hawoody

Vanta Steel blue

Sep 4th, 2017
130
0
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  1. --------------------------This is an Official script from Duelist Edited By UilmateGate--------------------------
  2. ---{-------------------- -------------------}---
  3. ---{-------------------- / \ -------------------}---
  4. ---{-------------------- II -------------------}---
  5. ---{-------------------- II -------------------}---
  6. ---{-------------------- II -------------------}---
  7. ---{-------------------- A========A -------------------}---
  8. ---{-------------------- II -------------------}---
  9. ---{-------------------- II -------------------}---
  10. ---{-------------------- W -------------------}---
  11. -------------------------------------------------------------------------------------------------------------
  12. wait(0.016666666666666666)
  13. Player = game:GetService("Players").LocalPlayer
  14. Character = Player.Character
  15. PlayerGui = Player.PlayerGui
  16. Backpack = Player.Backpack
  17. Torso = Character.Torso
  18. Head = Character.Head
  19. Humanoid = Character.Humanoid
  20. LeftArm = Character["Left Arm"]
  21. LeftLeg = Character["Left Leg"]
  22. RightArm = Character["Right Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LS = Torso["Left Shoulder"]
  25. LH = Torso["Left Hip"]
  26. RS = Torso["Right Shoulder"]
  27. RH = Torso["Right Hip"]
  28. Face = Head.face
  29. Neck = Torso.Neck
  30. local sick = Instance.new("Sound",Character)
  31. sick.SoundId = "rbxassetid://190845741"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 3.2
  35. sick:Play()
  36. it = Instance.new
  37. attacktype = 1
  38. vt = Vector3.new
  39. cf = CFrame.new
  40. euler = CFrame.fromEulerAnglesXYZ
  41. angles = CFrame.Angles
  42. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  43. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  44. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  45. RootPart = Character.HumanoidRootPart
  46. RootJoint = RootPart.RootJoint
  47. RootCF = euler(-1.57, 0, 3.14)
  48. attack = false
  49. equipped = false
  50. Mouse = Player:GetMouse()
  51. mana = 0
  52. local idle = 0
  53. local Anim = "Idle"
  54. local ShotTarget = RootPart
  55. player = nil
  56. local Stats = Instance.new("Folder", Character)
  57. Stats.Name = "Stats"
  58. local Defense = Instance.new("NumberValue", Stats)
  59. Defense.Name = "Defense"
  60. Defense.Value = 0.6
  61. local Speed = Instance.new("NumberValue", Stats)
  62. Speed.Name = "Speed"
  63. Speed.Value = 1.6625
  64. local Damage = Instance.new("NumberValue", Stats)
  65. Damage.Name = "Damage"
  66. Damage.Value = 1
  67. local BlockValue = Instance.new("BoolValue", Stats)
  68. BlockValue.Name = "BlockValue"
  69. BlockValue.Value = false
  70. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  71. StaggerHitAnim.Name = "StaggerHitAnim"
  72. StaggerHitAnim.Value = false
  73. local staghitanim = false
  74. local StaggerAnim = Instance.new("BoolValue", Stats)
  75. StaggerAnim.Name = "StaggerAnim"
  76. StaggerAnim.Value = false
  77. local staganim = false
  78. local StunAnim = Instance.new("BoolValue", Stats)
  79. StunAnim.Name = "StunAnim"
  80. StunAnim.Value = false
  81. local stunanim = false
  82. local StunValue = Instance.new("NumberValue", Stats)
  83. StunValue.Name = "StunValue"
  84. StunValue.Value = 0
  85. local cooldown1 = 0
  86. local cooldown2 = 0
  87. local cooldown3 = 0
  88. local cooldown4 = 0
  89. local mana = 0
  90. CustomColor = BrickColor.new("Really black")
  91. Colorpart1 = CustomColor.r
  92. Colorpart2 = CustomColor.g
  93. Colorpart3 = CustomColor.b
  94. local scrn = Instance.new("ScreenGui", PlayerGui)
  95. local ud = UDim2.new
  96. local c3 = Color3.new
  97. local skillcolorscheme = c3(1, 1, 1)
  98. local co1 = 0
  99. local co2 = 0
  100. local co3 = 0
  101. local co4 = 0
  102. local maxmana = 0
  103. local maxstun = 1
  104. local recovermana = 0
  105. local losestun = 0
  106. local stunwait = 0
  107. local manawait = 0
  108. local skill1mana = 0
  109. local skill2mana = 0
  110. local skill3mana = 0
  111. local skill4mana = 0
  112. local menuupdatespeed = 0
  113. local constantupdate = false
  114. local showstats = false
  115. local showstunbar = false
  116. function makeframe(par, trans, pos, size, color, name)
  117. local frame = Instance.new("Frame")
  118. frame.Parent = par
  119. frame.BackgroundTransparency = trans
  120. frame.BorderSizePixel = 0
  121. frame.Position = pos
  122. frame.Size = size
  123. frame.BackgroundColor3 = color
  124. frame.Name = name
  125. return frame
  126. end
  127. function makelabel(par, text, trans, stroketrans, name)
  128. local label = Instance.new("TextLabel")
  129. label.Parent = par
  130. label.BackgroundTransparency = 1
  131. label.Size = ud(1, 0, 1, 0)
  132. label.Position = ud(0, 0, 0, 0)
  133. label.TextColor3 = c3(255, 255, 255)
  134. label.TextStrokeTransparency = stroketrans
  135. label.TextTransparency = trans
  136. label.FontSize = Enum.FontSize.Size32
  137. label.Font = Enum.Font.Legacy
  138. label.BorderSizePixel = 0
  139. label.TextScaled = true
  140. label.Text = text
  141. label.Name = name
  142. return label
  143. end
  144. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 1")
  145. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 2")
  146. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 3")
  147. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 4")
  148. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 1")
  149. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 2")
  150. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 3")
  151. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 4")
  152. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  153. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  154. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  155. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  156. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  157. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  158. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  159. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Bar")
  160. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Cover")
  161. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  162. if showstunbar == true then
  163. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137254902), "Stun Frame")
  164. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137254902), "Stun Bar")
  165. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  166. end
  167. if showstats == true then
  168. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 0.39215686274509803, 1), "Defense Frame")
  169. damageframe = makeframe(scrn, 0.5, ud(0.322, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.39215686274509803, 0.39215686274509803), "Damage Frame")
  170. speedframe = makeframe(scrn, 0.5, ud(0.4145, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 1, 0.39215686274509803), "Speed Frame")
  171. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  172. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  173. speedtext = makelabel(speedframe, "Speed: " .. Speed.Value, 1, 1, "Speed Text")
  174. end
  175. function NoOutline(Part)
  176. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  177. end
  178. local weldBetween = function(a, b)
  179. local weldd = Instance.new("ManualWeld")
  180. weldd.Part0 = a
  181. weldd.Part1 = b
  182. weldd.C0 = CFrame.new()
  183. weldd.C1 = b.CFrame:inverse() * a.CFrame
  184. weldd.Parent = a
  185. return weldd
  186. end
  187. ArtificialHeartbeat = Instance.new("BindableEvent", script)
  188. ArtificialHeartbeat.Name = "ArtificialHeartbeat"
  189. script:WaitForChild("ArtificialHeartbeat")
  190. frame = 0.016666666666666666
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHeartbeat:Fire()
  196. game:GetService("RunService").Heartbeat:connect(function(s, p)
  197. tf = tf + s
  198. if tf >= frame then
  199. if allowframeloss then
  200. script.ArtificialHeartbeat:Fire()
  201. lastframe = tick()
  202. else
  203. for i = 1, math.floor(tf / frame) do
  204. script.ArtificialHeartbeat:Fire()
  205. end
  206. lastframe = tick()
  207. end
  208. if tossremainder then
  209. tf = 0
  210. else
  211. tf = tf - frame * math.floor(tf / frame)
  212. end
  213. end
  214. end)
  215. function nooutline(part)
  216. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  217. end
  218. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  219. local fp = it("Part")
  220. fp.formFactor = formfactor
  221. fp.Parent = parent
  222. fp.Reflectance = reflectance
  223. fp.Transparency = transparency
  224. fp.CanCollide = false
  225. fp.Locked = true
  226. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  227. fp.Name = name
  228. fp.Size = size
  229. fp.Position = Character.Torso.Position
  230. nooutline(fp)
  231. fp.Material = material
  232. fp:BreakJoints()
  233. return fp
  234. end
  235. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  236. local mesh = it(Mesh)
  237. mesh.Parent = part
  238. if Mesh == "SpecialMesh" then
  239. mesh.MeshType = meshtype
  240. mesh.MeshId = meshid
  241. end
  242. mesh.Offset = offset
  243. mesh.Scale = scale
  244. return mesh
  245. end
  246. function weld(parent, part0, part1, c0, c1)
  247. local weld = it("Weld")
  248. weld.Parent = parent
  249. weld.Part0 = part0
  250. weld.Part1 = part1
  251. weld.C0 = c0
  252. weld.C1 = c1
  253. return weld
  254. end
  255. Humanoid.CameraOffset = vt(0, 12, 0)
  256. Humanoid.JumpPower = Humanoid.JumpPower * 2
  257. coroutine.resume(coroutine.create(function()
  258. Humanoid.MaxHealth = 5100
  259. wait(0.1)
  260. Humanoid.Health = Humanoid.MaxHealth
  261. end))
  262. m = Instance.new("Model", Character)
  263. m.Name = "Outer Being"
  264. healthscript = Character:FindFirstChild("Health")
  265. if healthscript ~= nil then
  266. healthscript:Destroy()
  267. end
  268. Effects = Instance.new("Folder", m)
  269. Effects.Name = "Effects"
  270. local outerbeingtransparency = 1
  271. local head2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "Head2", vt(0, 0, 0))
  272. local head2mesh = mesh("SpecialMesh", head2, "Head", "", vt(0, 0, 0), vt(248.20, 125, 125))
  273. local torso2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "Torso2", vt(0, 0, 0))
  274. local torso2mesh = mesh("BlockMesh", torso2, "", "", vt(0, 0, 0), vt(200, 200, 100))
  275. local leftarm2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "LeftArm2", vt(0, 0, 0))
  276. local leftarm2mesh = mesh("BlockMesh", leftarm2, "", "", vt(0, 0, 0), vt(100, 200, 100))
  277. local rightarm2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "RightArm2", vt(0, 0, 0))
  278. local rightarm2mesh = mesh("BlockMesh", rightarm2, "", "", vt(0, 0, 0), vt(100, 200, 100))
  279. local leftleg2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "LeftLeg2", vt(0, 0, 0))
  280. local leftleg2mesh = mesh("BlockMesh", leftleg2, "", "", vt(0, 0, 0), vt(100, 200, 100))
  281. local rightleg2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "RightLeg2", vt(0, 0, 0))
