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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | - | local plr = S.Players.LocalPlayer |
12 | + | local function fakeEvent() |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | - | local mouse = plr:GetMouse() |
25 | + | CAS.UnbindAction = CAS.BindAction |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | -- Created by Nebula_Zorua. Credit to Shack for the idea -- | |
85 | -- Dominus Corona Australis -- | |
86 | -- Nos viles. -- | |
87 | -- Nos mos probabiliter ut oblivioni tradatur C annis. -- | |
88 | -- So cur nos efficere conatur mutare mundi? -- | |
89 | -- Et sic ducunt ad nihil. -- | |
90 | -- Discord: Nebula the Zorua#6969 | |
91 | -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA | |
92 | ||
93 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end}) | |
94 | ||
95 | local plr = owner | |
96 | local char = plr.Character | |
97 | local PlayerGUI = plr:FindFirstChildOfClass'PlayerGui' | |
98 | local hum = char:FindFirstChildOfClass'Humanoid' | |
99 | local rarm = char["Right Arm"] | |
100 | local larm= char["Left Arm"] | |
101 | local rleg= char["Right Leg"] | |
102 | local lleg = char["Left Leg"] | |
103 | local root = char:FindFirstChild'HumanoidRootPart' | |
104 | local torso = char.Torso | |
105 | local head = char.Head | |
106 | local runService = S.RunService | |
107 | local blackholeActive = false | |
108 | local PaintBody = BrickColor.new'Navy blue' | |
109 | hum.DisplayDistanceType = "None" | |
110 | hum.Name = "CoronaAustralis" | |
111 | local Taunts = { | |
112 | 907329893, | |
113 | 907330103, | |
114 | 907332856, | |
115 | 907329532, | |
116 | 907333294 | |
117 | } | |
118 | local I = Instance.new; | |
119 | local CN = CFrame.new; | |
120 | local V3 = Vector3.new; | |
121 | local CA = CFrame.Angles; | |
122 | local UD2 = UDim2.new; | |
123 | local C3 = Color3.new; | |
124 | local COS = math.cos; | |
125 | local SIN = math.sin; | |
126 | local RAD = math.rad; | |
127 | local FLOOR = math.floor; | |
128 | local RANDOM = math.random; | |
129 | local R3 = Region3.new; | |
130 | ||
131 | local WEAPONGUI = I("ScreenGui", PlayerGUI) | |
132 | WEAPONGUI.Name = "Weapon GUI" | |
133 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
134 | ||
135 | -- // FUNCTIONS \\ -- | |
136 | function SOUND(id,parent,pitch,volume,looped) | |
137 | local SOUND = I("Sound") | |
138 | SOUND.SoundId = id; | |
139 | SOUND.Parent = parent or torso | |
140 | SOUND.Pitch = pitch or 1 | |
141 | SOUND.Looped = looped or false | |
142 | SOUND.Volume = volume or 1 | |
143 | return SOUND; | |
144 | end | |
145 | ||
146 | ||
147 | function FRAME(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
148 | local frame = I("Frame") | |
149 | frame.BackgroundTransparency = TRANSPARENCY | |
150 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
151 | frame.Position = POSITION | |
152 | frame.Size = SIZE | |
153 | frame.BackgroundColor3 = COLOR | |
154 | frame.BorderColor3 = BORDERCOLOR | |
155 | frame.Name = NAME | |
156 | frame.Parent = PARENT | |
157 | return frame | |
158 | end | |
159 | ||
160 | function LABEL(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
161 | local label = I("TextLabel") | |
162 | label.BackgroundTransparency = 1 | |
163 | label.Size = UD2(1, 0, 1, 0) | |
164 | label.Position = UD2(0, 0, 0, 0) | |
165 | label.TextColor3 = TEXTCOLOR | |
166 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
167 | label.TextTransparency = TRANSPARENCY | |
168 | label.FontSize = TEXTFONTSIZE | |
169 | label.Font = TEXTFONT | |
170 | label.BorderSizePixel = BORDERSIZEPIXEL | |
171 | label.TextScaled = false | |
172 | label.Text = TEXT | |
173 | label.Name = NAME | |
174 | label.Parent = PARENT | |
175 | return label | |
176 | end | |
177 | ||
178 | function FX(id,parent,pitch,volume) | |
179 | return coroutine.wrap(function() | |
180 | local FX = SOUND(id,parent,pitch,volume) | |
181 | FX:Play() | |
182 | repeat wait() until FX.IsLoaded | |
183 | S.Debris:AddItem(FX,FX.TimeLength+1) | |
184 | end)() | |
185 | ||
186 | end | |
187 | ||
188 | function WELDBETWEEN(a, b) | |
189 | local weldd = Instance.new("ManualWeld") | |
190 | weldd.Part0 = a | |
191 | weldd.Part1 = b | |
192 | weldd.C0 = CFrame.new() | |
193 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
194 | weldd.Parent = a | |
195 | return weldd | |
196 | end | |
197 | ||
198 | function POINTATCELESTIALBODY(body) | |
199 | assert(body == 'Sun' or body == 'Moon',"Celestial body has to be Sun or Moon!") | |
200 | if(body == 'Sun')then | |
201 | return CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection()) | |
202 | elseif(body == 'Moon')then | |
203 | return CFrame.new(Vector3.new(),game:service'Lighting':GetMoonDirection()) | |
204 | end | |
205 | end | |
206 | function IT(instance,parent,properties) | |
207 | local inst = I(instance) | |
208 | for i,v in next, properties do | |
209 | pcall(function() inst[v[1]] = v[2] end) | |
210 | end | |
211 | inst.Parent = parent | |
212 | return inst | |
213 | end | |
214 | function WELD(type,parent,part0,part1,c0,c1) | |
215 | local WELD = Instance.new(type,parent) | |
216 | WELD.Part0 = part0 | |
