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1 | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------donte. | |
2 | ||
3 | - | Player = game:GetService("Players").DDB_Dex |
3 | + | Player = game:GetService("Players").Deishuu_Kaiki |
4 | Character = Player.Character | |
5 | ||
6 | PlayerGui = Player.PlayerGui | |
7 | ||
8 | Backpack = Player.Backpack | |
9 | ||
10 | Torso = Character.Torso | |
11 | ||
12 | Head = Character.Head | |
13 | ||
14 | LeftArm = Character["Left Arm"] | |
15 | ||
16 | LeftLeg = Character["Left Leg"] | |
17 | ||
18 | RightArm = Character["Right Arm"] | |
19 | ||
20 | RightLeg = Character["Right Leg"] | |
21 | ||
22 | LS = Torso["Left Shoulder"] | |
23 | ||
24 | LH = Torso["Left Hip"] | |
25 | ||
26 | RS = Torso["Right Shoulder"] | |
27 | ||
28 | RH = Torso["Right Hip"] | |
29 | ||
30 | attack = false | |
31 | ||
32 | attackdebounce = false | |
33 | ||
34 | combo = 0 | |
35 | ||
36 | --player | |
37 | ||
38 | player = nil | |
39 | ||
40 | --save shoulders | |
41 | ||
42 | RSH, LSH = nil, nil | |
43 | ||
44 | --welds | |
45 | ||
46 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
47 | ||
48 | ||
49 | if Character:findFirstChild("Glaive",true) ~= nil then | |
50 | ||
51 | Character:findFirstChild("Glaive",true).Parent = nil | |
52 | ||
53 | end | |
54 | ||
55 | if Player:findFirstChild("Team",true) ~= nil then | |
56 | ||
57 | Player:findFirstChild("Team",true).Parent = nil | |
58 | ||
59 | end | |
60 | ||
61 | if Player:findFirstChild("Team") then | |
62 | ||
63 | Player:findFirstChild("Team").Value = "Magic Knight" | |
64 | ||
65 | else | |
66 | ||
67 | local s = Instance.new("StringValue") | |
68 | ||
69 | s.Parent = Player | |
70 | ||
71 | s.Value = "Magic Knight" | |
72 | ||
73 | s.Name = "Team" | |
74 | ||
75 | end | |
76 | ||
77 | ||
78 | local glaive = Instance.new("Model") | |
79 | ||
80 | glaive.Parent = Character | |
81 | ||
82 | glaive.Name = "Glaive" | |
83 | ||
84 | local part1 = Instance.new("Part") | |
85 | ||
86 | part1.formFactor = 1 | |
87 | ||
88 | part1.CanCollide = false | |
89 | ||
90 | part1.Name = "Handle1" | |
91 | ||
92 | part1.Locked = true | |
93 | ||
94 | part1.Size = Vector3.new(1,4,1) | |
95 | ||
96 | part1.Parent = glaive | |
97 | ||
98 | part1.BrickColor = BrickColor.new("Really black") | |
99 | ||
100 | local part2 = Instance.new("Part") | |
101 | ||
102 | part2.formFactor = 1 | |
103 | ||
104 | part2.CanCollide = false | |
105 | ||
106 | part2.Name = "Handle2" | |
107 | ||
108 | part2.Locked = true | |
109 | ||
110 | part2.Size = Vector3.new(1,1,1) | |
111 | ||
112 | part2.Parent = glaive | |
113 | ||
114 | part2.BrickColor = BrickColor.new("Really red") | |
115 | ||
116 | local part3 = Instance.new("Part") | |
117 | ||
118 | part3.formFactor = 1 | |
119 | ||
120 | part3.CanCollide = false | |
121 | ||
122 | part3.Name = "Handle3" | |
123 | ||
124 | part3.Locked = true | |
125 | ||
126 | part3.Size = Vector3.new(1,1,1) | |
127 | ||
128 | part3.Parent = glaive | |
129 | ||
130 | part3.BrickColor = BrickColor.new("Really black") | |
131 | ||
132 | local part4 = Instance.new("Part") | |
133 | ||
134 | part4.formFactor = 1 | |
135 | ||
136 | part4.CanCollide = false | |
137 | ||
138 | part4.Name = "Handle4" | |
139 | ||
140 | part4.Locked = true | |
141 | ||
142 | part4.Size = Vector3.new(1,1,1) | |
143 | ||
144 | part4.Parent = glaive | |
145 | ||
146 | part4.BrickColor = BrickColor.new("Really red") | |
147 | ||
148 | local part5 = Instance.new("Part") | |
149 | ||
150 | part5.formFactor = 1 | |
151 | ||
152 | part5.CanCollide = false | |
153 | ||
154 | part5.Name = "Handle5" | |
155 | ||
156 | part5.Locked = true | |
157 | ||
158 | part5.Size = Vector3.new(1,1,1) | |
159 | ||
160 | part5.Parent = glaive | |
161 | ||
162 | part5.BrickColor = BrickColor.new("Really black") | |
163 | ||
164 | local part6 = Instance.new("Part") | |
165 | ||
166 | part6.formFactor = 1 | |
167 | ||
168 | part6.CanCollide = false | |
169 | ||
170 | part6.Name = "Handle6" | |
171 | ||
172 | part6.Locked = true | |
173 | ||
174 | part6.Size = Vector3.new(1,1,1) | |
175 | ||
176 | part6.Parent = glaive | |
177 | ||
178 | part6.BrickColor = BrickColor.new("Really red") | |
179 | ||
180 | local part7 = Instance.new("Part") | |
181 | ||
182 | part7.formFactor = 1 | |
183 | ||
184 | part7.CanCollide = false | |
185 | ||
186 | part7.Name = "Handle7" | |
187 | ||
188 | part7.Locked = true | |
189 | ||
190 | part7.Size = Vector3.new(1,1,1) | |
191 | ||
192 | part7.Parent = glaive | |
193 | ||
194 | part7.BrickColor = BrickColor.new("Really black") | |
195 | ||
196 | local part8 = Instance.new("Part") | |
197 | ||
198 | part8.formFactor = 1 | |
199 | ||
200 | part8.CanCollide = false | |
201 | ||
202 | part8.Name = "Handle8" | |
203 | ||
204 | part8.Locked = true | |
205 | ||
206 | part8.Size = Vector3.new(1,1,1) | |
207 | ||
208 | part8.Parent = glaive | |
209 | ||
210 | part8.BrickColor = BrickColor.new("Really red") | |
211 | ||
212 | local part9 = Instance.new("Part") | |
213 | ||
214 | part9.formFactor = 1 | |
215 | ||
216 | part9.CanCollide = false | |
217 | ||
218 | part9.Name = "Handle9" | |
219 | ||
220 | part9.Locked = true | |
221 | ||
222 | part9.Size = Vector3.new(1,1,1) | |
223 | ||
224 | part9.Parent = glaive | |
225 | ||
226 | part9.BrickColor = BrickColor.new("Really black") | |
227 | ||
228 | local part10 = Instance.new("Part") | |
229 | ||
230 | part10.formFactor = 1 | |
231 | ||
232 | part10.CanCollide = false | |
233 | ||
234 | part10.Name = "Handle10" | |
235 | ||
236 | part10.Locked = true | |
237 | ||
238 | part10.Size = Vector3.new(1,1,1) | |
239 | ||
240 | part10.Parent = glaive | |
241 | ||
242 | part10.BrickColor = BrickColor.new("Really red") | |
243 | ||
244 | local part11 = Instance.new("Part") | |
245 | ||
246 | part11.formFactor = 1 | |
247 | ||
248 | part11.CanCollide = false | |
249 | ||
250 | part11.Name = "Blade1" | |
251 | ||
252 | part11.Locked = true | |
253 | ||
254 | part11.Size = Vector3.new(1,1,1) | |
255 | ||
256 | part11.Parent = glaive | |
257 | ||
258 | part11.BrickColor = BrickColor.new("Really black") | |
259 | ||
260 | local part12 = Instance.new("Part") | |
261 | ||
262 | part12.formFactor = 1 | |
263 | ||
264 | part12.CanCollide = false | |
265 | ||
266 | part12.Name = "Blade2" | |
267 | ||
268 | part12.Locked = true | |
269 | ||
270 | part12.Size = Vector3.new(1,1,1) | |
271 | ||
272 | part12.Parent = glaive | |
273 | ||
274 | part12.BrickColor = BrickColor.new("Really red") | |
275 | ||
276 | local part13 = Instance.new("Part") | |
277 | ||
278 | part13.formFactor = 1 | |
279 | ||
280 | part13.CanCollide = false | |
281 | ||
282 | part13.Name = "Blade3" | |
283 | ||
284 | part13.Locked = true | |
285 | ||
286 | part13.Size = Vector3.new(1,1,1) | |
287 | ||
288 | part13.Parent = glaive | |
289 | ||
290 | part13.BrickColor = BrickColor.new("Really black") | |
291 | ||
292 | local part14 = Instance.new("Part") | |
293 | ||
294 | part14.formFactor = 1 | |
295 | ||
296 | part14.CanCollide = false | |
297 | ||
298 | part14.Name = "Blade4" | |
299 | ||
300 | part14.Locked = true | |
301 | ||
302 | part14.Size = Vector3.new(1,1,1) | |
303 | ||
304 | part14.Parent = glaive | |
305 | ||
306 | part14.BrickColor = BrickColor.new("Really red") | |
307 | ||
308 | local part15 = Instance.new("Part") | |
309 | ||
310 | part15.formFactor = 1 | |
311 | ||
312 | part15.CanCollide = false | |
313 | ||
314 | part15.Name = "Blade5" | |
315 | ||
316 | part15.Locked = true | |
317 | ||
318 | part15.Size = Vector3.new(1,1,1) | |
319 | ||
320 | part15.Parent = glaive | |
321 | ||
322 | part15.BrickColor = BrickColor.new("Really black") | |
323 | ||
324 | local part16 = Instance.new("Part") | |
325 | ||
326 | part16.formFactor = 1 | |
327 | ||
328 | part16.CanCollide = false | |
329 | ||
330 | part16.Name = "Blade6" | |
331 | ||
332 | part16.Locked = true | |
333 | ||
334 | part16.Size = Vector3.new(1,1,1) | |
335 | ||
336 | part16.Parent = glaive | |
337 | ||
338 | part16.BrickColor = BrickColor.new("Really red") | |
339 | ||
340 | local part17 = Instance.new("Part") | |
341 | ||
342 | part17.formFactor = 1 | |
343 | ||
344 | part17.CanCollide = false | |
345 | ||
346 | part17.Reflectance = 0.3 | |
347 | ||
348 | part17.Name = "Blade7" | |
349 | ||
350 | part17.Locked = true | |
351 | ||
352 | part17.Size = Vector3.new(1,2,1) | |
353 | ||
354 | part17.Parent = glaive | |
355 | ||
356 | part17.BrickColor = BrickColor.new("Really black") | |
357 | ||
358 | local part18 = Instance.new("Part") | |
359 | ||
360 | part18.formFactor = 1 | |
361 | ||
362 | part18.CanCollide = false | |
363 | ||
364 | part18.Reflectance = 0.3 | |
365 | ||
366 | part18.Name = "Blade8" | |
367 | ||
368 | part18.Locked = true | |
369 | ||
370 | part18.Size = Vector3.new(1,2,1) | |
371 | ||
372 | part18.Parent = glaive | |
373 | ||
374 | part18.BrickColor = BrickColor.new("Really red") | |
375 | ||
376 | local part19 = Instance.new("Part") | |
377 | ||
378 | part19.formFactor = 1 | |
379 | ||
380 | part19.CanCollide = false | |
381 | ||
382 | part19.Reflectance = 0.1 | |
383 | ||
384 | part19.Name = "Blade9" | |
385 | ||
386 | part19.Locked = true | |
387 | ||
388 | part19.Size = Vector3.new(1,1,1) | |
389 | ||
390 | part19.Parent = glaive | |
391 | ||
392 | part19.BrickColor = BrickColor.new("Really black") | |
393 | ||
394 | local part20 = Instance.new("Part") | |
395 | ||
396 | part20.formFactor = 1 | |
397 | ||
398 | part20.CanCollide = false | |
399 | ||
400 | part20.Reflectance = 0.1 | |
401 | ||
402 | part20.Name = "Blade10" | |
403 | ||
404 | part20.Locked = true | |
405 | ||
406 | part20.Size = Vector3.new(1,1,1) | |
407 | ||
408 | part20.Parent = glaive | |
409 | ||
410 | part20.BrickColor = BrickColor.new("Really red") | |
411 | ||
412 | local part21 = Instance.new("Part") | |
413 | ||
414 | part21.formFactor = 1 | |
415 | ||
416 | part21.CanCollide = false | |
417 | ||
418 | part21.Reflectance = 0.1 | |
419 | ||
420 | part21.Name = "Blade11" | |
421 | ||
422 | part21.Locked = true | |
423 | ||
424 | part21.Size = Vector3.new(1,1,1) | |
425 | ||
426 | part21.Parent = glaive | |
427 | ||
428 | part21.BrickColor = BrickColor.new("Really black") | |
429 | ||
430 | local part22 = Instance.new("Part") | |
431 | ||
432 | part22.formFactor = 1 | |
433 | ||
434 | part22.CanCollide = false | |
435 | ||
436 | part22.Reflectance = 0.1 | |
437 | ||
438 | part22.Name = "Blade12" | |
439 | ||
440 | part22.Locked = true | |
441 | ||
442 | part22.Size = Vector3.new(1,1,1) | |
443 | ||
444 | part22.Parent = glaive | |
445 | ||
446 | part22.BrickColor = BrickColor.new("Really red") | |
447 | ||
448 | local part23 = Instance.new("Part") | |
449 | ||
450 | part23.formFactor = 1 | |
451 | ||
452 | part23.CanCollide = false | |
453 | ||
454 | part23.Reflectance = 0.1 | |
455 | ||
456 | part23.Name = "Blade13" | |
457 | ||
458 | part23.Locked = true | |
459 | ||
460 | part23.Size = Vector3.new(1,1,1) | |
461 | ||
462 | part23.Parent = glaive | |
463 | ||
464 | part23.BrickColor = BrickColor.new("Really black") | |
465 | ||
466 | local part24 = Instance.new("Part") | |
467 | ||
468 | part24.formFactor = 1 | |
469 | ||
470 | part24.CanCollide = false | |
471 | ||
472 | part24.Reflectance = 0.1 | |
473 | ||
474 | part24.Name = "Blade14" | |
475 | ||
476 | part24.Locked = true | |
477 | ||
478 | part24.Size = Vector3.new(1,1,1) | |
479 | ||
480 | part24.Parent = glaive | |
481 | ||
482 | part24.BrickColor = BrickColor.new("Really red") | |
483 | ||
484 | local part25 = Instance.new("Part") | |
485 | ||
486 | part25.formFactor = 1 | |
487 | ||
488 | part25.CanCollide = false | |
489 | ||
490 | part25.Reflectance = 0.1 | |
491 | ||
492 | part25.Name = "Blade15" | |
493 | ||
494 | part25.Locked = true | |
495 | ||
496 | part25.Size = Vector3.new(1,1,1) | |
497 | ||
498 | part25.Parent = glaive | |
499 | ||
500 | part25.BrickColor = BrickColor.new("Really black") | |
501 | ||
502 | local part26 = Instance.new("Part") | |
503 | ||
504 | part26.formFactor = 1 | |
505 | ||
506 | part26.CanCollide = false | |
507 | ||
508 | part26.Reflectance = 0 | |
509 | ||
510 | part26.Name = "Blade16" | |
511 | ||
512 | part26.Locked = true | |
513 | ||
514 | part26.Size = Vector3.new(1,1,1) | |
515 | ||
516 | part26.Parent = glaive | |
517 | ||
518 | part26.BrickColor = BrickColor.new("Really red") | |
519 | ||
520 | local part27 = Instance.new("Part") | |
521 | ||
522 | part27.formFactor = 1 | |
523 | ||
524 | part27.CanCollide = false | |
525 | ||
526 | part27.Reflectance = 0 | |
527 | ||
528 | part27.Name = "Blade17" | |
529 | ||
530 | part27.Locked = true | |
