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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ----------------------------------- | |
5 | --WATCH OUT HERE COMES THE COPPAS-- | |
6 | ---------------------------------------------------------------- | |
7 | --By CKbackup (Sugarie Saffron) -- | |
8 | --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw-- | |
9 | --Discord: Sugarie Saffron#4705 -- | |
10 | ---------------------------------------------------------------- | |
11 | ||
12 | print([[ | |
13 | --Script Cop-- | |
14 | By CKbackup (Sugarie Saffron) | |
15 | YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw | |
16 | Discord: Sugarie Saffron#4705 | |
17 | -------------------------------- | |
18 | As I've been demoted from my SB | |
19 | Mod rank in VSB, I don't see the | |
20 | need to hold this back any longer. | |
21 | ||
22 | Also, if the anims look weird or | |
23 | the weapon looks out of place, | |
24 | it's because it's actually modeled | |
25 | off a scaled rig with a package. | |
26 | It looks better with the Boy | |
27 | package. | |
28 | -------------------------------- | |
29 | (Keys) | |
30 | M - Mute/Play Music | |
31 | ||
32 | Click - Baton Swing | |
33 | (Hold) Q - Run | |
34 | Z - Pistol | |
35 | X - Arrest | |
36 | ||
37 | P - Move Jail(s) | |
38 | ]]) | |
39 | ||
40 | wait(1/60) | |
41 | Effects = { } | |
42 | local Player = game:service'Players'.localPlayer | |
43 | local chara = Player.Character | |
44 | local Humanoid = chara:FindFirstChildOfClass("Humanoid") | |
45 | local Mouse = Player:GetMouse() | |
46 | local LeftArm = chara["Left Arm"] | |
47 | local RightArm = chara["Right Arm"] | |
48 | local LeftLeg = chara["Left Leg"] | |
49 | local RightLeg = chara["Right Leg"] | |
50 | local Head = chara.Head | |
51 | local Torso = chara.Torso | |
52 | local RootPart = chara.HumanoidRootPart | |
53 | local RootJoint = RootPart.RootJoint | |
54 | local attack = false | |
55 | local Anim = 'Idle' | |
56 | local attacktype = 1 | |
57 | local delays = false | |
58 | local play = true | |
59 | local targetted = nil | |
60 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
61 | local velocity = RootPart.Velocity.y | |
62 | local sine = 0 | |
63 | local change = 1 | |
64 | local doe = 0 | |
65 | local Create = LoadLibrary("RbxUtility").Create | |
66 | Humanoid.WalkSpeed = 16 | |
67 | ||
68 | ||
69 | Humanoid.Animator.Parent = nil | |
70 | chara.Animate.Parent = nil | |
71 | ||
72 | local pos = Vector3.new(0,0,-50) | |
73 | ||
74 | local newMotor = function(part0, part1, c0, c1) | |
75 | local w = Create('Motor'){ | |
76 | Parent = part0, | |
77 | Part0 = part0, | |
78 | Part1 = part1, | |
79 | C0 = c0, | |
80 | C1 = c1, | |
81 | } | |
82 | return w | |
83 | end | |
84 | ||
85 | function clerp(a, b, t) | |
86 | return a:lerp(b, t) | |
87 | end | |
88 | ||
89 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
90 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
91 | ||
92 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
93 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
94 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
95 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
96 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
97 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
98 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
99 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
100 | ||
101 | ||
102 | local rarmc1 = RW.C1 | |
103 | local larmc1 = LW.C1 | |
104 | local rlegc1 = RH.C1 | |
105 | local llegc1 = LH.C1 | |
106 | ||
107 | local resetc1 = false | |
108 | ||
109 | function PlayAnimationFromTable(table, speed, bool) | |
110 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
111 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
112 | RW.C0 = clerp(RW.C0, table[3], speed) | |
113 | LW.C0 = clerp(LW.C0, table[4], speed) | |
114 | RH.C0 = clerp(RH.C0, table[5], speed) | |
115 | LH.C0 = clerp(LH.C0, table[6], speed) | |
116 | if bool == true then | |
117 | if resetc1 == false then | |
118 | resetc1 = true | |
119 | RootJoint.C1 = RootJoint.C1 | |
120 | Torso.Neck.C1 = Torso.Neck.C1 | |
121 | RW.C1 = rarmc1 | |
122 | LW.C1 = larmc1 | |
123 | RH.C1 = rlegc1 | |
124 | LH.C1 = llegc1 | |
125 | end | |
126 | end | |
127 | end | |
128 | ||
129 | ||
130 | ArtificialHB = Instance.new("BindableEvent", script) | |
131 | ArtificialHB.Name = "Heartbeat" | |
132 | script:WaitForChild("Heartbeat") | |
133 | frame = 0.03333333333333 | |
134 | tf = 0 | |
135 | allowframeloss = false | |
136 | tossremainder = false | |
137 | lastframe = tick() | |
138 | script.Heartbeat:Fire() | |
139 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
140 | tf = tf + s | |
141 | if tf >= frame then | |
142 | if allowframeloss then | |
143 | script.Heartbeat:Fire() | |
144 | lastframe = tick() | |
145 | else | |
146 | for i = 1, math.floor(tf / frame) do | |
147 | script.Heartbeat:Fire() | |
148 | end | |
149 | lastframe = tick() | |
150 | end | |
151 | if tossremainder then | |
152 | tf = 0 | |
153 | else | |
154 | tf = tf - frame * math.floor(tf / frame) | |
155 | end | |
156 | end | |
157 | end) | |
158 | function swait(num) | |
159 | if num == 0 or num == nil then | |
160 | ArtificialHB.Event:wait() | |
161 | else | |
162 | for i = 0, num do | |
163 | ArtificialHB.Event:wait() | |
164 | end | |
165 | end | |
166 | end | |
167 | ||
168 | function RemoveOutlines(part) | |
169 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
170 | end | |
171 | ||
172 | ||
173 | CFuncs = { | |
174 | ["Part"] = { | |
175 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
176 | local Part = Create("Part"){ | |
177 | Parent = Parent, | |
178 | Reflectance = Reflectance, | |
179 | Transparency = Transparency, | |
180 | CanCollide = false, | |
181 | Locked = true, | |
182 | BrickColor = BrickColor.new(tostring(BColor)), | |
183 | Name = Name, | |
184 | Size = Size, | |
185 | Material = Material, | |
186 | } | |
187 | RemoveOutlines(Part) | |
188 | return Part | |
189 | end; | |
190 | }; | |
191 | ||
192 | ["Mesh"] = { | |
193 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
194 | local Msh = Create(Mesh){ | |
195 | Parent = Part, | |
196 | Offset = OffSet, | |
197 | Scale = Scale, | |
198 | } | |
199 | if Mesh == "SpecialMesh" then | |
200 | Msh.MeshType = MeshType | |
201 | Msh.MeshId = MeshId | |
202 | end | |
203 | return Msh | |
204 | end; | |
205 | }; | |
206 | ||
207 | ["Mesh"] = { | |
208 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
209 | local Msh = Create(Mesh){ | |
210 | Parent = Part, | |
211 | Offset = OffSet, | |
212 | Scale = Scale, | |
213 | } | |
214 | if Mesh == "SpecialMesh" then | |
215 | Msh.MeshType = MeshType | |
216 | Msh.MeshId = MeshId | |
217 | end | |
218 | return Msh | |
219 | end; | |
220 | }; | |
221 | ||
222 | ["Weld"] = { | |
223 | Create = function(Parent, Part0, Part1, C0, C1) | |
224 | local Weld = Create("Weld"){ | |
225 | Parent = Parent, | |
226 | Part0 = Part0, | |
227 | Part1 = Part1, | |
228 | C0 = C0, | |
229 | C1 = C1, | |
230 | } | |
231 | return Weld | |
232 | end; | |
233 | }; | |
234 | ||
235 | ["ParticleEmitter"] = { | |
236 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
237 | local fp = Create("ParticleEmitter"){ | |
238 | Parent = Parent, | |
239 | Color = ColorSequence.new(Color1, Color2), | |
240 | LightEmission = LightEmission, | |
241 | Size = Size, | |
242 | Texture = Texture, | |
243 | Transparency = Transparency, | |
244 | ZOffset = ZOffset, | |
245 | Acceleration = Accel, | |
246 | Drag = Drag, | |
247 | LockedToPart = LockedToPart, | |
248 | VelocityInheritance = VelocityInheritance, | |
249 | EmissionDirection = EmissionDirection, | |
250 | Enabled = Enabled, | |
251 | Lifetime = LifeTime, | |
252 | Rate = Rate, | |
253 | Rotation = Rotation, | |
254 | RotSpeed = RotSpeed, | |
255 | Speed = Speed, | |
256 | VelocitySpread = VelocitySpread, | |
257 | } | |
258 | return fp | |
259 | end; | |
260 | }; | |
261 | ||
262 | CreateTemplate = { | |
263 | ||
264 | }; | |
265 | } | |
266 | ||
267 | ||
268 | function so(id,par,pit,vol) | |
269 | local sou = Instance.new("Sound", par or workspace) | |
270 | if par == chara then | |
271 | sou.Parent = chara.Torso | |
272 | end | |
273 | sou.Volume = vol | |
274 | sou.Pitch = pit or 1 | |
275 | sou.SoundId = "rbxassetid://" .. id | |
276 | sou.PlayOnRemove = true | |
277 | sou:Destroy() | |
278 | end | |
279 | ||
280 | local mus = Instance.new("Sound",Head) | |
281 | mus.Name = "mus" | |
282 | mus.SoundId = "rbxassetid://328573277" | |
283 | mus.Looped = true | |
284 | mus.Volume = 99999999999999999999999999 | |
285 | mus:Play() | |
286 | ||
287 | New = function(Object, Parent, Name, Data) | |
288 | local Object = Instance.new(Object) | |
289 | for Index, Value in pairs(Data or {}) do | |
290 | Object[Index] = Value | |
291 | end | |
292 | Object.Parent = Parent | |
293 | Object.Name = Name | |
294 | return Object | |
295 | end | |
296 | ||
297 | local Helmet = New("Part",chara,"Helmet",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(2, 0.400000006, 1),CFrame = CFrame.new(18.3999939, 1.20000005, -23.1000061, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
298 | local Mesh = New("SpecialMesh",PoliceHat,"Mesh",{Scale = Vector3.new(1.10000002, 1.20000005, 1.10000002),MeshId = "rbxassetid://451323246"}) | |
299 | local Weld = New("ManualWeld",PoliceHat,"Weld",{Part0 = PoliceHat,Part1 = Head,C1 = CFrame.new(0, 0.700000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
300 | for i, v in pairs(chara:children()) do | |
301 | if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") then | |
302 | v:Destroy() | |
303 | elseif v.Name == "FakeHeadM" then | |
304 | v.Ahoge.Mesh.Scale = Vector3.new() | |
305 | elseif v.Name == "Chest" then | |
306 | for a, b in pairs(v:children()) do | |
307 | if b.Name ~= "Tail" then | |
308 | b.Transparency = 1 | |
309 | end | |
310 | end | |
311 | end | |
312 | end | |
313 | local sh = Instance.new("Shirt",chara) | |
314 | local pn = Instance.new("Pants",chara) | |
315 | sh.ShirtTemplate = "rbxassetid://231742175" | |
316 | pn.PantsTemplate = "rbxassetid://15224239" | |
317 | ||
318 | bdefc0 = CFrame.new(.8,-1,0)*CFrame.Angles(math.rad(30),0,0) | |
319 | gdefc0 = CFrame.new(-.8,-1,0)*CFrame.Angles(math.rad(130),0,0) | |
320 | ||
321 | local baton = Instance.new("Part",chara) | |
322 | baton.Name = "Baton" | |
323 | baton.Size = Vector3.new(.2,.2,3.2) | |
324 | baton.BrickColor = BrickColor.new("Really black") | |
325 | baton.CanCollide = false | |
326 | CFuncs.Mesh.Create("SpecialMesh", baton, "FileMesh", "rbxassetid://11820238", Vector3.new(), Vector3.new(1.5,1.5,1.5)) | |
327 | ||
328 | local bweld = Instance.new("Weld",baton) | |
329 | bweld.Part0 = Torso | |
330 | bweld.Part1 = baton | |
331 | bweld.C0 = bdefc0 | |
332 | ||
333 | local att1 = Instance.new("Attachment",baton) | |
334 | att1.Position = Vector3.new(-baton.Size.X/2,baton.Size.Y/2,baton.Size.Z/2) | |
335 | local att2 = Instance.new("Attachment",baton) | |
336 | att2.Position = Vector3.new(-baton.Size.X/2,-baton.Size.Y/2,-baton.Size.Z/2) | |
337 | local tr1 = Instance.new("Trail",baton) | |
338 | tr1.Color = ColorSequence.new(Color3.new(1,1,1)) | |
339 | tr1.Transparency = NumberSequence.new(0,1) | |
340 | tr1.Lifetime = .5 | |
341 | tr1.Enabled = false | |
342 | tr1.LightEmission = 1 | |
343 | tr1.Attachment0 = att1 | |
344 | tr1.Attachment1 = att2 | |
345 | local att3 = Instance.new("Attachment",RightLeg) | |
346 | att3.Position = Vector3.new(0,1,0) | |
347 | local att4 = Instance.new("Attachment",RightLeg) | |
348 | att4.Position = Vector3.new(0,-1,0) | |
349 | local tr2 = Instance.new("Trail",RightLeg) | |
350 | tr2.Color = ColorSequence.new(Color3.new(1,1,1)) | |
351 | tr2.Transparency = NumberSequence.new(0,1) | |
352 | tr2.Lifetime = .5 | |
353 | tr2.Enabled = false | |
354 | tr2.LightEmission = 1 | |
355 | tr2.Attachment0 = att3 | |
356 | tr2.Attachment1 = att4 | |
357 | ||
358 | local gun = Instance.new("Part",chara) | |
359 | gun.Name = "Gun" | |
360 | gun.Size = Vector3.new(.2,.2,.2) | |
361 | gun.BrickColor = BrickColor.new("Really black") | |
362 | gun.CanCollide = false | |
363 | CFuncs.Mesh.Create("SpecialMesh", gun, "FileMesh", "rbxassetid://72012879", Vector3.new(), Vector3.new(2,2,2)) | |
364 | ||
365 | local gweld = Instance.new("Weld",gun) | |
366 | gweld.Part0 = Torso | |
367 | gweld.Part1 = gun | |
368 | gweld.C0 = gdefc0 | |
369 | ||
370 | function rayCast(Position, Direction, Range, Ignore) | |
371 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
372 | end | |
373 | ||
374 | function mdmg(Part, Magnitude, HitType) | |
375 | for _, c in pairs(workspace:GetDescendants()) do | |
376 | local hum = c:FindFirstChildOfClass("Humanoid") | |
377 | if hum ~= nil then | |
378 | local head = c:FindFirstChild("UpperTorso") or c:FindFirstChild("Torso") | |
379 | if head ~= nil then | |
380 | local targ = head.Position - Part.Position | |
381 | local mag = targ.magnitude | |
382 | if mag <= Magnitude and c.Name ~= Player.Name and c:FindFirstChild("MagDmgd")==nil then | |
383 | if c.Name ~= chara then | |
384 | if c.Name ~= "CKbackup" or c.Name ~= "Nebula_Zorua" or c.Name ~= "Salvo_Starly" then | |
385 | local val = Instance.new("BoolValue",c) | |
386 | val.Name = "MagDmgd" | |
387 | local asd = Instance.new("ParticleEmitter",head) | |
388 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
389 | asd.LightEmission = .1 | |
390 | asd.Size = NumberSequence.new(0.2) | |
391 | asd.Texture = "rbxassetid://771221224" | |
392 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 1)}) | |
393 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
394 | asd.Transparency = bbb | |
395 | asd.Size = aaa | |
396 | asd.ZOffset = .9 | |
397 | asd.Acceleration = Vector3.new(0, -5, 0) | |
398 | asd.LockedToPart = false | |
399 | asd.EmissionDirection = "Back" | |
400 | asd.Lifetime = NumberRange.new(1, 2) | |
401 | asd.Rate = 1000 | |
402 | asd.Rotation = NumberRange.new(-100, 100) | |
403 | asd.RotSpeed = NumberRange.new(-100, 100) | |
404 | asd.Speed = NumberRange.new(6) | |
405 | asd.VelocitySpread = 10000 | |
406 | asd.Enabled = false | |
407 | asd:Emit(20) | |
408 | game:service'Debris':AddItem(asd,3) | |
409 | --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
410 | if HitType == "Blunt" then | |
411 | so(865772398,head,.95,3) | |
412 | game:service'Debris':AddItem(val,1) | |
413 | elseif HitType == "Shot" then | |
414 | so(144884872,head,.9,3) | |
415 | game:service'Debris':AddItem(val,.05) | |
416 | end | |
417 | local soaa = Instance.new("Sound",c.Head) | |
418 | soaa.Volume = .5 | |
419 | local cho = math.random(1,5) | |
420 | if cho == 1 then | |
421 | soaa.SoundId = "rbxassetid://111896685" | |
422 | elseif cho == 2 then | |
423 | soaa.SoundId = "rbxassetid://535528169" | |
424 | elseif cho == 3 then | |
425 | soaa.SoundId = "rbxassetid://1080363252" | |
426 | elseif cho == 4 then | |
427 | soaa.SoundId = "rbxassetid://147758746" | |
428 | elseif cho == 5 then | |
429 | soaa.SoundId = "rbxassetid://626777433" | |
430 | soaa.Volume = .2 | |
431 | soaa.TimePosition = 1 | |
432 | end | |
433 | game:service'Debris':AddItem(soaa,6) | |
434 | soaa:Play() | |
435 | for i,v in pairs(c:children()) do | |
436 | if v:IsA("LocalScript") or v:IsA("Tool") then | |
437 | v:Destroy() | |
438 | end | |
439 | end | |
440 | hum.PlatformStand = true | |
441 | head.Velocity = RootPart.CFrame.lookVector*50 | |
442 | head.RotVelocity = Vector3.new(10,0,0) | |
443 | chatfunc("Let that be a warning!") | |
444 | coroutine.wrap(function() | |
445 | swait(5) | |
446 | c:BreakJoints() end)() | |
447 | else | |
448 | end | |
449 | end | |
450 | end | |
451 | end | |
452 | end | |
453 | end | |
454 | end | |
455 | ||
456 | --[[FindNearestTorso = function(pos) | |
457 | local list = (game.workspace:GetDescendants()) | |
458 | local torso = nil | |
459 | local dist = 1000 | |
460 | local temp, human, temp2 = nil, nil, nil | |
461 | for x = 1, #list do | |
462 | temp2 = list[x] | |
463 | if temp2.className == "Model" and temp2.Name ~= chara.Name then | |
464 | temp = temp2:findFirstChild("Torso") | |
465 | human = temp2:FindFirstChildOfClass("Humanoid") | |
466 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
467 | local dohit = true | |
468 | if dohit == true then | |
469 | torso = temp | |
470 | dist = (temp.Position - pos).magnitude | |
471 | end | |
472 | end | |
473 | end | |
474 | end | |
475 | return torso, dist | |
476 | end]] | |
477 | ||
478 | ||
479 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
480 | if SinglePlayer then | |
481 | return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance | |
482 | end | |
483 | local List = {} | |
484 | for i, v in pairs(workspace:GetDescendants()) do | |
485 | if v:IsA("Model") then | |
486 | if v:findFirstChild("Head") then | |
487 | if v ~= chara then | |
488 | if (v.Head.Position - Position).magnitude <= Distance then | |
489 | table.insert(List, v) | |
490 | end | |
491 | end | |
492 | end | |
493 | end | |
494 | end | |
495 | return List | |
496 | end | |
497 | ||
498 | ||
499 | --Chat Function-- | |
500 | function chatfunc(text) | |
501 | coroutine.wrap(function() | |
502 | if chara:FindFirstChild("TalkingBillBoard")~= nil then | |
503 | chara:FindFirstChild("TalkingBillBoard"):destroy() | |
504 | end | |
505 | local naeeym2 = Instance.new("BillboardGui",chara) | |
506 | naeeym2.Size = UDim2.new(0,100,0,40) | |
507 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
508 | naeeym2.Adornee = chara.Head | |
509 | naeeym2.Name = "TalkingBillBoard" | |
510 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
511 | tecks2.BackgroundTransparency = 1 | |
512 | tecks2.BorderSizePixel = 0 | |
513 | tecks2.Text = "" | |
514 | tecks2.Font = "Fantasy" | |
515 | tecks2.FontSize = "Size24" | |
516 | tecks2.TextStrokeTransparency = 0 | |
517 | tecks2.TextColor3 = Color3.new(1,1,1) | |
518 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
519 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
520 | for i = 1,string.len(text),1 do | |
521 | tecks2.Text = string.sub(text,1,i) | |
522 | swait() | |
523 | end | |
524 | swait(30) | |
525 | for i = 1, 5 do | |
526 | swait() | |
527 | tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0) | |
528 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 | |
529 | tecks2.TextTransparency = tecks2.TextTransparency + .2 | |
530 | end | |
