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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | --[[Floaty thing edit by Corwinkin. (Base Was Sezz hu | |
143 | ||
144 | If you want a creation like this of your own, shoot me a friend request me on Discord! (Sezzie | |
145 | #1875) Prices start at 250 robux.]]-- | |
146 | ||
147 | ||
148 | local songs = { | |
149 | 258852901, -- Local forecast... | |
150 | 338466229, - cool beans | |
151 | 252169264, - Cool beans but a little bit less heavy on the bass | |
152 | 692796920, - | |
153 | 142494304, -- Buckle dem pants | |
154 | 189018034, lol | |
155 | 1388205829, --D r o w z y | |
156 | 566546592, --S a y o n a r a | |
157 | 1446511374, --Oracle | |
158 | } --Add your songs by replacing the IDs with your song ID. | |
159 | ||
160 | ||
161 | local quotes = { | |
162 | "Something to relax to..", | |
163 | "Nanana dododo", | |
164 | "Just floatin' meh dood~", | |
165 | "Going up up up And away!~", | |
166 | " this song is good", | |
167 | "Time to kick back..", | |
168 | ":)", | |
169 | } --Feel free to replace the quotes with stuff of your own. | |
170 | ||
171 | ||
172 | local function soundbork(obj) | |
173 | if obj:IsA("Sound") and obj.Name ~= "playlist" then | |
174 | --obj:Destroy() Remove the two dashes to silence all music but your own. | |
175 | return | |
176 | end | |
177 | ||
178 | ||
179 | local children = obj:GetChildren() | |
180 | for i = 1, #children do | |
181 | soundbork(children[i]) | |
182 | end | |
183 | ||
184 | return | |
185 | end | |
186 | ||
187 | --//Constants\\-- | |
188 | ||
189 | Effects = { } | |
190 | local Player = game.Players.localPlayer | |
191 | local Mouse = Player:GetMouse() | |
192 | local Character = Player.Character | |
193 | local Humanoid = Character.Humanoid | |
194 | local Head = Character.Head | |
195 | local RootPart = Character.HumanoidRootPart | |
196 | local Torso = Character.Torso | |
197 | local LeftArm = Character["Left Arm"] | |
198 | local RightArm = Character["Right Arm"] | |
199 | local LeftLeg = Character["Left Leg"] | |
200 | local RightLeg = Character["Right Leg"] | |
201 | local Camera = game.Workspace.CurrentCamera | |
202 | local RootJoint = RootPart.RootJoint | |
203 | local Equipped = false | |
204 | local Attack = false | |
205 | local Anim = 'Idle' | |
206 | local Idle = 0 | |
207 | local Combo = 1 | |
208 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
209 | local Velocity = RootPart.Velocity.y | |
210 | local Sine = 0 | |
211 | local Change = 1 | |
212 | local aoeconstant = 10 | |
213 | local maincol = "Pink" | |
214 | local maincol2 = "White" | |
215 | local randString = songs[math.random(#songs)] | |
216 | local circleinthesky = false | |
217 | Character.Humanoid.Name = "help" | |
218 | humanoid = Character.help | |
219 | Instance.new("ForceField",Character).Visible = false | |
220 | ||
221 | ||
222 | ||
223 | ||
224 | ||
225 | local RbxUtility = LoadLibrary("RbxUtility") | |
226 | local Create = RbxUtility.Create | |
227 | ||
228 | humanoid.WalkSpeed = 3 | |
229 | humanoid.JumpPower = 0 | |
230 | humanoid.Animator.Parent = nil | |
231 | Character.Animate.Parent = nil | |
232 | ||
233 | local newMotor = function(part0, part1, c0, c1) | |
234 | local w = Create('Motor'){ | |
235 | Parent = part0, | |
236 | Part0 = part0, | |
237 | Part1 = part1, | |
238 | C0 = c0, | |
239 | C1 = c1, | |
240 | } | |
241 | return w | |
242 | end | |
243 | ||
244 | ||
245 | skillcolorscheme = BrickColor.new(maincol).Color | |
246 | ||
247 | local hue = 0 | |
248 | ||
249 | spawn(function() | |
250 | while true do | |
251 | hue = hue + .0005 | |
252 | if hue >= 1 then hue = 0 end | |
253 | maincol2 = Color3.fromHSV(hue,1,1) | |
254 | game["Run Service"].RenderStepped:wait() | |
255 | end | |
256 | end) | |
257 | ||
258 | ||
259 | ||
260 | ||
261 | ||
262 | ||
263 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
264 | function makeframe(par, trans, pos, size, color) | |
265 | local frame = Instance.new('Frame', par) | |
266 | frame.BackgroundTransparency = trans | |
267 | frame.BorderSizePixel = 0 | |
268 | frame.Position = pos | |
269 | frame.Size = size | |
270 | frame.BackgroundColor3 = color | |
271 | return frame | |
272 | end | |
273 | ||
274 | --framesk1 = makeframe(scrn, .95, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
275 | ||
276 | function clerp(a, b, t) | |
277 | return a:lerp(b, t) | |
278 | end | |
279 | ||
280 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
281 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
282 | ||
283 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
284 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
285 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
286 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
287 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
288 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
289 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
290 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
291 | ||
292 | local rarmc1 = RW.C1 | |
293 | local larmc1 = LW.C1 | |
294 | local rlegc1 = RH.C1 | |
295 | local llegc1 = LH.C1 | |
296 | ||
297 | local resetc1 = false | |
298 | ||
299 | function PlayAnimationFromTable(table, speed, bool) | |
300 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
301 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
302 | RW.C0 = clerp(RW.C0, table[3], speed) | |
303 | LW.C0 = clerp(LW.C0, table[4], speed) | |
304 | RH.C0 = clerp(RH.C0, table[5], speed) | |
305 | LH.C0 = clerp(LH.C0, table[6], speed) | |
306 | if bool == true then | |
307 | if resetc1 == false then | |
308 | resetc1 = true | |
309 | RootJoint.C1 = RootJoint.C1 | |
310 | Torso.Neck.C1 = Torso.Neck.C1 | |
311 | RW.C1 = rarmc1 | |
312 | LW.C1 = larmc1 | |
313 | RH.C1 = rlegc1 | |
314 | LH.C1 = llegc1 | |
315 | end | |
316 | end | |
317 | end | |
318 | ||
319 | ArtificialHB = Create("BindableEvent"){ | |
320 | Parent = script, | |
321 | Name = "Heartbeat", | |
322 | } | |
323 | ||
324 | script:WaitForChild("Heartbeat") | |
325 | ||
326 | frame = 1 / 35 | |
327 | tf = 0 | |
328 | allowframeloss = false | |
329 | tossremainder = false | |
330 | lastframe = tick() | |
331 | script.Heartbeat:Fire() | |
332 | ||
333 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
334 | tf = tf + s | |
335 | if tf >= frame then | |
336 | if allowframeloss then | |
337 | script.Heartbeat:Fire() | |
338 | lastframe = tick() | |
339 | else | |
340 | for i = 1, math.floor(tf / frame) do | |
341 | script.Heartbeat:Fire() | |
342 | end | |
343 | lastframe = tick() | |
344 | end | |
345 | if tossremainder then | |
346 | tf = 0 | |
347 | else | |
348 | tf = tf - frame * math.floor(tf / frame) | |
349 | end | |
350 | end | |
351 | end) | |
352 | ||
353 | function swait(num) | |
354 | if num == 0 or num == nil then | |
355 | ArtificialHB.Event:wait() | |
356 | else | |
357 | for i = 0, num do | |
358 | ArtificialHB.Event:wait() | |
359 | end | |
360 | end | |
361 | end | |
362 | ||
363 | ||
364 | ||
365 | local m = Create("Model"){ | |
366 | Parent = Character, | |
367 | Name = "WeaponModel" | |
368 | } | |
369 | ||
370 | function RemoveOutlines(part) | |
371 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
372 | end | |
373 | ||
374 | CFuncs = { | |
375 | Part = { | |
376 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
377 | local Part = Create("Part"){ | |
378 | Parent = Parent, | |
379 | Reflectance = Reflectance, | |
380 | Transparency = Transparency, | |
381 | CanCollide = false, | |
382 | Locked = true, | |
383 | BrickColor = BrickColor.new(tostring(BColor)), | |
384 | Name = Name, | |
385 | Size = Size, | |
386 | Material = Material, | |
387 | } | |
388 | RemoveOutlines(Part) | |
389 | if Size == Vector3.new() then | |
390 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
391 | else | |
392 | Part.Size = Size | |
393 | end | |
394 | return Part | |
395 | end; | |
396 | }; | |
397 | ||
398 | Mesh = { | |
399 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
400 | local Msh = Create(Mesh){ | |
401 | Parent = Part, | |
402 | Offset = OffSet, | |
403 | Scale = Scale, | |
404 | } | |
405 | if Mesh == "SpecialMesh" then | |
406 | Msh.MeshType = MeshType | |
407 | Msh.MeshId = MeshId | |
408 | end | |
409 | return Msh | |
410 | end; | |
411 | }; | |
412 | ||
413 | Weld = { | |
414 | Create = function(Parent, Part0, Part1, C0, C1) | |
415 | local Weld = Create("Weld"){ | |
416 | Parent = Parent, | |
417 | Part0 = Part0, | |
418 | Part1 = Part1, | |
419 | C0 = C0, | |
420 | C1 = C1, | |
421 | } | |
422 | return Weld | |
423 | end; | |
424 | }; | |
425 | ||
426 | Sound = { | |
427 | Create = function(id, par, vol, pit, looped) | |
428 | coroutine.resume(coroutine.create(function() | |
429 | local S = Create("Sound"){ | |
430 | Volume = vol, | |
431 | Pitch = pit or 1, | |
432 | SoundId = "rbxassetid://" .. id, | |
433 | Parent = par or workspace, | |
434 | Looped = looped | |
435 | } | |
436 | wait() | |
437 | S:play() | |
438 | end)) | |
439 | end; | |
440 | }; | |
441 | ||
442 | ParticleEmitter = { | |
443 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
444 | local Particle = Create("ParticleEmitter"){ | |
445 | Parent = Parent, | |
446 | Color = ColorSequence.new(Color1, Color2), | |
447 | LightEmission = LightEmission, | |
448 | Size = Size, | |
449 | Texture = Texture, | |
450 | Transparency = Transparency, | |
451 | ZOffset = ZOffset, | |
452 | Acceleration = Accel, | |
453 | Drag = Drag, | |
454 | LockedToPart = LockedToPart, | |
455 | VelocityInheritance = VelocityInheritance, | |
456 | EmissionDirection = EmissionDirection, | |
457 | Enabled = Enabled, | |
458 | Lifetime = LifeTime, | |
459 | Rate = Rate, | |
460 | Rotation = Rotation, | |
461 | RotSpeed = RotSpeed, | |
462 | Speed = Speed, | |
463 | VelocitySpread = VelocitySpread, | |
464 | } | |
465 | return Particle | |
466 | end; | |
467 | }; | |
468 | ||
469 | CreateTemplate = { | |
470 | ||
471 | }; | |
472 | } | |
473 | ||
474 | --/v/Don't touch this part. \v\-- | |
475 | ||
476 | playlist=Instance.new("Sound", Torso) | |
477 | playlist.SoundId = "rbxassetid://" ..randString | |
478 | playlist.Volume = 5 | |
479 | playlist.Looped = false | |
480 | playlist.Name = "playlist" | |
481 | playlist:Play() | |
482 | ||
483 | --/^/Don't touch this part. \^\-- | |
484 | ||
485 | function RayCast(Position, Direction, Range, Ignore) | |
486 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
487 | end | |
488 | ||
489 | FindNearestTorso = function(pos) | |
490 | local list = (game.Workspace:children()) | |
491 | local torso = nil | |
492 | local dist = 1000 | |
493 | local temp, human, temp2 = nil, nil, nil | |
494 | for x = 1, #list do | |
495 | temp2 = list[x] | |
496 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
497 | temp = temp2:findFirstChild("Torso") | |
498 | human = temp2:findFirstChild("Humanoid") | |
499 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
500 | local dohit = true | |
501 | if dohit == true then | |
502 | torso = temp | |
503 | dist = (temp.Position - pos).magnitude | |
504 | end | |
505 | end | |
506 | end | |
507 | end | |
508 | return torso, dist | |
509 | end | |
510 | ||
511 | RootPart.CFrame = RootPart.CFrame * CFrame.new(0,5,0) | |
512 | ||
513 | Harness=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Harness",Vector3.new(0.420000285, 0.490000188, 0.399999768)) | |
514 | HarnessWeld=CFuncs.Weld.Create(m,Character["Torso"],Harness,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500001907, -0.0350001119, -0.0871353149, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
515 | FloatField2=CFuncs.Part.Create(m,Enum.Material.Neon,0,.5,"Lily white","FloatField2",Vector3.new(5, 8, 5)) | |
516 | FloatField2Weld=CFuncs.Weld.Create(m,Harness,FloatField2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.58035278e-05, 3.50000337e-05, 6.10351563e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1)) | |
517 | flotemesh=CFuncs.Mesh.Create("SpecialMesh",FloatField2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
518 | spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) | |
519 | spinny.Anchored=true | |
520 | spinny.CanCollide=false | |
521 | ||
522 | ||
523 | transp = .5 | |
524 | spawn(function() | |
525 | while true do | |
526 | transp = transp + .001 | |
527 | FloatField2.Transparency = transp | |
528 | swait() | |
529 | if transp >= 1 then | |
530 | transp = .5 | |
531 | end | |
532 | end | |
533 | end) | |
534 | ||
535 | ||
536 | ||
537 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
538 | if hit.Parent == nil then | |
539 | return | |
540 | end | |
541 | local h = hit.Parent:FindFirstChild("Humanoid") | |
542 | for _, v in pairs(hit.Parent:children()) do | |
543 | if v:IsA("Humanoid") then | |
544 | h = v | |
545 | end | |
546 | end | |
547 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
548 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
549 | if hit.Parent.DebounceHit.Value == true then | |
550 | return | |
551 | end | |
552 | end | |
553 | local c = Create("ObjectValue"){ | |
554 | Name = "creator", | |
555 | Value = game:service("Players").LocalPlayer, | |
556 | Parent = h, | |
557 | } | |
558 | game:GetService("Debris"):AddItem(c, .5) | |
559 | if HitSound ~= nil and HitPitch ~= nil then | |
560 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
561 | end | |
562 | local Damage = math.random(minim, maxim) | |
563 | local blocked = false | |
564 | local block = hit.Parent:findFirstChild("Block") | |
565 | if block ~= nil then | |
566 | if block.className == "IntValue" then | |
567 | if block.Value > 0 then | |
568 | blocked = true | |
569 | block.Value = block.Value - 1 | |
570 | print(block.Value) | |
571 | end | |
572 | end | |
573 | end | |
574 | if blocked == false then | |
575 | h.Health = h.Health - Damage | |
576 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
577 | else | |
578 | h.Health = h.Health - (Damage / 2) | |
579 | --ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
580 | end | |
581 | if Type == "Knockdown" then | |
582 | local hum = hit.Parent.Humanoid | |
583 | hum.PlatformStand = true | |
584 | coroutine.resume(coroutine.create(function(HHumanoid) | |
585 | swait(1) | |
586 | HHumanoid.PlatformStand = false | |
587 | end), hum) | |
588 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
589 | local bodvol = Create("BodyVelocity"){ | |
590 | velocity = angle * knockback, | |
591 | P = 5000, | |
592 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
593 | Parent = hit, | |
594 | } | |
595 | local rl = Create("BodyAngularVelocity"){ | |
596 | P = 3000, | |
597 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
598 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
599 | Parent = hit, | |
600 | } | |
601 | game:GetService("Debris"):AddItem(bodvol, .5) | |
602 | game:GetService("Debris"):AddItem(rl, .5) | |
603 | elseif Type == "Normal" then | |
604 | local vp = Create("BodyVelocity"){ | |
605 | P = 10, | |
606 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
607 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
608 | } | |
609 | print(hit.Parent) | |
610 | if knockback > 0 then | |
611 | vp.Parent = hit.Parent.Torso | |
612 | end | |
613 | local hum = hit.Parent.Humanoid | |
614 | hum.PlatformStand = true | |
