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Jun 14th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6. LocalScript1 = script
  7. LocalScript1.Name = "a dancing eyeball that fights"
  8. LocalScript1.Parent = ModuleScript0
  9. table.insert(cors,sandbox(LocalScript1,function()
  10. local createstuff = function()
  11. local stuff = Instance.new("Model")
  12. local collar = Instance.new("Part")
  13. local mesh = Instance.new("FileMesh")
  14. local part = Instance.new("Part")
  15. local mesh_2 = Instance.new("CylinderMesh")
  16. local weld = Instance.new("ManualWeld")
  17. local eye = Instance.new("Part")
  18. local mesh_3 = Instance.new("SpecialMesh")
  19. local decal = Instance.new("Decal")
  20. local hood = Instance.new("Part")
  21. local mesh_4 = Instance.new("FileMesh")
  22. local pillar = Instance.new("Part")
  23. local rock = Instance.new("Part")
  24. local core = Instance.new("Attachment")
  25. local emit = Instance.new("ParticleEmitter")
  26. local mesh_5 = Instance.new("FileMesh")
  27. local rockspike = Instance.new("Part")
  28. local mesh_6 = Instance.new("SpecialMesh")
  29. local shield = Instance.new("Part")
  30. local core_2 = Instance.new("Attachment")
  31. local spinepart = Instance.new("Part")
  32. local mesh_7 = Instance.new("FileMesh")
  33. local pants = Instance.new("Pants")
  34. local shirt = Instance.new("Shirt")
  35. local emit_2 = Instance.new("ParticleEmitter")
  36. local vortex = Instance.new("ParticleEmitter")
  37. local wave = Instance.new("ParticleEmitter")
  38.  
  39. stuff.Name = "Stuff"
  40. stuff.Parent = workspace
  41. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  42. collar.Name = "Collar"
  43. collar.Material = Enum.Material.Metal
  44. collar.TopSurface = Enum.SurfaceType.Smooth
  45. collar.BottomSurface = Enum.SurfaceType.Smooth
  46. collar.Parent = stuff
  47. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  48. mesh.MeshId = "rbxassetid://1861264141"
  49. mesh.Parent = collar
  50. part.Size = Vector3.new(1.3, 0.2, 1.3)
  51. part.BrickColor = BrickColor.new("Really black")
  52. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  53. part.Material = Enum.Material.Metal
  54. part.TopSurface = Enum.SurfaceType.Smooth
  55. part.BottomSurface = Enum.SurfaceType.Smooth
  56. part.Parent = collar
  57. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  58. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  59. mesh_2.Parent = part
  60. weld.Part0 = collar
  61. weld.Name = "Weld"
  62. weld.Part1 = part
  63. weld.Parent = collar
  64. eye.Anchored = true
  65. eye.Size = Vector3.new(2, 2, 2)
  66. eye.BottomSurface = Enum.SurfaceType.Smooth
  67. eye.Material = Enum.Material.SmoothPlastic
  68. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  69. eye.Name = "Eye"
  70. eye.TopSurface = Enum.SurfaceType.Smooth
  71. eye.BrickColor = BrickColor.new("Institutional white")
  72. eye.Parent = stuff
  73. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  74. mesh_3.MeshType = Enum.MeshType.Sphere
  75. mesh_3.Parent = eye
  76. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  77. decal.Parent = eye
  78. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  79. hood.BottomSurface = Enum.SurfaceType.Smooth
  80. hood.Material = Enum.Material.SmoothPlastic
  81. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  82. hood.BrickColor = BrickColor.new("Really black")
  83. hood.TopSurface = Enum.SurfaceType.Smooth
  84. hood.Name = "Hood"
  85. hood.Parent = stuff
  86. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  87. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  88. mesh_4.MeshId = "rbxassetid://16952952"
  89. mesh_4.Parent = hood
  90. pillar.Size = Vector3.new(1, 1, 1)
  91. pillar.Name = "Pillar"
  92. pillar.Material = Enum.Material.Metal
  93. pillar.TopSurface = Enum.SurfaceType.Smooth
  94. pillar.BottomSurface = Enum.SurfaceType.Smooth
  95. pillar.Parent = stuff
  96. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  97. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  98. rock.BottomSurface = Enum.SurfaceType.Smooth
  99. rock.Name = "Rock"
  100. rock.TopSurface = Enum.SurfaceType.Smooth
  101. rock.Parent = stuff
  102. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  103. core.Name = "Core"
  104. core.Parent = rock
  105. emit.Enabled = false
  106. emit.Lifetime = NumberRange.new(1, 4)
  107. emit.Name = "Emit"
  108. emit.Speed = NumberRange.new(0, 35)
  109. emit.Rotation = NumberRange.new(0, 360)
  110. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  111. emit.VelocitySpread = 360
  112. emit.Texture = "rbxassetid://281633012"
  113. emit.Acceleration = Vector3.new(0, -15, 0)
  114. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  115. emit.RotSpeed = NumberRange.new(-25, 25)
  116. emit.SpreadAngle = Vector2.new(360, 360)
  117. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  118. emit.Parent = core
  119. mesh_5.MeshId = "rbxassetid://1861108040"
  120. mesh_5.Parent = rock
  121. rockspike.Anchored = true
  122. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  123. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  124. rockspike.Material = Enum.Material.Grass
  125. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  126. rockspike.Name = "RockSpike"
  127. rockspike.TopSurface = Enum.SurfaceType.Smooth
  128. rockspike.BrickColor = BrickColor.new("Pine Cone")
  129. rockspike.Parent = stuff
  130. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  131. mesh_6.TextureId = "rbxassetid://136560096"
  132. mesh_6.MeshType = Enum.MeshType.FileMesh
  133. mesh_6.MeshId = "rbxassetid://1861231635"
  134. mesh_6.Parent = rockspike
  135. shield.Size = Vector3.new(1, 1, 1)
  136. shield.Name = "Shield"
  137. shield.Material = Enum.Material.Metal
  138. shield.TopSurface = Enum.SurfaceType.Smooth
  139. shield.BottomSurface = Enum.SurfaceType.Smooth
  140. shield.Parent = stuff
  141. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  142. core_2.Name = "Core"
  143. core_2.Parent = shield
  144. spinepart.CanCollide = false
  145. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  146. spinepart.BrickColor = BrickColor.new("Institutional white")
  147. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  148. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  149. spinepart.Name = "SpinePart"
  150. spinepart.TopSurface = Enum.SurfaceType.Smooth
  151. spinepart.Parent = stuff
  152. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  153. mesh_7.MeshId = "rbxassetid://1861166416"
  154. mesh_7.Parent = spinepart
  155. pants.Name = "Pants"
  156. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  157. pants.Parent = stuff
  158. shirt.Name = "Shirt"
  159. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  160. shirt.Parent = stuff
  161. emit_2.Enabled = false
  162. emit_2.Lifetime = NumberRange.new(1, 4)
  163. emit_2.Name = "Emit"
  164. emit_2.Speed = NumberRange.new(0, 35)
  165. emit_2.Rotation = NumberRange.new(0, 360)
  166. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  167. emit_2.VelocitySpread = 360
  168. emit_2.Texture = "rbxassetid://281633012"
  169. emit_2.Acceleration = Vector3.new(0, -15, 0)
  170. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  171. emit_2.RotSpeed = NumberRange.new(-25, 25)
  172. emit_2.SpreadAngle = Vector2.new(360, 360)
  173. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  174. emit_2.Parent = stuff
  175. vortex.Enabled = false
  176. vortex.Name = "Vortex"
  177. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  178. vortex.Lifetime = NumberRange.new(1)
  179. vortex.Rate = 0
  180. vortex.Speed = NumberRange.new(0)
  181. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  182. vortex.Rotation = NumberRange.new(0, 360)
  183. vortex.ZOffset = -2
  184. vortex.RotSpeed = NumberRange.new(360)
  185. vortex.LightEmission = 1
  186. vortex.Texture = "rbxassetid://1084969997"
  187. vortex.LockedToPart = true
  188. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  189. vortex.Parent = stuff
  190. wave.Enabled = false
  191. wave.Lifetime = NumberRange.new(0.3)
  192. wave.Name = "Wave"
  193. wave.Speed = NumberRange.new(0)
  194. wave.LightEmission = 1
  195. wave.Rate = 1
  196. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  197. wave.Texture = "rbxassetid://1084991215"
  198. wave.Rotation = NumberRange.new(-180, 180)
  199. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  200. wave.ZOffset = 1
  201. wave.Parent = stuff
  202. for i,v in pairs(stuff:GetChildren()) do
  203. v.Parent = script
  204. end
  205. end
  206.  
