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HenloMyDude

le coppers (joke script)

Jun 27th, 2020
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  1.  
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
  5.  
  6. plr = owner
  7. char = plr.Character
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. hed = char.Head
  11. root = char.HumanoidRootPart
  12. hum = char.Humanoid
  13. dancin = false
  14.  
  15. clerp = function(toclerp, cf, number)
  16. local joint = toclerp
  17. joint.C0 = joint.C0:Lerp(cf, number)
  18. end
  19.  
  20. clerp2 = function(toclerp, cf)
  21. local joint = toclerp
  22. joint.C0 = cf
  23. end
  24.  
  25. clerp3 = function(toclerp, cf, number)
  26. local joint = toclerp
  27. joint.C1 = joint.C1:Lerp(cf, number)
  28. end
  29.  
  30. Swait,swait = function(number)
  31. if number == 0 or number == nil then
  32. game:GetService("RunService").Heartbeat:Wait()
  33. else
  34. for i = 1,number do
  35. game:GetService("RunService").Heartbeat:Wait()
  36. end
  37. end
  38. end
  39.  
  40. ezweld = function(p, a, b, cf)
  41. local weld = Instance.new("Weld",p)
  42. weld.Part0 = a
  43. weld.Part1 = b
  44. weld.C0 = cf
  45. return weld
  46. end
  47.  
  48. NewSound = function(p, id, pit, vol, loop)
  49. local Sound = Instance.new("Sound",p)
  50. Sound.Pitch = pit
  51. Sound.Volume = vol
  52. Sound.SoundId = "rbxassetid://" ..id
  53. Sound.Looped = loop
  54. Sound:Play()
  55. return Sound
  56. end
  57.  
  58. IT = Instance.new
  59. Rad = math.rad
  60. Cos = math.cos
  61. Sin = math.sin
  62. BrickC = BrickColor.new
  63. C3 = Color3.new
  64. VT = Vector3.new
  65.  
  66. sped = 16
  67. keyhold = false
  68. spino = 0
  69. hito = true
  70.  
  71. function RayCast(Position, Direction, Range, Ignore)
  72. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  73. end
  74.  
  75. hum.BreakJointsOnDeath = false
  76.  
  77. for _, v in pairs (char:GetDescendants()) do
  78. if v:IsA("Motor6D") and v.Name ~= "" then
  79.  
  80. root.CanCollide = false
  81. v.Part0.CanCollide = true
  82.  
  83. if v.Name ~= "Torso" and v.Name ~= "HumanoidRootPart" then
  84. local c = Instance.new("Part", nil)
  85. c.Size = v.Part0.Size/1
  86. c.Transparency = 1
  87.  
  88. local w = ezweld(script, c, v.Part0, CFrame.new())
  89. end
  90.  
  91. local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
  92. a0.CFrame = v.C0
  93. a1.CFrame = v.C1
  94. a0.Parent = v.Part0
  95. a0.Name = "funnyattachment"
  96. a1.Parent = v.Part1
  97. a1.Name = "funnyattachment"
  98.  
  99. local b = Instance.new("BallSocketConstraint")
  100. b.Attachment0 = a0
  101. b.Attachment1 = a1
  102. b.Parent = v.Parent
  103. b.Name = v.Name
  104. b.LimitsEnabled = true
  105. b.TwistLimitsEnabled = true
  106. b.MaxFrictionTorque = 45
  107. b.Restitution = 65
  108.  
  109. v:Destroy()
  110. end
  111. end
  112.  
  113. attack = false
  114. sine = 0
  115.  
  116. tors = char.Torso
  117.  