531 | naeeym2:Destroy() | |
532 | end)() | |
533 | end | |
534 | ||
535 | ||
536 | ||
537 | EffectModel = Create("Model"){ | |
538 | Parent = chara, | |
539 | Name = "Effects", | |
540 | } | |
541 | ||
542 | ||
543 | Effects = { | |
544 | Block = { | |
545 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
546 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
547 | prt.Anchored = true | |
548 | prt.CFrame = cframe | |
549 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
550 | game:GetService("Debris"):AddItem(prt, 10) | |
551 | if Type == 1 or Type == nil then | |
552 | table.insert(Effects, { | |
553 | prt, | |
554 | "Block1", | |
555 | delay, | |
556 | x3, | |
557 | y3, | |
558 | z3, | |
559 | msh | |
560 | }) | |
561 | elseif Type == 2 then | |
562 | table.insert(Effects, { | |
563 | prt, | |
564 | "Block2", | |
565 | delay, | |
566 | x3, | |
567 | y3, | |
568 | z3, | |
569 | msh | |
570 | }) | |
571 | end | |
572 | end; | |
573 | }; | |
574 | ||
575 | Cylinder = { | |
576 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
577 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
578 | prt.Anchored = true | |
579 | prt.CFrame = cframe | |
580 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
581 | game:GetService("Debris"):AddItem(prt, 10) | |
582 | table.insert(Effects, { | |
583 | prt, | |
584 | "Cylinder", | |
585 | delay, | |
586 | x3, | |
587 | y3, | |
588 | z3, | |
589 | msh | |
590 | }) | |
591 | end; | |
592 | }; | |
593 | Head = { | |
594 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
595 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
596 | prt.Anchored = true | |
597 | prt.CFrame = cframe | |
598 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
599 | game:GetService("Debris"):AddItem(prt, 10) | |
600 | table.insert(Effects, { | |
601 | prt, | |
602 | "Cylinder", | |
603 | delay, | |
604 | x3, | |
605 | y3, | |
606 | z3, | |
607 | msh | |
608 | }) | |
609 | end; | |
610 | }; | |
611 | ||
612 | Sphere = { | |
613 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
614 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
615 | prt.Anchored = true | |
616 | prt.CFrame = cframe | |
617 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
618 | game:GetService("Debris"):AddItem(prt, 10) | |
619 | table.insert(Effects, { | |
620 | prt, | |
621 | "Cylinder", | |
622 | delay, | |
623 | x3, | |
624 | y3, | |
625 | z3, | |
626 | msh | |
627 | }) | |
628 | end; | |
629 | }; | |
630 | ||
631 | Elect = { | |
632 | Create = function(cff, x, y, z) | |
633 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
634 | prt.Anchored = true | |
635 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
636 | prt.CFrame = CFrame.new(prt.Position) | |
637 | game:GetService("Debris"):AddItem(prt, 2) | |
638 | local xval = math.random() / 2 | |
639 | local yval = math.random() / 2 | |
640 | local zval = math.random() / 2 | |
641 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
642 | table.insert(Effects, { | |
643 | prt, | |
644 | "Elec", | |
645 | 0.1, | |
646 | x, | |
647 | y, | |
648 | z, | |
649 | xval, | |
650 | yval, | |
651 | zval | |
652 | }) | |
653 | end; | |
654 | ||
655 | }; | |
656 | ||
657 | Ring = { | |
658 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
659 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
660 | prt.Anchored = true | |
661 | prt.CFrame = cframe | |
662 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
663 | game:GetService("Debris"):AddItem(prt, 10) | |
664 | table.insert(Effects, { | |
665 | prt, | |
666 | "Cylinder", | |
667 | delay, | |
668 | x3, | |
669 | y3, | |
670 | z3, | |
671 | msh | |
672 | }) | |
673 | end; | |
674 | }; | |
675 | ||
676 | ||
677 | Wave = { | |
678 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
679 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
680 | prt.Anchored = true | |
681 | prt.CFrame = cframe | |
682 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
683 | game:GetService("Debris"):AddItem(prt, 10) | |
684 | table.insert(Effects, { | |
685 | prt, | |
686 | "Cylinder", | |
687 | delay, | |
688 | x3, | |
689 | y3, | |
690 | z3, | |
691 | msh | |
692 | }) | |
693 | end; | |
694 | }; | |
695 | ||
696 | Break = { | |
697 | Create = function(brickcolor, cframe, x1, y1, z1) | |
698 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
699 | prt.Anchored = true | |
700 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
701 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
702 | local num = math.random(10, 50) / 1000 | |
703 | game:GetService("Debris"):AddItem(prt, 10) | |
704 | table.insert(Effects, { | |
705 | prt, | |
706 | "Shatter", | |
707 | num, | |
708 | prt.CFrame, | |
709 | math.random() - math.random(), | |
710 | 0, | |
711 | math.random(50, 100) / 100 | |
712 | }) | |
713 | end; | |
714 | }; | |
715 | ||
716 | Fire = { | |
717 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
718 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
719 | prt.Anchored = true | |
720 | prt.CFrame = cframe | |
721 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
722 | game:GetService("Debris"):AddItem(prt, 10) | |
723 | table.insert(Effects, { | |
724 | prt, | |
725 | "Fire", | |
726 | delay, | |
727 | 1, | |
728 | 1, | |
729 | 1, | |
730 | msh | |
731 | }) | |
732 | end; | |
733 | }; | |
734 | ||
735 | FireWave = { | |
736 | Create = function(brickcolor, cframe, x1, y1, z1) | |
737 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
738 | prt.Anchored = true | |
739 | prt.CFrame = cframe | |
740 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
741 | local d = Create("Decal"){ | |
742 | Parent = prt, | |
743 | Texture = "rbxassetid://26356434", | |
744 | Face = "Top", | |
745 | } | |
746 | local d = Create("Decal"){ | |
747 | Parent = prt, | |
748 | Texture = "rbxassetid://26356434", | |
749 | Face = "Bottom", | |
750 | } | |
751 | game:GetService("Debris"):AddItem(prt, 10) | |
752 | table.insert(Effects, { | |
753 | prt, | |
754 | "FireWave", | |
755 | 1, | |
756 | 30, | |
757 | math.random(400, 600) / 100, | |
758 | msh | |
759 | }) | |
760 | end; | |
761 | }; | |
762 | ||
763 | Lightning = { | |
764 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
765 | local magz = (p0 - p1).magnitude | |
766 | local curpos = p0 | |
767 | local trz = { | |
768 | -ofs, | |
769 | ofs | |
770 | } | |
771 | for i = 1, tym do | |
772 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
773 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
774 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
775 | li.Material = "Neon" | |
776 | if tym == i then | |
777 | local magz2 = (curpos - p1).magnitude | |
778 | li.Size = Vector3.new(th, th, magz2) | |
779 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
780 | table.insert(Effects, { | |
781 | li, | |
782 | "Disappear", | |
783 | last | |
784 | }) | |
785 | else | |
786 | do | |
787 | do | |
788 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
789 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
790 | game.Debris:AddItem(li, 10) | |
791 | table.insert(Effects, { | |
792 | li, | |
793 | "Disappear", | |
794 | last | |
795 | }) | |
796 | end | |
797 | end | |
798 | end | |
799 | end | |
800 | end | |
801 | }; | |
802 | ||
803 | EffectTemplate = { | |
804 | ||
805 | }; | |
806 | } | |
807 | ||
808 | ||
809 | function smek() | |
810 | attack = true | |
811 | bweld.Part0 = RightArm | |
812 | bweld.C0 = CFrame.new(-.2,-2,.4)*CFrame.Angles(math.rad(90),0,math.rad(180)) | |
813 | Humanoid.WalkSpeed = 40 | |
814 | for i=0,1,.2 do | |
815 | swait() | |
816 | PlayAnimationFromTable({ | |
817 | CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987), | |
818 | CFrame.new(0, 1.49999714, 0, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987), | |
819 | CFrame.new(1.6195364, 0.256343663, -3.60019794e-06, 0.939692736, -0.342020124, -8.94069672e-08, 0.342020154, 0.939692676, -4.35416268e-07, 2.08616257e-07, 3.87430191e-07, 1), | |
820 | CFrame.new(-1.65980804, 0.323206544, 5.72385352e-06, 0.866025329, 0.500000238, -2.98023224e-07, -0.500000179, 0.866025388, -1.34623383e-06, -4.47034836e-07, 1.29640102e-06, 1.00000012), | |
821 | CFrame.new(0.500001073, -2.00000095, -1.57952309e-06, 0.939692616, 0, -0.342020184, 0, 1, 0, 0.342020184, 0, 0.939692616), | |
822 | CFrame.new(-0.499998212, -2.00000095, 1.49011612e-06, 0.766043544, 0, 0.642788708, 0, 1, 0, -0.642788708, 0, 0.766043544), | |
823 | }, .3, false) | |
824 | end | |
825 | Humanoid.WalkSpeed = 2 | |
826 | tr1.Enabled = true | |
827 | so(536642316,baton,1,1) | |
828 | for i=0,1,.1 do | |
829 | swait() | |
830 | PlayAnimationFromTable({ | |
831 | CFrame.new(-0.0116844922, 0, -0.381816059, 0.342019022, 0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992), | |
832 | CFrame.new(-0.0728889629, 1.49999714, 0.038963601, 0.342019022, 0, -0.939693093, 0, 1, 0, 0.939693093, 0, 0.342018992), | |
833 | CFrame.new(1.06065702, 1.09677029, -0.161810428, 0.400286436, 0.242276207, 0.88378346, 0.734158754, -0.661962748, -0.151050553, 0.548435688, 0.709300876, -0.442843854), | |
834 | CFrame.new(-1.59605861, 0.10887894, 1.11486224e-06, 0.984807909, 0.173648059, -2.23517418e-06, -0.173648059, 0.984807849, 3.82394944e-07, 2.29477882e-06, 1.86264515e-08, 1), | |
835 | CFrame.new(0.685087919, -1.96527183, 0.0673596561, 0.92541647, -0.163175598, -0.342020869, 0.173647985, 0.984807849, 2.90093368e-07, 0.336824894, -0.0593915246, 0.939692438), | |
836 | CFrame.new(-0.499999702, -2.00000095, 8.68737698e-06, 0.766045451, 0, 0.642786503, 0, 1, 0, -0.642786503, 0, 0.766045511), | |
837 | }, .3, false) | |
838 | mdmg(baton,3,"Blunt") | |
839 | end | |
840 | swait(5) | |
841 | bweld.Part0 = Torso | |
842 | bweld.C0 = bdefc0 | |
843 | Humanoid.WalkSpeed = 16 | |
844 | tr1.Enabled = false | |
845 | attack = false | |
846 | end | |
847 | ||
848 | function asmek() | |
849 | attack = true | |
850 | --local par | |
851 | --coroutine.wrap(function() | |
852 | --repeat swait() par = rayCast(RootPart.Position,Vector3.new(0,-1,0),3,chara) until par~=nil or Torso.Velocity.Y == 0 | |
853 | --tr2.Enabled = false | |
854 | --attack = false | |
855 | --end)() | |
856 | --for i=0,1,.2 do | |
857 | --swait() | |
858 | --PlayAnimationFromTable({ | |
859 | --CFrame.new(0, -0.0460019112, -0.0689063296, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849), | |
860 | --CFrame.new(0, 1.52556431, -0.222140759, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676), | |
861 | --CFrame.new(1.59158015, 0.575856388, 6.13234874e-07, 0.642787039, -0.766044974, -4.38231467e-07, 0.766045034, 0.642787039, 1.78813934e-07, 1.63912773e-07, -4.39584255e-07, 1.00000012), | |
862 | --CFrame.new(-1.59158027, 0.575856209, 6.13234988e-07, 0.642787039, 0.766044974, 4.38231467e-07, -0.766045034, 0.642787039, 1.78813934e-07, -1.63912773e-07, -4.39584255e-07, 1.00000012), | |
863 | --CFrame.new(0.499998927, -1.99999928, 3.81469772e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012), | |
864 | --CFrame.new(-0.5, -1.41182017, 0.232474089, 1, 0, 0, 0, 0.642786622, 0.766045392, 0, -0.766045392, 0.642786622), | |
865 | --}, .3, false) | |
866 | --end | |
867 | tr2.Enabled = true | |
868 | so(536642316,RightLeg,1,1) | |
869 | for i=0,1.5,.1 do | |
870 | swait() | |
871 | PlayAnimationFromTable({ | |
872 | CFrame.new(0, -0.11843279, 0.00109164417, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414)*CFrame.Angles(math.rad(-360*i),0,0), | |
873 | CFrame.new(0, 1.36002374, -0.491580963, 1, 0, 0, 0, 0.642787457, 0.766044736, 0, -0.766044736, 0.642787457), | |
874 | CFrame.new(1.59157825, 0.575854659, 4.30346518e-06, 0.64278698, -0.766045034, -1.0103544e-07, 0.766045094, 0.64278698, -5.36441803e-07, 5.06639481e-07, 2.98023224e-07, 1.00000012), | |
875 | CFrame.new(-1.59158015, 0.575855613, 2.39611677e-06, 0.64278698, 0.766045034, 1.0103544e-07, -0.766045094, 0.64278698, -5.36441803e-07, -5.06639481e-07, 2.98023224e-07, 1.00000012), | |
876 | CFrame.new(0.399999022, -1.92074621, -0.716740668, 1, 0, 0, 0, 0.766044736, -0.642787457, 0, 0.642787457, 0.766044736), | |
877 | CFrame.new(-0.5, -1.41181993, 0.232477784, 1, 0, 0, 0, 0.642787457, 0.766044736, 0, -0.766044736, 0.642787457), | |
878 | }, .3, false) | |
879 | if i >= .4 then | |
880 | mdmg(RightLeg,3.5,"Blunt") | |
881 | end | |
882 | end | |
883 | tr2.Enabled = false | |
884 | attack = false | |
885 | end | |
886 | ||
887 | local shots = 7 | |
888 | zhold = true | |
889 | function shoot() | |
890 | attack = true | |
891 | so(865772398,gun,1,1) | |
892 | for i=0,1,.1 do | |
893 | swait() | |
894 | PlayAnimationFromTable({ | |
895 | CFrame.new(0.0524868444, 0, -0.0110093001, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698), | |
896 | CFrame.new(-0.0421711877, 1.49999738, -0.0331315249, 0.852868021, -0.0612752885, -0.518518507, 0.17364794, 0.969846606, 0.171008661, 0.492404759, -0.235887513, 0.837791562), | |
897 | CFrame.new(0.611007333, -0.00932076573, -0.639356554, 0.653100669, 0.696805716, -0.296515375, -0.748181939, 0.533255994, -0.394793421, -0.116975725, 0.479687244, 0.869607329), | |
898 | CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736), | |
899 | CFrame.new(0.499998003, -2.00000095, 3.84449959e-06, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698), | |
900 | CFrame.new(-0.499998897, -2.00000095, 1.59442425e-06, 0.98480767, 0, 0.173648536, 0, 1, 0, -0.173648536, 0, 0.98480767), | |
901 | }, .3, false) | |
902 | end | |
903 | Humanoid.WalkSpeed = 2 | |
904 | local ref = Instance.new("Part",chara) | |
905 | ref.Size = Vector3.new(0,0,0) | |
906 | ref.Anchored = true | |
907 | ref.CanCollide = false | |
908 | ref.Transparency = 1 | |
909 | gweld.Part0 = RightArm | |
910 | gweld.C0 = CFrame.new(.1,-1.5,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-40)) | |
911 | for i=0,1,.1 do | |
912 | swait() | |
913 | PlayAnimationFromTable({ | |
914 | CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
915 | CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
916 | CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886), | |
917 | CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414), | |
918 | CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
919 | CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
920 | }, .3, false) | |
921 | end | |
922 | swait(5) | |
923 | repeat | |
924 | so(470245800,gun,1,1) | |
925 | ref.CFrame = Mouse.Hit | |
926 | mdmg(ref,3,"Shot") | |
927 | local hitpt = Instance.new("Part",EffectModel) | |
928 | hitpt.Size = Vector3.new(0,0,.3) | |
929 | local bf = Instance.new("BodyVelocity",hitpt) | |
930 | bf.P = 10000 | |
931 | bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) | |
932 | game:service'Debris':AddItem(bf,.1) | |
933 | hitpt.CFrame = gun.CFrame * CFrame.new(0,-.5,.5) * CFrame.Angles(math.rad(90),0,0) | |
934 | bf.Velocity = Vector3.new(0,5,0) + RootPart.CFrame.rightVector*10 | |
935 | local hitm = Instance.new("SpecialMesh",hitpt) | |
936 | hitm.MeshId = "http://www.roblox.com/asset/?id=94295100" | |
937 | hitm.TextureId = "http://www.roblox.com/asset/?id=94287792" | |
938 | hitm.Scale = Vector3.new(3,3,3.5) | |
939 | coroutine.wrap(function() | |
940 | swait(120) | |
941 | for i = 0,1.1 do | |
942 | swait() | |
943 | hitpt.Transparency = i | |
944 | end | |
945 | hitpt:Destroy() | |
946 | end)() | |
947 | Effects.Block.Create(BrickColor.new("Bright yellow"), gun.CFrame*CFrame.new(0,.6,.3), 0,0,0,1,1,1, 0.05) | |
948 | shots = shots - 1 | |
949 | for i=0,1,.2 do | |
950 | swait() | |
951 | PlayAnimationFromTable({ | |
952 | CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
953 | CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
954 | CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698), | |
955 | CFrame.new(-0.516991675, 0.65931946, -0.711421967, 0, -0.499999166, 0.866025925, 0.766044796, -0.556670487, -0.321393073, 0.642787218, 0.663414717, 0.383021772), | |
956 | CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
957 | CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
958 | }, .3, false) | |
959 | end | |
960 | for i=0,1,.2 do | |
961 | swait() | |
962 | PlayAnimationFromTable({ | |
963 | CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
964 | CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
965 | CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886), | |
966 | CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414), | |
967 | CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
968 | CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
969 | }, .3, false) | |
970 | end | |
971 | if shots == 0 then | |
972 | so(865772287,gun,1,1) | |
973 | for i=0,1.3,.1 do | |
974 | swait() | |
975 | PlayAnimationFromTable({ | |
976 | CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
977 | CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
978 | CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698), | |
979 | CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736), | |
980 | CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
981 | CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
982 | }, .3, false) | |
983 | end | |
984 | local MagPartt = New("Part",chara,"MagPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000033, 0.399999976, 1),CFrame = CFrame.new(-9.29999638, 0.700002313, -0.200002074, 1, 0, 0, 0, 0, 1, 0, -1, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
985 | MagPartt.CFrame = gun.CFrame * CFrame.new(0,-.5,-.5) * CFrame.Angles(0,0,0) | |
986 | coroutine.wrap(function() | |
987 | swait(5) | |
988 | MagPartt.CanCollide = true | |
989 | swait(120) | |
990 | for i = 0,1.1 do | |
991 | swait() | |
992 | MagPartt.Transparency = i | |
993 | end | |
994 | MagPartt:Destroy() | |
995 | end)() | |
996 | swait(10) | |
997 | local MagPart = New("Part",chara,"MagPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(.2,.4,1),CFrame = CFrame.new(-9.29999638, 0.700002313, -0.200002074, 1, 0, 0, 0, 0, 1, 0, -1, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
998 | local Weld = New("ManualWeld",MagPart,"Weld",{Part0 = MagPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),C1 = CFrame.new(0.200001717, -1.20000005, -0.200000286, 1, 0, 0, 0, 0, 1, 0, -1, 0),}) | |
999 | for i=0,1.4,.2 do | |
1000 | swait() | |
1001 | PlayAnimationFromTable({ | |
1002 | CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
1003 | CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
1004 | CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698), | |
