SHOW:
|
|
- or go back to the newest paste.
1 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
2 | local RealPlayer = Player | |
3 | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 | |
4 | - | do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end |
4 | + | then else print'bru' while wait() do error'stuP' end end |
5 | ||
6 | plr = owner | |
7 | char = plr.Character | |
8 | ra = char["Right Arm"] | |
9 | la = char["Left Arm"] | |
10 | rl = char["Right Leg"] | |
11 | ll = char["Left Leg"] | |
12 | hed = char.Head | |
13 | root = char.HumanoidRootPart | |
14 | hum = char.Humanoid | |
15 | dancin = false | |
16 | local tors = char.Torso | |
17 | ||
18 | clerp = function(toclerp, cf, number) | |
19 | local joint = toclerp | |
20 | joint.C0 = joint.C0:Lerp(cf, number) | |
21 | end | |
22 | ||
23 | clerp2 = function(toclerp, cf) | |
24 | local joint = toclerp | |
25 | joint.C0 = cf | |
26 | end | |
27 | ||
28 | clerp3 = function(toclerp, cf, number) | |
29 | local joint = toclerp | |
30 | joint.C1 = joint.C1:Lerp(cf, number) | |
31 | end | |
32 | ||
33 | Swait,swait = function(number) | |
34 | if number == 0 or number == nil then | |
35 | game:GetService("RunService").Heartbeat:Wait() | |
36 | else | |
37 | for i = 1,number do | |
38 | game:GetService("RunService").Heartbeat:Wait() | |
39 | end | |
40 | end | |
41 | end | |
42 | ||
43 | ezweld = function(p, a, b, cf) | |
44 | local weld = Instance.new("Weld",p) | |
45 | weld.Part0 = a | |
46 | weld.Part1 = b | |
47 | weld.C0 = cf | |
48 | return weld | |
49 | end | |
50 | ||
51 | NewSound = function(p, id, pit, vol, loop) | |
52 | local Sound = Instance.new("Sound",p) | |
53 | Sound.Pitch = pit | |
54 | Sound.Volume = vol | |
55 | Sound.SoundId = "rbxassetid://" ..id | |
56 | Sound.Looped = loop | |
57 | Sound:Play() | |
58 | return Sound | |
59 | end | |
60 | ||
61 | for i,v in pairs (char:GetDescendants()) do | |
62 | if v:IsA("Hat") or v:IsA("Accessory") or v:IsA("Decal") or v:IsA("Texture") then | |
63 | v:remove() | |
64 | end | |
65 | if v:IsA("Part") then | |
66 | local mesh = Instance.new("SpecialMesh",v) | |
67 | mesh.Scale = Vector3.new(0, 0, 0) | |
68 | if v.Name ~= "Head" then | |
69 | v.Transparency = 1 | |
70 | end | |
71 | end | |
72 | end | |
73 | ||
74 | anim = "Idle" | |
75 | attack = false | |
76 | local RS = char.Torso["Right Shoulder"] | |
77 | local LS = char.Torso["Left Shoulder"] | |
78 | local RH = char.Torso["Right Hip"] | |
79 | local LH = char.Torso["Left Hip"] | |
80 | local neck = char.Torso["Neck"] | |
81 | local root = char.HumanoidRootPart | |
82 | local rootj = root.RootJoint | |
83 | local sine = 0 | |
84 | local RSnor = RS.C0 | |
85 | local LSnor = LS.C0 | |
86 | local RHnor = RH.C0 | |
87 | local LHnor = LH.C0 | |
88 | local RSnor2 = RS.C1 | |
89 | local LSnor2 = LS.C1 | |
90 | local RHnor2 = RH.C1 | |
91 | local LHnor2 = LH.C1 | |
92 | local rootjnor = rootj.C0 | |
93 | local necknor = neck.C0 | |
94 | local tors = char.Torso | |
95 | mouse = plr:GetMouse() | |
96 | hold = false | |
97 | Debris = game:GetService("Debris") | |
98 | ||
99 | IT = Instance.new | |
100 | Rad = math.rad | |
101 | Cos = math.cos | |
102 | Sin = math.sin | |
103 | BrickC = BrickColor.new | |
104 | C3 = Color3.new | |
105 | VT = Vector3.new | |
106 | ||
107 | sped = 16 | |
108 | keyhold = false | |
109 | spino = 0 | |
110 | hito = true | |
111 | ||
112 | function RayCast(Position, Direction, Range, Ignore) | |
