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1
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2
local RealPlayer = Player
3
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 then else print'bru' while wait() do error'stuP' end end
4-
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
4+
5
plr = owner
6
char = plr.Character
7
ra = char["Right Arm"]
8
la = char["Left Arm"]
9
hed = char.Head
10
root = char.HumanoidRootPart
11
hum = char.Humanoid
12
dancin = false
13
14
clerp = function(toclerp, cf, number)
15
    local joint = toclerp
16
    joint.C0 = joint.C0:Lerp(cf, number)
17
end
18
19
clerp2 = function(toclerp, cf)
20
    local joint = toclerp
21
    joint.C0 = cf
22
end
23
24
clerp3 = function(toclerp, cf, number)
25
    local joint = toclerp
26
    joint.C1 = joint.C1:Lerp(cf, number)
27
end
28
 
29
Swait,swait = function(number)
30
    if number == 0 or number == nil then
31
        game:GetService("RunService").Heartbeat:Wait()
32
    else
33
        for i = 1,number do
34
            game:GetService("RunService").Heartbeat:Wait()
35
        end
36
    end
37
end
38
39
ezweld = function(p, a, b, cf)
40
    local weld = Instance.new("Weld",p)
41
    weld.Part0 = a
42
    weld.Part1 = b
43
    weld.C0 = cf
44
    return weld
45
end
46
47
NewSound = function(p, id, pit, vol, loop)
48
    local Sound = Instance.new("Sound",p)
49
    Sound.Pitch = pit
50
    Sound.Volume = vol
51
    Sound.SoundId = "rbxassetid://" ..id
52
    Sound.Looped = loop
53
    Sound:Play()
54
    return Sound
55
end
56
57
IT = Instance.new
58
Rad = math.rad
59
Cos = math.cos
60
Sin = math.sin
61
BrickC = BrickColor.new
62
C3 = Color3.new
63
VT = Vector3.new
64
65
anim = "Idle"
66
attack = false
67
local RS = char.Torso["Right Shoulder"]
68
local LS = char.Torso["Left Shoulder"]
69
local RH = char.Torso["Right Hip"]
70
local LH = char.Torso["Left Hip"]
71
local neck = char.Torso["Neck"]
72
local root = char.HumanoidRootPart
73
local rootj = root.RootJoint
74
local sine = 0
75
local RSnor = RS.C0
76
local LSnor = LS.C0
77
local RHnor = RH.C0
78
local LHnor = LH.C0
79
local RSnor2 = RS.C1
80
local LSnor2 = LS.C1
81
local RHnor2 = RH.C1
82
local LHnor2 = LH.C1
83
local rootjnor = rootj.C0
84
local necknor = neck.C0
85
local tors = char.Torso
86
hum.Animator:remove()
87
mouse = plr:GetMouse()
88
hold = false
89
Debris = game:GetService("Debris")
90
91
sped = 16
92
keyhold = false
93
spino = 0
94
hito = true
95
96
function RayCast(Position, Direction, Range, Ignore)
97
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
98
end
99
100
bike = false
101
102
sizo = 2
103
local part = Instance.new("Part",char)
104
part.Size = Vector3.new(0.1, 0.1, 0.1)
105
part.CanCollide = false
106
part.Transparency = 1
107
local mesh = Instance.new("SpecialMesh",part)
108
mesh.MeshId = "rbxassetid://189852118"
109
mesh.Scale = Vector3.new(1, 1, 1)*sizo
110
mesh.Offset = Vector3.new(0, 0, 0)
111
local weld = ezweld(char, part, root, CFrame.new(0, 1, 0.86) * CFrame.Angles(0, Rad(0), 0))
112
wnor = weld.C0
113
114
function ride()
115
	if bike == true then
116
		bike = false
117
		part.Transparency = 1
118
		hum.WalkSpeed = 20
119
	else
120
		hum.WalkSpeed = 45
121
		bike = true
122
		part.Transparency = 0
123
	end
124
end
125
126
function wheelie()
127
	if bike == true then
128
		attack = true
129
		local bv = Instance.new("BodyVelocity", root)
130
		bv.MaxForce = Vector3.new(math.huge, 0, math.huge)
131
		bv.Velocity = root.CFrame.lookVector * 75
132
		weld.C0 = weld.C0:lerp(CFrame.new(0, 1, 1) * CFrame.Angles(Rad(-35), Rad(0), 0), 0.3)
133
		for i = 1,4 do
134
			Swait()
135
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
136
