DDDDDtuij

Genkadda

Aug 10th, 2016
110
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. local p = game.Players.LocalPlayer
  2. local char = p.Character
  3. local mouse = p:GetMouse()
  4. local larm = char["Left Arm"]
  5. local rarm = char["Right Arm"]
  6. local lleg = char["Left Leg"]
  7. local rleg = char["Right Leg"]
  8. local hed = char.Head
  9. local torso = char.Torso
  10. local hum = char.Humanoid
  11. local cam = game.Workspace.CurrentCamera
  12. local root = char.HumanoidRootPart
  13. local deb = false
  14. local shot = 0
  15. local stanceToggle = "Normal"
  16. local l = game:GetService("Lighting")
  17. local rs = game:GetService("RunService").RenderStepped
  18. math.randomseed(os.time())
  19. hum.MaxHealth = 9001
  20. wait(1)
  21. hum.Health = 9001
  22. for i,v in pairs(char:children()) do
  23. if v:IsA("Hat") then
  24. v:Destroy()
  25. end
  26. end
  27. for i,v in pairs (hed:GetChildren()) do
  28. if v:IsA("Sound") then
  29. v:Destroy()
  30. end
  31. end
  32. ----------------------------------------------------
  33. Debounces = {
  34. CanAttack = true;
  35. CanJoke = true;
  36. NoIdl = false;
  37. Slashing = false;
  38. Slashed = false;
  39. Slapping = false;
  40. Slapped = false;
  41. ks = false;
  42. }
  43. ----------------------------------------------------
  44. function weld5(part0, part1, c0, c1)
  45. weeld=Instance.new("Weld", part0)
  46. weeld.Part0=part0
  47. weeld.Part1=part1
  48. weeld.C0=c0
  49. weeld.C1=c1
  50. return weeld
  51. end
  52. ----------------------------------------------------
  53. mod=Instance.new('Model',char)
  54.  
  55. function Burst()
  56. part=Instance.new('Part',mod)
  57. part.Anchored=true
  58. part.CanCollide=false
  59. part.FormFactor='Custom'
  60. part.Size=Vector3.new(.2,.2,.2)
  61. part.CFrame=root.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0)
  62. part.Transparency=.7
  63. part.BrickColor=BrickColor.new('Really black')
  64. mesh=Instance.new('SpecialMesh',part)
  65. mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
  66. mesh.Scale=Vector3.new(10,5,10)
  67. part2=part:clone()
  68. part2.Parent=mod
  69. part2.BrickColor=BrickColor.new("Royal purple")
  70. mesh2=mesh:clone()
  71. mesh2.Parent=part2
  72. mesh2.Scale=Vector3.new(5,2.5,5)
  73. coroutine.resume(coroutine.create(function()
  74. for i=0,1,0.1 do
  75. wait()
  76. part.CFrame=part.CFrame
  77. part.Transparency=i
  78. mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
  79. part2.CFrame=part2.CFrame
  80. part2.Transparency=i
  81. mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
  82. end
  83. part.Parent=nil
  84. part2.Parent=nil
  85. end))
  86. end
  87. ----------------------------------------------------
  88. mod4 = Instance.new("Model",char)
  89.  
  90. ptez = {0.7, 0.8, 0.9, 1}
  91.  
  92. function FindNearestTorso(Position,Distance,SinglePlayer)
  93. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  94. local List = {}
  95. for i,v in pairs(workspace:GetChildren())do
  96. if v:IsA("Model")then
  97. if v:findFirstChild("Torso")then
  98. if v ~= char then
  99. if(v.Torso.Position -Position).magnitude <= Distance then
  100. table.insert(List,v)
  101. end
  102. end
  103. end
  104. end
  105. end
  106. return List
  107. end
  108.  
  109. function Slam()
  110. part=Instance.new('Part',mod4)
  111. part.Anchored=true
  112. part.CanCollide=false
  113. part.FormFactor='Custom'
  114. part.Size=Vector3.new(.2,.2,.2)
  115. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  116. part.Transparency=.7
  117. part.Material = "Neon"
  118. part.BrickColor=BrickColor.new('Really black')
  119. mesh=Instance.new('SpecialMesh',part)
  120. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  121. mesh.Scale=Vector3.new(3,3,3)
  122. part2=Instance.new('Part',mod4)
  123. part2.Anchored=true
  124. part2.CanCollide=false
  125. part2.FormFactor='Custom'
  126. part2.Size=Vector3.new(.2,.2,.2)
  127. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  128. part2.Transparency=.7
  129. part2.Material = "Neon"
  130. part2.BrickColor=BrickColor.new('Royal purple')
  131. mesh2=Instance.new('SpecialMesh',part2)
  132. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  133. mesh2.Scale=Vector3.new(3,1.5,3)
  134. x = Instance.new("Sound",char)
  135. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  136. x.Pitch = ptez[math.random(1,#ptez)]
  137. x.Volume = 1
  138. wait(.1)
  139. x1 = Instance.new("Sound",char)
  140. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  141. x1.Pitch = ptez[math.random(1,#ptez)]
  142. x1.Volume = 1
  143. wait(.1)
  144. x:Play()
  145. x1:Play()
  146. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  147. if v:FindFirstChild('Humanoid') then
  148. v.Humanoid:TakeDamage(math.random(30,45))
  149. end
  150. end
  151. coroutine.resume(coroutine.create(function()
  152. for i=0,0.62,0.13 do
  153. wait()
  154. part.CFrame=part.CFrame
  155. part.Transparency=i
  156. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  157. part2.CFrame=part2.CFrame
  158. part2.Transparency=i
  159. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  160. end
  161. part.Parent=nil
  162. part2.Parent=nil
  163. x:Destroy()
  164. end))
  165. end
  166. ----------------------------------------------------
  167. GroundWave = function()
  168. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  169. local Colors = {"Royal purple", "Really black"}
  170. local wave = Instance.new("Part", torso)
  171. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  172. wave.Anchored = true
  173. wave.CanCollide = false
  174. wave.Locked = true
  175. wave.Size = Vector3.new(1, 1, 1)
  176. wave.TopSurface = "Smooth"
  177. wave.BottomSurface = "Smooth"
