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1 | --------------------------This is an Official script from Duelist Edited By UilmateGate-------------------------- | |
2 | ---{-------------------- -------------------}--- | |
3 | ---{-------------------- / \ -------------------}--- | |
4 | ---{-------------------- II -------------------}--- | |
5 | ---{-------------------- II -------------------}--- | |
6 | ---{-------------------- II -------------------}--- | |
7 | ---{-------------------- A========A -------------------}--- | |
8 | ---{-------------------- II -------------------}--- | |
9 | ---{-------------------- II -------------------}--- | |
10 | ---{-------------------- W -------------------}--- | |
11 | ------------------------------------------------------------------------------------------------------------- | |
12 | wait(0.016666666666666666) | |
13 | Player = game:GetService("Players").LocalPlayer | |
14 | Character = Player.Character | |
15 | PlayerGui = Player.PlayerGui | |
16 | Backpack = Player.Backpack | |
17 | Torso = Character.Torso | |
18 | Head = Character.Head | |
19 | Humanoid = Character.Humanoid | |
20 | LeftArm = Character["Left Arm"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RightArm = Character["Right Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LS = Torso["Left Shoulder"] | |
25 | LH = Torso["Left Hip"] | |
26 | RS = Torso["Right Shoulder"] | |
27 | RH = Torso["Right Hip"] | |
28 | Face = Head.face | |
29 | Neck = Torso.Neck | |
30 | local sick = Instance.new("Sound",Character) | |
31 | sick.SoundId = "rbxassetid://190845741" | |
32 | sick.Looped = true | |
33 | sick.Pitch = 1 | |
34 | sick.Volume = 3.2 | |
35 | sick:Play() | |
36 | it = Instance.new | |
37 | attacktype = 1 | |
38 | vt = Vector3.new | |
39 | cf = CFrame.new | |
40 | euler = CFrame.fromEulerAnglesXYZ | |
41 | angles = CFrame.Angles | |
42 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
43 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
44 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
45 | RootPart = Character.HumanoidRootPart | |
46 | RootJoint = RootPart.RootJoint | |
47 | RootCF = euler(-1.57, 0, 3.14) | |
48 | attack = false | |
49 | equipped = false | |
50 | Mouse = Player:GetMouse() | |
51 | mana = 0 | |
52 | local idle = 0 | |
53 | local Anim = "Idle" | |
54 | local ShotTarget = RootPart | |
55 | player = nil | |
56 | local Stats = Instance.new("Folder", Character) | |
57 | Stats.Name = "Stats" | |
58 | local Defense = Instance.new("NumberValue", Stats) | |
59 | Defense.Name = "Defense" | |
60 | Defense.Value = 0.6 | |
61 | local Speed = Instance.new("NumberValue", Stats) | |
62 | Speed.Name = "Speed" | |
63 | Speed.Value = 1.6625 | |
64 | local Damage = Instance.new("NumberValue", Stats) | |
65 | Damage.Name = "Damage" | |
66 | Damage.Value = 1 | |
67 | local BlockValue = Instance.new("BoolValue", Stats) | |
68 | BlockValue.Name = "BlockValue" | |
69 | BlockValue.Value = false | |
70 | local StaggerHitAnim = Instance.new("BoolValue", Stats) | |
71 | StaggerHitAnim.Name = "StaggerHitAnim" | |
72 | StaggerHitAnim.Value = false | |
73 | local staghitanim = false | |
74 | local StaggerAnim = Instance.new("BoolValue", Stats) | |
75 | StaggerAnim.Name = "StaggerAnim" | |
76 | StaggerAnim.Value = false | |
77 | local staganim = false | |
78 | local StunAnim = Instance.new("BoolValue", Stats) | |
79 | StunAnim.Name = "StunAnim" | |
80 | StunAnim.Value = false | |
81 | local stunanim = false | |
82 | local StunValue = Instance.new("NumberValue", Stats) | |
83 | StunValue.Name = "StunValue" | |
84 | StunValue.Value = 0 | |
85 | local cooldown1 = 0 | |
86 | local cooldown2 = 0 | |
87 | local cooldown3 = 0 | |
88 | local cooldown4 = 0 | |
89 | local mana = 0 | |
90 | CustomColor = BrickColor.new("Really black") | |
91 | Colorpart1 = CustomColor.r | |
92 | Colorpart2 = CustomColor.g | |
93 | Colorpart3 = CustomColor.b | |
94 | local scrn = Instance.new("ScreenGui", PlayerGui) | |
95 | local ud = UDim2.new | |
96 | local c3 = Color3.new | |
97 | local skillcolorscheme = c3(1, 1, 1) | |
98 | local co1 = 0 | |
99 | local co2 = 0 | |
100 | local co3 = 0 | |
101 | local co4 = 0 | |
102 | local maxmana = 0 | |
103 | local maxstun = 1 | |
104 | local recovermana = 0 | |
105 | local losestun = 0 | |
106 | local stunwait = 0 | |
107 | local manawait = 0 | |
108 | local skill1mana = 0 | |
109 | local skill2mana = 0 | |
110 | local skill3mana = 0 | |
111 | local skill4mana = 0 | |
112 | local menuupdatespeed = 0 | |
113 | local constantupdate = false | |
114 | local showstats = false | |
115 | local showstunbar = false | |
116 | function makeframe(par, trans, pos, size, color, name) | |
117 | local frame = Instance.new("Frame") | |
118 | frame.Parent = par | |
119 | frame.BackgroundTransparency = trans | |
120 | frame.BorderSizePixel = 0 | |
121 | frame.Position = pos | |
122 | frame.Size = size | |
123 | frame.BackgroundColor3 = color | |
124 | frame.Name = name | |
125 | return frame | |
126 | end | |
127 | function makelabel(par, text, trans, stroketrans, name) | |
128 | local label = Instance.new("TextLabel") | |
129 | label.Parent = par | |
130 | label.BackgroundTransparency = 1 | |
131 | label.Size = ud(1, 0, 1, 0) | |
132 | label.Position = ud(0, 0, 0, 0) | |
133 | label.TextColor3 = c3(255, 255, 255) | |
134 | label.TextStrokeTransparency = stroketrans | |
135 | label.TextTransparency = trans | |
136 | label.FontSize = Enum.FontSize.Size32 | |
137 | label.Font = Enum.Font.Legacy | |
138 | label.BorderSizePixel = 0 | |
139 | label.TextScaled = true | |
140 | label.Text = text | |
141 | label.Name = name | |
142 | return label | |
143 | end | |
144 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 1") | |
145 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 2") | |
146 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 3") | |
147 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 4") | |
148 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 1") | |
149 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 2") | |
150 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 3") | |
151 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 4") | |
152 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
153 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
154 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
155 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
156 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
157 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
158 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
159 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Bar") | |
160 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Cover") | |
161 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
162 | if showstunbar == true then | |
163 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137254902), "Stun Frame") | |
164 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137254902), "Stun Bar") | |
165 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
166 | end | |
167 | if showstats == true then | |
168 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 0.39215686274509803, 1), "Defense Frame") | |
169 | damageframe = makeframe(scrn, 0.5, ud(0.322, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.39215686274509803, 0.39215686274509803), "Damage Frame") | |
170 | speedframe = makeframe(scrn, 0.5, ud(0.4145, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 1, 0.39215686274509803), "Speed Frame") | |
171 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
172 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
173 | speedtext = makelabel(speedframe, "Speed: " .. Speed.Value, 1, 1, "Speed Text") | |
174 | end | |
175 | function NoOutline(Part) | |
176 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
177 | end | |
178 | local weldBetween = function(a, b) | |
179 | local weldd = Instance.new("ManualWeld") | |
180 | weldd.Part0 = a | |
181 | weldd.Part1 = b | |
182 | weldd.C0 = CFrame.new() | |
183 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
184 | weldd.Parent = a | |
185 | return weldd | |
186 | end | |
187 | ArtificialHeartbeat = Instance.new("BindableEvent", script) | |
188 | ArtificialHeartbeat.Name = "ArtificialHeartbeat" | |
189 | script:WaitForChild("ArtificialHeartbeat") | |
190 | frame = 0.016666666666666666 | |
191 | tf = 0 | |
192 | allowframeloss = false | |
193 | tossremainder = false | |
194 | lastframe = tick() | |
195 | script.ArtificialHeartbeat:Fire() | |
196 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
197 | tf = tf + s | |
198 | if tf >= frame then | |
199 | if allowframeloss then | |
200 | script.ArtificialHeartbeat:Fire() | |
201 | lastframe = tick() | |
202 | else | |
203 | for i = 1, math.floor(tf / frame) do | |
204 | script.ArtificialHeartbeat:Fire() | |
205 | end | |
206 | lastframe = tick() | |
207 | end | |
208 | if tossremainder then | |
209 | tf = 0 | |
210 | else | |
211 | tf = tf - frame * math.floor(tf / frame) | |
212 | end | |
213 | end | |
214 | end) | |
215 | function nooutline(part) | |
216 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
217 | end | |
218 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
219 | local fp = it("Part") | |
220 | fp.formFactor = formfactor | |
221 | fp.Parent = parent | |
222 | fp.Reflectance = reflectance | |
223 | fp.Transparency = transparency | |
224 | fp.CanCollide = false | |
225 | fp.Locked = true | |
226 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
227 | fp.Name = name | |
228 | fp.Size = size | |
229 | fp.Position = Character.Torso.Position | |
230 | nooutline(fp) | |
231 | fp.Material = material | |
232 | fp:BreakJoints() | |
233 | return fp | |
234 | end | |
235 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
236 | local mesh = it(Mesh) | |
237 | mesh.Parent = part | |
238 | if Mesh == "SpecialMesh" then | |
239 | mesh.MeshType = meshtype | |
240 | mesh.MeshId = meshid | |
241 | end | |
242 | mesh.Offset = offset | |
243 | mesh.Scale = scale | |
244 | return mesh | |
245 | end | |
246 | function weld(parent, part0, part1, c0, c1) | |
247 | local weld = it("Weld") | |
248 | weld.Parent = parent | |
249 | weld.Part0 = part0 | |
250 | weld.Part1 = part1 | |
251 | weld.C0 = c0 | |
252 | weld.C1 = c1 | |
253 | return weld | |
254 | end | |
255 | Humanoid.CameraOffset = vt(0, 12, 0) | |
256 | Humanoid.JumpPower = Humanoid.JumpPower * 2 | |
257 | coroutine.resume(coroutine.create(function() | |
258 | Humanoid.MaxHealth = 5100 | |
259 | wait(0.1) | |
260 | Humanoid.Health = Humanoid.MaxHealth | |
261 | end)) | |
262 | m = Instance.new("Model", Character) | |
263 | m.Name = "Outer Being" | |
264 | healthscript = Character:FindFirstChild("Health") | |
265 | if healthscript ~= nil then | |
266 | healthscript:Destroy() | |
267 | end | |
268 | Effects = Instance.new("Folder", m) | |
269 | Effects.Name = "Effects" | |
270 | local outerbeingtransparency = 1 | |
271 | local head2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "Head2", vt(0, 0, 0)) | |
272 | local head2mesh = mesh("SpecialMesh", head2, "Head", "", vt(0, 0, 0), vt(248.20, 125, 125)) | |
273 | local torso2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "Torso2", vt(0, 0, 0)) | |
274 | local torso2mesh = mesh("BlockMesh", torso2, "", "", vt(0, 0, 0), vt(200, 200, 100)) | |
275 | local leftarm2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "LeftArm2", vt(0, 0, 0)) | |
276 | local leftarm2mesh = mesh("BlockMesh", leftarm2, "", "", vt(0, 0, 0), vt(100, 200, 100)) | |
277 | local rightarm2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "RightArm2", vt(0, 0, 0)) | |
278 | local rightarm2mesh = mesh("BlockMesh", rightarm2, "", "", vt(0, 0, 0), vt(100, 200, 100)) | |
279 | local leftleg2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "LeftLeg2", vt(0, 0, 0)) | |
280 | local leftleg2mesh = mesh("BlockMesh", leftleg2, "", "", vt(0, 0, 0), vt(100, 200, 100)) | |
281 | local rightleg2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "RightLeg2", vt(0, 0, 0)) | |
282 | local rightleg2mesh = mesh("BlockMesh", rightleg2, "", "", vt(0, 0, 0), vt(100, 200, 100)) | |
283 | head2.CFrame = Head.CFrame | |
284 | torso2.CFrame = Head.CFrame | |
285 | leftarm2.CFrame = Head.CFrame | |
286 | rightarm2.CFrame = Head.CFrame | |
287 | leftleg2.CFrame = Head.CFrame | |
288 | rightleg2.CFrame = Head.CFrame | |
289 | local head2weld = weld(m, Torso, head2, cf(0, 0, 0), cf(0, 0, 0)) | |
290 | local torso2weld = weld(m, Torso, torso2, cf(0, 0, 0), cf(0, 0, 0)) | |
291 | local leftarm2weld = weld(m, Torso, leftarm2, cf(0, 0, 0), cf(0, 0, 0)) | |
292 | local rightarm2weld = weld(m, Torso, rightarm2, cf(0, 0, 0), cf(0, 0, 0)) | |
293 | local leftleg2weld = weld(m, Torso, leftleg2, cf(0, 0, 0), cf(0, 0, 0)) | |
294 | local rightleg2weld = weld(m, Torso, rightleg2, cf(0, 0, 0), cf(0, 0, 0)) | |
295 | head2weld.C1 = cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0) | |
296 | torso2weld.C1 = cf(0, 0, 0) | |
297 | rightarm2weld.C1 = cf(0, 2.5, -0.5) | |
298 | leftarm2weld.C1 = cf(0, 2.5, -0.5) | |
299 | rightleg2weld.C1 = cf(0, 5, 0) | |
300 | leftleg2weld.C1 = cf(0, 5, 0) | |
301 | coroutine.resume(coroutine.create(function() | |
302 | while Humanoid.Health ~= 0 do | |
303 | ArtificialHeartbeat.Event:wait() | |
304 | head2weld.C0 = cf(0, 4, 0) * Neck.C0 | |
305 | torso2weld.C0 = cf(0, 0, 0) | |
306 | rightarm2weld.C0 = cf(6, 2, 0) * RW.C0 | |
307 | leftarm2weld.C0 = cf(-6, 2, 0) * LW.C0 | |
308 | rightleg2weld.C0 = cf(1.5, -4, 0) * RH.C0 | |
309 | leftleg2weld.C0 = cf(-1.5, -4, 0) * LH.C0 | |
310 | head2.Transparency = outerbeingtransparency | |
311 | torso2.Transparency = outerbeingtransparency | |
312 | leftarm2.Transparency = outerbeingtransparency | |
313 | rightarm2.Transparency = outerbeingtransparency | |
314 | leftleg2.Transparency = outerbeingtransparency | |
315 | rightleg2.Transparency = outerbeingtransparency | |
316 | end | |
317 | end)) | |
318 | Humanoid.Died:connect(function() | |
319 | end) | |
320 | for i, v in pairs(Character:GetChildren()) do | |
321 | if v:IsA("Model") then | |
322 | for _, c in pairs(v:GetChildren()) do | |
323 | if c:IsA("Part") then | |
324 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
325 | end | |
326 | end | |
327 | end | |
328 | end | |
329 | print([[ | |
330 | Vanta loaded. | |
331 | Unleash your power on your enemies.]]) | |
332 | function so(id, par, vol, pit) | |
333 | coroutine.resume(coroutine.create(function() | |
334 | local sou = Instance.new("Sound", par or workspace) | |
335 | sou.Volume = vol | |
336 | sou.Pitch = pit or 1 | |
337 | sou.SoundId = id | |
338 | ArtificialHeartbeat.Event:wait() | |
339 | sou:play() | |
340 | game:GetService("Debris"):AddItem(sou, 6) | |
341 | end)) | |
342 | end | |
343 | function clerp(a, b, t) | |
344 | local qa = { | |
345 | QuaternionFromCFrame(a) | |
346 | } | |
347 | local qb = { | |
348 | QuaternionFromCFrame(b) | |
349 | } | |
350 | local ax, ay, az = a.x, a.y, a.z | |
351 | local bx, by, bz = b.x, b.y, b.z | |
352 | local _t = 1 - t | |
353 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
354 | end | |
355 | function QuaternionFromCFrame(cf) | |
356 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
357 | local trace = m00 + m11 + m22 | |
358 | if trace > 0 then | |
359 | local s = math.sqrt(1 + trace) | |
360 | local recip = 0.5 / s | |
361 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
362 | else | |
363 | local i = 0 | |
364 | if m00 < m11 then | |
365 | i = 1 | |
366 | end | |
367 | if m22 > (i == 0 and m00 or m11) then | |
368 | i = 2 | |
369 | end | |
370 | if i == 0 then | |
371 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
372 | local recip = 0.5 / s | |
373 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
374 | elseif i == 1 then | |
375 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
376 | local recip = 0.5 / s | |
377 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
378 | elseif i == 2 then | |
379 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
380 | local recip = 0.5 / s | |
381 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
382 | end | |
383 | end | |
384 | end | |
385 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
386 | local xs, ys, zs = x + x, y + y, z + z | |
387 | local wx, wy, wz = w * xs, w * ys, w * zs | |
388 | local xx = x * xs | |
389 | local xy = x * ys | |
390 | local xz = x * zs | |
391 | local yy = y * ys | |
392 | local yz = y * zs | |
393 | local zz = z * zs | |
394 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
395 | end | |
396 | function QuaternionSlerp(a, b, t) | |
397 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
398 | local startInterp, finishInterp | |
399 | if cosTheta >= 1.0E-4 then | |
400 | if 1 - cosTheta > 1.0E-4 then | |
401 | local theta = math.acos(cosTheta) | |
402 | local invSinTheta = 1 / math.sin(theta) | |
403 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
404 | finishInterp = math.sin(t * theta) * invSinTheta | |
405 | else | |
406 | startInterp = 1 - t | |
407 | finishInterp = t | |
408 | end | |
409 | elseif 1 + cosTheta > 1.0E-4 then | |
410 | local theta = math.acos(-cosTheta) | |
411 | local invSinTheta = 1 / math.sin(theta) | |
412 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
413 | finishInterp = math.sin(t * theta) * invSinTheta | |
414 | else | |
415 | startInterp = t - 1 | |
416 | finishInterp = t | |
417 | end | |
418 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
419 | end | |
420 | function rayCast(Pos, Dir, Max, Ignore) | |
421 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
422 | end | |
423 | function makegui(cframe, text, color) | |
424 | local c = Instance.new("Part") | |
425 | c.Size = vt(0.2, 0.2, 0.2) | |
426 | c.Transparency = 1 | |
427 | Instance.new("BodyGyro").Parent = c | |
428 | c.Parent = Effects | |
429 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
430 | local f = Instance.new("BodyPosition") | |
431 | f.P = 2000 | |
432 | f.D = 100 | |
433 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
434 | f.position = c.Position + vt(0, 6, 0) | |
435 | f.Parent = c | |
436 | game:GetService("Debris"):AddItem(c, 5) | |
437 | c.CanCollide = false | |
438 | c.Parent = workspace | |
439 | c.CanCollide = false | |
440 | local bg = Instance.new("BillboardGui", c) | |
441 | bg.Adornee = c | |
442 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
443 | bg.StudsOffset = vt(-2, 2, 0) | |
444 | bg.AlwaysOnTop = false | |
445 | local tl = Instance.new("TextLabel", bg) | |
446 | tl.BackgroundTransparency = 1 | |
447 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
448 | tl.Text = text | |
449 | tl.Font = Enum.Font.SourceSans | |
450 | tl.FontSize = Enum.FontSize.Size42 | |
451 | tl.TextColor3 = color | |
452 | tl.TextScaled = false | |
453 | tl.TextStrokeTransparency = 0 | |
454 | tl.TextScaled = true | |
455 | tl.TextWrapped = true | |
456 | f.Parent = c | |
457 | coroutine.resume(coroutine.create(function() | |
458 | wait(0.25) | |
459 | for i = 1, 5 do | |
460 | ArtificialHeartbeat.Event:wait() | |
461 | f.position = c.Position - vt(0, 0.5, 0) | |
462 | end | |
463 | end)) | |
464 | coroutine.resume(coroutine.create(function() | |
465 | wait(2) | |
466 | for i = 1, 10 do | |
467 | ArtificialHeartbeat.Event:wait() | |
468 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
469 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
470 | f.position = c.Position + vt(0, 0.5, 0) | |
471 | end | |
472 | c.Parent = nil | |
473 | end)) | |
474 | end | |
475 | local CritChance = Instance.new("NumberValue", Stats) | |
476 | CritChance.Name = "CritChance" | |
477 | CritChance.Value = 1 | |
478 | local critchancenumber = 50 | |
479 | local cancrit = false | |
480 | local canpenetratearmor = false | |
481 | local cancollidewithhitbox = false | |
482 | local sethitblockvaluetofalse = true | |
483 | local antiteamkill = false | |
484 | local HitPlayerSounds = { | |
485 | 199149137, | |
486 | 199149186, | |
487 | 199149221, | |
488 | 199149235, | |
489 | 199149269, | |
490 | 199149297 | |
491 | } | |
492 | local HitArmorSounds = { | |
493 | 199149321, | |
494 | 199149338, | |
495 | 199149367, | |
496 | 199149409, | |
497 | 199149452 | |
498 | } | |
499 | local HitWeaponSounds = { | |
500 | 199148971, | |
501 | 199149025, | |
502 | 199149072, | |
503 | 199149109, | |
504 | 199149119 | |
505 | } | |
506 | local HitBlockSounds = {199148933, 199148947} | |
507 | function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
508 | if hit.Parent == nil then | |
509 | return | |
510 | end | |
511 | h = hit.Parent:FindFirstChild("Humanoid") | |
512 | for _, v in pairs(hit.Parent:children()) do | |
513 | if v:IsA("Humanoid") then | |
514 | h = v | |
515 | end | |
516 | end | |
517 | if antiteamkill == true then | |
518 | if game.Players:FindFirstChild(hit.Parent.Name) ~= nil then | |
519 | opponent = game.Players:FindFirstChild(hit.Parent.Name) | |
520 | end | |
521 | if opponent ~= nil and opponent.TeamColor == Player.TeamColor then | |
522 | return | |
523 | end | |
524 | end | |
525 | if hit.Name == "Hitbox" and hit:FindFirstChild("TouchInterest") ~= nil then | |
526 | StaggerHitAnim.Value = true | |
527 | so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
528 | return | |
529 | end | |
530 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
531 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
532 | end | |
533 | if hit.Parent.className == "Hat" then | |
534 | hit = hit.Parent.Parent:findFirstChild("Head") | |
535 | end | |
536 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
537 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
538 | return | |
539 | end | |
540 | if hit.Parent:findFirstChild("Stats") ~= nil then | |
541 | if hit.Parent.Stats:findFirstChild("StunValue") ~= nil then | |
542 | hit.Parent.Stats:findFirstChild("StunValue").Value = hit.Parent.Stats:findFirstChild("StunValue").Value + incstun | |
543 | end | |
544 | elseif hit.Parent:findFirstChild("StunValue") ~= nil then | |
545 | hit.Parent:findFirstChild("StunValue").Value = hit.Parent:findFirstChild("StunValue").Value + incstun | |
546 | end | |
547 | if hit.Parent:findFirstChild("StaggerAnim") ~= nil and stagger == true then | |
548 | hit.Parent:findFirstChild("StaggerAnim").Value = true | |
549 | end | |
550 | if hit.Parent:findFirstChild("Stats") ~= nil then | |
551 | if hit.Parent.Stats:findFirstChild("BlockValue") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue").Value == true then | |
552 | makegui(hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1)) | |
553 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
554 | if ranged ~= true then | |
555 | if sethitblockvaluetofalse == true then | |
556 | hit.Parent.Stats:findFirstChild("BlockValue").Value = false | |
557 | end | |
558 | StaggerAnim.Value = true | |
559 | end | |
560 | return | |
561 | end | |
562 | elseif hit.Parent:findFirstChild("BlockValue") ~= nil and hit.Parent:findFirstChild("BlockValue").Value == true then | |
563 | makegui(Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1)) | |
564 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
565 | if ranged ~= true then | |
566 | if sethitblockvaluetofalse == true then | |
567 | hit.Parent:findFirstChild("BlockValue").Value = false | |
568 | end | |
569 | StaggerAnim.Value = true | |
570 | end | |
571 | return | |
572 | end | |
573 | local D = math.random(minim, maxim) * Damage.Value | |
574 | if hit.Parent:FindFirstChild("Stats") ~= nil then | |
575 | if hit.Parent.Stats:FindFirstChild("Defense") then | |
576 | if canpenetratearmor == true then | |
577 | else | |
578 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value | |
579 | end | |
580 | elseif hit.Parent.Stats:FindFirstChild("Defense") == nil then | |
581 | end | |
582 | elseif hit.Parent:FindFirstChild("Defense") then | |
583 | if canpenetratearmor == true then | |
584 | else | |
585 | D = D / hit.Parent:FindFirstChild("Defense").Value | |
586 | end | |
587 | elseif hit.Parent:FindFirstChild("Defense") == nil then | |
588 | end | |
589 | if cancrit == true then | |
590 | CritChance.Value = math.random(1, critchancenumber) | |
591 | if CritChance.Value == critchancenumber then | |
592 | D = D * 2 | |
593 | end | |
594 | end | |
595 | h.Health = h.Health - D | |
596 | if D <= 3 and staghit == true then | |
597 | if ranged ~= true then | |
598 | StaggerHitAnim.Value = true | |
599 | end | |
600 | so("http://roblox.com/asset/?id=" .. HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
601 | elseif D > 3 and ranged ~= true then | |
602 | so("http://roblox.com/asset/?id=" .. HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
603 | end | |
604 | if D > 2 and D < 20 then | |
605 | if CritChance.Value == critchancenumber then | |
606 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
607 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1) | |
608 | else | |
609 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0.8627450980392157, 0)) | |
610 | end | |
611 | elseif D >= 20 then | |
612 | if CritChance.Value == critchancenumber then | |
613 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
614 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1) | |
615 | else | |
616 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0, 0)) | |
617 | end | |
618 | else | |
619 | if D <= 2 then | |
620 | if CritChance.Value == critchancenumber then | |
621 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
622 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1) | |
623 | else | |
624 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(0.8823529411764706, 0.8823529411764706, 0.8823529411764706)) | |
625 | end | |
626 | else | |
627 | end | |
628 | end | |
629 | if Type == "Normal" then | |
630 | vp = Instance.new("BodyVelocity") | |
631 | vp.P = 500 | |
632 | vp.maxForce = vt(math.huge, 0, math.huge) | |
633 | if KnockbackType == 1 then | |
634 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
635 | elseif KnockbackType == 2 then | |
636 | vp.velocity = Property.CFrame.lookVector * knockback | |
637 | end | |
638 | if knockback > 0 then | |
639 | vp.Parent = hit.Parent.Torso | |
640 | end | |
641 | game:GetService("Debris"):AddItem(vp, 0.5) | |
642 | end | |
643 | debounce = Instance.new("BoolValue") | |
644 | debounce.Name = "DebounceHit" | |
645 | debounce.Parent = hit.Parent | |
646 | debounce.Value = true | |
647 | game:GetService("Debris"):AddItem(debounce, Delay) | |
648 | c = Instance.new("ObjectValue") | |
649 | c.Name = "creator" | |
650 | c.Value = Player | |
651 | c.Parent = h | |
652 | game:GetService("Debris"):AddItem(c, 0.5) | |
653 | end | |
654 | end | |
655 | function DecreaseStat(Location, CFrame, Stat, Amount, Duration, ShowDebuff) | |
656 | if Location[Stat] ~= nil then | |
657 | Location[Stat].Value = Location[Stat].Value - Amount | |
658 | if ShowDebuff == true then | |
659 | if Location[Stat].Name == "Defense" then | |
660 | makegui(CFrame, "-Defense", c3(1, 1, 1)) | |
661 | elseif Location[Stat].Name == "Damage" then | |
662 | makegui(CFrame, "-Damage", c3(1, 1, 1)) | |
663 | elseif Location[Stat].Name == "Speed" then | |
664 | makegui(CFrame, "-Movement", c3(1, 1, 1)) | |
665 | end | |
666 | end | |
667 | coroutine.resume(coroutine.create(function() | |
668 | wait(Duration) | |
669 | Location[Stat].Value = Location[Stat].Value + Amount | |
670 | end)) | |
671 | end | |
672 | end | |
673 | function IncreaseStat(Location, CFrame, Stat, Amount, Duration, ShowBuff) | |
674 | if Location[Stat] ~= nil then | |
675 | Location[Stat].Value = Location[Stat].Value + Amount | |
676 | if ShowBuff == true then | |
677 | if Location[Stat].Name == "Defense" then | |
678 | makegui(CFrame, "+Defense", c3(1, 1, 1)) | |
679 | elseif Location[Stat].Name == "Damage" then | |
680 | makegui(CFrame, "+Damage", c3(1, 1, 1)) | |
681 | elseif Location[Stat].Name == "Speed" then | |
682 | makegui(CFrame, "+Movement", c3(1, 1, 1)) | |
683 | end | |
684 | end | |
685 | coroutine.resume(coroutine.create(function() | |
686 | wait(Duration) | |
687 | Location[Stat].Value = Location[Stat].Value - Amount | |
688 | end)) | |
689 | end | |
690 | end | |
691 | function GetDist(Part1, Part2, magni) | |
692 | local targ = Part1.Position - Part2.Position | |
693 | local mag = targ.magnitude | |
694 | if magni >= mag then | |
695 | return true | |
696 | else | |
697 | return false | |
698 | end | |
699 | end | |
700 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
701 | for _, c in pairs(workspace:children()) do | |
702 | local hum = c:findFirstChild("Humanoid") | |
703 | if hum ~= nil then | |
704 | local head = c:findFirstChild("Torso") | |
705 | if head ~= nil then | |
706 | local targ = head.Position - Part.Position | |
707 | local mag = targ.magnitude | |
708 | if magni >= mag and c.Name ~= Player.Name then | |
709 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
710 | end | |
711 | end | |
712 | end | |
713 | end | |
714 | end | |
715 | function Lightning(p0, p1, tym, ofs, brickcolor, th, tra, last) | |
716 | local magz = (p0 - p1).magnitude | |
717 | local curpos = p0 | |
718 | local trz = { | |
719 | -ofs, | |
720 | ofs | |
721 | } | |
722 | for i = 1, tym do | |
723 | do | |
724 | local li = Instance.new("Part", workspace) | |
725 | li.TopSurface = 0 | |
726 | li.BottomSurface = 0 | |
727 | li.Anchored = true | |
728 | li.Transparency = tra or 0.4 | |
729 | li.BrickColor = brickcolor | |
730 | li.formFactor = "Custom" | |
731 | li.CanCollide = false | |
732 | li.Size = vt(th, th, magz / tym) | |
733 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
734 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
735 | if tym == i then | |
736 | local magz2 = (curpos - p1).magnitude | |
737 | li.Size = vt(th, th, magz2) | |
738 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
739 | else | |
740 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
741 | end | |
742 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
743 | game.Debris:AddItem(li, last) | |
744 | coroutine.resume(coroutine.create(function() | |
745 | while li.Transparency ~= 1 do | |
746 | for i = 0, 1, last do | |
747 | ArtificialHeartbeat.Event:wait() | |
748 | li.Transparency = li.Transparency + 0.1 / last | |
749 | end | |
750 | end | |
751 | end)) | |
752 | end | |
753 | end | |
754 | end | |
755 | function MagicRing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
756 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
757 | prt.Anchored = true | |
758 | prt.CFrame = cframe | |
759 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
760 | game:GetService("Debris"):AddItem(prt, 10) | |
761 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
762 | for i = 0, 1, delay do | |
763 | ArtificialHeartbeat.Event:wait() | |
764 | Part.CFrame = Part.CFrame | |
765 | Part.Transparency = i | |
766 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
767 | end | |
768 | Part.Parent = nil | |
769 | end), prt, msh) | |
770 | end | |
771 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
772 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
773 | prt.Anchored = true | |
774 | prt.CFrame = cframe | |
775 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
776 | game:GetService("Debris"):AddItem(prt, 10) | |
777 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
778 | for i = 0, 1, delay do | |
779 | ArtificialHeartbeat.Event:wait() | |
780 | Part.CFrame = Part.CFrame | |
781 | Part.Transparency = i | |
782 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
783 | end | |
784 | Part.Parent = nil | |
785 | end), prt, msh) | |
786 | end | |
787 | function MagicBlock(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
788 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
789 | prt.Anchored = true | |
790 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
791 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
792 | game:GetService("Debris"):AddItem(prt, 10) | |
793 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
794 | for i = 0, 1, delay do | |
795 | ArtificialHeartbeat.Event:wait() | |
796 | if rotate == true then | |
797 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
798 | else | |
799 | end | |
800 | Part.Transparency = i | |
801 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
802 | end | |
803 | Part.Parent = nil | |
804 | end), prt, msh) | |
805 | end | |
806 | function MagicBlock2(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
807 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
808 | prt.Anchored = true | |
809 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
810 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
811 | game:GetService("Debris"):AddItem(prt, 10) | |
812 | CF = prt.CFrame | |
813 | num = math.random(5, 20) | |
814 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
815 | for i = 0, 1, delay do | |
816 | ArtificialHeartbeat.Event:wait() | |
817 | if rotate == true then | |
818 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
819 | else | |
820 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
821 | end | |
822 | Part.Transparency = i | |
823 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
824 | end | |
825 | Part.Parent = nil | |
826 | end), prt, msh, CF, num) | |
827 | end | |
828 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
829 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
830 | prt.Anchored = true | |
831 | prt.CFrame = cframe | |
832 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
833 | game:GetService("Debris"):AddItem(prt, 10) | |
834 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
835 | for i = 0, 1, delay do | |
836 | ArtificialHeartbeat.Event:wait() | |
837 | Part.Transparency = i | |
838 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
839 | end | |
840 | Part.Parent = nil | |
841 | end), prt, msh) | |
842 | end | |
843 | function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
844 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
845 | prt.Anchored = true | |
846 | prt.CFrame = cframe | |
847 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
848 | game:GetService("Debris"):AddItem(prt, 10) | |
849 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
850 | for i = 0, 1, delay do | |
851 | ArtificialHeartbeat.Event:wait() | |
852 | Part.Transparency = i | |
853 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
854 | end | |
855 | Part.Parent = nil | |
856 | end), prt, msh) | |
857 | end | |
858 | function BreakEffect(brickcolor, rotate, cframe, x1, y1, z1, delay) | |
859 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
860 | prt.Anchored = true | |
861 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
862 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
863 | game:GetService("Debris"):AddItem(prt, 10) | |
864 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
865 | CF = Part.CFrame | |
866 | Numbb = 0 | |
867 | randnumb = math.random() - math.random() | |
868 | for i = 0, 1, delay do | |
869 | ArtificialHeartbeat.Event:wait() | |
870 | CF = CF * cf(0, 1, 0) | |
871 | if rotate == true then | |
872 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
873 | elseif rotate == false then | |
874 | Part.CFrame = CF | |
875 | end | |
876 | Part.Transparency = i | |
877 | Numbb = Numbb + randnumb | |
878 | end | |
879 | Part.Parent = nil | |
880 | end), prt, CF, Numbb, randnumb) | |
881 | end | |
882 | function ElecEffect(brickcolor, cf, x, y, z, delay) | |
883 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
884 | prt.Anchored = true | |
885 | prt.CFrame = cf | |
886 | xval = math.random() | |
887 | yval = math.random() | |
888 | zval = math.random() | |
889 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)) | |
890 | game:GetService("Debris"):AddItem(prt, 10) | |
891 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
892 | for i = 0, 1, delay do | |
893 | ArtificialHeartbeat.Event:wait() | |
894 | Part.CFrame = Part.CFrame | |
895 | xvaal = xvaal - 0.1 * (delay * 10) | |
896 | yvaal = yvaal - 0.1 * (delay * 10) | |
897 | zvaal = zvaal - 0.1 * (delay * 10) | |
898 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
899 | Part.Transparency = i | |
900 | end | |
901 | Part.Parent = nil | |
902 | end), prt, msh, xval, yval, zval) | |
903 | end | |
904 | function subtractmana(k) | |
905 | if k <= mana then | |
906 | mana = mana - k | |
907 | end | |
908 | end | |
909 | local idleangle = 0 | |
910 | local idlen = 0 | |
911 | local donum = 0 | |
912 | local sine = 0 | |
913 | local change = 1 | |
914 | local val = 0 | |
915 | local walkinganim = false | |
916 | local handidle = false | |
917 | local walk = 0 | |
918 | local someangle = 0 | |
919 | local change2 = 1 | |
920 | local stundelay = 0 | |
921 | local manadelay = 0 | |
922 | local dieanim = false | |
923 | local robloxidleanimation = Instance.new("Animation", Torso) | |
924 | robloxidleanimation.Name = "robloxidleanimation" | |
925 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
926 | Animator = Humanoid:findFirstChild("Animator") | |
927 | Animate = Character:findFirstChild("Animate") | |
928 | Running = Head:FindFirstChild("Running") | |
929 | if Running ~= nil then | |
930 | Running.Volume = 0 | |
931 | end | |
932 | local startequipped = false | |
933 | local startequippedwithequipanimation = true | |
934 | local disableanimator = true | |
935 | local disableanimate = false | |
936 | local alternatewalk = false | |
937 | local customwalk = false | |
938 | local hidemenu = false | |
939 | local allowmenutofunction = false | |
940 | local allowabilitestofunction = false | |
941 | local canunequiporequip = false | |
942 | local allowidle = false | |
943 | local allowwalking = false | |
944 | local disablemovingarms = false | |
945 | local usemotorsinsteadofwelds = false | |
946 | local leftarm = false | |
947 | local rightarm = false | |
948 | local allowhopperbin = false | |
949 | local allowstunbar = false | |
950 | local walkspeeddependsonspeedvalue = true | |
951 | local alternatemanaregensystem = false | |
952 | local showhealthmanaandstunnumbers = false | |
953 | local changebarcolorsifnotenoughmana = false | |
954 | local disablejumpifstaggeredorstunned = false | |
955 | if hidemenu == true then | |
956 | for _, v in pairs(scrn:children()) do | |
957 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
958 | v.Visible = false | |
959 | end | |
960 | end | |
961 | end | |
962 | if disablejumpifstaggeredorstunned == true then | |
963 | Humanoid.Changed:connect(function(Jump) | |
964 | if Jump == "Jump" and (StaggerAnim.Value == true or StunAnim.Value == true) then | |
965 | Humanoid.Jump = false | |
966 | end | |
967 | end) | |
968 | end | |
969 | if allowmenutofunction == true then | |
970 | for _, v in pairs(scrn:GetChildren()) do | |
971 | if v.ClassName == "Frame" then | |
972 | for _, b in pairs(v:GetChildren()) do | |
973 | if b.ClassName == "TextLabel" and b.Name ~= "Text 1" and b.Name ~= "Text 2" and b.Name ~= "Text 3" and b.Name ~= "Text 4" then | |
974 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
975 | wait(menuupdatespeed) | |
976 | for i = 1, 0, -0.1 do | |
977 | ArtificialHeartbeat.Event:wait() | |
978 | TheTextLabel.TextTransparency = i | |
979 | TheTextLabel.TextStrokeTransparency = i | |
980 | end | |
981 | TheTextLabel.TextTransparency = 0 | |
982 | TheTextLabel.TextStrokeTransparency = 0 | |
983 | end), b) | |
984 | end | |
985 | end | |
986 | end | |
987 | end | |
988 | end | |
989 | if allowmenutofunction == true and allowabilitestofunction == true then | |
990 | for _, v in pairs(scrn:GetChildren()) do | |
991 | if v.ClassName == "Frame" then | |
992 | for _, b in pairs(v:GetChildren()) do | |
993 | if b.ClassName == "TextLabel" and b.Name ~= "Health Text" and b.Name ~= "Mana Text" then | |
994 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
995 | wait(menuupdatespeed) | |
996 | for i = 1, 0, -0.1 do | |
997 | ArtificialHeartbeat.Event:wait() | |
998 | TheTextLabel.TextTransparency = i | |
999 | TheTextLabel.TextStrokeTransparency = i | |
1000 | end | |
1001 | TheTextLabel.TextTransparency = 0 | |
1002 | TheTextLabel.TextStrokeTransparency = 0 | |
1003 | end), b) | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | if allowhopperbin == true then | |
1010 | if script.Parent.className ~= "HopperBin" then | |
1011 | Tool = Instance.new("HopperBin") | |
1012 | Tool.Parent = Backpack | |
1013 | Tool.Name = "Weapon Name" | |
1014 | script.Parent = Tool | |
1015 | end | |
1016 | Bin = script.Parent | |
1017 | end | |
1018 | if disablemovingarms == true then | |
1019 | RWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1020 | LWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
1021 | RSH, LSH = nil, nil | |
1022 | if usemotorsinsteadofwelds == true then | |
1023 | RW = Instance.new("Motor") | |
1024 | LW = Instance.new("Motor") | |
1025 | else | |
1026 | RW = Instance.new("Weld") | |
1027 | LW = Instance.new("Weld") | |
1028 | end | |
1029 | RW.Name = "Right Shoulder" | |
1030 | LW.Name = "Left Shoulder" | |
1031 | RSH = Torso["Right Shoulder"] | |
1032 | LSH = Torso["Left Shoulder"] | |
1033 | RSH.Parent = Torso | |
1034 | LSH.Parent = Torso | |
1035 | RW.Name = "Right Shoulder" | |
1036 | RW.Part0 = Torso | |
1037 | RW.C0 = cf(1.5, 0.5, 0) | |
1038 | RW.C1 = cf(0, 0.5, 0) | |
1039 | RW.Part1 = Character["Right Arm"] | |
1040 | RW.Parent = nil | |
1041 | LW.Name = "Left Shoulder" | |
1042 | LW.Part0 = Torso | |
1043 | LW.C0 = cf(-1.5, 0.5, 0) | |
1044 | LW.C1 = cf(0, 0.5, 0) | |
1045 | LW.Part1 = Character["Left Arm"] | |
1046 | LW.Parent = nil | |
1047 | else | |
1048 | RW = Torso["Right Shoulder"] | |
1049 | LW = Torso["Left Shoulder"] | |
1050 | LH = Torso["Left Hip"] | |
1051 | RH = Torso["Right Hip"] | |
1052 | RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) | |
1053 | LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) | |
1054 | end | |
1055 | if allowidle == true then | |
1056 | coroutine.resume(coroutine.create(function() | |
1057 | while true do | |
1058 | for i = 0, 1, 0.08 do | |
1059 | wait() | |
1060 | idleangle = idleangle + 0.005 * idlen | |
1061 | idlen = idlen - 0.1 | |
1062 | end | |
1063 | idlen = 0 | |
1064 | for i = 0, 1, 0.08 do | |
1065 | wait() | |
1066 | idleangle = idleangle - 0.005 * idlen | |
1067 | idlen = idlen - 0.1 | |
1068 | end | |
1069 | idlen = 0 | |
1070 | idleangle = 0 | |
1071 | end | |
1072 | end)) | |
1073 | end | |
1074 | function equipanim() | |
1075 | attack = true | |
1076 | local equipvelocity = Instance.new("BodyVelocity", Torso) | |
1077 | equipvelocity.P = 500 | |
1078 | equipvelocity.maxForce = vt(math.huge, math.huge, math.huge) | |
1079 | equipvelocity.Velocity = Vector3.new(0, 10, 0) | |
1080 | for i = 0, 1, 0.02 do | |
1081 | ArtificialHeartbeat.Event:wait() | |
1082 | MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
1083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
1084 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
1085 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
1086 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
1087 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
1088 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
1089 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1090 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1091 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
1092 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
1093 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
1094 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
1095 | end | |
1096 | coroutine.resume(coroutine.create(function() | |
1097 | for i = 0, 1, 0.1 do | |
1098 | wait() | |
1099 | outerbeingtransparency = outerbeingtransparency - 0.05 | |
1100 | end | |
1101 | outerbeingtransparency = 0.5 | |
1102 | end)) | |
1103 | equipvelocity.Velocity = Vector3.new(0, 0, 0) | |
1104 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01) | |
1105 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01) | |
1106 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 1) | |
1107 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 1) | |
1108 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 1) | |
1109 | so("http://roblox.com/asset/?id=160740121", Torso, 1, 1.5) | |
1110 | for i = 0, 1, 0.02 do | |
1111 | ArtificialHeartbeat.Event:wait() | |
1112 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1113 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1114 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * RWC0, 0.15) | |
1115 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)) * LWC0, 0.15) | |
1116 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1117 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1118 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1119 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1120 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1121 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1122 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1123 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1124 | end | |
1125 | equipvelocity:Destroy() | |
1126 | Speed.Value = Speed.Value - 0.1 | |
1127 | Defense.Value = Defense.Value + 0.4 | |
1128 | attack = false | |
1129 | end | |
1130 | function unequipanim() | |
1131 | attack = true | |
1132 | coroutine.resume(coroutine.create(function() | |
1133 | Humanoid.MaxHealth = math.huge | |
1134 | wait(0.1) | |
1135 | Humanoid.Health = Humanoid.MaxHealth | |
1136 | end)) | |
1137 | local equipvelocity = Instance.new("BodyVelocity", Torso) | |
1138 | equipvelocity.P = 500 | |
1139 | equipvelocity.maxForce = vt(math.huge, math.huge, math.huge) | |
1140 | equipvelocity.Velocity = Vector3.new(0, 1, 0) | |
1141 | so("http://roblox.com/asset/?id=183763515", Torso, 1, 0.4) | |
1142 | for i = 0, 1, 0.005 do | |
1143 | ArtificialHeartbeat.Event:wait() | |
1144 | MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
1145 | BreakEffect(CustomColor, false, Torso.CFrame, 1, 25, 1, 0.05) | |
1146 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20 + math.random(-10, 10)), math.rad(0), math.rad(0 + math.random(-10, 10))), 0.15) | |
1147 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
1148 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
1149 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
1150 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
1151 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
1152 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1153 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1154 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
1155 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
1156 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
1157 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
1158 | end | |
1159 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01) | |
1160 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01) | |
1161 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6) | |
1162 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.6) | |
1163 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.6) | |
1164 | for i = 1, 2 do | |
1165 | so("http://roblox.com/asset/?id=160867463", Torso, 1, 0.8) | |
1166 | so("http://roblox.com/asset/?id=297472596", Torso, 1, 0.8) | |
1167 | end | |
1168 | coroutine.resume(coroutine.create(function() | |
1169 | for i = 0, 1, 0.01 do | |
1170 | wait() | |
1171 | outerbeingtransparency = outerbeingtransparency + 0.005 | |
1172 | end | |
1173 | outerbeingtransparency = 1 | |
1174 | end)) | |
1175 | Face.Transparency = 1 | |
1176 | for _, v in pairs(Character:children()) do | |
1177 | if v:IsA("Part") and v.ClassName ~= "Model" then | |
1178 | coroutine.resume(coroutine.create(function(Part) | |
1179 | for i = 0, 1, 0.01 do | |
1180 | wait() | |
1181 | Part.Transparency = Part.Transparency + 0.01 | |
1182 | end | |
1183 | Part.Anchored = true | |
1184 | Part.Transparency = 1 | |
1185 | end), v) | |
1186 | elseif v:IsA("Hat") then | |
1187 | coroutine.resume(coroutine.create(function(Hat) | |
1188 | for i = 0, 1, 0.01 do | |
1189 | wait() | |
1190 | Hat.Transparency = Hat.Transparency + 0.01 | |
1191 | end | |
1192 | Hat.Anchored = true | |
1193 | Hat.Transparency = 1 | |
1194 | end), v.Handle) | |
1195 | end | |
1196 | end | |
1197 | local deathnum = 0 | |
1198 | for i = 0, 1, 0.005 do | |
1199 | ArtificialHeartbeat.Event:wait() | |
1200 | if deathnum >= 10 then | |
1201 | deathnum = 0 | |
1202 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) |
1202 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt()) |
1203 | refpart.CFrame = Torso.CFrame * cf(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
1204 | refpart.Anchored = true | |
1205 | game:GetService("Debris"):AddItem(refpart, 1) | |
1206 | MagicBlock(CustomColor, true, refpart.CFrame, 30, 30, 30, 0.5, 0.5, 0.5, 0.01) | |
1207 | MagicSphere(CustomColor, refpart.CFrame, 60, 60, 60, 1, 1, 1, 0.01) | |
1208 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6) | |
1209 | end | |
1210 | BreakEffect(CustomColor, false, Torso.CFrame, 1, 50, 1, 0.05) | |
1211 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(0 + math.random(-40, 40))), 0.15) | |
1212 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40))), 0.15) | |
1213 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))) * RWC0, 0.15) | |
1214 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))) * LWC0, 0.15) | |
1215 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))), 0.15) | |
1216 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))), 0.15) | |
1217 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1218 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1219 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1220 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1221 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1222 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1223 | deathnum = deathnum + 1 | |
1224 | end | |
1225 | Humanoid.MaxHealth = 0 | |
1226 | Humanoid.Health = 0 | |
1227 | equipvelocity.Velocity = Vector3.new(0, 0, 0) | |
1228 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.008) | |
1229 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.008) | |
1230 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.4) | |
1231 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.4) | |
1232 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.4) | |
1233 | so("http://roblox.com/asset/?id=160867463", Torso, 1, 1.2) | |
1234 | attack = false | |
1235 | end | |
1236 | if startequipped == true then | |
1237 | equipped = true | |
1238 | if disableanimate == true then | |
1239 | Animate.Disabled = true | |
1240 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1241 | idleanimation:Play() | |
1242 | end | |
1243 | if disableanimator == true then | |
1244 | Animator.Parent = nil | |
1245 | end | |
1246 | if disablemovingarms == true then | |
1247 | RW.Parent = Torso | |
1248 | LW.Parent = Torso | |
1249 | RSH.Parent = nil | |
1250 | LSH.Parent = nil | |
1251 | end | |
1252 | Speed.Value = Speed.Value - 0.1 | |
1253 | Defense.Value = Defense.Value + 0.4 | |
1254 | elseif startequippedwithequipanimation == true then | |
1255 | equipped = true | |
1256 | if disableanimate == true then | |
1257 | Animate.Disabled = true | |
1258 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1259 | idleanimation:Play() | |
1260 | end | |
1261 | if disableanimator == true then | |
1262 | Animator.Parent = nil | |
1263 | end | |
1264 | if disablemovingarms == true then | |
1265 | RW.Parent = Torso | |
1266 | LW.Parent = Torso | |
1267 | RSH.Parent = nil | |
1268 | LSH.Parent = nil | |
1269 | end | |
1270 | equipanim() | |
1271 | end | |
1272 | function StaggerHit() | |
1273 | attack = true | |
1274 | attack = false | |
1275 | end | |
1276 | function Stagger() | |
1277 | attack = true | |
1278 | attack = false | |
1279 | end | |
1280 | function Stun() | |
1281 | attack = true | |
1282 | attack = false | |
1283 | end | |
1284 | function EAbility() | |
1285 | attack = true | |
1286 | attack = false | |
1287 | end | |
1288 | function attackone() | |
1289 | attack = true | |
1290 | attack = false | |
1291 | end | |
1292 | function attacktwo() | |
1293 | attack = true | |
1294 | attack = false | |
1295 | end | |
1296 | function attackthree() | |
1297 | attack = true | |
1298 | attack = false | |
1299 | end | |
1300 | function attackfour() | |
1301 | attack = true | |
1302 | attack = false | |
1303 | end | |
1304 | function Move1() | |
1305 | attack = true | |
1306 | for i = 0, 1, 0.25 do | |
1307 | ArtificialHeartbeat.Event:wait() | |
1308 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1309 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1310 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
1311 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
1312 | if Anim ~= "Walk" then | |
1313 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1314 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1315 | elseif Anim == "Walk" then | |
1316 | if walkinganim == true then | |
1317 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1318 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1319 | else | |
1320 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1321 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1322 | end | |
1323 | end | |
1324 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1325 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1326 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1327 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1328 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1329 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1330 | end | |
1331 | for i = 0, 1, 0.04 do | |
1332 | ArtificialHeartbeat.Event:wait() | |
1333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1334 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1335 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
1336 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
1337 | if Anim ~= "Walk" then | |
1338 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1339 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1340 | elseif Anim == "Walk" then | |
1341 | if walkinganim == true then | |
1342 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1343 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1344 | else | |
1345 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1346 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1347 | end | |
1348 | end | |
1349 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1350 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1351 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1352 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1353 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1354 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1355 | end | |
1356 | local orbnumber = math.random(20, 40) | |
1357 | coroutine.resume(coroutine.create(function() | |
1358 | for i = 1, orbnumber do | |
1359 | wait() | |
1360 | local orbblastpart = part(3, Effects, "SmoothPlastic", 0, 0.5, CustomColor, "Effect", vt()) | |
1361 | local orbblastmesh = mesh("SpecialMesh", orbblastpart, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10)) | |
1362 | orbblastpart.Anchored = true | |
1363 | game:GetService("Debris"):AddItem(orbblastpart, 5) | |
1364 | orbblastpart.CFrame = cf(Mouse.hit.p + vt(math.random(-10, 10), math.random(50, 100), math.random(-10, 10))) | |
1365 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
1366 | MagicSphere(CustomColor, orbblastpart.CFrame, 10, 10, 10, 0.5, 0.5, 0.5, 0.05) | |
1367 | so("http://roblox.com/asset/?id=183763498", orbblastpart, 1, 1.2) | |
1368 | coroutine.resume(coroutine.create(function(Part) | |
1369 | wait(1) | |
1370 | local spread = vt(math.random(-16, 16), math.random(-16, 16), math.random(-16, 16)) * (Part.Position - (Part.Position + vt(0, -1, 0))).magnitude / 100 | |
1371 | local TheHit = Part.Position + vt(0, -1, 0) | |
1372 | local MouseLook = cf((Part.Position + TheHit) / 2, TheHit + spread) | |
1373 | local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 999, Character) | |
1374 | local mag = (Part.Position - pos).magnitude | |
1375 | MagicCylinder(CustomColor, cf((Part.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 1, mag * 5, 1, 0.25, 0, 0.25, 0.025) | |
1376 | MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05) | |
1377 | Part.Parent = nil | |
1378 | if hit ~= nil then | |
1379 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) |
1379 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt()) |
1380 | refpart.CFrame = cf(pos) | |
1381 | refpart.Anchored = true | |
1382 | game:GetService("Debris"):AddItem(refpart, 1) | |
1383 | MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05) | |
1384 | MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 3, 3, 3, 0.05) | |
1385 | MagicRing(CustomColor, refpart.CFrame * angles(math.rad(90), math.rad(math.random(-60, 60)), math.rad(math.random(-60, 60))), 1, 1, 1, 1, 1, 1, 0.025) | |
1386 | so("http://roblox.com/asset/?id=183763487", refpart, 1, 1) | |
1387 | Damagefunc(hit, 20, 40, 1, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
1388 | MagniDamage(refpart, 15, 5, 10, 0, "Normal", 0, 1, 0, nil, true, true) | |
1389 | end | |
1390 | end), orbblastpart) | |
1391 | end | |
1392 | end)) | |
1393 | for i = 0, 1, (0.015 + orbnumber / 10000) / 2 do | |
1394 | ArtificialHeartbeat.Event:wait() | |
1395 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1396 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1397 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
1398 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
1399 | if Anim ~= "Walk" then | |
1400 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1401 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1402 | elseif Anim == "Walk" then | |
1403 | if walkinganim == true then | |
1404 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1405 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1406 | else | |
1407 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1408 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1409 | end | |
1410 | end | |
1411 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1412 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1413 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1414 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1415 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1416 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1417 | end | |
1418 | for i = 0, 1, 0.25 do | |
1419 | ArtificialHeartbeat.Event:wait() | |
1420 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1421 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1422 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
1423 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
1424 | if Anim ~= "Walk" then | |
1425 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1426 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1427 | elseif Anim == "Walk" then | |
1428 | if walkinganim == true then | |
1429 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1430 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1431 | else | |
1432 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1433 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1434 | end | |
1435 | end | |
1436 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1437 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1438 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1439 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1440 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1441 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1442 | end | |
1443 | attack = false | |
1444 | end | |
1445 | function Move2() | |
1446 | attack = true | |
1447 | local oldspeedvalue = Speed.Value | |
1448 | Speed.Value = 0 | |
1449 | for i = 0, 1, 0.25 do | |
1450 | ArtificialHeartbeat.Event:wait() | |
1451 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1452 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1453 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
1454 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
1455 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1456 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1457 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1458 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1459 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
1460 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
1461 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1462 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1463 | end | |
1464 | for i = 0, 1, 0.015 do | |
1465 | ArtificialHeartbeat.Event:wait() | |
1466 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1467 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1468 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
1469 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
1470 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1471 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1472 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1473 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1474 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
1475 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
1476 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1477 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1478 | end | |
1479 | so("http://www.roblox.com/asset/?id=169445121", Torso, 1, 0.6) | |
1480 | for i = 0, 1, 0.25 do | |
1481 | ArtificialHeartbeat.Event:wait() | |
1482 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
1483 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
1484 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1485 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
1486 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
1487 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
1488 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
1489 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
1490 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1491 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1492 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
1493 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
1494 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
1495 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1496 | end | |
1497 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) |
1497 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt()) |
1498 | refpart.CFrame = RootPart.CFrame * cf(0, 500, -20) | |
1499 | refpart.Anchored = true | |
1500 | game:GetService("Debris"):AddItem(refpart, 1) | |
1501 | local TheHit = refpart.Position + vt(0, -1, 0) | |
1502 | local MouseLook = cf((refpart.Position + TheHit) / 2, TheHit) | |
1503 | local hit, pos = rayCast(refpart.Position, MouseLook.lookVector, 999, Character) | |
1504 | local mag = (refpart.Position - pos).magnitude | |
1505 | - | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) |
1505 | + | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt()) |
1506 | refpart2.CFrame = cf(pos) | |
1507 | refpart2.Anchored = true | |
1508 | game:GetService("Debris"):AddItem(refpart2, 1) | |
1509 | MagicCylinder(CustomColor, cf((refpart.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 5, mag * 5, 5, 0.1, 0, 0.1, 0.025) | |
1510 | if hit ~= nil then | |
1511 | MagicBlock(CustomColor, true, refpart2.CFrame, 15, 15, 15, 1.5, 1.5, 1.5, 0.01) | |
1512 | MagicSphere(CustomColor, refpart2.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
1513 | MagicWave(CustomColor, refpart2.CFrame, 5, 5, 5, 1, 1.5, 1, 0.025) | |
1514 | MagicRing(CustomColor, refpart2.CFrame * angles(math.rad(90), 0, 0), 2.5, 2.5, 2.5, 2, 2, 2, 0.025) | |
1515 | so("http://roblox.com/asset/?id=87784452", refpart2, 1, 0.8) | |
1516 | so("http://roblox.com/asset/?id=183763515", refpart2, 1, 0.8) | |
1517 | MagniDamage(refpart2, 25, 20, 50, math.random(10, 30), "Normal", 0, 1, 0, nil, true, true) | |
1518 | end | |
1519 | for i = 0, 1, 0.02 do | |
1520 | ArtificialHeartbeat.Event:wait() | |
1521 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1522 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
1523 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
1524 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
1525 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
1526 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
1527 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1528 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1529 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
1530 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
1531 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
1532 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1533 | end | |
1534 | Speed.Value = Speed.Value + oldspeedvalue | |
1535 | attack = false | |
1536 | end | |
1537 | function Move3() | |
1538 | attack = true | |
1539 | local oldspeedvalue = Speed.Value | |
1540 | Speed.Value = 0 | |
1541 | so("http://www.roblox.com/asset/?id=169445046", rightleg2, 1, 0.6) | |
1542 | for i = 0, 1, 0.05 do | |
1543 | ArtificialHeartbeat.Event:wait() | |
1544 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
1545 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
1546 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
1547 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
1548 | RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.15) | |
1549 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
1550 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1551 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1552 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1553 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1554 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
1555 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1556 | end | |
1557 | for i = 0, 1, 0.05 do | |
1558 | ArtificialHeartbeat.Event:wait() | |
1559 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
1560 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
1561 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
1562 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
1563 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
1564 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
1565 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1566 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1567 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1568 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
1569 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 5, 0), 0.15) | |
1570 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1571 | end | |
1572 | MagicSphere(CustomColor, RootPart.CFrame * cf(2.5, -3, -2), 10, 4, 10, 2.5, 1.5, 2.5, 0.025) | |
1573 | local num = 0 | |
1574 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) |
1574 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt()) |
1575 | refpart.CFrame = RootPart.CFrame * cf(2.5, 0, -6) | |
1576 | refpart.Anchored = true | |
1577 | game:GetService("Debris"):AddItem(refpart, 3) | |
1578 | for i = 1, 4 do | |
1579 | - | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) |
1579 | + | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt()) |
1580 | refpart2.CFrame = refpart.CFrame * cf(2.5, 0, num) | |
1581 | refpart2.Anchored = true | |
1582 | game:GetService("Debris"):AddItem(refpart2, 1) | |
1583 | local TheHit = refpart2.Position + vt(0, -1, 0) | |
1584 | local MouseLook = cf((refpart2.Position + TheHit) / 2, TheHit) | |
1585 | local hit, pos = rayCast(refpart2.Position, MouseLook.lookVector, 999, Character) | |
1586 | if hit ~= nil then | |
1587 | - | local refpart3 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) |
1587 | + | local refpart3 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt()) |
1588 | refpart3.CFrame = cf(pos) | |
1589 | refpart3.Anchored = true | |
1590 | game:GetService("Debris"):AddItem(refpart3, 1) | |
1591 | MagicSphere(CustomColor, refpart3.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
1592 | MagicWave(CustomColor, refpart3.CFrame, 5, 5, 5, 1, 1, 1, 0.025) | |
1593 | so("http://www.roblox.com/asset/?id=161006093", refpart3, 1, 0.6) | |
1594 | MagniDamage(refpart3, 20, 20, 30, math.random(5, 20), "Normal", 0, 1, 0, nil, true, true) | |
1595 | end | |
1596 | num = num - 20 | |
1597 | wait(0.4) | |
1598 | end | |
1599 | Speed.Value = Speed.Value + oldspeedvalue | |
1600 | attack = false | |
1601 | end | |
1602 | function Move4() | |
1603 | attack = true | |
1604 | for i = 0, 1, 0.25 do | |
1605 | ArtificialHeartbeat.Event:wait() | |
1606 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1607 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1608 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
1609 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
1610 | if Anim ~= "Walk" then | |
1611 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1612 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1613 | elseif Anim == "Walk" then | |
1614 | if walkinganim == true then | |
1615 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1616 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1617 | else | |
1618 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1619 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1620 | end | |
1621 | end | |
1622 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1623 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1624 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
1625 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
1626 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1627 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1628 | end | |
1629 | for i = 0, 1, 0.04 do | |
1630 | ArtificialHeartbeat.Event:wait() | |
1631 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1632 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1633 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
1634 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
1635 | if Anim ~= "Walk" then | |
1636 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1637 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1638 | elseif Anim == "Walk" then | |
1639 | if walkinganim == true then | |
1640 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1641 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1642 | else | |
1643 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1644 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1645 | end | |
1646 | end | |
1647 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1648 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1649 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
1650 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
1651 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1652 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1653 | end | |
1654 | local orbpart = part(3, Effects, "SmoothPlastic", 0, 0.5, CustomColor, "Effect", vt()) | |
1655 | local orbmesh = mesh("SpecialMesh", orbpart, "Sphere", "", vt(0, 0, 0), vt(15, 15, 15)) | |
1656 | local orbweld = weld(orbpart, Torso, orbpart, cf(0, 0, 0), cf(0, -15, 0)) | |
1657 | game:GetService("Debris"):AddItem(orbpart, 5) | |
1658 | so("http://roblox.com/asset/?id=137463716", orbpart, 1, 0.6) | |
1659 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1660 | for i = 0, 0.7, 0.005 do | |
1661 | ArtificialHeartbeat.Event:wait() | |
1662 | Mesh.Scale = Mesh.Scale + vt(0.25, 0.25, 0.25) | |
1663 | MagicBlock(CustomColor, true, orbpart.CFrame, 15, 15, 15, 1, 1, 1, 0.05) | |
1664 | local orbchargeeffect = part(3, Effects, "SmoothPlastic", 0, 0, CustomColor, "Effect", vt()) | |
1665 | local orbchargeeffectmesh = mesh("SpecialMesh", orbchargeeffect, "Sphere", "", vt(0, 0, 0), vt(2, math.random(10, 15), 2)) | |
1666 | local orbchargecframe = angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) * cf(0, math.random(10, 20), 0) | |
1667 | orbchargeeffect.CFrame = orbpart.CFrame * orbchargecframe | |
1668 | orbchargeeffect.Anchored = true | |
1669 | game:GetService("Debris"):AddItem(orbchargeeffect, 2) | |
1670 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1671 | for i = 0, 1, 0.1 do | |
1672 | ArtificialHeartbeat.Event:wait() | |
1673 | Part.Transparency = i | |
1674 | Part.CFrame = Part.CFrame * cf(0, -1, 0) | |
1675 | end | |
1676 | Part.Parent = nil | |
1677 | end), orbchargeeffect, orbchargeeffectmesh) | |
1678 | end | |
1679 | wait(0.5) | |
1680 | local range = 999 | |
1681 | local MainPos = Part.Position | |
1682 | local MainPos2 = Mouse.Hit.p | |
1683 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
1684 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, range, ShotTarget.Parent) | |
1685 | local mag = (MainPos - pos).magnitude | |
1686 | MagicCylinder(CustomColor, cf((MainPos + pos) / 2, pos) * angles(math.rad(90), 0, 0), 10, mag * 5, 10, 0.25, 0, 0.25, 0.005) | |
1687 | for i = 1, 5 do | |
1688 | local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, mag / 5 * (i / 2), 0) | |
1689 | MagicRing(CustomColor, ringcf * angles(math.rad(90), 0, 0), 1, 1, 1, 0.25, 0.25, 0.25, 0.005) | |
1690 | end | |
1691 | for i = 0, 5 do | |
1692 | local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, -mag / 5 * (i / 2), 0) | |
1693 | MagicRing(CustomColor, ringcf * angles(math.rad(90), 0, 0), 1, 1, 1, 0.25, 0.25, 0.25, 0.005) | |
1694 | end | |
1695 | so("http://roblox.com/asset/?id=183763506", Part, 1, 0.6) | |
1696 | so("http://roblox.com/asset/?id=178452221", Part, 1, 0.6) | |
1697 | so("http://www.roblox.com/asset/?id=87767777", Part, 1, 1) | |
1698 | if hit ~= nil then | |
1699 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt()) |
1699 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt()) |
1700 | refpart.CFrame = cf(pos) | |
1701 | refpart.Anchored = true | |
1702 | game:GetService("Debris"):AddItem(refpart, 1) | |
1703 | MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
1704 | MagicSphere(CustomColor, refpart.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
1705 | so("http://roblox.com/asset/?id=183763506", refpart, 1, 0.6) | |
1706 | so("http://roblox.com/asset/?id=178452221", refpart, 1, 0.6) | |
1707 | so("http://www.roblox.com/Asset?ID=87767777", refpart, 1, 1) | |
1708 | Damagefunc(hit, 30, 70, 50, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
1709 | MagniDamage(refpart, 20, 10, 30, 40, "Normal", 0, 1, 0, nil, true, true) | |
1710 | end | |
1711 | for i = 0, 1, 0.01 do | |
1712 | ArtificialHeartbeat.Event:wait() | |
1713 | Mesh.Scale = Mesh.Scale + vt(0.5, 0.5, 0.5) | |
1714 | Part.Transparency = Part.Transparency + 0.01 | |
1715 | end | |
1716 | Part.Parent = nil | |
1717 | end), orbpart, orbmesh) | |
1718 | for i = 0, 1, 0.004 do | |
1719 | ArtificialHeartbeat.Event:wait() | |
1720 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1721 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1722 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
1723 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
1724 | if Anim ~= "Walk" then | |
1725 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1726 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1727 | elseif Anim == "Walk" then | |
1728 | if walkinganim == true then | |
1729 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1730 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1731 | else | |
1732 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1733 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1734 | end | |
1735 | end | |
1736 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1737 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1738 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
1739 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
1740 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1741 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1742 | end | |
1743 | for i = 0, 1, 0.25 do | |
1744 | ArtificialHeartbeat.Event:wait() | |
1745 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1746 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1747 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
1748 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
1749 | if Anim ~= "Walk" then | |
1750 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1751 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1752 | elseif Anim == "Walk" then | |
1753 | if walkinganim == true then | |
1754 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1755 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
1756 | else | |
1757 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1758 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
1759 | end | |
1760 | end | |
1761 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
1762 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
1763 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
1764 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
1765 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
1766 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
1767 | end | |
1768 | attack = false | |
1769 | end | |
1770 | hold = false | |
1771 | Mouse.Button1Down:connect(function() | |
1772 | if attack == true or equipped == false then | |
1773 | return | |
1774 | end | |
1775 | hold = true | |
1776 | if attacktype == 1 then | |
1777 | attacktype = 2 | |
1778 | attackone() | |
1779 | elseif attacktype == 2 then | |
1780 | attacktype = 3 | |
1781 | attacktwo() | |
1782 | elseif attacktype == 3 then | |
1783 | attacktype = 4 | |
1784 | attackthree() | |
1785 | elseif attacktype == 4 then | |
1786 | attacktype = 1 | |
1787 | attackfour() | |
1788 | end | |
1789 | coroutine.resume(coroutine.create(function() | |
1790 | for i = 1, 50 do | |
1791 | if attack == false then | |
1792 | wait() | |
1793 | end | |
1794 | end | |
1795 | if attack == false then | |
1796 | attacktype = 1 | |
1797 | end | |
1798 | end)) | |
1799 | end) | |
1800 | if allowhopperbin == true then | |
1801 | function ob1u(Mouse) | |
1802 | hold = false | |
1803 | end | |
1804 | end | |
1805 | Mouse.KeyDown:connect(function(key) | |
1806 | if key == "f" and canunequiporequip == true and attack == false then | |
1807 | if equipped == false then | |
1808 | equipped = true | |
1809 | if disableanimate == true then | |
1810 | Animate.Disabled = true | |
1811 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1812 | idleanimation:Play() | |
1813 | end | |
1814 | if disableanimator == true then | |
1815 | Animator.Parent = nil | |
1816 | end | |
1817 | if disablemovingarms == true then | |
1818 | RW.Parent = Torso | |
1819 | LW.Parent = Torso | |
1820 | RSH.Parent = nil | |
1821 | LSH.Parent = nil | |
1822 | end | |
1823 | equipanim() | |
1824 | elseif equipped == true then | |
1825 | equipped = false | |
1826 | unequipanim() | |
1827 | ArtificialHeartbeat.Event:wait() | |
1828 | if disablemovingarms == true then | |
1829 | RW.Parent = nil | |
1830 | LW.Parent = nil | |
1831 | RSH.Parent = Torso | |
1832 | LSH.Parent = Torso | |
1833 | end | |
1834 | if disableanimator == true then | |
1835 | Animator.Parent = Humanoid | |
1836 | end | |
1837 | if disableanimate == true then | |
1838 | Animate.Disabled = false | |
1839 | end | |
1840 | end | |
1841 | end | |
1842 | if key == "e" and attack == false and equipped == true then | |
1843 | EAbility() | |
1844 | end | |
1845 | if key == "z" and attack == false and equipped == true and cooldown1 >= co1 and mana >= skill1mana then | |
1846 | subtractmana(skill1mana) | |
1847 | cooldown1 = 0 | |
1848 | Move1() | |
1849 | end | |
1850 | if key == "x" and attack == false and equipped == true and cooldown2 >= co2 and mana >= skill2mana then | |
1851 | subtractmana(skill2mana) | |
1852 | cooldown2 = 0 | |
1853 | Move2() | |
1854 | end | |
1855 | if key == "c" and attack == false and equipped == true and cooldown3 >= co3 and mana >= skill3mana then | |
1856 | subtractmana(skill3mana) | |
1857 | cooldown3 = 0 | |
1858 | Move3() | |
1859 | end | |
1860 | if key == "v" and attack == false and equipped == true and cooldown4 >= co4 and mana >= skill4mana then | |
1861 | subtractmana(skill4mana) | |
1862 | cooldown4 = 0 | |
1863 | Move4() | |
1864 | end | |
1865 | if key == "m" then | |
1866 | hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
1867 | if hitfloor == nil then | |
1868 | RootPart.CFrame = RootPart.CFrame * cf(0, 12, 0) | |
1869 | end | |
1870 | end | |
1871 | end) | |
1872 | if allowhopperbin == true then | |
1873 | function key2(key) | |
1874 | end | |
1875 | end | |
1876 | if allowhopperbin == true then | |
1877 | function s(Mouse) | |
1878 | Mouse.Button1Down:connect(function() | |
1879 | ob1d(Mouse) | |
1880 | end) | |
1881 | Mouse.Button1Up:connect(function() | |
1882 | ob1u(Mouse) | |
1883 | end) | |
1884 | Mouse.KeyDown:connect(key) | |
1885 | Mouse.KeyUp:connect(key2) | |
1886 | end | |
1887 | end | |
1888 | if allowhopperbin == true then | |
1889 | function ds(Mouse) | |
1890 | end | |
1891 | end | |
1892 | if allowhopperbin == true then | |
1893 | Bin.Selected:connect(s) | |
1894 | Bin.Deselected:connect(ds) | |
1895 | end | |
1896 | function updateskills() | |
1897 | if allowabilitestofunction == true then | |
1898 | if cooldown1 <= co1 then | |
1899 | cooldown1 = cooldown1 + 0.03333333333333333 | |
1900 | if cooldown1 >= co1 then | |
1901 | cooldown1 = co1 | |
1902 | end | |
1903 | end | |
1904 | if cooldown2 <= co2 then | |
1905 | cooldown2 = cooldown2 + 0.03333333333333333 | |
1906 | if cooldown2 >= co2 then | |
1907 | cooldown2 = co2 | |
1908 | end | |
1909 | end | |
1910 | if cooldown3 <= co3 then | |
1911 | cooldown3 = cooldown3 + 0.03333333333333333 | |
1912 | if cooldown3 >= co3 then | |
1913 | cooldown3 = co3 | |
1914 | end | |
1915 | end | |
1916 | if cooldown4 <= co4 then | |
1917 | cooldown4 = cooldown4 + 0.03333333333333333 | |
1918 | elseif cooldown4 >= co4 then | |
1919 | cooldown4 = co4 | |
1920 | end | |
1921 | if changebarcolorsifnotenoughmana == true then | |
1922 | if mana <= skill1mana then | |
1923 | bar4.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
1924 | else | |
1925 | bar4.BackgroundColor3 = skillcolorscheme | |
1926 | end | |
1927 | if mana <= skill2mana then | |
1928 | bar3.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
1929 | else | |
1930 | bar3.BackgroundColor3 = skillcolorscheme | |
1931 | end | |
1932 | if mana <= skill3mana then | |
1933 | bar1.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
1934 | else | |
1935 | bar1.BackgroundColor3 = skillcolorscheme | |
1936 | end | |
1937 | if mana <= skill4mana then | |
1938 | bar2.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
1939 | else | |
1940 | bar2.BackgroundColor3 = skillcolorscheme | |
1941 | end | |
1942 | elseif changebarcolorsifnotenoughmana == false then | |
1943 | bar1.BackgroundColor3 = skillcolorscheme | |
1944 | bar2.BackgroundColor3 = skillcolorscheme | |
1945 | bar3.BackgroundColor3 = skillcolorscheme | |
1946 | bar4.BackgroundColor3 = skillcolorscheme | |
1947 | end | |
1948 | end | |
1949 | if alternatemanaregensystem == false then | |
1950 | if mana <= maxmana then | |
1951 | mana = mana + recovermana / 30 | |
1952 | elseif mana >= maxmana then | |
1953 | mana = maxmana | |
1954 | end | |
1955 | elseif alternatemanaregensystem == true then | |
1956 | if mana >= maxmana then | |
1957 | mana = maxmana | |
1958 | elseif manadelay <= manawait then | |
1959 | manadelay = manadelay + 1 | |
1960 | else | |
1961 | manadelay = 0 | |
1962 | mana = mana + 1 | |
1963 | end | |
1964 | end | |
1965 | if allowstunbar == true then | |
1966 | if 0 >= StunValue.Value then | |
1967 | StunValue.Value = 0 | |
1968 | elseif stundelay <= stunwait then | |
1969 | stundelay = stundelay + 1 | |
1970 | else | |
1971 | stundelay = 0 | |
1972 | StunValue.Value = StunValue.Value - 1 | |
1973 | end | |
1974 | elseif allowstunbar == false then | |
1975 | StunValue.Value = 0 | |
1976 | end | |
1977 | end | |
1978 | if allowmenutofunction == true then | |
1979 | ArtificialHeartbeat.Event:connect(function() | |
1980 | updateskills() | |
1981 | if allowabilitestofunction == true then | |
1982 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1983 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1984 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1985 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1986 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1987 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1988 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1989 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1990 | end | |
1991 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1992 | manacover:TweenSize(ud(1 * (mana / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1993 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1994 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1995 | if allowstunbar == true then | |
1996 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1997 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1998 | end | |
1999 | if showhealthmanaandstunnumbers == true then | |
2000 | manatext.Text = "Mana [" .. mana .. "]" | |
2001 | healthtext.Text = "Health [" .. Humanoid.Health .. "]" | |
2002 | if allowstunbar == true then | |
2003 | stuntext.Text = "Stun [" .. StunValue.Value .. "]" | |
2004 | end | |
2005 | end | |
2006 | if showstats == true then | |
2007 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2008 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2009 | speedframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2010 | defensetext.Text = "Defense: " .. Defense.Value | |
2011 | damagetext.Text = "Damage: " .. Damage.Value | |
2012 | speedtext.Text = "Speed: " .. Speed.Value | |
2013 | end | |
2014 | end) | |
2015 | end | |
2016 | ArtificialHeartbeat.Event:connect(function() | |
2017 | if Humanoid.Health < 100 and dieanim == false then | |
2018 | dieanim = true | |
2019 | unequipanim() | |
2020 | end | |
2021 | if Humanoid.Health > 0 then | |
2022 | if walkspeeddependsonspeedvalue == true then | |
2023 | if 0 > Speed.Value or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true then | |
2024 | Humanoid.WalkSpeed = 0 | |
2025 | else | |
2026 | Humanoid.WalkSpeed = 16 * Speed.Value | |
2027 | end | |
2028 | end | |
2029 | if StunValue.Value >= maxstun then | |
2030 | StunValue.Value = 0 | |
2031 | StunAnim.Value = true | |
2032 | end | |
2033 | if StaggerAnim.Value == true and staganim == false then | |
2034 | coroutine.resume(coroutine.create(function() | |
2035 | staganim = true | |
2036 | while attack == true do | |
2037 | ArtificialHeartbeat.Event:wait() | |
2038 | end | |
2039 | Stagger() | |
2040 | StaggerAnim.Value = false | |
2041 | staganim = false | |
2042 | end)) | |
2043 | end | |
2044 | if StaggerHitAnim.Value == true and staghitanim == false then | |
2045 | coroutine.resume(coroutine.create(function() | |
2046 | staghitanim = true | |
2047 | while attack == true do | |
2048 | ArtificialHeartbeat.Event:wait() | |
2049 | end | |
2050 | StaggerHit() | |
2051 | StaggerHitAnim.Value = false | |
2052 | staghitanim = false | |
2053 | end)) | |
2054 | end | |
2055 | if StunAnim.Value == true and stunanim == false or 100 <= StunValue.Value then | |
2056 | coroutine.resume(coroutine.create(function() | |
2057 | StunValue.Value = 0 | |
2058 | stunanim = true | |
2059 | while attack == true do | |
2060 | ArtificialHeartbeat.Event:wait() | |
2061 | end | |
2062 | Stun() | |
2063 | StunAnim.Value = false | |
2064 | stunanim = false | |
2065 | end)) | |
2066 | end | |
2067 | sine = sine + change | |
2068 | someangle = someangle % 100 + change2 / 10 | |
2069 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
2070 | local velderp = RootPart.Velocity.y | |
2071 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
2072 | hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
2073 | if donum >= 0.5 then | |
2074 | handidle = true | |
2075 | elseif donum <= 0 then | |
2076 | handidle = false | |
2077 | end | |
2078 | if handidle == false then | |
2079 | donum = donum + 0.002 | |
2080 | else | |
2081 | donum = donum - 0.002 | |
2082 | end | |
2083 | if equipped == true or equipped == false then | |
2084 | if attack == false then | |
2085 | idle = idle + 1 | |
2086 | else | |
2087 | idle = 0 | |
2088 | end | |
2089 | if not (idle >= 500) or attack == false then | |
2090 | end | |
2091 | if leftarm == true then | |
2092 | if Anim == "Walk" and equipped == true and attack == false then | |
2093 | if alternatewalk == false then | |
2094 | if walkinganim == true then | |
2095 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2096 | else | |
2097 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2098 | end | |
2099 | elseif walkinganim == true then | |
2100 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2101 | else | |
2102 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2103 | end | |
2104 | elseif Anim ~= "Walk" and equipped == true or attack == true then | |
2105 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2106 | end | |
2107 | end | |
2108 | if rightarm == true then | |
2109 | if Anim == "Walk" and equipped == true and attack == false then | |
2110 | if alternatewalk == false then | |
2111 | if walkinganim == true then | |
2112 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2113 | else | |
2114 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2115 | end | |
2116 | elseif walkinganim == true then | |
2117 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2118 | else | |
2119 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2120 | end | |
2121 | elseif Anim ~= "Walk" and equipped == true or attack == true then | |
2122 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2123 | end | |
2124 | end | |
2125 | if allowwalking == true then | |
2126 | if Anim == "Walk" and equipped == true then | |
2127 | if alternatewalk == false then | |
2128 | if walkinganim == true then | |
2129 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2130 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2131 | else | |
2132 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2133 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2134 | end | |
2135 | elseif walkinganim == true then | |
2136 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2137 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2138 | else | |
2139 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2140 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
2141 | end | |
2142 | elseif Anim ~= "Walk" and equipped == true then | |
2143 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2144 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2145 | end | |
2146 | end | |
2147 | if velderp > 1 and hitfloor == nil then | |
2148 | Anim = "Jump" | |
2149 | if attack == false and equipped == true then | |
2150 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2151 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
2152 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.1) | |
2153 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * LWC0, 0.1) | |
2154 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.1) | |
2155 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.1) | |
2156 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
2157 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
2158 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
2159 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
2160 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
2161 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
2162 | end | |
2163 | elseif velderp < -1 and hitfloor == nil then | |
2164 | Anim = "Fall" | |
2165 | if attack == false and equipped == true then | |
2166 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2167 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
2168 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(60)) * RWC0, 0.1) | |
2169 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.1) | |
2170 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
2171 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
2172 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
2173 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
2174 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
2175 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
2176 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
2177 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
2178 | end | |
2179 | elseif torvel < 1 and hitfloor ~= nil then | |
2180 | Anim = "Idle" | |
2181 | if attack == false and equipped == true then | |
2182 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
2183 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.075) | |
2184 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.075) | |
2185 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.075) | |
2186 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
2187 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
2188 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.075) | |
2189 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.075) | |
2190 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.075) | |
2191 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.075) | |
2192 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.075) | |
2193 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.075) | |
2194 | end | |
2195 | elseif torvel > 1 and hitfloor ~= nil then | |
2196 | Anim = "Walk" | |
2197 | walk = walk + 0.5 | |
2198 | if walk >= 20 then | |
2199 | walk = 0 | |
2200 | if walkinganim == true then | |
2201 | walkinganim = false | |
2202 | elseif walkinganim == false then | |
2203 | walkinganim = true | |
2204 | end | |
2205 | end | |
2206 | if attack == false and equipped == true then | |
2207 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2208 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
2209 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.1) | |
2210 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.1) | |
2211 | if walkinganim == true then | |
2212 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
2213 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
2214 | else | |
2215 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
2216 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
2217 | end | |
2218 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
2219 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
2220 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
2221 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
2222 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
2223 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
2224 | end | |
2225 | end | |
2226 | end | |
2227 | end | |
2228 | end) |