SHOW:
|
|
- or go back to the newest paste.
1 | - | warn("Due to logger so i need to leak this") |
1 | + | --usage |
2 | - | warn("also nameclan gonna showcase this too soon") |
2 | + | |
3 | - | --//====================================================\\- |
3 | + | local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))() |
4 | - | --|| CHAOTIC GLITCHER |
4 | + | |
5 | - | --|| ALL PURPOSE SWITCHER... |
5 | + | |
6 | - | --|| CHAOTIC GLITCHER BY WANTH092 |
6 | + | FEService:FullNetwork() |
7 | - | --|| EDIT HELPING BY KILLERZTH_1596 |
7 | + | |
8 | - | --\\====================================================//-- |
8 | + | print(game.Players.LocalPlayer.SimulationRadius) |
9 | --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY | |
10 | - | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} |
10 | + | local v3_net, v3_808 = Vector3.new(5000, 25.1, 0), Vector3.new(8, 0, 8) |
11 | - | do |
11 | + | local function getNetlessVelocity(realPartVelocity) |
12 | - | script.Parent = owner.Character |
12 | + | local mag = realPartVelocity.Magnitude |
13 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
13 | + | if mag > 1 then |
14 | - | local function NewFakeEvent() |
14 | + | local unit = realPartVelocity.Unit |
15 | - | local Bind = Instance.new("BindableEvent") |
15 | + | if (unit.Y > 0.25) or (unit.Y < -0.75) then |
16 | - | local Fake;Fake = {Connections = {}, |
16 | + | return unit * (25.1 / unit.Y) |
17 | - | fakeEvent=true; |
17 | + | |
18 | - | Connect=function(self,Func) |
18 | + | |
19 | - | Bind.Event:connect(Func) |
19 | + | return v3_net + realPartVelocity * v3_808 |
20 | - | self.Connections[Bind] = true |
20 | + | |
21 | - | return setmetatable({Connected = true},{ |
21 | + | local simradius = "shp" --simulation radius (net bypass) method |
22 | - | __index = function (self,Index) |
22 | + | --"shp" - sethiddenproperty |
23 | - | if Index:lower() == "disconnect" then |
23 | + | --"ssr" - setsimulationradius |
24 | - | return function() Fake.Connections[Bind] = false;self.Connected = false end |
24 | + | --false - disable |
25 | local simrad = 1000 --simulation radius value | |
26 | - | return Fake[Index] |
26 | + | local healthHide = true --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only) |
27 | - | end; |
27 | + | local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4) |
28 | - | __tostring = function() return "Connection" end; |
28 | + | local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only) |
29 | - | }) |
29 | + | local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part |
30 | - | end} |
30 | + | local noclipAllParts = true --set it to true if you want noclip |
31 | - | Fake.connect = Fake.Connect;return Fake; |
31 | + | local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character |
32 | local newanimate = true --disables the animate script and enables after reanimation | |
33 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} |
33 | + | local discharscripts = true --disables all localScripts parented to your character before reanimation |
34 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} |
34 | + | local R15toR6 = true --tries to convert your character to r6 if its r15 |
35 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
35 | + | local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0) |
36 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
36 | + | local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState) |
37 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
37 | + | local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation |
38 | - | local function TriggerEvent(self,Event,...) |
38 | + | local hedafterneck = true --disable aligns for head and enable after neck or torso is removed |
39 | - | local Trigger = Mouse[Event] |
39 | + | local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay |
40 | - | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
40 | + | local method = 2 --reanimation method |
41 | - | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
41 | + | --methods |
42 | --0 - breakJoints (takes [loadtime] seconds to load) | |
43 | --1 - limbs | |
44 | - | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent |
44 | + | --2 - limbs + anti respawn |
45 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
45 | + | --3 - limbs + breakJoints after [loadtime] seconds |
46 | - | if FiredBy.Name ~= owner.Name then return end |
46 | + | --4 - remove humanoid + breakJoints |
47 | - | if Input.MouseEvent then |
47 | + | --5 - remove humanoid + limbst |
48 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
48 | + | local alignmode = 3 --AlignPosition mode |
49 | --modes: | |
50 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
50 | + | --1 - AlignPosition rigidity enabled true |
51 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
51 | + | --2 - 2 AlignPositions rigidity enabled both true and false |
52 | - | for _,Action in pairs(ContextActionService.Actions) do |
52 | + | --3 - AlignPosition rigidity enabled false |
53 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
53 | + | --4 - CFrame |
54 | local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging | |
55 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
55 | + | --the fling function |
56 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
56 | + | --usage: fling(target, duration, velocity) |
57 | --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided)) | |
58 | --duration (fling time in seconds) can be set to a number or a string convertable to the number (0.5s if not provided), | |
59 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
59 | + | --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided) |
60 | - | Event.Parent = NLS([[ |
60 | + | |
61 | - | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() |
61 | + | local lp = game:GetService("Players").LocalPlayer |
62 | - | local Input = function(Input,gameProcessedEvent) |
62 | + | local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui") |
63 | - | if gameProcessedEvent then return end |
63 | + | local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped |
64 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
64 | + | local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp |
65 | local cf, v3 = CFrame.new, Vector3.new | |
66 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
66 | + | local angles = CFrame.Angles |
67 | - | local Hit,Target |
67 | + | local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0) |
68 | - | while wait(1/30) do |
68 | + | |
69 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
69 | + | local c = lp.Character |
70 | - | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
70 | + | if not (c and c.Parent) then |
71 | return | |
72 | end | |
73 | - | ]],owner.Character) |
73 | + | |
74 | c:GetPropertyChangedSignal("Parent"):Connect(function() | |
75 | - | RealGame = game;game = setmetatable({},{ |
75 | + | if not (c and c.Parent) then |
76 | - | __index = function (self,Index) |
76 | + | c = nil |
77 | - | local Sandbox = function (Thing) |
77 | + | |
78 | - | if Thing:IsA("Player") then |
78 | + | |
79 | - | local RealPlayer = Thing |
79 | + | |
80 | - | return setmetatable({},{ |
80 | + | local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA |
81 | - | __index = function (self,Index) |
81 | + | |
82 | - | local Type = type(RealPlayer[Index]) |
82 | + | local function gp(parent, name, className) |
83 | - | if Type == "function" then |
83 | + | if typeof(parent) == "Instance" then |
84 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
84 | + | for i, v in pairs(getchildren(parent)) do |
85 | - | return function (self)return InternalData["Mouse"] end |
85 | + | if (v.Name == name) and isa(v, className) then |
86 | - | end |
86 | + | return v |
87 | - | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
87 | + | |
88 | - | end |
88 | + | |
89 | - | return RealPlayer[Index] |
89 | + | |
90 | - | end; |
90 | + | return nil |
91 | - | __tostring = function(self) return RealPlayer.Name end |
91 | + | |
92 | - | }) |
92 | + | |
93 | local fenv = getfenv() | |
94 | ||
95 | - | if RealGame[Index] then |
95 | + | local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop |
96 | - | local Type = type(RealGame[Index]) |
96 | + | local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad |
97 | - | if Type == "function" then |
97 | + | |
98 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
98 | + | healthHide = healthHide and ((method == 0) or (method == 3)) and gp(c, "Head", "BasePart") |
99 | - | return function (self,Service) |
99 | + | |
100 | - | local FakeServices = { |
100 | + | local reclaim, lostpart = reclaim and c.PrimaryPart, nil |
101 | - | ["players"] = function() |
101 | + | |
102 | - | return setmetatable({},{ |
102 | + | local function align(Part0, Part1) |
103 | - | __index = function (self2,Index2) |
103 | + | |
104 | - | local RealService = RealGame:GetService(Service) |
104 | + | local att0 = Instance.new("Attachment") |
105 | - | local Type2 = type(Index2) |
105 | + | att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name |
106 | - | if Type2 == "function" then |
106 | + | local att1 = Instance.new("Attachment") |
107 | - | return function (self,...) return RealService[Index2](RealService,...)end |
107 | + | att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name |
108 | - | else |
108 | + | |
109 | - | if Index2:lower() == "localplayer" then return Sandbox(owner) end |
109 | + | if alignmode == 4 then |
110 | - | return RealService[Index2] |
110 | + | |
111 | - | end |
111 | + | local hide = false |
112 | - | end; |
112 | + | if Part0 == healthHide then |
113 | - | __tostring = function(self) return RealGame:GetService(Service).Name end |
113 | + | healthHide = false |
114 | - | }) |
114 | + | tdelay(0, function() |
115 | - | end; |
115 | + | while twait(2.9) and Part0 and c do |
116 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
116 | + | hide = #Part0:GetConnectedParts() == 1 |
117 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
117 | + | twait(0.1) |
118 | - | ["runservice"] = function() |
118 | + | hide = false |
119 | - | return setmetatable({},{ |
119 | + | |
120 | - | __index = function(self2,Index2) |
120 | + | end) |
121 | - | local RealService = RealGame:GetService(Service) |
121 | + | |
122 | - | local Type2 = type(Index2) |
122 | + | |
123 | - | if Type2 == "function" then |
123 | + | local rot = rad(0.05) |
124 | - | return function (self,...) return RealService[Index2](RealService,...) end |
124 | + | local con0, con1 = nil, nil |
125 | - | else |
125 | + | con0 = stepped:Connect(function() |
126 | - | local RunServices = { |
126 | + | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end |
127 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; |
127 | + | Part0.RotVelocity = Part1.RotVelocity |
128 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
128 | + | end) |
129 | - | } |
129 | + | local lastpos = Part0.Position |
130 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
130 | + | con1 = heartbeat:Connect(function(delta) |
131 | - | return RealService[Index2] |
131 | + | if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end |
132 | - | end |
132 | + | if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then |
133 | - | end |
133 | + | if lostpart == Part0 then |
134 | - | }) |
134 | + | lostpart = nil |
135 | - | end |
135 | + | |
136 | - | } |
136 | + | rot = -rot |
137 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
137 | + | local newcf = Part1.CFrame * att1.CFrame * angles(0, 0, rot) |
138 | - | return RealGame:GetService(Service) |
138 | + | if Part1.Velocity.Magnitude > 0.01 then |
139 | Part0.Velocity = getNetlessVelocity(Part1.Velocity) | |
140 | else | |
141 | - | return function (self,...) return RealGame[Index](RealGame,...) end |
141 | + | Part0.Velocity = getNetlessVelocity((newcf.Position - lastpos) / delta) |
142 | end | |
143 | - | if game:GetService(Index) then return game:GetService(Index) end |
143 | + | lastpos = newcf.Position |
144 | - | return RealGame[Index] |
144 | + | if lostpart and (Part0 == reclaim) then |
145 | newcf = lostpart.CFrame | |
146 | elseif hide then | |
147 | - | return nil |
147 | + | newcf += v3(0, 3000, 0) |
148 | end | |
149 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") |
149 | + | if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then |
150 | newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0) | |
151 | - | wait(0.2) |
151 | + | |
152 | Part0.CFrame = newcf | |
153 | elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then | |
154 | lostpart = Part0 | |
155 | end | |
156 | end) | |
157 | ||
158 | else | |
159 | ||
160 | Part0.CustomPhysicalProperties = physp | |
161 | if (alignmode == 1) or (alignmode == 2) then | |
162 | local ape = Instance.new("AlignPosition") | |
163 | ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf | |
164 | ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false | |
165 | ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue" | |
166 | ape.Parent = att0 | |
167 | end | |
168 | ||
169 | if (alignmode == 2) or (alignmode == 3) then | |
170 | local apd = Instance.new("AlignPosition") | |
171 | apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf | |
172 | apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false | |
173 | apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse" | |
174 | apd.Parent = att0 | |
175 | end | |
176 | ||
177 | local ao = Instance.new("AlignOrientation") | |
178 | ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf | |
179 | ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false | |
180 | ao.Attachment0, ao.Attachment1 = att0, att1 | |
181 | ao.Parent = att0 | |
182 | ||
183 | local con0, con1 = nil, nil | |
184 | local vel = Part0.Velocity | |
185 | con0 = renderstepped:Connect(function() | |
186 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
187 | Part0.Velocity = vel | |
188 | end) | |
189 | local lastpos = Part0.Position | |
190 | con1 = heartbeat:Connect(function(delta) | |
191 | if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end | |
192 | vel = Part0.Velocity | |
193 | if Part1.Velocity.Magnitude > 0.01 then | |
194 | Part0.Velocity = getNetlessVelocity(Part1.Velocity) | |
195 | else | |
196 | Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta) | |
197 | end | |
198 | lastpos = Part0.Position | |
199 | end) | |
200 | ||
201 | end | |
202 | ||
203 | att0:GetPropertyChangedSignal("Parent"):Connect(function() | |
204 | Part0 = att0.Parent | |
205 | if not isa(Part0, "BasePart") then | |
206 | att0 = nil | |
207 | if lostpart == Part0 then | |
208 | lostpart = nil | |
209 | end | |
210 | Part0 = nil | |
211 | end | |
212 | end) | |
213 | att0.Parent = Part0 | |
214 | ||
215 | att1:GetPropertyChangedSignal("Parent"):Connect(function() | |
216 | Part1 = att1.Parent | |
217 | if not isa(Part1, "BasePart") then | |
218 | att1 = nil | |
219 | Part1 = nil | |
220 | end | |
221 | end) | |
222 | att1.Parent = Part1 | |
223 | end | |
224 | ||
225 | local function respawnrequest() | |
226 | local ccfr, c = ws.CurrentCamera.CFrame, lp.Character | |
227 | lp.Character = nil | |
228 | lp.Character = c | |
229 | local con = nil | |
230 | con = ws.CurrentCamera.Changed:Connect(function(prop) | |
231 | if (prop ~= "Parent") and (prop ~= "CFrame") then | |
232 | return | |
233 | end | |
234 | ws.CurrentCamera.CFrame = ccfr | |
235 | con:Disconnect() | |
236 | end) | |
237 | end | |
238 | ||
239 | local destroyhum = (method == 4) or (method == 5) | |
240 | local breakjoints = (method == 0) or (method == 4) | |
241 | local antirespawn = (method == 0) or (method == 2) or (method == 3) | |
242 | ||
243 | hatcollide = hatcollide and (method == 0) | |
244 | ||
245 | addtools = addtools and lp:FindFirstChildOfClass("Backpack") | |
246 | ||
247 | if type(simrad) ~= "number" then simrad = 1000 end | |
248 | if shp and (simradius == "shp") then | |
249 | tdelay(0, function() | |
250 | while c do | |
251 | shp(lp, "SimulationRadius", simrad) | |
252 | heartbeat:Wait() | |
253 | end | |
254 | end) | |
255 | elseif ssr and (simradius == "ssr") then | |
256 | tdelay(0, function() | |
257 | while c do | |
258 | ssr(simrad) | |
259 | heartbeat:Wait() | |
260 | end | |
261 | end) | |
262 | end | |
263 | ||
264 | if antiragdoll then | |
265 | antiragdoll = function(v) | |
266 | if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then | |
267 | v.Parent = nil | |
268 | end | |
269 | end | |
270 | for i, v in pairs(getdescendants(c)) do | |
271 | antiragdoll(v) | |
272 | end | |
273 | c.DescendantAdded:Connect(antiragdoll) | |
274 | end | |
275 | ||
276 | if antirespawn then | |
277 | respawnrequest() | |
278 | end | |
279 | ||
280 | if method == 0 then | |
281 | twait(loadtime) | |
282 | if not c then | |
283 | return | |
284 | end | |
285 | end | |
286 | ||
287 | if discharscripts then | |
288 | for i, v in pairs(getdescendants(c)) do | |
289 | if isa(v, "LocalScript") then | |
290 | v.Disabled = true | |
291 | end | |
292 | end | |
293 | elseif newanimate then | |
294 | local animate = gp(c, "Animate", "LocalScript") | |
295 | if animate and (not animate.Disabled) then | |
296 | animate.Disabled = true | |
297 | else | |
298 | newanimate = false | |
299 | end | |
300 | end | |
301 | ||
302 | if addtools then | |
303 | for i, v in pairs(getchildren(addtools)) do | |
304 | if isa(v, "Tool") then | |
305 | v.Parent = c | |
306 | end | |
307 | end | |
308 | end | |
309 | ||
310 | pcall(function() | |
311 | settings().Physics.AllowSleep = false | |
312 | settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled | |
313 | end) | |
314 | ||
315 | local OLDscripts = {} | |
316 | ||
317 | for i, v in pairs(getdescendants(c)) do | |
318 | if v.ClassName == "Script" then | |
319 | OLDscripts[v.Name] = true | |
320 | end | |
321 | end | |
322 | ||
323 | local scriptNames = {} | |
324 | ||
325 | for i, v in pairs(getdescendants(c)) do | |
326 | if isa(v, "BasePart") then | |
327 | local newName, exists = tostring(i), true | |
328 | while exists do | |
329 | exists = OLDscripts[newName] | |
330 | if exists then | |
331 | newName = newName .. "_" | |
332 | end | |
333 | end | |
334 | table.insert(scriptNames, newName) | |
335 | Instance.new("Script", v).Name = newName | |
336 | end | |
337 | end | |
338 | ||
339 | local hum = c:FindFirstChildOfClass("Humanoid") | |
340 | if hum then | |
341 | for i, v in pairs(hum:GetPlayingAnimationTracks()) do | |
342 | v:Stop() | |
343 | end | |
344 | end | |
345 | c.Archivable = true | |
346 | local cl = clone(c) | |
347 | if hum and humState16 then | |
348 | hum:ChangeState(Enum.HumanoidStateType.Physics) | |
349 | if destroyhum then | |
350 | twait(1.6) | |
351 | end | |
352 | end | |
353 | if destroyhum then | |
354 | pcall(destroy, hum) | |
355 | end | |
356 | ||
357 | if not c then | |
358 | return | |
359 | end | |
360 | ||
361 | local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart") | |
362 | if hatcollide then | |
363 | pcall(destroy, torso) | |
364 | pcall(destroy, root) | |
365 | pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")) | |
366 | end | |
367 | ||
368 | local model = Instance.new("Model", c) | |
369 | model:GetPropertyChangedSignal("Parent"):Connect(function() | |
370 | if not (model and model.Parent) then | |
371 | model = nil | |
372 | end | |
373 | end) | |
374 | ||
375 | for i, v in pairs(getchildren(c)) do | |
376 | if v ~= model then | |
377 | if addtools and isa(v, "Tool") then | |
378 | for i1, v1 in pairs(getdescendants(v)) do | |
379 | if v1 and v1.Parent and isa(v1, "BasePart") then | |
380 | local bv = Instance.new("BodyVelocity") | |
381 | bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name | |
382 | bv.Parent = v1 | |
383 | end | |
384 | end | |
385 | end | |
386 | v.Parent = model | |
387 | end | |
388 | end | |
389 | ||
390 | if breakjoints then | |
391 | model:BreakJoints() | |
392 | else | |
393 | if head and torso then | |
394 | for i, v in pairs(getdescendants(model)) do | |
395 | if isa(v, "JointInstance") then | |
396 | local save = false | |
397 | if (v.Part0 == torso) and (v.Part1 == head) then | |
398 | save = true | |
399 | end | |
400 | if (v.Part0 == head) and (v.Part1 == torso) then | |
401 | save = true | |
402 | end | |
403 | if save then | |
404 | if hedafterneck then | |
405 | hedafterneck = v | |
406 | end | |
407 | else | |
408 | pcall(destroy, v) | |
409 | end | |
410 | end | |
411 | end | |
412 | end | |
413 | if method == 3 then | |
414 | task.delay(loadtime, pcall, model.BreakJoints, model) | |
415 | end | |
416 | end | |
417 | ||
418 | cl.Parent = ws | |
419 | for i, v in pairs(getchildren(cl)) do | |
420 | v.Parent = c | |
421 | end | |
422 | pcall(destroy, cl) | |
423 | ||
424 | local uncollide, noclipcon = nil, nil | |
425 | if noclipAllParts then | |
426 | uncollide = function() | |
427 | if c then | |
428 | for i, v in pairs(getdescendants(c)) do | |
429 | if isa(v, "BasePart") then | |
430 | v.CanCollide = false | |
431 | end | |
432 | end | |
433 | else | |
434 | noclipcon:Disconnect() | |
435 | end | |
436 | end | |
437 | else | |
438 | uncollide = function() | |
439 | if model then | |
440 | for i, v in pairs(getdescendants(model)) do | |
441 | if isa(v, "BasePart") then | |
442 | v.CanCollide = false | |
443 | end | |
444 | end | |
445 | else | |
446 | noclipcon:Disconnect() | |
447 | end | |
448 | end | |
449 | end | |
450 | noclipcon = stepped:Connect(uncollide) | |
451 | uncollide() | |
452 | ||
453 | for i, scr in pairs(getdescendants(model)) do | |
454 | if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then | |
455 | local Part0 = scr.Parent | |
456 | if isa(Part0, "BasePart") then | |
457 | for i1, scr1 in pairs(getdescendants(c)) do | |
458 | if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then | |
459 | local Part1 = scr1.Parent | |
460 | if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then | |
461 | align(Part0, Part1) | |
462 | pcall(destroy, scr) | |
463 | pcall(destroy, scr1) | |
464 | break | |
465 | end | |
466 | end | |
467 | end | |
468 | end | |
469 | end | |
470 | end | |
471 | ||
472 | for i, v in pairs(getdescendants(c)) do | |
473 | if v and v.Parent and (not v:IsDescendantOf(model)) then | |
474 | if isa(v, "Decal") then | |
475 | v.Transparency = 1 | |
476 | elseif isa(v, "BasePart") then | |
477 | v.Transparency = 1 | |
478 | v.Anchored = false | |
479 | elseif isa(v, "ForceField") then | |
480 | v.Visible = false | |
481 | elseif isa(v, "Sound") then | |
482 | v.Playing = false | |
483 | elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then | |
484 | v.Enabled = false | |
485 | end | |
486 | end | |
487 | end | |
488 | ||
489 | if newanimate then | |
490 | local animate = gp(c, "Animate", "LocalScript") | |
491 | if animate then | |
492 | animate.Disabled = false | |
493 | end | |
494 | end | |
495 | ||
496 | if addtools then | |
497 | for i, v in pairs(getchildren(c)) do | |
498 | if isa(v, "Tool") then | |
499 | v.Parent = addtools | |
500 | end | |
501 | end | |
502 | end | |
503 | ||
504 | local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid") | |
505 | if hum0 then | |
506 | hum0:GetPropertyChangedSignal("Parent"):Connect(function() | |
507 | if not (hum0 and hum0.Parent) then | |
508 | hum0 = nil | |
509 | end | |
510 | end) | |
511 | end | |
512 | if hum1 then | |
513 | hum1:GetPropertyChangedSignal("Parent"):Connect(function() | |
514 | if not (hum1 and hum1.Parent) then | |
515 | hum1 = nil | |
516 | end | |
517 | end) | |
518 | ||
519 | ws.CurrentCamera.CameraSubject = hum1 | |
520 | local camSubCon = nil | |
521 | local function camSubFunc() | |
522 | camSubCon:Disconnect() | |
523 | if c and hum1 then | |
524 | ws.CurrentCamera.CameraSubject = hum1 | |
525 | end | |
526 | end | |
527 | camSubCon = renderstepped:Connect(camSubFunc) | |
528 | if hum0 then | |
529 | hum0:GetPropertyChangedSignal("Jump"):Connect(function() | |
530 | if hum1 then | |
531 | hum1.Jump = hum0.Jump | |
532 | end | |
533 | end) | |
534 | else | |
535 | respawnrequest() | |
536 | end | |
537 | end | |
538 | ||
539 | local rb = Instance.new("BindableEvent", c) | |
540 | rb.Event:Connect(function() | |
541 | pcall(destroy, rb) | |
542 | sg:SetCore("ResetButtonCallback", true) | |
543 | if destroyhum then | |
544 | if c then c:BreakJoints() end | |
545 | return | |
546 | end | |
547 | if model and hum0 and (hum0.Health > 0) then | |
548 | model:BreakJoints() | |
549 | hum0.Health = 0 | |
550 | end | |
551 | if antirespawn then | |
552 | respawnrequest() | |
553 | end | |
554 | end) | |
555 | sg:SetCore("ResetButtonCallback", rb) | |
556 | ||
557 | tdelay(0, function() | |
558 | while c do | |
559 | if hum0 and hum1 then | |
560 | hum1.Jump = hum0.Jump | |
561 | end | |
562 | wait() | |
563 | end | |
564 | sg:SetCore("ResetButtonCallback", true) | |
565 | end) | |
566 | ||
567 | R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15) | |
568 | if R15toR6 then | |
569 | local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart") | |
570 | if part then | |
571 | local cfr = part.CFrame | |
572 | local R6parts = { | |
573 | head = { | |
574 | Name = "Head", | |
575 | Size = v3(2, 1, 1), | |
576 | R15 = { | |
577 | Head = 0 | |
578 | } | |
579 | }, | |
580 | torso = { | |
581 | Name = "Torso", | |
582 | Size = v3(2, 2, 1), | |
583 | R15 = { | |
584 | UpperTorso = 0.2, | |
585 | LowerTorso = -0.8 | |
586 | } | |
587 | }, | |
588 | root = { | |
589 | Name = "HumanoidRootPart", | |
590 | Size = v3(2, 2, 1), | |
591 | R15 = { | |
592 | HumanoidRootPart = 0 | |
593 | } | |
594 | }, | |
595 | leftArm = { | |
596 | Name = "Left Arm", | |
597 | Size = v3(1, 2, 1), | |
598 | R15 = { | |
599 | LeftHand = -0.849, | |
600 | LeftLowerArm = -0.174, | |
601 | LeftUpperArm = 0.415 | |
602 | } | |
603 | }, | |
604 | rightArm = { | |
605 | Name = "Right Arm", | |
606 | Size = v3(1, 2, 1), | |
607 | R15 = { | |
608 | RightHand = -0.849, | |
609 | RightLowerArm = -0.174, | |
610 | RightUpperArm = 0.415 | |
611 | } | |
612 | }, | |
613 | leftLeg = { | |
614 | Name = "Left Leg", | |
615 | Size = v3(1, 2, 1), | |
616 | R15 = { | |
617 | LeftFoot = -0.85, | |
618 | LeftLowerLeg = -0.29, | |
619 | LeftUpperLeg = 0.49 | |
