Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- Created by Nebula_Zorua. Credit to Shack for the idea --
- -- Dominus Corona Australis --
- -- Nos viles. --
- -- Nos mos probabiliter ut oblivioni tradatur C annis. --
- -- So cur nos efficere conatur mutare mundi? --
- -- Et sic ducunt ad nihil. --
- -- Discord: Nebula the Zorua#6969
- -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local plr = owner
- local char = plr.Character
- local PlayerGUI = plr:FindFirstChildOfClass'PlayerGui'
- local hum = char:FindFirstChildOfClass'Humanoid'
- local rarm = char["Right Arm"]
- local larm= char["Left Arm"]
- local rleg= char["Right Leg"]
- local lleg = char["Left Leg"]
- local root = char:FindFirstChild'HumanoidRootPart'
- local torso = char.Torso
- local head = char.Head
- local runService = S.RunService
- local blackholeActive = false
- local PaintBody = BrickColor.new'Navy blue'
- hum.DisplayDistanceType = "None"
- hum.Name = "CoronaAustralis"
- local Taunts = {
- 907329893,
- 907330103,
- 907332856,
- 907329532,
- 907333294
- }
- local I = Instance.new;
- local CN = CFrame.new;
- local V3 = Vector3.new;
- local CA = CFrame.Angles;
- local UD2 = UDim2.new;
- local C3 = Color3.new;
- local COS = math.cos;
- local SIN = math.sin;
- local RAD = math.rad;
- local FLOOR = math.floor;
- local RANDOM = math.random;
- local R3 = Region3.new;
- local WEAPONGUI = I("ScreenGui", PlayerGUI)
- WEAPONGUI.Name = "Weapon GUI"
- local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
- -- // FUNCTIONS \\ --
- function SOUND(id,parent,pitch,volume,looped)
- local SOUND = I("Sound")
- SOUND.SoundId = id;
- SOUND.Parent = parent or torso
- SOUND.Pitch = pitch or 1
- SOUND.Looped = looped or false
- SOUND.Volume = volume or 1
- return SOUND;
- end
- function FRAME(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = I("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function LABEL(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = I("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function FX(id,parent,pitch,volume)
- return coroutine.wrap(function()
- local FX = SOUND(id,parent,pitch,volume)
- FX:Play()
- repeat wait() until FX.IsLoaded
- S.Debris:AddItem(FX,FX.TimeLength+1)
- end)()
- end
- function WELDBETWEEN(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function POINTATCELESTIALBODY(body)
- assert(body == 'Sun' or body == 'Moon',"Celestial body has to be Sun or Moon!")
- if(body == 'Sun')then
- return CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
- elseif(body == 'Moon')then
- return CFrame.new(Vector3.new(),game:service'Lighting':GetMoonDirection())
- end
- end
- function IT(instance,parent,properties)
- local inst = I(instance)
- for i,v in next, properties do
- pcall(function() inst[v[1]] = v[2] end)
- end
- inst.Parent = parent
- return inst
- end
- function WELD(type,parent,part0,part1,c0,c1)
- local WELD = Instance.new(type,parent)
- WELD.Part0 = part0
- WELD.Part1 = part1
- WELD.C0 = c0 or CN()
- WELD.C1 = c1 or CN()
- return WELD
- end
- function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part",PARENT,{})
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = torso.CFrame.p
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- return NEWPART
- end
- function CLEARCHILDRENWITHCLASS(where,class,recursive)
- local children = (recursive and where:GetDescendants() or where:GetChildren())
- for _,v in next, children do
- if(v:IsA(class))then
- v:destroy()
- end
- end
- end
- function ISANIMPLAYING(humanoid,animation)
- for _,v in next, humanoid:GetPlayingAnimationTracks() do
- if(v.Animation == animation)then
- return true
- end
- end
- return false
- end
