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Feb 13th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -----------------------
  88. --[[ Name : Abyslumv2? Or Abyslum Remade????? ]]--
  89. -------------------------------------------------------
  90. --A script By makhail07
  91. --Credit to shackluster for the original script.
  92.  
  93. --Discord Creterisk#2958
  94.  
  95. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  96. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  97. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  98. --YOU FUCKING SKIDS,
  99. --For Those who log/decompile this, If you sell or trade this,
  100. --and I find out who you are, i will take massive action.
  101.  
  102. -------------------------------------------------------
  103.  
  104. local FavIDs = {
  105. 340106355, --Nefl Crystals
  106. 927529620, --Dimension
  107. 876981900, --Fantasy
  108. 398987889, --Ordinary Days
  109. 1117396305, --Oh wait, it's you.
  110. 885996042, --Action Winter Journey
  111. 919231299, --Sprawling Idiot Effigy
  112. 743466274, --Good Day Sunshine
  113. 727411183, --Knife Fight
  114. 1402748531, --The Earth Is Counting On You!
  115. 595230126 --Robot Language
  116. }
  117.  
  118.  
  119.  
  120. --The reality of my life isn't real but a Universe -makhail07
  121. wait(0.2)
  122. local plr = game:service'Players'.Veltrince
  123. print('Local User is '..plr.Name)
  124. print('Abyslum Loaded')
  125. print('The Abyss Will Come...')
  126. local char = plr.Character
  127. local hum = char.Humanoid
  128. local hed = char.Head
  129. local root = char.HumanoidRootPart
  130. local rootj = root.RootJoint
  131. local tors = char.Torso
  132. local ra = char["Right Arm"]
  133. local la = char["Left Arm"]
  134. local rl = char["Right Leg"]
  135. local ll = char["Left Leg"]
  136. local neck = tors["Neck"]
  137. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  138. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  139. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  140. local maincolor = BrickColor.Random
  141. hum.DisplayDistanceType = "None"
  142.  
  143. -------------------------------------------------------
  144. --Start Good Stuff--
  145. -------------------------------------------------------
  146. cam = game.Workspace.CurrentCamera
  147. CF = CFrame.new
  148. angles = CFrame.Angles
  149. attack = false
  150. Euler = CFrame.fromEulerAnglesXYZ
  151. Rad = math.rad
  152. IT = Instance.new
  153. BrickC = BrickColor.Random
  154. Cos = math.cos
  155. Acos = math.acos
  156. Sin = math.sin
  157. Asin = math.asin
  158. Abs = math.abs
  159. Mrandom = math.random
  160. Floor = math.floor
  161. -------------------------------------------------------
  162. --End Good Stuff--
  163. -------------------------------------------------------
  164. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  165. RSH, LSH = nil, nil
  166. RW = Instance.new("Weld")
  167. LW = Instance.new("Weld")
  168. RH = tors["Right Hip"]
  169. LH = tors["Left Hip"]
  170. RSH = tors["Right Shoulder"]
  171. LSH = tors["Left Shoulder"]
  172. RSH.Parent = nil
  173. LSH.Parent = nil
  174. RW.Name = "RW"
  175. RW.Part0 = tors
  176. RW.C0 = CF(1.5, 0.5, 0)
  177. RW.C1 = CF(0, 0.5, 0)
  178. RW.Part1 = ra
  179. RW.Parent = tors
  180. LW.Name = "LW"
  181. LW.Part0 = tors
  182. LW.C0 = CF(-1.5, 0.5, 0)
  183. LW.C1 = CF(0, 0.5, 0)
  184. LW.Part1 = la
  185. LW.Parent = tors
  186. Effects = {}
  187. -------------------------------------------------------
  188. --Start HeartBeat--
  189. -------------------------------------------------------
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "Heartbeat"
  192. script:WaitForChild("Heartbeat")
  193.  
  194. frame = 1 / 60
  195. tf = 0
  196. allowframeloss = false
  197. tossremainder = false
  198.  
  199.  
  200. lastframe = tick()
  201. script.Heartbeat:Fire()
  202.  
  203.  
  204. game:GetService("RunService").Heartbeat:connect(function(s, p)
  205. tf = tf + s
  206. if tf >= frame then
  207. if allowframeloss then
  208. script.Heartbeat:Fire()
  209. lastframe = tick()
  210. else
  211. for i = 1, math.floor(tf / frame) do
  212. script.Heartbeat:Fire()
  213. end
  214. lastframe = tick()
  215. end
  216. if tossremainder then
  217. tf = 0
  218. else
  219. tf = tf - frame * math.floor(tf / frame)
  220. end
  221. end
  222. end)
  223. -------------------------------------------------------
  224. --End HeartBeat--
  225. -------------------------------------------------------
  226.  
  227. -------------------------------------------------------
  228. --Start Important Functions--
  229. -------------------------------------------------------
  230. function swait(num)
  231. if num == 0 or num == nil then
  232. game:service("RunService").Stepped:wait(0)
  233. else
  234. for i = 0, num do
  235. game:service("RunService").Stepped:wait(0)
  236. end
  237. end
  238. end
  239. function thread(f)
  240. coroutine.resume(coroutine.create(f))
  241. end
  242. function clerp(a, b, t)
  243. local qa = {
  244. QuaternionFromCFrame(a)
  245. }
  246. local qb = {
  247. QuaternionFromCFrame(b)
  248. }
  249. local ax, ay, az = a.x, a.y, a.z
  250. local bx, by, bz = b.x, b.y, b.z
  251. local _t = 1 - t
  252. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  253. end
  254. function QuaternionFromCFrame(cf)
  255. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  256. local trace = m00 + m11 + m22
  257. if trace > 0 then
  258. local s = math.sqrt(1 + trace)
  259. local recip = 0.5 / s
  260. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  261. else
  262. local i = 0
  263. if m00 < m11 then
  264. i = 1
  265. end
  266. if m22 > (i == 0 and m00 or m11) then
  267. i = 2
  268. end
  269. if i == 0 then
  270. local s = math.sqrt(m00 - m11 - m22 + 1)
  271. local recip = 0.5 / s
  272. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  273. elseif i == 1 then
  274. local s = math.sqrt(m11 - m22 - m00 + 1)
  275. local recip = 0.5 / s
  276. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  277. elseif i == 2 then
  278. local s = math.sqrt(m22 - m00 - m11 + 1)
  279. local recip = 0.5 / s
  280. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  281. end
  282. end
  283. end
  284. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  285. local xs, ys, zs = x + x, y + y, z + z
  286. local wx, wy, wz = w * xs, w * ys, w * zs
  287. local xx = x * xs
  288. local xy = x * ys
  289. local xz = x * zs
  290. local yy = y * ys
  291. local yz = y * zs
  292. local zz = z * zs
  293. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  294. end
  295. function QuaternionSlerp(a, b, t)
  296. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  297. local startInterp, finishInterp
  298. if cosTheta >= 1.0E-4 then
  299. if 1 - cosTheta > 1.0E-4 then
  300. local theta = math.acos(cosTheta)
  301. local invSinTheta = 1 / Sin(theta)
  302. startInterp = Sin((1 - t) * theta) * invSinTheta
  303. finishInterp = Sin(t * theta) * invSinTheta
  304. else
  305. startInterp = 1 - t
  306. finishInterp = t
  307. end
  308. elseif 1 + cosTheta > 1.0E-4 then
  309. local theta = math.acos(-cosTheta)
  310. local invSinTheta = 1 / Sin(theta)
  311. startInterp = Sin((t - 1) * theta) * invSinTheta
  312. finishInterp = Sin(t * theta) * invSinTheta
  313. else
  314. startInterp = t - 1
  315. finishInterp = t
  316. end
  317. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  318. end
  319. function rayCast(Position, Direction, Range, Ignore)
  320. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  321. end
  322. local RbxUtility = LoadLibrary("RbxUtility")
  323. local Create = RbxUtility.Create
  324.  