  282. local rightleg2mesh = mesh("BlockMesh", rightleg2, "", "", vt(0, 0, 0), vt(100, 200, 100))
  283. head2.CFrame = Head.CFrame
  284. torso2.CFrame = Head.CFrame
  285. leftarm2.CFrame = Head.CFrame
  286. rightarm2.CFrame = Head.CFrame
  287. leftleg2.CFrame = Head.CFrame
  288. rightleg2.CFrame = Head.CFrame
  289. local head2weld = weld(m, Torso, head2, cf(0, 0, 0), cf(0, 0, 0))
  290. local torso2weld = weld(m, Torso, torso2, cf(0, 0, 0), cf(0, 0, 0))
  291. local leftarm2weld = weld(m, Torso, leftarm2, cf(0, 0, 0), cf(0, 0, 0))
  292. local rightarm2weld = weld(m, Torso, rightarm2, cf(0, 0, 0), cf(0, 0, 0))
  293. local leftleg2weld = weld(m, Torso, leftleg2, cf(0, 0, 0), cf(0, 0, 0))
  294. local rightleg2weld = weld(m, Torso, rightleg2, cf(0, 0, 0), cf(0, 0, 0))
  295. head2weld.C1 = cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0)
  296. torso2weld.C1 = cf(0, 0, 0)
  297. rightarm2weld.C1 = cf(0, 2.5, -0.5)
  298. leftarm2weld.C1 = cf(0, 2.5, -0.5)
  299. rightleg2weld.C1 = cf(0, 5, 0)
  300. leftleg2weld.C1 = cf(0, 5, 0)
  301. coroutine.resume(coroutine.create(function()
  302. while Humanoid.Health ~= 0 do
  303. ArtificialHeartbeat.Event:wait()
  304. head2weld.C0 = cf(0, 4, 0) * Neck.C0
  305. torso2weld.C0 = cf(0, 0, 0)
  306. rightarm2weld.C0 = cf(6, 2, 0) * RW.C0
  307. leftarm2weld.C0 = cf(-6, 2, 0) * LW.C0
  308. rightleg2weld.C0 = cf(1.5, -4, 0) * RH.C0
  309. leftleg2weld.C0 = cf(-1.5, -4, 0) * LH.C0
  310. head2.Transparency = outerbeingtransparency
  311. torso2.Transparency = outerbeingtransparency
  312. leftarm2.Transparency = outerbeingtransparency
  313. rightarm2.Transparency = outerbeingtransparency
  314. leftleg2.Transparency = outerbeingtransparency
  315. rightleg2.Transparency = outerbeingtransparency
  316. end
  317. end))
  318. Humanoid.Died:connect(function()
  319. end)
  320. for i, v in pairs(Character:GetChildren()) do
  321. if v:IsA("Model") then
  322. for _, c in pairs(v:GetChildren()) do
  323. if c:IsA("Part") then
  324. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  325. end
  326. end
  327. end
  328. end
  329. print([[
  330. Vanta loaded.
  331. Unleash your power on your enemies.]])
  332. function so(id, par, vol, pit)
  333. coroutine.resume(coroutine.create(function()
  334. local sou = Instance.new("Sound", par or workspace)
  335. sou.Volume = vol
  336. sou.Pitch = pit or 1
  337. sou.SoundId = id
  338. ArtificialHeartbeat.Event:wait()
  339. sou:play()
  340. game:GetService("Debris"):AddItem(sou, 6)
  341. end))
  342. end
  343. function clerp(a, b, t)
  344. local qa = {
  345. QuaternionFromCFrame(a)
  346. }
  347. local qb = {
  348. QuaternionFromCFrame(b)
  349. }
  350. local ax, ay, az = a.x, a.y, a.z
  351. local bx, by, bz = b.x, b.y, b.z
  352. local _t = 1 - t
  353. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  354. end
  355. function QuaternionFromCFrame(cf)
  356. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  357. local trace = m00 + m11 + m22
  358. if trace > 0 then
  359. local s = math.sqrt(1 + trace)
  360. local recip = 0.5 / s
  361. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  362. else
  363. local i = 0
  364. if m00 < m11 then
  365. i = 1
  366. end
  367. if m22 > (i == 0 and m00 or m11) then
  368. i = 2
  369. end
  370. if i == 0 then
  371. local s = math.sqrt(m00 - m11 - m22 + 1)
  372. local recip = 0.5 / s
  373. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  374. elseif i == 1 then
  375. local s = math.sqrt(m11 - m22 - m00 + 1)
  376. local recip = 0.5 / s
  377. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  378. elseif i == 2 then
  379. local s = math.sqrt(m22 - m00 - m11 + 1)
  380. local recip = 0.5 / s
  381. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  382. end
  383. end
  384. end
  385. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  386. local xs, ys, zs = x + x, y + y, z + z
  387. local wx, wy, wz = w * xs, w * ys, w * zs
  388. local xx = x * xs
  389. local xy = x * ys
  390. local xz = x * zs
  391. local yy = y * ys
  392. local yz = y * zs
  393. local zz = z * zs
  394. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  395. end
  396. function QuaternionSlerp(a, b, t)
  397. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  398. local startInterp, finishInterp
  399. if cosTheta >= 1.0E-4 then
  400. if 1 - cosTheta > 1.0E-4 then
  401. local theta = math.acos(cosTheta)
  402. local invSinTheta = 1 / math.sin(theta)
  403. startInterp = math.sin((1 - t) * theta) * invSinTheta
  404. finishInterp = math.sin(t * theta) * invSinTheta
  405. else
  406. startInterp = 1 - t
  407. finishInterp = t
  408. end
  409. elseif 1 + cosTheta > 1.0E-4 then
  410. local theta = math.acos(-cosTheta)
  411. local invSinTheta = 1 / math.sin(theta)
  412. startInterp = math.sin((t - 1) * theta) * invSinTheta
  413. finishInterp = math.sin(t * theta) * invSinTheta
  414. else
  415. startInterp = t - 1
  416. finishInterp = t
  417. end
  418. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  419. end
  420. function rayCast(Pos, Dir, Max, Ignore)
  421. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  422. end
  423. function makegui(cframe, text, color)
  424. local c = Instance.new("Part")
  425. c.Size = vt(0.2, 0.2, 0.2)
  426. c.Transparency = 1
  427. Instance.new("BodyGyro").Parent = c
  428. c.Parent = Effects
  429. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  430. local f = Instance.new("BodyPosition")
  431. f.P = 2000
  432. f.D = 100
  433. f.maxForce = vt(math.huge, math.huge, math.huge)
  434. f.position = c.Position + vt(0, 6, 0)
  435. f.Parent = c
  436. game:GetService("Debris"):AddItem(c, 5)
  437. c.CanCollide = false
  438. c.Parent = workspace
  439. c.CanCollide = false
  440. local bg = Instance.new("BillboardGui", c)
  441. bg.Adornee = c
  442. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  443. bg.StudsOffset = vt(-2, 2, 0)
  444. bg.AlwaysOnTop = false
  445. local tl = Instance.new("TextLabel", bg)
  446. tl.BackgroundTransparency = 1
  447. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  448. tl.Text = text
  449. tl.Font = Enum.Font.SourceSans
  450. tl.FontSize = Enum.FontSize.Size42
  451. tl.TextColor3 = color
  452. tl.TextScaled = false
  453. tl.TextStrokeTransparency = 0
  454. tl.TextScaled = true
  455. tl.TextWrapped = true
  456. f.Parent = c
  457. coroutine.resume(coroutine.create(function()
  458. wait(0.25)
  459. for i = 1, 5 do
  460. ArtificialHeartbeat.Event:wait()
  461. f.position = c.Position - vt(0, 0.5, 0)
  462. end
  463. end))
  464. coroutine.resume(coroutine.create(function()
  465. wait(2)
  466. for i = 1, 10 do
  467. ArtificialHeartbeat.Event:wait()
  468. tl.TextTransparency = tl.TextTransparency + 0.1
  469. tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1
  470. f.position = c.Position + vt(0, 0.5, 0)
  471. end
  472. c.Parent = nil
  473. end))
  474. end
  475. local CritChance = Instance.new("NumberValue", Stats)
  476. CritChance.Name = "CritChance"
  477. CritChance.Value = 1
  478. local critchancenumber = 50
  479. local cancrit = false
  480. local canpenetratearmor = false
  481. local cancollidewithhitbox = false
  482. local sethitblockvaluetofalse = true
  483. local antiteamkill = false
  484. local HitPlayerSounds = {
  485. 199149137,
  486. 199149186,
  487. 199149221,
  488. 199149235,
  489. 199149269,
  490. 199149297
  491. }
  492. local HitArmorSounds = {
  493. 199149321,
  494. 199149338,
  495. 199149367,
  496. 199149409,
  497. 199149452
  498. }
  499. local HitWeaponSounds = {
  500. 199148971,
  501. 199149025,
  502. 199149072,
  503. 199149109,
  504. 199149119
  505. }
  506. local HitBlockSounds = {199148933, 199148947}
  507. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged)
  508. if hit.Parent == nil then
  509. return
  510. end
  511. h = hit.Parent:FindFirstChild("Humanoid")
  512. for _, v in pairs(hit.Parent:children()) do
  513. if v:IsA("Humanoid") then
  514. h = v
  515. end
  516. end
  517. if antiteamkill == true then
  518. if game.Players:FindFirstChild(hit.Parent.Name) ~= nil then
  519. opponent = game.Players:FindFirstChild(hit.Parent.Name)
  520. end
  521. if opponent ~= nil and opponent.TeamColor == Player.TeamColor then
  522. return
  523. end
  524. end
  525. if hit.Name == "Hitbox" and hit:FindFirstChild("TouchInterest") ~= nil then
  526. StaggerHitAnim.Value = true
  527. so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  528. return
  529. end
  530. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  531. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  532. end
  533. if hit.Parent.className == "Hat" then
  534. hit = hit.Parent.Parent:findFirstChild("Head")
  535. end
  536. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  537. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  538. return
  539. end
  540. if hit.Parent:findFirstChild("Stats") ~= nil then
  541. if hit.Parent.Stats:findFirstChild("StunValue") ~= nil then
  542. hit.Parent.Stats:findFirstChild("StunValue").Value = hit.Parent.Stats:findFirstChild("StunValue").Value + incstun
  543. end
  544. elseif hit.Parent:findFirstChild("StunValue") ~= nil then
  545. hit.Parent:findFirstChild("StunValue").Value = hit.Parent:findFirstChild("StunValue").Value + incstun
  546. end
  547. if hit.Parent:findFirstChild("StaggerAnim") ~= nil and stagger == true then
  548. hit.Parent:findFirstChild("StaggerAnim").Value = true
  549. end
  550. if hit.Parent:findFirstChild("Stats") ~= nil then
  551. if hit.Parent.Stats:findFirstChild("BlockValue") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue").Value == true then
  552. makegui(hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1))
  553. so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  554. if ranged ~= true then
  555. if sethitblockvaluetofalse == true then
  556. hit.Parent.Stats:findFirstChild("BlockValue").Value = false
  557. end
  558. StaggerAnim.Value = true
  559. end
  560. return
  561. end
  562. elseif hit.Parent:findFirstChild("BlockValue") ~= nil and hit.Parent:findFirstChild("BlockValue").Value == true then
  563. makegui(Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1))
  564. so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  565. if ranged ~= true then
  566. if sethitblockvaluetofalse == true then
  567. hit.Parent:findFirstChild("BlockValue").Value = false
  568. end
  569. StaggerAnim.Value = true
  570. end
  571. return
  572. end
  573. local D = math.random(minim, maxim) * Damage.Value
  574. if hit.Parent:FindFirstChild("Stats") ~= nil then
  575. if hit.Parent.Stats:FindFirstChild("Defense") then
  576. if canpenetratearmor == true then
  577. else
  578. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  579. end
  580. elseif hit.Parent.Stats:FindFirstChild("Defense") == nil then
  581. end
  582. elseif hit.Parent:FindFirstChild("Defense") then
  583. if canpenetratearmor == true then
  584. else
  585. D = D / hit.Parent:FindFirstChild("Defense").Value
  586. end
  587. elseif hit.Parent:FindFirstChild("Defense") == nil then
  588. end
  589. if cancrit == true then