- function GETREGION(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(R3(point-V3(1,1,1)*range/2,point+V3(1,1,1)*range/2),ignore,250)
- end
- function Fragment(part,fragSize,startPos,endPos)
- if part then
- local dir = (startPos - endPos).unit
- -- gatekeeper fragmentation
- if not part:IsA("Terrain") then
- pcall(part.BreakJoints, part)
- local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
- local mass = part:GetMass()
- local size = part.Size
- if (is_block and ((size.X < fragSize and size.Y < fragSize and size.Z < fragSize))) then
- local part_transparency = math.max(part.Transparency + 0.007 * fragSize, 0.5)
- if part_transparency >= 0.5 then
- pcall(game.Destroy, part)
- else
- local cframe = part.CFrame
- part.Anchored = false
- part.BrickColor = BrickColor.new("Medium stone grey")
- part.CanCollide = true
- part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragSize
- part.Transparency = part_transparency
- part.CFrame = cframe + dir * 5
- part.Velocity = part.Velocity + dir * 40
- end
- elseif is_block then
- local parts = {part}
- local model = Instance.new("Model", part.Parent)
- model.Name = "Fragments"
- if size.X >= fragSize then
- size = Vector3.new(0.5, 1, 1) * size
- local archivable = part.Archivable
- local cframe = part.CFrame
- part.FormFactor = "Custom"
- part.Size = size
- part.Archivable = true
- local part_clone = part:Clone()
- part.Archivable = archivable
- part_clone.Archivable = archivable
- part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
- part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
- part_clone.Parent = model
- parts[2] = part_clone
- end
- if size.Y >= fragSize then
- size = Vector3.new(1, 0.5, 1) * size
- for part_index = 1, #parts do
- local part = parts[part_index]
- local archivable = part.Archivable
- local cframe = part.CFrame
- part.FormFactor = "Custom"
- part.Size = size
- part.Archivable = true
- local part_clone = part:Clone()
- part.Archivable = archivable
- part_clone.Archivable = archivable
- part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
- part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
- part_clone.Parent = model
- table.insert(parts, part_clone)
- end
- end
- if size.Z >= fragSize then
- size = Vector3.new(1, 1, 0.5) * size
- for part_index = 1, #parts do
- local part = parts[part_index]
- local archivable = part.Archivable
- local cframe = part.CFrame
- part.FormFactor = "Custom"
- part.Size = size
- part.Archivable = true
- local part_clone = part:Clone()
- part.Archivable = archivable
- part_clone.Archivable = archivable
- part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
- part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
- part_clone.Parent = model
- table.insert(parts, part_clone)
- end
- end
- for _, part in ipairs(parts) do
- part:MakeJoints()
- end
- else
- return false
- end
- end
- end
- return true
- end
- local music = SOUND("rbxassetid://168448384",torso,1,1,true)
- music.MaxDistance = 150
- music:Play()
- -- // CUSTOMIZATION \\ --
- local Player_Size = 1
- local Animation_Speed = 3
- local Frame_Speed = 1 / 60
- local Speed = 35
- -- // WELDS \\ --
- local LS = WELD('Motor',torso,torso,larm,CN(-1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0))
- local RS = WELD('Motor',torso,torso,rarm,CN(1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0))
- local NK = WELD('Motor',torso,torso,head,CN(0,1.5,0))
- local LH = WELD('Motor',torso,torso,lleg,CN(-.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0))
- local RH = WELD('Motor',torso,torso,rleg,CN(.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0))
- local RJ = WELD('Motor',root,root,torso)
- -- // MISC \\ --
- pcall(game.Destroy,char:FindFirstChild'Animate')