  325. -------------------------------------------------------
  326. --Start Damage Function--
  327. -------------------------------------------------------
  328. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  329. if hit.Parent == nil then
  330. return
  331. end
  332. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  333. for _, v in pairs(hit.Parent:children()) do
  334. if v:IsA("Humanoid") then
  335. h = v
  336. end
  337. end
  338. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  339.  
  340. hit.Parent:FindFirstChild("Head"):BreakJoints()
  341. end
  342.  
  343. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  344. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  345. if hit.Parent.DebounceHit.Value == true then
  346. return
  347. end
  348. end
  349. if insta == true then
  350. hit.Parent:FindFirstChild("Head"):BreakJoints()
  351. end
  352. local c = Create("ObjectValue"){
  353. Name = "creator",
  354. Value = game:service("Players").Veltrince,
  355. Parent = h,
  356. }
  357. game:GetService("Debris"):AddItem(c, .5)
  358. if HitSound ~= nil and HitPitch ~= nil then
  359. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  360. end
  361. local Damage = math.random(minim, maxim)
  362. local blocked = false
  363. local block = hit.Parent:findFirstChild("Block")
  364. if block ~= nil then
  365. if block.className == "IntValue" then
  366. if block.Value > 0 then
  367. blocked = true
  368. block.Value = block.Value - 1
  369. print(block.Value)
  370. end
  371. end
  372. end
  373. if blocked == false then
  374. h.Health = h.Health - Damage
  375. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Random)
  376. else
  377. h.Health = h.Health - (Damage / 2)
  378. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Random)
  379. end
  380. if Type == "Knockdown" then
  381. local hum = hit.Parent.Humanoid
  382. hum.PlatformStand = true
  383. coroutine.resume(coroutine.create(function(HHumanoid)
  384. swait(1)
  385. HHumanoid.PlatformStand = false
  386. end), hum)
  387. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  388. local bodvol = Create("BodyVelocity"){
  389. velocity = angle * knockback,
  390. P = 5000,
  391. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  392. Parent = hit,
  393. }
  394. local rl = Create("BodyAngularVelocity"){
  395. P = 3000,
  396. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  397. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  398. Parent = hit,
  399. }
  400. game:GetService("Debris"):AddItem(bodvol, .5)
  401. game:GetService("Debris"):AddItem(rl, .5)
  402. elseif Type == "Normal" then
  403. local vp = Create("BodyVelocity"){
  404. P = 500,
  405. maxForce = Vector3.new(math.huge, 0, math.huge),
  406. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  407. }
  408. if knockback > 0 then
  409. vp.Parent = hit.Parent.Torso
  410. end
  411. game:GetService("Debris"):AddItem(vp, .5)
  412. elseif Type == "Up" then
  413. local bodyVelocity = Create("BodyVelocity"){
  414. velocity = Vector3.new(0, 20, 0),
  415. P = 5000,
  416. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  417. Parent = hit,
  418. }
  419. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  420. elseif Type == "DarkUp" then
  421. coroutine.resume(coroutine.create(function()
  422. for i = 0, 1, 0.1 do
  423. swait()
  424. Effects.Block.Create(BrickColor.Random, hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  425. end
  426. end))
  427. local bodyVelocity = Create("BodyVelocity"){
  428. velocity = Vector3.new(0, 20, 0),
  429. P = 5000,
  430. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  431. Parent = hit,
  432. }
  433. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  434. elseif Type == "Snare" then
  435. local bp = Create("BodyPosition"){
  436. P = 2000,
  437. D = 100,
  438. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  439. position = hit.Parent.Torso.Position,
  440. Parent = hit.Parent.Torso,
  441. }
  442. game:GetService("Debris"):AddItem(bp, 1)
  443. elseif Type == "Freeze" then
  444. local BodPos = Create("BodyPosition"){
  445. P = 50000,
  446. D = 1000,
  447. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  448. position = hit.Parent.Torso.Position,
  449. Parent = hit.Parent.Torso,
  450. }
  451. local BodGy = Create("BodyGyro") {
  452. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  453. P = 20e+003,
  454. Parent = hit.Parent.Torso,
  455. cframe = hit.Parent.Torso.CFrame,
  456. }
  457. hit.Parent.Torso.Anchored = true
  458. coroutine.resume(coroutine.create(function(Part)
  459. swait(1.5)
  460. Part.Anchored = false
  461. end), hit.Parent.Torso)
  462. game:GetService("Debris"):AddItem(BodPos, 3)
  463. game:GetService("Debris"):AddItem(BodGy, 3)
  464. end
  465. local debounce = Create("BoolValue"){
  466. Name = "DebounceHit",
  467. Parent = hit.Parent,
  468. Value = true,
  469. }
  470. game:GetService("Debris"):AddItem(debounce, Delay)
  471. c = Create("ObjectValue"){
  472. Name = "creator",
  473. Value = Player,
  474. Parent = h,
  475. }
  476. game:GetService("Debris"):AddItem(c, .5)
  477. end
  478. end
  479. -------------------------------------------------------
  480. --End Damage Function--
  481. -------------------------------------------------------
  482.  
