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1 | function chat(chatt) | |
2 | local text = Instance.new("BillboardGui", game.Players.LocalPlayer.Character) | |
3 | text.Size = UDim2.new(0,100,0,40) | |
4 | text.StudsOffset = Vector3.new(0,3,0) | |
5 | text.Adornee = game.Players.LocalPlayer.Character.Head | |
6 | text.Name = "1" | |
7 | local text1 = Instance.new("TextLabel",text) | |
8 | text1.BackgroundTransparency = 1 | |
9 | text1.TextStrokeTransparency = 0 | |
10 | text1.TextTransparency = 0 | |
11 | text1.BorderSizePixel = 0 | |
12 | text1.Text = chatt | |
13 | text1.Font = Enum.Font.SourceSansBold | |
14 | text1.FontSize = "Size36" | |
15 | text1.TextStrokeTransparency = 0 | |
16 | text1.TextColor3 = Color3.fromRGB(255,255,255) | |
17 | text1.TextStrokeColor3 = Color3.new(0,0,0) | |
18 | text1.Size = UDim2.new(1,0,0.5,0) | |
19 | wait(0.7) | |
20 | for i=1,25 do | |
21 | wait() | |
22 | text1.TextStrokeTransparency = text1.TextStrokeTransparency + 0.1 | |
23 | text1.TextTransparency = text1.TextTransparency + 0.1 | |
24 | end | |
25 | end | |
26 | ||
27 | local plr = game:GetService"Players".LocalPlayer | |
28 | local mouse = plr:GetMouse() | |
29 | repeat wait() until plr.Character | |
30 | local char = plr.Character | |
31 | local hr = char:WaitForChild"HumanoidRootPart" | |
32 | local plrHum | |
33 | repeat wait() | |
34 | plrHum = char:FindFirstChildWhichIsA"Humanoid" until plrHum~=nil | |
35 | local keydown = false | |
36 | local playing = false | |
37 | rt = 0 | |
38 | m = Instance.new"Part" | |
39 | m.Material = Enum.Material.Neon | |
40 | m.BrickColor = BrickColor.new("Institutional white") | |
41 | m.Transparency = 0.85 | |
42 | m.CanCollide = false | |
43 | meshID = 'rbxassetid://1471350128' | |
44 | gc = game.Workspace.CurrentCamera | |
45 | BLAST_FORCE = 99e999999999999999999999999999999999999999999999999999999999999999999999999999 | |
46 | local fire = function()local pos = hr.CFrame + hr.CFrame.lookVector *15 + Vector3.new(0,1.5,0)for i =1,1 do local m2 = m:Clone() | |
47 | local mesh = Instance.new("SpecialMesh") | |
48 | mesh.MeshType = Enum.MeshType.Sphere | |
49 | mesh.Parent= m2 | |
50 | m2.Size = Vector3.new(4,4,4) | |
51 | local bv = Instance.new'BodyVelocity' | |
52 | ||
53 | bv.MaxForce= Vector3.new(0,0,0) | |
54 | m2.CFrame = pos | |
55 | bv.Velocity = m2.CFrame.lookVector *0 | |
56 | m2.Locked = true | |
57 | m2.CanCollide = false | |
58 | m2.Anchored = true | |
59 | bv.Parent = m2 | |
60 | m2.Parent = workspace | |
61 | coroutine.resume(coroutine.create(function()for a =1,2 do | |
62 | plrHum.Parent["Right Leg"].Anchored = true | |
63 | plrHum.Parent["Left Leg"].Anchored = true | |
64 | plrHum.Parent["Right Arm"].Anchored = true | |
65 | plrHum.Parent["Left Arm"].Anchored = true | |
66 | plrHum.Parent["Torso"].Anchored = true | |
67 | plrHum.Parent["Head"].Anchored = true | |
68 | plrHum.Parent["HumanoidRootPart"].Anchored = true | |
69 | plrHum.WalkSpeed = 100 | |
70 | m2.Size = Vector3.new(6,6,6) * 5.5 | |
71 | wait() | |
72 | m2.Size = Vector3.new(8,8,8) * 5.5 | |
73 | wait() | |
74 | m2.Size = Vector3.new(10,10,10) * 5.5 | |
75 | wait() | |