- pcall(game.Destroy,hum:FindFirstChild'Animator')
- local EFFECTS = IT("Folder",char,{{"Name","Effects"}})
- local ANIM = "Idle"
- local TPOSE = false
- local NEUTRAL_ANIMS = true
- local ROOTED = false
- local ATTACK = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local LSC0 = LS.C0
- local RSC0 = RS.C0
- local NKC0 = NK.C0
- local LHC0 = LH.C0
- local RHC0 = RH.C0
- local RJC0 = RJ.C0
- local FLOATING = {}
- -- // ARTIFICIAL HB \\ --
- local ArtificialHB = IT("BindableEvent", script,{{"Name","ArtificialHB"}})
- script:WaitForChild("ArtificialHB")
- local frame = Frame_Speed
- local tf = 0
- local allowframeloss = false
- local tossremainder = false
- local lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -- // MORE FUNCTIONS \\ --
- function swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function HigherCelestialBody()
- return (game:service'Lighting':GetMoonDirection().y >= game:service'Lighting':GetSunDirection().y and 'Moon' or 'Sun')
- end
- function Shatter(v)
- --PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local STORE = IT("Folder",v.Parent,{{"Name","ShardStore"}})
- local size = v.Size.x + v.Size.y + v.Size.z
- local sizeset = size/4
- local Offset = V3(v.Size.x*1.5/sizeset,v.Size.y*1.5/sizeset,v.Size.z*1.5/sizeset)
- for x = 1, math.ceil(Offset.x) do
- for y = 1, math.ceil(Offset.y) do
- for z = 1, math.ceil(Offset.z) do
- local shard = PART(3,STORE,v.Material,v.Reflectance,v.Transparency,v.BrickColor,v.Name.." Shard",V3(size,size,size)/10,v.Anchored)
- shard.CanCollide = true
- shard.CFrame = v.CFrame*CN((v.Size.x/2-v.Size.x/4),(v.Size.y/2-v.Size.y/4),(v.Size.z/2-v.Size.z/4))
- shard.Velocity = V3(RANDOM(-15,15),RANDOM(-15,15),RANDOM(-15,15))*2
- for _,c in next, v:children() do
- if(c:IsA'ParticleEmitter' or v:IsA'Sparkles' or v:IsA'Smoke' or v:IsA'PointLight' or v:IsA'Fire' or v:IsA'SpotLight' or v:IsA'SurfaceLight')then
- local oArc = c.Archivable
- c.Archivable = true
- local clone = c:Clone()
- clone.Parent = shard
- clone.Archivable = oArc
- end
- end
- end
- end
- end
- v:Destroy()
- end
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
- local STATPART = PART(3, EFFECTS, "SmoothPlastic", 0, 1, "Really black", "Effect", V3())
- STATPART.CFrame = CN(CFRAME.p + V3(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART,{})
- local BODYPOSITION = IT("BodyPosition", STATPART,{})
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = V3(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2, 2), 6, RANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2, 2), 8, RANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2,2), 8, RANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = V3(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - V3(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + V3(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
- local dmg = RANDOM(min,max)
- local R3 = GETREGION(pos,rad,{char})
- local Hit = {}
- for _,v in next, R3 do
- local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
- if(h and not Hit[h])then
- Hit[h] = true
- if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart')then
- local hed = v.Parent.Head
- local crit = RANDOM(1,100)
- local dmgText = (crit <= critRate and "? - "..dmg*critMult or " - "..dmg)
- if(kill)then
- dmgText = "INSTANT"
- v.Parent:breakJoints()
- end
- if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
- if(crit <= critRate)then
- --dmg*critMult
- h.Health = h.Health - dmg*critMult
- else
- h.Health = h.Health - dmg
- end
- StatLabel('Normal',hed.CFrame * CN(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"?" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color)
- end