620 | } | |
621 | }, | |
622 | rightLeg = { | |
623 | Name = "Right Leg", | |
624 | Size = v3(1, 2, 1), | |
625 | R15 = { | |
626 | RightFoot = -0.85, | |
627 | RightLowerLeg = -0.29, | |
628 | RightUpperLeg = 0.49 | |
629 | } | |
630 | } | |
631 | } | |
632 | for i, v in pairs(getchildren(c)) do | |
633 | if isa(v, "BasePart") then | |
634 | for i1, v1 in pairs(getchildren(v)) do | |
635 | if isa(v1, "Motor6D") then | |
636 | v1.Part0 = nil | |
637 | end | |
638 | end | |
639 | end | |
640 | end | |
641 | part.Archivable = true | |
642 | for i, v in pairs(R6parts) do | |
643 | local part = clone(part) | |
644 | part:ClearAllChildren() | |
645 | part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false | |
646 | for i1, v1 in pairs(v.R15) do | |
647 | local R15part = gp(c, i1, "BasePart") | |
648 | local att = gp(R15part, "att1_" .. i1, "Attachment") | |
649 | if R15part then | |
650 | local weld = Instance.new("Weld") | |
651 | weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1 | |
652 | weld.Parent = R15part | |
653 | R15part.Massless, R15part.Name = true, "R15_" .. i1 | |
654 | R15part.Parent = part | |
655 | if att then | |
656 | att.Position = v3(0, v1, 0) | |
657 | att.Parent = part | |
658 | end | |
659 | end | |
660 | end | |
661 | part.Parent = c | |
662 | R6parts[i] = part | |
663 | end | |
664 | local R6joints = { | |
665 | neck = { | |
666 | Parent = R6parts.torso, | |
667 | Name = "Neck", | |
668 | Part0 = R6parts.torso, | |
669 | Part1 = R6parts.head, | |
670 | C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), | |
671 | C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
672 | }, | |
673 | rootJoint = { | |
674 | Parent = R6parts.root, | |
675 | Name = "RootJoint" , | |
676 | Part0 = R6parts.root, | |
677 | Part1 = R6parts.torso, | |
678 | C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), | |
679 | C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
680 | }, | |
681 | rightShoulder = { | |
682 | Parent = R6parts.torso, | |
683 | Name = "Right Shoulder", | |
684 | Part0 = R6parts.torso, | |
685 | Part1 = R6parts.rightArm, | |
686 | C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), | |
687 | C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
688 | }, | |
689 | leftShoulder = { | |
690 | Parent = R6parts.torso, | |
691 | Name = "Left Shoulder", | |
692 | Part0 = R6parts.torso, | |
693 | Part1 = R6parts.leftArm, | |
694 | C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), | |
695 | C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
696 | }, | |
697 | rightHip = { | |
698 | Parent = R6parts.torso, | |
699 | Name = "Right Hip", | |
700 | Part0 = R6parts.torso, | |
701 | Part1 = R6parts.rightLeg, | |
702 | C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), | |
703 | C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
704 | }, | |
705 | leftHip = { | |
706 | Parent = R6parts.torso, | |
707 | Name = "Left Hip" , | |
708 | Part0 = R6parts.torso, | |
709 | Part1 = R6parts.leftLeg, | |
710 | C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), | |
711 | C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
712 | } | |
713 | } | |
714 | for i, v in pairs(R6joints) do | |
715 | local joint = Instance.new("Motor6D") | |
716 | for prop, val in pairs(v) do | |
717 | joint[prop] = val | |
718 | end | |
719 | R6joints[i] = joint | |
720 | end | |
721 | if hum1 then | |
722 | hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0 | |
723 | end | |
724 | end | |
725 | end | |
726 | ||
727 | local torso1 = torso | |
728 | torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart")) | |
729 | if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then | |
730 | local conNeck, conTorso, conTorso1 = nil, nil, nil | |
731 | local aligns = {} | |
732 | local function enableAligns() | |
733 | conNeck:Disconnect() | |
734 | conTorso:Disconnect() | |
735 | conTorso1:Disconnect() | |
736 | for i, v in pairs(aligns) do | |
737 | v.Enabled = true | |
738 | end | |
739 | end | |
740 | conNeck = hedafterneck.Changed:Connect(function(prop) | |
741 | if table.find({"Part0", "Part1", "Parent"}, prop) then | |
742 | enableAligns() | |
743 | end | |
744 | end) | |
745 | conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns) | |
746 | conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns) | |
747 | for i, v in pairs(getdescendants(head)) do | |
748 | if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then | |
749 | i = tostring(i) | |
750 | aligns[i] = v | |
751 | v:GetPropertyChangedSignal("Parent"):Connect(function() | |
752 | aligns[i] = nil | |
753 | end) | |
754 | v.Enabled = false | |
755 | end | |
756 | end | |
757 | end | |
758 | ||
759 | local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart") | |
760 | local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart") | |
761 | ||
762 | local fling = function() end | |
763 | if flingpart0 and flingpart1 then | |
764 | flingpart0:GetPropertyChangedSignal("Parent"):Connect(function() | |
765 | if not (flingpart0 and flingpart0.Parent) then | |
766 | flingpart0 = nil | |
767 | fling = function() end | |
768 | end | |
769 | end) | |
770 | flingpart0.Archivable = true | |
771 | flingpart1:GetPropertyChangedSignal("Parent"):Connect(function() | |
772 | if not (flingpart1 and flingpart1.Parent) then | |
773 | flingpart1 = nil | |
774 | fling = function() end | |
775 | end | |
776 | end) | |
777 | local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment") | |
778 | local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment") | |
779 | if att0 and att1 then | |
780 | att0:GetPropertyChangedSignal("Parent"):Connect(function() | |
781 | if not (att0 and att0.Parent) then | |
782 | att0 = nil | |
783 | fling = function() end | |
784 | end | |
785 | end) | |
786 | att1:GetPropertyChangedSignal("Parent"):Connect(function() | |
787 | if not (att1 and att1.Parent) then | |
788 | att1 = nil | |
789 | fling = function() end | |
790 | end | |
791 | end) | |
792 | local lastfling = nil | |
793 | local mouse = lp:GetMouse() | |
794 | fling = function(target, duration, rotVelocity) | |
795 | if typeof(target) == "Instance" then | |
796 | if isa(target, "BasePart") then | |
797 | target = target.Position | |
798 | elseif isa(target, "Model") then | |
799 | target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") | |
800 | if target then | |
801 | target = target.Position | |
802 | else | |
803 | return | |
804 | end | |
805 | elseif isa(target, "Humanoid") then | |
806 | target = target.Parent | |
807 | if not (target and isa(target, "Model")) then | |
808 | return | |
809 | end | |
810 | target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart") | |
811 | if target then | |
812 | target = target.Position | |
813 | else | |
814 | return | |
815 | end | |
816 | else | |
817 | return | |
818 | end | |
819 | elseif typeof(target) == "CFrame" then | |
820 | target = target.Position | |
821 | elseif typeof(target) ~= "Vector3" then | |
822 | target = mouse.Hit | |
823 | if target then | |
824 | target = target.Position | |
825 | else | |
826 | return | |
827 | end | |
828 | end | |
829 | if target.Y < ws.FallenPartsDestroyHeight + 5 then | |
830 | target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z) | |
831 | end | |
832 | lastfling = target | |
833 | if type(duration) ~= "number" then | |
834 | duration = tonumber(duration) or 0.5 | |
835 | end | |
836 | if typeof(rotVelocity) ~= "Vector3" then | |
837 | rotVelocity = v3(20000, 20000, 20000) | |
838 | end | |
839 | if not (target and flingpart0 and flingpart1 and att0 and att1) then | |
840 | return | |
841 | end | |
842 | flingpart0.Archivable = true | |
843 | local flingpart = clone(flingpart0) | |
844 | flingpart.Transparency = 1 | |
845 | flingpart.CanCollide = false | |
846 | flingpart.Name = "flingpart_" .. flingpart0.Name | |
847 | flingpart.Anchored = true | |
848 | flingpart.Velocity = v3_0 | |
849 | flingpart.RotVelocity = v3_0 | |
850 | flingpart.Position = target | |
851 | flingpart:GetPropertyChangedSignal("Parent"):Connect(function() | |
852 | if not (flingpart and flingpart.Parent) then | |
853 | flingpart = nil | |
854 | end | |
855 | end) | |
856 | flingpart.Parent = flingpart1 | |
857 | if flingpart0.Transparency > 0.5 then | |
858 | flingpart0.Transparency = 0.5 | |
859 | end | |
860 | att1.Parent = flingpart | |
861 | local con = nil | |
862 | local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0) | |
863 | con = heartbeat:Connect(function(delta) | |
864 | if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then | |
865 | flingpart.Orientation += rotchg * delta | |
866 | flingpart0.RotVelocity = rotVelocity | |
867 | else | |
868 | con:Disconnect() | |
869 | end | |
870 | end) | |
871 | if alignmode ~= 4 then | |
872 | local con = nil | |
873 | con = renderstepped:Connect(function() | |
874 | if flingpart0 and target then | |
875 | flingpart0.RotVelocity = v3_0 | |
876 | else | |
877 | con:Disconnect() | |
878 | end | |
879 | end) | |
880 | end | |
881 | twait(duration) | |
882 | if lastfling ~= target then | |
883 | if flingpart then | |
884 | if att1 and (att1.Parent == flingpart) then | |
885 | att1.Parent = flingpart1 | |
886 | end | |
887 | pcall(destroy, flingpart) | |
888 | end | |
889 | return | |
890 | end | |
891 | target = nil | |
892 | if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then | |
893 | return | |
894 | end | |
895 | flingpart0.RotVelocity = v3_0 | |
896 | att1.Parent = flingpart1 | |
897 | pcall(destroy, flingpart) | |
898 | end | |
899 | end | |
900 | end | |
901 | ||
902 | lp:GetMouse().Button1Down:Connect(fling) --click fling | |
903 | ||
904 | lol = getcustomasset or getsynasset | |
905 | getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end | |
906 | Player = game:GetService("Players").LocalPlayer | |
907 | PlayerGui = Player.PlayerGui | |
908 | Mouse = Player:GetMouse() | |
909 | Cam = workspace.CurrentCamera | |
910 | Backpack = Player.Backpack | |
911 | Character = Player.Character | |
912 | Humanoid = Character.Humanoid | |
913 | RootPart = Character["HumanoidRootPart"] | |
914 | Torso = Character["Torso"] | |
915 | Head = Character["Head"] | |
916 | RightArm = Character["Right Arm"] | |
917 | LeftArm = Character["Left Arm"] | |
918 | RightLeg = Character["Right Leg"] | |
919 | LeftLeg = Character["Left Leg"] | |
920 | RootJoint = RootPart["RootJoint"] | |
921 | Neck = Torso["Neck"] | |
922 | RightShoulder = Torso["Right Shoulder"] | |
923 | LeftShoulder = Torso["Left Shoulder"] | |
924 | RightHip = Torso["Right Hip"] | |
925 | LeftHip = Torso["Left Hip"] | |
926 | local sick = Instance.new("Sound",Torso) | |
927 | local SONG = 561833161 | |
928 | local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763} | |
929 | sick:Play() | |
930 | ||
931 | IT = Instance.new | |
932 | CF = CFrame.new | |
933 | VT = Vector3.new | |
934 | RAD = math.rad | |
935 | C3 = Color3.new | |
936 | UD2 = UDim2.new | |
937 | BRICKC = BrickColor.new | |
938 | ANGLES = CFrame.Angles | |
939 | EULER = CFrame.fromEulerAnglesXYZ | |
940 | COS = math.cos | |
941 | ACOS = math.acos | |
942 | SIN = math.sin | |
943 | ASIN = math.asin | |
944 | ABS = math.abs | |
945 | MRANDOM = math.random | |
946 | FLOOR = math.floor | |
947 | local RCHOICE = MRANDOM(1,7) | |
948 | ||
949 | --//=================================\\ | |
950 | --|| USEFUL VALUES | |
951 | --\\=================================// | |
952 | ||
953 | Animation_Speed = 3 | |
954 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
955 | local Speed = 13 | |
956 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
957 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
958 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
959 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
960 | local DAMAGEMULTIPLIER = 1 | |
961 | local ANIM = "Idle" | |
962 | local ATTACK = false | |
963 | local EQUIPPED = false | |
964 | local HOLD = false | |
965 | local COMBO = 1 | |
966 | local Rooted = false | |
967 | local SINE = 0 | |
968 | local KEYHOLD = false | |
969 | local CHANGE = 2 / Animation_Speed | |
970 | local WALKINGANIM = false | |
971 | local VALUE1 = false | |
972 | local VALUE2 = false | |
973 | local ROBLOXIDLEANIMATION = IT("Animation") | |
974 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
975 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
976 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
977 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
978 | WEAPONGUI.Name = "Weapon GUI" | |
979 | local Effects = IT("Folder", Character) | |
980 | Effects.Name = "Effects" | |
981 | local BALL = IT("Folder", Character) | |
982 | BALL.Name = "BALL-EYE" | |
983 | local XEYE = IT("Folder", Character) | |
984 | XEYE.Name = "X - EYE" | |
985 | local ANIMATOR = Humanoid.Animator | |
986 | local ANIMATE = Character.Animate | |
987 | local UNANCHOR = true | |
988 | local WHITELIST = {} | |
989 | local TAUNT = false | |
990 | local OFFSET = 0 | |
991 | local FULL = false | |
992 | local MODE = "Lunar" | |
993 | local PITCH = 1 | |
994 | local VOLUME = 3 | |
995 | local FACE = 176217464 | |
996 | local SIZE = 1 | |
997 | ||
998 | --//=================================\\ | |
999 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
1000 | --\\=================================// | |
1001 | ||
1002 | ArtificialHB = Instance.new("BindableEvent", script) | |
1003 | ArtificialHB.Name = "ArtificialHB" | |
1004 | ||
1005 | script:WaitForChild("ArtificialHB") | |
1006 | Frame_Speed = 1 / 60 | |
1007 | frame = Frame_Speed | |
1008 | tf = 0 | |
1009 | allowframeloss = false | |
1010 | tossremainder = false | |
1011 | lastframe = tick() | |
1012 | script.ArtificialHB:Fire() | |
1013 | ||
1014 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1015 | tf = tf + s | |
1016 | if tf >= frame then | |
1017 | if allowframeloss then | |
1018 | script.ArtificialHB:Fire() | |
1019 | lastframe = tick() | |
1020 | else | |
1021 | for i = 1, math.floor(tf / frame) do | |
1022 | script.ArtificialHB:Fire() | |
1023 | end | |
1024 | lastframe = tick() | |
1025 | end | |
1026 | if tossremainder then | |
1027 | tf = 0 | |
1028 | else | |
1029 | tf = tf - frame * math.floor(tf / frame) | |
1030 | end | |
1031 | end | |
1032 | end) | |
1033 | ||
1034 | --//=================================\\ | |
1035 | --// NOOBYGAME12'S CODE | |
1036 | --\\=================================// | |
1037 | ||
1038 | plr = game:GetService("Players").LocalPlayer | |
1039 | char = plr.Character | |
1040 | hum = char.Humanoid | |
1041 | local cam = game.Workspace.CurrentCamera | |
1042 | Camera = cam | |
1043 | local CamInterrupt = false | |
1044 | local TwoD = false | |
1045 | local TargetInfo = {nil, nil} | |
1046 | cam.CameraType = "Custom" | |
1047 | t = char.Torso | |
1048 | h = char.Head | |
1049 | ra = char["Right Arm"] | |
1050 | la = char["Left Arm"] | |
1051 | rl = char["Right Leg"] | |
1052 | ll = char["Left Leg"] | |
1053 | tors = char.Torso | |
1054 | lleg = char["Left Leg"] | |
1055 | root = char.HumanoidRootPart | |
1056 | hed = char.Head | |
1057 | rleg = char["Right Leg"] | |
1058 | rarm = char["Right Arm"] | |
1059 | larm = char["Left Arm"] | |
1060 | Player = plr | |
1061 | Character=Player.Character | |
1062 | PlayerGui=Player.PlayerGui | |
1063 | Backpack=Player.Backpack | |
1064 | Torso=Character.Torso | |
1065 | Head=Character.Head | |
1066 | Humanoid=Character.Humanoid | |
1067 | m=Instance.new('Model',Character) | |
1068 | LeftArm=Character["Left Arm"] | |
1069 | LeftLeg=Character["Left Leg"] | |
1070 | RightArm=Character["Right Arm"] | |
1071 | RightLeg=Character["Right Leg"] | |
1072 | LS=Torso["Left Shoulder"] | |
1073 | LH=Torso["Left Hip"] | |
1074 | RS=Torso["Right Shoulder"] | |
1075 | RH=Torso["Right Hip"] | |
1076 | Face = Head.face | |
1077 | Neck=Torso.Neck | |
1078 | it=Instance.new | |
1079 | attacktype=1 | |
1080 | vt=Vector3.new | |
1081 | cf=CFrame.new | |
1082 | euler=CFrame.fromEulerAnglesXYZ | |
1083 | angles=CFrame.Angles | |
1084 | cloaked=false | |
1085 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1086 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1087 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
1088 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
1089 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
1090 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
1091 | RootPart=Character.HumanoidRootPart | |
1092 | RootJoint=RootPart.RootJoint | |
1093 | RootCF=euler(-1.57,0,3.14) | |
1094 | radian = math.rad | |
1095 | random = math.random | |
1096 | Vec3 = Vector3.new | |
1097 | Inst = Instance.new | |
1098 | cFrame = CFrame.new | |
1099 | Euler = CFrame.fromEulerAnglesXYZ | |
1100 | vt = Vector3.new | |
1101 | bc = BrickColor.new | |
1102 | br = BrickColor.random | |
1103 | it = Instance.new | |
1104 | cf = CFrame.new | |
1105 | local Player_Size = 0 | |
1106 | cam = game.Workspace.CurrentCamera | |
1107 | CF = CFrame.new | |
1108 | angles = CFrame.Angles | |
1109 | attack = false | |
1110 | Euler = CFrame.fromEulerAnglesXYZ | |
1111 | Rad = math.rad | |
1112 | IT = Instance.new | |
1113 | BrickC = BrickColor.new | |
1114 | Cos = math.cos | |
1115 | Acos = math.acos | |
1116 | Sin = math.sin | |
1117 | Asin = math.asin | |
1118 | Abs = math.abs | |
1119 | Mrandom = math.random | |
1120 | Floor = math.floor | |
1121 | IT = Instance.new | |
1122 | CF = CFrame.new | |
1123 | VT = Vector3.new | |
1124 | RAD = math.rad | |
1125 | C3 = Color3.new | |
1126 | UD2 = UDim2.new | |
1127 | BRICKC = BrickColor.new | |
1128 | ANGLES = CFrame.Angles | |
1129 | EULER = CFrame.fromEulerAnglesXYZ | |
1130 | COS = math.cos | |
1131 | ACOS = math.acos | |
1132 | SIN = math.sin | |
1133 | ASIN = math.asin | |
1134 | ABS = math.abs | |
1135 | MRANDOM = math.random | |
1136 | FLOOR = math.floor | |
1137 | ||
1138 | ||
1139 | local Booleans = { | |
1140 | CamFollow = true, | |
1141 | GyroUse = true | |
1142 | } | |
1143 | ||
1144 | function lerp(object, newCFrame, alpha) | |
1145 | return object:lerp(newCFrame, alpha) | |
1146 | end | |
1147 | ||
1148 | local Directer = Inst("BodyGyro", root) | |
1149 | Directer.MaxTorque = Vec3(0, 0, 0) | |
1150 | Directer.P = 600000 | |
1151 | local CPart = Inst("Part") | |
1152 | CPart.Anchored = true | |
1153 | CPart.CanCollide = false | |
1154 | CPart.Locked = true | |
1155 | CPart.Transparency = 1 | |
1156 | ||
1157 | local rainbowmode = false | |
1158 | local chaosmode = false | |
1159 | ||
1160 | local mutedtog = false | |
1161 | ||
1162 | function CameraEnshaking(Length,Intensity) | |
1163 | coroutine.resume(coroutine.create(function() | |
1164 | local intensity = 1*Intensity | |
1165 | local rotM = 0.01*Intensity | |
1166 | for i = 0, Length, 0.1 do | |
1167 | Swait() | |
1168 | intensity = intensity - 0.05*Intensity/Length | |
1169 | rotM = rotM - 0.0005*Intensity/Length | |
1170 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
1171 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
1172 | end | |
1173 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
1174 | end)) | |
1175 | end | |
1176 | CamShake=function(Part,Distan,Power,Times) | |
1177 | local de=Part.Position | |
1178 | for i,v in pairs(workspace:children()) do | |
1179 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
1180 | for _,c in pairs(v:children()) do | |
1181 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
1182 | local Noob=v.Humanoid | |
1183 | if Noob~=nil then | |
1184 | coroutine.resume(coroutine.create(function() | |
1185 | FV = Instance.new("BoolValue", Noob) | |
1186 | FV.Name = "CameraShake" | |
1187 | for ShakeNum=1,Times do | |
1188 | Swait() | |
1189 | local ef=Power | |
1190 | if ef>=1 then | |
1191 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
1192 | else | |
1193 | ef=Power*10 | |
1194 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
1195 | end | |
1196 | end | |
1197 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1198 | FV:Destroy() | |
1199 | end)) | |
1200 | end | |
1201 | end | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | ||
1207 | local toggleTag = true | |
1208 | local bilguit = Instance.new("BillboardGui", hed) | |
1209 | bilguit.Adornee = nil | |
1210 | bilguit.Name = "ModeName" | |
1211 | bilguit.Size = UDim2.new(4, 0, 1.2, 0) | |
1212 | bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
1213 | ||
1214 | ||
1215 | function chatfunc(text,color,typet,font,timeex) | |
1216 | local chat = coroutine.wrap(function() | |
1217 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1218 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1219 | end | |
1220 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1221 | naeeym2.Size = UDim2.new(0,100,0,40) | |
1222 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
1223 | naeeym2.Adornee = Character.Head | |
1224 | naeeym2.Name = "TalkingBillBoard" | |
1225 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1226 | tecks2.BackgroundTransparency = 1 | |
1227 | tecks2.BorderSizePixel = 0 | |
1228 | tecks2.Text = "" | |
1229 | tecks2.Font = font | |
1230 | tecks2.TextSize = 30 | |
1231 | tecks2.TextStrokeTransparency = 0 | |
1232 | tecks2.TextColor3 = color | |
1233 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
1234 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1235 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
1236 | tecks3.BackgroundTransparency = 1 | |
1237 | tecks3.BorderSizePixel = 0 | |
1238 | tecks3.Text = "" | |
1239 | tecks3.Font = font | |
1240 | tecks3.TextSize = 30 | |
1241 | tecks3.TextStrokeTransparency = 0 | |
1242 | if typet == "Inverted" then | |
1243 | tecks3.TextColor3 = Color3.new(0,0,0) | |
1244 | tecks3.TextStrokeColor3 = color | |
1245 | elseif typet == "Normal" then | |
1246 | tecks3.TextColor3 = color | |
1247 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
1248 | end | |
1249 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
1250 | coroutine.resume(coroutine.create(function() | |
1251 | while true do | |
1252 | Swait(1) | |
1253 | if chaosmode == true then | |
1254 | tecks2.TextColor3 = BrickColor.random().Color | |
1255 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
1256 | end | |
1257 | end | |
1258 | end)) | |
1259 | text.TextTransparency = text.TextTransparency + 1 | |
1260 | text.TextStrokeTransparency = text.TextStrokeTransparency + 1 | |
1261 | for i = 0, 74*timeex do | |
1262 | Swait() | |
1263 | text.TextTransparency = 1 | |
1264 | text.TextStrokeTransparency = 1 | |
1265 | tecks2.Text = text | |
1266 | tecks3.Text = text | |
1267 | end | |
1268 | local randomrot = math.random(1,2) | |
1269 | if randomrot == 1 then | |
1270 | for i = 1, 50 do | |
1271 | Swait() | |
1272 | tecks2.Text = text | |
1273 | tecks3.Text = text | |
1274 | text.TextTransparency = text.TextTransparency - .02 | |
1275 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
1276 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
1277 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
1278 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
1279 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
1280 | end | |
1281 | elseif randomrot == 2 then | |
1282 | for i = 1, 50 do | |
1283 | Swait() | |
1284 | tecks2.Text = text | |
1285 | tecks3.Text = text | |
1286 | text.TextTransparency = text.TextTransparency - .02 | |
1287 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
1288 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
1289 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
1290 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
1291 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
1292 | end | |
1293 | end | |
1294 | text.TextTransparency = 0 | |
1295 | text.TextStrokeTransparency = 0 | |
1296 | if toggleTag == false then | |
1297 | text.TextTransparency = 1 | |
1298 | text.TextStrokeTransparency = 1 | |
1299 | end | |
1300 | naeeym2:Destroy() | |
1301 | end) | |
1302 | chat() | |
1303 | end | |
1304 | ||
1305 | ||
1306 | ||
1307 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
1308 | local gui = it(GuiType) | |
1309 | gui.Parent = parent | |
1310 | gui.Text = text | |
1311 | gui.BackgroundTransparency = backtrans | |
1312 | gui.BackgroundColor3 = backcol | |
1313 | gui.SizeConstraint = "RelativeXY" | |
1314 | gui.TextXAlignment = "Center" | |
1315 | gui.TextYAlignment = "Center" | |
1316 | gui.Position = pos | |
1317 | gui.Size = size | |
1318 | gui.Font = "SourceSans" | |
1319 | gui.FontSize = "Size14" | |
1320 | gui.TextWrapped = false | |
1321 | gui.TextStrokeTransparency = 0 | |
1322 | gui.TextColor = BrickColor.new("White") | |
1323 | return gui | |
1324 | end | |
1325 | --------------------------- GUI STUFF | |
1326 | local basgui = it("GuiMain") | |
1327 | basgui.Parent = plr.PlayerGui | |
1328 | basgui.Name = "VISgui" | |
1329 | local fullscreenz = it("Frame") | |
1330 | fullscreenz.Parent = basgui | |
1331 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
1332 | fullscreenz.BackgroundTransparency = 1 | |
1333 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
1334 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
1335 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
1336 | local imgl2 = Instance.new("ImageLabel",fullscreenz) | |
1337 | imgl2.BackgroundTransparency = 1 | |
1338 | imgl2.BorderSizePixel = 0 | |
1339 | imgl2.ImageTransparency = 0.5 | |
1340 | imgl2.Position = UDim2.new(0.70,-200,0.50,-200) | |
1341 | imgl2.Size = UDim2.new(0,1000,0,1000) | |
1342 | imgl2.Image = "rbxassetid://2344830904" | |
1343 | local techc = imgl2:Clone() | |
1344 | techc.Parent = fullscreenz | |
1345 | techc.ImageTransparency = 0 | |
1346 | techc.Size = UDim2.new(0,900,0,900) | |
1347 | techc.Position = UDim2.new(0.70,-150,0.50,-150) | |
1348 | techc.Image = "rbxassetid://2092248396" | |
1349 | local circl = imgl2:Clone() | |
1350 | circl.Parent = fullscreenz | |
1351 | circl.ImageTransparency = 0 | |
1352 | circl.Size = UDim2.new(0,550,0,550) | |
1353 | circl.Position = UDim2.new(0.70,25,0.50,25) | |
1354 | circl.Image = "rbxassetid://2312119891" | |
1355 | local circl2 = imgl2:Clone() | |
1356 | circl2.Parent = fullscreenz | |
1357 | circl2.ImageTransparency = 0 | |
1358 | circl2.Size = UDim2.new(0,700,0,700) | |
1359 | circl2.Position = UDim2.new(0.70,-50,0.50,-50) | |
1360 | circl2.Image = "rbxassetid://2312119891" | |