217 | WELD.Part1 = part1 | |
218 | WELD.C0 = c0 or CN() | |
219 | WELD.C1 = c1 or CN() | |
220 | return WELD | |
221 | end | |
222 | ||
223 | function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
224 | local NEWPART = IT("Part",PARENT,{}) | |
225 | NEWPART.formFactor = FORMFACTOR | |
226 | NEWPART.Reflectance = REFLECTANCE | |
227 | NEWPART.Transparency = TRANSPARENCY | |
228 | NEWPART.CanCollide = false | |
229 | NEWPART.Locked = true | |
230 | NEWPART.Anchored = true | |
231 | if ANCHOR == false then | |
232 | NEWPART.Anchored = false | |
233 | end | |
234 | NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR)) | |
235 | NEWPART.Name = NAME | |
236 | NEWPART.Size = SIZE | |
237 | NEWPART.Position = torso.CFrame.p | |
238 | NEWPART.Material = MATERIAL | |
239 | NEWPART:BreakJoints() | |
240 | return NEWPART | |
241 | end | |
242 | ||
243 | function CLEARCHILDRENWITHCLASS(where,class,recursive) | |
244 | local children = (recursive and where:GetDescendants() or where:GetChildren()) | |
245 | for _,v in next, children do | |
246 | if(v:IsA(class))then | |
247 | v:destroy() | |
248 | end | |
249 | end | |
250 | end | |
251 | ||
252 | function ISANIMPLAYING(humanoid,animation) | |
253 | for _,v in next, humanoid:GetPlayingAnimationTracks() do | |
254 | if(v.Animation == animation)then | |
255 | return true | |
256 | end | |
257 | end | |
258 | return false | |
259 | end | |
260 | ||
261 | function GETREGION(point,range,ignore) | |
262 | return workspace:FindPartsInRegion3WithIgnoreList(R3(point-V3(1,1,1)*range/2,point+V3(1,1,1)*range/2),ignore,250) | |
263 | end | |
264 | ||
265 | ||
266 | function Fragment(part,fragSize,startPos,endPos) | |
267 | if part then | |
268 | local dir = (startPos - endPos).unit | |
269 | -- gatekeeper fragmentation | |
270 | if not part:IsA("Terrain") then | |
271 | pcall(part.BreakJoints, part) | |
272 | local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block | |
273 | local mass = part:GetMass() | |
274 | local size = part.Size | |
275 | if (is_block and ((size.X < fragSize and size.Y < fragSize and size.Z < fragSize))) then | |
276 | local part_transparency = math.max(part.Transparency + 0.007 * fragSize, 0.5) | |
277 | if part_transparency >= 0.5 then | |
278 | pcall(game.Destroy, part) | |
279 | else | |
280 | local cframe = part.CFrame | |
281 | part.Anchored = false | |
282 | part.BrickColor = BrickColor.new("Medium stone grey") | |
283 | part.CanCollide = true | |
284 | part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragSize | |
285 | part.Transparency = part_transparency | |
286 | part.CFrame = cframe + dir * 5 | |
287 | part.Velocity = part.Velocity + dir * 40 | |
288 | end | |
289 | elseif is_block then | |
290 | local parts = {part} | |
291 | local model = Instance.new("Model", part.Parent) | |
292 | model.Name = "Fragments" | |
293 | if size.X >= fragSize then | |
294 | size = Vector3.new(0.5, 1, 1) * size | |
295 | local archivable = part.Archivable | |
296 | local cframe = part.CFrame | |
297 | part.FormFactor = "Custom" | |
298 | part.Size = size | |
299 | part.Archivable = true | |
300 | local part_clone = part:Clone() | |
301 | part.Archivable = archivable | |
302 | part_clone.Archivable = archivable | |
303 | part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0) | |
304 | part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0) | |
305 | part_clone.Parent = model | |
306 | parts[2] = part_clone | |
307 | end | |
308 | if size.Y >= fragSize then | |
309 | size = Vector3.new(1, 0.5, 1) * size | |
310 | for part_index = 1, #parts do | |
311 | local part = parts[part_index] | |
312 | local archivable = part.Archivable | |
313 | local cframe = part.CFrame | |
314 | part.FormFactor = "Custom" | |
315 | part.Size = size | |
316 | part.Archivable = true | |
317 | local part_clone = part:Clone() | |
318 | part.Archivable = archivable | |
319 | part_clone.Archivable = archivable | |
320 | part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0) | |
321 | part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0) | |
322 | part_clone.Parent = model | |
323 | table.insert(parts, part_clone) | |
324 | end | |
325 | end | |
326 | if size.Z >= fragSize then | |
327 | size = Vector3.new(1, 1, 0.5) * size | |
328 | for part_index = 1, #parts do | |
329 | local part = parts[part_index] | |
330 | local archivable = part.Archivable | |
331 | local cframe = part.CFrame | |
332 | part.FormFactor = "Custom" | |
333 | part.Size = size | |
334 | part.Archivable = true | |
335 | local part_clone = part:Clone() | |
336 | part.Archivable = archivable | |
337 | part_clone.Archivable = archivable | |
338 | part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z) | |
339 | part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z) | |
340 | part_clone.Parent = model | |
341 | table.insert(parts, part_clone) | |
342 | end | |
343 | end | |
344 | for _, part in ipairs(parts) do | |
345 | part:MakeJoints() | |
346 | end | |
347 | else | |
348 | return false | |
349 | end | |
350 | end | |
351 | end | |
352 | return true | |
353 | end | |
354 | ||
355 | local music = SOUND("rbxassetid://168448384",torso,1,1,true) | |
356 | music.MaxDistance = 150 | |
