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dominus

Jan 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. -- Created by Nebula_Zorua. Credit to Shack for the idea --
  85. -- Dominus Corona Australis --
  86. -- Nos viles. --
  87. -- Nos mos probabiliter ut oblivioni tradatur C annis. --
  88. -- So cur nos efficere conatur mutare mundi? --
  89. -- Et sic ducunt ad nihil. --
  90. -- Discord: Nebula the Zorua#6969
  91. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  92.  
  93. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  94.  
  95. local plr = owner
  96. local char = plr.Character
  97. local PlayerGUI = plr:FindFirstChildOfClass'PlayerGui'
  98. local hum = char:FindFirstChildOfClass'Humanoid'
  99. local rarm = char["Right Arm"]
  100. local larm= char["Left Arm"]
  101. local rleg= char["Right Leg"]
  102. local lleg = char["Left Leg"]
  103. local root = char:FindFirstChild'HumanoidRootPart'
  104. local torso = char.Torso
  105. local head = char.Head
  106. local runService = S.RunService
  107. local blackholeActive = false
  108. local PaintBody = BrickColor.new'Navy blue'
  109. hum.DisplayDistanceType = "None"
  110. hum.Name = "CoronaAustralis"
  111. local Taunts = {
  112. 907329893,
  113. 907330103,
  114. 907332856,
  115. 907329532,
  116. 907333294
  117. }
  118. local I = Instance.new;
  119. local CN = CFrame.new;
  120. local V3 = Vector3.new;
  121. local CA = CFrame.Angles;
  122. local UD2 = UDim2.new;
  123. local C3 = Color3.new;
  124. local COS = math.cos;
  125. local SIN = math.sin;
  126. local RAD = math.rad;
  127. local FLOOR = math.floor;
  128. local RANDOM = math.random;
  129. local R3 = Region3.new;
  130.  
  131. local WEAPONGUI = I("ScreenGui", PlayerGUI)
  132. WEAPONGUI.Name = "Weapon GUI"
  133. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  134.  
  135. -- // FUNCTIONS \\ --
  136. function SOUND(id,parent,pitch,volume,looped)
  137. local SOUND = I("Sound")
  138. SOUND.SoundId = id;
  139. SOUND.Parent = parent or torso
  140. SOUND.Pitch = pitch or 1
  141. SOUND.Looped = looped or false
  142. SOUND.Volume = volume or 1
  143. return SOUND;
  144. end
  145.  
  146.  
  147. function FRAME(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  148. local frame = I("Frame")
  149. frame.BackgroundTransparency = TRANSPARENCY
  150. frame.BorderSizePixel = BORDERSIZEPIXEL
  151. frame.Position = POSITION
  152. frame.Size = SIZE
  153. frame.BackgroundColor3 = COLOR
  154. frame.BorderColor3 = BORDERCOLOR
  155. frame.Name = NAME
  156. frame.Parent = PARENT
  157. return frame
  158. end
  159.  
  160. function LABEL(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  161. local label = I("TextLabel")
  162. label.BackgroundTransparency = 1
  163. label.Size = UD2(1, 0, 1, 0)
  164. label.Position = UD2(0, 0, 0, 0)
  165. label.TextColor3 = TEXTCOLOR
  166. label.TextStrokeTransparency = STROKETRANSPARENCY
  167. label.TextTransparency = TRANSPARENCY
  168. label.FontSize = TEXTFONTSIZE
  169. label.Font = TEXTFONT
  170. label.BorderSizePixel = BORDERSIZEPIXEL
  171. label.TextScaled = false
  172. label.Text = TEXT
  173. label.Name = NAME
  174. label.Parent = PARENT
  175. return label
  176. end
  177.  
  178. function FX(id,parent,pitch,volume)
  179. return coroutine.wrap(function()
  180. local FX = SOUND(id,parent,pitch,volume)
  181. FX:Play()
  182. repeat wait() until FX.IsLoaded
  183. S.Debris:AddItem(FX,FX.TimeLength+1)
  184. end)()
  185.  
  186. end
  187.  
  188. function WELDBETWEEN(a, b)
  189. local weldd = Instance.new("ManualWeld")
  190. weldd.Part0 = a
  191. weldd.Part1 = b
  192. weldd.C0 = CFrame.new()
  193. weldd.C1 = b.CFrame:inverse() * a.CFrame
  194. weldd.Parent = a
  195. return weldd
  196. end
  197.  
  198. function POINTATCELESTIALBODY(body)
  199. assert(body == 'Sun' or body == 'Moon',"Celestial body has to be Sun or Moon!")
  200. if(body == 'Sun')then
  201. return CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
  202. elseif(body == 'Moon')then
  203. return CFrame.new(Vector3.new(),game:service'Lighting':GetMoonDirection())
  204. end
  205. end
  206. function IT(instance,parent,properties)
  207. local inst = I(instance)
  208. for i,v in next, properties do
  209. pcall(function() inst[v[1]] = v[2] end)
  210. end
  211. inst.Parent = parent
  212. return inst
  213. end
  214. function WELD(type,parent,part0,part1,c0,c1)
  215. local WELD = Instance.new(type,parent)
  216. WELD.Part0 = part0
  217. WELD.Part1 = part1
  218. WELD.C0 = c0 or CN()
  219. WELD.C1 = c1 or CN()
  220. return WELD
  221. end
  222.  
