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1 | - | '-- This script has been converted to FE by iPxter |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | ----------------------- | |
88 | --[[ Name : Abyslumv2? Or Abyslum Remade????? ]]-- | |
89 | ------------------------------------------------------- | |
90 | --A script By makhail07 | |
91 | --Credit to shackluster for the original script. | |
92 | ||
93 | --Discord Creterisk#2958 | |
94 | ||
95 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
96 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
97 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
98 | --YOU FUCKING SKIDS, | |
99 | --For Those who log/decompile this, If you sell or trade this, | |
100 | --and I find out who you are, i will take massive action. | |
101 | ||
102 | ------------------------------------------------------- | |
103 | ||
104 | local FavIDs = { | |
105 | 340106355, --Nefl Crystals | |
106 | 927529620, --Dimension | |
107 | 876981900, --Fantasy | |
108 | 398987889, --Ordinary Days | |
109 | 1117396305, --Oh wait, it's you. | |
110 | 885996042, --Action Winter Journey | |
111 | 919231299, --Sprawling Idiot Effigy | |
112 | 743466274, --Good Day Sunshine | |
113 | 727411183, --Knife Fight | |
114 | 1402748531, --The Earth Is Counting On You! | |
115 | 595230126 --Robot Language | |
116 | } | |
117 | ||
118 | ||
119 | ||
120 | --The reality of my life isn't real but a Universe -makhail07 | |
121 | wait(0.2) | |
122 | local plr = game:service'Players'.Veltrince | |
123 | print('Local User is '..plr.Name) | |
124 | print('Abyslum Loaded') | |
125 | print('The Abyss Will Come...') | |
126 | local char = plr.Character | |
127 | local hum = char.Humanoid | |
128 | local hed = char.Head | |
129 | local root = char.HumanoidRootPart | |
130 | local rootj = root.RootJoint | |
131 | local tors = char.Torso | |
132 | local ra = char["Right Arm"] | |
133 | local la = char["Left Arm"] | |
134 | local rl = char["Right Leg"] | |
135 | local ll = char["Left Leg"] | |
136 | local neck = tors["Neck"] | |
137 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
138 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
139 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
140 | local maincolor = BrickColor.Random | |
141 | hum.DisplayDistanceType = "None" | |
142 | ||
143 | ------------------------------------------------------- | |
144 | --Start Good Stuff-- | |
145 | ------------------------------------------------------- | |
146 | cam = game.Workspace.CurrentCamera | |
147 | CF = CFrame.new | |
148 | angles = CFrame.Angles | |
149 | attack = false | |
150 | Euler = CFrame.fromEulerAnglesXYZ | |
151 | Rad = math.rad | |
152 | IT = Instance.new | |
153 | BrickC = BrickColor.Random | |
154 | Cos = math.cos | |
155 | Acos = math.acos | |
156 | Sin = math.sin | |
157 | Asin = math.asin | |
158 | Abs = math.abs | |
159 | Mrandom = math.random | |
160 | Floor = math.floor | |
161 | ------------------------------------------------------- | |
162 | --End Good Stuff-- | |
163 | ------------------------------------------------------- | |
164 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
165 | RSH, LSH = nil, nil | |
166 | RW = Instance.new("Weld") | |
167 | LW = Instance.new("Weld") | |
168 | RH = tors["Right Hip"] | |
169 | LH = tors["Left Hip"] | |
170 | RSH = tors["Right Shoulder"] | |
171 | LSH = tors["Left Shoulder"] | |
172 | RSH.Parent = nil | |
173 | LSH.Parent = nil | |
174 | RW.Name = "RW" | |
175 | RW.Part0 = tors | |
176 | RW.C0 = CF(1.5, 0.5, 0) | |
177 | RW.C1 = CF(0, 0.5, 0) | |
178 | RW.Part1 = ra | |
179 | RW.Parent = tors | |
180 | LW.Name = "LW" | |
181 | LW.Part0 = tors | |
182 | LW.C0 = CF(-1.5, 0.5, 0) | |
183 | LW.C1 = CF(0, 0.5, 0) | |
184 | LW.Part1 = la | |
185 | LW.Parent = tors | |
186 | Effects = {} | |
187 | ------------------------------------------------------- | |
188 | --Start HeartBeat-- | |
189 | ------------------------------------------------------- | |
190 | ArtificialHB = Instance.new("BindableEvent", script) | |
191 | ArtificialHB.Name = "Heartbeat" | |
192 | script:WaitForChild("Heartbeat") | |
193 | ||
194 | frame = 1 / 60 | |
195 | tf = 0 | |
196 | allowframeloss = false | |
197 | tossremainder = false | |
198 | ||
199 | ||
200 | lastframe = tick() | |
201 | script.Heartbeat:Fire() | |
202 | ||
203 | ||
204 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
205 | tf = tf + s | |
206 | if tf >= frame then | |
207 | if allowframeloss then | |
208 | script.Heartbeat:Fire() | |
209 | lastframe = tick() | |
210 | else | |
211 | for i = 1, math.floor(tf / frame) do | |
212 | script.Heartbeat:Fire() | |
213 | end | |
214 | lastframe = tick() | |
215 | end | |
216 | if tossremainder then | |
217 | tf = 0 | |
218 | else | |
219 | tf = tf - frame * math.floor(tf / frame) | |
220 | end | |
221 | end | |
222 | end) | |
223 | ------------------------------------------------------- | |
224 | --End HeartBeat-- | |
225 | ------------------------------------------------------- | |
226 | ||
227 | ------------------------------------------------------- | |
228 | --Start Important Functions-- | |
229 | ------------------------------------------------------- | |
230 | function swait(num) | |
231 | if num == 0 or num == nil then | |
232 | game:service("RunService").Stepped:wait(0) | |
233 | else | |
234 | for i = 0, num do | |
235 | game:service("RunService").Stepped:wait(0) | |
236 | end | |
237 | end | |
238 | end | |
239 | function thread(f) | |
240 | coroutine.resume(coroutine.create(f)) | |
241 | end | |
242 | function clerp(a, b, t) | |
243 | local qa = { | |
244 | QuaternionFromCFrame(a) | |
245 | } | |
246 | local qb = { | |
247 | QuaternionFromCFrame(b) | |
248 | } | |
249 | local ax, ay, az = a.x, a.y, a.z | |
250 | local bx, by, bz = b.x, b.y, b.z | |
251 | local _t = 1 - t | |
252 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
253 | end | |
254 | function QuaternionFromCFrame(cf) | |
255 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
256 | local trace = m00 + m11 + m22 | |
257 | if trace > 0 then | |
258 | local s = math.sqrt(1 + trace) | |
259 | local recip = 0.5 / s | |
260 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
261 | else | |
262 | local i = 0 | |
263 | if m00 < m11 then | |
264 | i = 1 | |
265 | end | |
266 | if m22 > (i == 0 and m00 or m11) then | |
267 | i = 2 | |
268 | end | |
269 | if i == 0 then | |
270 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
271 | local recip = 0.5 / s | |
272 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
273 | elseif i == 1 then | |
274 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
275 | local recip = 0.5 / s | |
276 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
277 | elseif i == 2 then | |
278 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
279 | local recip = 0.5 / s | |
280 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
281 | end | |
282 | end | |
283 | end | |
284 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
285 | local xs, ys, zs = x + x, y + y, z + z | |
286 | local wx, wy, wz = w * xs, w * ys, w * zs | |
287 | local xx = x * xs | |
288 | local xy = x * ys | |
289 | local xz = x * zs | |
290 | local yy = y * ys | |
291 | local yz = y * zs | |
292 | local zz = z * zs | |
293 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
294 | end | |
295 | function QuaternionSlerp(a, b, t) | |
296 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
297 | local startInterp, finishInterp | |
298 | if cosTheta >= 1.0E-4 then | |
299 | if 1 - cosTheta > 1.0E-4 then | |
300 | local theta = math.acos(cosTheta) | |