357 | music:Play() | |
358 | ||
359 | -- // CUSTOMIZATION \\ -- | |
360 | ||
361 | local Player_Size = 1 | |
362 | local Animation_Speed = 3 | |
363 | local Frame_Speed = 1 / 60 | |
364 | ||
365 | local Speed = 35 | |
366 | ||
367 | -- // WELDS \\ -- | |
368 | ||
369 | local LS = WELD('Motor',torso,torso,larm,CN(-1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0)) | |
370 | local RS = WELD('Motor',torso,torso,rarm,CN(1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0)) | |
371 | local NK = WELD('Motor',torso,torso,head,CN(0,1.5,0)) | |
372 | local LH = WELD('Motor',torso,torso,lleg,CN(-.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0)) | |
373 | local RH = WELD('Motor',torso,torso,rleg,CN(.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0)) | |
374 | local RJ = WELD('Motor',root,root,torso) | |
375 | ||
376 | -- // MISC \\ -- | |
377 | pcall(game.Destroy,char:FindFirstChild'Animate') | |
378 | pcall(game.Destroy,hum:FindFirstChild'Animator') | |
379 | local EFFECTS = IT("Folder",char,{{"Name","Effects"}}) | |
380 | local ANIM = "Idle" | |
381 | local TPOSE = false | |
382 | local NEUTRAL_ANIMS = true | |
383 | local ROOTED = false | |
384 | local ATTACK = false | |
385 | local SINE = 0 | |
386 | local CHANGE = 2 / Animation_Speed | |
387 | local LSC0 = LS.C0 | |
388 | local RSC0 = RS.C0 | |
389 | local NKC0 = NK.C0 | |
390 | local LHC0 = LH.C0 | |
391 | local RHC0 = RH.C0 | |
392 | local RJC0 = RJ.C0 | |
393 | local FLOATING = {} | |
394 | -- // ARTIFICIAL HB \\ -- | |
395 | local ArtificialHB = IT("BindableEvent", script,{{"Name","ArtificialHB"}}) | |
396 | ||
397 | script:WaitForChild("ArtificialHB") | |
398 | ||
399 | local frame = Frame_Speed | |
400 | local tf = 0 | |
401 | local allowframeloss = false | |
402 | local tossremainder = false | |
403 | local lastframe = tick() | |
404 | script.ArtificialHB:Fire() | |
405 | ||
406 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
407 | tf = tf + s | |
408 | if tf >= frame then | |
409 | if allowframeloss then | |
410 | script.ArtificialHB:Fire() | |
411 | lastframe = tick() | |
412 | else | |
413 | for i = 1, math.floor(tf / frame) do | |
414 | script.ArtificialHB:Fire() | |
415 | end | |
416 | lastframe = tick() | |
417 | end | |
418 | if tossremainder then | |
419 | tf = 0 | |
420 | else | |
421 | tf = tf - frame * math.floor(tf / frame) | |
422 | end | |
423 | end | |
424 | end) | |
425 | ||
426 | -- // MORE FUNCTIONS \\ -- | |
427 | function swait(NUMBER) | |
428 | if NUMBER == 0 or NUMBER == nil then | |
429 | ArtificialHB.Event:wait() | |
430 | else | |
431 | for i = 1, NUMBER do | |
432 | ArtificialHB.Event:wait() | |
433 | end | |
434 | end | |
435 | end | |
436 | ||
437 | ||
438 | function HigherCelestialBody() | |
439 | return (game:service'Lighting':GetMoonDirection().y >= game:service'Lighting':GetSunDirection().y and 'Moon' or 'Sun') | |
440 | end | |
441 | ||
442 | function Shatter(v) | |
443 | --PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
444 | local STORE = IT("Folder",v.Parent,{{"Name","ShardStore"}}) | |
445 | local size = v.Size.x + v.Size.y + v.Size.z | |
446 | local sizeset = size/4 | |
447 | local Offset = V3(v.Size.x*1.5/sizeset,v.Size.y*1.5/sizeset,v.Size.z*1.5/sizeset) | |
448 | for x = 1, math.ceil(Offset.x) do | |
449 | for y = 1, math.ceil(Offset.y) do | |
450 | for z = 1, math.ceil(Offset.z) do | |
451 | local shard = PART(3,STORE,v.Material,v.Reflectance,v.Transparency,v.BrickColor,v.Name.." Shard",V3(size,size,size)/10,v.Anchored) | |
452 | shard.CanCollide = true | |
453 | shard.CFrame = v.CFrame*CN((v.Size.x/2-v.Size.x/4),(v.Size.y/2-v.Size.y/4),(v.Size.z/2-v.Size.z/4)) | |
454 | shard.Velocity = V3(RANDOM(-15,15),RANDOM(-15,15),RANDOM(-15,15))*2 | |
455 | for _,c in next, v:children() do | |
456 | if(c:IsA'ParticleEmitter' or v:IsA'Sparkles' or v:IsA'Smoke' or v:IsA'PointLight' or v:IsA'Fire' or v:IsA'SpotLight' or v:IsA'SurfaceLight')then | |
457 | local oArc = c.Archivable | |
458 | c.Archivable = true | |
459 | local clone = c:Clone() | |
460 | clone.Parent = shard | |
461 | clone.Archivable = oArc | |
462 | end | |
463 | end | |
464 | end | |
465 | end | |
466 | end | |
467 | v:Destroy() | |
468 | end | |
469 | ||
470 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB | |
471 | local STATPART = PART(3, EFFECTS, "SmoothPlastic", 0, 1, "Really black", "Effect", V3()) | |
472 | STATPART.CFrame = CN(CFRAME.p + V3(0, 1.5, 0)) | |
473 | local BODYGYRO = IT("BodyGyro", STATPART,{}) | |
474 | local BODYPOSITION = IT("BodyPosition", STATPART,{}) | |
475 | BODYPOSITION.P = 2000 | |
476 | BODYPOSITION.D = 100 | |
477 | BODYPOSITION.maxForce = V3(math.huge, math.huge, math.huge) | |
478 | if LABELTYPE == "Normal" then | |
479 | BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2, 2), 6, RANDOM(-2, 2)) | |
480 | elseif LABELTYPE == "Debuff" then | |
481 | BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2, 2), 8, RANDOM(-2, 2)) | |
482 | elseif LABELTYPE == "Interruption" then | |
483 | BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2,2), 8, RANDOM(-2, 2)) | |
484 | end | |
485 | game:GetService("Debris"):AddItem(STATPART ,5) | |
