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zXzGamePROzXz

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Jan 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  5.  
  6. m = game.Players.LocalPlayer
  7. char = m.Character
  8.  
  9. function Random(num)
  10. local section=num % 1 * 3;
  11. local secondary=0.5 * math.pi * (section % 1);
  12. if section < 1 then
  13. return 1,1 - math.cos(secondary),1 - math.sin(secondary);
  14. elseif section < 2 then
  15. return 1 - math.sin(secondary),1,1 - math.cos(secondary);
  16. else
  17. return 1 - math.cos(secondary),1 - math.sin(secondary),1;
  18. end
  19. end
  20.  
  21. --//Lol try to figure this one out//
  22. function rainb(hue)
  23. local section = hue % 1 * 3
  24. local secondary = 0.5 * math.pi * (section % 1)
  25. if section < 1 then
  26. return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
  27. elseif section < 2 then
  28. return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
  29. else
  30. return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
  31. end
  32. end
  33.  
  34. Chillmusic = Instance.new("Sound", workspace)
  35. Chillmusic.Parent = game.Chat
  36. Chillmusic.Volume = 8
  37. Chillmusic.SoundId = "rbxassetid://1221694420"
  38. Chillmusic.Looped = true
  39. Chillmusic:Play()
  40.  
  41. local txt = Instance.new("BillboardGui", char)
  42. txt.Adornee = char.Head
  43. txt.Name = "_status"
  44. txt.Size = UDim2.new(2, 0, 1.2, 0)
  45. txt.StudsOffset = Vector3.new(-9, 8, 0)
  46. local text = Instance.new("TextLabel", txt)
  47. text.Size = UDim2.new(10, 0, 7, 0)
  48. text.FontSize = "Size24"
  49. text.TextScaled = true
  50. text.TextTransparency = 0
  51. text.BackgroundTransparency = 1
  52. text.TextTransparency = 0
  53. text.TextStrokeTransparency = 0
  54. text.Font = "Arcade"
  55. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  56. v = Instance.new("Part")
  57. v.Name = "ColorBrick"
  58. v.Parent = m.Character
  59. v.FormFactor = "Symmetric"
  60. v.Anchored = true
  61. v.CanCollide = false
  62. v.BottomSurface = "Smooth"
  63. v.TopSurface = "Smooth"
  64. v.Size = Vector3.new(10, 5, 3)
  65. v.Transparency = 1
  66. v.CFrame = char.Torso.CFrame
  67. v.BrickColor = BrickColor.new("Really black")
  68. v.Transparency = 1
  69. spawn(function()
  70. TweenService = game:GetService("TweenService")
  71. Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
  72. Int = 0
  73. while wait(2) do
  74. if Int == #Colours then Int = 0 end
  75. Int = Int+1
  76. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  77. end
  78. end)
  79. v.Shape = "Block"
  80. text.Text = "~»Chill Af«~"
  81. Player = game:GetService("Players").LocalPlayer
  82. Character = Player.Character
  83. PlayerGui = Player.PlayerGui
  84. Backpack = Player.Backpack
  85. Torso = Character.Torso
  86. Head = Character.Head
  87. Humanoid = Character.Humanoid
  88. m = Instance.new("Model", Character)
  89. LeftArm = Character["Left Arm"]
  90. LeftLeg = Character["Left Leg"]
  91. RightArm = Character["Right Arm"]
  92. RightLeg = Character["Right Leg"]
  93. LS = Torso["Left Shoulder"]
  94. LH = Torso["Left Hip"]
  95. RS = Torso["Right Shoulder"]
  96. RH = Torso["Right Hip"]
  97. Face = Head.face
  98. Neck = Torso.Neck
  99. it = Instance.new
  100. attacktype = 1
  101. vt = Vector3.new
  102. cf = CFrame.new
  103. bc = BrickColor.new
  104. br = BrickColor.random
  105. it = Instance.new
  106. euler = CFrame.fromEulerAnglesXYZ
  107. angles = CFrame.Angles
  108. cloaked = false
  109. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  110. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  111. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  112. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  113. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  114. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  115. RootPart = Character.HumanoidRootPart
  116. RootJoint = RootPart.RootJoint
  117. RootCF = euler(-1.57, 0, 3.14)
  118. attack = false
  119. attackdebounce = false
  120. equipped = false
  121. trispeed = 0.2
  122. attackmode = "none"
  123. local idle = 0
  124. local Anim = "Idle"
  125. Head.face.Texture = "rbxassetid://206844132"
  126.  