531 | ||
532 | part27.Size = Vector3.new(1,1,1) | |
533 | ||
534 | part27.Parent = glaive | |
535 | ||
536 | part27.BrickColor = BrickColor.new("Really black") | |
537 | ||
538 | local mesh1 = Instance.new("CylinderMesh") | |
539 | ||
540 | mesh1.Scale = Vector3.new(0.4,1,0.4) | |
541 | ||
542 | mesh1.Parent = part1 | |
543 | ||
544 | local mesh2 = Instance.new("CylinderMesh") | |
545 | ||
546 | mesh2.Scale = Vector3.new(0.41,0.6,0.41) | |
547 | ||
548 | mesh2.Parent = part2 | |
549 | ||
550 | local mesh3 = Instance.new("CylinderMesh") | |
551 | ||
552 | mesh3.Scale = Vector3.new(0.55,0.4,0.55) | |
553 | ||
554 | mesh3.Parent = part3 | |
555 | ||
556 | local mesh4 = Instance.new("CylinderMesh") | |
557 | ||
558 | mesh4.Scale = Vector3.new(0.56,0.2,0.56) | |
559 | ||
560 | mesh4.Parent = part4 | |
561 | ||
562 | local mesh5 = Instance.new("CylinderMesh") | |
563 | ||
564 | mesh5.Scale = Vector3.new(0.56,0.2,0.56) | |
565 | ||
566 | mesh5.Parent = part5 | |
567 | ||
568 | local mesh6 = Instance.new("SpecialMesh") | |
569 | ||
570 | mesh6.Scale = Vector3.new(0.42,0.2,0.42) | |
571 | ||
572 | mesh6.Parent = part6 | |
573 | ||
574 | mesh6.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
575 | ||
576 | local mesh7 = Instance.new("SpecialMesh") | |
577 | ||
578 | mesh7.Scale = Vector3.new(0.4,0.3,0.7) | |
579 | ||
580 | mesh7.Parent = part7 | |
581 | ||
582 | mesh7.MeshType = "Wedge" | |
583 | ||
584 | local mesh8 = Instance.new("CylinderMesh") | |
585 | ||
586 | mesh8.Scale = Vector3.new(0.56,0.335,0.56) | |
587 | ||
588 | mesh8.Parent = part8 | |
589 | ||
590 | local mesh9 = Instance.new("SpecialMesh") | |
591 | ||
592 | mesh9.Scale = Vector3.new(0.4,0.3,0.7) | |
593 | ||
594 | mesh9.Parent = part9 | |
595 | ||
596 | mesh9.MeshType = "Wedge" | |
597 | ||
598 | local mesh10 = Instance.new("CylinderMesh") | |
599 | ||
600 | mesh10.Scale = Vector3.new(0.5,0.2,0.5) | |
601 | ||
602 | mesh10.Parent = part10 | |
603 | ||
604 | local mesh11 = Instance.new("SpecialMesh") | |
605 | ||
606 | mesh11.Scale = Vector3.new(0.6,0.4,0.7) | |
607 | ||
608 | mesh11.Parent = part11 | |
609 | ||
610 | mesh11.MeshId = "http://www.roblox.com/asset/?id=1778999" | |
611 | ||
612 | local mesh12 = Instance.new("SpecialMesh") | |
613 | ||
614 | mesh12.Scale = Vector3.new(0.9,0.7,1) | |
615 | ||
616 | mesh12.Parent = part12 | |
617 | ||
618 | mesh12.MeshType = "Wedge" | |
619 | ||
620 | local mesh13 = Instance.new("SpecialMesh") | |
621 | ||
622 | mesh13.Scale = Vector3.new(0.9,0.7,1) | |
623 | ||
624 | mesh13.Parent = part13 | |
625 | ||
626 | mesh13.MeshType = "Wedge" | |
627 | ||
628 | local mesh14 = Instance.new("BlockMesh") | |
629 | ||
630 | mesh14.Scale = Vector3.new(0.5,0.9,0.9) | |
631 | ||
632 | mesh14.Parent = part14 | |
633 | ||
634 | local mesh15 = Instance.new("BlockMesh") | |
635 | ||
636 | mesh15.Scale = Vector3.new(0.9,0.9,0.7) | |
637 | ||
638 | mesh15.Parent = part15 | |
639 | ||
640 | local mesh16 = Instance.new("BlockMesh") | |
641 | ||
642 | mesh16.Scale = Vector3.new(1,1,0.5) | |
643 | ||
644 | mesh16.Parent = part16 | |
645 | ||
646 | local mesh17 = Instance.new("SpecialMesh") | |
647 | ||
648 | mesh17.Scale = Vector3.new(0.3,1,1) | |
649 | ||
650 | mesh17.Parent = part17 | |
651 | ||
652 | mesh17.MeshType = "Wedge" | |
653 | ||
654 | local mesh18 = Instance.new("SpecialMesh") | |
655 | ||
656 | mesh18.Scale = Vector3.new(0.3,1,1) | |
657 | ||
658 | mesh18.Parent = part18 | |
659 | ||
660 | mesh18.MeshType = "Wedge" | |
661 | ||
662 | local mesh19 = Instance.new("BlockMesh") | |
663 | ||
664 | mesh19.Scale = Vector3.new(0.6,0.6,1) | |
665 | ||
666 | mesh19.Parent = part19 | |
667 | ||
668 | local mesh20 = Instance.new("BlockMesh") | |
669 | ||
670 | mesh20.Scale = Vector3.new(0.3,0.6,1) | |
671 | ||
672 | mesh20.Parent = part20 | |
673 | ||
674 | local mesh21 = Instance.new("BlockMesh") | |
675 | ||
676 | mesh21.Scale = Vector3.new(0.3,0.6,1) | |
677 | ||
678 | mesh21.Parent = part21 | |
679 | ||
680 | local mesh22 = Instance.new("BlockMesh") | |
681 | ||
682 | mesh22.Scale = Vector3.new(0.3,0.6,1) | |
683 | ||
684 | mesh22.Parent = part22 | |
685 | ||
686 | local mesh23 = Instance.new("BlockMesh") | |
687 | ||
688 | mesh23.Scale = Vector3.new(0.3,0.6,1) | |
689 | ||
690 | mesh23.Parent = part23 | |
691 | ||
692 | local mesh24 = Instance.new("BlockMesh") | |
693 | ||
694 | mesh24.Scale = Vector3.new(0.5,0.6,1) | |
695 | ||
696 | mesh24.Parent = part24 | |
697 | ||
698 | local mesh25 = Instance.new("BlockMesh") | |
699 | ||
700 | mesh25.Scale = Vector3.new(0.6,0.7,1) | |
701 | ||
702 | mesh25.Parent = part25 | |
703 | ||
704 | local mesh26 = Instance.new("SpecialMesh") | |
705 | ||
706 | mesh26.Scale = Vector3.new(1,0.6,0.5) | |
707 | ||
708 | mesh26.Parent = part26 | |
709 | ||
710 | mesh26.MeshType = "Wedge" | |
711 | ||
712 | local mesh27 = Instance.new("SpecialMesh") | |
713 | ||
714 | mesh27.Scale = Vector3.new(1,0.6,0.5) | |
715 | ||
716 | mesh27.Parent = part27 | |
717 | ||
718 | mesh27.MeshType = "Wedge" | |
719 | ||
720 | local weld1 = Instance.new("Weld") | |
721 | ||
722 | weld1.Parent = part1 | |
723 | ||
724 | weld1.Part0 = part1 | |
725 | ||
726 | weld1.Part1 = Torso | |
727 | ||
728 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.8) * CFrame.new(0,0,-0.7) | |
729 | ||
730 | local weld2 = Instance.new("Weld") | |
731 | ||
732 | weld2.Parent = part2 | |
733 | ||
734 | weld2.Part0 = part2 | |
735 | ||
736 | weld2.Part1 = part1 | |
737 | ||
738 | weld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.5,0) | |
739 | ||
740 | local weld3 = Instance.new("Weld") | |
741 | ||
742 | weld3.Parent = part3 | |
743 | ||
744 | weld3.Part0 = part3 | |
745 | ||
746 | weld3.Part1 = part2 | |
747 | ||
748 | weld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0) | |
749 | ||
750 | local weld4 = Instance.new("Weld") | |
751 | ||
752 | weld4.Parent = part4 | |
753 | ||
754 | weld4.Part0 = part4 | |
755 | ||
756 | weld4.Part1 = part3 | |
757 | ||
758 | weld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.1,0) | |
759 | ||
760 | local weld5 = Instance.new("Weld") | |
761 | ||
762 | weld5.Parent = part5 | |
763 | ||
764 | weld5.Part0 = part5 | |
765 | ||
766 | weld5.Part1 = part3 | |
767 | ||
768 | weld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.35,0) | |
769 | ||
770 | local weld6 = Instance.new("Weld") | |
771 | ||
772 | weld6.Parent = part6 | |
773 | ||
774 | weld6.Part0 = part6 | |
775 | ||
776 | weld6.Part1 = part5 | |
777 | ||
778 | weld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) * CFrame.new(0,0.28,0) | |
779 | ||
780 | local weld7 = Instance.new("Weld") | |
781 | ||
782 | weld7.Parent = part7 | |
783 | ||
784 | weld7.Part0 = part7 | |
785 | ||
786 | weld7.Part1 = part6 | |
787 | ||
788 | weld7.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),math.rad(90),0) * CFrame.new(0.4,0,0) | |
789 | ||
790 | local weld8 = Instance.new("Weld") | |
791 | ||
792 | weld8.Parent = part8 | |
793 | ||
794 | weld8.Part0 = part8 | |
795 | ||
796 | weld8.Part1 = part6 | |
797 | ||
798 | weld8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.2,0) | |
799 | ||
800 | local weld9 = Instance.new("Weld") | |
801 | ||
802 | weld9.Parent = part9 | |
803 | ||
804 | weld9.Part0 = part9 | |
805 | ||
806 | weld9.Part1 = part6 | |
807 | ||
808 | weld9.C0 = CFrame.fromEulerAnglesXYZ(-math.rad(90),-math.rad(90),0) * CFrame.new(-0.4,0,0) | |
809 | ||
810 | local weld10 = Instance.new("Weld") | |
811 | ||
812 | weld10.Parent = part10 | |
813 | ||
814 | weld10.Part0 = part10 | |
815 | ||
816 | weld10.Part1 = part1 | |
817 | ||
818 | weld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.5,0) | |
819 | ||
820 | local weld11 = Instance.new("Weld") | |
821 | ||
822 | weld11.Parent = part11 | |
823 | ||
824 | weld11.Part0 = part11 | |
825 | ||
826 | weld11.Part1 = part1 | |
827 | ||
828 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,0) * CFrame.new(0,-1.6,0) | |
829 | ||
830 | local weld12 = Instance.new("Weld") | |
831 | ||
832 | weld12.Parent = part12 | |
833 | ||
834 | weld12.Part0 = part12 | |
835 | ||
836 | weld12.Part1 = part11 | |
837 | ||
838 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(90),0) * CFrame.new(-0.6,0.8,0) | |
839 | ||
840 | local weld13 = Instance.new("Weld") | |
841 | ||
842 | weld13.Parent = part13 | |
843 | ||
844 | weld13.Part0 = part13 | |
845 | ||
846 | weld13.Part1 = part11 | |
847 | ||
848 | weld13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-math.rad(90),0) * CFrame.new(0.6,0.8,0) | |
849 | ||
850 | local weld14 = Instance.new("Weld") | |
851 | ||
852 | weld14.Parent = part14 | |
853 | ||
854 | weld14.Part0 = part14 | |
855 | ||
856 | weld14.Part1 = part11 | |
857 | ||
858 | weld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.87,0) | |
859 | ||
860 | local weld15 = Instance.new("Weld") | |
861 | ||
862 | weld15.Parent = part15 | |
863 | ||
864 | weld15.Part0 = part15 | |
865 | ||
866 | weld15.Part1 = part14 | |
867 | ||
868 | weld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
869 | ||
870 | local weld16 = Instance.new("Weld") | |
871 | ||
872 | weld16.Parent = part16 | |
873 | ||
874 | weld16.Part0 = part16 | |
875 | ||
876 | weld16.Part1 = part15 | |
877 | ||
878 | weld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.1,0) | |
879 | ||
880 | local weld17 = Instance.new("Weld") | |
881 | ||
882 | weld17.Parent = part17 | |
883 | ||
884 | weld17.Part0 = part17 | |
885 | ||
886 | weld17.Part1 = part16 | |
887 | ||
888 | weld17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(90),0) * CFrame.new(0.5,1,0) | |
889 | ||
890 | local weld18 = Instance.new("Weld") | |
891 | ||
892 | weld18.Parent = part18 | |
893 | ||
894 | weld18.Part0 = part18 | |
895 | ||
896 | weld18.Part1 = part16 | |
897 | ||
898 | weld18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),-math.rad(90),0) * CFrame.new(-0.5,1,0) | |
899 | ||
900 | local weld19 = Instance.new("Weld") | |
901 | ||
902 | weld19.Parent = part19 | |
903 | ||
904 | weld19.Part0 = part19 | |
905 | ||
906 | weld19.Part1 = part15 | |
907 | ||
908 | weld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
909 | ||
910 | local weld20 = Instance.new("Weld") | |
911 | ||
912 | weld20.Parent = part20 | |
913 | ||
914 | weld20.Part0 = part20 | |
915 | ||
916 | weld20.Part1 = part19 | |
917 | ||
918 | weld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,1) * CFrame.new(0.5,0.5,0) | |
919 | ||
920 | local weld21 = Instance.new("Weld") | |
921 | ||
922 | weld21.Parent = part21 | |
923 | ||
924 | weld21.Part0 = part21 | |
925 | ||
926 | weld21.Part1 = part19 | |
927 | ||
928 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1) * CFrame.new(-0.5,0.5,0) | |
929 | ||
930 | local weld22 = Instance.new("Weld") | |
931 | ||
932 | weld22.Parent = part22 | |
933 | ||
934 | weld22.Part0 = part22 | |
935 | ||
936 | weld22.Part1 = part19 | |
937 | ||
938 | weld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,-1) * CFrame.new(0.5,-0.4,0) | |
939 | ||
940 | local weld23 = Instance.new("Weld") | |
941 | ||
942 | weld23.Parent = part23 | |
943 | ||
944 | weld23.Part0 = part23 | |
945 | ||
946 | weld23.Part1 = part19 | |
947 | ||
948 | weld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,1) * CFrame.new(-0.5,-0.4,0) | |
949 | ||
950 | local weld24 = Instance.new("Weld") | |
951 | ||
952 | weld24.Parent = part24 | |
953 | ||
954 | weld24.Part0 = part24 | |
955 | ||
956 | weld24.Part1 = part19 | |
957 | ||
958 | weld24.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0) | |
959 | ||
960 | local weld25 = Instance.new("Weld") | |
961 | ||
962 | weld25.Parent = part25 | |
963 | ||
964 | weld25.Part0 = part25 | |
965 | ||
966 | weld25.Part1 = part19 | |
967 | ||
968 | weld25.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.6,0) | |
969 | ||
970 | local weld26 = Instance.new("Weld") | |
971 | ||
972 | weld26.Parent = part26 | |
973 | ||
974 | weld26.Part0 = part26 | |
975 | ||
976 | weld26.Part1 = part15 | |
977 | ||
978 | weld26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(90),0) * CFrame.new(0.3,1.3,0) | |
979 | ||
980 | local weld27 = Instance.new("Weld") | |
981 | ||
982 | weld27.Parent = part27 | |
983 | ||
984 | weld27.Part0 = part27 | |
985 | ||
986 | weld27.Part1 = part15 | |
987 | ||
988 | weld27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),-math.rad(90),0) * CFrame.new(-0.3,1.3,0) | |
989 | ||
990 | local gairo = Instance.new("BodyGyro") | |
991 | ||
992 | gairo.Parent = nil | |
993 | ||
994 | function ss(parent,pitch) --linerider64 was here :D | |
995 | ||
996 | local SlashSound = Instance.new("Sound") | |
997 | ||
