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1 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
2 | local RealPlayer = Player | |
3 | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 | |
4 | - | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end |
4 | + | then else print'bru' while wait() do error'stuP' end end |
5 | ||
6 | plr = owner | |
7 | char = plr.Character | |
8 | ra = char["Right Arm"] | |
9 | la = char["Left Arm"] | |
10 | hed = char.Head | |
11 | root = char.HumanoidRootPart | |
12 | hum = char.Humanoid | |
13 | dancin = false | |
14 | ||
15 | clerp = function(toclerp, cf, number) | |
16 | local joint = toclerp | |
17 | joint.C0 = joint.C0:Lerp(cf, number) | |
18 | end | |
19 | ||
20 | clerp2 = function(toclerp, cf) | |
21 | local joint = toclerp | |
22 | joint.C0 = cf | |
23 | end | |
24 | ||
25 | clerp3 = function(toclerp, cf, number) | |
26 | local joint = toclerp | |
27 | joint.C1 = joint.C1:Lerp(cf, number) | |
28 | end | |
29 | ||
30 | Swait,swait = function(number) | |
31 | if number == 0 or number == nil then | |
32 | game:GetService("RunService").Heartbeat:Wait() | |
33 | else | |
34 | for i = 1,number do | |
35 | game:GetService("RunService").Heartbeat:Wait() | |
36 | end | |
37 | end | |
38 | end | |
39 | ||
40 | ezweld = function(p, a, b, cf) | |
41 | local weld = Instance.new("Weld",p) | |
42 | weld.Part0 = a | |
43 | weld.Part1 = b | |
44 | weld.C0 = cf | |
45 | return weld | |
46 | end | |
47 | ||
48 | NewSound = function(p, id, pit, vol, loop) | |
49 | local Sound = Instance.new("Sound",p) | |
50 | Sound.Pitch = pit | |
51 | Sound.Volume = vol | |
52 | Sound.SoundId = "rbxassetid://" ..id | |
53 | Sound.Looped = loop | |
54 | Sound:Play() | |
55 | return Sound | |
56 | end | |
57 | ||
58 | IT = Instance.new | |
59 | Rad = math.rad | |
60 | Cos = math.cos | |
61 | Sin = math.sin | |
62 | BrickC = BrickColor.new | |
63 | C3 = Color3.new | |
64 | VT = Vector3.new | |
65 | ||
66 | sped = 16 | |
67 | keyhold = false | |
68 | spino = 0 | |
69 | hito = true | |
70 | ||
71 | function RayCast(Position, Direction, Range, Ignore) | |
72 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
73 | end | |
74 | ||
75 | hum.BreakJointsOnDeath = false | |
76 | ||
77 | for _, v in pairs (char:GetDescendants()) do | |
78 | if v:IsA("Motor6D") and v.Name ~= "" then | |
79 | ||
80 | root.CanCollide = false | |
81 | v.Part0.CanCollide = true | |
82 | ||
83 | if v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then | |
84 | local c = Instance.new("Part", nil) | |
85 | c.Size = v.Part0.Size/1 | |
86 | c.Transparency = 1 | |
87 | ||
88 | local w = ezweld(script, c, v.Part0, CFrame.new()) | |
89 | end | |
90 | ||
91 | local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment") | |
92 | a0.CFrame = v.C0 | |
93 | a1.CFrame = v.C1 | |
94 | a0.Parent = v.Part0 | |
95 | a0.Name = "funnyattachment" | |
96 | a1.Parent = v.Part1 | |
97 | a1.Name = "funnyattachment" | |
98 | ||
99 | local b = Instance.new("BallSocketConstraint") | |
100 | b.Attachment0 = a0 | |
101 | b.Attachment1 = a1 | |
102 | b.Parent = v.Parent | |
103 | b.Name = v.Name | |
104 | b.LimitsEnabled = true | |
105 | b.TwistLimitsEnabled = true | |
106 | b.MaxFrictionTorque = 45 | |
107 | b.Restitution = 65 | |
108 | ||
109 | v:Destroy() | |
110 | end | |
111 | end | |
112 | ||
113 | attack = false | |
114 | sine = 0 | |
115 | ||
116 | tors = char.Torso | |
117 | ||
118 | anim = "Idle" | |
119 | attack = false | |
120 | local RS = char.Torso["Right Shoulder"] | |
121 | local LS = char.Torso["Left Shoulder"] | |
122 | local RH = char.Torso["Right Hip"] | |
123 | local LH = char.Torso["Left Hip"] | |
124 | local neck = char.Torso["Neck"] | |
125 | local root = char.HumanoidRootPart | |
126 | local rootj = root.RootJoint | |
127 | local sine = 0 | |
128 | --[[ | |
129 | local RSnor = RS.C0 | |
130 | local LSnor = LS.C0 | |
131 | local RHnor = RH.C0 | |
132 | local LHnor = LH.C0 | |