486 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
487 | BILLBOARDGUI.Adornee = STATPART | |
488 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
489 | BILLBOARDGUI.StudsOffset = V3(-2, 2, 0) | |
490 | BILLBOARDGUI.AlwaysOnTop = false | |
491 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
492 | TEXTLABEL.BackgroundTransparency = 1 | |
493 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
494 | TEXTLABEL.Text = TEXT | |
495 | TEXTLABEL.Font = "SciFi" | |
496 | TEXTLABEL.FontSize="Size42" | |
497 | TEXTLABEL.TextColor3 = COLOR | |
498 | TEXTLABEL.TextStrokeTransparency = 1 | |
499 | TEXTLABEL.TextScaled = true | |
500 | TEXTLABEL.TextWrapped = true | |
501 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
502 | wait(0.2) | |
503 | for i=1, 5 do | |
504 | wait() | |
505 | THEBODYPOSITION.Position = THEPART.Position - V3(0, 0.5 ,0) | |
506 | end | |
507 | wait(1.2) | |
508 | for i=1, 5 do | |
509 | wait() | |
510 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
511 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
512 | THEBODYPOSITION.position = THEPART.Position + V3(0, 0.5, 0) | |
513 | end | |
514 | THEPART.Parent = nil | |
515 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
516 | end | |
517 | ||
518 | ||
519 | function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill) | |
520 | local dmg = RANDOM(min,max) | |
521 | local R3 = GETREGION(pos,rad,{char}) | |
522 | local Hit = {} | |
523 | for _,v in next, R3 do | |
524 | local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) | |
525 | if(h and not Hit[h])then | |
526 | Hit[h] = true | |
527 | if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart')then | |
528 | local hed = v.Parent.Head | |
529 | local crit = RANDOM(1,100) | |
530 | local dmgText = (crit <= critRate and "? - "..dmg*critMult or " - "..dmg) | |
531 | ||
532 | if(kill)then | |
533 | dmgText = "INSTANT" | |
534 | v.Parent:breakJoints() | |
535 | end | |
536 | if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then | |
537 | if(crit <= critRate)then | |
538 | --dmg*critMult | |
539 | h.Health = h.Health - dmg*critMult | |
540 | else | |
541 | h.Health = h.Health - dmg | |
542 | end | |
543 | StatLabel('Normal',hed.CFrame * CN(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"?" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color) | |
544 | end | |
545 | end | |
546 | end | |
547 | end | |
548 | end | |
549 | ||
550 | function getMouseDir() | |
551 | return {CN(root.Position, Vector3.new(mouse.Hit.p.x,root.Position.y,mouse.Hit.p.z))} | |
552 | end | |
553 | ||
554 | function newBezier(startpos, pos2, pos3, endpos, t) | |
555 | local A = startpos:lerp(pos2, t) | |
556 | local B =pos2:lerp(pos3, t) | |
557 | local C = pos3:lerp(endpos, t) | |
558 | local lerp1 = A:lerp(B, t) | |
559 | local lerp2 = B:lerp(C, t) | |
560 | local cubic = lerp1:lerp(lerp2, t) | |
561 | return cubic | |
562 | end | |
563 | ||
564 | function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps) | |
565 | local part = IT("Part",parent or EFFECTS,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}}) | |
566 | local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}}) | |
567 | for i,v in next, partProps do | |
568 | pcall(function() part[i] = v end) | |
569 | end | |
570 | for i,v in next, meshProps do | |
571 | pcall(function() mesh[i] = v end) | |
572 | end | |
573 | return part,mesh | |
574 | end | |
575 | ||
576 | -- // MODEL, ETC \\ -- | |
577 | CLEARCHILDRENWITHCLASS(char,"BodyColors",true) | |
578 | ||
579 | local SKILL1FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
580 | local SKILL2FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
581 | local SKILL3FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
582 | ||
583 | local SKILL1TEXT = LABEL(SKILL1FRAME, "[Z] Celestial Beam", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
584 | local SKILL2TEXT = LABEL(SKILL2FRAME, "[X] Meteor Crush", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
585 | local SKILL3TEXT = LABEL(SKILL3FRAME, "[V] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3") | |
586 | ||
587 | for _,v in next, char:children() do | |
588 | if(v:IsA'BasePart')then | |
589 | local BF = I("BodyForce",v) | |
590 | end | |
591 | end | |
592 | ||
593 | ||
594 | torso.Color = C3(0,0,0) | |
595 | rarm.BrickColor = BrickColor.new'Navy blue' | |
596 | larm.BrickColor = BrickColor.new'Navy blue' | |
597 | rleg.Color = Color3.fromRGB(0,19,57) | |
598 | lleg.Color = Color3.fromRGB(0,19,57) | |
599 | hum.HipHeight = 2 | |
600 | for _,v in next, char:GetDescendants() do | |
601 | if(v:IsA'BasePart')then | |
602 | v.Material = Enum.Material.Neon | |
603 | end | |
604 | end | |
605 | local Dominus = IT("SpecialMesh",head,{{"MeshId","http://www.roblox.com/asset/?id=21057410"},{"Scale",V3(1.1,1.1,1.1)},{"TextureId","http://www.roblox.com/asset/?id=278072540"}}) | |
606 | --[[local ZeroGravityField = IT("Part",char,{ | |
607 | {"Transparency",0.85}, | |
608 | {"BrickColor",BrickColor.new"White"}, | |
609 | {"Size",V3(1,1,1)}, | |
610 | {"TopSurface",10}, | |
611 | {"BottomSurface",10}, | |
612 | {"Material",Enum.Material.Neon}, | |
613 | {"CFrame",torso.CFrame}, | |