1361 | local imgl2b = imgl2:Clone() | |
1362 | imgl2b.Parent = fullscreenz | |
1363 | imgl2b.ImageTransparency = 0 | |
1364 | imgl2b.Size = UDim2.new(0,800,0,800) | |
1365 | imgl2b.Position = UDim2.new(0.70,-100,0.50,-100) | |
1366 | imgl2b.ImageColor3 = Color3.new(0,0,0) | |
1367 | local ned = Instance.new("TextLabel",fullscreenz) | |
1368 | ned.ZIndex = 2 | |
1369 | ned.Font = "Bodoni" | |
1370 | ned.BackgroundTransparency = 1 | |
1371 | ned.BorderSizePixel = 0.65 | |
1372 | ned.Size = UDim2.new(0.6,0,0.6,0) | |
1373 | ned.Position = UDim2.new(0,0,0,0) | |
1374 | ned.TextScaled = true | |
1375 | ned.TextStrokeTransparency = 0 | |
1376 | ned.Text = "Lunar" | |
1377 | ned.TextSize = 48 | |
1378 | ned.Rotation = 1 | |
1379 | ned.TextXAlignment = "Left" | |
1380 | ned.TextYAlignment = "Top" | |
1381 | ||
1382 | --//=================================\\ | |
1383 | --// WINGY STUFF | |
1384 | --\\=================================// | |
1385 | ||
1386 | local extrawingmod1 = Instance.new("Model",Character) | |
1387 | local extrawingmod2 = Instance.new("Model",Character) | |
1388 | ||
1389 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
1390 | local p = Instance.new("Part") | |
1391 | p.TopSurface = 0 | |
1392 | p.BottomSurface = 0 | |
1393 | p.Parent = parent | |
1394 | p.Size = Vector3.new(0.1,0.1,0.1) | |
1395 | p.Transparency = transparency | |
1396 | p.Reflectance = reflectance | |
1397 | p.CanCollide = false | |
1398 | p.Locked = true | |
1399 | p.BrickColor = brickcolor | |
1400 | p.Material = material | |
1401 | return p | |
1402 | end | |
1403 | ||
1404 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
1405 | local mesh = Instance.new("SpecialMesh",parent) | |
1406 | mesh.MeshType = meshtype | |
1407 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
1408 | return mesh | |
1409 | end | |
1410 | ||
1411 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
1412 | local mesh = Instance.new("SpecialMesh",parent) | |
1413 | mesh.MeshType = "FileMesh" | |
1414 | mesh.MeshId = meshid | |
1415 | mesh.Scale = Vector3.new(x1,y1,z1) | |
1416 | return mesh | |
1417 | end | |
1418 | ||
1419 | ||
1420 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
1421 | local mesh = Instance.new("SpecialMesh",parent) | |
1422 | mesh.MeshType = "FileMesh" | |
1423 | mesh.MeshId = meshid | |
1424 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
1425 | mesh.Scale = Vector3.new(x1,y1,z1) | |
1426 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
1427 | return mesh | |
1428 | end | |
1429 | ||
1430 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
1431 | local weld = Instance.new("Weld") | |
1432 | weld.Parent = parent | |
1433 | weld.Part0 = part0 | |
1434 | weld.Part1 = part1 | |
1435 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
1436 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
1437 | return weld | |
1438 | end | |
1439 | ||
1440 | function RemoveOutlines(part) | |
1441 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1442 | end | |
1443 | ||
1444 | local Create = LoadLibrary("RbxUtility").Create | |
1445 | ||
1446 | CFuncs = { | |
1447 | ["Part"] = { | |
1448 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1449 | local Part = Create("Part"){ | |
1450 | Parent = Parent, | |
1451 | Reflectance = Reflectance, | |
1452 | Transparency = Transparency, | |
1453 | CanCollide = false, | |
1454 | Locked = true, | |
1455 | BrickColor = BrickColor.new(tostring(BColor)), | |
1456 | Name = Name, | |
1457 | Size = Size, | |
1458 | Material = Material, | |
1459 | } | |
1460 | RemoveOutlines(Part) | |
1461 | return Part | |
1462 | end; | |
1463 | }; | |
1464 | ||
1465 | ["Mesh"] = { | |
1466 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1467 | local Msh = Create(Mesh){ | |
1468 | Parent = Part, | |
1469 | Offset = OffSet, | |
1470 | Scale = Scale, | |
1471 | } | |
1472 | if Mesh == "SpecialMesh" then | |
1473 | Msh.MeshType = MeshType | |
1474 | Msh.MeshId = MeshId | |
1475 | end | |
1476 | return Msh | |
1477 | end; | |
1478 | }; | |
1479 | ||
1480 | ["Mesh"] = { | |
1481 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1482 | local Msh = Create(Mesh){ | |
1483 | Parent = Part, | |
1484 | Offset = OffSet, | |
1485 | Scale = Scale, | |
1486 | } | |
1487 | if Mesh == "SpecialMesh" then | |
1488 | Msh.MeshType = MeshType | |
1489 | Msh.MeshId = MeshId | |
1490 | end | |
1491 | return Msh | |
1492 | end; | |
1493 | }; | |
1494 | ||
1495 | ["Weld"] = { | |
1496 | Create = function(Parent, Part0, Part1, C0, C1) | |
1497 | local Weld = Create("Weld"){ | |
1498 | Parent = Parent, | |
1499 | Part0 = Part0, | |
1500 | Part1 = Part1, | |
1501 | C0 = C0, | |
1502 | C1 = C1, | |
1503 | } | |
1504 | return Weld | |
1505 | end; | |
1506 | }; | |
1507 | ||
1508 | ["Sound"] = { | |
1509 | Create = function(id, par, vol, pit) | |
1510 | coroutine.resume(coroutine.create(function() | |
1511 | local S = Create("Sound"){ | |
1512 | Volume = vol, | |
1513 | Name = "EffectSoundo", | |
1514 | Pitch = pit or 1, | |
1515 | SoundId = id, | |
1516 | Parent = par or workspace, | |
1517 | } | |
1518 | wait() | |
1519 | S:play() | |
1520 | game:GetService("Debris"):AddItem(S, 10) | |
1521 | end)) | |
1522 | end; | |
1523 | }; | |
1524 | ||
1525 | ["LongSound"] = { | |
1526 | Create = function(id, par, vol, pit) | |
1527 | coroutine.resume(coroutine.create(function() | |
1528 | local S = Create("Sound"){ | |
1529 | Volume = vol, | |
1530 | Pitch = pit or 1, | |
1531 | SoundId = id, | |
1532 | Parent = par or workspace, | |
1533 | } | |
1534 | wait() | |
1535 | S:play() | |
1536 | game:GetService("Debris"):AddItem(S, 60) | |
1537 | end)) | |
1538 | end; | |
1539 | }; | |
1540 | ||
1541 | ["ParticleEmitter"] = { | |
1542 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1543 | local fp = Create("ParticleEmitter"){ | |
1544 | Parent = Parent, | |
1545 | Color = ColorSequence.new(Color1, Color2), | |
1546 | LightEmission = LightEmission, | |
1547 | Size = Size, | |
1548 | Texture = Texture, | |
1549 | Transparency = Transparency, | |
1550 | ZOffset = ZOffset, | |
1551 | Acceleration = Accel, | |
1552 | Drag = Drag, | |
1553 | LockedToPart = LockedToPart, | |
1554 | VelocityInheritance = VelocityInheritance, | |
1555 | EmissionDirection = EmissionDirection, | |
1556 | Enabled = Enabled, | |
1557 | Lifetime = LifeTime, | |
1558 | Rate = Rate, | |
1559 | Rotation = Rotation, | |
1560 | RotSpeed = RotSpeed, | |
1561 | Speed = Speed, | |
1562 | VelocitySpread = VelocitySpread, | |
1563 | } | |
1564 | return fp | |
1565 | end; | |
1566 | }; | |
1567 | ||
1568 | CreateTemplate = { | |
1569 | ||
1570 | }; | |
1571 | } | |
1572 | ||
1573 | ||
1574 | ||
1575 | New = function(Object, Parent, Name, Data) | |
1576 | local Object = Instance.new(Object) | |
1577 | for Index, Value in pairs(Data or {}) do | |
1578 | Object[Index] = Value | |
1579 | end | |
1580 | Object.Parent = Parent | |
1581 | Object.Name = Name | |
1582 | return Object | |
1583 | end | |
1584 | ||
1585 | local halocolor = BrickColor.new("Mid gray") | |
1586 | local halocolor2 = BrickColor.new("Mid gray") | |
1587 | local halocolor3 = BrickColor.new("Really black") | |
1588 | local starcolor = BrickColor.new("Bright yellow") | |
1589 | local lunacolor = BrickColor.new("Navy blue") | |
1590 | local lunacolor2 = BrickColor.new("Bright blue") | |
1591 | local wepcolor = BrickColor.new("Deep blue") | |
1592 | local maincolor = BrickColor.new("Lapis") | |
1593 | local secondcolor = BrickColor.new("Lapis") | |
1594 | local m = Instance.new("Model",Character) | |
1595 | local m2 = Instance.new("Model",Character) | |
1596 | local m3 = Instance.new("Model",Character) | |
1597 | local mw1 = Instance.new("Model",Character) | |
1598 | local mw2 = Instance.new("Model",Character) | |
1599 | local mw3 = Instance.new("Model",Character) | |
1600 | local mw4 = Instance.new("Model",Character) | |
1601 | ||
1602 | -------------- | |
1603 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
1604 | CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1605 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
1606 | CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1607 | ||
1608 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
1609 | CreateMesh(handle,"Brick",0,0,0) | |
1610 | local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1611 | local valuaring = 10 | |
1612 | ||
1613 | local refec = Instance.new("ParticleEmitter",handlex) | |
1614 | refec.Texture = "rbxassetid://284205403" | |
1615 | refec.LightEmission = 0.95 | |
1616 | refec.Color = ColorSequence.new(BrickColor.new("White").Color) | |
1617 | refec.Rate = 50 | |
1618 | refec.Lifetime = NumberRange.new(0.5) | |
1619 | refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
1620 | refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1621 | refec.Speed = NumberRange.new(0,2) | |
1622 | refec.Drag = 5 | |
1623 | refec.LockedToPart = true | |
1624 | refec.Rotation = NumberRange.new(-500,500) | |
1625 | refec.VelocitySpread = 9000 | |
1626 | refec.RotSpeed = NumberRange.new(-500,500) | |
1627 | local refec2 = refec:Clone() | |
1628 | refec2.LightEmission = 0.75 | |
1629 | refec2.Texture = "rbxassetid://254287058" | |
1630 | refec2.Parent = handlex | |
1631 | refec2.Rate = 25 | |
1632 | refec2.Lifetime = NumberRange.new(0.75) | |
1633 | refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
1634 | refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1635 | refec2.Speed = NumberRange.new(0) | |
1636 | local refec3 = refec:Clone() | |
1637 | refec3.LightEmission = 0.75 | |
1638 | refec3.Texture = "rbxassetid://363275192" | |
1639 | refec3.Parent = handlex | |
1640 | refec3.Rate = 25 | |
1641 | refec3.Lifetime = NumberRange.new(1) | |
1642 | refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)}) | |
1643 | refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
1644 | refec3.Speed = NumberRange.new(0) | |
1645 | refec3.RotSpeed = NumberRange.new(-50,50) | |
1646 | ||
1647 | for i = 0, 35 do | |
1648 | valuaring = valuaring + 10 | |
1649 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
1650 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
1651 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1652 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
1653 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
1654 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1655 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
1656 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
1657 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1658 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
1659 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
1660 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1661 | end | |
1662 | ||
1663 | ||
1664 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
1665 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1666 | local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1667 | ||
1668 | ||
1669 | ||
1670 | --- Left wing. | |
1671 | ||
1672 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
1673 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1674 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1675 | ||
1676 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1677 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1678 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1679 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1680 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1681 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1682 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1683 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1684 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1685 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1686 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1687 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1688 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1689 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1690 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1691 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1692 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1693 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1694 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1695 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1696 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1697 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1698 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1699 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1700 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1701 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1702 | CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1703 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1704 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1705 | CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1706 | ||
1707 | ||
1708 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
1709 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1710 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1711 | ||
1712 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1713 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1714 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1715 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1716 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1717 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1718 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1719 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1720 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1721 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1722 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1723 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1724 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1725 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1726 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1727 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1728 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1729 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1730 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1731 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1732 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1733 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1734 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1735 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1736 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1737 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1738 | CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1739 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1740 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1741 | CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1742 | ||
1743 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
1744 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1745 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1746 | ||
1747 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1748 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1749 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1750 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1751 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1752 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1753 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1754 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1755 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1756 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1757 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1758 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1759 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1760 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1761 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1762 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1763 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1764 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1765 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1766 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1767 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1768 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1769 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1770 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1771 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1772 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1773 | CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1774 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
1775 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1776 | CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1777 | ||
1778 | ||
1779 | -- Right wing -- | |
1780 | ||
1781 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
1782 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1783 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1784 | ||
1785 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1786 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1787 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1788 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1789 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1790 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1791 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1792 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1793 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1794 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1795 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1796 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1797 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1798 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1799 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1800 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1801 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1802 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1803 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1804 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1805 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1806 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1807 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1808 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1809 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1810 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1811 | CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1812 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1813 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1814 | CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1815 | ||
1816 | local rwing2 = CreateParta(m,1,1,"Neon",secondcolor) | |
1817 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1818 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1819 | ||
1820 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1821 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1822 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1823 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1824 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1825 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1826 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1827 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1828 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1829 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1830 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1831 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1832 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1833 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1834 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1835 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1836 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1837 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1838 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1839 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1840 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1841 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1842 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1843 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1844 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1845 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1846 | CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1847 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1848 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1849 | CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1850 | ||
1851 | local rwing3 = CreateParta(m,1,1,"Neon",secondcolor) | |
1852 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
1853 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1854 | ||
1855 | ||
1856 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1857 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1858 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1859 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1860 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1861 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1862 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1863 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1864 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1865 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1866 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1867 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1868 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1869 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1870 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1871 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1872 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1873 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1874 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1875 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
1876 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1877 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1878 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
1879 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1880 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1881 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
1882 | CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1883 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1884 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
1885 | CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1886 | ||
1887 | ------------- Trails | |
1888 | local A0 = Instance.new("Attachment",lwing1) | |
1889 | A0.Position = Vector3.new(0,-0.7,0) | |
1890 | local A1 = Instance.new("Attachment",lwing1) | |
1891 | A1.Position = Vector3.new(0,-3.5,0) | |
1892 | tl1 = Instance.new('Trail',lwing1) | |
1893 | tl1.Attachment0 = A0 | |
1894 | tl1.Attachment1 = A1 | |
1895 | tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1896 | tl1.LightEmission = 1 | |
1897 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1898 | tl1.Color = ColorSequence.new(halocolor.Color) | |
1899 | tl1.Lifetime = 0.5 | |
1900 | ||
1901 | local A0 = Instance.new("Attachment",lwing2) | |
1902 | A0.Position = Vector3.new(0,-0.7,0) | |
1903 | local A1 = Instance.new("Attachment",lwing2) | |
1904 | A1.Position = Vector3.new(0,-3.5,0) | |
1905 | tl2 = Instance.new('Trail',lwing2) | |
1906 | tl2.Attachment0 = A0 | |
1907 | tl2.Attachment1 = A1 | |
1908 | tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1909 | tl2.LightEmission = 1 | |
1910 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1911 | tl2.Color = ColorSequence.new(halocolor.Color) | |
1912 | tl2.Lifetime = 0.5 | |
1913 | ||
1914 | local A0 = Instance.new("Attachment",lwing3) | |
1915 | A0.Position = Vector3.new(0,-0.7,0) | |
1916 | local A1 = Instance.new("Attachment",lwing3) | |
1917 | A1.Position = Vector3.new(0,-3.5,0) | |
1918 | tl3 = Instance.new('Trail',lwing3) | |
1919 | tl3.Attachment0 = A0 | |
1920 | tl3.Attachment1 = A1 | |
1921 | tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1922 | tl3.LightEmission = 1 | |
1923 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1924 | tl3.Color = ColorSequence.new(halocolor.Color) | |
1925 | tl3.Lifetime = 0.5 | |
1926 | ||
1927 | local A0 = Instance.new("Attachment",rwing1) | |
1928 | A0.Position = Vector3.new(0,-0.7,0) | |
1929 | local A1 = Instance.new("Attachment",rwing1) | |
1930 | A1.Position = Vector3.new(0,-3.5,0) | |
1931 | tr1 = Instance.new('Trail',rwing1) | |
1932 | tr1.Attachment0 = A0 | |
1933 | tr1.Attachment1 = A1 | |
1934 | tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1935 | tr1.LightEmission = 1 | |
1936 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1937 | tr1.Color = ColorSequence.new(halocolor2.Color) | |
1938 | tr1.Lifetime = 0.5 | |
1939 | ||
1940 | local A0 = Instance.new("Attachment",rwing2) | |
1941 | A0.Position = Vector3.new(0,-0.7,0) | |
1942 | local A1 = Instance.new("Attachment",rwing2) | |
1943 | A1.Position = Vector3.new(0,-3.5,0) | |
1944 | tr2 = Instance.new('Trail',rwing2) | |
1945 | tr2.Attachment0 = A0 | |
1946 | tr2.Attachment1 = A1 | |
1947 | tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1948 | tr2.LightEmission = 1 | |
1949 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1950 | tr2.Color = ColorSequence.new(halocolor2.Color) | |
1951 | tr2.Lifetime = 0.5 | |
1952 | ||
1953 | local A0 = Instance.new("Attachment",rwing3) | |
1954 | A0.Position = Vector3.new(0,-0.7,0) | |
1955 | local A1 = Instance.new("Attachment",rwing3) | |
1956 | A1.Position = Vector3.new(0,-3.5,0) | |
1957 | tr3 = Instance.new('Trail',rwing3) | |
1958 | tr3.Attachment0 = A0 | |
1959 | tr3.Attachment1 = A1 | |
1960 | tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1961 | tr3.LightEmission = 1 | |
1962 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1963 | tr3.Color = ColorSequence.new(halocolor2.Color) | |
1964 | tr3.Lifetime = 0.5 | |
1965 | ||
1966 | -------------- | |
1967 | ||
1968 | ||
1969 | ||
1970 | for i, v in pairs(mw2:GetChildren()) do | |