  590. CritChance.Value = math.random(1, critchancenumber)
  591. if CritChance.Value == critchancenumber then
  592. D = D * 2
  593. end
  594. end
  595. h.Health = h.Health - D
  596. if D <= 3 and staghit == true then
  597. if ranged ~= true then
  598. StaggerHitAnim.Value = true
  599. end
  600. so("http://roblox.com/asset/?id=" .. HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  601. elseif D > 3 and ranged ~= true then
  602. so("http://roblox.com/asset/?id=" .. HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  603. end
  604. if D > 2 and D < 20 then
  605. if CritChance.Value == critchancenumber then
  606. makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0))
  607. so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
  608. else
  609. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0.8627450980392157, 0))
  610. end
  611. elseif D >= 20 then
  612. if CritChance.Value == critchancenumber then
  613. makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0))
  614. so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
  615. else
  616. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0, 0))
  617. end
  618. else
  619. if D <= 2 then
  620. if CritChance.Value == critchancenumber then
  621. makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0))
  622. so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
  623. else
  624. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(0.8823529411764706, 0.8823529411764706, 0.8823529411764706))
  625. end
  626. else
  627. end
  628. end
  629. if Type == "Normal" then
  630. vp = Instance.new("BodyVelocity")
  631. vp.P = 500
  632. vp.maxForce = vt(math.huge, 0, math.huge)
  633. if KnockbackType == 1 then
  634. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  635. elseif KnockbackType == 2 then
  636. vp.velocity = Property.CFrame.lookVector * knockback
  637. end
  638. if knockback > 0 then
  639. vp.Parent = hit.Parent.Torso
  640. end
  641. game:GetService("Debris"):AddItem(vp, 0.5)
  642. end
  643. debounce = Instance.new("BoolValue")
  644. debounce.Name = "DebounceHit"
  645. debounce.Parent = hit.Parent
  646. debounce.Value = true
  647. game:GetService("Debris"):AddItem(debounce, Delay)
  648. c = Instance.new("ObjectValue")
  649. c.Name = "creator"
  650. c.Value = Player
  651. c.Parent = h
  652. game:GetService("Debris"):AddItem(c, 0.5)
  653. end
  654. end
  655. function DecreaseStat(Location, CFrame, Stat, Amount, Duration, ShowDebuff)
  656. if Location[Stat] ~= nil then
  657. Location[Stat].Value = Location[Stat].Value - Amount
  658. if ShowDebuff == true then
  659. if Location[Stat].Name == "Defense" then
  660. makegui(CFrame, "-Defense", c3(1, 1, 1))
  661. elseif Location[Stat].Name == "Damage" then
  662. makegui(CFrame, "-Damage", c3(1, 1, 1))
  663. elseif Location[Stat].Name == "Speed" then
  664. makegui(CFrame, "-Movement", c3(1, 1, 1))
  665. end
  666. end
  667. coroutine.resume(coroutine.create(function()
  668. wait(Duration)
  669. Location[Stat].Value = Location[Stat].Value + Amount
  670. end))
  671. end
  672. end
  673. function IncreaseStat(Location, CFrame, Stat, Amount, Duration, ShowBuff)
  674. if Location[Stat] ~= nil then
  675. Location[Stat].Value = Location[Stat].Value + Amount
  676. if ShowBuff == true then
  677. if Location[Stat].Name == "Defense" then
  678. makegui(CFrame, "+Defense", c3(1, 1, 1))
  679. elseif Location[Stat].Name == "Damage" then
  680. makegui(CFrame, "+Damage", c3(1, 1, 1))
  681. elseif Location[Stat].Name == "Speed" then
  682. makegui(CFrame, "+Movement", c3(1, 1, 1))
  683. end
  684. end
  685. coroutine.resume(coroutine.create(function()
  686. wait(Duration)
  687. Location[Stat].Value = Location[Stat].Value - Amount
  688. end))
  689. end
  690. end
  691. function GetDist(Part1, Part2, magni)
  692. local targ = Part1.Position - Part2.Position
  693. local mag = targ.magnitude
  694. if magni >= mag then
  695. return true
  696. else
  697. return false
  698. end
  699. end
  700. function MagniDamage(Part, magni, mindam, maxdam, knock, Type, Delay, KnockbackType, incstun, stagger, staghit, ranged)
  701. for _, c in pairs(workspace:children()) do
  702. local hum = c:findFirstChild("Humanoid")
  703. if hum ~= nil then
  704. local head = c:findFirstChild("Torso")
  705. if head ~= nil then
  706. local targ = head.Position - Part.Position
  707. local mag = targ.magnitude
  708. if magni >= mag and c.Name ~= Player.Name then
  709. Damagefunc(head, mindam, maxdam, knock, Type, RootPart, Delay, KnockbackType, incstun, stagger, staghit, ranged)
  710. end
  711. end
  712. end
  713. end
  714. end
  715. function Lightning(p0, p1, tym, ofs, brickcolor, th, tra, last)
  716. local magz = (p0 - p1).magnitude
  717. local curpos = p0
  718. local trz = {
  719. -ofs,
  720. ofs
  721. }
  722. for i = 1, tym do
  723. do
  724. local li = Instance.new("Part", workspace)
  725. li.TopSurface = 0
  726. li.BottomSurface = 0
  727. li.Anchored = true
  728. li.Transparency = tra or 0.4
  729. li.BrickColor = brickcolor
  730. li.formFactor = "Custom"
  731. li.CanCollide = false
  732. li.Size = vt(th, th, magz / tym)
  733. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  734. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  735. if tym == i then
  736. local magz2 = (curpos - p1).magnitude
  737. li.Size = vt(th, th, magz2)
  738. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  739. else
  740. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  741. end
  742. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  743. game.Debris:AddItem(li, last)
  744. coroutine.resume(coroutine.create(function()
  745. while li.Transparency ~= 1 do
  746. for i = 0, 1, last do
  747. ArtificialHeartbeat.Event:wait()
  748. li.Transparency = li.Transparency + 0.1 / last
  749. end
  750. end
  751. end))
  752. end
  753. end
  754. end
  755. function MagicRing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  756. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  757. prt.Anchored = true
  758. prt.CFrame = cframe
  759. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  760. game:GetService("Debris"):AddItem(prt, 10)
  761. coroutine.resume(coroutine.create(function(Part, Mesh)
  762. for i = 0, 1, delay do
  763. ArtificialHeartbeat.Event:wait()
  764. Part.CFrame = Part.CFrame
  765. Part.Transparency = i
  766. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  767. end
  768. Part.Parent = nil
  769. end), prt, msh)
  770. end
  771. function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  772. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  773. prt.Anchored = true
  774. prt.CFrame = cframe
  775. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  776. game:GetService("Debris"):AddItem(prt, 10)
  777. coroutine.resume(coroutine.create(function(Part, Mesh)
  778. for i = 0, 1, delay do
  779. ArtificialHeartbeat.Event:wait()
  780. Part.CFrame = Part.CFrame
  781. Part.Transparency = i
  782. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  783. end
  784. Part.Parent = nil
  785. end), prt, msh)
  786. end
  787. function MagicBlock(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  788. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  789. prt.Anchored = true
  790. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  791. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  792. game:GetService("Debris"):AddItem(prt, 10)
  793. coroutine.resume(coroutine.create(function(Part, Mesh)
  794. for i = 0, 1, delay do
  795. ArtificialHeartbeat.Event:wait()
  796. if rotate == true then
  797. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  798. else
  799. end
  800. Part.Transparency = i
  801. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  802. end
  803. Part.Parent = nil
  804. end), prt, msh)
  805. end
  806. function MagicBlock2(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  807. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  808. prt.Anchored = true
  809. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  810. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  811. game:GetService("Debris"):AddItem(prt, 10)
  812. CF = prt.CFrame
  813. num = math.random(5, 20)
  814. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  815. for i = 0, 1, delay do
  816. ArtificialHeartbeat.Event:wait()
  817. if rotate == true then
  818. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  819. else
  820. Part.CFrame = CF2 * cf(0, i * Num, 0)
  821. end
  822. Part.Transparency = i
  823. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  824. end
  825. Part.Parent = nil
  826. end), prt, msh, CF, num)
  827. end
  828. function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  829. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  830. prt.Anchored = true
  831. prt.CFrame = cframe
  832. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  833. game:GetService("Debris"):AddItem(prt, 10)
  834. coroutine.resume(coroutine.create(function(Part, Mesh)
  835. for i = 0, 1, delay do
  836. ArtificialHeartbeat.Event:wait()
  837. Part.Transparency = i
  838. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  839. end
  840. Part.Parent = nil
  841. end), prt, msh)
  842. end
  843. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  844. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  845. prt.Anchored = true
  846. prt.CFrame = cframe
  847. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  848. game:GetService("Debris"):AddItem(prt, 10)
  849. coroutine.resume(coroutine.create(function(Part, Mesh)
  850. for i = 0, 1, delay do
  851. ArtificialHeartbeat.Event:wait()
  852. Part.Transparency = i
  853. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  854. end
  855. Part.Parent = nil
  856. end), prt, msh)
  857. end
  858. function BreakEffect(brickcolor, rotate, cframe, x1, y1, z1, delay)
  859. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  860. prt.Anchored = true
  861. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  862. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  863. game:GetService("Debris"):AddItem(prt, 10)
  864. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  865. CF = Part.CFrame
  866. Numbb = 0
  867. randnumb = math.random() - math.random()
  868. for i = 0, 1, delay do
  869. ArtificialHeartbeat.Event:wait()
  870. CF = CF * cf(0, 1, 0)
  871. if rotate == true then
  872. Part.CFrame = CF * angles(Numbb, 0, 0)
  873. elseif rotate == false then
  874. Part.CFrame = CF
  875. end
  876. Part.Transparency = i
  877. Numbb = Numbb + randnumb
  878. end
  879. Part.Parent = nil
  880. end), prt, CF, Numbb, randnumb)
  881. end
  882. function ElecEffect(brickcolor, cf, x, y, z, delay)
  883. local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt())
  884. prt.Anchored = true
  885. prt.CFrame = cf
  886. xval = math.random()
  887. yval = math.random()
  888. zval = math.random()
  889. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  892. for i = 0, 1, delay do
  893. ArtificialHeartbeat.Event:wait()
  894. Part.CFrame = Part.CFrame
  895. xvaal = xvaal - 0.1 * (delay * 10)
  896. yvaal = yvaal - 0.1 * (delay * 10)