- end
- end
- end
- end
- function getMouseDir()
- return {CN(root.Position, Vector3.new(mouse.Hit.p.x,root.Position.y,mouse.Hit.p.z))}
- end
- function newBezier(startpos, pos2, pos3, endpos, t)
- local A = startpos:lerp(pos2, t)
- local B =pos2:lerp(pos3, t)
- local C = pos3:lerp(endpos, t)
- local lerp1 = A:lerp(B, t)
- local lerp2 = B:lerp(C, t)
- local cubic = lerp1:lerp(lerp2, t)
- return cubic
- end
- function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
- local part = IT("Part",parent or EFFECTS,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
- local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
- for i,v in next, partProps do
- pcall(function() part[i] = v end)
- end
- for i,v in next, meshProps do
- pcall(function() mesh[i] = v end)
- end
- return part,mesh
- end
- -- // MODEL, ETC \\ --
- CLEARCHILDRENWITHCLASS(char,"BodyColors",true)
- local SKILL1FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL1TEXT = LABEL(SKILL1FRAME, "[Z] Celestial Beam", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
- local SKILL2TEXT = LABEL(SKILL2FRAME, "[X] Meteor Crush", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
- local SKILL3TEXT = LABEL(SKILL3FRAME, "[V] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
- for _,v in next, char:children() do
- if(v:IsA'BasePart')then
- local BF = I("BodyForce",v)
- end
- end
- torso.Color = C3(0,0,0)
- rarm.BrickColor = BrickColor.new'Navy blue'
- larm.BrickColor = BrickColor.new'Navy blue'
- rleg.Color = Color3.fromRGB(0,19,57)
- lleg.Color = Color3.fromRGB(0,19,57)
- hum.HipHeight = 2
- for _,v in next, char:GetDescendants() do
- if(v:IsA'BasePart')then
- v.Material = Enum.Material.Neon
- end
- end
- local Dominus = IT("SpecialMesh",head,{{"MeshId","http://www.roblox.com/asset/?id=21057410"},{"Scale",V3(1.1,1.1,1.1)},{"TextureId","http://www.roblox.com/asset/?id=278072540"}})
- --[[local ZeroGravityField = IT("Part",char,{
- {"Transparency",0.85},
- {"BrickColor",BrickColor.new"White"},
- {"Size",V3(1,1,1)},
- {"TopSurface",10},
- {"BottomSurface",10},
- {"Material",Enum.Material.Neon},
- {"CFrame",torso.CFrame},
- {"Anchored",false},
- {"CanCollide",false},
- {"Locked",true},
- {"Archivable",false}
- }
- )
- local ZeroGravityWeld = WELD("Weld",torso,torso,ZeroGravityField)
- local ZeroGravityMesh = IT("SpecialMesh",ZeroGravityField,{{"Scale",V3(30,30,30)},{"MeshType",Enum.MeshType.Sphere}})]]
- CLEARCHILDRENWITHCLASS(char,"Clothing")
- CLEARCHILDRENWITHCLASS(char,"Accoutrement")
- CLEARCHILDRENWITHCLASS(char,"Decal",true)
- -- // ANTI DEATH \\ --
- local FF = I("ForceField",char)
- FF.Visible = false
- function refit()
- RJ.Parent = root
- NK.Parent = torso
- RS.Parent = torso
- LS.Parent = torso
- RH.Parent = torso
- LH.Parent = torso
- --ZeroGravityField.Parent = char
- root.Parent = char
- larm.Parent = char
- rarm.Parent = char
- rleg.Parent = char
- lleg.Parent = char
- torso.Parent = char
- head.Parent = char
- --ZeroGravityWeld.Parent = char
- end
- -- // ATTACK FUNCTIONS/ETC \\ --
- function Taunt()
- local id = Taunts[RANDOM(1,#Taunts)]
- local taunt = SOUND("rbxassetid://"..id,head,1,5)
- taunt.MaxDistance = 150
- taunt:Play()
- repeat swait() until not taunt.Playing
- taunt:Destroy()
- end
- function CelestialLazor()
- local target = mouse.Hit
- local beam = I("Part",EFFECTS)
- beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false
- beam.Material,beam.BrickColor = Enum.Material.Glass,BrickColor.new'Navy blue'
- local kthx = IT("Part",nil,{
- {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',target.p}
- })
- local high = HigherCelestialBody()
- local look = CN(V3(),game:service'Lighting':GetSunDirection())
- if(high == 'Moon')then