  178. wave.Transparency = 0.35
  179. wave.CFrame = HandCF
  180. wm = Instance.new("SpecialMesh", wave)
  181. wm.MeshId = "rbxassetid://3270017"
  182. coroutine.wrap(function()
  183. for i = 1, 14, 1 do
  184. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  185. wave.Size = wm.Scale
  186. wave.CFrame = HandCF
  187. wave.Transparency = i/14
  188. wait()
  189. end
  190. wait()
  191. wave:Destroy()
  192. end)()
  193. end
  194. ----------------------------------------------------
  195. Magik = function()
  196. Spawn(function()
  197. local function lerp(a,b,c)
  198. return a+(b-a)*c
  199. end
  200. local function rndRange(rng)
  201. return math.random(-rng*1000,rng*1000)/1000
  202. end
  203. local magik = Instance.new("Part", larm)
  204. local Colors = {"Royal purple", "Really black"}
  205. magik.Anchored = true
  206. magik.Locked = true
  207. magik.FormFactor = "Custom"
  208. magik.Size = Vector3.new(1.2, 1.2, 1.2)
  209. magik.TopSurface = "Smooth"
  210. magik.BottomSurface = "Smooth"
  211. magik.Transparency = 0
  212. magik.CanCollide = false
  213. magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  214. local mr = math.rad
  215. local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
  216. local cf = larm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
  217. magik.CFrame = cf
  218. for i = 0, 1, .05 do
  219. local newTrans = lerp(0.5, 1, i)
  220. local ns = lerp(1,1.2,i)
  221. magik.Transparency = newTrans
  222. magik.Size = Vector3.new(ns,ns,ns)
  223. magik.CFrame = cf
  224. rs:wait()
  225. end
  226. magik:Destroy()
  227. wait()
  228. end)
  229. end
  230. ----------------------------------------------------
  231. Magik2 = function()
  232. Spawn(function()
  233. if stanceToggle == "Melee" then
  234. local function lerp(a,b,c)
  235. return a+(b-a)*c
  236. end
  237. local function rndRange(rng)
  238. return math.random(-rng*1000,rng*1000)/1000
  239. end
  240. local magik2 = Instance.new("Part", rarm)
  241. local Colors = {"Royal purple", "Really black"}
  242. magik2.Anchored = true
  243. magik2.Locked = true
  244. magik2.FormFactor = "Custom"
  245. magik2.Size = Vector3.new(1.2, 1.2, 1.2)
  246. magik2.TopSurface = "Smooth"
  247. magik2.BottomSurface = "Smooth"
  248. magik2.Transparency = 0
  249. magik2.CanCollide = false
  250. magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  251. local mr = math.rad
  252. local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
  253. local cf = rarm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
  254. magik2.CFrame = cf
  255. for i = 0, 1, .05 do
  256. local newTrans = lerp(0.5, 1, i)
  257. local ns = lerp(1,1.2,i)
  258. magik2.Transparency = newTrans
  259. magik2.Size = Vector3.new(ns,ns,ns)
  260. magik2.CFrame = cf
  261. rs:wait()
  262. end
  263. magik2:Destroy()
  264. elseif stanceToggle ~= "Melee" then
  265. wait()
  266. end
  267. end)
  268. end
  269. ----------------------------------------------------
  270. function lerp(a, b, t) -- Linear interpolation
  271. return a + (b - a)*t
  272. end
  273.  
  274. function slerp(a, b, t) --Spherical interpolation
  275. dot = a:Dot(b)
  276. if dot > 0.99999 or dot < -0.99999 then
  277. return t <= 0.5 and a or b
  278. else
  279. r = math.acos(dot)
  280. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  281. end
  282. end
  283.  
  284. function matrixInterpolate(a, b, t)
  285. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  286. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  287. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  288. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  289. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  290. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  291. local t = v1:Dot(v2)
  292. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  293. return CFrame.new()
  294. end
  295. return CFrame.new(
  296. v0.x, v0.y, v0.z,
  297. v1.x, v1.y, v1.z,
  298. v2.x, v2.y, v2.z,
  299. v3.x, v3.y, v3.z)
  300. end
  301. ----------------------------------------------------
  302. function genWeld(a,b)
  303. local w = Instance.new("Weld",a)
  304. w.Part0 = a
  305. w.Part1 = b
  306. return w
  307. end
  308. function weld(a, b)
  309. local weld = Instance.new("Weld")
  310. weld.Name = "W"
  311. weld.Part0 = a
  312. weld.Part1 = b
  313. weld.C0 = a.CFrame:inverse() * b.CFrame
  314. weld.Parent = a
  315. return weld;
  316. end
  317. ----------------------------------------------------
  318. function Lerp(c1,c2,al)
  319. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  320. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  321. for i,v in pairs(com1) do
  322. com1[i] = v+(com2[i]-v)*al
  323. end
  324. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  325. end
  326. ----------------------------------------------------
  327. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  328. local wld = Instance.new("Weld", wp1)
  329. wld.Part0 = wp0
  330. wld.Part1 = wp1
  331. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  332. end
  333. ----------------------------------------------------
  334. newWeld(torso, larm, -1.5, 0.5, 0)
  335. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  336. newWeld(torso, rarm, 1.5, 0.5, 0)
  337. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  338. newWeld(torso, hed, 0, 1.5, 0)
  339. newWeld(torso, lleg, -0.5, -1, 0)
  340. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  341. newWeld(torso, rleg, 0.5, -1, 0)
  342. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  343. newWeld(root, torso, 0, -1, 0)
  344. torso.Weld.C1 = CFrame.new(0, -1, 0)
  345. ----------------------------------------------------
  346. --local SIDz = {"167985102"}, 167161785, 148274436
  347. z = Instance.new("Sound",char)