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
137
			clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
138
			clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
139
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
140
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
141
		end
142
		for i = 1,35 do
143
			Swait()
144
			bv.Velocity = root.CFrame.lookVector * 75
145
			clerp(weld, CFrame.new(0, 1, 1) * CFrame.Angles(Rad(-35), Rad(0), 0), 0.3)
146
			clerp(rootj, rootjnor * CFrame.new(0, 0, 1.1) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
147
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.3)
148
			clerp(RH, RHnor * CFrame.new(0.5, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
149
			clerp(LH, LHnor * CFrame.new(-0.5, 0.15, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(25)), 0.3)
150
			clerp(RS, RSnor * CFrame.new(0.75, 0, 0) * CFrame.Angles(Rad(15), Rad(15), Rad(55)), 0.3)
151
			clerp(LS, LSnor * CFrame.new(-0.75, 0.15, 0) * CFrame.Angles(Rad(15), Rad(-15), Rad(-55)), 0.3)
152
		end
153
		bv:Destroy()
154
		attack = false
155
	end
156
end
157
158
function spade()
159
	--1
160
	local spade = Instance.new("Part",char)
161
	spade.CanCollide = false
162
	spade.Transparency = 0
163
	local mesh = Instance.new("SpecialMesh",spade)
164
	mesh.MeshId = "rbxassetid://2760895053"
165
	mesh.Scale = Vector3.new(1, 1, 1)
166
	mesh.Offset = Vector3.new(0, 0, 0)
167
	spade.CFrame = root.CFrame * CFrame.new(2.5, 0, 1.5) * CFrame.Angles(0, Rad(45), 0)
168
	local bv = Instance.new("BodyVelocity", spade)
169
	bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
170
	bv.Velocity = spade.CFrame.lookVector * 75
171
	Debris:AddItem(spade, 6)
172
	spade.Touched:connect(function(hit)
173
		local dud = hit.Parent
174
		local speen = spade
175
		if dud and dud ~= char then
176
			for i,v in pairs (dud:children()) do
177
				if v:IsA("Humanoid") then
178
					v.Health = v.Health - 15
179
					speen:Destroy()
180
				end
181
			end
182
		end
183
	end)
184
	--2
185
	local spade = Instance.new("Part",char)
186
	spade.CanCollide = false
187
	spade.Transparency = 0
188
	local mesh = Instance.new("SpecialMesh",spade)
189
	mesh.MeshId = "rbxassetid://2760895053"
190
	mesh.Scale = Vector3.new(1, 1, 1)
191
	mesh.Offset = Vector3.new(0, 0, 0)
192
	spade.CFrame = root.CFrame * CFrame.new(1.25, 0, 1.5) * CFrame.Angles(0, Rad(23), 0)
193
	local bv = Instance.new("BodyVelocity", spade)
194
	bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
195
	bv.Velocity = spade.CFrame.lookVector * 75
196
	Debris:AddItem(spade, 6)
197
	spade.Touched:connect(function(hit)
198
		local dud = hit.Parent
199
		local speen = spade
200
		if dud and dud ~= char then
201
			for i,v in pairs (dud:children()) do
202
				if v:IsA("Humanoid") then
203
					v.Health = v.Health - 15
204
					speen:Destroy()
205
				end
206
			end
207
		end
208
	end)
209
	--3
210
	local spade = Instance.new("Part",char)
211
	spade.CanCollide = false
212
	spade.Transparency = 0
213
	local mesh = Instance.new("SpecialMesh",spade)
214
	mesh.MeshId = "rbxassetid://2760895053"
215
	mesh.Scale = Vector3.new(1, 1, 1)
216
	mesh.Offset = Vector3.new(0, 0, 0)
217
	spade.CFrame = root.CFrame * CFrame.new(0, 0, 1.5) * CFrame.Angles(0, Rad(0), 0)
218
	local bv = Instance.new("BodyVelocity", spade)
219
	bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
220
	bv.Velocity = spade.CFrame.lookVector * 75
221
	Debris:AddItem(spade, 6)
222
	spade.Touched:connect(function(hit)
223
		local dud = hit.Parent
224
		local speen = spade
225
		if dud and dud ~= char then
226
			for i,v in pairs (dud:children()) do
227
				if v:IsA("Humanoid") then
228
