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1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {} | |
2 | do | |
3 | script.Parent = owner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function NewFakeEvent() | |
6 | local Bind = Instance.new("BindableEvent") | |
7 | local Fake;Fake = {Connections = {}, | |
8 | fakeEvent=true; | |
9 | Connect=function(self,Func) | |
10 | Bind.Event:connect(Func) | |
11 | self.Connections[Bind] = true | |
12 | return setmetatable({Connected = true},{ | |
13 | __index = function (self,Index) | |
14 | if Index:lower() == "disconnect" then | |
15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
16 | end | |
17 | return Fake[Index] | |
18 | end; | |
19 | __tostring = function() return "Connection" end; | |
20 | }) | |
21 | end} | |
22 | Fake.connect = Fake.Connect;return Fake; | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
37 | if FiredBy.Name ~= owner.Name then return end | |
38 | if Input.MouseEvent then | |
39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
40 | else | |
41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
43 | for _,Action in pairs(ContextActionService.Actions) do | |
44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
45 | end | |
46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
48 | end | |
49 | end) | |
50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
51 | Event.Parent = NLS([[ | |
52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse() | |
53 | local Input = function(Input,gameProcessedEvent) | |
54 | if gameProcessedEvent then return end | |
55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
56 | end | |
57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
58 | local Hit,Target | |
59 | while wait(1/30) do | |
60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
62 | end | |
63 | end | |
64 | ]],owner.Character) | |
65 | end | |
66 | RealGame = game;game = setmetatable({},{ | |
67 | __index = function (self,Index) | |
68 | local Sandbox = function (Thing) | |
69 | if Thing:IsA("Player") then | |
70 | local RealPlayer = Thing | |
71 | return setmetatable({},{ | |
72 | __index = function (self,Index) | |
73 | local Type = type(RealPlayer[Index]) | |
74 | if Type == "function" then | |
75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
76 | return function (self)return InternalData["Mouse"] end | |
77 | end | |
78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
79 | end | |
80 | return RealPlayer[Index] | |
81 | end; | |
82 | __tostring = function(self) return RealPlayer.Name end | |
83 | }) | |
84 | end | |
85 | end | |
86 | if RealGame[Index] then | |
87 | local Type = type(RealGame[Index]) | |
88 | if Type == "function" then | |
89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
90 | return function (self,Service) | |
91 | local FakeServices = { | |
92 | ["players"] = function() | |
93 | return setmetatable({},{ | |
94 | __index = function (self2,Index2) | |
95 | local RealService = RealGame:GetService(Service) | |
96 | local Type2 = type(Index2) | |
97 | if Type2 == "function" then | |
98 | return function (self,...) return RealService[Index2](RealService,...)end | |
99 | else | |
100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
101 | return RealService[Index2] | |
102 | end | |
103 | end; | |
104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
105 | }) | |
106 | end; | |
107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
109 | ["runservice"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function(self2,Index2) | |
112 | local RealService = RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...) end | |
116 | else | |
117 | local RunServices = { | |
118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
120 | } | |
121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
122 | return RealService[Index2] | |
123 | end | |
124 | end | |
125 | }) | |
126 | end | |
127 | } | |
128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
129 | return RealGame:GetService(Service) | |
130 | end | |
131 | end | |
132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
133 | else | |
134 | if game:GetService(Index) then return game:GetService(Index) end | |
135 | return RealGame[Index] | |
136 | end | |
137 | end | |
138 | return nil | |
139 | end | |
140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob") | |
141 | ||
142 | - | print("Controls: |
142 | + | print("Controls: play/id | stop") |