1005 | CFrame.new(-0.516991675, 0.65931946, -0.711421967, 0, -0.499999166, 0.866025925, 0.766044796, -0.556670487, -0.321393073, 0.642787218, 0.663414717, 0.383021772), | |
1006 | CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
1007 | CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
1008 | }, .3, false) | |
1009 | end | |
1010 | MagPart:Destroy() | |
1011 | swait(5) | |
1012 | for i=0,1,.2 do | |
1013 | swait() | |
1014 | PlayAnimationFromTable({ | |
1015 | CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
1016 | CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
1017 | CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362), | |
1018 | CFrame.new(-0.629211903, 0.930547178, -0.87133497, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948), | |
1019 | CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
1020 | CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
1021 | }, .3, false) | |
1022 | end | |
1023 | so(506273075,gun,1,1) | |
1024 | for i=0,1,.2 do | |
1025 | swait() | |
1026 | PlayAnimationFromTable({ | |
1027 | CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
1028 | CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
1029 | CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362), | |
1030 | CFrame.new(-0.629361629, 0.793605626, -0.495871037, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948), | |
1031 | CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
1032 | CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
1033 | }, .3, false) | |
1034 | end | |
1035 | for i=0,1,.2 do | |
1036 | swait() | |
1037 | PlayAnimationFromTable({ | |
1038 | CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
1039 | CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
1040 | CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362), | |
1041 | CFrame.new(-0.629211903, 0.930547178, -0.87133497, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948), | |
1042 | CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
1043 | CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
1044 | }, .3, false) | |
1045 | end | |
1046 | shots = 7 | |
1047 | swait(10) | |
1048 | for i=0,1,.2 do | |
1049 | swait() | |
1050 | PlayAnimationFromTable({ | |
1051 | CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736), | |
1052 | CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849), | |
1053 | CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886), | |
1054 | CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414), | |
1055 | CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
1056 | CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1), | |
1057 | }, .3, false) | |
1058 | end | |
1059 | end | |
1060 | until zhold == false | |
1061 | swait(5) | |
1062 | ref:Destroy() | |
1063 | so(211134014,gun,1,1) | |
1064 | for i=0,1,.1 do | |
1065 | swait() | |
1066 | PlayAnimationFromTable({ | |
1067 | CFrame.new(0.0524868444, 0, -0.0110093001, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698), | |
1068 | CFrame.new(-0.0421711877, 1.49999738, -0.0331315249, 0.852868021, -0.0612752885, -0.518518507, 0.17364794, 0.969846606, 0.171008661, 0.492404759, -0.235887513, 0.837791562), | |
1069 | CFrame.new(0.611007333, -0.00932076573, -0.639356554, 0.653100669, 0.696805716, -0.296515375, -0.748181939, 0.533255994, -0.394793421, -0.116975725, 0.479687244, 0.869607329), | |
1070 | CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736), | |
1071 | CFrame.new(0.499998003, -2.00000095, 3.84449959e-06, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698), | |
1072 | CFrame.new(-0.499998897, -2.00000095, 1.59442425e-06, 0.98480767, 0, 0.173648536, 0, 1, 0, -0.173648536, 0, 0.98480767), | |
1073 | }, .3, false) | |
1074 | end | |
1075 | gweld.Part0 = Torso | |
1076 | gweld.C0 = gdefc0 | |
1077 | Humanoid.WalkSpeed = 16 | |
1078 | attack = false | |
1079 | end | |
1080 | ||
1081 | local Jails = Instance.new("Model",chara) | |
1082 | Jails.Name = "Jails" | |
1083 | function arrest() | |
1084 | attack = true | |
1085 | if Mouse.Target~= nil then | |
1086 | local dude = Mouse.Target.Parent | |
1087 | local ply = game:service'Players':GetPlayerFromCharacter(dude) | |
1088 | if dude:FindFirstChildOfClass("Humanoid") then | |
1089 | Humanoid.WalkSpeed = 0 | |
1090 | for i,v in pairs(dude:children()) do | |
1091 | if v:IsA("LocalScript") or v:IsA("Tool") then | |
1092 | v:Destroy() | |
1093 | end | |
1094 | end | |
1095 | local haed = dude:FindFirstChild("Head") | |
1096 | local JailCell = New("Model",Jails,"JailCell",{}) | |
1097 | local SpawnPart = New("Part",JailCell,"SpawnPart",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(-76.1000137, 3.00000596, -1.99999905, 1, 0, 0, 0, 0, 1, 0, -1, 0),Anchored = true,CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1098 | local removescriptspart = New("Part",JailCell,"removescriptspart",{Transparency = 1,Transparency = 1,Size = Vector3.new(16, 9, 13),CFrame = CFrame.new(-69.5999985, 5.5000062, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,CanCollide = false,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1099 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(6, 9, 1),CFrame = CFrame.new(-75.0999985, 5.5000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1100 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(19, 1, 16),CFrame = CFrame.new(-69.5999985, 0.50000602, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1101 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(-68.5999985, 6.0000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1102 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1103 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(1, 9, 16),CFrame = CFrame.new(-78.5999985, 5.5000062, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1104 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-77.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1105 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1106 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(-69.5999985, 6.0000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1107 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1108 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999946, 0.600000024, 1.60000014),CFrame = CFrame.new(-62.3000031, 2.70000601, 0.600000381, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1109 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.400000006, 0.200000003, 0.800000012),CFrame = CFrame.new(-61.5, 3.10000563, 1.39999962, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1110 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(35, 1, 6),CFrame = CFrame.new(-69.5999985, 0.50000602, 12, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1111 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 2.50000572, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1112 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.400000006, 0.400000006, 0.400000036),CFrame = CFrame.new(-61.2999992, 3.40000558, 1.39999962, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1113 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 5.5000062, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1114 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 16),CFrame = CFrame.new(-85.0999985, 0.50000602, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1115 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999946, 0.600000024, 1.60000014),CFrame = CFrame.new(-65.8999939, 2.10000563, -4.79999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1116 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.200000003, 2.00000024),CFrame = CFrame.new(-62.1000023, 2.30000591, 1.39999962, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1117 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.19999993, 0.600000024, 0.400000036),CFrame = CFrame.new(-65.1000061, 2.10000563, -4.19999886, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1118 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.600000143, 0.400000155),CFrame = CFrame.new(-61.3000031, 2.70000529, 1.39999962, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1119 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999946, 0.600000024, 1.60000014),CFrame = CFrame.new(-62.3000031, 2.70000505, 2.19999886, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1120 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.Granite,Size = Vector3.new(1.19999981, 0.400000036, 1.20000005),CFrame = CFrame.new(-62.1000023, 2.60000587, 1.39999962, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0509804, 0.411765, 0.67451),}) | |
1121 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Lily white"),Material = Enum.Material.Glass,Reflectance = 1,Size = Vector3.new(2, 2.80000019, 0.200000003),CFrame = CFrame.new(-61.1999969, 5.20000648, 1.40000057, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.929412, 0.917647, 0.917647),}) | |
1122 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Metal,Size = Vector3.new(0.599999964, 0.200000033, 0.200000003),CFrame = CFrame.new(-64.5999985, 3.70000505, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1123 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.39999998, 1.20000005, 1.39999998),CFrame = CFrame.new(-61.8000031, 1.6000061, 1.39999962, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1124 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.19999993, 0.600000024, 0.400000036),CFrame = CFrame.new(-62.9000015, 2.70000601, 1.3999958, 0, 0, -1, 0, 1, 0, 1, 0, 0),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1125 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-71.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1126 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1127 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.200000003, 2.00000024),CFrame = CFrame.new(-65.0999985, 1.70000601, -5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1128 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.39999998, 0.600000024, 1.39999998),CFrame = CFrame.new(-65.0999985, 1.30000627, -5.29999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1129 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(-67.5999985, 6.0000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1130 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1131 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-74.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1132 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1133 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(-71.5999985, 6.0000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1134 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1135 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(19, 1, 16),CFrame = CFrame.new(-69.5999985, 10.5000114, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1136 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.Granite,Size = Vector3.new(1.19999981, 0.400000036, 1.20000005),CFrame = CFrame.new(-65.0999985, 2.00000572, -5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0509804, 0.411765, 0.67451),}) | |
1137 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-72.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1138 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1139 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-76.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1140 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1141 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-75.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1142 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1143 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(3.99999976, 0.400000095, 6),CFrame = CFrame.new(-76.1000137, 2.6000061, -1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1144 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 2.40000033, 0.400000155),CFrame = CFrame.new(-65.0999985, 3.00000525, -5.79999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1145 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999946, 0.600000024, 1.60000014),CFrame = CFrame.new(-64.3000031, 2.10000491, -4.79999924, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1146 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 3),CFrame = CFrame.new(-81.0999985, 0.50000602, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1147 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-70.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1148 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1149 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-73.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1150 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1151 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(3.99999976, 0.400000036, 8),CFrame = CFrame.new(-76.1000137, 2.20000601, -2, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
1152 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(1, 9, 16),CFrame = CFrame.new(-60.5999985, 5.5000062, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1153 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-77.5999985, 1.50000584, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1154 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1155 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(-70.5999985, 6.0000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1156 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1157 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(3.99999976, 0.400000095, 2),CFrame = CFrame.new(-76.1000137, 2.6000061, -5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1158 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 4.50000572, 2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1159 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 3.50000572, 3.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1160 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 1.50000584, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1161 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 7.5000062, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1162 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 6.5000062, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1163 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 9.50000572, -2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1164 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 3, 1),CFrame = CFrame.new(-81.0999985, 2.5000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1165 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 3),CFrame = CFrame.new(-81.0999985, 0.50000602, 7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1166 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(1, 3, 21),CFrame = CFrame.new(-86.5999985, 2.50000596, 3.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1167 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 8.50000572, -1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1168 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(6, 9, 1),CFrame = CFrame.new(-64.0999985, 5.5000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1169 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(5, 3, 1),CFrame = CFrame.new(-69.5999985, 2.50000572, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1170 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(5, 2, 1),CFrame = CFrame.new(-69.5999985, 9.00000572, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1171 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-81.0999985, 10.5000114, -3.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1172 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-62.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1173 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1174 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-74.5999985, 1.50000584, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1175 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1176 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-74.5999985, 1.50000584, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1177 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1178 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-77.5999985, 1.50000584, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1179 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1180 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-69.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1181 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1182 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-66.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1183 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1184 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-67.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1185 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1186 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-65.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1187 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1188 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-68.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1189 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1190 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-64.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1191 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1192 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-63.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1193 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1194 | Part = New("Part",JailCell,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1, 9, 1),CFrame = CFrame.new(-61.5999985, 5.5000062, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.356863, 0.364706, 0.411765),}) | |
1195 | Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),}) | |