998 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
999 | ||
1000 | SlashSound.Parent = parent | |
1001 | ||
1002 | SlashSound.Volume = .7 | |
1003 | ||
1004 | SlashSound.Pitch = pitch --linerider64 was also here XD | |
1005 | ||
1006 | SlashSound.PlayOnRemove = true | |
1007 | ||
1008 | --SlashSound:play() | |
1009 | ||
1010 | coroutine.resume(coroutine.create(function() | |
1011 | ||
1012 | wait(0) | |
1013 | ||
1014 | SlashSound.Parent = nil | |
1015 | ||
1016 | end)) | |
1017 | ||
1018 | end | |
1019 | ||
1020 | if (script.Parent.className ~= "HopperBin") then | |
1021 | ||
1022 | Tool = Instance.new("HopperBin") | |
1023 | ||
1024 | Tool.Parent = Backpack | |
1025 | ||
1026 | Tool.Name = "Glaive" | |
1027 | ||
1028 | script.Parent = Tool | |
1029 | ||
1030 | end | |
1031 | ||
1032 | Bin = script.Parent | |
1033 | ||
1034 | ||
1035 | function unequipweld() | |
1036 | ||
1037 | weld1.Part1 = Torso | |
1038 | ||
1039 | weld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.8) * CFrame.new(0,0,-0.7) | |
1040 | ||
1041 | end | |
1042 | ||
1043 | function equipweld() | |
1044 | ||
1045 | weld1.Part1 = LeftArm | |
1046 | ||
1047 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),2.7,math.rad(90)) * CFrame.new(0, 1, 0) | |
1048 | ||
1049 | end | |
1050 | ||
1051 | function hideanim() | |
1052 | ||
1053 | for i = 0 , 1 , 0.1 do | |
1054 | ||
1055 | wait(0) | |
1056 | ||
1057 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),2.7*i,math.rad(90)) * CFrame.new(0, 1, 0) | |
1058 | ||
1059 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1.5*i,-0.5*i+0.5,1.5*i-0.5) | |
1060 | ||
1061 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1062 | ||
1063 | end | |
1064 | ||
1065 | wait(0.1) | |
1066 | ||
1067 | unequipweld() | |
1068 | ||
1069 | wait(0.1) | |
1070 | ||
1071 | for i = 0 , 1 , 0.1 do | |
1072 | ||
1073 | wait(0) | |
1074 | ||
1075 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5*i-1.5,0,-1*i+1) | |
1076 | ||
1077 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1078 | ||
1079 | end | |
1080 | ||
1081 | end | |
1082 | ||
1083 | function equipanim() | |
1084 | ||
1085 | for i = 0 , 1 , 0.1 do | |
1086 | ||
1087 | wait(0) | |
1088 | ||
1089 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1.5*i,0,1*i) | |
1090 | ||
1091 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1092 | ||
1093 | end | |
1094 | ||
1095 | equipweld() | |
1096 | ||
1097 | wait(0.1) | |
1098 | ||
1099 | for i = 0 , 1 , 0.1 do | |
1100 | ||
1101 | wait(0) | |
1102 | ||
1103 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-2.7*i+2.7,math.rad(90)) * CFrame.new(0, 1, 0) | |
1104 | ||
1105 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5*i-1.5,0.5*i,-1.5*i+1) | |
1106 | ||
1107 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1108 | ||
1109 | end | |
1110 | ||
1111 | end | |
1112 | ||
1113 | function oneslash() | |
1114 | ||
1115 | attack = true | |
1116 | ||
1117 | combo = 1 | |
1118 | ||
1119 | for i = 0 , 1 , 0.1 do | |
1120 | ||
1121 | wait(0) | |
1122 | ||
1123 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,-0.5*i+0.5,0.5*i-0.5) | |
1124 | ||
1125 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1126 | ||
1127 | end | |
1128 | ||
1129 | gairo.Parent = Head | |
1130 | ||
1131 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1132 | ||
1133 | gairo.P = 20e+003 | |
1134 | ||
1135 | gairo.cframe = Head.CFrame | |
1136 | ||
1137 | ss(part16,0.8) | |
1138 | ||
1139 | con1=part16.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1140 | ||
1141 | con2=part17.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1142 | ||
1143 | for i = 0 , 1 , 0.2 do | |
1144 | ||
1145 | wait(0) | |
1146 | ||
1147 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1*i) * CFrame.new(0,0,-0.5) | |
1148 | ||
1149 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i+2,1*i,0) | |
1150 | ||
1151 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0) | |
1152 | ||
1153 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i,0,1*i) | |
1154 | ||
1155 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1156 | ||
1157 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),1*i,math.rad(90)) * CFrame.new(0, 1, 0.4*i) | |
1158 | ||
1159 | end | |
1160 | ||
1161 | wait(0.3) | |
1162 | ||
1163 | con1:disconnect() | |
1164 | ||
1165 | con2:disconnect() | |
1166 | ||
1167 | --Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1168 | ||
1169 | attack = false | |
1170 | ||
1171 | end | |
1172 | ||
1173 | function twoslash() | |
1174 | ||
1175 | attack = true | |
1176 | ||
1177 | combo = 2 | |
1178 | ||
1179 | ss(part16,0.8) | |
1180 | ||
1181 | con1=part16.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1182 | ||
1183 | con2=part17.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1184 | ||
1185 | for i = 0 , 1 , 0.2 do | |
1186 | ||
1187 | wait(0) | |
1188 | ||
1189 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,2*i-1) * CFrame.new(0,0,-0.5) | |
1190 | ||
1191 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,-2*i+1,0) | |
1192 | ||
1193 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i-1,0,0) | |
1194 | ||
1195 | RW.C0 = CFrame.new(-0.5*i+1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1,0,-2*i+1) | |
1196 | ||
1197 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1198 | ||
1199 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-2*i+1,math.rad(90)) * CFrame.new(0, 0.3*i+1, -0.9*i+0.4) | |
1200 | ||
1201 | end | |
1202 | ||
1203 | wait(0.3) | |
1204 | ||
1205 | con1:disconnect() | |
1206 | ||
1207 | con2:disconnect() | |
1208 | ||
1209 | attack = false | |
1210 | ||
1211 | end | |
1212 | ||
1213 | function threeslash() | |
1214 | ||
1215 | attack = true | |
1216 | ||
1217 | combo = 3 | |
1218 | ||
1219 | for i = 0 , 1 , 0.1 do | |
1220 | ||
1221 | wait(0) | |
1222 | ||
1223 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1*i+1) * CFrame.new(0,0,-0.5) | |
1224 | ||
1225 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1*i-1,0) | |
1226 | ||
1227 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.57*i+1,0,0) | |
1228 | ||
1229 | RW.C0 = CFrame.new(0.5*i-0.5+1.5,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-1.5*i+1,0,1*i-1) | |
1230 | ||
1231 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1232 | ||
1233 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),4.2*i-1,math.rad(90)) * CFrame.new(0, -0.3*i+1.3, 1.2*i-0.5) | |
1234 | ||
1235 | end | |
1236 | ||
1237 | wait() | |
1238 | ||
1239 | ss(part16,0.8) | |
1240 | ||
1241 | con1=part16.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1242 | ||
1243 | con2=part17.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1244 | ||
1245 | for i = 0 , 1.2 , 0.3 do | |
1246 | ||
1247 | wait(0) | |
1248 | ||
1249 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1250 | ||
1251 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1252 | ||
1253 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.5*i+3.57,0,0) | |
1254 | ||
1255 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-0.5*i+3.2,math.rad(90)) * CFrame.new(0, 1, -0.7*i+0.7) | |
1256 | ||
1257 | end | |
1258 | ||
1259 | wait(0.2) | |
1260 | ||
1261 | con1:disconnect() | |
1262 | ||
1263 | con2:disconnect() | |
1264 | ||
1265 | for i = 0 , 1.2 , 0.2 do | |
1266 | ||
1267 | wait(0) | |
1268 | ||
1269 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1270 | ||
1271 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1272 | ||
1273 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i+0.5+3.57,0,0) | |
1274 | ||
1275 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),2.7,math.rad(90)) * CFrame.new(0, 1, 0) | |
1276 | ||
1277 | end | |
1278 | ||
1279 | ss(part16,0.8) | |
1280 | ||
1281 | con1=part16.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1282 | ||
1283 | con2=part17.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1284 | ||
1285 | for i = 0 , 1.2 , 0.3 do | |
1286 | ||
1287 | wait(0) | |
1288 | ||
1289 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1290 | ||
1291 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1292 | ||
1293 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.5*i+3.57,0,0) | |
1294 | ||
1295 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),2.7,math.rad(90)) * CFrame.new(0, 1, 0) | |
1296 | ||
1297 | end | |
1298 | ||
1299 | con1:disconnect() | |
1300 | ||
1301 | con2:disconnect() | |
1302 | ||
1303 | wait(0.3) | |
1304 | ||
1305 | attack = false | |
1306 | ||
1307 | end | |
1308 | ||
1309 | function fourslash() | |
1310 | ||
1311 | attack = true | |
1312 | ||
1313 | combo = 4 | |
1314 | ||
1315 | for i = 0 , 1 , 0.1 do | |
1316 | ||
1317 | wait(0) | |
1318 | ||
1319 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1320 | ||
1321 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1322 | ||
1323 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5*i+4.07,0,0) | |
1324 | ||
1325 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),1*i+2.7,math.rad(90)) * CFrame.new(0, 1, 0) | |
1326 | ||
1327 | end | |
1328 | ||
1329 | ss(part16,0.8) | |
1330 | ||
1331 | con1=part16.Touched:connect(function(hit) Damagefunc2(hit,900000000,900000000) end) | |
1332 | ||
1333 | con2=part17.Touched:connect(function(hit) Damagefunc2(hit,900000000,900000000) end) | |
1334 | ||
1335 | for i = 0 , 1 , 0.1 do | |
1336 | ||
1337 | wait(0) | |
1338 | ||
1339 | MMMAGIC(part16,2,2,2,0,0,0,BrickColor.new("Really black")) | |
1340 | ||
1341 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1342 | ||
1343 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1344 | ||
1345 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-3*i+2.5+4.07,0,0) | |
1346 | ||
1347 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-2*i+1+2.7,math.rad(90)) * CFrame.new(0, 1, 0) | |
1348 | ||
1349 | end | |
1350 | ||
1351 | con1:disconnect() | |
1352 | ||
1353 | con2:disconnect() | |
1354 | ||
1355 | wait(0.5) | |
1356 | ||
1357 | attack = false | |
1358 | ||
1359 | end | |
1360 | ||
1361 | function sparklesparkle() | |
1362 | ||
1363 | attack = true | |
1364 | ||
1365 | imfloatinglulz = true | |
1366 | ||
1367 | coroutine.resume(coroutine.create(function() | |
1368 | ||
1369 | while imfloatinglulz == true do | |
1370 | ||
1371 | wait() | |
1372 | ||
1373 | local bawleffecty = Instance.new("Part") | |
1374 | ||
1375 | bawleffecty.formFactor = 1 | |
1376 | ||
1377 | bawleffecty.CanCollide = false | |
1378 | ||
1379 | bawleffecty.Name = "Effect" | |
1380 | ||
1381 | bawleffecty.Locked = true | |
1382 | ||
1383 | bawleffecty.Size = Vector3.new(1,1,1) | |
1384 | ||
1385 | bawleffecty.Parent = glaive | |
1386 | ||
1387 | bawleffecty.Anchored = true | |
1388 | ||
1389 | bawleffecty.BrickColor = BrickColor.new("Really red") | |
1390 | ||
1391 | bawleffecty.CFrame = Torso.CFrame * CFrame.new(math.random(-1,1)+math.random()-math.random(),math.random(-1,1)+math.random()-math.random(),math.random(-1,1)+math.random()-math.random()) | |
1392 | ||
1393 | local bawlmesh = Instance.new("SpecialMesh") | |
1394 | ||
1395 | bawlmesh.Parent = bawleffecty | |
1396 | ||
1397 | bawlmesh.Scale = Vector3.new(0.1,0.1,0.1) | |
1398 | ||
1399 | bawlmesh.MeshType = "Sphere" | |
1400 | ||
1401 | coroutine.resume(coroutine.create(function() | |
1402 | ||
1403 | wait(0.2) | |
1404 | ||
1405 | for i = 0,1,0.1 do | |
1406 | ||
1407 | wait() | |
1408 | ||
1409 | bawleffecty.Transparency = i | |
1410 | ||
1411 | end | |
1412 | ||
1413 | bawleffecty.Parent = nil | |
1414 | ||
1415 | end)) | |
1416 | ||
1417 | end | |
1418 | ||
1419 | end)) | |
1420 | ||
1421 | local bov = Instance.new("BodyPosition") | |
1422 | ||
1423 | bov.position = Torso.Position | |
1424 | ||
1425 | bov.Parent = Torso | |
1426 | ||
1427 | bov.maxForce = Vector3.new(50000000,50000000,50000000) | |
1428 | ||
1429 | Character.Humanoid.WalkSpeed = 0 | |
1430 | ||
1431 | for i = 0,1,0.05 do | |
1432 | ||
1433 | wait() | |
1434 | ||
1435 | bov.position = Torso.Position + Vector3.new(0,i*2,0) | |
1436 | ||
1437 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.5*i+1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1438 | ||
1439 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i,-0.5*i+0.5,-0.5*i-0.5) | |
1440 | ||
1441 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1442 | ||
1443 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1*i,0,1*i) | |
1444 | ||
1445 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1446 | ||
1447 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
1448 | ||
1449 | end | |
1450 | ||
1451 | wait(2) | |
1452 | ||
1453 | local bawleffecty = Instance.new("Part") | |
1454 | ||
1455 | bawleffecty.formFactor = 1 | |
1456 | ||