  348. z.SoundId = "rbxassetid://148274436"--..SIDz[math.random(1,#SIDz)]
  349. z.Looped = true
  350. z.Volume = 1
  351. z.Pitch = .72
  352. wait(1)
  353. z:Play()
  354. hum.WalkSpeed = 16
  355. ----------------------------------------------------
  356. local m = Instance.new("Model")
  357. m.Name = "Genkadda"
  358. p1 = Instance.new("Part", m)
  359. p1.Material = "Metal"
  360. p1.BrickColor = BrickColor.new("Really black")
  361. p1.Name = "BladePart"
  362. p1.FormFactor = Enum.FormFactor.Symmetric
  363. p1.Size = Vector3.new(1, 1, 1)
  364. p1.CFrame = CFrame.new(103.003883, 10.755723, -7.61905956, 5.61699271e-005, -7.1823597e-006, 0.999998987, -0.984785616, -0.173714966, 3.55839729e-005, 0.173720747, -0.984761655, 5.9530139e-006)
  365. p1.CanCollide = false
  366. p1.Locked = true
  367. p1.Elasticity = 0
  368. p1.BottomSurface = Enum.SurfaceType.Smooth
  369. p1.TopSurface = Enum.SurfaceType.Smooth
  370. b1 = Instance.new("BlockMesh", p1)
  371. b1.Name = "Mesh"
  372. b1.Scale = Vector3.new(0.299999923, 1, 0.120000005)
  373. p2 = Instance.new("Part", m)
  374. p2.Material = "Metal"
  375. p2.BrickColor = BrickColor.new("Really black")
  376. p2.FormFactor = Enum.FormFactor.Symmetric
  377. p2.Size = Vector3.new(1, 1, 1)
  378. p2.CFrame = CFrame.new(103.00399, 10.7255898, -6.52608919, 0.00135809346, 0.00169118668, -0.999996662, 0.965820193, 0.259168088, 0.0017684648, 0.259154975, -0.965800881, -0.00130418094)
  379. p2.CanCollide = false
  380. p2.Locked = true
  381. p2.Elasticity = 0
  382. p2.BottomSurface = Enum.SurfaceType.Smooth
  383. p2.TopSurface = Enum.SurfaceType.Smooth
  384. b2 = Instance.new("BlockMesh", p2)
  385. b2.Name = "Mesh"
  386. b2.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
  387. p3 = Instance.new("Part", m)
  388. p3.Material = "Metal"
  389. p3.BrickColor = BrickColor.new("Really black")
  390. p3.FormFactor = Enum.FormFactor.Symmetric
  391. p3.Size = Vector3.new(1, 2, 1)
  392. p3.CFrame = CFrame.new(103.004028, 11.1456547, -6.819067, 1.43263023e-005, -2.88564479e-006, 0.999998987, -0.882936299, -0.469471544, -7.18829688e-006, 0.469469696, -0.882911503, 1.35099981e-005)
  393. p3.CanCollide = false
  394. p3.Locked = true
  395. p3.Elasticity = 0
  396. p3.BottomSurface = Enum.SurfaceType.Smooth
  397. p3.TopSurface = Enum.SurfaceType.Smooth
  398. b3 = Instance.new("BlockMesh", p3)
  399. b3.Name = "Mesh"
  400. b3.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
  401. p4 = Instance.new("Part", m)
  402. p4.Material = "Metal"
  403. p4.BrickColor = BrickColor.new("Really black")
  404. p4.Name = "BladePart"
  405. p4.FormFactor = Enum.FormFactor.Symmetric
  406. p4.Size = Vector3.new(1, 1, 1)
  407. p4.CFrame = CFrame.new(103.003372, 10.965373, -6.66876507, 1.57370523e-005, -6.04354591e-006, 0.999996603, -0.965898931, -0.25886938, -7.14969246e-006, 0.258875549, -0.965874314, 1.58735529e-005)
  408. p4.CanCollide = false
  409. p4.Locked = true
  410. p4.Elasticity = 0
  411. p4.BottomSurface = Enum.SurfaceType.Smooth
  412. p4.TopSurface = Enum.SurfaceType.Smooth
  413. b4 = Instance.new("BlockMesh", p4)
  414. b4.Name = "Mesh"
  415. b4.Scale = Vector3.new(0.299999923, 1, 0.120000005)
  416. p5 = Instance.new("Part", m)
  417. p5.Material = "Metal"
  418. p5.BrickColor = BrickColor.new("Really black")
  419. p5.Name = "Hilt"
  420. p5.FormFactor = Enum.FormFactor.Custom
  421. p5.Size = Vector3.new(1, 0.400000006, 1.60000014)
  422. p5.CFrame = CFrame.new(103.003395, 11.0653381, -6.1687479, -0.99999404, 5.54991711e-005, -0.000617815298, -0.000594727404, -0.000124425016, 0.999983907, 2.66434654e-005, 0.999962509, 0.000109782166)
  423. p5.CanCollide = false
  424. p5.Locked = true
  425. p5.BottomSurface = Enum.SurfaceType.Smooth
  426. p5.TopSurface = Enum.SurfaceType.Smooth
  427. b5 = Instance.new("BlockMesh", p5)
  428. b5.Name = "Mesh"
  429. b5.Scale = Vector3.new(0.299999923, 0.399999917, 0.799999952)
  430. p6 = Instance.new("Part", m)
  431. p6.Material = "Metal"
  432. p6.BrickColor = BrickColor.new("Really black")
  433. p6.Name = "Handle"
  434. p6.FormFactor = Enum.FormFactor.Custom
  435. p6.Size = Vector3.new(1.29999995, 1, 1)
  436. p6.CFrame = CFrame.new(103.000061, 11.0688219, -5.5480547, -1.23393656e-005, -1.36360759e-005, 0.999994218, 5.37017331e-006, 0.999984086, -9.45257489e-006, -0.999962509, -9.28580994e-006, 1.64470257e-005)
  437. p6.CanCollide = false
  438. p6.Locked = true
  439. p6.BottomSurface = Enum.SurfaceType.Smooth
  440. p6.TopSurface = Enum.SurfaceType.Smooth
  441. b6 = Instance.new("SpecialMesh", p6)
  442. b6.MeshType = Enum.MeshType.Cylinder
  443. b6.Name = "Mesh"
  444. b6.Scale = Vector3.new(1, 0.200000003, 0.200000003)
  445. p7 = Instance.new("Part", m)
  446. p7.Material = "Metal"
  447. p7.BrickColor = BrickColor.new("Really black")
  448. p7.FormFactor = Enum.FormFactor.Symmetric
  449. p7.Size = Vector3.new(1, 1, 1)
  450. p7.CFrame = CFrame.new(103.000099, 11.0688391, -4.79808855, -0.000332629686, 0.00429873355, -0.99998492, -4.5920292e-006, 0.999974728, 0.00432178052, 0.999962449, -8.49941443e-006, -0.000361445156)
  451. p7.CanCollide = false
  452. p7.Locked = true
  453. b7 = Instance.new("SpecialMesh", p7)
  454. b7.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  455. b7.TextureId = ""
  456. b7.MeshType = Enum.MeshType.FileMesh
  457. b7.Name = "Mesh"
  458. b7.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
  459. p8 = Instance.new("Part", m)
  460. p8.Material = "Metal"
  461. p8.BrickColor = BrickColor.new("Really black")
  462. p8.Name = "BladePart"
  463. p8.FormFactor = Enum.FormFactor.Symmetric
  464. p8.Size = Vector3.new(1, 1, 1)
  465. p8.CFrame = CFrame.new(103.003326, 10.6254845, -8.59870911, -2.92104669e-005, -1.10579058e-005, 0.999994218, -0.996175766, -0.0871899351, -5.3152442e-005, 0.0872026458, -0.996152997, 2.03179661e-005)