- look = CN(V3(),game:service'Lighting':GetMoonDirection())
- end
- root.CFrame = getMouseDir()[1]
- local mesh = I("BlockMesh",beam)
- mesh.Scale = V3(5,5,1e4)
- for i = 5, 0, -.15 do
- local circle = PARTANDMESH(EFFECTS,BrickColor.new'White',"Neon",true,false,true,V3(1,1,1),CN(kthx.Position) * look * CA(RAD(90),0,0) * CN(0,-RANDOM(5,175),0)* CA(RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360))) * CN(0,0,RANDOM(5,15)),"","",V3(1,1,1),{Transparency = .5},{MeshType=Enum.MeshType.Sphere})
- game:service'Debris':AddItem(circle,.25)
- beam.CFrame = CN(kthx.Position) * look * CN(0,0,-4970)
- mesh.Scale = Vector3.new(i,i,1e4)
- beam.Transparency = beam.Transparency + 0.035
- swait()
- end
- beam:destroy()
- local explosion,explosionMesh = PARTANDMESH(EFFECTS,BrickColor.new'Navy blue',"Neon",true,false,true,V3(1,1,1),target,"","",V3(20,20,20),{},{MeshType=Enum.MeshType.Sphere})
- AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
- for trans = 0, 1, .15 do
- explosion.Transparency = trans
- explosionMesh.Scale = explosionMesh.Scale + V3(2,2,2)
- swait()
- end
- explosion:destroy()
- end
- function AsteroidCrusher()
- if(mouse.Target)then
- ATTACK = true
- ROOTED = true
- local TRACKING = true
- local target = PARTANDMESH(EFFECTS,BrickColor.new'Really red',"Neon",true,false,true,V3(.05,25,25),CN(mouse.Hit.p)*CA(0,0,-math.pi/2),"","",V3(1,1,1),{Transparency = .5},{MeshType=Enum.MeshType.Cylinder})
- local down;
- local targetCF = CN(mouse.Hit.p)*CA(0,0,-math.pi/2);
- down = mouse.Button1Down:connect(function()
- down:disconnect()
- TRACKING = false
- end)
- repeat swait()
- root.CFrame = getMouseDir()[1]
- if(mouse.Target)then
- target.CFrame = CN(mouse.Hit.p)*CA(0,0,-math.pi/2)
- end
- until not TRACKING
- NEUTRAL_ANIMS = false
- target:Destroy()
- for i = 0, 2, .1/Animation_Speed do
- RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
- NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
- RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.1,0)*CA(0,0,RAD(125)),.3/Animation_Speed)
- LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),.3/Animation_Speed)
- RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
- LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
- swait()
- end
- for i = 0, .45, .1/Animation_Speed do
- RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
- NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
- RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.3,0)*CA(0,0,RAD(180)),.7/Animation_Speed)
- LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),.7/Animation_Speed)
- RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
- LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
- swait()
- end
- local asteroid,asteroidMesh = PARTANDMESH(EFFECTS,BrickColor.new'Dark stone grey',"Granite",false,false,true,V3(target.Size.y,target.Size.y,target.Size.z),CN(target.CFrame.p)*CN(0,500,0),"","",V3(1,1,1),{},{})
- asteroidMesh.MeshType=Enum.MeshType.Sphere
- local fat = Instance.new("BodyPosition",asteroid)
- fat.position = target.CFrame.p
- fat.D = 500
- fat.P = 10000
- fat.maxForce = V3(math.huge,math.huge,math.huge)
- coroutine.wrap(function()
- repeat swait()
- for _,v in next, GETREGION(asteroid.CFrame.p,asteroid.Size.x+2,{char}) do
- if(v:IsA'BasePart' and not v:IsDescendantOf(char) and v.Name ~= 'Base' and (v.Parent and v.Parent.Name ~= 'ShardStore' or true))then
- if(not v.Parent or v.Parent:FindFirstChildOfClass'Humanoid' and not v.Parent:IsA'Accoutrement')then
- --if(not Fragment(part,fragSize,originPos,pos))then break end
- local size = v.Size
- local fragSize = 1.25
- Fragment(v,fragSize,(CN(target.CFrame.p) * CN(0,250,0)).p,target.CFrame.p)
- else