  207. createstuff()
  208.  
  209.  
  210.  
  211.  
  212.  
  213. wait(0.2)
  214.  
  215. Player = game:GetService("Players").LocalPlayer
  216. PlayerGui = Player.PlayerGui
  217. Cam = workspace.CurrentCamera
  218. Backpack = Player.Backpack
  219. Character = Player.Character
  220. Humanoid = Character.Humanoid
  221. Mouse = Player:GetMouse()
  222. RootPart = Character["HumanoidRootPart"]
  223. Torso = Character["Torso"]
  224. Head = Character["Head"]
  225. RightArm = Character["Right Arm"]
  226. LeftArm = Character["Left Arm"]
  227. RightLeg = Character["Right Leg"]
  228. LeftLeg = Character["Left Leg"]
  229. RootJoint = RootPart["RootJoint"]
  230. Neck = Torso["Neck"]
  231. RightShoulder = Torso["Right Shoulder"]
  232. LeftShoulder = Torso["Left Shoulder"]
  233. RightHip = Torso["Right Hip"]
  234. LeftHip = Torso["Left Hip"]
  235.  
  236. IT = Instance.new
  237. CF = CFrame.new
  238. VT = Vector3.new
  239. RAD = math.rad
  240. C3 = Color3.new
  241. UD2 = UDim2.new
  242. BRICKC = BrickColor.new
  243. ANGLES = CFrame.Angles
  244. EULER = CFrame.fromEulerAnglesXYZ
  245. COS = math.cos
  246. ACOS = math.acos
  247. SIN = math.sin
  248. ASIN = math.asin
  249. ABS = math.abs
  250. MRANDOM = math.random
  251. FLOOR = math.floor
  252.  
  253. --//=================================\\
  254. --|| USEFUL VALUES
  255. --\\=================================//
  256.  
  257. Animation_Speed = 3
  258. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  259. local Speed = 35
  260. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  261. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  262. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  263. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  264. local DAMAGEMULTIPLIER = 1
  265. local ANIM = "Idle"
  266. local ATTACK = false
  267. local EQUIPPED = false
  268. local HOLD = false
  269. local COMBO = 1
  270. local Rooted = false
  271. local SINE = 0
  272. local KEYHOLD = false
  273. local CHANGE = 2 / Animation_Speed
  274. local WALKINGANIM = false
  275. local VALUE1 = false
  276. local VALUE2 = false
  277. local ROBLOXIDLEANIMATION = IT("Animation")
  278. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  279. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  280. --ROBLOXIDLEANIMATION.Parent = Humanoid
  281. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  282. WEAPONGUI.Name = "Weapon GUI"
  283. local Effects = IT("Folder", Character)
  284. Effects.Name = "Effects"
  285. local ANIMATOR = Humanoid.Animator
  286. local ANIMATE = Character.Animate
  287. local UNANCHOR = true
  288. local PLAYSONG = true
  289. local EXTRATRANS = 0
  290.  
  291. --//=================================\\
  292. --\\=================================//
  293.  
  294.  
  295. --//=================================\\
  296. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  297. --\\=================================//
  298.  
  299. ArtificialHB = Instance.new("BindableEvent", script)
  300. ArtificialHB.Name = "ArtificialHB"
  301.  
  302. script:WaitForChild("ArtificialHB")
  303.  
  304. frame = Frame_Speed
  305. tf = 0
  306. allowframeloss = false
  307. tossremainder = false
  308. lastframe = tick()
  309. script.ArtificialHB:Fire()
  310.  
  311. game:GetService("RunService").Heartbeat:connect(function(s, p)
  312. tf = tf + s
  313. if tf >= frame then
  314. if allowframeloss then
  315. script.ArtificialHB:Fire()
  316. lastframe = tick()
  317. else
  318. for i = 1, math.floor(tf / frame) do
  319. script.ArtificialHB:Fire()
  320. end
  321. lastframe = tick()
  322. end
  323. if tossremainder then
  324. tf = 0
  325. else
  326. tf = tf - frame * math.floor(tf / frame)
  327. end
  328. end
  329. end)
  330.  
  331. --//=================================\\
  332. --\\=================================//
  333.  
  334. --//=================================\\
  335. --|| SOME FUNCTIONS
  336. --\\=================================//
  337.  
  338. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  339. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  340. end
  341.  
  342. function PositiveAngle(NUMBER)
  343. if NUMBER >= 0 then
  344. NUMBER = 0
  345. end
  346. return NUMBER
  347. end
  348.  
  349. function NegativeAngle(NUMBER)
  350. if NUMBER <= 0 then
  351. NUMBER = 0
  352. end
  353. return NUMBER
  354. end
  355.  
  356. function Swait(NUMBER)
  357. if NUMBER == 0 or NUMBER == nil then
  358. ArtificialHB.Event:wait()
  359. else
  360. for i = 1, NUMBER do
  361. ArtificialHB.Event:wait()
  362. end
  363. end
  364. end
  365.  
  366. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  367. local NEWMESH = IT(MESH)
  368. if MESH == "SpecialMesh" then
  369. NEWMESH.MeshType = MESHTYPE
  370. if MESHID ~= "nil" and MESHID ~= "" then
  371. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  372. end
  373. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  374. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  375. end
  376. end
  377. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  378. NEWMESH.Scale = SCALE
  379. NEWMESH.Parent = PARENT
  380. return NEWMESH
  381. end
  382.  
  383. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  384. local NEWPART = IT("Part")
  385. NEWPART.formFactor = FORMFACTOR
  386. NEWPART.Reflectance = REFLECTANCE
  387. NEWPART.Transparency = TRANSPARENCY
  388. NEWPART.CanCollide = false
  389. NEWPART.Locked = true
  390. NEWPART.Anchored = true
  391. if ANCHOR == false then
  392. NEWPART.Anchored = false
  393. end
  394. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  395. NEWPART.Name = NAME
  396. NEWPART.Size = SIZE
  397. NEWPART.Position = Torso.Position
  398. NEWPART.Material = MATERIAL
  399. NEWPART:BreakJoints()
  400. NEWPART.Parent = PARENT
  401. return NEWPART
  402. end
  403.  