1457 | bawleffecty.CanCollide = false | |
1458 | ||
1459 | bawleffecty.Name = "Effect" | |
1460 | ||
1461 | bawleffecty.Locked = true | |
1462 | ||
1463 | bawleffecty.Size = Vector3.new(1,1,1) | |
1464 | ||
1465 | bawleffecty.Parent = glaive | |
1466 | ||
1467 | bawleffecty.Anchored = true | |
1468 | ||
1469 | bawleffecty.BrickColor = BrickColor.new("Really black") | |
1470 | ||
1471 | bawleffecty.CFrame = Torso.CFrame | |
1472 | ||
1473 | local c = game.Workspace:GetChildren(); | |
1474 | ||
1475 | for i = 1, #c do | |
1476 | ||
1477 | local hum = c:findFirstChild("Humanoid") | |
1478 | ||
1479 | if hum ~= nil and hum.Health ~= 0 then | |
1480 | ||
1481 | local head = c:findFirstChild("Head"); | |
1482 | ||
1483 | if head ~= nil then | |
1484 | ||
1485 | local targ = head.Position - bawleffecty.Position; | |
1486 | ||
1487 | local mag = targ.magnitude; | |
1488 | ||
1489 | if mag <= 25 and c.Name ~= Player.Name then | |
1490 | ||
1491 | coroutine.resume(coroutine.create(function() | |
1492 | ||
1493 | BALLFUNC(head,20,0) | |
1494 | ||
1495 | end)) | |
1496 | ||
1497 | end | |
1498 | ||
1499 | end | |
1500 | ||
1501 | end | |
1502 | ||
1503 | end | |
1504 | ||
1505 | local bawlmesh = Instance.new("SpecialMesh") | |
1506 | ||
1507 | bawlmesh.Parent = bawleffecty | |
1508 | ||
1509 | bawlmesh.Scale = Vector3.new(1,1,1) | |
1510 | ||
1511 | bawlmesh.MeshType = "Sphere" | |
1512 | ||
1513 | coroutine.resume(coroutine.create(function() | |
1514 | ||
1515 | wait(0) | |
1516 | ||
1517 | for i = 0,1,0.05 do | |
1518 | ||
1519 | wait() | |
1520 | ||
1521 | bawlmesh.Scale = bawlmesh.Scale + Vector3.new(3,3,3) | |
1522 | ||
1523 | bawleffecty.Transparency = i | |
1524 | ||
1525 | end | |
1526 | ||
1527 | bawleffecty.Parent = nil | |
1528 | ||
1529 | end)) | |
1530 | ||
1531 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1532 | ||
1533 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0.5,-0.5) | |
1534 | ||
1535 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1536 | ||
1537 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1538 | ||
1539 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1540 | ||
1541 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
1542 | ||
1543 | bov.Parent = nil | |
1544 | ||
1545 | Character.Humanoid.WalkSpeed = 16 | |
1546 | ||
1547 | imfloatinglulz = false | |
1548 | ||
1549 | attack = false | |
1550 | ||
1551 | end | |
1552 | ||
1553 | function HolyWave() | |
1554 | ||
1555 | attack = true | |
1556 | ||
1557 | for i = 0,1,0.1 do | |
1558 | ||
1559 | wait() | |
1560 | ||
1561 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1562 | ||
1563 | LW.C0 = CFrame.new(0.3*i-1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,-2.07*i+0.5,0.5*i-0.5) | |
1564 | ||
1565 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0) | |
1566 | ||
1567 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1*i) | |
1568 | ||
1569 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1570 | ||
1571 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0.5*i,math.rad(90)) * CFrame.new(0, 1, 0) | |
1572 | ||
1573 | end | |
1574 | ||
1575 | gairo.Parent = Head | |
1576 | ||
1577 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1578 | ||
1579 | gairo.P = 20e+003 | |
1580 | ||
1581 | gairo.cframe = Head.CFrame | |
1582 | ||
1583 | CeEff = Head.CFrame | |
1584 | ||
1585 | ss(part16,0.8) | |
1586 | ||
1587 | con1=part16.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1588 | ||
1589 | con2=part17.Touched:connect(function(hit) Damagefunc1(hit,900000000,900000000) end) | |
1590 | ||
1591 | for i = 0,1,0.1 do | |
1592 | ||
1593 | wait() | |
1594 | ||
1595 | gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(0,0.5,0) | |
1596 | ||
1597 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1598 | ||
1599 | LW.C0 = CFrame.new(-0.3*i+0.3-1.5,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-2.07+0.5,0.5-0.5) | |
1600 | ||
1601 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5*i-0.5,0,0) | |
1602 | ||
1603 | RW.C0 = CFrame.new(-0.5*i+1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,-2*i+1) | |
1604 | ||
1605 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1606 | ||
1607 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0.2*i+0.5,math.rad(90)) * CFrame.new(0, 1, 0) | |
1608 | ||
1609 | end | |
1610 | ||
1611 | ss(part16,0.8) | |
1612 | ||
1613 | for i = 0,1,0.1 do | |
1614 | ||
1615 | wait() | |
1616 | ||
1617 | gairo.cframe = gairo.cframe * CFrame.fromEulerAnglesXYZ(0,0.5,0) | |
1618 | ||
1619 | end | |
1620 | ||
1621 | ss(part16,0.8) | |
1622 | ||
1623 | for i = 0,1,0.1 do | |
1624 | ||
1625 | wait() | |
1626 | ||
1627 | gairo.cframe = gairo.cframe * CFrame.fromEulerAnglesXYZ(0,0.5,0) | |
1628 | ||
1629 | end | |
1630 | ||
1631 | gairo.cframe = CeEff | |
1632 | ||
1633 | con1:disconnect() | |
1634 | ||
1635 | con2:disconnect() | |
1636 | ||
1637 | for i = 0,1,0.1 do | |
1638 | ||
1639 | wait() | |
1640 | ||
1641 | MMMAGIC(part16,3,3,3,0,0,0,BrickColor.new("Really black")) | |
1642 | ||
1643 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1644 | ||
1645 | LW.C0 = CFrame.new(0.5*i-1.5,0.5,-0.7*i) * CFrame.fromEulerAnglesXYZ(0.93*i+1.57,-1.57*i-1.57,-0.8*i) | |
1646 | ||
1647 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2*i+2,0,0) | |
1648 | ||
1649 | RW.C0 = CFrame.new(-0.5+1.5,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(0.93*i+1.57,math.rad(180)*i,1.8*i-1) | |
1650 | ||
1651 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1652 | ||
1653 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-0.7*i+0.7,math.rad(90)) * CFrame.new(0, 1, -1*i) | |
1654 | ||
1655 | end | |
1656 | ||
1657 | wait(0.2) | |
1658 | ||
1659 | ss(part16,0.8) | |
1660 | ||
1661 | for i = 0,1,0.2 do | |
1662 | ||
1663 | wait() | |
1664 | ||
1665 | MMMAGIC(part16,3,3,3,0,0,0,BrickColor.new("Really red")) | |
1666 | ||
1667 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1668 | ||
1669 | LW.C0 = CFrame.new(-1,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.93*i+0.93+1.57,-3.14,-0.8) | |
1670 | ||
1671 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1672 | ||
1673 | RW.C0 = CFrame.new(1,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(-0.93*i+0.93+1.57,math.rad(180),0.8) | |
1674 | ||
1675 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1676 | ||
1677 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, -1) | |
1678 | ||
1679 | end | |
1680 | ||
1681 | local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_> | |
1682 | ||
1683 | msh1.Scale = Vector3.new(0.01,0.01,0.01) | |
1684 | ||
1685 | msh1.MeshType = "Sphere" | |
1686 | ||
1687 | S=Instance.new("Part") | |
1688 | ||
1689 | S.Name="Effect" | |
1690 | ||
1691 | S.formFactor=0 | |
1692 | ||
1693 | S.Size=Vector3.new(3,3,3) | |
1694 | ||
1695 | S.BrickColor=BrickColor.new("Really black") | |
1696 | ||
1697 | S.Reflectance = 0 | |
1698 | ||
1699 | S.TopSurface=0 | |
1700 | ||
1701 | S.BottomSurface=0 | |
1702 | ||
1703 | S.Transparency=0 | |
1704 | ||
1705 | S.Anchored=true | |
1706 | ||
1707 | S.CanCollide=false | |
1708 | ||
1709 | S.CFrame=part16.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1710 | ||
1711 | S.Parent=Character | |
1712 | ||
1713 | msh1.Parent = S | |
1714 | ||
1715 | r=Instance.new("Part") | |
1716 | ||
1717 | r.Anchored=true | |
1718 | ||
1719 | r.Name="Ring" | |
1720 | ||
1721 | r.CanCollide=false | |
1722 | ||
1723 | r.TopSurface=0 | |
1724 | ||
1725 | r.BottomSurface=0 | |
1726 | ||
1727 | r.CFrame=part16.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1728 | ||
1729 | r.Parent=workspace | |
1730 | ||
1731 | local ring = Instance.new("SpecialMesh") | |
1732 | ||
1733 | ring.Parent = r | |
1734 | ||
1735 | ring.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1736 | ||
1737 | ring.Name = "RingMesh" | |
1738 | ||
1739 | r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1) | |
1740 | ||
1741 | r.BrickColor=BrickColor.new("Really red") | |
1742 | ||
1743 | coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r) | |
1744 | ||
1745 | p=Instance.new("Part") | |
1746 | ||
1747 | p.Name="BlastRing" | |
1748 | ||
1749 | p.TopSurface=0 | |
1750 | ||
1751 | p.BottomSurface=0 | |
1752 | ||
1753 | p.CanCollide=false | |
1754 | ||
1755 | p.Anchored=true | |
1756 | ||
1757 | p.BrickColor=BrickColor.new("Really black") | |
1758 | ||
1759 | p.Size=Vector3.new(1,1,1) | |
1760 | ||
1761 | p.CFrame=part16.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
1762 | ||
1763 | p.CFrame=p.CFrame | |
1764 | ||
1765 | p.Parent=workspace | |
1766 | ||
1767 | local mesheh = Instance.new("SpecialMesh") | |
1768 | ||
1769 | mesheh.Parent = p | |
1770 | ||
1771 | mesheh.Name = "BlastMesh" | |
1772 | ||
1773 | mesheh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1774 | ||
1775 | p.BlastMesh.Scale=Vector3.new(0.3,0.3,0.1) | |
1776 | ||
1777 | coroutine.resume(coroutine.create(function(par) for lol=1, 17 do if Corrupt==false then par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(0.1,0.1,0.1) else par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(1,1.5,1) end par.Transparency=lol/17 par.CFrame=par.CFrame*CFrame.new(0,.1,0) wait() end par.Parent=nil end),p) | |
1778 | ||
1779 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame) | |
1780 | ||
1781 | local msh1 = Instance.new("SpecialMesh") | |
1782 | ||
1783 | msh1.Scale = Vector3.new(0.01,0.01,0.01) | |
1784 | ||
1785 | msh1.MeshType = "Sphere" | |
1786 | ||
1787 | S=Instance.new("Part") | |
1788 | ||
1789 | S.Name="Effect" | |
1790 | ||
1791 | S.formFactor=0 | |
1792 | ||
1793 | S.Size=Vector3.new(3,3,3) | |
1794 | ||
1795 | S.BrickColor=BrickColor.new("Really red") | |
1796 | ||
1797 | S.Reflectance = 0 | |
1798 | ||
1799 | S.TopSurface=0 | |
1800 | ||
1801 | S.BottomSurface=0 | |
1802 | ||
1803 | S.Transparency=0 | |
1804 | ||
1805 | S.Anchored=true | |
1806 | ||
1807 | S.CanCollide=false | |
1808 | ||
1809 | S.CFrame=part16.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1810 | ||
1811 | S.Parent=Character | |
1812 | ||
1813 | msh1.Parent = S | |
1814 | ||
1815 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame) | |
1816 | ||
1817 | Vel=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z) | |
1818 | ||
1819 | v=Instance.new("BodyVelocity") | |
1820 | ||
1821 | v.P=3000 | |
1822 | ||
1823 | v.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1824 | ||
1825 | v.velocity=Vel | |
1826 | ||
1827 | v.Parent=S | |
1828 | ||
1829 | local c = game.Workspace:GetChildren(); | |
1830 | ||
1831 | for i = 1, #c do | |
1832 | ||
1833 | local hum = c:findFirstChild("Humanoid") | |
1834 | ||
1835 | if hum ~= nil and hum.Health ~= 0 then | |
1836 | ||
1837 | local head = c:findFirstChild("Head"); | |
1838 | ||
1839 | if head ~= nil then | |
1840 | ||
1841 | local targ = head.Position - S.Position; | |
1842 | ||
1843 | local mag = targ.magnitude; | |
1844 | ||
1845 | if mag <= 10 and c.Name ~= Player.Name then | |
1846 | ||
1847 | coroutine.resume(coroutine.create(function() | |
1848 | ||
1849 | for i = 0,1,0.1 do | |
1850 | ||
1851 | wait() | |
1852 | ||
1853 | DBHit(head,S) | |
1854 | ||
1855 | end | |
1856 | ||
1857 | end)) | |
1858 | ||
1859 | end | |
1860 | ||
1861 | end | |
1862 | ||
1863 | end | |
1864 | ||
1865 | end | |
1866 | ||
1867 | wait(0.3) | |
1868 | ||
1869 | gairo.Parent = nil | |
1870 | ||
1871 | for i = 0,1,0.1 do | |
1872 | ||
1873 | wait() | |
1874 | ||
1875 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
1876 | ||
1877 | LW.C0 = CFrame.new(-0.5*i-1,0.5,0.7*i-0.7) * CFrame.fromEulerAnglesXYZ(-1.57*i+1.57,3.64*i-3.14,0.3*i-0.8) | |
1878 | ||
1879 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1880 | ||
1881 | RW.C0 = CFrame.new(0.5*i+1,0.5,0.7*i-0.7) * CFrame.fromEulerAnglesXYZ(-1.57*i+1.57,-math.rad(180)*i+math.rad(180),-0.8*i+0.8) | |
1882 | ||
1883 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1884 | ||
1885 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, -1) | |
1886 | ||
1887 | end | |
1888 | ||
1889 | attack = false | |
1890 | ||
1891 | end | |
1892 | ||
1893 | function MagicBlast() | |
1894 | ||
1895 | attack = true | |
1896 | ||
1897 | gairo.Parent = Head | |
1898 | ||
1899 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
1900 | ||
1901 | gairo.P = 20e+003 | |
1902 | ||
1903 | gairo.cframe = Head.CFrame | |
1904 | ||
1905 | for i = 0,1,0.1 do | |
1906 | ||
1907 | wait() | |
1908 | ||
1909 | MMMAGIC(RightArm,3,3,3,0,-1,0,BrickColor.new("Really black")) | |
1910 | ||
1911 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57*i) * CFrame.new(0,0,-0.5) | |
1912 | ||
1913 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0.5,-0.5) | |
