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HenloMyDude

bees and bo script [wip kinda]

Jul 8th, 2020
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  1.  
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
  5.  
  6. plr = owner
  7. char = plr.Character
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. rl = char["Right Leg"]
  11. ll = char["Left Leg"]
  12. hed = char.Head
  13. root = char.HumanoidRootPart
  14. hum = char.Humanoid
  15. dancin = false
  16. local tors = char.Torso
  17.  
  18. clerp = function(toclerp, cf, number)
  19. local joint = toclerp
  20. joint.C0 = joint.C0:Lerp(cf, number)
  21. end
  22.  
  23. clerp2 = function(toclerp, cf)
  24. local joint = toclerp
  25. joint.C0 = cf
  26. end
  27.  
  28. clerp3 = function(toclerp, cf, number)
  29. local joint = toclerp
  30. joint.C1 = joint.C1:Lerp(cf, number)
  31. end
  32.  
  33. Swait,swait = function(number)
  34. if number == 0 or number == nil then
  35. game:GetService("RunService").Heartbeat:Wait()
  36. else
  37. for i = 1,number do
  38. game:GetService("RunService").Heartbeat:Wait()
  39. end
  40. end
  41. end
  42.  
  43. ezweld = function(p, a, b, cf)
  44. local weld = Instance.new("Weld",p)
  45. weld.Part0 = a
  46. weld.Part1 = b
  47. weld.C0 = cf
  48. return weld
  49. end
  50.  
  51. NewSound = function(p, id, pit, vol, loop)
  52. local Sound = Instance.new("Sound",p)
  53. Sound.Pitch = pit
  54. Sound.Volume = vol
  55. Sound.SoundId = "rbxassetid://" ..id
  56. Sound.Looped = loop
  57. Sound:Play()
  58. return Sound
  59. end
  60.  
  61. for i,v in pairs (char:GetDescendants()) do
  62. if v:IsA("Hat") or v:IsA("Accessory") or v:IsA("Decal") or v:IsA("Texture") then
  63. v:remove()
  64. end
  65. if v:IsA("Part") then
  66. local mesh = Instance.new("SpecialMesh",v)
  67. mesh.Scale = Vector3.new(0, 0, 0)
  68. if v.Name ~= "Head" then
  69. v.Transparency = 1
  70. end
  71. end
  72. end
  73.  
  74. anim = "Idle"
  75. attack = false
  76. local RS = char.Torso["Right Shoulder"]
  77. local LS = char.Torso["Left Shoulder"]
  78. local RH = char.Torso["Right Hip"]
  79. local LH = char.Torso["Left Hip"]
  80. local neck = char.Torso["Neck"]
  81. local root = char.HumanoidRootPart
  82. local rootj = root.RootJoint
  83. local sine = 0
  84. local RSnor = RS.C0
  85. local LSnor = LS.C0
  86. local RHnor = RH.C0
  87. local LHnor = LH.C0
  88. local RSnor2 = RS.C1
  89. local LSnor2 = LS.C1
  90. local RHnor2 = RH.C1
  91. local LHnor2 = LH.C1
  92. local rootjnor = rootj.C0
  93. local necknor = neck.C0
  94. local tors = char.Torso
  95. mouse = plr:GetMouse()
  96. hold = false
  97. Debris = game:GetService("Debris")
  98.  
  99. IT = Instance.new
  100. Rad = math.rad
  101. Cos = math.cos
  102. Sin = math.sin
  103. BrickC = BrickColor.new
  104. C3 = Color3.new
  105. VT = Vector3.new
  106.  
  107. sped = 16
  108. keyhold = false
  109. spino = 0
  110. hito = true
  111.  
  112. function RayCast(Position, Direction, Range, Ignore)
  113. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  114. end
  115.  
  116. sizo = 1
  117.  
  118. --head and torso
  119.  
  120. local part = Instance.new("Part",char)
  121. part.Size = Vector3.new(0.1, 0.1, 0.1)
  122. part.CanCollide = false
  123. part.BrickColor = BrickColor.new("Medium stone grey")
  124. local mesh = Instance.new("SpecialMesh",part)
  125. mesh.MeshId = "rbxassetid://1218980144"
  126. mesh.TextureId = "rbxassetid://1218980152"
  127. mesh.Scale = Vector3.new(0.3, 0.3, 0.3)*sizo
  128. mesh.Offset = Vector3.new(0, 0.25, 0)
  129. mesh.VertexColor = Vector3.new(0.501, 0.623, 1)
  130. local weld = ezweld(char, part, hed, CFrame.new(0, 0, 0) * CFrame.Angles(0, Rad(0), 0))
  131.  
