Advertisement
JuicyPenguin

Possessed Script

Jan 23rd, 2017
2,930
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Player=game:GetService("Players").LocalPlayer
  2. Character=Player.Character
  3. PlayerGui=Player.PlayerGui
  4. Backpack=Player.Backpack
  5. Torso=Character.Torso
  6. Head=Character.Head
  7. Humanoid=Character.Humanoid
  8. LeftArm=Character["Left Arm"]
  9. LeftLeg=Character["Left Leg"]
  10. RightArm=Character["Right Arm"]
  11. RightLeg=Character["Right Leg"]
  12. LS=Torso["Left Shoulder"]
  13. LH=Torso["Left Hip"]
  14. RS=Torso["Right Shoulder"]
  15. RH=Torso["Right Hip"]
  16. Face = Head.face
  17. Neck=Torso.Neck
  18. it=Instance.new
  19. attacktype=1
  20. vt=Vector3.new
  21. cf=CFrame.new
  22. euler=CFrame.fromEulerAnglesXYZ
  23. angles=CFrame.Angles
  24. cloaked=false
  25. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  26. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  27. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  28. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  29. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  30. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  31. RootPart=Character.HumanoidRootPart
  32. RootJoint=RootPart.RootJoint
  33. RootCF=euler(-1.57,0,3.14)
  34. attack = false
  35. attackdebounce = false
  36. deb=false
  37. equipped=true
  38. hand=false
  39. MMouse=nil
  40. combo=0
  41. mana=0
  42. trispeed=.2
  43. attackmode='none'
  44. local idle=0
  45. local Anim="Idle"
  46. local Effects={}
  47. local gun=false
  48. local shoot=false
  49. player=nil
  50. mana=0
  51. cam = workspace.CurrentCamera
  52. ZTarget = nil
  53. RocketTarget = nil
  54. local m = Instance.new("Model",Character)
  55. m.Name = "WeaponModel"
  56.  
  57. mouse=Player:GetMouse()
  58. --save shoulders
  59. RSH, LSH=nil, nil
  60. --welds
  61. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  62. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  63. LH=Torso["Left Hip"]
  64. RH=Torso["Right Hip"]
  65. TorsoColor=Torso.BrickColor
  66. function NoOutline(Part)
  67. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  68. end
  69. player=Player
  70. ch=Character
  71. RSH=ch.Torso["Right Shoulder"]
  72. LSH=ch.Torso["Left Shoulder"]
  73. --
  74. RSH.Parent=nil
  75. LSH.Parent=nil
  76. --
  77. RW.Name="Right Shoulder"
  78. RW.Part0=ch.Torso
  79. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  80. RW.C1=cf(0, 0.5, 0)
  81. RW.Part1=ch["Right Arm"]
  82. RW.Parent=ch.Torso
  83. --
  84. LW.Name="Left Shoulder"
  85. LW.Part0=ch.Torso
  86. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  87. LW.C1=cf(0, 0.5, 0)
  88. LW.Part1=ch["Left Arm"]
  89. LW.Parent=ch.Torso
  90.  
  91. function swait(num)
  92. if num==0 or num==nil then
  93. game:service'RunService'.Heartbeat:wait(0)
  94. else
  95. for i=0,num do
  96. game:service'RunService'.Heartbeat:wait(0)
  97. end
  98. end
  99. end
  100.  
  101. function nooutline(part)
  102. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  103. end
  104.  
  105. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  106. local fp=it("Part")
  107. fp.formFactor=formfactor
  108. fp.Parent=parent
  109. fp.Reflectance=reflectance
  110. fp.Transparency=transparency
  111. fp.CanCollide=false
  112. fp.Locked=true
  113. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  114. fp.Name=name
  115. fp.Size=size
  116. fp.Position=Character.Torso.Position
  117. nooutline(fp)
  118. fp.Material=material
  119. fp:BreakJoints()
  120. return fp
  121. end
  122.  
  123. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  124. local mesh=it(Mesh)
  125. mesh.Parent=part
  126. if Mesh=="SpecialMesh" then
  127. mesh.MeshType=meshtype
  128. mesh.MeshId=meshid
  129. end
  130. mesh.Offset=offset
  131. mesh.Scale=scale
  132. return mesh
  133. end
  134.  