  118. anim = "Idle"
  119. attack = false
  120. local RS = char.Torso["Right Shoulder"]
  121. local LS = char.Torso["Left Shoulder"]
  122. local RH = char.Torso["Right Hip"]
  123. local LH = char.Torso["Left Hip"]
  124. local neck = char.Torso["Neck"]
  125. local root = char.HumanoidRootPart
  126. local rootj = root.RootJoint
  127. local sine = 0
  128. --[[
  129. local RSnor = RS.C0
  130. local LSnor = LS.C0
  131. local RHnor = RH.C0
  132. local LHnor = LH.C0
  133. local RSnor2 = RS.C1
  134. local LSnor2 = LS.C1
  135. local RHnor2 = RH.C1
  136. local LHnor2 = LH.C1
  137. local rootjnor = rootj.C0
  138. local necknor = neck.C0
  139. ]]
  140. local tors = char.Torso
  141. hum.Animator:remove()
  142. mouse = plr:GetMouse()
  143. hold = false
  144. Debris = game:GetService("Debris")
  145.  
  146. local nor1 = char["Left Leg"].funnyattachment.CFrame
  147. local nor2 = char["Right Leg"].funnyattachment.CFrame
  148. local nor3 = char["Right Arm"].funnyattachment.CFrame
  149. local nor4 = char["Left Arm"].funnyattachment.CFrame
  150.  
  151. clerp = function(toclerp, cf, number)
  152. local joint = toclerp
  153. joint.CFrame = joint.CFrame:Lerp(cf, number)
  154. end
  155.  
  156. for i, v in pairs(char:children()) do
  157. if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") then
  158. v:Destroy()
  159. elseif v.Name == "FakeHeadM" then
  160. v.Ahoge.Mesh.Scale = Vector3.new()
  161. elseif v.Name == "Chest" then
  162. for a, b in pairs(v:children()) do
  163. if b.Name ~= "Tail" then
  164. b.Transparency = 1
  165. end
  166. end
  167. end
  168. end
  169.  
  170. bdefc0 = CFrame.new(1,-1,0)*CFrame.Angles(math.rad(30),0,0)
  171. gdefc0 = CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(130),0,0)
  172.  
  173. local baton = Instance.new("Part",char)
  174. baton.Name = "Baton"
  175. baton.Size = Vector3.new(.2,.2,3.2)
  176. baton.BrickColor = BrickColor.new("Really black")
  177. baton.CanCollide = false
  178. Mesh = Instance.new("SpecialMesh")
  179. Mesh.Parent = baton
  180. Mesh.MeshId = "rbxassetid://11820238"
  181. Mesh.Scale = Vector3.new(1.5,1.5,1.5)
  182.  
  183. local bweld = Instance.new("Weld",baton)
  184. bweld.Part0 = tors
  185. bweld.Part1 = baton
  186. bweld.C0 = bdefc0
  187.  
  188. local gun = Instance.new("Part",char)
  189. gun.Name = "Gun"
  190. gun.Size = Vector3.new(.2,.2,.2)
  191. gun.BrickColor = BrickColor.new("Really black")
  192. gun.CanCollide = false
  193.  
  194. Mesh = Instance.new("SpecialMesh")
  195. Mesh.Parent = gun
  196. Mesh.MeshId = "rbxassetid://72012879"
  197. Mesh.Scale = Vector3.new(2,2,2)
  198.  
  199. local gweld = Instance.new("Weld",gun)
  200. gweld.Part0 = tors
  201. gweld.Part1 = gun
  202. gweld.C0 = gdefc0
  203.  
  204. local mus = Instance.new("Sound",hed)
  205. mus.Name = "mus"
  206. mus.SoundId = "rbxassetid://345868687"
  207. mus.Looped = true
  208. mus.Volume = 2
  209. mus:Play()
  210.  
  211. local flan = Instance.new("FlangeSoundEffect", mus)
  212. flan.Enabled = true
  213. flan.Mix = 3
  214. flan.Depth = 11
  215.  
  216. local sh = Instance.new("Shirt",char)
  217. local pn = Instance.new("Pants",char)
  218. sh.ShirtTemplate = "rbxassetid://133284214"
  219. pn.PantsTemplate = "rbxassetid://15224239"
  220.  
  221. moveleg = false
  222.  