301 | local invSinTheta = 1 / Sin(theta) | |
302 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
303 | finishInterp = Sin(t * theta) * invSinTheta | |
304 | else | |
305 | startInterp = 1 - t | |
306 | finishInterp = t | |
307 | end | |
308 | elseif 1 + cosTheta > 1.0E-4 then | |
309 | local theta = math.acos(-cosTheta) | |
310 | local invSinTheta = 1 / Sin(theta) | |
311 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
312 | finishInterp = Sin(t * theta) * invSinTheta | |
313 | else | |
314 | startInterp = t - 1 | |
315 | finishInterp = t | |
316 | end | |
317 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
318 | end | |
319 | function rayCast(Position, Direction, Range, Ignore) | |
320 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
321 | end | |
322 | local RbxUtility = LoadLibrary("RbxUtility") | |
323 | local Create = RbxUtility.Create | |
324 | ||
325 | ------------------------------------------------------- | |
326 | --Start Damage Function-- | |
327 | ------------------------------------------------------- | |
328 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
329 | if hit.Parent == nil then | |
330 | return | |
331 | end | |
332 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
333 | for _, v in pairs(hit.Parent:children()) do | |
334 | if v:IsA("Humanoid") then | |
335 | h = v | |
336 | end | |
337 | end | |
338 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
339 | ||
340 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
341 | end | |
342 | ||
343 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
344 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
345 | if hit.Parent.DebounceHit.Value == true then | |
346 | return | |
347 | end | |
348 | end | |
349 | if insta == true then | |
350 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
351 | end | |
352 | local c = Create("ObjectValue"){ | |
353 | Name = "creator", | |
354 | Value = game:service("Players").Veltrince, | |
355 | Parent = h, | |
356 | } | |
357 | game:GetService("Debris"):AddItem(c, .5) | |
358 | if HitSound ~= nil and HitPitch ~= nil then | |
359 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
360 | end | |
361 | local Damage = math.random(minim, maxim) | |
362 | local blocked = false | |
363 | local block = hit.Parent:findFirstChild("Block") | |
364 | if block ~= nil then | |
365 | if block.className == "IntValue" then | |
366 | if block.Value > 0 then | |
367 | blocked = true | |
368 | block.Value = block.Value - 1 | |
369 | print(block.Value) | |
370 | end | |
371 | end | |
372 | end | |
373 | if blocked == false then | |
374 | h.Health = h.Health - Damage | |
375 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Random) | |
376 | else | |
377 | h.Health = h.Health - (Damage / 2) | |
378 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Random) | |
379 | end | |
380 | if Type == "Knockdown" then | |
381 | local hum = hit.Parent.Humanoid | |
382 | hum.PlatformStand = true | |
383 | coroutine.resume(coroutine.create(function(HHumanoid) | |
384 | swait(1) | |
385 | HHumanoid.PlatformStand = false | |
386 | end), hum) | |
387 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
388 | local bodvol = Create("BodyVelocity"){ | |
389 | velocity = angle * knockback, | |
390 | P = 5000, | |
391 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
392 | Parent = hit, | |
393 | } | |
394 | local rl = Create("BodyAngularVelocity"){ | |
395 | P = 3000, | |
396 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
397 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
398 | Parent = hit, | |
399 | } | |
400 | game:GetService("Debris"):AddItem(bodvol, .5) | |
401 | game:GetService("Debris"):AddItem(rl, .5) | |
402 | elseif Type == "Normal" then | |
403 | local vp = Create("BodyVelocity"){ | |
404 | P = 500, | |
405 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
406 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
407 | } | |
408 | if knockback > 0 then | |
409 | vp.Parent = hit.Parent.Torso | |
410 | end | |
411 | game:GetService("Debris"):AddItem(vp, .5) | |
412 | elseif Type == "Up" then | |
413 | local bodyVelocity = Create("BodyVelocity"){ | |
414 | velocity = Vector3.new(0, 20, 0), | |
415 | P = 5000, | |
416 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
417 | Parent = hit, | |
418 | } | |
419 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
420 | elseif Type == "DarkUp" then | |
421 | coroutine.resume(coroutine.create(function() | |
422 | for i = 0, 1, 0.1 do | |
423 | swait() | |
424 | Effects.Block.Create(BrickColor.Random, hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
425 | end | |
426 | end)) | |
427 | local bodyVelocity = Create("BodyVelocity"){ | |
428 | velocity = Vector3.new(0, 20, 0), | |
429 | P = 5000, | |
430 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
431 | Parent = hit, | |
432 | } | |
433 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
434 | elseif Type == "Snare" then | |
435 | local bp = Create("BodyPosition"){ | |
436 | P = 2000, | |
437 | D = 100, | |
438 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
439 | position = hit.Parent.Torso.Position, | |
440 | Parent = hit.Parent.Torso, | |
441 | } | |
442 | game:GetService("Debris"):AddItem(bp, 1) | |
443 | elseif Type == "Freeze" then | |
444 | local BodPos = Create("BodyPosition"){ | |
445 | P = 50000, | |
446 | D = 1000, | |
447 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
448 | position = hit.Parent.Torso.Position, | |
449 | Parent = hit.Parent.Torso, | |
450 | } | |
451 | local BodGy = Create("BodyGyro") { | |
452 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
453 | P = 20e+003, | |
454 | Parent = hit.Parent.Torso, | |
455 | cframe = hit.Parent.Torso.CFrame, | |
456 | } | |
457 | hit.Parent.Torso.Anchored = true | |
458 | coroutine.resume(coroutine.create(function(Part) | |
459 | swait(1.5) | |
460 | Part.Anchored = false | |
461 | end), hit.Parent.Torso) | |
462 | game:GetService("Debris"):AddItem(BodPos, 3) | |
463 | game:GetService("Debris"):AddItem(BodGy, 3) | |
464 | end | |
465 | local debounce = Create("BoolValue"){ | |
466 | Name = "DebounceHit", | |
467 | Parent = hit.Parent, | |
468 | Value = true, | |
469 | } | |
470 | game:GetService("Debris"):AddItem(debounce, Delay) | |
471 | c = Create("ObjectValue"){ | |
472 | Name = "creator", | |
473 | Value = Player, | |
474 | Parent = h, | |
475 | } | |
476 | game:GetService("Debris"):AddItem(c, .5) | |
477 | end | |
478 | end | |
479 | ------------------------------------------------------- | |
480 | --End Damage Function-- | |
481 | ------------------------------------------------------- | |
482 | ||
483 | ------------------------------------------------------- | |
484 | --Start Damage Function Customization-- | |
485 | ------------------------------------------------------- | |
486 | function ShowDamage(Pos, Text, Time, Color) | |
487 | local Rate = (1 / 30) | |
488 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
489 | local Text = (Text or "") | |
490 | local Time = (Time or 2) | |
491 | local Color = (Color or Color3.new(1, 0, 1)) | |
492 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.Random, "Effect", Vector3.new(0, 0, 0)) | |
493 | EffectPart.Anchored = true | |
494 | local BillboardGui = Create("BillboardGui"){ | |
495 | Size = UDim2.new(3, 0, 3, 0), | |
496 | Adornee = EffectPart, | |
497 | Parent = EffectPart, | |
498 | } | |
499 | local TextLabel = Create("TextLabel"){ | |
500 | BackgroundTransparency = 1, | |
501 | Size = UDim2.new(1, 0, 1, 0), | |
502 | Text = Text, | |
503 | Font = "Bodoni", | |
504 | TextColor3 = Color, | |