  483. -------------------------------------------------------
  484. --Start Damage Function Customization--
  485. -------------------------------------------------------
  486. function ShowDamage(Pos, Text, Time, Color)
  487. local Rate = (1 / 30)
  488. local Pos = (Pos or Vector3.new(0, 0, 0))
  489. local Text = (Text or "")
  490. local Time = (Time or 2)
  491. local Color = (Color or Color3.new(1, 0, 1))
  492. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.Random, "Effect", Vector3.new(0, 0, 0))
  493. EffectPart.Anchored = true
  494. local BillboardGui = Create("BillboardGui"){
  495. Size = UDim2.new(3, 0, 3, 0),
  496. Adornee = EffectPart,
  497. Parent = EffectPart,
  498. }
  499. local TextLabel = Create("TextLabel"){
  500. BackgroundTransparency = 1,
  501. Size = UDim2.new(1, 0, 1, 0),
  502. Text = Text,
  503. Font = "Bodoni",
  504. TextColor3 = Color,
  505. TextScaled = true,
  506. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  507. Parent = BillboardGui,
  508. }
  509. game.Debris:AddItem(EffectPart, (Time))
  510. EffectPart.Parent = game:GetService("Workspace")
  511. delay(0, function()
  512. local Frames = (Time / Rate)
  513. for Frame = 1, Frames do
  514. wait(Rate)
  515. local Percent = (Frame / Frames)
  516. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  517. TextLabel.TextTransparency = Percent
  518. end
  519. if EffectPart and EffectPart.Parent then
  520. EffectPart:Destroy()
  521. end
  522. end)
  523. end
  524. -------------------------------------------------------
  525. --End Damage Function Customization--
  526. -------------------------------------------------------
  527.  
  528. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  529. for _, c in pairs(workspace:children()) do
  530. local hum = c:findFirstChild("Humanoid")
  531. if hum ~= nil then
  532. local head = c:findFirstChild("Head")
  533. if head ~= nil then
  534. local targ = head.Position - Part.Position
  535. local mag = targ.magnitude
  536. if magni >= mag and c.Name ~= plr.Name then
  537. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  538. end
  539. end
  540. end
  541. end
  542. end
  543.  
  544.  
  545. CFuncs = {
  546. Part = {
  547. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  548. local Part = Create("Part")({
  549. Parent = Parent,
  550. Reflectance = Reflectance,
  551. Transparency = Transparency,
  552. CanCollide = false,
  553. Locked = true,
  554. BrickColor = BrickColor.new(tostring(BColor)),
  555. Name = Name,
  556. Size = Size,
  557. Material = Material
  558. })
  559. RemoveOutlines(Part)
  560. return Part
  561. end
  562. },
  563. Mesh = {
  564. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  565. local Msh = Create(Mesh)({
  566. Parent = Part,
  567. Offset = OffSet,
  568. Scale = Scale
  569. })
  570. if Mesh == "SpecialMesh" then
  571. Msh.MeshType = MeshType
  572. Msh.MeshId = MeshId
  573. end
  574. return Msh
  575. end
  576. },
  577. Mesh = {
  578. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  579. local Msh = Create(Mesh)({
  580. Parent = Part,
  581. Offset = OffSet,
  582. Scale = Scale
  583. })
  584. if Mesh == "SpecialMesh" then
  585. Msh.MeshType = MeshType
  586. Msh.MeshId = MeshId
  587. end
  588. return Msh
  589. end
  590. },
  591. Weld = {
  592. Create = function(Parent, Part0, Part1, C0, C1)
  593. local Weld = Create("Weld")({
  594. Parent = Parent,
  595. Part0 = Part0,
  596. Part1 = Part1,
  597. C0 = C0,
  598. C1 = C1
  599. })
  600. return Weld
  601. end
  602. },
  603. Sound = {
  604. Create = function(id, par, vol, pit)
  605. coroutine.resume(coroutine.create(function()
  606. local S = Create("Sound")({
  607. Volume = vol,
  608. Pitch = pit or 1,
  609. SoundId = id,
  610. Parent = par or workspace
  611. })
  612. wait()
  613. S:play()
  614. game:GetService("Debris"):AddItem(S, 6)
  615. end))
  616. end
  617. },
  618. ParticleEmitter = {
  619. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  620. local fp = Create("ParticleEmitter")({
  621. Parent = Parent,
  622. Color = ColorSequence.new(Color1, Color2),
  623. LightEmission = LightEmission,
  624. Size = Size,
  625. Texture = Texture,
  626. Transparency = Transparency,
  627. ZOffset = ZOffset,
  628. Acceleration = Accel,
  629. Drag = Drag,
  630. LockedToPart = LockedToPart,
  631. VelocityInheritance = VelocityInheritance,
  632. EmissionDirection = EmissionDirection,
  633. Enabled = Enabled,
  634. Lifetime = LifeTime,
  635. Rate = Rate,
  636. Rotation = Rotation,
  637. RotSpeed = RotSpeed,
  638. Speed = Speed,
  639. VelocitySpread = VelocitySpread
  640. })
  641. return fp
  642. end
  643. }
  644. }
  645. function RemoveOutlines(part)
  646. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  647. end
  648. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  649. local Part = Create("Part")({
  650. formFactor = FormFactor,
  651. Parent = Parent,
  652. Reflectance = Reflectance,
  653. Transparency = Transparency,
  654. CanCollide = false,
  655. Locked = true,
  656. BrickColor = BrickColor.new(tostring(BColor)),
  657. Name = Name,
  658. Size = Size,
  659. Material = Material
  660. })
  661. RemoveOutlines(Part)
  662. return Part
  663. end
  664. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  665. local Msh = Create(Mesh)({
  666. Parent = Part,
  667. Offset = OffSet,
  668. Scale = Scale
  669. })
  670. if Mesh == "SpecialMesh" then
  671. Msh.MeshType = MeshType
  672. Msh.MeshId = MeshId
  673. end
  674. return Msh
  675. end
  676. function CreateWeld(Parent, Part0, Part1, C0, C1)
  677. local Weld = Create("Weld")({
  678. Parent = Parent,
  679. Part0 = Part0,
  680. Part1 = Part1,
  681. C0 = C0,
  682. C1 = C1
  683. })
  684. return Weld
  685. end
  686. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  687. local NEWPART = IT("Part")
  688. NEWPART.formFactor = FORMFACTOR
  689. NEWPART.Reflectance = REFLECTANCE
  690. NEWPART.Transparency = TRANSPARENCY
  691. NEWPART.CanCollide = false
  692. NEWPART.Locked = true
  693. NEWPART.Anchored = true
  694. if ANCHOR == false then
  695. NEWPART.Anchored = false
  696. end
  697. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  698. NEWPART.Name = NAME
  699. NEWPART.Size = SIZE
  700. NEWPART.Position = tors.Position
  701. NEWPART.Material = MATERIAL
  702. NEWPART:BreakJoints()
  703. NEWPART.Parent = PARENT
  704. return NEWPART
  705. end
  706.  