  223. function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  224. local NEWPART = IT("Part",PARENT,{})
  225. NEWPART.formFactor = FORMFACTOR
  226. NEWPART.Reflectance = REFLECTANCE
  227. NEWPART.Transparency = TRANSPARENCY
  228. NEWPART.CanCollide = false
  229. NEWPART.Locked = true
  230. NEWPART.Anchored = true
  231. if ANCHOR == false then
  232. NEWPART.Anchored = false
  233. end
  234. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  235. NEWPART.Name = NAME
  236. NEWPART.Size = SIZE
  237. NEWPART.Position = torso.CFrame.p
  238. NEWPART.Material = MATERIAL
  239. NEWPART:BreakJoints()
  240. return NEWPART
  241. end
  242.  
  243. function CLEARCHILDRENWITHCLASS(where,class,recursive)
  244. local children = (recursive and where:GetDescendants() or where:GetChildren())
  245. for _,v in next, children do
  246. if(v:IsA(class))then
  247. v:destroy()
  248. end
  249. end
  250. end
  251.  
  252. function ISANIMPLAYING(humanoid,animation)
  253. for _,v in next, humanoid:GetPlayingAnimationTracks() do
  254. if(v.Animation == animation)then
  255. return true
  256. end
  257. end
  258. return false
  259. end
  260.  
  261. function GETREGION(point,range,ignore)
  262. return workspace:FindPartsInRegion3WithIgnoreList(R3(point-V3(1,1,1)*range/2,point+V3(1,1,1)*range/2),ignore,250)
  263. end
  264.  
  265.  
  266. function Fragment(part,fragSize,startPos,endPos)
  267. if part then
  268. local dir = (startPos - endPos).unit
  269. -- gatekeeper fragmentation
  270. if not part:IsA("Terrain") then
  271. pcall(part.BreakJoints, part)
  272. local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
  273. local mass = part:GetMass()
  274. local size = part.Size
  275. if (is_block and ((size.X < fragSize and size.Y < fragSize and size.Z < fragSize))) then
  276. local part_transparency = math.max(part.Transparency + 0.007 * fragSize, 0.5)
  277. if part_transparency >= 0.5 then
  278. pcall(game.Destroy, part)
  279. else
  280. local cframe = part.CFrame
  281. part.Anchored = false
  282. part.BrickColor = BrickColor.new("Medium stone grey")
  283. part.CanCollide = true
  284. part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragSize
  285. part.Transparency = part_transparency
  286. part.CFrame = cframe + dir * 5
  287. part.Velocity = part.Velocity + dir * 40
  288. end
  289. elseif is_block then
  290. local parts = {part}
  291. local model = Instance.new("Model", part.Parent)
  292. model.Name = "Fragments"
  293. if size.X >= fragSize then
  294. size = Vector3.new(0.5, 1, 1) * size
  295. local archivable = part.Archivable
  296. local cframe = part.CFrame
  297. part.FormFactor = "Custom"
  298. part.Size = size
  299. part.Archivable = true
  300. local part_clone = part:Clone()
  301. part.Archivable = archivable
  302. part_clone.Archivable = archivable
  303. part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
  304. part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
  305. part_clone.Parent = model
  306. parts[2] = part_clone
  307. end
  308. if size.Y >= fragSize then
  309. size = Vector3.new(1, 0.5, 1) * size
  310. for part_index = 1, #parts do
  311. local part = parts[part_index]
  312. local archivable = part.Archivable
  313. local cframe = part.CFrame
  314. part.FormFactor = "Custom"
  315. part.Size = size
  316. part.Archivable = true
  317. local part_clone = part:Clone()
  318. part.Archivable = archivable
  319. part_clone.Archivable = archivable
  320. part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
  321. part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
  322. part_clone.Parent = model
  323. table.insert(parts, part_clone)
  324. end
  325. end
  326. if size.Z >= fragSize then
  327. size = Vector3.new(1, 1, 0.5) * size
  328. for part_index = 1, #parts do
  329. local part = parts[part_index]
  330. local archivable = part.Archivable
  331. local cframe = part.CFrame
  332. part.FormFactor = "Custom"
  333. part.Size = size
  334. part.Archivable = true
  335. local part_clone = part:Clone()
  336. part.Archivable = archivable
  337. part_clone.Archivable = archivable
  338. part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
  339. part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
  340. part_clone.Parent = model
  341. table.insert(parts, part_clone)
  342. end
  343. end
  344. for _, part in ipairs(parts) do
  345. part:MakeJoints()
  346. end
  347. else
  348. return false
  349. end
  350. end
  351. end
  352. return true
  353. end
  354.  
  355. local music = SOUND("rbxassetid://168448384",torso,1,1,true)
  356. music.MaxDistance = 150
  357. music:Play()
  358.  
  359. -- // CUSTOMIZATION \\ --
  360.  
  361. local Player_Size = 1
  362. local Animation_Speed = 3
  363. local Frame_Speed = 1 / 60
  364.  
  365. local Speed = 35
  366.  
  367. -- // WELDS \\ --
  368.  
  369. local LS = WELD('Motor',torso,torso,larm,CN(-1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0))
  370. local RS = WELD('Motor',torso,torso,rarm,CN(1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0))
  371. local NK = WELD('Motor',torso,torso,head,CN(0,1.5,0))
  372. local LH = WELD('Motor',torso,torso,lleg,CN(-.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0))
  373. local RH = WELD('Motor',torso,torso,rleg,CN(.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0))
  374. local RJ = WELD('Motor',root,root,torso)
  375.  