113 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
114 | end | |
115 | ||
116 | sizo = 1 | |
117 | ||
118 | --head and torso | |
119 | ||
120 | local part = Instance.new("Part",char) | |
121 | part.Size = Vector3.new(0.1, 0.1, 0.1) | |
122 | part.CanCollide = false | |
123 | part.BrickColor = BrickColor.new("Medium stone grey") | |
124 | local mesh = Instance.new("SpecialMesh",part) | |
125 | mesh.MeshId = "rbxassetid://1218980144" | |
126 | mesh.TextureId = "rbxassetid://1218980152" | |
127 | mesh.Scale = Vector3.new(0.3, 0.3, 0.3)*sizo | |
128 | mesh.Offset = Vector3.new(0, 0.25, 0) | |
129 | mesh.VertexColor = Vector3.new(0.501, 0.623, 1) | |
130 | local weld = ezweld(char, part, hed, CFrame.new(0, 0, 0) * CFrame.Angles(0, Rad(0), 0)) | |
131 | ||
132 | local part = Instance.new("Part",char) | |
133 | part.Size = Vector3.new(0.1, 0.1, 0.1) | |
134 | part.CanCollide = false | |
135 | part.BrickColor = BrickColor.new("Medium stone grey") | |
136 | local mesh = Instance.new("SpecialMesh",part) | |
137 | mesh.MeshId = "rbxassetid://1218977827" | |
138 | mesh.TextureId = "rbxassetid://1218977833" | |
139 | mesh.Scale = Vector3.new(1.25, 1.25, 1.25)*sizo | |
140 | mesh.Offset = Vector3.new(0, -0.25, 0) | |
141 | local weld = ezweld(char, part, tors, CFrame.new(0, 0, 0) * CFrame.Angles(0, Rad(0), 0)) | |
142 | ||
143 | --right arm | |
144 | ||
145 | local sleeve = Instance.new("Part",char) | |
146 | sleeve.Size = Vector3.new(0.1, 0.1, 0.1) | |
147 | sleeve.CanCollide = false | |
148 | sleeve.BrickColor = BrickColor.new("Medium stone grey") | |
149 | local mesh = Instance.new("SpecialMesh",sleeve) | |
150 | mesh.MeshId = "rbxassetid://1218978596" | |
151 | mesh.TextureId = "rbxassetid://1218978604" | |
152 | mesh.Scale = Vector3.new(1, 1, 1)*sizo | |
153 | mesh.Offset = Vector3.new(0, 0, 0) | |
154 | local weld = ezweld(char, sleeve, ra, CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-38))) | |
155 | ||
156 | RS.C0 = RSnor * CFrame.new(-0.015, 0.015, -0.4) | |
157 | ||
158 | local part = Instance.new("Part",char) | |
159 | part.Size = Vector3.new(0.1, 0.1, 0.1) | |
160 | part.CanCollide = false | |
161 | part.BrickColor = BrickColor.new("Medium stone grey") | |
162 | local mesh = Instance.new("SpecialMesh",part) | |
163 | mesh.MeshId = "rbxassetid://1218979090" | |
164 | mesh.TextureId = "rbxassetid://1218979095" | |
165 | mesh.Scale = Vector3.new(1, 1, 1)*0.65 | |
166 | mesh.Offset = Vector3.new(0, 0, 0) | |
167 | local weld = ezweld(char, part, sleeve, CFrame.new(0, 0.7, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0))) | |
168 | ||
169 | --left arm | |
170 | ||
171 | local sleeve = Instance.new("Part",char) | |
172 | sleeve.Size = Vector3.new(0.1, 0.1, 0.1) | |
173 | sleeve.CanCollide = false | |
174 | sleeve.BrickColor = BrickColor.new("Medium stone grey") | |
175 | local mesh = Instance.new("SpecialMesh",sleeve) | |
176 | mesh.MeshId = "rbxassetid://1218978596" | |
177 | mesh.TextureId = "rbxassetid://1218978604" | |
178 | mesh.Scale = Vector3.new(1, 1, 1)*sizo | |
179 | mesh.Offset = Vector3.new(0, 0, 0) | |
180 | local weld = ezweld(char, sleeve, la, CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(38))) | |
181 | ||
182 | LS.C0 = LSnor * CFrame.new(0.015, 0.015, -0.4) | |
183 | ||
184 | local part = Instance.new("Part",char) | |
185 | part.Size = Vector3.new(0.1, 0.1, 0.1) | |
186 | part.CanCollide = false | |
187 | part.BrickColor = BrickColor.new("Medium stone grey") | |
188 | local mesh = Instance.new("SpecialMesh",part) | |