  707. -------------------------------------------------------
  708. --Start Effect Function--
  709. -------------------------------------------------------
  710. EffectModel = Instance.new("Model", char)
  711. Effects = {
  712. Block = {
  713. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  714. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  715. prt.Anchored = true
  716. prt.CFrame = cframe
  717. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  718. game:GetService("Debris"):AddItem(prt, 10)
  719. if Type == 1 or Type == nil then
  720. table.insert(Effects, {
  721. prt,
  722. "Block1",
  723. delay,
  724. x3,
  725. y3,
  726. z3,
  727. msh
  728. })
  729. elseif Type == 2 then
  730. table.insert(Effects, {
  731. prt,
  732. "Block2",
  733. delay,
  734. x3,
  735. y3,
  736. z3,
  737. msh
  738. })
  739. else
  740. table.insert(Effects, {
  741. prt,
  742. "Block3",
  743. delay,
  744. x3,
  745. y3,
  746. z3,
  747. msh
  748. })
  749. end
  750. end
  751. },
  752. Sphere = {
  753. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  754. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  755. prt.Anchored = true
  756. prt.CFrame = cframe
  757. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  758. game:GetService("Debris"):AddItem(prt, 10)
  759. table.insert(Effects, {
  760. prt,
  761. "Cylinder",
  762. delay,
  763. x3,
  764. y3,
  765. z3,
  766. msh
  767. })
  768. end
  769. },
  770. Cylinder = {
  771. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  772. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. table.insert(Effects, {
  778. prt,
  779. "Cylinder",
  780. delay,
  781. x3,
  782. y3,
  783. z3,
  784. msh
  785. })
  786. end
  787. },
  788. Wave = {
  789. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  790. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  791. prt.Anchored = true
  792. prt.CFrame = cframe
  793. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  794. game:GetService("Debris"):AddItem(prt, 10)
  795. table.insert(Effects, {
  796. prt,
  797. "Cylinder",
  798. delay,
  799. x3 / 60,
  800. y3 / 60,
  801. z3 / 60,
  802. msh
  803. })
  804. end
  805. },
  806. Ring = {
  807. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  808. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  809. prt.Anchored = true
  810. prt.CFrame = cframe
  811. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  812. game:GetService("Debris"):AddItem(prt, 10)
  813. table.insert(Effects, {
  814. prt,
  815. "Cylinder",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. end
  823. },
  824. Break = {
  825. Create = function(brickcolor, cframe, x1, y1, z1)
  826. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  827. prt.Anchored = true
  828. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  829. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  830. local num = math.random(10, 50) / 1000
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. table.insert(Effects, {
  833. prt,
  834. "Shatter",
  835. num,
  836. prt.CFrame,
  837. math.random() - math.random(),
  838. 0,
  839. math.random(50, 100) / 100
  840. })
  841. end
  842. },
  843. Spiral = {
  844. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  845. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  846. prt.Anchored = true
  847. prt.CFrame = cframe
  848. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  849. game:GetService("Debris"):AddItem(prt, 10)
  850. table.insert(Effects, {
  851. prt,
  852. "Cylinder",
  853. delay,
  854. x3,
  855. y3,
  856. z3,
  857. msh
  858. })
  859. end
  860. },
  861. Push = {
  862. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  863. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  864. prt.Anchored = true
  865. prt.CFrame = cframe
  866. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867. game:GetService("Debris"):AddItem(prt, 10)
  868. table.insert(Effects, {
  869. prt,
  870. "Cylinder",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. end
  878. }
  879. }
  880. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  881. local fp = IT("Part")
  882. fp.formFactor = formfactor
  883. fp.Parent = parent
  884. fp.Reflectance = reflectance
  885. fp.Transparency = transparency
  886. fp.CanCollide = false
  887. fp.Locked = true
  888. fp.BrickColor = brickcolor
  889. fp.Name = name
  890. fp.Size = size
  891. fp.Position = tors.Position
  892. RemoveOutlines(fp)
  893. fp.Material = "SmoothPlastic"
  894. fp:BreakJoints()
  895. return fp
  896. end
  897.  
  898. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  899. local mesh = IT(Mesh)
  900. mesh.Parent = part
  901. if Mesh == "SpecialMesh" then
  902. mesh.MeshType = meshtype
  903. if meshid ~= "nil" then
  904. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  905. end
  906. end
  907. mesh.Offset = offset
  908. mesh.Scale = scale
  909. return mesh
  910. end
  911.  
  912. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  913. local type = type
  914. local rng = Instance.new("Part", char)
  915. rng.Anchored = true
  916. rng.BrickColor = color
  917. rng.CanCollide = false
  918. rng.FormFactor = 3
  919. rng.Name = "Ring"
  920. rng.Material = "Neon"
  921. rng.Size = Vector3.new(1, 1, 1)
  922. rng.Transparency = 0
  923. rng.TopSurface = 0
  924. rng.BottomSurface = 0
  925. rng.CFrame = pos
  926. local rngm = Instance.new("SpecialMesh", rng)
  927. rngm.MeshType = MType
  928. rngm.Scale = scale
  929. local scaler2 = 1
  930. if type == "Add" then
  931. scaler2 = 1 * value
  932. elseif type == "Divide" then
  933. scaler2 = 1 / value
  934. end
  935. coroutine.resume(coroutine.create(function()
  936. for i = 0, 10 / bonuspeed, 0.1 do
  937. swait()
  938. if type == "Add" then
  939. scaler2 = scaler2 - 0.01 * value / bonuspeed
  940. elseif type == "Divide" then
  941. scaler2 = scaler2 - 0.01 / value * bonuspeed
  942. end
  943. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  944. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  945. end
  946. rng:Destroy()
  947. end))
  948. end
  949.  