505 | TextScaled = true, | |
506 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
507 | Parent = BillboardGui, | |
508 | } | |
509 | game.Debris:AddItem(EffectPart, (Time)) | |
510 | EffectPart.Parent = game:GetService("Workspace") | |
511 | delay(0, function() | |
512 | local Frames = (Time / Rate) | |
513 | for Frame = 1, Frames do | |
514 | wait(Rate) | |
515 | local Percent = (Frame / Frames) | |
516 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
517 | TextLabel.TextTransparency = Percent | |
518 | end | |
519 | if EffectPart and EffectPart.Parent then | |
520 | EffectPart:Destroy() | |
521 | end | |
522 | end) | |
523 | end | |
524 | ------------------------------------------------------- | |
525 | --End Damage Function Customization-- | |
526 | ------------------------------------------------------- | |
527 | ||
528 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
529 | for _, c in pairs(workspace:children()) do | |
530 | local hum = c:findFirstChild("Humanoid") | |
531 | if hum ~= nil then | |
532 | local head = c:findFirstChild("Head") | |
533 | if head ~= nil then | |
534 | local targ = head.Position - Part.Position | |
535 | local mag = targ.magnitude | |
536 | if magni >= mag and c.Name ~= plr.Name then | |
537 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
538 | end | |
539 | end | |
540 | end | |
541 | end | |
542 | end | |
543 | ||
544 | ||
545 | CFuncs = { | |
546 | Part = { | |
547 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
548 | local Part = Create("Part")({ | |
549 | Parent = Parent, | |
550 | Reflectance = Reflectance, | |
551 | Transparency = Transparency, | |
552 | CanCollide = false, | |
553 | Locked = true, | |
554 | BrickColor = BrickColor.new(tostring(BColor)), | |
555 | Name = Name, | |
556 | Size = Size, | |
557 | Material = Material | |
558 | }) | |
559 | RemoveOutlines(Part) | |
560 | return Part | |
561 | end | |
562 | }, | |
563 | Mesh = { | |
564 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
565 | local Msh = Create(Mesh)({ | |
566 | Parent = Part, | |
567 | Offset = OffSet, | |
568 | Scale = Scale | |
569 | }) | |
570 | if Mesh == "SpecialMesh" then | |
571 | Msh.MeshType = MeshType | |
572 | Msh.MeshId = MeshId | |
573 | end | |
574 | return Msh | |
575 | end | |
576 | }, | |
577 | Mesh = { | |
578 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
579 | local Msh = Create(Mesh)({ | |
580 | Parent = Part, | |
581 | Offset = OffSet, | |
582 | Scale = Scale | |
583 | }) | |
584 | if Mesh == "SpecialMesh" then | |
585 | Msh.MeshType = MeshType | |
586 | Msh.MeshId = MeshId | |
587 | end | |
588 | return Msh | |
589 | end | |
590 | }, | |
591 | Weld = { | |
592 | Create = function(Parent, Part0, Part1, C0, C1) | |
593 | local Weld = Create("Weld")({ | |
594 | Parent = Parent, | |
595 | Part0 = Part0, | |
596 | Part1 = Part1, | |
597 | C0 = C0, | |
598 | C1 = C1 | |
599 | }) | |
600 | return Weld | |
601 | end | |
602 | }, | |
603 | Sound = { | |
604 | Create = function(id, par, vol, pit) | |
605 | coroutine.resume(coroutine.create(function() | |
606 | local S = Create("Sound")({ | |
607 | Volume = vol, | |
608 | Pitch = pit or 1, | |
609 | SoundId = id, | |
610 | Parent = par or workspace | |
611 | }) | |
612 | wait() | |
613 | S:play() | |
614 | game:GetService("Debris"):AddItem(S, 6) | |
615 | end)) | |
616 | end | |
617 | }, | |
618 | ParticleEmitter = { | |
619 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
620 | local fp = Create("ParticleEmitter")({ | |
621 | Parent = Parent, | |
622 | Color = ColorSequence.new(Color1, Color2), | |
623 | LightEmission = LightEmission, | |
624 | Size = Size, | |
625 | Texture = Texture, | |
626 | Transparency = Transparency, | |
627 | ZOffset = ZOffset, | |
628 | Acceleration = Accel, | |
629 | Drag = Drag, | |
630 | LockedToPart = LockedToPart, | |
631 | VelocityInheritance = VelocityInheritance, | |
632 | EmissionDirection = EmissionDirection, | |
633 | Enabled = Enabled, | |
634 | Lifetime = LifeTime, | |
635 | Rate = Rate, | |
636 | Rotation = Rotation, | |
637 | RotSpeed = RotSpeed, | |
638 | Speed = Speed, | |
639 | VelocitySpread = VelocitySpread | |
640 | }) | |
641 | return fp | |
642 | end | |
643 | } | |
644 | } | |
645 | function RemoveOutlines(part) | |
646 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
647 | end | |
648 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
649 | local Part = Create("Part")({ | |
650 | formFactor = FormFactor, | |
651 | Parent = Parent, | |
652 | Reflectance = Reflectance, | |
653 | Transparency = Transparency, | |
654 | CanCollide = false, | |
655 | Locked = true, | |
656 | BrickColor = BrickColor.new(tostring(BColor)), | |
657 | Name = Name, | |
658 | Size = Size, | |
659 | Material = Material | |
660 | }) | |
661 | RemoveOutlines(Part) | |
662 | return Part | |
663 | end | |
664 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
665 | local Msh = Create(Mesh)({ | |
666 | Parent = Part, | |
667 | Offset = OffSet, | |
668 | Scale = Scale | |
669 | }) | |
670 | if Mesh == "SpecialMesh" then | |
671 | Msh.MeshType = MeshType | |
672 | Msh.MeshId = MeshId | |
673 | end | |
674 | return Msh | |
675 | end | |
676 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
677 | local Weld = Create("Weld")({ | |
678 | Parent = Parent, | |
679 | Part0 = Part0, | |
680 | Part1 = Part1, | |
681 | C0 = C0, | |
682 | C1 = C1 | |
683 | }) | |
684 | return Weld | |
685 | end | |
686 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
687 | local NEWPART = IT("Part") | |
688 | NEWPART.formFactor = FORMFACTOR | |
689 | NEWPART.Reflectance = REFLECTANCE | |
690 | NEWPART.Transparency = TRANSPARENCY | |
691 | NEWPART.CanCollide = false | |
692 | NEWPART.Locked = true | |
693 | NEWPART.Anchored = true | |
694 | if ANCHOR == false then | |
695 | NEWPART.Anchored = false | |
696 | end | |
697 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
698 | NEWPART.Name = NAME | |
699 | NEWPART.Size = SIZE | |
700 | NEWPART.Position = tors.Position | |
701 | NEWPART.Material = MATERIAL | |
702 | NEWPART:BreakJoints() | |
703 | NEWPART.Parent = PARENT | |
704 | return NEWPART | |
705 | end | |
706 | ||
707 | ------------------------------------------------------- | |
708 | --Start Effect Function-- | |
709 | ------------------------------------------------------- | |
710 | EffectModel = Instance.new("Model", char) | |
711 | Effects = { | |
712 | Block = { | |
713 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
714 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
715 | prt.Anchored = true | |
716 | prt.CFrame = cframe | |
717 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
718 | game:GetService("Debris"):AddItem(prt, 10) | |
719 | if Type == 1 or Type == nil then | |
720 | table.insert(Effects, { | |
721 | prt, | |
722 | "Block1", | |
723 | delay, | |
724 | x3, | |
725 | y3, | |
726 | z3, | |
727 | msh | |
728 | }) | |
729 | elseif Type == 2 then | |
730 | table.insert(Effects, { | |
731 | prt, | |
732 | "Block2", | |
733 | delay, | |
734 | x3, | |
735 | y3, | |
736 | z3, | |
737 | msh | |
738 | }) | |
739 | else | |
740 | table.insert(Effects, { | |
741 | prt, | |
742 | "Block3", | |
743 | delay, | |
744 | x3, | |
745 | y3, | |
746 | z3, | |
747 | msh | |
748 | }) | |
749 | end | |
750 | end | |
751 | }, | |
752 | Sphere = { | |
753 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
754 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
755 | prt.Anchored = true | |
756 | prt.CFrame = cframe | |
757 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
758 | game:GetService("Debris"):AddItem(prt, 10) | |