  404. local function weldBetween(a, b)
  405. local weldd = Instance.new("ManualWeld")
  406. weldd.Part0 = a
  407. weldd.Part1 = b
  408. weldd.C0 = CFrame.new()
  409. weldd.C1 = b.CFrame:inverse() * a.CFrame
  410. weldd.Parent = a
  411. return weldd
  412. end
  413.  
  414.  
  415. function QuaternionFromCFrame(cf)
  416. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  417. local trace = m00 + m11 + m22
  418. if trace > 0 then
  419. local s = math.sqrt(1 + trace)
  420. local recip = 0.5 / s
  421. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  422. else
  423. local i = 0
  424. if m11 > m00 then
  425. i = 1
  426. end
  427. if m22 > (i == 0 and m00 or m11) then
  428. i = 2
  429. end
  430. if i == 0 then
  431. local s = math.sqrt(m00 - m11 - m22 + 1)
  432. local recip = 0.5 / s
  433. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  434. elseif i == 1 then
  435. local s = math.sqrt(m11 - m22 - m00 + 1)
  436. local recip = 0.5 / s
  437. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  438. elseif i == 2 then
  439. local s = math.sqrt(m22 - m00 - m11 + 1)
  440. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  441. end
  442. end
  443. end
  444.  
  445. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  446. local xs, ys, zs = x + x, y + y, z + z
  447. local wx, wy, wz = w * xs, w * ys, w * zs
  448. local xx = x * xs
  449. local xy = x * ys
  450. local xz = x * zs
  451. local yy = y * ys
  452. local yz = y * zs
  453. local zz = z * zs
  454. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  455. end
  456.  
  457. function QuaternionSlerp(a, b, t)
  458. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  459. local startInterp, finishInterp;
  460. if cosTheta >= 0.0001 then
  461. if (1 - cosTheta) > 0.0001 then
  462. local theta = ACOS(cosTheta)
  463. local invSinTheta = 1 / SIN(theta)
  464. startInterp = SIN((1 - t) * theta) * invSinTheta
  465. finishInterp = SIN(t * theta) * invSinTheta
  466. else
  467. startInterp = 1 - t
  468. finishInterp = t
  469. end
  470. else
  471. if (1 + cosTheta) > 0.0001 then
  472. local theta = ACOS(-cosTheta)
  473. local invSinTheta = 1 / SIN(theta)
  474. startInterp = SIN((t - 1) * theta) * invSinTheta
  475. finishInterp = SIN(t * theta) * invSinTheta
  476. else
  477. startInterp = t - 1
  478. finishInterp = t
  479. end
  480. end
  481. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  482. end
  483.  
  484. function Clerp(a, b, t)
  485. local qa = {QuaternionFromCFrame(a)}
  486. local qb = {QuaternionFromCFrame(b)}
  487. local ax, ay, az = a.x, a.y, a.z
  488. local bx, by, bz = b.x, b.y, b.z
  489. local _t = 1 - t
  490. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  491. end
  492.  
  493. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  494. local frame = IT("Frame")
  495. frame.BackgroundTransparency = TRANSPARENCY
  496. frame.BorderSizePixel = BORDERSIZEPIXEL
  497. frame.Position = POSITION
  498. frame.Size = SIZE
  499. frame.BackgroundColor3 = COLOR
  500. frame.BorderColor3 = BORDERCOLOR
  501. frame.Name = NAME
  502. frame.Parent = PARENT
  503. return frame
  504. end
  505.  
  506. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  507. local label = IT("TextLabel")
  508. label.BackgroundTransparency = 1
  509. label.Size = UD2(1, 0, 1, 0)
  510. label.Position = UD2(0, 0, 0, 0)
  511. label.TextColor3 = TEXTCOLOR
  512. label.TextStrokeTransparency = STROKETRANSPARENCY
  513. label.TextTransparency = TRANSPARENCY
  514. label.FontSize = TEXTFONTSIZE
  515. label.Font = TEXTFONT
  516. label.BorderSizePixel = BORDERSIZEPIXEL
  517. label.TextScaled = false
  518. label.Text = TEXT
  519. label.Name = NAME
  520. label.Parent = PARENT
  521. return label
  522. end
  523.  
  524. function NoOutlines(PART)
  525. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  526. end
  527.  
  528. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  529. local NEWWELD = IT(TYPE)
  530. NEWWELD.Part0 = PART0
  531. NEWWELD.Part1 = PART1
  532. NEWWELD.C0 = C0
  533. NEWWELD.C1 = C1
  534. NEWWELD.Parent = PARENT
  535. return NEWWELD
  536. end
  537.  
  538. local S = IT("Sound")
  539. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  540. local NEWSOUND = nil
  541. coroutine.resume(coroutine.create(function()
  542. NEWSOUND = S:Clone()
  543. NEWSOUND.Parent = PARENT
  544. NEWSOUND.Volume = VOLUME
  545. NEWSOUND.Pitch = PITCH
  546. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  547. NEWSOUND:play()
  548. if DOESLOOP == true then
  549. NEWSOUND.Looped = true
  550. else
  551. repeat wait(1) until NEWSOUND.Playing == false
  552. NEWSOUND:remove()
  553. end
  554. end))
  555. return NEWSOUND
  556. end
  557.  
  558. function CFrameFromTopBack(at, top, back)
  559. local right = top:Cross(back)
  560. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  561. end
  562.  
  563. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  564. function WACKYEFFECT(Table)
  565. local TYPE = (Table.EffectType or "Sphere")
  566. local SIZE = (Table.Size or VT(1,1,1))
  567. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  568. local TRANSPARENCY = (Table.Transparency or 0)
  569. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  570. local CFRAME = (Table.CFrame or Torso.CFrame)
  571. local MOVEDIRECTION = (Table.MoveToPos or nil)
  572. local ROTATION1 = (Table.RotationX or 0)
  573. local ROTATION2 = (Table.RotationY or 0)
  574. local ROTATION3 = (Table.RotationZ or 0)
  575. local MATERIAL = (Table.Material or "Neon")
  576. local COLOR = (Table.Color or C3(1,1,1))
  577. local TIME = (Table.Time or 45)
  578. local SOUNDID = (Table.SoundID or nil)
  579. local SOUNDPITCH = (Table.SoundPitch or nil)
  580. local SOUNDVOLUME = (Table.SoundVolume or nil)
  581. coroutine.resume(coroutine.create(function()
  582. local PLAYSSOUND = false
  583. local SOUND = nil
  584. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  585. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  586. PLAYSSOUND = true
  587. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  588. end
  589. EFFECT.Color = COLOR
  590. local MSH = nil
  591. if TYPE == "Sphere" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  593. elseif TYPE == "Block" then
  594. MSH = IT("BlockMesh",EFFECT)
  595. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  596. elseif TYPE == "Wave" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  598. elseif TYPE == "Ring" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  600. elseif TYPE == "Slash" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  602. elseif TYPE == "Round Slash" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  604. elseif TYPE == "Swirl" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  606. elseif TYPE == "Skull" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  608. elseif TYPE == "Crystal" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  610. end
  611. if MSH ~= nil then
  612. local MOVESPEED = nil
  613. if MOVEDIRECTION ~= nil then
  614. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  615. end
  616. local GROWTH = SIZE - ENDSIZE
  617. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  618. if TYPE == "Block" then
  619. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  620. else
  621. EFFECT.CFrame = CFRAME
  622. end
  623. for LOOP = 1, TIME+1 do
  624. Swait()
  625. MSH.Scale = MSH.Scale - GROWTH/TIME
  626. if TYPE == "Wave" then
  627. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  628. end
  629. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  630. if TYPE == "Block" then
  631. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  632. else
  633. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  634. end
  635. if MOVEDIRECTION ~= nil then
  636. local ORI = EFFECT.Orientation
  637. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  638. EFFECT.Orientation = ORI
  639. end
  640. end
  641. if PLAYSSOUND == false then
  642. EFFECT:remove()
  643. else
  644. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  645. EFFECT:remove()
  646. end
  647. else
  648. if PLAYSSOUND == false then
  649. EFFECT:remove()
  650. else
  651. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  652. EFFECT:remove()
  653. end
  654. end
  655. end))
  656. end
  657.  