189 | mesh.MeshId = "rbxassetid://1218979090" | |
190 | mesh.TextureId = "rbxassetid://1218979095" | |
191 | mesh.Scale = Vector3.new(1, 1, 1)*0.65 | |
192 | mesh.Offset = Vector3.new(0, 0, 0) | |
193 | local weld = ezweld(char, part, sleeve, CFrame.new(0, 0.7, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0))) | |
194 | ||
195 | --right leg | |
196 | ||
197 | local sleeve = Instance.new("Part",char) | |
198 | sleeve.Size = Vector3.new(0.1, 0.1, 0.1) | |
199 | sleeve.CanCollide = false | |
200 | sleeve.BrickColor = BrickColor.new("Medium stone grey") | |
201 | local mesh = Instance.new("SpecialMesh",sleeve) | |
202 | mesh.MeshId = "rbxassetid://1218978239" | |
203 | mesh.TextureId = "rbxassetid://1218978242" | |
204 | mesh.Scale = Vector3.new(1, 1, 1)*sizo | |
205 | mesh.Offset = Vector3.new(0, 0, 0) | |
206 | local weld = ezweld(char, sleeve, rl, CFrame.new(0, -0.125, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-3))) | |
207 | ||
208 | RH.C0 = RHnor * CFrame.new(0.2, 0.1, 0.055) | |
209 | ||
210 | --left leg | |
211 | ||
212 | local sleeve = Instance.new("Part",char) | |
213 | sleeve.Size = Vector3.new(0.1, 0.1, 0.1) | |
214 | sleeve.CanCollide = false | |
215 | sleeve.BrickColor = BrickColor.new("Medium stone grey") | |
216 | local mesh = Instance.new("SpecialMesh",sleeve) | |
217 | mesh.MeshId = "rbxassetid://1218978239" | |
218 | mesh.TextureId = "rbxassetid://1218978242" | |
219 | mesh.Scale = Vector3.new(1, 1, 1)*sizo | |
220 | mesh.Offset = Vector3.new(0, 0, 0) | |
221 | local weld = ezweld(char, sleeve, ll, CFrame.new(0, -0.125, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(3))) | |
222 | ||
223 | LH.C0 = LHnor * CFrame.new(-0.2, 0.1, 0.055) | |
224 | ||
225 | --antenna + batteries | |
226 | ||
227 | local antenna = Instance.new("Part",char) | |
228 | antenna.Size = Vector3.new(0.1, 0.1, 0.1) | |
229 | antenna.CanCollide = false | |
230 | antenna.BrickColor = BrickColor.new("Really black") | |
231 | local mesh = Instance.new("SpecialMesh",antenna) | |
232 | mesh.MeshId = "rbxassetid://5307034562" | |
233 | local weld = ezweld(char, antenna, hed, CFrame.new(0, -1.7, 0.2) * CFrame.Angles(0, Rad(180), 0)) | |
234 | ||
235 | local part = Instance.new("Part",char) | |
236 | part.Size = Vector3.new(0.1, 0.1, 0.1) | |
237 | part.CanCollide = false | |
238 | part.Color = Color3.fromRGB(131, 255, 106) | |
239 | local mesh = Instance.new("SpecialMesh",part) | |
240 | mesh.MeshId = "rbxassetid://1101816611" | |
241 | mesh.Scale = Vector3.new(0.01, 0.01, 0.01) | |
242 | local weld = ezweld(char, part, antenna, CFrame.new(0.01, -0.65, 0.025) * CFrame.Angles(Rad(20), Rad(0), 0)) | |
243 | ||
244 | local part = Instance.new("Part",char) | |
245 | part.Size = Vector3.new(0.1, 0.1, 0.1) | |
246 | part.CanCollide = false | |
247 | part.BrickColor = BrickColor.new("Medium stone grey") | |
248 | local mesh = Instance.new("SpecialMesh",part) | |
249 | mesh.MeshId = "rbxassetid://1126013271" | |
250 | mesh.TextureId = "rbxassetid://1126013275" | |
251 | mesh.Scale = Vector3.new(0.5, 1, 0.5) | |
252 | mesh.VertexColor = Vector3.new(0.908, 0.908, 0.908) | |
253 | local weld = ezweld(char, part, tors, CFrame.new(0, -0.65, 0.15) * CFrame.Angles(Rad(80), Rad(180), Rad(0))) | |
254 | ||
255 | --anims | |
256 | ||
257 | anim = "Idle" | |
258 | attack = false | |
259 | local RS = char.Torso["Right Shoulder"] | |
260 | local LS = char.Torso["Left Shoulder"] | |
261 | local RH = char.Torso["Right Hip"] | |