759 | table.insert(Effects, { | |
760 | prt, | |
761 | "Cylinder", | |
762 | delay, | |
763 | x3, | |
764 | y3, | |
765 | z3, | |
766 | msh | |
767 | }) | |
768 | end | |
769 | }, | |
770 | Cylinder = { | |
771 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
772 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
773 | prt.Anchored = true | |
774 | prt.CFrame = cframe | |
775 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
776 | game:GetService("Debris"):AddItem(prt, 10) | |
777 | table.insert(Effects, { | |
778 | prt, | |
779 | "Cylinder", | |
780 | delay, | |
781 | x3, | |
782 | y3, | |
783 | z3, | |
784 | msh | |
785 | }) | |
786 | end | |
787 | }, | |
788 | Wave = { | |
789 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
790 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
791 | prt.Anchored = true | |
792 | prt.CFrame = cframe | |
793 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
794 | game:GetService("Debris"):AddItem(prt, 10) | |
795 | table.insert(Effects, { | |
796 | prt, | |
797 | "Cylinder", | |
798 | delay, | |
799 | x3 / 60, | |
800 | y3 / 60, | |
801 | z3 / 60, | |
802 | msh | |
803 | }) | |
804 | end | |
805 | }, | |
806 | Ring = { | |
807 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
808 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
809 | prt.Anchored = true | |
810 | prt.CFrame = cframe | |
811 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
812 | game:GetService("Debris"):AddItem(prt, 10) | |
813 | table.insert(Effects, { | |
814 | prt, | |
815 | "Cylinder", | |
816 | delay, | |
817 | x3, | |
818 | y3, | |
819 | z3, | |
820 | msh | |
821 | }) | |
822 | end | |
823 | }, | |
824 | Break = { | |
825 | Create = function(brickcolor, cframe, x1, y1, z1) | |
826 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
827 | prt.Anchored = true | |
828 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
829 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
830 | local num = math.random(10, 50) / 1000 | |
831 | game:GetService("Debris"):AddItem(prt, 10) | |
832 | table.insert(Effects, { | |
833 | prt, | |
834 | "Shatter", | |
835 | num, | |
836 | prt.CFrame, | |
837 | math.random() - math.random(), | |
838 | 0, | |
839 | math.random(50, 100) / 100 | |
840 | }) | |
841 | end | |
842 | }, | |
843 | Spiral = { | |
844 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
845 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
846 | prt.Anchored = true | |
847 | prt.CFrame = cframe | |
848 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
849 | game:GetService("Debris"):AddItem(prt, 10) | |
850 | table.insert(Effects, { | |
851 | prt, | |
852 | "Cylinder", | |
853 | delay, | |
854 | x3, | |
855 | y3, | |
856 | z3, | |
857 | msh | |
858 | }) | |
859 | end | |
860 | }, | |
861 | Push = { | |
862 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
863 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
864 | prt.Anchored = true | |
865 | prt.CFrame = cframe | |
866 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
867 | game:GetService("Debris"):AddItem(prt, 10) | |
868 | table.insert(Effects, { | |
869 | prt, | |
870 | "Cylinder", | |
871 | delay, | |
872 | x3, | |
873 | y3, | |
874 | z3, | |
875 | msh | |
876 | }) | |
877 | end | |
878 | } | |
879 | } | |
880 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
881 | local fp = IT("Part") | |
882 | fp.formFactor = formfactor | |
883 | fp.Parent = parent | |
884 | fp.Reflectance = reflectance | |
885 | fp.Transparency = transparency | |
886 | fp.CanCollide = false | |
887 | fp.Locked = true | |
888 | fp.BrickColor = brickcolor | |
889 | fp.Name = name | |
890 | fp.Size = size | |
891 | fp.Position = tors.Position | |
892 | RemoveOutlines(fp) | |
893 | fp.Material = "SmoothPlastic" | |
894 | fp:BreakJoints() | |
895 | return fp | |
896 | end | |
897 | ||
898 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
899 | local mesh = IT(Mesh) | |
900 | mesh.Parent = part | |
901 | if Mesh == "SpecialMesh" then | |
902 | mesh.MeshType = meshtype | |
903 | if meshid ~= "nil" then | |
904 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
905 | end | |
906 | end | |
907 | mesh.Offset = offset | |
908 | mesh.Scale = scale | |
909 | return mesh | |
910 | end | |
911 | ||
912 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
913 | local type = type | |
914 | local rng = Instance.new("Part", char) | |
915 | rng.Anchored = true | |
916 | rng.BrickColor = color | |
917 | rng.CanCollide = false | |
918 | rng.FormFactor = 3 | |
919 | rng.Name = "Ring" | |
920 | rng.Material = "Neon" | |
921 | rng.Size = Vector3.new(1, 1, 1) | |
922 | rng.Transparency = 0 | |
923 | rng.TopSurface = 0 | |
924 | rng.BottomSurface = 0 | |
925 | rng.CFrame = pos | |
926 | local rngm = Instance.new("SpecialMesh", rng) | |
927 | rngm.MeshType = MType | |
928 | rngm.Scale = scale | |
929 | local scaler2 = 1 | |
930 | if type == "Add" then | |
931 | scaler2 = 1 * value | |
932 | elseif type == "Divide" then | |
933 | scaler2 = 1 / value | |
934 | end | |
935 | coroutine.resume(coroutine.create(function() | |
936 | for i = 0, 10 / bonuspeed, 0.1 do | |
937 | swait() | |
938 | if type == "Add" then | |
939 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
940 | elseif type == "Divide" then | |
941 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
942 | end | |
943 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
944 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
945 | end | |
946 | rng:Destroy() | |
947 | end)) | |
948 | end | |
949 | ||
950 | function Eviscerate(dude) | |
951 | if dude.Name ~= char then | |
952 | local bgf = IT("BodyGyro", dude.Head) | |
953 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
954 | local val = IT("BoolValue", dude) | |
955 | val.Name = "IsHit" | |
956 | local ds = coroutine.wrap(function() | |
957 | dude:WaitForChild("Head"):BreakJoints() | |
958 | wait(0.5) | |
959 | target = nil | |
960 | coroutine.resume(coroutine.create(function() | |
961 | for i, v in pairs(dude:GetChildren()) do | |
962 | if v:IsA("Accessory") then | |
963 | v:Destroy() | |
964 | end | |
965 | if v:IsA("Humanoid") then | |
966 | v:Destroy() | |
967 | end | |
968 | if v:IsA("CharacterMesh") then | |
969 | v:Destroy() | |
970 | end | |
971 | if v:IsA("Model") then | |
972 | v:Destroy() | |
973 | end | |
974 | if v:IsA("Part") or v:IsA("MeshPart") then | |
975 | for x, o in pairs(v:GetChildren()) do | |
976 | if o:IsA("Decal") then | |
977 | o:Destroy() | |
978 | end | |
979 | end | |
980 | coroutine.resume(coroutine.create(function() | |
981 | v.Material = "Neon" | |
982 | v.CanCollide = false | |
983 | local PartEmmit1 = IT("ParticleEmitter", v) | |
984 | PartEmmit1.LightEmission = 1 | |
985 | PartEmmit1.Texture = "rbxassetid://284205403" | |
986 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
987 | PartEmmit1.Rate = 150 | |
988 | PartEmmit1.Lifetime = NumberRange.new(1) | |
989 | PartEmmit1.Size = NumberSequence.new({ | |
990 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
991 | NumberSequenceKeypoint.new(1, 0, 0) | |
992 | }) | |
993 | PartEmmit1.Transparency = NumberSequence.new({ | |
994 | NumberSequenceKeypoint.new(0, 0, 0), | |
995 | NumberSequenceKeypoint.new(1, 1, 0) | |
996 | }) | |
997 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
998 | PartEmmit1.VelocitySpread = 30000 | |
999 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1000 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1001 | local BodPoss = IT("BodyPosition", v) | |
1002 | BodPoss.P = 3000 | |
1003 | BodPoss.D = 1000 | |