  897. zvaal = zvaal - 0.1 * (delay * 10)
  898. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  899. Part.Transparency = i
  900. end
  901. Part.Parent = nil
  902. end), prt, msh, xval, yval, zval)
  903. end
  904. function subtractmana(k)
  905. if k <= mana then
  906. mana = mana - k
  907. end
  908. end
  909. local idleangle = 0
  910. local idlen = 0
  911. local donum = 0
  912. local sine = 0
  913. local change = 1
  914. local val = 0
  915. local walkinganim = false
  916. local handidle = false
  917. local walk = 0
  918. local someangle = 0
  919. local change2 = 1
  920. local stundelay = 0
  921. local manadelay = 0
  922. local dieanim = false
  923. local robloxidleanimation = Instance.new("Animation", Torso)
  924. robloxidleanimation.Name = "robloxidleanimation"
  925. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  926. Animator = Humanoid:findFirstChild("Animator")
  927. Animate = Character:findFirstChild("Animate")
  928. Running = Head:FindFirstChild("Running")
  929. if Running ~= nil then
  930. Running.Volume = 0
  931. end
  932. local startequipped = false
  933. local startequippedwithequipanimation = true
  934. local disableanimator = true
  935. local disableanimate = false
  936. local alternatewalk = false
  937. local customwalk = false
  938. local hidemenu = false
  939. local allowmenutofunction = false
  940. local allowabilitestofunction = false
  941. local canunequiporequip = false
  942. local allowidle = false
  943. local allowwalking = false
  944. local disablemovingarms = false
  945. local usemotorsinsteadofwelds = false
  946. local leftarm = false
  947. local rightarm = false
  948. local allowhopperbin = false
  949. local allowstunbar = false
  950. local walkspeeddependsonspeedvalue = true
  951. local alternatemanaregensystem = false
  952. local showhealthmanaandstunnumbers = false
  953. local changebarcolorsifnotenoughmana = false
  954. local disablejumpifstaggeredorstunned = false
  955. if hidemenu == true then
  956. for _, v in pairs(scrn:children()) do
  957. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  958. v.Visible = false
  959. end
  960. end
  961. end
  962. if disablejumpifstaggeredorstunned == true then
  963. Humanoid.Changed:connect(function(Jump)
  964. if Jump == "Jump" and (StaggerAnim.Value == true or StunAnim.Value == true) then
  965. Humanoid.Jump = false
  966. end
  967. end)
  968. end
  969. if allowmenutofunction == true then
  970. for _, v in pairs(scrn:GetChildren()) do
  971. if v.ClassName == "Frame" then
  972. for _, b in pairs(v:GetChildren()) do
  973. if b.ClassName == "TextLabel" and b.Name ~= "Text 1" and b.Name ~= "Text 2" and b.Name ~= "Text 3" and b.Name ~= "Text 4" then
  974. coroutine.resume(coroutine.create(function(TheTextLabel)
  975. wait(menuupdatespeed)
  976. for i = 1, 0, -0.1 do
  977. ArtificialHeartbeat.Event:wait()
  978. TheTextLabel.TextTransparency = i
  979. TheTextLabel.TextStrokeTransparency = i
  980. end
  981. TheTextLabel.TextTransparency = 0
  982. TheTextLabel.TextStrokeTransparency = 0
  983. end), b)
  984. end
  985. end
  986. end
  987. end
  988. end
  989. if allowmenutofunction == true and allowabilitestofunction == true then
  990. for _, v in pairs(scrn:GetChildren()) do
  991. if v.ClassName == "Frame" then
  992. for _, b in pairs(v:GetChildren()) do
  993. if b.ClassName == "TextLabel" and b.Name ~= "Health Text" and b.Name ~= "Mana Text" then
  994. coroutine.resume(coroutine.create(function(TheTextLabel)
  995. wait(menuupdatespeed)
  996. for i = 1, 0, -0.1 do
  997. ArtificialHeartbeat.Event:wait()
  998. TheTextLabel.TextTransparency = i
  999. TheTextLabel.TextStrokeTransparency = i
  1000. end
  1001. TheTextLabel.TextTransparency = 0
  1002. TheTextLabel.TextStrokeTransparency = 0
  1003. end), b)
  1004. end
  1005. end
  1006. end
  1007. end
  1008. end
  1009. if allowhopperbin == true then
  1010. if script.Parent.className ~= "HopperBin" then
  1011. Tool = Instance.new("HopperBin")
  1012. Tool.Parent = Backpack
  1013. Tool.Name = "Weapon Name"
  1014. script.Parent = Tool
  1015. end
  1016. Bin = script.Parent
  1017. end
  1018. if disablemovingarms == true then
  1019. RWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))
  1020. LWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))
  1021. RSH, LSH = nil, nil
  1022. if usemotorsinsteadofwelds == true then
  1023. RW = Instance.new("Motor")
  1024. LW = Instance.new("Motor")
  1025. else
  1026. RW = Instance.new("Weld")
  1027. LW = Instance.new("Weld")
  1028. end
  1029. RW.Name = "Right Shoulder"
  1030. LW.Name = "Left Shoulder"
  1031. RSH = Torso["Right Shoulder"]
  1032. LSH = Torso["Left Shoulder"]
  1033. RSH.Parent = Torso
  1034. LSH.Parent = Torso
  1035. RW.Name = "Right Shoulder"
  1036. RW.Part0 = Torso
  1037. RW.C0 = cf(1.5, 0.5, 0)
  1038. RW.C1 = cf(0, 0.5, 0)
  1039. RW.Part1 = Character["Right Arm"]
  1040. RW.Parent = nil
  1041. LW.Name = "Left Shoulder"
  1042. LW.Part0 = Torso
  1043. LW.C0 = cf(-1.5, 0.5, 0)
  1044. LW.C1 = cf(0, 0.5, 0)
  1045. LW.Part1 = Character["Left Arm"]
  1046. LW.Parent = nil
  1047. else
  1048. RW = Torso["Right Shoulder"]
  1049. LW = Torso["Left Shoulder"]
  1050. LH = Torso["Left Hip"]
  1051. RH = Torso["Right Hip"]
  1052. RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0))
  1053. LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0))
  1054. end
  1055. if allowidle == true then
  1056. coroutine.resume(coroutine.create(function()
  1057. while true do
  1058. for i = 0, 1, 0.08 do
  1059. wait()
  1060. idleangle = idleangle + 0.005 * idlen
  1061. idlen = idlen - 0.1
  1062. end
  1063. idlen = 0
  1064. for i = 0, 1, 0.08 do
  1065. wait()
  1066. idleangle = idleangle - 0.005 * idlen
  1067. idlen = idlen - 0.1
  1068. end
  1069. idlen = 0
  1070. idleangle = 0
  1071. end
  1072. end))
  1073. end
  1074. function equipanim()
  1075. attack = true
  1076. local equipvelocity = Instance.new("BodyVelocity", Torso)
  1077. equipvelocity.P = 500
  1078. equipvelocity.maxForce = vt(math.huge, math.huge, math.huge)
  1079. equipvelocity.Velocity = Vector3.new(0, 10, 0)
  1080. for i = 0, 1, 0.02 do
  1081. ArtificialHeartbeat.Event:wait()
  1082. MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  1083. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  1084. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  1085. RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15)
  1086. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15)
  1087. RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  1088. LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15)
  1089. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1090. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1091. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15)
  1092. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15)
  1093. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15)
  1094. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15)
  1095. end
  1096. coroutine.resume(coroutine.create(function()
  1097. for i = 0, 1, 0.1 do
  1098. wait()
  1099. outerbeingtransparency = outerbeingtransparency - 0.05
  1100. end
  1101. outerbeingtransparency = 0.5
  1102. end))
  1103. equipvelocity.Velocity = Vector3.new(0, 0, 0)
  1104. MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01)
  1105. MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01)
  1106. so("http://roblox.com/asset/?id=203691510", Torso, 1, 1)
  1107. so("http://roblox.com/asset/?id=203691653", Torso, 1, 1)
  1108. so("http://roblox.com/asset/?id=203691562", Torso, 1, 1)
  1109. so("http://roblox.com/asset/?id=160740121", Torso, 1, 1.5)
  1110. for i = 0, 1, 0.02 do
  1111. ArtificialHeartbeat.Event:wait()
  1112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1113. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1114. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * RWC0, 0.15)
  1115. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)) * LWC0, 0.15)
  1116. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1117. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1118. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1119. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1120. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1121. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1122. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1123. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1124. end
  1125. equipvelocity:Destroy()
  1126. Speed.Value = Speed.Value - 0.1
  1127. Defense.Value = Defense.Value + 0.4
  1128. attack = false
  1129. end
  1130. function unequipanim()
  1131. attack = true
  1132. coroutine.resume(coroutine.create(function()
  1133. Humanoid.MaxHealth = math.huge
  1134. wait(0.1)
  1135. Humanoid.Health = Humanoid.MaxHealth
  1136. end))
  1137. local equipvelocity = Instance.new("BodyVelocity", Torso)
  1138. equipvelocity.P = 500
  1139. equipvelocity.maxForce = vt(math.huge, math.huge, math.huge)
  1140. equipvelocity.Velocity = Vector3.new(0, 1, 0)
  1141. so("http://roblox.com/asset/?id=183763515", Torso, 1, 0.4)
  1142. for i = 0, 1, 0.005 do
  1143. ArtificialHeartbeat.Event:wait()
  1144. MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  1145. BreakEffect(CustomColor, false, Torso.CFrame, 1, 25, 1, 0.05)
  1146. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20 + math.random(-10, 10)), math.rad(0), math.rad(0 + math.random(-10, 10))), 0.15)
  1147. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  1148. RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15)
  1149. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15)
  1150. RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  1151. LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15)
  1152. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1153. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1154. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15)
  1155. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15)
  1156. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15)
  1157. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15)
  1158. end
  1159. MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01)
  1160. MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01)
  1161. so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6)
  1162. so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.6)
  1163. so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.6)
  1164. for i = 1, 2 do
  1165. so("http://roblox.com/asset/?id=160867463", Torso, 1, 0.8)
  1166. so("http://roblox.com/asset/?id=297472596", Torso, 1, 0.8)
  1167. end
  1168. coroutine.resume(coroutine.create(function()
  1169. for i = 0, 1, 0.01 do
  1170. wait()
  1171. outerbeingtransparency = outerbeingtransparency + 0.005
  1172. end
  1173. outerbeingtransparency = 1
  1174. end))
  1175. Face.Transparency = 1
  1176. for _, v in pairs(Character:children()) do
  1177. if v:IsA("Part") and v.ClassName ~= "Model" then
  1178. coroutine.resume(coroutine.create(function(Part)
  1179. for i = 0, 1, 0.01 do
  1180. wait()