133 | local RSnor2 = RS.C1 | |
134 | local LSnor2 = LS.C1 | |
135 | local RHnor2 = RH.C1 | |
136 | local LHnor2 = LH.C1 | |
137 | local rootjnor = rootj.C0 | |
138 | local necknor = neck.C0 | |
139 | ]] | |
140 | local tors = char.Torso | |
141 | hum.Animator:remove() | |
142 | mouse = plr:GetMouse() | |
143 | hold = false | |
144 | Debris = game:GetService("Debris") | |
145 | ||
146 | local nor1 = char["Left Leg"].funnyattachment.CFrame | |
147 | local nor2 = char["Right Leg"].funnyattachment.CFrame | |
148 | local nor3 = char["Right Arm"].funnyattachment.CFrame | |
149 | local nor4 = char["Left Arm"].funnyattachment.CFrame | |
150 | ||
151 | clerp = function(toclerp, cf, number) | |
152 | local joint = toclerp | |
153 | joint.CFrame = joint.CFrame:Lerp(cf, number) | |
154 | end | |
155 | ||
156 | for i, v in pairs(char:children()) do | |
157 | if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") then | |
158 | v:Destroy() | |
159 | elseif v.Name == "FakeHeadM" then | |
160 | v.Ahoge.Mesh.Scale = Vector3.new() | |
161 | elseif v.Name == "Chest" then | |
162 | for a, b in pairs(v:children()) do | |
163 | if b.Name ~= "Tail" then | |
164 | b.Transparency = 1 | |
165 | end | |
166 | end | |
167 | end | |
168 | end | |
169 | ||
170 | bdefc0 = CFrame.new(1,-1,0)*CFrame.Angles(math.rad(30),0,0) | |
171 | gdefc0 = CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(130),0,0) | |
172 | ||
173 | local baton = Instance.new("Part",char) | |
174 | baton.Name = "Baton" | |
175 | baton.Size = Vector3.new(.2,.2,3.2) | |
176 | baton.BrickColor = BrickColor.new("Really black") | |
177 | baton.CanCollide = false | |
178 | Mesh = Instance.new("SpecialMesh") | |
179 | Mesh.Parent = baton | |
180 | Mesh.MeshId = "rbxassetid://11820238" | |
181 | Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
182 | ||
183 | local bweld = Instance.new("Weld",baton) | |
184 | bweld.Part0 = tors | |
185 | bweld.Part1 = baton | |
186 | bweld.C0 = bdefc0 | |
187 | ||
188 | local gun = Instance.new("Part",char) | |
189 | gun.Name = "Gun" | |
190 | gun.Size = Vector3.new(.2,.2,.2) | |
191 | gun.BrickColor = BrickColor.new("Really black") | |
192 | gun.CanCollide = false | |
193 | ||
194 | Mesh = Instance.new("SpecialMesh") | |
195 | Mesh.Parent = gun | |
196 | Mesh.MeshId = "rbxassetid://72012879" | |
197 | Mesh.Scale = Vector3.new(2,2,2) | |
198 | ||
199 | local gweld = Instance.new("Weld",gun) | |
200 | gweld.Part0 = tors | |
201 | gweld.Part1 = gun | |
202 | gweld.C0 = gdefc0 | |
203 | ||
204 | local mus = Instance.new("Sound",hed) | |
205 | mus.Name = "mus" | |
206 | mus.SoundId = "rbxassetid://345868687" | |
207 | mus.Looped = true | |
208 | mus.Volume = 2 | |
209 | mus:Play() | |
210 | ||
211 | local flan = Instance.new("FlangeSoundEffect", mus) | |
212 | flan.Enabled = true | |
213 | flan.Mix = 3 | |
214 | flan.Depth = 11 | |
215 | ||
216 | local sh = Instance.new("Shirt",char) | |
217 | local pn = Instance.new("Pants",char) | |
218 | sh.ShirtTemplate = "rbxassetid://133284214" | |
219 | pn.PantsTemplate = "rbxassetid://15224239" | |
220 | ||
221 | moveleg = false | |
222 | ||
223 | local att1 = Instance.new("Attachment",baton) | |
224 | att1.Position = Vector3.new(-baton.Size.X/2,baton.Size.Y/2,baton.Size.Z/2) | |
225 | local att2 = Instance.new("Attachment",baton) | |
226 | att2.Position = Vector3.new(-baton.Size.X/2,-baton.Size.Y/2,-baton.Size.Z/2) | |
227 | local tr1 = Instance.new("Trail",baton) | |
228 | tr1.Color = ColorSequence.new(Color3.new(1,1,1)) | |
229 | tr1.Transparency = NumberSequence.new(0,1) | |
230 | tr1.Lifetime = .5 | |
231 | tr1.Enabled = false | |
232 | tr1.LightEmission = 1 | |
233 | tr1.Attachment0 = att1 | |
234 | tr1.Attachment1 = att2 | |
235 | local att3 = Instance.new("Attachment",char["Right Leg"]) | |
236 | att3.Position = Vector3.new(0,1,0) | |
237 | local att4 = Instance.new("Attachment",char["Right Leg"]) | |