  135. function weld(parent,part0,part1,c0,c1)
  136. local weld=it("Weld")
  137. weld.Parent=parent
  138. weld.Part0=part0
  139. weld.Part1=part1
  140. weld.C0=c0
  141. weld.C1=c1
  142. return weld
  143. end
  144.  
  145.  
  146. local function CFrameFromTopBack(at, top, back)
  147. local right = top:Cross(back)
  148. return CFrame.new(at.x, at.y, at.z,
  149. right.x, top.x, back.x,
  150. right.y, top.y, back.y,
  151. right.z, top.z, back.z)
  152. end
  153.  
  154. function Triangle(a, b, c)
  155. local edg1 = (c-a):Dot((b-a).unit)
  156. local edg2 = (a-b):Dot((c-b).unit)
  157. local edg3 = (b-c):Dot((a-c).unit)
  158. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  159. a, b, c = a, b, c
  160. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  161. a, b, c = b, c, a
  162. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  163. a, b, c = c, a, b
  164. else
  165. assert(false, "unreachable")
  166. end
  167.  
  168. local len1 = (c-a):Dot((b-a).unit)
  169. local len2 = (b-a).magnitude - len1
  170. local width = (a + (b-a).unit*len1 - c).magnitude
  171.  
  172. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  173.  
  174. local list = {}
  175.  
  176. local TrailColor = ("Dark grey")
  177.  
  178. if len1 > 0.01 then
  179. local w1 = Instance.new('WedgePart', m)
  180. game:GetService("Debris"):AddItem(w1,5)
  181. w1.Material = "SmoothPlastic"
  182. w1.FormFactor = 'Custom'
  183. w1.BrickColor = BrickColor.new(TrailColor)
  184. w1.Transparency = 0
  185. w1.Reflectance = 0
  186. w1.Material = "SmoothPlastic"
  187. w1.CanCollide = false
  188. NoOutline(w1)
  189. local sz = Vector3.new(0.2, width, len1)
  190. w1.Size = sz
  191. local sp = Instance.new("SpecialMesh",w1)
  192. sp.MeshType = "Wedge"
  193. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  194. w1:BreakJoints()
  195. w1.Anchored = true
  196. w1.Parent = workspace
  197. w1.Transparency = 0.7
  198. table.insert(Effects,{w1,"Disappear",.01})
  199. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  200. table.insert(list,w1)
  201. end
  202.  
  203. if len2 > 0.01 then
  204. local w2 = Instance.new('WedgePart', m)
  205. game:GetService("Debris"):AddItem(w2,5)
  206. w2.Material = "SmoothPlastic"
  207. w2.FormFactor = 'Custom'
  208. w2.BrickColor = BrickColor.new(TrailColor)
  209. w2.Transparency = 0
  210. w2.Reflectance = 0
  211. w2.Material = "SmoothPlastic"
  212. w2.CanCollide = false
  213. NoOutline(w2)
  214. local sz = Vector3.new(0.2, width, len2)
  215. w2.Size = sz
  216. local sp = Instance.new("SpecialMesh",w2)
  217. sp.MeshType = "Wedge"
  218. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  219. w2:BreakJoints()
  220. w2.Anchored = true
  221. w2.Parent = workspace
  222. w2.Transparency = 0.7
  223. table.insert(Effects,{w2,"Disappear",.01})
  224. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  225. table.insert(list,w2)
  226. end
  227. return unpack(list)
  228. end
  229.  
  230.  
  231. so = function(id,par,vol,pit)
  232. coroutine.resume(coroutine.create(function()
  233. local sou = Instance.new("Sound",par or workspace)
  234. sou.Volume=vol
  235. sou.Pitch=pit or 1
  236. sou.SoundId=id
  237. swait()
  238. sou:play()
  239. game:GetService("Debris"):AddItem(sou,6)
  240. end))
  241. end
  242.  
  243. function clerp(a,b,t)
  244. local qa = {QuaternionFromCFrame(a)}
  245. local qb = {QuaternionFromCFrame(b)}
  246. local ax, ay, az = a.x, a.y, a.z
  247. local bx, by, bz = b.x, b.y, b.z
  248. local _t = 1-t
  249. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  250. end
  251.  