1971 | if v:IsA("Part") then | |
1972 | v.BrickColor = BrickColor.new("White") | |
1973 | v.Material = "Neon" | |
1974 | end | |
1975 | end | |
1976 | for i, v in pairs(mw1:GetChildren()) do | |
1977 | if v:IsA("Part") then | |
1978 | v.Transparency = 0 | |
1979 | v.BrickColor = BrickColor.new("White") | |
1980 | v.Material = "Neon" | |
1981 | end | |
1982 | end | |
1983 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1984 | if v:IsA("Part") then | |
1985 | v.Transparency = 1 | |
1986 | v.BrickColor = BrickColor.new("White") | |
1987 | v.Material = "Neon" | |
1988 | end | |
1989 | end | |
1990 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1991 | if v:IsA("Part") then | |
1992 | v.Transparency = 1 | |
1993 | v.BrickColor = BrickColor.new("White") | |
1994 | v.Material = "Neon" | |
1995 | end | |
1996 | end | |
1997 | local MAINRUINCOLOR = BrickColor.new("Navy blue") | |
1998 | local SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
1999 | local THIRDRUINCOLOR = BrickColor.new("Really black") | |
2000 | ||
2001 | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) | |
2002 | for i, v in pairs(mw2:GetChildren()) do | |
2003 | if v:IsA("Part") then | |
2004 | v.BrickColor = one | |
2005 | v.Material = "Neon" | |
2006 | end | |
2007 | end | |
2008 | refec.Color = ColorSequence.new(one.Color) | |
2009 | refec2.Color = ColorSequence.new(one.Color) | |
2010 | refec3.Color = ColorSequence.new(one.Color) | |
2011 | tr1.Color = ColorSequence.new(one.Color) | |
2012 | tr2.Color = ColorSequence.new(one.Color) | |
2013 | tr3.Color = ColorSequence.new(one.Color) | |
2014 | imgl2.ImageColor3 = one.Color | |
2015 | circl.ImageColor3 = two.Color | |
2016 | techc.ImageColor3 = one.Color | |
2017 | circl2.ImageColor3 = one.Color | |
2018 | ned.TextColor3 = two.Color | |
2019 | ned.TextStrokeColor3 = one.Color | |
2020 | for i, v in pairs(mw1:GetChildren()) do | |
2021 | if v:IsA("Part") then | |
2022 | v.Transparency = 0 | |
2023 | v.BrickColor = two | |
2024 | v.Material = "Neon" | |
2025 | end | |
2026 | end | |
2027 | tl1.Color = ColorSequence.new(two.Color) | |
2028 | tl2.Color = ColorSequence.new(two.Color) | |
2029 | tl3.Color = ColorSequence.new(two.Color) | |
2030 | for i, v in pairs(m:GetChildren()) do | |
2031 | if v:IsA("Part") then | |
2032 | v.BrickColor = three | |
2033 | v.Material = "Ice" | |
2034 | end | |
2035 | end | |
2036 | for i, v in pairs(m2:GetChildren()) do | |
2037 | if v:IsA("Part") then | |
2038 | v.BrickColor = four | |
2039 | v.Material = "Ice" | |
2040 | end | |
2041 | end | |
2042 | for i, v in pairs(m3:GetChildren()) do | |
2043 | if v:IsA("Part") then | |
2044 | v.BrickColor = five | |
2045 | v.Material = "Neon" | |
2046 | end | |
2047 | end | |
2048 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
2049 | if v:IsA("Part") then | |
2050 | v.Transparency = exonetran | |
2051 | v.BrickColor = exone | |
2052 | v.Material = "Neon" | |
2053 | end | |
2054 | end | |
2055 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
2056 | if v:IsA("Part") then | |
2057 | v.Transparency = extwotran | |
2058 | v.BrickColor = extwo | |
2059 | v.Material = "Neon" | |
2060 | end | |
2061 | end | |
2062 | end | |
2063 | ||
2064 | imgl2.ImageColor3 = MAINRUINCOLOR.Color | |
2065 | circl.ImageColor3 = SECONDRUINCOLOR.Color | |
2066 | techc.ImageColor3 = MAINRUINCOLOR.Color | |
2067 | circl2.ImageColor3 = MAINRUINCOLOR.Color | |
2068 | ned.TextColor3 = MAINRUINCOLOR.Color | |
2069 | ned.TextStrokeColor3 = SECONDRUINCOLOR.Color | |
2070 | ||
2071 | ||
2072 | function bosschatfunc(text,color,watval) | |
2073 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
2074 | coroutine.resume(coroutine.create(function() | |
2075 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
2076 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
2077 | end | |
2078 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
2079 | scrg.Name = "Dialog" | |
2080 | local txtlb = Instance.new("TextLabel",scrg) | |
2081 | txtlb.Text = "" | |
2082 | txtlb.Font = "Bodoni" | |
2083 | txtlb.TextColor3 = Color3.new(0,0,0) | |
2084 | txtlb.TextStrokeTransparency = 0 | |
2085 | txtlb.BackgroundTransparency = 0.75 | |
2086 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
2087 | txtlb.TextStrokeColor3 = color | |
2088 | txtlb.TextScaled = true | |
2089 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
2090 | txtlb.TextXAlignment = "Left" | |
2091 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
2092 | local txtlb2 = Instance.new("TextLabel",scrg) | |
2093 | txtlb2.Text = "Chaotic:" | |
2094 | txtlb2.Font = "Arcade" | |
2095 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
2096 | txtlb2.TextStrokeTransparency = 0 | |
2097 | txtlb2.BackgroundTransparency = 1 | |
2098 | txtlb2.TextStrokeColor3 = color | |
2099 | txtlb2.TextSize = 40 | |
2100 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
2101 | txtlb2.TextXAlignment = "Left" | |
2102 | txtlb2.Position = UDim2.new(0,0,1,0) | |
2103 | local fvalen = 0.55 | |
2104 | local fval = -0.49 | |
2105 | coroutine.resume(coroutine.create(function() | |
2106 | while true do | |
2107 | Swait() | |
2108 | if MODE == "Sanity" then | |
2109 | txtlb.Rotation = math.random(-1,1) | |
2110 | txtlb2.Rotation = math.random(-1,1) | |
2111 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
2112 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
2113 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
2114 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
2115 | end | |
2116 | end | |
2117 | end)) | |
2118 | coroutine.resume(coroutine.create(function() | |
2119 | while true do | |
2120 | Swait() | |
2121 | if scrg.Parent ~= nil then | |
2122 | fvalen = fvalen - 0.0001 | |
2123 | elseif scrg.Parent == nil then | |
2124 | break | |
2125 | end | |
2126 | end | |
2127 | end)) | |
2128 | local flol = 1.75 | |
2129 | local flil = 1.6 | |
2130 | coroutine.resume(coroutine.create(function() | |
2131 | for i = 0, 9 do | |
2132 | Swait() | |
2133 | fval = fval + 0.05 | |
2134 | flol = flol - 0.1 | |
2135 | flil = flil - 0.1 | |
2136 | txtlb.Text = "" | |
2137 | txtlb.Position = UDim2.new(0,0,flol,0) | |
2138 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
2139 | end | |
2140 | txtlb.Text = text | |
2141 | wait(watval) | |
2142 | local valinc = 0 | |
2143 | for i = 0, 99 do | |
2144 | Swait() | |
2145 | valinc = valinc + 0.0001 | |
2146 | flol = flol + valinc | |
2147 | flil = flil + valinc | |
2148 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
2149 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
2150 | txtlb.Position = UDim2.new(0,0,flol,0) | |
2151 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
2152 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
2153 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
2154 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
2155 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
2156 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
2157 | end | |
2158 | scrg:Destroy() | |
2159 | end)) | |
2160 | end)) | |
2161 | end | |
2162 | end | |
2163 | ||
2164 | function BigBlack(text,color,watval) | |
2165 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
2166 | coroutine.resume(coroutine.create(function() | |
2167 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then | |
2168 | v.PlayerGui:FindFirstChild("Dialog"):destroy() | |
2169 | end | |
2170 | local scrg = Instance.new("ScreenGui",v.PlayerGui) | |
2171 | scrg.Name = "Dialog" | |
2172 | local txtlb = Instance.new("TextLabel",scrg) | |
2173 | txtlb.Text = "" | |
2174 | txtlb.Font = "Bodoni" | |
2175 | txtlb.TextColor3 = Color3.new(0,0,0) | |
2176 | txtlb.TextStrokeTransparency = 1 | |
2177 | txtlb.BackgroundTransparency = 1 | |
2178 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
2179 | txtlb.TextStrokeColor3 = color | |
2180 | txtlb.TextScaled = true | |
2181 | txtlb.Size = UDim2.new(1,0,1,0) | |
2182 | txtlb.TextXAlignment = "Center" | |
2183 | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) | |
2184 | local txtlb2 = Instance.new("TextLabel",scrg) | |
2185 | txtlb2.Text = "Chaotic:" | |
2186 | txtlb2.Font = "Arcade" | |
2187 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
2188 | txtlb2.TextStrokeTransparency = 0 | |
2189 | txtlb2.BackgroundTransparency = 1 | |
2190 | txtlb2.TextStrokeColor3 = color | |
2191 | txtlb2.TextSize = 40 | |
2192 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
2193 | txtlb2.TextXAlignment = "Left" | |
2194 | txtlb2.Position = UDim2.new(0,0,1,0) | |
2195 | local fvalen = 0.55 | |
2196 | local fval = -0.49 | |
2197 | coroutine.resume(coroutine.create(function() | |
2198 | while true do | |
2199 | Swait() | |
2200 | if MODE == "Sanity" then | |
2201 | txtlb.Rotation = math.random(-1,1) | |
2202 | txtlb2.Rotation = math.random(-1,1) | |
2203 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
2204 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
2205 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
2206 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
2207 | end | |
2208 | end | |
2209 | end)) | |
2210 | coroutine.resume(coroutine.create(function() | |
2211 | while true do | |
2212 | Swait() | |
2213 | if scrg.Parent ~= nil then | |
2214 | fvalen = fvalen - 0.0001 | |
2215 | elseif scrg.Parent == nil then | |
2216 | break | |
2217 | end | |
2218 | end | |
2219 | end)) | |
2220 | local flol = 1.05 | |
2221 | local flil = 0.75 | |
2222 | local flil2 = -0.2 | |
2223 | coroutine.resume(coroutine.create(function() | |
2224 | for i = 1,string.len(text),1 do | |
2225 | wait() | |
2226 | text.Text = string.sub(text,1,i) | |
2227 | end | |
2228 | end)) | |
2229 | coroutine.resume(coroutine.create(function() | |
2230 | for i = 0, 1 do | |
2231 | fval = fval + 0.05 | |
2232 | flol = flol - 0.1 | |
2233 | flil2 = flil2 + 0.1 | |
2234 | txtlb.Text = "" | |
2235 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
2236 | txtlb.BackgroundTransparency = 1 - 0.1 | |
2237 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
2238 | end | |
2239 | ||
2240 | for i = 0, 99 do | |
2241 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 | |
2242 | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 | |
2243 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 | |
2244 | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 | |
2245 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 | |
2246 | end | |
2247 | ||
2248 | txtlb.Text = text | |
2249 | wait(watval) | |
2250 | local valinc = 0 | |
2251 | for i = 0, 99 do | |
2252 | Swait() | |
2253 | valinc = valinc + 0.0002 | |
2254 | flol = flol + valinc | |
2255 | flil2 = flil2 + valinc | |
2256 | txtlb.Rotation = txtlb.Rotation + valinc*15 | |
2257 | txtlb2.Rotation = txtlb2.Rotation - valinc*15 | |
2258 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
2259 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
2260 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
2261 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
2262 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
2263 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
2264 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
2265 | end | |
2266 | scrg:Destroy() | |
2267 | end)) | |
2268 | end)) | |
2269 | end | |
2270 | end | |
2271 | ||
2272 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2273 | ||
2274 | --//=================================\\ | |
2275 | --|| SOME TAG EDIT | |
2276 | --\\=================================// | |
2277 | local TEXTCOLOR = C3(0, 0, 1) | |
2278 | ||
2279 | m = game.Players.LocalPlayer | |
2280 | char = m.Character | |
2281 | local txt = Instance.new("BillboardGui", char) | |
2282 | txt.Adornee = char.Head | |
2283 | txt.Name = "_status" | |
2284 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
2285 | txt.StudsOffset = Vector3.new(-18.75, 8, 0) | |
2286 | local text = Instance.new("TextLabel", txt) | |
2287 | text.Size = UDim2.new(20, 0, 7, 0) | |
2288 | text.FontSize = "Size24" | |
2289 | text.TextScaled = true | |
2290 | text.TextTransparency = 0 | |
2291 | text.BackgroundTransparency = 1 | |
2292 | text.TextTransparency = 0 | |
2293 | text.TextStrokeTransparency = 0 | |
2294 | text.Font = "Bodoni" | |
2295 | v = Instance.new("Part") | |
2296 | v.Name = "ColorBrick" | |
2297 | v.Parent = m.Character | |
2298 | v.FormFactor = "Symmetric" | |
2299 | v.Anchored = true | |
2300 | v.CanCollide = false | |
2301 | v.BottomSurface = "Smooth" | |
2302 | v.TopSurface = "Smooth" | |
2303 | v.Size = Vector3.new(10, 5, 3) | |
2304 | v.Transparency = 1 | |
2305 | v.CFrame = char.Torso.CFrame | |
2306 | v.BrickColor = BrickColor.new("Really black") | |
2307 | v.Transparency = 1 | |
2308 | v.Shape = "Block" | |
2309 | text.Text = "Lunar" | |
2310 | ||
2311 | function RecolorTextAndRename(name,col1,col2,font) | |
2312 | text.TextStrokeColor3 = col2 | |
2313 | text.TextColor3 = col1 | |
2314 | text.Font = font | |
2315 | text.Text = name | |
2316 | techc.ImageColor3 = col2 | |
2317 | circl.ImageColor3 = col2 | |
2318 | circl2.ImageColor3 = col1 | |
2319 | imgl2.ImageColor3 = col1 | |
2320 | imgl2b.ImageColor3 = col2 | |
2321 | ned.Text = name | |
2322 | ned.TextColor3 = col1 | |
2323 | ned.TextStrokeColor3 = col2 | |
2324 | end | |
2325 | --//=================================\\ | |
2326 | --|| SOME FUNCTIONS | |
2327 | --\\=================================// | |
2328 | ||
2329 | ||
2330 | ||
2331 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
2332 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
2333 | end | |
2334 | ||
2335 | function PositiveAngle(NUMBER) | |
2336 | if NUMBER >= 0 then | |
2337 | NUMBER = 0 | |
2338 | end | |
2339 | return NUMBER | |
2340 | end | |
2341 | ||
2342 | function NegativeAngle(NUMBER) | |
2343 | if NUMBER <= 0 then | |
2344 | NUMBER = 0 | |
2345 | end | |
2346 | return NUMBER | |
2347 | end | |
2348 | ||
2349 | function Swait(NUMBER) | |
2350 | if NUMBER == 0 or NUMBER == nil then | |
2351 | ArtificialHB.Event:wait() | |
2352 | else | |
2353 | for i = 1, NUMBER do | |
2354 | ArtificialHB.Event:wait() | |
2355 | end | |
2356 | end | |
2357 | end | |
2358 | ||
2359 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
2360 | local NEWMESH = IT(MESH) | |
2361 | if MESH == "SpecialMesh" then | |
2362 | NEWMESH.MeshType = MESHTYPE | |
2363 | if MESHID ~= "nil" and MESHID ~= "" then | |
2364 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
2365 | end | |
2366 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
2367 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
2368 | end | |
2369 | end | |
2370 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
2371 | NEWMESH.Scale = SCALE | |
2372 | NEWMESH.Parent = PARENT | |
2373 | return NEWMESH | |
2374 | end | |
2375 | ||
2376 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
2377 | local NEWPART = IT("Part") | |
2378 | NEWPART.formFactor = FORMFACTOR | |
2379 | NEWPART.Reflectance = REFLECTANCE | |
2380 | NEWPART.Transparency = TRANSPARENCY | |
2381 | NEWPART.CanCollide = false | |
2382 | NEWPART.Locked = true | |
2383 | NEWPART.Anchored = true | |
2384 | if ANCHOR == false then | |
2385 | NEWPART.Anchored = false | |
2386 | end | |
2387 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
2388 | NEWPART.Name = NAME | |
2389 | NEWPART.Size = SIZE | |
2390 | NEWPART.Position = Torso.Position | |
2391 | NEWPART.Material = MATERIAL | |
2392 | NEWPART:BreakJoints() | |
2393 | NEWPART.Parent = PARENT | |
2394 | return NEWPART | |
2395 | end | |
2396 | ||
2397 | local function weldBetween(a, b) | |
2398 | local weldd = Instance.new("ManualWeld") | |
2399 | weldd.Part0 = a | |
2400 | weldd.Part1 = b | |
2401 | weldd.C0 = CFrame.new() | |
2402 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
2403 | weldd.Parent = a | |
2404 | return weldd | |
2405 | end | |
2406 | ||
2407 | ||
2408 | function QuaternionFromCFrame(cf) | |
2409 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
2410 | local trace = m00 + m11 + m22 | |
2411 | if trace > 0 then | |
2412 | local s = math.sqrt(1 + trace) | |
2413 | local recip = 0.5 / s | |
2414 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
2415 | else | |
2416 | local i = 0 | |
2417 | if m11 > m00 then | |
2418 | i = 1 | |
2419 | end | |
2420 | if m22 > (i == 0 and m00 or m11) then | |
2421 | i = 2 | |
2422 | end | |
2423 | if i == 0 then | |
2424 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
2425 | local recip = 0.5 / s | |
2426 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
2427 | elseif i == 1 then | |
2428 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
2429 | local recip = 0.5 / s | |
2430 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
2431 | elseif i == 2 then | |
2432 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
2433 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
2434 | end | |
2435 | end | |
2436 | end | |
2437 | ||
2438 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
2439 | local xs, ys, zs = x + x, y + y, z + z | |
2440 | local wx, wy, wz = w * xs, w * ys, w * zs | |
2441 | local xx = x * xs | |
2442 | local xy = x * ys | |
2443 | local xz = x * zs | |
2444 | local yy = y * ys | |
2445 | local yz = y * zs | |
2446 | local zz = z * zs | |
2447 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
2448 | end | |
2449 | ||
2450 | function QuaternionSlerp(a, b, t) | |
2451 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
2452 | local startInterp, finishInterp; | |
2453 | if cosTheta >= 0.0001 then | |
2454 | if (1 - cosTheta) > 0.0001 then | |
2455 | local theta = ACOS(cosTheta) | |
2456 | local invSinTheta = 1 / SIN(theta) | |
2457 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
2458 | finishInterp = SIN(t * theta) * invSinTheta | |
2459 | else | |
2460 | startInterp = 1 - t | |
2461 | finishInterp = t | |
2462 | end | |
2463 | else | |
2464 | if (1 + cosTheta) > 0.0001 then | |
2465 | local theta = ACOS(-cosTheta) | |
2466 | local invSinTheta = 1 / SIN(theta) | |
2467 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
2468 | finishInterp = SIN(t * theta) * invSinTheta | |
2469 | else | |
2470 | startInterp = t - 1 | |
2471 | finishInterp = t | |
2472 | end | |
2473 | end | |
2474 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
2475 | end | |
2476 | ||
2477 | function Clerp(a, b, t) | |
2478 | local qa = {QuaternionFromCFrame(a)} | |
2479 | local qb = {QuaternionFromCFrame(b)} | |
2480 | local ax, ay, az = a.x, a.y, a.z | |
2481 | local bx, by, bz = b.x, b.y, b.z | |
2482 | local _t = 1 - t | |
2483 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
2484 | end | |
2485 | ||
2486 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
2487 | local frame = IT("Frame") | |
2488 | frame.BackgroundTransparency = TRANSPARENCY | |
2489 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
2490 | frame.Position = POSITION | |
2491 | frame.Size = SIZE | |
2492 | frame.BackgroundColor3 = COLOR | |
2493 | frame.BorderColor3 = BORDERCOLOR | |
2494 | frame.Name = NAME | |
2495 | frame.Parent = PARENT | |
2496 | return frame | |
2497 | end | |
2498 | ||
2499 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
2500 | local label = IT("TextLabel") | |
2501 | label.BackgroundTransparency = 1 | |
2502 | label.Size = UD2(1, 0, 1, 0) | |
2503 | label.Position = UD2(0, 0, 0, 0) | |
2504 | label.TextColor3 = TEXTCOLOR | |
2505 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
2506 | label.TextTransparency = TRANSPARENCY | |
2507 | label.FontSize = TEXTFONTSIZE | |
2508 | label.Font = TEXTFONT | |
2509 | label.BorderSizePixel = BORDERSIZEPIXEL | |
2510 | label.TextScaled = false | |
2511 | label.Text = TEXT | |
2512 | label.Name = NAME | |
2513 | label.Parent = PARENT | |
2514 | return label | |
2515 | end | |
2516 | ||
2517 | function NoOutlines(PART) | |
2518 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
2519 | end | |
2520 | ||
2521 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
2522 | local NEWWELD = IT(TYPE) | |
2523 | NEWWELD.Part0 = PART0 | |
2524 | NEWWELD.Part1 = PART1 | |
2525 | NEWWELD.C0 = C0 | |
2526 | NEWWELD.C1 = C1 | |
2527 | NEWWELD.Parent = PARENT | |
2528 | return NEWWELD | |
2529 | end | |
2530 | ||
2531 | local S = IT("Sound") | |
2532 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
2533 | local NEWSOUND = nil | |
2534 | coroutine.resume(coroutine.create(function() | |
2535 | NEWSOUND = S:Clone() | |
2536 | NEWSOUND.Parent = PARENT | |
2537 | NEWSOUND.Volume = VOLUME | |
2538 | NEWSOUND.Pitch = PITCH | |
2539 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2540 | NEWSOUND:play() | |
2541 | if DOESLOOP == true then | |
2542 | NEWSOUND.Looped = true | |
2543 | else | |
2544 | repeat wait(1) until NEWSOUND.Playing == false | |
2545 | NEWSOUND:remove() | |
2546 | end | |
2547 | end)) | |
2548 | return NEWSOUND | |
2549 | end | |
2550 | ||
2551 | function CFrameFromTopBack(at, top, back) | |
2552 | local right = top:Cross(back) | |
2553 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2554 | end | |
2555 | ||
2556 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2557 | function WACKYEFFECT(Table) | |
2558 | local TYPE = (Table.EffectType or "Sphere") | |
2559 | local SIZE = (Table.Size or VT(1,1,1)) | |
2560 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
2561 | local TRANSPARENCY = (Table.Transparency or 0) | |
2562 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
2563 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
2564 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
2565 | local ROTATION1 = (Table.RotationX or 0) | |
2566 | local ROTATION2 = (Table.RotationY or 0) | |
2567 | local ROTATION3 = (Table.RotationZ or 0) | |
2568 | local MATERIAL = (Table.Material or "Neon") | |
2569 | local COLOR = (Table.Color or C3(1,1,1)) | |
2570 | local TIME = (Table.Time or 45) | |
2571 | local SOUNDID = (Table.SoundID or nil) | |
2572 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
2573 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
2574 | coroutine.resume(coroutine.create(function() | |
2575 | local PLAYSSOUND = false | |
2576 | local SOUND = nil | |
2577 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2578 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2579 | PLAYSSOUND = true | |
2580 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
2581 | end | |
2582 | EFFECT.Color = COLOR | |
2583 | local MSH = nil | |
2584 | if TYPE == "Sphere" then | |
2585 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
2586 | elseif TYPE == "Block" or TYPE == "Box" then | |
2587 | MSH = IT("BlockMesh",EFFECT) | |
2588 | MSH.Scale = SIZE | |
2589 | elseif TYPE == "Wave" then | |
2590 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
2591 | elseif TYPE == "Ring" then | |
2592 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
2593 | elseif TYPE == "Slash" then | |
2594 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2595 | elseif TYPE == "Round Slash" then | |
2596 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2597 | elseif TYPE == "Swirl" then | |
2598 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2599 | elseif TYPE == "Skull" then | |
2600 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
2601 | elseif TYPE == "Crystal" then | |
2602 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2603 | end | |
2604 | if MSH ~= nil then | |
2605 | local MOVESPEED = nil | |
2606 | if MOVEDIRECTION ~= nil then | |
2607 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2608 | end | |
2609 | local GROWTH = SIZE - ENDSIZE | |
2610 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2611 | if TYPE == "Block" then | |
2612 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2613 | else | |
2614 | EFFECT.CFrame = CFRAME | |
2615 | end | |
2616 | for LOOP = 1, TIME+1 do | |
2617 | Swait() | |
2618 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2619 | if TYPE == "Wave" then | |
2620 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2621 | end | |
2622 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2623 | if TYPE == "Block" then | |
2624 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2625 | else | |
2626 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2627 | end | |
2628 | if MOVEDIRECTION ~= nil then | |
2629 | local ORI = EFFECT.Orientation | |
2630 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2631 | EFFECT.Orientation = ORI | |
2632 | end | |
2633 | end | |
2634 | if PLAYSSOUND == false then | |
2635 | EFFECT:remove() | |
2636 | else | |
2637 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
2638 | EFFECT:remove() | |
2639 | end | |
2640 | else | |
2641 | if PLAYSSOUND == false then | |
2642 | EFFECT:remove() | |
2643 | else | |
2644 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
2645 | EFFECT:remove() | |
2646 | end | |
2647 | end | |
2648 | end)) | |
2649 | end | |
2650 | ||
2651 | function MakeForm(PART,TYPE) | |
2652 | if TYPE == "Cyl" then | |
2653 | local MSH = IT("CylinderMesh",PART) | |
2654 | elseif TYPE == "Ball" then | |
2655 | local MSH = IT("SpecialMesh",PART) | |
2656 | MSH.MeshType = "Sphere" | |
2657 | elseif TYPE == "Wedge" then | |
2658 | local MSH = IT("SpecialMesh",PART) | |
2659 | MSH.MeshType = "Wedge" | |
2660 | end | |
2661 | end | |
2662 | ||
2663 | Debris = game:GetService("Debris") | |
2664 | ||
2665 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
2666 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
2667 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
2668 | end | |
2669 | ||
2670 | local EyeSizes={ | |
2671 | NumberSequenceKeypoint.new(0,1,0), | |
2672 | NumberSequenceKeypoint.new(1,0,0) | |
2673 | } | |
2674 | local EyeTrans={ | |
2675 | NumberSequenceKeypoint.new(0,0.8,0), | |
2676 | NumberSequenceKeypoint.new(1,1,0) | |
2677 | } | |
2678 | local PE=Instance.new("ParticleEmitter",nil) | |
2679 | PE.LightEmission=.8 | |
2680 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
2681 | PE.Size=NumberSequence.new(EyeSizes) | |
2682 | PE.Transparency=NumberSequence.new(EyeTrans) | |
2683 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
2684 | PE.Rotation=NumberRange.new(0,360) | |
2685 | PE.Rate=999 | |
2686 | PE.VelocitySpread = 10000 | |
2687 | PE.Acceleration = Vector3.new(0,0,0) | |
2688 | PE.Drag = 5 | |
2689 | PE.Speed = NumberRange.new(0,0,0) | |