  223. local att1 = Instance.new("Attachment",baton)
  224. att1.Position = Vector3.new(-baton.Size.X/2,baton.Size.Y/2,baton.Size.Z/2)
  225. local att2 = Instance.new("Attachment",baton)
  226. att2.Position = Vector3.new(-baton.Size.X/2,-baton.Size.Y/2,-baton.Size.Z/2)
  227. local tr1 = Instance.new("Trail",baton)
  228. tr1.Color = ColorSequence.new(Color3.new(1,1,1))
  229. tr1.Transparency = NumberSequence.new(0,1)
  230. tr1.Lifetime = .5
  231. tr1.Enabled = false
  232. tr1.LightEmission = 1
  233. tr1.Attachment0 = att1
  234. tr1.Attachment1 = att2
  235. local att3 = Instance.new("Attachment",char["Right Leg"])
  236. att3.Position = Vector3.new(0,1,0)
  237. local att4 = Instance.new("Attachment",char["Right Leg"])
  238. att4.Position = Vector3.new(0,-1,0)
  239. local tr2 = Instance.new("Trail",char["Right Leg"])
  240. tr2.Color = ColorSequence.new(Color3.new(1,1,1))
  241. tr2.Transparency = NumberSequence.new(0,1)
  242. tr2.Lifetime = .5
  243. tr2.Enabled = false
  244. tr2.LightEmission = 1
  245. tr2.Attachment0 = att3
  246. tr2.Attachment1 = att4
  247.  
  248. local slap = NewSound(baton, 536642316, 1, 6, false)
  249.  
  250. function so(id,par,pit,vol)
  251. local sou = Instance.new("Sound", par or workspace)
  252. if par == char then
  253. sou.Parent = char.Torso
  254. end
  255. sou.Volume = vol
  256. sou.Pitch = pit or 1
  257. sou.SoundId = "rbxassetid://" .. id
  258. sou.PlayOnRemove = true
  259. sou:Destroy()
  260. end
  261.  
  262. function chatfunc(text)
  263. coroutine.wrap(function()
  264. if char:FindFirstChild("TalkingBillBoard")~= nil then
  265. char:FindFirstChild("TalkingBillBoard"):destroy()
  266. end
  267. local naeeym2 = Instance.new("BillboardGui",char)
  268. naeeym2.Size = UDim2.new(0,100,0,40)
  269. naeeym2.StudsOffset = Vector3.new(0,3,0)
  270. naeeym2.Adornee = char.Head
  271. naeeym2.Name = "TalkingBillBoard"
  272. local tecks2 = Instance.new("TextBox",naeeym2)
  273. tecks2.BackgroundTransparency = 1
  274. tecks2.BorderSizePixel = 0
  275. tecks2.Text = ""
  276. tecks2.Font = "Fantasy"
  277. tecks2.FontSize = "Size24"
  278. tecks2.TextStrokeTransparency = 0
  279. tecks2.TextColor3 = Color3.new(1,1,1)
  280. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  281. tecks2.Size = UDim2.new(1,0,0.5,0)
  282. for i = 1,string.len(text),1 do
  283. tecks2.Text = string.sub(text,1,i)
  284. Swait()
  285. end
  286. Swait(30)
  287. for i = 1, 5 do
  288. Swait()
  289. tecks2.Position = tecks2.Position - UDim2.new(math.random(-1, 1)/15,0,.05,0)
  290. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
  291. tecks2.TextTransparency = tecks2.TextTransparency + .2
  292. end
  293. naeeym2:Destroy()
  294. end)()
  295. end
  296.  
