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--//====================================================\\--
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--||			   CREATED BY SHACKLUSTER
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--\\====================================================//--
4
5
6-
LocalScript1.Name = "a dancing eyeball that fights
6+
LocalScript1 = script
7
LocalScript1.Name = "a dancing eyeball that fights"
8
LocalScript1.Parent = ModuleScript0
9
table.insert(cors,sandbox(LocalScript1,function()
10
local createstuff = function()
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	local stuff = Instance.new("Model")
12
local collar = Instance.new("Part")
13
local mesh = Instance.new("FileMesh")
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local part = Instance.new("Part")
15
local mesh_2 = Instance.new("CylinderMesh")
16
local weld = Instance.new("ManualWeld")
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local eye = Instance.new("Part")
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local mesh_3 = Instance.new("SpecialMesh")
19
local decal = Instance.new("Decal")
20
local hood = Instance.new("Part")
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local mesh_4 = Instance.new("FileMesh")
22
local pillar = Instance.new("Part")
23
local rock = Instance.new("Part")
24
local core = Instance.new("Attachment")
25
local emit = Instance.new("ParticleEmitter")
26
local mesh_5 = Instance.new("FileMesh")
27
local rockspike = Instance.new("Part")
28
local mesh_6 = Instance.new("SpecialMesh")
29
local shield = Instance.new("Part")
30
local core_2 = Instance.new("Attachment")
31
local spinepart = Instance.new("Part")
32
local mesh_7 = Instance.new("FileMesh")
33
local pants = Instance.new("Pants")
34
local shirt = Instance.new("Shirt")
35
local emit_2 = Instance.new("ParticleEmitter")
36
local vortex = Instance.new("ParticleEmitter")
37
local wave = Instance.new("ParticleEmitter")
38
39
stuff.Name = "Stuff"
40
stuff.Parent = workspace
41
collar.Size = Vector3.new(2.06, 0.2, 2.06)
42
collar.Name = "Collar"
43
collar.Material = Enum.Material.Metal
44
collar.TopSurface = Enum.SurfaceType.Smooth
45
collar.BottomSurface = Enum.SurfaceType.Smooth
46
collar.Parent = stuff
47
collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
48
mesh.MeshId = "rbxassetid://1861264141"
49
mesh.Parent = collar
50
part.Size = Vector3.new(1.3, 0.2, 1.3)
51
part.BrickColor = BrickColor.new("Really black")
52
part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
53
part.Material = Enum.Material.Metal
54
part.TopSurface = Enum.SurfaceType.Smooth
55
part.BottomSurface = Enum.SurfaceType.Smooth
56
part.Parent = collar
57
part.CFrame = CFrame.new(5.8, 46.2, -39.9)
58
mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
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mesh_2.Parent = part
60
weld.Part0 = collar
61
weld.Name = "Weld"
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weld.Part1 = part
63
weld.Parent = collar
64
eye.Anchored = true
65
eye.Size = Vector3.new(2, 2, 2)
66
eye.BottomSurface = Enum.SurfaceType.Smooth
67
eye.Material = Enum.Material.SmoothPlastic
68
eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
69
eye.Name = "Eye"
70
eye.TopSurface = Enum.SurfaceType.Smooth
71
eye.BrickColor = BrickColor.new("Institutional white")
72
eye.Parent = stuff
73
eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
74
mesh_3.MeshType = Enum.MeshType.Sphere
75
mesh_3.Parent = eye
76
decal.Texture = "http://www.roblox.com/asset/?id=743271416"
77
decal.Parent = eye
78
hood.Size = Vector3.new(2.919, 2.394, 2.891)
79
hood.BottomSurface = Enum.SurfaceType.Smooth
80
hood.Material = Enum.Material.SmoothPlastic
81
hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
82
hood.BrickColor = BrickColor.new("Really black")
83
hood.TopSurface = Enum.SurfaceType.Smooth
84
hood.Name = "Hood"
85
hood.Parent = stuff
86
hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
87
mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
88
mesh_4.MeshId = "rbxassetid://16952952"
89
mesh_4.Parent = hood
90
pillar.Size = Vector3.new(1, 1, 1)
91
pillar.Name = "Pillar"
92
pillar.Material = Enum.Material.Metal
93
pillar.TopSurface = Enum.SurfaceType.Smooth
94
pillar.BottomSurface = Enum.SurfaceType.Smooth
95
pillar.Parent = stuff
96
pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
97
rock.Size = Vector3.new(2.03, 1.978, 2.057)
98
rock.BottomSurface = Enum.SurfaceType.Smooth
99
rock.Name = "Rock"
100
rock.TopSurface = Enum.SurfaceType.Smooth
101
rock.Parent = stuff
102
rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
103
core.Name = "Core"
104
core.Parent = rock
105
emit.Enabled = false
106
emit.Lifetime = NumberRange.new(1, 4)
107
emit.Name = "Emit"
108
emit.Speed = NumberRange.new(0, 35)
109
emit.Rotation = NumberRange.new(0, 360)
110
emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
111
emit.VelocitySpread = 360
112
emit.Texture = "rbxassetid://281633012"
113
emit.Acceleration = Vector3.new(0, -15, 0)
114
emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
115
emit.RotSpeed = NumberRange.new(-25, 25)
116
emit.SpreadAngle = Vector2.new(360, 360)
117
emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
118
emit.Parent = core
119
mesh_5.MeshId = "rbxassetid://1861108040"
120
mesh_5.Parent = rock
121
rockspike.Anchored = true
122
rockspike.Size = Vector3.new(3.364, 20, 3.364)
123
rockspike.BottomSurface = Enum.SurfaceType.Smooth
124
rockspike.Material = Enum.Material.Grass
125
rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
126
rockspike.Name = "RockSpike"
127
rockspike.TopSurface = Enum.SurfaceType.Smooth
128
rockspike.BrickColor = BrickColor.new("Pine Cone")
129
rockspike.Parent = stuff
130
rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
131
mesh_6.TextureId = "rbxassetid://136560096"
132
mesh_6.MeshType = Enum.MeshType.FileMesh
133
mesh_6.MeshId = "rbxassetid://1861231635"
134
mesh_6.Parent = rockspike
135
shield.Size = Vector3.new(1, 1, 1)
136
shield.Name = "Shield"
137
shield.Material = Enum.Material.Metal
138
shield.TopSurface = Enum.SurfaceType.Smooth
139
shield.BottomSurface = Enum.SurfaceType.Smooth
140
shield.Parent = stuff
141
shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
142
core_2.Name = "Core"
143
core_2.Parent = shield
144
spinepart.CanCollide = false
145
spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
146
spinepart.BrickColor = BrickColor.new("Institutional white")
147
spinepart.BottomSurface = Enum.SurfaceType.Smooth
148
spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
149
spinepart.Name = "SpinePart"
150
spinepart.TopSurface = Enum.SurfaceType.Smooth
151
spinepart.Parent = stuff
152
spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
153
mesh_7.MeshId = "rbxassetid://1861166416"
154
mesh_7.Parent = spinepart
155
pants.Name = "Pants"
156
pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
157
pants.Parent = stuff
158
shirt.Name = "Shirt"
159
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
160
shirt.Parent = stuff
161
emit_2.Enabled = false
162
emit_2.Lifetime = NumberRange.new(1, 4)
163
emit_2.Name = "Emit"
164
emit_2.Speed = NumberRange.new(0, 35)
165
emit_2.Rotation = NumberRange.new(0, 360)
166
emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
167
emit_2.VelocitySpread = 360
168
emit_2.Texture = "rbxassetid://281633012"
169
emit_2.Acceleration = Vector3.new(0, -15, 0)
170
emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
171
emit_2.RotSpeed = NumberRange.new(-25, 25)
172
emit_2.SpreadAngle = Vector2.new(360, 360)
173
emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
174
emit_2.Parent = stuff
175
vortex.Enabled = false
176
vortex.Name = "Vortex"
177
vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
178
vortex.Lifetime = NumberRange.new(1)
179
vortex.Rate = 0
180
vortex.Speed = NumberRange.new(0)
181
vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
182
vortex.Rotation = NumberRange.new(0, 360)
183
vortex.ZOffset = -2
184
vortex.RotSpeed = NumberRange.new(360)
185
vortex.LightEmission = 1
186
vortex.Texture = "rbxassetid://1084969997"
187
vortex.LockedToPart = true
188
vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
189
vortex.Parent = stuff
190
wave.Enabled = false
191
wave.Lifetime = NumberRange.new(0.3)
192
wave.Name = "Wave"
193
wave.Speed = NumberRange.new(0)
194
wave.LightEmission = 1
195
wave.Rate = 1
196
wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
197
wave.Texture = "rbxassetid://1084991215"
198
wave.Rotation = NumberRange.new(-180, 180)
199
wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
200
wave.ZOffset = 1
201
wave.Parent = stuff
202
for i,v in pairs(stuff:GetChildren()) do
203
	v.Parent = script
204
end
205
end
206
	
207
createstuff()
208
209
210
211
212
213
wait(0.2)
214
215
Player = game:GetService("Players").LocalPlayer
216
PlayerGui = Player.PlayerGui
217
Cam = workspace.CurrentCamera
218
Backpack = Player.Backpack
219
Character = Player.Character
220
Humanoid = Character.Humanoid
221
Mouse = Player:GetMouse()
222
RootPart = Character["HumanoidRootPart"]
223
