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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
5 | ||
6 | m = game.Players.LocalPlayer | |
7 | char = m.Character | |
8 | ||
9 | function Random(num) | |
10 | local section=num % 1 * 3; | |
11 | local secondary=0.5 * math.pi * (section % 1); | |
12 | if section < 1 then | |
13 | return 1,1 - math.cos(secondary),1 - math.sin(secondary); | |
14 | elseif section < 2 then | |
15 | return 1 - math.sin(secondary),1,1 - math.cos(secondary); | |
16 | else | |
17 | return 1 - math.cos(secondary),1 - math.sin(secondary),1; | |
18 | end | |
19 | end | |
20 | ||
21 | --//Lol try to figure this one out// | |
22 | function rainb(hue) | |
23 | local section = hue % 1 * 3 | |
24 | local secondary = 0.5 * math.pi * (section % 1) | |
25 | if section < 1 then | |
26 | return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary)) | |
27 | elseif section < 2 then | |
28 | return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary)) | |
29 | else | |
30 | return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1) | |
31 | end | |
32 | end | |
33 | ||
34 | Chillmusic = Instance.new("Sound", workspace) | |
35 | Chillmusic.Parent = game.Chat | |
36 | Chillmusic.Volume = 8 | |
37 | Chillmusic.SoundId = "rbxassetid://1221694420" | |
38 | Chillmusic.Looped = true | |
39 | Chillmusic:Play() | |
40 | ||
41 | local txt = Instance.new("BillboardGui", char) | |
42 | txt.Adornee = char.Head | |
43 | txt.Name = "_status" | |
44 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
45 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
46 | local text = Instance.new("TextLabel", txt) | |
47 | text.Size = UDim2.new(10, 0, 7, 0) | |
48 | text.FontSize = "Size24" | |
49 | text.TextScaled = true | |
50 | text.TextTransparency = 0 | |
51 | text.BackgroundTransparency = 1 | |
52 | text.TextTransparency = 0 | |
53 | text.TextStrokeTransparency = 0 | |
54 | text.Font = "Arcade" | |
55 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
56 | v = Instance.new("Part") | |
57 | v.Name = "ColorBrick" | |
58 | v.Parent = m.Character | |
59 | v.FormFactor = "Symmetric" | |
60 | v.Anchored = true | |
61 | v.CanCollide = false | |
62 | v.BottomSurface = "Smooth" | |
63 | v.TopSurface = "Smooth" | |
64 | v.Size = Vector3.new(10, 5, 3) | |
65 | v.Transparency = 1 | |
66 | v.CFrame = char.Torso.CFrame | |
67 | v.BrickColor = BrickColor.new("Really black") | |
68 | v.Transparency = 1 | |
69 | spawn(function() | |
70 | TweenService = game:GetService("TweenService") | |
71 | Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)} | |
72 | Int = 0 | |
73 | while wait(2) do | |
74 | if Int == #Colours then Int = 0 end | |
75 | Int = Int+1 | |
76 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
77 | end | |
78 | end) | |
79 | v.Shape = "Block" | |
80 | text.Text = "~»Chill Af«~" | |
81 | Player = game:GetService("Players").LocalPlayer | |
82 | Character = Player.Character | |
83 | PlayerGui = Player.PlayerGui | |
84 | Backpack = Player.Backpack | |
85 | Torso = Character.Torso | |
86 | Head = Character.Head | |
87 | Humanoid = Character.Humanoid | |
88 | m = Instance.new("Model", Character) | |
89 | LeftArm = Character["Left Arm"] | |
90 | LeftLeg = Character["Left Leg"] | |
91 | RightArm = Character["Right Arm"] | |
92 | RightLeg = Character["Right Leg"] | |
93 | LS = Torso["Left Shoulder"] | |
94 | LH = Torso["Left Hip"] | |
95 | RS = Torso["Right Shoulder"] | |
96 | RH = Torso["Right Hip"] | |
97 | Face = Head.face | |
98 | Neck = Torso.Neck | |
99 | it = Instance.new | |
100 | attacktype = 1 | |
101 | vt = Vector3.new | |
102 | cf = CFrame.new | |
103 | bc = BrickColor.new | |
104 | br = BrickColor.random | |
105 | it = Instance.new | |
106 | euler = CFrame.fromEulerAnglesXYZ | |
107 | angles = CFrame.Angles | |
108 | cloaked = false | |
109 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
110 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
111 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
112 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