238 | att4.Position = Vector3.new(0,-1,0) | |
239 | local tr2 = Instance.new("Trail",char["Right Leg"]) | |
240 | tr2.Color = ColorSequence.new(Color3.new(1,1,1)) | |
241 | tr2.Transparency = NumberSequence.new(0,1) | |
242 | tr2.Lifetime = .5 | |
243 | tr2.Enabled = false | |
244 | tr2.LightEmission = 1 | |
245 | tr2.Attachment0 = att3 | |
246 | tr2.Attachment1 = att4 | |
247 | ||
248 | local slap = NewSound(baton, 536642316, 1, 6, false) | |
249 | ||
250 | function so(id,par,pit,vol) | |
251 | local sou = Instance.new("Sound", par or workspace) | |
252 | if par == char then | |
253 | sou.Parent = char.Torso | |
254 | end | |
255 | sou.Volume = vol | |
256 | sou.Pitch = pit or 1 | |
257 | sou.SoundId = "rbxassetid://" .. id | |
258 | sou.PlayOnRemove = true | |
259 | sou:Destroy() | |
260 | end | |
261 | ||
262 | function chatfunc(text) | |
263 | coroutine.wrap(function() | |
264 | if char:FindFirstChild("TalkingBillBoard")~= nil then | |
265 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
266 | end | |
267 | local naeeym2 = Instance.new("BillboardGui",char) | |
268 | naeeym2.Size = UDim2.new(0,100,0,40) | |
269 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
270 | naeeym2.Adornee = char.Head | |
271 | naeeym2.Name = "TalkingBillBoard" | |
272 | local tecks2 = Instance.new("TextBox",naeeym2) | |
273 | tecks2.BackgroundTransparency = 1 | |
274 | tecks2.BorderSizePixel = 0 | |
275 | tecks2.Text = "" | |
276 | tecks2.Font = "Fantasy" | |
277 | tecks2.FontSize = "Size24" | |
278 | tecks2.TextStrokeTransparency = 0 | |
279 | tecks2.TextColor3 = Color3.new(1,1,1) | |
280 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
281 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
282 | for i = 1,string.len(text),1 do | |
283 | tecks2.Text = string.sub(text,1,i) | |
284 | Swait() | |
285 | end | |
286 | Swait(30) | |
287 | for i = 1, 5 do | |
288 | Swait() | |
289 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-1, 1)/15,0,.05,0) | |
290 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2 | |
291 | tecks2.TextTransparency = tecks2.TextTransparency + .2 | |
292 | end | |
293 | naeeym2:Destroy() | |
294 | end)() | |
295 | end | |
296 | ||
297 | function mdmg(Part, Magnitude, HitType) | |
298 | for _, c in pairs(workspace:GetDescendants()) do | |
299 | local hum = c:FindFirstChildOfClass("Humanoid") | |
300 | if hum ~= nil then | |
301 | local head = c:FindFirstChild("UpperTorso") or c:FindFirstChild("Torso") | |
302 | if head ~= nil then | |
303 | local targ = head.Position - Part.Position | |
304 | local mag = targ.magnitude | |
305 | if mag <= Magnitude and c.Name ~= Player.Name and c:FindFirstChild("MagDmgd")==nil then | |
306 | if c.Name ~= char then | |
307 | local val = Instance.new("BoolValue",c) | |
308 | val.Name = "MagDmgd" | |
309 | local asd = Instance.new("ParticleEmitter",head) | |
310 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
311 | asd.LightEmission = .1 | |
312 | asd.Size = NumberSequence.new(0.2) | |
313 | asd.Texture = "rbxassetid://771221224" | |
314 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 1)}) | |
315 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
316 | asd.Transparency = bbb | |
317 | asd.Size = aaa | |
318 | asd.ZOffset = .9 | |
319 | asd.Acceleration = Vector3.new(0, -5, 0) | |
320 | asd.LockedToPart = false | |
321 | asd.EmissionDirection = "Back" | |
322 | asd.Lifetime = NumberRange.new(1, 2) | |
323 | asd.Rate = 1000 | |
324 | asd.Rotation = NumberRange.new(-100, 100) | |
325 | asd.RotSpeed = NumberRange.new(-100, 100) | |
326 | asd.Speed = NumberRange.new(6) | |
327 | asd.VelocitySpread = 10000 | |
328 | asd.Enabled = false | |
329 | asd:Emit(20) | |
330 | game:service'Debris':AddItem(asd,3) | |
331 | --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
332 | if HitType == "Blunt" then | |
333 | so(386946017,head,.95,3) | |
334 | game:service'Debris':AddItem(val,1) | |
335 | elseif HitType == "Shot" then | |
336 | so(144884872,head,.9,3) | |
337 | game:service'Debris':AddItem(val,.05) | |
338 | end | |
339 | local soaa = Instance.new("Sound",c.Head) | |
340 | soaa.Volume = .5 | |
341 | local cho = math.random(1,5) | |
342 | if cho == 1 then | |
343 | soaa.SoundId = "rbxassetid://111896685" | |
344 | elseif cho == 2 then | |
345 | soaa.SoundId = "rbxassetid://535528169" | |
346 | elseif cho == 3 then | |
347 | soaa.SoundId = "rbxassetid://1080363252" | |
348 | elseif cho == 4 then | |
349 | soaa.SoundId = "rbxassetid://147758746" | |
350 | elseif cho == 5 then | |
351 | soaa.SoundId = "rbxassetid://626777433" | |
352 | soaa.Volume = .2 | |
353 | soaa.TimePosition = 1 | |
354 | end | |
355 | game:service'Debris':AddItem(soaa,6) | |
356 | soaa:Play() | |
357 | hum.BreakJointsOnDeath = false | |
358 | hum.PlatformStand = true | |
359 | head.Velocity = root.CFrame.lookVector*50 | |
360 | head.RotVelocity = Vector3.new(10,0,0) | |
361 | chatfunc("let that do be warn!!!!") | |
362 | coroutine.wrap(function() | |
363 | Swait(45) | |
364 | c:BreakJoints() end)() | |
365 | else | |
366 | end | |
367 | end | |
368 | end | |
369 | end | |
370 | end | |
371 | end | |
372 | ||
373 | function smack() | |
374 | bweld.Part0 = ra | |
375 | bweld.C0 = CFrame.new(-.2,-2,.4)*CFrame.Angles(math.rad(90),0,math.rad(180)) | |
376 | moveleg = true | |
377 | attack = true | |
378 | for i=0,1,.2 do | |
379 | Swait() | |
380 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(180)+Rad(90)), 0.3) | |
381 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3) | |
382 | end | |
383 | tr1.Enabled = true | |
384 | slap:Play() | |
385 | for i = 1,11 do | |
386 | Swait() | |
387 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(45), Rad(0), Rad(180)), 0.3) | |
388 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3) | |
389 | mdmg(baton,3,"Blunt") | |
390 | end | |
391 | tr1.Enabled = false | |
392 | moveleg = false | |
393 | Swait(5) | |
394 | attack = false | |
395 | bweld.Part0 = tors | |
396 | bweld.C0 = bdefc0 | |
397 | end | |
398 | ||
399 | Effects = { } | |
400 | ||
401 | EffectModel = script | |
402 | ||
403 | local Create = function(Object, ...) | |
404 | local Obj = Instance.new(Object) | |
405 | for i,v in next,(...) do | |
406 | Obj[i] = v | |
407 | end | |
408 | return Obj | |
409 | end | |
410 | ||
411 | function RemoveOutlines(Part) | |
412 | ||
413 | end | |
414 | ||
415 | CFuncs = { | |
416 | ["Part"] = { | |
417 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
418 | local Part = Create("Part"){ | |
419 | Parent = Parent, | |
420 | Reflectance = Reflectance, | |
421 | Transparency = Transparency, | |
422 | CanCollide = false, | |
423 | Locked = true, | |
424 | BrickColor = BrickColor.new(tostring(BColor)), | |
425 | Name = Name, | |
426 | Size = Size, | |
427 | Material = Material, | |
428 | } | |
429 | RemoveOutlines(Part) | |
430 | return Part | |
431 | end; | |
432 | }; | |
433 | ||
434 | ["Mesh"] = { | |
435 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
436 | local Msh = Create(Mesh){ | |
437 | Parent = Part, | |
438 | Offset = OffSet, | |
439 | Scale = Scale, | |
440 | } | |
441 | if Mesh == "SpecialMesh" then | |
442 | Msh.MeshType = MeshType | |
443 | Msh.MeshId = MeshId | |
444 | end | |
445 | return Msh | |
446 | end; | |
447 | }; | |
448 | ||
449 | ["Mesh"] = { | |
450 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
451 | local Msh = Create(Mesh){ | |
452 | Parent = Part, | |
453 | Offset = OffSet, | |
454 | Scale = Scale, | |
455 | } | |
456 | if Mesh == "SpecialMesh" then | |
457 | Msh.MeshType = MeshType | |
458 | Msh.MeshId = MeshId | |
459 | end | |
460 | return Msh | |
461 | end; | |
462 | }; | |
463 | ||
464 | ["Weld"] = { | |
465 | Create = function(Parent, Part0, Part1, C0, C1) | |
466 | local Weld = Create("Weld"){ | |
467 | Parent = Parent, | |
468 | Part0 = Part0, | |
469 | Part1 = Part1, | |
470 | C0 = C0, | |
471 | C1 = C1, | |
472 | } | |
473 | return Weld | |
474 | end; | |
475 | }; | |
476 | ||
477 | ["ParticleEmitter"] = { | |
478 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
479 | local fp = Create("ParticleEmitter"){ | |
480 | Parent = Parent, | |
481 | Color = ColorSequence.new(Color1, Color2), | |
482 | LightEmission = LightEmission, | |
483 | Size = Size, | |
484 | Texture = Texture, | |
485 | Transparency = Transparency, | |
486 | ZOffset = ZOffset, | |
487 | Acceleration = Accel, | |
488 | Drag = Drag, | |
489 | LockedToPart = LockedToPart, | |
490 | VelocityInheritance = VelocityInheritance, | |
491 | EmissionDirection = EmissionDirection, | |
492 | Enabled = Enabled, | |
493 | Lifetime = LifeTime, | |
494 | Rate = Rate, | |
495 | Rotation = Rotation, | |
496 | RotSpeed = RotSpeed, | |
497 | Speed = Speed, | |
498 | VelocitySpread = VelocitySpread, | |
499 | } | |
500 | return fp | |
501 | end; | |
502 | }; | |
503 | ||
504 | CreateTemplate = { | |
505 | ||
506 | }; | |
507 | } | |
508 | ||
509 | Effects = { | |
510 | Block = { | |
511 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
512 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
513 | prt.Anchored = true | |
514 | prt.CFrame = cframe | |
515 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
516 | game:GetService("Debris"):AddItem(prt, 10) | |
517 | if Type == 1 or Type == nil then | |
518 | table.insert(Effects, { | |
519 | prt, | |
520 | "Block1", | |
521 | delay, | |
522 | x3, | |
523 | y3, | |
524 | z3, | |
525 | msh | |
526 | }) | |
527 | elseif Type == 2 then | |
528 | table.insert(Effects, { | |
529 | prt, | |
530 | "Block2", | |
531 | delay, | |
532 | x3, | |
533 | y3, | |
534 | z3, | |
535 | msh | |
536 | }) | |
537 | end | |
538 | end; | |
539 | }; | |
540 | ||
541 | Cylinder = { | |
542 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
543 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
544 | prt.Anchored = true | |
545 | prt.CFrame = cframe | |
546 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
547 | game:GetService("Debris"):AddItem(prt, 10) | |
548 | table.insert(Effects, { | |
549 | prt, | |
550 | "Cylinder", | |
551 | delay, | |
552 | x3, | |
553 | y3, | |
554 | z3, | |
555 | msh | |
556 | }) | |
557 | end; | |
558 | }; | |
559 | Head = { | |
560 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
561 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
562 | prt.Anchored = true | |
563 | prt.CFrame = cframe | |
564 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
565 | game:GetService("Debris"):AddItem(prt, 10) | |
566 | table.insert(Effects, { | |
567 | prt, | |
568 | "Cylinder", | |
569 | delay, | |
570 | x3, | |
571 | y3, | |
572 | z3, | |
573 | msh | |
574 | }) | |
575 | end; | |
576 | }; | |
577 | ||
578 | Sphere = { | |
579 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
580 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
581 | prt.Anchored = true | |
582 | prt.CFrame = cframe | |
583 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
584 | game:GetService("Debris"):AddItem(prt, 10) | |
585 | table.insert(Effects, { | |
586 | prt, | |
587 | "Cylinder", | |
588 | delay, | |
589 | x3, | |
590 | y3, | |
591 | z3, | |
592 | msh | |
593 | }) | |
594 | end; | |
595 | }; | |
596 | ||
597 | Elect = { | |
598 | Create = function(cff, x, y, z) | |
599 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
600 | prt.Anchored = true | |
601 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
602 | prt.CFrame = CFrame.new(prt.Position) | |
603 | game:GetService("Debris"):AddItem(prt, 2) | |
604 | local xval = math.random() / 2 | |
605 | local yval = math.random() / 2 | |
606 | local zval = math.random() / 2 | |
607 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
608 | table.insert(Effects, { | |
609 | prt, | |
610 | "Elec", | |
611 | 0.1, | |
612 | x, | |
613 | y, | |
614 | z, | |
615 | xval, | |
616 | yval, | |
617 | zval | |
618 | }) | |
619 | end; | |
620 | ||
621 | }; | |
622 | ||
623 | Ring = { | |
624 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
625 | local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
626 | prt.Anchored = true | |
627 | prt.CFrame = cframe | |
628 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
629 | game:GetService("Debris"):AddItem(prt, 10) | |
630 | table.insert(Effects, { | |
631 | prt, | |
632 | "Cylinder", | |
633 | delay, | |
634 | x3, | |
635 | y3, | |
636 | z3, | |
637 | msh | |
638 | }) | |
639 | end; | |
640 | }; | |
641 | ||
642 | ||
643 | Wave = { | |
644 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
645 | local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
646 | prt.Anchored = true | |
647 | prt.CFrame = cframe | |
648 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
649 | game:GetService("Debris"):AddItem(prt, 10) | |
650 | table.insert(Effects, { | |
651 | prt, | |
652 | "Cylinder", | |
653 | delay, | |
654 | x3, | |
655 | y3, | |
656 | z3, | |
657 | msh | |
658 | }) | |
659 | end; | |
660 | }; | |
661 | ||
662 | Break = { | |
663 | Create = function(brickcolor, cframe, x1, y1, z1) | |
664 | local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
665 | prt.Anchored = true | |
666 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
667 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
668 | local num = math.random(10, 50) / 1000 | |
669 | game:GetService("Debris"):AddItem(prt, 10) | |
670 | table.insert(Effects, { | |
671 | prt, | |
672 | "Shatter", | |
673 | num, | |
674 | prt.CFrame, | |
675 | math.random() - math.random(), | |
676 | 0, | |
677 | math.random(50, 100) / 100 | |
678 | }) | |
679 | end; | |
680 | }; | |
681 | ||
682 | Fire = { | |
683 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
684 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
685 | prt.Anchored = true | |
686 | prt.CFrame = cframe | |
687 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
688 | game:GetService("Debris"):AddItem(prt, 10) | |
689 | table.insert(Effects, { | |
690 | prt, | |
691 | "Fire", | |
692 | delay, | |
693 | 1, | |
694 | 1, | |
695 | 1, | |
696 | msh | |
697 | }) | |
698 | end; | |
699 | }; | |
700 | ||
701 | FireWave = { | |
702 | Create = function(brickcolor, cframe, x1, y1, z1) | |
703 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
704 | prt.Anchored = true | |
705 | prt.CFrame = cframe | |
706 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
707 | local d = Create("Decal"){ | |
708 | Parent = prt, | |
709 | Texture = "rbxassetid://26356434", | |
710 | Face = "Top", | |
711 | } | |
712 | local d = Create("Decal"){ | |
713 | Parent = prt, | |
714 | Texture = "rbxassetid://26356434", | |
715 | Face = "Bottom", | |
716 | } | |
717 | game:GetService("Debris"):AddItem(prt, 10) | |
718 | table.insert(Effects, { | |
719 | prt, | |
720 | "FireWave", | |
721 | 1, | |
722 | 30, | |
723 | math.random(400, 600) / 100, | |
724 | msh | |
725 | }) | |
726 | end; | |
727 | }; | |
728 | ||
729 | Lightning = { | |
730 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
731 | local magz = (p0 - p1).magnitude | |
732 | local curpos = p0 | |
733 | local trz = { | |
734 | -ofs, | |
735 | ofs | |
736 | } | |
737 | for i = 1, tym do | |
738 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
739 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
740 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
741 | li.Material = "Neon" | |
742 | if tym == i then | |
743 | local magz2 = (curpos - p1).magnitude | |
744 | li.Size = Vector3.new(th, th, magz2) | |
745 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
746 | table.insert(Effects, { | |
747 | li, | |
748 | "Disappear", | |
749 | last | |
750 | }) | |
751 | else | |
752 | do | |
753 | do | |
754 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
755 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