76 | m2.Size = Vector3.new(12,12,12) * 5.5 | |
77 | wait() | |
78 | m2.Size = Vector3.new(14,14,14) * 5.5 | |
79 | wait() | |
80 | m2.Size = Vector3.new(16,16,16) * 5.5 | |
81 | wait() | |
82 | m2.Size = Vector3.new(18,18,18) * 5.5 | |
83 | wait() | |
84 | m2.Size = Vector3.new(20,20,20) * 5.5 | |
85 | wait() | |
86 | m2.Size = Vector3.new(22,22,22) * 5.5 | |
87 | wait() | |
88 | m2.Size = Vector3.new(24,24,24) * 5.5 | |
89 | wait() | |
90 | m2.Size = Vector3.new(26,26,26) * 5.5 | |
91 | wait() | |
92 | m2.Size = Vector3.new(28,28,28) * 5.5 | |
93 | wait() | |
94 | m2.Size = Vector3.new(30,30,30) * 5.5 | |
95 | wait() | |
96 | m2.Size = Vector3.new(32,32,32) * 5.5 | |
97 | wait() | |
98 | m2.Size = Vector3.new(34,34,34) * 5.5 | |
99 | wait() | |
100 | m2.Size = Vector3.new(36,36,36) * 5.5 | |
101 | wait() | |
102 | m2.Size = Vector3.new(38,38,38) * 5.5 | |
103 | wait() | |
104 | m2.Size = Vector3.new(40,40,40) * 5.5 | |
105 | wait() | |
106 | m2.Size = Vector3.new(42,42,42) * 5.5 | |
107 | wait() | |
108 | m2.Size = Vector3.new(44,44,44) * 5.5 | |
109 | wait() | |
110 | m2.Size = Vector3.new(46,46,46) * 5.5 | |
111 | wait() | |
112 | m2.Size = Vector3.new(48,48,48) * 5.5 | |
113 | wait() | |
114 | m2.Size = Vector3.new(50,50,50) * 5.5 | |
115 | wait() | |
116 | m2.Size = Vector3.new(52,52,52) * 5.5 | |
117 | wait() | |
118 | m2.Size = Vector3.new(54,54,54) * 5.5 | |
119 | wait() | |
120 | m2.Size = Vector3.new(56,56,56) * 5.5 | |
121 | wait() | |
122 | m2.Size = Vector3.new(58,58,58) * 5.5 | |
123 | wait() | |
124 | m2.Size = Vector3.new(60,60,60) * 5.5 | |
125 | wait() | |
126 | m2.Size = Vector3.new(62,62,62) * 5.5 | |
127 | wait() | |
128 | m2.Size = Vector3.new(64,64,64) * 5.5 | |
129 | wait() | |
130 | m2.Size = Vector3.new(66,66,66) * 5.5 | |
131 | wait() | |
132 | m2.Size = Vector3.new(68,68,68) * 5.5 | |
133 | wait() | |
134 | m2.Size = Vector3.new(70,70,70) * 5.5 | |
135 | wait() | |
136 | m2.Size = Vector3.new(72,72,72) * 5.5 | |
137 | wait() | |
138 | m2.Size = Vector3.new(74,74,74) * 5.5 | |
139 | wait() | |
140 | m2.Size = Vector3.new(76,76,76) * 5.5 | |
141 | wait() | |
142 | m2.Size = Vector3.new(78,78,78) * 5.5 | |
143 | wait() | |
144 | m2.Size = Vector3.new(80,80,80) * 5.5 | |
145 | wait() | |
146 | m2.Size = Vector3.new(82,82,82) * 5.5 | |
147 | wait() | |
148 | m2.Size = Vector3.new(84,84,84) * 5.5 | |
149 | wait() | |
150 | m2.Size = Vector3.new(86,86,86) * 5.5 | |
151 | wait() | |
152 | m2.Size = Vector3.new(88,88,88) * 5.5 | |
153 | wait() | |
154 | m2.Size = Vector3.new(90,90,90) * 5.5 | |
155 | wait() | |
156 | m2.Size = Vector3.new(92,92,92) * 5.5 | |
157 | wait() | |
158 | m2.Size = Vector3.new(94,94,94) * 5.5 | |
159 | wait() | |
160 | m2.Size = Vector3.new(96,96,96) * 5.5 | |
161 | wait() | |
162 | m2.Size = Vector3.new(98,98,98) * 5.5 | |
163 | wait() | |
164 | m2.Size = Vector3.new(100,100,100) * 5.5 | |
165 | wait() | |
166 | m2.Size = Vector3.new(102,102,102) * 5.5 | |
167 | wait() | |
168 | m2.Size = Vector3.new(104,104,104) * 5.5 | |
169 | wait() | |
170 | m2.Size = Vector3.new(106,106,106) * 5.5 | |
171 | wait() | |
172 | m2.Size = Vector3.new(108,108,108) * 5.5 | |
173 | wait() | |
174 | m2.Size = Vector3.new(110,110,110) * 5.5 | |
175 | wait() | |
176 | m2.Size = Vector3.new(112,112,112) * 5.5 | |
177 | wait() | |
178 | m2.Size = Vector3.new(114,114,114) * 5.5 | |
179 | wait() | |
180 | m2.Size = Vector3.new(116,116,116) * 5.5 | |
181 | wait() | |
182 | m2.Size = Vector3.new(118,118,118) * 5.5 | |
183 | wait() | |
184 | m2.Size = Vector3.new(120,120,120) * 5.5 | |
185 | wait() | |
186 | m2.Size = Vector3.new(122,122,122) * 5.5 | |
187 | wait() | |
188 | m2.Size = Vector3.new(124,124,124) * 5.5 | |
189 | wait() | |
190 | m2.Size = Vector3.new(126,126,126) * 5.5 | |
191 | wait() | |
192 | m2.Size = Vector3.new(128,128,128) * 5.5 | |
193 | wait() | |
194 | m2.Size = Vector3.new(130,130,130) * 5.5 | |
195 | wait(0.1) | |
196 | plrHum.Parent["Right Leg"].Anchored = false | |
197 | plrHum.Parent["Left Leg"].Anchored = false | |
198 | plrHum.Parent["Right Arm"].Anchored = false | |
199 | plrHum.Parent["Left Arm"].Anchored = false | |
200 | plrHum.Parent["Torso"].Anchored = false | |
201 | plrHum.Parent["Head"].Anchored = false | |
202 | plrHum.Parent["HumanoidRootPart"].Anchored = false | |
203 | plrHum.WalkSpeed = 100 | |
204 | end | |
205 | end)) | |
206 | m2.Touched:connect(function(hit) | |
207 | if hit.Name ~= "Baseplate" and hit.Name ~="Base" then | |
208 | hit.Anchored = false | |
209 | hit.Locked = false | |
210 | hit:BreakJoints() | |
211 | local blastForce = Instance.new('BodyForce', hit) | |
212 | blastForce.force = m2.CFrame.lookVector * BLAST_FORCE * hit:GetMass() | |
213 | game.Debris:AddItem(blastForce,.2)end | |
214 | end)wait()game.Debris:AddItem(m2,2)end | |
215 | end | |
216 | deb = function ()hr.Anchored = false | |
217 | wait(rt)keydown = false end | |
218 | mouse.KeyDown:connect(function(key)key = key:lower()if key == 't' and keydown == false then local m2 =m:Clone()s=nil | |
219 | m2.Locked = true | |
220 | keydown = true | |
221 | while keydown == true do hr.Anchored = true | |
222 | hr.CFrame = CFrame.new(hr.Position,mouse.Hit.p)m2.Size = m2.Size | |
223 | m2.CFrame = hr.CFrame+ hr.CFrame.lookVector * 5 | |
224 | s = m2.Size | |
225 | wait()end | |
226 | game.Debris:AddItem(m2,0.11)end | |
227 | end) | |
228 | ku = function(key)key = key:lower()if key == 't' and keydown ~= nil then local tensei = Instance.new("Sound",workspace) | |
229 | tensei.SoundId = "rbxassetid://603504317" | |
230 | tensei.Volume = 10 | |
231 | tensei.TimePosition = 0.13000000000000000444 | |
232 | tensei:Play() | |
233 | - | chat("REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE") |
233 | + | chat("GRAVITY PULSE") |
234 | wait(0.475) | |
235 | tensei:Stop() | |
236 | tensei2 = Instance.new("Sound",workspace) | |
237 | tensei2.SoundId = "rbxassetid://535817500" | |
238 | tensei2.Volume = 99 | |
239 | tensei2:Play() | |
240 | wait(0.15)coroutine.resume(coroutine.create(fire))keydown = nil | |
241 | deb() | |
242 | end | |
243 | end | |
244 | mouse.KeyUp:connect(ku) | |
245 | plr.Character:FindFirstChildOfClass("Humanoid").Name = "shinratensei" | |
246 | Instance.new("ForceField",plr.Character).Visible = false |