113 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
114 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
115 | RootPart = Character.HumanoidRootPart | |
116 | RootJoint = RootPart.RootJoint | |
117 | RootCF = euler(-1.57, 0, 3.14) | |
118 | attack = false | |
119 | attackdebounce = false | |
120 | equipped = false | |
121 | trispeed = 0.2 | |
122 | attackmode = "none" | |
123 | local idle = 0 | |
124 | local Anim = "Idle" | |
125 | Head.face.Texture = "rbxassetid://206844132" | |
126 | ||
127 | local Trail = Instance.new("Trail",char) | |
128 | local attachment0 = Instance.new("Attachment",char["Right Arm"]) | |
129 | attachment0.Name = "TrailAttachment0" | |
130 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
131 | local attachment1 = Instance.new("Attachment",char["Right Arm"]) | |
132 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
133 | attachment1.Name = "TrailAttachment1" | |
134 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
135 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
136 | Trail.Lifetime = 0.5 | |
137 | Trail.Attachment0 = attachment0 | |
138 | Trail.Attachment1 = attachment1 | |
139 | ||
140 | local Trail = Instance.new("Trail",char) | |
141 | local attachment0 = Instance.new("Attachment",char["Left Arm"]) | |
142 | attachment0.Name = "TrailAttachment0" | |
143 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
144 | local attachment1 = Instance.new("Attachment",char["Left Arm"]) | |
145 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
146 | attachment1.Name = "TrailAttachment1" | |
147 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
148 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
149 | Trail.Lifetime = 0.5 | |
150 | Trail.Attachment0 = attachment0 | |
151 | Trail.Attachment1 = attachment1 | |
152 | ||
153 | local Trail = Instance.new("Trail",char) | |
154 | local attachment0 = Instance.new("Attachment",char["Right Leg"]) | |
155 | attachment0.Name = "TrailAttachment0" | |
156 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
157 | local attachment1 = Instance.new("Attachment",char["Right Leg"]) | |
158 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
159 | attachment1.Name = "TrailAttachment1" | |
160 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
161 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
162 | Trail.Lifetime = 0.5 | |
163 | Trail.Attachment0 = attachment0 | |
164 | Trail.Attachment1 = attachment1 | |
165 | ||
166 | local Trail = Instance.new("Trail",char) | |
167 | local attachment0 = Instance.new("Attachment",char["Left Leg"]) | |
168 | attachment0.Name = "TrailAttachment0" | |
169 | attachment0.CFrame = CFrame.new(-0.25,-1,0) | |
170 | local attachment1 = Instance.new("Attachment",char["Left Leg"]) | |
171 | attachment1.CFrame = CFrame.new(0.25,-1,0) | |
172 | attachment1.Name = "TrailAttachment1" | |
173 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) | |
174 | Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))}) | |
175 | Trail.Lifetime = 0.5 | |
176 | Trail.Attachment0 = attachment0 | |
177 | Trail.Attachment1 = attachment1 | |
178 | ||
179 | ||
180 | Humanoid.Animator.Parent = nil | |
181 | Character.Animate.Parent = nil | |
182 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
183 | if SinglePlayer then | |
184 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
185 | end | |
186 | local List = {} | |
187 | for i, v in pairs(workspace:GetChildren()) do | |
188 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then | |
189 | table.insert(List, v) | |
190 | end | |
191 | end | |
192 | return List | |
193 | end | |
194 | function lerp(a, b, t) | |
195 | return a + (b - a) * t | |
196 | end | |
197 | function slerp(a, b, t) | |
198 | dot = a:Dot(b) | |
199 | if dot > 0.99999 or dot < -0.99999 then | |
200 | return t <= 0.5 and a or b | |
201 | else | |
202 | r = math.acos(dot) | |
203 | return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r) | |
204 | end | |
205 | end | |
206 | function matrixInterpolate(a, b, t) | |