  466. p8.CanCollide = false
  467. p8.Locked = true
  468. p8.Elasticity = 0
  469. p8.BottomSurface = Enum.SurfaceType.Smooth
  470. p8.TopSurface = Enum.SurfaceType.Smooth
  471. b8 = Instance.new("BlockMesh", p8)
  472. b8.Name = "Mesh"
  473. b8.Scale = Vector3.new(0.299999923, 1, 0.120000005)
  474. p9 = Instance.new("Part", m)
  475. p9.Material = "Metal"
  476. p9.BrickColor = BrickColor.new("Really black")
  477. p9.Name = "BladePart"
  478. p9.FormFactor = Enum.FormFactor.Symmetric
  479. p9.Size = Vector3.new(1, 1, 1)
  480. p9.CFrame = CFrame.new(103.003311, 10.625597, -9.51878738, -2.59891603e-005, -1.34348729e-005, 0.999994218, -0.996185422, 0.087079078, -4.78096408e-005, -0.0870626047, -0.996165276, 1.31400229e-005)
  481. p9.CanCollide = false
  482. p9.Locked = true
  483. p9.Elasticity = 0
  484. p9.BottomSurface = Enum.SurfaceType.Smooth
  485. p9.TopSurface = Enum.SurfaceType.Smooth
  486. b9 = Instance.new("BlockMesh", p9)
  487. b9.Name = "Mesh"
  488. b9.Scale = Vector3.new(0.299999923, 1, 0.120000005)
  489. p10 = Instance.new("Part", m)
  490. p10.Material = "Metal"
  491. p10.BrickColor = BrickColor.new("Really black")
  492. p10.Name = "BladeTip"
  493. p10.FormFactor = Enum.FormFactor.Symmetric
  494. p10.Size = Vector3.new(1, 1, 2)
  495. p10.CFrame = CFrame.new(103.00309, 11.1081867, -11.6109829, -0.999994099, -0.000455793255, 4.643387e-005, 0.00045133481, -0.965918779, -0.25878337, 0.000134008093, -0.258763671, 0.965901971)
  496. p10.CanCollide = false
  497. p10.Locked = true
  498. p10.Elasticity = 0
  499. p10.BottomSurface = Enum.SurfaceType.Smooth
  500. p10.TopSurface = Enum.SurfaceType.Smooth
  501. b10 = Instance.new("SpecialMesh", p10)
  502. b10.MeshType = Enum.MeshType.Wedge
  503. b10.Name = "Mesh"
  504. b10.Scale = Vector3.new(0.119999997, 0.299999923, 0.699999928)
  505. p11 = Instance.new("Part", m)
  506. p11.Material = "Metal"
  507. p11.BrickColor = BrickColor.new("Really black")
  508. p11.Name = "BladePart"
  509. p11.FormFactor = Enum.FormFactor.Symmetric
  510. p11.Size = Vector3.new(1, 1, 1)
  511. p11.CFrame = CFrame.new(103.003296, 10.7956495, -10.4587727, 2.83485351e-005, -1.54050977e-005, 0.999994218, -0.96592474, 0.258761972, 8.27970416e-006, -0.258742362, -0.965907693, 2.1241216e-005)
  512. p11.CanCollide = false
  513. p11.Locked = true
  514. p11.Elasticity = 0
  515. p11.BottomSurface = Enum.SurfaceType.Smooth
  516. p11.TopSurface = Enum.SurfaceType.Smooth
  517. b11 = Instance.new("BlockMesh", p11)
  518. b11.Name = "Mesh"
  519. b11.Scale = Vector3.new(0.299999923, 1, 0.120000005)
  520. p12 = Instance.new("Part", m)
  521. p12.Material = "Metal"
  522. p12.BrickColor = BrickColor.new("Really black")
  523. p12.Name = "BladeTip2"
  524. p12.FormFactor = Enum.FormFactor.Custom
  525. p12.Size = Vector3.new(1, 1, 2.4000001)
  526. p12.CFrame = CFrame.new(102.999977, 10.6319504, -10.4398403, -0.999994218, -5.5769262e-005, 6.55075928e-005, 4.61044419e-006, 0.882887006, 0.469551951, -0.000112806956, 0.469529003, -0.882874727)
  527. p12.CanCollide = false
  528. p12.Locked = true
  529. p12.Elasticity = 0
  530. p12.BottomSurface = Enum.SurfaceType.Smooth
  531. p12.TopSurface = Enum.SurfaceType.Smooth
  532. b12 = Instance.new("SpecialMesh", p12)
  533. b12.MeshType = Enum.MeshType.Wedge
  534. b12.Name = "Mesh"
  535. b12.Scale = Vector3.new(0.119999997, 0.239999995, 0.699999928)
  536. p13 = Instance.new("Part", m)
  537. p13.Material = "Metal"
  538. p13.BrickColor = BrickColor.new("Medium stone grey")
  539. p13.Transparency = 1
  540. p13.Name = "HitBox"
  541. p13.FormFactor = Enum.FormFactor.Custom
  542. p13.Size = Vector3.new(6.0999999, 0.400000006, 1.5999999)
  543. p13.CFrame = CFrame.new(103.009995, 10.9988394, -9.2679081, 1.22519814e-005, -0.999994218, 1.36361559e-005, -5.27501106e-006, 9.45320426e-006, -0.999984264, 0.999962687, -1.65344682e-005, 9.20891762e-006)
  544. p13.CanCollide = false
  545. p13.Locked = true
  546. p13.BottomSurface = Enum.SurfaceType.Smooth
  547. p13.TopSurface = Enum.SurfaceType.Smooth
  548. w1 = Instance.new("Weld", p1)
  549. w1.Name = "Part_Weld"
  550. w1.Part0 = p1
  551. w1.C0 = CFrame.new(11.9124546, -5.63626003, -103.00383, 4.33940659e-005, -0.984795153, 0.173719674, 1.85460614e-009, -0.173719659, -0.984795094, 1, 4.27345876e-005, -7.53657105e-006)
  552. w1.Part1 = p2
  553. w1.C1 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159)
  554. w2 = Instance.new("Weld", p2)
  555. w2.Name = "Part_Weld"
  556. w2.Part0 = p2
  557. w2.C0 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159)
  558. w2.Part1 = p3
  559. w2.C1 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008)
  560. w3 = Instance.new("Weld", p3)
  561. w3.Name = "BladePart_Weld"
  562. w3.Part0 = p3
  563. w3.C0 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008)
  564. w3.Part1 = p4
  565. w3.C1 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006)
  566. w4 = Instance.new("Weld", p4)
  567. w4.Name = "Hilt_Weld"
  568. w4.Part0 = p4
  569. w4.C0 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006)
  570. w4.Part1 = p5
  571. w4.C1 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243)
  572. w5 = Instance.new("Weld", p5)
  573. w5.Name = "Handle_Weld"
  574. w5.Part0 = p5
  575. w5.C0 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243)
  576. w5.Part1 = p6
  577. w5.C1 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
  578. w6 = Instance.new("Weld", p6)
  579. w6.Name = "Part_Weld"
  580. w6.Part0 = p6
  581. w6.C0 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
  582. w6.Part1 = p7
  583. w6.C1 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335)
  584. w7 = Instance.new("Weld", p7)
  585. w7.Name = "BladePart_Weld"
  586. w7.Part0 = p7