2690 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
2691 | PE.ZOffset = -0 | |
2692 | PE.Name = "PE" | |
2693 | PE.Enabled = false | |
2694 | ||
2695 | function particles(art) | |
2696 | local PARTICLES = PE:Clone() | |
2697 | PARTICLES.Parent = art | |
2698 | end | |
2699 | ||
2700 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
2701 | if FLOOR ~= nil then | |
2702 | coroutine.resume(coroutine.create(function() | |
2703 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
2704 | PART.CFrame = CF(POSITION) | |
2705 | for i = 1, 45 do | |
2706 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
2707 | RingPiece.Material = FLOOR.Material | |
2708 | RingPiece.Color = FLOOR.Color | |
2709 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
2710 | Debris:AddItem(RingPiece,SWAIT) | |
2711 | end | |
2712 | PART:remove() | |
2713 | end)) | |
2714 | end | |
2715 | end | |
2716 | ||
2717 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
2718 | if FLOOR ~= nil then | |
2719 | for i = 1, AMOUNT do | |
2720 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
2721 | DEBREE.Material = FLOOR.Material | |
2722 | DEBREE.Color = FLOOR.Color | |
2723 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
2724 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
2725 | coroutine.resume(coroutine.create(function() | |
2726 | Swait(15) | |
2727 | DEBREE.Parent = workspace | |
2728 | DEBREE.CanCollide = true | |
2729 | Debris:AddItem(DEBREE,SWAIT) | |
2730 | end)) | |
2731 | end | |
2732 | end | |
2733 | end | |
2734 | ||
2735 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
2736 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
2737 | local mesh = IT("SpecialMesh",wave) | |
2738 | mesh.MeshType = "Sphere" | |
2739 | mesh.Scale = SIZE | |
2740 | mesh.Offset = VT(0,0,0) | |
2741 | wave.CFrame = CFRAME | |
2742 | coroutine.resume(coroutine.create(function(PART) | |
2743 | for i = 1, WAIT do | |
2744 | Swait() | |
2745 | mesh.Scale = mesh.Scale + GROW | |
2746 | wave.Transparency = wave.Transparency + (1/WAIT) | |
2747 | if wave.Transparency > 0.99 then | |
2748 | wave:remove() | |
2749 | end | |
2750 | end | |
2751 | end)) | |
2752 | end | |
2753 | ||
2754 | ||
2755 | bosschatfunc("Hi..",MAINRUINCOLOR.Color,1) | |
2756 | ||
2757 | --//=================================\\ | |
2758 | --|| WEAPON CREATION | |
2759 | --\\=================================// | |
2760 | ||
2761 | function chatfunc(text) | |
2762 | local chat = coroutine.wrap(function() | |
2763 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
2764 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
2765 | end | |
2766 | local Bill = Instance.new("BillboardGui",Character) | |
2767 | Bill.Size = UDim2.new(0,100,0,40) | |
2768 | Bill.StudsOffset = Vector3.new(0,3,0) | |
2769 | Bill.Adornee = Character.Head | |
2770 | Bill.Name = "TalkingBillBoard" | |
2771 | local Hehe = Instance.new("TextLabel",Bill) | |
2772 | Hehe.BackgroundTransparency = 1 | |
2773 | Hehe.BorderSizePixel = 0 | |
2774 | Hehe.Text = "" | |
2775 | Hehe.Font = "Fantasy" | |
2776 | Hehe.TextSize = 40 | |
2777 | Hehe.TextStrokeTransparency = 0 | |
2778 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
2779 | coroutine.resume(coroutine.create(function() | |
2780 | while Hehe ~= nil do | |
2781 | wait() | |
2782 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
2783 | Hehe.Rotation = math.random(-5,5) | |
2784 | Hehe.TextColor3 = Color3.new(27/255,42/255,53/255) | |
2785 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
2786 | end | |
2787 | end)) | |
2788 | for i = 1,string.len(text),1 do | |
2789 | wait() | |
2790 | Hehe.Text = string.sub(text,1,i) | |
2791 | end | |
2792 | wait(1)--Re[math.random(1, 93)] | |
2793 | for i = 0, 1, .025 do | |
2794 | wait() | |
2795 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
2796 | Hehe.TextStrokeTransparency = i | |
2797 | Hehe.TextTransparency = i | |
2798 | end | |
2799 | Bill:Destroy() | |
2800 | end) | |
2801 | chat() | |
2802 | end | |
2803 | ||
2804 | function onChatted(msg) | |
2805 | chatfunc(msg) | |
2806 | end | |
2807 | ||
2808 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
2809 | PRT.Color = C3(0,0,0) | |
2810 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
2811 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
2812 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) | |
2813 | PRT.Color = C3(0/255,0/255,255/255) | |
2814 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2815 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
2816 | for i = 1, 16 do | |
2817 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
2818 | FACE.Color = C3(0,0,0) | |
2819 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
2820 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
2821 | end | |
2822 | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
2823 | MakeForm(EYE,"Ball") | |
2824 | EYE.Color = C3(0/255,0/255,255/255) | |
2825 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
2826 | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
2827 | MakeForm(EYE2,"Ball") | |
2828 | EYE2.Color = C3(0/255,0/255,255/255) | |
2829 | ||
2830 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
2831 | ||
2832 | local LASTPART = Head | |
2833 | for i = 1, 20 do | |
2834 | local MATH = (1-(i/25)) | |
2835 | if LASTPART == Head then | |
2836 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2837 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
2838 | LASTPART = Horn | |
2839 | Horn.Color = C3((i*3-3)/0,0,0) | |
2840 | else | |
2841 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2842 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
2843 | LASTPART = Horn | |
2844 | Horn.Color = C3((i*3-3)/0,0,0) | |
2845 | end | |
2846 | end | |
2847 | local LASTPART = Head | |
2848 | for i = 1, 20 do | |
2849 | local MATH = (1-(i/25)) | |
2850 | if LASTPART == Head then | |
2851 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2852 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
2853 | LASTPART = Horn | |
2854 | Horn.Color = C3((i*3-3)/0,0,0) | |
2855 | else | |
2856 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2857 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
2858 | LASTPART = Horn | |
2859 | Horn.Color = C3((i*3-3)/0,0,0) | |
2860 | end | |
2861 | end | |
2862 | ||
2863 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
2864 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2865 | Hair.Color = C3(0/255,0/255,255/255) | |
2866 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) | |
2867 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
2868 | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2869 | Hair2.Color = C3(0/255,0/255,255/255) | |
2870 | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) | |
2871 | ||
2872 | local BODY = {} | |
2873 | ||
2874 | for _, c in pairs(Character:GetDescendants()) do | |
2875 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2876 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2877 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2878 | end | |
2879 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
2880 | elseif c:IsA("JointInstance") then | |
2881 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
2882 | end | |
2883 | end | |
2884 | ||
2885 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
2886 | MakeForm(Eye,"Ball") | |
2887 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
2888 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2889 | MakeForm(Eye,"Ball") | |
2890 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2891 | local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false) | |
2892 | MakeForm(Eye2,"Ball") | |
2893 | CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0)) | |
2894 | ||
2895 | ||
2896 | XEYE.Parent = nil | |
2897 | BALL.Parent = Character | |
2898 | ||
2899 | for e = 1, #BODY do | |
2900 | if BODY[e] ~= nil then | |
2901 | local STUFF = BODY[e] | |
2902 | local PART = STUFF[1] | |
2903 | local PARENT = STUFF[2] | |
2904 | local MATERIAL = STUFF[3] | |
2905 | local COLOR = STUFF[4] | |
2906 | local TRANSPARENCY = STUFF[5] | |
2907 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2908 | PART.Material = MATERIAL | |
2909 | PART.Color = COLOR | |
2910 | PART.Transparency = TRANSPARENCY | |
2911 | end | |
2912 | PART.AncestryChanged:Connect(function() | |
2913 | PART.Parent = PARENT | |
2914 | end) | |
2915 | end | |
2916 | end | |
2917 | ||
2918 | local SKILLTEXTCOLOR = C3(0,0,0) | |
2919 | local SKILLFONT = "Antique" | |
2920 | local SKILLTEXTSIZE = 7 | |
2921 | ||
2922 | function Blink() | |
2923 | coroutine.resume(coroutine.create(function() | |
2924 | if EYE ~= nil then | |
2925 | for i = 1, 5 do | |
2926 | Swait() | |
2927 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
2928 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2929 | end | |
2930 | for i = 1, 7 do | |
2931 | Swait() | |
2932 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2933 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2934 | end | |
2935 | EYE.Mesh.Scale = VT(1,1,1) | |
2936 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2937 | end | |
2938 | end)) | |
2939 | end | |
2940 | ||
2941 | function Blink2() | |
2942 | coroutine.resume(coroutine.create(function() | |
2943 | if Eye ~= nil then | |
2944 | for i = 1, 5 do | |
2945 | Swait() | |
2946 | Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
2947 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2948 | end | |
2949 | for i = 1, 7 do | |
2950 | Swait() | |
2951 | Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2952 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2953 | end | |
2954 | Eye.Mesh.Scale = VT(1,1,1) | |
2955 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2956 | end | |
2957 | end)) | |
2958 | end | |
2959 | ||
2960 | function refit() | |
2961 | Character.Parent = workspace | |
2962 | for e = 1, #BODY do | |
2963 | if BODY[e] ~= nil then | |
2964 | local STUFF = BODY[e] | |
2965 | local PART = STUFF[1] | |
2966 | local PARENT = STUFF[2] | |
2967 | local MATERIAL = STUFF[3] | |
2968 | local COLOR = STUFF[4] | |
2969 | local TRANSPARENCY = STUFF[5] | |
2970 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2971 | PART.Material = MATERIAL | |
2972 | PART.Color = COLOR | |
2973 | PART.Transparency = TRANSPARENCY | |
2974 | end | |
2975 | if PART.Parent ~= PARENT then | |
2976 | Humanoid:remove() | |
2977 | PART.Parent = PARENT | |
2978 | Humanoid = IT("Humanoid",Character) | |
2979 | end | |
2980 | end | |
2981 | end | |
2982 | end | |
2983 | ||
2984 | Humanoid.Died:connect(function() | |
2985 | refit() | |
2986 | end) | |
2987 | ||
2988 | --//=================================\\ | |
2989 | --|| DAMAGE FUNCTIONS | |
2990 | --\\=================================// | |
2991 | ||
2992 | function StatLabel(CFRAME, TEXT, COLOR) | |
2993 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2994 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2995 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2996 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2997 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2998 | BILLBOARDGUI.Adornee = STATPART | |
2999 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
3000 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
3001 | BILLBOARDGUI.AlwaysOnTop = false | |
3002 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
3003 | TEXTLABEL.BackgroundTransparency = 1 | |
3004 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
3005 | TEXTLABEL.Text = TEXT | |
3006 | TEXTLABEL.Font = SKILLFONT | |
3007 | TEXTLABEL.FontSize="Size42" | |
3008 | TEXTLABEL.TextColor3 = COLOR | |
3009 | TEXTLABEL.TextStrokeTransparency = 0 | |
3010 | TEXTLABEL.TextScaled = true | |
3011 | TEXTLABEL.TextWrapped = true | |
3012 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
3013 | for i = 1, 50 do | |
3014 | Swait() | |
3015 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
3016 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
3017 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
3018 | end | |
3019 | THEPART.Parent = nil | |
3020 | end),STATPART, TEXTLABEL) | |
3021 | end | |
3022 | ||
3023 | --//=================================\\ | |
3024 | --|| DAMAGING | |
3025 | --\\=================================// | |
3026 | ||
3027 | function KillChildren(v) | |
3028 | v:BreakJoints() | |
3029 | for _, c in pairs(v:GetChildren()) do | |
3030 | if c:IsA("BasePart") then | |
3031 | if c.Transparency < 1 then | |
3032 | if c:FindFirstChildOfClass("Decal") then | |
3033 | c:FindFirstChildOfClass("Decal"):remove() | |
3034 | end | |
3035 | particles(c) | |
3036 | c.PE.Enabled = true | |
3037 | c.Parent = Effects | |
3038 | c.CanCollide = false | |
3039 | c.Material = "Neon" | |
3040 | c.Color = C3(1,0,0) | |
3041 | c.Transparency = 1 | |
3042 | local grav = Instance.new("BodyPosition",c) | |
3043 | grav.P = 20000 | |
3044 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3045 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
3046 | grav.Name = "GravityForce" | |
3047 | coroutine.resume(coroutine.create(function() | |
3048 | for i = 1, 20 do | |
3049 | Swait() | |
3050 | c.Transparency = c.Transparency + 1/20 | |
3051 | end | |
3052 | c.PE.Enabled = false | |
3053 | Debris:AddItem(c,2) | |
3054 | end)) | |
3055 | end | |
3056 | end | |
3057 | end | |
3058 | end | |
3059 | ||
3060 | function ApplyAoE(POSITION,RANGE) | |
3061 | local CHILDREN = workspace:GetDescendants() | |
3062 | for index, CHILD in pairs(CHILDREN) do | |
3063 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
3064 | local LISTED = false | |
3065 | for LIST = 1, #WHITELIST do | |
3066 | if WHITELIST[LIST] ~= nil then | |
3067 | if CHILD.Name == WHITELIST[LIST] then | |
3068 | LISTED = true | |
3069 | end | |
3070 | end | |
3071 | end | |
3072 | if LISTED == false then | |
3073 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3074 | if HUM then | |
3075 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3076 | if TORSO then | |
3077 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
3078 | KillChildren(CHILD) | |
3079 | end | |
3080 | end | |
3081 | end | |
3082 | end | |
3083 | end | |
3084 | end | |
3085 | end | |
3086 | ||
3087 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
3088 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3089 | defence.Name = ("HitBy"..Player.Name) | |
3090 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3091 | Damage = Damage * DAMAGEMULTIPLIER | |
3092 | if Humanoid.Health ~= 0 then | |
3093 | local CritChance = MRANDOM(1,100) | |
3094 | if Damage > Humanoid.Health then | |
3095 | Damage = math.ceil(Humanoid.Health) | |
3096 | if Damage == 0 then | |
3097 | Damage = 0.1 | |
3098 | end | |
3099 | end | |
3100 | Humanoid.Health = Humanoid.Health - Damage | |
3101 | end | |
3102 | end | |
3103 | ||
3104 | function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3105 | local CHILDREN = workspace:GetDescendants() | |
3106 | for index, CHILD in pairs(CHILDREN) do | |
3107 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3108 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3109 | if HUM then | |
3110 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3111 | if TORSO then | |
3112 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3113 | if INSTAKILL == true then | |
3114 | CHILD:BreakJoints() | |
3115 | else | |
3116 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3117 | ApplyDamage(HUM,DMG,TORSO) | |
3118 | end | |
3119 | if FLING > 0 then | |
3120 | for _, c in pairs(CHILD:GetChildren()) do | |
3121 | if c:IsA("BasePart") then | |
3122 | local bv = Instance.new("BodyVelocity") | |
3123 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3124 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3125 | bv.Parent = c | |
3126 | Debris:AddItem(bv,0.05) | |
3127 | end | |
3128 | end | |
3129 | end | |
3130 | end | |
3131 | end | |
3132 | end | |
3133 | end | |
3134 | end | |
3135 | end | |
3136 | ||
3137 | --//=================================\\ | |
3138 | --|| MODE SWITCHING | |
3139 | --\\=================================// | |
3140 | ||
3141 | function ResetMode() | |
3142 | ATTACK = true | |
3143 | Rooted = true | |
3144 | BALL.Parent = Character | |
3145 | XEYE.Parent = nil | |
3146 | SONG = 561833161 | |
3147 | PITCH = 1 | |
3148 | VOLUME = 3 | |
3149 | sick.TimePosition = 7 | |
3150 | FACE = 176217464 | |
3151 | Speed = 13 | |
3152 | text.Text = "Lunar" | |
3153 | TEXTCOLOR = C3(0, 0, 1) | |
3154 | EYE.Color = C3(0/255,0/255,255/255) | |
3155 | EYE2.Color = C3(0/255,0/255,255/255) | |
3156 | Hair.Color = C3(0/255,0/255,255/255) | |
3157 | Hair2.Color = C3(0/255,0/255,255/255) | |
3158 | PRT.Color = C3(0/255,0/255,255/255) | |
3159 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
3160 | SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
3161 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3162 | bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1) | |
3163 | MODE = "Lunar" | |
3164 | ned.Text = "Lunar" | |
3165 | ATTACK = false | |
3166 | Rooted = false | |
3167 | end | |
3168 | ||
3169 | function SolarForm() | |
3170 | ATTACK = true | |
3171 | Rooted = true | |
3172 | BALL.Parent = Character | |
3173 | XEYE.Parent = nil | |
3174 | SONG = 1259692095 | |
3175 | PITCH = 1 | |
3176 | VOLUME = 4 | |
3177 | sick.TimePosition = 0 | |
3178 | FACE = 404306534 | |
3179 | Speed = 16 | |
3180 | text.Text = "Solar" | |
3181 | TEXTCOLOR = C3(215/255,147/255,0/255) | |
3182 | PRT.Color = C3(215/255,147/255,0/255) | |
3183 | EYE.Color = C3(215/255,147/255,0/255) | |
3184 | EYE2.Color = C3(143/255,98/255,0/255) | |
3185 | Hair.Color = C3(215/255,147/255,0/255) | |
3186 | Hair2.Color = C3(171/255,117/255,0/255) | |
3187 | MAINRUINCOLOR = BrickColor.new("Neon orange") | |
3188 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
3189 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3190 | MODE = "Solar" | |
3191 | ned.Text = "Solar" | |
3192 | ATTACK = false | |
3193 | Rooted = false | |
3194 | end | |
3195 | ||
3196 | function SuperiorForm() | |
3197 | ATTACK = true | |
3198 | Rooted = true | |
3199 | BALL.Parent = Character | |
3200 | XEYE.Parent = nil | |
3201 | SONG = 1873219898 | |
3202 | PITCH = 1 | |
3203 | VOLUME = 4 | |
3204 | sick.TimePosition = 0.01 | |
3205 | FACE = 404306534 | |
3206 | Speed = 25 | |
3207 | text.Text = "Superior" | |
3208 | TEXTCOLOR = C3(107/255,0/255,0/255) | |
3209 | PRT.Color = C3(117/255,0/255,0/255) | |
3210 | EYE.Color = C3(255/255,0/255,0/255) | |
3211 | EYE2.Color = C3(255/255,0/255,0/255) | |
3212 | Hair.Color = C3(151/255,0/255,0/255) | |
3213 | Hair2.Color = C3(151/255,0/255,0/255) | |
3214 | MAINRUINCOLOR = BrickColor.new("Really black") | |
3215 | SECONDRUINCOLOR = BrickColor.new("Really red") | |
3216 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3217 | MODE = "Superior" | |
3218 | ned.Text = "Superior" | |
3219 | ATTACK = false | |
3220 | Rooted = false | |
3221 | end | |
3222 | ||
3223 | function BlackWhiteForm() | |
3224 | ATTACK = true | |
3225 | Rooted = true | |
3226 | XEYE.Parent = nil | |
3227 | BALL.Parent = Character | |
3228 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
3229 | text.Text = " " | |
3230 | for i = 0, 1, 0.1 / Animation_Speed do | |
3231 | Swait() | |
3232 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3233 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3238 | end | |
3239 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3240 | UNANCHOR = false | |
3241 | RootPart.Anchored = true | |
3242 | for i = 0, 2, 0.1 / Animation_Speed do | |
3243 | Swait() | |
3244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3248 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3250 | end | |
3251 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
3252 | Swait() | |
3253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3259 | end | |
3260 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3261 | UNANCHOR = true | |
3262 | RootPart.Anchored = false | |
3263 | MODE = "90s" | |
3264 | SONG = 1166995642 | |
3265 | PITCH = 1 | |
3266 | VOLUME = 3.5 | |
3267 | sick.TimePosition = 17.5 | |
3268 | FACE = 2365263255 | |
3269 | Speed = 16 | |
3270 | text.Text = "90's" | |
3271 | ned.Text = "90's" | |
3272 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
3273 | PRT.Color = C3(255/255,255/255,255/255) | |
3274 | EYE.Color = C3(95/255,95/255,95/255) | |
3275 | EYE2.Color = C3(95/255,95/255,95/255) | |
3276 | Hair.Color = C3(255/255,255/255,255/255) | |
3277 | Hair2.Color = C3(27/255,42/255,53/255) | |
3278 | MAINRUINCOLOR = BrickColor.new("Institutional white") | |
3279 | SECONDRUINCOLOR = BrickColor.new("Black") | |
3280 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3281 | ATTACK = false | |
3282 | Rooted = false | |
3283 | end | |
3284 | ||
3285 | function EightyForm() | |
3286 | ATTACK = true | |
3287 | Rooted = true | |
3288 | XEYE.Parent = nil | |
3289 | BALL.Parent = Character | |
3290 | text.Text = " " | |
3291 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
3292 | for i = 0, 1, 0.1 / Animation_Speed do | |
3293 | Swait() | |
3294 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3300 | end | |
3301 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3302 | UNANCHOR = false | |
3303 | RootPart.Anchored = true | |
3304 | for i = 0, 2, 0.1 / Animation_Speed do | |
3305 | Swait() | |
3306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3312 | end | |
3313 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
3314 | Swait() | |
3315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3319 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3321 | end | |
3322 | UNANCHOR = true | |
3323 | RootPart.Anchored = false | |
3324 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
3325 | MODE = "80s" | |
3326 | text.Text = "80's" | |
3327 | ned.Text = "80's" | |
3328 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
3329 | PRT.Color = C3(27/255,42/255,53/255) | |
3330 | EYE.Color = C3(95/255,95/255,95/255) | |
3331 | EYE2.Color = C3(95/255,95/255,95/255) | |
3332 | Hair.Color = C3(27/255,42/255,53/255) | |
3333 | Hair2.Color = C3(255/255,255/255,255/255) | |
3334 | MAINRUINCOLOR = BrickColor.new("Black") | |
3335 | SECONDRUINCOLOR = BrickColor.new("Institutional white") | |
3336 | FACE = 2365263255 | |
3337 | SONG = 1141556798 | |
3338 | PITCH = 1 | |
3339 | VOLUME = 3.5 | |
3340 | sick.TimePosition = 0.1 | |
3341 | Speed = 16 | |
3342 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3343 | UNANCHOR = true | |
3344 | RootPart.Anchored = false | |
3345 | ATTACK = false | |
3346 | Rooted = false | |
3347 | end | |
3348 | ||
3349 | function BlackForm() | |
3350 | ATTACK = true | |
3351 | Rooted = true | |
3352 | BALL.Parent = Character | |
3353 | XEYE.Parent = nil | |
3354 | SONG = 1420353940 | |
3355 | PITCH = 1 | |
3356 | VOLUME = 2.5 | |
3357 | sick.TimePosition = 0.5 | |
3358 | text.Text = "" | |
3359 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3360 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
3361 | chatfunc("Riddle me this..") | |
3362 | BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3) | |
3363 | for i=0, 4, 0.1 / Animation_Speed do | |
3364 | Swait() | |
3365 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3369 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3371 | end | |
3372 | BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3) | |
3373 | chatfunc("Riddle me that..") | |
3374 | for i=0, 4, 0.1 / Animation_Speed do | |
3375 | Swait() | |
3376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3382 | end | |
3383 | BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5) | |
3384 | chatfunc("Who's afraid of The Big Black?") | |
3385 | for i=0, 5, 0.1 / Animation_Speed do | |
3386 | Swait() | |
3387 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
3390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
3391 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3392 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
3393 | end | |
3394 | WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3395 | WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3396 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3397 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3398 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3399 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3400 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3401 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3402 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3403 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3404 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3405 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3406 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3407 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3408 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3409 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3410 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3411 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3412 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3413 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3414 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3415 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3416 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3417 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3418 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3419 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3420 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3421 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3422 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3423 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3424 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3425 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3426 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3427 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3428 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3429 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3430 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3431 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3432 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3433 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3434 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3435 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3436 | CreateSound(206082327,Torso,3,1,false) | |