Torso = Character["Torso"]
224
Head = Character["Head"]
225
RightArm = Character["Right Arm"]
226
LeftArm = Character["Left Arm"]
227
RightLeg = Character["Right Leg"]
228
LeftLeg = Character["Left Leg"]
229
RootJoint = RootPart["RootJoint"]
230
Neck = Torso["Neck"]
231
RightShoulder = Torso["Right Shoulder"]
232
LeftShoulder = Torso["Left Shoulder"]
233
RightHip = Torso["Right Hip"]
234
LeftHip = Torso["Left Hip"]
235
236
IT = Instance.new
237
CF = CFrame.new
238
VT = Vector3.new
239
RAD = math.rad
240
C3 = Color3.new
241
UD2 = UDim2.new
242
BRICKC = BrickColor.new
243
ANGLES = CFrame.Angles
244
EULER = CFrame.fromEulerAnglesXYZ
245
COS = math.cos
246
ACOS = math.acos
247
SIN = math.sin
248
ASIN = math.asin
249
ABS = math.abs
250
MRANDOM = math.random
251
FLOOR = math.floor
252
253
--//=================================\\
254
--|| 	      USEFUL VALUES
255
--\\=================================//
256
257
Animation_Speed = 3
258
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
259
local Speed = 35
260
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
261
local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
262
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
263
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
264
local DAMAGEMULTIPLIER = 1
265
local ANIM = "Idle"
266
local ATTACK = false
267
local EQUIPPED = false
268
local HOLD = false
269
local COMBO = 1
270
local Rooted = false
271
local SINE = 0
272
local KEYHOLD = false
273
local CHANGE = 2 / Animation_Speed
274
local WALKINGANIM = false
275
local VALUE1 = false
276
local VALUE2 = false
277
local ROBLOXIDLEANIMATION = IT("Animation")
278
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
279
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
280
--ROBLOXIDLEANIMATION.Parent = Humanoid
281
local WEAPONGUI = IT("ScreenGui", PlayerGui)
282
WEAPONGUI.Name = "Weapon GUI"
283
local Effects = IT("Folder", Character)
284
Effects.Name = "Effects"
285
local ANIMATOR = Humanoid.Animator
286
local ANIMATE = Character.Animate
287
local UNANCHOR = true
288
local PLAYSONG = true
289
local EXTRATRANS = 0
290
291
--//=================================\\
292
--\\=================================//
293
294
295
--//=================================\\
296
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
297
--\\=================================//
298
299
ArtificialHB = Instance.new("BindableEvent", script)
300
ArtificialHB.Name = "ArtificialHB"
301
302
script:WaitForChild("ArtificialHB")
303
304
frame = Frame_Speed
305
tf = 0
306
allowframeloss = false
307
tossremainder = false
308
lastframe = tick()
309
script.ArtificialHB:Fire()
310
311
game:GetService("RunService").Heartbeat:connect(function(s, p)
312
	tf = tf + s
313
	if tf >= frame then
314
		if allowframeloss then
315
			script.ArtificialHB:Fire()
316
			lastframe = tick()
317
		else
318
			for i = 1, math.floor(tf / frame) do
319
				script.ArtificialHB:Fire()
320
			end
321
		lastframe = tick()
322
		end
323
		if tossremainder then
324
			tf = 0
325
		else
326
			tf = tf - frame * math.floor(tf / frame)
327
		end
328
	end
329
end)
330
331
--//=================================\\
332
--\\=================================//
333
334
--//=================================\\
335
--|| 	      SOME FUNCTIONS
336
--\\=================================//
337
338
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
339
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
340
end
341
342
function PositiveAngle(NUMBER)
343
	if NUMBER >= 0 then
344
		NUMBER = 0
345
	end
346
	return NUMBER
347
end
348
349
function NegativeAngle(NUMBER)
350
	if NUMBER <= 0 then
351
		NUMBER = 0
352
	end
353
	return NUMBER
354
end
355
356
function Swait(NUMBER)
357
	if NUMBER == 0 or NUMBER == nil then
358
		ArtificialHB.Event:wait()
359
	else
360
		for i = 1, NUMBER do
361
			ArtificialHB.Event:wait()
362
		end
363
	end
364
end
365
366
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
367
	local NEWMESH = IT(MESH)
368
	if MESH == "SpecialMesh" then
369
		NEWMESH.MeshType = MESHTYPE
370
		if MESHID ~= "nil" and MESHID ~= "" then
371
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
372
		end
373
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
374
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
375
		end
376
	end
377
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
378
	NEWMESH.Scale = SCALE
379
	NEWMESH.Parent = PARENT
380
	return NEWMESH
381
end
382
383
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
384
	local NEWPART = IT("Part")
385
	NEWPART.formFactor = FORMFACTOR
386
	NEWPART.Reflectance = REFLECTANCE
387
	NEWPART.Transparency = TRANSPARENCY
388
	NEWPART.CanCollide = false
389
	NEWPART.Locked = true
390
	NEWPART.Anchored = true
391
	if ANCHOR == false then
392
		NEWPART.Anchored = false
393
	end
394
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
395
	NEWPART.Name = NAME
396
	NEWPART.Size = SIZE
397
	NEWPART.Position = Torso.Position
398
	NEWPART.Material = MATERIAL
399
	NEWPART:BreakJoints()
400
	NEWPART.Parent = PARENT
401
	return NEWPART
402
end
403
404
	local function weldBetween(a, b)
405
	    local weldd = Instance.new("ManualWeld")
406
	    weldd.Part0 = a
407
	    weldd.Part1 = b
408
	    weldd.C0 = CFrame.new()
409
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
410
	    weldd.Parent = a
411
	    return weldd
412
	end
413
414
415
function QuaternionFromCFrame(cf)
416
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
417
	local trace = m00 + m11 + m22
418
	if trace > 0 then 
419
		local s = math.sqrt(1 + trace)
420
		local recip = 0.5 / s
421
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
422
	else
423
		local i = 0
424
		if m11 > m00 then
425
			i = 1
426
		end
427
		if m22 > (i == 0 and m00 or m11) then
428
			i = 2
429
		end
430
		if i == 0 then
431
			local s = math.sqrt(m00 - m11 - m22 + 1)
432
			local recip = 0.5 / s
433
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
434
		elseif i == 1 then
435
			local s = math.sqrt(m11 - m22 - m00 + 1)
436
			local recip = 0.5 / s
437
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
438
		elseif i == 2 then
439
			local s = math.sqrt(m22 - m00 - m11 + 1)
440
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
441
		end
442
	end
443
end
444
 
445
function QuaternionToCFrame(px, py, pz, x, y, z, w)
446
	local xs, ys, zs = x + x, y + y, z + z
447
	local wx, wy, wz = w * xs, w * ys, w * zs
448
	local xx = x * xs
449
	local xy = x * ys
450
	local xz = x * zs
451
	local yy = y * ys
452
	local yz = y * zs
453
	local zz = z * zs
454
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
455
end
456
 
457
function QuaternionSlerp(a, b, t)
458
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
459
	local startInterp, finishInterp;
460
	if cosTheta >= 0.0001 then
461
		if (1 - cosTheta) > 0.0001 then
462
			local theta = ACOS(cosTheta)
463
			local invSinTheta = 1 / SIN(theta)
464
			startInterp = SIN((1 - t) * theta) * invSinTheta
465
			finishInterp = SIN(t * theta) * invSinTheta
466
		else
467
			startInterp = 1 - t
468
			finishInterp = t
469
		end
470
	else
471
		if (1 + cosTheta) > 0.0001 then
472
			local theta = ACOS(-cosTheta)
473
			local invSinTheta = 1 / SIN(theta)
474
			startInterp = SIN((t - 1) * theta) * invSinTheta
475
			finishInterp = SIN(t * theta) * invSinTheta
476
		else
477
			startInterp = t - 1
478
			finishInterp = t
479
		end
480
	end
481
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
482
end
483
484
function Clerp(a, b, t)
485
	local qa = {QuaternionFromCFrame(a)}
486
	local qb = {QuaternionFromCFrame(b)}
487
	local ax, ay, az = a.x, a.y, a.z
488
	local bx, by, bz = b.x, b.y, b.z
489
	local _t = 1 - t
490
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
491
end
492
493
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
494
	local frame = IT("Frame")
495
	frame.BackgroundTransparency = TRANSPARENCY
496
	frame.BorderSizePixel = BORDERSIZEPIXEL
497
	frame.Position = POSITION
498
	frame.Size = SIZE
499
	frame.BackgroundColor3 = COLOR
500
	frame.BorderColor3 = BORDERCOLOR
501
	frame.Name = NAME
502
	frame.Parent = PARENT
503
	return frame
504
end
505
506
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
507
	local label = IT("TextLabel")
508
	label.BackgroundTransparency = 1
509
	label.Size = UD2(1, 0, 1, 0)
510
	label.Position = UD2(0, 0, 0, 0)
511
	label.TextColor3 = TEXTCOLOR
512
	label.TextStrokeTransparency = STROKETRANSPARENCY
513
	label.TextTransparency = TRANSPARENCY
514
	label.FontSize = TEXTFONTSIZE
515
	label.Font = TEXTFONT
516
	label.BorderSizePixel = BORDERSIZEPIXEL
517
	label.TextScaled = false
518
	label.Text = TEXT
519
	label.Name = NAME
520
	label.Parent = PARENT
521
	return label
522
end
523
524
function NoOutlines(PART)
525
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
526
end
527
528
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
529
	local NEWWELD = IT(TYPE)
530
	NEWWELD.Part0 = PART0
531
	NEWWELD.Part1 = PART1
532
	NEWWELD.C0 = C0
533
	NEWWELD.C1 = C1
534
	NEWWELD.Parent = PARENT
535
	return NEWWELD
536
end
537
538
local S = IT("Sound")
539
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