  587. w7.C0 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335)
  588. w7.Part1 = p8
  589. w7.C1 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006)
  590. w8 = Instance.new("Weld", p8)
  591. w8.Name = "BladePart_Weld"
  592. w8.Part0 = p8
  593. w8.C0 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006)
  594. w8.Part1 = p9
  595. w8.C1 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006)
  596. w9 = Instance.new("Weld", p9)
  597. w9.Name = "BladeTip_Weld"
  598. w9.Part0 = p9
  599. w9.C0 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006)
  600. w9.Part1 = p10
  601. w9.C1 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647)
  602. w10 = Instance.new("Weld", p10)
  603. w10.Name = "BladePart_Weld"
  604. w10.Part0 = p10
  605. w10.C0 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647)
  606. w10.Part1 = p11
  607. w10.C1 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006)
  608. w11 = Instance.new("Weld", p11)
  609. w11.Name = "BladeTip2_Weld"
  610. w11.Part0 = p11
  611. w11.C0 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006)
  612. w11.Part1 = p12
  613. w11.C1 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397)
  614. w12 = Instance.new("Weld", p12)
  615. w12.Name = "HitBox_Weld"
  616. w12.Part0 = p12
  617. w12.C0 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397)
  618. w12.Part1 = p13
  619. w12.C1 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
  620. w13 = Instance.new("Weld", p13)
  621. w13.Name = "Weld"
  622. w13.Part0 = p13
  623. w13.C0 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
  624. m.Parent = char
  625. m:MakeJoints()
  626. ----------------------------------------------------
  627. local cor = Instance.new("Part", char.Genkadda)
  628. cor.Name = "Thingy"
  629. cor.Locked = true
  630. cor.BottomSurface = 0
  631. cor.CanCollide = false
  632. cor.Size = Vector3.new(1, 9, 1)
  633. cor.Transparency = 1
  634. cor.TopSurface = 0
  635. corw = Instance.new("Weld", cor)
  636. corw.Part0 = rarm
  637. corw.Part1 = cor
  638. corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90))
  639. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  640. weld1 = Instance.new("Weld", char.Genkadda)
  641. weld1.Part0 = cor
  642. weld1.Part1 = p6
  643. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  644. ----------------------------------------------------
  645. function Vanish()
  646. for i = 1, 10 do wait()
  647. for i,v in pairs(char.Genkadda:GetChildren()) do
  648. if v:IsA("Part") or v:IsA("WedgePart") then
  649. if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
  650. v.Transparency = v.Transparency + 0.1
  651. end
  652. end
  653. end
  654. end
  655. end
  656. ----------------------------------------------------
  657. function Appear()
  658. for i = 1, 10 do wait()
  659. for i,v in pairs(char.Genkadda:GetChildren()) do
  660. if v:IsA("Part") or v:IsA("WedgePart") then
  661. if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
  662. v.Transparency = v.Transparency - 0.1
  663. end
  664. end
  665. end
  666. end
  667. end
  668. ----------------------------------------------------
  669. local player = game.Players.LocalPlayer
  670. local pchar = player.Character
  671. local mouse = player:GetMouse()
  672. local cam = workspace.CurrentCamera
  673.  
  674. local rad = math.rad
  675.  
  676. local keysDown = {}
  677. local flySpeed = 0
  678. local MAX_FLY_SPEED = 50
  679.  
  680. local canFly = false
  681. local flyToggled = false
  682.  
  683. local forward, side = 0, 0
  684. local lastForward, lastSide = 0, 0
  685.  
  686. local floatBP = Instance.new("BodyPosition")
  687. floatBP.maxForce = Vector3.new(0, math.huge, 0)
  688. local flyBV = Instance.new("BodyVelocity")
  689. flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  690. local turnBG = Instance.new("BodyGyro")
  691. turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  692.  
  693. mouse.KeyDown:connect(function(key)
  694. keysDown[key] = true
  695.  
  696. if key == "f" then
  697. flyToggled = not flyToggled
  698.  
  699. if not flyToggled then
  700. stanceToggle = "Normal"
  701. floatBP.Parent = nil
  702. flyBV.Parent = nil
  703. turnBG.Parent = nil
  704. root.Velocity = Vector3.new()
  705. pchar.Humanoid.PlatformStand = false
  706. end
  707. end
  708.  
  709. end)
  710. mouse.KeyUp:connect(function(key)
  711. keysDown[key] = nil
  712. end)
  713.  
  714. local function updateFly()
  715.  
  716. if not flyToggled then return end
  717.  
  718. lastForward = forward
  719. lastSide = side
  720.  
  721. forward = 0
  722. side = 0
  723.  
  724. if keysDown.w then
  725. forward = forward + 1
  726. end
  727. if keysDown.s then
  728. forward = forward - 1
  729. end
  730. if keysDown.a then
  731. side = side - 1
  732. end
  733. if keysDown.d then
  734. side = side + 1
  735. end
  736.  
  737. canFly = (forward ~= 0 or side ~= 0)
  738.  
  739. if canFly then
  740. stanceToggle = "Floating"
  741. turnBG.Parent = root
  742. floatBP.Parent = nil
  743. flyBV.Parent = root
  744.  
  745. flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
  746. if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
  747. else
  748. floatBP.position = root.Position
  749. floatBP.Parent = root
  750.  
  751. flySpeed = flySpeed - 1
  752. if flySpeed < 0 then flySpeed = 0 end
  753. end
  754.  
  755. local camCF = cam.CoordinateFrame
  756. local in_forward = canFly and forward or lastForward
  757. local in_side = canFly and side or lastSide
  758.  
  759. flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
  760. in_forward * 0.2, 0).p) - camCF.p) * flySpeed
  761.  
  762. turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
  763. 0)
  764. end
  765.  