					v.Health = v.Health - 15
229
					speen:Destroy()
230
				end
231
			end
232
		end
233
	end)
234
	--4
235
	local spade = Instance.new("Part",char)
236
	spade.CanCollide = false
237
	spade.Transparency = 0
238
	local mesh = Instance.new("SpecialMesh",spade)
239
	mesh.MeshId = "rbxassetid://2760895053"
240
	mesh.Scale = Vector3.new(1, 1, 1)
241
	mesh.Offset = Vector3.new(0, 0, 0)
242
	spade.CFrame = root.CFrame * CFrame.new(-1.25, 0, 1.5) * CFrame.Angles(0, Rad(-23), 0)
243
	local bv = Instance.new("BodyVelocity", spade)
244
	bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
245
	bv.Velocity = spade.CFrame.lookVector * 75
246
	Debris:AddItem(spade, 6)
247
	spade.Touched:connect(function(hit)
248
		local dud = hit.Parent
249
		local speen = spade
250
		if dud and dud ~= char then
251
			for i,v in pairs (dud:children()) do
252
				if v:IsA("Humanoid") then
253
					v.Health = v.Health - 15
254
					speen:Destroy()
255
				end
256
			end
257
		end
258
	end)
259
	--5
260
	local spade = Instance.new("Part",char)
261
	spade.CanCollide = false
262
	spade.Transparency = 0
263
	local mesh = Instance.new("SpecialMesh",spade)
264
	mesh.MeshId = "rbxassetid://2760895053"
265
	mesh.Scale = Vector3.new(1, 1, 1)
266
	mesh.Offset = Vector3.new(0, 0, 0)
267
	spade.CFrame = root.CFrame * CFrame.new(-2.5, 0, 1.5) * CFrame.Angles(0, Rad(-45), 0)
268
	local bv = Instance.new("BodyVelocity", spade)
269
	bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
270
	bv.Velocity = spade.CFrame.lookVector * 75
271
	Debris:AddItem(spade, 6)
272
	spade.Touched:connect(function(hit)
273
		local dud = hit.Parent
274
		local speen = spade
275
		if dud and dud ~= char then
276
			for i,v in pairs (dud:children()) do
277
				if v:IsA("Humanoid") then
278
					v.Health = v.Health - 15
279
					speen:Destroy()
280
				end
281
			end
282
		end
283
	end)
284
end
285
286
local haha = NewSound(hed, 2583816610, 1, 10, false)
287
haha:Stop()
288
289
function laff()
290
	if bike == true then
291
		attack = true
292
		haha:Play()
293
		for i = 1,125 do
294
			Swait()
295
			clerp(rootj, rootjnor * CFrame.new(0, 0, 1.1) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.3)
296
			clerp(neck, necknor * CFrame.new(0, 0, 0.1 + 0.1 * Cos(sine / 3.5)) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
297
			clerp(RH, RHnor * CFrame.new(0.5, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(25)), 0.3)
298
			clerp(LH, LHnor * CFrame.new(-0.5, 0.15, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
299
			clerp(RS, RSnor * CFrame.new(0.85, 0, 0) * CFrame.Angles(Rad(15), Rad(15), Rad(90)), 0.3)
300
			clerp(LS, LSnor * CFrame.new(-0.85, 0.15, 0) * CFrame.Angles(Rad(15), Rad(-15), Rad(-90)), 0.3)
301
		end
302
		haha:Stop()
303
		attack = false
304
	end
305
end
306
307
mouse.KeyDown:connect(function(key)
308
	if key == "e" then
309
		ride()
310
	end
311
	if key == "r" and attack == false then
312
		wheelie()
313
	end
314
	if key == "t" and attack == false then
315
		laff()
316
	end
317
end)
318
319
mouse.Button1Down:connect(function()
320
	spade()
321
end)
322
323
while true do
324
	Swait()
325
	sine = sine + 1
326
	local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
327
	local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
328
	local WALKSPEEDVALUE = 8 / (sped / 16)
329
	torsverticalvel = root.Velocity.y
330
	hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
331
	if TORSOVELOCITY < 1 and hitfloor ~= nil then
332
		anim = "Idle"
333
		if attack == false and bike == false then
334
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0.045 * Cos(sine / 18.5)) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
335
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