  132. local part = Instance.new("Part",char)
  133. part.Size = Vector3.new(0.1, 0.1, 0.1)
  134. part.CanCollide = false
  135. part.BrickColor = BrickColor.new("Medium stone grey")
  136. local mesh = Instance.new("SpecialMesh",part)
  137. mesh.MeshId = "rbxassetid://1218977827"
  138. mesh.TextureId = "rbxassetid://1218977833"
  139. mesh.Scale = Vector3.new(1.25, 1.25, 1.25)*sizo
  140. mesh.Offset = Vector3.new(0, -0.25, 0)
  141. local weld = ezweld(char, part, tors, CFrame.new(0, 0, 0) * CFrame.Angles(0, Rad(0), 0))
  142.  
  143. --right arm
  144.  
  145. local sleeve = Instance.new("Part",char)
  146. sleeve.Size = Vector3.new(0.1, 0.1, 0.1)
  147. sleeve.CanCollide = false
  148. sleeve.BrickColor = BrickColor.new("Medium stone grey")
  149. local mesh = Instance.new("SpecialMesh",sleeve)
  150. mesh.MeshId = "rbxassetid://1218978596"
  151. mesh.TextureId = "rbxassetid://1218978604"
  152. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  153. mesh.Offset = Vector3.new(0, 0, 0)
  154. local weld = ezweld(char, sleeve, ra, CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-38)))
  155.  
  156. RS.C0 = RSnor * CFrame.new(-0.015, 0.015, -0.4)
  157.  
  158. local part = Instance.new("Part",char)
  159. part.Size = Vector3.new(0.1, 0.1, 0.1)
  160. part.CanCollide = false
  161. part.BrickColor = BrickColor.new("Medium stone grey")
  162. local mesh = Instance.new("SpecialMesh",part)
  163. mesh.MeshId = "rbxassetid://1218979090"
  164. mesh.TextureId = "rbxassetid://1218979095"
  165. mesh.Scale = Vector3.new(1, 1, 1)*0.65
  166. mesh.Offset = Vector3.new(0, 0, 0)
  167. local weld = ezweld(char, part, sleeve, CFrame.new(0, 0.7, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
  168.  
  169. --left arm
  170.  
  171. local sleeve = Instance.new("Part",char)
  172. sleeve.Size = Vector3.new(0.1, 0.1, 0.1)
  173. sleeve.CanCollide = false
  174. sleeve.BrickColor = BrickColor.new("Medium stone grey")
  175. local mesh = Instance.new("SpecialMesh",sleeve)
  176. mesh.MeshId = "rbxassetid://1218978596"
  177. mesh.TextureId = "rbxassetid://1218978604"
  178. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  179. mesh.Offset = Vector3.new(0, 0, 0)
  180. local weld = ezweld(char, sleeve, la, CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(38)))
  181.  
  182. LS.C0 = LSnor * CFrame.new(0.015, 0.015, -0.4)
  183.  
  184. local part = Instance.new("Part",char)
  185. part.Size = Vector3.new(0.1, 0.1, 0.1)
  186. part.CanCollide = false
  187. part.BrickColor = BrickColor.new("Medium stone grey")
  188. local mesh = Instance.new("SpecialMesh",part)
  189. mesh.MeshId = "rbxassetid://1218979090"
  190. mesh.TextureId = "rbxassetid://1218979095"
  191. mesh.Scale = Vector3.new(1, 1, 1)*0.65
  192. mesh.Offset = Vector3.new(0, 0, 0)
  193. local weld = ezweld(char, part, sleeve, CFrame.new(0, 0.7, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
  194.  
  195. --right leg
  196.  
  197. local sleeve = Instance.new("Part",char)
  198. sleeve.Size = Vector3.new(0.1, 0.1, 0.1)
  199. sleeve.CanCollide = false
  200. sleeve.BrickColor = BrickColor.new("Medium stone grey")
  201. local mesh = Instance.new("SpecialMesh",sleeve)
  202. mesh.MeshId = "rbxassetid://1218978239"
  203. mesh.TextureId = "rbxassetid://1218978242"
  204. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  205. mesh.Offset = Vector3.new(0, 0, 0)
  206. local weld = ezweld(char, sleeve, rl, CFrame.new(0, -0.125, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-3)))
  207.  
  208. RH.C0 = RHnor * CFrame.new(0.2, 0.1, 0.055)
  209.  
  210. --left leg
  211.  
  212. local sleeve = Instance.new("Part",char)
  213. sleeve.Size = Vector3.new(0.1, 0.1, 0.1)
  214. sleeve.CanCollide = false
  215. sleeve.BrickColor = BrickColor.new("Medium stone grey")
  216. local mesh = Instance.new("SpecialMesh",sleeve)
  217. mesh.MeshId = "rbxassetid://1218978239"
  218. mesh.TextureId = "rbxassetid://1218978242"
  219. mesh.Scale = Vector3.new(1, 1, 1)*sizo
  220. mesh.Offset = Vector3.new(0, 0, 0)
  221. local weld = ezweld(char, sleeve, ll, CFrame.new(0, -0.125, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(3)))
  222.  
  223. LH.C0 = LHnor * CFrame.new(-0.2, 0.1, 0.055)
  224.  
  225. --antenna + batteries
  226.  
  227. local antenna = Instance.new("Part",char)
  228. antenna.Size = Vector3.new(0.1, 0.1, 0.1)
  229. antenna.CanCollide = false
  230. antenna.BrickColor = BrickColor.new("Really black")
  231. local mesh = Instance.new("SpecialMesh",antenna)
  232. mesh.MeshId = "rbxassetid://5307034562"
  233. local weld = ezweld(char, antenna, hed, CFrame.new(0, -1.7, 0.2) * CFrame.Angles(0, Rad(180), 0))
  234.  
  235. local part = Instance.new("Part",char)
  236. part.Size = Vector3.new(0.1, 0.1, 0.1)
  237. part.CanCollide = false
  238. part.Color = Color3.fromRGB(131, 255, 106)
  239. local mesh = Instance.new("SpecialMesh",part)
  240. mesh.MeshId = "rbxassetid://1101816611"
  241. mesh.Scale = Vector3.new(0.01, 0.01, 0.01)
  242. local weld = ezweld(char, part, antenna, CFrame.new(0.01, -0.65, 0.025) * CFrame.Angles(Rad(20), Rad(0), 0))
  243.  
  244. local part = Instance.new("Part",char)
  245. part.Size = Vector3.new(0.1, 0.1, 0.1)
  246. part.CanCollide = false
  247. part.BrickColor = BrickColor.new("Medium stone grey")
  248. local mesh = Instance.new("SpecialMesh",part)
  249. mesh.MeshId = "rbxassetid://1126013271"
  250. mesh.TextureId = "rbxassetid://1126013275"
  251. mesh.Scale = Vector3.new(0.5, 1, 0.5)
  252. mesh.VertexColor = Vector3.new(0.908, 0.908, 0.908)
  253. local weld = ezweld(char, part, tors, CFrame.new(0, -0.65, 0.15) * CFrame.Angles(Rad(80), Rad(180), Rad(0)))
  254.  
  255. --anims
  256.  
  257. anim = "Idle"
  258. attack = false
  259. local RS = char.Torso["Right Shoulder"]
  260. local LS = char.Torso["Left Shoulder"]
  261. local RH = char.Torso["Right Hip"]
  262. local LH = char.Torso["Left Hip"]
  263. local neck = char.Torso["Neck"]
  264. local root = char.HumanoidRootPart
  265. local rootj = root.RootJoint
  266. local sine = 0
  267. local RSnor = RS.C0
  268. local LSnor = LS.C0
  269. local RHnor = RH.C0
  270. local LHnor = LH.C0
  271. local RSnor2 = RS.C1
  272. local LSnor2 = LS.C1
  273. local RHnor2 = RH.C1
  274. local LHnor2 = LH.C1
  275. local rootjnor = rootj.C0
  276. local necknor = neck.C0
  277. local tors = char.Torso
  278. hum.Animator:remove()
  279. mouse = plr:GetMouse()
  280. hold = false
  281. Debris = game:GetService("Debris")
  282.  
  283. hum.JumpHeight = 85
  284. hum.WalkSpeed = 20
  285.  
  286. local landed = true
  287.  
  288. vwall = false
  289.  
  290. function vrun()
  291. local ray = Ray.new(
  292. root.CFrame.p, root.CFrame.lookVector *2.5
  293. )
  294. local hit, position, normal = workspace:FindPartOnRay(ray, char)
  295. if ray and hit then
  296. vwall = true
  297. attack = true
  298. local bv = Instance.new("BodyVelocity",root)
  299. bv.MaxForce = Vector3.new(0, math.huge, 0)
  300. bv.Velocity = Vector3.new(0, 25, 0)
  301. for i = 1,10 do
  302. Swait()
  303. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  304. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  305. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  306. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  307. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  308. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  309. end
  310. hum.WalkSpeed = 0
  311. repeat
  312. Swait()
  313. ray = Ray.new(
  314. root.CFrame.p, root.CFrame.lookVector *9.5
  315. )
  316. hit, position, normal = workspace:FindPartOnRay(ray, char)
  317. if ray and hit then
  318. local WALKSPEEDVALUE = 5.65 / (sped / 16)
  319. local TiltVelocity = Vector3.new(0, 0, 0)
  320. clerp(rootj, rootjnor * CFrame.new(0, 1.85, 0 + 0.5 * Cos(sine / (WALKSPEEDVALUE / 2))) * CFrame.Angles(Rad(-90), root.RotVelocity.y / 45, Rad(0)), 0.2)
  321. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)) * CFrame.Angles(Rad((TiltVelocity.z*1.5)), root.RotVelocity.y / 85, Rad(0)), 0.2)
  322. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-169 * Cos(sine / WALKSPEEDVALUE))), 0.075)
  323. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-169 * Cos(sine / WALKSPEEDVALUE))), 0.075)
  324. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075)
  325. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(-11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075)
  326. else
  327. hum.WalkSpeed = 20
  328. vwall = false
  329. end
  330. until vwall == false
  331. hum.WalkSpeed = 20
  332. bv:remove()
  333. attack = false
  334. vwall = false
  335. end
  336. end
  337.  
  338. mouse.KeyDown:connect(function(key)
  339. if key == "v" then
  340. vrun()
  341. end
  342. end)
  343.  
  344. mouse.KeyUp:connect(function(key)
  345. if key == "v" and vwall == true then
  346. vwall = false
  347. end
  348. end)
  349.  
  350. while true do
  351. Swait()
  352. hum.HipHeight = -0.5
  353. sine = sine + 1
  354. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  355. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  356. local WALKSPEEDVALUE = 5.65 / (sped / 16)
  357. torsverticalvel = root.Velocity.y
  358. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  359. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  360. anim = "Idle"
  361. if attack == false then
  362. hum.AutoRotate = true
  363. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075)
  364. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075)
  365. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075)
  366. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075)
  367. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075)
  368. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075)
  369. end
  370. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  371. anim = "Walk"
  372. if attack == false then
  373. hum.AutoRotate = true
  374. if landed == false then
  375. landed = true
  376. for i = 1,10 do
  377. Swait()
  378. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  379. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  380. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  381. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  382. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  383. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  384. end
  385. end
  386. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.25 + 0.5 * Cos(sine / (WALKSPEEDVALUE / 2))) * CFrame.Angles(Rad(-(TiltVelocity.z*1.5) + (-root.Velocity.y*2.25)), root.RotVelocity.y / 45, Rad(0)), 0.2)
  387. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)) * CFrame.Angles(Rad((TiltVelocity.z*1.5)), root.RotVelocity.y / 85, Rad(0)), 0.2)
  388. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-169 * Cos(sine / WALKSPEEDVALUE))), 0.075)
  389. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-169 * Cos(sine / WALKSPEEDVALUE))), 0.075)
  390. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075)
  391. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(-11+11 * Cos(sine / WALKSPEEDVALUE)), Rad(169 * Cos(sine / WALKSPEEDVALUE))), 0.075)
  392. end
  393. elseif torsverticalvel > 0.5 and hitfloor == nil then
  394. anim = "Jump"
  395. if attack == false then
  396. hum.AutoRotate = false
  397. landed = false
  398. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-25), Rad(0), Rad(0)), 0.045)
  399. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075)
  400. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.1)
  401. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.1)
  402. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(165)), 0.075)
  403. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.2)
  404. end
  405. elseif torsverticalvel < 0.5 and hitfloor == nil then
  406. anim = "Fall"
  407. if attack == false then
  408. hum.AutoRotate = false
  409. landed = false
  410. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(25), Rad(0), Rad(0)), 0.045)
  411. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.075)
  412. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.1)
  413. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(-65)), 0.1)
  414. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(165)), 0.075)
  415. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(45)), 0.2)
  416. end
  417. end
  418. end
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