  950. function Eviscerate(dude)
  951. if dude.Name ~= char then
  952. local bgf = IT("BodyGyro", dude.Head)
  953. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  954. local val = IT("BoolValue", dude)
  955. val.Name = "IsHit"
  956. local ds = coroutine.wrap(function()
  957. dude:WaitForChild("Head"):BreakJoints()
  958. wait(0.5)
  959. target = nil
  960. coroutine.resume(coroutine.create(function()
  961. for i, v in pairs(dude:GetChildren()) do
  962. if v:IsA("Accessory") then
  963. v:Destroy()
  964. end
  965. if v:IsA("Humanoid") then
  966. v:Destroy()
  967. end
  968. if v:IsA("CharacterMesh") then
  969. v:Destroy()
  970. end
  971. if v:IsA("Model") then
  972. v:Destroy()
  973. end
  974. if v:IsA("Part") or v:IsA("MeshPart") then
  975. for x, o in pairs(v:GetChildren()) do
  976. if o:IsA("Decal") then
  977. o:Destroy()
  978. end
  979. end
  980. coroutine.resume(coroutine.create(function()
  981. v.Material = "Neon"
  982. v.CanCollide = false
  983. local PartEmmit1 = IT("ParticleEmitter", v)
  984. PartEmmit1.LightEmission = 1
  985. PartEmmit1.Texture = "rbxassetid://284205403"
  986. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  987. PartEmmit1.Rate = 150
  988. PartEmmit1.Lifetime = NumberRange.new(1)
  989. PartEmmit1.Size = NumberSequence.new({
  990. NumberSequenceKeypoint.new(0, 0.75, 0),
  991. NumberSequenceKeypoint.new(1, 0, 0)
  992. })
  993. PartEmmit1.Transparency = NumberSequence.new({
  994. NumberSequenceKeypoint.new(0, 0, 0),
  995. NumberSequenceKeypoint.new(1, 1, 0)
  996. })
  997. PartEmmit1.Speed = NumberRange.new(0, 0)
  998. PartEmmit1.VelocitySpread = 30000
  999. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1000. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1001. local BodPoss = IT("BodyPosition", v)
  1002. BodPoss.P = 3000
  1003. BodPoss.D = 1000
  1004. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1005. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1006. v.Color = maincolor.Color
  1007. coroutine.resume(coroutine.create(function()
  1008. for i = 0, 49 do
  1009. swait(1)
  1010. v.Transparency = v.Transparency + 0.08
  1011. end
  1012. wait(0.5)
  1013. PartEmmit1.Enabled = false
  1014. wait(3)
  1015. v:Destroy()
  1016. dude:Destroy()
  1017. end))
  1018. end))
  1019. end
  1020. end
  1021. end))
  1022. end)
  1023. ds()
  1024. end
  1025. end
  1026.  
  1027. function FindNearestHead(Position, Distance, SinglePlayer)
  1028. if SinglePlayer then
  1029. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1030. end
  1031. local List = {}
  1032. for i, v in pairs(workspace:GetChildren()) do
  1033. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1034. table.insert(List, v)
  1035. end
  1036. end
  1037. return List
  1038. end
  1039.  
  1040. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1041. local type = type
  1042. local rng = Instance.new("Part", char)
  1043. rng.Anchored = true
  1044. rng.BrickColor = Random
  1045. rng.CanCollide = false
  1046. rng.FormFactor = 3
  1047. rng.Name = "Ring"
  1048. rng.Material = "Neon"
  1049. rng.Size = Vector3.new(1, 1, 1)
  1050. rng.Transparency = 0
  1051. rng.TopSurface = 0
  1052. rng.BottomSurface = 0
  1053. rng.CFrame = pos
  1054. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1055. local rngm = Instance.new("SpecialMesh", rng)
  1056. rngm.MeshType = MType
  1057. rngm.Scale = Vector3.new(x1, y1, z1)
  1058. local scaler2 = 1
  1059. local speeder = FastSpeed
  1060. if type == "Add" then
  1061. scaler2 = 1 * value
  1062. elseif type == "Divide" then
  1063. scaler2 = 1 / value
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 0, 10 / bonuspeed, 0.1 do
  1067. swait()
  1068. if type == "Add" then
  1069. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1070. elseif type == "Divide" then
  1071. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1072. end
  1073. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1074. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1075. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1076. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1077. end
  1078. rng:Destroy()
  1079. end))
  1080. end
  1081.  
  1082. function SoulSteal(dude)
  1083. if dude.Name ~= char then
  1084. local bgf = IT("BodyGyro", dude.Head)
  1085. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1086. local val = IT("BoolValue", dude)
  1087. val.Name = "IsHit"
  1088. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1089. local soulst = coroutine.wrap(function()
  1090. local soul = Instance.new("Part",dude)
  1091. soul.Size = Vector3.new(1,1,1)
  1092. soul.CanCollide = false
  1093. soul.Anchored = false
  1094. soul.Position = torso.Position
  1095. soul.Transparency = 1
  1096. local PartEmmit1 = IT("ParticleEmitter", soul)
  1097. PartEmmit1.LightEmission = 1
  1098. PartEmmit1.Texture = "rbxassetid://569507414"
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. PartEmmit1.Rate = 250
  1101. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1102. PartEmmit1.Size = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 1, 0),
  1104. NumberSequenceKeypoint.new(1, 0, 0)
  1105. })
  1106. PartEmmit1.Transparency = NumberSequence.new({
  1107. NumberSequenceKeypoint.new(0, 0, 0),
  1108. NumberSequenceKeypoint.new(1, 1, 0)
  1109. })
  1110. PartEmmit1.Speed = NumberRange.new(0, 0)
  1111. PartEmmit1.VelocitySpread = 30000
  1112. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1113. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1114. local BodPoss = IT("BodyPosition", soul)
  1115. BodPoss.P = 3000
  1116. BodPoss.D = 1000
  1117. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119. wait(1.6)
  1120. soul.Touched:connect(function(hit)
  1121. if hit.Parent == char then
  1122. soul:Destroy()
  1123. end
  1124. end)
  1125. wait(1.2)
  1126. while soul do
  1127. swait()
  1128. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1129. BodPoss.Position = tors.Position
  1130. end
  1131. end)
  1132. soulst()
  1133. end
  1134. end
  1135. function FaceMouse()
  1136. local Cam = workspace.CurrentCamera
  1137. return {
  1138. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1139. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1140. }
  1141. end
  1142. -------------------------------------------------------
  1143. --End Effect Function--
  1144. -------------------------------------------------------
  1145. function Cso(ID, PARENT, VOLUME, PITCH)
  1146. local NSound = nil
  1147. coroutine.resume(coroutine.create(function()
  1148. NSound = IT("Sound", PARENT)
  1149. NSound.Volume = VOLUME
  1150. NSound.Pitch = PITCH
  1151. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1152. swait()
  1153. NSound:play()
  1154. game:GetService("Debris"):AddItem(NSound, 10)
  1155. end))
  1156. return NSound
  1157. end
  1158. function CameraEnshaking(Length, Intensity)
  1159. coroutine.resume(coroutine.create(function()
  1160. local intensity = 1 * Intensity
  1161. local rotM = 0.01 * Intensity
  1162. for i = 0, Length, 0.1 do
  1163. swait()
  1164. intensity = intensity - 0.05 * Intensity / Length
  1165. rotM = rotM - 5.0E-4 * Intensity / Length
  1166. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1167. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1168. end
  1169. hum.CameraOffset = Vector3.new(0, 0, 0)
  1170. end))
  1171. end
  1172. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1173. local NEWWELD = IT(TYPE)
  1174. NEWWELD.Part0 = PART0
  1175. NEWWELD.Part1 = PART1
  1176. NEWWELD.C0 = C0
  1177. NEWWELD.C1 = C1
  1178. NEWWELD.Parent = PARENT
  1179. return NEWWELD
  1180. end
  1181.  