614 | {"Anchored",false}, | |
615 | {"CanCollide",false}, | |
616 | {"Locked",true}, | |
617 | {"Archivable",false} | |
618 | } | |
619 | ) | |
620 | local ZeroGravityWeld = WELD("Weld",torso,torso,ZeroGravityField) | |
621 | local ZeroGravityMesh = IT("SpecialMesh",ZeroGravityField,{{"Scale",V3(30,30,30)},{"MeshType",Enum.MeshType.Sphere}})]] | |
622 | CLEARCHILDRENWITHCLASS(char,"Clothing") | |
623 | CLEARCHILDRENWITHCLASS(char,"Accoutrement") | |
624 | CLEARCHILDRENWITHCLASS(char,"Decal",true) | |
625 | ||
626 | -- // ANTI DEATH \\ -- | |
627 | local FF = I("ForceField",char) | |
628 | FF.Visible = false | |
629 | function refit() | |
630 | RJ.Parent = root | |
631 | NK.Parent = torso | |
632 | RS.Parent = torso | |
633 | LS.Parent = torso | |
634 | RH.Parent = torso | |
635 | LH.Parent = torso | |
636 | --ZeroGravityField.Parent = char | |
637 | root.Parent = char | |
638 | larm.Parent = char | |
639 | rarm.Parent = char | |
640 | rleg.Parent = char | |
641 | lleg.Parent = char | |
642 | torso.Parent = char | |
643 | head.Parent = char | |
644 | --ZeroGravityWeld.Parent = char | |
645 | end | |
646 | ||
647 | -- // ATTACK FUNCTIONS/ETC \\ -- | |
648 | ||
649 | function Taunt() | |
650 | local id = Taunts[RANDOM(1,#Taunts)] | |
651 | local taunt = SOUND("rbxassetid://"..id,head,1,5) | |
652 | taunt.MaxDistance = 150 | |
653 | taunt:Play() | |
654 | repeat swait() until not taunt.Playing | |
655 | taunt:Destroy() | |
656 | end | |
657 | ||
658 | function CelestialLazor() | |
659 | local target = mouse.Hit | |
660 | local beam = I("Part",EFFECTS) | |
661 | beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false | |
662 | beam.Material,beam.BrickColor = Enum.Material.Glass,BrickColor.new'Navy blue' | |
663 | ||
664 | local kthx = IT("Part",nil,{ | |
665 | {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',target.p} | |
666 | }) | |
667 | local high = HigherCelestialBody() | |
668 | local look = CN(V3(),game:service'Lighting':GetSunDirection()) | |
669 | if(high == 'Moon')then | |
670 | look = CN(V3(),game:service'Lighting':GetMoonDirection()) | |
671 | end | |
672 | root.CFrame = getMouseDir()[1] | |
673 | local mesh = I("BlockMesh",beam) | |
674 | mesh.Scale = V3(5,5,1e4) | |
675 | for i = 5, 0, -.15 do | |
676 | ||
677 | local circle = PARTANDMESH(EFFECTS,BrickColor.new'White',"Neon",true,false,true,V3(1,1,1),CN(kthx.Position) * look * CA(RAD(90),0,0) * CN(0,-RANDOM(5,175),0)* CA(RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360))) * CN(0,0,RANDOM(5,15)),"","",V3(1,1,1),{Transparency = .5},{MeshType=Enum.MeshType.Sphere}) | |
678 | game:service'Debris':AddItem(circle,.25) | |
679 | beam.CFrame = CN(kthx.Position) * look * CN(0,0,-4970) | |
680 | mesh.Scale = Vector3.new(i,i,1e4) | |
681 | beam.Transparency = beam.Transparency + 0.035 | |
682 | swait() | |
683 | end | |
684 | beam:destroy() | |
685 | local explosion,explosionMesh = PARTANDMESH(EFFECTS,BrickColor.new'Navy blue',"Neon",true,false,true,V3(1,1,1),target,"","",V3(20,20,20),{},{MeshType=Enum.MeshType.Sphere}) | |
686 | AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true) | |
687 | for trans = 0, 1, .15 do | |
688 | ||
689 | explosion.Transparency = trans | |
690 | explosionMesh.Scale = explosionMesh.Scale + V3(2,2,2) | |
691 | swait() | |
692 | end | |
693 | explosion:destroy() | |
694 | end | |
695 | function AsteroidCrusher() | |
696 | if(mouse.Target)then | |
697 | ATTACK = true | |
698 | ROOTED = true | |
699 | local TRACKING = true | |
700 | local target = PARTANDMESH(EFFECTS,BrickColor.new'Really red',"Neon",true,false,true,V3(.05,25,25),CN(mouse.Hit.p)*CA(0,0,-math.pi/2),"","",V3(1,1,1),{Transparency = .5},{MeshType=Enum.MeshType.Cylinder}) | |
701 | local down; | |
702 | local targetCF = CN(mouse.Hit.p)*CA(0,0,-math.pi/2); | |
703 | down = mouse.Button1Down:connect(function() | |
704 | down:disconnect() | |
705 | TRACKING = false | |
706 | end) | |
707 | ||
708 | repeat swait() | |
709 | root.CFrame = getMouseDir()[1] | |
710 | if(mouse.Target)then | |
711 | target.CFrame = CN(mouse.Hit.p)*CA(0,0,-math.pi/2) | |
712 | end | |
713 | until not TRACKING | |
714 | NEUTRAL_ANIMS = false | |
715 | ||
716 | target:Destroy() | |
717 | for i = 0, 2, .1/Animation_Speed do | |
718 | RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed) | |
719 | NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed) | |
720 | RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.1,0)*CA(0,0,RAD(125)),.3/Animation_Speed) | |
721 | LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),.3/Animation_Speed) | |
722 | RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed) | |
723 | LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed) | |
724 | swait() | |
725 | end | |
726 | for i = 0, .45, .1/Animation_Speed do | |
727 | RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed) | |
728 | NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed) | |
729 | RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.3,0)*CA(0,0,RAD(180)),.7/Animation_Speed) | |
730 | LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),.7/Animation_Speed) | |
731 | RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed) | |
732 | LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed) | |
733 | swait() | |
734 | end | |
735 | ||
736 | local asteroid,asteroidMesh = PARTANDMESH(EFFECTS,BrickColor.new'Dark stone grey',"Granite",false,false,true,V3(target.Size.y,target.Size.y,target.Size.z),CN(target.CFrame.p)*CN(0,500,0),"","",V3(1,1,1),{},{}) | |
737 | asteroidMesh.MeshType=Enum.MeshType.Sphere | |
738 | local fat = Instance.new("BodyPosition",asteroid) | |
739 | fat.position = target.CFrame.p | |
740 | fat.D = 500 | |
741 | fat.P = 10000 | |
742 | fat.maxForce = V3(math.huge,math.huge,math.huge) | |
743 | coroutine.wrap(function() | |
744 | repeat swait() | |
745 | for _,v in next, GETREGION(asteroid.CFrame.p,asteroid.Size.x+2,{char}) do | |
746 | if(v:IsA'BasePart' and not v:IsDescendantOf(char) and v.Name ~= 'Base' and (v.Parent and v.Parent.Name ~= 'ShardStore' or true))then | |
747 | if(not v.Parent or v.Parent:FindFirstChildOfClass'Humanoid' and not v.Parent:IsA'Accoutrement')then | |
748 | --if(not Fragment(part,fragSize,originPos,pos))then break end | |
749 | local size = v.Size | |
750 | local fragSize = 1.25 | |
751 | Fragment(v,fragSize,(CN(target.CFrame.p) * CN(0,250,0)).p,target.CFrame.p) | |
752 | else | |
753 | Shatter(v) | |
754 | swait(1) | |
755 | end | |
756 | end | |
757 | end | |
758 | until (asteroid.CFrame.p-target.CFrame.p).magnitude <= 4 | |
759 | local effect = PARTANDMESH(EFFECTS,BrickColor.new'Really red',"Neon",true,false,true,target.Size,target.CFrame,"","",V3(1,1,1),{},{MeshType=Enum.MeshType.Cylinder}) | |
760 | fat:destroy() | |
761 | asteroid.Anchored = true | |
762 | coroutine.wrap(function() | |
763 | for i = 0, 1, .05 do | |
764 | effect.Size = effect.Size + V3(.2,.2,.2) | |
765 | asteroid.Size = asteroid.Size + V3(.15,.15,.15) | |
766 | effect.Transparency = (i/1) | |
767 | - | runService.RenderStepped:wait() |
767 | + | |
768 | swait() | |
769 | end | |
770 | effect:destroy() | |
771 | asteroid:destroy() | |
772 | end)() | |
773 | ||
774 | -- explode | |
775 | end)() | |
776 | for i = 0, 2, .1/Animation_Speed do | |
777 | RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed) | |
778 | NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed) | |
779 | RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.1,0)*CA(0,0,RAD(45)),1/Animation_Speed) | |
780 | LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),1/Animation_Speed) | |
781 | RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed) | |
782 | LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed) | |
783 | swait() | |
784 | end | |
785 | NEUTRAL_ANIMS = true | |
786 | ROOTED = false | |
787 | ATTACK = false | |
788 | end | |
789 | end | |
790 | function Blackhole(pos,destroy) | |
791 | local lol = {} | |
792 | local n = 0 | |
793 | local hole,holeMesh = PARTANDMESH(EFFECTS,BrickColor.new'Black',"Plastic",true,false,true,V3(1,1,1),pos,"","",V3(20,20,20),{},{}) | |
794 | holeMesh.MeshType=Enum.MeshType.Sphere | |
795 | function checkObject(obj) | |
796 | if (obj ~= hole) and (obj.className == "Part") then | |
797 | if (obj.Anchored == false) then | |
798 | table.insert(lol, 1, obj) | |
799 | end | |
800 | elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then | |
801 | local child = obj:GetChildren() | |
802 | for x = 1, #child do | |
803 | checkObject(child[x]) | |
804 | end | |
805 | obj.ChildAdded:connect(checkObject) | |
806 | end | |
807 | end | |
808 | checkObject(workspace) | |
809 | local blackholeing = true | |
810 | for i = 1, 450 do | |
811 | if(i%8 == 0)then | |
812 | local NewInstance = function(instance,parent,properties) -- lol lazy | |
813 | local inst = Instance.new(instance) | |
814 | if(properties)then | |
815 | for i,v in next, properties do | |
816 | pcall(function() inst[i] = v end) | |
817 | end | |
818 | end | |
819 | inst.Parent = parent | |
820 | return inst; | |
821 | end | |
822 | coroutine.wrap(function() | |
823 | local cf = hole.CFrame * CA(0,math.pi*2/n*i,0)*CN(0,0,RANDOM(90,170)) | |
824 | local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(cf.p,((CFrame.new(cf.p,cf.p - Vector3.new(0,1,0))).lookVector).unit * 1000), char) | |
825 | if(hitfloor)then | |
826 | local block = NewInstance("Part",workspace,{CanCollide=false,Anchored=true,CFrame=cf*CN(0,1,0),BrickColor = hitfloor.BrickColor,Transparency=hitfloor.Transparency,Reflectance=hitfloor.Reflectance,Material=hitfloor.Material,Size=V3(2+RANDOM(-25,75)/100,2+RANDOM(-25,75)/100,2+RANDOM(-25,75)/100)}) | |
827 | local onefourth = posfloor:Lerp(hole.CFrame.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
828 | local threefourths = posfloor:Lerp(hole.CFrame.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
829 | local MPos = hole.CFrame.p | |
830 | for i = 0, 1, RANDOM(650,800)/1e5 do | |
831 | swait() | |
832 | if(not blackholeing)then | |
833 | block:destroy() | |
834 | break | |
835 | else | |
836 | block.CFrame = CFrame.new(newBezier(posfloor, onefourth, threefourths, MPos, i)) | |
837 | end | |
838 | end | |
839 | block:destroy() | |
840 | end | |
841 | end)() | |
842 | end | |
843 | local effect,effectMesh = PARTANDMESH(EFFECTS,BrickColor.new'Black',"Plastic",true,false,true,V3(1,1,1),CN(hole.CFrame.p)*CA(RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360))),"rbxassetid://662586858","",V3(1/10,1/10,1/10),{},{}) | |
844 | coroutine.wrap(function() | |
845 | for trans = 0, 1, .025 do | |
846 | effect.Transparency = trans | |
847 | effect.CFrame = effect.CFrame * CA(0,RAD((trans/1)*5),0) | |
848 | effectMesh.Scale = V3((1/10)+(trans/1)*2/10,(1/10)+(trans/1)*2/10,(1/10)+(trans/1)*2/10) | |
849 | runService.Stepped:wait() | |
850 | end | |
851 | effect:destroy() | |
852 | end)() | |
853 | if n < #lol then | |
854 | n = n + 1 | |
855 | if n % 800 == 0 then | |
856 | swait() | |
857 | end | |
858 | else | |
859 | n = 1 | |
860 | swait() | |
861 | end | |
862 | local child = lol[n] | |
863 | if child and (child ~= hole) and child.Parent ~= char and (child:IsA"BasePart") and (child.Anchored == false) then | |
864 | local relPos = hole.Position - child.Position | |
865 | local motivator = child:FindFirstChild("BlackHole Influence") | |
866 | if(relPos.magnitude < 150)then | |
867 | if relPos.magnitude < 5 then | |
868 | child:destroy() | |
869 | table.remove(lol,n) | |
870 | n = n - 1 | |
871 | else | |
872 | child.CanCollide = false | |
873 | if(not motivator)then | |
874 | motivator = I("BodyPosition",child) | |
875 | motivator.Name = 'BlackHole Influence' | |
876 | end | |
877 | motivator.position = hole.Position | |
878 | motivator.maxForce = V3(math.huge,math.huge,math.huge) | |
879 | game:service'Debris':AddItem(motivator,.5) | |
880 | end | |
881 | elseif(motivator)then | |
882 | motivator:destroy() | |
883 | end | |
884 | end | |
885 | swait() | |
886 | end | |
887 | blackholeing = false | |
888 | coroutine.wrap(function() | |
889 | for i = 20, 1, -.5 do | |
890 | holeMesh.Scale = V3(i,i,i) | |
891 | swait() | |
892 | end | |
893 | AoEDAMAGE(hole.CFrame.p,20,50,85,false,25,2) | |
894 | for trans = 0, 1, .05 do | |
895 | hole.Transparency = trans | |
896 | holeMesh.Scale = holeMesh.Scale + V3(2,2,2) | |
897 | swait() | |
898 | end | |
899 | hole:destroy() | |
900 | end)() | |
901 | end | |
902 | function BlackholeAttack() | |
903 | if(not blackholeActive)then | |
904 | - | runService.RenderStepped:connect(function() |
904 | + | |
905 | ROOTED = true | |
906 | NEUTRAL_ANIMS = false | |
907 | blackholeActive = true | |
908 | Animation_Speed = 6 | |
909 | for i = 0, 2, .1 / Animation_Speed do | |
910 | swait() | |
911 | RS.C0 = RS.C0:lerp(RSC0*CN(-0.431007385, -0.30518651, -0.706886292)*CA(RAD(180),0,RAD(-25)),.3/Animation_Speed) | |
912 | LS.C0 = LS.C0:lerp(LSC0*CN(0.431007385, -0.30518651, -0.706886292)*CA(RAD(180),0,RAD(25)),.3/Animation_Speed) | |
913 | RH.C0 = RH.C0:lerp(RHC0*CN(0,.9, -0.6)*CA(RAD(-21.41),0,0),.3/Animation_Speed) | |
914 | LH.C0 = LH.C0:lerp(LHC0*CN(0, .9, -0.6)*CA(RAD(-21.41),0,0),.3/Animation_Speed) | |
915 | NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-23.29),RAD(-0.89),0),.3/Animation_Speed) | |
916 | RJ.C0 = RJ.C0:lerp(CN(),.3/Animation_Speed) | |
917 | end | |
918 | Animation_Speed = 3 | |
919 | for i = 0, 1, .1 / Animation_Speed do | |
920 | swait() | |
921 | hum.CameraOffset = hum.CameraOffset:lerp(V3(0,4,0),.3/Animation_Speed) | |
922 | RS.C0 = RS.C0:lerp(RSC0*CA(RAD(-35),0,RAD(35)),.3/Animation_Speed) | |
923 | LS.C0 = LS.C0:lerp(LSC0*CA(RAD(-35),0,RAD(-35)),.3/Animation_Speed) | |
924 | RH.C0 = RH.C0:lerp(RHC0*CA(RAD(-35),0,RAD(35)),.3/Animation_Speed) | |
925 | LH.C0 = LH.C0:lerp(LHC0*CA(RAD(-35),0,RAD(-35)),.3/Animation_Speed) | |
926 | NK.C0 = NK.C0:lerp(NKC0*CA(RAD(25),0,0),.3/Animation_Speed) | |
927 | RJ.C0 = RJ.C0:lerp(CN(0,4,0)*CA(RAD(15),0,0),.3/Animation_Speed) | |
928 | end | |
929 | root.Anchored = true | |
930 | local where = torso.CFrame | |
931 | coroutine.wrap(function() | |
932 | Blackhole(where,true) | |
933 | blackholeActive = false | |
934 | end)() | |
935 | swait(60) | |
936 | coroutine.wrap(function() | |
937 | for i = 0, 1, .1 / Animation_Speed do | |
938 | hum.CameraOffset = hum.CameraOffset:lerp(V3(0,0,0),.2/Animation_Speed) | |
939 | swait() | |
940 | end | |
941 | hum.CameraOffset = V3(0,0,0) | |
942 | end)() | |
943 | root.Anchored = false | |
944 | ROOTED = false | |
945 | NEUTRAL_ANIMS = true | |
946 | ATTACK = false | |
947 | end | |
948 | end | |
949 | -- // BIND EVERYTHING \\ -- | |
950 | ||
951 | mouse.KeyDown:connect(function(k) | |
952 | if(ATTACK)then return end | |
953 | if(k == 't')then | |
954 | Taunt() | |
955 | elseif(k == 'v')then | |
956 | BlackholeAttack() | |
957 | elseif(k == 'x')then | |
958 | AsteroidCrusher() | |
959 | elseif(k == 'z')then | |
960 | CelestialLazor() | |
961 | end | |
962 | end) | |
963 | -- // WRAP EVERYTHING UP \\ -- | |
964 | ||
965 | local naeeym2 = Instance.new("BillboardGui",char) | |
966 | naeeym2.AlwaysOnTop = true | |
967 | naeeym2.Size = UDim2.new(5,35,2,35) | |
968 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
969 | naeeym2.Adornee = head | |
970 | naeeym2.Name = "Name" | |
971 | naeeym2.PlayerToHideFrom = plr | |
972 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
973 | tecks2.BackgroundTransparency = 1 | |
974 | tecks2.TextScaled = true | |
975 | tecks2.BorderSizePixel = 0 | |
976 | tecks2.Text = "Dominus Corona Australis" | |
977 | tecks2.Font = "Antique" | |
978 | tecks2.TextSize = 30 | |
979 | tecks2.TextStrokeTransparency = 0 | |
980 | tecks2.TextColor3 = BrickColor.new'Bright blue'.Color | |
981 | tecks2.TextStrokeColor3 = BrickColor.new'Bright blue'.Color | |
982 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
983 | tecks2.Parent = naeeym2 | |
984 | ||
985 | --[[ | |
986 | runService.Stepped:connect(function() | |
987 | for _,v in next, lol do | |
988 | if(v.Anchored == false and (v.CFrame.p-torso.CFrame.p).magnitude <= 30)then | |
989 | local BF = I("BodyForce",v) | |
990 | BF.force = Vector3.new(0, workspace.Gravity * v:GetMass()/4, 0) | |
991 | S.Debris:AddItem(BF,1/60)123 | |
992 | end | |
993 | end | |
994 | end)]] | |
995 | plr.Chatted:connect(function(m) | |
996 | if(m == '/e tpose')then | |
997 | TPOSE = not TPOSE | |
998 | end | |
999 | end) | |
1000 | hum.Changed:connect(function() | |
1001 | if(ROOTED)then | |
1002 | hum.Jump = false | |
1003 | end | |
1004 | end) | |
1005 | ||
1006 | function ConnectHum() | |
1007 | hum.Died:connect(function() | |
1008 | hum:Destroy() | |
1009 | refit() | |
1010 | hum = IT("Humanoid",char,{{"MaxHealth",math.huge}}) | |
1011 | FX("rbxassetid://907330011", head, 1, 10) | |
1012 | ConnectHum() | |
1013 | end) | |
1014 | end | |
1015 | ConnectHum() | |
1016 | local Inanis = false | |
1017 | local TimeVortex = false | |
1018 | while true do | |
1019 | for _,v in next, char:children() do | |
1020 | if(v:FindFirstChild'BodyForce')then | |
1021 | v.BodyForce.force = Vector3.new(0, workspace.Gravity * v:GetMass()/2, 0) | |
1022 | end | |
1023 | end | |
1024 | if(not ROOTED)then | |
1025 | hum.WalkSpeed = Speed | |
1026 | else | |
1027 | hum.WalkSpeed = 0 | |
1028 | end | |
1029 | FF.Parent = char | |
1030 | hum.Name = "CoronaAustralis" | |
1031 | music.Parent = torso | |
1032 | music.Playing = true | |
1033 | hum.MaxHealth = math.huge | |
1034 | SINE = SINE + CHANGE | |
1035 | hum.HipHeight = 2 | |
1036 | pcall(function() refit() | |
1037 | char.Parent = workspace end) | |
1038 | for _,v in next, char:children() do | |
1039 | CLEARCHILDRENWITHCLASS(v,"BodyPosition") | |
1040 | end | |
1041 | ||
1042 | local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(root.CFrame.p,((CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), char) | |
1043 | local State = ((math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) and "Walk" or "Idle") | |
1044 | if(NEUTRAL_ANIMS)then | |
1045 | if(not TPOSE)then | |
1046 | if(State == 'Idle')then | |
1047 | RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed) | |
1048 | LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed) | |
1049 | RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed) | |
1050 | LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed) | |
1051 | NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12))),1 / Animation_Speed) | |
1052 | RJ.C0 = RJ.C0:lerp(CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),1 / Animation_Speed) | |
1053 | elseif(State == 'Walk')then | |
1054 | RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed) | |
1055 | LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed) | |
1056 | RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(15),-RAD(15),RAD(10))*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed) | |
1057 | LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(15),RAD(15),-RAD(10))*CA(0,0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed) | |
1058 | NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(RAD(25),0,0),1 / Animation_Speed) | |
1059 | RJ.C0 = RJ.C0:lerp(CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(25),0,0)*CA(-RAD(2+3*COS(SINE / 12)),0,0),1 / Animation_Speed) | |
1060 | end | |
1061 | else | |
1062 | RH.C0 = RH.C0:lerp(RHC0,1 / Animation_Speed) | |
1063 | LH.C0 = LH.C0:lerp(LHC0,1 / Animation_Speed) | |
1064 | RS.C0 = RS.C0:lerp(RSC0*CA(0,0,RAD(90)),1 / Animation_Speed) | |
1065 | LS.C0 = LS.C0:lerp(LSC0*CA(0,0,RAD(-90)),1 / Animation_Speed) | |
1066 | NK.C0 = NK.C0:lerp(NKC0,1 / Animation_Speed) | |
1067 | RJ.C0 = RJ.C0:lerp(CN(),1 / Animation_Speed) | |
1068 | end | |
1069 | end | |
1070 | torso.Color = C3(0,0,0) | |
1071 | rarm.BrickColor = BrickColor.new'Navy blue' | |
1072 | larm.BrickColor = BrickColor.new'Navy blue' | |
1073 | rleg.Color = Color3.fromRGB(0,19,57) | |
1074 | lleg.Color = Color3.fromRGB(0,19,57) | |
1075 | torso.Transparency = 0 | |
1076 | rarm.Transparency = 0 | |
1077 | larm.Transparency = 0 | |
1078 | rleg.Transparency = 0 | |
1079 | lleg.Transparency = 0 | |
1080 | for _,v in next, workspace:children() do | |
1081 | local h = v:FindFirstChildOfClass'Humanoid' | |
1082 | if(h and h.Name == 'Forgotten Dominus')then | |
1083 | music:Stop() | |
1084 | Inanis = true | |
1085 | elseif(h and h.Name == 'name')then | |
1086 | TimeVortex = true | |
1087 | refit = function() end | |
1088 | char:destroy() | |
1089 | Blackhole(true) | |
1090 | break | |
1091 | end | |
1092 | end | |
1093 | script.Parent = WEAPONGUI; | |
1094 | if(not Inanis)then | |
1095 | music.Playing = true | |
1096 | end | |
1097 | if(TimeVortex)then | |
1098 | break | |
1099 | end | |
1100 | Inanis = false | |
1101 | swait() | |
1102 | end |