  658. function MakeForm(PART,TYPE)
  659. if TYPE == "Cyl" then
  660. local MSH = IT("CylinderMesh",PART)
  661. elseif TYPE == "Ball" then
  662. local MSH = IT("SpecialMesh",PART)
  663. MSH.MeshType = "Sphere"
  664. elseif TYPE == "Wedge" then
  665. local MSH = IT("SpecialMesh",PART)
  666. MSH.MeshType = "Wedge"
  667. end
  668. end
  669.  
  670. Debris = game:GetService("Debris")
  671.  
  672. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  673. local DIRECTION = CF(StartPos,EndPos).lookVector
  674. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  675. end
  676.  
  677. local ROCK = script.Rock
  678. ROCK.Parent = nil
  679. function GetRock(FLOOROBJECT)
  680. local Rock = ROCK:Clone()
  681. Rock.Parent = Effects
  682. if FLOOROBJECT ~= nil then
  683. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  684. Rock.Material = FLOOROBJECT.Material
  685. Rock.Color = FLOOROBJECT.Color
  686. else
  687. Rock.Material = "Slate"
  688. Rock.Color = BRICKC"Dirt brown".Color
  689. end
  690. else
  691. Rock.Material = "Slate"
  692. Rock.Color = BRICKC"Dirt brown".Color
  693. end
  694. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  695. return Rock
  696. end
  697.  
  698. local SPIKE = script.RockSpike
  699. SPIKE.Parent = nil
  700. function GetSpike(FLOOROBJECT)
  701. local Rock = SPIKE:Clone()
  702. Rock.Parent = Effects
  703. if FLOOROBJECT ~= nil then
  704. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  705. Rock.Material = FLOOROBJECT.Material
  706. Rock.Color = FLOOROBJECT.Color
  707. else
  708. Rock.Material = "Slate"
  709. Rock.Color = BRICKC"Dirt brown".Color
  710. end
  711. else
  712. Rock.Material = "Slate"
  713. Rock.Color = BRICKC"Dirt brown".Color
  714. end
  715. return Rock
  716. end
  717.  
  718. local SHIELD = script.Shield
  719. SHIELD.Parent = nil
  720. function GetShield(FLOOROBJECT)
  721. local Rock = SHIELD:Clone()
  722. Rock.Parent = Effects
  723. if FLOOROBJECT ~= nil then
  724. Rock.Material = FLOOROBJECT.Material
  725. Rock.Color = FLOOROBJECT.Color
  726. else
  727. Rock.Material = "Slate"
  728. Rock.Color = BRICKC"Dirt brown".Color
  729. end
  730. return Rock
  731. end
  732.  
  733. function RespondToImpact(Object,Rock)
  734. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  735. for i = 1, #BREAKABLEMATERIALS do
  736. local MATERIAL = BREAKABLEMATERIALS[i]
  737. if Object.Material == MATERIAL[1] then
  738. local A = Rock.Size.Magnitude
  739. local B = Object.Size.Magnitude
  740. if B < A*MATERIAL[2] then
  741. WaveParticles(Object.Position,B*3,Object.Color)
  742. Object:remove()
  743. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  744. end
  745. end
  746. end
  747. end
  748.  
  749. function WaveParticles(Position,Size,Color)
  750. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  751. BASE.CFrame = CF(Position)
  752. local A = IT("Attachment",BASE)
  753. local WAVE = script.Wave:Clone()
  754. WAVE.Parent = A
  755. WAVE.Size = NumberSequence.new(0,Size)
  756. WAVE.Color = ColorSequence.new(Color)
  757. Debris:AddItem(BASE,0.5)
  758. WAVE:Emit(1)
  759. end
  760.  
  761. --//=================================\\
  762. --|| WEAPON CREATION
  763. --\\=================================//
  764.  
  765. local sick = Instance.new("Sound",Character)
  766.  
  767. local PILLAR = script.Pillar
  768. PILLAR.Parent = nil
  769. local HOOD = script.Hood
  770. HOOD.Parent = Character
  771. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  772. weldBetween(Torso,HOOD)
  773. Head:ClearAllChildren()
  774. Head.Transparency = 1
  775. local EYE = script.Eye
  776. EYE.Parent = Character
  777. EYE.CFrame = Head.CFrame*CF(0,0,0)
  778. EYE.Anchored = false
  779. weldBetween(EYE,Head)
  780. local COLLAR = script.Collar
  781. COLLAR.Parent = Character
  782. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  783. weldBetween(Torso,COLLAR)
  784. local BONE = script.SpinePart
  785. BONE.Parent = nil
  786. local TAIL = {}
  787. local LASTPART = Torso
  788. local SIZE = BONE.Size
  789. for i = 1, 23 do
  790. local PART = BONE:Clone()
  791. PART.Anchored = false
  792. PART.Parent = Character
  793. PART.Size = SIZE*((25-i)/10)/1.6
  794. if LASTPART == Torso then
  795. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  796. LASTPART = PART
  797. table.insert(TAIL,WELD)
  798. else
  799. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  800. LASTPART = PART
  801. table.insert(TAIL,WELD)
  802. end
  803. end
  804. for _, c in pairs(Character:GetChildren()) do
  805. if c:IsA("BasePart") then
  806. if c:FindFirstChildOfClass("ParticleEmitter") then
  807. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  808. end
  809. if c == Head then
  810. if c:FindFirstChild("face") then
  811. c.face:remove()
  812. end
  813. end
  814. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  815. c:remove()
  816. end
  817. end
  818. local BODY = {}
  819. for _, c in pairs(Character:GetDescendants()) do
  820. if c:IsA("BasePart") and c.Name ~= "Handle" then
  821. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  822. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  823. end
  824. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  825. elseif c:IsA("JointInstance") then
  826. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  827. end
  828. end
  829. for e = 1, #BODY do
  830. if BODY[e] ~= nil then
  831. local STUFF = BODY[e]
  832. local PART = STUFF[1]
  833. local PARENT = STUFF[2]
  834. local MATERIAL = STUFF[3]
  835. local COLOR = STUFF[4]
  836. local TRANSPARENCY = STUFF[5]
  837. if PART.ClassName == "Part" and PART ~= RootPart then
  838. PART.Material = MATERIAL
  839. PART.Color = COLOR
  840. PART.Transparency = TRANSPARENCY
  841. end
  842. PART.AncestryChanged:Connect(function()
  843. PART.Parent = PARENT
  844. end)
  845. end
  846. end
  847. function refit()
  848. Character.Parent = workspace
  849. for e = 1, #BODY do
  850. if BODY[e] ~= nil then
  851. local STUFF = BODY[e]
  852. local PART = STUFF[1]
  853. local PARENT = STUFF[2]
  854. local MATERIAL = STUFF[3]
  855. local COLOR = STUFF[4]
  856. local TRANSPARENCY = STUFF[5]
  857. if PART:IsA("BasePart") and PART ~= RootPart then
  858. PART.Material = MATERIAL
  859. PART.Color = COLOR
  860. PART.Transparency = TRANSPARENCY+EXTRATRANS
  861. end
  862. if PART.Parent ~= PARENT then
  863. Humanoid:remove()
  864. PART.Parent = PARENT
  865. Humanoid = IT("Humanoid",Character)
  866. end
  867. end
  868. end
  869. end
  870.  