1914 | ||
1915 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1916 | ||
1917 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)*i) | |
1918 | ||
1919 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
1920 | ||
1921 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
1922 | ||
1923 | end | |
1924 | ||
1925 | for i = 0,1,0.05 do | |
1926 | ||
1927 | wait() | |
1928 | ||
1929 | MMMAGIC(RightArm,3,3,3,0,-1,0,BrickColor.new("Really red")) | |
1930 | ||
1931 | end | |
1932 | ||
1933 | Shot=Instance.new("Part") | |
1934 | ||
1935 | Shot.Name="Effect" | |
1936 | ||
1937 | Shot.formFactor=0 | |
1938 | ||
1939 | Shot.Size=Vector3.new(1,1,1) | |
1940 | ||
1941 | Shot.BrickColor=BrickColor.new("Really black") | |
1942 | ||
1943 | Shot.Reflectance = 0 | |
1944 | ||
1945 | Shot.TopSurface=0 | |
1946 | ||
1947 | Shot.BottomSurface=0 | |
1948 | ||
1949 | Shot.Transparency=0 | |
1950 | ||
1951 | Shot.Anchored=false | |
1952 | ||
1953 | Shot.CanCollide=false | |
1954 | ||
1955 | Shot.CFrame=RightArm.CFrame*CFrame.new(0,-1,0) | |
1956 | ||
1957 | Shot.Parent=workspace | |
1958 | ||
1959 | --Shot.Velocity = Head.CFrame.lookVector * 100 | |
1960 | ||
1961 | coroutine.resume(coroutine.create(function() | |
1962 | ||
1963 | while Shot.Parent ~= nil do | |
1964 | ||
1965 | wait() | |
1966 | ||
1967 | MMMAGIC(Shot,1,1,1,0,0,0,BrickColor.new("Really red")) | |
1968 | ||
1969 | end | |
1970 | ||
1971 | end)) | |
1972 | ||
1973 | coroutine.resume(coroutine.create(function() | |
1974 | ||
1975 | while Shot.Parent ~= nil do --I use this function instead of the touch function :3 | |
1976 | ||
1977 | wait() | |
1978 | ||
1979 | local c = game.Workspace:GetChildren(); | |
1980 | ||
1981 | for i = 1, #c do | |
1982 | ||
1983 | local hum = c:findFirstChild("Humanoid") | |
1984 | ||
1985 | if hum ~= nil and hum.Health ~= 0 then | |
1986 | ||
1987 | local head = c:findFirstChild("Head"); | |
1988 | ||
1989 | if head ~= nil then | |
1990 | ||
1991 | local targ = head.Position - Shot.Position; | |
1992 | ||
1993 | local mag = targ.magnitude; | |
1994 | ||
1995 | if mag <= 4 and c.Name ~= Player.Name then | |
1996 | ||
1997 | Damagefunc2(head.Parent.Torso,10,30) | |
1998 | ||
1999 | v=Instance.new("BodyVelocity") | |
2000 | ||
2001 | v.P=1000 | |
2002 | ||
2003 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
2004 | ||
2005 | v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05 | |
2006 | ||
2007 | v.Parent=hum.Parent.Torso | |
2008 | ||
2009 | coroutine.resume(coroutine.create(function() | |
2010 | ||
2011 | wait(0.3) | |
2012 | ||
2013 | v.Parent = nil | |
2014 | ||
2015 | end)) | |
2016 | ||
2017 | game:GetService("Debris"):AddItem(v,.1) | |
2018 | ||
2019 | Shot.Parent = nil | |
2020 | ||
2021 | end | |
2022 | ||
2023 | end | |
2024 | ||
2025 | end | |
2026 | ||
2027 | end | |
2028 | ||
2029 | end | |
2030 | ||
2031 | end)) | |
2032 | ||
2033 | coroutine.resume(coroutine.create(function() | |
2034 | ||
2035 | wait(3) | |
2036 | ||
2037 | for i = 0,1,0.05 do | |
2038 | ||
2039 | wait() | |
2040 | ||
2041 | Shot.Transparency = i | |
2042 | ||
2043 | end | |
2044 | ||
2045 | Shot.Parent = nil | |
2046 | ||
2047 | end)) | |
2048 | ||
2049 | local v = Instance.new("BodyVelocity") | |
2050 | ||
2051 | v.Parent = Shot | |
2052 | ||
2053 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2054 | ||
2055 | v.velocity = Head.CFrame.lookVector * 100 | |
2056 | ||
2057 | local force = Instance.new("BodyForce") | |
2058 | ||
2059 | force.Parent = Shot | |
2060 | ||
2061 | force.force = Vector3.new(0,190,0) | |
2062 | ||
2063 | local meh = Instance.new("SpecialMesh") | |
2064 | ||
2065 | meh.Parent = Shot | |
2066 | ||
2067 | meh.Scale = Vector3.new(1,2,1) | |
2068 | ||
2069 | meh.MeshType = "Sphere" | |
2070 | ||
2071 | MMMAGIC(RightArm,4,4,4,0,-1,0,BrickColor.new("Really black")) | |
2072 | ||
2073 | MMMAGIC(RightArm,5,5,5,0,-1,0,BrickColor.new("Really red")) | |
2074 | ||
2075 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really black")) | |
2076 | ||
2077 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really red")) | |
2078 | ||
2079 | wait(0.3) | |
2080 | ||
2081 | for i = 0,1,0.05 do | |
2082 | ||
2083 | wait() | |
2084 | ||
2085 | MMMAGIC(RightArm,3,3,3,0,-1,0,BrickColor.new("Really black")) | |
2086 | ||
2087 | end | |
2088 | ||
2089 | Shot2=Instance.new("Part") | |
2090 | ||
2091 | Shot2.Name="Effect" | |
2092 | ||
2093 | Shot2.formFactor=0 | |
2094 | ||
2095 | Shot2.Size=Vector3.new(1,1,1) | |
2096 | ||
2097 | Shot2.BrickColor=BrickColor.new("Really red") | |
2098 | ||
2099 | Shot2.Reflectance = 0 | |
2100 | ||
2101 | Shot2.TopSurface=0 | |
2102 | ||
2103 | Shot2.BottomSurface=0 | |
2104 | ||
2105 | Shot2.Transparency=0 | |
2106 | ||
2107 | Shot2.Anchored=false | |
2108 | ||
2109 | Shot2.CanCollide=false | |
2110 | ||
2111 | Shot2.CFrame=RightArm.CFrame*CFrame.new(0,-1,0) | |
2112 | ||
2113 | Shot2.Parent=workspace | |
2114 | ||
2115 | --Shot2.Velocity = Head.CFrame.lookVector * 100 | |
2116 | ||
2117 | coroutine.resume(coroutine.create(function() | |
2118 | ||
2119 | while Shot2.Parent ~= nil do | |
2120 | ||
2121 | wait() | |
2122 | ||
2123 | MMMAGIC(Shot2,1,1,1,0,0,0,BrickColor.new("Really black")) | |
2124 | ||
2125 | end | |
2126 | ||
2127 | end)) | |
2128 | ||
2129 | coroutine.resume(coroutine.create(function() | |
2130 | ||
2131 | while Shot2.Parent ~= nil do --I use this function instead of the touch function :3 | |
2132 | ||
2133 | wait() | |
2134 | ||
2135 | local c = game.Workspace:GetChildren(); | |
2136 | ||
2137 | for i = 1, #c do | |
2138 | ||
2139 | local hum = c:findFirstChild("Humanoid") | |
2140 | ||
2141 | if hum ~= nil and hum.Health ~= 0 then | |
2142 | ||
2143 | local head = c:findFirstChild("Head"); | |
2144 | ||
2145 | if head ~= nil then | |
2146 | ||
2147 | local targ = head.Position - Shot2.Position; | |
2148 | ||
2149 | local mag = targ.magnitude; | |
2150 | ||
2151 | if mag <= 4 and c.Name ~= Player.Name then | |
2152 | ||
2153 | Damagefunc2(head.Parent.Torso,10,30) | |
2154 | ||
2155 | v=Instance.new("BodyVelocity") | |
2156 | ||
2157 | v.P=1000 | |
2158 | ||
2159 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
2160 | ||
2161 | v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05 | |
2162 | ||
2163 | v.Parent=hum.Parent.Torso | |
2164 | ||
2165 | coroutine.resume(coroutine.create(function() | |
2166 | ||
2167 | wait(0.3) | |
2168 | ||
2169 | v.Parent = nil | |
2170 | ||
2171 | end)) | |
2172 | ||
2173 | game:GetService("Debris"):AddItem(v,.1) | |
2174 | ||
2175 | Shot2.Parent = nil | |
2176 | ||
2177 | end | |
2178 | ||
2179 | end | |
2180 | ||
2181 | end | |
2182 | ||
2183 | end | |
2184 | ||
2185 | end | |
2186 | ||
2187 | end)) | |
2188 | ||
2189 | coroutine.resume(coroutine.create(function() | |
2190 | ||
2191 | wait(3) | |
2192 | ||
2193 | for i = 0,1,0.05 do | |
2194 | ||
2195 | wait() | |
2196 | ||
2197 | Shot2.Transparency = i | |
2198 | ||
2199 | end | |
2200 | ||
2201 | Shot2.Parent = nil | |
2202 | ||
2203 | end)) | |
2204 | ||
2205 | local v = Instance.new("BodyVelocity") | |
2206 | ||
2207 | v.Parent = Shot2 | |
2208 | ||
2209 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2210 | ||
2211 | v.velocity = Head.CFrame.lookVector * 100 | |
2212 | ||
2213 | local force = Instance.new("BodyForce") | |
2214 | ||
2215 | force.Parent = Shot2 | |
2216 | ||
2217 | force.force = Vector3.new(0,190,0) | |
2218 | ||
2219 | local meh = Instance.new("SpecialMesh") | |
2220 | ||
2221 | meh.Parent = Shot2 | |
2222 | ||
2223 | meh.Scale = Vector3.new(1,2,1) | |
2224 | ||
2225 | meh.MeshType = "Sphere" | |
2226 | ||
2227 | MMMAGIC(RightArm,4,4,4,0,-1,0,BrickColor.new("Really black")) | |
2228 | ||
2229 | MMMAGIC(RightArm,5,5,5,0,-1,0,BrickColor.new("Really red")) | |
2230 | ||
2231 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really black")) | |
2232 | ||
2233 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really red")) | |
2234 | ||
2235 | wait(0.3) | |
2236 | ||
2237 | for i = 0,1,0.05 do | |
2238 | ||
2239 | wait() | |
2240 | ||
2241 | MMMAGIC(RightArm,3,3,3,0,-1,0,BrickColor.new("Really black")) | |
2242 | ||
2243 | end | |
2244 | ||
2245 | Shot3=Instance.new("Part") | |
2246 | ||
2247 | Shot3.Name="Effect" | |
2248 | ||
2249 | Shot3.formFactor=0 | |
2250 | ||
2251 | Shot3.Size=Vector3.new(1,1,1) | |
2252 | ||
2253 | Shot3.BrickColor=BrickColor.new("Really red") | |
2254 | ||
2255 | Shot3.Reflectance = 0 | |
2256 | ||
2257 | Shot3.TopSurface=0 | |
2258 | ||
2259 | Shot3.BottomSurface=0 | |
2260 | ||
2261 | Shot3.Transparency=0 | |
2262 | ||
2263 | Shot3.Anchored=false | |
2264 | ||
2265 | Shot3.CanCollide=false | |
2266 | ||
2267 | Shot3.CFrame=RightArm.CFrame*CFrame.new(0,-1,0) | |
2268 | ||
2269 | Shot3.Parent=workspace | |
2270 | ||
2271 | --Shot3.Velocity = Head.CFrame.lookVector * 100 | |
2272 | ||
2273 | coroutine.resume(coroutine.create(function() | |
2274 | ||
2275 | while Shot3.Parent ~= nil do | |
2276 | ||
2277 | wait() | |
2278 | ||
2279 | MMMAGIC(Shot3,1,1,1,0,0,0,BrickColor.new("Really black")) | |
2280 | ||
2281 | end | |
2282 | ||
2283 | end)) | |
2284 | ||
2285 | coroutine.resume(coroutine.create(function() | |
2286 | ||
2287 | while Shot3.Parent ~= nil do --I use this function instead of the touch function :3 | |
2288 | ||
2289 | wait() | |
2290 | ||
2291 | local c = game.Workspace:GetChildren(); | |
2292 | ||
2293 | for i = 1, #c do | |
2294 | ||
2295 | local hum = c:findFirstChild("Humanoid") | |
2296 | ||
2297 | if hum ~= nil and hum.Health ~= 0 then | |
2298 | ||
2299 | local head = c:findFirstChild("Head"); | |
2300 | ||
2301 | if head ~= nil then | |
2302 | ||
2303 | local targ = head.Position - Shot3.Position; | |
2304 | ||
2305 | local mag = targ.magnitude; | |
2306 | ||
2307 | if mag <= 4 and c.Name ~= Player.Name then | |
2308 | ||
2309 | Damagefunc2(head.Parent.Torso,10,30) | |
2310 | ||
2311 | v=Instance.new("BodyVelocity") | |
2312 | ||
2313 | v.P=1000 | |
2314 | ||
2315 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
2316 | ||
2317 | v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05 | |
2318 | ||
2319 | v.Parent=hum.Parent.Torso | |
2320 | ||
2321 | coroutine.resume(coroutine.create(function() | |
2322 | ||
2323 | wait(0.3) | |
2324 | ||
2325 | v.Parent = nil | |
2326 | ||
2327 | end)) | |
2328 | ||
2329 | game:GetService("Debris"):AddItem(v,.1) | |
2330 | ||
2331 | Shot3.Parent = nil | |
2332 | ||
2333 | end | |
2334 | ||
2335 | end | |
2336 | ||
2337 | end | |
2338 | ||
2339 | end | |
2340 | ||
2341 | end | |
2342 | ||
2343 | end)) | |
2344 | ||
2345 | coroutine.resume(coroutine.create(function() | |
2346 | ||
2347 | wait(3) | |
2348 | ||
2349 | for i = 0,1,0.05 do | |
2350 | ||
2351 | wait() | |
2352 | ||
2353 | Shot3.Transparency = i | |
2354 | ||
2355 | end | |
2356 | ||
2357 | Shot3.Parent = nil | |
2358 | ||
2359 | end)) | |
2360 | ||
2361 | local v = Instance.new("BodyVelocity") | |
2362 | ||
2363 | v.Parent = Shot3 | |
2364 | ||
2365 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2366 | ||
2367 | v.velocity = Head.CFrame.lookVector * 100 | |
2368 | ||
2369 | local force = Instance.new("BodyForce") | |
2370 | ||
2371 | force.Parent = Shot3 | |
2372 | ||
2373 | force.force = Vector3.new(0,190,0) | |
2374 | ||
2375 | local meh = Instance.new("SpecialMesh") | |
2376 | ||
2377 | meh.Parent = Shot3 | |
2378 | ||
2379 | meh.Scale = Vector3.new(1,2,1) | |
2380 | ||
2381 | meh.MeshType = "Sphere" | |
2382 | ||
2383 | MMMAGIC(RightArm,4,4,4,0,-1,0,BrickColor.new("Really black")) | |
2384 | ||
2385 | MMMAGIC(RightArm,5,5,5,0,-1,0,BrickColor.new("Really red")) | |
2386 | ||
2387 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really black")) | |
2388 | ||
2389 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really red")) | |
2390 | ||
2391 | wait(0.3) | |
2392 | ||
2393 | for i = 0,1,0.1 do | |
2394 | ||
2395 | wait() | |
2396 | ||
2397 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57*i+1.57) * CFrame.new(0,0,-0.5) | |
2398 | ||
2399 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0.5,-0.5) | |
2400 | ||
2401 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2402 | ||
2403 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)*i+math.rad(90)) | |
2404 | ||
2405 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2406 | ||
2407 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
2408 | ||
2409 | end | |
2410 | ||
2411 | gairo.Parent = nil | |
2412 | ||
2413 | attack = false | |
2414 | ||
2415 | end | |
2416 | ||
2417 | function LightOrb() | |
2418 | ||
2419 | attack = true | |
2420 | ||
2421 | gairo.Parent = Head | |
