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1 | local p = game.Players.LocalPlayer | |
2 | local char = p.Character | |
3 | local mouse = p:GetMouse() | |
4 | local larm = char["Left Arm"] | |
5 | local rarm = char["Right Arm"] | |
6 | local lleg = char["Left Leg"] | |
7 | local rleg = char["Right Leg"] | |
8 | local hed = char.Head | |
9 | local torso = char.Torso | |
10 | local hum = char.Humanoid | |
11 | local cam = game.Workspace.CurrentCamera | |
12 | local root = char.HumanoidRootPart | |
13 | local deb = false | |
14 | local shot = 0 | |
15 | local stanceToggle = "Normal" | |
16 | local l = game:GetService("Lighting") | |
17 | local rs = game:GetService("RunService").RenderStepped | |
18 | math.randomseed(os.time()) | |
19 | hum.MaxHealth = 9001 | |
20 | wait(1) | |
21 | hum.Health = 9001 | |
22 | for i,v in pairs(char:children()) do | |
23 | if v:IsA("Hat") then | |
24 | v:Destroy() | |
25 | end | |
26 | end | |
27 | for i,v in pairs (hed:GetChildren()) do | |
28 | if v:IsA("Sound") then | |
29 | v:Destroy() | |
30 | end | |
31 | end | |
32 | ---------------------------------------------------- | |
33 | Debounces = { | |
34 | CanAttack = true; | |
35 | CanJoke = true; | |
36 | NoIdl = false; | |
37 | Slashing = false; | |
38 | Slashed = false; | |
39 | Slapping = false; | |
40 | Slapped = false; | |
41 | ks = false; | |
42 | } | |
43 | ---------------------------------------------------- | |
44 | function weld5(part0, part1, c0, c1) | |
45 | weeld=Instance.new("Weld", part0) | |
46 | weeld.Part0=part0 | |
47 | weeld.Part1=part1 | |
48 | weeld.C0=c0 | |
49 | weeld.C1=c1 | |
50 | return weeld | |
51 | end | |
52 | ---------------------------------------------------- | |
53 | mod=Instance.new('Model',char) | |
54 | ||
55 | function Burst() | |
56 | part=Instance.new('Part',mod) | |
57 | part.Anchored=true | |
58 | part.CanCollide=false | |
59 | part.FormFactor='Custom' | |
60 | part.Size=Vector3.new(.2,.2,.2) | |
61 | part.CFrame=root.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0) | |
62 | part.Transparency=.7 | |
63 | part.BrickColor=BrickColor.new('Really black') | |
64 | mesh=Instance.new('SpecialMesh',part) | |
65 | mesh.MeshId='http://www.roblox.com/asset/?id=20329976' | |
66 | mesh.Scale=Vector3.new(10,5,10) | |
67 | part2=part:clone() | |
68 | part2.Parent=mod | |
69 | part2.BrickColor=BrickColor.new("Royal purple") | |
70 | mesh2=mesh:clone() | |
71 | mesh2.Parent=part2 | |
72 | mesh2.Scale=Vector3.new(5,2.5,5) | |
73 | coroutine.resume(coroutine.create(function() | |
74 | for i=0,1,0.1 do | |
75 | wait() | |
76 | part.CFrame=part.CFrame | |
77 | part.Transparency=i | |
78 | mesh.Scale=mesh.Scale+Vector3.new(1,1,1) | |
79 | part2.CFrame=part2.CFrame | |
80 | part2.Transparency=i | |
81 | mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1) | |
82 | end | |
83 | part.Parent=nil | |
84 | part2.Parent=nil | |
85 | end)) | |
86 | end | |
87 | ---------------------------------------------------- | |
88 | mod4 = Instance.new("Model",char) | |
89 | ||
90 | ptez = {0.7, 0.8, 0.9, 1} | |
91 | ||
92 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
93 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
94 | local List = {} | |
95 | for i,v in pairs(workspace:GetChildren())do | |
96 | if v:IsA("Model")then | |
97 | if v:findFirstChild("Torso")then | |
98 | if v ~= char then | |
99 | if(v.Torso.Position -Position).magnitude <= Distance then | |
100 | table.insert(List,v) | |
101 | end | |
102 | end | |
103 | end | |
104 | end | |
105 | end | |
106 | return List | |
107 | end | |
108 | ||
109 | function Slam() | |
110 | part=Instance.new('Part',mod4) | |
111 | part.Anchored=true | |
112 | part.CanCollide=false | |
113 | part.FormFactor='Custom' | |
114 | part.Size=Vector3.new(.2,.2,.2) | |
115 | part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0) | |
116 | part.Transparency=.7 | |
117 | part.Material = "Neon" | |
118 | part.BrickColor=BrickColor.new('Really black') | |
119 | mesh=Instance.new('SpecialMesh',part) | |
120 | mesh.MeshId='http://www.roblox.com/asset/?id=3270017' | |
121 | mesh.Scale=Vector3.new(3,3,3) | |
122 | part2=Instance.new('Part',mod4) | |
123 | part2.Anchored=true | |
124 | part2.CanCollide=false | |
125 | part2.FormFactor='Custom' | |
126 | part2.Size=Vector3.new(.2,.2,.2) | |
127 | part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6) | |
128 | part2.Transparency=.7 | |
129 | part2.Material = "Neon" | |
130 | part2.BrickColor=BrickColor.new('Royal purple') | |
131 | mesh2=Instance.new('SpecialMesh',part2) | |
132 | mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' | |
133 | mesh2.Scale=Vector3.new(3,1.5,3) | |
134 | x = Instance.new("Sound",char) | |
135 | x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
136 | x.Pitch = ptez[math.random(1,#ptez)] | |
137 | x.Volume = 1 | |
138 | wait(.1) | |
139 | x1 = Instance.new("Sound",char) | |
140 | x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
141 | x1.Pitch = ptez[math.random(1,#ptez)] | |
142 | x1.Volume = 1 | |
143 | wait(.1) | |
144 | x:Play() | |
145 | x1:Play() | |
146 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do | |
147 | if v:FindFirstChild('Humanoid') then | |
148 | v.Humanoid:TakeDamage(math.random(30,45)) | |
149 | end | |
150 | end | |
151 | coroutine.resume(coroutine.create(function() | |
152 | for i=0,0.62,0.13 do | |
153 | wait() | |
154 | part.CFrame=part.CFrame | |
155 | part.Transparency=i | |
156 | mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) | |
157 | part2.CFrame=part2.CFrame | |
158 | part2.Transparency=i | |
159 | mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) | |
160 | end | |
161 | part.Parent=nil | |
162 | part2.Parent=nil | |
163 | x:Destroy() | |
164 | end)) | |
165 | end | |
166 | ---------------------------------------------------- | |
167 | GroundWave = function() | |
168 | local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
169 | local Colors = {"Royal purple", "Really black"} | |
170 | local wave = Instance.new("Part", torso) | |
171 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
172 | wave.Anchored = true | |
173 | wave.CanCollide = false | |
174 | wave.Locked = true | |
175 | wave.Size = Vector3.new(1, 1, 1) | |
176 | wave.TopSurface = "Smooth" | |
177 | wave.BottomSurface = "Smooth" | |
178 | wave.Transparency = 0.35 | |
179 | wave.CFrame = HandCF | |
180 | wm = Instance.new("SpecialMesh", wave) | |
181 | wm.MeshId = "rbxassetid://3270017" | |
182 | coroutine.wrap(function() | |
183 | for i = 1, 14, 1 do | |
184 | wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
185 | wave.Size = wm.Scale | |
186 | wave.CFrame = HandCF | |
187 | wave.Transparency = i/14 | |
188 | wait() | |
189 | end | |
190 | wait() | |
191 | wave:Destroy() | |
192 | end)() | |
193 | end | |
194 | ---------------------------------------------------- | |
195 | Magik = function() | |
196 | Spawn(function() | |
197 | local function lerp(a,b,c) | |
198 | return a+(b-a)*c | |
199 | end | |
200 | local function rndRange(rng) | |
201 | return math.random(-rng*1000,rng*1000)/1000 | |
202 | end | |
203 | local magik = Instance.new("Part", larm) | |
204 | local Colors = {"Royal purple", "Really black"} | |
205 | magik.Anchored = true | |
206 | magik.Locked = true | |
207 | magik.FormFactor = "Custom" | |
208 | magik.Size = Vector3.new(1.2, 1.2, 1.2) | |
209 | magik.TopSurface = "Smooth" | |
210 | magik.BottomSurface = "Smooth" | |
211 | magik.Transparency = 0 | |
212 | magik.CanCollide = false | |
213 | magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