  127. local Trail = Instance.new("Trail",char)
  128. local attachment0 = Instance.new("Attachment",char["Right Arm"])
  129. attachment0.Name = "TrailAttachment0"
  130. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  131. local attachment1 = Instance.new("Attachment",char["Right Arm"])
  132. attachment1.CFrame = CFrame.new(0.25,-1,0)
  133. attachment1.Name = "TrailAttachment1"
  134. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  135. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  136. Trail.Lifetime = 0.5
  137. Trail.Attachment0 = attachment0
  138. Trail.Attachment1 = attachment1
  139.  
  140. local Trail = Instance.new("Trail",char)
  141. local attachment0 = Instance.new("Attachment",char["Left Arm"])
  142. attachment0.Name = "TrailAttachment0"
  143. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  144. local attachment1 = Instance.new("Attachment",char["Left Arm"])
  145. attachment1.CFrame = CFrame.new(0.25,-1,0)
  146. attachment1.Name = "TrailAttachment1"
  147. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  148. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  149. Trail.Lifetime = 0.5
  150. Trail.Attachment0 = attachment0
  151. Trail.Attachment1 = attachment1
  152.  
  153. local Trail = Instance.new("Trail",char)
  154. local attachment0 = Instance.new("Attachment",char["Right Leg"])
  155. attachment0.Name = "TrailAttachment0"
  156. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  157. local attachment1 = Instance.new("Attachment",char["Right Leg"])
  158. attachment1.CFrame = CFrame.new(0.25,-1,0)
  159. attachment1.Name = "TrailAttachment1"
  160. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  161. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  162. Trail.Lifetime = 0.5
  163. Trail.Attachment0 = attachment0
  164. Trail.Attachment1 = attachment1
  165.  
  166. local Trail = Instance.new("Trail",char)
  167. local attachment0 = Instance.new("Attachment",char["Left Leg"])
  168. attachment0.Name = "TrailAttachment0"
  169. attachment0.CFrame = CFrame.new(-0.25,-1,0)
  170. local attachment1 = Instance.new("Attachment",char["Left Leg"])
  171. attachment1.CFrame = CFrame.new(0.25,-1,0)
  172. attachment1.Name = "TrailAttachment1"
  173. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  174. Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  175. Trail.Lifetime = 0.5
  176. Trail.Attachment0 = attachment0
  177. Trail.Attachment1 = attachment1
  178.  
  179.  
  180. Humanoid.Animator.Parent = nil
  181. Character.Animate.Parent = nil
  182. function FindNearestTorso(Position, Distance, SinglePlayer)
  183. if SinglePlayer then
  184. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  185. end
  186. local List = {}
  187. for i, v in pairs(workspace:GetChildren()) do
  188. if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
  189. table.insert(List, v)
  190. end
  191. end
  192. return List
  193. end
  194. function lerp(a, b, t)
  195. return a + (b - a) * t
  196. end
  197. function slerp(a, b, t)
  198. dot = a:Dot(b)
  199. if dot > 0.99999 or dot < -0.99999 then
  200. return t <= 0.5 and a or b
  201. else
  202. r = math.acos(dot)
  203. return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
  204. end
  205. end
  206. function matrixInterpolate(a, b, t)
  207. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  208. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  209. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
  210. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
  211. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
  212. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
  213. local t = v1:Dot(v2)
  214. if not (t < 0) and t ~= 0 and not (t > 0) then
  215. return CFrame.new()
  216. end
  217. return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
  218. end
  219. function genWeld(a, b)
  220. local w = Instance.new("Weld", a)
  221. w.Part0 = a
  222. w.Part1 = b
  223. return w
  224. end
  225. function weld(a, b)
  226. local weld = Instance.new("Weld")
  227. weld.Name = "W"
  228. weld.Part0 = a
  229. weld.Part1 = b
  230. weld.C0 = a.CFrame:inverse() * b.CFrame
  231. weld.Parent = a
  232. return weld
  233. end
  234. function Lerp(c1, c2, al)
  235. local com1 = {
  236. c1.X,
  237. c1.Y,
  238. c1.Z,
  239. c1:toEulerAnglesXYZ()
  240. }
  241. local com2 = {
  242. c2.X,
  243. c2.Y,
  244. c2.Z,
  245. c2:toEulerAnglesXYZ()
  246. }
  247. for i, v in pairs(com1) do
  248. com1[i] = v + (com2[i] - v) * al
  249. end
  250. return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
  251. end
  252. function clerp(a, b, t)
  253. local qa = {
  254. QuaternionFromCFrame(a)
  255. }
  256. local qb = {
  257. QuaternionFromCFrame(b)
  258. }
  259. local ax, ay, az = a.x, a.y, a.z
  260. local bx, by, bz = b.x, b.y, b.z
  261. local _t = 1 - t
  262. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  263. end
  264. function QuaternionFromCFrame(cf)
  265. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  266. local trace = m00 + m11 + m22
  267. if trace > 0 then
  268. local s = math.sqrt(1 + trace)
  269. local recip = 0.5 / s
  270. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  271. else
  272. local i = 0
  273. if m00 < m11 then
  274. i = 1
  275. end
  276. if m22 > (i == 0 and m00 or m11) then
  277. i = 2
  278. end
  279. if i == 0 then
  280. local s = math.sqrt(m00 - m11 - m22 + 1)
  281. local recip = 0.5 / s
  282. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  283. elseif i == 1 then
  284. local s = math.sqrt(m11 - m22 - m00 + 1)
  285. local recip = 0.5 / s
  286. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  287. elseif i == 2 then
  288. local s = math.sqrt(m22 - m00 - m11 + 1)
  289. local recip = 0.5 / s
  290. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291. end
  292. end
  293. end
  294. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  295. local xs, ys, zs = x + x, y + y, z + z
  296. local wx, wy, wz = w * xs, w * ys, w * zs
  297. local xx = x * xs
  298. local xy = x * ys
  299. local xz = x * zs
  300. local yy = y * ys
  301. local yz = y * zs
  302. local zz = z * zs
  303. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  304. end
  305. function QuaternionSlerp(a, b, t)
  306. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  307. local startInterp, finishInterp
  308. if cosTheta >= 1.0E-4 then
  309. if 1 - cosTheta > 1.0E-4 then
  310. local theta = math.acos(cosTheta)
  311. local invSinTheta = 1 / math.sin(theta)
  312. startInterp = math.sin((1 - t) * theta) * invSinTheta
  313. finishInterp = math.sin(t * theta) * invSinTheta
  314. else
  315. startInterp = 1 - t
  316. finishInterp = t
  317. end
  318. elseif 1 + cosTheta > 1.0E-4 then
  319. local theta = math.acos(-cosTheta)
  320. local invSinTheta = 1 / math.sin(theta)
  321. startInterp = math.sin((t - 1) * theta) * invSinTheta
  322. finishInterp = math.sin(t * theta) * invSinTheta
  323. else
  324. startInterp = t - 1
  325. finishInterp = t
  326. end
  327. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  328. end
  329. function rayCast(Pos, Dir, Max, Ignore)
  330. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  331. end
  332. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  333. local fp = it("Part")
  334. fp.formFactor = formfactor
  335. fp.Parent = parent
  336. fp.Reflectance = reflectance
  337. fp.Transparency = transparency
  338. fp.CanCollide = false
  339. fp.Locked = true
  340. fp.BrickColor = brickcolor
  341. fp.Name = name
  342. fp.Size = size
  343. fp.Position = Torso.Position
  344. fp.BottomSurface = "Smooth"
  345. fp.TopSurface = "Smooth"
  346. fp:BreakJoints()
  347. return fp
  348. end
  349. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  350. local mesh = it(Mesh)
  351. mesh.Parent = part
  352. if Mesh == "SpecialMesh" then