  1182. function MakeForm(PART,TYPE)
  1183. local MSH = nil
  1184. if TYPE == "Cyl" then
  1185. MSH = IT("CylinderMesh",PART)
  1186. elseif TYPE == "Ball" then
  1187. MSH = IT("SpecialMesh",PART)
  1188. MSH.MeshType = "Sphere"
  1189. elseif TYPE == "Wedge" then
  1190. MSH = IT("SpecialMesh",PART)
  1191. MSH.MeshType = "Wedge"
  1192. elseif TYPE == "Block" then
  1193. MSH = IT("SpecialMesh",PART)
  1194. MSH.MeshType = "Brick"
  1195. end
  1196. return MSH
  1197. end
  1198.  
  1199. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1200. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1201. end
  1202.  
  1203. function Sink(position,radius)
  1204. for i,v in ipairs(workspace:GetChildren()) do
  1205. if v:FindFirstChild("Hit2By"..plr.Name) == nil then
  1206. local body = v:GetChildren()
  1207. for part = 1, #body do
  1208. if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then
  1209. if(body[part].Position - position).Magnitude < radius then
  1210. if v.ClassName == "Model" then
  1211. v:FindFirstChildOfClass("Humanoid").Name = "Humanoid"
  1212. if v:FindFirstChild("Humanoid") then
  1213. local defence = Instance.new("BoolValue",v)
  1214. defence.Name = ("Hit2By"..plr.Name)
  1215. if v.Humanoid.Health ~= 0 then
  1216. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1217. if TORS ~= nil then
  1218. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v)
  1219. coroutine.resume(coroutine.create(function()
  1220. if HITFLOOR2 ~= nil then
  1221. TORS.Anchored = true
  1222. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4))
  1223. Hole2.Color = Color3.new(0,0,0)
  1224. local MESH = MakeForm(Hole2,"Block")
  1225. MESH.Scale = Vector3.new(0,1,0)
  1226. Hole2.CFrame = CF(HITPOS2)
  1227. for i = 1, 10 do
  1228. swait()
  1229. MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1)
  1230. end
  1231. Cso("160440683", v:FindFirstChild("Head"), 10, .8)
  1232. Cso("154955269", v:FindFirstChild("Head"), 10, 1)
  1233. repeat
  1234. swait()
  1235. TORS.CFrame = TORS.CFrame * CF(0,-0.1,0)
  1236. MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0)
  1237. until TORS.Position.Y<position.Y-4
  1238. v:remove()
  1239. for i = 1, 10 do
  1240. swait()
  1241. MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1)
  1242. end
  1243. Hole2:remove()
  1244. end
  1245. end))
  1246. end
  1247. end
  1248. end
  1249. end
  1250. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1251. end
  1252. end
  1253. end
  1254. end
  1255. end
  1256. end
  1257. function Trail(Part)
  1258. local TRAIL = Part:Clone()
  1259. TRAIL.CanCollide = false
  1260. TRAIL.Anchored = true
  1261. TRAIL.Parent = EffectModel
  1262. TRAIL.Name = "Trail"
  1263. local TRANS = Part.Transparency
  1264. coroutine.resume(coroutine.create(function()
  1265. for i = 1, 20 do
  1266. swait()
  1267. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  1268. end
  1269. TRAIL:remove()
  1270. end))
  1271. end
  1272. -------------------------------------------------------
  1273. --End Important Functions--
  1274. -------------------------------------------------------
  1275.  
  1276.  
  1277. -------------------------------------------------------
  1278. --Start Customization--
  1279. -------------------------------------------------------
  1280. local Player_Size = 1
  1281. if Player_Size ~= 1 then
  1282. root.Size = root.Size * Player_Size
  1283. tors.Size = tors.Size * Player_Size
  1284. hed.Size = hed.Size * Player_Size
  1285. ra.Size = ra.Size * Player_Size
  1286. la.Size = la.Size * Player_Size
  1287. rl.Size = rl.Size * Player_Size
  1288. ll.Size = ll.Size * Player_Size
  1289. ----------------------------------------------------------------------------------
  1290. rootj.Parent = root
  1291. neck.Parent = tors
  1292. RW.Parent = tors
  1293. LW.Parent = tors
  1294. RH.Parent = tors
  1295. LH.Parent = tors
  1296. ----------------------------------------------------------------------------------
  1297. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1298. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1299. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1300. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1301. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1302. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1303. ----------------------------------------------------------------------------------
  1304. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1305. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1306. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1307. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1308. --hat.Parent = Character
  1309. end
  1310. ----------------------------------------------------------------------------------
  1311. local SONG = 601069330
  1312. local SONG2 = 0
  1313. local Music = Instance.new("Sound",tors)
  1314. Music.Volume = 2.5
  1315. Music.Looped = true
  1316. Music.Pitch = 1 --Pitcher
  1317. ----------------------------------------------------------------------------------
  1318. local equipped = false
  1319. local idle = 0
  1320. local change = 1
  1321. local val = 0
  1322. local toim = 0
  1323. local idleanim = 0.4
  1324. local sine = 0
  1325. local Sit = 1
  1326. local VALUE1 = false
  1327. local VALUE2 = false
  1328. ----------------------------------------------------------------------------------
  1329. hum.WalkSpeed = 26
  1330. hum.JumpPower = 57
  1331. --hum.Animator.Parent = nil
  1332. ----------------------------------------------------------------------------------
  1333. local naeeym2 = Instance.new("BillboardGui",char)
  1334. naeeym2.AlwaysOnTop = true
  1335. naeeym2.Size = UDim2.new(5,35,2,35)
  1336. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1337. naeeym2.Adornee = hed
  1338. naeeym2.Name = "Name"
  1339. local tecks2 = Instance.new("TextLabel",naeeym2)
  1340. tecks2.BackgroundTransparency = 1
  1341. tecks2.TextScaled = true
  1342. tecks2.BorderSizePixel = 0
  1343. tecks2.Text = "The God of The Void"
  1344. tecks2.Font = "Fantasy"
  1345. tecks2.TextSize = 30
  1346. tecks2.TextTransparency = 0
  1347. tecks2.TextStrokeTransparency = 0
  1348. tecks2.TextColor3 = Color3.new(0,0,0)
  1349. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1350. tecks2.Size = UDim2.new(1,0,0.5,0)
  1351. tecks2.Parent = naeeym2
  1352. ----------------------------------------------------------------------------------
  1353. local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  1354. local MESH = MakeForm(Hole,"Cyl")
  1355. local ROBLOXIDLEANIMATION = IT("Animation")
  1356. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1357. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1358. local ANIMATOR = hum.Animator
  1359. local ANIMATE = char.Animate
  1360. -------------------------------------------------------
  1361. --End Customization--
  1362. -------------------------------------------------------
  1363.  