  376. -- // MISC \\ --
  377. pcall(game.Destroy,char:FindFirstChild'Animate')
  378. pcall(game.Destroy,hum:FindFirstChild'Animator')
  379. local EFFECTS = IT("Folder",char,{{"Name","Effects"}})
  380. local ANIM = "Idle"
  381. local TPOSE = false
  382. local NEUTRAL_ANIMS = true
  383. local ROOTED = false
  384. local ATTACK = false
  385. local SINE = 0
  386. local CHANGE = 2 / Animation_Speed
  387. local LSC0 = LS.C0
  388. local RSC0 = RS.C0
  389. local NKC0 = NK.C0
  390. local LHC0 = LH.C0
  391. local RHC0 = RH.C0
  392. local RJC0 = RJ.C0
  393. local FLOATING = {}
  394. -- // ARTIFICIAL HB \\ --
  395. local ArtificialHB = IT("BindableEvent", script,{{"Name","ArtificialHB"}})
  396.  
  397. script:WaitForChild("ArtificialHB")
  398.  
  399. local frame = Frame_Speed
  400. local tf = 0
  401. local allowframeloss = false
  402. local tossremainder = false
  403. local lastframe = tick()
  404. script.ArtificialHB:Fire()
  405.  
  406. game:GetService("RunService").Heartbeat:connect(function(s, p)
  407. tf = tf + s
  408. if tf >= frame then
  409. if allowframeloss then
  410. script.ArtificialHB:Fire()
  411. lastframe = tick()
  412. else
  413. for i = 1, math.floor(tf / frame) do
  414. script.ArtificialHB:Fire()
  415. end
  416. lastframe = tick()
  417. end
  418. if tossremainder then
  419. tf = 0
  420. else
  421. tf = tf - frame * math.floor(tf / frame)
  422. end
  423. end
  424. end)
  425.  
  426. -- // MORE FUNCTIONS \\ --
  427. function swait(NUMBER)
  428. if NUMBER == 0 or NUMBER == nil then
  429. ArtificialHB.Event:wait()
  430. else
  431. for i = 1, NUMBER do
  432. ArtificialHB.Event:wait()
  433. end
  434. end
  435. end
  436.  
  437.  
  438. function HigherCelestialBody()
  439. return (game:service'Lighting':GetMoonDirection().y >= game:service'Lighting':GetSunDirection().y and 'Moon' or 'Sun')
  440. end
  441.  
  442. function Shatter(v)
  443. --PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  444. local STORE = IT("Folder",v.Parent,{{"Name","ShardStore"}})
  445. local size = v.Size.x + v.Size.y + v.Size.z
  446. local sizeset = size/4
  447. local Offset = V3(v.Size.x*1.5/sizeset,v.Size.y*1.5/sizeset,v.Size.z*1.5/sizeset)
  448. for x = 1, math.ceil(Offset.x) do
  449. for y = 1, math.ceil(Offset.y) do
  450. for z = 1, math.ceil(Offset.z) do
  451. local shard = PART(3,STORE,v.Material,v.Reflectance,v.Transparency,v.BrickColor,v.Name.." Shard",V3(size,size,size)/10,v.Anchored)
  452. shard.CanCollide = true
  453. shard.CFrame = v.CFrame*CN((v.Size.x/2-v.Size.x/4),(v.Size.y/2-v.Size.y/4),(v.Size.z/2-v.Size.z/4))
  454. shard.Velocity = V3(RANDOM(-15,15),RANDOM(-15,15),RANDOM(-15,15))*2
  455. for _,c in next, v:children() do
  456. if(c:IsA'ParticleEmitter' or v:IsA'Sparkles' or v:IsA'Smoke' or v:IsA'PointLight' or v:IsA'Fire' or v:IsA'SpotLight' or v:IsA'SurfaceLight')then
  457. local oArc = c.Archivable
  458. c.Archivable = true
  459. local clone = c:Clone()
  460. clone.Parent = shard
  461. clone.Archivable = oArc
  462. end
  463. end
  464. end
  465. end
  466. end
  467. v:Destroy()
  468. end
  469.  
  470. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
  471. local STATPART = PART(3, EFFECTS, "SmoothPlastic", 0, 1, "Really black", "Effect", V3())
  472. STATPART.CFrame = CN(CFRAME.p + V3(0, 1.5, 0))
  473. local BODYGYRO = IT("BodyGyro", STATPART,{})
  474. local BODYPOSITION = IT("BodyPosition", STATPART,{})
  475. BODYPOSITION.P = 2000
  476. BODYPOSITION.D = 100
  477. BODYPOSITION.maxForce = V3(math.huge, math.huge, math.huge)
  478. if LABELTYPE == "Normal" then
  479. BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2, 2), 6, RANDOM(-2, 2))
  480. elseif LABELTYPE == "Debuff" then
  481. BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2, 2), 8, RANDOM(-2, 2))
  482. elseif LABELTYPE == "Interruption" then
  483. BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2,2), 8, RANDOM(-2, 2))
  484. end
  485. game:GetService("Debris"):AddItem(STATPART ,5)
  486. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  487. BILLBOARDGUI.Adornee = STATPART
  488. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  489. BILLBOARDGUI.StudsOffset = V3(-2, 2, 0)
  490. BILLBOARDGUI.AlwaysOnTop = false
  491. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  492. TEXTLABEL.BackgroundTransparency = 1
  493. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  494. TEXTLABEL.Text = TEXT
  495. TEXTLABEL.Font = "SciFi"
  496. TEXTLABEL.FontSize="Size42"
  497. TEXTLABEL.TextColor3 = COLOR
  498. TEXTLABEL.TextStrokeTransparency = 1
  499. TEXTLABEL.TextScaled = true
  500. TEXTLABEL.TextWrapped = true
  501. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  502. wait(0.2)
  503. for i=1, 5 do
  504. wait()
  505. THEBODYPOSITION.Position = THEPART.Position - V3(0, 0.5 ,0)
  506. end
  507. wait(1.2)
  508. for i=1, 5 do
  509. wait()
  510. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  511. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  512. THEBODYPOSITION.position = THEPART.Position + V3(0, 0.5, 0)
  513. end
  514. THEPART.Parent = nil
  515. end),STATPART, BODYPOSITION, TEXTLABEL)
  516. end
  517.  