540
	local NEWSOUND = nil
541
	coroutine.resume(coroutine.create(function()
542
		NEWSOUND = S:Clone()
543
		NEWSOUND.Parent = PARENT
544
		NEWSOUND.Volume = VOLUME
545
		NEWSOUND.Pitch = PITCH
546
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
547
		NEWSOUND:play()
548
		if DOESLOOP == true then
549
			NEWSOUND.Looped = true
550
		else
551
			repeat wait(1) until NEWSOUND.Playing == false
552
			NEWSOUND:remove()
553
		end
554
	end))
555
	return NEWSOUND
556
end
557
558
function CFrameFromTopBack(at, top, back)
559
	local right = top:Cross(back)
560
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
561
end
562
563
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
564
function WACKYEFFECT(Table)
565
	local TYPE = (Table.EffectType or "Sphere")
566
	local SIZE = (Table.Size or VT(1,1,1))
567
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
568
	local TRANSPARENCY = (Table.Transparency or 0)
569
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
570
	local CFRAME = (Table.CFrame or Torso.CFrame)
571
	local MOVEDIRECTION = (Table.MoveToPos or nil)
572
	local ROTATION1 = (Table.RotationX or 0)
573
	local ROTATION2 = (Table.RotationY or 0)
574
	local ROTATION3 = (Table.RotationZ or 0)
575
	local MATERIAL = (Table.Material or "Neon")
576
	local COLOR = (Table.Color or C3(1,1,1))
577
	local TIME = (Table.Time or 45)
578
	local SOUNDID = (Table.SoundID or nil)
579
	local SOUNDPITCH = (Table.SoundPitch or nil)
580
	local SOUNDVOLUME = (Table.SoundVolume or nil)
581
	coroutine.resume(coroutine.create(function()
582
		local PLAYSSOUND = false
583
		local SOUND = nil
584
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
585
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
586
			PLAYSSOUND = true
587
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
588
		end
589
		EFFECT.Color = COLOR
590
		local MSH = nil
591
		if TYPE == "Sphere" then
592
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
593
		elseif TYPE == "Block" then
594
			MSH = IT("BlockMesh",EFFECT)
595
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
596
		elseif TYPE == "Wave" then
597
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
598
		elseif TYPE == "Ring" then
599
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
600
		elseif TYPE == "Slash" then
601
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
602
		elseif TYPE == "Round Slash" then
603
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
604
		elseif TYPE == "Swirl" then
605
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
606
		elseif TYPE == "Skull" then
607
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
608
		elseif TYPE == "Crystal" then
609
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
610
		end
611
		if MSH ~= nil then
612
			local MOVESPEED = nil
613
			if MOVEDIRECTION ~= nil then
614
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
615
			end
616
			local GROWTH = SIZE - ENDSIZE
617
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
618
			if TYPE == "Block" then
619
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
620
			else
621
				EFFECT.CFrame = CFRAME
622
			end
623
			for LOOP = 1, TIME+1 do
624
				Swait()
625
				MSH.Scale = MSH.Scale - GROWTH/TIME
626
				if TYPE == "Wave" then
627
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
628
				end
629
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
630
				if TYPE == "Block" then
631
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
632
				else
633
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
634
				end
635
				if MOVEDIRECTION ~= nil then
636
					local ORI = EFFECT.Orientation
637
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
638
					EFFECT.Orientation = ORI
639
				end
640
			end
641
			if PLAYSSOUND == false then
642
				EFFECT:remove()
643
			else
644
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
645
				EFFECT:remove()
646
			end
647
		else
648
			if PLAYSSOUND == false then
649
				EFFECT:remove()
650
			else
651
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
652
				EFFECT:remove()
653
			end
654
		end
655
	end))
656
end
657
658
function MakeForm(PART,TYPE)
659
	if TYPE == "Cyl" then
660
		local MSH = IT("CylinderMesh",PART)
661
	elseif TYPE == "Ball" then
662
		local MSH = IT("SpecialMesh",PART)
663
		MSH.MeshType = "Sphere"
664
	elseif TYPE == "Wedge" then
665
		local MSH = IT("SpecialMesh",PART)
666
		MSH.MeshType = "Wedge"
667
	end
668
end
669
670
Debris = game:GetService("Debris")
671
672
function CastProperRay(StartPos, EndPos, Distance, Ignore)
673
	local DIRECTION = CF(StartPos,EndPos).lookVector
674
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
675
end
676
677
local ROCK = script.Rock
678
ROCK.Parent = nil
679
function GetRock(FLOOROBJECT)
680
	local Rock = ROCK:Clone()
681
	Rock.Parent = Effects
682
	if FLOOROBJECT ~= nil then
683
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
684
			Rock.Material = FLOOROBJECT.Material
685
			Rock.Color = FLOOROBJECT.Color
686
		else
687
			Rock.Material = "Slate"
688
			Rock.Color = BRICKC"Dirt brown".Color
689
		end
690
	else
691
		Rock.Material = "Slate"
692
		Rock.Color = BRICKC"Dirt brown".Color
693
	end
694
	Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
695
	return Rock
696
end
697
698
local SPIKE = script.RockSpike
699
SPIKE.Parent = nil
700
function GetSpike(FLOOROBJECT)
701
	local Rock = SPIKE:Clone()
702
	Rock.Parent = Effects
703
	if FLOOROBJECT ~= nil then
704
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
705
			Rock.Material = FLOOROBJECT.Material
706
			Rock.Color = FLOOROBJECT.Color
707
		else
708
			Rock.Material = "Slate"
709
			Rock.Color = BRICKC"Dirt brown".Color
710
		end
711
	else
712
		Rock.Material = "Slate"
713
		Rock.Color = BRICKC"Dirt brown".Color
714
	end
715
	return Rock
716
end
717
718
local SHIELD = script.Shield
719
SHIELD.Parent = nil
720
function GetShield(FLOOROBJECT)
721
	local Rock = SHIELD:Clone()
722
	Rock.Parent = Effects
723
	if FLOOROBJECT ~= nil then
724
		Rock.Material = FLOOROBJECT.Material
725
		Rock.Color = FLOOROBJECT.Color
726
	else
727
		Rock.Material = "Slate"
728
		Rock.Color = BRICKC"Dirt brown".Color
729
	end
730
	return Rock
731
end
732
733
function RespondToImpact(Object,Rock)
734
	local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
735
	for i = 1, #BREAKABLEMATERIALS do
736
		local MATERIAL = BREAKABLEMATERIALS[i]
737
		if Object.Material == MATERIAL[1] then
738
			local A = Rock.Size.Magnitude
739
			local B = Object.Size.Magnitude
740
			if B < A*MATERIAL[2] then
741
				WaveParticles(Object.Position,B*3,Object.Color)
742
				Object:remove()
743
				CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
744
			end
745
		end
746
	end
747
end
748
749
function WaveParticles(Position,Size,Color)
750
	local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
751
	BASE.CFrame = CF(Position)
752
	local A = IT("Attachment",BASE)
753
	local WAVE = script.Wave:Clone()
754
	WAVE.Parent = A
755
	WAVE.Size = NumberSequence.new(0,Size)
756
	WAVE.Color = ColorSequence.new(Color)
757
	Debris:AddItem(BASE,0.5)
758
	WAVE:Emit(1)
759
end
760
761
--//=================================\\
762
--||	     WEAPON CREATION
763
--\\=================================//
764
765
local sick = Instance.new("Sound",Character)
766
767
local PILLAR = script.Pillar
768
PILLAR.Parent = nil
769
local HOOD = script.Hood
770
HOOD.Parent = Character
771
HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
772
weldBetween(Torso,HOOD)
773
Head:ClearAllChildren()
774
Head.Transparency = 1
775
local EYE = script.Eye
776
EYE.Parent = Character
777
EYE.CFrame = Head.CFrame*CF(0,0,0)
778
EYE.Anchored = false
779
weldBetween(EYE,Head)
780
local COLLAR = script.Collar
781
COLLAR.Parent = Character
782
COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
783
weldBetween(Torso,COLLAR)
784
local BONE = script.SpinePart
785
BONE.Parent = nil
786
local TAIL = {}
787
local LASTPART = Torso
788
local SIZE = BONE.Size
789
for i = 1, 23 do
790
	local PART = BONE:Clone()
791
	PART.Anchored = false
792
	PART.Parent = Character
793
	PART.Size = SIZE*((25-i)/10)/1.6
794
	if LASTPART == Torso then
795
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
796
		LASTPART = PART
797
		table.insert(TAIL,WELD)
798
	else
799
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
800
		LASTPART = PART
801
		table.insert(TAIL,WELD)
802
	end
803
end
804
for _, c in pairs(Character:GetChildren()) do
805
	if c:IsA("BasePart") then
806
		if c:FindFirstChildOfClass("ParticleEmitter") then
807
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
808
		end
809
		if c == Head then
810
			if c:FindFirstChild("face") then
811
				c.face:remove()
812
			end
813
		end
814
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
815
		c:remove()
816
	end
817
end
818
local BODY = {}
819
for _, c in pairs(Character:GetDescendants()) do
820
	if c:IsA("BasePart") and c.Name ~= "Handle" then
821
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
822
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
823
		end
824