336
			clerp(RH, RHnor * CFrame.new(0, -0.025 * Cos(sine / 18.5), 0) * CFrame.Angles(Rad(-11), Rad(0), Rad(0)), 0.3)
337
			clerp(LH, LHnor * CFrame.new(0, -0.025 * Cos(sine / 18.5), 0) * CFrame.Angles(Rad(-17), Rad(0), Rad(0)), 0.3)
338
			clerp(RS, RSnor * CFrame.new(0, -0.85 + 0.1 * Sin(sine / (18.5)), 0.65) * CFrame.Angles(Rad(-115 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
339
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
340
		elseif attack == false and bike == true then
341
			clerp(weld, wnor, 0.3)
342
			clerp(rootj, rootjnor * CFrame.new(0, 0, 1.1) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.3)
343
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.3)
344
			clerp(RH, RHnor * CFrame.new(0.5, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(25)), 0.3)
345
			clerp(LH, LHnor * CFrame.new(-0.5, 0.15, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
346
			clerp(RS, RSnor * CFrame.new(0.85, 0, 0) * CFrame.Angles(Rad(15), Rad(15), Rad(90)), 0.3)
347
			clerp(LS, LSnor * CFrame.new(-0.85, 0.15, 0) * CFrame.Angles(Rad(15), Rad(-15), Rad(-90)), 0.3)
348
		end
349
	elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
350
		anim = "Walk"
351
		if attack == false and bike == false then
352
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0.045 * Cos(sine / 18.5)) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.3)
353
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-45)), 0.3)
354
			clerp(RH, RHnor * CFrame.new(0.35, -0.025 * Cos(sine / 18.5), -0.15) * CFrame.Angles(Rad(-18), Rad(45), Rad(0)), 0.3)
355
			clerp(LH, LHnor * CFrame.new(0, -0.025 * Cos(sine / 18.5), 0) * CFrame.Angles(Rad(-17), Rad(0), Rad(0)), 0.3)
356
			clerp(RS, RSnor * CFrame.new(0, -0.85 + 0.1 * Sin(sine / (18.5)), 0.65) * CFrame.Angles(Rad(-115 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
357
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-6 + 3 * Sin(sine / (18.5))), Rad(0), Rad(0)), 0.3)
358
		elseif attack == false and bike == true then
359
			clerp(weld, wnor, 0.3)
360
			clerp(rootj, rootjnor * CFrame.new(0, 0, 1.1) * CFrame.Angles(Rad(15), Rad(0), Rad(0)), 0.3)
361
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-15), Rad(0), Rad(0)), 0.3)
362
			clerp(RH, RHnor * CFrame.new(0.5, 0, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(25)), 0.3)
363
			clerp(LH, LHnor * CFrame.new(-0.5, 0.15, 0) * CFrame.Angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
364
			clerp(RS, RSnor * CFrame.new(0.85, 0, 0) * CFrame.Angles(Rad(15), Rad(15), Rad(90)), 0.3)
365
			clerp(LS, LSnor * CFrame.new(-0.85, 0.15, 0) * CFrame.Angles(Rad(15), Rad(-15), Rad(-90)), 0.3)
366
		end
367
	elseif torsverticalvel > 0.5 and hitfloor == nil then
368
		anim = "Jump"
369
		if attack == false then
370
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
371
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
372
			clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
373
			clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
374
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
375
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
376
		end
377
	elseif torsverticalvel < 0.5 and hitfloor == nil then
378
		anim = "Fall"
379
		if attack == false then
380
			clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
381
			clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
382
			clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
383
			clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
384
			clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
385
			clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
386
		end
387
	end
388
end