeSizes={ | |
632 | NumberSequenceKeypoint.new(0,size,0), | |
633 | NumberSequenceKeypoint.new(1,size,0) | |
634 | } | |
635 | particle.Size = NumberSequence.new(EyeSizes) | |
636 | end | |
637 | particle.LockedToPart = locked | |
638 | particle.Drag = drag | |
639 | particle.Texture = "http://www.roblox.com/asset/?id=43997508" | |
640 | particle.Enabled = isenabledbydefault | |
641 | return particle | |
642 | end | |
643 | ||
644 | --//=================================\\ | |
645 | --\\=================================// | |
646 | ||
647 | ||
648 | --//=================================\\ | |
649 | --|| WEAPON CREATION | |
650 | --\\=================================// | |
651 | ||
652 | if Player_Size ~= 1 then | |
653 | for _, v in pairs (Weapon:GetChildren()) do | |
654 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
655 | local p1 = v.Part1 | |
656 | v.Part1 = nil | |
657 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
658 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
659 | v.Part1 = p1 | |
660 | elseif v.ClassName == "Part" then | |
661 | for _, b in pairs (v:GetChildren()) do | |
662 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
663 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
664 | end | |
665 | end | |
666 | end | |
667 | end | |
668 | end | |
669 | ||
670 | for _, c in pairs(Weapon:GetChildren()) do | |
671 | if c.ClassName == "Part" then | |
672 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
673 | end | |
674 | end | |
675 | ||
676 | Weapon.Parent = Character | |
677 | ||
678 | Humanoid.Died:connect(function() | |
679 | ATTACK = true | |
680 | end) | |
681 | ||
682 | print(Class_Name.." loaded.") | |
683 | ||
684 | local ORB = IT("Part",Weapon) | |
685 | ORB.CanCollide = false | |
686 | ORB.Anchored = false | |
687 | ORB.CFrame = RootPart.CFrame | |
688 | ORB.Shape = "Ball" | |
689 | ORB.Material = "Neon" | |
690 | ORB.Size = VT(0.2,0.2,0.2) | |
691 | ORB.Color = C3(0.5,0,1) | |
692 | local Orbmesh = IT("SpecialMesh",ORB) | |
693 | Orbmesh.MeshType = "Sphere" | |
694 | Orbmesh.Scale = VT(10,10,10) | |
695 | local grav = Instance.new("BodyPosition",ORB) | |
696 | grav.P = 20000 | |
697 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
698 | grav.position = RootPart.CFrame*CF(3,0.7,-1).p | |
699 | grav.Name = "GravityForce" | |
700 | CreateParticles(ORB,VT(0,0,0),0,150,"Solid",true,true,4) | |
701 | ||
702 | --//=================================\\ | |
703 | --\\=================================// | |
704 | ||
705 | function onChatted(msg) | |
706 | if msg:sub(1,10) == "Orb, play " then | |
707 | local ID = msg:sub(11) | |
708 | if SOUND == nil then | |
709 | SOUND = CreateSound(ID, ORB, 5, 1, true) | |
710 | else | |
711 | SOUND:remove() | |
712 | SOUND = CreateSound(ID, ORB, 5, 1, true) | |
713 | end | |
714 | PLAYINGMUSIC = true | |
715 | elseif msg == "Orb, stop music" then | |
716 | if SOUND ~= nil then | |
717 | SOUND:remove() | |
718 | PLAYINGMUSIC = false | |
719 | elseif msg == "Orb, do you like me?" then | |
720 | CreateSound("269597232", ORB, 1, 1, false) | |
721 | end | |
722 | end | |
723 | end | |
724 | Player.Chatted:connect(onChatted) | |
725 | ||
726 | --//=================================\\ | |
727 | --|| ABILITIES | |
728 | --\\=================================// | |
729 | ||
730 | function turnto(pos,part) | |
731 | part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
732 | end | |
733 | ||
734 | function Warp() | |
735 | ATTACK = true | |
736 | Rooted = true | |
737 | CUSTOMMOVEMENT = true | |