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
825
	elseif c:IsA("JointInstance") then
826
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
827
	end
828
end
829
for e = 1, #BODY do
830
	if BODY[e] ~= nil then
831
		local STUFF = BODY[e]
832
		local PART = STUFF[1]
833
		local PARENT = STUFF[2]
834
		local MATERIAL = STUFF[3]
835
		local COLOR = STUFF[4]
836
		local TRANSPARENCY = STUFF[5]
837
		if PART.ClassName == "Part" and PART ~= RootPart then
838
			PART.Material = MATERIAL
839
			PART.Color = COLOR
840
			PART.Transparency = TRANSPARENCY
841
		end
842
		PART.AncestryChanged:Connect(function()
843
			PART.Parent = PARENT
844
		end)
845
	end
846
end
847
function refit()
848
	Character.Parent = workspace
849
	for e = 1, #BODY do
850
		if BODY[e] ~= nil then
851
			local STUFF = BODY[e]
852
			local PART = STUFF[1]
853
			local PARENT = STUFF[2]
854
			local MATERIAL = STUFF[3]
855
			local COLOR = STUFF[4]
856
			local TRANSPARENCY = STUFF[5]
857
			if PART:IsA("BasePart") and PART ~= RootPart then
858
				PART.Material = MATERIAL
859
				PART.Color = COLOR
860
				PART.Transparency = TRANSPARENCY+EXTRATRANS
861
			end
862
			if PART.Parent ~= PARENT then
863
				Humanoid:remove()
864
				PART.Parent = PARENT
865
				Humanoid = IT("Humanoid",Character)
866
			end
867
		end
868
	end
869
end
870
871
Humanoid.Died:connect(function()
872
	refit()
873
end)
874
875
--//=================================\\
876
--||			DAMAGING
877
--\\=================================//
878
879
function ApplyDamage(Humanoid,Damage,TorsoPart)
880
	Damage = Damage * DAMAGEMULTIPLIER
881
	if Humanoid.Health ~= 0 then
882
		Humanoid.Health = Humanoid.Health - Damage
883
	end
884
end
885
886
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
887
	local CHILDREN = workspace:GetDescendants()
888
	for index, CHILD in pairs(CHILDREN) do
889
		if CHILD.ClassName == "Model" and CHILD ~= Character then
890
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
891
			if HUM then
892
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
893
				if TORSO then
894
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
895
						if INSTAKILL == true or HUM.MaxHealth > 5000 then
896
							CHILD:BreakJoints()
897
						else
898
							local DMG = MRANDOM(MINDMG,MAXDMG)
899
							ApplyDamage(HUM,DMG,TORSO)
900
						end
901
						if FLING > 0 then
902
							for _, c in pairs(CHILD:GetChildren()) do
903
								if c:IsA("BasePart") then
904
									local bv = Instance.new("BodyVelocity",c) 
905
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
906
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
907
									Debris:AddItem(bv,0.05)
908
								end
909
							end
910
						end
911
					end
912
				end
913
			end
914
		elseif CHILD:IsA("BasePart") and ROCK ~= nil then
915
			if (CHILD.Position - POSITION).Magnitude <= RANGE then
916
				RespondToImpact(CHILD,ROCK)
917
			end
918
		end
919
	end
920
end
921
922
--//=================================\\
923
--||	ATTACK FUNCTIONS AND STUFF
924
--\\=================================//
925
926
function RockExplosion(Rock,Multiplier,Survive)
927
	local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
928
	EXPLOSION.Color = ColorSequence.new(Rock.Color)
929
	local SIZE = (Rock.Size.Y*4)*Multiplier
930
	EXPLOSION.Enabled = false
931
	EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
932
	EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
933
	EXPLOSION:Emit(200,300)
934
	WaveParticles(Rock.Position,SIZE*2,Rock.Color)
935
	coroutine.resume(coroutine.create(function()
936
		Rock:BreakJoints()
937
		if Survive == nil then
938
			Rock.Transparency = 1
939
			Rock.CanCollide = false
940
			Rock.Anchored = true
941
			Debris:AddItem(Rock,5)
942
		end
943
		CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
944
		ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
945
		local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
946
		Swait()
947
		if HITFLOOR then
948
			WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
949
		end
950
		for i = 1, 5 do
951
			WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
952
		end
953
	end))
954
end
955
956
function Bullet()
957
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
958
	ATTACK = true
959
	Rooted = true
960
	local GYRO = IT("BodyGyro",RootPart)
961
	GYRO.D = 2
962
	GYRO.P = 2000
963
	GYRO.MaxTorque = VT(0,4000000,0)
964
	coroutine.resume(coroutine.create(function()
965
		repeat
966
			Swait()
967
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
968
		until ATTACK == false
969
		GYRO:Remove()
970
	end))
971
	local FLOOR = false
972
	if HITFLOOR then
973
		if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
974
			FLOOR = true
975
		end
976
	end
977
	if FLOOR == true then
978
		for i=0, 0.5, 0.1 / Animation_Speed do
979
			Swait()
980
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
981
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
982
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
983
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
984
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
985
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
986
		end
987
		for i=0, 0.25, 0.1 / Animation_Speed do
988
			Swait()
989
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
990
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
991
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
992
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
993
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
994
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
995
		end
996
		local ROCKPLACED = false
997
		local Rock = nil
998
		if HITFLOOR.Anchored == true then
999
			Rock = GetRock(HITFLOOR)
1000
			Rock.Core.Emit.Enabled = true
1001
			Rock.Size = VT(6,6,6)
1002
			Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
1003
			CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
1004
			coroutine.resume(coroutine.create(function()
1005
				for i = 1, 30 do
1006
					Swait()
1007
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1008
				end
1009
				ROCKPLACED = true
1010
				Rock.Core.Emit.Enabled = false
1011
			end))
1012
		else
1013
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1014
				local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
1015
				if TORSO then
1016
					Rock = TORSO
1017
					ROCK.Core:Clone().Parent = Rock
1018
				else
1019
					Rock = HITFLOOR
1020
					ROCK.Core:Clone().Parent = Rock
1021
				end
1022
			elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1023
				local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
1024
				if TORSO then
1025
					Rock = TORSO
1026
					ROCK.Core:Clone().Parent = Rock
1027
				else
1028
					Rock = HITFLOOR
1029
					ROCK.Core:Clone().Parent = Rock
1030
				end
1031
			else
1032
				Rock = HITFLOOR
1033
				ROCK.Core:Clone().Parent = Rock
1034
			end
1035
			Rock.Anchored = true
1036
			coroutine.resume(coroutine.create(function()
1037
				for i = 1, 30 do
1038
					Swait()
1039
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1040
				end
1041
				ROCKPLACED = true
1042
			end))
1043
		end
1044
		for i=0, 0.1, 0.1 / Animation_Speed do
1045
			Swait()
1046
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1047
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1048
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1049
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1050
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1051
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1052
		end
1053
		repeat
1054
			Swait()
1055
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1056
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1057
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1058
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1059
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1060
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1061
		until ROCKPLACED == true
1062
		for i=0, 0.1, 0.1 / Animation_Speed do
1063
			Swait()
1064
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1065
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1066
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1067
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1068
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1069
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1070
		end
1071
		WaveParticles(Rock.Position,12,C3(1,1,1))
1072
		CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1073
		coroutine.resume(coroutine.create(function()
1074
			if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
1075
				for i = 1, 200 do
1076
					Swait()
1077
					Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
1078
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1079
					if HIT then
1080
						RespondToImpact(HIT,Rock)
1081
						break
1082
					end
1083
				end
1084
				RockExplosion(Rock,1)
1085
			else
1086
				for i = 1, 60 do
1087
					Swait()
1088
					Rock.CFrame = Rock.CFrame * CF(0,0,-2)
1089
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
1090
					if HIT then
1091
						RespondToImpact(HIT,Rock)