262 | local LH = char.Torso["Left Hip"] | |
263 | local neck = char.Torso["Neck"] | |
264 | local root = char.HumanoidRootPart | |
265 | local rootj = root.RootJoint | |
266 | local sine = 0 | |
267 | local RSnor = RS.C0 | |
268 | local LSnor = LS.C0 | |
269 | local RHnor = RH.C0 | |
270 | local LHnor = LH.C0 | |
271 | local RSnor2 = RS.C1 | |
272 | local LSnor2 = LS.C1 | |
273 | local RHnor2 = RH.C1 | |
274 | local LHnor2 = LH.C1 | |
275 | local rootjnor = rootj.C0 | |
276 | local necknor = neck.C0 | |
277 | local tors = char.Torso | |
278 | hum.Animator:remove() | |
279 | mouse = plr:GetMouse() | |
280 | hold = false | |
281 | Debris = game:GetService("Debris") | |
282 | ||
283 | hum.JumpHeight = 85 | |
284 | hum.WalkSpeed = 20 | |
285 | ||
286 | local landed = true | |
287 | ||
288 | vwall = false | |
289 | ||
290 | function vrun() | |
291 | local ray = Ray.new( | |
292 | root.CFrame.p, root.CFrame.lookVector *2.5 | |
293 | ) | |
294 | local hit, position, normal = workspace:FindPartOnRay(ray, char) | |
295 | if ray and hit then | |
296 | vwall = true | |
297 | attack = true | |
298 | local bv = Instance.new("BodyVelocity",root) | |
299 | bv.MaxForce = Vector3.new(0, math.huge, 0) | |
300 | bv.Velocity = Vector3.new(0, 25, 0) | |
301 | for i = 1,10 do | |
302 | Swait() | |
303 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
304 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
305 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
306 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
307 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
308 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
309 | end | |
310 | hum.WalkSpeed = 0 | |
311 | repeat | |
312 | Swait() | |
313 | ray = Ray.new( | |
314 | root.CFrame.p, root.CFrame.lookVector *9.5 | |
315 | ) | |
316 | hit, position, normal = workspace:FindPartOnRay(ray, char) | |
317 | if ray and hit then | |
318 | local WALKSPEEDVALUE = 5.65 / (sped / 16) | |
319 | local TiltVelocity = Vector3.new(0, 0, 0) | |
320 | clerp(rootj, rootjnor * CFrame.new(0, 1.85, 0 + 0.5 * Cos(sine / (WALKSPEEDVALUE / 2))) * CFrame.Angles(Rad(-90), root.RotVelocity.y / 45, Rad(0)), 0.2) | |
321 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)) * CFrame.Angles(Rad((TiltVelocity.z*1.5)), root.RotVelocity.y / 85, Rad(0)), 0.2) | |
322 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-169 * Cos(sine / WALKSPEEDVALUE))), 0.075) | |
323 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-169 * Cos(sine / WALKSPEEDVALUE))), 0.075) | |
324 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075) | |
325 | - | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(-11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075) |
325 | + | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075) |
326 | else | |
327 | hum.WalkSpeed = 20 | |
328 | vwall = false | |
329 | end | |
330 | until vwall == false | |
331 | hum.WalkSpeed = 20 | |
332 | bv:remove() | |
333 | attack = false | |
334 | vwall = false | |
335 | end | |
336 | end | |
337 | ||
338 | mouse.KeyDown:connect(function(key) | |
339 | if key == "v" then | |
340 | vrun() | |
341 | end | |
342 | end) | |
343 | ||
344 | mouse.KeyUp:connect(function(key) | |
345 | if key == "v" and vwall == true then | |
346 | vwall = false | |
347 | end | |
348 | end) | |
349 | ||
350 | while true do | |
351 | Swait() | |
352 | hum.HipHeight = -0.5 | |
353 | sine = sine + 1 | |
354 | local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6)) | |
355 | local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude | |
356 | local WALKSPEEDVALUE = 5.65 / (sped / 16) | |
357 | torsverticalvel = root.Velocity.y | |
358 | hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char) | |
359 | if TORSOVELOCITY < 1 and hitfloor ~= nil then | |
360 | anim = "Idle" | |
361 | if attack == false then | |
362 | - | hum.AutoRotate = true |
362 | + | |
363 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075) | |
364 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075) | |
365 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075) | |
366 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075) | |
367 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075) | |
368 | end | |
369 | elseif TORSOVELOCITY > 1 and hitfloor ~= nil then | |
370 | anim = "Walk" | |
371 | if attack == false then | |
372 | if landed == false then | |
373 | - | hum.AutoRotate = true |
373 | + | |
374 | for i = 1,10 do | |
375 | Swait() | |
376 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
377 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
378 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
379 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
380 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
381 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
382 | end | |
383 | end | |
384 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.25 + 0.5 * Cos(sine / (WALKSPEEDVALUE / 2))) * CFrame.Angles(Rad(-(TiltVelocity.z*1.5)), root.RotVelocity.y / 45, Rad(0)), 0.2) | |
385 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)) * CFrame.Angles(Rad((TiltVelocity.z*1.5)), root.RotVelocity.y / 85, Rad(0)), 0.2) | |
386 | - | clerp(rootj, rootjnor * CFrame.new(0, 0, 0.25 + 0.5 * Cos(sine / (WALKSPEEDVALUE / 2))) * CFrame.Angles(Rad(-(TiltVelocity.z*1.5) + (-root.Velocity.y*2.25)), root.RotVelocity.y / 45, Rad(0)), 0.2) |
386 | + | |
387 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-169 * Cos(sine / WALKSPEEDVALUE))), 0.075) | |
388 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075) | |
389 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075) | |
390 | end | |
391 | - | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(-11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075) |
391 | + | |
392 | anim = "Jump" | |
393 | if attack == false then | |
394 | landed = false | |
395 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(0), Rad(0)), 0.045) | |
396 | - | hum.AutoRotate = false |
396 | + | |
397 | clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.1) | |
398 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.1) | |
399 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(165)), 0.075) | |
400 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.2) | |
401 | end | |
402 | elseif torsverticalvel < 0.5 and hitfloor == nil then | |
403 | anim = "Fall" | |
404 | if attack == false then | |
405 | landed = false | |
406 | clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(25), Rad(0), Rad(0)), 0.045) | |
407 | clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075) | |
408 | - | hum.AutoRotate = false |
408 | + | |
409 | clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.1) | |
410 | clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(165)), 0.075) | |
411 | clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.2) | |
412 | end | |
413 | end | |
414 | end |