1196 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 6.5000062, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1197 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 2.50000572, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1198 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 10.5000114, -3.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1199 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 4.50000572, 2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1200 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 3.50000572, 3.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1201 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 8.50000572, -1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1202 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 9.50000572, -2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1203 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 16),CFrame = CFrame.new(-54.0999985, 0.50000602, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1204 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 3),CFrame = CFrame.new(-58.0999985, 0.50000602, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1205 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 5.5000062, 1.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1206 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 3),CFrame = CFrame.new(-58.0999985, 0.50000602, 7.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1207 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 7.5000062, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1208 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 1, 1),CFrame = CFrame.new(-58.0999985, 1.50000584, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1209 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(1, 3, 21),CFrame = CFrame.new(-52.5999985, 2.50000596, 3.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1210 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(4, 3, 1),CFrame = CFrame.new(-58.0999985, 2.5000062, -6.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1211 | Part = New("Part",JailCell,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(35, 3, 1),CFrame = CFrame.new(-69.5999985, 2.50000596, 14.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,Locked = true,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
1212 | JailCell:MoveTo(pos) | |
1213 | removescriptspart.Touched:connect(function(hit) | |
1214 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= chara then | |
1215 | for i,v in pairs(hit.Parent:children()) do | |
1216 | if v:IsA("LocalScript") or v:IsA("Tool") then | |
1217 | v:Destroy() | |
1218 | end | |
1219 | end | |
1220 | end | |
1221 | end) | |
1222 | for _, v in pairs(chara:children()) do | |
1223 | if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then | |
1224 | do | |
1225 | local p = v:clone() | |
1226 | p.Name = "trail" | |
1227 | p.Parent = workspace | |
1228 | p.Transparency = 0.5 | |
1229 | p.Anchored = true | |
1230 | p.BrickColor = BrickColor.White() | |
1231 | p.Material = "Neon" | |
1232 | p:BreakJoints() | |
1233 | p.CanCollide = false | |
1234 | if v == chara.Head then | |
1235 | for a, b in pairs(p:children()) do | |
1236 | if b:IsA("Sound") then | |
1237 | b:Destroy() | |
1238 | end | |
1239 | end | |
1240 | end | |
1241 | coroutine.resume(coroutine.create(function() | |
1242 | for i = 1, 50 do | |
1243 | swait() | |
1244 | p.Transparency = i / 50 | |
1245 | end | |
1246 | p:Destroy() | |
1247 | end)) | |
1248 | end | |
1249 | end | |
1250 | if v.className == "Accessory" then | |
1251 | end | |
1252 | end | |
1253 | so(1055279036,Torso,1,3) | |
1254 | if haed~=nil then | |
1255 | haed.Anchored = true | |
1256 | Head.CFrame = haed.CFrame*CFrame.new(0,0,-4)*CFrame.Angles(0,math.rad(180),0) | |
1257 | end | |
1258 | for i=0,1,.1 do | |
1259 | swait() | |
1260 | PlayAnimationFromTable({ | |
1261 | CFrame.new(0.174721688, 0, -0.147934705, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388), | |
1262 | CFrame.new(3.35276127e-06, 1.44895828, -0.0894558877, 0.939692616, 3.12924385e-07, -0.342020482, 0.0593909845, 0.98480773, 0.163176119, 0.336824477, -0.173648328, 0.925416529), | |
1263 | CFrame.new(1.5, 0.499998093, -0.40000084, 0.939692676, -0.342020601, 0, 0, 0, -1, 0.342020601, 0.939692676, 0), | |
1264 | CFrame.new(-1.52924228, 0.286380947, -3.51718177e-06, 0.939692855, 0.342019916, 2.08616257e-07, -0.342019856, 0.939692736, -1.5155652e-07, -2.08616257e-07, 8.94069672e-08, 1.00000024), | |
1265 | CFrame.new(0.499998987, -2.00000095, -1.14738941e-06, 0.939692676, 0, -0.342020601, 0, 1, 0, 0.342020601, 0, 0.939692676), | |
1266 | CFrame.new(-0.499998212, -2.00000095, 1.90734909e-06, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024), | |
1267 | }, .3, false) | |
1268 | end | |
1269 | chatfunc("You are under arrest! Now face your sentence!") | |
1270 | swait(50) | |
1271 | local soaa = Instance.new("Sound",haed) | |
1272 | soaa.Volume = 1 | |
1273 | local cho = math.random(1,5) | |
1274 | if cho == 1 then | |
1275 | soaa.SoundId = "rbxassetid://111896685" | |
1276 | elseif cho == 2 then | |
1277 | soaa.SoundId = "rbxassetid://535528169" | |
1278 | elseif cho == 3 then | |
1279 | soaa.SoundId = "rbxassetid://1080363252" | |
1280 | elseif cho == 4 then | |
1281 | soaa.SoundId = "rbxassetid://147758746" | |
1282 | elseif cho == 5 then | |
1283 | soaa.SoundId = "rbxassetid://626777433" | |
1284 | soaa.Volume = .3 | |
1285 | soaa.TimePosition = 1 | |
1286 | end | |
1287 | game:service'Debris':AddItem(soaa,6) | |
1288 | soaa:Play() | |
1289 | if haed~=nil then | |
1290 | haed.Anchored = false | |
1291 | end | |
1292 | Humanoid.WalkSpeed = 16 | |
1293 | local jc = JailCell | |
1294 | if ply~=nil then | |
1295 | local p = ply | |
1296 | coroutine.wrap(function() | |
1297 | while true do | |
1298 | swait() | |
1299 | if p~=nil and p.Character ~= nil and p.Character:FindFirstChild("Head") and jc ~= nil then | |
1300 | if (p.Character:FindFirstChild("Head").Position - removescriptspart.Position).magnitude >= 10 then | |
1301 | p.Character:FindFirstChild("Head").CFrame = SpawnPart.CFrame*CFrame.new(0,2,0) | |
1302 | end | |
1303 | elseif p==nil then | |
1304 | jc:Destroy() | |
1305 | break | |
1306 | elseif jc==nil then | |
1307 | break | |
1308 | end | |
1309 | end | |
1310 | end)() | |
1311 | coroutine.wrap(function() | |
1312 | while true do | |
1313 | swait() | |
1314 | if p~=nil and p.Character ~= nil then | |
1315 | for i,v in pairs(p.Character:children()) do | |
1316 | if v:IsA("LocalScript") or v:IsA("Tool") then | |
1317 | if v:IsA("LocalScript") then | |
1318 | v.Disabled = true | |
1319 | end | |
1320 | v:Destroy() | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | end)() | |
1326 | p.CharacterAdded:connect(function() | |
1327 | if p~=nil and p.Character ~= nil and p.Character:FindFirstChild("Head") and jc~=nil then | |
1328 | p.Character:FindFirstChild("Head").CFrame = SpawnPart.CFrame*CFrame.new(0,2,0) | |
1329 | end | |
1330 | end) | |
1331 | elseif ply == nil then | |
1332 | coroutine.wrap(function() | |
1333 | local ch = dude | |
1334 | while true do | |
1335 | swait() | |
1336 | if ch ~= nil and ch:FindFirstChild("Head") and jc~=nil and jc:FindFirstChild("SpawnPart")~=nil then | |
1337 | if (ch:FindFirstChild("Head").Position - removescriptspart.Position).magnitude >= 10 then | |
1338 | ch:FindFirstChild("Head").CFrame = SpawnPart.CFrame*CFrame.new(0,2,0) | |
1339 | end | |
1340 | elseif ch.Parent==nil then | |
1341 | jc:Destroy() | |
1342 | break | |
1343 | elseif jc.Parent==nil then | |
1344 | break | |
1345 | end | |
1346 | end | |
1347 | end)() | |
1348 | end | |
1349 | end | |
1350 | end | |
1351 | attack = false | |
1352 | end | |
1353 | ||
1354 | ||
1355 | qhold = false | |
1356 | justsprinted = false | |
1357 | function sprint() | |
1358 | attack = true | |
1359 | --print("supurinto?") | |
1360 | --justsprinted = true | |
1361 | --coroutine.wrap(function() | |
1362 | --swait(10) | |
1363 | --justsprinted = false | |
1364 | --end)() | |
1365 | repeat | |
1366 | swait() | |
1367 | PlayAnimationFromTable({ | |
1368 | CFrame.new(-2.4138464e-07, 0.123327732, -0.188363045, 1, -4.38293796e-07, 1.20420327e-06, 0, 0.939692736, 0.342019886, -1.28148622e-06, -0.342019916, 0.939692736) * CFrame.new(0, 0- .08 * math.cos((sine/2.5)), 0), | |
1369 | CFrame.new(0, 1.41422474, 0.0894482136, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736), | |
1370 | CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, -.6 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0), | |
1371 | CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, .6 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0), | |
1372 | CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0), | |
1373 | CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0), | |
1374 | }, .3, false) | |
1375 | Humanoid.WalkSpeed = 40 | |
1376 | until qhold == false or Torso.Velocity == Vector3.new(0,0,0) | |
1377 | --print'sutoppu' | |
1378 | Humanoid.WalkSpeed = 16 | |
1379 | attack = false | |
1380 | end | |
1381 | ||
1382 | ||
1383 | ||
1384 | Mouse.Button1Down:connect(function() | |
1385 | if attack == false then | |
1386 | if Anim == "Jump" or Anim == "Fall" then | |
1387 | asmek() | |
1388 | else | |
1389 | smek() | |
1390 | end | |
1391 | end | |
1392 | end) | |
1393 | ||
1394 | local sprintt = 0 | |
1395 | ||
1396 | ||
1397 | Mouse.KeyDown:connect(function(k) | |
1398 | k = k:lower() | |
1399 | if k=='m' then | |
1400 | if mus.IsPlaying == true then | |
1401 | mus:Stop() | |
1402 | elseif mus.IsPaused == true then | |
1403 | mus:Play() | |
1404 | end | |
1405 | end | |
1406 | if attack == false then | |
1407 | if k == 'q' then | |
1408 | qhold = true | |
1409 | sprint() | |
1410 | elseif k == 'x' then | |
1411 | arrest() | |
1412 | elseif k == 'z' then | |
1413 | zhold = true | |
1414 | shoot() | |
1415 | elseif k == 'p' then | |
1416 | movejails() | |
1417 | end | |
1418 | end | |
1419 | end) | |
1420 | ||
1421 | ||
1422 | Mouse.KeyUp:connect(function(k) | |
1423 | k = k:lower() | |
1424 | if k == 'q' then | |
1425 | qhold = false | |
1426 | elseif k == 'z' then | |
1427 | zhold = false | |
1428 | end | |
1429 | end) | |
1430 | ||
1431 | ||
1432 | coroutine.wrap(function() | |
1433 | while 1 do | |
1434 | swait() | |
1435 | if doe <= 360 then | |
1436 | doe = doe + 2 | |
1437 | else | |
1438 | doe = 0 | |
1439 | end | |
1440 | end | |
1441 | end)() | |
1442 | while true do | |
1443 | swait() | |
1444 | for i, v in pairs(chara:GetChildren()) do | |
1445 | if v:IsA("Part") then | |
1446 | v.Material = "SmoothPlastic" | |
1447 | elseif v:IsA("Accessory") then | |
1448 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1449 | end | |
1450 | end | |
1451 | while true do | |
1452 | swait() | |
1453 | if sprintt >= 1 then | |
1454 | sprintt = sprintt - 1 | |
1455 | end | |
1456 | ||
1457 | if Head:FindFirstChild("mus")==nil then | |
1458 | mus = Instance.new("Sound",Head) | |
1459 | mus.Name = "mus" | |
1460 | mus.SoundId = "rbxassetid://328573277" | |
1461 | mus.Looped = true | |
1462 | mus.Volume = 9999999999999999999999999999 | |
1463 | mus:Play() | |
1464 | end | |
1465 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1466 | velocity = RootPart.Velocity.y | |
1467 | sine = sine + change | |
1468 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, chara) | |
1469 | if RootPart.Velocity.y > 1 and hit == nil then | |
1470 | Anim = "Jump" | |
1471 | if attack == false then | |
1472 | PlayAnimationFromTable({ | |
1473 | CFrame.new(0, 0.0382082276, -0.0403150208, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849), | |
1474 | CFrame.new(0, 1.46579528, 0.0939689279, 1, 0, 0, 0, 0.939692855, -0.342019796, 0, 0.342019796, 0.939692855), | |
1475 | CFrame.new(1.20945489, -0.213504896, 3.55388607e-07, 0.939692736, 0.342019916, 1.53461215e-07, -0.342019945, 0.939692736, 1.93715096e-07, -8.56816769e-08, -2.23517418e-07, 1.00000012), | |
1476 | CFrame.new(-1.20945573, -0.213503733, 5.0439985e-07, 0.939692736, -0.342019916, -1.53461215e-07, 0.342019945, 0.939692736, 1.93715096e-07, 8.56816769e-08, -2.23517418e-07, 1.00000012), | |
1477 | CFrame.new(0.5, -1.99739456, -0.0180913229, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012), | |
1478 | CFrame.new(-0.5, -1.30000103, -0.39999947, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676), | |
1479 | }, .3, false) | |
1480 | end | |
1481 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1482 | Anim = "Fall" | |
1483 | if attack == false then | |
1484 | PlayAnimationFromTable({ | |
1485 | CFrame.new(0, -0.0646628663, 0.0399149321, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849), | |
1486 | CFrame.new(0, 1.4913609, -0.128171027, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855), | |
1487 | CFrame.new(1.55285025, 0.466259956, -9.26282269e-08, 0.766043842, -0.642788351, -6.46188241e-08, 0.642788291, 0.766043961, -7.4505806e-08, 1.04308128e-07, 1.49011612e-08, 1.00000012), | |
1488 | CFrame.new(-1.5605253, 0.475036323, -2.10609159e-07, 0.766043842, 0.642788351, 6.46188241e-08, -0.642788291, 0.766043961, -7.4505806e-08, -1.04308128e-07, 1.49011612e-08, 1.00000012), | |
1489 | CFrame.new(0.500000954, -1.9973948, -0.0180922765, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012), | |
1490 | CFrame.new(-0.499999046, -1.30000043, -0.400000483, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855), | |
1491 | }, .3, false) | |
1492 | end | |
1493 | elseif Torsovelocity < 1 and hit ~= nil then | |
1494 | Anim = "Idle" | |
1495 | if attack == false then | |
1496 | change = 1 | |
1497 | PlayAnimationFromTable({ | |
1498 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0,.05 * math.cos((sine)/10), 0), | |
1499 | CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
1500 | CFrame.new(0.89930898, -0.180769742, 0.30436784, 0.766043901, 0.642788172, 8.56792951e-07, -0.556670964, 0.663412929, 0.500000715, 0.321393967, -0.383022994, 0.866024971), | |
1501 | CFrame.new(-0.899309754, -0.180769712, 0.304367989, 0.766043901, -0.642788172, -8.56792951e-07, 0.556670964, 0.663412929, 0.500000715, -0.321393967, -0.383022994, 0.866024971), | |
1502 | CFrame.new(0.5, -1.99999893, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), | |
1503 | CFrame.new(-0.5, -1.99999893, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0,-.05 * math.cos((sine)/10), 0), | |
1504 | }, .3, false) | |
1505 | end | |
1506 | elseif Torsovelocity > 2 and hit ~= nil then | |
1507 | Anim = "Walk" | |
1508 | if attack == false then | |
1509 | PlayAnimationFromTable({ | |
1510 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 3.5), 0) * CFrame.Angles(0, 0, 0), | |
1511 | CFrame.new(-2.09923631e-14, 1.48262846, -0.0984891504, 1, -1.42108547e-14, 0, 0, 0.984807491, 0.173649743, 0, -0.173649758, 0.984807491), | |
1512 | CFrame.new(0.89930898, -0.180769742, 0.30436784, 0.766043901, 0.642788172, 8.56792951e-07, -0.556670964, 0.663412929, 0.500000715, 0.321393967, -0.383022994, 0.866024971), | |
1513 | CFrame.new(-0.899309754, -0.180769712, 0.304367989, 0.766043901, -0.642788172, -8.56792951e-07, 0.556670964, 0.663412929, 0.500000715, -0.321393967, -0.383022994, 0.866024971), | |
1514 | CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0), | |
1515 | CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0), | |
1516 | }, .3, false) | |
1517 | end | |
1518 | end | |
1519 | if 0 < #Effects then | |
1520 | for e = 1, #Effects do | |
1521 | if Effects[e] ~= nil then | |
1522 | local Thing = Effects[e] | |
1523 | if Thing ~= nil then | |
1524 | local Part = Thing[1] | |
1525 | local Mode = Thing[2] | |
1526 | local Delay = Thing[3] | |
1527 | local IncX = Thing[4] | |
1528 | local IncY = Thing[5] | |
1529 | local IncZ = Thing[6] | |
1530 | if Thing[2] == "Shoot" then | |
1531 | local Look = Thing[1] | |
1532 | local move = 30 | |
1533 | if Thing[8] == 3 then | |
1534 | move = 10 | |
1535 | end | |
1536 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1537 | if Thing[10] ~= nil then | |
1538 | da = pos | |
1539 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1540 | cfa = CFrame.new(Thing[4], pos) | |
1541 | tehCF = cfa:lerp(cf2, 0.2) | |
1542 | Thing[1] = tehCF.lookVector | |
1543 | end | |
1544 | local mag = (Thing[4] - pos).magnitude | |
1545 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1546 | if Thing[8] == 2 then | |
1547 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1548 | end | |
1549 | Thing[4] = Thing[4] + Look * move | |
1550 | Thing[3] = Thing[3] - 1 | |
1551 | if 2 < Thing[5] then | |
1552 | Thing[5] = Thing[5] - 0.3 | |
1553 | Thing[6] = Thing[6] - 0.3 | |
1554 | end | |
1555 | if hit ~= nil then | |
1556 | Thing[3] = 0 | |
1557 | if Thing[8] == 1 or Thing[8] == 3 then | |
1558 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1559 | else | |
1560 | if Thing[8] == 2 then | |
1561 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1562 | if (hit.Parent:FindFirstChildOfClass("Humanoid")) ~= nil or (hit.Parent.Parent:FindFirstChildOfClass("Humanoid")) ~= nil then | |
1563 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1564 | ref.Anchored = true | |
1565 | ref.CFrame = CFrame.new(pos) | |
1566 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2) | |
1567 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1568 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1569 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1570 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
1575 | ref.Anchored = true | |
1576 | ref.CFrame = CFrame.new(pos) | |
1577 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1578 | game:GetService("Debris"):AddItem(ref, 1) | |
1579 | end | |
1580 | ||
1581 | if Thing[3] <= 0 then | |
1582 | table.remove(Effects, e) | |
1583 | end | |
1584 | end | |
1585 | do | |
1586 | do | |
1587 | if Thing[2] == "FireWave" then | |
1588 | if Thing[3] <= Thing[4] then | |
1589 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1590 | Thing[3] = Thing[3] + 1 | |
1591 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1592 | else | |
1593 | Part.Parent = nil | |
1594 | table.remove(Effects, e) | |
1595 | end | |
1596 | end | |
1597 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1598 | if Thing[1].Transparency <= 1 then | |
1599 | if Thing[2] == "Block1" then | |
1600 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1601 | Mesh = Thing[7] | |
1602 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1603 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1604 | else | |
1605 | if Thing[2] == "Block2" then | |
1606 | Thing[1].CFrame = Thing[1].CFrame | |
1607 | Mesh = Thing[7] | |
1608 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1609 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1610 | else | |
1611 | if Thing[2] == "Fire" then | |
1612 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1613 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1614 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1615 | else | |