1092
						break
1093
					end
1094
				end
1095
				RockExplosion(Rock,2)
1096
			end
1097
		end))
1098
		for i=0, 0.4, 0.1 / Animation_Speed do
1099
			Swait()
1100
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1101
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1102
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1103
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1104
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1105
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1106
		end
1107
	else
1108
		local GRAV = IT("BodyPosition",RootPart)
1109
		GRAV.D = 250
1110
		GRAV.P = 20000
1111
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1112
		GRAV.Position = RootPart.Position
1113
		local Rock = GetRock()
1114
		Rock.Size = VT(0,0,0)
1115
		Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
1116
		CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
1117
		local DONEROCK = false
1118
		coroutine.resume(coroutine.create(function()
1119
			for i = 1, 15 do
1120
				Swait()
1121
				Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
1122
				Rock.Size = Rock.Size * 1.1
1123
				Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
1124
			end
1125
			DONEROCK = true
1126
		end))
1127
		repeat
1128
			Swait()
1129
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
1130
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1131
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1132
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1133
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1134
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1135
		until DONEROCK == true
1136
		local LOOP = 0
1137
		for i=0, 0.2, 0.1 / Animation_Speed do
1138
			Swait()
1139
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
1140
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1141
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1142
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1143
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1144
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1145
		end
1146
		WaveParticles(Rock.Position,5,C3(1,1,1))
1147
		CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
1148
		coroutine.resume(coroutine.create(function()
1149
			for i = 1, 300 do
1150
				Swait()
1151
				Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
1152
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1153
				if HIT then
1154
					RespondToImpact(HIT,Rock)
1155
					break
1156
				end
1157
			end
1158
			RockExplosion(Rock,1)
1159
		end))
1160
		for i=0, 0.3, 0.1 / Animation_Speed do
1161
			Swait()
1162
			LOOP = LOOP + 15*3
1163
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
1164
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1165
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1166
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1167
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1168
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1169
		end
1170
		GRAV:remove()
1171
	end
1172
	ATTACK = false
1173
	Rooted = false
1174
end
1175
1176
function Melee()
1177
	ATTACK = true
1178
	Rooted = false
1179
	Speed = 12
1180
	repeat
1181
		Swait()
1182
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
1184
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1185
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1186
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1187
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1188
	until KEYHOLD == false
1189
	Speed = 0
1190
	local ROOT = nil
1191
	local TORS = nil
1192
	local HUMAN = nil
1193
	local DIST = 4
1194
	for i=0, 0.2, 0.1 / Animation_Speed do
1195
		Swait()
1196
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1197
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1198
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1199
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1200
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1201
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1202
	end
1203
	for i=0, 1, 0.1 / Animation_Speed do
1204
		Swait()
1205
		local CHILDREN = workspace:GetDescendants()
1206
		for index, CHILD in pairs(CHILDREN) do
1207
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1208
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1209
				if HUM then
1210
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1211
					if TORSO and HUM.Health > 0 then
1212
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1213
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1214
							ROOT = TORSO
1215
							HUMAN = HUM
1216
							TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1217
						end
1218
					end
1219
				end
1220
			end
1221
		end
1222
		if ROOT then
1223
			break
1224
		end
1225
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1226
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1227
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1228
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1229
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1230
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1231
	end
1232
	if ROOT then
1233
		local POSITIONED = false
1234
		coroutine.resume(coroutine.create(function()
1235
			ROOT.Anchored = true
1236
			local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
1237
			for i = 1, 25 do
1238
				ROOT.Anchored = true
1239
				Swait()
1240
				ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
1241
			end
1242
			POSITIONED = true
1243
			repeat Swait() ROOT.Anchored = true until ATTACK == false
1244
			ROOT.Anchored = false
1245
		end))
1246
		repeat
1247
			Swait()
1248
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1249
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1251
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1252
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1253
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1254
		until POSITIONED == true
1255
		for i = 1, 3 do
1256
			for i=0, 0.5, 0.1 / Animation_Speed do
1257
				Swait()
1258
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1259
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1260
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1261
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1262
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1263
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1264
			end
1265
			for i=0, 0.15, 0.1 / Animation_Speed do
1266
				Swait()
1267
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1268
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1270
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1271
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1272
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1273
			end
1274
			local EMIT = script.Emit:Clone()
1275
			EMIT.Parent = TORS
1276
			EMIT.Size = NumberSequence.new(1,0)
1277
			EMIT:Emit(120)
1278
			Debris:AddItem(EMIT,5)
1279
			CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
1280
			WaveParticles(TORS.Position,12,C3(1,1,1))
1281
			ApplyAoE(RightLeg.Position,8,25,35,0,false)
1282
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1283
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1284
			for i=0, 0.25, 0.1 / Animation_Speed do
1285
				Swait()
1286
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1287
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1288
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1289
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1290
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1291
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1292
			end
1293
			if HUMAN.Health == 0 then
1294
				break
1295
			end
1296
			for i=0, 0.2, 0.1 / Animation_Speed do
1297
				Swait()
1298
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1299
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1300
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1301
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1302
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1303
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1304
			end
1305
		end
1306
	end
1307
	Speed = 25
1308
	ATTACK = false
1309
	Rooted = false
1310
end
1311
1312
function Launch()
1313
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1314
	if HITFLOOR then
1315
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
1316
		local P = PILLAR:Clone()
1317
		P.Color = HITFLOOR.Color
1318
		P.Material = HITFLOOR.Material
1319
		P.Parent = Effects
1320
		P.CFrame = CF(HITPOS-VT(0,4.5,0))
1321
		coroutine.resume(coroutine.create(function()
1322
			for i = 1, 6 do
1323
				Swait()
1324
				P.CFrame = P.CFrame * CF(0,0.9,0)
1325
			end
1326
			wait(1)
1327
			for i = 1, 45 do
1328
				Swait()
1329
				P.Transparency =P.Transparency + 1/45 
1330
			end
1331
			P:remove()
1332
		end))
1333
		RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
1334
		RootPart.Velocity = VT(0,0,0)
1335
		local bv = Instance.new("BodyVelocity",RootPart) 
1336
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1337
		bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
1338
		Debris:AddItem(bv,0.1)
1339
	end
1340
end
1341
1342
function Ravage()
1343
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1344
	if HITFLOOR then
1345
		ATTACK = true
1346
		Rooted = false
1347
		for i=0, 0.3, 0.1 / Animation_Speed do
1348
			Swait()
1349
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1350
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1351
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1352
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1353
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1354
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1355
		end
1356
		WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
1357
		Rooted = true
1358
		CreateSound(217767125, RightArm, 5, 1, false)
1359
		for i=0, 0.15, 0.1 / Animation_Speed do
1360
			Swait()
1361
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1362
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1363
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1364
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1365
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1366
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1367
		end
1368
		local HOLD = true
1369
		coroutine.resume(coroutine.create(function()
1370
			repeat
1371
				Swait()
1372
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1373
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1374
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1375
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1376
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1377
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1378
			until HOLD == false
1379
		end))
1380
		repeat
1381
			wait(0.3)
1382
			coroutine.resume(coroutine.create(function()
1383
				local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1384
				if HITFLOOR then
1385
					if HITFLOOR.Anchored == true then
1386
						local ROCK = GetRock(HITFLOOR)
1387
						CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
1388
						ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
1389
						ROCK.Core.Emit.Enabled = true
1390
						ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1391
						local POS = ROCK.CFrame*CF(0,12,0)
1392
						for i = 1, 25 do
1393
							ROCK.Anchored = true
1394
							Swait()
1395
							ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
1396
						end
1397
						ROCK.Core.Emit.Enabled = false
1398
						wait(0.3)
1399
						RockExplosion(ROCK,1)
1400
					end
1401
				end
1402
			end))
1403
		until KEYHOLD == false
1404
		wait(0.5)
1405
		HOLD = false
1406
		ATTACK = false
1407
		Rooted = false
1408
	end
1409
end
1410
1411
function Shield()
1412
	ATTACK = true
1413
	Rooted = false
1414
	local GYRO = IT("BodyGyro",RootPart)
1415
	GYRO.D = 2
1416
	GYRO.P = 2000
1417
	GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1418
	local GRAV = IT("BodyPosition",RootPart)
1419
	GRAV.D = 250
1420
	GRAV.P = 20000
1421
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1422
	GRAV.Position = RootPart.Position
1423
	coroutine.resume(coroutine.create(function()
1424
		repeat
1425
			Swait()
1426
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1427
		until ATTACK == false
1428
		GYRO:Remove()
1429
		GRAV:Remove()
1430
	end))
1431
	for i=0, 0.3, 0.1 / Animation_Speed do
1432
		Swait()
1433
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1434
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1435
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1436
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1437
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1438
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1439
	end
1440
	local Defence = GetShield()
1441
	Defence.Size = VT(0,2,0)
1442
	Defence.Parent = Effects
1443
	Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1444
	WaveParticles(Defence.Position,12,Defence.Color)
1445
	CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
1446
	local FIX = Defence.AncestryChanged:Connect(function()
1447
		Defence.Parent = Effects
1448
	end)
1449
	for i = 1, 40 do
1450
		Swait()
1451
		Defence.Size = Defence.Size + VT(0.5,0,0.7)
1452
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1453
	end
1454
	repeat
1455
		Swait()
1456
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1457
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1458
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1459
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1460
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1461
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1462
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1463
	until KEYHOLD == false
1464
	FIX:Disconnect()
1465
	coroutine.resume(coroutine.create(function()
1466
		for i = 1, 40 do
1467
			Swait()
1468
			Defence.Size = Defence.Size - VT(0.5,0,0.7)
1469
		end
1470
		WaveParticles(Defence.Position,12,Defence.Color)
1471
		Defence:remove()
1472
	end))
1473
	ATTACK = false
1474
	Rooted = false
1475
end
1476
1477
function TwinMeteor()
1478
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1479
	if HITFLOOR == nil then
1480
		ATTACK = true
1481
		Rooted = false
1482
		local GYRO = IT("BodyGyro",RootPart)
1483
		GYRO.D = 2
1484
		GYRO.P = 2000
1485
		GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1486
		local GRAV = IT("BodyPosition",RootPart)
1487
		GRAV.D = 250
1488
		GRAV.P = 20000
1489
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1490
		GRAV.Position = RootPart.Position
1491
		coroutine.resume(coroutine.create(function()
1492
			repeat
1493
				Swait()
1494
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1495
			until ATTACK == false
1496
			GYRO:Remove()
1497
			GRAV:Remove()
1498
		end))
1499
		local CHARGED = false
1500
		coroutine.resume(coroutine.create(function()
1501
			repeat
1502
				Swait()
1503
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1504
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1505
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1506
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1507
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1508
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1509
			until CHARGED == true
1510
		end))
1511
		local ROCK1 = GetRock()
1512
		local ROCK2 = GetRock()
1513
		local VORTEX1 = script.Vortex:Clone()
1514
		local VORTEX2 = script.Vortex:Clone()
1515
		VORTEX1.Parent = ROCK1.Core
1516
		VORTEX2.Parent = ROCK2.Core
1517
		ROCK1.Core.Emit.Enabled = true
1518
		ROCK2.Core.Emit.Enabled = true
1519
		ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1520
		ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1521
		CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
1522
		CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
1523
		for i = 1, 70 do
1524
			Swait()
1525
			ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
1526
			ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
1527
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1528
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1529
			VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1530
			VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1531
			VORTEX1:Emit(1)
1532
			VORTEX2:Emit(1)
1533
		end
1534
		CHARGED = true
1535
		for i=0, 1, 0.1 / Animation_Speed do
1536
			Swait()
1537
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1538
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1539
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1540
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1541
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1542
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1543
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1544
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1545
		end
1546
		for i=0, 0.5, 0.1 / Animation_Speed do
1547
			Swait()
1548
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1549
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1550
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1551
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1552
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1553
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1554
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1555
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1556
		end
1557
		coroutine.resume(coroutine.create(function()
1558
			local Rock = ROCK1
1559
			WaveParticles(Rock.Position,30,C3(1,1,1))
1560
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1561
			for i = 1, 200 do
1562
				Swait()
1563
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1564
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1565
				if HIT then
1566
					RespondToImpact(HIT,Rock)
1567
					break
1568
				end
1569
			end
1570
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1571
			for i = 1, 6 do
1572
				RockExplosion(Rock,1.5,true)
1573
				wait(1)
1574
			end
1575
			RockExplosion(Rock,1.5)
1576
		end))
1577
		for i=0, 1, 0.1 / Animation_Speed do
1578
			Swait()
1579
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1580