  252. function QuaternionFromCFrame(cf)
  253. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  254. local trace = m00 + m11 + m22
  255. if trace > 0 then
  256. local s = math.sqrt(1 + trace)
  257. local recip = 0.5/s
  258. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  259. else
  260. local i = 0
  261. if m11 > m00 then
  262. i = 1
  263. end
  264. if m22 > (i == 0 and m00 or m11) then
  265. i = 2
  266. end
  267. if i == 0 then
  268. local s = math.sqrt(m00-m11-m22+1)
  269. local recip = 0.5/s
  270. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  271. elseif i == 1 then
  272. local s = math.sqrt(m11-m22-m00+1)
  273. local recip = 0.5/s
  274. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  275. elseif i == 2 then
  276. local s = math.sqrt(m22-m00-m11+1)
  277. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  278. end
  279. end
  280. end
  281.  
  282. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  283. local xs, ys, zs = x + x, y + y, z + z
  284. local wx, wy, wz = w*xs, w*ys, w*zs
  285. local xx = x*xs
  286. local xy = x*ys
  287. local xz = x*zs
  288. local yy = y*ys
  289. local yz = y*zs
  290. local zz = z*zs
  291. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  292. end
  293.  
  294. function QuaternionSlerp(a, b, t)
  295. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  296. local startInterp, finishInterp;
  297. if cosTheta >= 0.0001 then
  298. if (1 - cosTheta) > 0.0001 then
  299. local theta = math.acos(cosTheta)
  300. local invSinTheta = 1/math.sin(theta)
  301. startInterp = math.sin((1-t)*theta)*invSinTheta
  302. finishInterp = math.sin(t*theta)*invSinTheta
  303. else
  304. startInterp = 1-t
  305. finishInterp = t
  306. end
  307. else
  308. if (1+cosTheta) > 0.0001 then
  309. local theta = math.acos(-cosTheta)
  310. local invSinTheta = 1/math.sin(theta)
  311. startInterp = math.sin((t-1)*theta)*invSinTheta
  312. finishInterp = math.sin(t*theta)*invSinTheta
  313. else
  314. startInterp = t-1
  315. finishInterp = t
  316. end
  317. end
  318. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  319. end
  320.  
  321. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  322. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  323. end
  324.  
  325. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  326. if hit.Parent==nil then
  327. return
  328. end
  329. local h=hit.Parent:FindFirstChild("Humanoid")
  330. for _,v in pairs(hit.Parent:children()) do
  331. if v:IsA("Humanoid") then
  332. h=v
  333. end
  334. end
  335. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  336. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  337. end
  338. if hit.Parent.className=="Hat" then
  339. hit=hit.Parent.Parent:findFirstChild("Head")
  340. end
  341. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  342. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  343. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  344. return
  345. end]]
  346. -- hs(hit,1.2)
  347. local c=Instance.new("ObjectValue")
  348. c.Name="creator"
  349. c.Value=game:service("Players").LocalPlayer
  350. c.Parent=h
  351. game:GetService("Debris"):AddItem(c,.5)
  352. local Damage=math.random(minim,maxim)
  353. -- h:TakeDamage(Damage)
  354. local blocked=false
  355. local block=hit.Parent:findFirstChild("Block")
  356. if block~=nil then
  357. print(block.className)
  358. if block.className=="NumberValue" then
  359. if block.Value>0 then
  360. blocked=true
  361. if decreaseblock==nil then
  362. block.Value=block.Value-1
  363. end
  364. end
  365. end
  366. if block.className=="IntValue" then
  367. if block.Value>0 then
  368. blocked=true
  369. if decreaseblock~=nil then
  370. block.Value=block.Value-1
  371. end
  372. end
  373. end
  374. end
  375. if blocked==false then
  376. -- h:TakeDamage(Damage)
  377. h.Health=h.Health-Damage
  378. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  379. else
  380. h.Health=h.Health-(Damage/2)
  381. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
  382. end
  383. if Type=="Knockdown" then
  384. local hum=hit.Parent.Humanoid
  385. hum.PlatformStand=true
  386. coroutine.resume(coroutine.create(function(HHumanoid)
  387. swait(1)
  388. HHumanoid.PlatformStand=false
  389. end),hum)
  390. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  391. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  392. local bodvol=Instance.new("BodyVelocity")
  393. bodvol.velocity=angle*knockback
  394. bodvol.P=5000
  395. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  396. bodvol.Parent=hit
  397. local rl=Instance.new("BodyAngularVelocity")
  398. rl.P=3000
  399. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  400. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  401. rl.Parent=hit