  871. Humanoid.Died:connect(function()
  872. refit()
  873. end)
  874.  
  875. --//=================================\\
  876. --|| DAMAGING
  877. --\\=================================//
  878.  
  879. function ApplyDamage(Humanoid,Damage,TorsoPart)
  880. Damage = Damage * DAMAGEMULTIPLIER
  881. if Humanoid.Health ~= 0 then
  882. Humanoid.Health = Humanoid.Health - Damage
  883. end
  884. end
  885.  
  886. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  887. local CHILDREN = workspace:GetDescendants()
  888. for index, CHILD in pairs(CHILDREN) do
  889. if CHILD.ClassName == "Model" and CHILD ~= Character then
  890. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  891. if HUM then
  892. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  893. if TORSO then
  894. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  895. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  896. CHILD:BreakJoints()
  897. else
  898. local DMG = MRANDOM(MINDMG,MAXDMG)
  899. ApplyDamage(HUM,DMG,TORSO)
  900. end
  901. if FLING > 0 then
  902. for _, c in pairs(CHILD:GetChildren()) do
  903. if c:IsA("BasePart") then
  904. local bv = Instance.new("BodyVelocity",c)
  905. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  906. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  907. Debris:AddItem(bv,0.05)
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  915. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  916. RespondToImpact(CHILD,ROCK)
  917. end
  918. end
  919. end
  920. end
  921.  
  922. --//=================================\\
  923. --|| ATTACK FUNCTIONS AND STUFF
  924. --\\=================================//
  925.  
  926. function RockExplosion(Rock,Multiplier,Survive)
  927. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  928. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  929. local SIZE = (Rock.Size.Y*4)*Multiplier
  930. EXPLOSION.Enabled = false
  931. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  932. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  933. EXPLOSION:Emit(200,300)
  934. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  935. coroutine.resume(coroutine.create(function()
  936. Rock:BreakJoints()
  937. if Survive == nil then
  938. Rock.Transparency = 1
  939. Rock.CanCollide = false
  940. Rock.Anchored = true
  941. Debris:AddItem(Rock,5)
  942. end
  943. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  944. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  945. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  946. Swait()
  947. if HITFLOOR then
  948. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  949. end
  950. for i = 1, 5 do
  951. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  952. end
  953. end))
  954. end
  955.  
  956. function Bullet()
  957. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  958. ATTACK = true
  959. Rooted = true
  960. local GYRO = IT("BodyGyro",RootPart)
  961. GYRO.D = 2
  962. GYRO.P = 2000
  963. GYRO.MaxTorque = VT(0,4000000,0)
  964. coroutine.resume(coroutine.create(function()
  965. repeat
  966. Swait()
  967. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  968. until ATTACK == false
  969. GYRO:Remove()
  970. end))
  971. local FLOOR = false
  972. if HITFLOOR then
  973. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  974. FLOOR = true
  975. end
  976. end
  977. if FLOOR == true then
  978. for i=0, 0.5, 0.1 / Animation_Speed do
  979. Swait()
  980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  986. end
  987. for i=0, 0.25, 0.1 / Animation_Speed do
  988. Swait()
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. end
  996. local ROCKPLACED = false
  997. local Rock = nil
  998. if HITFLOOR.Anchored == true then
  999. Rock = GetRock(HITFLOOR)
  1000. Rock.Core.Emit.Enabled = true
  1001. Rock.Size = VT(6,6,6)
  1002. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1003. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1004. coroutine.resume(coroutine.create(function()
  1005. for i = 1, 30 do
  1006. Swait()
  1007. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1008. end
  1009. ROCKPLACED = true
  1010. Rock.Core.Emit.Enabled = false
  1011. end))
  1012. else
  1013. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1014. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1015. if TORSO then
  1016. Rock = TORSO
  1017. ROCK.Core:Clone().Parent = Rock
  1018. else
  1019. Rock = HITFLOOR
  1020. ROCK.Core:Clone().Parent = Rock
  1021. end
  1022. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1023. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1024. if TORSO then
  1025. Rock = TORSO
  1026. ROCK.Core:Clone().Parent = Rock
  1027. else
  1028. Rock = HITFLOOR
  1029. ROCK.Core:Clone().Parent = Rock
  1030. end
  1031. else
  1032. Rock = HITFLOOR
  1033. ROCK.Core:Clone().Parent = Rock
  1034. end
  1035. Rock.Anchored = true
  1036. coroutine.resume(coroutine.create(function()
  1037. for i = 1, 30 do
  1038. Swait()
  1039. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1040. end
  1041. ROCKPLACED = true
  1042. end))
  1043. end
  1044. for i=0, 0.1, 0.1 / Animation_Speed do
  1045. Swait()
  1046. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. end
  1053. repeat
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. until ROCKPLACED == true
  1062. for i=0, 0.1, 0.1 / Animation_Speed do
  1063. Swait()
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. end
  1071. WaveParticles(Rock.Position,12,C3(1,1,1))
  1072. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1073. coroutine.resume(coroutine.create(function()
  1074. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1075. for i = 1, 200 do
  1076. Swait()
  1077. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1078. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1079. if HIT then
  1080. RespondToImpact(HIT,Rock)
  1081. break
  1082. end
  1083. end
  1084. RockExplosion(Rock,1)
  1085. else
  1086. for i = 1, 60 do
  1087. Swait()
  1088. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1089. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1090. if HIT then
  1091. RespondToImpact(HIT,Rock)
  1092. break
  1093. end
  1094. end
  1095. RockExplosion(Rock,2)
  1096. end
  1097. end))
  1098. for i=0, 0.4, 0.1 / Animation_Speed do
  1099. Swait()
  1100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. end
  1107. else
  1108. local GRAV = IT("BodyPosition",RootPart)
  1109. GRAV.D = 250
  1110. GRAV.P = 20000
  1111. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1112. GRAV.Position = RootPart.Position
  1113. local Rock = GetRock()
  1114. Rock.Size = VT(0,0,0)
  1115. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1116. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1117. local DONEROCK = false
  1118. coroutine.resume(coroutine.create(function()
  1119. for i = 1, 15 do
  1120. Swait()
  1121. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1122. Rock.Size = Rock.Size * 1.1
  1123. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1124. end
  1125. DONEROCK = true
  1126. end))
  1127. repeat
  1128. Swait()
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. until DONEROCK == true
  1136. local LOOP = 0
  1137. for i=0, 0.2, 0.1 / Animation_Speed do
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. end
  1146. WaveParticles(Rock.Position,5,C3(1,1,1))
  1147. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1148. coroutine.resume(coroutine.create(function()
  1149. for i = 1, 300 do
  1150. Swait()
  1151. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1152. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1153. if HIT then
  1154. RespondToImpact(HIT,Rock)
  1155. break
  1156. end
  1157. end
  1158. RockExplosion(Rock,1)
  1159. end))
  1160. for i=0, 0.3, 0.1 / Animation_Speed do
  1161. Swait()
  1162. LOOP = LOOP + 15*3
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. end
  1170. GRAV:remove()
  1171. end
  1172. ATTACK = false
  1173. Rooted = false
  1174. end
  1175.  