756 | game.Debris:AddItem(li, 10) | |
757 | table.insert(Effects, { | |
758 | li, | |
759 | "Disappear", | |
760 | last | |
761 | }) | |
762 | end | |
763 | end | |
764 | end | |
765 | end | |
766 | end | |
767 | }; | |
768 | ||
769 | EffectTemplate = { | |
770 | ||
771 | }; | |
772 | } | |
773 | ||
774 | ||
775 | function bang() | |
776 | moveleg = true | |
777 | attack = true | |
778 | so(169799883,gun,1,1) | |
779 | for i=0,1,.2 do | |
780 | Swait() | |
781 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(180)+Rad(90)), 0.3) | |
782 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3) | |
783 | end | |
784 | local ref = Instance.new("Part",script) | |
785 | ref.Size = Vector3.new(0,0,0) | |
786 | ref.Anchored = true | |
787 | ref.CanCollide = false | |
788 | ref.Transparency = 1 | |
789 | gweld.Part0 = ra | |
790 | gweld.C0 = CFrame.new(.1,-1.5,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-40)) | |
791 | slap:Play() | |
792 | for i = 1,11 do | |
793 | Swait() | |
794 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(-122)), 0.3) | |
795 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(122)), 0.3) | |
796 | end | |
797 | Swait(5) | |
798 | coroutine.wrap(function() | |
799 | for i = 1,7 do | |
800 | Swait() | |
801 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(-135)), 0.3) | |
802 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(135)), 0.3) | |
803 | end | |
804 | end)() | |
805 | ref.CFrame = mouse.Hit | |
806 | mdmg(ref,3,"Shot") | |
807 | local hitpt = Instance.new("Part",script) | |
808 | hitpt.Size = Vector3.new(0,0,.3) | |
809 | local bf = Instance.new("BodyVelocity",hitpt) | |
810 | bf.P = 10000 | |
811 | bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P) | |
812 | game:service'Debris':AddItem(bf,.1) | |
813 | hitpt.CFrame = gun.CFrame * CFrame.new(0,-.5,.5) * CFrame.Angles(math.rad(90),0,0) | |
814 | bf.Velocity = Vector3.new(0,5,0) + root.CFrame.rightVector*10 | |
815 | local hitm = Instance.new("SpecialMesh",hitpt) | |
816 | hitm.MeshId = "http://www.roblox.com/asset/?id=94295100" | |
817 | hitm.TextureId = "http://www.roblox.com/asset/?id=94287792" | |
818 | hitm.Scale = Vector3.new(3,3,3.5) | |
819 | coroutine.wrap(function() | |
820 | Swait(120) | |
821 | for i = 0,1.1 do | |
822 | Swait() | |
823 | hitpt.Transparency = i | |
824 | end | |
825 | hitpt:Destroy() | |
826 | end)() | |
827 | local funny = Instance.new("Part", script) | |
828 | funny.BrickColor = BrickColor.new("Bright yellow") | |
829 | funny.Material = "Neon" | |
830 | funny.CFrame = gun.CFrame*CFrame.new(0,.6,.3) | |
831 | funny.CanCollide = false | |
832 | funny.Anchored = true | |
833 | funny.Size = Vector3.new(0.1, 0.1, 0.1) | |
834 | coroutine.wrap(function() | |
835 | Swait(0) | |
836 | for i = 1,25 do | |
837 | Swait() | |
838 | funny.Transparency = funny.Transparency + 0.1 | |
839 | funny.Size = funny.Size:lerp(Vector3.new(1, 1, 1), 0.1) | |
840 | funny.Orientation = funny.Orientation:lerp(Vector3.new(math.random(-180, 180),math.random(-180, 180),math.random(-180, 180)), 0.15) | |
841 | end | |
842 | funny:Destroy() | |
843 | end)() | |
844 | moveleg = false | |
845 | attack = false | |
846 | gweld.Part0 = tors | |
847 | gweld.C0 = gdefc0 | |
848 | end | |
849 | ||
850 | mouse.Button1Down:connect(function() | |
851 | if attack == false then | |
852 | smack() | |
853 | end | |
854 | end) | |
855 | ||
856 | mouse.KeyDown:connect(function(key) | |
857 | if key == "z" and attack == false then | |
858 | bang() | |
859 | end | |
860 | end) | |
861 | ||
862 | he = 1 | |
863 | a = Instance.new("NumberValue", char) | |
864 | a.Name = "AValueThatCouldBeImportant" | |
865 | a.Value = he | |
866 | ||
867 | if hum.Jump == true then | |
868 | if he == 1 then | |
869 | he = 0 | |
870 | local b = Instance.new("BodyVelocity", tors) | |
871 | b.MaxForce = Vector3.new(0, math.huge, 0) | |
872 | b.Velocity = Vector3.new(0, hum.JumpPower, 0) | |