  402. game:GetService("Debris"):AddItem(bodvol,.5)
  403. game:GetService("Debris"):AddItem(rl,.5)
  404. elseif Type=="Normal" then
  405. local vp=Instance.new("BodyVelocity")
  406. vp.P=500
  407. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  408. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  409. if KnockbackType==1 then
  410. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  411. elseif KnockbackType==2 then
  412. vp.velocity=Property.CFrame.lookVector*knockback
  413. end
  414. if knockback>0 then
  415. vp.Parent=hit.Parent.Torso
  416. end
  417. game:GetService("Debris"):AddItem(vp,.5)
  418. elseif Type=="Up" then
  419. local bodyVelocity=Instance.new("BodyVelocity")
  420. bodyVelocity.velocity=vt(0,60,0)
  421. bodyVelocity.P=5000
  422. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  423. bodyVelocity.Parent=hit
  424. game:GetService("Debris"):AddItem(bodyVelocity,1)
  425. local rl=Instance.new("BodyAngularVelocity")
  426. rl.P=3000
  427. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  428. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  429. rl.Parent=hit
  430. game:GetService("Debris"):AddItem(rl,.5)
  431. elseif Type=="Snare" then
  432. local bp=Instance.new("BodyPosition")
  433. bp.P=2000
  434. bp.D=100
  435. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  436. bp.position=hit.Parent.Torso.Position
  437. bp.Parent=hit.Parent.Torso
  438. game:GetService("Debris"):AddItem(bp,1)
  439. elseif Type=="Target" then
  440. local Targetting = false
  441. if Targetting==false then
  442. ZTarget=hit.Parent.Torso
  443. coroutine.resume(coroutine.create(function(Part)
  444. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  445. swait(5)
  446. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  447. end),ZTarget)
  448. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  449. local targetgui=Instance.new("BillboardGui")
  450. targetgui.Parent=ZTarget
  451. targetgui.Size=UDim2.new(10,100,10,100)
  452. local targ=Instance.new("ImageLabel")
  453. targ.Parent=targetgui
  454. targ.BackgroundTransparency=1
  455. targ.Image="rbxassetid://4834067"
  456. targ.Size=UDim2.new(1,0,1,0)
  457. cam.CameraType="Scriptable"
  458. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  459. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  460. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  461. Targetting=true
  462. RocketTarget=ZTarget
  463. for i=1,Property do
  464. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  465. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  466. swait()
  467. end
  468. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  469. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  470. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  471. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  472. end
  473. Targetting=false
  474. RocketTarget=nil
  475. targetgui.Parent=nil
  476. cam.CameraType="Custom"
  477. end
  478. end
  479. local debounce=Instance.new("BoolValue")
  480. debounce.Name="DebounceHit"
  481. debounce.Parent=hit.Parent
  482. debounce.Value=true
  483. game:GetService("Debris"):AddItem(debounce,Delay)
  484. c=Instance.new("ObjectValue")
  485. c.Name="creator"
  486. c.Value=Player
  487. c.Parent=h
  488. game:GetService("Debris"):AddItem(c,.5)
  489. end
  490. end
  491.  
  492.  
  493. function ShowDamage(Pos, Text, Time, Color)
  494. local Rate = (1 / 30)
  495. local Pos = (Pos or Vector3.new(0, 0, 0))
  496. local Text = (Text or "")
  497. local Time = (Time or 2)
  498. local Color = (Color or Color3.new(1, 0, 0))
  499. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
  500. EffectPart.Anchored = true
  501. local BillboardGui = Instance.new("BillboardGui")
  502. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  503. BillboardGui.Adornee = EffectPart
  504. local TextLabel = Instance.new("TextLabel")
  505. TextLabel.BackgroundTransparency = 1
  506. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  507. TextLabel.Text = Text
  508. TextLabel.TextColor3 = Color
  509. TextLabel.TextScaled = true
  510. TextLabel.Font = Enum.Font.ArialBold
  511. TextLabel.Parent = BillboardGui
  512. BillboardGui.Parent = EffectPart
  513. game.Debris:AddItem(EffectPart, (Time + 0.1))
  514. EffectPart.Parent = game:GetService("Workspace")
  515. Delay(0, function()
  516. local Frames = (Time / Rate)
  517. for Frame = 1, Frames do
  518. wait(Rate)
  519. local Percent = (Frame / Frames)
  520. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  521. TextLabel.TextTransparency = Percent
  522. end
  523. if EffectPart and EffectPart.Parent then
  524. EffectPart:Destroy()
  525. end
  526. end)
  527. end
  528.  
