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UnoPastes

oRB

Mar 19th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. LeftArm.Transparency = 1
  33. RightArm.Transparency = 1
  34. Head.Transparency = 1
  35. Torso.Transparency = 1
  36. LeftLeg.Transparency = 1
  37. RightLeg.Transparency = 1
  38.  
  39. Head.face:remove()
  40.  
  41. for i,v in pairs(Character:children()) do
  42.     if v:IsA("Hat") or v:IsA("Accessory") then
  43.         v:Destroy()
  44.     end
  45. end
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63.  
  64. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  65.     local NEWMESH = IT(MESH)
  66.     if MESH == "SpecialMesh" then
  67.         NEWMESH.MeshType = MESHTYPE
  68.         if MESHID ~= "nil" and MESHID ~= "" then
  69.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  70.         end
  71.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  72.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  73.         end
  74.     end
  75.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  76.     NEWMESH.Scale = SCALE
  77.     NEWMESH.Parent = PARENT
  78.     return NEWMESH
  79. end
  80.  
  81. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  82.     local NEWPART = IT("Part")
  83.     NEWPART.formFactor = FORMFACTOR
  84.     NEWPART.Reflectance = REFLECTANCE
  85.     NEWPART.Transparency = TRANSPARENCY
  86.     NEWPART.CanCollide = false
  87.     NEWPART.Locked = true
  88.     NEWPART.Anchored = true
  89.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  90.     NEWPART.Name = NAME
  91.     NEWPART.Size = SIZE
  92.     NEWPART.Position = Torso.Position
  93.     NEWPART.Material = MATERIAL
  94.     NEWPART:BreakJoints()
  95.     NEWPART.Parent = PARENT
  96.     return NEWPART
  97. end
  98.  
  99.  
  100. --//=================================\\
  101. --||          CUSTOMIZATION
  102. --\\=================================//
  103.  
  104. Class_Name = "Gravity orb friend"
  105. Weapon_Name = "Add-ons"
  106.  
  107. Custom_Colors = {
  108.     Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  109.     Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  110.  
  111.     Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  112.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  113.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  114.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  115.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  116.  
  117.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  118.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  119.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  120.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  121.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  122. }
  123.  
  124.  
  125. Player_Size = 1 --Size of the player.
  126. Animation_Speed = 3
  127. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  128.  
  129. local Speed = 16
  130. local Effects2 = {}
  131.  
  132. --//=================================\\
  133. --||      END OF CUSTOMIZATION
  134. --\\=================================//
  135.  
  136.     local function weldBetween(a, b)
  137.         local weldd = Instance.new("ManualWeld")
  138.         weldd.Part0 = a
  139.         weldd.Part1 = b
  140.         weldd.C0 = CFrame.new()
  141.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  142.         weldd.Parent = a
  143.         return weldd
  144.     end
  145.  
  146. --//=================================\\
  147. --||          USEFUL VALUES
  148. --\\=================================//
  149.  
  150. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  153. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  154. local CO1 = 0
  155. local CO2 = 0
  156. local CO3 = 0
  157. local CO4 = 0
  158. local CHANGEDEFENSE = 0
  159. local CHANGEDAMAGE = 0
  160. local CHANGEMOVEMENT = 0
  161. local ANIM = "Idle"
  162. local ATTACK = false
  163. local EQUIPPED = false
  164. local HOLD = false
  165. local COMBO = 1
  166. local LASTPOINT = nil
  167. local BLCF = nil
  168. local SCFR = nil
  169. local STAGGERHITANIM = false
  170. local STAGGERANIM = false
  171. local STUNANIM = false
  172. local CRITCHANCENUMBER = 0
  173. local IDLENUMBER = 0
  174. local DONUMBER = 0
  175. local HANDIDLE = false
  176. local PLAYINGMUSIC = false
  177. local SINE = 0
  178. local CHANGE = 2 / Animation_Speed
  179. local WALKINGANIM = false
  180. local WALK = 0
  181. local DISABLEJUMPING = false
  182. local HASBEENBLOCKED = false
  183. local STUNDELAYNUMBER = 0
  184. local MANADELAYNUMBER = 0
  185. local SOUND = nil
  186. local SECONDARYMANADELAYNUMBER = 0
  187. local ROBLOXIDLEANIMATION = IT("Animation")
  188. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  189. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  190. --ROBLOXIDLEANIMATION.Parent = Humanoid
  191. local WEAPONGUI = IT("ScreenGui", nil)
  192. WEAPONGUI.Name = "Weapon GUI"
  193. local WEAPONTOOL = IT("HopperBin", nil)
  194. WEAPONTOOL.Name = Weapon_Name
  195. local Weapon = IT("Model")
  196. Weapon.Name = Weapon_Name
  197. local Effects = IT("Folder", Weapon)
  198. Effects.Name = "Effects"
  199. local ANIMATOR = Humanoid.Animator
  200. local ANIMATE = Character.Animate
  201. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  202. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  203. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  204. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  205. local PEWSOUND = {"907527750","907527912","907528019","907530553"}
  206. local BULLETLOOPSOUND = "907530407"
  207. local BULLETIMPACTSOUND = "907532865"
  208. local UNANCHOR = true
  209. local MAGICPARTICLE = "655109389"
  210. local Rooted = false
  211. local GRABBED = false
  212. local X = 10
  213. local Y = 10
  214. local Z = 10
  215. local CUSTOMMOVEMENT = false
  216. local FLIGHT = false
  217. local VACUUM = false
  218.  