1616 | if Thing[2] == "Cylinder" then | |
1617 | Mesh = Thing[7] | |
1618 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1619 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1620 | else | |
1621 | if Thing[2] == "Blood" then | |
1622 | Mesh = Thing[7] | |
1623 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1624 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1625 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1626 | else | |
1627 | if Thing[2] == "Elec" then | |
1628 | Mesh = Thing[10] | |
1629 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1630 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1631 | else | |
1632 | if Thing[2] == "Disappear" then | |
1633 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1634 | else | |
1635 | if Thing[2] == "Shatter" then | |
1636 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1637 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1638 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1639 | Thing[6] = Thing[6] + Thing[5] | |
1640 | end | |
1641 | end | |
1642 | end | |
1643 | end | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | else | |
1649 | Part.Parent = nil | |
1650 | table.remove(Effects, e) | |
1651 | ||
1652 | ||
1653 | Player = game.Players.LocalPlayer | |
1654 | Character = Player.Character | |
1655 | local txt = Instance.new("BillboardGui", Character) | |
1656 | txt.Adornee = Character.Head | |
1657 | txt.Name = "_status" | |
1658 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1659 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1660 | local text = Instance.new("TextLabel", txt) | |
1661 | text.Size = UDim2.new(10, 0, 7, 0) | |
1662 | text.FontSize = "Size24" | |
1663 | text.TextScaled = true | |
1664 | text.TextTransparency = 0 | |
1665 | text.BackgroundTransparency = 10 | |
1666 | text.TextTransparency = 0 | |
1667 | text.TextStrokeTransparency = 0 | |
1668 | text.Font = "Antique" | |
1669 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
1670 | text.Text = "Terra God" | |
1671 | ||
1672 | ||
1673 | local createstuff = function() | |
1674 | local stuff = Instance.new("Model") | |
1675 | local collar = Instance.new("Part") | |
1676 | local mesh = Instance.new("FileMesh") | |
1677 | local part = Instance.new("Part") | |
1678 | local mesh_2 = Instance.new("CylinderMesh") | |
1679 | local weld = Instance.new("ManualWeld") | |
1680 | local eye = Instance.new("Part") | |
1681 | local mesh_3 = Instance.new("SpecialMesh") | |
1682 | local decal = Instance.new("Decal") | |
1683 | local hood = Instance.new("Part") | |
1684 | local mesh_4 = Instance.new("FileMesh") | |
1685 | local pillar = Instance.new("Part") | |
1686 | local rock = Instance.new("Part") | |
1687 | local core = Instance.new("Attachment") | |
1688 | local emit = Instance.new("ParticleEmitter") | |
1689 | local mesh_5 = Instance.new("FileMesh") | |
1690 | local rockspike = Instance.new("Part") | |
1691 | local mesh_6 = Instance.new("SpecialMesh") | |
1692 | local shield = Instance.new("Part") | |
1693 | local core_2 = Instance.new("Attachment") | |
1694 | local spinepart = Instance.new("Part") | |
1695 | local mesh_7 = Instance.new("FileMesh") | |
1696 | local pants = Instance.new("Pants") | |
1697 | local shirt = Instance.new("Shirt") | |
1698 | local emit_2 = Instance.new("ParticleEmitter") | |
1699 | local vortex = Instance.new("ParticleEmitter") | |
1700 | local wave = Instance.new("ParticleEmitter") | |
1701 | ||
1702 | stuff.Name = "Stuff" | |
1703 | stuff.Parent = workspace | |
1704 | collar.Size = Vector3.new(2.06, 0.2, 2.06) | |
1705 | collar.Name = "Collar" | |
1706 | collar.Material = Enum.Material.Metal | |
1707 | collar.TopSurface = Enum.SurfaceType.Smooth | |
1708 | collar.BottomSurface = Enum.SurfaceType.Smooth | |
1709 | collar.Parent = stuff | |
1710 | collar.CFrame = CFrame.new(5.8, 46.2, -39.9) | |
1711 | mesh.MeshId = "rbxassetid://1861264141" | |
1712 | mesh.Parent = collar | |
1713 | part.Size = Vector3.new(1.3, 0.2, 1.3) | |
1714 | part.BrickColor = BrickColor.new("Really black") | |
1715 | part.Color = Color3.new(0.109804, 0.0823529, 0.117647) | |
1716 | part.Material = Enum.Material.Metal | |
1717 | part.TopSurface = Enum.SurfaceType.Smooth | |
1718 | part.BottomSurface = Enum.SurfaceType.Smooth | |
1719 | part.Parent = collar | |
1720 | part.CFrame = CFrame.new(5.8, 46.2, -39.9) | |
1721 | mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1) | |
1722 | mesh_2.Parent = part | |
1723 | weld.Part0 = collar | |
1724 | weld.Name = "Weld" | |
1725 | weld.Part1 = part | |
1726 | weld.Parent = collar | |
1727 | eye.Anchored = true | |
1728 | eye.Size = Vector3.new(2, 2, 2) | |
1729 | eye.BottomSurface = Enum.SurfaceType.Smooth | |
1730 | eye.Material = Enum.Material.SmoothPlastic | |
1731 | eye.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
1732 | eye.Name = "Eye" | |
1733 | eye.TopSurface = Enum.SurfaceType.Smooth | |
1734 | eye.BrickColor = BrickColor.new("Institutional white") | |
1735 | eye.Parent = stuff | |
1736 | eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0) | |
1737 | mesh_3.MeshType = Enum.MeshType.Sphere | |
1738 | mesh_3.Parent = eye | |
1739 | decal.Texture = "http://www.roblox.com/asset/?id=743271416" | |
1740 | decal.Parent = eye | |
1741 | hood.Size = Vector3.new(2.919, 2.394, 2.891) | |
1742 | hood.BottomSurface = Enum.SurfaceType.Smooth | |
1743 | hood.Material = Enum.Material.SmoothPlastic | |
1744 | hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1745 | hood.BrickColor = BrickColor.new("Really black") | |
1746 | hood.TopSurface = Enum.SurfaceType.Smooth | |
1747 | hood.Name = "Hood" | |
1748 | hood.Parent = stuff | |
1749 | hood.CFrame = CFrame.new(9.8, 44.1, -48.7) | |
1750 | mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4) | |
1751 | mesh_4.MeshId = "rbxassetid://16952952" | |
1752 | mesh_4.Parent = hood | |
1753 | pillar.Size = Vector3.new(1, 1, 1) | |
1754 | pillar.Name = "Pillar" | |
1755 | pillar.Material = Enum.Material.Metal | |
1756 | pillar.TopSurface = Enum.SurfaceType.Smooth | |
1757 | pillar.BottomSurface = Enum.SurfaceType.Smooth | |
1758 | pillar.Parent = stuff | |
1759 | pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02) | |
1760 | rock.Size = Vector3.new(2.03, 1.978, 2.057) | |
1761 | rock.BottomSurface = Enum.SurfaceType.Smooth | |
1762 | rock.Name = "Rock" | |
1763 | rock.TopSurface = Enum.SurfaceType.Smooth | |
1764 | rock.Parent = stuff | |
1765 | rock.CFrame = CFrame.new(-0.43, 45.908, -52.56) | |
1766 | core.Name = "Core" | |
1767 | core.Parent = rock | |
1768 | emit.Enabled = false | |
1769 | emit.Lifetime = NumberRange.new(1, 4) | |
1770 | emit.Name = "Emit" | |
1771 | emit.Speed = NumberRange.new(0, 35) | |
1772 | emit.Rotation = NumberRange.new(0, 360) | |
1773 | emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)}) | |
1774 | emit.VelocitySpread = 360 | |
1775 | emit.Texture = "rbxassetid://281633012" | |
1776 | emit.Acceleration = Vector3.new(0, -15, 0) | |
1777 | emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
1778 | emit.RotSpeed = NumberRange.new(-25, 25) | |
1779 | emit.SpreadAngle = Vector2.new(360, 360) | |
1780 | emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)}) | |
1781 | emit.Parent = core | |
1782 | mesh_5.MeshId = "rbxassetid://1861108040" | |
1783 | mesh_5.Parent = rock | |
1784 | rockspike.Anchored = true | |
1785 | rockspike.Size = Vector3.new(3.364, 20, 3.364) | |
1786 | rockspike.BottomSurface = Enum.SurfaceType.Smooth | |
1787 | rockspike.Material = Enum.Material.Grass | |
1788 | rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118) | |
1789 | rockspike.Name = "RockSpike" | |
1790 | rockspike.TopSurface = Enum.SurfaceType.Smooth | |
1791 | rockspike.BrickColor = BrickColor.new("Pine Cone") | |
1792 | rockspike.Parent = stuff | |
1793 | rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96) | |
1794 | mesh_6.TextureId = "rbxassetid://136560096" | |
1795 | mesh_6.MeshType = Enum.MeshType.FileMesh | |
1796 | mesh_6.MeshId = "rbxassetid://1861231635" | |
1797 | mesh_6.Parent = rockspike | |
1798 | shield.Size = Vector3.new(1, 1, 1) | |
1799 | shield.Name = "Shield" | |
1800 | shield.Material = Enum.Material.Metal | |
1801 | shield.TopSurface = Enum.SurfaceType.Smooth | |
1802 | shield.BottomSurface = Enum.SurfaceType.Smooth | |
1803 | shield.Parent = stuff | |
1804 | shield.CFrame = CFrame.new(-26.77, 0.5, -37.02) | |
1805 | core_2.Name = "Core" | |
1806 | core_2.Parent = shield | |
1807 | spinepart.CanCollide = false | |
1808 | spinepart.Size = Vector3.new(0.3, 0.3, 0.6) | |
1809 | spinepart.BrickColor = BrickColor.new("Institutional white") | |
1810 | spinepart.BottomSurface = Enum.SurfaceType.Smooth | |
1811 | spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
1812 | spinepart.Name = "SpinePart" | |
1813 | spinepart.TopSurface = Enum.SurfaceType.Smooth | |
1814 | spinepart.Parent = stuff | |
1815 | spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56) | |
1816 | mesh_7.MeshId = "rbxassetid://1861166416" | |
1817 | mesh_7.Parent = spinepart | |
1818 | pants.Name = "Pants" | |
1819 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917" | |
1820 | pants.Parent = stuff | |
1821 | shirt.Name = "Shirt" | |
1822 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628" | |
1823 | shirt.Parent = stuff | |
1824 | emit_2.Enabled = false | |
1825 | emit_2.Lifetime = NumberRange.new(1, 4) | |
1826 | emit_2.Name = "Emit" | |
1827 | emit_2.Speed = NumberRange.new(0, 35) | |
1828 | emit_2.Rotation = NumberRange.new(0, 360) | |
1829 | emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)}) | |
1830 | emit_2.VelocitySpread = 360 | |
1831 | emit_2.Texture = "rbxassetid://281633012" | |
1832 | emit_2.Acceleration = Vector3.new(0, -15, 0) | |
1833 | emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
1834 | emit_2.RotSpeed = NumberRange.new(-25, 25) | |
1835 | emit_2.SpreadAngle = Vector2.new(360, 360) | |
1836 | emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)}) | |
1837 | emit_2.Parent = stuff | |
1838 | vortex.Enabled = false | |
1839 | vortex.Name = "Vortex" | |
1840 | vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)}) | |
1841 | vortex.Lifetime = NumberRange.new(1) | |
1842 | vortex.Rate = 0 | |
1843 | vortex.Speed = NumberRange.new(0) | |
1844 | vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
1845 | vortex.Rotation = NumberRange.new(0, 360) | |
1846 | vortex.ZOffset = -2 | |
1847 | vortex.RotSpeed = NumberRange.new(360) | |
1848 | vortex.LightEmission = 1 | |
1849 | vortex.Texture = "rbxassetid://1084969997" | |
1850 | vortex.LockedToPart = true | |
1851 | vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)}) | |
1852 | vortex.Parent = stuff | |
1853 | wave.Enabled = false | |
1854 | wave.Lifetime = NumberRange.new(0.3) | |
1855 | wave.Name = "Wave" | |
1856 | wave.Speed = NumberRange.new(0) | |
1857 | wave.LightEmission = 1 | |
1858 | wave.Rate = 1 | |
1859 | wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)}) | |
1860 | wave.Texture = "rbxassetid://1084991215" | |
1861 | wave.Rotation = NumberRange.new(-180, 180) | |
1862 | wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)}) | |
1863 | wave.ZOffset = 1 | |
1864 | wave.Parent = stuff | |
1865 | for i,v in pairs(stuff:GetChildren()) do | |
1866 | v.Parent = script | |
1867 | end | |
1868 | end | |
1869 | ||
1870 | createstuff() | |
1871 | ||
1872 | ||
1873 | ||
1874 | ||
1875 | ||
1876 | wait(0.2) | |
1877 | ||
1878 | Player = game:GetService("Players").LocalPlayer | |
1879 | PlayerGui = Player.PlayerGui | |
1880 | Cam = workspace.CurrentCamera | |
1881 | Backpack = Player.Backpack | |
1882 | Character = Player.Character | |
1883 | Humanoid = Character.Humanoid | |
1884 | Mouse = Player:GetMouse() | |
1885 | RootPart = Character["HumanoidRootPart"] | |
1886 | Torso = Character["Torso"] | |
1887 | Head = Character["Head"] | |
1888 | RightArm = Character["Right Arm"] | |
1889 | LeftArm = Character["Left Arm"] | |
1890 | RightLeg = Character["Right Leg"] | |
1891 | LeftLeg = Character["Left Leg"] | |
1892 | RootJoint = RootPart["RootJoint"] | |
1893 | Neck = Torso["Neck"] | |
1894 | RightShoulder = Torso["Right Shoulder"] | |
1895 | LeftShoulder = Torso["Left Shoulder"] | |
1896 | RightHip = Torso["Right Hip"] | |
1897 | LeftHip = Torso["Left Hip"] | |
1898 | ||
1899 | IT = Instance.new | |
1900 | CF = CFrame.new | |
1901 | VT = Vector3.new | |
1902 | RAD = math.rad | |
1903 | C3 = Color3.new | |
1904 | UD2 = UDim2.new | |
1905 | BRICKC = BrickColor.new | |
1906 | ANGLES = CFrame.Angles | |
1907 | EULER = CFrame.fromEulerAnglesXYZ | |
1908 | COS = math.cos | |
1909 | ACOS = math.acos | |
1910 | SIN = math.sin | |
1911 | ASIN = math.asin | |
1912 | ABS = math.abs | |
1913 | MRANDOM = math.random | |
1914 | FLOOR = math.floor | |
1915 | ||
1916 | --//=================================\\ | |
1917 | --|| USEFUL VALUES | |
1918 | --\\=================================// | |
1919 | ||
1920 | Animation_Speed = 3 | |
1921 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
1922 | local Speed = 35 | |
1923 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1924 | local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1925 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1926 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
1927 | local DAMAGEMULTIPLIER = 1 | |
1928 | local ANIM = "Idle" | |
1929 | local ATTACK = false | |
1930 | local EQUIPPED = false | |
1931 | local HOLD = false | |
1932 | local COMBO = 1 | |
1933 | local Rooted = false | |
1934 | local SINE = 0 | |
1935 | local KEYHOLD = false | |
1936 | local CHANGE = 2 / Animation_Speed | |
1937 | local WALKINGANIM = false | |
1938 | local VALUE1 = false | |
1939 | local VALUE2 = false | |
1940 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1941 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1942 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1943 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
1944 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1945 | WEAPONGUI.Name = "Weapon GUI" | |
1946 | local Effects = IT("Folder", Character) | |
1947 | Effects.Name = "Effects" | |
1948 | local ANIMATOR = Humanoid.Animator | |
1949 | local ANIMATE = Character.Animate | |
1950 | local UNANCHOR = true | |
1951 | local PLAYSONG = true | |
1952 | local EXTRATRANS = 0 | |
1953 | ||
1954 | --//=================================\\ | |
1955 | --\\=================================// | |
1956 | ||
1957 | ||
1958 | --//=================================\\ | |
1959 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
1960 | --\\=================================// | |
1961 | ||
1962 | ArtificialHB = Instance.new("BindableEvent", script) | |
1963 | ArtificialHB.Name = "ArtificialHB" | |
1964 | ||
1965 | script:WaitForChild("ArtificialHB") | |
1966 | ||
1967 | frame = Frame_Speed | |
1968 | tf = 0 | |
1969 | allowframeloss = false | |
1970 | tossremainder = false | |
1971 | lastframe = tick() | |
1972 | script.ArtificialHB:Fire() | |
1973 | ||
1974 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1975 | tf = tf + s | |
1976 | if tf >= frame then | |
1977 | if allowframeloss then | |
1978 | script.ArtificialHB:Fire() | |
1979 | lastframe = tick() | |
1980 | else | |
1981 | for i = 1, math.floor(tf / frame) do | |
1982 | script.ArtificialHB:Fire() | |
1983 | end | |
1984 | lastframe = tick() | |
1985 | end | |
1986 | if tossremainder then | |
1987 | tf = 0 | |
1988 | else | |
1989 | tf = tf - frame * math.floor(tf / frame) | |
1990 | end | |
1991 | end | |
1992 | end) | |
1993 | ||
1994 | --//=================================\\ | |
1995 | --\\=================================// | |
1996 | ||
1997 | --//=================================\\ | |
1998 | --|| SOME FUNCTIONS | |
1999 | --\\=================================// | |
2000 | ||
2001 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
2002 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
2003 | end | |
2004 | ||
2005 | function PositiveAngle(NUMBER) | |
2006 | if NUMBER >= 0 then | |
2007 | NUMBER = 0 | |
2008 | end | |
2009 | return NUMBER | |
2010 | end | |
2011 | ||
2012 | function NegativeAngle(NUMBER) | |
2013 | if NUMBER <= 0 then | |
2014 | NUMBER = 0 | |
2015 | end | |
2016 | return NUMBER | |
2017 | end | |
2018 | ||
2019 | function Swait(NUMBER) | |
2020 | if NUMBER == 0 or NUMBER == nil then | |
2021 | ArtificialHB.Event:wait() | |
2022 | else | |
2023 | for i = 1, NUMBER do | |
2024 | ArtificialHB.Event:wait() | |
2025 | end | |
2026 | end | |
2027 | end | |
2028 | ||
2029 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
2030 | local NEWMESH = IT(MESH) | |
2031 | if MESH == "SpecialMesh" then | |
2032 | NEWMESH.MeshType = MESHTYPE | |
2033 | if MESHID ~= "nil" and MESHID ~= "" then | |
2034 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
2035 | end | |
2036 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
2037 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
2038 | end | |
2039 | end | |
2040 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
2041 | NEWMESH.Scale = SCALE | |
2042 | NEWMESH.Parent = PARENT | |
2043 | return NEWMESH | |
2044 | end | |
2045 | ||
2046 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
2047 | local NEWPART = IT("Part") | |
2048 | NEWPART.formFactor = FORMFACTOR | |
2049 | NEWPART.Reflectance = REFLECTANCE | |
2050 | NEWPART.Transparency = TRANSPARENCY | |
2051 | NEWPART.CanCollide = false | |
2052 | NEWPART.Locked = true | |
2053 | NEWPART.Anchored = true | |
2054 | if ANCHOR == false then | |
2055 | NEWPART.Anchored = false | |
2056 | end | |
2057 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
2058 | NEWPART.Name = NAME | |
2059 | NEWPART.Size = SIZE | |
2060 | NEWPART.Position = Torso.Position | |
2061 | NEWPART.Material = MATERIAL | |
2062 | NEWPART:BreakJoints() | |
2063 | NEWPART.Parent = PARENT | |
2064 | return NEWPART | |
2065 | end | |
2066 | ||
2067 | local function weldBetween(a, b) | |
2068 | local weldd = Instance.new("ManualWeld") | |
2069 | weldd.Part0 = a | |
2070 | weldd.Part1 = b | |
2071 | weldd.C0 = CFrame.new() | |
2072 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
2073 | weldd.Parent = a | |
2074 | return weldd | |
2075 | end | |
2076 | ||
2077 | ||
2078 | function QuaternionFromCFrame(cf) | |
2079 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
2080 | local trace = m00 + m11 + m22 | |
2081 | if trace > 0 then | |
2082 | local s = math.sqrt(1 + trace) | |
2083 | local recip = 0.5 / s | |
2084 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
2085 | else | |
2086 | local i = 0 | |
2087 | if m11 > m00 then | |
2088 | i = 1 | |
2089 | end | |
2090 | if m22 > (i == 0 and m00 or m11) then | |
2091 | i = 2 | |
2092 | end | |
2093 | if i == 0 then | |
2094 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
2095 | local recip = 0.5 / s | |
2096 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
2097 | elseif i == 1 then | |
2098 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
2099 | local recip = 0.5 / s | |
2100 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
2101 | elseif i == 2 then | |
2102 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
2103 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
2104 | end | |
2105 | end | |
2106 | end | |
2107 | ||
2108 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
2109 | local xs, ys, zs = x + x, y + y, z + z | |
2110 | local wx, wy, wz = w * xs, w * ys, w * zs | |
2111 | local xx = x * xs | |
2112 | local xy = x * ys | |
2113 | local xz = x * zs | |
2114 | local yy = y * ys | |
2115 | local yz = y * zs | |
2116 | local zz = z * zs | |
2117 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
2118 | end | |
2119 | ||
2120 | function QuaternionSlerp(a, b, t) | |
2121 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
2122 | local startInterp, finishInterp; | |
2123 | if cosTheta >= 0.0001 then | |
2124 | if (1 - cosTheta) > 0.0001 then | |
2125 | local theta = ACOS(cosTheta) | |
2126 | local invSinTheta = 1 / SIN(theta) | |
2127 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
2128 | finishInterp = SIN(t * theta) * invSinTheta | |
2129 | else | |
2130 | startInterp = 1 - t | |
2131 | finishInterp = t | |
2132 | end | |
2133 | else | |
2134 | if (1 + cosTheta) > 0.0001 then | |
2135 | local theta = ACOS(-cosTheta) | |
2136 | local invSinTheta = 1 / SIN(theta) | |
2137 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
2138 | finishInterp = SIN(t * theta) * invSinTheta | |
2139 | else | |
2140 | startInterp = t - 1 | |
2141 | finishInterp = t | |
2142 | end | |
2143 | end | |
2144 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
2145 | end | |
2146 | ||
2147 | function Clerp(a, b, t) | |
2148 | local qa = {QuaternionFromCFrame(a)} | |
2149 | local qb = {QuaternionFromCFrame(b)} | |
2150 | local ax, ay, az = a.x, a.y, a.z | |
2151 | local bx, by, bz = b.x, b.y, b.z | |
2152 | local _t = 1 - t | |
2153 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
2154 | end | |
2155 | ||
2156 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
2157 | local frame = IT("Frame") | |
2158 | frame.BackgroundTransparency = TRANSPARENCY | |
2159 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
2160 | frame.Position = POSITION | |
2161 | frame.Size = SIZE | |
2162 | frame.BackgroundColor3 = COLOR | |
2163 | frame.BorderColor3 = BORDERCOLOR | |
2164 | frame.Name = NAME | |
2165 | frame.Parent = PARENT | |
2166 | return frame | |
2167 | end | |
2168 | ||
2169 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
2170 | local label = IT("TextLabel") | |
2171 | label.BackgroundTransparency = 1 | |
2172 | label.Size = UD2(1, 0, 1, 0) | |
2173 | label.Position = UD2(0, 0, 0, 0) | |
2174 | label.TextColor3 = TEXTCOLOR | |
2175 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
2176 | label.TextTransparency = TRANSPARENCY | |
2177 | label.FontSize = TEXTFONTSIZE | |
2178 | label.Font = TEXTFONT | |
2179 | label.BorderSizePixel = BORDERSIZEPIXEL | |
2180 | label.TextScaled = false | |
2181 | label.Text = TEXT | |
2182 | label.Name = NAME | |
2183 | label.Parent = PARENT | |
2184 | return label | |
2185 | end | |
2186 | ||
2187 | function NoOutlines(PART) | |
2188 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
2189 | end | |
2190 | ||
2191 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
2192 | local NEWWELD = IT(TYPE) | |
2193 | NEWWELD.Part0 = PART0 | |
2194 | NEWWELD.Part1 = PART1 | |
2195 | NEWWELD.C0 = C0 | |
2196 | NEWWELD.C1 = C1 | |
2197 | NEWWELD.Parent = PARENT | |
2198 | return NEWWELD | |
2199 | end | |
2200 | ||
2201 | local S = IT("Sound") | |
2202 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
2203 | local NEWSOUND = nil | |
2204 | coroutine.resume(coroutine.create(function() | |
2205 | NEWSOUND = S:Clone() | |
2206 | NEWSOUND.Parent = PARENT | |
2207 | NEWSOUND.Volume = VOLUME | |
2208 | NEWSOUND.Pitch = PITCH | |
2209 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2210 | NEWSOUND:play() | |
2211 | if DOESLOOP == true then | |
2212 | NEWSOUND.Looped = true | |
2213 | else | |
2214 | repeat wait(1) until NEWSOUND.Playing == false | |
2215 | NEWSOUND:remove() | |
2216 | end | |
2217 | end)) | |
2218 | return NEWSOUND | |
2219 | end | |
2220 | ||
2221 | function CFrameFromTopBack(at, top, back) | |
2222 | local right = top:Cross(back) | |
2223 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2224 | end | |
2225 | ||
2226 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2227 | function WACKYEFFECT(Table) | |
2228 | local TYPE = (Table.EffectType or "Sphere") | |
2229 | local SIZE = (Table.Size or VT(1,1,1)) | |
2230 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
2231 | local TRANSPARENCY = (Table.Transparency or 0) | |
2232 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
2233 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
2234 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
2235 | local ROTATION1 = (Table.RotationX or 0) | |
2236 | local ROTATION2 = (Table.RotationY or 0) | |
2237 | local ROTATION3 = (Table.RotationZ or 0) | |
2238 | local MATERIAL = (Table.Material or "Neon") | |
2239 | local COLOR = (Table.Color or C3(1,1,1)) | |
2240 | local TIME = (Table.Time or 45) | |
2241 | local SOUNDID = (Table.SoundID or nil) | |
2242 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
2243 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
2244 | coroutine.resume(coroutine.create(function() | |
2245 | local PLAYSSOUND = false | |
2246 | local SOUND = nil | |
2247 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
2248 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
2249 | PLAYSSOUND = true | |
2250 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
2251 | end | |
2252 | EFFECT.Color = COLOR | |
2253 | local MSH = nil | |
2254 | if TYPE == "Sphere" then | |
2255 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
2256 | elseif TYPE == "Block" then | |
2257 | MSH = IT("BlockMesh",EFFECT) | |
2258 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
2259 | elseif TYPE == "Wave" then | |
2260 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
2261 | elseif TYPE == "Ring" then | |
2262 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
2263 | elseif TYPE == "Slash" then | |
2264 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2265 | elseif TYPE == "Round Slash" then | |
2266 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
2267 | elseif TYPE == "Swirl" then | |
2268 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
2269 | elseif TYPE == "Skull" then | |
2270 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
2271 | elseif TYPE == "Crystal" then | |
2272 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
2273 | end | |
2274 | if MSH ~= nil then | |
2275 | local MOVESPEED = nil | |
2276 | if MOVEDIRECTION ~= nil then | |
2277 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
2278 | end | |
2279 | local GROWTH = SIZE - ENDSIZE | |
2280 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
2281 | if TYPE == "Block" then | |
2282 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2283 | else | |
2284 | EFFECT.CFrame = CFRAME | |
2285 | end | |
2286 | for LOOP = 1, TIME+1 do | |
2287 | Swait() | |
2288 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
2289 | if TYPE == "Wave" then | |
2290 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
2291 | end | |
2292 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
2293 | if TYPE == "Block" then | |
2294 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
2295 | else | |
2296 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
2297 | end | |
2298 | if MOVEDIRECTION ~= nil then | |
2299 | local ORI = EFFECT.Orientation | |
2300 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
2301 | EFFECT.Orientation = ORI | |
2302 | end | |
2303 | end | |
2304 | if PLAYSSOUND == false then | |
2305 | EFFECT:remove() | |
2306 | else | |
2307 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil | |
2308 | EFFECT:remove() | |
2309 | end | |
2310 | else | |
2311 | if PLAYSSOUND == false then | |
2312 | EFFECT:remove() | |
2313 | else | |
2314 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil | |
2315 | EFFECT:remove() | |
2316 | end | |
2317 | end | |
2318 | end)) | |
2319 | end | |
2320 | ||
2321 | function MakeForm(PART,TYPE) | |
2322 | if TYPE == "Cyl" then | |
2323 | local MSH = IT("CylinderMesh",PART) | |
2324 | elseif TYPE == "Ball" then | |
2325 | local MSH = IT("SpecialMesh",PART) | |
2326 | MSH.MeshType = "Sphere" | |
2327 | elseif TYPE == "Wedge" then | |
2328 | local MSH = IT("SpecialMesh",PART) | |
2329 | MSH.MeshType = "Wedge" | |
2330 | end | |
2331 | end | |
2332 | ||
2333 | Debris = game:GetService("Debris") | |
2334 | ||
2335 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
2336 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
2337 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
2338 | end | |
2339 | ||
2340 | local ROCK = script.Rock | |
2341 | ROCK.Parent = nil | |
2342 | function GetRock(FLOOROBJECT) | |
2343 | local Rock = ROCK:Clone() | |
2344 | Rock.Parent = Effects | |
2345 | if FLOOROBJECT ~= nil then | |
2346 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
2347 | Rock.Material = FLOOROBJECT.Material | |
2348 | Rock.Color = FLOOROBJECT.Color | |
2349 | else | |
2350 | Rock.Material = "Slate" | |
2351 | Rock.Color = BRICKC"Dirt brown".Color | |
2352 | end | |
2353 | else | |
2354 | Rock.Material = "Slate" | |
2355 | Rock.Color = BRICKC"Dirt brown".Color | |
2356 | end | |
2357 | Rock.Core.Emit.Color = ColorSequence.new(Rock.Color) | |
2358 | return Rock | |
2359 | end | |
2360 | ||
2361 | local SPIKE = script.RockSpike | |
2362 | SPIKE.Parent = nil | |
2363 | function GetSpike(FLOOROBJECT) | |
2364 | local Rock = SPIKE:Clone() | |
2365 | Rock.Parent = Effects | |
2366 | if FLOOROBJECT ~= nil then | |
2367 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
2368 | Rock.Material = FLOOROBJECT.Material | |
2369 | Rock.Color = FLOOROBJECT.Color | |
2370 | else | |
2371 | Rock.Material = "Slate" | |
2372 | Rock.Color = BRICKC"Dirt brown".Color | |
2373 | end | |
2374 | else | |
2375 | Rock.Material = "Slate" | |
2376 | Rock.Color = BRICKC"Dirt brown".Color | |
2377 | end | |
2378 | return Rock | |
2379 | end | |
2380 | ||
2381 | local SHIELD = script.Shield | |
2382 | SHIELD.Parent = nil | |
2383 | function GetShield(FLOOROBJECT) | |
2384 | local Rock = SHIELD:Clone() | |
2385 | Rock.Parent = Effects | |
2386 | if FLOOROBJECT ~= nil then | |
2387 | Rock.Material = FLOOROBJECT.Material | |
2388 | Rock.Color = FLOOROBJECT.Color | |
2389 | else | |
2390 | Rock.Material = "Slate" | |
2391 | Rock.Color = BRICKC"Dirt brown".Color | |
2392 | end | |
2393 | return Rock | |
2394 | end | |
2395 | ||
2396 | function RespondToImpact(Object,Rock) | |
2397 | local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}} | |
2398 | for i = 1, #BREAKABLEMATERIALS do | |
2399 | local MATERIAL = BREAKABLEMATERIALS[i] | |
2400 | if Object.Material == MATERIAL[1] then | |
2401 | local A = Rock.Size.Magnitude | |
2402 | local B = Object.Size.Magnitude | |
2403 | if B < A*MATERIAL[2] then | |
2404 | WaveParticles(Object.Position,B*3,Object.Color) | |
2405 | Object:remove() | |
2406 | CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false) | |
2407 | end | |
2408 | end | |
2409 | end | |
2410 | end | |
2411 | ||
2412 | function WaveParticles(Position,Size,Color) | |
2413 | local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true) | |
2414 | BASE.CFrame = CF(Position) | |
2415 | local A = IT("Attachment",BASE) | |
2416 | local WAVE = script.Wave:Clone() | |
2417 | WAVE.Parent = A | |
2418 | WAVE.Size = NumberSequence.new(0,Size) | |
2419 | WAVE.Color = ColorSequence.new(Color) | |
2420 | Debris:AddItem(BASE,0.5) | |
2421 | WAVE:Emit(1) | |
2422 | end | |
2423 | ||
2424 | --//=================================\\ | |
2425 | --|| WEAPON CREATION | |
2426 | --\\=================================// | |
2427 | ||
2428 | local sick = Instance.new("Sound",Character) | |
2429 | ||
2430 | local PILLAR = script.Pillar | |
2431 | PILLAR.Parent = nil | |
2432 | local HOOD = script.Hood | |
2433 | HOOD.Parent = Character | |
2434 | HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0) | |
2435 | weldBetween(Torso,HOOD) | |
2436 | Head:ClearAllChildren() | |
2437 | Head.Transparency = 1 | |
2438 | local EYE = script.Eye | |
2439 | EYE.Parent = Character | |
2440 | EYE.CFrame = Head.CFrame*CF(0,0,0) | |
2441 | EYE.Anchored = false | |
2442 | weldBetween(EYE,Head) | |
2443 | local COLLAR = script.Collar | |
2444 | COLLAR.Parent = Character | |
2445 | COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
2446 | weldBetween(Torso,COLLAR) | |
2447 | local BONE = script.SpinePart | |
2448 | BONE.Parent = nil | |
2449 | local TAIL = {} | |
2450 | local LASTPART = Torso | |
2451 | local SIZE = BONE.Size | |
2452 | for i = 1, 23 do | |
2453 | local PART = BONE:Clone() | |
2454 | PART.Anchored = false | |
2455 | PART.Parent = Character | |
2456 | PART.Size = SIZE*((25-i)/10)/1.6 | |
2457 | if LASTPART == Torso then | |
2458 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0)) | |
2459 | LASTPART = PART | |
2460 | table.insert(TAIL,WELD) | |
2461 | else | |
2462 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0)) | |
2463 | LASTPART = PART | |
2464 | table.insert(TAIL,WELD) | |
2465 | end | |
2466 | end | |
2467 | for _, c in pairs(Character:GetChildren()) do | |
2468 | if c:IsA("BasePart") then | |
2469 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2470 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2471 | end | |
2472 | if c == Head then | |
2473 | if c:FindFirstChild("face") then | |
2474 | c.face:remove() | |
2475 | end | |
2476 | end | |
2477 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
2478 | c:remove() | |
2479 | end | |
2480 | end | |
2481 | local BODY = {} | |
2482 | for _, c in pairs(Character:GetDescendants()) do | |
2483 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
2484 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
2485 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
2486 | end | |
2487 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
2488 | elseif c:IsA("JointInstance") then | |
2489 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
2490 | end | |
2491 | end | |
2492 | for e = 1, #BODY do | |
2493 | if BODY[e] ~= nil then | |
2494 | local STUFF = BODY[e] | |
2495 | local PART = STUFF[1] | |
2496 | local PARENT = STUFF[2] | |
2497 | local MATERIAL = STUFF[3] | |
2498 | local COLOR = STUFF[4] | |
2499 | local TRANSPARENCY = STUFF[5] | |
2500 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2501 | PART.Material = MATERIAL | |
2502 | PART.Color = COLOR | |
2503 | PART.Transparency = TRANSPARENCY | |
2504 | end | |
2505 | PART.AncestryChanged:Connect(function() | |
2506 | PART.Parent = PARENT | |
2507 | end) | |
2508 | end | |
2509 | end | |
2510 | function refit() | |
2511 | Character.Parent = workspace | |
2512 | for e = 1, #BODY do | |
2513 | if BODY[e] ~= nil then | |
2514 | local STUFF = BODY[e] | |
2515 | local PART = STUFF[1] | |
2516 | local PARENT = STUFF[2] | |
2517 | local MATERIAL = STUFF[3] | |
2518 | local COLOR = STUFF[4] | |
2519 | local TRANSPARENCY = STUFF[5] | |
2520 | if PART:IsA("BasePart") and PART ~= RootPart then | |
2521 | PART.Material = MATERIAL | |
2522 | PART.Color = COLOR | |
2523 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
2524 | end | |
2525 | if PART.Parent ~= PARENT then | |
2526 | Humanoid:remove() | |
2527 | PART.Parent = PARENT | |
2528 | Humanoid = IT("Humanoid",Character) | |
2529 | end | |
2530 | end | |
2531 | end | |
2532 | end | |
2533 | ||
2534 | Humanoid.Died:connect(function() | |
2535 | refit() | |
2536 | end) | |
2537 | ||
2538 | --//=================================\\ | |
2539 | --|| DAMAGING | |
2540 | --\\=================================// | |
2541 | ||
2542 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
2543 | Damage = Damage * DAMAGEMULTIPLIER | |
2544 | if Humanoid.Health ~= 0 then | |
2545 | Humanoid.Health = Humanoid.Health - Damage | |
2546 | end | |
2547 | end | |
2548 | ||
2549 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK) | |
2550 | local CHILDREN = workspace:GetDescendants() | |
2551 | for index, CHILD in pairs(CHILDREN) do | |
2552 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2553 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2554 | if HUM then | |
2555 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2556 | if TORSO then | |
2557 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2558 | if INSTAKILL == true or HUM.MaxHealth > 5000 then | |
2559 | CHILD:BreakJoints() | |
2560 | else | |
2561 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
2562 | ApplyDamage(HUM,DMG,TORSO) | |
2563 | end | |
2564 | if FLING > 0 then | |
2565 | for _, c in pairs(CHILD:GetChildren()) do | |
2566 | if c:IsA("BasePart") then | |
2567 | local bv = Instance.new("BodyVelocity",c) | |
2568 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2569 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2570 | Debris:AddItem(bv,0.05) | |
2571 | end | |
2572 | end | |
2573 | end | |
2574 | end | |
2575 | end | |
2576 | end | |
2577 | elseif CHILD:IsA("BasePart") and ROCK ~= nil then | |
2578 | if (CHILD.Position - POSITION).Magnitude <= RANGE then | |
2579 | RespondToImpact(CHILD,ROCK) | |
2580 | end | |
2581 | end | |
2582 | end | |
2583 | end | |
2584 | ||
2585 | --//=================================\\ | |
2586 | --|| ATTACK FUNCTIONS AND STUFF | |
2587 | --\\=================================// | |
2588 | ||
2589 | function RockExplosion(Rock,Multiplier,Survive) | |
2590 | local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter") | |
2591 | EXPLOSION.Color = ColorSequence.new(Rock.Color) | |