  766. game:service'RunService'.RenderStepped:connect(function()
  767. if flyToggled then
  768. pchar.Humanoid.PlatformStand = true
  769. end
  770. updateFly()
  771. end)
  772. ----------------------------------------------------
  773. p13.Touched:connect(function(ht)
  774. hit = ht.Parent
  775. if ht and hit:IsA("Model") then
  776. if hit:FindFirstChild("Humanoid") then
  777. if hit.Name ~= p.Name then
  778. if Debounces.Slashing == true and Debounces.Slashed == false then
  779. Debounces.Slashed = true
  780. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(8,10))
  781. wait(.3)
  782. Debounces.Slashed = false
  783. end
  784. end
  785. end
  786. elseif ht and hit:IsA("Hat") then
  787. if hit.Parent.Name ~= p.Name then
  788. if hit.Parent:FindFirstChild("Humanoid") then
  789. if Debounces.Slashing == true and Debounces.Slashed == false then
  790. Debounces.Slashed = true
  791. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(8,10))
  792. wait(.3)
  793. Debounces.Slashed = false
  794. end
  795. end
  796. end
  797. end
  798. end)
  799. ----------------------------------------------------
  800. ptz = {0.7, 0.8, 0.9, 1}
  801. idz = {"161006212", "161006195"}
  802. mouse.KeyDown:connect(function(key)
  803. if key == "q" then
  804. if Debounces.CanAttack == true then
  805. Debounces.CanAttack = false
  806. Debounces.NoIdl = true
  807. Debounces.on = true
  808. for i = 1, 20 do
  809. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2)
  810. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
  811. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
  812. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
  813. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
  814. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
  815. if Debounces.on == false then break end
  816. rs:wait(2)
  817. end
  818. z = Instance.new("Sound", hed)
  819. z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  820. z.Pitch = ptz[math.random(1,#ptz)]
  821. z.Volume = 1
  822. wait(.01)
  823. z:Play()
  824. Debounces.Slashing = true
  825. for i = 1, 20 do
  826. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
  827. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
  828. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
  829. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
  830. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
  831. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
  832. if Debounces.on == false then break end
  833. rs:wait(2)
  834. end
  835. z1 = Instance.new("Sound", hed)
  836. z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  837. z1.Pitch = ptz[math.random(1,#ptz)]
  838. z1.Volume = 1
  839. wait(.01)
  840. z1:Play()
  841. Debounces.Slashing = true
  842. for i = 1, 26 do
  843. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)), 0.35)
  844. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
  845. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35)
  846. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
  847. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
  848. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
  849. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35)
  850. if Debounces.on == false then break end
  851. rs:wait(2)
  852. end
  853. Debounces.Slashing = false
  854. z:Destroy()
  855. z1:Destroy()
  856. cor.Weld.C1 = CFrame.Angles(0,0,0)
  857. if Debounces.CanAttack == false then
  858. Debounces.CanAttack = true
  859. Debounces.NoIdl = false
  860. Debounces.on = false
  861. end
  862. end
  863. end
  864. end)
  865. -------------------------------
  866. pts = {4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4}
  867. mouse.KeyDown:connect(function(key)
  868. if key == "e" then
  869. if Debounces.CanAttack == true then
  870. Debounces.CanAttack = false
  871. Debounces.NoIdl = true
  872. Debounces.on = true
  873. Debounces.ks = true
  874. larm.Touched:connect(function(ht)
  875. hit = ht.Parent
  876. if ht and hit:IsA("Model") then
  877. if hit:FindFirstChild("Humanoid") then
  878. if hit.Name ~= p.Name then
  879. if Debounces.Slapping == true and Debounces.Slapped == false then
  880. Debounces.Slapped = true
  881. if Debounces.ks==true then
  882. z = Instance.new("Sound",hed)
  883. z.SoundId = "rbxassetid://169380525"
  884. z.Volume = 1
  885. z:Play()
  886. z1 = Instance.new("Sound",char)
  887. z1.SoundId = "rbxassetid://261010715"
  888. z1.Pitch = pts[math.random(1,#pts)]
  889. z1.Volume = 1
  890. z2 = Instance.new("Sound",char)
  891. z2.SoundId = "rbxassetid://261010715"
  892. z2.Pitch = z1.Pitch
  893. z2.Volume = 1
  894. z3 = Instance.new("Sound",char)
  895. z3.SoundId = "rbxassetid://261010715"
  896. z3.Pitch = z1.Pitch
  897. z3.Volume = 1
  898. z1:Play()
  899. z2:Play()
  900. z3:Play()
  901. Debounces.ks=false
  902. end
  903. hit:FindFirstChild("Humanoid"):TakeDamage(10)
  904. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90
  905. wait(.5)
  906. Debounces.Slapped = false
  907. z:Destroy()
  908. z1:Destroy()
  909. z2:Destroy()
  910. z3:Destroy()
  911. end
  912. end
  913. end
  914. elseif ht and hit:IsA("Hat") then
  915. if hit.Parent.Name ~= p.Name then
  916. if hit.Parent:FindFirstChild("Humanoid") then
  917. if Debounces.Slapping == true and Debounces.Slapped == false then
  918. Debounces.Slapped = true
  919. if Debounces.ks==true then
  920. z = Instance.new("Sound",hed)
  921. z.SoundId = "rbxassetid://169380525"
  922. z.Volume = 1
  923. z:Play()
  924. z1 = Instance.new("Sound",char)
  925. z1.SoundId = "rbxassetid://261010715"
  926. z1.Pitch = pts[math.random(1,#pts)]
  927. z1.Volume = 1
  928. z2 = Instance.new("Sound",char)
  929. z2.SoundId = "rbxassetid://261010715"
  930. z2.Pitch = z1.Pitch
  931. z2.Volume = 1
  932. z3 = Instance.new("Sound",char)
  933. z3.SoundId = "rbxassetid://261010715"
  934. z3.Pitch = z1.Pitch
  935. z3.Volume = 1
  936. z1:Play()
  937. z2:Play()
  938. z3:Play()
  939. Debounces.ks=false
  940. end
  941. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
  942. wait(.5)
  943. Debounces.Slapped = false
  944. z:Destroy()
  945. z1:Destroy()
  946. z2:Destroy()
  947. z3:Destroy()
  948. end
  949. end
  950. end
  951. end
  952. end)
  953. for i = 1, 14 do
  954. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.5, -.3) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.5)
  955. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.5)
  956. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
  957. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  958. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
  959. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
  960. if Debounces.on==false then break end
  961. rs:wait(2)
  962. end
  963. Debounces.Slapping = true
  964. for i = 1, 20 do
  965. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.7, .3) * CFrame.Angles(math.rad(50), 0, math.rad(-110)), 0.6)
  966. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.6)
  967. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.6)
  968. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6)
  969. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
  970. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
  971. if Debounces.on==false then break end
  972. rs:wait(2)
  973. end
  974. Debounces.Slapping = false
  975. if Debounces.CanAttack == false then
  976. Debounces.CanAttack = true
  977. Debounces.NoIdl = false
  978. Debounces.on = false
  979. end
  980. end
  981. end
  982. end)
  983. -------------------------------
  984. mouse.KeyDown:connect(function(key)
  985. if key == "r" then
  986. if Debounces.CanAttack == true then
  987. Debounces.CanAttack = false
  988. Debounces.NoIdl = true
  989. Debounces.on = true
  990. for i = 1, 20 do
  991. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3)
  992. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3)
  993. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3)
  994. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3)
  995. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  996. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  997. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
  998. if Debounces.on==false then break end
  999. rs:wait(2)
  1000. end
  1001. Debounces.Slashing = true
  1002. z = Instance.new("Sound",hed)
  1003. z.SoundId = "rbxassetid://206083107"
  1004. z.Pitch = .75
  1005. z.Volume = .65
  1006. wait(0.1)
  1007. z:Play()
  1008. z1 = Instance.new("Sound", hed)
  1009. z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1010. z1.Pitch = ptz[math.random(1,#ptz)]
  1011. z1.Volume = 1
  1012. wait(.01)
  1013. z1:Play()
  1014. for i = 1, 20 do
  1015. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3)
  1016. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3)
  1017. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  1018. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  1019. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