2422 | ||
2423 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
2424 | ||
2425 | gairo.P = 20e+003 | |
2426 | ||
2427 | gairo.cframe = Head.CFrame | |
2428 | ||
2429 | for i = 0,1,0.1 do | |
2430 | ||
2431 | wait() | |
2432 | ||
2433 | MMMAGIC(RightArm,3,3,3,0,-1,0,BrickColor.new("Really black")) | |
2434 | ||
2435 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57*i) * CFrame.new(0,0,-0.5) | |
2436 | ||
2437 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0.5,-0.5) | |
2438 | ||
2439 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2440 | ||
2441 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)*i) | |
2442 | ||
2443 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2444 | ||
2445 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
2446 | ||
2447 | end | |
2448 | ||
2449 | for i = 0,1,0.02 do | |
2450 | ||
2451 | wait() | |
2452 | ||
2453 | MMMAGIC(RightArm,3,3,3,0,-1,0,BrickColor.new("Really red")) | |
2454 | ||
2455 | end | |
2456 | ||
2457 | Shoty=Instance.new("Part") | |
2458 | ||
2459 | Shoty.Name="Effect" | |
2460 | ||
2461 | Shoty.formFactor=0 | |
2462 | ||
2463 | Shoty.Size=Vector3.new(1,1,1) | |
2464 | ||
2465 | Shoty.BrickColor=BrickColor.new("Really black") | |
2466 | ||
2467 | Shoty.Reflectance = 0 | |
2468 | ||
2469 | Shoty.TopSurface=0 | |
2470 | ||
2471 | Shoty.BottomSurface=0 | |
2472 | ||
2473 | Shoty.Transparency=0 | |
2474 | ||
2475 | Shoty.Anchored=false | |
2476 | ||
2477 | Shoty.CanCollide=false | |
2478 | ||
2479 | Shoty.CFrame=RightArm.CFrame*CFrame.new(0,-1,0) | |
2480 | ||
2481 | Shoty.Parent=workspace | |
2482 | ||
2483 | --Shot.Velocity = Head.CFrame.lookVector * 100 | |
2484 | ||
2485 | coroutine.resume(coroutine.create(function() | |
2486 | ||
2487 | while Shoty.Parent ~= nil do | |
2488 | ||
2489 | wait(0.2) | |
2490 | ||
2491 | p=Instance.new("Part") | |
2492 | ||
2493 | p.Name="BlastRing" | |
2494 | ||
2495 | p.TopSurface=0 | |
2496 | ||
2497 | p.BottomSurface=0 | |
2498 | ||
2499 | p.CanCollide=false | |
2500 | ||
2501 | p.Anchored=true | |
2502 | ||
2503 | p.BrickColor=BrickColor.new("Really red") | |
2504 | ||
2505 | p.Size=Vector3.new(1,1,1) | |
2506 | ||
2507 | p.CFrame=Shoty.CFrame*CFrame.new(-3,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) | |
2508 | ||
2509 | p.CFrame=p.CFrame | |
2510 | ||
2511 | p.Parent=workspace | |
2512 | ||
2513 | local mesheh = Instance.new("SpecialMesh") | |
2514 | ||
2515 | mesheh.Parent = p | |
2516 | ||
2517 | mesheh.Name = "BlastMesh" | |
2518 | ||
2519 | mesheh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2520 | ||
2521 | p.BlastMesh.Scale=Vector3.new(0.3,0.3,0.1) | |
2522 | ||
2523 | coroutine.resume(coroutine.create(function(par) for lol=1, 17 do if Corrupt==false then par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(0.1,0.1,0.1) else par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(0.2,0.2,0.2) end par.Transparency=lol/17 par.CFrame=par.CFrame*CFrame.new(0,.1,0) wait() end par.Parent=nil end),p) | |
2524 | ||
2525 | end | |
2526 | ||
2527 | end)) | |
2528 | ||
2529 | local v = Instance.new("BodyVelocity") | |
2530 | ||
2531 | v.Parent = Shoty | |
2532 | ||
2533 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2534 | ||
2535 | v.velocity = Head.CFrame.lookVector * 20 | |
2536 | ||
2537 | local force = Instance.new("BodyForce") | |
2538 | ||
2539 | force.Parent = Shoty | |
2540 | ||
2541 | force.force = Vector3.new(0,190,0) | |
2542 | ||
2543 | local meh = Instance.new("SpecialMesh") | |
2544 | ||
2545 | meh.Parent = Shoty | |
2546 | ||
2547 | meh.Scale = Vector3.new(3,3,3) | |
2548 | ||
2549 | meh.MeshType = "Sphere" | |
2550 | ||
2551 | MMMAGIC(RightArm,5,5,5,0,-1,0,BrickColor.new("Really black")) | |
2552 | ||
2553 | MMMAGIC(RightArm,6,6,6,0,-1,0,BrickColor.new("Really red")) | |
2554 | ||
2555 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really black")) | |
2556 | ||
2557 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really red")) | |
2558 | ||
2559 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really black")) | |
2560 | ||
2561 | MOREMAGIX(RightArm,-1,4,4,4,BrickColor.new("Really red")) | |
2562 | ||
2563 | coroutine.resume(coroutine.create(function() | |
2564 | ||
2565 | wait(5) | |
2566 | ||
2567 | Shoty.Parent = nil | |
2568 | ||
2569 | local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_> | |
2570 | ||
2571 | msh1.Scale = Vector3.new(0.01,0.01,0.01) | |
2572 | ||
2573 | msh1.MeshType = "Sphere" | |
2574 | ||
2575 | S=Instance.new("Part") | |
2576 | ||
2577 | S.Name="Effect" | |
2578 | ||
2579 | S.formFactor=0 | |
2580 | ||
2581 | S.Size=Vector3.new(3,3,3) | |
2582 | ||
2583 | S.BrickColor=BrickColor.new("Really black") | |
2584 | ||
2585 | S.Reflectance = 0 | |
2586 | ||
2587 | S.TopSurface=0 | |
2588 | ||
2589 | S.BottomSurface=0 | |
2590 | ||
2591 | S.Transparency=0 | |
2592 | ||
2593 | S.Anchored=true | |
2594 | ||
2595 | S.CanCollide=false | |
2596 | ||
2597 | S.CFrame=Shoty.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2598 | ||
2599 | S.Parent=Character | |
2600 | ||
2601 | msh1.Parent = S | |
2602 | ||
2603 | r=Instance.new("Part") | |
2604 | ||
2605 | r.Anchored=true | |
2606 | ||
2607 | r.Name="Ring" | |
2608 | ||
2609 | r.CanCollide=false | |
2610 | ||
2611 | r.TopSurface=0 | |
2612 | ||
2613 | r.BottomSurface=0 | |
2614 | ||
2615 | r.CFrame=Shoty.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
2616 | ||
2617 | r.Parent=workspace | |
2618 | ||
2619 | local ring = Instance.new("SpecialMesh") | |
2620 | ||
2621 | ring.Parent = r | |
2622 | ||
2623 | ring.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2624 | ||
2625 | ring.Name = "RingMesh" | |
2626 | ||
2627 | r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1) | |
2628 | ||
2629 | r.BrickColor=BrickColor.new("Really red") | |
2630 | ||
2631 | coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r) | |
2632 | ||
2633 | p=Instance.new("Part") | |
2634 | ||
2635 | p.Name="BlastRing" | |
2636 | ||
2637 | p.TopSurface=0 | |
2638 | ||
2639 | p.BottomSurface=0 | |
2640 | ||
2641 | p.CanCollide=false | |
2642 | ||
2643 | p.Anchored=true | |
2644 | ||
2645 | p.BrickColor=BrickColor.new("Really black") | |
2646 | ||
2647 | p.Size=Vector3.new(1,1,1) | |
2648 | ||
2649 | p.CFrame=Shoty.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)) | |
2650 | ||
2651 | p.CFrame=p.CFrame | |
2652 | ||
2653 | p.Parent=workspace | |
2654 | ||
2655 | local mesheh = Instance.new("SpecialMesh") | |
2656 | ||
2657 | mesheh.Parent = p | |
2658 | ||
2659 | mesheh.Name = "BlastMesh" | |
2660 | ||
2661 | mesheh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2662 | ||
2663 | p.BlastMesh.Scale=Vector3.new(0.3,0.3,0.1) | |
2664 | ||
2665 | coroutine.resume(coroutine.create(function(par) for lol=1, 17 do if Corrupt==false then par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(0.1,0.1,0.1) else par.BlastMesh.Scale=par.BlastMesh.Scale+Vector3.new(1,1.5,1) end par.Transparency=lol/17 par.CFrame=par.CFrame*CFrame.new(0,.1,0) wait() end par.Parent=nil end),p) | |
2666 | ||
2667 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame) | |
2668 | ||
2669 | local msh1 = Instance.new("SpecialMesh") | |
2670 | ||
2671 | msh1.Scale = Vector3.new(0.01,0.01,0.01) | |
2672 | ||
2673 | msh1.MeshType = "Sphere" | |
2674 | ||
2675 | S=Instance.new("Part") | |
2676 | ||
2677 | S.Name="Effect" | |
2678 | ||
2679 | S.formFactor=0 | |
2680 | ||
2681 | S.Size=Vector3.new(3,3,3) | |
2682 | ||
2683 | S.BrickColor=BrickColor.new("Really red") | |
2684 | ||
2685 | S.Reflectance = 0 | |
2686 | ||
2687 | S.TopSurface=0 | |
2688 | ||
2689 | S.BottomSurface=0 | |
2690 | ||
2691 | S.Transparency=0 | |
2692 | ||
2693 | S.Anchored=true | |
2694 | ||
2695 | S.CanCollide=false | |
2696 | ||
2697 | S.CFrame=Shoty.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2698 | ||
2699 | S.Parent=Character | |
2700 | ||
2701 | msh1.Parent = S | |
2702 | ||
2703 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame) | |
2704 | ||
2705 | Vel=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z) | |
2706 | ||
2707 | v=Instance.new("BodyVelocity") | |
2708 | ||
2709 | v.P=3000 | |
2710 | ||
2711 | v.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
2712 | ||
2713 | v.velocity=Vel | |
2714 | ||
2715 | v.Parent=S | |
2716 | ||
2717 | local c = game.Workspace:GetChildren(); | |
2718 | ||
2719 | for i = 1, #c do | |
2720 | ||
2721 | local hum = c:findFirstChild("Humanoid") | |
2722 | ||
2723 | if hum ~= nil and hum.Health ~= 0 then | |
2724 | ||
2725 | local head = c:findFirstChild("Head"); | |
2726 | ||
2727 | if head ~= nil then | |
2728 | ||
2729 | local targ = head.Position - S.Position; | |
2730 | ||
2731 | local mag = targ.magnitude; | |
2732 | ||
2733 | if mag <= 10 and c.Name ~= Player.Name then | |
2734 | ||
2735 | coroutine.resume(coroutine.create(function() | |
2736 | ||
2737 | for i = 0,1,0.1 do | |
2738 | ||
2739 | wait() | |
2740 | ||
2741 | DBHit(head,S) | |
2742 | ||
2743 | end | |
2744 | ||
2745 | end)) | |
2746 | ||
2747 | end | |
2748 | ||
2749 | end | |
2750 | ||
2751 | end | |
2752 | ||
2753 | end | |
2754 | ||
2755 | end)) | |
2756 | ||
2757 | for i = 0,1,0.1 do | |
2758 | ||
2759 | wait() | |
2760 | ||
2761 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1.57*i+1.57) * CFrame.new(0,0,-0.5) | |
2762 | ||
2763 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0.5,-0.5) | |
2764 | ||
2765 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2766 | ||
2767 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-math.rad(90)*i+math.rad(90)) | |
2768 | ||
2769 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
2770 | ||
2771 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
2772 | ||
2773 | end | |
2774 | ||
2775 | gairo.Parent = nil | |
2776 | ||
2777 | attack = false | |
2778 | ||
2779 | end | |
2780 | ||
2781 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
2782 | ||
2783 | local msh1 = Instance.new("BlockMesh") | |
2784 | ||
2785 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
2786 | ||
2787 | S=Instance.new("Part") | |
2788 | ||
2789 | S.Name="Effect" | |
2790 | ||
2791 | S.formFactor=0 | |
2792 | ||
2793 | S.Size=Vector3.new(x1,y1,z1) | |
2794 | ||
2795 | S.BrickColor=color | |
2796 | ||
2797 | S.Reflectance = 0 | |
2798 | ||
2799 | S.TopSurface=0 | |
2800 | ||
2801 | S.BottomSurface=0 | |
2802 | ||
2803 | S.Transparency=0 | |
2804 | ||
2805 | S.Anchored=true | |
2806 | ||
2807 | S.CanCollide=false | |
2808 | ||
2809 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
2810 | ||
2811 | S.Parent=Character | |
2812 | ||
2813 | msh1.Parent = S | |
2814 | ||
2815 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
2816 | ||
2817 | end | |
2818 | ||
2819 | function MOREMAGIX(part,cframe,x,y,z,color) | |
2820 | ||
2821 | p2=Instance.new("Part") | |
2822 | ||
2823 | p2.Name="Blast" | |
2824 | ||
2825 | p2.TopSurface=0 | |
2826 | ||
2827 | p2.BottomSurface=0 | |
2828 | ||
2829 | p2.CanCollide=false | |
2830 | ||
2831 | p2.Anchored=true | |
2832 | ||
2833 | p2.BrickColor=color | |
2834 | ||
2835 | p2.Size=Vector3.new(x,y,z) | |
2836 | ||
2837 | p2.formFactor="Symmetric" | |
2838 | ||
2839 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
2840 | ||
2841 | p2.Parent=workspace | |
2842 | ||
2843 | m=Instance.new("BlockMesh") | |
2844 | ||
2845 | m.Parent=p2 | |
2846 | ||
2847 | m.Name="BlastMesh" | |
2848 | ||
2849 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
2850 | ||
2851 | end | |
2852 | ||
2853 | Damagefunc1=function(hit,Damage,Knockback) | |
2854 | ||
2855 | if attackdebounce == false then | |
2856 | ||
2857 | attackdebounce = true | |
2858 | ||
2859 | coroutine.resume(coroutine.create(function() | |
2860 | ||
2861 | wait(0.1) | |
2862 | ||
2863 | attackdebounce = false | |
2864 | ||
2865 | end)) | |
2866 | ||
2867 | if hit.Parent==nil then | |
2868 | ||
2869 | return | |
2870 | ||
2871 | end | |
2872 | ||
2873 | CPlayer=Bin | |
2874 | ||
2875 | h=hit.Parent:FindFirstChild("Humanoid") | |
2876 | ||
2877 | if h~=nil and hit.Parent.Name~="BloodWizard21" and hit.Parent:FindFirstChild("Torso")~=nil then | |
2878 | ||
2879 | Damage=Damage | |
2880 | ||
2881 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
2882 | ||
2883 | return | |
2884 | ||
2885 | end]] | |
2886 | ||
2887 | c=Instance.new("ObjectValue") | |
2888 | ||
2889 | c.Name="creator" | |
2890 | ||
2891 | c.Value=game.Players.LocalPlayer | |
2892 | ||
2893 | c.Parent=h | |
2894 | ||
2895 | game:GetService("Debris"):AddItem(c,.5) | |
2896 | ||
2897 | -- print(c.Value) | |
2898 | ||
2899 | if math.random(1,5)==1 then | |
2900 | ||
2901 | CRIT=true | |
