View difference between Paste ID: 7mN1jrkq and bYBpfsUU
SHOW: | | - or go back to the newest paste.
1
Player=game:GetService("Players").LocalPlayer
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
LeftArm=Character["Left Arm"] 
9
LeftLeg=Character["Left Leg"] 
10
RightArm=Character["Right Arm"] 
11
RightLeg=Character["Right Leg"] 
12
LS=Torso["Left Shoulder"] 
13
LH=Torso["Left Hip"] 
14
RS=Torso["Right Shoulder"] 
15
RH=Torso["Right Hip"] 
16
Face = Head.face
17
Neck=Torso.Neck
18
it=Instance.new
19
attacktype=1
20
vt=Vector3.new
21
cf=CFrame.new
22
euler=CFrame.fromEulerAnglesXYZ
23
angles=CFrame.Angles
24
cloaked=false
25
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
26
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
28
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
29
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
30
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
31
RootPart=Character.HumanoidRootPart
32
RootJoint=RootPart.RootJoint
33
RootCF=euler(-1.57,0,3.14)
34
attack = false 
35
attackdebounce = false 
36
deb=false
37
equipped=true
38
hand=false
39
MMouse=nil
40
combo=0
41
mana=0
42
trispeed=.2
43
attackmode='none'
44
local idle=0
45
local Anim="Idle"
46
local Effects={}
47
local gun=false
48
local shoot=false
49
player=nil 
50
mana=0
51
cam = workspace.CurrentCamera
52
ZTarget = nil
53
RocketTarget = nil
54
local m = Instance.new("Model",Character)
55
m.Name = "WeaponModel"
56
57
mouse=Player:GetMouse()
58
--save shoulders 
59
RSH, LSH=nil, nil 
60
--welds 
61
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
62
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
63
LH=Torso["Left Hip"]
64
RH=Torso["Right Hip"]
65
TorsoColor=Torso.BrickColor
66
function NoOutline(Part)
67
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
68
end
69
player=Player 
70
ch=Character
71
RSH=ch.Torso["Right Shoulder"] 
72
LSH=ch.Torso["Left Shoulder"] 
73
-- 
74
RSH.Parent=nil 
75
LSH.Parent=nil 
76
-- 
77
RW.Name="Right Shoulder"
78
RW.Part0=ch.Torso 
79
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
80
RW.C1=cf(0, 0.5, 0) 
81
RW.Part1=ch["Right Arm"] 
82
RW.Parent=ch.Torso 
83
-- 
84
LW.Name="Left Shoulder"
85
LW.Part0=ch.Torso 
86
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
87
LW.C1=cf(0, 0.5, 0) 
88
LW.Part1=ch["Left Arm"] 
89
LW.Parent=ch.Torso 
90
91
	function swait(num)
92
    if num==0 or num==nil then
93
    game:service'RunService'.Heartbeat:wait(0)
94
    else
95
    for i=0,num do
96
    game:service'RunService'.Heartbeat:wait(0)
97
    end
98
    end
99
	    end
100
	
101
	function nooutline(part)
102
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
103
	end
104
	
105
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
106
		local fp=it("Part")
107
		fp.formFactor=formfactor
108
		fp.Parent=parent
109
		fp.Reflectance=reflectance
110
		fp.Transparency=transparency
111
		fp.CanCollide=false
112
		fp.Locked=true
113
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
114
		fp.Name=name
115
		fp.Size=size
116
		fp.Position=Character.Torso.Position
117
		nooutline(fp)
118
		fp.Material=material
119
		fp:BreakJoints()
120
		return fp
121
	end
122
	
123
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
124
		local mesh=it(Mesh)
125
		mesh.Parent=part
126
		if Mesh=="SpecialMesh" then
127
			mesh.MeshType=meshtype
128
			mesh.MeshId=meshid
129
		end
130
		mesh.Offset=offset
131
		mesh.Scale=scale
132
		return mesh
133
	end
134
	
135
	function weld(parent,part0,part1,c0,c1)
136
		local weld=it("Weld")
137
		weld.Parent=parent
138
		weld.Part0=part0
139
		weld.Part1=part1
140
		weld.C0=c0
141
		weld.C1=c1
142
		return weld
143
	end
144
	
145
	
146
local function CFrameFromTopBack(at, top, back)
147
local right = top:Cross(back)
148
return CFrame.new(at.x, at.y, at.z,
149
right.x, top.x, back.x,
150
right.y, top.y, back.y,
151
right.z, top.z, back.z)
152
end
153
154
function Triangle(a, b, c)
155
local edg1 = (c-a):Dot((b-a).unit)
156
local edg2 = (a-b):Dot((c-b).unit)
157
local edg3 = (b-c):Dot((a-c).unit)
158
if edg1 <= (b-a).magnitude and edg1 >= 0 then
159
a, b, c = a, b, c
160
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
161
a, b, c = b, c, a
162
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
163
a, b, c = c, a, b
164
else
165
assert(false, "unreachable")
166
end
167
 
168
local len1 = (c-a):Dot((b-a).unit)
169
local len2 = (b-a).magnitude - len1
170
local width = (a + (b-a).unit*len1 - c).magnitude
171
 
172
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
173
 
174
local list = {}
175
176
local TrailColor = ("Dark grey")
177
 
178
if len1 > 0.01 then
179
local w1 = Instance.new('WedgePart', m)
180
game:GetService("Debris"):AddItem(w1,5)
181
w1.Material = "SmoothPlastic"
182
w1.FormFactor = 'Custom'
183
w1.BrickColor = BrickColor.new(TrailColor)
184
w1.Transparency = 0
185
w1.Reflectance = 0
186
w1.Material = "SmoothPlastic"
187
w1.CanCollide = false
188
NoOutline(w1)
189
local sz = Vector3.new(0.2, width, len1)
190
w1.Size = sz
191
local sp = Instance.new("SpecialMesh",w1)
192
sp.MeshType = "Wedge"
193
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
194
w1:BreakJoints()
195
w1.Anchored = true
196
w1.Parent = workspace
197
w1.Transparency = 0.7
198
table.insert(Effects,{w1,"Disappear",.01})
199
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
200
table.insert(list,w1)
201
end
202
 
203
if len2 > 0.01 then
204
local w2 = Instance.new('WedgePart', m)
205
game:GetService("Debris"):AddItem(w2,5)
206
w2.Material = "SmoothPlastic"
207
w2.FormFactor = 'Custom'
208
w2.BrickColor = BrickColor.new(TrailColor)
209
w2.Transparency = 0
210
w2.Reflectance = 0
211
w2.Material = "SmoothPlastic"
212
w2.CanCollide = false
213
NoOutline(w2)
214
local sz = Vector3.new(0.2, width, len2)
215
w2.Size = sz
216
local sp = Instance.new("SpecialMesh",w2)
217
sp.MeshType = "Wedge"
218
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
219
w2:BreakJoints()
220
w2.Anchored = true
221
w2.Parent = workspace
222
w2.Transparency = 0.7
223
table.insert(Effects,{w2,"Disappear",.01})
224
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
225
table.insert(list,w2)
226
end
227
return unpack(list)
228
end
229
	
230
	
231
so = function(id,par,vol,pit) 
232
coroutine.resume(coroutine.create(function()
233
local sou = Instance.new("Sound",par or workspace)
234
sou.Volume=vol
235
sou.Pitch=pit or 1
236
sou.SoundId=id
237
swait() 
238
sou:play() 
239
game:GetService("Debris"):AddItem(sou,6)
240
end))
241
end
242
 
243
function clerp(a,b,t) 
244
local qa = {QuaternionFromCFrame(a)}
245
local qb = {QuaternionFromCFrame(b)} 
246
local ax, ay, az = a.x, a.y, a.z 
247
local bx, by, bz = b.x, b.y, b.z
248
local _t = 1-t
249
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
250
end 
251
 
252
function QuaternionFromCFrame(cf) 
253
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
254
local trace = m00 + m11 + m22 
255
if trace > 0 then 
256
local s = math.sqrt(1 + trace) 
257
local recip = 0.5/s 
258
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
259
else 
260
local i = 0 
261
if m11 > m00 then
262
i = 1
263
end
264
if m22 > (i == 0 and m00 or m11) then 
265
i = 2 
266
end 
267
if i == 0 then 
268
local s = math.sqrt(m00-m11-m22+1) 
269
local recip = 0.5/s 
270
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
271
elseif i == 1 then 
272
local s = math.sqrt(m11-m22-m00+1) 
273
local recip = 0.5/s 
274
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
275
elseif i == 2 then 
276
local s = math.sqrt(m22-m00-m11+1) 
277
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
278
end 
279
end 
280
end
281
 
282
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
283
local xs, ys, zs = x + x, y + y, z + z 
284
local wx, wy, wz = w*xs, w*ys, w*zs 
285
local xx = x*xs 
286
local xy = x*ys 
287
local xz = x*zs 
288
local yy = y*ys 
289
local yz = y*zs 
290
local zz = z*zs 
291
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
292
end
293
 
294
function QuaternionSlerp(a, b, t) 
295
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
296
local startInterp, finishInterp; 
297
if cosTheta >= 0.0001 then 
298
if (1 - cosTheta) > 0.0001 then 
299
local theta = math.acos(cosTheta) 
300
local invSinTheta = 1/math.sin(theta) 
301
startInterp = math.sin((1-t)*theta)*invSinTheta 
302
finishInterp = math.sin(t*theta)*invSinTheta  
303
else 
304
startInterp = 1-t 
305
finishInterp = t 
306
end 
307
else 
308
if (1+cosTheta) > 0.0001 then 
309
local theta = math.acos(-cosTheta) 
310
local invSinTheta = 1/math.sin(theta) 
311
startInterp = math.sin((t-1)*theta)*invSinTheta 
312
finishInterp = math.sin(t*theta)*invSinTheta 
313
else 
314
startInterp = t-1 
315
finishInterp = t 
316
end 
317
end 
318
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
319
end
320
321
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
322
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
323
end 
324
325
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
326
        if hit.Parent==nil then
327
                return
328
        end
329
        local h=hit.Parent:FindFirstChild("Humanoid")
330
        for _,v in pairs(hit.Parent:children()) do
331
        if v:IsA("Humanoid") then
332
        h=v
333
        end
334
        end
335
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
336
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
337
        end
338
        if hit.Parent.className=="Hat" then
339
        hit=hit.Parent.Parent:findFirstChild("Head")
340
        end
341
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
342
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
343
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
344
                        return
345
                end]]
346
--                        hs(hit,1.2) 
347
                        local c=Instance.new("ObjectValue")
348
                        c.Name="creator"
349
                        c.Value=game:service("Players").LocalPlayer
350
                        c.Parent=h
351
                        game:GetService("Debris"):AddItem(c,.5)
352
                local Damage=math.random(minim,maxim)
353
--                h:TakeDamage(Damage)
354
                local  blocked=false
355
                local  block=hit.Parent:findFirstChild("Block")
356
                if block~=nil then
357
                print(block.className)
358
                if block.className=="NumberValue" then
359
                if block.Value>0 then
360
                blocked=true
361
                if decreaseblock==nil then
362
                block.Value=block.Value-1
363
                end
364
                end
365
                end
366
                if block.className=="IntValue" then
367
                if block.Value>0 then
368
                blocked=true
369
                if decreaseblock~=nil then
370
                block.Value=block.Value-1
371
                end
372
                end
373
                end
374
                end
375
                if blocked==false then
376
--                h:TakeDamage(Damage)
377
                h.Health=h.Health-Damage
378
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
379
                else
380
                h.Health=h.Health-(Damage/2)
381
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
382
                end
383
                if Type=="Knockdown" then
384
                local hum=hit.Parent.Humanoid
385
hum.PlatformStand=true
386
coroutine.resume(coroutine.create(function(HHumanoid)
387
swait(1)
388
HHumanoid.PlatformStand=false
389
end),hum)
390
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
391
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
392
local bodvol=Instance.new("BodyVelocity")
393
bodvol.velocity=angle*knockback
394
bodvol.P=5000
395
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
396
bodvol.Parent=hit
397
local rl=Instance.new("BodyAngularVelocity")
398
rl.P=3000
399
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
400
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
401
rl.Parent=hit
402
game:GetService("Debris"):AddItem(bodvol,.5)
403
game:GetService("Debris"):AddItem(rl,.5)
404
                elseif Type=="Normal" then
405
                local vp=Instance.new("BodyVelocity")
406
                vp.P=500
407
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
408
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
409
                if KnockbackType==1 then
410
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
411
                elseif KnockbackType==2 then
412
                vp.velocity=Property.CFrame.lookVector*knockback
413
                end
414
                if knockback>0 then
415
                        vp.Parent=hit.Parent.Torso
416
                end
417
                game:GetService("Debris"):AddItem(vp,.5)
418
                elseif Type=="Up" then
419
                local bodyVelocity=Instance.new("BodyVelocity")
420
                bodyVelocity.velocity=vt(0,60,0)
421
                bodyVelocity.P=5000
422
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
423
                bodyVelocity.Parent=hit
424
                game:GetService("Debris"):AddItem(bodyVelocity,1)
425
                local rl=Instance.new("BodyAngularVelocity")
426
                rl.P=3000
427
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
428
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
429
                rl.Parent=hit
430
                game:GetService("Debris"):AddItem(rl,.5)
431
                elseif Type=="Snare" then
432
                local bp=Instance.new("BodyPosition")
433
                bp.P=2000
434
                bp.D=100
435
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
436
                bp.position=hit.Parent.Torso.Position
437
                bp.Parent=hit.Parent.Torso
438
                game:GetService("Debris"):AddItem(bp,1)
439
                elseif Type=="Target" then
440
	            local Targetting = false
441
                if Targetting==false then
442
                ZTarget=hit.Parent.Torso
443
                coroutine.resume(coroutine.create(function(Part) 
444
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
445
                swait(5)
446
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
447
                end),ZTarget)
448
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
449
                local  targetgui=Instance.new("BillboardGui")
450
                targetgui.Parent=ZTarget
451
                targetgui.Size=UDim2.new(10,100,10,100)
452
                local targ=Instance.new("ImageLabel")
453
                targ.Parent=targetgui
454
                targ.BackgroundTransparency=1
455
                targ.Image="rbxassetid://4834067"
456
                targ.Size=UDim2.new(1,0,1,0)
457
                cam.CameraType="Scriptable"
458
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
459
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
460
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
461
                Targetting=true
462
                RocketTarget=ZTarget
463
                for i=1,Property do
464
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
465
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
466
                swait()
467
                end
468
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
469
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
470
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
471
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
472
                end
473
                Targetting=false
474
                RocketTarget=nil
475
                targetgui.Parent=nil
476
                cam.CameraType="Custom"
477
                end
478
                end
479
                        local debounce=Instance.new("BoolValue")
480
                        debounce.Name="DebounceHit"
481
                        debounce.Parent=hit.Parent
482
                        debounce.Value=true
483
                        game:GetService("Debris"):AddItem(debounce,Delay)
484
                        c=Instance.new("ObjectValue")
485
                        c.Name="creator"
486
                        c.Value=Player
487
                        c.Parent=h
488
                        game:GetService("Debris"):AddItem(c,.5)
489
        end
490
end
491
492
493
function ShowDamage(Pos, Text, Time, Color)
494
	local Rate = (1 / 30)
495
	local Pos = (Pos or Vector3.new(0, 0, 0))
496
	local Text = (Text or "")
497
	local Time = (Time or 2)
498
	local Color = (Color or Color3.new(1, 0, 0))
499
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
500
	EffectPart.Anchored = true
501
	local BillboardGui = Instance.new("BillboardGui")
502
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
503
	BillboardGui.Adornee = EffectPart
504
	local TextLabel = Instance.new("TextLabel")
505
	TextLabel.BackgroundTransparency = 1
506
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
507
	TextLabel.Text = Text
508
	TextLabel.TextColor3 = Color
509
	TextLabel.TextScaled = true
510
	TextLabel.Font = Enum.Font.ArialBold
511
	TextLabel.Parent = BillboardGui
512
	BillboardGui.Parent = EffectPart
513
	game.Debris:AddItem(EffectPart, (Time + 0.1))
514
	EffectPart.Parent = game:GetService("Workspace")
515
	Delay(0, function()
516
		local Frames = (Time / Rate)
517
		for Frame = 1, Frames do
518
			wait(Rate)
519
			local Percent = (Frame / Frames)
520
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
521
			TextLabel.TextTransparency = Percent
522
		end
523
		if EffectPart and EffectPart.Parent then
524
			EffectPart:Destroy()
525
		end
526
	end)
527
end
528
529
--example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end)
530
531
532
533
function attackone()
534
attack = true
535
for i = 1,50 do
536
so("rbxassetid://218056315",workspace,1,1)
537
end
538
for i = 1,40 do
539
swait()
540
for i = 0,1,0.2 do
541
swait()
542
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
543
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
544
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
545
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3)
546
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
547
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
548
end
549
for i = 0,1,0.2 do
550
swait()
551
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
552
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
553
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.3)
554
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
555
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
556
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
557
end
558
for i = 0,1,0.2 do
559
swait()
560
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
561
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
562
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
563
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3)
564
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
565
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
566
end
567
for i = 0,1,0.2 do
568
swait()
569
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
570
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
571
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
572
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
573
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
574
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
575
end
576
end
577
attack = false
578
end
579
580
mouse.Button1Down:connect(function()
581
if attack == false and attacktype == 1 then
582
attacktype = 1
583
attackone()
584
end
585
end)
586
587
mouse.KeyDown:connect(function(k)
588
k=k:lower()
589
if attack == false and k == '' then
590
591
end
592
end)
593
594
local sine = 0
595
local change = 1
596
local val = 0
597
598
while true do
599
swait()
600
sine = sine + change
601
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
602
local velderp=RootPart.Velocity.y
603
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
604
if equipped==true or equipped==false then
605
if attack==false then
606
idle=idle+1
607
else
608
idle=0
609
end
610
if idle>=500 then
611
if attack==false then
612
end
613
end
614
if RootPart.Velocity.y > 1 and hitfloor==nil then 
615
Anim="Jump"
616
if attack==false then
617
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
618
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
619
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
620
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
621
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
622
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
623
end
624
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
625
Anim="Fall"
626
if attack==false then
627
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
628
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
629
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
630
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
631
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
632
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
633
end
634
elseif torvel<1 and hitfloor~=nil then
635
Anim="Idle"
636
if attack==false then
637
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
638
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
639
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
640
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
641
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
642
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
643
end
644
elseif torvel>2 and hitfloor~=nil then
645
Anim="Walk"
646
if attack==false then
647
change=3
648
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
649
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
650
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
651
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
652
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
653
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
654
end
655
end
656
end
657
if #Effects>0 then
658
for e=1,#Effects do
659
if Effects[e]~=nil then
660
local Thing=Effects[e]
661
if Thing~=nil then
662
local Part=Thing[1]
663
local Mode=Thing[2]
664
local Delay=Thing[3]
665
local IncX=Thing[4]
666
local IncY=Thing[5]
667
local IncZ=Thing[6]
668
if Thing[1].Transparency<=1 then
669
if Thing[2]=="Block1" then
670
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
671
Mesh=Thing[1].Mesh
672
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
673
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
674
elseif Thing[2]=="Cylinder" then
675
Mesh=Thing[1].Mesh
676
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
677
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
678
elseif Thing[2]=="Blood" then
679
Mesh=Thing[7]
680
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
681
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
682
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
683
elseif Thing[2]=="Elec" then
684
Mesh=Thing[1].Mesh
685
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
686
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
687
elseif Thing[2]=="Disappear" then
688
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
689
end
690
else
691
Part.Parent=nil
692
table.remove(Effects,e)
693
end
694
end
695
end
696
end
697
end
698
end