  1176. function Melee()
  1177. ATTACK = true
  1178. Rooted = false
  1179. Speed = 12
  1180. repeat
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. until KEYHOLD == false
  1189. Speed = 0
  1190. local ROOT = nil
  1191. local TORS = nil
  1192. local HUMAN = nil
  1193. local DIST = 4
  1194. for i=0, 0.2, 0.1 / Animation_Speed do
  1195. Swait()
  1196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. end
  1203. for i=0, 1, 0.1 / Animation_Speed do
  1204. Swait()
  1205. local CHILDREN = workspace:GetDescendants()
  1206. for index, CHILD in pairs(CHILDREN) do
  1207. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1208. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1209. if HUM then
  1210. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1211. if TORSO and HUM.Health > 0 then
  1212. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1213. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1214. ROOT = TORSO
  1215. HUMAN = HUM
  1216. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1217. end
  1218. end
  1219. end
  1220. end
  1221. end
  1222. if ROOT then
  1223. break
  1224. end
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. if ROOT then
  1233. local POSITIONED = false
  1234. coroutine.resume(coroutine.create(function()
  1235. ROOT.Anchored = true
  1236. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1237. for i = 1, 25 do
  1238. ROOT.Anchored = true
  1239. Swait()
  1240. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1241. end
  1242. POSITIONED = true
  1243. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1244. ROOT.Anchored = false
  1245. end))
  1246. repeat
  1247. Swait()
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. until POSITIONED == true
  1255. for i = 1, 3 do
  1256. for i=0, 0.5, 0.1 / Animation_Speed do
  1257. Swait()
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1264. end
  1265. for i=0, 0.15, 0.1 / Animation_Speed do
  1266. Swait()
  1267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. end
  1274. local EMIT = script.Emit:Clone()
  1275. EMIT.Parent = TORS
  1276. EMIT.Size = NumberSequence.new(1,0)
  1277. EMIT:Emit(120)
  1278. Debris:AddItem(EMIT,5)
  1279. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1280. WaveParticles(TORS.Position,12,C3(1,1,1))
  1281. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1282. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1283. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1284. for i=0, 0.25, 0.1 / Animation_Speed do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. end
  1293. if HUMAN.Health == 0 then
  1294. break
  1295. end
  1296. for i=0, 0.2, 0.1 / Animation_Speed do
  1297. Swait()
  1298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. end
  1305. end
  1306. end
  1307. Speed = 25
  1308. ATTACK = false
  1309. Rooted = false
  1310. end
  1311.  
  1312. function Launch()
  1313. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1314. if HITFLOOR then
  1315. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1316. local P = PILLAR:Clone()
  1317. P.Color = HITFLOOR.Color
  1318. P.Material = HITFLOOR.Material
  1319. P.Parent = Effects
  1320. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1321. coroutine.resume(coroutine.create(function()
  1322. for i = 1, 6 do
  1323. Swait()
  1324. P.CFrame = P.CFrame * CF(0,0.9,0)
  1325. end
  1326. wait(1)
  1327. for i = 1, 45 do
  1328. Swait()
  1329. P.Transparency =P.Transparency + 1/45
  1330. end
  1331. P:remove()
  1332. end))
  1333. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1334. RootPart.Velocity = VT(0,0,0)
  1335. local bv = Instance.new("BodyVelocity",RootPart)
  1336. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1337. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1338. Debris:AddItem(bv,0.1)
  1339. end
  1340. end
  1341.  
  1342. function Ravage()
  1343. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1344. if HITFLOOR then
  1345. ATTACK = true
  1346. Rooted = false
  1347. for i=0, 0.3, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. end
  1356. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1357. Rooted = true
  1358. CreateSound(217767125, RightArm, 5, 1, false)
  1359. for i=0, 0.15, 0.1 / Animation_Speed do
  1360. Swait()
  1361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1365. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. end
  1368. local HOLD = true
  1369. coroutine.resume(coroutine.create(function()
  1370. repeat
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. until HOLD == false
  1379. end))
  1380. repeat
  1381. wait(0.3)
  1382. coroutine.resume(coroutine.create(function()
  1383. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1384. if HITFLOOR then
  1385. if HITFLOOR.Anchored == true then
  1386. local ROCK = GetRock(HITFLOOR)
  1387. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1388. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1389. ROCK.Core.Emit.Enabled = true
  1390. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1391. local POS = ROCK.CFrame*CF(0,12,0)
  1392. for i = 1, 25 do
  1393. ROCK.Anchored = true
  1394. Swait()
  1395. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1396. end
  1397. ROCK.Core.Emit.Enabled = false
  1398. wait(0.3)
  1399. RockExplosion(ROCK,1)
  1400. end
  1401. end
  1402. end))
  1403. until KEYHOLD == false
  1404. wait(0.5)
  1405. HOLD = false
  1406. ATTACK = false
  1407. Rooted = false
  1408. end
  1409. end
  1410.  
  1411. function Shield()
  1412. ATTACK = true
  1413. Rooted = false
  1414. local GYRO = IT("BodyGyro",RootPart)
  1415. GYRO.D = 2
  1416. GYRO.P = 2000
  1417. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1418. local GRAV = IT("BodyPosition",RootPart)
  1419. GRAV.D = 250
  1420. GRAV.P = 20000
  1421. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1422. GRAV.Position = RootPart.Position
  1423. coroutine.resume(coroutine.create(function()
  1424. repeat
  1425. Swait()
  1426. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1427. until ATTACK == false
  1428. GYRO:Remove()
  1429. GRAV:Remove()
  1430. end))
  1431. for i=0, 0.3, 0.1 / Animation_Speed do
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. end
  1440. local Defence = GetShield()
  1441. Defence.Size = VT(0,2,0)
  1442. Defence.Parent = Effects
  1443. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1444. WaveParticles(Defence.Position,12,Defence.Color)
  1445. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1446. local FIX = Defence.AncestryChanged:Connect(function()
  1447. Defence.Parent = Effects
  1448. end)
  1449. for i = 1, 40 do
  1450. Swait()
  1451. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1452. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1453. end
  1454. repeat
  1455. Swait()
  1456. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. until KEYHOLD == false
  1464. FIX:Disconnect()
  1465. coroutine.resume(coroutine.create(function()
  1466. for i = 1, 40 do
  1467. Swait()
  1468. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1469. end
  1470. WaveParticles(Defence.Position,12,Defence.Color)
  1471. Defence:remove()
  1472. end))
  1473. ATTACK = false
  1474. Rooted = false
  1475. end
  1476.  