207 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
208 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
209 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t) | |
210 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) | |
211 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) | |
212 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) | |
213 | local t = v1:Dot(v2) | |
214 | if not (t < 0) and t ~= 0 and not (t > 0) then | |
215 | return CFrame.new() | |
216 | end | |
217 | return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) | |
218 | end | |
219 | function genWeld(a, b) | |
220 | local w = Instance.new("Weld", a) | |
221 | w.Part0 = a | |
222 | w.Part1 = b | |
223 | return w | |
224 | end | |
225 | function weld(a, b) | |
226 | local weld = Instance.new("Weld") | |
227 | weld.Name = "W" | |
228 | weld.Part0 = a | |
229 | weld.Part1 = b | |
230 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
231 | weld.Parent = a | |
232 | return weld | |
233 | end | |
234 | function Lerp(c1, c2, al) | |
235 | local com1 = { | |
236 | c1.X, | |
237 | c1.Y, | |
238 | c1.Z, | |
239 | c1:toEulerAnglesXYZ() | |
240 | } | |
241 | local com2 = { | |
242 | c2.X, | |
243 | c2.Y, | |
244 | c2.Z, | |
245 | c2:toEulerAnglesXYZ() | |
246 | } | |
247 | for i, v in pairs(com1) do | |
248 | com1[i] = v + (com2[i] - v) * al | |
249 | end | |
250 | return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) | |
251 | end | |
252 | function clerp(a, b, t) | |
253 | local qa = { | |
254 | QuaternionFromCFrame(a) | |
255 | } | |
256 | local qb = { | |
257 | QuaternionFromCFrame(b) | |
258 | } | |
259 | local ax, ay, az = a.x, a.y, a.z | |
260 | local bx, by, bz = b.x, b.y, b.z | |
261 | local _t = 1 - t | |
262 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
263 | end | |
264 | function QuaternionFromCFrame(cf) | |
265 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
266 | local trace = m00 + m11 + m22 | |
267 | if trace > 0 then | |
268 | local s = math.sqrt(1 + trace) | |
269 | local recip = 0.5 / s | |
270 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
271 | else | |
272 | local i = 0 | |
273 | if m00 < m11 then | |
274 | i = 1 | |
275 | end | |
276 | if m22 > (i == 0 and m00 or m11) then | |
277 | i = 2 | |
278 | end | |
279 | if i == 0 then | |
280 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
281 | local recip = 0.5 / s | |
282 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
283 | elseif i == 1 then | |
284 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
285 | local recip = 0.5 / s | |
286 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
287 | elseif i == 2 then | |
288 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
289 | local recip = 0.5 / s | |
290 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
291 | end | |
292 | end | |
293 | end | |
294 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
295 | local xs, ys, zs = x + x, y + y, z + z | |
296 | local wx, wy, wz = w * xs, w * ys, w * zs | |
297 | local xx = x * xs | |
298 | local xy = x * ys | |
299 | local xz = x * zs | |
300 | local yy = y * ys | |
301 | local yz = y * zs | |
302 | local zz = z * zs | |
303 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
304 | end | |
305 | function QuaternionSlerp(a, b, t) | |
306 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
307 | local startInterp, finishInterp | |
308 | if cosTheta >= 1.0E-4 then | |
309 | if 1 - cosTheta > 1.0E-4 then | |
310 | local theta = math.acos(cosTheta) | |
311 | local invSinTheta = 1 / math.sin(theta) | |
312 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
313 | finishInterp = math.sin(t * theta) * invSinTheta | |
314 | else | |
315 | startInterp = 1 - t | |
316 | finishInterp = t | |
317 | end | |
318 | elseif 1 + cosTheta > 1.0E-4 then | |
319 | local theta = math.acos(-cosTheta) | |
320 | local invSinTheta = 1 / math.sin(theta) | |
321 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
322 | finishInterp = math.sin(t * theta) * invSinTheta | |
323 | else | |
324 | startInterp = t - 1 | |