1004 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1005 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1006 | v.Color = maincolor.Color | |
1007 | coroutine.resume(coroutine.create(function() | |
1008 | for i = 0, 49 do | |
1009 | swait(1) | |
1010 | v.Transparency = v.Transparency + 0.08 | |
1011 | end | |
1012 | wait(0.5) | |
1013 | PartEmmit1.Enabled = false | |
1014 | wait(3) | |
1015 | v:Destroy() | |
1016 | dude:Destroy() | |
1017 | end)) | |
1018 | end)) | |
1019 | end | |
1020 | end | |
1021 | end)) | |
1022 | end) | |
1023 | ds() | |
1024 | end | |
1025 | end | |
1026 | ||
1027 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1028 | if SinglePlayer then | |
1029 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1030 | end | |
1031 | local List = {} | |
1032 | for i, v in pairs(workspace:GetChildren()) do | |
1033 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1034 | table.insert(List, v) | |
1035 | end | |
1036 | end | |
1037 | return List | |
1038 | end | |
1039 | ||
1040 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1041 | local type = type | |
1042 | local rng = Instance.new("Part", char) | |
1043 | rng.Anchored = true | |
1044 | rng.BrickColor = Random | |
1045 | rng.CanCollide = false | |
1046 | rng.FormFactor = 3 | |
1047 | rng.Name = "Ring" | |
1048 | rng.Material = "Neon" | |
1049 | rng.Size = Vector3.new(1, 1, 1) | |
1050 | rng.Transparency = 0 | |
1051 | rng.TopSurface = 0 | |
1052 | rng.BottomSurface = 0 | |
1053 | rng.CFrame = pos | |
1054 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1055 | local rngm = Instance.new("SpecialMesh", rng) | |
1056 | rngm.MeshType = MType | |
1057 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1058 | local scaler2 = 1 | |
1059 | local speeder = FastSpeed | |
1060 | if type == "Add" then | |
1061 | scaler2 = 1 * value | |
1062 | elseif type == "Divide" then | |
1063 | scaler2 = 1 / value | |
1064 | end | |
1065 | coroutine.resume(coroutine.create(function() | |
1066 | for i = 0, 10 / bonuspeed, 0.1 do | |
1067 | swait() | |
1068 | if type == "Add" then | |
1069 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1070 | elseif type == "Divide" then | |
1071 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1072 | end | |
1073 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1074 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1075 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1076 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1077 | end | |
1078 | rng:Destroy() | |
1079 | end)) | |
1080 | end | |
1081 | ||
1082 | function SoulSteal(dude) | |
1083 | if dude.Name ~= char then | |
1084 | local bgf = IT("BodyGyro", dude.Head) | |
1085 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1086 | local val = IT("BoolValue", dude) | |
1087 | val.Name = "IsHit" | |
1088 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1089 | local soulst = coroutine.wrap(function() | |
1090 | local soul = Instance.new("Part",dude) | |
1091 | soul.Size = Vector3.new(1,1,1) | |
1092 | soul.CanCollide = false | |
1093 | soul.Anchored = false | |
1094 | soul.Position = torso.Position | |
1095 | soul.Transparency = 1 | |
1096 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1097 | PartEmmit1.LightEmission = 1 | |
1098 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1099 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1100 | PartEmmit1.Rate = 250 | |
1101 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1102 | PartEmmit1.Size = NumberSequence.new({ | |
1103 | NumberSequenceKeypoint.new(0, 1, 0), | |
1104 | NumberSequenceKeypoint.new(1, 0, 0) | |
1105 | }) | |
1106 | PartEmmit1.Transparency = NumberSequence.new({ | |
1107 | NumberSequenceKeypoint.new(0, 0, 0), | |
1108 | NumberSequenceKeypoint.new(1, 1, 0) | |
1109 | }) | |
1110 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1111 | PartEmmit1.VelocitySpread = 30000 | |
1112 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1113 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1114 | local BodPoss = IT("BodyPosition", soul) | |
1115 | BodPoss.P = 3000 | |
1116 | BodPoss.D = 1000 | |
1117 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1118 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1119 | wait(1.6) | |
1120 | soul.Touched:connect(function(hit) | |
1121 | if hit.Parent == char then | |
1122 | soul:Destroy() | |
1123 | end | |
1124 | end) | |
1125 | wait(1.2) | |
1126 | while soul do | |
1127 | swait() | |
1128 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1129 | BodPoss.Position = tors.Position | |
1130 | end | |
1131 | end) | |
1132 | soulst() | |
1133 | end | |
1134 | end | |
1135 | function FaceMouse() | |
1136 | local Cam = workspace.CurrentCamera | |
1137 | return { | |
1138 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1139 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1140 | } | |
1141 | end | |
1142 | ------------------------------------------------------- | |
1143 | --End Effect Function-- | |
1144 | ------------------------------------------------------- | |
1145 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1146 | local NSound = nil | |
1147 | coroutine.resume(coroutine.create(function() | |
1148 | NSound = IT("Sound", PARENT) | |
1149 | NSound.Volume = VOLUME | |
1150 | NSound.Pitch = PITCH | |
1151 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1152 | swait() | |
1153 | NSound:play() | |
1154 | game:GetService("Debris"):AddItem(NSound, 10) | |
1155 | end)) | |
1156 | return NSound | |
1157 | end | |
1158 | function CameraEnshaking(Length, Intensity) | |
1159 | coroutine.resume(coroutine.create(function() | |
1160 | local intensity = 1 * Intensity | |
1161 | local rotM = 0.01 * Intensity | |
1162 | for i = 0, Length, 0.1 do | |
1163 | swait() | |
1164 | intensity = intensity - 0.05 * Intensity / Length | |
1165 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1166 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1167 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1168 | end | |
1169 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1170 | end)) | |
1171 | end | |
1172 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1173 | local NEWWELD = IT(TYPE) | |
1174 | NEWWELD.Part0 = PART0 | |
1175 | NEWWELD.Part1 = PART1 | |
1176 | NEWWELD.C0 = C0 | |
1177 | NEWWELD.C1 = C1 | |
1178 | NEWWELD.Parent = PARENT | |
1179 | return NEWWELD | |
1180 | end | |
1181 | ||
1182 | function MakeForm(PART,TYPE) | |
1183 | local MSH = nil | |
1184 | if TYPE == "Cyl" then | |
1185 | MSH = IT("CylinderMesh",PART) | |
1186 | elseif TYPE == "Ball" then | |
1187 | MSH = IT("SpecialMesh",PART) | |
1188 | MSH.MeshType = "Sphere" | |
1189 | elseif TYPE == "Wedge" then | |
1190 | MSH = IT("SpecialMesh",PART) | |
1191 | MSH.MeshType = "Wedge" | |
1192 | elseif TYPE == "Block" then | |
1193 | MSH = IT("SpecialMesh",PART) | |
1194 | MSH.MeshType = "Brick" | |
1195 | end | |
1196 | return MSH | |
1197 | end | |
1198 | ||
1199 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1200 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1201 | end | |
1202 | ||
1203 | function Sink(position,radius) | |
1204 | for i,v in ipairs(workspace:GetChildren()) do | |
1205 | if v:FindFirstChild("Hit2By"..plr.Name) == nil then | |
1206 | local body = v:GetChildren() | |
1207 | for part = 1, #body do | |
1208 | if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then | |
1209 | if(body[part].Position - position).Magnitude < radius then | |
1210 | if v.ClassName == "Model" then | |
1211 | v:FindFirstChildOfClass("Humanoid").Name = "Humanoid" | |
1212 | if v:FindFirstChild("Humanoid") then | |
1213 | local defence = Instance.new("BoolValue",v) | |