615 | local TotalMass = 0 | |
616 | for _, part in pairs(hit.Parent:GetChildren()) do | |
617 | if part:IsA("Part") then | |
618 | TotalMass = TotalMass + part:GetMass() | |
619 | end | |
620 | end | |
621 | ||
622 | ||
623 | ||
624 | local ForceOfGravity = -197 * TotalMass | |
625 | local floatybits = Instance.new("BodyForce", hit.Parent.Torso) | |
626 | floatybits.force = Vector3.new(0, -ForceOfGravity, 0) | |
627 | ||
628 | ||
629 | ||
630 | ||
631 | ||
632 | ||
633 | spawn(function() | |
634 | local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny2", Vector3.new()) | |
635 | spinny2.Anchored=true | |
636 | spinny2.CanCollide=false | |
637 | for i = 0, 2, .001 do | |
638 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
639 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
640 | local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
641 | efekt2.Anchored=true | |
642 | efekt2.CanCollide=false | |
643 | spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
644 | spinny2.Position = hit.Parent.Torso.Position | |
645 | efekt2.CFrame=spinny2.CFrame*CFrame.new(aoeconstant-5,0,0) | |
646 | game:GetService("Debris"):AddItem(efekt2, .7) | |
647 | swait() | |
648 | end | |
649 | end) | |
650 | ||
651 | local rl = Create("BodyAngularVelocity"){ | |
652 | P = 500, | |
653 | maxTorque = Vector3.new(10, 10, 10), | |
654 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
655 | Parent = hit, | |
656 | } | |
657 | game:GetService("Debris"):AddItem(rl, 10) | |
658 | game:GetService("Debris"):AddItem(floatybits, 10) | |
659 | game:GetService("Debris"):AddItem(vp, .5) | |
660 | ||
661 | elseif Type == "Up" then | |
662 | local bodyVelocity = Create("BodyVelocity"){ | |
663 | velocity = Vector3.new(0, 20, 0), | |
664 | P = 5000, | |
665 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
666 | Parent = hit, | |
667 | } | |
668 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
669 | elseif Type == "DarkUp" then | |
670 | coroutine.resume(coroutine.create(function() | |
671 | for i = 0, 1, 0.1 do | |
672 | swait() | |
673 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
674 | end | |
675 | end)) | |
676 | local bodyVelocity = Create("BodyVelocity"){ | |
677 | velocity = Vector3.new(0, 20, 0), | |
678 | P = 5000, | |
679 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
680 | Parent = hit, | |
681 | } | |
682 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
683 | elseif Type == "Snare" then | |
684 | local bp = Create("BodyPosition"){ | |
685 | P = 2000, | |
686 | D = 100, | |
687 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
688 | position = hit.Parent.Torso.Position, | |
689 | Parent = hit.Parent.Torso, | |
690 | } | |
691 | game:GetService("Debris"):AddItem(bp, 1) | |
692 | elseif Type == "Freeze" then | |
693 | local BodPos = Create("BodyPosition"){ | |
694 | P = 50000, | |
695 | D = 1000, | |
696 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
697 | position = hit.Parent.Torso.Position, | |
698 | Parent = hit.Parent.Torso, | |
699 | } | |
700 | local BodGy = Create("BodyGyro") { | |
701 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
702 | P = 20e+003, | |
703 | Parent = hit.Parent.Torso, | |
704 | cf = hit.Parent.Torso.CFrame, | |
705 | } | |
706 | hit.Parent.Torso.Anchored = true | |
707 | coroutine.resume(coroutine.create(function(Part) | |
708 | swait(1.5) | |
709 | Part.Anchored = false | |
710 | end), hit.Parent.Torso) | |
711 | game:GetService("Debris"):AddItem(BodPos, 3) | |
712 | game:GetService("Debris"):AddItem(BodGy, 3) | |
713 | end | |
714 | local debounce = Create("BoolValue"){ | |
715 | Name = "DebounceHit", | |
716 | Parent = hit.Parent, | |
717 | Value = true, | |
718 | } | |
719 | game:GetService("Debris"):AddItem(debounce, Delay) | |
720 | c = Create("ObjectValue"){ | |
721 | Name = "creator", | |
722 | Value = Player, | |
723 | Parent = h, | |
724 | } | |
725 | game:GetService("Debris"):AddItem(c, .5) | |
726 | end | |
727 | end | |
728 | ||
729 | function ShowDamage(Pos, Text, Time, Color) | |
730 | local Rate = (1 / 60) | |
731 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
732 | local Text = (Text or "") | |
733 | local Time = (Time or 2) | |
734 | local Color = (Color or Color3.new(1, 0, 1)) | |
735 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
736 | EffectPart.Anchored = true | |
737 | local BillboardGui = Create("BillboardGui"){ | |
738 | Size = UDim2.new(3, 0, 3, 0), | |
739 | Adornee = EffectPart, | |
740 | Parent = EffectPart, | |
741 | } | |
742 | local TextLabel = Create("TextLabel"){ | |
743 | BackgroundTransparency = 1, | |
744 | Size = UDim2.new(1, 0, 1, 0), | |
745 | Text = Text, | |
746 | Font = "SourceSansLight", | |
747 | TextColor3 = Color, | |
748 | TextScaled = true, | |
749 | Parent = BillboardGui, | |
750 | } | |
751 | game.Debris:AddItem(EffectPart, (Time)) | |
752 | EffectPart.Parent = game:GetService("Workspace") | |
753 | delay(0, function() | |
754 | local Frames = (Time / Rate) | |
755 | for Frame = 1, Frames do | |
756 | wait(Rate) | |
757 | local Percent = (Frame / Frames) | |
758 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
759 | TextLabel.TextTransparency = Percent | |
760 | end | |
761 | if EffectPart and EffectPart.Parent then | |
762 | EffectPart:Destroy() | |
763 | end | |
764 | end) | |
765 | end | |
766 | ||
767 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
768 | for _, c in pairs(workspace:children()) do | |
769 | local hum = c:findFirstChild("Humanoid") | |
770 | if hum ~= nil then | |
771 | local head = c:findFirstChild("Torso") | |
772 | if head ~= nil then | |
773 | local targ = head.Position - Part.Position | |
774 | local mag = targ.magnitude | |
775 | if mag <= Magnitude and c.Name ~= Player.Name then | |
776 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch) | |
777 | end | |
778 | end | |
779 | end | |
780 | end | |
781 | end | |
782 | ||
783 | EffectModel = Create("Model"){ | |
784 | Parent = Character, | |
785 | Name = "EffectModel", | |
786 | } | |
787 | ||
788 | Effects = { | |
789 | Block = { | |
790 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
791 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
792 | prt.Anchored = true | |
793 | prt.CFrame = cframe | |
794 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
795 | game:GetService("Debris"):AddItem(prt, 10) | |
796 | if Type == 1 or Type == nil then | |
797 | table.insert(Effects, { | |
798 | prt, | |
799 | "Block1", | |
800 | delay, | |
801 | x3, | |
802 | y3, | |
803 | z3, | |
804 | msh | |
805 | }) | |
806 | elseif Type == 2 then | |
807 | table.insert(Effects, { | |
808 | prt, | |
809 | "Block2", | |
810 | delay, | |
811 | x3, | |
812 | y3, | |
813 | z3, | |
814 | msh | |
815 | }) | |
816 | elseif Type == 3 then | |
817 | table.insert(Effects, { | |
818 | prt, | |
819 | "Block3", | |
820 | delay, | |
821 | x3, | |
822 | y3, | |
823 | z3, | |
824 | msh, | |
825 | Part | |
826 | }) | |
827 | elseif Type == 4 then | |
828 | table.insert(Effects, { | |
829 | prt, | |
830 | "Block2Fire", | |
831 | delay, | |
832 | x3, | |
833 | y3, | |
834 | z3, | |
835 | msh | |
836 | }) | |
837 | end | |
838 | end | |
839 | }; | |
840 | ||
841 | Sphere = { | |
842 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
843 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
844 | prt.Anchored = true | |
845 | prt.CFrame = cframe | |
846 | if parent == nil then | |
847 | prt.Parent = workspace | |
848 | else | |
849 | prt.Parent = parent | |
850 | end | |
851 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
852 | game:GetService("Debris"):AddItem(prt, 10) | |
853 | table.insert(Effects, { | |
854 | prt, | |
855 | "Cylinder", | |
856 | delay, | |
857 | x3, | |
858 | y3, | |
859 | z3, | |
860 | msh | |
861 | }) | |
862 | end | |
863 | }; | |
864 | ||
865 | Blood = { | |
866 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
867 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
868 | prt.Anchored = true | |
869 | prt.CFrame = cframe | |
870 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
871 | game:GetService("Debris"):AddItem(prt, 10) | |
872 | table.insert(Effects, { | |
873 | prt, | |
874 | "Blood", | |
875 | delay, | |
876 | x3, | |
877 | y3, | |
878 | z3, | |
879 | msh | |
880 | }) | |
881 | end | |
882 | }; | |
883 | ||
884 | Blast = { | |
885 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
886 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
887 | prt.Anchored = true | |
888 | prt.CFrame = cframe | |
889 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
890 | game:GetService("Debris"):AddItem(prt, 10) | |
891 | table.insert(Effects, { | |
892 | prt, | |
893 | "Block4", | |
894 | delay, | |
895 | x3, | |
896 | y3, | |
897 | z3, | |
898 | msh, | |
899 | Part | |
900 | }) | |
901 | end | |
902 | }; | |
903 | ||
904 | Ring = { | |
905 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
906 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
907 | prt.Anchored = true | |
908 | prt.CFrame = cframe | |
909 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
910 | game:GetService("Debris"):AddItem(prt, 10) | |
911 | table.insert(Effects, { | |
912 | prt, | |
913 | "Cylinder", | |
914 | delay, | |
915 | x3, | |
916 | y3, | |
917 | z3, | |
918 | msh | |
919 | }) | |
920 | end | |
921 | }; | |
922 | ||
923 | Cylinder = { | |
924 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
925 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
926 | prt.Anchored = true | |
927 | prt.CFrame = cframe | |
928 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
929 | game:GetService("Debris"):AddItem(prt, 10) | |
930 | table.insert(Effects, { | |
931 | prt, | |
932 | "Cylinder", | |
933 | delay, | |
934 | x3, | |
935 | y3, | |
936 | z3, | |
937 | msh | |
938 | }) | |
939 | end | |
940 | }; | |
941 | ||
942 | Head = { | |
943 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
944 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
945 | prt.Anchored = true | |
946 | prt.CFrame = cframe | |
947 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
948 | game:GetService("Debris"):AddItem(prt, 10) | |
949 | table.insert(Effects, { | |
950 | prt, | |
951 | "Cylinder", | |
952 | delay, | |