325 | finishInterp = t | |
326 | end | |
327 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
328 | end | |
329 | function rayCast(Pos, Dir, Max, Ignore) | |
330 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
331 | end | |
332 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
333 | local fp = it("Part") | |
334 | fp.formFactor = formfactor | |
335 | fp.Parent = parent | |
336 | fp.Reflectance = reflectance | |
337 | fp.Transparency = transparency | |
338 | fp.CanCollide = false | |
339 | fp.Locked = true | |
340 | fp.BrickColor = brickcolor | |
341 | fp.Name = name | |
342 | fp.Size = size | |
343 | fp.Position = Torso.Position | |
344 | fp.BottomSurface = "Smooth" | |
345 | fp.TopSurface = "Smooth" | |
346 | fp:BreakJoints() | |
347 | return fp | |
348 | end | |
349 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
350 | local mesh = it(Mesh) | |
351 | mesh.Parent = part | |
352 | if Mesh == "SpecialMesh" then | |
353 | mesh.MeshType = meshtype | |
354 | mesh.MeshId = meshid | |
355 | end | |
356 | mesh.Offset = offset | |
357 | mesh.Scale = scale | |
358 | return mesh | |
359 | end | |
360 | function weld(parent, part0, part1, c0) | |
361 | local weld = it("Weld") | |
362 | weld.Parent = parent | |
363 | weld.Part0 = part0 | |
364 | weld.Part1 = part1 | |
365 | weld.C0 = c0 | |
366 | return weld | |
367 | end | |
368 | function rayCast(Pos, Dir, Max, Ignore) | |
369 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
370 | end | |
371 | RSH, LSH = nil, nil | |
372 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
373 | RW.Name = "Right Shoulder" | |
374 | LW.Name = "Left Shoulder" | |
375 | LH = Torso["Left Hip"] | |
376 | RH = Torso["Right Hip"] | |
377 | TorsoColor = Torso.BrickColor | |
378 | function NoOutline(Part) | |
379 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
380 | end | |
381 | player = Player | |
382 | ch = Character | |
383 | RSH = ch.Torso["Right Shoulder"] | |
384 | LSH = ch.Torso["Left Shoulder"] | |
385 | RSH.Parent = nil | |
386 | LSH.Parent = nil | |
387 | RW.Name = "Right Shoulder" | |
388 | RW.Part0 = ch.Torso | |
389 | RW.C0 = cf(1.5, 0.5, 0) | |
390 | RW.C1 = cf(0, 0.5, 0) | |
391 | RW.Part1 = ch["Right Arm"] | |
392 | RW.Parent = ch.Torso | |
393 | LW.Name = "Left Shoulder" | |
394 | LW.Part0 = ch.Torso | |
395 | LW.C0 = cf(-1.5, 0.5, 0) | |
396 | LW.C1 = cf(0, 0.5, 0) | |
397 | LW.Part1 = ch["Left Arm"] | |
398 | LW.Parent = ch.Torso | |
399 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
400 | local wld = Instance.new("Weld", wp1) | |
401 | wld.Part0 = wp0 | |
402 | wld.Part1 = wp1 | |
403 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
404 | end | |
405 | newWeld(RootPart, Torso, 0, -1, 0) | |
406 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
407 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
408 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
409 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
410 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
411 | Player = game:GetService("Players").LocalPlayer | |
412 | Character = Player.Character | |
413 | mouse = Player:GetMouse() | |
414 | m = Instance.new("Model", Character) | |
415 | local weldBetween = function(a, b) | |
416 | local weldd = Instance.new("ManualWeld") | |
417 | weldd.Part0 = a | |
418 | weldd.Part1 = b | |
419 | weldd.C0 = CFrame.new() | |
420 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
421 | weldd.Parent = a | |
422 | return weldd | |
423 | end | |
424 | ArtificialHB = Instance.new("BindableEvent", script) | |
425 | ArtificialHB.Name = "Heartbeat" | |
426 | script:WaitForChild("Heartbeat") | |
427 | frame = 0.016666666666666666 | |
428 | tf = 0 | |
429 | allowframeloss = false | |
430 | tossremainder = false | |
431 | lastframe = tick() | |
432 | script.Heartbeat:Fire() | |
433 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
434 | tf = tf + s | |
435 | if tf >= frame then | |
436 | if allowframeloss then | |
437 | script.Heartbeat:Fire() | |
438 | lastframe = tick() | |
439 | else | |