3437 | for i=0, 0.7, 0.1 / Animation_Speed do | |
3438 | Swait() | |
3439 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3440 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3441 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3442 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3443 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3444 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3445 | end | |
3446 | MODE = "Black" | |
3447 | FACE = 148988280 | |
3448 | Speed = 45 | |
3449 | text.Text = "THE BIG BLACK" | |
3450 | ned.Text = "TBB" | |
3451 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
3452 | PRT.Color = C3(27/255,42/255,53/255) | |
3453 | EYE.Color = C3(27/255,42/255,53/255) | |
3454 | EYE2.Color = C3(27/255,42/255,53/255) | |
3455 | Hair.Color = C3(27/255,42/255,53/255) | |
3456 | Hair2.Color = C3(27/255,42/255,53/255) | |
3457 | MAINRUINCOLOR = BrickColor.new("Black") | |
3458 | SECONDRUINCOLOR = BrickColor.new("Black") | |
3459 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3460 | ATTACK = false | |
3461 | Rooted = false | |
3462 | end | |
3463 | ||
3464 | function LostForm() | |
3465 | ATTACK = true | |
3466 | Rooted = true | |
3467 | BALL.Parent = Character | |
3468 | XEYE.Parent = nil | |
3469 | SONG = 723652641 | |
3470 | PITCH = 1 | |
3471 | VOLUME = 3 | |
3472 | sick.TimePosition = 0.5 | |
3473 | FACE = 0 | |
3474 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3475 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
3476 | CreateSound(136007472,Torso,5,1.2,false) | |
3477 | for i=0, 2.5, 0.1 / Animation_Speed do | |
3478 | Swait() | |
3479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
3482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
3483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3485 | end | |
3486 | WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3487 | WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3488 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3489 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3490 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3491 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3492 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3493 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3494 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3495 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3496 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3497 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3498 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3499 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3500 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3501 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3502 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3503 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3504 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3505 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3506 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3507 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3508 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3509 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3510 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3511 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3512 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3513 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3514 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3515 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3516 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3517 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3518 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3519 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3520 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3521 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3522 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3523 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3524 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3525 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3526 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3527 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3528 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3529 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3530 | CreateSound(847061203,Torso,3,1,false) | |
3531 | CreateSound(239000203,Torso,3,1,false) | |
3532 | CreateSound(579687077,Torso,3,0.75,false) | |
3533 | MODE = "LostHope" | |
3534 | Speed = 12 | |
3535 | text.Text = "The Lost" | |
3536 | ned.Text = "Lost" | |
3537 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
3538 | PRT.Color = C3(0/255,0/255,0/255) | |
3539 | EYE.Color = C3(0/255,0/255,0/255) | |
3540 | EYE2.Color = C3(0/255,0/255,0/255) | |
3541 | Hair.Color = C3(0/255,0/255,0/255) | |
3542 | Hair2.Color = C3(0/255,0/255,0/255) | |
3543 | MAINRUINCOLOR = BrickColor.new("Really black") | |
3544 | SECONDRUINCOLOR = BrickColor.new("Really black") | |
3545 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3546 | for i=0, 1.5, 0.1 / Animation_Speed do | |
3547 | Swait() | |
3548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3549 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3550 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3551 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3552 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3553 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3554 | end | |
3555 | ATTACK = false | |
3556 | Rooted = false | |
3557 | end | |
3558 | ||
3559 | function TerraForm() | |
3560 | ATTACK = true | |
3561 | Rooted = true | |
3562 | BALL.Parent = Character | |
3563 | XEYE.Parent = nil | |
3564 | SONG = 157460916 | |
3565 | PITCH = 1 | |
3566 | VOLUME = 3 | |
3567 | sick.TimePosition = 0 | |
3568 | FACE = 155195214 | |
3569 | Speed = 27 | |
3570 | MODE = "Hexa" | |
3571 | text.Text = "Terra" | |
3572 | ned.Text = "Terra" | |
3573 | TEXTCOLOR = C3(170/255,85/255,0/255) | |
3574 | PRT.Color = C3(86/255,66/255,54/255) | |
3575 | EYE.Color = C3(39/255,70/255,45/255) | |
3576 | EYE2.Color = C3(39/255,70/255,45/255) | |
3577 | Hair.Color = C3(39/255,70/255,45/255) | |
3578 | Hair2.Color = C3(39/255,70/255,45/255) | |
3579 | MAINRUINCOLOR = BrickColor.new("Dirt brown") | |
3580 | SECONDRUINCOLOR = BrickColor.new("Dirt brown") | |
3581 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3582 | ATTACK = false | |
3583 | Rooted = false | |
3584 | end | |
3585 | ||
3586 | function RandomForm() | |
3587 | ATTACK = true | |
3588 | Rooted = true | |
3589 | XEYE.Parent = nil | |
3590 | BALL.Parent = Character | |
3591 | UNANCHOR = true | |
3592 | RootPart.Anchored = false | |
3593 | MODE = "Random" | |
3594 | SONG = 0 | |
3595 | PITCH = 1 | |
3596 | VOLUME = 3.5 | |
3597 | sick.TimePosition = 0 | |
3598 | FACE = 2365263255 | |
3599 | Speed = 20 | |
3600 | text.Text = "Randomizer" | |
3601 | ned.Text = "Randomizer" | |
3602 | TEXTCOLOR = BrickColor.Random().Color | |
3603 | PRT.Color = BrickColor.Random().Color | |
3604 | EYE.Color = BrickColor.Random().Color | |
3605 | EYE2.Color = BrickColor.Random().Color | |
3606 | Hair.Color = BrickColor.Random().Color | |
3607 | Hair2.Color = BrickColor.Random().Color | |
3608 | MAINRUINCOLOR = BrickColor.Random() | |
3609 | SECONDRUINCOLOR = BrickColor.Random() | |
3610 | RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random()) | |
3611 | ATTACK = false | |
3612 | Rooted = false | |
3613 | end | |
3614 | ||
3615 | function VantaForm() | |
3616 | ATTACK = true | |
3617 | Rooted = true | |
3618 | BALL.Parent = Character | |
3619 | XEYE.Parent = nil | |
3620 | SONG = 190845741 | |
3621 | PITCH = 1 | |
3622 | VOLUME = 6 | |
3623 | sick.TimePosition = 12.5 | |
3624 | wait(1) | |
3625 | for i=0, 2.5, 0.1 / Animation_Speed do | |
3626 | Swait() | |
3627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
3629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
3630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
3631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3633 | end | |
3634 | MODE = "Vanta" | |
3635 | WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3636 | FACE = 404306534 | |
3637 | Speed = 12 | |
3638 | text.Text = "Vanta-X" | |
3639 | ned.Text = "Vanta-X" | |
3640 | TEXTCOLOR = C3(107/255,50/255,124/255) | |
3641 | PRT.Color = C3(107/255,50/255,124/255) | |
3642 | EYE.Color = C3(155/255,0/255,255/255) | |
3643 | EYE2.Color = C3(155/255,0/255,255/255) | |
3644 | Hair.Color = C3(80/255,0/255,180/255) | |
3645 | Hair2.Color = C3(50/255,0/255,150/255) | |
3646 | MAINRUINCOLOR = BrickColor.new("Royal purple") | |
3647 | SECONDRUINCOLOR = BrickColor.new("Dark indigo") | |
3648 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3649 | ATTACK = false | |
3650 | Rooted = false | |
3651 | end | |
3652 | ||
3653 | function ChronoForm() | |
3654 | ATTACK = true | |
3655 | Rooted = true | |
3656 | BALL.Parent = Character | |
3657 | XEYE.Parent = nil | |
3658 | SONG = 432493949 | |
3659 | PITCH = 1 | |
3660 | VOLUME = 3 | |
3661 | sick.TimePosition = 0 | |
3662 | FACE = 2371494469 | |
3663 | Speed = 16 | |
3664 | MODE = "Time" | |
3665 | text.Text = "Chronos" | |
3666 | ned.Text = "Chronos" | |
3667 | TEXTCOLOR = C3(0/255,255/255,0/255) | |
3668 | PRT.Color = C3(0/255,155/255,0/255) | |
3669 | EYE.Color = C3(0/255,255/255,0/255) | |
3670 | EYE2.Color = C3(0/255,255/255,0/255) | |
3671 | Hair.Color = C3(239/255,184/255,56/255) | |
3672 | Hair2.Color = C3(245/255,205/255,48/255) | |
3673 | MODE = "Time" | |
3674 | MAINRUINCOLOR = BrickColor.new("Lime green") | |
3675 | SECONDRUINCOLOR = BrickColor.new("Lime green") | |
3676 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3677 | ATTACK = false | |
3678 | Rooted = false | |
3679 | end | |
3680 | ||
3681 | function SenseForm() | |
3682 | ATTACK = true | |
3683 | Rooted = true | |
3684 | BALL.Parent = Character | |
3685 | XEYE.Parent = nil | |
3686 | SONG = 1497785701 | |
3687 | PITCH = 1 | |
3688 | VOLUME = 3 | |
3689 | sick.TimePosition = 13.75 | |
3690 | FACE = 2375008868 | |
3691 | Speed = 13 | |
3692 | MODE = "Sense" | |
3693 | text.TextColor3 = C3(255/255,255/255,255/255) | |
3694 | text.Text = "None-Sense" | |
3695 | ned.Text = "Non-Sense" | |
3696 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
3697 | coroutine.resume(coroutine.create(function() | |
3698 | repeat | |
3699 | text.TextColor3 = C3(13/255,105/255,172/255) | |
3700 | Swait(5) | |
3701 | text.TextColor3 = C3(196/255,40/255,28/255) | |
3702 | Swait(5) | |
3703 | until MODE ~= "Sense" | |
3704 | text.TextColor3 = C3(27/255,42/255,53/255) | |
3705 | end)) | |
3706 | PRT.Color = C3(13/255,105/255,172/255) | |
3707 | EYE.Color = C3(255/255,255/255,255/255) | |
3708 | EYE2.Color = C3(255/255,255/255,255/255) | |
3709 | Hair.Color = C3(196/255,40/255,28/255) | |
3710 | Hair2.Color = C3(196/255,40/255,28/255) | |
3711 | MAINRUINCOLOR = BrickColor.new("Bright red") | |
3712 | SECONDRUINCOLOR = BrickColor.new("Bright blue") | |
3713 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3714 | ATTACK = false | |
3715 | Rooted = false | |
3716 | end | |
3717 | ||
3718 | function SanityForm() | |
3719 | ATTACK = true | |
3720 | Rooted = true | |
3721 | BALL.Parent = Character | |
3722 | XEYE.Parent = nil | |
3723 | SONG = 2347469019 | |
3724 | PITCH = 1 | |
3725 | VOLUME = 3 | |
3726 | sick.TimePosition = 0 | |
3727 | FACE = 2375030229 | |
3728 | Speed = 30 | |
3729 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
3730 | text.Text = "Sanity-Less" | |
3731 | coroutine.resume(coroutine.create(function() | |
3732 | repeat | |
3733 | ned.Text = "Sanity-Less" | |
3734 | PRT.Color = BrickColor.Random().Color | |
3735 | EYE.Color = BrickColor.Random().Color | |
3736 | EYE2.Color = BrickColor.Random().Color | |
3737 | Hair.Color = BrickColor.Random().Color | |
3738 | Hair2.Color = BrickColor.Random().Color | |
3739 | MAINRUINCOLOR = BrickColor.Random() | |
3740 | SECONDRUINCOLOR = BrickColor.Random() | |
3741 | text.TextColor3 = BrickColor.Random().Color | |
3742 | text.TextStrokeColor3 = BrickColor.Random().Color | |
3743 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3744 | Swait(5) | |
3745 | until MODE ~= "Sanity" | |
3746 | text.TextColor3 = C3(27/255,42/255,53/255) | |
3747 | end)) | |
3748 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
3749 | PRT.Color = C3(99/255,95/255,98/255) | |
3750 | EYE.Color = C3(99/255,95/255,98/255) | |
3751 | EYE2.Color = C3(99/255,95/255,98/255) | |
3752 | Hair.Color = C3(99/255,95/255,98/255) | |
3753 | Hair2.Color = C3(99/255,95/255,98/255) | |
3754 | MODE = "Sanity" | |
3755 | ATTACK = false | |
3756 | Rooted = false | |
3757 | end | |
3758 | ||
3759 | function FairyForm() | |
3760 | ATTACK = true | |
3761 | Rooted = true | |
3762 | BALL.Parent = Character | |
3763 | XEYE.Parent = nil | |
3764 | for i=0, 2, 0.1 / Animation_Speed do | |
3765 | Swait() | |
3766 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3767 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3772 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3774 | end | |
3775 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15}) | |
3776 | MODE = "Fairy" | |
3777 | ned.Text = "Fairy" | |
3778 | TEXTCOLOR = C3(255/255,102/255,204/255) | |
3779 | PRT.Color = C3(98/255,37/255,209/255) | |
3780 | EYE.Color = C3(255/255,152/255,220/255) | |
3781 | EYE2.Color = C3(255/255,152/255,220/255) | |
3782 | Hair.Color = C3(170/255,0/255,170/255) | |
3783 | Hair2.Color = C3(170/255,0/255,170/255) | |
3784 | MAINRUINCOLOR = BrickColor.new("Carnation pink") | |
3785 | SECONDRUINCOLOR = BrickColor.new("Carnation pink") | |
3786 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3787 | SONG = 228428389 | |
3788 | PITCH = 1 | |
3789 | VOLUME = 3 | |
3790 | sick.TimePosition = 0.5 | |
3791 | FACE = 21635489 | |
3792 | Speed = 20 | |
3793 | text.Text = "Fairy" | |
3794 | ATTACK = false | |
3795 | Rooted = false | |
3796 | end | |
3797 | ||
3798 | function DevilForm() | |
3799 | ATTACK = true | |
3800 | Rooted = true | |
3801 | BALL.Parent = Character | |
3802 | XEYE.Parent = nil | |
3803 | for i=0, 1, 0.1 / Animation_Speed do | |
3804 | Swait() | |
3805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3811 | end | |
3812 | CreateSound(363808674, Torso, 6, 1, false) | |
3813 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3814 | Swait() | |
3815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3821 | end | |
3822 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3823 | Swait() | |
3824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3830 | end | |
3831 | CreateSound(363808674, Torso, 6, 1, false) | |
3832 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10}) | |
3833 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3834 | Swait() | |
3835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
3836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3841 | end | |
3842 | MODE = "Devil" | |
3843 | ned.Text = "Devil" | |
3844 | SONG = 919231299 | |
3845 | PITCH = 1 | |
3846 | VOLUME = 3 | |
3847 | sick.TimePosition = 15.2 | |
3848 | FACE = 405705854 | |
3849 | Speed = 20 | |
3850 | text.Text = "Devil" | |
3851 | TEXTCOLOR = C3(127/255,0/255,0/255) | |
3852 | PRT.Color = C3(98/255,0/255,0/255) | |
3853 | EYE.Color = C3(255/255,0/255,0/255) | |
3854 | EYE2.Color = C3(255/255,0/255,0/255) | |
3855 | Hair.Color = C3(21/255,0/255,0/255) | |
3856 | Hair2.Color = C3(53/255,0/255,0/255) | |
3857 | MAINRUINCOLOR = BrickColor.new("Maroon") | |
3858 | SECONDRUINCOLOR = BrickColor.new("Bright red") | |
3859 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3860 | ATTACK = false | |
3861 | Rooted = false | |
3862 | end | |
3863 | ||
3864 | function PurgeForm() | |
3865 | ATTACK = true | |
3866 | Rooted = true | |
3867 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15}) | |
3868 | MODE = "Purged" | |
3869 | XEYE.Parent = Character | |
3870 | BALL.Parent = nil | |
3871 | TEXTCOLOR = C3(39/255,70/255,45/255) | |
3872 | PRT.Color = C3(0/255,0/255,0/255) | |
3873 | EYE.Color = C3(0/255,0/255,0/255) | |
3874 | EYE2.Color = C3(0/255,0/255,0/255) | |
3875 | Hair.Color = C3(0/255,0/255,0/255) | |
3876 | Hair2.Color = C3(0/255,0/255,0/255) | |
3877 | MAINRUINCOLOR = BrickColor.new("Earth green") | |
3878 | SECONDRUINCOLOR = BrickColor.new("Earth green") | |
3879 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3880 | SONG = 1103329236 | |
3881 | PITCH = 1 | |
3882 | VOLUME = 3 | |
3883 | sick.TimePosition = 0 | |
3884 | FACE = 2378683942 | |
3885 | Speed = 20 | |
3886 | text.Text = "The Purge" | |
3887 | ned.Text = "Purge" | |
3888 | for i=0, 1, 0.1 / Animation_Speed do | |
3889 | Swait() | |
3890 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3891 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3892 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3893 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3894 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3895 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3896 | end | |
3897 | CreateSound(363808674, Head, 9999, 1, false) | |
3898 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3899 | Swait() | |
3900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
3906 | end | |
3907 | ATTACK = false | |
3908 | Rooted = false | |
3909 | end | |
3910 | ||
3911 | function OriginsForm() | |
3912 | ATTACK = true | |
3913 | Rooted = true | |
3914 | MODE = "Origins" | |
3915 | SONG = 265913095 | |
3916 | PITCH = 1 | |
3917 | VOLUME = 3 | |
3918 | sick.TimePosition = 17.5 | |
3919 | FACE = 404306534 | |
3920 | Speed = 19 | |
3921 | text.Text = "The Origins" | |
3922 | ned.Text = "Origins" | |
3923 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
3924 | PRT.Color = C3(215/255,147/255,0/255) | |
3925 | EYE.Color = C3(255/255,0/255,0/255) | |
3926 | EYE2.Color = C3(255/255,0/255,0/255) | |
3927 | Hair.Color = C3(0/255,0/255,255/255) | |
3928 | Hair2.Color = C3(0/255,0/255,255/255) | |
3929 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
3930 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
3931 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
3932 | ATTACK = false | |
3933 | Rooted = false | |
3934 | end | |
3935 | ||
3936 | --//=================================\\ | |
3937 | --|| ATTACK FUNCTIONS AND STUFF | |
3938 | --\\=================================// | |
3939 | function CameraEnshaking(Length, Intensity) | |
3940 | coroutine.resume(coroutine.create(function() | |
3941 | local intensity = 1 * Intensity | |
3942 | local rotM = 0.01 * Intensity | |
3943 | for i = 0, Length, 0.1 do | |
3944 | Swait() | |
3945 | intensity = intensity - 0.05 * Intensity / Length | |
3946 | rotM = rotM - 5.0E-4 * Intensity / Length | |
3947 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
3948 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
3949 | end | |
3950 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
3951 | end)) | |
3952 | end | |
3953 | ||
3954 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
3955 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3956 | defence.Name = ("HitBy"..Player.Name) | |
3957 | game:GetService("Debris"):AddItem(defence, 0.001) | |
3958 | Damage = Damage * DAMAGEMULTIPLIER | |
3959 | if Humanoid.Health ~= 0 then | |
3960 | local CritChance = MRANDOM(1,100) | |
3961 | if Damage > Humanoid.Health then | |
3962 | Damage = math.ceil(Humanoid.Health) | |
3963 | if Damage == 0 then | |
3964 | Damage = 0.1 | |
3965 | end | |
3966 | end | |
3967 | Humanoid.Health = Humanoid.Health - Damage | |
3968 | end | |
3969 | end | |
3970 | ||
3971 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
3972 | local CHILDREN = workspace:GetDescendants() | |
3973 | for index, CHILD in pairs(CHILDREN) do | |
3974 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
3975 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
3976 | if HUM then | |
3977 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
3978 | if TORSO then | |
3979 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
3980 | if INSTAKILL == true then | |
3981 | CHILD:BreakJoints() | |
3982 | else | |
3983 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
3984 | ManualDamage(HUM,DMG,TORSO) | |
3985 | end | |
3986 | if FLING > 0 then | |
3987 | for _, c in pairs(CHILD:GetChildren()) do | |
3988 | if c:IsA("BasePart") then | |
3989 | local bv = Instance.new("BodyVelocity") | |
3990 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3991 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3992 | bv.Parent = c | |
3993 | Debris:AddItem(bv,0.05) | |
3994 | end | |
3995 | end | |
3996 | end | |
3997 | end | |
3998 | end | |
3999 | end | |
4000 | end | |
4001 | end | |
4002 | end | |
4003 | ||
4004 | function MeleeDMG(Humanoid,Damage) | |
4005 | Damage = Damage * DAMAGEMULTIPLIER | |
4006 | if Humanoid.Health < 2000 then | |
4007 | if Humanoid.Health - Damage > 0 then | |
4008 | Humanoid.Health = Humanoid.Health - Damage | |
4009 | else | |
4010 | Humanoid.Parent:BreakJoints() | |
4011 | end | |
4012 | else | |
4013 | Humanoid.Parent:BreakJoints() | |
4014 | end | |
4015 | end | |
4016 | ||
4017 | ||
4018 | function BasicCombo() | |
4019 | ATTACK = true | |
4020 | Rooted = false | |
4021 | EQUIPPED = true | |
4022 | local HIT2 = function() | |
4023 | local HITS2 = {} | |
4024 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
4025 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4026 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4027 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4028 | if TORSO and HUM.Health > 0 then | |
4029 | local PASS = true | |
4030 | for i = 1, #HITS2 do | |
4031 | if HITS2[i] == hit.Parent then | |
4032 | PASS = false | |
4033 | end | |
4034 | end | |
4035 | table.insert(HITS2,hit.Parent) | |
4036 | if PASS == true then | |
4037 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
4038 | end | |
4039 | end | |
4040 | end | |
4041 | end) | |
4042 | return TOUCH2 | |
4043 | end | |
4044 | local HIT = function() | |
4045 | local HITS = {} | |
4046 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
4047 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4048 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4049 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4050 | if TORSO and HUM.Health > 0 then | |
4051 | local PASS = true | |
4052 | for i = 1, #HITS do | |
4053 | if HITS[i] == hit.Parent then | |
4054 | PASS = false | |
4055 | end | |
4056 | end | |
4057 | table.insert(HITS,hit.Parent) | |
4058 | if PASS == true then | |
4059 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
4060 | end | |
4061 | end | |
4062 | end | |
4063 | end) | |
4064 | return TOUCH | |
4065 | end | |
4066 | if COMBO == 1 then | |
4067 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4068 | Swait() | |
4069 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
4070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4074 | end | |
4075 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4076 | local TOUCHED = HIT() | |
4077 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4078 | Swait() | |
4079 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
4081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4083 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4085 | end | |
4086 | TOUCHED:Disconnect() | |
4087 | COMBO = 2 | |
4088 | elseif COMBO == 2 then | |
4089 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4090 | Swait() | |
4091 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
4092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4096 | end | |
4097 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4098 | local TOUCHED = HIT2() | |
4099 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4100 | Swait() | |
4101 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
4103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4107 | end | |
4108 | TOUCHED:Disconnect() | |
4109 | COMBO = 3 | |
4110 | elseif COMBO == 3 then | |
4111 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4112 | Swait() | |
4113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4118 | end | |
4119 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4120 | local TOUCHED = HIT2() | |
4121 | local TOUCHED2 = HIT() | |
4122 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4123 | Swait() | |
4124 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4125 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4127 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4128 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4129 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4131 | end | |
4132 | TOUCHED:Disconnect() | |
4133 | TOUCHED2:Disconnect() | |
4134 | COMBO = 4 | |
4135 | elseif COMBO == 4 then | |
4136 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4137 | Swait() | |
4138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4139 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4140 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4141 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4142 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4143 | end | |
4144 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
4145 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4146 | CameraEnshaking(3,10) | |
4147 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
4148 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4149 | Swait() | |
4150 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4151 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4152 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4153 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4154 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4155 | end | |
4156 | COMBO = 1 | |
4157 | end | |
4158 | coroutine.resume(coroutine.create(function() | |
4159 | for i = 1, 50 do | |
4160 | Swait() | |
4161 | if ATTACK == true then | |
4162 | break | |
4163 | end | |
4164 | end | |
4165 | if ATTACK == false then | |
4166 | COMBO = 1 | |
4167 | end | |