873 | Debris:AddItem(b, 0.1) | |
874 | end | |
875 | end | |
876 | ||
877 | NLS([[ | |
878 | ||
879 | local plr = game:GetService("Players").LocalPlayer | |
880 | local char = script.Parent | |
881 | local a = char.AValueThatCouldBeImportant | |
882 | local mouse = plr:GetMouse() | |
883 | local hum = char.Humanoid | |
884 | ||
885 | mouse.KeyDown:connect(function(key) | |
886 | if key == Enum.KeyCode.Space then | |
887 | if a.Value == 1 then | |
888 | a.Value = 0 | |
889 | local b = Instance.new("BodyVelocity", tors) | |
890 | b.MaxForce = Vector3.new(0, math.huge, 0) | |
891 | b.Velocity = Vector3.new(0, hum.JumpPower, 0) | |
892 | Debris:AddItem(b, 0.1) | |
893 | end | |
894 | end | |
895 | end) | |
896 | ||
897 | ]], char) | |
898 | ||
899 | while true do | |
900 | Swait() | |
901 | a.Value = he | |
902 | sine = sine + 1 | |
903 | local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6)) | |
904 | local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude | |
905 | local WALKSPEEDVALUE = 8 / (sped / 16) | |
906 | torsverticalvel = root.Velocity.y | |
907 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
908 | if TORSOVELOCITY < 1 and hitfloor ~= nil then | |
909 | anim = "Idle" | |
910 | he = 1 | |
911 | if attack == false and moveleg == false then | |
912 | clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
913 | clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
914 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(65)), 0.3) | |
915 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.3) | |
916 | elseif attack == true and moveleg == true then | |
917 | clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
918 | clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
919 | end | |
920 | elseif TORSOVELOCITY > 1 and hitfloor ~= nil then | |
921 | anim = "Walk" | |
922 | he = 1 | |
923 | if attack == false and moveleg == false then | |
924 | clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3) | |
925 | clerp(char["Left Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3) | |
926 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(65)), 0.3) | |
927 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(-65)), 0.3) | |
928 | elseif attack == true and moveleg == true then | |
929 | clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3) | |
930 | clerp(char["Left Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3) | |
931 | end | |
932 | elseif torsverticalvel > 0.5 and hitfloor == nil then | |
933 | anim = "Jump" | |
934 | he = 0 | |
935 | if he == 1 then | |
936 | he = 0 | |
937 | local b = Instance.new("BodyVelocity", tors) | |
938 | b.MaxForce = Vector3.new(0, math.huge, 0) | |
939 | b.Velocity = Vector3.new(0, hum.JumpPower, 0) | |
940 | Debris:AddItem(b, 0.1) | |
941 | end | |
942 | if attack == false and moveleg == false then | |
943 | clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
944 | clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
945 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(65)), 0.3) | |
946 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.3) | |
947 | elseif attack == true and moveleg == true then | |
948 | clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
949 | clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
950 | end | |
951 | elseif torsverticalvel < 0.5 and hitfloor == nil then | |
952 | anim = "Fall" | |
953 | he = 1 | |
954 | if attack == false and moveleg == false then | |
955 | clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
956 | clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
957 | clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(65)), 0.3) | |
958 | clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.3) | |
959 | elseif attack == true and moveleg == true then | |
960 | clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
961 | clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
962 | end | |
963 | end | |
964 | end |