214 | local mr = math.rad | |
215 | local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180)) | |
216 | local cf = larm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz) | |
217 | magik.CFrame = cf | |
218 | for i = 0, 1, .05 do | |
219 | local newTrans = lerp(0.5, 1, i) | |
220 | local ns = lerp(1,1.2,i) | |
221 | magik.Transparency = newTrans | |
222 | magik.Size = Vector3.new(ns,ns,ns) | |
223 | magik.CFrame = cf | |
224 | rs:wait() | |
225 | end | |
226 | magik:Destroy() | |
227 | wait() | |
228 | end) | |
229 | end | |
230 | ---------------------------------------------------- | |
231 | Magik2 = function() | |
232 | Spawn(function() | |
233 | if stanceToggle == "Melee" then | |
234 | local function lerp(a,b,c) | |
235 | return a+(b-a)*c | |
236 | end | |
237 | local function rndRange(rng) | |
238 | return math.random(-rng*1000,rng*1000)/1000 | |
239 | end | |
240 | local magik2 = Instance.new("Part", rarm) | |
241 | local Colors = {"Royal purple", "Really black"} | |
242 | magik2.Anchored = true | |
243 | magik2.Locked = true | |
244 | magik2.FormFactor = "Custom" | |
245 | magik2.Size = Vector3.new(1.2, 1.2, 1.2) | |
246 | magik2.TopSurface = "Smooth" | |
247 | magik2.BottomSurface = "Smooth" | |
248 | magik2.Transparency = 0 | |
249 | magik2.CanCollide = false | |
250 | magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
251 | local mr = math.rad | |
252 | local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180)) | |
253 | local cf = rarm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz) | |
254 | magik2.CFrame = cf | |
255 | for i = 0, 1, .05 do | |
256 | local newTrans = lerp(0.5, 1, i) | |
257 | local ns = lerp(1,1.2,i) | |
258 | magik2.Transparency = newTrans | |
259 | magik2.Size = Vector3.new(ns,ns,ns) | |
260 | magik2.CFrame = cf | |
261 | rs:wait() | |
262 | end | |
263 | magik2:Destroy() | |
264 | elseif stanceToggle ~= "Melee" then | |
265 | wait() | |
266 | end | |
267 | end) | |
268 | end | |
269 | ---------------------------------------------------- | |
270 | function lerp(a, b, t) -- Linear interpolation | |
271 | return a + (b - a)*t | |
272 | end | |
273 | ||
274 | function slerp(a, b, t) --Spherical interpolation | |
275 | dot = a:Dot(b) | |
276 | if dot > 0.99999 or dot < -0.99999 then | |
277 | return t <= 0.5 and a or b | |
278 | else | |
279 | r = math.acos(dot) | |
280 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
281 | end | |
282 | end | |
283 | ||
284 | function matrixInterpolate(a, b, t) | |
285 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
286 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
287 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
288 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
289 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
290 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
291 | local t = v1:Dot(v2) | |
292 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
293 | return CFrame.new() | |
294 | end | |
295 | return CFrame.new( | |
296 | v0.x, v0.y, v0.z, | |
297 | v1.x, v1.y, v1.z, | |
298 | v2.x, v2.y, v2.z, | |
299 | v3.x, v3.y, v3.z) | |
300 | end | |
301 | ---------------------------------------------------- | |
302 | function genWeld(a,b) | |
303 | local w = Instance.new("Weld",a) | |
304 | w.Part0 = a | |
305 | w.Part1 = b | |
306 | return w | |
307 | end | |
308 | function weld(a, b) | |
309 | local weld = Instance.new("Weld") | |
310 | weld.Name = "W" | |
311 | weld.Part0 = a | |
312 | weld.Part1 = b | |
313 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
314 | weld.Parent = a | |
315 | return weld; | |
316 | end | |
317 | ---------------------------------------------------- | |
318 | function Lerp(c1,c2,al) | |
319 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
320 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
321 | for i,v in pairs(com1) do | |
322 | com1[i] = v+(com2[i]-v)*al | |
323 | end | |
324 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
325 | end | |
326 | ---------------------------------------------------- | |
327 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
328 | local wld = Instance.new("Weld", wp1) | |
329 | wld.Part0 = wp0 | |
330 | wld.Part1 = wp1 | |
331 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
332 | end | |
333 | ---------------------------------------------------- | |
334 | newWeld(torso, larm, -1.5, 0.5, 0) | |
335 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
336 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
337 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
338 | newWeld(torso, hed, 0, 1.5, 0) | |
339 | newWeld(torso, lleg, -0.5, -1, 0) | |
340 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
341 | newWeld(torso, rleg, 0.5, -1, 0) | |
342 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
343 | newWeld(root, torso, 0, -1, 0) | |
344 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
345 | ---------------------------------------------------- | |
346 | --local SIDz = {"167985102"}, 167161785, 148274436 | |
347 | z = Instance.new("Sound",char) | |
348 | z.SoundId = "rbxassetid://148274436"--..SIDz[math.random(1,#SIDz)] | |
349 | z.Looped = true | |
350 | z.Volume = 1 | |
351 | z.Pitch = .72 | |
352 | wait(1) | |
353 | z:Play() | |
354 | hum.WalkSpeed = 16 | |
355 | ---------------------------------------------------- | |
356 | local m = Instance.new("Model") | |
357 | m.Name = "Genkadda" | |
358 | p1 = Instance.new("Part", m) | |
359 | p1.Material = "Metal" | |
360 | p1.BrickColor = BrickColor.new("Really black") | |
361 | p1.Name = "BladePart" | |
362 | p1.FormFactor = Enum.FormFactor.Symmetric | |
363 | p1.Size = Vector3.new(1, 1, 1) | |
364 | p1.CFrame = CFrame.new(103.003883, 10.755723, -7.61905956, 5.61699271e-005, -7.1823597e-006, 0.999998987, -0.984785616, -0.173714966, 3.55839729e-005, 0.173720747, -0.984761655, 5.9530139e-006) | |
365 | p1.CanCollide = false | |
366 | p1.Locked = true | |
367 | p1.Elasticity = 0 | |
368 | p1.BottomSurface = Enum.SurfaceType.Smooth | |
369 | p1.TopSurface = Enum.SurfaceType.Smooth | |
370 | b1 = Instance.new("BlockMesh", p1) | |
371 | b1.Name = "Mesh" | |
372 | b1.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
373 | p2 = Instance.new("Part", m) | |
374 | p2.Material = "Metal" | |
375 | p2.BrickColor = BrickColor.new("Really black") | |
376 | p2.FormFactor = Enum.FormFactor.Symmetric | |
377 | p2.Size = Vector3.new(1, 1, 1) | |
378 | p2.CFrame = CFrame.new(103.00399, 10.7255898, -6.52608919, 0.00135809346, 0.00169118668, -0.999996662, 0.965820193, 0.259168088, 0.0017684648, 0.259154975, -0.965800881, -0.00130418094) | |
379 | p2.CanCollide = false | |
380 | p2.Locked = true | |
381 | p2.Elasticity = 0 | |
382 | p2.BottomSurface = Enum.SurfaceType.Smooth | |
383 | p2.TopSurface = Enum.SurfaceType.Smooth | |
384 | b2 = Instance.new("BlockMesh", p2) | |
385 | b2.Name = "Mesh" | |
386 | b2.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927) | |
387 | p3 = Instance.new("Part", m) | |
388 | p3.Material = "Metal" | |
389 | p3.BrickColor = BrickColor.new("Really black") | |
390 | p3.FormFactor = Enum.FormFactor.Symmetric | |
391 | p3.Size = Vector3.new(1, 2, 1) | |
392 | p3.CFrame = CFrame.new(103.004028, 11.1456547, -6.819067, 1.43263023e-005, -2.88564479e-006, 0.999998987, -0.882936299, -0.469471544, -7.18829688e-006, 0.469469696, -0.882911503, 1.35099981e-005) | |
393 | p3.CanCollide = false | |
394 | p3.Locked = true | |
395 | p3.Elasticity = 0 | |
396 | p3.BottomSurface = Enum.SurfaceType.Smooth | |
397 | p3.TopSurface = Enum.SurfaceType.Smooth | |
