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1 | Player=game:GetService("Players").LocalPlayer | |
2 | Character=Player.Character | |
3 | PlayerGui=Player.PlayerGui | |
4 | Backpack=Player.Backpack | |
5 | Torso=Character.Torso | |
6 | Head=Character.Head | |
7 | Humanoid=Character.Humanoid | |
8 | LeftArm=Character["Left Arm"] | |
9 | LeftLeg=Character["Left Leg"] | |
10 | RightArm=Character["Right Arm"] | |
11 | RightLeg=Character["Right Leg"] | |
12 | LS=Torso["Left Shoulder"] | |
13 | LH=Torso["Left Hip"] | |
14 | RS=Torso["Right Shoulder"] | |
15 | RH=Torso["Right Hip"] | |
16 | Face = Head.face | |
17 | Neck=Torso.Neck | |
18 | it=Instance.new | |
19 | attacktype=1 | |
20 | vt=Vector3.new | |
21 | cf=CFrame.new | |
22 | euler=CFrame.fromEulerAnglesXYZ | |
23 | angles=CFrame.Angles | |
24 | cloaked=false | |
25 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
26 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
27 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
28 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
29 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
30 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
31 | RootPart=Character.HumanoidRootPart | |
32 | RootJoint=RootPart.RootJoint | |
33 | RootCF=euler(-1.57,0,3.14) | |
34 | attack = false | |
35 | attackdebounce = false | |
36 | deb=false | |
37 | equipped=true | |
38 | hand=false | |
39 | MMouse=nil | |
40 | combo=0 | |
41 | mana=0 | |
42 | trispeed=.2 | |
43 | attackmode='none' | |
44 | local idle=0 | |
45 | local Anim="Idle" | |
46 | local Effects={} | |
47 | local gun=false | |
48 | local shoot=false | |
49 | player=nil | |
50 | mana=0 | |
51 | cam = workspace.CurrentCamera | |
52 | ZTarget = nil | |
53 | RocketTarget = nil | |
54 | local m = Instance.new("Model",Character) | |
55 | m.Name = "WeaponModel" | |
56 | ||
57 | mouse=Player:GetMouse() | |
58 | --save shoulders | |
59 | RSH, LSH=nil, nil | |
60 | --welds | |
61 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
62 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
63 | LH=Torso["Left Hip"] | |
64 | RH=Torso["Right Hip"] | |
65 | TorsoColor=Torso.BrickColor | |
66 | function NoOutline(Part) | |
67 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
68 | end | |
69 | player=Player | |
70 | ch=Character | |
71 | RSH=ch.Torso["Right Shoulder"] | |
72 | LSH=ch.Torso["Left Shoulder"] | |
73 | -- | |
74 | RSH.Parent=nil | |
75 | LSH.Parent=nil | |
76 | -- | |
77 | RW.Name="Right Shoulder" | |
78 | RW.Part0=ch.Torso | |
79 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
80 | RW.C1=cf(0, 0.5, 0) | |
81 | RW.Part1=ch["Right Arm"] | |
82 | RW.Parent=ch.Torso | |
83 | -- | |
84 | LW.Name="Left Shoulder" | |
85 | LW.Part0=ch.Torso | |
86 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
87 | LW.C1=cf(0, 0.5, 0) | |
88 | LW.Part1=ch["Left Arm"] | |
89 | LW.Parent=ch.Torso | |
90 | ||
91 | function swait(num) | |
92 | if num==0 or num==nil then | |
93 | game:service'RunService'.Heartbeat:wait(0) | |
94 | else | |
95 | for i=0,num do | |
96 | game:service'RunService'.Heartbeat:wait(0) | |
97 | end | |
98 | end | |
99 | end | |
100 | ||
101 | function nooutline(part) | |
102 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
103 | end | |
104 | ||
105 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
106 | local fp=it("Part") | |
107 | fp.formFactor=formfactor | |
108 | fp.Parent=parent | |
109 | fp.Reflectance=reflectance | |
110 | fp.Transparency=transparency | |
111 | fp.CanCollide=false | |
112 | fp.Locked=true | |
113 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
114 | fp.Name=name | |
115 | fp.Size=size | |
116 | fp.Position=Character.Torso.Position | |
117 | nooutline(fp) | |
118 | fp.Material=material | |
119 | fp:BreakJoints() | |
120 | return fp | |
121 | end | |
122 | ||
123 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
124 | local mesh=it(Mesh) | |
125 | mesh.Parent=part | |
126 | if Mesh=="SpecialMesh" then | |
127 | mesh.MeshType=meshtype | |
128 | mesh.MeshId=meshid | |
129 | end | |
130 | mesh.Offset=offset | |