  1181. Part.Transparency = Part.Transparency + 0.01
  1182. end
  1183. Part.Anchored = true
  1184. Part.Transparency = 1
  1185. end), v)
  1186. elseif v:IsA("Hat") then
  1187. coroutine.resume(coroutine.create(function(Hat)
  1188. for i = 0, 1, 0.01 do
  1189. wait()
  1190. Hat.Transparency = Hat.Transparency + 0.01
  1191. end
  1192. Hat.Anchored = true
  1193. Hat.Transparency = 1
  1194. end), v.Handle)
  1195. end
  1196. end
  1197. local deathnum = 0
  1198. for i = 0, 1, 0.005 do
  1199. ArtificialHeartbeat.Event:wait()
  1200. if deathnum >= 10 then
  1201. deathnum = 0
  1202. local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
  1203. refpart.CFrame = Torso.CFrame * cf(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))
  1204. refpart.Anchored = true
  1205. game:GetService("Debris"):AddItem(refpart, 1)
  1206. MagicBlock(CustomColor, true, refpart.CFrame, 30, 30, 30, 0.5, 0.5, 0.5, 0.01)
  1207. MagicSphere(CustomColor, refpart.CFrame, 60, 60, 60, 1, 1, 1, 0.01)
  1208. so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6)
  1209. end
  1210. BreakEffect(CustomColor, false, Torso.CFrame, 1, 50, 1, 0.05)
  1211. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(0 + math.random(-40, 40))), 0.15)
  1212. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40))), 0.15)
  1213. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))) * RWC0, 0.15)
  1214. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))) * LWC0, 0.15)
  1215. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))), 0.15)
  1216. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))), 0.15)
  1217. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1218. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1219. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1220. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1221. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1222. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1223. deathnum = deathnum + 1
  1224. end
  1225. Humanoid.MaxHealth = 0
  1226. Humanoid.Health = 0
  1227. equipvelocity.Velocity = Vector3.new(0, 0, 0)
  1228. MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.008)
  1229. MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.008)
  1230. so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.4)
  1231. so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.4)
  1232. so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.4)
  1233. so("http://roblox.com/asset/?id=160867463", Torso, 1, 1.2)
  1234. attack = false
  1235. end
  1236. if startequipped == true then
  1237. equipped = true
  1238. if disableanimate == true then
  1239. Animate.Disabled = true
  1240. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1241. idleanimation:Play()
  1242. end
  1243. if disableanimator == true then
  1244. Animator.Parent = nil
  1245. end
  1246. if disablemovingarms == true then
  1247. RW.Parent = Torso
  1248. LW.Parent = Torso
  1249. RSH.Parent = nil
  1250. LSH.Parent = nil
  1251. end
  1252. Speed.Value = Speed.Value - 0.1
  1253. Defense.Value = Defense.Value + 0.4
  1254. elseif startequippedwithequipanimation == true then
  1255. equipped = true
  1256. if disableanimate == true then
  1257. Animate.Disabled = true
  1258. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1259. idleanimation:Play()
  1260. end
  1261. if disableanimator == true then
  1262. Animator.Parent = nil
  1263. end
  1264. if disablemovingarms == true then
  1265. RW.Parent = Torso
  1266. LW.Parent = Torso
  1267. RSH.Parent = nil
  1268. LSH.Parent = nil
  1269. end
  1270. equipanim()
  1271. end
  1272. function StaggerHit()
  1273. attack = true
  1274. attack = false
  1275. end
  1276. function Stagger()
  1277. attack = true
  1278. attack = false
  1279. end
  1280. function Stun()
  1281. attack = true
  1282. attack = false
  1283. end
  1284. function EAbility()
  1285. attack = true
  1286. attack = false
  1287. end
  1288. function attackone()
  1289. attack = true
  1290. attack = false
  1291. end
  1292. function attacktwo()
  1293. attack = true
  1294. attack = false
  1295. end
  1296. function attackthree()
  1297. attack = true
  1298. attack = false
  1299. end
  1300. function attackfour()
  1301. attack = true
  1302. attack = false
  1303. end
  1304. function Move1()
  1305. attack = true
  1306. for i = 0, 1, 0.25 do
  1307. ArtificialHeartbeat.Event:wait()
  1308. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1309. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1310. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15)
  1311. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15)
  1312. if Anim ~= "Walk" then
  1313. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1314. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1315. elseif Anim == "Walk" then
  1316. if walkinganim == true then
  1317. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1318. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1319. else
  1320. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1321. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1322. end
  1323. end
  1324. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1325. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1326. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1327. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1328. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1329. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1330. end
  1331. for i = 0, 1, 0.04 do
  1332. ArtificialHeartbeat.Event:wait()
  1333. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1334. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1335. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15)
  1336. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15)
  1337. if Anim ~= "Walk" then
  1338. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1339. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1340. elseif Anim == "Walk" then
  1341. if walkinganim == true then
  1342. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1343. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1344. else
  1345. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1346. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1347. end
  1348. end
  1349. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1350. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1351. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1352. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1353. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1354. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1355. end
  1356. local orbnumber = math.random(20, 40)
  1357. coroutine.resume(coroutine.create(function()
  1358. for i = 1, orbnumber do
  1359. wait()
  1360. local orbblastpart = part(3, Effects, "SmoothPlastic", 0, 0.5, CustomColor, "Effect", vt())
  1361. local orbblastmesh = mesh("SpecialMesh", orbblastpart, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10))
  1362. orbblastpart.Anchored = true
  1363. game:GetService("Debris"):AddItem(orbblastpart, 5)
  1364. orbblastpart.CFrame = cf(Mouse.hit.p + vt(math.random(-10, 10), math.random(50, 100), math.random(-10, 10)))
  1365. MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05)
  1366. MagicSphere(CustomColor, orbblastpart.CFrame, 10, 10, 10, 0.5, 0.5, 0.5, 0.05)
  1367. so("http://roblox.com/asset/?id=183763498", orbblastpart, 1, 1.2)
  1368. coroutine.resume(coroutine.create(function(Part)
  1369. wait(1)
  1370. local spread = vt(math.random(-16, 16), math.random(-16, 16), math.random(-16, 16)) * (Part.Position - (Part.Position + vt(0, -1, 0))).magnitude / 100
  1371. local TheHit = Part.Position + vt(0, -1, 0)
  1372. local MouseLook = cf((Part.Position + TheHit) / 2, TheHit + spread)
  1373. local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 999, Character)
  1374. local mag = (Part.Position - pos).magnitude
  1375. MagicCylinder(CustomColor, cf((Part.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 1, mag * 5, 1, 0.25, 0, 0.25, 0.025)
  1376. MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05)
  1377. Part.Parent = nil
  1378. if hit ~= nil then
  1379. local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
  1380. refpart.CFrame = cf(pos)
  1381. refpart.Anchored = true
  1382. game:GetService("Debris"):AddItem(refpart, 1)
  1383. MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05)
  1384. MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 3, 3, 3, 0.05)
  1385. MagicRing(CustomColor, refpart.CFrame * angles(math.rad(90), math.rad(math.random(-60, 60)), math.rad(math.random(-60, 60))), 1, 1, 1, 1, 1, 1, 0.025)
  1386. so("http://roblox.com/asset/?id=183763487", refpart, 1, 1)
  1387. Damagefunc(hit, 20, 40, 1, "Normal", RootPart, 0, 1, 0, nil, true, true)
  1388. MagniDamage(refpart, 15, 5, 10, 0, "Normal", 0, 1, 0, nil, true, true)
  1389. end
  1390. end), orbblastpart)
  1391. end
  1392. end))
  1393. for i = 0, 1, (0.015 + orbnumber / 10000) / 2 do
  1394. ArtificialHeartbeat.Event:wait()
  1395. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1396. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1397. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15)
  1398. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15)
  1399. if Anim ~= "Walk" then
  1400. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1401. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1402. elseif Anim == "Walk" then
  1403. if walkinganim == true then
  1404. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1405. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1406. else
  1407. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1408. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1409. end
  1410. end
  1411. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1412. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1413. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1414. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1415. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1416. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1417. end
  1418. for i = 0, 1, 0.25 do
  1419. ArtificialHeartbeat.Event:wait()
  1420. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1421. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1422. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15)
  1423. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15)
  1424. if Anim ~= "Walk" then
  1425. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1426. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1427. elseif Anim == "Walk" then
  1428. if walkinganim == true then
  1429. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1430. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1431. else
  1432. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1433. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1434. end
  1435. end
  1436. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1437. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1438. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1439. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1440. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1441. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1442. end
  1443. attack = false
  1444. end
  1445. function Move2()
  1446. attack = true
  1447. local oldspeedvalue = Speed.Value
  1448. Speed.Value = 0
  1449. for i = 0, 1, 0.25 do
  1450. ArtificialHeartbeat.Event:wait()
  1451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1452. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1453. RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15)
  1454. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15)
  1455. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1456. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1457. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1458. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1459. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15)
  1460. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15)
  1461. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1462. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1463. end
  1464. for i = 0, 1, 0.015 do
  1465. ArtificialHeartbeat.Event:wait()
  1466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1467. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1468. RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15)
  1469. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15)
  1470. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1471. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1472. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1473. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1474. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15)
  1475. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15)
  1476. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1477. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1478. end
  1479. so("http://www.roblox.com/asset/?id=169445121", Torso, 1, 0.6)
  1480. for i = 0, 1, 0.25 do
  1481. ArtificialHeartbeat.Event:wait()
  1482. MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05)
  1483. MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05)
  1484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1485. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  1486. RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15)
  1487. LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15)
  1488. RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  1489. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15)
  1490. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1491. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1492. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15)
  1493. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15)
  1494. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15)
  1495. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1496. end
  1497. local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
  1498. refpart.CFrame = RootPart.CFrame * cf(0, 500, -20)
  1499. refpart.Anchored = true
  1500. game:GetService("Debris"):AddItem(refpart, 1)
  1501. local TheHit = refpart.Position + vt(0, -1, 0)
  1502. local MouseLook = cf((refpart.Position + TheHit) / 2, TheHit)
  1503. local hit, pos = rayCast(refpart.Position, MouseLook.lookVector, 999, Character)
  1504. local mag = (refpart.Position - pos).magnitude
  1505. local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
  1506. refpart2.CFrame = cf(pos)
  1507. refpart2.Anchored = true
  1508. game:GetService("Debris"):AddItem(refpart2, 1)
  1509. MagicCylinder(CustomColor, cf((refpart.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 5, mag * 5, 5, 0.1, 0, 0.1, 0.025)
  1510. if hit ~= nil then
  1511. MagicBlock(CustomColor, true, refpart2.CFrame, 15, 15, 15, 1.5, 1.5, 1.5, 0.01)
  1512. MagicSphere(CustomColor, refpart2.CFrame, 15, 15, 15, 4, 4, 4, 0.01)
  1513. MagicWave(CustomColor, refpart2.CFrame, 5, 5, 5, 1, 1.5, 1, 0.025)
  1514. MagicRing(CustomColor, refpart2.CFrame * angles(math.rad(90), 0, 0), 2.5, 2.5, 2.5, 2, 2, 2, 0.025)
  1515. so("http://roblox.com/asset/?id=87784452", refpart2, 1, 0.8)
  1516. so("http://roblox.com/asset/?id=183763515", refpart2, 1, 0.8)
  1517. MagniDamage(refpart2, 25, 20, 50, math.random(10, 30), "Normal", 0, 1, 0, nil, true, true)
  1518. end
  1519. for i = 0, 1, 0.02 do
  1520. ArtificialHeartbeat.Event:wait()
  1521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1522. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
  1523. RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15)
  1524. LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15)
  1525. RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
  1526. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15)
  1527. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1528. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1529. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15)
  1530. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15)
  1531. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15)
  1532. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1533. end
  1534. Speed.Value = Speed.Value + oldspeedvalue
  1535. attack = false
  1536. end
  1537. function Move3()
  1538. attack = true
  1539. local oldspeedvalue = Speed.Value
  1540. Speed.Value = 0
  1541. so("http://www.roblox.com/asset/?id=169445046", rightleg2, 1, 0.6)
  1542. for i = 0, 1, 0.05 do
  1543. ArtificialHeartbeat.Event:wait()
  1544. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  1545. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15)
  1546. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15)
  1547. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15)
  1548. RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
  1549. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15)
  1550. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1551. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1552. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1553. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1554. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15)
  1555. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1556. end
  1557. for i = 0, 1, 0.05 do
  1558. ArtificialHeartbeat.Event:wait()
  1559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
  1560. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15)
  1561. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15)
  1562. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15)
  1563. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15)
  1564. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15)
  1565. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1566. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1567. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1568. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15)
  1569. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 5, 0), 0.15)
  1570. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1571. end
  1572. MagicSphere(CustomColor, RootPart.CFrame * cf(2.5, -3, -2), 10, 4, 10, 2.5, 1.5, 2.5, 0.025)
  1573. local num = 0
  1574. local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
  1575. refpart.CFrame = RootPart.CFrame * cf(2.5, 0, -6)
  1576. refpart.Anchored = true
  1577. game:GetService("Debris"):AddItem(refpart, 3)
  1578. for i = 1, 4 do
  1579. local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
  1580. refpart2.CFrame = refpart.CFrame * cf(2.5, 0, num)
  1581. refpart2.Anchored = true
  1582. game:GetService("Debris"):AddItem(refpart2, 1)
  1583. local TheHit = refpart2.Position + vt(0, -1, 0)
  1584. local MouseLook = cf((refpart2.Position + TheHit) / 2, TheHit)
  1585. local hit, pos = rayCast(refpart2.Position, MouseLook.lookVector, 999, Character)
  1586. if hit ~= nil then
  1587. local refpart3 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
  1588. refpart3.CFrame = cf(pos)
  1589. refpart3.Anchored = true
  1590. game:GetService("Debris"):AddItem(refpart3, 1)
  1591. MagicSphere(CustomColor, refpart3.CFrame, 15, 15, 15, 4, 4, 4, 0.01)
  1592. MagicWave(CustomColor, refpart3.CFrame, 5, 5, 5, 1, 1, 1, 0.025)
  1593. so("http://www.roblox.com/asset/?id=161006093", refpart3, 1, 0.6)
  1594. MagniDamage(refpart3, 20, 20, 30, math.random(5, 20), "Normal", 0, 1, 0, nil, true, true)
  1595. end
  1596. num = num - 20
  1597. wait(0.4)
  1598. end
  1599. Speed.Value = Speed.Value + oldspeedvalue
  1600. attack = false
  1601. end
  1602. function Move4()
  1603. attack = true
  1604. for i = 0, 1, 0.25 do
  1605. ArtificialHeartbeat.Event:wait()
  1606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1607. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1608. RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15)
  1609. LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15)
  1610. if Anim ~= "Walk" then
  1611. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1612. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1613. elseif Anim == "Walk" then
  1614. if walkinganim == true then
  1615. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1616. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1617. else
  1618. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1619. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1620. end
  1621. end
  1622. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1623. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1624. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15)
  1625. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15)
  1626. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1627. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1628. end
  1629. for i = 0, 1, 0.04 do
  1630. ArtificialHeartbeat.Event:wait()
  1631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1632. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1633. RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15)
  1634. LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15)
  1635. if Anim ~= "Walk" then
  1636. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1637. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1638. elseif Anim == "Walk" then
  1639. if walkinganim == true then
  1640. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1641. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1642. else
  1643. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1644. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1645. end
  1646. end
  1647. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1648. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1649. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15)
  1650. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15)
  1651. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1652. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1653. end
  1654. local orbpart = part(3, Effects, "SmoothPlastic", 0, 0.5, CustomColor, "Effect", vt())
  1655. local orbmesh = mesh("SpecialMesh", orbpart, "Sphere", "", vt(0, 0, 0), vt(15, 15, 15))
  1656. local orbweld = weld(orbpart, Torso, orbpart, cf(0, 0, 0), cf(0, -15, 0))
  1657. game:GetService("Debris"):AddItem(orbpart, 5)
  1658. so("http://roblox.com/asset/?id=137463716", orbpart, 1, 0.6)
  1659. coroutine.resume(coroutine.create(function(Part, Mesh)
  1660. for i = 0, 0.7, 0.005 do
  1661. ArtificialHeartbeat.Event:wait()
  1662. Mesh.Scale = Mesh.Scale + vt(0.25, 0.25, 0.25)
  1663. MagicBlock(CustomColor, true, orbpart.CFrame, 15, 15, 15, 1, 1, 1, 0.05)
  1664. local orbchargeeffect = part(3, Effects, "SmoothPlastic", 0, 0, CustomColor, "Effect", vt())
  1665. local orbchargeeffectmesh = mesh("SpecialMesh", orbchargeeffect, "Sphere", "", vt(0, 0, 0), vt(2, math.random(10, 15), 2))
  1666. local orbchargecframe = angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) * cf(0, math.random(10, 20), 0)
  1667. orbchargeeffect.CFrame = orbpart.CFrame * orbchargecframe
  1668. orbchargeeffect.Anchored = true
  1669. game:GetService("Debris"):AddItem(orbchargeeffect, 2)
  1670. coroutine.resume(coroutine.create(function(Part, Mesh)
  1671. for i = 0, 1, 0.1 do
  1672. ArtificialHeartbeat.Event:wait()
  1673. Part.Transparency = i
  1674. Part.CFrame = Part.CFrame * cf(0, -1, 0)
  1675. end
  1676. Part.Parent = nil
  1677. end), orbchargeeffect, orbchargeeffectmesh)
  1678. end
  1679. wait(0.5)
  1680. local range = 999
  1681. local MainPos = Part.Position
  1682. local MainPos2 = Mouse.Hit.p
  1683. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1684. local hit, pos = rayCast(MainPos, MouseLook.lookVector, range, ShotTarget.Parent)
  1685. local mag = (MainPos - pos).magnitude
  1686. MagicCylinder(CustomColor, cf((MainPos + pos) / 2, pos) * angles(math.rad(90), 0, 0), 10, mag * 5, 10, 0.25, 0, 0.25, 0.005)
  1687. for i = 1, 5 do
  1688. local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, mag / 5 * (i / 2), 0)
  1689. MagicRing(CustomColor, ringcf * angles(math.rad(90), 0, 0), 1, 1, 1, 0.25, 0.25, 0.25, 0.005)
  1690. end
  1691. for i = 0, 5 do
  1692. local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, -mag / 5 * (i / 2), 0)
  1693. MagicRing(CustomColor, ringcf * angles(math.rad(90), 0, 0), 1, 1, 1, 0.25, 0.25, 0.25, 0.005)
  1694. end
  1695. so("http://roblox.com/asset/?id=183763506", Part, 1, 0.6)
  1696. so("http://roblox.com/asset/?id=178452221", Part, 1, 0.6)
  1697. so("http://www.roblox.com/asset/?id=87767777", Part, 1, 1)
  1698. if hit ~= nil then
  1699. local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
  1700. refpart.CFrame = cf(pos)
  1701. refpart.Anchored = true
  1702. game:GetService("Debris"):AddItem(refpart, 1)
  1703. MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 4, 4, 4, 0.01)
  1704. MagicSphere(CustomColor, refpart.CFrame, 15, 15, 15, 4, 4, 4, 0.01)
  1705. so("http://roblox.com/asset/?id=183763506", refpart, 1, 0.6)
  1706. so("http://roblox.com/asset/?id=178452221", refpart, 1, 0.6)
  1707. so("http://www.roblox.com/Asset?ID=87767777", refpart, 1, 1)
  1708. Damagefunc(hit, 30, 70, 50, "Normal", RootPart, 0, 1, 0, nil, true, true)
  1709. MagniDamage(refpart, 20, 10, 30, 40, "Normal", 0, 1, 0, nil, true, true)
  1710. end
  1711. for i = 0, 1, 0.01 do
  1712. ArtificialHeartbeat.Event:wait()
  1713. Mesh.Scale = Mesh.Scale + vt(0.5, 0.5, 0.5)
  1714. Part.Transparency = Part.Transparency + 0.01
  1715. end
  1716. Part.Parent = nil
  1717. end), orbpart, orbmesh)
  1718. for i = 0, 1, 0.004 do
  1719. ArtificialHeartbeat.Event:wait()
  1720. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1721. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1722. RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15)
  1723. LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15)
  1724. if Anim ~= "Walk" then
  1725. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1726. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1727. elseif Anim == "Walk" then
  1728. if walkinganim == true then
  1729. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1730. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1731. else
  1732. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1733. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1734. end
  1735. end
  1736. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1737. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1738. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15)
  1739. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15)
  1740. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1741. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1742. end
  1743. for i = 0, 1, 0.25 do
  1744. ArtificialHeartbeat.Event:wait()
  1745. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1746. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
  1747. RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15)
  1748. LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15)
  1749. if Anim ~= "Walk" then
  1750. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1751. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
  1752. elseif Anim == "Walk" then
  1753. if walkinganim == true then
  1754. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1755. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  1756. else
  1757. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1758. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  1759. end
  1760. end
  1761. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15)
  1762. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15)
  1763. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15)
  1764. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15)
  1765. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15)
  1766. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15)
  1767. end
  1768. attack = false
  1769. end
  1770. hold = false
  1771. Mouse.Button1Down:connect(function()
  1772. if attack == true or equipped == false then
  1773. return
  1774. end
  1775. hold = true
  1776. if attacktype == 1 then
  1777. attacktype = 2
  1778. attackone()
  1779. elseif attacktype == 2 then
  1780. attacktype = 3
  1781. attacktwo()
  1782. elseif attacktype == 3 then
  1783. attacktype = 4
  1784. attackthree()
  1785. elseif attacktype == 4 then
  1786. attacktype = 1
  1787. attackfour()
  1788. end
  1789. coroutine.resume(coroutine.create(function()
  1790. for i = 1, 50 do
  1791. if attack == false then
  1792. wait()
  1793. end
  1794. end
  1795. if attack == false then
  1796. attacktype = 1
  1797. end
  1798. end))
  1799. end)
  1800. if allowhopperbin == true then
  1801. function ob1u(Mouse)
  1802. hold = false
  1803. end
  1804. end
  1805. Mouse.KeyDown:connect(function(key)
  1806. if key == "f" and canunequiporequip == true and attack == false then
  1807. if equipped == false then
  1808. equipped = true
  1809. if disableanimate == true then
  1810. Animate.Disabled = true
  1811. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1812. idleanimation:Play()
  1813. end
  1814. if disableanimator == true then
  1815. Animator.Parent = nil
  1816. end
  1817. if disablemovingarms == true then
  1818. RW.Parent = Torso
  1819. LW.Parent = Torso
  1820. RSH.Parent = nil
  1821. LSH.Parent = nil
  1822. end
  1823. equipanim()
  1824. elseif equipped == true then
  1825. equipped = false
  1826. unequipanim()
  1827. ArtificialHeartbeat.Event:wait()
  1828. if disablemovingarms == true then
  1829. RW.Parent = nil
  1830. LW.Parent = nil
  1831. RSH.Parent = Torso
  1832. LSH.Parent = Torso
  1833. end
  1834. if disableanimator == true then
  1835. Animator.Parent = Humanoid
  1836. end
  1837. if disableanimate == true then
  1838. Animate.Disabled = false
  1839. end
  1840. end
  1841. end
  1842. if key == "e" and attack == false and equipped == true then
  1843. EAbility()
  1844. end
  1845. if key == "z" and attack == false and equipped == true and cooldown1 >= co1 and mana >= skill1mana then
  1846. subtractmana(skill1mana)
  1847. cooldown1 = 0
  1848. Move1()
  1849. end
  1850. if key == "x" and attack == false and equipped == true and cooldown2 >= co2 and mana >= skill2mana then
  1851. subtractmana(skill2mana)
  1852. cooldown2 = 0
  1853. Move2()
  1854. end
  1855. if key == "c" and attack == false and equipped == true and cooldown3 >= co3 and mana >= skill3mana then
  1856. subtractmana(skill3mana)
  1857. cooldown3 = 0
  1858. Move3()
  1859. end
  1860. if key == "v" and attack == false and equipped == true and cooldown4 >= co4 and mana >= skill4mana then
  1861. subtractmana(skill4mana)
  1862. cooldown4 = 0
  1863. Move4()
  1864. end
  1865. if key == "m" then
  1866. hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character)
  1867. if hitfloor == nil then
  1868. RootPart.CFrame = RootPart.CFrame * cf(0, 12, 0)
  1869. end
  1870. end
  1871. end)
  1872. if allowhopperbin == true then
  1873. function key2(key)
  1874. end
  1875. end
  1876. if allowhopperbin == true then
  1877. function s(Mouse)
  1878. Mouse.Button1Down:connect(function()
  1879. ob1d(Mouse)
  1880. end)
  1881. Mouse.Button1Up:connect(function()
  1882. ob1u(Mouse)
  1883. end)
  1884. Mouse.KeyDown:connect(key)
  1885. Mouse.KeyUp:connect(key2)
  1886. end
  1887. end
  1888. if allowhopperbin == true then
  1889. function ds(Mouse)
  1890. end
  1891. end
  1892. if allowhopperbin == true then
  1893. Bin.Selected:connect(s)
  1894. Bin.Deselected:connect(ds)
  1895. end
  1896. function updateskills()
  1897. if allowabilitestofunction == true then
  1898. if cooldown1 <= co1 then
  1899. cooldown1 = cooldown1 + 0.03333333333333333
  1900. if cooldown1 >= co1 then
  1901. cooldown1 = co1
  1902. end
  1903. end
  1904. if cooldown2 <= co2 then
  1905. cooldown2 = cooldown2 + 0.03333333333333333
  1906. if cooldown2 >= co2 then
  1907. cooldown2 = co2
  1908. end
  1909. end
  1910. if cooldown3 <= co3 then
  1911. cooldown3 = cooldown3 + 0.03333333333333333
  1912. if cooldown3 >= co3 then
  1913. cooldown3 = co3
  1914. end
  1915. end
  1916. if cooldown4 <= co4 then
  1917. cooldown4 = cooldown4 + 0.03333333333333333
  1918. elseif cooldown4 >= co4 then
  1919. cooldown4 = co4
  1920. end
  1921. if changebarcolorsifnotenoughmana == true then
  1922. if mana <= skill1mana then
  1923. bar4.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196)
  1924. else
  1925. bar4.BackgroundColor3 = skillcolorscheme
  1926. end
  1927. if mana <= skill2mana then
  1928. bar3.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196)
  1929. else
  1930. bar3.BackgroundColor3 = skillcolorscheme
  1931. end
  1932. if mana <= skill3mana then
  1933. bar1.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196)
  1934. else
  1935. bar1.BackgroundColor3 = skillcolorscheme
  1936. end
  1937. if mana <= skill4mana then
  1938. bar2.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196)
  1939. else
  1940. bar2.BackgroundColor3 = skillcolorscheme
  1941. end
  1942. elseif changebarcolorsifnotenoughmana == false then
  1943. bar1.BackgroundColor3 = skillcolorscheme
  1944. bar2.BackgroundColor3 = skillcolorscheme
  1945. bar3.BackgroundColor3 = skillcolorscheme
  1946. bar4.BackgroundColor3 = skillcolorscheme
  1947. end
  1948. end
  1949. if alternatemanaregensystem == false then
  1950. if mana <= maxmana then
  1951. mana = mana + recovermana / 30
  1952. elseif mana >= maxmana then
  1953. mana = maxmana
  1954. end
  1955. elseif alternatemanaregensystem == true then
  1956. if mana >= maxmana then
  1957. mana = maxmana
  1958. elseif manadelay <= manawait then
  1959. manadelay = manadelay + 1
  1960. else
  1961. manadelay = 0
  1962. mana = mana + 1
  1963. end
  1964. end
  1965. if allowstunbar == true then
  1966. if 0 >= StunValue.Value then
  1967. StunValue.Value = 0
  1968. elseif stundelay <= stunwait then
  1969. stundelay = stundelay + 1
  1970. else
  1971. stundelay = 0
  1972. StunValue.Value = StunValue.Value - 1
  1973. end
  1974. elseif allowstunbar == false then
  1975. StunValue.Value = 0
  1976. end
  1977. end
  1978. if allowmenutofunction == true then
  1979. ArtificialHeartbeat.Event:connect(function()
  1980. updateskills()
  1981. if allowabilitestofunction == true then
  1982. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1983. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1984. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1985. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1986. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1987. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1988. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1989. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1990. end
  1991. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1992. manacover:TweenSize(ud(1 * (mana / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1993. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1994. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1995. if allowstunbar == true then
  1996. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1997. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1998. end
  1999. if showhealthmanaandstunnumbers == true then
  2000. manatext.Text = "Mana [" .. mana .. "]"
  2001. healthtext.Text = "Health [" .. Humanoid.Health .. "]"
  2002. if allowstunbar == true then
  2003. stuntext.Text = "Stun [" .. StunValue.Value .. "]"
  2004. end
  2005. end
  2006. if showstats == true then
  2007. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2008. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2009. speedframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2010. defensetext.Text = "Defense: " .. Defense.Value
  2011. damagetext.Text = "Damage: " .. Damage.Value
  2012. speedtext.Text = "Speed: " .. Speed.Value
  2013. end
  2014. end)
  2015. end
  2016. ArtificialHeartbeat.Event:connect(function()
  2017. if Humanoid.Health < 100 and dieanim == false then
  2018. dieanim = true
  2019. unequipanim()
  2020. end
  2021. if Humanoid.Health > 0 then
  2022. if walkspeeddependsonspeedvalue == true then
  2023. if 0 > Speed.Value or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true then
  2024. Humanoid.WalkSpeed = 0
  2025. else
  2026. Humanoid.WalkSpeed = 16 * Speed.Value
  2027. end
  2028. end
  2029. if StunValue.Value >= maxstun then
  2030. StunValue.Value = 0
  2031. StunAnim.Value = true
  2032. end
  2033. if StaggerAnim.Value == true and staganim == false then
  2034. coroutine.resume(coroutine.create(function()
  2035. staganim = true
  2036. while attack == true do
  2037. ArtificialHeartbeat.Event:wait()
  2038. end
  2039. Stagger()
  2040. StaggerAnim.Value = false
  2041. staganim = false
  2042. end))
  2043. end
  2044. if StaggerHitAnim.Value == true and staghitanim == false then
  2045. coroutine.resume(coroutine.create(function()
  2046. staghitanim = true
  2047. while attack == true do
  2048. ArtificialHeartbeat.Event:wait()
  2049. end
  2050. StaggerHit()
  2051. StaggerHitAnim.Value = false
  2052. staghitanim = false
  2053. end))
  2054. end
  2055. if StunAnim.Value == true and stunanim == false or 100 <= StunValue.Value then
  2056. coroutine.resume(coroutine.create(function()
  2057. StunValue.Value = 0
  2058. stunanim = true
  2059. while attack == true do
  2060. ArtificialHeartbeat.Event:wait()
  2061. end
  2062. Stun()
  2063. StunAnim.Value = false
  2064. stunanim = false
  2065. end))
  2066. end
  2067. sine = sine + change
  2068. someangle = someangle % 100 + change2 / 10
  2069. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2070. local velderp = RootPart.Velocity.y
  2071. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2072. hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character)
  2073. if donum >= 0.5 then
  2074. handidle = true
  2075. elseif donum <= 0 then
  2076. handidle = false
  2077. end
  2078. if handidle == false then
  2079. donum = donum + 0.002
  2080. else
  2081. donum = donum - 0.002
  2082. end
  2083. if equipped == true or equipped == false then
  2084. if attack == false then
  2085. idle = idle + 1
  2086. else
  2087. idle = 0
  2088. end
  2089. if not (idle >= 500) or attack == false then
  2090. end
  2091. if leftarm == true then
  2092. if Anim == "Walk" and equipped == true and attack == false then
  2093. if alternatewalk == false then
  2094. if walkinganim == true then
  2095. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2096. else
  2097. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2098. end
  2099. elseif walkinganim == true then
  2100. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2101. else
  2102. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2103. end
  2104. elseif Anim ~= "Walk" and equipped == true or attack == true then
  2105. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2106. end
  2107. end
  2108. if rightarm == true then
  2109. if Anim == "Walk" and equipped == true and attack == false then
  2110. if alternatewalk == false then
  2111. if walkinganim == true then
  2112. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2113. else
  2114. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2115. end
  2116. elseif walkinganim == true then
  2117. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2118. else
  2119. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2120. end
  2121. elseif Anim ~= "Walk" and equipped == true or attack == true then
  2122. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2123. end
  2124. end
  2125. if allowwalking == true then
  2126. if Anim == "Walk" and equipped == true then
  2127. if alternatewalk == false then
  2128. if walkinganim == true then
  2129. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2130. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2131. else
  2132. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2133. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2134. end
  2135. elseif walkinganim == true then
  2136. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2137. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2138. else
  2139. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2140. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2)
  2141. end
  2142. elseif Anim ~= "Walk" and equipped == true then
  2143. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2144. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2145. end
  2146. end
  2147. if velderp > 1 and hitfloor == nil then
  2148. Anim = "Jump"
  2149. if attack == false and equipped == true then
  2150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2151. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  2152. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.1)
  2153. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * LWC0, 0.1)
  2154. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.1)
  2155. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.1)
  2156. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1)
  2157. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1)
  2158. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1)
  2159. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1)
  2160. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1)
  2161. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1)
  2162. end
  2163. elseif velderp < -1 and hitfloor == nil then
  2164. Anim = "Fall"
  2165. if attack == false and equipped == true then
  2166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2167. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2168. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(60)) * RWC0, 0.1)
  2169. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.1)
  2170. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  2171. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  2172. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1)
  2173. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1)
  2174. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1)
  2175. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1)
  2176. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1)
  2177. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1)
  2178. end
  2179. elseif torvel < 1 and hitfloor ~= nil then
  2180. Anim = "Idle"
  2181. if attack == false and equipped == true then
  2182. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075)
  2183. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.075)
  2184. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.075)
  2185. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.075)
  2186. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075)
  2187. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075)
  2188. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.075)
  2189. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.075)
  2190. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.075)
  2191. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.075)
  2192. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.075)
  2193. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.075)
  2194. end
  2195. elseif torvel > 1 and hitfloor ~= nil then
  2196. Anim = "Walk"
  2197. walk = walk + 0.5
  2198. if walk >= 20 then
  2199. walk = 0
  2200. if walkinganim == true then
  2201. walkinganim = false
  2202. elseif walkinganim == false then
  2203. walkinganim = true
  2204. end
  2205. end
  2206. if attack == false and equipped == true then
  2207. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2208. Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2209. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.1)
  2210. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.1)
  2211. if walkinganim == true then
  2212. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  2213. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1)
  2214. else
  2215. RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  2216. LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1)
  2217. end
  2218. head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1)
  2219. torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1)
  2220. rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1)
  2221. leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1)
  2222. rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1)
  2223. leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1)
  2224. end
  2225. end
  2226. end
  2227. end
  2228. end)
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