953 | x3, | |
954 | y3, | |
955 | z3, | |
956 | msh | |
957 | }) | |
958 | end | |
959 | }; | |
960 | ||
961 | Wave = { | |
962 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
963 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
964 | prt.Anchored = true | |
965 | prt.CFrame = cframe | |
966 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
967 | game:GetService("Debris"):AddItem(prt, 10) | |
968 | table.insert(Effects, { | |
969 | prt, | |
970 | "Cylinder", | |
971 | delay, | |
972 | x3, | |
973 | y3, | |
974 | z3, | |
975 | msh | |
976 | }) | |
977 | end | |
978 | }; | |
979 | ||
980 | Break = { | |
981 | Create = function(brickcolor, cframe, x1, y1, z1) | |
982 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
983 | prt.Anchored = true | |
984 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
985 | game:GetService("Debris"):AddItem(prt, 10) | |
986 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
987 | local num = math.random(10, 50) / 1000 | |
988 | table.insert(Effects, { | |
989 | prt, | |
990 | "Shatter", | |
991 | num, | |
992 | prt.CFrame, | |
993 | math.random() - math.random(), | |
994 | 0, | |
995 | math.random(50, 100) / 100 | |
996 | }) | |
997 | end | |
998 | }; | |
999 | ||
1000 | Elec = { | |
1001 | Create = function(brickcolor, cff, x, y, z) | |
1002 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1003 | prt.Anchored = true | |
1004 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1005 | prt.CFrame = CFrame.new(prt.Position) | |
1006 | game:GetService("Debris"):AddItem(prt, 10) | |
1007 | xval = math.random() / 9 | |
1008 | yval = math.random() / 9 | |
1009 | zval = math.random() / 9 | |
1010 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1011 | eul1 = math.random(-50, 50) | |
1012 | eul2 = math.random(-50, 50) | |
1013 | eul3 = math.random(-50, 50) | |
1014 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1015 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1016 | table.insert(Effects, { | |
1017 | prt, | |
1018 | "Elec", | |
1019 | .05, | |
1020 | x, | |
1021 | y, | |
1022 | z, | |
1023 | xval, | |
1024 | yval, | |
1025 | zval, | |
1026 | msh, | |
1027 | euld, | |
1028 | euld2 | |
1029 | }) | |
1030 | end | |
1031 | }; | |
1032 | ||
1033 | Elec2 = { | |
1034 | Create = function(brickcolor, cff, x, y, z) | |
1035 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
1036 | prt.Anchored = true | |
1037 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
1038 | prt.CFrame = CFrame.new(prt.Position) | |
1039 | game:GetService("Debris"):AddItem(prt, 10) | |
1040 | xval = math.random() / 7 | |
1041 | yval = math.random() / 7 | |
1042 | zval = math.random() / 7 | |
1043 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1044 | eul1 = math.random(-50, 50) | |
1045 | eul2 = math.random(-50, 50) | |
1046 | eul3 = math.random(-50, 50) | |
1047 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
1048 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
1049 | table.insert(Effects, { | |
1050 | prt, | |
1051 | "Elec", | |
1052 | .1, | |
1053 | x, | |
1054 | y, | |
1055 | z, | |
1056 | xval, | |
1057 | yval, | |
1058 | zval, | |
1059 | msh, | |
1060 | euld, | |
1061 | euld2 | |
1062 | }) | |
1063 | end | |
1064 | }; | |
1065 | ||
1066 | Clone = { | |
1067 | Create = function() | |
1068 | for _, v in pairs(Torso.Parent:children()) do | |
1069 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1070 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
1071 | c.Anchored = true | |
1072 | c.CFrame = v.CFrame | |
1073 | game:GetService("Debris"):AddItem(c, 5) | |
1074 | local cmsh = nil | |
1075 | if v.Name == "Head" then | |
1076 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
1077 | else | |
1078 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
1079 | end | |
1080 | table.insert(Effects, { | |
1081 | c, | |
1082 | "Cylinder", | |
1083 | 0.05, | |
1084 | 0.1, | |
1085 | 0.1, | |
1086 | 0.1, | |
1087 | cmsh | |
1088 | }) | |
1089 | end | |
1090 | end | |
1091 | end | |
1092 | }; | |
1093 | ||
1094 | EffectTemplate = { | |
1095 | ||
1096 | }; | |
1097 | } | |
1098 | ||
1099 | ||
1100 | ||
1101 | ||
1102 | ||
1103 | ||
1104 | ||
1105 | Mouse.Button1Down:connect(function() | |
1106 | if Mouse ~= nil then | |
1107 | if Mouse.Target ~= nil then | |
1108 | part = Mouse.Target | |
1109 | bp = Instance.new("BodyPosition",part) | |
1110 | bp.MaxForce = Vector3.new(5000,5000,5000) | |
1111 | bp.Position = part.Position | |
1112 | dwn = true | |
1113 | end | |
1114 | while dwn == true do | |
1115 | wait() | |
1116 | bp.Position = Mouse.hit.p | |
1117 | if part then | |
1118 | if part.Parent:FindFirstChildOfClass("Humanoid") then | |
1119 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end) | |
1125 | Mouse.Button1Up:connect(function() | |
1126 | dwn = false | |
1127 | if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end | |
1128 | if bp then bp:Destroy() end | |
1129 | end) | |
1130 | ||
1131 | ||
1132 | Mouse.KeyDown:connect(function(k) | |
1133 | k = k:lower() | |
1134 | if k == 'm' then | |
1135 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1136 | playlist:Destroy() | |