440 | for i = 1, math.floor(tf / frame) do | |
441 | script.Heartbeat:Fire() | |
442 | end | |
443 | lastframe = tick() | |
444 | end | |
445 | if tossremainder then | |
446 | tf = 0 | |
447 | else | |
448 | tf = tf - frame * math.floor(tf / frame) | |
449 | end | |
450 | end | |
451 | end) | |
452 | function swait(num) | |
453 | if num == 0 or num == nil then | |
454 | ArtificialHB.Event:wait() | |
455 | else | |
456 | for i = 0, num do | |
457 | ArtificialHB.Event:wait() | |
458 | end | |
459 | end | |
460 | end | |
461 | mouse.KeyDown:connect(function(key) | |
462 | if key == "c" then | |
463 | repeat | |
464 | swait() | |
465 | Chillmusic.Volume = Chillmusic.Volume - 0.05 | |
466 | until Chillmusic.Volume == 0 | |
467 | Chillmusic:Stop() | |
468 | swait() | |
469 | Chillmusic2:Play() | |
470 | Chillmusic.Volume = 1 | |
471 | end | |
472 | end) | |
473 | mouse.KeyDown:connect(function(key) | |
474 | if key == "f" then | |
475 | text.Text = "Guys why not just chill?" | |
476 | wait(1) | |
477 | text.Text = "It's just the way life should be." | |
478 | wait(1) | |
479 | text.Text = "Chill is life." | |
480 | wait(1) | |
481 | text.Text = "Chill is love." | |
482 | wait(1) | |
483 | text.Text = "Chill is for the best." | |
484 | wait(1) | |
485 | text.Text = "Maybe if you were chill you wouldn't be a skid..." | |
486 | wait(3) | |
487 | text.Text = "But some people cant handle the chill can they." | |
488 | wait(3) | |
489 | text.Text = "Chill Af" | |
490 | end | |
491 | end) | |
492 | mouse.KeyDown:connect(function(key) | |
493 | if key == "v" then | |
494 | repeat | |
495 | swait() | |
496 | Chillmusic2.Volume = Chillmusic2.Volume - 0.05 | |
497 | until Chillmusic2.Volume == 0 | |
498 | Chillmusic2:Stop() | |
499 | swait() | |
500 | Chillmusic:Play() | |
501 | Chillmusic2.Volume = 1 | |
502 | end | |
503 | end) | |
504 | mouse.KeyDown:connect(function(key) | |
505 | if key == "b" then | |
506 | text.Text = "Be back scrubs." | |
507 | wait(1) | |
508 | text.Text = "Afk nibba..." | |
509 | end | |
510 | end) | |
511 | mouse.KeyDown:connect(function(key) | |
512 | if key == "n" then | |
513 | text.Text = "K back you nubs's!" | |
514 | wait(1) | |
515 | text.Text = "Chill Af" | |
516 | end | |
517 | end) | |
518 | m = Instance.new("ForceField", Character) | |
519 | m.Visible = false | |
520 | Character.Humanoid.WalkSpeed = 4 | |
521 | mouse.KeyDown:connect(function(key) | |
522 | if string.byte(key) == 48 then | |
523 | Swing = 2 | |
524 | Character.Humanoid.WalkSpeed = 40 | |
525 | end | |
526 | end) | |
527 | mouse.KeyUp:connect(function(key) | |
528 | if string.byte(key) == 48 then | |
529 | Swing = 1 | |
530 | Character.Humanoid.WalkSpeed = 4 | |
531 | end | |
532 | end) | |
533 | local sine = 0 | |
534 | local change = 1 | |
535 | local val = 0 | |
536 | spawn(function() | |
537 | while true do | |
538 | swait() | |
539 | sine = sine + change | |
540 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
541 | local velderp = RootPart.Velocity.y | |
542 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
543 | if equipped == true or equipped == false then | |
544 | if attack == false then | |
545 | idle = idle + 1 | |
546 | Character.Humanoid.MaxHealth = math.huge | |
547 | Character.Humanoid.Health = math.huge | |
548 | else | |
549 | idle = 0 | |
550 | end | |
551 | if not (idle >= 500) or attack == false then | |
552 | end | |
553 | if torvel < 1 and hitfloor ~= nil then | |
554 | Anim = "Chill" | |
555 | if attack == false then | |
556 | Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) | |
557 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8) | |
558 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2) | |
559 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3) | |
560 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3) | |
561 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8) | |
562 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8) | |
563 | end | |
564 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
565 | Anim = "Walk" | |