  529. --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end)
  530.  
  531.  
  532.  
  533. function attackone()
  534. attack = true
  535. for i = 1,50 do
  536. so("rbxassetid://218056315",workspace,1,1)
  537. end
  538. for i = 1,40 do
  539. swait()
  540. for i = 0,1,0.2 do
  541. swait()
  542. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  543. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  544. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
  545. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3)
  546. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  547. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  548. end
  549. for i = 0,1,0.2 do
  550. swait()
  551. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  552. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  553. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.3)
  554. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  555. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  556. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
  557. end
  558. for i = 0,1,0.2 do
  559. swait()
  560. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  561. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
  562. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
  563. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3)
  564. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  565. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  566. end
  567. for i = 0,1,0.2 do
  568. swait()
  569. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  570. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  571. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3)
  572. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
  573. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
  574. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3)
  575. end
  576. end
  577. attack = false
  578. end
  579.  
  580. mouse.Button1Down:connect(function()
  581. if attack == false and attacktype == 1 then
  582. attacktype = 1
  583. attackone()
  584. end
  585. end)
  586.  
  587. mouse.KeyDown:connect(function(k)
  588. k=k:lower()
  589. if attack == false and k == '' then
  590.  
  591. end
  592. end)
  593.  
  594. local sine = 0
  595. local change = 1
  596. local val = 0
  597.  
  598. while true do
  599. swait()
  600. sine = sine + change
  601. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  602. local velderp=RootPart.Velocity.y
  603. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  604. if equipped==true or equipped==false then
  605. if attack==false then
  606. idle=idle+1
  607. else
  608. idle=0
  609. end
  610. if idle>=500 then
  611. if attack==false then
  612. end
  613. end
  614. if RootPart.Velocity.y > 1 and hitfloor==nil then
  615. Anim="Jump"
  616. if attack==false then
  617. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  618. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  619. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  620. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  621. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  622. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  623. end
  624. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  625. Anim="Fall"
  626. if attack==false then
  627. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  628. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  629. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  630. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  631. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  632. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  633. end
  634. elseif torvel<1 and hitfloor~=nil then
  635. Anim="Idle"
  636. if attack==false then
  637. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  638. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  639. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  640. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  641. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  642. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  643. end
  644. elseif torvel>2 and hitfloor~=nil then
  645. Anim="Walk"
  646. if attack==false then
  647. change=3
  648. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  649. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  650. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  651. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  652. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  653. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  654. end
  655. end
  656. end
  657. if #Effects>0 then
  658. for e=1,#Effects do
  659. if Effects[e]~=nil then
  660. local Thing=Effects[e]
  661. if Thing~=nil then
  662. local Part=Thing[1]
  663. local Mode=Thing[2]
  664. local Delay=Thing[3]
  665. local IncX=Thing[4]
  666. local IncY=Thing[5]
  667. local IncZ=Thing[6]
  668. if Thing[1].Transparency<=1 then
  669. if Thing[2]=="Block1" then
  670. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  671. Mesh=Thing[1].Mesh
  672. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  673. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  674. elseif Thing[2]=="Cylinder" then
  675. Mesh=Thing[1].Mesh
  676. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  677. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  678. elseif Thing[2]=="Blood" then
  679. Mesh=Thing[7]
  680. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  681. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  682. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  683. elseif Thing[2]=="Elec" then
  684. Mesh=Thing[1].Mesh
  685. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  686. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  687. elseif Thing[2]=="Disappear" then
  688. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  689. end
  690. else
  691. Part.Parent=nil
  692. table.remove(Effects,e)
  693. end
  694. end
  695. end
  696. end
  697. end
  698. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement