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- function chat(chatt)
- local text = Instance.new("BillboardGui", game.Players.LocalPlayer.Character)
- text.Size = UDim2.new(0,100,0,40)
- text.StudsOffset = Vector3.new(0,3,0)
- text.Adornee = game.Players.LocalPlayer.Character.Head
- text.Name = "1"
- local text1 = Instance.new("TextLabel",text)
- text1.BackgroundTransparency = 1
- text1.TextStrokeTransparency = 0
- text1.TextTransparency = 0
- text1.BorderSizePixel = 0
- text1.Text = chatt
- text1.Font = Enum.Font.SourceSansBold
- text1.FontSize = "Size36"
- text1.TextStrokeTransparency = 0
- text1.TextColor3 = Color3.fromRGB(255,255,255)
- text1.TextStrokeColor3 = Color3.new(0,0,0)
- text1.Size = UDim2.new(1,0,0.5,0)
- wait(0.7)
- for i=1,25 do
- wait()
- text1.TextStrokeTransparency = text1.TextStrokeTransparency + 0.1
- text1.TextTransparency = text1.TextTransparency + 0.1
- end
- end
- local plr = game:GetService"Players".LocalPlayer
- local mouse = plr:GetMouse()
- repeat wait() until plr.Character
- local char = plr.Character
- local hr = char:WaitForChild"HumanoidRootPart"
- local plrHum
- repeat wait()
- plrHum = char:FindFirstChildWhichIsA"Humanoid" until plrHum~=nil
- local keydown = false
- local playing = false
- rt = 0
- m = Instance.new"Part"
- m.Material = Enum.Material.Neon
- m.BrickColor = BrickColor.new("Institutional white")
- m.Transparency = 0.85
- m.CanCollide = false
- meshID = 'rbxassetid://1471350128'
- gc = game.Workspace.CurrentCamera
- BLAST_FORCE = 99e999999999999999999999999999999999999999999999999999999999999999999999999999
- local fire = function()local pos = hr.CFrame + hr.CFrame.lookVector *15 + Vector3.new(0,1.5,0)for i =1,1 do local m2 = m:Clone()
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Parent= m2
- m2.Size = Vector3.new(4,4,4)
- local bv = Instance.new'BodyVelocity'
- bv.MaxForce= Vector3.new(0,0,0)
- m2.CFrame = pos
- bv.Velocity = m2.CFrame.lookVector *0
- m2.Locked = true
- m2.CanCollide = false
- m2.Anchored = true
- bv.Parent = m2
- m2.Parent = workspace
- coroutine.resume(coroutine.create(function()for a =1,2 do
- plrHum.Parent["Right Leg"].Anchored = true
- plrHum.Parent["Left Leg"].Anchored = true
- plrHum.Parent["Right Arm"].Anchored = true
- plrHum.Parent["Left Arm"].Anchored = true
- plrHum.Parent["Torso"].Anchored = true
- plrHum.Parent["Head"].Anchored = true
- plrHum.Parent["HumanoidRootPart"].Anchored = true
- plrHum.WalkSpeed = 100
- m2.Size = Vector3.new(6,6,6) * 5.5
- wait()
- m2.Size = Vector3.new(8,8,8) * 5.5
- wait()
- m2.Size = Vector3.new(10,10,10) * 5.5
- wait()
- m2.Size = Vector3.new(12,12,12) * 5.5
- wait()
- m2.Size = Vector3.new(14,14,14) * 5.5
- wait()
- m2.Size = Vector3.new(16,16,16) * 5.5
- wait()
- m2.Size = Vector3.new(18,18,18) * 5.5
- wait()
- m2.Size = Vector3.new(20,20,20) * 5.5
- wait()
- m2.Size = Vector3.new(22,22,22) * 5.5
- wait()
- m2.Size = Vector3.new(24,24,24) * 5.5
- wait()
- m2.Size = Vector3.new(26,26,26) * 5.5
- wait()
- m2.Size = Vector3.new(28,28,28) * 5.5
- wait()
- m2.Size = Vector3.new(30,30,30) * 5.5
- wait()
- m2.Size = Vector3.new(32,32,32) * 5.5
- wait()
- m2.Size = Vector3.new(34,34,34) * 5.5
- wait()
- m2.Size = Vector3.new(36,36,36) * 5.5
- wait()
- m2.Size = Vector3.new(38,38,38) * 5.5
- wait()
- m2.Size = Vector3.new(40,40,40) * 5.5
- wait()
- m2.Size = Vector3.new(42,42,42) * 5.5
- wait()
- m2.Size = Vector3.new(44,44,44) * 5.5
- wait()
- m2.Size = Vector3.new(46,46,46) * 5.5
- wait()
- m2.Size = Vector3.new(48,48,48) * 5.5
- wait()
- m2.Size = Vector3.new(50,50,50) * 5.5
- wait()
- m2.Size = Vector3.new(52,52,52) * 5.5
- wait()
- m2.Size = Vector3.new(54,54,54) * 5.5
- wait()
- m2.Size = Vector3.new(56,56,56) * 5.5
- wait()
- m2.Size = Vector3.new(58,58,58) * 5.5
- wait()
- m2.Size = Vector3.new(60,60,60) * 5.5
- wait()
- m2.Size = Vector3.new(62,62,62) * 5.5
- wait()
- m2.Size = Vector3.new(64,64,64) * 5.5
- wait()
- m2.Size = Vector3.new(66,66,66) * 5.5
- wait()
- m2.Size = Vector3.new(68,68,68) * 5.5
- wait()
- m2.Size = Vector3.new(70,70,70) * 5.5
- wait()
- m2.Size = Vector3.new(72,72,72) * 5.5
- wait()
- m2.Size = Vector3.new(74,74,74) * 5.5
- wait()
- m2.Size = Vector3.new(76,76,76) * 5.5
- wait()
- m2.Size = Vector3.new(78,78,78) * 5.5
- wait()
- m2.Size = Vector3.new(80,80,80) * 5.5
- wait()
- m2.Size = Vector3.new(82,82,82) * 5.5
- wait()
- m2.Size = Vector3.new(84,84,84) * 5.5
- wait()
- m2.Size = Vector3.new(86,86,86) * 5.5
- wait()
- m2.Size = Vector3.new(88,88,88) * 5.5
- wait()
- m2.Size = Vector3.new(90,90,90) * 5.5
- wait()
- m2.Size = Vector3.new(92,92,92) * 5.5
- wait()
- m2.Size = Vector3.new(94,94,94) * 5.5
- wait()
- m2.Size = Vector3.new(96,96,96) * 5.5
- wait()
- m2.Size = Vector3.new(98,98,98) * 5.5
- wait()
- m2.Size = Vector3.new(100,100,100) * 5.5
- wait()
- m2.Size = Vector3.new(102,102,102) * 5.5
- wait()
- m2.Size = Vector3.new(104,104,104) * 5.5
- wait()
- m2.Size = Vector3.new(106,106,106) * 5.5
- wait()
- m2.Size = Vector3.new(108,108,108) * 5.5
- wait()
- m2.Size = Vector3.new(110,110,110) * 5.5
- wait()
- m2.Size = Vector3.new(112,112,112) * 5.5
- wait()
- m2.Size = Vector3.new(114,114,114) * 5.5
- wait()
- m2.Size = Vector3.new(116,116,116) * 5.5
- wait()
- m2.Size = Vector3.new(118,118,118) * 5.5
- wait()
- m2.Size = Vector3.new(120,120,120) * 5.5
- wait()
- m2.Size = Vector3.new(122,122,122) * 5.5
- wait()
- m2.Size = Vector3.new(124,124,124) * 5.5
- wait()
- m2.Size = Vector3.new(126,126,126) * 5.5
- wait()
- m2.Size = Vector3.new(128,128,128) * 5.5
- wait()
- m2.Size = Vector3.new(130,130,130) * 5.5
- wait(0.1)
- plrHum.Parent["Right Leg"].Anchored = false
- plrHum.Parent["Left Leg"].Anchored = false
- plrHum.Parent["Right Arm"].Anchored = false
- plrHum.Parent["Left Arm"].Anchored = false
- plrHum.Parent["Torso"].Anchored = false
- plrHum.Parent["Head"].Anchored = false
- plrHum.Parent["HumanoidRootPart"].Anchored = false
- plrHum.WalkSpeed = 100
- end
- end))
- m2.Touched:connect(function(hit)
- if hit.Name ~= "Baseplate" and hit.Name ~="Base" then
- hit.Anchored = false
- hit.Locked = false
- hit:BreakJoints()
- local blastForce = Instance.new('BodyForce', hit)
- blastForce.force = m2.CFrame.lookVector * BLAST_FORCE * hit:GetMass()
- game.Debris:AddItem(blastForce,.2)end
- end)wait()game.Debris:AddItem(m2,2)end
- end
- deb = function ()hr.Anchored = false
- wait(rt)keydown = false end
- mouse.KeyDown:connect(function(key)key = key:lower()if key == 't' and keydown == false then local m2 =m:Clone()s=nil
- m2.Locked = true
- keydown = true
- while keydown == true do hr.Anchored = true
- hr.CFrame = CFrame.new(hr.Position,mouse.Hit.p)m2.Size = m2.Size
- m2.CFrame = hr.CFrame+ hr.CFrame.lookVector * 5
- s = m2.Size
- wait()end
- game.Debris:AddItem(m2,0.11)end
- end)
- ku = function(key)key = key:lower()if key == 't' and keydown ~= nil then local tensei = Instance.new("Sound",workspace)
- tensei.SoundId = "rbxassetid://603504317"
- tensei.Volume = 10
- tensei.TimePosition = 0.13000000000000000444
- tensei:Play()
- chat("REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE")
- wait(0.475)
- tensei:Stop()
- tensei2 = Instance.new("Sound",workspace)
- tensei2.SoundId = "rbxassetid://535817500"
- tensei2.Volume = 99
- tensei2:Play()
- wait(0.15)coroutine.resume(coroutine.create(fire))keydown = nil
- deb()
- end
- end
- mouse.KeyUp:connect(ku)
- plr.Character:FindFirstChildOfClass("Humanoid").Name = "shinratensei"
- Instance.new("ForceField",plr.Character).Visible = false
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