  353. mesh.MeshType = meshtype
  354. mesh.MeshId = meshid
  355. end
  356. mesh.Offset = offset
  357. mesh.Scale = scale
  358. return mesh
  359. end
  360. function weld(parent, part0, part1, c0)
  361. local weld = it("Weld")
  362. weld.Parent = parent
  363. weld.Part0 = part0
  364. weld.Part1 = part1
  365. weld.C0 = c0
  366. return weld
  367. end
  368. function rayCast(Pos, Dir, Max, Ignore)
  369. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  370. end
  371. RSH, LSH = nil, nil
  372. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  373. RW.Name = "Right Shoulder"
  374. LW.Name = "Left Shoulder"
  375. LH = Torso["Left Hip"]
  376. RH = Torso["Right Hip"]
  377. TorsoColor = Torso.BrickColor
  378. function NoOutline(Part)
  379. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  380. end
  381. player = Player
  382. ch = Character
  383. RSH = ch.Torso["Right Shoulder"]
  384. LSH = ch.Torso["Left Shoulder"]
  385. RSH.Parent = nil
  386. LSH.Parent = nil
  387. RW.Name = "Right Shoulder"
  388. RW.Part0 = ch.Torso
  389. RW.C0 = cf(1.5, 0.5, 0)
  390. RW.C1 = cf(0, 0.5, 0)
  391. RW.Part1 = ch["Right Arm"]
  392. RW.Parent = ch.Torso
  393. LW.Name = "Left Shoulder"
  394. LW.Part0 = ch.Torso
  395. LW.C0 = cf(-1.5, 0.5, 0)
  396. LW.C1 = cf(0, 0.5, 0)
  397. LW.Part1 = ch["Left Arm"]
  398. LW.Parent = ch.Torso
  399. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  400. local wld = Instance.new("Weld", wp1)
  401. wld.Part0 = wp0
  402. wld.Part1 = wp1
  403. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  404. end
  405. newWeld(RootPart, Torso, 0, -1, 0)
  406. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  407. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  408. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  409. newWeld(Torso, RightLeg, 0.5, -1, 0)
  410. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  411. Player = game:GetService("Players").LocalPlayer
  412. Character = Player.Character
  413. mouse = Player:GetMouse()
  414. m = Instance.new("Model", Character)
  415. local weldBetween = function(a, b)
  416. local weldd = Instance.new("ManualWeld")
  417. weldd.Part0 = a
  418. weldd.Part1 = b
  419. weldd.C0 = CFrame.new()
  420. weldd.C1 = b.CFrame:inverse() * a.CFrame
  421. weldd.Parent = a
  422. return weldd
  423. end
  424. ArtificialHB = Instance.new("BindableEvent", script)
  425. ArtificialHB.Name = "Heartbeat"
  426. script:WaitForChild("Heartbeat")
  427. frame = 0.016666666666666666
  428. tf = 0
  429. allowframeloss = false
  430. tossremainder = false
  431. lastframe = tick()
  432. script.Heartbeat:Fire()
  433. game:GetService("RunService").Heartbeat:connect(function(s, p)
  434. tf = tf + s
  435. if tf >= frame then
  436. if allowframeloss then
  437. script.Heartbeat:Fire()
  438. lastframe = tick()
  439. else
  440. for i = 1, math.floor(tf / frame) do
  441. script.Heartbeat:Fire()
  442. end
  443. lastframe = tick()
  444. end
  445. if tossremainder then
  446. tf = 0
  447. else
  448. tf = tf - frame * math.floor(tf / frame)
  449. end
  450. end
  451. end)
  452. function swait(num)
  453. if num == 0 or num == nil then
  454. ArtificialHB.Event:wait()
  455. else
  456. for i = 0, num do
  457. ArtificialHB.Event:wait()
  458. end
  459. end
  460. end
  461. mouse.KeyDown:connect(function(key)
  462. if key == "c" then
  463. repeat
  464. swait()
  465. Chillmusic.Volume = Chillmusic.Volume - 0.05
  466. until Chillmusic.Volume == 0
  467. Chillmusic:Stop()
  468. swait()
  469. Chillmusic2:Play()
  470. Chillmusic.Volume = 1
  471. end
  472. end)
  473. mouse.KeyDown:connect(function(key)
  474. if key == "f" then
  475. text.Text = "Guys why not just chill?"
  476. wait(1)
  477. text.Text = "It's just the way life should be."
  478. wait(1)
  479. text.Text = "Chill is life."
  480. wait(1)
  481. text.Text = "Chill is love."
  482. wait(1)
  483. text.Text = "Chill is for the best."
  484. wait(1)
  485. text.Text = "Maybe if you were chill you wouldn't be a skid..."
  486. wait(3)
  487. text.Text = "But some people cant handle the chill can they."
  488. wait(3)
  489. text.Text = "Chill Af"
  490. end
  491. end)
  492. mouse.KeyDown:connect(function(key)
  493. if key == "v" then
  494. repeat
  495. swait()
  496. Chillmusic2.Volume = Chillmusic2.Volume - 0.05
  497. until Chillmusic2.Volume == 0
  498. Chillmusic2:Stop()
  499. swait()
  500. Chillmusic:Play()
  501. Chillmusic2.Volume = 1
  502. end
  503. end)
  504. mouse.KeyDown:connect(function(key)
  505. if key == "b" then
  506. text.Text = "Be back scrubs."
  507. wait(1)
  508. text.Text = "Afk nibba..."
  509. end
  510. end)
  511. mouse.KeyDown:connect(function(key)
  512. if key == "n" then
  513. text.Text = "K back you nubs's!"
  514. wait(1)
  515. text.Text = "Chill Af"
  516. end
  517. end)
  518. m = Instance.new("ForceField", Character)
  519. m.Visible = false
  520. Character.Humanoid.WalkSpeed = 4
  521. mouse.KeyDown:connect(function(key)
  522. if string.byte(key) == 48 then
  523. Swing = 2
  524. Character.Humanoid.WalkSpeed = 40
  525. end
  526. end)
  527. mouse.KeyUp:connect(function(key)
  528. if string.byte(key) == 48 then
  529. Swing = 1
  530. Character.Humanoid.WalkSpeed = 4
  531. end
  532. end)
  533. local sine = 0
  534. local change = 1
  535. local val = 0
  536. spawn(function()
  537. while true do
  538. swait()
  539. sine = sine + change
  540. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  541. local velderp = RootPart.Velocity.y
  542. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  543. if equipped == true or equipped == false then
  544. if attack == false then
  545. idle = idle + 1
  546. Character.Humanoid.MaxHealth = math.huge
  547. Character.Humanoid.Health = math.huge
  548. else
  549. idle = 0
  550. end
  551. if not (idle >= 500) or attack == false then
  552. end
  553. if torvel < 1 and hitfloor ~= nil then
  554. Anim = "Chill"
  555. if attack == false then
  556. Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
  557. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
  558. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
  559. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
  560. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
  561. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
  562. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
  563. end
  564. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  565. Anim = "Walk"
  566. if attack == false then
  567. Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
  568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
  569. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
  570. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
  571. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
  572. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
  573. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
  574. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
  575. end
  576. elseif torvel >= 22 and hitfloor ~= nil then
  577. Anim = "Run"
  578. if attack == false then
  579. Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
  580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  581. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
  582. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
  583. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
  584. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
  585. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  586. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
  587. end
  588. end
  589. end
  590. end
  591. end)
  592.  
  593.  
  594.  
  595. -- Objects
  596.  
  597. local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  598. local Header = Instance.new("Frame")
  599. local BackGround = Instance.new("Frame")
  600. local Chill_Gui_Label = Instance.new("TextLabel")
  601. local Play_ID_Button = Instance.new("TextButton")
  602. local ID_Box = Instance.new("TextBox")
  603. local Set_Vol_Button = Instance.new("TextButton")
  604. local Vol_Box = Instance.new("TextBox")
  605. local Set_Tpos_Button = Instance.new("TextButton")
  606. local Tpos_Box = Instance.new("TextBox")
  607. local Set_Text_Button = Instance.new("TextButton")
  608. local Tpos_Box_2 = Instance.new("TextBox")
  609. local Toggle_Chat_Button = Instance.new("TextButton")
  610. local Chat_Toggle_Label = Instance.new("TextLabel")
  611. local Current_Song_Label = Instance.new("TextLabel")
  612.  
  613. -- Properties
  614.  
  615. Chill_Gui_Bro.Name = "Chill_Gui_Bro"
  616.  
  617. Header.Name = "Header"
  618. Header.Parent = Chill_Gui_Bro
  619. Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  620. Header.BorderSizePixel = 0
  621. Header.Draggable = true
  622. Header.Active = true
  623. Header.Selectable = true
  624. Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
  625. Header.Size = UDim2.new(0, 250, 0, 45)
  626.  
  627. BackGround.Name = "BackGround"
  628. BackGround.Parent = Header
  629. BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  630. BackGround.BorderSizePixel = 0
  631. BackGround.Draggable = true
  632. BackGround.Position = UDim2.new(0, 0, 1, 0)
  633. BackGround.Size = UDim2.new(0, 250, 0, 299)
  634.  
  635. Chill_Gui_Label.Name = "Chill_Gui_Label"
  636. Chill_Gui_Label.Parent = Header
  637. Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  638. Chill_Gui_Label.BackgroundTransparency = 1
  639. Chill_Gui_Label.BorderSizePixel = 0
  640. Chill_Gui_Label.Draggable = true
  641. Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
  642. Chill_Gui_Label.Font = Enum.Font.Arcade
  643. Chill_Gui_Label.Text = "~»Chill Gui«~"
  644. Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
  645. Chill_Gui_Label.TextScaled = true
  646. Chill_Gui_Label.TextSize = 14
  647. Chill_Gui_Label.TextWrapped = true
  648.  
  649. Play_ID_Button.Name = "Play_ID_Button"
  650. Play_ID_Button.Parent = Header
  651. Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  652. Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
  653. Play_ID_Button.BorderSizePixel = 0
  654. Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
  655. Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
  656. Play_ID_Button.Font = Enum.Font.Arcade
  657. Play_ID_Button.Text = "Play ID"
  658. Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
  659. Play_ID_Button.TextSize = 20
  660. Play_ID_Button.TextWrapped = true
  661.  
  662. ID_Box.Name = "ID_Box"
  663. ID_Box.Parent = Header
  664. ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  665. ID_Box.BorderColor3 = Color3.new(0, 0, 0)
  666. ID_Box.BorderSizePixel = 0
  667. ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
  668. ID_Box.Size = UDim2.new(0, 140, 0, 35)
  669. ID_Box.Font = Enum.Font.Arcade
  670. ID_Box.Text = "ID here"
  671. ID_Box.TextColor3 = Color3.new(1, 1, 1)
  672. ID_Box.TextSize = 35
  673. ID_Box.TextWrapped = true
  674.  
  675. Set_Vol_Button.Name = "Set_Vol_Button"
  676. Set_Vol_Button.Parent = Header
  677. Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  678. Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
  679. Set_Vol_Button.BorderSizePixel = 0
  680. Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
  681. Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
  682. Set_Vol_Button.Font = Enum.Font.Arcade
  683. Set_Vol_Button.Text = "Set Vol"
  684. Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
  685. Set_Vol_Button.TextSize = 20
  686. Set_Vol_Button.TextWrapped = true
  687.  
  688. Vol_Box.Name = "Vol_Box"
  689. Vol_Box.Parent = Header
  690. Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  691. Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
  692. Vol_Box.BorderSizePixel = 0
  693. Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
  694. Vol_Box.Size = UDim2.new(0, 140, 0, 35)
  695. Vol_Box.Font = Enum.Font.Arcade
  696. Vol_Box.Text = "Volume"
  697. Vol_Box.TextColor3 = Color3.new(1, 1, 1)
  698. Vol_Box.TextSize = 35
  699. Vol_Box.TextWrapped = true
  700.  
  701. Set_Tpos_Button.Name = "Set_Tpos_Button"
  702. Set_Tpos_Button.Parent = Header
  703. Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  704. Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
  705. Set_Tpos_Button.BorderSizePixel = 0
  706. Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
  707. Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
  708. Set_Tpos_Button.Font = Enum.Font.Arcade
  709. Set_Tpos_Button.Text = "Set Tpos"
  710. Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
  711. Set_Tpos_Button.TextSize = 18
  712. Set_Tpos_Button.TextWrapped = true
  713.  
  714. Tpos_Box.Name = "Tpos_Box"
  715. Tpos_Box.Parent = Header
  716. Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  717. Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
  718. Tpos_Box.BorderSizePixel = 0
  719. Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
  720. Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
  721. Tpos_Box.Font = Enum.Font.Arcade
  722. Tpos_Box.Text = "Time Position"
  723. Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
  724. Tpos_Box.TextSize = 20
  725. Tpos_Box.TextWrapped = true
  726.  