  1020. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3)
  1021. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
  1022. if Debounces.on==false then break end
  1023. rs:wait(2)
  1024. end
  1025. Debounces.Slashing = false
  1026. cor.Weld.C1 = CFrame.Angles(0,0,0)
  1027. if Debounces.CanAttack == false then
  1028. Debounces.CanAttack = true
  1029. Debounces.NoIdl = false
  1030. Debounces.on = false
  1031. end
  1032. end
  1033. end
  1034. end)
  1035. -------------------------------
  1036. mouse.KeyDown:connect(function(key)
  1037. if key == "t" then
  1038. if Debounces.CanAttack == true then
  1039. Debounces.CanAttack = false
  1040. Debounces.on = true
  1041. Debounces.NoIdl = true
  1042. for i = 1,20 do
  1043. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
  1044. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
  1045. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.2)
  1046. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, .4) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.2)
  1047. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
  1048. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2)
  1049. if Debounces.on==false then break end
  1050. rs:wait(2)
  1051. end
  1052. for i = 1,20 do
  1053. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
  1054. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
  1055. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(0),0), 0.2)
  1056. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1057. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.2)
  1058. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.2)
  1059. if Debounces.on==false then break end
  1060. rs:wait(2)
  1061. end
  1062. if Debounces.CanAttack == false then
  1063. Debounces.CanAttack = true
  1064. Debounces.on = false
  1065. Debounces.NoIdl = false
  1066. end
  1067. end
  1068. end
  1069. end)
  1070. -------------------------------
  1071. mouse.KeyDown:connect(function(key)
  1072. if key == "g" then
  1073. if Debounces.CanAttack == true then
  1074. Debounces.CanAttack = false
  1075. Debounces.NoIdl = true
  1076. Debounces.on = true
  1077. Debounces.Slashing = true
  1078. for i = 1, 8 do
  1079. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.8)
  1080. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.8)
  1081. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, 0), 0.8)
  1082. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), 0.8)
  1083. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
  1084. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
  1085. if Debounces.on==false then break end
  1086. rs:wait(2)
  1087. end
  1088. for i = 1, 1440, 48 do
  1089. torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
  1090. rs:wait(4)
  1091. end
  1092. torso.Weld.C1 = CFrame.new(0, -1, 0)
  1093. Debounces.Slashing = false
  1094. if Debounces.CanAttack == false then
  1095. Debounces.CanAttack = true
  1096. Debounces.NoIdl = false
  1097. Debounces.on = false
  1098. end
  1099. end
  1100. end
  1101. end)
  1102. ----------------------------------------------------
  1103. pt = {6.6, 6.8, 7, 7.2, 7.4}
  1104. mouse.KeyDown:connect(function(key)
  1105. if key == "h" then
  1106. if Debounces.CanJoke == true then
  1107. Debounces.CanJoke = false
  1108. u = Instance.new("Sound",char)
  1109. u.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1110. u.Pitch = pt[math.random(1,#pt)]
  1111. u.Volume = 1
  1112. u2 = Instance.new("Sound",char)
  1113. u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1114. u2.Pitch = u.Pitch
  1115. u2.Volume = 1
  1116. u3 = Instance.new("Sound",char)
  1117. u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1118. u3.Pitch = u.Pitch
  1119. u3.Volume = 1
  1120. wait(.01)
  1121. u:Play()
  1122. u2:Play()
  1123. u3:Play()
  1124. wait(1.5)
  1125. u:Destroy()
  1126. u2:Destroy()
  1127. u3:Destroy()
  1128. if Debounces.CanJoke == false then
  1129. Debounces.CanJoke = true
  1130. end
  1131. end
  1132. end
  1133. end)
  1134. ----------------------------------------------------
  1135. Grab = false
  1136. mouse.KeyDown:connect(function(key)
  1137. if key == "z" then
  1138. Debounces.on = true
  1139. Debounces.NoIdl = true
  1140. Debounces.ks = true
  1141. if Grab == false then
  1142. gp = nil
  1143. for i = 1, 20 do
  1144. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1145. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1146. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1147. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1148. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1149. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1150. if Debounces.on == false then break end
  1151. rs:wait(2)
  1152. end
  1153. con1=larm.Touched:connect(function(hit) -- this is grab
  1154. ht = hit.Parent
  1155. hum1=ht:FindFirstChild('Humanoid')
  1156. if hum1 ~= nil then
  1157. if Debounces.ks==true then
  1158. z = Instance.new("Sound",hed)
  1159. z.SoundId = "rbxassetid://169380525"
  1160. z.Volume = 1
  1161. z:Play()
  1162. Debounces.ks=false
  1163. end
  1164. hum1.PlatformStand=true
  1165. gp = ht
  1166. Grab = true
  1167. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  1168. asd.Parent = larm
  1169. asd.Name = "asd"
  1170. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1171. stanceToggle = "Grabbed"
  1172. --[[elseif hum1 == nil then
  1173. con1:disconnect()
  1174. wait() return]]--
  1175. end
  1176. end)
  1177. for i = 1, 20 do
  1178. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1179. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1180. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
  1181. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
  1182. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1183. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1184. if Debounces.on == false then break end
  1185. rs:wait(2)
  1186. end
  1187. con1:disconnect()
  1188. Debounces.on = false
  1189. Debounces.NoIdl = false
  1190. elseif Grab == true then
  1191. Grab = false
  1192. --[[for i = 1, 16 do
  1193. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1194. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1195. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1196. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1197. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1198. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1199. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1200. if Debounces.on == false then end
  1201. rs:wait()
  1202. end]]--
  1203. for i = 1, 16 do
  1204. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1205. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3)
  1206. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1207. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
  1208. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1209. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1210. if Debounces.on == false then end
  1211. rs:wait()
  1212. end
  1213. Slam()
  1214. if gp ~= nil then
  1215. for i,v in pairs(larm:GetChildren()) do
  1216. if v.Name == "asd" and v:IsA("Weld") then
  1217. v:Remove()
  1218. end
  1219. end
  1220. for i = 1, 16 do
  1221. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1222. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.3)
  1223. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
  1224. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
  1225. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
  1226. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
  1227. if Debounces.on == false then end
  1228. rs:wait()
  1229. end
  1230. stanceToggle = "Normal"
  1231. --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1232. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1233. bv.P = 125000
  1234. bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1235. ht=nil
  1236. Debounces.on = false
  1237. Debounces.NoIdl = false
  1238. elseif ht == nil then wait()
  1239. Grab = false
  1240. Debounces.on = false
  1241. Debounces.NoIdl = false
  1242. end
  1243. end
  1244. end
  1245. end)
  1246. -------------------------------
  1247. Sit = false
  1248. mouse.KeyDown:connect(function(key)
  1249. if key == "v" then
  1250. if Sit == false then
  1251. Sit = true
  1252. hum.WalkSpeed = 0.1
  1253. stanceToggle = "Sitting"
  1254. elseif Sit == true then
  1255. Sit = false
  1256. hum.WalkSpeed = 16
  1257. stanceToggle = "Normal"
  1258. end
  1259. end
  1260. end)
  1261. -------------------------------
  1262. Melee = false
  1263. mouse.KeyDown:connect(function(key)
  1264. if key == "m" then
  1265. if Melee == false then
  1266. Melee = true
  1267. Vanish()
  1268. stanceToggle = "Melee"
  1269. elseif Melee == true then
  1270. Melee = false
  1271. Appear()