2902 | ||
2903 | Damage=Damage*2 | |
2904 | ||
2905 | coroutine.resume(coroutine.create(function() | |
2906 | ||
2907 | for i = 0,5 do | |
2908 | ||
2909 | wait() | |
2910 | ||
2911 | MMMAGIC(hit.Parent.Torso,3,3,3,0,0,0,BrickColor.new("Really black")) | |
2912 | ||
2913 | end | |
2914 | ||
2915 | wait(1) | |
2916 | ||
2917 | for i = 0,8 do | |
2918 | ||
2919 | wait(0.1) | |
2920 | ||
2921 | MOREMAGIX(hit.Parent.Torso,0,2,2,2,BrickColor.new("Really red")) | |
2922 | ||
2923 | end | |
2924 | ||
2925 | end)) | |
2926 | ||
2927 | Knockback=Knockback*2 | |
2928 | ||
2929 | r=Instance.new("BodyAngularVelocity") | |
2930 | ||
2931 | r.P=3000 | |
2932 | ||
2933 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
2934 | ||
2935 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2936 | ||
2937 | r.Parent=hit.Parent.Torso | |
2938 | ||
2939 | s=Instance.new("Sound") | |
2940 | ||
2941 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
2942 | ||
2943 | s.Volume=1 | |
2944 | ||
2945 | s.Pitch=2 | |
2946 | ||
2947 | s.Parent=hit | |
2948 | ||
2949 | s.PlayOnRemove=true | |
2950 | ||
2951 | s.Parent=nil | |
2952 | ||
2953 | ||
2954 | ||
2955 | end | |
2956 | ||
2957 | Damage=Damage+math.random(0,10) | |
2958 | ||
2959 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
2960 | ||
2961 | h:TakeDamage(Damage) | |
2962 | ||
2963 | showDamage(hit.Parent,Damage,.5) | |
2964 | ||
2965 | vp=Instance.new("BodyVelocity") | |
2966 | ||
2967 | vp.P=500 | |
2968 | ||
2969 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
2970 | ||
2971 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
2972 | ||
2973 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
2974 | ||
2975 | if Knockback>0 then | |
2976 | ||
2977 | vp.Parent=hit.Parent.Torso | |
2978 | ||
2979 | end | |
2980 | ||
2981 | game:GetService("Debris"):AddItem(vp,.25) | |
2982 | ||
2983 | --[[ r=Instance.new("BodyAngularVelocity") | |
2984 | ||
2985 | r.P=3000 | |
2986 | ||
2987 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
2988 | ||
2989 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
2990 | ||
2991 | r.Parent=hit.Parent.Torso]] | |
2992 | ||
2993 | game:GetService("Debris"):AddItem(r,.5) | |
2994 | ||
2995 | c=Instance.new("ObjectValue") | |
2996 | ||
2997 | c.Name="creator" | |
2998 | ||
2999 | c.Value=Player | |
3000 | ||
3001 | c.Parent=h | |
3002 | ||
3003 | game:GetService("Debris"):AddItem(c,.5) | |
3004 | ||
3005 | CRIT=false | |
3006 | ||
3007 | hitDeb=true | |
3008 | ||
3009 | AttackPos=6 | |
3010 | ||
3011 | end | |
3012 | ||
3013 | end | |
3014 | ||
3015 | end | |
3016 | ||
3017 | Damagefunc2=function(hit,Damage,Knockback) | |
3018 | ||
3019 | if attackdebounce == false then | |
3020 | ||
3021 | attackdebounce = true | |
3022 | ||
3023 | coroutine.resume(coroutine.create(function() | |
3024 | ||
3025 | wait(0.1) | |
3026 | ||
3027 | attackdebounce = false | |
3028 | ||
3029 | end)) | |
3030 | ||
3031 | if hit.Parent==nil then | |
3032 | ||
3033 | return | |
3034 | ||
3035 | end | |
3036 | ||
3037 | CPlayer=Bin | |
3038 | ||
3039 | h=hit.Parent:FindFirstChild("Humanoid") | |
3040 | ||
3041 | if h~=nil and hit.Parent.Name~="BloodWizard21" and hit.Parent:FindFirstChild("Torso")~=nil then | |
3042 | ||
3043 | Damage=Damage | |
3044 | ||
3045 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
3046 | ||
3047 | return | |
3048 | ||
3049 | end]] | |
3050 | ||
3051 | c=Instance.new("ObjectValue") | |
3052 | ||
3053 | c.Name="creator" | |
3054 | ||
3055 | c.Value=game.Players.LocalPlayer | |
3056 | ||
3057 | c.Parent=h | |
3058 | ||
3059 | game:GetService("Debris"):AddItem(c,.5) | |
3060 | ||
3061 | -- print(c.Value) | |
3062 | ||
3063 | if math.random(1,1)==1 then | |
3064 | ||
3065 | CRIT=true | |
3066 | ||
3067 | Damage=Damage*2 | |
3068 | ||
3069 | coroutine.resume(coroutine.create(function() | |
3070 | ||
3071 | for i = 0,5 do | |
3072 | ||
3073 | wait() | |
3074 | ||
3075 | MMMAGIC(hit.Parent.Torso,3,3,3,0,0,0,BrickColor.new("Really black")) | |
3076 | ||
3077 | end | |
3078 | ||
3079 | wait(1) | |
3080 | ||
3081 | for i = 0,8 do | |
3082 | ||
3083 | wait(0.1) | |
3084 | ||
3085 | MOREMAGIX(hit.Parent.Torso,0,2,2,2,BrickColor.new("Really red")) | |
3086 | ||
3087 | end | |
3088 | ||
3089 | end)) | |
3090 | ||
3091 | Knockback=Knockback*2 | |
3092 | ||
3093 | r=Instance.new("BodyAngularVelocity") | |
3094 | ||
3095 | r.P=3000 | |
3096 | ||
3097 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
3098 | ||
3099 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
3100 | ||
3101 | r.Parent=hit.Parent.Torso | |
3102 | ||
3103 | s=Instance.new("Sound") | |
3104 | ||
3105 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
3106 | ||
3107 | s.Volume=1 | |
3108 | ||
3109 | s.Pitch=2 | |
3110 | ||
3111 | s.Parent=hit | |
3112 | ||
3113 | s.PlayOnRemove=true | |
3114 | ||
3115 | s.Parent=nil | |
3116 | ||
3117 | ||
3118 | ||
3119 | end | |
3120 | ||
3121 | Damage=Damage+math.random(0,10) | |
3122 | ||
3123 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
3124 | ||
3125 | h:TakeDamage(Damage) | |
3126 | ||
3127 | showDamage(hit.Parent,Damage,.5) | |
3128 | ||
3129 | vp=Instance.new("BodyVelocity") | |
3130 | ||
3131 | vp.P=500 | |
3132 | ||
3133 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
3134 | ||
3135 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
3136 | ||
3137 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
3138 | ||
3139 | if Knockback>0 then | |
3140 | ||
3141 | vp.Parent=hit.Parent.Torso | |
3142 | ||
3143 | end | |
3144 | ||
3145 | game:GetService("Debris"):AddItem(vp,.25) | |
3146 | ||
3147 | --[[ r=Instance.new("BodyAngularVelocity") | |
3148 | ||
3149 | r.P=3000 | |
3150 | ||
3151 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
3152 | ||
3153 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
3154 | ||
3155 | r.Parent=hit.Parent.Torso]] | |
3156 | ||
3157 | game:GetService("Debris"):AddItem(r,.5) | |
3158 | ||
3159 | c=Instance.new("ObjectValue") | |
3160 | ||
3161 | c.Name="creator" | |
3162 | ||
3163 | c.Value=Player | |
3164 | ||
3165 | c.Parent=h | |
3166 | ||
3167 | game:GetService("Debris"):AddItem(c,.5) | |
3168 | ||
3169 | CRIT=false | |
3170 | ||
3171 | hitDeb=true | |
3172 | ||
3173 | AttackPos=6 | |
3174 | ||
3175 | end | |
3176 | ||
3177 | end | |
3178 | ||
3179 | end | |
3180 | ||
3181 | BALLFUNC=function(hit,Damage,Knockback) | |
3182 | ||
3183 | if hit.Parent==nil then | |
3184 | ||
3185 | return | |
3186 | ||
3187 | end | |
3188 | ||
3189 | CPlayer=Bin | |
3190 | ||
3191 | h=hit.Parent:FindFirstChild("Humanoid") | |
3192 | ||
3193 | if h~=nil and hit.Parent.Name~="BloodWizard21" and hit.Parent:FindFirstChild("Torso")~=nil then | |
3194 | ||
3195 | Damage=Damage | |
3196 | ||
3197 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
3198 | ||
3199 | return | |
3200 | ||
3201 | end]] | |
3202 | ||
3203 | c=Instance.new("ObjectValue") | |
3204 | ||
3205 | c.Name="creator" | |
3206 | ||
3207 | c.Value=game.Players.LocalPlayer | |
3208 | ||
3209 | c.Parent=h | |
3210 | ||
3211 | game:GetService("Debris"):AddItem(c,.5) | |
3212 | ||
3213 | -- print(c.Value) | |
3214 | ||
3215 | if math.random(1,1)==1 then | |
3216 | ||
3217 | CRIT=true | |
3218 | ||
3219 | Damage=Damage*2 | |
3220 | ||
3221 | coroutine.resume(coroutine.create(function() | |
3222 | ||
3223 | for i = 0,5 do | |
3224 | ||
3225 | wait() | |
3226 | ||
3227 | MMMAGIC(hit.Parent.Torso,3,3,3,0,0,0,BrickColor.new("Really black")) | |
3228 | ||
3229 | end | |
3230 | ||
3231 | wait(1) | |
3232 | ||
3233 | for i = 0,8 do | |
3234 | ||
3235 | wait(0.1) | |
3236 | ||
3237 | MOREMAGIX(hit.Parent.Torso,0,2,2,2,BrickColor.new("Really red")) | |
3238 | ||
3239 | end | |
3240 | ||
3241 | end)) | |
3242 | ||
3243 | Knockback=Knockback*2 | |
3244 | ||
3245 | r=Instance.new("BodyAngularVelocity") | |
3246 | ||
3247 | r.P=3000 | |
3248 | ||
3249 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
3250 | ||
3251 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
3252 | ||
3253 | r.Parent=hit.Parent.Torso | |
3254 | ||
3255 | s=Instance.new("Sound") | |
3256 | ||
3257 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
3258 | ||
3259 | s.Volume=1 | |
3260 | ||
3261 | s.Pitch=2 | |
3262 | ||
3263 | s.Parent=hit | |
3264 | ||
3265 | s.PlayOnRemove=true | |
3266 | ||
3267 | s.Parent=nil | |
3268 | ||
3269 | ||
3270 | ||
3271 | end | |
3272 | ||
3273 | Damage=Damage+math.random(0,10) | |
3274 | ||
3275 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
3276 | ||
3277 | h:TakeDamage(Damage) | |
3278 | ||
3279 | showDamage(hit.Parent,Damage,.5) | |
3280 | ||
3281 | vp=Instance.new("BodyVelocity") | |
3282 | ||
3283 | vp.P=500 | |
3284 | ||
3285 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
3286 | ||
3287 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
3288 | ||
3289 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
3290 | ||
3291 | if Knockback>0 then | |
3292 | ||
3293 | vp.Parent=hit.Parent.Torso | |
3294 | ||
3295 | end | |
3296 | ||
3297 | game:GetService("Debris"):AddItem(vp,.25) | |
3298 | ||
3299 | --[[ r=Instance.new("BodyAngularVelocity") | |
3300 | ||
3301 | r.P=3000 | |
3302 | ||
3303 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
3304 | ||
3305 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
3306 | ||
3307 | r.Parent=hit.Parent.Torso]] | |
3308 | ||
3309 | game:GetService("Debris"):AddItem(r,.5) | |
3310 | ||
3311 | c=Instance.new("ObjectValue") | |
3312 | ||
3313 | c.Name="creator" | |
3314 | ||
3315 | c.Value=Player | |
3316 | ||
3317 | c.Parent=h | |
3318 | ||
3319 | game:GetService("Debris"):AddItem(c,.5) | |
3320 | ||
3321 | CRIT=false | |
3322 | ||
3323 | hitDeb=true | |
3324 | ||
3325 | AttackPos=6 | |
3326 | ||
3327 | end | |
3328 | ||
3329 | end | |
3330 | ||
3331 | DBHit=function(hit,DB) --credits to turdulator for making this function :D | |
3332 | ||
3333 | if hit.Parent==nil then | |
3334 | ||
3335 | return | |
3336 | ||
3337 | end | |
3338 | ||
3339 | h=hit.Parent:FindFirstChild("Humanoid") | |
3340 | ||
3341 | t=hit.Parent:FindFirstChild("Torso") | |
3342 | ||
3343 | if h~=nil and t~=nil then | |
3344 | ||
3345 | if h.Parent==Character then | |
3346 | ||
3347 | return | |
3348 | ||
3349 | end | |
3350 | ||
3351 | h:TakeDamage(5) | |
3352 | ||
3353 | showDamage(hit.Parent,5,.5) | |
3354 | ||
3355 | coroutine.resume(coroutine.create(function() | |
3356 | ||
3357 | MMMAGIC(hit.Parent.Torso,3,3,3,0,0,0,BrickColor.new("Really black")) | |
3358 | ||
3359 | wait(1) | |
3360 | ||
3361 | wait(0.1) | |
3362 | ||
3363 | MOREMAGIX(hit.Parent.Torso,0,2,2,2,BrickColor.new("Really red")) | |
3364 | ||
3365 | end)) | |
3366 | ||
3367 | vl=Instance.new("BodyVelocity") | |
3368 | ||
3369 | vl.P=4500 | |
3370 | ||
3371 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
3372 | ||
3373 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
3374 | ||
3375 | vl.Parent=t | |
3376 | ||
3377 | game:GetService("Debris"):AddItem(vl,.2) | |
3378 | ||
3379 | rl=Instance.new("BodyAngularVelocity") | |
3380 | ||
3381 | rl.P=3000 | |
3382 | ||
3383 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
3384 | ||
3385 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
3386 | ||
3387 | rl.Parent=t | |
3388 | ||
3389 | game:GetService("Debris"):AddItem(rl,.2) | |
3390 | ||
3391 | else | |
3392 | ||
3393 | if hit.CanCollide==false then | |
3394 | ||
3395 | return | |
3396 | ||
3397 | end | |
3398 | ||
3399 | MagicCom:disconnect() | |
3400 | ||
3401 | -- DBExplode(DB) | |
3402 | ||
3403 | end | |
3404 | ||
3405 | end | |
3406 | ||
3407 | showDamage=function(Char,Dealt,du) | |
3408 | ||
3409 | m=Instance.new("Model") | |
3410 | ||
3411 | m.Name=tostring(Dealt) | |
3412 | ||
3413 | h=Instance.new("Humanoid") | |
3414 | ||
3415 | h.Health=0 | |
3416 | ||
3417 | h.MaxHealth=0 | |
3418 | ||
3419 | h.Parent=m | |
3420 | ||
3421 | c=Instance.new("Part") | |
3422 | ||
3423 | c.Transparency=0 | |
3424 | ||
3425 | c.BrickColor=BrickColor:Red() | |
3426 | ||
3427 | if CRIT==true then | |
3428 | ||
3429 | c.BrickColor=BrickColor.new("Really black") | |
3430 | ||
3431 | end | |
3432 | ||
3433 | c.Name="Head" | |
3434 | ||
3435 | c.TopSurface=0 | |
3436 | ||
3437 | c.BottomSurface=0 | |
3438 | ||
3439 | c.formFactor="Plate" | |
3440 | ||
3441 | c.Size=Vector3.new(1,.4,1) | |
3442 | ||
3443 | ms=Instance.new("CylinderMesh") | |
3444 | ||
3445 | ms.Bevel=.1 | |
3446 | ||
3447 | ms.Scale=Vector3.new(.8,.8,.8) | |
3448 | ||
3449 | if CRIT==true then | |
3450 | ||
3451 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
3452 | ||
3453 | ms.Bevel=.2 | |
3454 | ||
3455 | end | |
3456 | ||