  727. Set_Text_Button.Name = "Set_Text_Button"
  728. Set_Text_Button.Parent = Header
  729. Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  730. Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
  731. Set_Text_Button.BorderSizePixel = 0
  732. Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
  733. Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
  734. Set_Text_Button.Font = Enum.Font.Arcade
  735. Set_Text_Button.Text = "Set Text"
  736. Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
  737. Set_Text_Button.TextSize = 18
  738. Set_Text_Button.TextWrapped = true
  739.  
  740. Tpos_Box_2.Name = "Tpos_Box"
  741. Tpos_Box_2.Parent = Header
  742. Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  743. Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
  744. Tpos_Box_2.BorderSizePixel = 0
  745. Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
  746. Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
  747. Tpos_Box_2.Font = Enum.Font.Arcade
  748. Tpos_Box_2.Text = "Text"
  749. Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
  750. Tpos_Box_2.TextSize = 20
  751. Tpos_Box_2.TextWrapped = true
  752.  
  753. Toggle_Chat_Button.Name = "Toggle_Chat_Button"
  754. Toggle_Chat_Button.Parent = Header
  755. Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
  756. Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
  757. Toggle_Chat_Button.BorderSizePixel = 0
  758. Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
  759. Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
  760. Toggle_Chat_Button.Font = Enum.Font.Arcade
  761. Toggle_Chat_Button.Text = "Toggle Chat"
  762. Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
  763. Toggle_Chat_Button.TextSize = 20
  764. Toggle_Chat_Button.TextWrapped = true
  765.  
  766. Chat_Toggle_Label.Name = "Chat_Toggle_Label"
  767. Chat_Toggle_Label.Parent = Header
  768. Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  769. Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
  770. Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
  771. Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
  772. Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
  773. Chat_Toggle_Label.Font = Enum.Font.Arcade
  774. Chat_Toggle_Label.Text = "~»False«~"
  775. Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
  776. Chat_Toggle_Label.TextScaled = true
  777. Chat_Toggle_Label.TextSize = 14
  778. Chat_Toggle_Label.TextWrapped = true
  779.  
  780. Current_Song_Label.Name = "Current_Song_Label"
  781. Current_Song_Label.Parent = Header
  782. Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
  783. Current_Song_Label.BackgroundTransparency = 0.89999997615814
  784. Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
  785. Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
  786. Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
  787. Current_Song_Label.Font = Enum.Font.Arcade
  788. Current_Song_Label.Text = "~»Current Song: None«~"
  789. Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
  790. Current_Song_Label.TextScaled = true
  791. Current_Song_Label.TextSize = 14
  792. Current_Song_Label.TextWrapped = true
  793.  
  794. Play_ID_Button.MouseButton1Down:Connect(function()
  795. if tonumber(ID_Box.Text) then
  796. Chillmusic:Stop()
  797. Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
  798. Chillmusic:Play()
  799. currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
  800. text.Text = "~»Chill Af«~ Now Playing: "..currentsong
  801. Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
  802. wait(4)
  803. text.Text = "~»Fell Apart AF«~"
  804. end
  805. end)
  806. local ischatting = false
  807.  
  808. Set_Vol_Button.MouseButton1Down:Connect(function()
  809.  
  810. Chillmusic.Volume = tonumber(Vol_Box.Text)
  811. end)
  812.  
  813. Set_Tpos_Button.MouseButton1Down:Connect(function()
  814.  
  815. Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
  816. end)
  817.  
  818. Set_Text_Button.MouseButton1Down:Connect(function()
  819.  
  820. text.Text = "~»"..Tpos_Box_2.Text.."«~"
  821. end)
  822.  
  823. Toggle_Chat_Button.MouseButton1Down:Connect(function()
  824. if ischatting == false then
  825. ischatting = true
  826. Chat_Toggle_Label.Text = "~»True«~"
  827. spawn(function()
  828. game.Players.LocalPlayer.Chatted:connect(function(msg)
  829. for i = 0, msg:len(), 1 do
  830. text.Text = "~»"..msg:sub(0, i).."«~"
  831. end
  832. wait(3)
  833. text.Text = "~»Fell Apart AF«~"
  834. end)
  835. end)
  836. else
  837. ischatting = false
  838. Chat_Toggle_Label.Text = "~»False«~"
  839. end
  840. end)
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