2592 | local SIZE = (Rock.Size.Y*4)*Multiplier | |
2593 | EXPLOSION.Enabled = false | |
2594 | EXPLOSION.Speed = NumberRange.new(0,SIZE*5) | |
2595 | EXPLOSION.Size = NumberSequence.new(SIZE/15,0) | |
2596 | EXPLOSION:Emit(200,300) | |
2597 | WaveParticles(Rock.Position,SIZE*2,Rock.Color) | |
2598 | coroutine.resume(coroutine.create(function() | |
2599 | Rock:BreakJoints() | |
2600 | if Survive == nil then | |
2601 | Rock.Transparency = 1 | |
2602 | Rock.CanCollide = false | |
2603 | Rock.Anchored = true | |
2604 | Debris:AddItem(Rock,5) | |
2605 | end | |
2606 | CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false) | |
2607 | ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock) | |
2608 | local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character) | |
2609 | Swait() | |
2610 | if HITFLOOR then | |
2611 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2612 | end | |
2613 | for i = 1, 5 do | |
2614 | WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2615 | end | |
2616 | end)) | |
2617 | end | |
2618 | ||
2619 | function Bullet() | |
2620 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2621 | ATTACK = true | |
2622 | Rooted = true | |
2623 | local GYRO = IT("BodyGyro",RootPart) | |
2624 | GYRO.D = 2 | |
2625 | GYRO.P = 2000 | |
2626 | GYRO.MaxTorque = VT(0,4000000,0) | |
2627 | coroutine.resume(coroutine.create(function() | |
2628 | repeat | |
2629 | Swait() | |
2630 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
2631 | until ATTACK == false | |
2632 | GYRO:Remove() | |
2633 | end)) | |
2634 | local FLOOR = false | |
2635 | if HITFLOOR then | |
2636 | if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then | |
2637 | FLOOR = true | |
2638 | end | |
2639 | end | |
2640 | if FLOOR == true then | |
2641 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2642 | Swait() | |
2643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2649 | end | |
2650 | for i=0, 0.25, 0.1 / Animation_Speed do | |
2651 | Swait() | |
2652 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2656 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2658 | end | |
2659 | local ROCKPLACED = false | |
2660 | local Rock = nil | |
2661 | if HITFLOOR.Anchored == true then | |
2662 | Rock = GetRock(HITFLOOR) | |
2663 | Rock.Core.Emit.Enabled = true | |
2664 | Rock.Size = VT(6,6,6) | |
2665 | Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p) | |
2666 | CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false) | |
2667 | coroutine.resume(coroutine.create(function() | |
2668 | for i = 1, 30 do | |
2669 | Swait() | |
2670 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
2671 | end | |
2672 | ROCKPLACED = true | |
2673 | Rock.Core.Emit.Enabled = false | |
2674 | end)) | |
2675 | else | |
2676 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
2677 | local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso") | |
2678 | if TORSO then | |
2679 | Rock = TORSO | |
2680 | ROCK.Core:Clone().Parent = Rock | |
2681 | else | |
2682 | Rock = HITFLOOR | |
2683 | ROCK.Core:Clone().Parent = Rock | |
2684 | end | |
2685 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
2686 | local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso") | |
2687 | if TORSO then | |
2688 | Rock = TORSO | |
2689 | ROCK.Core:Clone().Parent = Rock | |
2690 | else | |
2691 | Rock = HITFLOOR | |
2692 | ROCK.Core:Clone().Parent = Rock | |
2693 | end | |
2694 | else | |
2695 | Rock = HITFLOOR | |
2696 | ROCK.Core:Clone().Parent = Rock | |
2697 | end | |
2698 | Rock.Anchored = true | |
2699 | coroutine.resume(coroutine.create(function() | |
2700 | for i = 1, 30 do | |
2701 | Swait() | |
2702 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
2703 | end | |
2704 | ROCKPLACED = true | |
2705 | end)) | |
2706 | end | |
2707 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2708 | Swait() | |
2709 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2711 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2712 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2713 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2715 | end | |
2716 | repeat | |
2717 | Swait() | |
2718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
2719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
2720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
2723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2724 | until ROCKPLACED == true | |
2725 | for i=0, 0.1, 0.1 / Animation_Speed do | |
2726 | Swait() | |
2727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
2728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
2729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
2732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2733 | end | |
2734 | WaveParticles(Rock.Position,12,C3(1,1,1)) | |
2735 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
2736 | coroutine.resume(coroutine.create(function() | |
2737 | if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then | |
2738 | for i = 1, 200 do | |
2739 | Swait() | |
2740 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.2) | |
2741 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
2742 | if HIT then | |
2743 | RespondToImpact(HIT,Rock) | |
2744 | break | |
2745 | end | |
2746 | end | |
2747 | RockExplosion(Rock,1) | |
2748 | else | |
2749 | for i = 1, 60 do | |
2750 | Swait() | |
2751 | Rock.CFrame = Rock.CFrame * CF(0,0,-2) | |
2752 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character) | |
2753 | if HIT then | |
2754 | RespondToImpact(HIT,Rock) | |
2755 | break | |
2756 | end | |
2757 | end | |
2758 | RockExplosion(Rock,2) | |
2759 | end | |
2760 | end)) | |
2761 | for i=0, 0.4, 0.1 / Animation_Speed do | |
2762 | Swait() | |
2763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
2764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
2765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2767 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
2768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2769 | end | |
2770 | else | |
2771 | local GRAV = IT("BodyPosition",RootPart) | |
2772 | GRAV.D = 250 | |
2773 | GRAV.P = 20000 | |
2774 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
2775 | GRAV.Position = RootPart.Position | |
2776 | local Rock = GetRock() | |
2777 | Rock.Size = VT(0,0,0) | |
2778 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
2779 | CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false) | |
2780 | local DONEROCK = false | |
2781 | coroutine.resume(coroutine.create(function() | |
2782 | for i = 1, 15 do | |
2783 | Swait() | |
2784 | Rock.Size = Rock.Size + VT(0.1,0.1,0.1) | |
2785 | Rock.Size = Rock.Size * 1.1 | |
2786 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p) | |
2787 | end | |
2788 | DONEROCK = true | |
2789 | end)) | |
2790 | repeat | |
2791 | Swait() | |
2792 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2793 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2794 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2795 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2796 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2797 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2798 | until DONEROCK == true | |
2799 | local LOOP = 0 | |
2800 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2801 | Swait() | |
2802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2805 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2808 | end | |
2809 | WaveParticles(Rock.Position,5,C3(1,1,1)) | |
2810 | CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false) | |
2811 | coroutine.resume(coroutine.create(function() | |
2812 | for i = 1, 300 do | |
2813 | Swait() | |
2814 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.6) | |
2815 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
2816 | if HIT then | |
2817 | RespondToImpact(HIT,Rock) | |
2818 | break | |
2819 | end | |
2820 | end | |
2821 | RockExplosion(Rock,1) | |
2822 | end)) | |
2823 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2824 | Swait() | |
2825 | LOOP = LOOP + 15*3 | |
2826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2832 | end | |
2833 | GRAV:remove() | |
2834 | end | |
2835 | ATTACK = false | |
2836 | Rooted = false | |
2837 | end | |
2838 | ||
2839 | function Melee() | |
2840 | ATTACK = true | |
2841 | Rooted = false | |
2842 | Speed = 12 | |
2843 | repeat | |
2844 | Swait() | |
2845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
2847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2851 | until KEYHOLD == false | |
2852 | Speed = 0 | |
2853 | local ROOT = nil | |
2854 | local TORS = nil | |
2855 | local HUMAN = nil | |
2856 | local DIST = 4 | |
2857 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2858 | Swait() | |
2859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2865 | end | |
2866 | for i=0, 1, 0.1 / Animation_Speed do | |
2867 | Swait() | |
2868 | local CHILDREN = workspace:GetDescendants() | |
2869 | for index, CHILD in pairs(CHILDREN) do | |
2870 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2871 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2872 | if HUM then | |
2873 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2874 | if TORSO and HUM.Health > 0 then | |
2875 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
2876 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
2877 | ROOT = TORSO | |
2878 | HUMAN = HUM | |
2879 | TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2880 | end | |
2881 | end | |
2882 | end | |
2883 | end | |
2884 | end | |
2885 | if ROOT then | |
2886 | break | |
2887 | end | |
2888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2894 | end | |
2895 | if ROOT then | |
2896 | local POSITIONED = false | |
2897 | coroutine.resume(coroutine.create(function() | |
2898 | ROOT.Anchored = true | |
2899 | local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2900 | for i = 1, 25 do | |
2901 | ROOT.Anchored = true | |
2902 | Swait() | |
2903 | ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed) | |
2904 | end | |
2905 | POSITIONED = true | |
2906 | repeat Swait() ROOT.Anchored = true until ATTACK == false | |
2907 | ROOT.Anchored = false | |
2908 | end)) | |
2909 | repeat | |
2910 | Swait() | |
2911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2917 | until POSITIONED == true | |
2918 | for i = 1, 3 do | |
2919 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2920 | Swait() | |
2921 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
2925 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2927 | end | |
2928 | for i=0, 0.15, 0.1 / Animation_Speed do | |
2929 | Swait() | |
2930 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2936 | end | |
2937 | local EMIT = script.Emit:Clone() | |
2938 | EMIT.Parent = TORS | |
2939 | EMIT.Size = NumberSequence.new(1,0) | |
2940 | EMIT:Emit(120) | |
2941 | Debris:AddItem(EMIT,5) | |
2942 | CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false) | |
2943 | WaveParticles(TORS.Position,12,C3(1,1,1)) | |
2944 | ApplyAoE(RightLeg.Position,8,25,35,0,false) | |
2945 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2946 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2947 | for i=0, 0.25, 0.1 / Animation_Speed do | |
2948 | Swait() | |
2949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2955 | end | |
2956 | if HUMAN.Health == 0 then | |
2957 | break | |
2958 | end | |
2959 | for i=0, 0.2, 0.1 / Animation_Speed do | |
2960 | Swait() | |
2961 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2965 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2967 | end | |
2968 | end | |
2969 | end | |
2970 | Speed = 25 | |
2971 | ATTACK = false | |
2972 | Rooted = false | |
2973 | end | |
2974 | ||
2975 | function Launch() | |
2976 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2977 | if HITFLOOR then | |
2978 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2}) | |
2979 | local P = PILLAR:Clone() | |
2980 | P.Color = HITFLOOR.Color | |
2981 | P.Material = HITFLOOR.Material | |
2982 | P.Parent = Effects | |
2983 | P.CFrame = CF(HITPOS-VT(0,4.5,0)) | |
2984 | coroutine.resume(coroutine.create(function() | |
2985 | for i = 1, 6 do | |
2986 | Swait() | |
2987 | P.CFrame = P.CFrame * CF(0,0.9,0) | |
2988 | end | |
2989 | wait(1) | |
2990 | for i = 1, 45 do | |
2991 | Swait() | |
2992 | P.Transparency =P.Transparency + 1/45 | |
2993 | end | |
2994 | P:remove() | |
2995 | end)) | |
2996 | RootPart.CFrame = RootPart.CFrame*CF(0,1,0) | |
2997 | RootPart.Velocity = VT(0,0,0) | |
2998 | local bv = Instance.new("BodyVelocity",RootPart) | |
2999 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
3000 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350 | |
3001 | Debris:AddItem(bv,0.1) | |
3002 | end | |
3003 | end | |
3004 | ||
3005 | function Ravage() | |
3006 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3007 | if HITFLOOR then | |
3008 | ATTACK = true | |
3009 | Rooted = false | |
3010 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3011 | Swait() | |
3012 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3015 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3016 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3018 | end | |
3019 | WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1)) | |
3020 | Rooted = true | |
3021 | CreateSound(217767125, RightArm, 5, 1, false) | |
3022 | for i=0, 0.15, 0.1 / Animation_Speed do | |
3023 | Swait() | |
3024 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3030 | end | |
3031 | local HOLD = true | |
3032 | coroutine.resume(coroutine.create(function() | |
3033 | repeat | |
3034 | Swait() | |
3035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
3036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3041 | until HOLD == false | |
3042 | end)) | |
3043 | repeat | |
3044 | wait(0.3) | |
3045 | coroutine.resume(coroutine.create(function() | |
3046 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
3047 | if HITFLOOR then | |
3048 | if HITFLOOR.Anchored == true then | |
3049 | local ROCK = GetRock(HITFLOOR) | |
3050 | CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false) | |
3051 | ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10) | |
3052 | ROCK.Core.Emit.Enabled = true | |
3053 | ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
3054 | local POS = ROCK.CFrame*CF(0,12,0) | |
3055 | for i = 1, 25 do | |
3056 | ROCK.Anchored = true | |
3057 | Swait() | |
3058 | ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed) | |
3059 | end | |
3060 | ROCK.Core.Emit.Enabled = false | |
3061 | wait(0.3) | |
3062 | RockExplosion(ROCK,1) | |
3063 | end | |
3064 | end | |
3065 | end)) | |
3066 | until KEYHOLD == false | |
3067 | wait(0.5) | |
3068 | HOLD = false | |
3069 | ATTACK = false | |
3070 | Rooted = false | |
3071 | end | |
3072 | end | |
3073 | ||
3074 | function Shield() | |
3075 | ATTACK = true | |
3076 | Rooted = false | |
3077 | local GYRO = IT("BodyGyro",RootPart) | |
3078 | GYRO.D = 2 | |
3079 | GYRO.P = 2000 | |
3080 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
3081 | local GRAV = IT("BodyPosition",RootPart) | |
3082 | GRAV.D = 250 | |
3083 | GRAV.P = 20000 | |
3084 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
3085 | GRAV.Position = RootPart.Position | |
3086 | coroutine.resume(coroutine.create(function() | |
3087 | repeat | |
3088 | Swait() | |
3089 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
3090 | until ATTACK == false | |
3091 | GYRO:Remove() | |
3092 | GRAV:Remove() | |
3093 | end)) | |
3094 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3095 | Swait() | |
3096 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
3097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
3098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3100 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3102 | end | |
3103 | local Defence = GetShield() | |
3104 | Defence.Size = VT(0,2,0) | |
3105 | Defence.Parent = Effects | |
3106 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
3107 | WaveParticles(Defence.Position,12,Defence.Color) | |
3108 | CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false) | |
3109 | local FIX = Defence.AncestryChanged:Connect(function() | |
3110 | Defence.Parent = Effects | |
3111 | end) | |
3112 | for i = 1, 40 do | |
3113 | Swait() | |
3114 | Defence.Size = Defence.Size + VT(0.5,0,0.7) | |
3115 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
3116 | end | |
3117 | repeat | |
3118 | Swait() | |
3119 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
3120 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
3121 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
3122 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3123 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3124 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3125 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3126 | until KEYHOLD == false | |
3127 | FIX:Disconnect() | |
3128 | coroutine.resume(coroutine.create(function() | |
3129 | for i = 1, 40 do | |
3130 | Swait() | |
3131 | Defence.Size = Defence.Size - VT(0.5,0,0.7) | |
3132 | end | |
3133 | WaveParticles(Defence.Position,12,Defence.Color) | |
3134 | Defence:remove() | |
3135 | end)) | |
3136 | ATTACK = false | |
3137 | Rooted = false | |
3138 | end | |
3139 | ||
3140 | function TwinMeteor() | |
3141 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
3142 | if HITFLOOR == nil then | |
3143 | ATTACK = true | |
3144 | Rooted = false | |
3145 | local GYRO = IT("BodyGyro",RootPart) | |
3146 | GYRO.D = 2 | |
3147 | GYRO.P = 2000 | |
3148 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
3149 | local GRAV = IT("BodyPosition",RootPart) | |
3150 | GRAV.D = 250 | |
3151 | GRAV.P = 20000 | |
3152 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
3153 | GRAV.Position = RootPart.Position | |
3154 | coroutine.resume(coroutine.create(function() | |
3155 | repeat | |
3156 | Swait() | |
3157 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
3158 | until ATTACK == false | |
3159 | GYRO:Remove() | |
3160 | GRAV:Remove() | |
3161 | end)) | |
3162 | local CHARGED = false | |
3163 | coroutine.resume(coroutine.create(function() | |
3164 | repeat | |
3165 | Swait() | |
3166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3170 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3171 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3172 | until CHARGED == true | |
3173 | end)) | |