  1364.  
  1365. -------------------------------------------------------
  1366. --Start Attacks N Stuff--
  1367. -------------------------------------------------------
  1368. function Intro()
  1369. coroutine.resume(coroutine.create(function()
  1370. attack = true
  1371. hum.WalkSpeed = 0
  1372. root.Anchored = true
  1373. tecks2.TextTransparency = 1
  1374. tecks2.TextStrokeTransparency = 1
  1375. for i = 0, 4, 0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  1379. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1380. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1381. RW.C0 = clerp(RW.C0, CF(.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  1382. LW.C0 = clerp(LW.C0, CF(-.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.2)
  1383. end
  1384. for i = 0, 4, 0.1 do
  1385. swait()
  1386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -10 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1387. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  1388. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1389. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1390. RW.C0 = clerp(RW.C0, CF(.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  1391. LW.C0 = clerp(LW.C0, CF(-.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.2)
  1392. end
  1393. tecks2.TextTransparency = 0
  1394. tecks2.TextStrokeTransparency = 0
  1395. VALUE1 = true
  1396. local part = CreatePart(3, EffectModel, "Neon", 0, 0, "Really red", "Eye", Vector3.new(0.2,0.3,0.1),false)
  1397. local weld = CreateWeldOrSnapOrMotor("Weld", part, hed, part, CF(0.16,0.25,-0.5) * angles(Rad(0), Rad(0), Rad(-10)), CF(0, 0, 0))
  1398. MakeForm(part,"Ball")
  1399. local part = CreatePart(3, EffectModel, "Neon", 0, 0, "Really red", "Eye", Vector3.new(0.2,0.3,0.1),false)
  1400. local weld = CreateWeldOrSnapOrMotor("Weld", part, hed, part, CF(-0.16,0.25,-0.5) * angles(Rad(0), Rad(0), Rad(10)), CF(0, 0, 0))
  1401. MakeForm(part,"Ball")
  1402. swait(15)
  1403. Cso("649634100", hed, 10, 0.5)
  1404. for i = 0, 6, 0.1 do
  1405. swait()
  1406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.05)
  1407. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  1408. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  1409. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  1410. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(13)), 0.05)
  1411. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(-13)), 0.05)
  1412. end
  1413. root.Anchored = false
  1414. attack = false
  1415. hum.WalkSpeed = 26
  1416. end))
  1417. end
  1418. function AbyssalGate()
  1419. coroutine.resume(coroutine.create(function()
  1420. attack = true
  1421. for i = 0, 6, 0.1 do
  1422. swait()
  1423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  1424. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  1425. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  1426. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  1427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  1428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  1429. end
  1430. Cso("1075001850", root, 10, 3)
  1431. for i = 1, 350 do
  1432. swait()
  1433. Hole.Size = Hole.Size + Vector3.new(.4,0,.4)
  1434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  1435. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  1436. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  1437. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  1438. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  1439. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  1440. end
  1441. swait()
  1442. for i = 1, 350 do
  1443. swait()
  1444. Hole.Size = Hole.Size - Vector3.new(.4,0,.4)
  1445. Trail(Hole)
  1446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  1447. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  1448. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  1449. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  1450. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  1451. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  1452. end
  1453. attack = false
  1454. end))
  1455. end
  1456. function SinkingWarp()
  1457. attack = true
  1458. hum.WalkSpeed = 0
  1459. root.Anchored = true
  1460. for i = 0, 6, 0.1 do
  1461. swait()
  1462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(0)), 0.05)
  1463. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  1464. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-25)), 0.05)
  1465. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(76)), 0.05)
  1466. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(13)), 0.05)
  1467. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(-13)), 0.05)
  1468. end
  1469. tecks2.TextTransparency = 1
  1470. tecks2.TextStrokeTransparency = 1
  1471. for i = 0, 2, 0.1 do
  1472. swait()
  1473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -15 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(0)), 0.1)
  1474. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1475. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-25)), 0.1)
  1476. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(76)), 0.1)
  1477. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(13)), 0.1)
  1478. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(-13)), 0.1)
  1479. end
  1480. for i = 1, 50 do
  1481. swait()
  1482. Trail(Hole)
  1483. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  1484. end
  1485. local ORIGINPOS = root.Position
  1486. root.CFrame = CF(Vector3.new(mouse.Hit.p.X,root.Position.Y,mouse.Hit.p.Z),ORIGINPOS)
  1487. Cso("154955269", Hole, 10, .7)
  1488. for i = 1, 50 do
  1489. swait()
  1490. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  1491. end
  1492. tecks2.TextTransparency = 0
  1493. tecks2.TextStrokeTransparency = 0
  1494. for i = 0, 6, 0.1 do
  1495. swait()
  1496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.05)
  1497. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  1498. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  1499. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  1500. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(13)), 0.05)
  1501. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(-13)), 0.05)
  1502. end
  1503. attack = false
  1504. root.Anchored = false
  1505. hum.WalkSpeed = 26
  1506. end
  1507. function Taunt()
  1508. attack = true
  1509. Cso("649634100", hed, 10, 0.5)
  1510. for i = 0, 6, 0.1 do
  1511. swait()
  1512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  1513. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  1514. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  1515. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  1516. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  1517. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  1518. end
  1519. attack = false
  1520. end
  1521. function AnnoyingSink()
  1522. coroutine.resume(coroutine.create(function()
  1523. attack = true
  1524. for i = 0, 6, 0.1 do
  1525. swait()
  1526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  1527. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  1528. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  1529. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  1530. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  1531. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  1532. end
  1533. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  1534. Hole2.Color = Color3.new(0,0,0)
  1535. local MESH = MakeForm(Hole2,"Cyl")
  1536. MESH.Scale = Vector3.new(0,1,0)
  1537. Hole2.CFrame = CF(mouse.Hit.p)
  1538. Cso("154955269", Hole2, 10, .7)
  1539. for i = 0, 3, 0.1 do
  1540. swait()
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  1543. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  1544. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  1545. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  1546. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  1547. end
  1548. attack = false
  1549. for i = 1, 50 do
  1550. swait()
  1551. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  1552. end
  1553. for i = 1, 200 do
  1554. swait()
  1555. Sink(Hole2.Position,Hole2.Size.X/2.2)
  1556. end
  1557. swait(100)
  1558. for i = 1, 50 do
  1559. swait()
  1560. Trail(Hole2)
  1561. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  1562. end
  1563. Hole2:remove()
  1564. end))
  1565. end
  1566. -------------------------------------------------------
  1567. --End Attacks N Stuff--
  1568. -------------------------------------------------------
  1569. mouse.KeyDown:connect(function(key)
  1570. if attack == false then
  1571. if key == 'c' then
  1572. AbyssalGate()
  1573. elseif key == 'z' then
  1574. SinkingWarp()
  1575. elseif key == 'b' then
  1576. AnnoyingSink()
  1577. elseif key == 't' then
  1578. Taunt()
  1579. end
  1580. end
  1581. end)
  1582.  
  1583.  
  1584.  
  1585.  
  1586.  
  1587.  
  1588.  
  1589.  
  1590. -------------------------------------------------------
  1591. --Start Animations--
  1592. -------------------------------------------------------
  1593. print("By Makhail07")
  1594. Intro()
  1595. while true do
  1596. swait()
  1597. ANIMATE.Parent = nil
  1598. local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION)
  1599. IDLEANIMATION:Play()
  1600. sine = sine + change
  1601. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1602. local velderp = root.Velocity.y
  1603. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 25 * Player_Size, char)
  1604. if equipped == true or equipped == false then
  1605. if attack == false then
  1606. idle = idle + 1
  1607. else
  1608. idle = 0
  1609. end
  1610. if 1 < root.Velocity.y and hitfloor == nil then
  1611. Anim = "Jump"
  1612. if attack == false then
  1613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1614. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1615. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1618. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1619. end
  1620. elseif -1 > root.Velocity.y and hitfloor == nil then
  1621. Anim = "Fall"
  1622. if attack == false then
  1623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1624. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1625. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1626. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1627. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1628. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1629. end
  1630. elseif torvel < 1 and hitfloor ~= nil then
  1631. Anim = "Idle"
  1632. change = 1
  1633. if attack == false then
  1634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1635. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  1636. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  1637. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  1638. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  1639. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  1640. end
  1641. elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then
  1642. Anim = "Walk"
  1643. change = 1
  1644. if attack == false then
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  1647. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  1648. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  1649. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  1651. end
  1652. end
  1653. end
  1654. if hitfloor ~= nil then
  1655. Hole.CFrame = CF(posfloor)
  1656. end
  1657. Sink(Hole.Position, Hole.Size.X/2.2*MESH.Scale.X)
  1658. Hole.Color = Color3.new(0,0,0)
  1659. if VALUE1 == true then
  1660. --hum.HipHeight = 2
  1661. q = char:GetChildren()
  1662. for u = 1, #q do
  1663. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1664. q[u]:remove()
  1665. elseif q[u].ClassName == "Shirt" then
  1666. q[u]:Destroy()
  1667. elseif q[u].ClassName == "Pants" then
  1668. q[u]:Destroy()
  1669. elseif q[u].ClassName == "CharacterMesh" then
  1670. q[u]:remove()
  1671. elseif q[u].ClassName == "ShirtGraphic" then
  1672. q[u]:remove()
  1673. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1674. q[u].Color = Color3.new(0,0,0)
  1675. q[u].Material = "Neon"
  1676. end
  1677. end
  1678. if hed:FindFirstChild("Mesh") then
  1679. local mesh = hed.Mesh
  1680. if mesh.ClassName == "SpecialMesh" then
  1681. mesh:remove()
  1682. local m = IT("BlockMesh",hed)
  1683. m.Scale = Vector3.new(0.5,1,1)
  1684. end
  1685. end
  1686. if hed:FindFirstChild("face") then
  1687. hed.face:remove()
  1688. end
  1689. end
  1690. Music.SoundId = "rbxassetid://"..SONG
  1691. Music.Looped = true
  1692. Music.Pitch = 1
  1693. Music.Volume = 5
  1694. Music.Parent = char
  1695. Music:Resume()
  1696. if 0 < #Effects then
  1697. for e = 1, #Effects do
  1698. if Effects[e] ~= nil then
  1699. local Thing = Effects[e]
  1700. if Thing ~= nil then
  1701. local Part = Thing[1]
  1702. local Mode = Thing[2]
  1703. local Delay = Thing[3]
  1704. local IncX = Thing[4]
  1705. local IncY = Thing[5]
  1706. local IncZ = Thing[6]
  1707. if 1 >= Thing[1].Transparency then
  1708. if Thing[2] == "Block1" then
  1709. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1710. local Mesh = Thing[1].Mesh
  1711. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1712. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1713. elseif Thing[2] == "Block2" then
  1714. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1715. local Mesh = Thing[7]
  1716. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1718. elseif Thing[2] == "Block3" then
  1719. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1720. local Mesh = Thing[7]
  1721. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1723. elseif Thing[2] == "Cylinder" then
  1724. local Mesh = Thing[1].Mesh
  1725. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1727. elseif Thing[2] == "Blood" then
  1728. local Mesh = Thing[7]
  1729. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1730. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1731. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1732. elseif Thing[2] == "Elec" then
  1733. local Mesh = Thing[1].Mesh
  1734. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1735. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1736. elseif Thing[2] == "Disappear" then
  1737. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1738. elseif Thing[2] == "Shatter" then
  1739. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1740. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1741. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1742. Thing[6] = Thing[6] + Thing[5]
  1743. end
  1744. else
  1745. Part.Parent = nil
  1746. table.remove(Effects, e)
  1747. end
  1748. end
  1749. end
  1750. end
  1751. end
  1752. end
  1753. -------------------------------------------------------
  1754. --End Animations And Script--
  1755. -------------------------------------------------------
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