131 | mesh.Scale=scale | |
132 | return mesh | |
133 | end | |
134 | ||
135 | function weld(parent,part0,part1,c0,c1) | |
136 | local weld=it("Weld") | |
137 | weld.Parent=parent | |
138 | weld.Part0=part0 | |
139 | weld.Part1=part1 | |
140 | weld.C0=c0 | |
141 | weld.C1=c1 | |
142 | return weld | |
143 | end | |
144 | ||
145 | ||
146 | local function CFrameFromTopBack(at, top, back) | |
147 | local right = top:Cross(back) | |
148 | return CFrame.new(at.x, at.y, at.z, | |
149 | right.x, top.x, back.x, | |
150 | right.y, top.y, back.y, | |
151 | right.z, top.z, back.z) | |
152 | end | |
153 | ||
154 | function Triangle(a, b, c) | |
155 | local edg1 = (c-a):Dot((b-a).unit) | |
156 | local edg2 = (a-b):Dot((c-b).unit) | |
157 | local edg3 = (b-c):Dot((a-c).unit) | |
158 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
159 | a, b, c = a, b, c | |
160 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
161 | a, b, c = b, c, a | |
162 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
163 | a, b, c = c, a, b | |
164 | else | |
165 | assert(false, "unreachable") | |
166 | end | |
167 | ||
168 | local len1 = (c-a):Dot((b-a).unit) | |
169 | local len2 = (b-a).magnitude - len1 | |
170 | local width = (a + (b-a).unit*len1 - c).magnitude | |
171 | ||
172 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
173 | ||
174 | local list = {} | |
175 | ||
176 | local TrailColor = ("Dark grey") | |
177 | ||
178 | if len1 > 0.01 then | |
179 | local w1 = Instance.new('WedgePart', m) | |
180 | game:GetService("Debris"):AddItem(w1,5) | |
181 | w1.Material = "SmoothPlastic" | |
182 | w1.FormFactor = 'Custom' | |
183 | w1.BrickColor = BrickColor.new(TrailColor) | |
184 | w1.Transparency = 0 | |
185 | w1.Reflectance = 0 | |
186 | w1.Material = "SmoothPlastic" | |
187 | w1.CanCollide = false | |
188 | NoOutline(w1) | |
189 | local sz = Vector3.new(0.2, width, len1) | |
190 | w1.Size = sz | |
191 | local sp = Instance.new("SpecialMesh",w1) | |
192 | sp.MeshType = "Wedge" | |
193 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
194 | w1:BreakJoints() | |
195 | w1.Anchored = true | |
196 | w1.Parent = workspace | |
197 | w1.Transparency = 0.7 | |
198 | table.insert(Effects,{w1,"Disappear",.01}) | |
199 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
200 | table.insert(list,w1) | |
201 | end | |
202 | ||
203 | if len2 > 0.01 then | |
204 | local w2 = Instance.new('WedgePart', m) | |
205 | game:GetService("Debris"):AddItem(w2,5) | |
206 | w2.Material = "SmoothPlastic" | |
207 | w2.FormFactor = 'Custom' | |
208 | w2.BrickColor = BrickColor.new(TrailColor) | |
209 | w2.Transparency = 0 | |
210 | w2.Reflectance = 0 | |
211 | w2.Material = "SmoothPlastic" | |
212 | w2.CanCollide = false | |
213 | NoOutline(w2) | |
214 | local sz = Vector3.new(0.2, width, len2) | |
215 | w2.Size = sz | |
216 | local sp = Instance.new("SpecialMesh",w2) | |
217 | sp.MeshType = "Wedge" | |
218 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
219 | w2:BreakJoints() | |
220 | w2.Anchored = true | |
221 | w2.Parent = workspace | |
222 | w2.Transparency = 0.7 | |
223 | table.insert(Effects,{w2,"Disappear",.01}) | |
224 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
225 | table.insert(list,w2) | |
226 | end | |
227 | return unpack(list) | |
228 | end | |
229 | ||
230 | ||
231 | so = function(id,par,vol,pit) | |
232 | coroutine.resume(coroutine.create(function() | |
233 | local sou = Instance.new("Sound",par or workspace) | |
234 | sou.Volume=vol | |
235 | sou.Pitch=pit or 1 | |
236 | sou.SoundId=id | |
237 | swait() | |
238 | sou:play() | |
239 | game:GetService("Debris"):AddItem(sou,6) | |
240 | end)) | |
241 | end | |
242 | ||
243 | function clerp(a,b,t) | |
244 | local qa = {QuaternionFromCFrame(a)} | |
245 | local qb = {QuaternionFromCFrame(b)} | |
246 | local ax, ay, az = a.x, a.y, a.z | |
247 | local bx, by, bz = b.x, b.y, b.z | |
248 | local _t = 1-t | |
249 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
250 | end | |
251 | ||
252 | function QuaternionFromCFrame(cf) | |
253 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