  518.  
  519. function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
  520. local dmg = RANDOM(min,max)
  521. local R3 = GETREGION(pos,rad,{char})
  522. local Hit = {}
  523. for _,v in next, R3 do
  524. local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  525. if(h and not Hit[h])then
  526. Hit[h] = true
  527. if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart')then
  528. local hed = v.Parent.Head
  529. local crit = RANDOM(1,100)
  530. local dmgText = (crit <= critRate and "? - "..dmg*critMult or " - "..dmg)
  531.  
  532. if(kill)then
  533. dmgText = "INSTANT"
  534. v.Parent:breakJoints()
  535. end
  536. if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
  537. if(crit <= critRate)then
  538. --dmg*critMult
  539. h.Health = h.Health - dmg*critMult
  540. else
  541. h.Health = h.Health - dmg
  542. end
  543. StatLabel('Normal',hed.CFrame * CN(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"?" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color)
  544. end
  545. end
  546. end
  547. end
  548. end
  549.  
  550. function getMouseDir()
  551. return {CN(root.Position, Vector3.new(mouse.Hit.p.x,root.Position.y,mouse.Hit.p.z))}
  552. end
  553.  
  554. function newBezier(startpos, pos2, pos3, endpos, t)
  555. local A = startpos:lerp(pos2, t)
  556. local B =pos2:lerp(pos3, t)
  557. local C = pos3:lerp(endpos, t)
  558. local lerp1 = A:lerp(B, t)
  559. local lerp2 = B:lerp(C, t)
  560. local cubic = lerp1:lerp(lerp2, t)
  561. return cubic
  562. end
  563.  
  564. function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
  565. local part = IT("Part",parent or EFFECTS,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
  566. local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
  567. for i,v in next, partProps do
  568. pcall(function() part[i] = v end)
  569. end
  570. for i,v in next, meshProps do
  571. pcall(function() mesh[i] = v end)
  572. end
  573. return part,mesh
  574. end
  575.  
  576. -- // MODEL, ETC \\ --
  577. CLEARCHILDRENWITHCLASS(char,"BodyColors",true)
  578.  
  579. local SKILL1FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  580. local SKILL2FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  581. local SKILL3FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  582.  
  583. local SKILL1TEXT = LABEL(SKILL1FRAME, "[Z] Celestial Beam", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  584. local SKILL2TEXT = LABEL(SKILL2FRAME, "[X] Meteor Crush", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  585. local SKILL3TEXT = LABEL(SKILL3FRAME, "[V] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  586.  
  587. for _,v in next, char:children() do
  588. if(v:IsA'BasePart')then
  589. local BF = I("BodyForce",v)
  590. end
  591. end
  592.  
  593.  
  594. torso.Color = C3(0,0,0)
  595. rarm.BrickColor = BrickColor.new'Navy blue'
  596. larm.BrickColor = BrickColor.new'Navy blue'
  597. rleg.Color = Color3.fromRGB(0,19,57)
  598. lleg.Color = Color3.fromRGB(0,19,57)
  599. hum.HipHeight = 2
  600. for _,v in next, char:GetDescendants() do
  601. if(v:IsA'BasePart')then
  602. v.Material = Enum.Material.Neon
  603. end
  604. end
  605. local Dominus = IT("SpecialMesh",head,{{"MeshId","http://www.roblox.com/asset/?id=21057410"},{"Scale",V3(1.1,1.1,1.1)},{"TextureId","http://www.roblox.com/asset/?id=278072540"}})
  606. --[[local ZeroGravityField = IT("Part",char,{
  607. {"Transparency",0.85},
  608. {"BrickColor",BrickColor.new"White"},
  609. {"Size",V3(1,1,1)},
  610. {"TopSurface",10},
  611. {"BottomSurface",10},
  612. {"Material",Enum.Material.Neon},
  613. {"CFrame",torso.CFrame},
  614. {"Anchored",false},
  615. {"CanCollide",false},
  616. {"Locked",true},
  617. {"Archivable",false}
  618. }
  619. )
  620. local ZeroGravityWeld = WELD("Weld",torso,torso,ZeroGravityField)
  621. local ZeroGravityMesh = IT("SpecialMesh",ZeroGravityField,{{"Scale",V3(30,30,30)},{"MeshType",Enum.MeshType.Sphere}})]]
  622. CLEARCHILDRENWITHCLASS(char,"Clothing")
  623. CLEARCHILDRENWITHCLASS(char,"Accoutrement")
  624. CLEARCHILDRENWITHCLASS(char,"Decal",true)
  625.  