3174 | local ROCK1 = GetRock() | |
3175 | local ROCK2 = GetRock() | |
3176 | local VORTEX1 = script.Vortex:Clone() | |
3177 | local VORTEX2 = script.Vortex:Clone() | |
3178 | VORTEX1.Parent = ROCK1.Core | |
3179 | VORTEX2.Parent = ROCK2.Core | |
3180 | ROCK1.Core.Emit.Enabled = true | |
3181 | ROCK2.Core.Emit.Enabled = true | |
3182 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
3183 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
3184 | CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false) | |
3185 | CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false) | |
3186 | for i = 1, 70 do | |
3187 | Swait() | |
3188 | ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3) | |
3189 | ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3) | |
3190 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
3191 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
3192 | VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
3193 | VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
3194 | VORTEX1:Emit(1) | |
3195 | VORTEX2:Emit(1) | |
3196 | end | |
3197 | CHARGED = true | |
3198 | for i=0, 1, 0.1 / Animation_Speed do | |
3199 | Swait() | |
3200 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
3201 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
3202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3208 | end | |
3209 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3210 | Swait() | |
3211 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
3212 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
3213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
3215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3219 | end | |
3220 | coroutine.resume(coroutine.create(function() | |
3221 | local Rock = ROCK1 | |
3222 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
3223 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
3224 | for i = 1, 200 do | |
3225 | Swait() | |
3226 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
3227 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
3228 | if HIT then | |
3229 | RespondToImpact(HIT,Rock) | |
3230 | break | |
3231 | end | |
3232 | end | |
3233 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
3234 | for i = 1, 6 do | |
3235 | RockExplosion(Rock,1.5,true) | |
3236 | wait(1) | |
3237 | end | |
3238 | RockExplosion(Rock,1.5) | |
3239 | end)) | |
3240 | for i=0, 1, 0.1 / Animation_Speed do | |
3241 | Swait() | |
3242 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
3243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
3244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed) | |
3245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3248 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3249 | end | |
3250 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3251 | Swait() | |
3252 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
3253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
3255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3259 | end | |
3260 | coroutine.resume(coroutine.create(function() | |
3261 | local Rock = ROCK2 | |
3262 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
3263 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
3264 | for i = 1, 200 do | |
3265 | Swait() | |
3266 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
3267 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
3268 | if HIT then | |
3269 | RespondToImpact(HIT,Rock) | |
3270 | break | |
3271 | end | |
3272 | end | |
3273 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
3274 | for i = 1, 6 do | |
3275 | RockExplosion(Rock,1.5,true) | |
3276 | wait(1) | |
3277 | end | |
3278 | RockExplosion(Rock,1.5) | |
3279 | end)) | |
3280 | for i=0, 1, 0.1 / Animation_Speed do | |
3281 | Swait() | |
3282 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
3283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
3284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3288 | end | |
3289 | ATTACK = false | |
3290 | Rooted = false | |
3291 | end | |
3292 | end | |
3293 | ||
3294 | function Spikes() | |
3295 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character) | |
3296 | if HITFLOOR then | |
3297 | ATTACK = true | |
3298 | Rooted = true | |
3299 | local GYRO = IT("BodyGyro",RootPart) | |
3300 | GYRO.D = 2 | |
3301 | GYRO.P = 2000 | |
3302 | GYRO.MaxTorque = VT(0,4000000,0) | |
3303 | coroutine.resume(coroutine.create(function() | |
3304 | repeat | |
3305 | Swait() | |
3306 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
3307 | until ATTACK == false | |
3308 | GYRO:Remove() | |
3309 | end)) | |
3310 | for i=0, 1, 0.1 / Animation_Speed do | |
3311 | Swait() | |
3312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3316 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3318 | end | |
3319 | for i=0, 0.25, 0.1 / Animation_Speed do | |
3320 | Swait() | |
3321 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3322 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3323 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3325 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3327 | end | |
3328 | CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false) | |
3329 | WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1)) | |
3330 | coroutine.resume(coroutine.create(function() | |
3331 | local CFRAME = RootPart.CFrame*CF(0,-3,0) | |
3332 | for i = 1, 60 do | |
3333 | Swait() | |
3334 | local SPIKE = GetSpike(HITFLOOR) | |
3335 | SPIKE.CFrame = CFRAME*CF(0,-11,-i*2) | |
3336 | ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false) | |
3337 | coroutine.resume(coroutine.create(function() | |
3338 | local POS = SPIKE.CFrame*CF(0,11,0) | |
3339 | for i = 1, 25 do | |
3340 | Swait() | |
3341 | SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed) | |
3342 | end | |
3343 | wait(0.2) | |
3344 | for i = 1, 45 do | |
3345 | Swait() | |
3346 | SPIKE.Transparency = SPIKE.Transparency + 1/45 | |
3347 | SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0) | |
3348 | end | |
3349 | SPIKE:remove() | |
3350 | end)) | |
3351 | end | |
3352 | end)) | |
3353 | wait(0.3) | |
3354 | ATTACK = false | |
3355 | Rooted = false | |
3356 | end | |
3357 | end | |
3358 | ||
3359 | function TakeOnMe() | |
3360 | Speed = 5 | |
3361 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
3362 | ATTACK = true | |
3363 | Rooted = false | |
3364 | local DANCE = true | |
3365 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
3366 | if NEWKEY == "p" then | |
3367 | DANCE = false | |
3368 | end | |
3369 | end) | |
3370 | PLAYSONG = false | |
3371 | while true do | |
3372 | for i = 1, 15 do | |
3373 | Swait() | |
3374 | MEME.Parent = Effects | |
3375 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3376 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3377 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3379 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3380 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3381 | end | |
3382 | if DANCE == false then | |
3383 | break | |
3384 | end | |
3385 | for i = 1, 15 do | |
3386 | Swait() | |
3387 | MEME.Parent = Effects | |
3388 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3391 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3394 | end | |
3395 | end | |
3396 | PLAYSONG = true | |
3397 | KEY:Disconnect() | |
3398 | MEME:remove() | |
3399 | Speed = 25 | |
3400 | ATTACK = false | |
3401 | Rooted = false | |
3402 | end | |
3403 | ||
3404 | function Noclip() | |
3405 | ATTACK = true | |
3406 | Rooted = true | |
3407 | UNANCHOR = false | |
3408 | RootPart.Anchored = true | |
3409 | local CLIPPING = true | |
3410 | local MOVEMENT = nil | |
3411 | CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false) | |
3412 | for i = 1, 50 do | |
3413 | Swait() | |
3414 | EXTRATRANS = EXTRATRANS + 0.5/50 | |
3415 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0) | |
3416 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3420 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3422 | end | |
3423 | local AURA = CreateSound(1393698948, Torso, 3, 1, true) | |
3424 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
3425 | if NEWKEY == "w" then | |
3426 | MOVEMENT = "Forward" | |
3427 | repeat | |
3428 | Swait() | |
3429 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
3430 | until KEYHOLD == false | |
3431 | elseif NEWKEY == "s" then | |
3432 | MOVEMENT = "Backwards" | |
3433 | repeat | |
3434 | Swait() | |
3435 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
3436 | until KEYHOLD == false | |
3437 | elseif NEWKEY == "a" then | |
3438 | MOVEMENT = "Strafe" | |
3439 | repeat | |
3440 | Swait() | |
3441 | RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0) | |
3442 | until KEYHOLD == false | |
3443 | elseif NEWKEY == "d" then | |
3444 | MOVEMENT = "Strafe" | |
3445 | repeat | |
3446 | Swait() | |
3447 | RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0) | |
3448 | until KEYHOLD == false | |
3449 | elseif NEWKEY == "y" then | |
3450 | CLIPPING = false | |
3451 | end | |
3452 | MOVEMENT = nil | |
3453 | end) | |
3454 | local LOOP = 0 | |
3455 | repeat | |
3456 | Swait() | |
3457 | AURA.Parent = Torso | |
3458 | LOOP = LOOP + 1 | |
3459 | if LOOP >= 15 then | |
3460 | LOOP = 0 | |
3461 | WaveParticles(Torso.Position,15,C3(1,1,1)) | |
3462 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3463 | end | |
3464 | if MOVEMENT == nil then | |
3465 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3466 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3467 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3468 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3471 | elseif MOVEMENT == "Forward" then | |
3472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3478 | elseif MOVEMENT == "Backwards" then | |
3479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3485 | elseif MOVEMENT == "Strafe" then | |
3486 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3490 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3492 | end | |
3493 | until CLIPPING == false | |
3494 | KEY:Disconnect() | |
3495 | coroutine.resume(coroutine.create(function() | |
3496 | for i = 1, 20 do | |
3497 | Swait() | |
3498 | AURA.Volume = AURA.Volume - 3/20 | |
3499 | end | |
3500 | AURA:remove() | |
3501 | end)) | |
3502 | CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false) | |
3503 | for i = 1, 50 do | |
3504 | Swait() | |
3505 | EXTRATRANS = EXTRATRANS - 0.5/50 | |
3506 | RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0) | |
3507 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3508 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3509 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3510 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3511 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3513 | end | |
3514 | EXTRATRANS = 0 | |
3515 | UNANCHOR = true | |
3516 | ATTACK = false | |
3517 | Rooted = false | |
3518 | end | |
3519 | ||
3520 | function Taunt() | |
3521 | ATTACK = true | |
3522 | Rooted = true | |
3523 | local TAUNT = CreateSound(159882635, Torso, 7, 1, false) | |
3524 | repeat | |
3525 | Swait() | |
3526 | TAUNT.Parent = Torso | |
3527 | TAUNT.Playing = true | |
3528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3534 | until TAUNT.TimePosition >= 1.25 | |
3535 | for i=0, 1.6, 0.1 / Animation_Speed do | |
3536 | Swait() | |
3537 | TAUNT.Parent = Torso | |
3538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
3539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3544 | end | |
3545 | ATTACK = false | |
3546 | Rooted = false | |
3547 | end | |
3548 | ||
3549 | --//=================================\\ | |
3550 | --|| ASSIGN THINGS TO KEYS | |
3551 | --\\=================================// | |
3552 | ||
3553 | function MouseDown(Mouse) | |
3554 | if ATTACK == false then | |
3555 | end | |
3556 | end | |
3557 | ||
3558 | function MouseUp(Mouse) | |
3559 | HOLD = false | |
3560 | end | |
3561 | ||
3562 | function KeyDown(Key) | |
3563 | KEYHOLD = true | |
3564 | if Key == "z" and ATTACK == false then | |
3565 | Bullet() | |
3566 | end | |
3567 | ||
3568 | if Key == "b" and ATTACK == false then | |
3569 | Melee() | |
3570 | end | |
3571 | ||
3572 | if Key == "c" and ATTACK == false then | |
3573 | Launch() | |
3574 | end | |
3575 | ||
3576 | if Key == "v" and ATTACK == false then | |
3577 | Ravage() | |
3578 | end | |
3579 | ||
3580 | if Key == "e" and ATTACK == false then | |
3581 | Shield() | |
3582 | end | |
3583 | ||
3584 | if Key == "q" and ATTACK == false then | |
3585 | Spikes() | |
3586 | end | |
3587 | ||
3588 | if Key == "x" and ATTACK == false then | |
3589 | TwinMeteor() | |
3590 | end | |
3591 | ||
3592 | if Key == "y" and ATTACK == false then | |
3593 | Noclip() | |
3594 | end | |
3595 | ||
3596 | if Key == "p" and ATTACK == false then | |
3597 | TakeOnMe() | |
3598 | end | |
3599 | ||
3600 | if Key == "t" and ATTACK == false then | |
3601 | Taunt() | |
3602 | end | |
3603 | ||
3604 | if Key == "]" and ATTACK == false then | |
3605 | if PLAYSONG == true then | |
3606 | PLAYSONG = false | |
3607 | else | |
3608 | PLAYSONG = true | |
3609 | end | |
3610 | end | |
3611 | end | |
3612 | ||
3613 | function KeyUp(Key) | |
3614 | KEYHOLD = false | |
3615 | end | |
3616 | ||
3617 | Mouse.Button1Down:connect(function(NEWKEY) | |
3618 | MouseDown(NEWKEY) | |
3619 | end) | |
3620 | Mouse.Button1Up:connect(function(NEWKEY) | |
3621 | MouseUp(NEWKEY) | |
3622 | end) | |
3623 | Mouse.KeyDown:connect(function(NEWKEY) | |
3624 | KeyDown(NEWKEY) | |
3625 | end) | |
3626 | Mouse.KeyUp:connect(function(NEWKEY) | |
3627 | KeyUp(NEWKEY) | |
3628 | end) | |
3629 | ||
3630 | --//=================================\\ | |
3631 | --\\=================================// | |
3632 | ||
3633 | function AntiTimeStop() | |
3634 | for _, c in pairs(Character:GetChildren()) do | |
3635 | if c:IsA("BasePart") and c ~= RootPart then | |
3636 | c.Anchored = false | |
3637 | end | |
3638 | end | |
3639 | if UNANCHOR == true then | |
3640 | RootPart.Anchored = false | |
3641 | else | |
3642 | RootPart.Anchored = true | |
3643 | end | |
3644 | end | |
3645 | ||
3646 | --//=================================\\ | |
3647 | --|| WRAP THE WHOLE SCRIPT UP | |
3648 | --\\=================================// | |
3649 | ||
3650 | Humanoid.Changed:connect(function(Jump) | |
3651 | if Jump == "Jump" and (Disable_Jump == true) then | |
3652 | Humanoid.Jump = false | |
3653 | end | |
3654 | end) | |
3655 | ||
3656 | while true do | |
3657 | Swait() | |
3658 | Head:ClearAllChildren() | |
3659 | script.Parent = WEAPONGUI | |
3660 | ANIMATE.Parent = nil | |
3661 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
3662 | v:Stop(); | |
3663 | end | |
3664 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
3665 | Humanoid = IT("Humanoid",Character) | |
3666 | end | |
3667 | SINE = SINE + CHANGE | |
3668 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3669 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3670 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
3671 | local WALKSPEEDVALUE = 4 | |
3672 | Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed) | |
3673 | if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then | |
3674 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3675 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3676 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3677 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3678 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then | |
3679 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3680 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3681 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3682 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3683 | end | |
3684 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3685 | ANIM = "Jump" | |
3686 | if ATTACK == false then | |
3687 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3693 | end | |
3694 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3695 | ANIM = "Fall" | |
3696 | if ATTACK == false then | |
3697 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3703 | end | |
3704 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3705 | ANIM = "Idle" | |
3706 | if ATTACK == false then | |
3707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3713 | end | |
3714 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3715 | ANIM = "Walk" | |
3716 | if ATTACK == false then | |
3717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3721 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
3723 | end | |
3724 | end | |
3725 | for _, c in pairs(Character:GetChildren()) do | |
3726 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
3727 | c:remove() | |
3728 | end | |
3729 | end | |
3730 | AntiTimeStop() | |
3731 | Humanoid.MaxHealth = 10e10 | |
3732 | Humanoid.Health = 10e10 | |
3733 | if Rooted == false then | |
3734 | Disable_Jump = false | |
3735 | Humanoid.WalkSpeed = Speed | |
3736 | elseif Rooted == true then | |
3737 | Disable_Jump = true | |
3738 | Humanoid.WalkSpeed = 0 | |
3739 | end | |
3740 | for E = 1, #TAIL do | |
3741 | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed) | |
3742 | end | |
3743 | sick.SoundId = "rbxassetid://0" | |
3744 | sick.Looped = true | |
3745 | sick.Pitch = 1 | |
3746 | sick.Volume = 2 | |
3747 | sick.Parent = Effects | |
3748 | sick.Playing = PLAYSONG | |
3749 | Humanoid.PlatformStand = false | |
3750 | Humanoid.Name = "I am the god of earth" | |
3751 | refit() | |
3752 | if Character:FindFirstChild("Pants") == nil then | |
3753 | script.Pants:Clone().Parent = Character | |
3754 | end | |
3755 | if Character:FindFirstChild("Shirt") == nil then | |
3756 | script.Shirt:Clone().Parent = Character | |
3757 | end | |
3758 | for _, c in pairs(Character:GetChildren()) do | |
3759 | if c:IsA("BasePart") and ATTACK == false then | |
3760 | for _, e in pairs(c:GetChildren()) do | |
3761 | if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then | |
3762 | e:remove() | |
3763 | end | |
3764 | end | |
3765 | end | |
3766 | end | |
3767 | end | |
3768 | ||
3769 | --//=================================\\ | |
3770 | --\\=================================// | |
3771 | ||
3772 | ||
3773 | ||
3774 | ||
3775 | ||
3776 | --//====================================================\\-- | |
3777 | --|| END OF SCRIPT | |
3778 | --\\====================================================//-- |