1137 | playlist=Instance.new("Sound", Torso) | |
1138 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1139 | playlist.Volume = 5 | |
1140 | playlist.Looped = false | |
1141 | playlist.Name = "playlist" | |
1142 | playlist:Play() | |
1143 | elseif k == 'n' and circleinthesky == false then | |
1144 | circleinthesky = true | |
1145 | elseif k == 'n' and circleinthesky == true then | |
1146 | circleinthesky = false | |
1147 | end | |
1148 | end) | |
1149 | ||
1150 | ||
1151 | ||
1152 | while true do | |
1153 | swait() | |
1154 | for i, v in pairs(Character:GetChildren()) do | |
1155 | if v:IsA("Part") then | |
1156 | v.Material = "SmoothPlastic" | |
1157 | elseif v:IsA("Accessory") then | |
1158 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1159 | end | |
1160 | end | |
1161 | for i, v in pairs(Character:GetChildren()) do | |
1162 | if v:IsA'Model' then | |
1163 | for _, c in pairs(v:GetChildren()) do | |
1164 | if c:IsA'Part' then | |
1165 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | if playlist.IsPlaying == false then | |
1171 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color) | |
1172 | playlist:Destroy() | |
1173 | playlist=Instance.new("Sound", Torso) | |
1174 | playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)] | |
1175 | playlist.Volume = 5 | |
1176 | playlist.Looped = false | |
1177 | playlist.Name = "playlist" | |
1178 | playlist:Play() | |
1179 | end | |
1180 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1181 | Velocity = RootPart.Velocity.y | |
1182 | Sine = Sine + Change | |
1183 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1184 | if RootPart.Velocity.y > 1 and hit == nil then | |
1185 | Anim = "Jump" | |
1186 | if Attack == false then | |
1187 | Change = 1 | |
1188 | PlayAnimationFromTable({ | |
1189 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1190 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1191 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1192 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1193 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1194 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1195 | }, .3, false) | |
1196 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1197 | end | |
1198 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1199 | Anim = "Fall" | |
1200 | if Attack == false then | |
1201 | Change = 1 | |
1202 | PlayAnimationFromTable({ | |
1203 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1204 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1205 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1206 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1207 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1208 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1209 | }, .3, false) | |
1210 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1211 | end | |
1212 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1213 | Anim = "Idle" | |
1214 | if Attack == false then | |
1215 | Change = 1 | |
1216 | PlayAnimationFromTable({ | |
1217 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1218 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .1 * math.cos(Sine/35), 0, 0), | |
1219 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1220 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1221 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1222 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1223 | }, .3, false) | |
1224 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1225 | end | |
1226 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1227 | Anim = "Walk" | |
1228 | if Attack == false then | |
1229 | PlayAnimationFromTable({ | |
1230 | CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) * CFrame.new(0, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0), | |
1231 | CFrame.new(0, 1.4785918, -0.211434767, 1, 0, -0, 0, 0.98480767, 0.173649639, -0, -0.173649669, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(Sine/35), 0, 0), | |
1232 | CFrame.new(0.939720154, 1.23436928, 0.449271917, 0.866025388, 0.500000238, 0, 0.469846785, -0.81379807, 0.342019022, 0.17100957, -0.296197116, -0.939693093) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1233 | CFrame.new(-0.804059327, 1.1624434, 0.431921601, 0.866025269, -0.500000238, -1.92716968e-07, -0.492404282, -0.852868617, 0.173646882, -0.0868236423, -0.150382489, -0.984808087) * CFrame.new(0, 0, 0 - .01 * math.cos(Sine/35)) * CFrame.Angles(0, 0, 0), | |
1234 | CFrame.new(0.662806809, -1.42266583, -0.425317377, 0.999114633, -0.0274195503, -0.0319078304, 0.0249254964, 0.996788979, -0.0760965645, 0.0338919051, 0.0752338469, 0.996589839) * CFrame.new(0, 0, 0 - .1 * math.cos(Sine/40)) * CFrame.Angles(0 + .1 * math.cos(Sine/40), 0, 0), | |
1235 | CFrame.new(-0.358216971, -1.62964225, 0.259462059, 0.999541879, -0.0301539842, 0.0025981334, 0.0127545623, 0.497520745, 0.867358446, -0.027446935, -0.866927922, 0.497677386) * CFrame.new(0, 0, 0 - .2 * math.cos(Sine/35)) * CFrame.Angles(0 + .2 * math.cos(Sine/35), 0, 0), | |
1236 | }, .3, false) | |