3457 | ms.Parent=c | |
3458 | ||
3459 | c.Reflectance=0 | |
3460 | ||
3461 | Instance.new("BodyGyro").Parent=c | |
3462 | ||
3463 | c.Parent=m | |
3464 | ||
3465 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
3466 | ||
3467 | f=Instance.new("BodyPosition") | |
3468 | ||
3469 | f.P=2000 | |
3470 | ||
3471 | f.D=100 | |
3472 | ||
3473 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
3474 | ||
3475 | f.position=c.Position+Vector3.new(0,3,0) | |
3476 | ||
3477 | f.Parent=c | |
3478 | ||
3479 | game:GetService("Debris"):AddItem(m,.5+du) | |
3480 | ||
3481 | c.CanCollide=false | |
3482 | ||
3483 | m.Parent=workspace | |
3484 | ||
3485 | c.CanCollide=false | |
3486 | ||
3487 | end | |
3488 | ||
3489 | ||
3490 | function ob1d(mouse) | |
3491 | ||
3492 | if attack == true then return end | |
3493 | ||
3494 | hold = true | |
3495 | ||
3496 | if combo == 0 then | |
3497 | ||
3498 | oneslash() | |
3499 | ||
3500 | coroutine.resume(coroutine.create(function() | |
3501 | ||
3502 | wait(0.5) | |
3503 | ||
3504 | if attack == false then | |
3505 | ||
3506 | combo = 0 | |
3507 | ||
3508 | for i = 0,1,0.1 do | |
3509 | ||
3510 | wait() | |
3511 | ||
3512 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1*i-1) * CFrame.new(0,0,-0.5) | |
3513 | ||
3514 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+2,-0.5*i+1,-0.5*i) | |
3515 | ||
3516 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i-1,0,0) | |
3517 | ||
3518 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,-1*i+1) | |
3519 | ||
3520 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3521 | ||
3522 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-1*i+1,math.rad(90)) * CFrame.new(0, 1, -0.4*i+0.4) | |
3523 | ||
3524 | end | |
3525 | ||
3526 | wait(0.1) | |
3527 | ||
3528 | gairo.Parent = nil | |
3529 | ||
3530 | end | |
3531 | ||
3532 | end)) | |
3533 | ||
3534 | elseif combo == 1 then | |
3535 | ||
3536 | twoslash() | |
3537 | ||
3538 | coroutine.resume(coroutine.create(function() | |
3539 | ||
3540 | wait(0.5) | |
3541 | ||
3542 | if attack == false then | |
3543 | ||
3544 | combo = 0 | |
3545 | ||
3546 | for i = 0,1,0.1 do | |
3547 | ||
3548 | wait() | |
3549 | ||
3550 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,-1*i+1) * CFrame.new(0,0,-0.5) | |
3551 | ||
3552 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,1.5*i-1,-0.5*i) | |
3553 | ||
3554 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,0) | |
3555 | ||
3556 | RW.C0 = CFrame.new(0.5*i-0.5+1.5,0.5,0.5*i-0.5) * CFrame.fromEulerAnglesXYZ(-1*i+1,0,1*i-1) | |
3557 | ||
3558 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3559 | ||
3560 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),1*i-1,math.rad(90)) * CFrame.new(0, -0.3*i+0.3+1, 0.5*i-0.5) | |
3561 | ||
3562 | end | |
3563 | ||
3564 | wait(0.1) | |
3565 | ||
3566 | gairo.Parent = nil | |
3567 | ||
3568 | end | |
3569 | ||
3570 | end)) | |
3571 | ||
3572 | elseif combo == 2 then | |
3573 | ||
3574 | threeslash() | |
3575 | ||
3576 | coroutine.resume(coroutine.create(function() | |
3577 | ||
3578 | wait(0.2) | |
3579 | ||
3580 | if attack == false then | |
3581 | ||
3582 | combo = 0 | |
3583 | ||
3584 | for i = 0,1,0.1 do | |
3585 | ||
3586 | wait(0) | |
3587 | ||
3588 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3589 | ||
3590 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0.5*i,-0.5*i) | |
3591 | ||
3592 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i+4.07,0,0) | |
3593 | ||
3594 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i-0.5,0,0) | |
3595 | ||
3596 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3597 | ||
3598 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-2.7*i+2.7,math.rad(90)) * CFrame.new(0, 1, 0) | |
3599 | ||
3600 | end | |
3601 | ||
3602 | wait(0.1) | |
3603 | ||
3604 | gairo.Parent = nil | |
3605 | ||
3606 | end | |
3607 | ||
3608 | end)) | |
3609 | ||
3610 | elseif combo == 3 then | |
3611 | ||
3612 | fourslash() | |
3613 | ||
3614 | coroutine.resume(coroutine.create(function() | |
3615 | ||
3616 | wait(0.2) | |
3617 | ||
3618 | if attack == false then | |
3619 | ||
3620 | combo = 0 | |
3621 | ||
3622 | for i = 0 , 1 , 0.1 do | |
3623 | ||
3624 | wait(0) | |
3625 | ||
3626 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3627 | ||
3628 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0.5*i,-0.5*i) | |
3629 | ||
3630 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3*i+3.57,0,0) | |
3631 | ||
3632 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5*i-0.5,0,0) | |
3633 | ||
3634 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3635 | ||
3636 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),-1.7*i+1.7,math.rad(90)) * CFrame.new(0, 1, 0) | |
3637 | ||
3638 | end | |
3639 | ||
3640 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
3641 | ||
3642 | gairo.Parent = nil | |
3643 | ||
3644 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0.5,-0.5) | |
3645 | ||
3646 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3647 | ||
3648 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3649 | ||
3650 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
3651 | ||
3652 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)) * CFrame.new(0, 1, 0) | |
3653 | ||
3654 | end | |
3655 | ||
3656 | end)) | |
3657 | ||
3658 | end | |
3659 | ||
3660 | end | |
3661 | ||
3662 | function ob1u(mouse) | |
3663 | ||
3664 | hold = false | |
3665 | ||
3666 | end | |
3667 | ||
3668 | buttonhold = false | |
3669 | ||
3670 | function key(key) | |
3671 | ||
3672 | if attack == true then return end | |
3673 | ||
3674 | if key == "q" then | |
3675 | ||
3676 | HolyWave() | |
3677 | ||
3678 | end | |
3679 | ||
3680 | if key == "z" then | |
3681 | ||
3682 | MagicBlast() | |
3683 | ||
3684 | end | |
3685 | ||
3686 | if key == "c" then | |
3687 | ||
3688 | LightOrb() | |
3689 | ||
3690 | end | |
3691 | ||
3692 | if key == "x" then | |
3693 | ||
3694 | sparklesparkle() | |
3695 | ||
3696 | end | |
3697 | ||
3698 | end | |
3699 | ||
3700 | function key2(key) | |
3701 | ||
3702 | end | |
3703 | ||
3704 | function s(mouse) | |
3705 | ||
3706 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
3707 | ||
3708 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
3709 | ||
3710 | mouse.KeyDown:connect(key) | |
3711 | ||
3712 | mouse.KeyUp:connect(key2) | |
3713 | ||
3714 | unsheathed = true | |
3715 | ||
3716 | player = Player | |
3717 | ||
3718 | ch = Character | |
3719 | ||
3720 | RSH = ch.Torso["Right Shoulder"] | |
3721 | ||
3722 | LSH = ch.Torso["Left Shoulder"] | |
3723 | ||
3724 | -- | |
3725 | ||
3726 | RSH.Parent = nil | |
3727 | ||
3728 | LSH.Parent = nil | |
3729 | ||
3730 | -- | |
3731 | ||
3732 | RW.Part0 = ch.Torso | |
3733 | ||
3734 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
3735 | ||
3736 | RW.C1 = CFrame.new(0, 0.5, 0) | |
3737 | ||
3738 | RW.Part1 = ch["Right Arm"] | |
3739 | ||
3740 | RW.Parent = ch.Torso | |
3741 | ||
3742 | --_G.R = RW | |
3743 | ||
3744 | -- | |
3745 | ||
3746 | LW.Part0 = ch.Torso | |
3747 | ||
3748 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
3749 | ||
3750 | LW.C1 = CFrame.new(0, 0.5, 0) | |
3751 | ||
3752 | LW.Part1 = ch["Left Arm"] | |
3753 | ||
3754 | LW.Parent = ch.Torso | |
3755 | ||
3756 | --_G.L = LW | |
3757 | ||
3758 | -- | |
3759 | ||
3760 | equipanim() | |
3761 | ||
3762 | end | |
3763 | ||
3764 | function ds(mouse) | |
3765 | ||
3766 | unsheathed = false | |
3767 | ||
3768 | hideanim() | |
3769 | ||
3770 | wait(0) | |
3771 | ||
3772 | RW.Parent = nil | |
3773 | ||
3774 | LW.Parent = nil | |
3775 | ||
3776 | RSH.Parent = player.Character.Torso | |
3777 | ||
3778 | LSH.Parent = player.Character.Torso | |
3779 | ||
3780 | end | |
3781 | ||
3782 | Bin.Selected:connect(s) | |
3783 | ||
3784 | Bin.Deselected:connect(ds) | |
3785 | ||
3786 | ||
3787 | coroutine.resume(coroutine.create(function() | |
3788 | ||
3789 | while true do | |
3790 | ||
3791 | wait(0.2) | |
3792 | ||
3793 | if unsheathed == true then | |
3794 | ||
3795 | local bawleffect = Instance.new("Part") | |
3796 | ||
3797 | bawleffect.formFactor = 1 | |
3798 | ||
3799 | bawleffect.CanCollide = false | |
3800 | ||
3801 | bawleffect.Name = "Effect" | |
3802 | ||
3803 | bawleffect.Locked = true | |
3804 | ||
3805 | bawleffect.Size = Vector3.new(1,1,1) | |
3806 | ||
3807 | bawleffect.Parent = glaive | |
3808 | ||
3809 | bawleffect.Anchored = true | |
3810 | ||
3811 | bawleffect.BrickColor = BrickColor.new("Really red") | |
3812 | ||
3813 | bawleffect.CFrame = part17.CFrame * CFrame.new(math.random(),math.random(),math.random()) | |
3814 | ||
3815 | local bawlmesh = Instance.new("SpecialMesh") | |
3816 | ||
3817 | bawlmesh.Parent = bawleffect | |
3818 | ||
3819 | bawlmesh.Scale = Vector3.new(0.1,0.1,0.1) | |
3820 | ||
3821 | bawlmesh.MeshType = "Sphere" | |
3822 | ||
3823 | coroutine.resume(coroutine.create(function() | |
3824 | ||
3825 | wait(0.2) | |
3826 | ||
3827 | for i = 0,1,0.1 do | |
3828 | ||
3829 | wait() | |
3830 | ||
3831 | bawleffect.Transparency = i | |
3832 | ||
3833 | end | |
3834 | ||
3835 | bawleffect.Parent = nil | |
3836 | ||
3837 | end)) | |
3838 | ||
3839 | local bawleffect = Instance.new("Part") | |
3840 | ||
3841 | bawleffect.formFactor = 1 | |
3842 | ||
3843 | bawleffect.CanCollide = false | |
3844 | ||
3845 | bawleffect.Name = "Effect" | |
3846 | ||
3847 | bawleffect.Locked = true | |
3848 | ||
3849 | bawleffect.Size = Vector3.new(1,1,1) | |
3850 | ||
3851 | bawleffect.Parent = glaive | |
3852 | ||
3853 | bawleffect.Anchored = true | |
3854 | ||
3855 | bawleffect.BrickColor = BrickColor.new("Really black") | |
3856 | ||
3857 | bawleffect.CFrame = part18.CFrame * CFrame.new(math.random(),math.random(),math.random()) | |
3858 | ||
3859 | local bawlmesh = Instance.new("SpecialMesh") | |
3860 | ||
3861 | bawlmesh.Parent = bawleffect | |
3862 | ||
3863 | bawlmesh.Scale = Vector3.new(0.1,0.1,0.1) | |
3864 | ||
3865 | bawlmesh.MeshType = "Sphere" | |
3866 | ||
3867 | coroutine.resume(coroutine.create(function() | |
3868 | ||
3869 | wait(0.2) | |
3870 | ||
3871 | for i = 0,1,0.1 do | |
3872 | ||
3873 | wait() | |
3874 | ||
3875 | bawleffect.Transparency = i | |
3876 | ||
3877 | end | |
3878 | ||
3879 | bawleffect.Parent = nil | |
3880 | ||
3881 | end)) | |
3882 | ||
3883 | local bawleffect = Instance.new("Part") | |
3884 | ||
3885 | bawleffect.formFactor = 1 | |
3886 | ||
3887 | bawleffect.CanCollide = false | |
3888 | ||
3889 | bawleffect.Name = "Effect" | |
3890 | ||
3891 | bawleffect.Locked = true | |
3892 | ||
3893 | bawleffect.Size = Vector3.new(1,1,1) | |
3894 | ||
3895 | bawleffect.Parent = glaive | |
3896 | ||
3897 | bawleffect.Anchored = true | |
3898 | ||
3899 | bawleffect.BrickColor = BrickColor.new("Really black") | |
3900 | ||
3901 | bawleffect.CFrame = part17.CFrame * CFrame.new(-math.random(),math.random(),math.random()) | |
3902 | ||
3903 | local bawlmesh = Instance.new("SpecialMesh") | |
3904 | ||
3905 | bawlmesh.Parent = bawleffect | |
3906 | ||
3907 | bawlmesh.Scale = Vector3.new(0.1,0.1,0.1) | |
3908 | ||
3909 | bawlmesh.MeshType = "Sphere" | |
3910 | ||
3911 | coroutine.resume(coroutine.create(function() | |
3912 | ||
3913 | wait(0.2) | |
3914 | ||
3915 | for i = 0,1,0.1 do | |
3916 | ||
3917 | wait() | |
3918 | ||
3919 | bawleffect.Transparency = i | |
3920 | ||
3921 | end | |
3922 | ||
3923 | bawleffect.Parent = nil | |
3924 | ||
3925 | end)) | |
3926 | ||
3927 | local bawleffect = Instance.new("Part") | |
3928 | ||
3929 | bawleffect.formFactor = 1 | |
3930 | ||
3931 | bawleffect.CanCollide = false | |
3932 | ||
3933 | bawleffect.Name = "Effect" | |
3934 | ||
3935 | bawleffect.Locked = true | |
3936 | ||
3937 | bawleffect.Size = Vector3.new(1,1,1) | |
3938 | ||
3939 | bawleffect.Parent = glaive | |
3940 | ||
3941 | bawleffect.Anchored = true | |
3942 | ||
3943 | bawleffect.BrickColor = BrickColor.new("Really red") | |
3944 | ||
3945 | bawleffect.CFrame = part18.CFrame * CFrame.new(-math.random(),math.random(),math.random()) | |
3946 | ||
3947 | local bawlmesh = Instance.new("SpecialMesh") | |
3948 | ||
3949 | bawlmesh.Parent = bawleffect | |
3950 | ||
3951 | bawlmesh.Scale = Vector3.new(0.1,0.1,0.1) | |
3952 | ||
3953 | bawlmesh.MeshType = "Sphere" | |
3954 | ||
3955 | coroutine.resume(coroutine.create(function() | |
3956 | ||
3957 | wait(0.2) | |
3958 | ||
3959 | for i = 0,1,0.1 do | |
3960 | ||
3961 | wait() | |
3962 | ||
3963 | bawleffect.Transparency = i | |
3964 | ||
3965 | end | |
3966 | ||
3967 | bawleffect.Parent = nil | |
3968 | ||
3969 | end)) | |
3970 | ||
3971 | end | |
3972 | ||
3973 | --pie | |
3974 | ||
3975 | end | |
3976 | ||
3977 | end)) |