1214 | defence.Name = ("Hit2By"..plr.Name) | |
1215 | if v.Humanoid.Health ~= 0 then | |
1216 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
1217 | if TORS ~= nil then | |
1218 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v) | |
1219 | coroutine.resume(coroutine.create(function() | |
1220 | if HITFLOOR2 ~= nil then | |
1221 | TORS.Anchored = true | |
1222 | local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4)) | |
1223 | Hole2.Color = Color3.new(0,0,0) | |
1224 | local MESH = MakeForm(Hole2,"Block") | |
1225 | MESH.Scale = Vector3.new(0,1,0) | |
1226 | Hole2.CFrame = CF(HITPOS2) | |
1227 | for i = 1, 10 do | |
1228 | swait() | |
1229 | MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1) | |
1230 | end | |
1231 | Cso("160440683", v:FindFirstChild("Head"), 10, .8) | |
1232 | Cso("154955269", v:FindFirstChild("Head"), 10, 1) | |
1233 | repeat | |
1234 | swait() | |
1235 | TORS.CFrame = TORS.CFrame * CF(0,-0.1,0) | |
1236 | MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0) | |
1237 | until TORS.Position.Y<position.Y-4 | |
1238 | v:remove() | |
1239 | for i = 1, 10 do | |
1240 | swait() | |
1241 | MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1) | |
1242 | end | |
1243 | Hole2:remove() | |
1244 | end | |
1245 | end)) | |
1246 | end | |
1247 | end | |
1248 | end | |
1249 | end | |
1250 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1251 | end | |
1252 | end | |
1253 | end | |
1254 | end | |
1255 | end | |
1256 | end | |
1257 | function Trail(Part) | |
1258 | local TRAIL = Part:Clone() | |
1259 | TRAIL.CanCollide = false | |
1260 | TRAIL.Anchored = true | |
1261 | TRAIL.Parent = EffectModel | |
1262 | TRAIL.Name = "Trail" | |
1263 | local TRANS = Part.Transparency | |
1264 | coroutine.resume(coroutine.create(function() | |
1265 | for i = 1, 20 do | |
1266 | swait() | |
1267 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
1268 | end | |
1269 | TRAIL:remove() | |
1270 | end)) | |
1271 | end | |
1272 | ------------------------------------------------------- | |
1273 | --End Important Functions-- | |
1274 | ------------------------------------------------------- | |
1275 | ||
1276 | ||
1277 | ------------------------------------------------------- | |
1278 | --Start Customization-- | |
1279 | ------------------------------------------------------- | |
1280 | local Player_Size = 1 | |
1281 | if Player_Size ~= 1 then | |
1282 | root.Size = root.Size * Player_Size | |
1283 | tors.Size = tors.Size * Player_Size | |
1284 | hed.Size = hed.Size * Player_Size | |
1285 | ra.Size = ra.Size * Player_Size | |
1286 | la.Size = la.Size * Player_Size | |
1287 | rl.Size = rl.Size * Player_Size | |
1288 | ll.Size = ll.Size * Player_Size | |
1289 | ---------------------------------------------------------------------------------- | |
1290 | rootj.Parent = root | |
1291 | neck.Parent = tors | |
1292 | RW.Parent = tors | |
1293 | LW.Parent = tors | |
1294 | RH.Parent = tors | |
1295 | LH.Parent = tors | |
1296 | ---------------------------------------------------------------------------------- | |
1297 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1298 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1299 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1300 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1301 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1302 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1303 | ---------------------------------------------------------------------------------- | |
1304 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1305 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1306 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1307 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1308 | --hat.Parent = Character | |
1309 | end | |
1310 | ---------------------------------------------------------------------------------- | |
1311 | local SONG = 601069330 | |
1312 | local SONG2 = 0 | |
1313 | local Music = Instance.new("Sound",tors) | |
1314 | Music.Volume = 2.5 | |
1315 | Music.Looped = true | |
1316 | Music.Pitch = 1 --Pitcher | |
1317 | ---------------------------------------------------------------------------------- | |
1318 | local equipped = false | |
1319 | local idle = 0 | |
1320 | local change = 1 | |
1321 | local val = 0 | |
1322 | local toim = 0 | |
1323 | local idleanim = 0.4 | |
1324 | local sine = 0 | |
1325 | local Sit = 1 | |
1326 | local VALUE1 = false | |
1327 | local VALUE2 = false | |
1328 | ---------------------------------------------------------------------------------- | |
1329 | hum.WalkSpeed = 26 | |
1330 | hum.JumpPower = 57 | |
1331 | --hum.Animator.Parent = nil | |
1332 | ---------------------------------------------------------------------------------- | |
1333 | local naeeym2 = Instance.new("BillboardGui",char) | |
1334 | naeeym2.AlwaysOnTop = true | |
1335 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1336 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
1337 | naeeym2.Adornee = hed | |
1338 | naeeym2.Name = "Name" | |
1339 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1340 | tecks2.BackgroundTransparency = 1 | |
1341 | tecks2.TextScaled = true | |
1342 | tecks2.BorderSizePixel = 0 | |
1343 | tecks2.Text = "The God of The Void" | |
1344 | tecks2.Font = "Fantasy" | |
1345 | tecks2.TextSize = 30 | |
1346 | tecks2.TextTransparency = 0 | |
1347 | tecks2.TextStrokeTransparency = 0 | |
1348 | tecks2.TextColor3 = Color3.new(0,0,0) | |
1349 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
1350 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1351 | tecks2.Parent = naeeym2 | |
1352 | ---------------------------------------------------------------------------------- | |
1353 | local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15)) | |
1354 | local MESH = MakeForm(Hole,"Cyl") | |
1355 | local ROBLOXIDLEANIMATION = IT("Animation") | |
1356 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
1357 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
1358 | local ANIMATOR = hum.Animator | |
1359 | local ANIMATE = char.Animate | |
1360 | ------------------------------------------------------- | |
1361 | --End Customization-- | |
1362 | ------------------------------------------------------- | |
1363 | ||
1364 | ||
1365 | ------------------------------------------------------- | |
1366 | --Start Attacks N Stuff-- | |
1367 | ------------------------------------------------------- | |
1368 | function Intro() | |
1369 | coroutine.resume(coroutine.create(function() | |
1370 | attack = true | |
1371 | hum.WalkSpeed = 0 | |
1372 | root.Anchored = true | |
1373 | tecks2.TextTransparency = 1 | |
1374 | tecks2.TextStrokeTransparency = 1 | |
1375 | for i = 0, 4, 0.1 do | |
1376 | swait() | |
1377 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
1378 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
1379 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1380 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1381 | RW.C0 = clerp(RW.C0, CF(.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
1382 | LW.C0 = clerp(LW.C0, CF(-.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.2) | |
1383 | end | |
1384 | for i = 0, 4, 0.1 do | |
1385 | swait() | |
1386 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -10 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
1387 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
1388 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1389 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
1390 | RW.C0 = clerp(RW.C0, CF(.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
1391 | LW.C0 = clerp(LW.C0, CF(-.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.2) | |
1392 | end | |
1393 | tecks2.TextTransparency = 0 | |
1394 | tecks2.TextStrokeTransparency = 0 | |
1395 | VALUE1 = true | |
1396 | local part = CreatePart(3, EffectModel, "Neon", 0, 0, "Really red", "Eye", Vector3.new(0.2,0.3,0.1),false) | |
1397 | local weld = CreateWeldOrSnapOrMotor("Weld", part, hed, part, CF(0.16,0.25,-0.5) * angles(Rad(0), Rad(0), Rad(-10)), CF(0, 0, 0)) | |
1398 | MakeForm(part,"Ball") | |
1399 | local part = CreatePart(3, EffectModel, "Neon", 0, 0, "Really red", "Eye", Vector3.new(0.2,0.3,0.1),false) | |
1400 | local weld = CreateWeldOrSnapOrMotor("Weld", part, hed, part, CF(-0.16,0.25,-0.5) * angles(Rad(0), Rad(0), Rad(10)), CF(0, 0, 0)) | |
1401 | MakeForm(part,"Ball") | |
1402 | swait(15) | |
1403 | Cso("649634100", hed, 10, 0.5) | |
1404 | for i = 0, 6, 0.1 do | |
1405 | swait() | |
1406 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.05) | |
1407 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
1408 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
1409 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
1410 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(13)), 0.05) | |
1411 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(-13)), 0.05) | |
1412 | end | |
1413 | root.Anchored = false | |
1414 | attack = false | |
1415 | hum.WalkSpeed = 26 | |
1416 | end)) | |
1417 | end | |
1418 | function AbyssalGate() | |
1419 | coroutine.resume(coroutine.create(function() | |
1420 | attack = true | |
1421 | for i = 0, 6, 0.1 do | |
1422 | swait() | |
1423 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
1424 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
1425 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
1426 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
1427 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
1428 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
1429 | end | |
1430 | Cso("1075001850", root, 10, 3) | |
1431 | for i = 1, 350 do | |
1432 | swait() | |
1433 | Hole.Size = Hole.Size + Vector3.new(.4,0,.4) | |
1434 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
1435 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
1436 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
1437 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
1438 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
1439 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
1440 | end | |
1441 | swait() | |
1442 | for i = 1, 350 do | |
1443 | swait() | |
1444 | Hole.Size = Hole.Size - Vector3.new(.4,0,.4) | |
1445 | Trail(Hole) | |
1446 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
1447 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
1448 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
1449 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
1450 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
1451 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
1452 | end | |
1453 | attack = false | |
1454 | end)) | |
1455 | end | |
1456 | function SinkingWarp() | |
1457 | attack = true | |
1458 | hum.WalkSpeed = 0 | |
1459 | root.Anchored = true | |
1460 | for i = 0, 6, 0.1 do | |
1461 | swait() | |
1462 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(0)), 0.05) | |
1463 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
1464 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-25)), 0.05) | |
1465 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(76)), 0.05) | |
1466 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(13)), 0.05) | |
1467 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(-13)), 0.05) | |
1468 | end | |
1469 | tecks2.TextTransparency = 1 | |
1470 | tecks2.TextStrokeTransparency = 1 | |
1471 | for i = 0, 2, 0.1 do | |
1472 | swait() | |
1473 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -15 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
1474 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
1475 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-25)), 0.1) | |
1476 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(76)), 0.1) | |
1477 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(13)), 0.1) | |
1478 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(-13)), 0.1) | |
1479 | end | |
1480 | for i = 1, 50 do | |
1481 | swait() | |
1482 | Trail(Hole) | |
1483 | MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02) | |
1484 | end | |
1485 | local ORIGINPOS = root.Position | |
1486 | root.CFrame = CF(Vector3.new(mouse.Hit.p.X,root.Position.Y,mouse.Hit.p.Z),ORIGINPOS) | |
1487 | Cso("154955269", Hole, 10, .7) | |
1488 | for i = 1, 50 do | |
1489 | swait() | |
1490 | MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02) | |
1491 | end | |
1492 | tecks2.TextTransparency = 0 | |
1493 | tecks2.TextStrokeTransparency = 0 | |
1494 | for i = 0, 6, 0.1 do | |
1495 | swait() | |
1496 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.05) | |
1497 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
1498 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
1499 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
1500 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(13)), 0.05) | |
1501 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(-13)), 0.05) | |
1502 | end | |
1503 | attack = false | |
1504 | root.Anchored = false | |
1505 | hum.WalkSpeed = 26 | |
1506 | end | |
1507 | function Taunt() | |
1508 | attack = true | |
1509 | Cso("649634100", hed, 10, 0.5) | |
1510 | for i = 0, 6, 0.1 do | |
1511 | swait() | |
1512 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
1513 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
1514 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
1515 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
1516 | RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
1517 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
1518 | end | |
1519 | attack = false | |
1520 | end | |
1521 | function AnnoyingSink() | |
1522 | coroutine.resume(coroutine.create(function() | |
1523 | attack = true | |
1524 | for i = 0, 6, 0.1 do | |
1525 | swait() | |
1526 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
1527 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05) | |
1528 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05) | |
1529 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
1530 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2) | |
1531 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05) | |
1532 | end | |
1533 | local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15)) | |
1534 | Hole2.Color = Color3.new(0,0,0) | |
1535 | local MESH = MakeForm(Hole2,"Cyl") | |
1536 | MESH.Scale = Vector3.new(0,1,0) | |
1537 | Hole2.CFrame = CF(mouse.Hit.p) | |
1538 | Cso("154955269", Hole2, 10, .7) | |
1539 | for i = 0, 3, 0.1 do | |
1540 | swait() | |
1541 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
1542 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05) | |
1543 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05) | |
1544 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
1545 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2) | |
1546 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05) | |
1547 | end | |
1548 | attack = false | |
1549 | for i = 1, 50 do | |
1550 | swait() | |
1551 | MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02) | |
1552 | end | |
1553 | for i = 1, 200 do | |
1554 | swait() | |
1555 | Sink(Hole2.Position,Hole2.Size.X/2.2) | |
1556 | end | |
1557 | swait(100) | |
1558 | for i = 1, 50 do | |
1559 | swait() | |
1560 | Trail(Hole2) | |
1561 | MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02) | |
1562 | end | |
1563 | Hole2:remove() | |
1564 | end)) | |
1565 | end | |
1566 | ------------------------------------------------------- | |
1567 | --End Attacks N Stuff-- | |
1568 | ------------------------------------------------------- | |
1569 | mouse.KeyDown:connect(function(key) | |
1570 | if attack == false then | |
1571 | if key == 'c' then | |
1572 | AbyssalGate() | |
1573 | elseif key == 'z' then | |
1574 | SinkingWarp() | |
1575 | elseif key == 'b' then | |
1576 | AnnoyingSink() | |
1577 | elseif key == 't' then | |
1578 | Taunt() | |
1579 | end | |
1580 | end | |
1581 | end) | |
1582 | ||
1583 | ||
1584 | ||
1585 | ||
1586 | ||
1587 | ||
1588 | ||
1589 | ||
1590 | ------------------------------------------------------- | |
1591 | --Start Animations-- | |
1592 | ------------------------------------------------------- | |
1593 | print("By Makhail07") | |
1594 | Intro() | |
1595 | while true do | |
1596 | swait() | |
1597 | ANIMATE.Parent = nil | |
1598 | local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION) | |
1599 | IDLEANIMATION:Play() | |
1600 | sine = sine + change | |
1601 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1602 | local velderp = root.Velocity.y | |
1603 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 25 * Player_Size, char) | |
1604 | if equipped == true or equipped == false then | |
1605 | if attack == false then | |
1606 | idle = idle + 1 | |
1607 | else | |
1608 | idle = 0 | |
1609 | end | |
1610 | if 1 < root.Velocity.y and hitfloor == nil then | |
1611 | Anim = "Jump" | |
1612 | if attack == false then | |
1613 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1614 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1615 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1616 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1617 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1618 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1619 | end | |
1620 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1621 | Anim = "Fall" | |
1622 | if attack == false then | |
1623 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1624 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1625 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1626 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1627 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1628 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1629 | end | |
1630 | elseif torvel < 1 and hitfloor ~= nil then | |
1631 | Anim = "Idle" | |
1632 | change = 1 | |
1633 | if attack == false then | |
1634 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1635 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05) | |
1636 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1) | |
1637 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1) | |
1638 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1) | |
1639 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1) | |
1640 | end | |
1641 | elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then | |
1642 | Anim = "Walk" | |
1643 | change = 1 | |
1644 | if attack == false then | |
1645 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
1646 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1) | |
1647 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1) | |
1648 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1) | |
1649 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1) | |
1650 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1) | |
1651 | end | |
1652 | end | |
1653 | end | |
1654 | if hitfloor ~= nil then | |
1655 | Hole.CFrame = CF(posfloor) | |
1656 | end | |
1657 | Sink(Hole.Position, Hole.Size.X/2.2*MESH.Scale.X) | |
1658 | Hole.Color = Color3.new(0,0,0) | |
1659 | if VALUE1 == true then | |
1660 | --hum.HipHeight = 2 | |
1661 | q = char:GetChildren() | |
1662 | for u = 1, #q do | |
1663 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1664 | q[u]:remove() | |
1665 | elseif q[u].ClassName == "Shirt" then | |
1666 | q[u]:Destroy() | |
1667 | elseif q[u].ClassName == "Pants" then | |
1668 | q[u]:Destroy() | |
1669 | elseif q[u].ClassName == "CharacterMesh" then | |
1670 | q[u]:remove() | |
1671 | elseif q[u].ClassName == "ShirtGraphic" then | |
1672 | q[u]:remove() | |
1673 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1674 | q[u].Color = Color3.new(0,0,0) | |
1675 | q[u].Material = "Neon" | |
1676 | end | |
1677 | end | |
1678 | if hed:FindFirstChild("Mesh") then | |
1679 | local mesh = hed.Mesh | |
1680 | if mesh.ClassName == "SpecialMesh" then | |
1681 | mesh:remove() | |
1682 | local m = IT("BlockMesh",hed) | |
1683 | m.Scale = Vector3.new(0.5,1,1) | |
1684 | end | |
1685 | end | |
1686 | if hed:FindFirstChild("face") then | |
1687 | hed.face:remove() | |
1688 | end | |
1689 | end | |
1690 | Music.SoundId = "rbxassetid://"..SONG | |
1691 | Music.Looped = true | |
1692 | Music.Pitch = 1 | |
1693 | Music.Volume = 5 | |
1694 | Music.Parent = char | |
1695 | Music:Resume() | |
1696 | if 0 < #Effects then | |
1697 | for e = 1, #Effects do | |
1698 | if Effects[e] ~= nil then | |
1699 | local Thing = Effects[e] | |
1700 | if Thing ~= nil then | |
1701 | local Part = Thing[1] | |
1702 | local Mode = Thing[2] | |
1703 | local Delay = Thing[3] | |
1704 | local IncX = Thing[4] | |
1705 | local IncY = Thing[5] | |
1706 | local IncZ = Thing[6] | |
1707 | if 1 >= Thing[1].Transparency then | |
1708 | if Thing[2] == "Block1" then | |
1709 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1710 | local Mesh = Thing[1].Mesh | |
1711 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1712 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1713 | elseif Thing[2] == "Block2" then | |
1714 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1715 | local Mesh = Thing[7] | |
1716 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1717 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1718 | elseif Thing[2] == "Block3" then | |
1719 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1720 | local Mesh = Thing[7] | |
1721 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1722 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1723 | elseif Thing[2] == "Cylinder" then | |
1724 | local Mesh = Thing[1].Mesh | |
1725 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1726 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1727 | elseif Thing[2] == "Blood" then | |
1728 | local Mesh = Thing[7] | |
1729 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1730 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1731 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1732 | elseif Thing[2] == "Elec" then | |
1733 | local Mesh = Thing[1].Mesh | |
1734 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1735 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1736 | elseif Thing[2] == "Disappear" then | |
1737 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1738 | elseif Thing[2] == "Shatter" then | |
1739 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1740 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1741 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1742 | Thing[6] = Thing[6] + Thing[5] | |
1743 | end | |
1744 | else | |
1745 | Part.Parent = nil | |
1746 | table.remove(Effects, e) | |
1747 | end | |
1748 | end | |
1749 | end | |
1750 | end | |
1751 | end | |
1752 | end | |
1753 | ------------------------------------------------------- | |
1754 | --End Animations And Script-- | |
1755 | ------------------------------------------------------- |