398 | b3 = Instance.new("BlockMesh", p3) | |
399 | b3.Name = "Mesh" | |
400 | b3.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927) | |
401 | p4 = Instance.new("Part", m) | |
402 | p4.Material = "Metal" | |
403 | p4.BrickColor = BrickColor.new("Really black") | |
404 | p4.Name = "BladePart" | |
405 | p4.FormFactor = Enum.FormFactor.Symmetric | |
406 | p4.Size = Vector3.new(1, 1, 1) | |
407 | p4.CFrame = CFrame.new(103.003372, 10.965373, -6.66876507, 1.57370523e-005, -6.04354591e-006, 0.999996603, -0.965898931, -0.25886938, -7.14969246e-006, 0.258875549, -0.965874314, 1.58735529e-005) | |
408 | p4.CanCollide = false | |
409 | p4.Locked = true | |
410 | p4.Elasticity = 0 | |
411 | p4.BottomSurface = Enum.SurfaceType.Smooth | |
412 | p4.TopSurface = Enum.SurfaceType.Smooth | |
413 | b4 = Instance.new("BlockMesh", p4) | |
414 | b4.Name = "Mesh" | |
415 | b4.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
416 | p5 = Instance.new("Part", m) | |
417 | p5.Material = "Metal" | |
418 | p5.BrickColor = BrickColor.new("Really black") | |
419 | p5.Name = "Hilt" | |
420 | p5.FormFactor = Enum.FormFactor.Custom | |
421 | p5.Size = Vector3.new(1, 0.400000006, 1.60000014) | |
422 | p5.CFrame = CFrame.new(103.003395, 11.0653381, -6.1687479, -0.99999404, 5.54991711e-005, -0.000617815298, -0.000594727404, -0.000124425016, 0.999983907, 2.66434654e-005, 0.999962509, 0.000109782166) | |
423 | p5.CanCollide = false | |
424 | p5.Locked = true | |
425 | p5.BottomSurface = Enum.SurfaceType.Smooth | |
426 | p5.TopSurface = Enum.SurfaceType.Smooth | |
427 | b5 = Instance.new("BlockMesh", p5) | |
428 | b5.Name = "Mesh" | |
429 | b5.Scale = Vector3.new(0.299999923, 0.399999917, 0.799999952) | |
430 | p6 = Instance.new("Part", m) | |
431 | p6.Material = "Metal" | |
432 | p6.BrickColor = BrickColor.new("Really black") | |
433 | p6.Name = "Handle" | |
434 | p6.FormFactor = Enum.FormFactor.Custom | |
435 | p6.Size = Vector3.new(1.29999995, 1, 1) | |
436 | p6.CFrame = CFrame.new(103.000061, 11.0688219, -5.5480547, -1.23393656e-005, -1.36360759e-005, 0.999994218, 5.37017331e-006, 0.999984086, -9.45257489e-006, -0.999962509, -9.28580994e-006, 1.64470257e-005) | |
437 | p6.CanCollide = false | |
438 | p6.Locked = true | |
439 | p6.BottomSurface = Enum.SurfaceType.Smooth | |
440 | p6.TopSurface = Enum.SurfaceType.Smooth | |
441 | b6 = Instance.new("SpecialMesh", p6) | |
442 | b6.MeshType = Enum.MeshType.Cylinder | |
443 | b6.Name = "Mesh" | |
444 | b6.Scale = Vector3.new(1, 0.200000003, 0.200000003) | |
445 | p7 = Instance.new("Part", m) | |
446 | p7.Material = "Metal" | |
447 | p7.BrickColor = BrickColor.new("Really black") | |
448 | p7.FormFactor = Enum.FormFactor.Symmetric | |
449 | p7.Size = Vector3.new(1, 1, 1) | |
450 | p7.CFrame = CFrame.new(103.000099, 11.0688391, -4.79808855, -0.000332629686, 0.00429873355, -0.99998492, -4.5920292e-006, 0.999974728, 0.00432178052, 0.999962449, -8.49941443e-006, -0.000361445156) | |
451 | p7.CanCollide = false | |
452 | p7.Locked = true | |
453 | b7 = Instance.new("SpecialMesh", p7) | |
454 | b7.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
455 | b7.TextureId = "" | |
456 | b7.MeshType = Enum.MeshType.FileMesh | |
457 | b7.Name = "Mesh" | |
458 | b7.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006) | |
459 | p8 = Instance.new("Part", m) | |
460 | p8.Material = "Metal" | |
461 | p8.BrickColor = BrickColor.new("Really black") | |
462 | p8.Name = "BladePart" | |
463 | p8.FormFactor = Enum.FormFactor.Symmetric | |
464 | p8.Size = Vector3.new(1, 1, 1) | |
465 | p8.CFrame = CFrame.new(103.003326, 10.6254845, -8.59870911, -2.92104669e-005, -1.10579058e-005, 0.999994218, -0.996175766, -0.0871899351, -5.3152442e-005, 0.0872026458, -0.996152997, 2.03179661e-005) | |
466 | p8.CanCollide = false | |
467 | p8.Locked = true | |
468 | p8.Elasticity = 0 | |
469 | p8.BottomSurface = Enum.SurfaceType.Smooth | |
470 | p8.TopSurface = Enum.SurfaceType.Smooth | |
471 | b8 = Instance.new("BlockMesh", p8) | |
472 | b8.Name = "Mesh" | |
473 | b8.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
474 | p9 = Instance.new("Part", m) | |
475 | p9.Material = "Metal" | |
476 | p9.BrickColor = BrickColor.new("Really black") | |
477 | p9.Name = "BladePart" | |
478 | p9.FormFactor = Enum.FormFactor.Symmetric | |
479 | p9.Size = Vector3.new(1, 1, 1) | |
480 | p9.CFrame = CFrame.new(103.003311, 10.625597, -9.51878738, -2.59891603e-005, -1.34348729e-005, 0.999994218, -0.996185422, 0.087079078, -4.78096408e-005, -0.0870626047, -0.996165276, 1.31400229e-005) | |
481 | p9.CanCollide = false | |
482 | p9.Locked = true | |
483 | p9.Elasticity = 0 | |
484 | p9.BottomSurface = Enum.SurfaceType.Smooth | |
485 | p9.TopSurface = Enum.SurfaceType.Smooth | |
486 | b9 = Instance.new("BlockMesh", p9) | |
487 | b9.Name = "Mesh" | |
488 | b9.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
489 | p10 = Instance.new("Part", m) | |
490 | p10.Material = "Metal" | |
491 | p10.BrickColor = BrickColor.new("Really black") | |
492 | p10.Name = "BladeTip" | |
493 | p10.FormFactor = Enum.FormFactor.Symmetric | |
494 | p10.Size = Vector3.new(1, 1, 2) | |
495 | p10.CFrame = CFrame.new(103.00309, 11.1081867, -11.6109829, -0.999994099, -0.000455793255, 4.643387e-005, 0.00045133481, -0.965918779, -0.25878337, 0.000134008093, -0.258763671, 0.965901971) | |
496 | p10.CanCollide = false | |
497 | p10.Locked = true | |
498 | p10.Elasticity = 0 | |
499 | p10.BottomSurface = Enum.SurfaceType.Smooth | |
500 | p10.TopSurface = Enum.SurfaceType.Smooth | |
501 | b10 = Instance.new("SpecialMesh", p10) | |
502 | b10.MeshType = Enum.MeshType.Wedge | |
503 | b10.Name = "Mesh" | |
504 | b10.Scale = Vector3.new(0.119999997, 0.299999923, 0.699999928) | |
505 | p11 = Instance.new("Part", m) | |
506 | p11.Material = "Metal" | |
507 | p11.BrickColor = BrickColor.new("Really black") | |
508 | p11.Name = "BladePart" | |
509 | p11.FormFactor = Enum.FormFactor.Symmetric | |
510 | p11.Size = Vector3.new(1, 1, 1) | |
511 | p11.CFrame = CFrame.new(103.003296, 10.7956495, -10.4587727, 2.83485351e-005, -1.54050977e-005, 0.999994218, -0.96592474, 0.258761972, 8.27970416e-006, -0.258742362, -0.965907693, 2.1241216e-005) | |
512 | p11.CanCollide = false | |
513 | p11.Locked = true | |
514 | p11.Elasticity = 0 | |
515 | p11.BottomSurface = Enum.SurfaceType.Smooth | |
516 | p11.TopSurface = Enum.SurfaceType.Smooth | |
517 | b11 = Instance.new("BlockMesh", p11) | |
518 | b11.Name = "Mesh" | |
519 | b11.Scale = Vector3.new(0.299999923, 1, 0.120000005) | |
520 | p12 = Instance.new("Part", m) | |
521 | p12.Material = "Metal" | |
522 | p12.BrickColor = BrickColor.new("Really black") | |
523 | p12.Name = "BladeTip2" | |
524 | p12.FormFactor = Enum.FormFactor.Custom | |
525 | p12.Size = Vector3.new(1, 1, 2.4000001) | |
526 | p12.CFrame = CFrame.new(102.999977, 10.6319504, -10.4398403, -0.999994218, -5.5769262e-005, 6.55075928e-005, 4.61044419e-006, 0.882887006, 0.469551951, -0.000112806956, 0.469529003, -0.882874727) | |
527 | p12.CanCollide = false | |
528 | p12.Locked = true | |
529 | p12.Elasticity = 0 | |
530 | p12.BottomSurface = Enum.SurfaceType.Smooth | |
531 | p12.TopSurface = Enum.SurfaceType.Smooth | |
532 | b12 = Instance.new("SpecialMesh", p12) | |
533 | b12.MeshType = Enum.MeshType.Wedge | |
534 | b12.Name = "Mesh" | |
535 | b12.Scale = Vector3.new(0.119999997, 0.239999995, 0.699999928) | |
536 | p13 = Instance.new("Part", m) | |
537 | p13.Material = "Metal" | |
538 | p13.BrickColor = BrickColor.new("Medium stone grey") | |
539 | p13.Transparency = 1 | |