143 | - | play/id |
143 | + | print("antideath on | antideath off") |
144 | - | stop |
144 | + | print("loop on | loop off") |
145 | - | antideath on |
145 | + | |
146 | - | antideath off |
146 | + | |
147 | - | loop on |
147 | + | |
148 | - | loop off") |
148 | + | |
149 | rs = game:GetService("RunService").RenderStepped | |
150 | ||
151 | ||
152 | local Radio = Instance.new("Part",char) | |
153 | Radio.CanCollide = false | |
154 | local RadioMesh = Instance.new("FileMesh",Radio) | |
155 | RadioMesh.MeshId = "rbxassetid://151760030" | |
156 | RadioMesh.TextureId = "rbxassetid://151760072" | |
157 | RadioMesh.Scale = Vector3.new(0.7,0.7,0.7) | |
158 | local RadioWeld = Instance.new("Weld",Radio) | |
159 | RadioWeld.Part0 = Radio | |
160 | RadioWeld.Part1 = char.Torso | |
161 | RadioWeld.C0 = CFrame.new(-0.0894899368, -0.236836433, 0.787712097, -0.867854834, 0.496817887, 0, 0.496817887, 0.867854834, 0, 0, 0, -1) | |
162 | local Sound = Instance.new("Sound",Radio) | |
163 | Sound.Volume = 4 | |
164 | Sound.SoundId = "rbxassetid://" | |
165 | OriginalSize = Vector3.new(0.7,0.7,0.7) | |
166 | CanDie = true | |
167 | ||
168 | market = game:GetService("MarketplaceService") | |
169 | ||
170 | local BODY = {} | |
171 | LeftArm = char["Left Arm"] | |
172 | RightLeg = char["Right Leg"] | |
173 | LeftLeg = char["Left Leg"] | |
174 | for _, c in pairs(char:GetDescendants()) do | |
175 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
176 | if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
177 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
178 | end | |
179 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
180 | elseif c:IsA("JointInstance") then | |
181 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
182 | end | |
183 | end | |
184 | for e = 1, #BODY do | |
185 | if BODY[e] ~= nil then | |
186 | local STUFF = BODY[e] | |
187 | local PART = STUFF[1] | |
188 | local PARENT = STUFF[2] | |
189 | local MATERIAL = STUFF[3] | |
190 | local TRANSPARENCY = STUFF[5] | |
191 | if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then | |
192 | PART.Material = MATERIAL | |
193 | PART.Transparency = TRANSPARENCY | |
194 | end | |
195 | PART.AncestryChanged:Connect(function() | |
196 | PART.Parent = PARENT | |
197 | end) | |
198 | end | |
199 | end | |
200 | function refit() | |
201 | char.Parent = workspace | |
202 | for e = 1, #BODY do | |
203 | if BODY[e] ~= nil then | |
204 | local STUFF = BODY[e] | |
205 | local PART = STUFF[1] | |
206 | local PARENT = STUFF[2] | |
207 | local MATERIAL = STUFF[3] | |
208 | local TRANSPARENCY = STUFF[5] | |
209 | if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then | |
210 | PART.Material = MATERIAL | |
211 | PART.Transparency = TRANSPARENCY | |
212 | end | |
213 | if PART.Parent ~= PARENT then | |
214 | char:FindFirstChildOfClass("Humanoid"):remove() | |
215 | PART.Parent = PARENT | |
216 | Humanoid = Instance.new("Humanoid",char) | |
217 | end | |
218 | end | |
219 | end | |
220 | end | |
221 | char.Humanoid.Died:connect(function() | |
222 | if CanDie == false then | |
223 | refit() | |
224 | end | |
225 | end) | |
226 | ||
227 | player.Chatted:connect(function(msg) | |
228 | if msg:sub(1,5) == "play/" then | |
229 | Sound:Stop() | |
230 | Sound.SoundId = "rbxassetid://" .. msg:sub(6) | |
231 | Sound:Play() | |
232 | Music = market:GetProductInfo(msg:sub(6)) | |
233 | print("Now playing, " .. Music.Name) | |
234 | end | |
235 | if msg == "stop" then | |
236 | Sound:Stop() | |
237 | print("Stopped the music/sound.") | |
238 | end | |
239 | if msg == "antideath on" then | |
240 | CanDie = false | |
241 | print("Antideath has been activated!") | |
242 | end | |
243 | if msg == "antideath off" then | |
244 | CanDie = true | |
245 | print("Oof! Antideath has been deactivated.") | |
246 | end | |
247 | if msg == "loop on" then | |
248 | print("Looping on!") | |
249 | Sound.Looped = true | |
250 | end | |
251 | if msg == "loop off" then | |
252 | print("Looping off!") | |
253 | Sound.Looped = false | |
254 | end | |
255 | end) | |
256 | ||
257 | while rs:wait() do | |
258 | if CanDie == false then | |
259 | refit() | |
260 | end | |
261 | Sound.Parent = Radio | |
262 | RadioMesh.Scale = RadioMesh.Scale:lerp(Vector3.new(OriginalSize.X+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Y+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Z+Sound.PlaybackLoudness/4000*3.5),0.8) | |
263 | end |