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
1581
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
1582
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1583
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1584
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1585
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1586
		end
1587
		for i=0, 0.5, 0.1 / Animation_Speed do
1588
			Swait()
1589
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1590
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1591
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1592
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1593
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1594
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1595
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1596
		end
1597
		coroutine.resume(coroutine.create(function()
1598
			local Rock = ROCK2
1599
			WaveParticles(Rock.Position,30,C3(1,1,1))
1600
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1601
			for i = 1, 200 do
1602
				Swait()
1603
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1604
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1605
				if HIT then
1606
					RespondToImpact(HIT,Rock)
1607
					break
1608
				end
1609
			end
1610
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1611
			for i = 1, 6 do
1612
				RockExplosion(Rock,1.5,true)
1613
				wait(1)
1614
			end
1615
			RockExplosion(Rock,1.5)
1616
		end))
1617
		for i=0, 1, 0.1 / Animation_Speed do
1618
			Swait()
1619
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
1620
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1621
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1622
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1623
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1624
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1625
		end
1626
		ATTACK = false
1627
		Rooted = false
1628
	end
1629
end
1630
1631
function Spikes()
1632
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
1633
	if HITFLOOR then
1634
		ATTACK = true
1635
		Rooted = true
1636
		local GYRO = IT("BodyGyro",RootPart)
1637
		GYRO.D = 2
1638
		GYRO.P = 2000
1639
		GYRO.MaxTorque = VT(0,4000000,0)
1640
		coroutine.resume(coroutine.create(function()
1641
			repeat
1642
				Swait()
1643
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1644
			until ATTACK == false
1645
			GYRO:Remove()
1646
		end))
1647
		for i=0, 1, 0.1 / Animation_Speed do
1648
			Swait()
1649
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1650
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1651
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1652
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1653
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1654
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1655
		end
1656
		for i=0, 0.25, 0.1 / Animation_Speed do
1657
			Swait()
1658
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1659
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1660
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1661
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1662
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1663
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1664
		end
1665
		CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
1666
		WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
1667
		coroutine.resume(coroutine.create(function()
1668
			local CFRAME = RootPart.CFrame*CF(0,-3,0)
1669
			for i = 1, 60 do
1670
				Swait()
1671
				local SPIKE = GetSpike(HITFLOOR)
1672
				SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
1673
				ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
1674
				coroutine.resume(coroutine.create(function()
1675
					local POS = SPIKE.CFrame*CF(0,11,0)
1676
					for i = 1, 25 do
1677
						Swait()
1678
						SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
1679
					end
1680
					wait(0.2)
1681
					for i = 1, 45 do
1682
						Swait()
1683
						SPIKE.Transparency = SPIKE.Transparency + 1/45
1684
						SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
1685
					end
1686
					SPIKE:remove()
1687
				end))
1688
			end
1689
		end))
1690
		wait(0.3)
1691
		ATTACK = false
1692
		Rooted = false
1693
	end
1694
end
1695
1696
function TakeOnMe()
1697
	Speed = 5
1698
	local MEME = CreateSound(288703954, Effects, 2, 1, false)
1699
	ATTACK = true
1700
	Rooted = false
1701
	local DANCE = true
1702
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1703
		if NEWKEY == "p" then
1704
			DANCE = false
1705
		end
1706
	end)
1707
	PLAYSONG = false
1708
	while true do
1709
		for i = 1, 15 do
1710
			Swait()
1711
			MEME.Parent = Effects
1712
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1713
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1714
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1715
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1716
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1717
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1718
		end
1719
		if DANCE == false then
1720
			break
1721
		end
1722
		for i = 1, 15 do
1723
			Swait()
1724
			MEME.Parent = Effects
1725
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1726
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1727
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1728
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1729
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1730
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1731
		end
1732
	end
1733
	PLAYSONG = true
1734
	KEY:Disconnect()
1735
	MEME:remove()
1736
	Speed = 25
1737
	ATTACK = false
1738
	Rooted = false
1739
end
1740
1741
function Noclip()
1742
	ATTACK = true
1743
	Rooted = true
1744
	UNANCHOR = false
1745
	RootPart.Anchored = true
1746
	local CLIPPING = true
1747
	local MOVEMENT = nil
1748
	CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
1749
	for i = 1, 50 do
1750
		Swait()
1751
		EXTRATRANS = EXTRATRANS + 0.5/50
1752
		RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
1753
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1754
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1755
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1756
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1757
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1758
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1759
	end
1760
	local AURA = CreateSound(1393698948, Torso, 3, 1, true)
1761
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1762
		if NEWKEY == "w" then
1763
			MOVEMENT = "Forward"
1764
			repeat
1765
				Swait()
1766
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1767
			until KEYHOLD == false
1768
		elseif NEWKEY == "s" then
1769
			MOVEMENT = "Backwards"
1770
			repeat
1771
				Swait()
1772
				RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
1773
			until KEYHOLD == false
1774
		elseif NEWKEY == "a" then
1775
			MOVEMENT = "Strafe"
1776
			repeat
1777
				Swait()
1778
				RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
1779
			until KEYHOLD == false
1780
		elseif NEWKEY == "d" then
1781
			MOVEMENT = "Strafe"
1782
			repeat
1783
				Swait()
1784
				RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
1785
			until KEYHOLD == false
1786
		elseif NEWKEY == "y" then
1787
			CLIPPING = false
1788
		end
1789
		MOVEMENT = nil
1790
	end)
1791
	local LOOP = 0
1792
	repeat
1793
		Swait()
1794
		AURA.Parent = Torso
1795
		LOOP = LOOP + 1
1796
		if LOOP >= 15 then
1797
			LOOP = 0
1798
			WaveParticles(Torso.Position,15,C3(1,1,1))
1799
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1800
		end
1801
		if MOVEMENT == nil then
1802
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1803
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1804
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1805
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1806
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1807
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1808
		elseif MOVEMENT == "Forward" then
1809
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1810
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1811
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1812
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1813
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1814
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1815
		elseif MOVEMENT == "Backwards" then
1816
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1817
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1818
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1819
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1820
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1821
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1822
		elseif MOVEMENT == "Strafe" then
1823
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1824
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1825
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1826
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1827