566 | if attack == false then | |
567 | Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) | |
568 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2) | |
569 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8) | |
570 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2) | |
571 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3) | |
572 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3) | |
573 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8) | |
574 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8) | |
575 | end | |
576 | elseif torvel >= 22 and hitfloor ~= nil then | |
577 | Anim = "Run" | |
578 | if attack == false then | |
579 | Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) | |
580 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2) | |
581 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8) | |
582 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2) | |
583 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2) | |
584 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2) | |
585 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) | |
586 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8) | |
587 | end | |
588 | end | |
589 | end | |
590 | end | |
591 | end) | |
592 | ||
593 | ||
594 | ||
595 | -- Objects | |
596 | ||
597 | local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) | |
598 | local Header = Instance.new("Frame") | |
599 | local BackGround = Instance.new("Frame") | |
600 | local Chill_Gui_Label = Instance.new("TextLabel") | |
601 | local Play_ID_Button = Instance.new("TextButton") | |
602 | local ID_Box = Instance.new("TextBox") | |
603 | local Set_Vol_Button = Instance.new("TextButton") | |
604 | local Vol_Box = Instance.new("TextBox") | |
605 | local Set_Tpos_Button = Instance.new("TextButton") | |
606 | local Tpos_Box = Instance.new("TextBox") | |
607 | local Set_Text_Button = Instance.new("TextButton") | |
608 | local Tpos_Box_2 = Instance.new("TextBox") | |
609 | local Toggle_Chat_Button = Instance.new("TextButton") | |
610 | local Chat_Toggle_Label = Instance.new("TextLabel") | |
611 | local Current_Song_Label = Instance.new("TextLabel") | |
612 | ||
613 | -- Properties | |
614 | ||
615 | Chill_Gui_Bro.Name = "Chill_Gui_Bro" | |
616 | ||
617 | Header.Name = "Header" | |
618 | Header.Parent = Chill_Gui_Bro | |
619 | Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
620 | Header.BorderSizePixel = 0 | |
621 | Header.Draggable = true | |
622 | Header.Active = true | |
623 | Header.Selectable = true | |
624 | Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0) | |
625 | Header.Size = UDim2.new(0, 250, 0, 45) | |
626 | ||
627 | BackGround.Name = "BackGround" | |
628 | BackGround.Parent = Header | |
629 | BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078) | |
630 | BackGround.BorderSizePixel = 0 | |
631 | BackGround.Draggable = true | |
632 | BackGround.Position = UDim2.new(0, 0, 1, 0) | |
633 | BackGround.Size = UDim2.new(0, 250, 0, 299) | |
634 | ||
635 | Chill_Gui_Label.Name = "Chill_Gui_Label" | |
636 | Chill_Gui_Label.Parent = Header | |
637 | Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
638 | Chill_Gui_Label.BackgroundTransparency = 1 | |
639 | Chill_Gui_Label.BorderSizePixel = 0 | |
640 | Chill_Gui_Label.Draggable = true | |
641 | Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45) | |
642 | Chill_Gui_Label.Font = Enum.Font.Arcade | |
643 | Chill_Gui_Label.Text = "~»Chill Gui«~" | |
644 | Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1) | |
645 | Chill_Gui_Label.TextScaled = true | |
646 | Chill_Gui_Label.TextSize = 14 | |
647 | Chill_Gui_Label.TextWrapped = true | |
648 | ||
649 | Play_ID_Button.Name = "Play_ID_Button" | |
650 | Play_ID_Button.Parent = Header | |
651 | Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
652 | Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0) | |
653 | Play_ID_Button.BorderSizePixel = 0 | |
654 | Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0) | |
655 | Play_ID_Button.Size = UDim2.new(0, 68, 0, 35) | |