- Shatter(v)
- swait(1)
- end
- end
- end
- until (asteroid.CFrame.p-target.CFrame.p).magnitude <= 4
- local effect = PARTANDMESH(EFFECTS,BrickColor.new'Really red',"Neon",true,false,true,target.Size,target.CFrame,"","",V3(1,1,1),{},{MeshType=Enum.MeshType.Cylinder})
- fat:destroy()
- asteroid.Anchored = true
- coroutine.wrap(function()
- for i = 0, 1, .05 do
- effect.Size = effect.Size + V3(.2,.2,.2)
- asteroid.Size = asteroid.Size + V3(.15,.15,.15)
- effect.Transparency = (i/1)
- asteroid.Transparency = (i/1)
- swait()
- end
- effect:destroy()
- asteroid:destroy()
- end)()
- -- explode
- end)()
- for i = 0, 2, .1/Animation_Speed do
- RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
- NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
- RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.1,0)*CA(0,0,RAD(45)),1/Animation_Speed)
- LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),1/Animation_Speed)
- RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
- LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
- swait()
- end
- NEUTRAL_ANIMS = true
- ROOTED = false
- ATTACK = false
- end
- end
- function Blackhole(pos,destroy)
- local lol = {}
- local n = 0
- local hole,holeMesh = PARTANDMESH(EFFECTS,BrickColor.new'Black',"Plastic",true,false,true,V3(1,1,1),pos,"","",V3(20,20,20),{},{})
- holeMesh.MeshType=Enum.MeshType.Sphere
- function checkObject(obj)
- if (obj ~= hole) and (obj.className == "Part") then
- if (obj.Anchored == false) then
- table.insert(lol, 1, obj)
- end
- elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
- local child = obj:GetChildren()
- for x = 1, #child do
- checkObject(child[x])
- end
- obj.ChildAdded:connect(checkObject)
- end
- end
- checkObject(workspace)
- local blackholeing = true
- for i = 1, 450 do
- if(i%8 == 0)then
- local NewInstance = function(instance,parent,properties) -- lol lazy
- local inst = Instance.new(instance)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- inst.Parent = parent
- return inst;
- end
- coroutine.wrap(function()
- local cf = hole.CFrame * CA(0,math.pi*2/n*i,0)*CN(0,0,RANDOM(90,170))
- local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(cf.p,((CFrame.new(cf.p,cf.p - Vector3.new(0,1,0))).lookVector).unit * 1000), char)
- if(hitfloor)then
- local block = NewInstance("Part",workspace,{CanCollide=false,Anchored=true,CFrame=cf*CN(0,1,0),BrickColor = hitfloor.BrickColor,Transparency=hitfloor.Transparency,Reflectance=hitfloor.Reflectance,Material=hitfloor.Material,Size=V3(2+RANDOM(-25,75)/100,2+RANDOM(-25,75)/100,2+RANDOM(-25,75)/100)})
- local onefourth = posfloor:Lerp(hole.CFrame.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
- local threefourths = posfloor:Lerp(hole.CFrame.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
- local MPos = hole.CFrame.p
- for i = 0, 1, RANDOM(650,800)/1e5 do
- swait()
- if(not blackholeing)then
- block:destroy()
- break
- else
- block.CFrame = CFrame.new(newBezier(posfloor, onefourth, threefourths, MPos, i))
- end
- end
- block:destroy()
- end
- end)()
- end
- local effect,effectMesh = PARTANDMESH(EFFECTS,BrickColor.new'Black',"Plastic",true,false,true,V3(1,1,1),CN(hole.CFrame.p)*CA(RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360))),"rbxassetid://662586858","",V3(1/10,1/10,1/10),{},{})
- coroutine.wrap(function()
- for trans = 0, 1, .025 do
- effect.Transparency = trans
- effect.CFrame = effect.CFrame * CA(0,RAD((trans/1)*5),0)
- effectMesh.Scale = V3((1/10)+(trans/1)*2/10,(1/10)+(trans/1)*2/10,(1/10)+(trans/1)*2/10)
- runService.Stepped:wait()
- end
- effect:destroy()
- end)()
- if n < #lol then
- n = n + 1
- if n % 800 == 0 then
- swait()
- end
- else
- n = 1
- swait()
- end