  219. --//=================================\\
  220. --\\=================================//
  221.  
  222.  
  223.  
  224.  
  225. --//=================================\\
  226. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  227. --\\=================================//
  228.  
  229. ArtificialHB = Instance.new("BindableEvent", script)
  230. ArtificialHB.Name = "ArtificialHB"
  231.  
  232. script:WaitForChild("ArtificialHB")
  233.  
  234. frame = Frame_Speed
  235. tf = 0
  236. allowframeloss = false
  237. tossremainder = false
  238. lastframe = tick()
  239. script.ArtificialHB:Fire()
  240.  
  241. game:GetService("RunService").Heartbeat:connect(function(s, p)
  242.     tf = tf + s
  243.     if tf >= frame then
  244.         if allowframeloss then
  245.             script.ArtificialHB:Fire()
  246.             lastframe = tick()
  247.         else
  248.             for i = 1, math.floor(tf / frame) do
  249.                 script.ArtificialHB:Fire()
  250.             end
  251.         lastframe = tick()
  252.         end
  253.         if tossremainder then
  254.             tf = 0
  255.         else
  256.             tf = tf - frame * math.floor(tf / frame)
  257.         end
  258.     end
  259. end)
  260.  
  261. --//=================================\\
  262. --\\=================================//
  263.  
  264.  
  265.  
  266.  
  267.  
  268. --//=================================\\
  269. --||          SOME FUNCTIONS
  270. --\\=================================//
  271.  
  272. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  273.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  274. end
  275.  
  276. function PositiveAngle(NUMBER)
  277.     if NUMBER >= 0 then
  278.         NUMBER = 0
  279.     end
  280.     return NUMBER
  281. end
  282.  
  283. function NegativeAngle(NUMBER)
  284.     if NUMBER <= 0 then
  285.         NUMBER = 0
  286.     end
  287.     return NUMBER
  288. end
  289.  
  290. function Swait(NUMBER)
  291.     if NUMBER == 0 or NUMBER == nil then
  292.         ArtificialHB.Event:wait()
  293.     else
  294.         for i = 1, NUMBER do
  295.             ArtificialHB.Event:wait()
  296.         end
  297.     end
  298. end
  299.  
  300. function QuaternionFromCFrame(cf)
  301.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  302.     local trace = m00 + m11 + m22
  303.     if trace > 0 then
  304.         local s = math.sqrt(1 + trace)
  305.         local recip = 0.5 / s
  306.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  307.     else
  308.         local i = 0
  309.         if m11 > m00 then
  310.             i = 1
  311.         end
  312.         if m22 > (i == 0 and m00 or m11) then
  313.             i = 2
  314.         end
  315.         if i == 0 then
  316.             local s = math.sqrt(m00 - m11 - m22 + 1)
  317.             local recip = 0.5 / s
  318.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  319.         elseif i == 1 then
  320.             local s = math.sqrt(m11 - m22 - m00 + 1)
  321.             local recip = 0.5 / s
  322.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  323.         elseif i == 2 then
  324.             local s = math.sqrt(m22 - m00 - m11 + 1)
  325.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326.         end
  327.     end
  328. end
  329.  
  330. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  331.     local xs, ys, zs = x + x, y + y, z + z
  332.     local wx, wy, wz = w * xs, w * ys, w * zs
  333.     local xx = x * xs
  334.     local xy = x * ys
  335.     local xz = x * zs
  336.     local yy = y * ys
  337.     local yz = y * zs
  338.     local zz = z * zs
  339.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  340. end
  341.  
  342. function QuaternionSlerp(a, b, t)
  343.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344.     local startInterp, finishInterp;
  345.     if cosTheta >= 0.0001 then
  346.         if (1 - cosTheta) > 0.0001 then
  347.             local theta = ACOS(cosTheta)
  348.             local invSinTheta = 1 / SIN(theta)
  349.             startInterp = SIN((1 - t) * theta) * invSinTheta
  350.             finishInterp = SIN(t * theta) * invSinTheta
  351.         else
  352.             startInterp = 1 - t
  353.             finishInterp = t
  354.         end
  355.     else
  356.         if (1 + cosTheta) > 0.0001 then
  357.             local theta = ACOS(-cosTheta)
  358.             local invSinTheta = 1 / SIN(theta)
  359.             startInterp = SIN((t - 1) * theta) * invSinTheta
  360.             finishInterp = SIN(t * theta) * invSinTheta
  361.         else
  362.             startInterp = t - 1
  363.             finishInterp = t
  364.         end
  365.     end
  366.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  367. end
  368.  
  369. function Clerp(a, b, t)
  370.     local qa = {QuaternionFromCFrame(a)}
  371.     local qb = {QuaternionFromCFrame(b)}
  372.     local ax, ay, az = a.x, a.y, a.z
  373.     local bx, by, bz = b.x, b.y, b.z
  374.     local _t = 1 - t
  375.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377.  
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379.     local frame = IT("Frame")
  380.     frame.BackgroundTransparency = TRANSPARENCY
  381.     frame.BorderSizePixel = BORDERSIZEPIXEL
  382.     frame.Position = POSITION
  383.     frame.Size = SIZE
  384.     frame.BackgroundColor3 = COLOR
  385.     frame.BorderColor3 = BORDERCOLOR
  386.     frame.Name = NAME
  387.     frame.Parent = PARENT
  388.     return frame
  389. end
  390.  
  391. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  392.     local label = IT("TextLabel")
  393.     label.BackgroundTransparency = 1
  394.     label.Size = UD2(1, 0, 1, 0)
  395.     label.Position = UD2(0, 0, 0, 0)
  396.     label.TextColor3 = C3(255, 255, 255)
  397.     label.TextStrokeTransparency = STROKETRANSPARENCY
  398.     label.TextTransparency = TRANSPARENCY
  399.     label.FontSize = TEXTFONTSIZE
  400.     label.Font = TEXTFONT
  401.     label.BorderSizePixel = BORDERSIZEPIXEL
  402.     label.TextScaled = true
  403.     label.Text = TEXT
  404.     label.Name = NAME
  405.     label.Parent = PARENT
  406.     return label
  407. end
  408.  
  409. function NoOutlines(PART)
  410.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  411. end
  412.  
  413.  
  414. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  415.     local NEWWELD = IT(TYPE)
  416.     NEWWELD.Part0 = PART0
  417.     NEWWELD.Part1 = PART1
  418.     NEWWELD.C0 = C0
  419.     NEWWELD.C1 = C1
  420.     NEWWELD.Parent = PARENT
  421.     return NEWWELD
  422. end
  423.  
  424. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  425.     local NEWSOUND = nil
  426.     coroutine.resume(coroutine.create(function()
  427.         NEWSOUND = IT("Sound", PARENT)
  428.         NEWSOUND.Volume = VOLUME
  429.         NEWSOUND.Pitch = PITCH
  430.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  431.         Swait()
  432.         NEWSOUND:play()
  433.         if DOESLOOP == false then
  434.             repeat Swait() until NEWSOUND.Playing == false
  435.             NEWSOUND:remove()
  436.         elseif DOESLOOP == true then
  437.             NEWSOUND.Looped = true
  438.         end
  439.     end))
  440.     return NEWSOUND
  441. end
  442.  
  443. function CFrameFromTopBack(at, top, back)
  444.     local right = top:Cross(back)
  445.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  446. end
  447.  
  448. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  449.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  450.     local mesh = IT("SpecialMesh",wave)
  451.     mesh.MeshType = "FileMesh"
  452.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  453.     mesh.Scale = VT(size,size,size)
  454.     mesh.Offset = VT(0,0,-size/8)
  455.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  456.     coroutine.resume(coroutine.create(function(PART)
  457.         for i = 1, waitt do
  458.             Swait()
  459.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  460.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  461.             if doesrotate == true then
  462.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  463.             end
  464.             wave.Transparency = wave.Transparency + (0.5/waitt)
  465.             if wave.Transparency > 0.99 then
  466.                 wave:remove()
  467.             end
  468.         end
  469.     end))
  470. end
  471.  
  472. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  473.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  474.     local mesh = IT("SpecialMesh",wave)
  475.     mesh.MeshType = "FileMesh"
  476.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  477.     mesh.Scale = VT(size,size,size)
  478.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  479.     coroutine.resume(coroutine.create(function(PART)
  480.         for i = 1, waitt do
  481.             Swait()
  482.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  483.             if doesrotate == true then
  484.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  485.             end
  486.             wave.Transparency = wave.Transparency + (0.5/waitt)
  487.             if wave.Transparency > 0.99 then
  488.                 wave:remove()
  489.             end
  490.         end
  491.     end))
  492. end
  493.  
  494. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  495.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  496.     local mesh = IT("SpecialMesh",wave)
  497.     mesh.MeshType = "FileMesh"
  498.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  499.     mesh.Scale = VT(size,size,size)
  500.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  501.     coroutine.resume(coroutine.create(function(PART)
  502.         for i = 1, waitt do
  503.             Swait()
  504.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  505.             if doesrotate == true then
  506.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  507.             end
  508.             wave.Transparency = wave.Transparency + (0.5/waitt)
  509.             if wave.Transparency > 0.99 then
  510.                 wave:remove()
  511.             end
  512.         end
  513.     end))
  514. end
  515.  
  516. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  517.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  518.     local mesh = IT("SpecialMesh",wave)
  519.     mesh.MeshType = "FileMesh"
  520.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  521.     mesh.Scale = VT(size,size,size)
  522.     mesh.Offset = VT(0,0,0)
  523.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  524.     coroutine.resume(coroutine.create(function(PART)
  525.         for i = 1, waitt do
  526.             Swait()
  527.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  528.             if doesrotate == true then
  529.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  530.             end
  531.             wave.Transparency = wave.Transparency + (1/waitt)
  532.             if wave.Transparency > 0.99 then
  533.                 wave:remove()
  534.             end
  535.         end
  536.     end))
  537. end
  538.  
  539. function MagicSphere(size,waitt,part,offset,color)
  540.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  541.     local mesh = IT("SpecialMesh",wave)
  542.     mesh.MeshType = "Sphere"
  543.     mesh.Scale = VT(size,size,size)
  544.     mesh.Offset = VT(0,0,0)
  545.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  546.     coroutine.resume(coroutine.create(function(PART)
  547.         for i = 1, waitt do
  548.             Swait()
  549.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  550.             wave.Transparency = wave.Transparency + (1/waitt)
  551.             if wave.Transparency > 0.99 then
  552.                 wave:remove()
  553.             end
  554.         end
  555.     end))
  556. end
  557.  
  558. function clerp(a, b, t)
  559.   return a:lerp(b, t)
  560. end
  561.  
  562. function newBezier(startpos, pos2, pos3, endpos, t)
  563.   local A = clerp(startpos, pos2, t)
  564.   local B = clerp(pos2, pos3, t)
  565.   local C = clerp(pos3, endpos, t)
  566.   local lerp1 = clerp(A, B, t)
  567.   local lerp2 = clerp(B, C, t)
  568.   local cubic = clerp(lerp1, lerp2, t)
  569.   return cubic
  570. end
  571.  
  572. function MagicBlock(size,waitt,part,offset,color)
  573.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  574.     local mesh = IT("BlockMesh",wave)
  575.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  576.     coroutine.resume(coroutine.create(function(PART)
  577.         for i = 1, waitt do
  578.             Swait()
  579.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  580.             wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  581.             wave.Transparency = wave.Transparency + (0.5/waitt)
  582.             if wave.Transparency > 0.99 then
  583.                 wave:remove()
  584.             end
  585.         end
  586.     end))
  587. end
  588.  
  589. local EyeSizes={
  590.     NumberSequenceKeypoint.new(0,1,0),
  591.     NumberSequenceKeypoint.new(1,0.2,0)
  592. }
  593. local EyeTrans={
  594.     NumberSequenceKeypoint.new(0,0.8,0),
  595.     NumberSequenceKeypoint.new(1,1,0)
  596. }
  597. local PE=Instance.new("ParticleEmitter")
  598. PE.LightEmission=0
  599. PE.Size=NumberSequence.new(EyeSizes)
  600. PE.Transparency=NumberSequence.new(EyeTrans)
  601. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  602. PE.Rotation=NumberRange.new(0,360)
  603. PE.Rate=15
  604. PE.Acceleration = Vector3.new(0,75,0)
  605. PE.Drag = 5
  606. PE.Enabled = false
  607. PE.RotSpeed = NumberRange.new(75)
  608. PE.Speed = NumberRange.new(0,0,0)
  609. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  610. PE.ZOffset = 0
  611. PE.Name = "Particles"
  612.  
  613. function CreateParticles(art,accel,drag,rate,type,isenabledbydefault,locked,size)
  614.     local particle = PE:Clone()
  615.     particle.Parent = art
  616.     particle.Acceleration = accel
  617.     particle.Rate = rate
  618.     if type == "Fire" then
  619.         local EyeSizes={
  620.             NumberSequenceKeypoint.new(0,size,size*0.3),
  621.             NumberSequenceKeypoint.new(1,0.2,0.2)
  622.         }
  623.         particle.Size = NumberSequence.new(EyeSizes)
  624.     elseif type == "Smoke" then
  625.         local EyeSizes={
  626.             NumberSequenceKeypoint.new(0,size,0),
  627.             NumberSequenceKeypoint.new(1,size*5,0.5)
  628.         }
  629.         particle.Size = NumberSequence.new(EyeSizes)
  630.     elseif type == "Solid" then
  631.         local EyeSizes={
  632.             NumberSequenceKeypoint.new(0,size,0),
  633.             NumberSequenceKeypoint.new(1,size,0)
  634.         }
  635.         particle.Size = NumberSequence.new(EyeSizes)
  636.     end
  637.     particle.LockedToPart = locked
  638.     particle.Drag = drag
  639.     particle.Texture = "http://www.roblox.com/asset/?id=43997508"
  640.     particle.Enabled = isenabledbydefault
  641. return particle
  642. end
  643.  
  644. --//=================================\\
  645. --\\=================================//
  646.  
  647.  
  648. --//=================================\\
  649. --||         WEAPON CREATION
  650. --\\=================================//
  651.  
  652. if Player_Size ~= 1 then
  653.     for _, v in pairs (Weapon:GetChildren()) do
  654.         if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  655.             local p1 = v.Part1
  656.             v.Part1 = nil
  657.             local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  658.             v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  659.             v.Part1 = p1
  660.         elseif v.ClassName == "Part" then
  661.             for _, b in pairs (v:GetChildren()) do
  662.                 if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  663.                     b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  664.                 end
  665.             end
  666.         end
  667.     end
  668. end
  669.  
  670. for _, c in pairs(Weapon:GetChildren()) do
  671.     if c.ClassName == "Part" then
  672.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  673.     end
  674. end
  675.  
  676. Weapon.Parent = Character
  677.  
  678. Humanoid.Died:connect(function()
  679.     ATTACK = true
  680. end)
  681.  
  682. print(Class_Name.." loaded.")
  683.  
  684. local ORB = IT("Part",Weapon)
  685. ORB.CanCollide = false
  686. ORB.Anchored = false
  687. ORB.CFrame = RootPart.CFrame
  688. ORB.Shape = "Ball"
  689. ORB.Material = "Neon"
  690. ORB.Size = VT(0.2,0.2,0.2)
  691. ORB.Color = C3(0.5,0,1)
  692. local Orbmesh = IT("SpecialMesh",ORB)
  693. Orbmesh.MeshType = "Sphere"
  694. Orbmesh.Scale = VT(10,10,10)
  695. local grav = Instance.new("BodyPosition",ORB)
  696. grav.P = 20000
  697. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  698. grav.position = RootPart.CFrame*CF(3,0.7,-1).p
  699. grav.Name = "GravityForce"
  700. CreateParticles(ORB,VT(0,0,0),0,150,"Solid",true,true,4)
  701.  
  702. --//=================================\\
  703. --\\=================================//
  704.  
  705. function onChatted(msg)
  706.     if msg:sub(1,10) == "Orb, play " then
  707.         local ID = msg:sub(11)
  708.         if SOUND == nil then
  709.             SOUND = CreateSound(ID, ORB, 5, 1, true)
  710.         else
  711.             SOUND:remove()
  712.             SOUND = CreateSound(ID, ORB, 5, 1, true)
  713.         end
  714.         PLAYINGMUSIC = true
  715.     elseif msg == "Orb, stop music" then
  716.     if SOUND ~= nil then
  717.         SOUND:remove()
  718.         PLAYINGMUSIC = false
  719.     elseif msg == "Orb, do you like me?" then
  720.         CreateSound("269597232", ORB, 1, 1, false)
  721.     end
  722.     end
  723. end
  724. Player.Chatted:connect(onChatted)
  725.  
  726. --//=================================\\
  727. --||            ABILITIES
  728. --\\=================================//
  729.  
  730. function turnto(pos,part)
  731.     part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  732. end
  733.  
  734. function Warp()
  735.     ATTACK = true
  736.     Rooted = true
  737.     CUSTOMMOVEMENT = true
  738.     grav.position = RootPart.CFrame.p
  739.     Swait(50)
  740.     CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  741.     for i = 1, 25 do
  742.         Swait()
  743.         X = X + 1
  744.         Y = X
  745.         Z = X
  746.     end
  747.     local weld = weldBetween(Torso,ORB)
  748.     grav.position = VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z)
  749.     Swait(50)
  750.     CUSTOMMOVEMENT = false
  751.     weld:remove()
  752.     for i = 1, 25 do
  753.         Swait()
  754.         X = X - 1
  755.         Y = X
  756.         Z = X
  757.     end
  758.     ATTACK = false
  759.     Rooted = false
  760. end
  761.  
  762. function StartFlight()
  763.     Rooted = true
  764.     CUSTOMMOVEMENT = true
  765.     grav.position = RootPart.Position
  766.     Swait(50)
  767.     grav.P = 500
  768.     CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  769.     for i = 1, 10 do
  770.         Swait()
  771.         X = X - 1
  772.         Y = X
  773.         Z = X
  774.     end
  775.     local weld = weldBetween(Torso,ORB)
  776.     repeat
  777.         Swait()
  778.         grav.position = Mouse.Hit.p
  779.         turnto(Mouse.Hit.p,RootPart)
  780.     until FLIGHT == false
  781.     grav.P = 20000
  782.     CUSTOMMOVEMENT = false
  783.     weld:remove()
  784.     for i = 1, 10 do
  785.         Swait()
  786.         X = X + 1
  787.         Y = X
  788.         Z = X
  789.     end
  790.     Rooted = false
  791. end
  792.  
  793. function succnearest(position,range,force,doesbreak)
  794.     for i,v in ipairs(workspace:GetChildren()) do
  795.     local body = v:GetChildren()
  796.         for part = 1, #body do
  797.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  798.                 if(body[part].Position - position).Magnitude < range then
  799.                     local bv = Instance.new("BodyVelocity")
  800.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  801.                     bv.velocity = CF(body[part].Position,position).lookVector*force
  802.                     bv.Parent = body[part]
  803.                     bv.Name = "SUCC"
  804.                     if v:FindFirstChild("Humanoid") and doesbreak == false then
  805.                         dealdamage(body[part],5,15,0,false,12,2)
  806.                     end
  807.                     if v.ClassName == "Model" and doesbreak == true then
  808.                         v:BreakJoints()
  809.                     end
  810.                     game:GetService("Debris"):AddItem(bv, 0.1)
  811.                 end
  812.             end
  813.         end
  814.         if v.ClassName == "Part" then
  815.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  816.                 local bv = Instance.new("BodyVelocity")
  817.                 bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  818.                 bv.velocity = CF(v.Position,position).lookVector*force
  819.                 bv.Parent = v
  820.                 bv.Name = "SUCC"
  821.                 game:GetService("Debris"):AddItem(bv, 0.1)
  822.             end
  823.         end
  824.     end
  825. end
  826.  
  827. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  828.     if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  829.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  830.         local dmg = math.random(min,max)
  831.         if humanoid.Health > 0 then
  832.             if beserk == true then
  833.                 humanoid.Health = 0
  834.             else
  835.                 --CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  836.                 --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  837.                 if math.random(1,100) < critrate+1 then
  838.                     humanoid.Health = humanoid.Health - dmg*critmultiplier
  839.                     --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  840.                 else
  841.                     humanoid.Health = humanoid.Health - dmg
  842.                     --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  843.                 end
  844.                 local defence = Instance.new("BoolValue",hit.Parent)
  845.                 defence.Name = ("HitBy"..Player.Name)
  846.                 game:GetService("Debris"):AddItem(defence, 0.5)
  847.             end
  848.         end
  849.     end
  850. end
  851.  
  852. function Vacuum()
  853.     CUSTOMMOVEMENT = true
  854.     local succ = CreateSound("319444224", ORB, 0.3, 1, true)
  855.     local harm = ORB.Touched:Connect(function(hit)
  856.         if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Effects and hit.Anchored == false then
  857.             hit:remove()
  858.             CreateSound("261732529", ORB, 3, 1,false)
  859.         end
  860.     end)
  861.     repeat
  862.         Swait()
  863.         succnearest(ORB.Position,50,80,true)
  864.     until VACUUM == false
  865.     CUSTOMMOVEMENT = false
  866.     succ:remove()
  867.     harm:disconnect()
  868. end
  869.  
  870. function shootbullet()
  871.     CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  872.     local bullet = IT("Part",Effects)
  873.     bullet.Size = VT(1,1,1)
  874.     bullet.Shape = "Ball"
  875.     bullet.Material = "Neon"
  876.     bullet.Color = C3(0.5,0,1)
  877.     local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,2)
  878.     bullet.CFrame = ORB.CFrame
  879.     local bv = Instance.new("BodyVelocity")
  880.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  881.     bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*200
  882.     bv.Parent = bullet
  883.     bv.Name = "MOVE"
  884.     local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(9, 11) / 10,true)
  885.     local HIT = false
  886.     local harm = bullet.Touched:Connect(function(hit)
  887.         if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  888.             HIT = true
  889.             coroutine.resume(coroutine.create(function()
  890.                 coroutine.resume(coroutine.create(function()
  891.                     for i = 1, 10 do
  892.                         Swait()
  893.                         bullet.Transparency = bullet.Transparency + 0.1
  894.                     end
  895.                 end))
  896.                 bullet.Anchored = true
  897.                 bullet.CanCollide = false
  898.                 sparks.Enabled = false
  899.                 local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,7)
  900.                 loop.Volume = 3
  901.                 CreateSound(BULLETIMPACTSOUND, bullet, 2, MRANDOM(9, 11) / 10,false)
  902.                 for i = 1, 350 do
  903.                     Swait()
  904.                     succnearest(bullet.Position,15,25,false)
  905.                 end
  906.                 sparks2.Enabled = false
  907.                 for i = 1, 10 do
  908.                     Swait()
  909.                     loop.Volume = loop.Volume - (3/10)
  910.                 end
  911.                 bullet:remove()
  912.             end))
  913.         end
  914.     end)
  915. end
  916.  
  917. function shoottoughbullet()
  918.     CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ORB, 2, MRANDOM(8, 9) / 10,false)
  919.     local bullet = IT("Part",Effects)
  920.     bullet.Size = VT(3,3,3)
  921.     bullet.Shape = "Ball"
  922.     bullet.Material = "Neon"
  923.     bullet.Color = C3(0.5,0,1)
  924.     local sparks = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,3.5)
  925.     bullet.CFrame = ORB.CFrame
  926.     local bv = Instance.new("BodyVelocity")
  927.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  928.     bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*100
  929.     bv.Parent = bullet
  930.     bv.Name = "MOVE"
  931.     local loop = CreateSound(BULLETLOOPSOUND, bullet, 0.6, MRANDOM(5, 7) / 10,true)
  932.     local HIT = false
  933.     local harm = bullet.Touched:Connect(function(hit)
  934.         if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  935.             HIT = true
  936.             coroutine.resume(coroutine.create(function()
  937.                 coroutine.resume(coroutine.create(function()
  938.                     for i = 1, 10 do
  939.                         Swait()
  940.                         bullet.Transparency = bullet.Transparency + 0.1
  941.                     end
  942.                 end))
  943.                 bullet.Anchored = true
  944.                 bullet.CanCollide = false
  945.                 sparks.Enabled = false
  946.                 local sparks2 = CreateParticles(bullet,VT(0,0,0),0,150,"Solid",true,true,15)
  947.                 loop.Volume = 3
  948.                 CreateSound(BULLETIMPACTSOUND, bullet, 6, MRANDOM(5,7) / 10,false)
  949.                 for i = 1, 50 do
  950.                     Swait()
  951.                     succnearest(bullet.Position,25,100,true)
  952.                 end
  953.                 sparks2.Enabled = false
  954.                 for i = 1, 10 do
  955.                     Swait()
  956.                     loop.Volume = loop.Volume - (3/10)
  957.                 end
  958.                 bullet:remove()
  959.             end))
  960.         end
  961.     end)
  962. end
  963.  
  964. function grab()
  965.     if Mouse.Target.Parent:FindFirstChild("Torso") then
  966.         local targ = Mouse.Target
  967.         GRABBED = true
  968.         targ.Anchored = true
  969.         CUSTOMMOVEMENT = true
  970.         grav.position = targ.Position
  971.         Swait(50)
  972.         if targ then
  973.             Swait(5)
  974.             targ.Anchored = false
  975.             CUSTOMMOVEMENT = false
  976.             repeat
  977.                 Swait()
  978.                 targ.CFrame = ORB.CFrame
  979.             until GRABBED == false or targ == nil
  980.             GRABBED = false
  981.         end
  982.     end
  983. end
  984.  
  985. --//=================================\\
  986. --||      ASSIGN THINGS TO KEYS
  987. --\\=================================//
  988.  
  989. Humanoid.Changed:connect(function(Jump)
  990.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  991.         Humanoid.Jump = false
  992.     end
  993. end)
  994.  
  995. function MouseDown(Mouse)
  996.     if ATTACK == false then
  997.     end
  998. end
  999.  
  1000. function MouseUp(Mouse)
  1001. HOLD = false
  1002. end
  1003.  
  1004. function KeyDown(Key)
  1005.     if ATTACK == false then
  1006.         if Key == "e" and VACUUM == false and FLIGHT == false and GRABBED == false then
  1007.             Warp()
  1008.         end
  1009.         if Key == "z" and VACUUM == false and GRABBED == false then
  1010.             if FLIGHT == false then
  1011.                 FLIGHT = true
  1012.                 StartFlight()
  1013.             elseif FLIGHT == true then
  1014.                 FLIGHT = false
  1015.             end
  1016.         end
  1017.         if Key == "h" then
  1018.             shootbullet()
  1019.         end
  1020.         if Key == "]" then
  1021.             shoottoughbullet()
  1022.         end
  1023.         if Key == "c" and VACUUM == false then
  1024.             if GRABBED == false then
  1025.                 grab()
  1026.             elseif GRABBED == true then
  1027.                 GRABBED = false
  1028.             end
  1029.         end
  1030.         if Key == "x" then
  1031.             if VACUUM == false then
  1032.                 VACUUM = true
  1033.                 Vacuum()
  1034.             elseif VACUUM == true then
  1035.                 VACUUM = false
  1036.             end
  1037.         end
  1038.     end
  1039. end
  1040.  
  1041. function KeyUp(Key)
  1042. end
  1043.  
  1044.     Mouse.Button1Down:connect(function(NEWKEY)
  1045.         MouseDown(NEWKEY)
  1046.     end)
  1047.     Mouse.Button1Up:connect(function(NEWKEY)
  1048.         MouseUp(NEWKEY)
  1049.     end)
  1050.     Mouse.KeyDown:connect(function(NEWKEY)
  1051.         KeyDown(NEWKEY)
  1052.     end)
  1053.     Mouse.KeyUp:connect(function(NEWKEY)
  1054.         KeyUp(NEWKEY)
  1055.     end)
  1056.  
  1057. --//=================================\\
  1058. --\\=================================//
  1059.  
  1060.  
  1061. function unanchor()
  1062.     if UNANCHOR == true then
  1063.         g = Character:GetChildren()
  1064.         for i = 1, #g do
  1065.             if g[i].ClassName == "Part" then
  1066.                 g[i].Anchored = false
  1067.             end
  1068.         end
  1069.     end
  1070. end
  1071.  
  1072.  
  1073. --//=================================\\
  1074. --||    WRAP THE WHOLE SCRIPT UP
  1075. --\\=================================//
  1076.  
  1077. Humanoid.Changed:connect(function(Jump)
  1078.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1079.         Humanoid.Jump = false
  1080.     end
  1081. end)
  1082.  
  1083. local loop = 0
  1084. local aaa = 1/2
  1085. local loop2 = 0
  1086.  
  1087. while true do
  1088.     Swait()
  1089.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1090.     SINE = SINE + CHANGE
  1091. if #Effects2>0 then
  1092. for e=1,#Effects2 do
  1093. if Effects2[e]~=nil then
  1094. local Thing=Effects2[e]
  1095. if Thing~=nil then
  1096. local Part=Thing[1]
  1097. local Mode=Thing[2]
  1098. local Delay=Thing[3]
  1099. local IncX=Thing[4]
  1100. local IncY=Thing[5]
  1101. local IncZ=Thing[6]
  1102. local Part2=Thing[8]
  1103. if Thing[1].Transparency<=1 then
  1104. if Thing[2]=="Block1" then
  1105. Thing[1].CFrame=Thing[1].CFrame
  1106. Mesh=Thing[1].Mesh
  1107. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1108. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1109. elseif Thing[2]=="Cylinder" then
  1110. Mesh=Thing[1].Mesh
  1111. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1112. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1113. elseif Thing[2]=="Blood" then
  1114. Mesh=Thing[7]
  1115. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1116. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1117. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1118. elseif Thing[2]=="Elec" then
  1119. Mesh=Thing[1].Mesh
  1120. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1121. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1122. elseif Thing[2]=="Disappear" then
  1123. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1124. end
  1125. else
  1126. Part.Parent=nil
  1127. table.remove(Effects2,e)
  1128. end
  1129. end
  1130. end
  1131. end
  1132. end
  1133. unanchor()
  1134. Humanoid.MaxHealth = "inf"
  1135. Humanoid.Health = "inf"
  1136. if Rooted == false then
  1137.     Disable_Jump = false
  1138.     Humanoid.WalkSpeed = Speed
  1139. elseif Rooted == true then
  1140.     Disable_Jump = true
  1141.     Humanoid.WalkSpeed = 0
  1142. end
  1143. if CUSTOMMOVEMENT == false then
  1144.     loop = loop + aaa
  1145.     grav.position = RootPart.CFrame*CF(4,1+loop/10,1).p
  1146.     if loop == 45/2 then
  1147.         aaa = -1/2
  1148.     elseif loop == -15/2 then
  1149.         aaa = 1/2
  1150.     end
  1151. else
  1152. end
  1153. if PLAYINGMUSIC == true then
  1154.     Orbmesh.Scale = VT(X+SOUND.PlaybackLoudness/70,Y+SOUND.PlaybackLoudness/70,Z+SOUND.PlaybackLoudness/70)
  1155. else
  1156.     Orbmesh.Scale = VT(X,Y,Z)
  1157. end
  1158.     ORB.Anchored = false
  1159. end
  1160.  
  1161. --//=================================\\
  1162. --\\=================================//
  1163.  
  1164.  
  1165.  
  1166.  
  1167.  
  1168. --//====================================================\\--
  1169. --||                     END OF SCRIPT
  1170. --\\====================================================//--
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