  297. function mdmg(Part, Magnitude, HitType)
  298. for _, c in pairs(workspace:GetDescendants()) do
  299. local hum = c:FindFirstChildOfClass("Humanoid")
  300. if hum ~= nil then
  301. local head = c:FindFirstChild("UpperTorso") or c:FindFirstChild("Torso")
  302. if head ~= nil then
  303. local targ = head.Position - Part.Position
  304. local mag = targ.magnitude
  305. if mag <= Magnitude and c.Name ~= Player.Name and c:FindFirstChild("MagDmgd")==nil then
  306. if c.Name ~= char then
  307. local val = Instance.new("BoolValue",c)
  308. val.Name = "MagDmgd"
  309. local asd = Instance.new("ParticleEmitter",head)
  310. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  311. asd.LightEmission = .1
  312. asd.Size = NumberSequence.new(0.2)
  313. asd.Texture = "rbxassetid://771221224"
  314. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 1)})
  315. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  316. asd.Transparency = bbb
  317. asd.Size = aaa
  318. asd.ZOffset = .9
  319. asd.Acceleration = Vector3.new(0, -5, 0)
  320. asd.LockedToPart = false
  321. asd.EmissionDirection = "Back"
  322. asd.Lifetime = NumberRange.new(1, 2)
  323. asd.Rate = 1000
  324. asd.Rotation = NumberRange.new(-100, 100)
  325. asd.RotSpeed = NumberRange.new(-100, 100)
  326. asd.Speed = NumberRange.new(6)
  327. asd.VelocitySpread = 10000
  328. asd.Enabled = false
  329. asd:Emit(20)
  330. game:service'Debris':AddItem(asd,3)
  331. --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  332. if HitType == "Blunt" then
  333. so(386946017,head,.95,3)
  334. game:service'Debris':AddItem(val,1)
  335. elseif HitType == "Shot" then
  336. so(144884872,head,.9,3)
  337. game:service'Debris':AddItem(val,.05)
  338. end
  339. local soaa = Instance.new("Sound",c.Head)
  340. soaa.Volume = .5
  341. local cho = math.random(1,5)
  342. if cho == 1 then
  343. soaa.SoundId = "rbxassetid://111896685"
  344. elseif cho == 2 then
  345. soaa.SoundId = "rbxassetid://535528169"
  346. elseif cho == 3 then
  347. soaa.SoundId = "rbxassetid://1080363252"
  348. elseif cho == 4 then
  349. soaa.SoundId = "rbxassetid://147758746"
  350. elseif cho == 5 then
  351. soaa.SoundId = "rbxassetid://626777433"
  352. soaa.Volume = .2
  353. soaa.TimePosition = 1
  354. end
  355. game:service'Debris':AddItem(soaa,6)
  356. soaa:Play()
  357. hum.BreakJointsOnDeath = false
  358. hum.PlatformStand = true
  359. head.Velocity = root.CFrame.lookVector*50
  360. head.RotVelocity = Vector3.new(10,0,0)
  361. chatfunc("let that do be warn!!!!")
  362. coroutine.wrap(function()
  363. Swait(45)
  364. c:BreakJoints() end)()
  365. else
  366. end
  367. end
  368. end
  369. end
  370. end
  371. end
  372.  
  373. function smack()
  374. bweld.Part0 = ra
  375. bweld.C0 = CFrame.new(-.2,-2,.4)*CFrame.Angles(math.rad(90),0,math.rad(180))
  376. moveleg = true
  377. attack = true
  378. for i=0,1,.2 do
  379. Swait()
  380. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(180)+Rad(90)), 0.3)
  381. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
  382. end
  383. tr1.Enabled = true
  384. slap:Play()
  385. for i = 1,11 do
  386. Swait()
  387. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(45), Rad(0), Rad(180)), 0.3)
  388. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
  389. mdmg(baton,3,"Blunt")
  390. end
  391. tr1.Enabled = false
  392. moveleg = false
  393. Swait(5)
  394. attack = false
  395. bweld.Part0 = tors
  396. bweld.C0 = bdefc0
  397. end
  398.  
  399. Effects = { }
  400.  
  401. EffectModel = script
  402.  
  403. local Create = function(Object, ...)
  404. local Obj = Instance.new(Object)
  405. for i,v in next,(...) do
  406. Obj[i] = v
  407. end
  408. return Obj
  409. end
  410.  
  411. function RemoveOutlines(Part)
  412.  
  413. end
  414.  
  415. CFuncs = {
  416. ["Part"] = {
  417. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  418. local Part = Create("Part"){
  419. Parent = Parent,
  420. Reflectance = Reflectance,
  421. Transparency = Transparency,
  422. CanCollide = false,
  423. Locked = true,
  424. BrickColor = BrickColor.new(tostring(BColor)),
  425. Name = Name,
  426. Size = Size,
  427. Material = Material,
  428. }
  429. RemoveOutlines(Part)
  430. return Part
  431. end;
  432. };
  433.  
  434. ["Mesh"] = {
  435. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  436. local Msh = Create(Mesh){
  437. Parent = Part,
  438. Offset = OffSet,
  439. Scale = Scale,
  440. }
  441. if Mesh == "SpecialMesh" then
  442. Msh.MeshType = MeshType
  443. Msh.MeshId = MeshId
  444. end
  445. return Msh
  446. end;
  447. };
  448.  
  449. ["Mesh"] = {
  450. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  451. local Msh = Create(Mesh){
  452. Parent = Part,
  453. Offset = OffSet,
  454. Scale = Scale,
  455. }
  456. if Mesh == "SpecialMesh" then
  457. Msh.MeshType = MeshType
  458. Msh.MeshId = MeshId
  459. end
  460. return Msh
  461. end;
  462. };
  463.  
  464. ["Weld"] = {
  465. Create = function(Parent, Part0, Part1, C0, C1)
  466. local Weld = Create("Weld"){
  467. Parent = Parent,
  468. Part0 = Part0,
  469. Part1 = Part1,
  470. C0 = C0,
  471. C1 = C1,
  472. }
  473. return Weld
  474. end;
  475. };
  476.  
  477. ["ParticleEmitter"] = {
  478. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  479. local fp = Create("ParticleEmitter"){
  480. Parent = Parent,
  481. Color = ColorSequence.new(Color1, Color2),
  482. LightEmission = LightEmission,
  483. Size = Size,
  484. Texture = Texture,
  485. Transparency = Transparency,
  486. ZOffset = ZOffset,
  487. Acceleration = Accel,
  488. Drag = Drag,
  489. LockedToPart = LockedToPart,
  490. VelocityInheritance = VelocityInheritance,
  491. EmissionDirection = EmissionDirection,
  492. Enabled = Enabled,
  493. Lifetime = LifeTime,
  494. Rate = Rate,
  495. Rotation = Rotation,
  496. RotSpeed = RotSpeed,
  497. Speed = Speed,
  498. VelocitySpread = VelocitySpread,
  499. }
  500. return fp
  501. end;
  502. };
  503.  
  504. CreateTemplate = {
  505.  
  506. };
  507. }
  508.  
  509. Effects = {
  510. Block = {
  511. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  512. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  513. prt.Anchored = true
  514. prt.CFrame = cframe
  515. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  516. game:GetService("Debris"):AddItem(prt, 10)
  517. if Type == 1 or Type == nil then
  518. table.insert(Effects, {
  519. prt,
  520. "Block1",
  521. delay,
  522. x3,
  523. y3,
  524. z3,
  525. msh
  526. })
  527. elseif Type == 2 then
  528. table.insert(Effects, {
  529. prt,
  530. "Block2",
  531. delay,
  532. x3,
  533. y3,
  534. z3,
  535. msh
  536. })
  537. end
  538. end;
  539. };
  540.  
  541. Cylinder = {
  542. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  543. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  544. prt.Anchored = true
  545. prt.CFrame = cframe
  546. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  547. game:GetService("Debris"):AddItem(prt, 10)
  548. table.insert(Effects, {
  549. prt,
  550. "Cylinder",
  551. delay,
  552. x3,
  553. y3,
  554. z3,
  555. msh
  556. })
  557. end;
  558. };
  559. Head = {
  560. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  561. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  562. prt.Anchored = true
  563. prt.CFrame = cframe
  564. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  565. game:GetService("Debris"):AddItem(prt, 10)
  566. table.insert(Effects, {
  567. prt,
  568. "Cylinder",
  569. delay,
  570. x3,
  571. y3,
  572. z3,
  573. msh
  574. })
  575. end;
  576. };
  577.  
  578. Sphere = {
  579. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  580. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  581. prt.Anchored = true
  582. prt.CFrame = cframe
  583. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  584. game:GetService("Debris"):AddItem(prt, 10)
  585. table.insert(Effects, {
  586. prt,
  587. "Cylinder",
  588. delay,
  589. x3,
  590. y3,
  591. z3,
  592. msh
  593. })
  594. end;
  595. };
  596.  
  597. Elect = {
  598. Create = function(cff, x, y, z)
  599. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  600. prt.Anchored = true
  601. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  602. prt.CFrame = CFrame.new(prt.Position)
  603. game:GetService("Debris"):AddItem(prt, 2)
  604. local xval = math.random() / 2
  605. local yval = math.random() / 2
  606. local zval = math.random() / 2
  607. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  608. table.insert(Effects, {
  609. prt,
  610. "Elec",
  611. 0.1,
  612. x,
  613. y,
  614. z,
  615. xval,
  616. yval,
  617. zval
  618. })
  619. end;
  620.  
  621. };
  622.  
  623. Ring = {
  624. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  625. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  626. prt.Anchored = true
  627. prt.CFrame = cframe
  628. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  629. game:GetService("Debris"):AddItem(prt, 10)
  630. table.insert(Effects, {
  631. prt,
  632. "Cylinder",
  633. delay,
  634. x3,
  635. y3,
  636. z3,
  637. msh
  638. })
  639. end;
  640. };
  641.  
  642.  
  643. Wave = {
  644. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  645. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  646. prt.Anchored = true
  647. prt.CFrame = cframe
  648. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  649. game:GetService("Debris"):AddItem(prt, 10)
  650. table.insert(Effects, {
  651. prt,
  652. "Cylinder",
  653. delay,
  654. x3,
  655. y3,
  656. z3,
  657. msh
  658. })
  659. end;
  660. };
  661.  
  662. Break = {
  663. Create = function(brickcolor, cframe, x1, y1, z1)
  664. local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  665. prt.Anchored = true
  666. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  667. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  668. local num = math.random(10, 50) / 1000
  669. game:GetService("Debris"):AddItem(prt, 10)
  670. table.insert(Effects, {
  671. prt,
  672. "Shatter",
  673. num,
  674. prt.CFrame,
  675. math.random() - math.random(),
  676. 0,
  677. math.random(50, 100) / 100
  678. })
  679. end;
  680. };
  681.  
  682. Fire = {
  683. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  684. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  685. prt.Anchored = true
  686. prt.CFrame = cframe
  687. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  688. game:GetService("Debris"):AddItem(prt, 10)
  689. table.insert(Effects, {
  690. prt,
  691. "Fire",
  692. delay,
  693. 1,
  694. 1,
  695. 1,
  696. msh
  697. })
  698. end;
  699. };
  700.  
  701. FireWave = {
  702. Create = function(brickcolor, cframe, x1, y1, z1)
  703. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  704. prt.Anchored = true
  705. prt.CFrame = cframe
  706. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  707. local d = Create("Decal"){
  708. Parent = prt,
  709. Texture = "rbxassetid://26356434",
  710. Face = "Top",
  711. }
  712. local d = Create("Decal"){
  713. Parent = prt,
  714. Texture = "rbxassetid://26356434",
  715. Face = "Bottom",
  716. }
  717. game:GetService("Debris"):AddItem(prt, 10)
  718. table.insert(Effects, {
  719. prt,
  720. "FireWave",
  721. 1,
  722. 30,
  723. math.random(400, 600) / 100,
  724. msh
  725. })
  726. end;
  727. };
  728.  
  729. Lightning = {
  730. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  731. local magz = (p0 - p1).magnitude
  732. local curpos = p0
  733. local trz = {
  734. -ofs,
  735. ofs
  736. }
  737. for i = 1, tym do
  738. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  739. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  740. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  741. li.Material = "Neon"
  742. if tym == i then
  743. local magz2 = (curpos - p1).magnitude
  744. li.Size = Vector3.new(th, th, magz2)
  745. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  746. table.insert(Effects, {
  747. li,
  748. "Disappear",
  749. last
  750. })
  751. else
  752. do
  753. do
  754. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  755. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  756. game.Debris:AddItem(li, 10)
  757. table.insert(Effects, {
  758. li,
  759. "Disappear",
  760. last
  761. })
  762. end
  763. end
  764. end
  765. end
  766. end
  767. };
  768.  
  769. EffectTemplate = {
  770.  
  771. };
  772. }
  773.  
  774.  
  775. function bang()
  776. moveleg = true
  777. attack = true
  778. so(169799883,gun,1,1)
  779. for i=0,1,.2 do
  780. Swait()
  781. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(180)+Rad(90)), 0.3)
  782. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(0)), 0.3)
  783. end
  784. local ref = Instance.new("Part",script)
  785. ref.Size = Vector3.new(0,0,0)
  786. ref.Anchored = true
  787. ref.CanCollide = false
  788. ref.Transparency = 1
  789. gweld.Part0 = ra
  790. gweld.C0 = CFrame.new(.1,-1.5,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-40))
  791. slap:Play()
  792. for i = 1,11 do
  793. Swait()
  794. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(-122)), 0.3)
  795. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(122)), 0.3)
  796. end
  797. Swait(5)
  798. coroutine.wrap(function()
  799. for i = 1,7 do
  800. Swait()
  801. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(-135)), 0.3)
  802. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(135)), 0.3)
  803. end
  804. end)()
  805. ref.CFrame = mouse.Hit
  806. mdmg(ref,3,"Shot")
  807. local hitpt = Instance.new("Part",script)
  808. hitpt.Size = Vector3.new(0,0,.3)
  809. local bf = Instance.new("BodyVelocity",hitpt)
  810. bf.P = 10000
  811. bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
  812. game:service'Debris':AddItem(bf,.1)
  813. hitpt.CFrame = gun.CFrame * CFrame.new(0,-.5,.5) * CFrame.Angles(math.rad(90),0,0)
  814. bf.Velocity = Vector3.new(0,5,0) + root.CFrame.rightVector*10
  815. local hitm = Instance.new("SpecialMesh",hitpt)
  816. hitm.MeshId = "http://www.roblox.com/asset/?id=94295100"
  817. hitm.TextureId = "http://www.roblox.com/asset/?id=94287792"
  818. hitm.Scale = Vector3.new(3,3,3.5)
  819. coroutine.wrap(function()
  820. Swait(120)
  821. for i = 0,1.1 do
  822. Swait()
  823. hitpt.Transparency = i
  824. end
  825. hitpt:Destroy()
  826. end)()
  827. local funny = Instance.new("Part", script)
  828. funny.BrickColor = BrickColor.new("Bright yellow")
  829. funny.Material = "Neon"
  830. funny.CFrame = gun.CFrame*CFrame.new(0,.6,.3)
  831. funny.CanCollide = false
  832. funny.Anchored = true
  833. funny.Size = Vector3.new(0.1, 0.1, 0.1)
  834. coroutine.wrap(function()
  835. Swait(0)
  836. for i = 1,25 do
  837. Swait()
  838. funny.Transparency = funny.Transparency + 0.1
  839. funny.Size = funny.Size:lerp(Vector3.new(1, 1, 1), 0.1)
  840. funny.Orientation = funny.Orientation:lerp(Vector3.new(math.random(-180, 180),math.random(-180, 180),math.random(-180, 180)), 0.15)
  841. end
  842. funny:Destroy()
  843. end)()
  844. moveleg = false
  845. attack = false
  846. gweld.Part0 = tors
  847. gweld.C0 = gdefc0
  848. end
  849.  
  850. mouse.Button1Down:connect(function()
  851. if attack == false then
  852. smack()
  853. end
  854. end)
  855.  
  856. mouse.KeyDown:connect(function(key)
  857. if key == "z" and attack == false then
  858. bang()
  859. end
  860. end)
  861.  
  862. he = 1
  863. a = Instance.new("NumberValue", char)
  864. a.Name = "AValueThatCouldBeImportant"
  865. a.Value = he
  866.  
  867. if hum.Jump == true then
  868. if he == 1 then
  869. he = 0
  870. local b = Instance.new("BodyVelocity", tors)
  871. b.MaxForce = Vector3.new(0, math.huge, 0)
  872. b.Velocity = Vector3.new(0, hum.JumpPower, 0)
  873. Debris:AddItem(b, 0.1)
  874. end
  875. end
  876.  
  877. NLS([[
  878.  
  879. local plr = game:GetService("Players").LocalPlayer
  880. local char = script.Parent
  881. local a = char.AValueThatCouldBeImportant
  882. local mouse = plr:GetMouse()
  883. local hum = char.Humanoid
  884.  
  885. mouse.KeyDown:connect(function(key)
  886. if key == Enum.KeyCode.Space then
  887. if a.Value == 1 then
  888. a.Value = 0
  889. local b = Instance.new("BodyVelocity", tors)
  890. b.MaxForce = Vector3.new(0, math.huge, 0)
  891. b.Velocity = Vector3.new(0, hum.JumpPower, 0)
  892. Debris:AddItem(b, 0.1)
  893. end
  894. end
  895. end)
  896.  
  897. ]], char)
  898.  
  899. while true do
  900. Swait()
  901. a.Value = he
  902. sine = sine + 1
  903. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  904. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  905. local WALKSPEEDVALUE = 8 / (sped / 16)
  906. torsverticalvel = root.Velocity.y
  907. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  908. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  909. anim = "Idle"
  910. he = 1
  911. if attack == false and moveleg == false then
  912. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  913. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  914. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(65)), 0.3)
  915. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.3)
  916. elseif attack == true and moveleg == true then
  917. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  918. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  919. end
  920. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  921. anim = "Walk"
  922. he = 1
  923. if attack == false and moveleg == false then
  924. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
  925. clerp(char["Left Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
  926. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(65)), 0.3)
  927. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-35), Rad(0), Rad(-65)), 0.3)
  928. elseif attack == true and moveleg == true then
  929. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
  930. clerp(char["Left Leg"].funnyattachment, nor1 * CFrame.new(0 * Cos(sine / 6), 0, 0) * CFrame.Angles(Rad(-((TiltVelocity.x)*9.5) * Cos(sine / 5)), Rad(0), Rad(-((TiltVelocity.z)*9.5) * Cos(sine / 5))), 0.3)
  931. end
  932. elseif torsverticalvel > 0.5 and hitfloor == nil then
  933. anim = "Jump"
  934. he = 0
  935. if he == 1 then
  936. he = 0
  937. local b = Instance.new("BodyVelocity", tors)
  938. b.MaxForce = Vector3.new(0, math.huge, 0)
  939. b.Velocity = Vector3.new(0, hum.JumpPower, 0)
  940. Debris:AddItem(b, 0.1)
  941. end
  942. if attack == false and moveleg == false then
  943. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  944. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  945. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(65)), 0.3)
  946. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.3)
  947. elseif attack == true and moveleg == true then
  948. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  949. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  950. end
  951. elseif torsverticalvel < 0.5 and hitfloor == nil then
  952. anim = "Fall"
  953. he = 1
  954. if attack == false and moveleg == false then
  955. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  956. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  957. clerp(char["Right Arm"].funnyattachment, nor3 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(65)), 0.3)
  958. clerp(char["Left Arm"].funnyattachment, nor4 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.3)
  959. elseif attack == true and moveleg == true then
  960. clerp(char["Right Leg"].funnyattachment, nor1 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  961. clerp(char["Left Leg"].funnyattachment, nor2 * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  962. end
  963. end
  964. end
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