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1828
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1829
		end
1830
	until CLIPPING == false
1831
	KEY:Disconnect()
1832
	coroutine.resume(coroutine.create(function()
1833
		for i = 1, 20 do
1834
			Swait()
1835
			AURA.Volume = AURA.Volume - 3/20
1836
		end
1837
		AURA:remove()
1838
	end))
1839
	CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
1840
	for i = 1, 50 do
1841
		Swait()
1842
		EXTRATRANS = EXTRATRANS - 0.5/50
1843
		RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
1844
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1845
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1846
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1847
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1848
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1849
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1850
	end
1851
	EXTRATRANS = 0
1852
	UNANCHOR = true
1853
	ATTACK = false
1854
	Rooted = false
1855
end
1856
1857
function Taunt()
1858
	ATTACK = true
1859
	Rooted = true
1860
	local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
1861
	repeat
1862
		Swait()
1863
		TAUNT.Parent = Torso
1864
		TAUNT.Playing = true
1865
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1866
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1867
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1868
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1869
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1870
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1871
	until TAUNT.TimePosition >= 1.25
1872
	for i=0, 1.6, 0.1 / Animation_Speed do
1873
		Swait()
1874
		TAUNT.Parent = Torso
1875
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1876
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1877
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1878
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1879
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1880
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1881
	end
1882
	ATTACK = false
1883
	Rooted = false
1884
end
1885
1886
--//=================================\\
1887
--||	  ASSIGN THINGS TO KEYS
1888
--\\=================================//
1889
1890
function MouseDown(Mouse)
1891
	if ATTACK == false then
1892
	end
1893
end
1894
1895
function MouseUp(Mouse)
1896
HOLD = false
1897
end
1898
1899
function KeyDown(Key)
1900
	KEYHOLD = true
1901
	if Key == "z" and ATTACK == false then
1902
		Bullet()
1903
	end
1904
1905
	if Key == "b" and ATTACK == false then
1906
		Melee()
1907
	end
1908
1909
	if Key == "c" and ATTACK == false then
1910
		Launch()
1911
	end
1912
1913
	if Key == "v" and ATTACK == false then
1914
		Ravage()
1915
	end
1916
1917
	if Key == "e" and ATTACK == false then
1918
		Shield()
1919
	end
1920
1921
	if Key == "q" and ATTACK == false then
1922
		Spikes()
1923
	end
1924
1925
	if Key == "x" and ATTACK == false then
1926
		TwinMeteor()
1927
	end
1928
1929
	if Key == "y" and ATTACK == false then
1930
		Noclip()
1931
	end
1932
1933
	if Key == "p" and ATTACK == false then
1934
		TakeOnMe()
1935
	end
1936
1937
	if Key == "t" and ATTACK == false then
1938
		Taunt()
1939
	end
1940
1941
	if Key == "]" and ATTACK == false then
1942
		if PLAYSONG == true then
1943
			PLAYSONG = false
1944
		else
1945
			PLAYSONG = true
1946
		end
1947
	end
1948
end
1949
1950
function KeyUp(Key)
1951
	KEYHOLD = false
1952
end
1953
1954
	Mouse.Button1Down:connect(function(NEWKEY)
1955
		MouseDown(NEWKEY)
1956
	end)
1957
	Mouse.Button1Up:connect(function(NEWKEY)
1958
		MouseUp(NEWKEY)
1959
	end)
1960
	Mouse.KeyDown:connect(function(NEWKEY)
1961
		KeyDown(NEWKEY)
1962
	end)
1963
	Mouse.KeyUp:connect(function(NEWKEY)
1964
		KeyUp(NEWKEY)
1965
	end)
1966
1967
--//=================================\\
1968
--\\=================================//
1969
1970
function AntiTimeStop()
1971
	for _, c in pairs(Character:GetChildren()) do
1972
		if c:IsA("BasePart") and c ~= RootPart then
1973
			c.Anchored = false
1974
		end
1975
	end
1976
	if UNANCHOR == true then
1977
		RootPart.Anchored = false
1978
	else
1979
		RootPart.Anchored = true
1980
	end
1981
end
1982
1983
--//=================================\\
1984
--||	WRAP THE WHOLE SCRIPT UP
1985
--\\=================================//
1986
1987
Humanoid.Changed:connect(function(Jump)
1988
	if Jump == "Jump" and (Disable_Jump == true) then
1989
		Humanoid.Jump = false
1990
	end
1991
end)
1992
1993
while true do
1994
	Swait()
1995
	Head:ClearAllChildren()
1996
	script.Parent = WEAPONGUI
1997
	ANIMATE.Parent = nil
1998
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1999
	    v:Stop();
2000
	end
2001
	if Character:FindFirstChildOfClass("Humanoid") == nil then
2002
		Humanoid = IT("Humanoid",Character)
2003
	end
2004
	SINE = SINE + CHANGE
2005
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2006
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2007
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2008
	local WALKSPEEDVALUE = 4
2009
	Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
2010
	if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
2011
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2012
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2013
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2014
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2015
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
2016
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2017
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2018
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2019
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2020
	end
2021
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2022
		ANIM = "Jump"
2023
		if ATTACK == false then
2024
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2025
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2026
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2027
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2028
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2029
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2030
		end
2031
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2032
		ANIM = "Fall"
2033
		if ATTACK == false then
2034
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2035
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2036
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2037
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2038
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2039
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2040
		end
2041
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2042
		ANIM = "Idle"
2043
		if ATTACK == false then
2044
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2045
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2046
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2047
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2048
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2049
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2050
		end
2051
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2052
		ANIM = "Walk"
2053
		if ATTACK == false then
2054
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2055
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2056
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2057
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2058
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2059
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2060
		end
2061
	end
2062
	for _, c in pairs(Character:GetChildren()) do
2063
		if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2064
			c:remove()
2065
		end
2066
	end
2067
	AntiTimeStop()
2068
	Humanoid.MaxHealth = 10e10
2069
	Humanoid.Health = 10e10
2070
	if Rooted == false then
2071
		Disable_Jump = false
2072
		Humanoid.WalkSpeed = Speed
2073
	elseif Rooted == true then
2074
		Disable_Jump = true
2075
		Humanoid.WalkSpeed = 0
2076
	end
2077
	for E = 1, #TAIL do
2078
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
2079
	end
2080
	sick.SoundId = "rbxassetid://0"
2081
	sick.Looped = true
2082
	sick.Pitch = 1
2083
	sick.Volume = 2
2084
	sick.Parent = Effects
2085
	sick.Playing = PLAYSONG
2086
	Humanoid.PlatformStand = false
2087
	Humanoid.Name = "I am the god of earth"
2088
	refit()
2089
	if Character:FindFirstChild("Pants") == nil then
2090
		script.Pants:Clone().Parent = Character
2091
	end
2092
	if Character:FindFirstChild("Shirt") == nil then
2093
		script.Shirt:Clone().Parent = Character
2094
	end
2095
	for _, c in pairs(Character:GetChildren()) do
2096
		if c:IsA("BasePart") and ATTACK == false then
2097
			for _, e in pairs(c:GetChildren()) do
2098
				if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
2099
					e:remove()
2100
				end
2101
			end
2102
		end
2103
	end
2104
end
2105
2106
--//=================================\\
2107
--\\=================================//
2108
2109
2110
2111
2112
2113
--//====================================================\\--
2114
--||			  		 END OF SCRIPT
2115
--\\====================================================//--