4168 | end)) | |
4169 | ATTACK = false | |
4170 | Rooted = false | |
4171 | EQUIPPED = false | |
4172 | end | |
4173 | ||
4174 | function ColorfulCombo() | |
4175 | ATTACK = true | |
4176 | Rooted = false | |
4177 | EQUIPPED = true | |
4178 | local HIT2 = function() | |
4179 | local HITS2 = {} | |
4180 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
4181 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4182 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4183 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4184 | if TORSO and HUM.Health > 0 then | |
4185 | local PASS = true | |
4186 | for i = 1, #HITS2 do | |
4187 | if HITS2[i] == hit.Parent then | |
4188 | PASS = false | |
4189 | end | |
4190 | end | |
4191 | table.insert(HITS2,hit.Parent) | |
4192 | if PASS == true then | |
4193 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
4194 | end | |
4195 | end | |
4196 | end | |
4197 | end) | |
4198 | return TOUCH2 | |
4199 | end | |
4200 | local HIT = function() | |
4201 | local HITS = {} | |
4202 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
4203 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4204 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4205 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4206 | if TORSO and HUM.Health > 0 then | |
4207 | local PASS = true | |
4208 | for i = 1, #HITS do | |
4209 | if HITS[i] == hit.Parent then | |
4210 | PASS = false | |
4211 | end | |
4212 | end | |
4213 | table.insert(HITS,hit.Parent) | |
4214 | if PASS == true then | |
4215 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
4216 | end | |
4217 | end | |
4218 | end | |
4219 | end) | |
4220 | return TOUCH | |
4221 | end | |
4222 | if COMBO == 1 then | |
4223 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4224 | Swait() | |
4225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
4226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4230 | end | |
4231 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4232 | local TOUCHED = HIT() | |
4233 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4234 | Swait() | |
4235 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
4237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4241 | end | |
4242 | TOUCHED:Disconnect() | |
4243 | COMBO = 2 | |
4244 | elseif COMBO == 2 then | |
4245 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4246 | Swait() | |
4247 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
4248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4250 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4252 | end | |
4253 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4254 | local TOUCHED = HIT2() | |
4255 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4256 | Swait() | |
4257 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
4259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4261 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4263 | end | |
4264 | TOUCHED:Disconnect() | |
4265 | COMBO = 3 | |
4266 | elseif COMBO == 3 then | |
4267 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4268 | Swait() | |
4269 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4270 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4271 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4272 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4273 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4274 | end | |
4275 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4276 | local TOUCHED = HIT2() | |
4277 | local TOUCHED2 = HIT() | |
4278 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4279 | Swait() | |
4280 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4281 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4282 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4287 | end | |
4288 | TOUCHED:Disconnect() | |
4289 | TOUCHED2:Disconnect() | |
4290 | COMBO = 4 | |
4291 | elseif COMBO == 4 then | |
4292 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4293 | Swait() | |
4294 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4299 | end | |
4300 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
4301 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4302 | CameraEnshaking(3,10) | |
4303 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
4304 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4305 | Swait() | |
4306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4311 | end | |
4312 | COMBO = 1 | |
4313 | end | |
4314 | coroutine.resume(coroutine.create(function() | |
4315 | for i = 1, 50 do | |
4316 | Swait() | |
4317 | if ATTACK == true then | |
4318 | break | |
4319 | end | |
4320 | end | |
4321 | if ATTACK == false then | |
4322 | COMBO = 1 | |
4323 | end | |
4324 | end)) | |
4325 | ATTACK = false | |
4326 | Rooted = false | |
4327 | EQUIPPED = false | |
4328 | end | |
4329 | ||
4330 | function PurgeCombo() | |
4331 | ATTACK = true | |
4332 | Rooted = false | |
4333 | EQUIPPED = true | |
4334 | local HIT2 = function() | |
4335 | local HITS2 = {} | |
4336 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
4337 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4338 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4339 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4340 | if TORSO and HUM.Health > 0 then | |
4341 | local PASS = true | |
4342 | for i = 1, #HITS2 do | |
4343 | if HITS2[i] == hit.Parent then | |
4344 | PASS = false | |
4345 | end | |
4346 | end | |
4347 | table.insert(HITS2,hit.Parent) | |
4348 | if PASS == true then | |
4349 | ManualDamage(HUM,MRANDOM(5,10),HUM.Torso) | |
4350 | end | |
4351 | end | |
4352 | end | |
4353 | end) | |
4354 | return TOUCH2 | |
4355 | end | |
4356 | local HIT = function() | |
4357 | local HITS = {} | |
4358 | local TOUCH = RightLeg.Touched:Connect(function(hit) | |
4359 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4360 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4361 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4362 | if TORSO and HUM.Health > 0 then | |
4363 | local PASS = true | |
4364 | for i = 1, #HITS do | |
4365 | if HITS[i] == hit.Parent then | |
4366 | PASS = false | |
4367 | end | |
4368 | end | |
4369 | table.insert(HITS,hit.Parent) | |
4370 | if PASS == true then | |
4371 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
4372 | end | |
4373 | end | |
4374 | end | |
4375 | end) | |
4376 | return TOUCH | |
4377 | end | |
4378 | local HIT3 = function() | |
4379 | local HITS3 = {} | |
4380 | local TOUCH3 = LeftLeg.Touched:Connect(function(hit) | |
4381 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4382 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4383 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4384 | if TORSO and HUM.Health > 0 then | |
4385 | local PASS = true | |
4386 | for i = 1, #HITS3 do | |
4387 | if HITS3[i] == hit.Parent then | |
4388 | PASS = false | |
4389 | end | |
4390 | end | |
4391 | table.insert(HITS3,hit.Parent) | |
4392 | if PASS == true then | |
4393 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
4394 | end | |
4395 | end | |
4396 | end | |
4397 | end) | |
4398 | return TOUCH3 | |
4399 | end | |
4400 | if COMBO == 1 then | |
4401 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4402 | Swait() | |
4403 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4405 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4407 | end | |
4408 | CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4409 | local TOUCHED = HIT() | |
4410 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4411 | Swait() | |
4412 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4414 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4415 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4416 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4417 | end | |
4418 | TOUCHED:Disconnect() | |
4419 | COMBO = 2 | |
4420 | elseif COMBO == 2 then | |
4421 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4422 | Swait() | |
4423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
4424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4425 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4427 | end | |
4428 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4429 | local TOUCHED = HIT2() | |
4430 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4431 | Swait() | |
4432 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4433 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
4434 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4435 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4436 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4437 | end | |
4438 | TOUCHED:Disconnect() | |
4439 | COMBO = 3 | |
4440 | elseif COMBO == 3 then | |
4441 | for i=0, 0.2, 0.1 / Animation_Speed do | |
4442 | Swait() | |
4443 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4447 | end | |
4448 | CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4449 | local TOUCHED = HIT3() | |
4450 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4451 | Swait() | |
4452 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed) | |
4454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4455 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4457 | end | |
4458 | TOUCHED:Disconnect() | |
4459 | COMBO = 4 | |
4460 | elseif COMBO == 4 then | |
4461 | Rooted = true | |
4462 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4463 | Swait() | |
4464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4468 | end | |
4469 | for i=0, 0.1, 0.1 / Animation_Speed do | |
4470 | Swait() | |
4471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4473 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4474 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4475 | end | |
4476 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4477 | WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10}) | |
4478 | WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4479 | CameraEnshaking(3,10) | |
4480 | ManualAoE(HITPOS,15,20,45,75,false) | |
4481 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4482 | Swait() | |
4483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
4485 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4486 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4487 | end | |
4488 | Rooted = false | |
4489 | COMBO = 1 | |
4490 | end | |
4491 | coroutine.resume(coroutine.create(function() | |
4492 | for i = 1, 50 do | |
4493 | Swait() | |
4494 | if ATTACK == true then | |
4495 | break | |
4496 | end | |
4497 | end | |
4498 | if ATTACK == false then | |
4499 | COMBO = 1 | |
4500 | end | |
4501 | end)) | |
4502 | ATTACK = false | |
4503 | Rooted = false | |
4504 | EQUIPPED = false | |
4505 | end | |
4506 | ||
4507 | function FlyingCombo() | |
4508 | ATTACK = true | |
4509 | Rooted = false | |
4510 | EQUIPPED = true | |
4511 | local HIT2 = function() | |
4512 | local HITS2 = {} | |
4513 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
4514 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4515 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4516 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4517 | if TORSO and HUM.Health > 0 then | |
4518 | local PASS = true | |
4519 | for i = 1, #HITS2 do | |
4520 | if HITS2[i] == hit.Parent then | |
4521 | PASS = false | |
4522 | end | |
4523 | end | |
4524 | table.insert(HITS2,hit.Parent) | |
4525 | if PASS == true then | |
4526 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
4527 | end | |
4528 | end | |
4529 | end | |
4530 | end) | |
4531 | return TOUCH2 | |
4532 | end | |
4533 | local HIT = function() | |
4534 | local HITS = {} | |
4535 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
4536 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4537 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4538 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4539 | if TORSO and HUM.Health > 0 then | |
4540 | local PASS = true | |
4541 | for i = 1, #HITS do | |
4542 | if HITS[i] == hit.Parent then | |
4543 | PASS = false | |
4544 | end | |
4545 | end | |
4546 | table.insert(HITS,hit.Parent) | |
4547 | if PASS == true then | |
4548 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
4549 | end | |
4550 | end | |
4551 | end | |
4552 | end) | |
4553 | return TOUCH | |
4554 | end | |
4555 | local HIT3 = function() | |
4556 | local HITS3 = {} | |
4557 | local TOUCH3 = RightLeg.Touched:Connect(function(hit) | |
4558 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4559 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4560 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4561 | if TORSO and HUM.Health > 0 then | |
4562 | local PASS = true | |
4563 | for i = 1, #HITS3 do | |
4564 | if HITS3[i] == hit.Parent then | |
4565 | PASS = false | |
4566 | end | |
4567 | end | |
4568 | table.insert(HITS3,hit.Parent) | |
4569 | if PASS == true then | |
4570 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
4571 | end | |
4572 | end | |
4573 | end | |
4574 | end) | |
4575 | return TOUCH3 | |
4576 | end | |
4577 | local HIT4 = function() | |
4578 | local HITS4 = {} | |
4579 | local TOUCH4 = LeftLeg.Touched:Connect(function(hit) | |
4580 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
4581 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
4582 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
4583 | if TORSO and HUM.Health > 0 then | |
4584 | local PASS = true | |
4585 | for i = 1, #HITS4 do | |
4586 | if HITS4[i] == hit.Parent then | |
4587 | PASS = false | |
4588 | end | |
4589 | end | |
4590 | table.insert(HITS4,hit.Parent) | |
4591 | if PASS == true then | |
4592 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
4593 | end | |
4594 | end | |
4595 | end | |
4596 | end) | |
4597 | return TOUCH4 | |
4598 | end | |
4599 | if COMBO == 1 then | |
4600 | for i=0, 0.3, 0.1 / Animation_Speed do | |
4601 | Swait() | |
4602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4606 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4608 | end | |
4609 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4610 | local TOUCHED2 = HIT4() | |
4611 | local TOUCHED = HIT3() | |
4612 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4613 | Swait() | |
4614 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4615 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4616 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4620 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4622 | end | |
4623 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4624 | Swait() | |
4625 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4626 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4631 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4633 | end | |
4634 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4635 | Swait() | |
4636 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4637 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4639 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4644 | end | |
4645 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4646 | Swait() | |
4647 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4648 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4649 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4650 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4651 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4652 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4653 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4654 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4655 | end | |
4656 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4657 | Swait() | |
4658 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4659 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4660 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4661 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4662 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4663 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4664 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4666 | end | |
4667 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4668 | Swait() | |
4669 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4670 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4677 | end | |
4678 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4679 | Swait() | |
4680 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4681 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4682 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4686 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4688 | end | |
4689 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4690 | Swait() | |
4691 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4692 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4697 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4699 | end | |
4700 | TOUCHED:Disconnect() | |
4701 | TOUCHED2:Disconnect() | |
4702 | COMBO = 2 | |
4703 | elseif COMBO == 2 then | |
4704 | for i=0, 0.3, 0.1 / Animation_Speed do | |
4705 | Swait() | |
4706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4712 | end | |
4713 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4714 | local TOUCHED2 = HIT4() | |
4715 | local TOUCHED = HIT3() | |
4716 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4717 | Swait() | |
4718 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4719 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4720 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4721 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4722 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4723 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4724 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4725 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4726 | end | |
4727 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4728 | Swait() | |
4729 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4730 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4731 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4737 | end | |
4738 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4739 | Swait() | |
4740 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4741 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4748 | end | |
4749 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4750 | Swait() | |
4751 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4752 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4753 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4759 | end | |
4760 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4761 | Swait() | |
4762 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4763 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4764 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4765 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4766 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4767 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4768 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4769 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4770 | end | |
4771 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4772 | Swait() | |
4773 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4774 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4779 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4781 | end | |
4782 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4783 | Swait() | |
4784 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4785 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4792 | end | |
4793 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4794 | Swait() | |
4795 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4796 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4801 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4803 | end | |
4804 | for i=0, 0.075, 0.1 / Animation_Speed do | |
4805 | Swait() | |
4806 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4807 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
4809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4814 | end | |
4815 | TOUCHED:Disconnect() | |
4816 | TOUCHED2:Disconnect() | |
4817 | COMBO = 3 | |
4818 | elseif COMBO == 3 then | |
4819 | for i=0, 0.35, 0.1 / Animation_Speed do | |
4820 | Swait() | |
4821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4824 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4826 | end | |
4827 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
4828 | local TOUCHED = HIT2() | |
4829 | local TOUCHED2 = HIT() | |
4830 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4831 | Swait() | |
4832 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4833 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4834 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4839 | end | |
4840 | TOUCHED:Disconnect() | |
4841 | TOUCHED2:Disconnect() | |
4842 | COMBO = 4 | |
4843 | elseif COMBO == 4 then | |
4844 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4845 | Swait() | |
4846 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4851 | end | |
4852 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) | |
4853 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4854 | CameraEnshaking(3,10) | |
4855 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
4856 | for i=0, 0.5, 0.1 / Animation_Speed do | |
4857 | Swait() | |
4858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4861 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4863 | end | |
4864 | COMBO = 1 | |
4865 | end | |
4866 | coroutine.resume(coroutine.create(function() | |
4867 | for i = 1, 50 do | |
4868 | Swait() | |
4869 | if ATTACK == true then | |
4870 | break | |
4871 | end | |
4872 | end | |
4873 | if ATTACK == false then | |
4874 | COMBO = 1 | |
4875 | end | |
4876 | end)) | |
4877 | ATTACK = false | |
4878 | Rooted = false | |
4879 | EQUIPPED = false | |
4880 | end | |
4881 | ||
4882 | function SuperStomm() | |
4883 | ATTACK = true | |
4884 | Rooted = true | |
4885 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
4886 | coroutine.resume(coroutine.create(function() | |
4887 | Swait(65) | |
4888 | CameraEnshaking(3,25) | |
4889 | CreateSound(262562442,RightLeg,60,1,false) | |
4890 | CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2) | |
4891 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
4892 | ApplyAoE2(HITPOS,80,50,100,75,false) | |
4893 | end)) | |
4894 | CreateSound(163619849,RightLeg,10,1,false) | |
4895 | for i=0, 2, 0.1 / Animation_Speed do | |
4896 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
4897 | Swait() | |
4898 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
4899 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
4900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
4901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4902 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4904 | end | |
4905 | for i=0, 1, 0.1 / Animation_Speed do | |
4906 | Swait() | |
4907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4911 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
4913 | end | |
4914 | ATTACK = false | |
4915 | Rooted = false | |
4916 | end | |
4917 | ||
4918 | ||
4919 | ||
4920 | --//=================================\\ | |
4921 | --|| ASSIGN THINGS TO KEYS | |
4922 | --\\=================================// | |
4923 | ||
4924 | function MouseDown(Mouse) | |
4925 | if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then | |
4926 | BasicCombo() | |
4927 | elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then | |
4928 | ColorfulCombo() | |
4929 | elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then | |
4930 | FlyingCombo() | |
4931 | elseif ATTACK == false and MODE == "Purged" then | |
4932 | PurgeCombo() | |
4933 | end | |
4934 | end | |
4935 | ||
4936 | function MouseUp(Mouse) | |
4937 | HOLD = false | |
4938 | end | |
4939 | ||
4940 | function KeyDown(Key) | |
4941 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
4942 | KEYHOLD = true | |
4943 | if Key == "n" and ATTACK == false and MODE == "Lunar" then | |
4944 | SolarForm() | |
4945 | ||
4946 | elseif Key == "n" and ATTACK == false and MODE == "Solar" then | |
4947 | ResetMode() | |
4948 | end | |
4949 | ||
4950 | if Key == "m" and ATTACK == false and MODE == "Lunar" then | |
4951 | OriginsForm() | |
4952 | ||
4953 | elseif Key == "m" and ATTACK == false and MODE == "Origins" then | |
4954 | ResetMode() | |
4955 | end | |
4956 | ||
4957 | if Key == "q" and ATTACK == false and MODE ~= "Time" then | |
4958 | ChronoForm() | |
4959 | ||
4960 | elseif Key == "m" and ATTACK == false and MODE == "Time" then | |
4961 | SuperiorForm() | |
4962 | ||
4963 | elseif Key == "q" and ATTACK == false and MODE == "Time" then | |
4964 | ResetMode() | |
4965 | end | |
4966 | ||
4967 | if Key == "e" and ATTACK == false and MODE ~= "Hexa" then | |
4968 | TerraForm() | |
4969 | ||
4970 | elseif Key == "e" and ATTACK == false and MODE == "Hexa" then | |
4971 | ResetMode() | |
4972 | end | |
4973 | ||
4974 | if Key == "p" and ATTACK == false and MODE ~= "Random" then | |
4975 | RandomForm() | |
4976 | sick.TimePosition = 0.01 | |
4977 | RCHOICE = MRANDOM(1,6) | |
4978 | ||
4979 | elseif Key == "m" and ATTACK == false and MODE == "Random" then | |
4980 | RCHOICE = MRANDOM(1,6) | |
4981 | sick.TimePosition = 0.01 | |
4982 | ||
4983 | elseif Key == "p" and ATTACK == false and MODE == "Random" then | |
4984 | ResetMode() | |
4985 | end | |
4986 | ||
4987 | if Key == "m" and ATTACK == false and MODE == "Hexa" then | |
4988 | VantaForm() | |
4989 | end | |
4990 | ||
4991 | elseif Key == "m" and ATTACK == false and MODE == "Vanta" then | |
4992 | TerraForm() | |
4993 | end | |
4994 | ||
4995 | if Key == "r" and ATTACK == false and MODE ~= "Sense" then | |
4996 | SenseForm() | |
4997 | ||
4998 | elseif Key == "r" and ATTACK == false and MODE == "Sense" then | |
4999 | ResetMode() | |
5000 | end | |
5001 | ||
5002 | if Key == "m" and ATTACK == false and MODE == "Sense" then | |
5003 | SanityForm() | |
5004 | ||
5005 | elseif Key == "m" and ATTACK == false and MODE == "Sanity" then | |
5006 | SenseForm() | |
5007 | end | |
5008 | ||
5009 | if Key == "y" and ATTACK == false and MODE ~= "Fairy" then | |
5010 | FairyForm() | |
5011 | ||
5012 | elseif Key == "y" and ATTACK == false and MODE == "Fairy" then | |
5013 | ResetMode() | |
5014 | end | |
5015 | ||
5016 | if Key == "m" and ATTACK == false and MODE == "Fairy" then | |
5017 | DevilForm() | |
5018 | ||
5019 | elseif Key == "m" and ATTACK == false and MODE == "Devil" then | |
5020 | FairyForm() | |
5021 | end | |
5022 | ||
5023 | if Key == "u" and ATTACK == false and MODE ~= "90s" then | |
5024 | BlackWhiteForm() | |
5025 | ||
5026 | elseif Key == "u" and ATTACK == false and MODE == "90s" then | |
5027 | ResetMode() | |
5028 | end | |
5029 | ||
5030 | if Key == "m" and ATTACK == false and MODE == "90s" then | |
5031 | EightyForm() | |
5032 | ||
5033 | elseif Key == "m" and ATTACK == false and MODE == "80s" then | |
5034 | BlackWhiteForm() | |
5035 | end | |
5036 | ||
5037 | if Key == "t" and ATTACK == false and MODE ~= "LostHope" then | |
5038 | LostForm() | |
5039 | ||
5040 | elseif Key == "t" and ATTACK == false and MODE == "LostHope" then | |
5041 | ResetMode() | |
5042 | end | |
5043 | ||
5044 | if Key == "n" and ATTACK == false and MODE == "LostHope" then | |
5045 | PurgeForm() | |
5046 | elseif Key == "n" and ATTACK == false and MODE == "Purged" then | |
5047 | LostForm() | |
5048 | ||
5049 | elseif Key == "m" and ATTACK == false and MODE == "LostHope" then | |
5050 | BlackForm() | |
5051 | ||
5052 | elseif Key == "m" and ATTACK == false and MODE == "Black" then | |
5053 | LostForm() | |
5054 | end | |
5055 | ||
5056 | if Key == "z" and ATTACK == false and MODE == "Superior" then | |
5057 | SuperStomm() | |
5058 | end | |
5059 | end | |
5060 | ||
5061 | function KeyUp(Key) | |
5062 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
5063 | KEYHOLD = false | |
5064 | end | |
5065 | end | |
5066 | ||
5067 | Mouse.Button1Down:connect(function(NEWKEY) | |
5068 | MouseDown(NEWKEY) | |
5069 | end) | |
5070 | Mouse.Button1Up:connect(function(NEWKEY) | |
5071 | MouseUp(NEWKEY) | |
5072 | end) | |
5073 | Mouse.KeyDown:connect(function(NEWKEY) | |
5074 | KeyDown(NEWKEY) | |
5075 | end) | |
5076 | Mouse.KeyUp:connect(function(NEWKEY) | |
5077 | KeyUp(NEWKEY) | |
5078 | end) | |
5079 | ||
5080 | --//=================================\\ | |
5081 | --\\=================================// | |
5082 | ||
5083 | ||
5084 | function unanchor() | |
5085 | if UNANCHOR == true then | |
5086 | g = Character:GetChildren() | |
5087 | for i = 1, #g do | |
5088 | if g[i].ClassName == "Part" then | |
5089 | g[i].Anchored = false | |
5090 | end | |
5091 | end | |
5092 | end | |
5093 | end | |
5094 | ||
5095 | ||
5096 | --//=================================\\ | |
5097 | --|| WRAP THE WHOLE SCRIPT UP | |
5098 | --\\=================================// | |
5099 | ||
5100 | Humanoid.Changed:connect(function(Jump) | |
5101 | if Jump == "Jump" and (Disable_Jump == true) then | |
5102 | Humanoid.Jump = false | |
5103 | end | |
5104 | end) | |
5105 | ||
5106 | local BLINKLOOP = 0 | |
5107 | script.Parent = WEAPONGUI | |
5108 | ANIMATE.Parent = nil | |
5109 | ||
5110 | local bguis = Instance.new("BillboardGui",tors) | |
5111 | bguis.Size = UDim2.new(25, 0, 25, 0) | |
5112 | local imgca = Instance.new("ImageLabel",bguis) | |
5113 | imgca.BackgroundTransparency = 1 | |
5114 | imgca.ImageTransparency = 1 | |
5115 | imgca.Size = UDim2.new(3,0,3,0) | |
5116 | imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891 | |
5117 | imgca.ImageColor3 = Color3.new(0,0,0) | |
5118 | ||
5119 | coroutine.resume(coroutine.create(function() | |
5120 | repeat | |
5121 | Swait() | |
5122 | imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25 | |
5123 | bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0) | |
5124 | imgca.ImageColor3 = MAINRUINCOLOR.Color | |
5125 | imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30) | |
5126 | text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45)) | |
5127 | text.Rotation = 0 - 2 * math.cos(SINE / 24) | |
5128 | techc.Rotation = techc.Rotation + 1 | |
5129 | circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75 | |
5130 | circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50 | |
5131 | imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50 | |
5132 | imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25 | |
5133 | ned.Rotation = 0 - 4 * math.cos(SINE / 24) | |
5134 | ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45)) | |
5135 | until Humanoid.Health == 0 | |
5136 | end)) | |
5137 | ||
5138 | while true do | |
5139 | Swait() | |
5140 | if Humanoid then | |
5141 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
5142 | IDLEANIMATION:Play() | |
5143 | end | |
5144 | SINE = SINE + CHANGE*2 | |
5145 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
5146 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
5147 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
5148 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
5149 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5150 | Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5151 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
5152 | handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2)) | |
5153 | if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then | |
5154 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5155 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5156 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5157 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5158 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5159 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5160 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5161 | end | |
5162 | if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then | |
5163 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5164 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5165 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5166 | lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5167 | lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5168 | lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
5169 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5170 | end | |
5171 | if MODE == "Black" then | |
5172 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed) | |
5173 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed) | |
5174 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed) | |
5175 | lwing1weld.C1 = rwing2weld.C1 | |
5176 | lwing2weld.C1 = rwing2weld.C1 | |
5177 | lwing3weld.C1 = rwing2weld.C1 | |
5178 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed) | |
5179 | end | |
5180 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
5181 | if MODE == "Lunar" then | |
5182 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5183 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5184 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
5185 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
5186 | elseif MODE == "Solar" then | |
5187 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5188 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5189 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
5190 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
5191 | elseif MODE == "Fairy" then | |
5192 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5193 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5194 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
5195 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5196 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5197 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
5198 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
5199 | elseif MODE == "Hexa" then | |
5200 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5201 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5202 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5203 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5204 | elseif MODE == "Time" then | |
5205 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5206 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5207 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5208 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5209 | elseif MODE == "Vanta" then | |
5210 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5211 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5212 | elseif MODE == "Black" then | |
5213 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5214 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5215 | elseif MODE == "Devil" then | |
5216 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5217 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
5218 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
5219 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
5220 | end | |
5221 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
5222 | if MODE == "Lunar" then | |
5223 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5224 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5225 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5226 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5227 | elseif MODE == "Solar" then | |
5228 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5229 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5230 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
5231 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
5232 | elseif MODE == "Fairy" then | |
5233 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5234 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5235 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
5236 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5237 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5238 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
5239 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
5240 | elseif MODE == "Hexa" then | |
5241 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5242 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5243 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5244 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5245 | elseif MODE == "Time" then | |
5246 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5247 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5248 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5249 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5250 | elseif MODE == "Vanta" then | |
5251 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5252 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5253 | elseif MODE == "Black" then | |
5254 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5255 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5256 | elseif MODE == "Devil" then | |
5257 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5258 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
5259 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
5260 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
5261 | end | |
5262 | end | |
5263 | if FULL == false then | |
5264 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
5265 | ANIM = "Jump" | |
5266 | if ATTACK == false then | |
5267 | if MODE ~= "Purged" then | |
5268 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5269 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5270 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5271 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5272 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
5273 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
5274 | elseif MODE == "Purged" then | |
5275 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5276 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
5277 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5278 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5279 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
5280 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
5281 | ||
5282 | end | |
5283 | end | |
5284 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
5285 | ANIM = "Fall" | |
5286 | if ATTACK == false then | |
5287 | if MODE ~= "Purged" then | |
5288 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5292 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
5293 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
5294 | elseif MODE == "Purged" then | |
5295 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
5297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5299 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
5300 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
5301 | ||
5302 | end | |
5303 | end | |
5304 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
5305 | ANIM = "Idle" | |
5306 | if ATTACK == false then | |
5307 | if MODE == "Lunar" then | |
5308 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5309 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5310 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
5311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
5313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
5314 | elseif MODE == "Hexa" then | |
5315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5319 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5321 | elseif MODE == "Fairy" then | |
5322 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5323 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
5327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
5328 | elseif MODE == "Origins" then | |
5329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5332 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
5333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
5334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
5335 | elseif MODE == "Solar" then | |
5336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5342 | elseif MODE == "Purged" then | |
5343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
5344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
5345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
5346 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
5347 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5348 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5349 | elseif MODE == "Sanity" then | |
5350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5351 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5352 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5353 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5354 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5355 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5356 | elseif MODE == "Time" then | |
5357 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5358 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
5360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
5361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5363 | elseif MODE == "80s" then | |
5364 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5368 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5370 | elseif MODE == "90s" then | |
5371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5375 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5377 | elseif MODE == "Random" then | |
5378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5380 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5382 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
5384 | elseif MODE == "Superior" then | |
5385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
5387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5389 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5391 | elseif ATTACK == false and MODE == "Vanta" then | |
5392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
5396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5398 | elseif MODE == "Sense" then | |
5399 | if MRANDOM(1,20) == 1 then | |
5400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
5401 | end | |
5402 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
5403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
5404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5406 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5408 | elseif MODE == "Devil" then | |
5409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed) | |
5411 | if MRANDOM(1,7) == 1 then | |
5412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
5413 | end | |
5414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5418 | elseif MODE == "LostHope" then | |
5419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed) | |
5420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5421 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5425 | elseif ATTACK == false and MODE == "Black" then | |
5426 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
5427 | if MRANDOM(1,3) == 1 then | |
5428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
5429 | end | |
5430 | if MRANDOM(1,2) == 1 then | |
5431 | MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15)) | |
5432 | MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15)) | |
5433 | end | |
5434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed) | |
5436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5437 | RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5439 | end | |
5440 | end | |
5441 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
5442 | ANIM = "Walk" | |
5443 | if ATTACK == false then | |
5444 | if MODE == "Lunar" then | |
5445 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
5446 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5447 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
5449 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
5450 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
5451 | elseif MODE == "Superior" then | |
5452 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
5454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5456 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5458 | elseif MODE == "80s" then | |
5459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5463 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5465 | elseif MODE == "Solar" then | |
5466 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5470 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
5471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
5472 | elseif MODE == "Origins" then | |
5473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
5474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5476 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
5477 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
5478 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
5479 | elseif MODE == "Purged" then | |
5480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
5481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
5482 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
5483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
5484 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
5485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
5486 | elseif MODE == "Sanity" then | |
5487 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5488 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5490 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5491 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed) | |
5492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
5493 | elseif MODE == "Fairy" then | |
5494 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
5495 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5496 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5497 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5500 | elseif MODE == "Devil" then | |
5501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
5503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
5504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
5505 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5507 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then | |
5508 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5512 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
5513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
5514 | elseif MODE == "Hexa" or MODE == "Time" then | |
5515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5519 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
5521 | elseif MODE == "LostHope" then | |
5522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed) | |
5523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5524 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
5525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5526 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
5527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
5528 | elseif MODE == "Vanta" then | |
5529 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5530 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
5532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
5533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
5535 | elseif MODE == "Black" then | |
5536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
5537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
5538 | if MRANDOM(1,3) == 1 then | |
5539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1) | |
5540 | end | |
5541 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
5542 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
5543 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
5544 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
5545 | end | |
5546 | end | |
5547 | end | |
5548 | end | |
5549 | text.TextStrokeColor3 = TEXTCOLOR | |
5550 | unanchor() | |
5551 | Humanoid.MaxHealth = "inf" | |
5552 | Humanoid.Health = "inf" | |
5553 | if Rooted == false then | |
5554 | Disable_Jump = false | |
5555 | Humanoid.WalkSpeed = Speed | |
5556 | elseif Rooted == true then | |
5557 | Disable_Jump = true | |
5558 | Humanoid.WalkSpeed = 0 | |
5559 | end | |
5560 | if Head:FindFirstChild("face") then | |
5561 | Head.face.Texture = "rbxassetid://"..FACE | |
5562 | end | |
5563 | if MODE ~= "Random" then | |
5564 | sick.SoundId = "rbxassetid://"..SONG | |
5565 | elseif MODE == "Random" then | |
5566 | sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE] | |
5567 | end | |
5568 | sick.Looped = true | |
5569 | sick.Pitch = PITCH | |
5570 | sick.Volume = VOLUME | |
5571 | Humanoid.Name = MRANDOM(100000000,999999999) | |
5572 | Humanoid.PlatformStand = false | |
5573 | for _, c in pairs(Cam:GetChildren()) do | |
5574 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
5575 | c:remove() | |
5576 | end | |
5577 | end | |
5578 | for LIST = 1, #WHITELIST do | |
5579 | if WHITELIST[LIST] ~= nil then | |
5580 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
5581 | if CHARACTER then | |
5582 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
5583 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
5584 | if TORSO then | |
5585 | CreateSound(201858045, Cam, 3, 1) | |
5586 | local GUI = Instance.new("BillboardGui",Cam) | |
5587 | GUI.Name = WHITELIST[LIST] | |
5588 | GUI.Size = UDim2.new(5,0,5,0) | |
5589 | GUI.Adornee = TORSO | |
5590 | local GUI2 = IT("ImageLabel",GUI) | |
5591 | GUI2.BackgroundTransparency = 1 | |
5592 | GUI2.BorderSizePixel = 0 | |
5593 | GUI2.ImageTransparency = 1 | |
5594 | GUI2.Size = UDim2.new(1,0,1,0) | |
5595 | GUI2.SizeConstraint = "RelativeYY" | |
5596 | GUI.AlwaysOnTop = true | |
5597 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
5598 | end | |
5599 | else | |
5600 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
5601 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
5602 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
5603 | end | |
5604 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
5605 | if TORSO then | |
5606 | GUI.Adornee = TORSO | |
5607 | end | |
5608 | end | |
5609 | else | |
5610 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
5611 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
5612 | end | |
5613 | end | |
5614 | else | |
5615 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
5616 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
5617 | end | |
5618 | table.remove(WHITELIST,LIST) | |
5619 | end | |
5620 | end | |
5621 | if Character:FindFirstChildOfClass("Accessory") then | |
5622 | Character:FindFirstChildOfClass("Accessory"):remove() | |
5623 | elseif Character:FindFirstChildOfClass("Hat") then | |
5624 | Character:FindFirstChildOfClass("Hat"):remove() | |
5625 | end | |
5626 | BLINKLOOP = BLINKLOOP + 1 | |
5627 | if BLINKLOOP >=325 then | |
5628 | BLINKLOOP = 0 | |
5629 | Blink() | |
5630 | BLINKLOOP = BLINKLOOP + 1 | |
5631 | if BLINKLOOP >=250 then | |
5632 | BLINKLOOP = 0 | |
5633 | Blink2() | |
5634 | end | |
5635 | end | |
5636 | if MODE == "90s" or MODE == "80s" then | |
5637 | if HITFLOOR ~= nil then | |
5638 | if MRANDOM(1,12) == 1 then | |
5639 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5640 | ||
5641 | end | |
5642 | end | |
5643 | end | |
5644 | if MODE == "Devil" then | |
5645 | if HITFLOOR ~= nil then | |
5646 | if MRANDOM(1,4) == 1 then | |
5647 | WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5648 | end | |
5649 | end | |
5650 | end | |
5651 | if MODE == "Black" or MODE == "Fairy" then | |
5652 | if HITFLOOR ~= nil then | |
5653 | if MRANDOM(1,9) == 1 then | |
5654 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5655 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5656 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5657 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5658 | if MRANDOM(1,7) == 1 then | |
5659 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5660 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5661 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5662 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
5663 | end | |
5664 | end | |
5665 | end | |
5666 | end | |
5667 | Humanoid.DisplayDistanceType = "None" | |
5668 | Humanoid.PlatformStand = false | |
5669 | for _, c in pairs(Torso:GetChildren()) do | |
5670 | if c:IsA("JointInstance") or c.ClassName == "Sound" then | |
5671 | else | |
5672 | c:remove() | |
5673 | end | |
5674 | end | |
5675 | end | |
5676 | --//=================================\\ | |
5677 | --\\=================================// | |
5678 | ||
5679 | ||
5680 | ||
5681 | ||
5682 | ||
5683 | --//====================================================\\-- | |
5684 | --|| END OF SCRIPT | |
5685 | --\\====================================================//-- |