254 | local trace = m00 + m11 + m22 | |
255 | if trace > 0 then | |
256 | local s = math.sqrt(1 + trace) | |
257 | local recip = 0.5/s | |
258 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
259 | else | |
260 | local i = 0 | |
261 | if m11 > m00 then | |
262 | i = 1 | |
263 | end | |
264 | if m22 > (i == 0 and m00 or m11) then | |
265 | i = 2 | |
266 | end | |
267 | if i == 0 then | |
268 | local s = math.sqrt(m00-m11-m22+1) | |
269 | local recip = 0.5/s | |
270 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
271 | elseif i == 1 then | |
272 | local s = math.sqrt(m11-m22-m00+1) | |
273 | local recip = 0.5/s | |
274 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
275 | elseif i == 2 then | |
276 | local s = math.sqrt(m22-m00-m11+1) | |
277 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
278 | end | |
279 | end | |
280 | end | |
281 | ||
282 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
283 | local xs, ys, zs = x + x, y + y, z + z | |
284 | local wx, wy, wz = w*xs, w*ys, w*zs | |
285 | local xx = x*xs | |
286 | local xy = x*ys | |
287 | local xz = x*zs | |
288 | local yy = y*ys | |
289 | local yz = y*zs | |
290 | local zz = z*zs | |
291 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
292 | end | |
293 | ||
294 | function QuaternionSlerp(a, b, t) | |
295 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
296 | local startInterp, finishInterp; | |
297 | if cosTheta >= 0.0001 then | |
298 | if (1 - cosTheta) > 0.0001 then | |
299 | local theta = math.acos(cosTheta) | |
300 | local invSinTheta = 1/math.sin(theta) | |
301 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
302 | finishInterp = math.sin(t*theta)*invSinTheta | |
303 | else | |
304 | startInterp = 1-t | |
305 | finishInterp = t | |
306 | end | |
307 | else | |
308 | if (1+cosTheta) > 0.0001 then | |
309 | local theta = math.acos(-cosTheta) | |
310 | local invSinTheta = 1/math.sin(theta) | |
311 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
312 | finishInterp = math.sin(t*theta)*invSinTheta | |
313 | else | |
314 | startInterp = t-1 | |
315 | finishInterp = t | |
316 | end | |
317 | end | |
318 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
319 | end | |
320 | ||
321 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
322 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
323 | end | |
324 | ||
325 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
326 | if hit.Parent==nil then | |
327 | return | |
328 | end | |
329 | local h=hit.Parent:FindFirstChild("Humanoid") | |
330 | for _,v in pairs(hit.Parent:children()) do | |
331 | if v:IsA("Humanoid") then | |
332 | h=v | |
333 | end | |
334 | end | |
335 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
336 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
337 | end | |
338 | if hit.Parent.className=="Hat" then | |
339 | hit=hit.Parent.Parent:findFirstChild("Head") | |
340 | end | |
341 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
342 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
343 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
344 | return | |
345 | end]] | |
346 | -- hs(hit,1.2) | |
347 | local c=Instance.new("ObjectValue") | |
348 | c.Name="creator" | |
349 | c.Value=game:service("Players").LocalPlayer | |
350 | c.Parent=h | |
351 | game:GetService("Debris"):AddItem(c,.5) | |
352 | local Damage=math.random(minim,maxim) | |
353 | -- h:TakeDamage(Damage) | |
354 | local blocked=false | |
355 | local block=hit.Parent:findFirstChild("Block") | |
356 | if block~=nil then | |
357 | print(block.className) | |
358 | if block.className=="NumberValue" then | |
359 | if block.Value>0 then | |
360 | blocked=true | |
361 | if decreaseblock==nil then | |
362 | block.Value=block.Value-1 | |
363 | end | |
364 | end | |
365 | end | |
366 | if block.className=="IntValue" then | |
367 | if block.Value>0 then | |
368 | blocked=true | |
369 | if decreaseblock~=nil then | |
370 | block.Value=block.Value-1 | |
371 | end | |
372 | end | |
373 | end | |
374 | end | |
375 | if blocked==false then | |
376 | -- h:TakeDamage(Damage) | |
377 | h.Health=h.Health-Damage | |
378 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
379 | else | |
380 | h.Health=h.Health-(Damage/2) | |
381 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
382 | end | |
383 | if Type=="Knockdown" then | |
384 | local hum=hit.Parent.Humanoid | |
385 | hum.PlatformStand=true | |
386 | coroutine.resume(coroutine.create(function(HHumanoid) | |
387 | swait(1) | |
388 | HHumanoid.PlatformStand=false | |
389 | end),hum) | |
390 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
391 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
392 | local bodvol=Instance.new("BodyVelocity") | |
393 | bodvol.velocity=angle*knockback | |
394 | bodvol.P=5000 | |
395 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
396 | bodvol.Parent=hit | |
397 | local rl=Instance.new("BodyAngularVelocity") | |
398 | rl.P=3000 | |
399 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
400 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
401 | rl.Parent=hit | |
402 | game:GetService("Debris"):AddItem(bodvol,.5) | |
403 | game:GetService("Debris"):AddItem(rl,.5) | |
404 | elseif Type=="Normal" then | |
405 | local vp=Instance.new("BodyVelocity") | |
406 | vp.P=500 | |
407 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
408 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
409 | if KnockbackType==1 then | |
410 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
411 | elseif KnockbackType==2 then | |
412 | vp.velocity=Property.CFrame.lookVector*knockback | |
413 | end | |
414 | if knockback>0 then | |
415 | vp.Parent=hit.Parent.Torso | |
416 | end | |
417 | game:GetService("Debris"):AddItem(vp,.5) | |
418 | elseif Type=="Up" then | |
419 | local bodyVelocity=Instance.new("BodyVelocity") | |
420 | bodyVelocity.velocity=vt(0,60,0) | |
421 | bodyVelocity.P=5000 | |
422 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
423 | bodyVelocity.Parent=hit | |
424 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
425 | local rl=Instance.new("BodyAngularVelocity") | |
426 | rl.P=3000 | |
427 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
428 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
429 | rl.Parent=hit | |
430 | game:GetService("Debris"):AddItem(rl,.5) | |
431 | elseif Type=="Snare" then | |
432 | local bp=Instance.new("BodyPosition") | |
433 | bp.P=2000 | |
434 | bp.D=100 | |
435 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
436 | bp.position=hit.Parent.Torso.Position | |
437 | bp.Parent=hit.Parent.Torso | |
438 | game:GetService("Debris"):AddItem(bp,1) | |
439 | elseif Type=="Target" then | |
440 | local Targetting = false | |
441 | if Targetting==false then | |
442 | ZTarget=hit.Parent.Torso | |
443 | coroutine.resume(coroutine.create(function(Part) | |
444 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
445 | swait(5) | |
446 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
447 | end),ZTarget) | |
448 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
449 | local targetgui=Instance.new("BillboardGui") | |
450 | targetgui.Parent=ZTarget | |
451 | targetgui.Size=UDim2.new(10,100,10,100) | |
452 | local targ=Instance.new("ImageLabel") | |
453 | targ.Parent=targetgui | |
454 | targ.BackgroundTransparency=1 | |
455 | targ.Image="rbxassetid://4834067" | |
456 | targ.Size=UDim2.new(1,0,1,0) | |
457 | cam.CameraType="Scriptable" | |
458 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
459 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
460 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
461 | Targetting=true | |
462 | RocketTarget=ZTarget | |
463 | for i=1,Property do | |
464 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
465 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
466 | swait() | |
467 | end | |
468 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
469 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
470 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
471 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
472 | end | |
473 | Targetting=false | |
474 | RocketTarget=nil | |
475 | targetgui.Parent=nil | |
476 | cam.CameraType="Custom" | |
477 | end | |
478 | end | |
479 | local debounce=Instance.new("BoolValue") | |
480 | debounce.Name="DebounceHit" | |
481 | debounce.Parent=hit.Parent | |
482 | debounce.Value=true | |
483 | game:GetService("Debris"):AddItem(debounce,Delay) | |
484 | c=Instance.new("ObjectValue") | |
485 | c.Name="creator" | |
486 | c.Value=Player | |
487 | c.Parent=h | |
488 | game:GetService("Debris"):AddItem(c,.5) | |
489 | end | |
490 | end | |
491 | ||
492 | ||
493 | function ShowDamage(Pos, Text, Time, Color) | |
494 | local Rate = (1 / 30) | |
495 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
496 | local Text = (Text or "") | |
497 | local Time = (Time or 2) | |
498 | local Color = (Color or Color3.new(1, 0, 0)) | |
499 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
500 | EffectPart.Anchored = true | |
501 | local BillboardGui = Instance.new("BillboardGui") | |
502 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
503 | BillboardGui.Adornee = EffectPart | |
504 | local TextLabel = Instance.new("TextLabel") | |
505 | TextLabel.BackgroundTransparency = 1 | |
506 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
507 | TextLabel.Text = Text | |
508 | TextLabel.TextColor3 = Color | |
509 | TextLabel.TextScaled = true | |
510 | TextLabel.Font = Enum.Font.ArialBold | |
511 | TextLabel.Parent = BillboardGui | |
512 | BillboardGui.Parent = EffectPart | |
513 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
514 | EffectPart.Parent = game:GetService("Workspace") | |
515 | Delay(0, function() | |
516 | local Frames = (Time / Rate) | |
517 | for Frame = 1, Frames do | |
518 | wait(Rate) | |
519 | local Percent = (Frame / Frames) | |
520 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
521 | TextLabel.TextTransparency = Percent | |
522 | end | |
523 | if EffectPart and EffectPart.Parent then | |
524 | EffectPart:Destroy() | |
525 | end | |
526 | end) | |
527 | end | |
528 | ||
529 | --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) | |
530 | ||
531 | ||
532 | ||
533 | function attackone() | |
534 | attack = true | |
535 | for i = 1,50 do | |
536 | so("rbxassetid://218056315",workspace,1,1) | |
537 | end | |
538 | for i = 1,40 do | |
539 | swait() | |
540 | for i = 0,1,0.2 do | |
541 | swait() | |
542 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
543 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
544 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
545 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3) | |
546 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
547 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
548 | end | |
549 | for i = 0,1,0.2 do | |
550 | swait() | |
551 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
552 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
553 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.3) | |
554 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
555 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
556 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
557 | end | |
558 | for i = 0,1,0.2 do | |
559 | swait() | |
560 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
561 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
562 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
563 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3) | |
564 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
565 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
566 | end | |
567 | for i = 0,1,0.2 do | |
568 | swait() | |
569 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
570 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
571 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
572 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
573 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
574 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
575 | end | |
576 | end | |
577 | attack = false | |
578 | end | |
579 | ||
580 | mouse.Button1Down:connect(function() | |
581 | if attack == false and attacktype == 1 then | |
582 | attacktype = 1 | |
583 | attackone() | |
584 | end | |
585 | end) | |
586 | ||
587 | mouse.KeyDown:connect(function(k) | |
588 | k=k:lower() | |
589 | if attack == false and k == '' then | |
590 | ||
591 | end | |
592 | end) | |
593 | ||
594 | local sine = 0 | |
595 | local change = 1 | |
596 | local val = 0 | |
597 | ||
598 | while true do | |
599 | swait() | |
600 | sine = sine + change | |
601 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
602 | local velderp=RootPart.Velocity.y | |
603 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
604 | if equipped==true or equipped==false then | |
605 | if attack==false then | |
606 | idle=idle+1 | |
607 | else | |
608 | idle=0 | |
609 | end | |
610 | if idle>=500 then | |
611 | if attack==false then | |
612 | end | |
613 | end | |
614 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
615 | Anim="Jump" | |
616 | if attack==false then | |
617 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
618 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
619 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
620 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
621 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
622 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
623 | end | |
624 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
625 | Anim="Fall" | |
626 | if attack==false then | |
627 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
628 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
629 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
630 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
631 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
632 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
633 | end | |
634 | elseif torvel<1 and hitfloor~=nil then | |
635 | Anim="Idle" | |
636 | if attack==false then | |
637 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
638 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
639 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
640 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
641 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
642 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
643 | end | |
644 | elseif torvel>2 and hitfloor~=nil then | |
645 | Anim="Walk" | |
646 | if attack==false then | |
647 | change=3 | |
648 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
649 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
650 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
652 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
653 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
654 | end | |
655 | end | |
656 | end | |
657 | if #Effects>0 then | |
658 | for e=1,#Effects do | |
659 | if Effects[e]~=nil then | |
660 | local Thing=Effects[e] | |
661 | if Thing~=nil then | |
662 | local Part=Thing[1] | |
663 | local Mode=Thing[2] | |
664 | local Delay=Thing[3] | |
665 | local IncX=Thing[4] | |
666 | local IncY=Thing[5] | |
667 | local IncZ=Thing[6] | |
668 | if Thing[1].Transparency<=1 then | |
669 | if Thing[2]=="Block1" then | |
670 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
671 | Mesh=Thing[1].Mesh | |
672 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
673 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
674 | elseif Thing[2]=="Cylinder" then | |
675 | Mesh=Thing[1].Mesh | |
676 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
677 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
678 | elseif Thing[2]=="Blood" then | |
679 | Mesh=Thing[7] | |
680 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
681 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
682 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
683 | elseif Thing[2]=="Elec" then | |
684 | Mesh=Thing[1].Mesh | |
685 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
686 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
687 | elseif Thing[2]=="Disappear" then | |
688 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
689 | end | |
690 | else | |
691 | Part.Parent=nil | |
692 | table.remove(Effects,e) | |
693 | end | |
694 | end | |
695 | end | |
696 | end | |
697 | end | |
698 | end |