  1272. stanceToggle = "Normal"
  1273. end
  1274. end
  1275. end)
  1276. -------------------------------
  1277. mouse.KeyDown:connect(function(key)
  1278. if string.byte(key) == 48 then
  1279. if Debounces.CanAttack == true then
  1280. if stanceToggle ~= "Floating" then
  1281. char.Humanoid.WalkSpeed = 60
  1282. Burst()
  1283. elseif Debounces.CanAttack == false then
  1284. elseif stanceToggle == "Floating" then
  1285. wait()
  1286. end
  1287. end
  1288. end
  1289. end)
  1290. mouse.KeyUp:connect(function(key)
  1291. if string.byte(key) == 48 then
  1292. char.Humanoid.WalkSpeed = 16
  1293. end
  1294. end)
  1295. -------------------------------
  1296. local animpose = "Idle"
  1297. local lastanimpose = "Idle"
  1298. local grab = false
  1299. local sine = 0
  1300. local change = 1
  1301. local val = 0
  1302. local ffing = false
  1303. -------------------------------
  1304. --[[if stanceToggle == "Sitting" then
  1305. if wait(math.random(1,2)) == 1 then
  1306. stanceToggle = "Sitting2"
  1307. wait(8)
  1308. stanceToggle = "Sitting"
  1309. end
  1310. end]]--
  1311. -------------------------------
  1312. game:GetService("RunService").RenderStepped:connect(function()
  1313. --[[if char.Humanoid.Jump == true then
  1314. jump = true
  1315. else
  1316. jump = false
  1317. end]]
  1318. char.Humanoid.FreeFalling:connect(function(f)
  1319. if f then
  1320. ffing = true
  1321. else
  1322. ffing = false
  1323. end
  1324. end)
  1325. sine = sine + change
  1326. if jumpn == true then
  1327. animpose = "Jumping"
  1328. elseif ffing == true then
  1329. animpose = "Freefalling"
  1330. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1331. animpose = "Idle"
  1332. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1333. animpose = "Walking"
  1334. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1335. animpose = "Running"
  1336. end
  1337. if animpose ~= lastanimpose then
  1338. sine = 0
  1339. if Debounces.NoIdl == false then
  1340. if stanceToggle == "Normal" then
  1341. for i = 1, 2 do
  1342. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
  1343. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2)
  1344. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2)
  1345. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1346. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1347. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
  1348. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1349. end
  1350. elseif stanceToggle == "Sitting" then
  1351. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/30),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20+2*math.cos(sine/30))), 0.2)
  1352. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
  1353. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1354. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-20), math.sin(sine/60)/3, 0), 0.3)
  1355. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
  1356. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
  1357. elseif stanceToggle == "Floating" then
  1358. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
  1359. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
  1360. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1361. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  1362. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
  1363. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
  1364. wait()
  1365. end
  1366. else
  1367. end
  1368. end
  1369. lastanimpose = animpose
  1370. if Debounces.NoIdl == false then
  1371. if animpose == "Idle" then
  1372. if stanceToggle == "Normal" then
  1373. change = 0.5
  1374. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1375. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
  1376. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(50),0), 0.2)
  1377. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1378. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1379. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
  1380. elseif stanceToggle == "Melee" then
  1381. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2)
  1382. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
  1383. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1384. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  1385. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  1386. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  1387. elseif stanceToggle == "Sitting" then
  1388. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2)
  1389. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
  1390. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1391. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5-0.06*math.cos(sine/25), -.2) * CFrame.Angles(math.rad(0-20*math.cos(sine/25)/2), math.sin(sine/50)/2.4, 0), 0.3)
  1392. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
  1393. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
  1394. elseif stanceToggle == "Floating" then
  1395. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
  1396. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
  1397. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
  1398. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
  1399. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
  1400. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
  1401. elseif stanceToggle == "Grabbed" then
  1402. grab = true
  1403. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1404. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
  1405. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1406. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1407. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1408. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1409. end
  1410. elseif animpose == "Walking" then
  1411. if stanceToggle == "Normal" then
  1412. change = 1
  1413. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
  1414. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2)
  1415. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
  1416. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
  1417. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
  1418. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
  1419. elseif stanceToggle == "Melee" then
  1420. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2)
  1421. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2)
  1422. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
  1423. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
  1424. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
  1425. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
  1426. elseif stanceToggle == "Floating" then
  1427. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  1428. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  1429. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
  1430. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
  1431. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
  1432. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
  1433. elseif stanceToggle == "Grabbed" then
  1434. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
  1435. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
  1436. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
  1437. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
  1438. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
  1439. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
  1440. end
  1441. elseif animpose == "Running" then
  1442. if stanceToggle == "Normal" then
  1443. change = 1
  1444. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles (math.rad(44), math.rad (0), math.rad(0)), 0.15)
  1445. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15)
  1446. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad (0), math.rad(50), math.rad(-40)), 0.15)
  1447. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15)
  1448. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15)
  1449. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15)
  1450. elseif stanceToggle == "Floating" then
  1451. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
  1452. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
  1453. hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
  1454. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4)
  1455. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4)
  1456. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
  1457. end
  1458. end
  1459. end
  1460. end)
  1461.  
  1462. Spawn(function()
  1463. while wait() do
  1464. updateFly()
  1465. end
  1466. end)
  1467.  
  1468. Spawn(function()
  1469. while wait(.1) do
  1470. Magik()
  1471. end
  1472. end)
  1473.  
  1474. Spawn(function()
  1475. while wait(.1) do
  1476. Magik2()
  1477. end
  1478. end)
  1479.  
  1480. Spawn(function()
  1481. while wait(4) do
  1482. GroundWave()
  1483. end
  1484. end)
Add Comment
Please, Sign In to add comment