540 | p13.Name = "HitBox" | |
541 | p13.FormFactor = Enum.FormFactor.Custom | |
542 | p13.Size = Vector3.new(6.0999999, 0.400000006, 1.5999999) | |
543 | p13.CFrame = CFrame.new(103.009995, 10.9988394, -9.2679081, 1.22519814e-005, -0.999994218, 1.36361559e-005, -5.27501106e-006, 9.45320426e-006, -0.999984264, 0.999962687, -1.65344682e-005, 9.20891762e-006) | |
544 | p13.CanCollide = false | |
545 | p13.Locked = true | |
546 | p13.BottomSurface = Enum.SurfaceType.Smooth | |
547 | p13.TopSurface = Enum.SurfaceType.Smooth | |
548 | w1 = Instance.new("Weld", p1) | |
549 | w1.Name = "Part_Weld" | |
550 | w1.Part0 = p1 | |
551 | w1.C0 = CFrame.new(11.9124546, -5.63626003, -103.00383, 4.33940659e-005, -0.984795153, 0.173719674, 1.85460614e-009, -0.173719659, -0.984795094, 1, 4.27345876e-005, -7.53657105e-006) | |
552 | w1.Part1 = p2 | |
553 | w1.C1 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159) | |
554 | w2 = Instance.new("Weld", p2) | |
555 | w2.Name = "Part_Weld" | |
556 | w2.Part0 = p2 | |
557 | w2.C0 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159) | |
558 | w2.Part1 = p3 | |
559 | w2.C1 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008) | |
560 | w3 = Instance.new("Weld", p3) | |
561 | w3.Name = "BladePart_Weld" | |
562 | w3.Part0 = p3 | |
563 | w3.C0 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008) | |
564 | w3.Part1 = p4 | |
565 | w3.C1 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006) | |
566 | w4 = Instance.new("Weld", p4) | |
567 | w4.Name = "Hilt_Weld" | |
568 | w4.Part0 = p4 | |
569 | w4.C0 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006) | |
570 | w4.Part1 = p5 | |
571 | w4.C1 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243) | |
572 | w5 = Instance.new("Weld", p5) | |
573 | w5.Name = "Handle_Weld" | |
574 | w5.Part0 = p5 | |
575 | w5.C0 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243) | |
576 | w5.Part1 = p6 | |
577 | w5.C1 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008) | |
578 | w6 = Instance.new("Weld", p6) | |
579 | w6.Name = "Part_Weld" | |
580 | w6.Part0 = p6 | |
581 | w6.C0 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008) | |
582 | w6.Part1 = p7 | |
583 | w6.C1 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335) | |
584 | w7 = Instance.new("Weld", p7) | |
585 | w7.Name = "BladePart_Weld" | |
586 | w7.Part0 = p7 | |
587 | w7.C0 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335) | |
588 | w7.Part1 = p8 | |
589 | w7.C1 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006) | |
590 | w8 = Instance.new("Weld", p8) | |
591 | w8.Name = "BladePart_Weld" | |
592 | w8.Part0 = p8 | |
593 | w8.C0 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006) | |
594 | w8.Part1 = p9 | |
595 | w8.C1 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006) | |
596 | w9 = Instance.new("Weld", p9) | |
597 | w9.Name = "BladeTip_Weld" | |
598 | w9.Part0 = p9 | |
599 | w9.C0 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006) | |
600 | w9.Part1 = p10 | |
601 | w9.C1 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647) | |
602 | w10 = Instance.new("Weld", p10) | |
603 | w10.Name = "BladePart_Weld" | |
604 | w10.Part0 = p10 | |
605 | w10.C0 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647) | |
606 | w10.Part1 = p11 | |
607 | w10.C1 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006) | |
608 | w11 = Instance.new("Weld", p11) | |
609 | w11.Name = "BladeTip2_Weld" | |
610 | w11.Part0 = p11 | |
611 | w11.C0 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006) | |
612 | w11.Part1 = p12 | |
613 | w11.C1 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397) | |
614 | w12 = Instance.new("Weld", p12) | |
615 | w12.Name = "HitBox_Weld" | |
616 | w12.Part0 = p12 | |
617 | w12.C0 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397) | |
618 | w12.Part1 = p13 | |
619 | w12.C1 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008) | |
620 | w13 = Instance.new("Weld", p13) | |
621 | w13.Name = "Weld" | |
622 | w13.Part0 = p13 | |
623 | w13.C0 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008) | |
624 | m.Parent = char | |
625 | m:MakeJoints() | |
626 | ---------------------------------------------------- | |
627 | local cor = Instance.new("Part", char.Genkadda) | |
628 | cor.Name = "Thingy" | |
629 | cor.Locked = true | |
630 | cor.BottomSurface = 0 | |
631 | cor.CanCollide = false | |
632 | cor.Size = Vector3.new(1, 9, 1) | |
633 | cor.Transparency = 1 | |
634 | cor.TopSurface = 0 | |
635 | corw = Instance.new("Weld", cor) | |
636 | corw.Part0 = rarm | |
637 | corw.Part1 = cor | |
638 | corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90)) | |
639 | corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
640 | weld1 = Instance.new("Weld", char.Genkadda) | |
641 | weld1.Part0 = cor | |
642 | weld1.Part1 = p6 | |
643 | weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
644 | ---------------------------------------------------- | |
645 | function Vanish() | |
646 | for i = 1, 10 do wait() | |
647 | for i,v in pairs(char.Genkadda:GetChildren()) do | |
648 | if v:IsA("Part") or v:IsA("WedgePart") then | |
649 | if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
650 | v.Transparency = v.Transparency + 0.1 | |
651 | end | |
652 | end | |
653 | end | |
654 | end | |
655 | end | |
656 | ---------------------------------------------------- | |
657 | function Appear() | |
658 | for i = 1, 10 do wait() | |
659 | for i,v in pairs(char.Genkadda:GetChildren()) do | |
660 | if v:IsA("Part") or v:IsA("WedgePart") then | |
661 | if v.Name ~= "HitBox" or v.Name ~= "Thingy" then | |
662 | v.Transparency = v.Transparency - 0.1 | |
663 | end | |
664 | end | |
665 | end | |
666 | end | |
667 | end | |
668 | ---------------------------------------------------- | |
669 | local player = game.Players.LocalPlayer | |
670 | local pchar = player.Character | |
671 | local mouse = player:GetMouse() | |
672 | local cam = workspace.CurrentCamera | |
673 | ||
674 | local rad = math.rad | |
675 | ||
676 | local keysDown = {} | |
677 | local flySpeed = 0 | |
678 | local MAX_FLY_SPEED = 50 | |
679 | ||
680 | local canFly = false | |
681 | local flyToggled = false | |
682 | ||
683 | local forward, side = 0, 0 | |
684 | local lastForward, lastSide = 0, 0 | |
685 | ||
686 | local floatBP = Instance.new("BodyPosition") | |
687 | floatBP.maxForce = Vector3.new(0, math.huge, 0) | |
688 | local flyBV = Instance.new("BodyVelocity") | |
689 | flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
690 | local turnBG = Instance.new("BodyGyro") | |
691 | turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
692 | ||
693 | mouse.KeyDown:connect(function(key) | |
694 | keysDown[key] = true | |
695 | ||
696 | if key == "f" then | |
697 | flyToggled = not flyToggled | |
698 | ||
699 | if not flyToggled then | |
700 | stanceToggle = "Normal" | |
701 | floatBP.Parent = nil | |
702 | flyBV.Parent = nil | |
703 | turnBG.Parent = nil | |
704 | root.Velocity = Vector3.new() | |
705 | pchar.Humanoid.PlatformStand = false | |
706 | end | |
707 | end | |
708 | ||
709 | end) | |
710 | mouse.KeyUp:connect(function(key) | |
711 | keysDown[key] = nil | |
712 | end) | |
713 | ||
714 | local function updateFly() | |
715 | ||
716 | if not flyToggled then return end | |
717 | ||
718 | lastForward = forward | |
719 | lastSide = side | |
720 | ||
721 | forward = 0 | |
722 | side = 0 | |
723 | ||
724 | if keysDown.w then | |
725 | forward = forward + 1 | |
726 | end | |
727 | if keysDown.s then | |
728 | forward = forward - 1 | |
729 | end | |
730 | if keysDown.a then | |
731 | side = side - 1 | |
732 | end | |
733 | if keysDown.d then | |
734 | side = side + 1 | |
735 | end | |
736 | ||
737 | canFly = (forward ~= 0 or side ~= 0) | |
738 | ||
739 | if canFly then | |
740 | stanceToggle = "Floating" | |
741 | turnBG.Parent = root | |
742 | floatBP.Parent = nil | |
743 | flyBV.Parent = root | |
744 | ||
745 | flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) | |
746 | if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end | |
747 | else | |
748 | floatBP.position = root.Position | |
749 | floatBP.Parent = root | |
750 | ||
751 | flySpeed = flySpeed - 1 | |
752 | if flySpeed < 0 then flySpeed = 0 end | |
753 | end | |
754 | ||
755 | local camCF = cam.CoordinateFrame | |
756 | local in_forward = canFly and forward or lastForward | |
757 | local in_side = canFly and side or lastSide | |
758 | ||
759 | flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, | |
760 | in_forward * 0.2, 0).p) - camCF.p) * flySpeed | |
761 | ||
762 | turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, | |
763 | 0) | |
764 | end | |
765 | ||
766 | game:service'RunService'.RenderStepped:connect(function() | |
767 | if flyToggled then | |
768 | pchar.Humanoid.PlatformStand = true | |
769 | end | |
770 | updateFly() | |
771 | end) | |
772 | ---------------------------------------------------- | |
773 | p13.Touched:connect(function(ht) | |
774 | hit = ht.Parent | |
775 | if ht and hit:IsA("Model") then | |
776 | if hit:FindFirstChild("Humanoid") then | |
777 | if hit.Name ~= p.Name then | |
778 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
779 | Debounces.Slashed = true | |
780 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(8,10)) | |
781 | wait(.3) | |
782 | Debounces.Slashed = false | |
783 | end | |
784 | end | |
785 | end | |
786 | elseif ht and hit:IsA("Hat") then | |
787 | if hit.Parent.Name ~= p.Name then | |
788 | if hit.Parent:FindFirstChild("Humanoid") then | |
789 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
790 | Debounces.Slashed = true | |
791 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(8,10)) | |
792 | wait(.3) | |
793 | Debounces.Slashed = false | |
794 | end | |
795 | end | |
796 | end | |
797 | end | |
798 | end) | |
799 | ---------------------------------------------------- | |
800 | ptz = {0.7, 0.8, 0.9, 1} | |
801 | idz = {"161006212", "161006195"} | |
802 | mouse.KeyDown:connect(function(key) | |
803 | if key == "q" then | |
804 | if Debounces.CanAttack == true then | |
805 | Debounces.CanAttack = false | |
806 | Debounces.NoIdl = true | |
807 | Debounces.on = true | |
808 | for i = 1, 20 do | |
809 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2) | |
810 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2) | |
811 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2) | |
812 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2) | |
813 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2) | |
814 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2) | |
815 | if Debounces.on == false then break end | |
816 | rs:wait(2) | |
817 | end | |
818 | z = Instance.new("Sound", hed) | |
819 | z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
820 | z.Pitch = ptz[math.random(1,#ptz)] | |
821 | z.Volume = 1 | |
822 | wait(.01) | |
823 | z:Play() | |
824 | Debounces.Slashing = true | |
825 | for i = 1, 20 do | |
826 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3) | |
827 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3) | |
828 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3) | |
829 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3) | |
830 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3) | |
831 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3) | |
832 | if Debounces.on == false then break end | |
833 | rs:wait(2) | |
834 | end | |
835 | z1 = Instance.new("Sound", hed) | |
836 | z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
837 | z1.Pitch = ptz[math.random(1,#ptz)] | |
838 | z1.Volume = 1 | |
839 | wait(.01) | |
840 | z1:Play() | |
841 | Debounces.Slashing = true | |
842 | for i = 1, 26 do | |
843 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)), 0.35) | |
844 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35) | |
845 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35) | |
846 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35) | |
847 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35) | |
848 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35) | |
849 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35) | |
850 | if Debounces.on == false then break end | |
851 | rs:wait(2) | |
852 | end | |
853 | Debounces.Slashing = false | |
854 | z:Destroy() | |
855 | z1:Destroy() | |
856 | cor.Weld.C1 = CFrame.Angles(0,0,0) | |
857 | if Debounces.CanAttack == false then | |
858 | Debounces.CanAttack = true | |
859 | Debounces.NoIdl = false | |
860 | Debounces.on = false | |
861 | end | |
862 | end | |
863 | end | |
864 | end) | |
865 | ------------------------------- | |
866 | pts = {4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4} | |
867 | mouse.KeyDown:connect(function(key) | |
868 | if key == "e" then | |
869 | if Debounces.CanAttack == true then | |
870 | Debounces.CanAttack = false | |
871 | Debounces.NoIdl = true | |
872 | Debounces.on = true | |
873 | Debounces.ks = true | |
874 | larm.Touched:connect(function(ht) | |
875 | hit = ht.Parent | |
876 | if ht and hit:IsA("Model") then | |
877 | if hit:FindFirstChild("Humanoid") then | |
878 | if hit.Name ~= p.Name then | |
879 | if Debounces.Slapping == true and Debounces.Slapped == false then | |
880 | Debounces.Slapped = true | |
881 | if Debounces.ks==true then | |
882 | z = Instance.new("Sound",hed) | |
883 | z.SoundId = "rbxassetid://169380525" | |
884 | z.Volume = 1 | |
885 | z:Play() | |
886 | z1 = Instance.new("Sound",char) | |
887 | z1.SoundId = "rbxassetid://261010715" | |
888 | z1.Pitch = pts[math.random(1,#pts)] | |
889 | z1.Volume = 1 | |
890 | z2 = Instance.new("Sound",char) | |
891 | z2.SoundId = "rbxassetid://261010715" | |
892 | z2.Pitch = z1.Pitch | |
893 | z2.Volume = 1 | |
894 | z3 = Instance.new("Sound",char) | |
895 | z3.SoundId = "rbxassetid://261010715" | |
896 | z3.Pitch = z1.Pitch | |
897 | z3.Volume = 1 | |
898 | z1:Play() | |
899 | z2:Play() | |
900 | z3:Play() | |
901 | Debounces.ks=false | |
902 | end | |
903 | hit:FindFirstChild("Humanoid"):TakeDamage(10) | |
904 | hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90 | |
905 | wait(.5) | |
906 | Debounces.Slapped = false | |
907 | z:Destroy() | |
908 | z1:Destroy() | |
909 | z2:Destroy() | |
910 | z3:Destroy() | |
911 | end | |
912 | end | |
913 | end | |
914 | elseif ht and hit:IsA("Hat") then | |
915 | if hit.Parent.Name ~= p.Name then | |
916 | if hit.Parent:FindFirstChild("Humanoid") then | |
917 | if Debounces.Slapping == true and Debounces.Slapped == false then | |
918 | Debounces.Slapped = true | |
919 | if Debounces.ks==true then | |
920 | z = Instance.new("Sound",hed) | |
921 | z.SoundId = "rbxassetid://169380525" | |
922 | z.Volume = 1 | |
923 | z:Play() | |
924 | z1 = Instance.new("Sound",char) | |
925 | z1.SoundId = "rbxassetid://261010715" | |
926 | z1.Pitch = pts[math.random(1,#pts)] | |
927 | z1.Volume = 1 | |
928 | z2 = Instance.new("Sound",char) | |
929 | z2.SoundId = "rbxassetid://261010715" | |
930 | z2.Pitch = z1.Pitch | |
931 | z2.Volume = 1 | |
932 | z3 = Instance.new("Sound",char) | |
933 | z3.SoundId = "rbxassetid://261010715" | |
934 | z3.Pitch = z1.Pitch | |
935 | z3.Volume = 1 | |
936 | z1:Play() | |
937 | z2:Play() | |
938 | z3:Play() | |
939 | Debounces.ks=false | |
940 | end | |
941 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10) | |
942 | wait(.5) | |
943 | Debounces.Slapped = false | |
944 | z:Destroy() | |
945 | z1:Destroy() | |
946 | z2:Destroy() | |
947 | z3:Destroy() | |
948 | end | |
949 | end | |
950 | end | |
951 | end | |
952 | end) | |
953 | for i = 1, 14 do | |
954 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.5, -.3) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.5) | |
955 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.5) | |
956 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) | |
957 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) | |
958 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5) | |
959 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5) | |
960 | if Debounces.on==false then break end | |
961 | rs:wait(2) | |
962 | end | |
963 | Debounces.Slapping = true | |
964 | for i = 1, 20 do | |
965 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.7, .3) * CFrame.Angles(math.rad(50), 0, math.rad(-110)), 0.6) | |
966 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.6) | |
967 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.6) | |
968 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6) | |
969 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) | |
970 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6) | |
971 | if Debounces.on==false then break end | |
972 | rs:wait(2) | |
973 | end | |
974 | Debounces.Slapping = false | |
975 | if Debounces.CanAttack == false then | |
976 | Debounces.CanAttack = true | |
977 | Debounces.NoIdl = false | |
978 | Debounces.on = false | |
979 | end | |
980 | end | |
981 | end | |
982 | end) | |
983 | ------------------------------- | |
984 | mouse.KeyDown:connect(function(key) | |
985 | if key == "r" then | |
986 | if Debounces.CanAttack == true then | |
987 | Debounces.CanAttack = false | |
988 | Debounces.NoIdl = true | |
989 | Debounces.on = true | |
990 | for i = 1, 20 do | |
991 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3) | |
992 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3) | |
993 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3) | |
994 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3) | |
995 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) | |
996 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
997 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35) | |
998 | if Debounces.on==false then break end | |
999 | rs:wait(2) | |
1000 | end | |
1001 | Debounces.Slashing = true | |
1002 | z = Instance.new("Sound",hed) | |
1003 | z.SoundId = "rbxassetid://206083107" | |
1004 | z.Pitch = .75 | |
1005 | z.Volume = .65 | |
1006 | wait(0.1) | |
1007 | z:Play() | |
1008 | z1 = Instance.new("Sound", hed) | |
1009 | z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
1010 | z1.Pitch = ptz[math.random(1,#ptz)] | |
1011 | z1.Volume = 1 | |
1012 | wait(.01) | |
1013 | z1:Play() | |
1014 | for i = 1, 20 do | |
1015 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3) | |
1016 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3) | |
1017 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) | |
1018 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3) | |
1019 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3) | |
1020 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3) | |
1021 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35) | |
1022 | if Debounces.on==false then break end | |
1023 | rs:wait(2) | |
1024 | end | |
1025 | Debounces.Slashing = false | |
1026 | cor.Weld.C1 = CFrame.Angles(0,0,0) | |
1027 | if Debounces.CanAttack == false then | |
1028 | Debounces.CanAttack = true | |
1029 | Debounces.NoIdl = false | |
1030 | Debounces.on = false | |
1031 | end | |
1032 | end | |
1033 | end | |
1034 | end) | |
1035 | ------------------------------- | |
1036 | mouse.KeyDown:connect(function(key) | |
1037 | if key == "t" then | |
1038 | if Debounces.CanAttack == true then | |
1039 | Debounces.CanAttack = false | |
1040 | Debounces.on = true | |
1041 | Debounces.NoIdl = true | |
1042 | for i = 1,20 do | |
1043 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2) | |
1044 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2) | |
1045 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.2) | |
1046 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, .4) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.2) | |
1047 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2) | |
1048 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2) | |
1049 | if Debounces.on==false then break end | |
1050 | rs:wait(2) | |
1051 | end | |
1052 | for i = 1,20 do | |
1053 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2) | |
1054 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2) | |
1055 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(0),0), 0.2) | |
1056 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2) | |
1057 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.2) | |
1058 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.2) | |
1059 | if Debounces.on==false then break end | |
1060 | rs:wait(2) | |
1061 | end | |
1062 | if Debounces.CanAttack == false then | |
1063 | Debounces.CanAttack = true | |
1064 | Debounces.on = false | |
1065 | Debounces.NoIdl = false | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | end) | |
1070 | ------------------------------- | |
1071 | mouse.KeyDown:connect(function(key) | |
1072 | if key == "g" then | |
1073 | if Debounces.CanAttack == true then | |
1074 | Debounces.CanAttack = false | |
1075 | Debounces.NoIdl = true | |
1076 | Debounces.on = true | |
1077 | Debounces.Slashing = true | |
1078 | for i = 1, 8 do | |
1079 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.8) | |
1080 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.8) | |
1081 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, 0), 0.8) | |
1082 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), 0.8) | |
1083 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8) | |
1084 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8) | |
1085 | if Debounces.on==false then break end | |
1086 | rs:wait(2) | |
1087 | end | |
1088 | for i = 1, 1440, 48 do | |
1089 | torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0)) | |
1090 | rs:wait(4) | |
1091 | end | |
1092 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
1093 | Debounces.Slashing = false | |
1094 | if Debounces.CanAttack == false then | |
1095 | Debounces.CanAttack = true | |
1096 | Debounces.NoIdl = false | |
1097 | Debounces.on = false | |
1098 | end | |
1099 | end | |
1100 | end | |
1101 | end) | |
1102 | ---------------------------------------------------- | |
1103 | pt = {6.6, 6.8, 7, 7.2, 7.4} | |
1104 | mouse.KeyDown:connect(function(key) | |
1105 | if key == "h" then | |
1106 | if Debounces.CanJoke == true then | |
1107 | Debounces.CanJoke = false | |
1108 | u = Instance.new("Sound",char) | |
1109 | u.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1110 | u.Pitch = pt[math.random(1,#pt)] | |
1111 | u.Volume = 1 | |
1112 | u2 = Instance.new("Sound",char) | |
1113 | u2.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1114 | u2.Pitch = u.Pitch | |
1115 | u2.Volume = 1 | |
1116 | u3 = Instance.new("Sound",char) | |
1117 | u3.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1118 | u3.Pitch = u.Pitch | |
1119 | u3.Volume = 1 | |
1120 | wait(.01) | |
1121 | u:Play() | |
1122 | u2:Play() | |
1123 | u3:Play() | |
1124 | wait(1.5) | |
1125 | u:Destroy() | |
1126 | u2:Destroy() | |
1127 | u3:Destroy() | |
1128 | if Debounces.CanJoke == false then | |
1129 | Debounces.CanJoke = true | |
1130 | end | |
1131 | end | |
1132 | end | |
1133 | end) | |
1134 | ---------------------------------------------------- | |
1135 | Grab = false | |
1136 | mouse.KeyDown:connect(function(key) | |
1137 | if key == "z" then | |
1138 | Debounces.on = true | |
1139 | Debounces.NoIdl = true | |
1140 | Debounces.ks = true | |
1141 | if Grab == false then | |
1142 | gp = nil | |
1143 | for i = 1, 20 do | |
1144 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
1145 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2) | |
1146 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2) | |
1147 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2) | |
1148 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) | |
1149 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) | |
1150 | if Debounces.on == false then break end | |
1151 | rs:wait(2) | |
1152 | end | |
1153 | con1=larm.Touched:connect(function(hit) -- this is grab | |
1154 | ht = hit.Parent | |
1155 | hum1=ht:FindFirstChild('Humanoid') | |
1156 | if hum1 ~= nil then | |
1157 | if Debounces.ks==true then | |
1158 | z = Instance.new("Sound",hed) | |
1159 | z.SoundId = "rbxassetid://169380525" | |
1160 | z.Volume = 1 | |
1161 | z:Play() | |
1162 | Debounces.ks=false | |
1163 | end | |
1164 | hum1.PlatformStand=true | |
1165 | gp = ht | |
1166 | Grab = true | |
1167 | asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0)) | |
1168 | asd.Parent = larm | |
1169 | asd.Name = "asd" | |
1170 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0) | |
1171 | stanceToggle = "Grabbed" | |
1172 | --[[elseif hum1 == nil then | |
1173 | con1:disconnect() | |
1174 | wait() return]]-- | |
1175 | end | |
1176 | end) | |
1177 | for i = 1, 20 do | |
1178 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
1179 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) | |
1180 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2) | |
1181 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2) | |
1182 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
1183 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) | |
1184 | if Debounces.on == false then break end | |
1185 | rs:wait(2) | |
1186 | end | |
1187 | con1:disconnect() | |
1188 | Debounces.on = false | |
1189 | Debounces.NoIdl = false | |
1190 | elseif Grab == true then | |
1191 | Grab = false | |
1192 | --[[for i = 1, 16 do | |
1193 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3) | |
1194 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3) | |
1195 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3) | |
1196 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1197 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1198 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1199 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3) | |
1200 | if Debounces.on == false then end | |
1201 | rs:wait() | |
1202 | end]]-- | |
1203 | for i = 1, 16 do | |
1204 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3) | |
1205 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3) | |
1206 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3) | |
1207 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3) | |
1208 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) | |
1209 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1210 | if Debounces.on == false then end | |
1211 | rs:wait() | |
1212 | end | |
1213 | Slam() | |
1214 | if gp ~= nil then | |
1215 | for i,v in pairs(larm:GetChildren()) do | |
1216 | if v.Name == "asd" and v:IsA("Weld") then | |
1217 | v:Remove() | |
1218 | end | |
1219 | end | |
1220 | for i = 1, 16 do | |
1221 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3) | |
1222 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.3) | |
1223 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3) | |
1224 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3) | |
1225 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3) | |
1226 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3) | |
1227 | if Debounces.on == false then end | |
1228 | rs:wait() | |
1229 | end | |
1230 | stanceToggle = "Normal" | |
1231 | --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) | |
1232 | bv.maxForce = Vector3.new(400000, 400000, 400000) | |
1233 | bv.P = 125000 | |
1234 | bv.velocity = char.Head.CFrame.lookVector * 200]]-- | |
1235 | ht=nil | |
1236 | Debounces.on = false | |
1237 | Debounces.NoIdl = false | |
1238 | elseif ht == nil then wait() | |
1239 | Grab = false | |
1240 | Debounces.on = false | |
1241 | Debounces.NoIdl = false | |
1242 | end | |
1243 | end | |
1244 | end | |
1245 | end) | |
1246 | ------------------------------- | |
1247 | Sit = false | |
1248 | mouse.KeyDown:connect(function(key) | |
1249 | if key == "v" then | |
1250 | if Sit == false then | |
1251 | Sit = true | |
1252 | hum.WalkSpeed = 0.1 | |
1253 | stanceToggle = "Sitting" | |
1254 | elseif Sit == true then | |
1255 | Sit = false | |
1256 | hum.WalkSpeed = 16 | |
1257 | stanceToggle = "Normal" | |
1258 | end | |
1259 | end | |
1260 | end) | |
1261 | ------------------------------- | |
1262 | Melee = false | |
1263 | mouse.KeyDown:connect(function(key) | |
1264 | if key == "m" then | |
1265 | if Melee == false then | |
1266 | Melee = true | |
1267 | Vanish() | |
1268 | stanceToggle = "Melee" | |
1269 | elseif Melee == true then | |
1270 | Melee = false | |
1271 | Appear() | |
1272 | stanceToggle = "Normal" | |
1273 | end | |
1274 | end | |
1275 | end) | |
1276 | ------------------------------- | |
1277 | mouse.KeyDown:connect(function(key) | |
1278 | if string.byte(key) == 48 then | |
1279 | if Debounces.CanAttack == true then | |
1280 | if stanceToggle ~= "Floating" then | |
1281 | char.Humanoid.WalkSpeed = 60 | |
1282 | Burst() | |
1283 | elseif Debounces.CanAttack == false then | |
1284 | elseif stanceToggle == "Floating" then | |
1285 | wait() | |
1286 | end | |
1287 | end | |
1288 | end | |
1289 | end) | |
1290 | mouse.KeyUp:connect(function(key) | |
1291 | if string.byte(key) == 48 then | |
1292 | char.Humanoid.WalkSpeed = 16 | |
1293 | end | |
1294 | end) | |
1295 | ------------------------------- | |
1296 | local animpose = "Idle" | |
1297 | local lastanimpose = "Idle" | |
1298 | local grab = false | |
1299 | local sine = 0 | |
1300 | local change = 1 | |
1301 | local val = 0 | |
1302 | local ffing = false | |
1303 | ------------------------------- | |
1304 | --[[if stanceToggle == "Sitting" then | |
1305 | if wait(math.random(1,2)) == 1 then | |
1306 | stanceToggle = "Sitting2" | |
1307 | wait(8) | |
1308 | stanceToggle = "Sitting" | |
1309 | end | |
1310 | end]]-- | |
1311 | ------------------------------- | |
1312 | game:GetService("RunService").RenderStepped:connect(function() | |
1313 | --[[if char.Humanoid.Jump == true then | |
1314 | jump = true | |
1315 | else | |
1316 | jump = false | |
1317 | end]] | |
1318 | char.Humanoid.FreeFalling:connect(function(f) | |
1319 | if f then | |
1320 | ffing = true | |
1321 | else | |
1322 | ffing = false | |
1323 | end | |
1324 | end) | |
1325 | sine = sine + change | |
1326 | if jumpn == true then | |
1327 | animpose = "Jumping" | |
1328 | elseif ffing == true then | |
1329 | animpose = "Freefalling" | |
1330 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1331 | animpose = "Idle" | |
1332 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1333 | animpose = "Walking" | |
1334 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1335 | animpose = "Running" | |
1336 | end | |
1337 | if animpose ~= lastanimpose then | |
1338 | sine = 0 | |
1339 | if Debounces.NoIdl == false then | |
1340 | if stanceToggle == "Normal" then | |
1341 | for i = 1, 2 do | |
1342 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2) | |
1343 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2) | |
1344 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2) | |
1345 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) | |
1346 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
1347 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2) | |
1348 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3) | |
1349 | end | |
1350 | elseif stanceToggle == "Sitting" then | |
1351 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/30),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20+2*math.cos(sine/30))), 0.2) | |
1352 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6) | |
1353 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
1354 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-20), math.sin(sine/60)/3, 0), 0.3) | |
1355 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3) | |
1356 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3) | |
1357 | elseif stanceToggle == "Floating" then | |
1358 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1359 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1360 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1361 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1362 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1363 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1364 | wait() | |
1365 | end | |
1366 | else | |
1367 | end | |
1368 | end | |
1369 | lastanimpose = animpose | |
1370 | if Debounces.NoIdl == false then | |
1371 | if animpose == "Idle" then | |
1372 | if stanceToggle == "Normal" then | |
1373 | change = 0.5 | |
1374 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
1375 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2) | |
1376 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(50),0), 0.2) | |
1377 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) | |
1378 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
1379 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2) | |
1380 | elseif stanceToggle == "Melee" then | |
1381 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2) | |
1382 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2) | |
1383 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1384 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) | |
1385 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
1386 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
1387 | elseif stanceToggle == "Sitting" then | |
1388 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2) | |
1389 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6) | |
1390 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
1391 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5-0.06*math.cos(sine/25), -.2) * CFrame.Angles(math.rad(0-20*math.cos(sine/25)/2), math.sin(sine/50)/2.4, 0), 0.3) | |
1392 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3) | |
1393 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3) | |
1394 | elseif stanceToggle == "Floating" then | |
1395 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4) | |
1396 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4) | |
1397 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) | |
1398 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) | |
1399 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) | |
1400 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) | |
1401 | elseif stanceToggle == "Grabbed" then | |
1402 | grab = true | |
1403 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
1404 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3) | |
1405 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
1406 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1407 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1408 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1409 | end | |
1410 | elseif animpose == "Walking" then | |
1411 | if stanceToggle == "Normal" then | |
1412 | change = 1 | |
1413 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) | |
1414 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2) | |
1415 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) | |
1416 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2) | |
1417 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) | |
1418 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) | |
1419 | elseif stanceToggle == "Melee" then | |
1420 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2) | |
1421 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2) | |
1422 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) | |
1423 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2) | |
1424 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) | |
1425 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) | |
1426 | elseif stanceToggle == "Floating" then | |
1427 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) | |
1428 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) | |
1429 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4) | |
1430 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4) | |
1431 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4) | |
1432 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) | |
1433 | elseif stanceToggle == "Grabbed" then | |
1434 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2) | |
1435 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3) | |
1436 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2) | |
1437 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2) | |
1438 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4) | |
1439 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4) | |
1440 | end | |
1441 | elseif animpose == "Running" then | |
1442 | if stanceToggle == "Normal" then | |
1443 | change = 1 | |
1444 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles (math.rad(44), math.rad (0), math.rad(0)), 0.15) | |
1445 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15) | |
1446 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad (0), math.rad(50), math.rad(-40)), 0.15) | |
1447 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15) | |
1448 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15) | |
1449 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15) | |
1450 | elseif stanceToggle == "Floating" then | |
1451 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) | |
1452 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) | |
1453 | hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0) | |
1454 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4) | |
1455 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4) | |
1456 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05) | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | end) | |
1461 | ||
1462 | Spawn(function() | |
1463 | while wait() do | |
1464 | updateFly() | |
1465 | end | |
1466 | end) | |
1467 | ||
1468 | Spawn(function() | |
1469 | while wait(.1) do | |
1470 | Magik() | |
1471 | end | |
1472 | end) | |
1473 | ||
1474 | Spawn(function() | |
1475 | while wait(.1) do | |
1476 | Magik2() | |
1477 | end | |
1478 | end) | |
1479 | ||
1480 | Spawn(function() | |
1481 | while wait(4) do | |
1482 | GroundWave() | |
1483 | end | |
1484 | end) |