738 | grav.position = RootPart.CFrame.p | |
739 | Swait(50) | |
740 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
741 | for i = 1, 25 do | |
742 | Swait() | |
743 | X = X + 1 | |
744 | Y = X | |
745 | Z = X | |
746 | end | |
747 | local weld = weldBetween(Torso,ORB) | |
748 | grav.position = VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z) | |
749 | Swait(50) | |
750 | CUSTOMMOVEMENT = false | |
751 | weld:remove() | |
752 | for i = 1, 25 do | |
753 | Swait() | |
754 | X = X - 1 | |
755 | Y = X | |
756 | Z = X | |
757 | end | |
758 | ATTACK = false | |
759 | Rooted = false | |
760 | end | |
761 | ||
762 | function StartFlight() | |
763 | Rooted = true | |
764 | CUSTOMMOVEMENT = true | |
765 | grav.position = RootPart.Position | |
766 | Swait(50) | |
767 | grav.P = 500 | |
768 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
769 | for i = 1, 10 do | |
770 | Swait() | |
771 | X = X - 1 | |
772 | Y = X | |
773 | Z = X | |
774 | end | |
775 | local weld = weldBetween(Torso,ORB) | |
776 | repeat | |
777 | Swait() | |
778 | grav.position = Mouse.Hit.p | |
779 | turnto(Mouse.Hit.p,RootPart) | |
780 | until FLIGHT == false | |
781 | grav.P = 20000 | |
782 | CUSTOMMOVEMENT = false | |
783 | weld:remove() | |
784 | for i = 1, 10 do | |
785 | Swait() | |
786 | X = X + 1 | |
787 | Y = X | |
788 | Z = X | |
789 | end | |
790 | Rooted = false | |
791 | end | |
792 | ||
793 | function succnearest(position,range,force,doesbreak) | |
794 | for i,v in ipairs(workspace:GetChildren()) do | |
795 | local body = v:GetChildren() | |
796 | for part = 1, #body do | |
797 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
798 | if(body[part].Position - position).Magnitude < range then | |
799 | local bv = Instance.new("BodyVelocity") | |
800 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
801 | bv.velocity = CF(body[part].Position,position).lookVector*force | |
802 | bv.Parent = body[part] | |
803 | bv.Name = "SUCC" | |
804 | if v:FindFirstChild("Humanoid") and doesbreak == false then | |
805 | dealdamage(body[part],5,15,0,false,12,2) | |
806 | end | |
807 | if v.ClassName == "Model" and doesbreak == true then | |
808 | v:BreakJoints() | |
809 | end | |
810 | game:GetService("Debris"):AddItem(bv, 0.1) | |
811 | end | |
812 | end | |
813 | end | |
814 | if v.ClassName == "Part" then | |
815 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
816 | local bv = Instance.new("BodyVelocity") | |
817 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
818 | bv.velocity = CF(v.Position,position).lookVector*force | |
819 | bv.Parent = v | |
820 | bv.Name = "SUCC" | |
821 | game:GetService("Debris"):AddItem(bv, 0.1) | |
822 | end | |
823 | end | |
824 | end | |
825 | end | |
826 | ||
827 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
828 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
829 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
830 | local dmg = math.random(min,max) | |
831 | if humanoid.Health > 0 then | |
832 | if beserk == true then | |
833 | humanoid.Health = 0 | |
834 | else | |
835 | --CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
836 | --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
837 | if math.random(1,100) < critrate+1 then | |
838 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
839 | --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
840 | else | |
841 | humanoid.Health = humanoid.Health - dmg | |
842 | --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0)) | |
843 | end | |
844 | local defence = Instance.new("BoolValue",hit.Parent) | |
845 | defence.Name = ("HitBy"..Player.Name) | |
846 | game:GetService("Debris"):AddItem(defence, 0.5) | |
847 | end | |
848 | end | |
849 | end | |
850 | end | |
851 | ||
852 | function Vacuum() | |
853 | CUSTOMMOVEMENT = true | |
854 | local succ = CreateSound("319444224", ORB, 0.3, 1, true) | |
855 | local harm = ORB.Touched:Connect(function(hit) | |
856 | if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Effects and hit.Anchored == false then | |
857 | hit:remove() | |
858 | CreateSound("261732529", ORB, 3, 1,false) | |
859 | end | |
860 | end) | |
861 | repeat | |
862 | Swait() | |
863 | succnearest(ORB.Position,50,80,true) | |
864 | until VACUUM == false | |
865 | CUSTOMMOVEMENT = false | |
866 | succ:remove() | |
867 | harm:disconnect() | |
868 | end | |
869 | ||
870 | function shootbullet() | |
871 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
872 | local bullet = IT("Part",Effects) | |
873 | bullet.Size = VT(1,1,1) | |
874 | bullet.Shape = "Ball" | |
875 | bullet.Material = "Neon" | |
876 | bullet.Color = C3(0.5,0,1) | |
877 | local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,2) | |
878 | bullet.CFrame = ORB.CFrame | |
879 | local bv = Instance.new("BodyVelocity") | |
880 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
881 | bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*200 | |
882 | bv.Parent = bullet | |
883 | bv.Name = "MOVE" | |
884 | local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(9, 11) / 10,true) | |
885 | local HIT = false | |
886 | local harm = bullet.Touched:Connect(function(hit) | |
887 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
888 | HIT = true | |
889 | coroutine.resume(coroutine.create(function() | |
890 | coroutine.resume(coroutine.create(function() | |
891 | for i = 1, 10 do | |
892 | Swait() | |
893 | bullet.Transparency = bullet.Transparency + 0.1 | |
894 | end | |
895 | end)) | |
896 | bullet.Anchored = true | |
897 | bullet.CanCollide = false | |
898 | sparks.Enabled = false | |
899 | local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,7) | |
900 | loop.Volume = 3 | |
901 | CreateSound(BULLETIMPACTSOUND, bullet, 2, MRANDOM(9, 11) / 10,false) | |
902 | for i = 1, 350 do | |
903 | Swait() | |
904 | succnearest(bullet.Position,15,25,false) | |
905 | end | |
906 | sparks2.Enabled = false | |
907 | for i = 1, 10 do | |
908 | Swait() | |
909 | loop.Volume = loop.Volume - (3/10) | |
910 | end | |
911 | bullet:remove() | |
912 | end)) | |
913 | end | |
914 | end) | |
915 | end | |
916 | ||
917 | function shoottoughbullet() | |
918 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false) | |
919 | local bullet = IT("Part",Effects) | |
920 | bullet.Size = VT(3,3,3) | |
921 | bullet.Shape = "Ball" | |
922 | bullet.Material = "Neon" | |
923 | bullet.Color = C3(0.5,0,1) | |
924 | local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,3.5) | |
925 | bullet.CFrame = ORB.CFrame | |
926 | local bv = Instance.new("BodyVelocity") | |
927 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
928 | bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*100 | |
929 | bv.Parent = bullet | |
930 | bv.Name = "MOVE" | |
931 | local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(5, 7) / 10,true) | |
932 | local HIT = false | |
933 | local harm = bullet.Touched:Connect(function(hit) | |
934 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
935 | HIT = true | |
936 | coroutine.resume(coroutine.create(function() | |
937 | coroutine.resume(coroutine.create(function() | |
938 | for i = 1, 10 do | |
939 | Swait() | |
940 | bullet.Transparency = bullet.Transparency + 0.1 | |
941 | end | |
942 | end)) | |
943 | bullet.Anchored = true | |
944 | bullet.CanCollide = false | |
945 | sparks.Enabled = false | |
946 | local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,15) | |
947 | loop.Volume = 3 | |
948 | CreateSound(BULLETIMPACTSOUND, bullet, 6, MRANDOM(5,7) / 10,false) | |
949 | for i = 1, 50 do | |
950 | Swait() | |
951 | succnearest(bullet.Position,25,100,true) | |
952 | end | |
953 | sparks2.Enabled = false | |
954 | for i = 1, 10 do | |
955 | Swait() | |
956 | loop.Volume = loop.Volume - (3/10) | |
957 | end | |
958 | bullet:remove() | |
959 | end)) | |
960 | end | |
961 | end) | |
962 | end | |
963 | ||
964 | function grab() | |
965 | if Mouse.Target.Parent:FindFirstChild("Torso") then | |
966 | local targ = Mouse.Target | |
967 | GRABBED = true | |
968 | targ.Anchored = true | |
969 | CUSTOMMOVEMENT = true | |
970 | grav.position = targ.Position | |
971 | Swait(50) | |
972 | if targ then | |
973 | Swait(5) | |
974 | targ.Anchored = false | |
975 | CUSTOMMOVEMENT = false | |
976 | repeat | |
977 | Swait() | |
978 | targ.CFrame = ORB.CFrame | |
979 | until GRABBED == false or targ == nil | |
980 | GRABBED = false | |
981 | end | |
982 | end | |
983 | end | |
984 | ||
985 | --//=================================\\ | |
986 | --|| ASSIGN THINGS TO KEYS | |
987 | --\\=================================// | |
988 | ||
989 | Humanoid.Changed:connect(function(Jump) | |
990 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
991 | Humanoid.Jump = false | |
992 | end | |
993 | end) | |
994 | ||
995 | function MouseDown(Mouse) | |
996 | if ATTACK == false then | |
997 | end | |
998 | end | |
999 | ||
1000 | function MouseUp(Mouse) | |
1001 | HOLD = false | |
1002 | end | |
1003 | ||
1004 | function KeyDown(Key) | |
1005 | if ATTACK == false then | |
1006 | if Key == "e" and VACUUM == false and FLIGHT == false and GRABBED == false then | |
1007 | Warp() | |
1008 | end | |
1009 | if Key == "z" and VACUUM == false and GRABBED == false then | |
1010 | if FLIGHT == false then | |
1011 | FLIGHT = true | |
1012 | StartFlight() | |
1013 | elseif FLIGHT == true then | |
1014 | FLIGHT = false | |
1015 | end | |
1016 | end | |
1017 | if Key == "h" then | |
1018 | shootbullet() | |
1019 | end | |
1020 | if Key == "]" then | |
1021 | shoottoughbullet() | |
1022 | end | |
1023 | if Key == "c" and VACUUM == false then | |
1024 | if GRABBED == false then | |
1025 | grab() | |
1026 | elseif GRABBED == true then | |
1027 | GRABBED = false | |
1028 | end | |
1029 | end | |
1030 | if Key == "x" then | |
1031 | if VACUUM == false then | |
1032 | VACUUM = true | |
1033 | Vacuum() | |
1034 | elseif VACUUM == true then | |
1035 | VACUUM = false | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | ||
1041 | function KeyUp(Key) | |
1042 | end | |
1043 | ||
1044 | Mouse.Button1Down:connect(function(NEWKEY) | |
1045 | MouseDown(NEWKEY) | |
1046 | end) | |
1047 | Mouse.Button1Up:connect(function(NEWKEY) | |
1048 | MouseUp(NEWKEY) | |
1049 | end) | |
1050 | Mouse.KeyDown:connect(function(NEWKEY) | |
1051 | KeyDown(NEWKEY) | |
1052 | end) | |
1053 | Mouse.KeyUp:connect(function(NEWKEY) | |
1054 | KeyUp(NEWKEY) | |
1055 | end) | |
1056 | ||
1057 | --//=================================\\ | |
1058 | --\\=================================// | |
1059 | ||
1060 | ||
1061 | function unanchor() | |
1062 | if UNANCHOR == true then | |
1063 | g = Character:GetChildren() | |
1064 | for i = 1, #g do | |
1065 | if g[i].ClassName == "Part" then | |
1066 | g[i].Anchored = false | |
1067 | end | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | ||
1072 | ||
1073 | --//=================================\\ | |
1074 | --|| WRAP THE WHOLE SCRIPT UP | |
1075 | --\\=================================// | |
1076 | ||
1077 | Humanoid.Changed:connect(function(Jump) | |
1078 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1079 | Humanoid.Jump = false | |
1080 | end | |
1081 | end) | |
1082 | ||
1083 | local loop = 0 | |
1084 | local aaa = 1/2 | |
1085 | local loop2 = 0 | |
1086 | ||
1087 | while true do | |
1088 | Swait() | |
1089 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1090 | SINE = SINE + CHANGE | |
1091 | if #Effects2>0 then | |
1092 | for e=1,#Effects2 do | |
1093 | if Effects2[e]~=nil then | |
1094 | local Thing=Effects2[e] | |
1095 | if Thing~=nil then | |
1096 | local Part=Thing[1] | |
1097 | local Mode=Thing[2] | |
1098 | local Delay=Thing[3] | |
1099 | local IncX=Thing[4] | |
1100 | local IncY=Thing[5] | |
1101 | local IncZ=Thing[6] | |
1102 | local Part2=Thing[8] | |
1103 | if Thing[1].Transparency<=1 then | |
1104 | if Thing[2]=="Block1" then | |
1105 | Thing[1].CFrame=Thing[1].CFrame | |
1106 | Mesh=Thing[1].Mesh | |
1107 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1108 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1109 | elseif Thing[2]=="Cylinder" then | |
1110 | Mesh=Thing[1].Mesh | |
1111 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1112 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1113 | elseif Thing[2]=="Blood" then | |
1114 | Mesh=Thing[7] | |
1115 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1116 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1117 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1118 | elseif Thing[2]=="Elec" then | |
1119 | Mesh=Thing[1].Mesh | |
1120 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1121 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1122 | elseif Thing[2]=="Disappear" then | |
1123 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1124 | end | |
1125 | else | |
1126 | Part.Parent=nil | |
1127 | table.remove(Effects2,e) | |
1128 | end | |
1129 | end | |
1130 | end | |
1131 | end | |
1132 | end | |
1133 | unanchor() | |
1134 | Humanoid.MaxHealth = "inf" | |
1135 | Humanoid.Health = "inf" | |
1136 | if Rooted == false then | |
1137 | Disable_Jump = false | |
1138 | Humanoid.WalkSpeed = Speed | |
1139 | elseif Rooted == true then | |
1140 | Disable_Jump = true | |
1141 | Humanoid.WalkSpeed = 0 | |
1142 | end | |
1143 | if CUSTOMMOVEMENT == false then | |
1144 | loop = loop + aaa | |
1145 | grav.position = RootPart.CFrame*CF(4,1+loop/10,1).p | |
1146 | if loop == 45/2 then | |
1147 | aaa = -1/2 | |
1148 | elseif loop == -15/2 then | |
1149 | aaa = 1/2 | |
1150 | end | |
1151 | else | |
1152 | end | |
1153 | if PLAYINGMUSIC == true then | |
1154 | Orbmesh.Scale = VT(X+SOUND.PlaybackLoudness/70,Y+SOUND.PlaybackLoudness/70,Z+SOUND.PlaybackLoudness/70) | |
1155 | else | |
1156 | Orbmesh.Scale = VT(X,Y,Z) | |
1157 | end | |
1158 | ORB.Anchored = false | |
1159 | end | |
1160 | ||
1161 | --//=================================\\ | |
1162 | --\\=================================// | |
1163 | ||
1164 | ||
1165 | ||
1166 | ||
1167 | ||
1168 | --//====================================================\\-- | |
1169 | --|| END OF SCRIPT | |
1170 | --\\====================================================//-- |