656 | Play_ID_Button.Font = Enum.Font.Arcade | |
657 | Play_ID_Button.Text = "Play ID" | |
658 | Play_ID_Button.TextColor3 = Color3.new(1, 1, 1) | |
659 | Play_ID_Button.TextSize = 20 | |
660 | Play_ID_Button.TextWrapped = true | |
661 | ||
662 | ID_Box.Name = "ID_Box" | |
663 | ID_Box.Parent = Header | |
664 | ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
665 | ID_Box.BorderColor3 = Color3.new(0, 0, 0) | |
666 | ID_Box.BorderSizePixel = 0 | |
667 | ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0) | |
668 | ID_Box.Size = UDim2.new(0, 140, 0, 35) | |
669 | ID_Box.Font = Enum.Font.Arcade | |
670 | ID_Box.Text = "ID here" | |
671 | ID_Box.TextColor3 = Color3.new(1, 1, 1) | |
672 | ID_Box.TextSize = 35 | |
673 | ID_Box.TextWrapped = true | |
674 | ||
675 | Set_Vol_Button.Name = "Set_Vol_Button" | |
676 | Set_Vol_Button.Parent = Header | |
677 | Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
678 | Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0) | |
679 | Set_Vol_Button.BorderSizePixel = 0 | |
680 | Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0) | |
681 | Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35) | |
682 | Set_Vol_Button.Font = Enum.Font.Arcade | |
683 | Set_Vol_Button.Text = "Set Vol" | |
684 | Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1) | |
685 | Set_Vol_Button.TextSize = 20 | |
686 | Set_Vol_Button.TextWrapped = true | |
687 | ||
688 | Vol_Box.Name = "Vol_Box" | |
689 | Vol_Box.Parent = Header | |
690 | Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
691 | Vol_Box.BorderColor3 = Color3.new(0, 0, 0) | |
692 | Vol_Box.BorderSizePixel = 0 | |
693 | Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0) | |
694 | Vol_Box.Size = UDim2.new(0, 140, 0, 35) | |
695 | Vol_Box.Font = Enum.Font.Arcade | |
696 | Vol_Box.Text = "Volume" | |
697 | Vol_Box.TextColor3 = Color3.new(1, 1, 1) | |
698 | Vol_Box.TextSize = 35 | |
699 | Vol_Box.TextWrapped = true | |
700 | ||
701 | Set_Tpos_Button.Name = "Set_Tpos_Button" | |
702 | Set_Tpos_Button.Parent = Header | |
703 | Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
704 | Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0) | |
705 | Set_Tpos_Button.BorderSizePixel = 0 | |
706 | Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0) | |
707 | Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35) | |
708 | Set_Tpos_Button.Font = Enum.Font.Arcade | |
709 | Set_Tpos_Button.Text = "Set Tpos" | |
710 | Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1) | |
711 | Set_Tpos_Button.TextSize = 18 | |
712 | Set_Tpos_Button.TextWrapped = true | |
713 | ||
714 | Tpos_Box.Name = "Tpos_Box" | |
715 | Tpos_Box.Parent = Header | |
716 | Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
717 | Tpos_Box.BorderColor3 = Color3.new(0, 0, 0) | |
718 | Tpos_Box.BorderSizePixel = 0 | |
719 | Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0) | |
720 | Tpos_Box.Size = UDim2.new(0, 140, 0, 35) | |
721 | Tpos_Box.Font = Enum.Font.Arcade | |
722 | Tpos_Box.Text = "Time Position" | |
723 | Tpos_Box.TextColor3 = Color3.new(1, 1, 1) | |
724 | Tpos_Box.TextSize = 20 | |
725 | Tpos_Box.TextWrapped = true | |
726 | ||
727 | Set_Text_Button.Name = "Set_Text_Button" | |
728 | Set_Text_Button.Parent = Header | |
729 | Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
730 | Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0) | |
731 | Set_Text_Button.BorderSizePixel = 0 | |
732 | Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0) | |
733 | Set_Text_Button.Size = UDim2.new(0, 68, 0, 35) | |
734 | Set_Text_Button.Font = Enum.Font.Arcade | |
735 | Set_Text_Button.Text = "Set Text" | |
736 | Set_Text_Button.TextColor3 = Color3.new(1, 1, 1) | |
737 | Set_Text_Button.TextSize = 18 | |
738 | Set_Text_Button.TextWrapped = true | |
739 | ||
740 | Tpos_Box_2.Name = "Tpos_Box" | |
741 | Tpos_Box_2.Parent = Header | |
742 | Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
743 | Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0) | |
744 | Tpos_Box_2.BorderSizePixel = 0 | |
745 | Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0) | |
746 | Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35) | |
747 | Tpos_Box_2.Font = Enum.Font.Arcade | |
748 | Tpos_Box_2.Text = "Text" | |
749 | Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1) | |
750 | Tpos_Box_2.TextSize = 20 | |
751 | Tpos_Box_2.TextWrapped = true | |
752 | ||
753 | Toggle_Chat_Button.Name = "Toggle_Chat_Button" | |
754 | Toggle_Chat_Button.Parent = Header | |
755 | Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647) | |
756 | Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0) | |
757 | Toggle_Chat_Button.BorderSizePixel = 0 | |
758 | Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0) | |
759 | Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35) | |
760 | Toggle_Chat_Button.Font = Enum.Font.Arcade | |
761 | Toggle_Chat_Button.Text = "Toggle Chat" | |
762 | Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1) | |
763 | Toggle_Chat_Button.TextSize = 20 | |
764 | Toggle_Chat_Button.TextWrapped = true | |
765 | ||
766 | Chat_Toggle_Label.Name = "Chat_Toggle_Label" | |
767 | Chat_Toggle_Label.Parent = Header | |
768 | Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
769 | Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814 | |
770 | Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1) | |
771 | Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0) | |
772 | Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35) | |
773 | Chat_Toggle_Label.Font = Enum.Font.Arcade | |
774 | Chat_Toggle_Label.Text = "~»False«~" | |
775 | Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1) | |
776 | Chat_Toggle_Label.TextScaled = true | |
777 | Chat_Toggle_Label.TextSize = 14 | |
778 | Chat_Toggle_Label.TextWrapped = true | |
779 | ||
780 | Current_Song_Label.Name = "Current_Song_Label" | |
781 | Current_Song_Label.Parent = Header | |
782 | Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1) | |
783 | Current_Song_Label.BackgroundTransparency = 0.89999997615814 | |
784 | Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1) | |
785 | Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0) | |
786 | Current_Song_Label.Size = UDim2.new(0, 225, 0, 35) | |
787 | Current_Song_Label.Font = Enum.Font.Arcade | |
788 | Current_Song_Label.Text = "~»Current Song: None«~" | |
789 | Current_Song_Label.TextColor3 = Color3.new(1, 1, 1) | |
790 | Current_Song_Label.TextScaled = true | |
791 | Current_Song_Label.TextSize = 14 | |
792 | Current_Song_Label.TextWrapped = true | |
793 | ||
794 | Play_ID_Button.MouseButton1Down:Connect(function() | |
795 | if tonumber(ID_Box.Text) then | |
796 | Chillmusic:Stop() | |
797 | Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text) | |
798 | Chillmusic:Play() | |
799 | currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name | |
800 | text.Text = "~»Chill Af«~ Now Playing: "..currentsong | |
801 | Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~" | |
802 | wait(4) | |
803 | text.Text = "~»Fell Apart AF«~" | |
804 | end | |
805 | end) | |
806 | local ischatting = false | |
807 | ||
808 | Set_Vol_Button.MouseButton1Down:Connect(function() | |
809 | ||
810 | Chillmusic.Volume = tonumber(Vol_Box.Text) | |
811 | end) | |
812 | ||
813 | Set_Tpos_Button.MouseButton1Down:Connect(function() | |
814 | ||
815 | Chillmusic.TimePosition = tonumber(Tpos_Box.Text) | |
816 | end) | |
817 | ||
818 | Set_Text_Button.MouseButton1Down:Connect(function() | |
819 | ||
820 | text.Text = "~»"..Tpos_Box_2.Text.."«~" | |
821 | end) | |
822 | ||
823 | Toggle_Chat_Button.MouseButton1Down:Connect(function() | |
824 | if ischatting == false then | |
825 | ischatting = true | |
826 | Chat_Toggle_Label.Text = "~»True«~" | |
827 | spawn(function() | |
828 | game.Players.LocalPlayer.Chatted:connect(function(msg) | |
829 | for i = 0, msg:len(), 1 do | |
830 | text.Text = "~»"..msg:sub(0, i).."«~" | |
831 | end | |
832 | wait(3) | |
833 | text.Text = "~»Fell Apart AF«~" | |
834 | end) | |
835 | end) | |
836 | else | |
837 | ischatting = false | |
838 | Chat_Toggle_Label.Text = "~»False«~" | |
839 | end | |
840 | end) |