1237 | MagnitudeDamage(Torso, aoeconstant, 0, 0, 0, "Normal", " ", .8) | |
1238 | end | |
1239 | end | |
1240 | if #Effects > 0 then | |
1241 | for e = 1, #Effects do | |
1242 | if Effects[e] ~= nil then | |
1243 | local Thing = Effects[e] | |
1244 | if Thing ~= nil then | |
1245 | local Part = Thing[1] | |
1246 | local Mode = Thing[2] | |
1247 | local Delay = Thing[3] | |
1248 | local IncX = Thing[4] | |
1249 | local IncY = Thing[5] | |
1250 | if Thing[1].Transparency <= 1 then | |
1251 | if Thing[2] == "Block1" then | |
1252 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1253 | Mesh = Thing[7] | |
1254 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1255 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1256 | elseif Thing[2] == "Ice" then | |
1257 | if Thing[6] <= Thing[5] then | |
1258 | Thing[6] = Thing[6] + .05 | |
1259 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1260 | else | |
1261 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1262 | end | |
1263 | elseif Thing[2] == "Shatter" then | |
1264 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1265 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1266 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1267 | Thing[6] = Thing[6] + Thing[5] | |
1268 | elseif Thing[2] == "Block2" then | |
1269 | Thing[1].CFrame = Thing[1].CFrame | |
1270 | Mesh = Thing[7] | |
1271 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1272 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1273 | elseif Thing[2] == "Block3" then | |
1274 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1275 | Mesh = Thing[7] | |
1276 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1277 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1278 | elseif Thing[2] == "Block4" then | |
1279 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1280 | Mesh = Thing[7] | |
1281 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1282 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1283 | elseif Thing[2] == "Block2Fire" then | |
1284 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1285 | Mesh = Thing[7] | |
1286 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1287 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1288 | if Thing[1].Transparency >= .3 then | |
1289 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1290 | else | |
1291 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1292 | end | |
1293 | elseif Thing[2] == "Cylinder" then | |
1294 | Mesh = Thing[7] | |
1295 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1296 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1297 | elseif Thing[2] == "Blood" then | |
1298 | Mesh = Thing[7] | |
1299 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1300 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1301 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1302 | elseif Thing[2] == "Elec" then | |
1303 | Mesh = Thing[10] | |
1304 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1306 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1307 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1308 | elseif Thing[2] == "Disappear" then | |
1309 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1310 | end | |
1311 | else | |
1312 | Part.Parent = nil | |
1313 | table.remove(Effects, e) | |
1314 | end | |
1315 | end | |
1316 | end | |
1317 | end | |
1318 | end | |
1319 | local alg = math.floor(playlist.PlaybackLoudness)/500 | |
1320 | local alg2 = math.floor(playlist.PlaybackLoudness)/80 | |
1321 | ||
1322 | if circleinthesky == false then | |
1323 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1324 | spinny.Position = Torso.Position | |
1325 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1326 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(.05,alg2,.3)) | |
1327 | efekt.Anchored=true | |
1328 | efekt.CanCollide=false | |
1329 | game:GetService("Debris"):AddItem(efekt, .5) | |
1330 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1331 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,0,0) | |
1332 | ||
1333 | elseif circleinthesky == true then | |
1334 | ||
1335 | FloatField2.BrickColor = BrickColor.new(maincol2) | |
1336 | spinny.Position = Torso.Position | |
1337 | spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) | |
1338 | efekt=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(1+alg2,.05,.3)) | |
1339 | efekt.Anchored=true | |
1340 | efekt.CanCollide=false | |
1341 | efekt2=CFuncs.Part.Create(Torso, "Neon", 0, .3, BrickColor.new(maincol2), "ref", Vector3.new(alg2,.05,.3)) | |
1342 | efekt2.Anchored=true | |
1343 | efekt2.CanCollide=false | |
1344 | game:GetService("Debris"):AddItem(efekt, 2) | |
1345 | game:GetService("Debris"):AddItem(efekt2, 2) | |
1346 | --ShowDamage((efekt.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 102)).p + Vector3.new(0, 0, 0)), ".", 1, BrickColor.new(maincol2).Color) | |
1347 | efekt.CFrame=spinny.CFrame*CFrame.new(aoeconstant,20,0) | |
1348 | efekt2.CFrame=spinny.CFrame*CFrame.new(aoeconstant-4,10,0) | |
1349 | end | |
1350 | humanoid.Health = math.huge | |
1351 | soundbork(workspace) | |
1352 | end |