  626. -- // ANTI DEATH \\ --
  627. local FF = I("ForceField",char)
  628. FF.Visible = false
  629. function refit()
  630. RJ.Parent = root
  631. NK.Parent = torso
  632. RS.Parent = torso
  633. LS.Parent = torso
  634. RH.Parent = torso
  635. LH.Parent = torso
  636. --ZeroGravityField.Parent = char
  637. root.Parent = char
  638. larm.Parent = char
  639. rarm.Parent = char
  640. rleg.Parent = char
  641. lleg.Parent = char
  642. torso.Parent = char
  643. head.Parent = char
  644. --ZeroGravityWeld.Parent = char
  645. end
  646.  
  647. -- // ATTACK FUNCTIONS/ETC \\ --
  648.  
  649. function Taunt()
  650. local id = Taunts[RANDOM(1,#Taunts)]
  651. local taunt = SOUND("rbxassetid://"..id,head,1,5)
  652. taunt.MaxDistance = 150
  653. taunt:Play()
  654. repeat swait() until not taunt.Playing
  655. taunt:Destroy()
  656. end
  657.  
  658. function CelestialLazor()
  659. local target = mouse.Hit
  660. local beam = I("Part",EFFECTS)
  661. beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false
  662. beam.Material,beam.BrickColor = Enum.Material.Glass,BrickColor.new'Navy blue'
  663.  
  664. local kthx = IT("Part",nil,{
  665. {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',target.p}
  666. })
  667. local high = HigherCelestialBody()
  668. local look = CN(V3(),game:service'Lighting':GetSunDirection())
  669. if(high == 'Moon')then
  670. look = CN(V3(),game:service'Lighting':GetMoonDirection())
  671. end
  672. root.CFrame = getMouseDir()[1]
  673. local mesh = I("BlockMesh",beam)
  674. mesh.Scale = V3(5,5,1e4)
  675. for i = 5, 0, -.15 do
  676.  
  677. local circle = PARTANDMESH(EFFECTS,BrickColor.new'White',"Neon",true,false,true,V3(1,1,1),CN(kthx.Position) * look * CA(RAD(90),0,0) * CN(0,-RANDOM(5,175),0)* CA(RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360))) * CN(0,0,RANDOM(5,15)),"","",V3(1,1,1),{Transparency = .5},{MeshType=Enum.MeshType.Sphere})
  678. game:service'Debris':AddItem(circle,.25)
  679. beam.CFrame = CN(kthx.Position) * look * CN(0,0,-4970)
  680. mesh.Scale = Vector3.new(i,i,1e4)
  681. beam.Transparency = beam.Transparency + 0.035
  682. swait()
  683. end
  684. beam:destroy()
  685. local explosion,explosionMesh = PARTANDMESH(EFFECTS,BrickColor.new'Navy blue',"Neon",true,false,true,V3(1,1,1),target,"","",V3(20,20,20),{},{MeshType=Enum.MeshType.Sphere})
  686. AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
  687. for trans = 0, 1, .15 do
  688.  
  689. explosion.Transparency = trans
  690. explosionMesh.Scale = explosionMesh.Scale + V3(2,2,2)
  691. swait()
  692. end
  693. explosion:destroy()
  694. end
  695. function AsteroidCrusher()
  696. if(mouse.Target)then
  697. ATTACK = true
  698. ROOTED = true
  699. local TRACKING = true
  700. local target = PARTANDMESH(EFFECTS,BrickColor.new'Really red',"Neon",true,false,true,V3(.05,25,25),CN(mouse.Hit.p)*CA(0,0,-math.pi/2),"","",V3(1,1,1),{Transparency = .5},{MeshType=Enum.MeshType.Cylinder})
  701. local down;
  702. local targetCF = CN(mouse.Hit.p)*CA(0,0,-math.pi/2);
  703. down = mouse.Button1Down:connect(function()
  704. down:disconnect()
  705. TRACKING = false
  706. end)
  707.  
  708. repeat swait()
  709. root.CFrame = getMouseDir()[1]
  710. if(mouse.Target)then
  711. target.CFrame = CN(mouse.Hit.p)*CA(0,0,-math.pi/2)
  712. end
  713. until not TRACKING
  714. NEUTRAL_ANIMS = false
  715.  
  716. target:Destroy()
  717. for i = 0, 2, .1/Animation_Speed do
  718. RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
  719. NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
  720. RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.1,0)*CA(0,0,RAD(125)),.3/Animation_Speed)
  721. LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),.3/Animation_Speed)
  722. RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
  723. LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
  724. swait()
  725. end
  726. for i = 0, .45, .1/Animation_Speed do
  727. RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
  728. NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
  729. RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.3,0)*CA(0,0,RAD(180)),.7/Animation_Speed)
  730. LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),.7/Animation_Speed)
  731. RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
  732. LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
  733. swait()
  734. end
  735.  
  736. local asteroid,asteroidMesh = PARTANDMESH(EFFECTS,BrickColor.new'Dark stone grey',"Granite",false,false,true,V3(target.Size.y,target.Size.y,target.Size.z),CN(target.CFrame.p)*CN(0,500,0),"","",V3(1,1,1),{},{})
  737. asteroidMesh.MeshType=Enum.MeshType.Sphere
  738. local fat = Instance.new("BodyPosition",asteroid)
  739. fat.position = target.CFrame.p
  740. fat.D = 500
  741. fat.P = 10000
  742. fat.maxForce = V3(math.huge,math.huge,math.huge)
  743. coroutine.wrap(function()
  744. repeat swait()
  745. for _,v in next, GETREGION(asteroid.CFrame.p,asteroid.Size.x+2,{char}) do
  746. if(v:IsA'BasePart' and not v:IsDescendantOf(char) and v.Name ~= 'Base' and (v.Parent and v.Parent.Name ~= 'ShardStore' or true))then
  747. if(not v.Parent or v.Parent:FindFirstChildOfClass'Humanoid' and not v.Parent:IsA'Accoutrement')then
  748. --if(not Fragment(part,fragSize,originPos,pos))then break end
  749. local size = v.Size
  750. local fragSize = 1.25
  751. Fragment(v,fragSize,(CN(target.CFrame.p) * CN(0,250,0)).p,target.CFrame.p)
  752. else
  753. Shatter(v)
  754. swait(1)
  755. end
  756. end
  757. end
  758. until (asteroid.CFrame.p-target.CFrame.p).magnitude <= 4
  759. local effect = PARTANDMESH(EFFECTS,BrickColor.new'Really red',"Neon",true,false,true,target.Size,target.CFrame,"","",V3(1,1,1),{},{MeshType=Enum.MeshType.Cylinder})
  760. fat:destroy()
  761. asteroid.Anchored = true
  762. coroutine.wrap(function()
  763. for i = 0, 1, .05 do
  764. effect.Size = effect.Size + V3(.2,.2,.2)
  765. asteroid.Size = asteroid.Size + V3(.15,.15,.15)
  766. effect.Transparency = (i/1)
  767. asteroid.Transparency = (i/1)
  768. swait()
  769. end
  770. effect:destroy()
  771. asteroid:destroy()
  772. end)()
  773.  
  774. -- explode
  775. end)()
  776. for i = 0, 2, .1/Animation_Speed do
  777. RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
  778. NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
  779. RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.1,0)*CA(0,0,RAD(45)),1/Animation_Speed)
  780. LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),1/Animation_Speed)
  781. RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
  782. LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
  783. swait()
  784. end
  785. NEUTRAL_ANIMS = true
  786. ROOTED = false
  787. ATTACK = false
  788. end
  789. end
  790. function Blackhole(pos,destroy)
  791. local lol = {}
  792. local n = 0
  793. local hole,holeMesh = PARTANDMESH(EFFECTS,BrickColor.new'Black',"Plastic",true,false,true,V3(1,1,1),pos,"","",V3(20,20,20),{},{})
  794. holeMesh.MeshType=Enum.MeshType.Sphere
  795. function checkObject(obj)
  796. if (obj ~= hole) and (obj.className == "Part") then
  797. if (obj.Anchored == false) then
  798. table.insert(lol, 1, obj)
  799. end
  800. elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
  801. local child = obj:GetChildren()
  802. for x = 1, #child do
  803. checkObject(child[x])
  804. end
  805. obj.ChildAdded:connect(checkObject)
  806. end
  807. end
  808. checkObject(workspace)
  809. local blackholeing = true
  810. for i = 1, 450 do
  811. if(i%8 == 0)then
  812. local NewInstance = function(instance,parent,properties) -- lol lazy
  813. local inst = Instance.new(instance)
  814. if(properties)then
  815. for i,v in next, properties do
  816. pcall(function() inst[i] = v end)
  817. end
  818. end
  819. inst.Parent = parent
  820. return inst;
  821. end
  822. coroutine.wrap(function()
  823. local cf = hole.CFrame * CA(0,math.pi*2/n*i,0)*CN(0,0,RANDOM(90,170))
  824. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(cf.p,((CFrame.new(cf.p,cf.p - Vector3.new(0,1,0))).lookVector).unit * 1000), char)
  825. if(hitfloor)then
  826. local block = NewInstance("Part",workspace,{CanCollide=false,Anchored=true,CFrame=cf*CN(0,1,0),BrickColor = hitfloor.BrickColor,Transparency=hitfloor.Transparency,Reflectance=hitfloor.Reflectance,Material=hitfloor.Material,Size=V3(2+RANDOM(-25,75)/100,2+RANDOM(-25,75)/100,2+RANDOM(-25,75)/100)})
  827. local onefourth = posfloor:Lerp(hole.CFrame.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  828. local threefourths = posfloor:Lerp(hole.CFrame.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  829. local MPos = hole.CFrame.p
  830. for i = 0, 1, RANDOM(650,800)/1e5 do
  831. swait()
  832. if(not blackholeing)then
  833. block:destroy()
  834. break
  835. else
  836. block.CFrame = CFrame.new(newBezier(posfloor, onefourth, threefourths, MPos, i))
  837. end
  838. end
  839. block:destroy()
  840. end
  841. end)()
  842. end
  843. local effect,effectMesh = PARTANDMESH(EFFECTS,BrickColor.new'Black',"Plastic",true,false,true,V3(1,1,1),CN(hole.CFrame.p)*CA(RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360))),"rbxassetid://662586858","",V3(1/10,1/10,1/10),{},{})
  844. coroutine.wrap(function()
  845. for trans = 0, 1, .025 do
  846. effect.Transparency = trans
  847. effect.CFrame = effect.CFrame * CA(0,RAD((trans/1)*5),0)
  848. effectMesh.Scale = V3((1/10)+(trans/1)*2/10,(1/10)+(trans/1)*2/10,(1/10)+(trans/1)*2/10)
  849. runService.Stepped:wait()
  850. end
  851. effect:destroy()
  852. end)()
  853. if n < #lol then
  854. n = n + 1
  855. if n % 800 == 0 then
  856. swait()
  857. end
  858. else
  859. n = 1
  860. swait()
  861. end
  862. local child = lol[n]
  863. if child and (child ~= hole) and child.Parent ~= char and (child:IsA"BasePart") and (child.Anchored == false) then
  864. local relPos = hole.Position - child.Position
  865. local motivator = child:FindFirstChild("BlackHole Influence")
  866. if(relPos.magnitude < 150)then
  867. if relPos.magnitude < 5 then
  868. child:destroy()
  869. table.remove(lol,n)
  870. n = n - 1
  871. else
  872. child.CanCollide = false
  873. if(not motivator)then
  874. motivator = I("BodyPosition",child)
  875. motivator.Name = 'BlackHole Influence'
  876. end
  877. motivator.position = hole.Position
  878. motivator.maxForce = V3(math.huge,math.huge,math.huge)
  879. game:service'Debris':AddItem(motivator,.5)
  880. end
  881. elseif(motivator)then
  882. motivator:destroy()
  883. end
  884. end
  885. swait()
  886. end
  887. blackholeing = false
  888. coroutine.wrap(function()
  889. for i = 20, 1, -.5 do
  890. holeMesh.Scale = V3(i,i,i)
  891. swait()
  892. end
  893. AoEDAMAGE(hole.CFrame.p,20,50,85,false,25,2)
  894. for trans = 0, 1, .05 do
  895. hole.Transparency = trans
  896. holeMesh.Scale = holeMesh.Scale + V3(2,2,2)
  897. swait()
  898. end
  899. hole:destroy()
  900. end)()
  901. end
  902. function BlackholeAttack()
  903. if(not blackholeActive)then
  904. ATTACK = true
  905. ROOTED = true
  906. NEUTRAL_ANIMS = false
  907. blackholeActive = true
  908. Animation_Speed = 6
  909. for i = 0, 2, .1 / Animation_Speed do
  910. swait()
  911. RS.C0 = RS.C0:lerp(RSC0*CN(-0.431007385, -0.30518651, -0.706886292)*CA(RAD(180),0,RAD(-25)),.3/Animation_Speed)
  912. LS.C0 = LS.C0:lerp(LSC0*CN(0.431007385, -0.30518651, -0.706886292)*CA(RAD(180),0,RAD(25)),.3/Animation_Speed)
  913. RH.C0 = RH.C0:lerp(RHC0*CN(0,.9, -0.6)*CA(RAD(-21.41),0,0),.3/Animation_Speed)
  914. LH.C0 = LH.C0:lerp(LHC0*CN(0, .9, -0.6)*CA(RAD(-21.41),0,0),.3/Animation_Speed)
  915. NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-23.29),RAD(-0.89),0),.3/Animation_Speed)
  916. RJ.C0 = RJ.C0:lerp(CN(),.3/Animation_Speed)
  917. end
  918. Animation_Speed = 3
  919. for i = 0, 1, .1 / Animation_Speed do
  920. swait()
  921. hum.CameraOffset = hum.CameraOffset:lerp(V3(0,4,0),.3/Animation_Speed)
  922. RS.C0 = RS.C0:lerp(RSC0*CA(RAD(-35),0,RAD(35)),.3/Animation_Speed)
  923. LS.C0 = LS.C0:lerp(LSC0*CA(RAD(-35),0,RAD(-35)),.3/Animation_Speed)
  924. RH.C0 = RH.C0:lerp(RHC0*CA(RAD(-35),0,RAD(35)),.3/Animation_Speed)
  925. LH.C0 = LH.C0:lerp(LHC0*CA(RAD(-35),0,RAD(-35)),.3/Animation_Speed)
  926. NK.C0 = NK.C0:lerp(NKC0*CA(RAD(25),0,0),.3/Animation_Speed)
  927. RJ.C0 = RJ.C0:lerp(CN(0,4,0)*CA(RAD(15),0,0),.3/Animation_Speed)
  928. end
  929. root.Anchored = true
  930. local where = torso.CFrame
  931. coroutine.wrap(function()
  932. Blackhole(where,true)
  933. blackholeActive = false
  934. end)()
  935. swait(60)
  936. coroutine.wrap(function()
  937. for i = 0, 1, .1 / Animation_Speed do
  938. hum.CameraOffset = hum.CameraOffset:lerp(V3(0,0,0),.2/Animation_Speed)
  939. swait()
  940. end
  941. hum.CameraOffset = V3(0,0,0)
  942. end)()
  943. root.Anchored = false
  944. ROOTED = false
  945. NEUTRAL_ANIMS = true
  946. ATTACK = false
  947. end
  948. end
  949. -- // BIND EVERYTHING \\ --
  950.  
  951. mouse.KeyDown:connect(function(k)
  952. if(ATTACK)then return end
  953. if(k == 't')then
  954. Taunt()
  955. elseif(k == 'v')then
  956. BlackholeAttack()
  957. elseif(k == 'x')then
  958. AsteroidCrusher()
  959. elseif(k == 'z')then
  960. CelestialLazor()
  961. end
  962. end)
  963. -- // WRAP EVERYTHING UP \\ --
  964.  
  965. local naeeym2 = Instance.new("BillboardGui",char)
  966. naeeym2.AlwaysOnTop = true
  967. naeeym2.Size = UDim2.new(5,35,2,35)
  968. naeeym2.StudsOffset = Vector3.new(0,1,0)
  969. naeeym2.Adornee = head
  970. naeeym2.Name = "Name"
  971. naeeym2.PlayerToHideFrom = plr
  972. local tecks2 = Instance.new("TextLabel",naeeym2)
  973. tecks2.BackgroundTransparency = 1
  974. tecks2.TextScaled = true
  975. tecks2.BorderSizePixel = 0
  976. tecks2.Text = "Dominus Corona Australis"
  977. tecks2.Font = "Antique"
  978. tecks2.TextSize = 30
  979. tecks2.TextStrokeTransparency = 0
  980. tecks2.TextColor3 = BrickColor.new'Bright blue'.Color
  981. tecks2.TextStrokeColor3 = BrickColor.new'Bright blue'.Color
  982. tecks2.Size = UDim2.new(1,0,0.5,0)
  983. tecks2.Parent = naeeym2
  984.  
  985. --[[
  986. runService.Stepped:connect(function()
  987. for _,v in next, lol do
  988. if(v.Anchored == false and (v.CFrame.p-torso.CFrame.p).magnitude <= 30)then
  989. local BF = I("BodyForce",v)
  990. BF.force = Vector3.new(0, workspace.Gravity * v:GetMass()/4, 0)
  991. S.Debris:AddItem(BF,1/60)123
  992. end
  993. end
  994. end)]]
  995. plr.Chatted:connect(function(m)
  996. if(m == '/e tpose')then
  997. TPOSE = not TPOSE
  998. end
  999. end)
  1000. hum.Changed:connect(function()
  1001. if(ROOTED)then
  1002. hum.Jump = false
  1003. end
  1004. end)
  1005.  
  1006. function ConnectHum()
  1007. hum.Died:connect(function()
  1008. hum:Destroy()
  1009. refit()
  1010. hum = IT("Humanoid",char,{{"MaxHealth",math.huge}})
  1011. FX("rbxassetid://907330011", head, 1, 10)
  1012. ConnectHum()
  1013. end)
  1014. end
  1015. ConnectHum()
  1016. local Inanis = false
  1017. local TimeVortex = false
  1018. while true do
  1019. for _,v in next, char:children() do
  1020. if(v:FindFirstChild'BodyForce')then
  1021. v.BodyForce.force = Vector3.new(0, workspace.Gravity * v:GetMass()/2, 0)
  1022. end
  1023. end
  1024. if(not ROOTED)then
  1025. hum.WalkSpeed = Speed
  1026. else
  1027. hum.WalkSpeed = 0
  1028. end
  1029. FF.Parent = char
  1030. hum.Name = "CoronaAustralis"
  1031. music.Parent = torso
  1032. music.Playing = true
  1033. hum.MaxHealth = math.huge
  1034. SINE = SINE + CHANGE
  1035. hum.HipHeight = 2
  1036. pcall(function() refit()
  1037. char.Parent = workspace end)
  1038. for _,v in next, char:children() do
  1039. CLEARCHILDRENWITHCLASS(v,"BodyPosition")
  1040. end
  1041.  
  1042. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(root.CFrame.p,((CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), char)
  1043. local State = ((math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) and "Walk" or "Idle")
  1044. if(NEUTRAL_ANIMS)then
  1045. if(not TPOSE)then
  1046. if(State == 'Idle')then
  1047. RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
  1048. LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
  1049. RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
  1050. LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
  1051. NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12))),1 / Animation_Speed)
  1052. RJ.C0 = RJ.C0:lerp(CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),1 / Animation_Speed)
  1053. elseif(State == 'Walk')then
  1054. RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
  1055. LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
  1056. RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(15),-RAD(15),RAD(10))*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
  1057. LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(15),RAD(15),-RAD(10))*CA(0,0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
  1058. NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(RAD(25),0,0),1 / Animation_Speed)
  1059. RJ.C0 = RJ.C0:lerp(CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(25),0,0)*CA(-RAD(2+3*COS(SINE / 12)),0,0),1 / Animation_Speed)
  1060. end
  1061. else
  1062. RH.C0 = RH.C0:lerp(RHC0,1 / Animation_Speed)
  1063. LH.C0 = LH.C0:lerp(LHC0,1 / Animation_Speed)
  1064. RS.C0 = RS.C0:lerp(RSC0*CA(0,0,RAD(90)),1 / Animation_Speed)
  1065. LS.C0 = LS.C0:lerp(LSC0*CA(0,0,RAD(-90)),1 / Animation_Speed)
  1066. NK.C0 = NK.C0:lerp(NKC0,1 / Animation_Speed)
  1067. RJ.C0 = RJ.C0:lerp(CN(),1 / Animation_Speed)
  1068. end
  1069. end
  1070. torso.Color = C3(0,0,0)
  1071. rarm.BrickColor = BrickColor.new'Navy blue'
  1072. larm.BrickColor = BrickColor.new'Navy blue'
  1073. rleg.Color = Color3.fromRGB(0,19,57)
  1074. lleg.Color = Color3.fromRGB(0,19,57)
  1075. torso.Transparency = 0
  1076. rarm.Transparency = 0
  1077. larm.Transparency = 0
  1078. rleg.Transparency = 0
  1079. lleg.Transparency = 0
  1080. for _,v in next, workspace:children() do
  1081. local h = v:FindFirstChildOfClass'Humanoid'
  1082. if(h and h.Name == 'Forgotten Dominus')then
  1083. music:Stop()
  1084. Inanis = true
  1085. elseif(h and h.Name == 'name')then
  1086. TimeVortex = true
  1087. refit = function() end
  1088. char:destroy()
  1089. Blackhole(true)
  1090. break
  1091. end
  1092. end
  1093. script.Parent = WEAPONGUI;
  1094. if(not Inanis)then
  1095. music.Playing = true
  1096. end
  1097. if(TimeVortex)then
  1098. break
  1099. end
  1100. Inanis = false
  1101. swait()
  1102. end
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