  1477. function TwinMeteor()
  1478. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1479. if HITFLOOR == nil then
  1480. ATTACK = true
  1481. Rooted = false
  1482. local GYRO = IT("BodyGyro",RootPart)
  1483. GYRO.D = 2
  1484. GYRO.P = 2000
  1485. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1486. local GRAV = IT("BodyPosition",RootPart)
  1487. GRAV.D = 250
  1488. GRAV.P = 20000
  1489. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1490. GRAV.Position = RootPart.Position
  1491. coroutine.resume(coroutine.create(function()
  1492. repeat
  1493. Swait()
  1494. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1495. until ATTACK == false
  1496. GYRO:Remove()
  1497. GRAV:Remove()
  1498. end))
  1499. local CHARGED = false
  1500. coroutine.resume(coroutine.create(function()
  1501. repeat
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. until CHARGED == true
  1510. end))
  1511. local ROCK1 = GetRock()
  1512. local ROCK2 = GetRock()
  1513. local VORTEX1 = script.Vortex:Clone()
  1514. local VORTEX2 = script.Vortex:Clone()
  1515. VORTEX1.Parent = ROCK1.Core
  1516. VORTEX2.Parent = ROCK2.Core
  1517. ROCK1.Core.Emit.Enabled = true
  1518. ROCK2.Core.Emit.Enabled = true
  1519. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1520. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1521. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1522. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1523. for i = 1, 70 do
  1524. Swait()
  1525. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1526. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1527. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1528. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1529. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1530. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1531. VORTEX1:Emit(1)
  1532. VORTEX2:Emit(1)
  1533. end
  1534. CHARGED = true
  1535. for i=0, 1, 0.1 / Animation_Speed do
  1536. Swait()
  1537. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1538. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. end
  1546. for i=0, 0.5, 0.1 / Animation_Speed do
  1547. Swait()
  1548. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1549. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. end
  1557. coroutine.resume(coroutine.create(function()
  1558. local Rock = ROCK1
  1559. WaveParticles(Rock.Position,30,C3(1,1,1))
  1560. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1561. for i = 1, 200 do
  1562. Swait()
  1563. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1564. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1565. if HIT then
  1566. RespondToImpact(HIT,Rock)
  1567. break
  1568. end
  1569. end
  1570. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1571. for i = 1, 6 do
  1572. RockExplosion(Rock,1.5,true)
  1573. wait(1)
  1574. end
  1575. RockExplosion(Rock,1.5)
  1576. end))
  1577. for i=0, 1, 0.1 / Animation_Speed do
  1578. Swait()
  1579. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. end
  1587. for i=0, 0.5, 0.1 / Animation_Speed do
  1588. Swait()
  1589. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. end
  1597. coroutine.resume(coroutine.create(function()
  1598. local Rock = ROCK2
  1599. WaveParticles(Rock.Position,30,C3(1,1,1))
  1600. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1601. for i = 1, 200 do
  1602. Swait()
  1603. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1604. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1605. if HIT then
  1606. RespondToImpact(HIT,Rock)
  1607. break
  1608. end
  1609. end
  1610. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1611. for i = 1, 6 do
  1612. RockExplosion(Rock,1.5,true)
  1613. wait(1)
  1614. end
  1615. RockExplosion(Rock,1.5)
  1616. end))
  1617. for i=0, 1, 0.1 / Animation_Speed do
  1618. Swait()
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. ATTACK = false
  1627. Rooted = false
  1628. end
  1629. end
  1630.  
  1631. function Spikes()
  1632. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1633. if HITFLOOR then
  1634. ATTACK = true
  1635. Rooted = true
  1636. local GYRO = IT("BodyGyro",RootPart)
  1637. GYRO.D = 2
  1638. GYRO.P = 2000
  1639. GYRO.MaxTorque = VT(0,4000000,0)
  1640. coroutine.resume(coroutine.create(function()
  1641. repeat
  1642. Swait()
  1643. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1644. until ATTACK == false
  1645. GYRO:Remove()
  1646. end))
  1647. for i=0, 1, 0.1 / Animation_Speed do
  1648. Swait()
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1655. end
  1656. for i=0, 0.25, 0.1 / Animation_Speed do
  1657. Swait()
  1658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. end
  1665. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1666. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1667. coroutine.resume(coroutine.create(function()
  1668. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1669. for i = 1, 60 do
  1670. Swait()
  1671. local SPIKE = GetSpike(HITFLOOR)
  1672. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1673. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1674. coroutine.resume(coroutine.create(function()
  1675. local POS = SPIKE.CFrame*CF(0,11,0)
  1676. for i = 1, 25 do
  1677. Swait()
  1678. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1679. end
  1680. wait(0.2)
  1681. for i = 1, 45 do
  1682. Swait()
  1683. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1684. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1685. end
  1686. SPIKE:remove()
  1687. end))
  1688. end
  1689. end))
  1690. wait(0.3)
  1691. ATTACK = false
  1692. Rooted = false
  1693. end
  1694. end
  1695.  
  1696. function TakeOnMe()
  1697. Speed = 5
  1698. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1699. ATTACK = true
  1700. Rooted = false
  1701. local DANCE = true
  1702. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1703. if NEWKEY == "p" then
  1704. DANCE = false
  1705. end
  1706. end)
  1707. PLAYSONG = false
  1708. while true do
  1709. for i = 1, 15 do
  1710. Swait()
  1711. MEME.Parent = Effects
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. end
  1719. if DANCE == false then
  1720. break
  1721. end
  1722. for i = 1, 15 do
  1723. Swait()
  1724. MEME.Parent = Effects
  1725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. end
  1732. end
  1733. PLAYSONG = true
  1734. KEY:Disconnect()
  1735. MEME:remove()
  1736. Speed = 25
  1737. ATTACK = false
  1738. Rooted = false
  1739. end
  1740.  
  1741. function Noclip()
  1742. ATTACK = true
  1743. Rooted = true
  1744. UNANCHOR = false
  1745. RootPart.Anchored = true
  1746. local CLIPPING = true
  1747. local MOVEMENT = nil
  1748. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1749. for i = 1, 50 do
  1750. Swait()
  1751. EXTRATRANS = EXTRATRANS + 0.5/50
  1752. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. end
  1760. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1761. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1762. if NEWKEY == "w" then
  1763. MOVEMENT = "Forward"
  1764. repeat
  1765. Swait()
  1766. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1767. until KEYHOLD == false
  1768. elseif NEWKEY == "s" then
  1769. MOVEMENT = "Backwards"
  1770. repeat
  1771. Swait()
  1772. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1773. until KEYHOLD == false
  1774. elseif NEWKEY == "a" then
  1775. MOVEMENT = "Strafe"
  1776. repeat
  1777. Swait()
  1778. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1779. until KEYHOLD == false
  1780. elseif NEWKEY == "d" then
  1781. MOVEMENT = "Strafe"
  1782. repeat
  1783. Swait()
  1784. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1785. until KEYHOLD == false
  1786. elseif NEWKEY == "y" then
  1787. CLIPPING = false
  1788. end
  1789. MOVEMENT = nil
  1790. end)
  1791. local LOOP = 0
  1792. repeat
  1793. Swait()
  1794. AURA.Parent = Torso
  1795. LOOP = LOOP + 1
  1796. if LOOP >= 15 then
  1797. LOOP = 0
  1798. WaveParticles(Torso.Position,15,C3(1,1,1))
  1799. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1800. end
  1801. if MOVEMENT == nil then
  1802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. elseif MOVEMENT == "Forward" then
  1809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. elseif MOVEMENT == "Backwards" then
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. elseif MOVEMENT == "Strafe" then
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. end
  1830. until CLIPPING == false
  1831. KEY:Disconnect()
  1832. coroutine.resume(coroutine.create(function()
  1833. for i = 1, 20 do
  1834. Swait()
  1835. AURA.Volume = AURA.Volume - 3/20
  1836. end
  1837. AURA:remove()
  1838. end))
  1839. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1840. for i = 1, 50 do
  1841. Swait()
  1842. EXTRATRANS = EXTRATRANS - 0.5/50
  1843. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. end
  1851. EXTRATRANS = 0
  1852. UNANCHOR = true
  1853. ATTACK = false
  1854. Rooted = false
  1855. end
  1856.  