- local child = lol[n]
- if child and (child ~= hole) and child.Parent ~= char and (child:IsA"BasePart") and (child.Anchored == false) then
- local relPos = hole.Position - child.Position
- local motivator = child:FindFirstChild("BlackHole Influence")
- if(relPos.magnitude < 150)then
- if relPos.magnitude < 5 then
- child:destroy()
- table.remove(lol,n)
- n = n - 1
- else
- child.CanCollide = false
- if(not motivator)then
- motivator = I("BodyPosition",child)
- motivator.Name = 'BlackHole Influence'
- end
- motivator.position = hole.Position
- motivator.maxForce = V3(math.huge,math.huge,math.huge)
- game:service'Debris':AddItem(motivator,.5)
- end
- elseif(motivator)then
- motivator:destroy()
- end
- end
- swait()
- end
- blackholeing = false
- coroutine.wrap(function()
- for i = 20, 1, -.5 do
- holeMesh.Scale = V3(i,i,i)
- swait()
- end
- AoEDAMAGE(hole.CFrame.p,20,50,85,false,25,2)
- for trans = 0, 1, .05 do
- hole.Transparency = trans
- holeMesh.Scale = holeMesh.Scale + V3(2,2,2)
- swait()
- end
- hole:destroy()
- end)()
- end
- function BlackholeAttack()
- if(not blackholeActive)then
- ATTACK = true
- ROOTED = true
- NEUTRAL_ANIMS = false
- blackholeActive = true
- Animation_Speed = 6
- for i = 0, 2, .1 / Animation_Speed do
- swait()
- RS.C0 = RS.C0:lerp(RSC0*CN(-0.431007385, -0.30518651, -0.706886292)*CA(RAD(180),0,RAD(-25)),.3/Animation_Speed)
- LS.C0 = LS.C0:lerp(LSC0*CN(0.431007385, -0.30518651, -0.706886292)*CA(RAD(180),0,RAD(25)),.3/Animation_Speed)
- RH.C0 = RH.C0:lerp(RHC0*CN(0,.9, -0.6)*CA(RAD(-21.41),0,0),.3/Animation_Speed)
- LH.C0 = LH.C0:lerp(LHC0*CN(0, .9, -0.6)*CA(RAD(-21.41),0,0),.3/Animation_Speed)
- NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-23.29),RAD(-0.89),0),.3/Animation_Speed)
- RJ.C0 = RJ.C0:lerp(CN(),.3/Animation_Speed)
- end
- Animation_Speed = 3
- for i = 0, 1, .1 / Animation_Speed do
- swait()
- hum.CameraOffset = hum.CameraOffset:lerp(V3(0,4,0),.3/Animation_Speed)
- RS.C0 = RS.C0:lerp(RSC0*CA(RAD(-35),0,RAD(35)),.3/Animation_Speed)
- LS.C0 = LS.C0:lerp(LSC0*CA(RAD(-35),0,RAD(-35)),.3/Animation_Speed)
- RH.C0 = RH.C0:lerp(RHC0*CA(RAD(-35),0,RAD(35)),.3/Animation_Speed)
- LH.C0 = LH.C0:lerp(LHC0*CA(RAD(-35),0,RAD(-35)),.3/Animation_Speed)
- NK.C0 = NK.C0:lerp(NKC0*CA(RAD(25),0,0),.3/Animation_Speed)
- RJ.C0 = RJ.C0:lerp(CN(0,4,0)*CA(RAD(15),0,0),.3/Animation_Speed)
- end
- root.Anchored = true
- local where = torso.CFrame
- coroutine.wrap(function()
- Blackhole(where,true)
- blackholeActive = false
- end)()
- swait(60)
- coroutine.wrap(function()
- for i = 0, 1, .1 / Animation_Speed do
- hum.CameraOffset = hum.CameraOffset:lerp(V3(0,0,0),.2/Animation_Speed)
- swait()
- end
- hum.CameraOffset = V3(0,0,0)
- end)()
- root.Anchored = false
- ROOTED = false
- NEUTRAL_ANIMS = true
- ATTACK = false
- end
- end
- -- // BIND EVERYTHING \\ --
- mouse.KeyDown:connect(function(k)
- if(ATTACK)then return end
- if(k == 't')then
- Taunt()
- elseif(k == 'v')then
- BlackholeAttack()
- elseif(k == 'x')then
- AsteroidCrusher()
- elseif(k == 'z')then
- CelestialLazor()
- end
- end)
- -- // WRAP EVERYTHING UP \\ --
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,1,0)
- naeeym2.Adornee = head
- naeeym2.Name = "Name"
- naeeym2.PlayerToHideFrom = plr
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Dominus Corona Australis"
- tecks2.Font = "Antique"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = BrickColor.new'Bright blue'.Color
- tecks2.TextStrokeColor3 = BrickColor.new'Bright blue'.Color
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- --[[
- runService.Stepped:connect(function()
- for _,v in next, lol do
- if(v.Anchored == false and (v.CFrame.p-torso.CFrame.p).magnitude <= 30)then