  1857. function Taunt()
  1858. ATTACK = true
  1859. Rooted = true
  1860. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1861. repeat
  1862. Swait()
  1863. TAUNT.Parent = Torso
  1864. TAUNT.Playing = true
  1865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. until TAUNT.TimePosition >= 1.25
  1872. for i=0, 1.6, 0.1 / Animation_Speed do
  1873. Swait()
  1874. TAUNT.Parent = Torso
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. end
  1882. ATTACK = false
  1883. Rooted = false
  1884. end
  1885.  
  1886. --//=================================\\
  1887. --|| ASSIGN THINGS TO KEYS
  1888. --\\=================================//
  1889.  
  1890. function MouseDown(Mouse)
  1891. if ATTACK == false then
  1892. end
  1893. end
  1894.  
  1895. function MouseUp(Mouse)
  1896. HOLD = false
  1897. end
  1898.  
  1899. function KeyDown(Key)
  1900. KEYHOLD = true
  1901. if Key == "z" and ATTACK == false then
  1902. Bullet()
  1903. end
  1904.  
  1905. if Key == "b" and ATTACK == false then
  1906. Melee()
  1907. end
  1908.  
  1909. if Key == "c" and ATTACK == false then
  1910. Launch()
  1911. end
  1912.  
  1913. if Key == "v" and ATTACK == false then
  1914. Ravage()
  1915. end
  1916.  
  1917. if Key == "e" and ATTACK == false then
  1918. Shield()
  1919. end
  1920.  
  1921. if Key == "q" and ATTACK == false then
  1922. Spikes()
  1923. end
  1924.  
  1925. if Key == "x" and ATTACK == false then
  1926. TwinMeteor()
  1927. end
  1928.  
  1929. if Key == "y" and ATTACK == false then
  1930. Noclip()
  1931. end
  1932.  
  1933. if Key == "p" and ATTACK == false then
  1934. TakeOnMe()
  1935. end
  1936.  
  1937. if Key == "t" and ATTACK == false then
  1938. Taunt()
  1939. end
  1940.  
  1941. if Key == "]" and ATTACK == false then
  1942. if PLAYSONG == true then
  1943. PLAYSONG = false
  1944. else
  1945. PLAYSONG = true
  1946. end
  1947. end
  1948. end
  1949.  
  1950. function KeyUp(Key)
  1951. KEYHOLD = false
  1952. end
  1953.  
  1954. Mouse.Button1Down:connect(function(NEWKEY)
  1955. MouseDown(NEWKEY)
  1956. end)
  1957. Mouse.Button1Up:connect(function(NEWKEY)
  1958. MouseUp(NEWKEY)
  1959. end)
  1960. Mouse.KeyDown:connect(function(NEWKEY)
  1961. KeyDown(NEWKEY)
  1962. end)
  1963. Mouse.KeyUp:connect(function(NEWKEY)
  1964. KeyUp(NEWKEY)
  1965. end)
  1966.  
  1967. --//=================================\\
  1968. --\\=================================//
  1969.  
  1970. function AntiTimeStop()
  1971. for _, c in pairs(Character:GetChildren()) do
  1972. if c:IsA("BasePart") and c ~= RootPart then
  1973. c.Anchored = false
  1974. end
  1975. end
  1976. if UNANCHOR == true then
  1977. RootPart.Anchored = false
  1978. else
  1979. RootPart.Anchored = true
  1980. end
  1981. end
  1982.  
  1983. --//=================================\\
  1984. --|| WRAP THE WHOLE SCRIPT UP
  1985. --\\=================================//
  1986.  
  1987. Humanoid.Changed:connect(function(Jump)
  1988. if Jump == "Jump" and (Disable_Jump == true) then
  1989. Humanoid.Jump = false
  1990. end
  1991. end)
  1992.  
  1993. while true do
  1994. Swait()
  1995. Head:ClearAllChildren()
  1996. script.Parent = WEAPONGUI
  1997. ANIMATE.Parent = nil
  1998. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1999. v:Stop();
  2000. end
  2001. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2002. Humanoid = IT("Humanoid",Character)
  2003. end
  2004. SINE = SINE + CHANGE
  2005. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2006. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2007. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2008. local WALKSPEEDVALUE = 4
  2009. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2010. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2011. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2012. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2013. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2014. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2015. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2016. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2017. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2018. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. end
  2021. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2022. ANIM = "Jump"
  2023. if ATTACK == false then
  2024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. end
  2031. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2032. ANIM = "Fall"
  2033. if ATTACK == false then
  2034. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. end
  2041. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2042. ANIM = "Idle"
  2043. if ATTACK == false then
  2044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. end
  2051. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2052. ANIM = "Walk"
  2053. if ATTACK == false then
  2054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2060. end
  2061. end
  2062. for _, c in pairs(Character:GetChildren()) do
  2063. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2064. c:remove()
  2065. end
  2066. end
  2067. AntiTimeStop()
  2068. Humanoid.MaxHealth = 10e10
  2069. Humanoid.Health = 10e10
  2070. if Rooted == false then
  2071. Disable_Jump = false
  2072. Humanoid.WalkSpeed = Speed
  2073. elseif Rooted == true then
  2074. Disable_Jump = true
  2075. Humanoid.WalkSpeed = 0
  2076. end
  2077. for E = 1, #TAIL do
  2078. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2079. end
  2080. sick.SoundId = "rbxassetid://0"
  2081. sick.Looped = true
  2082. sick.Pitch = 1
  2083. sick.Volume = 2
  2084. sick.Parent = Effects
  2085. sick.Playing = PLAYSONG
  2086. Humanoid.PlatformStand = false
  2087. Humanoid.Name = "I am the god of earth"
  2088. refit()
  2089. if Character:FindFirstChild("Pants") == nil then
  2090. script.Pants:Clone().Parent = Character
  2091. end
  2092. if Character:FindFirstChild("Shirt") == nil then
  2093. script.Shirt:Clone().Parent = Character
  2094. end
  2095. for _, c in pairs(Character:GetChildren()) do
  2096. if c:IsA("BasePart") and ATTACK == false then
  2097. for _, e in pairs(c:GetChildren()) do
  2098. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2099. e:remove()
  2100. end
  2101. end
  2102. end
  2103. end
  2104. end
  2105.  
  2106. --//=================================\\
  2107. --\\=================================//
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113. --//====================================================\\--
  2114. --|| END OF SCRIPT
  2115. --\\====================================================//--
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