- local BF = I("BodyForce",v)
- BF.force = Vector3.new(0, workspace.Gravity * v:GetMass()/4, 0)
- S.Debris:AddItem(BF,1/60)123
- end
- end
- end)]]
- plr.Chatted:connect(function(m)
- if(m == '/e tpose')then
- TPOSE = not TPOSE
- end
- end)
- hum.Changed:connect(function()
- if(ROOTED)then
- hum.Jump = false
- end
- end)
- function ConnectHum()
- hum.Died:connect(function()
- hum:Destroy()
- refit()
- hum = IT("Humanoid",char,{{"MaxHealth",math.huge}})
- FX("rbxassetid://907330011", head, 1, 10)
- ConnectHum()
- end)
- end
- ConnectHum()
- local Inanis = false
- local TimeVortex = false
- while true do
- for _,v in next, char:children() do
- if(v:FindFirstChild'BodyForce')then
- v.BodyForce.force = Vector3.new(0, workspace.Gravity * v:GetMass()/2, 0)
- end
- end
- if(not ROOTED)then
- hum.WalkSpeed = Speed
- else
- hum.WalkSpeed = 0
- end
- FF.Parent = char
- hum.Name = "CoronaAustralis"
- music.Parent = torso
- music.Playing = true
- hum.MaxHealth = math.huge
- SINE = SINE + CHANGE
- hum.HipHeight = 2
- pcall(function() refit()
- char.Parent = workspace end)
- for _,v in next, char:children() do
- CLEARCHILDRENWITHCLASS(v,"BodyPosition")
- end
- local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(root.CFrame.p,((CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), char)
- local State = ((math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) and "Walk" or "Idle")
- if(NEUTRAL_ANIMS)then
- if(not TPOSE)then
- if(State == 'Idle')then
- RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
- LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
- RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
- LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
- NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12))),1 / Animation_Speed)
- RJ.C0 = RJ.C0:lerp(CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),1 / Animation_Speed)
- elseif(State == 'Walk')then
- RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
- LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
- RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(15),-RAD(15),RAD(10))*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
- LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(15),RAD(15),-RAD(10))*CA(0,0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
- NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(RAD(25),0,0),1 / Animation_Speed)
- RJ.C0 = RJ.C0:lerp(CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(25),0,0)*CA(-RAD(2+3*COS(SINE / 12)),0,0),1 / Animation_Speed)
- end
- else
- RH.C0 = RH.C0:lerp(RHC0,1 / Animation_Speed)
- LH.C0 = LH.C0:lerp(LHC0,1 / Animation_Speed)
- RS.C0 = RS.C0:lerp(RSC0*CA(0,0,RAD(90)),1 / Animation_Speed)
- LS.C0 = LS.C0:lerp(LSC0*CA(0,0,RAD(-90)),1 / Animation_Speed)
- NK.C0 = NK.C0:lerp(NKC0,1 / Animation_Speed)
- RJ.C0 = RJ.C0:lerp(CN(),1 / Animation_Speed)
- end
- end
- torso.Color = C3(0,0,0)
- rarm.BrickColor = BrickColor.new'Navy blue'
- larm.BrickColor = BrickColor.new'Navy blue'
- rleg.Color = Color3.fromRGB(0,19,57)
- lleg.Color = Color3.fromRGB(0,19,57)
- torso.Transparency = 0
- rarm.Transparency = 0
- larm.Transparency = 0
- rleg.Transparency = 0
- lleg.Transparency = 0
- for _,v in next, workspace:children() do
- local h = v:FindFirstChildOfClass'Humanoid'
- if(h and h.Name == 'Forgotten Dominus')then
- music:Stop()
- Inanis = true
- elseif(h and h.Name == 'name')then
- TimeVortex = true
- refit = function() end
- char:destroy()
- Blackhole(true)
- break
- end
- end
- script.Parent = WEAPONGUI;
- if(not Inanis)then
- music.Playing = true
- end
- if(TimeVortex)then
- break
- end
- Inanis = false
- swait()
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement