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PR0J3CT11

Untitled

Jul 10th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. print("Controls: play/id | stop")
  143. print("antideath on | antideath off")
  144. print("loop on | loop off")
  145.  
  146. wait(1/60)
  147. player = game.Players.LocalPlayer
  148. char = player.Character
  149. rs = game:GetService("RunService").RenderStepped
  150.  
  151.  
  152. local Radio = Instance.new("Part",char)
  153. Radio.CanCollide = false
  154. local RadioMesh = Instance.new("FileMesh",Radio)
  155. RadioMesh.MeshId = "rbxassetid://151760030"
  156. RadioMesh.TextureId = "rbxassetid://151760072"
  157. RadioMesh.Scale = Vector3.new(0.7,0.7,0.7)
  158. local RadioWeld = Instance.new("Weld",Radio)
  159. RadioWeld.Part0 = Radio
  160. RadioWeld.Part1 = char.Torso
  161. RadioWeld.C0 = CFrame.new(-0.0894899368, -0.236836433, 0.787712097, -0.867854834, 0.496817887, 0, 0.496817887, 0.867854834, 0, 0, 0, -1)
  162. local Sound = Instance.new("Sound",Radio)
  163. Sound.Volume = 4
  164. Sound.SoundId = "rbxassetid://"
  165. OriginalSize = Vector3.new(0.7,0.7,0.7)
  166. CanDie = true
  167.  
  168. market = game:GetService("MarketplaceService")
  169.  
  170. local BODY = {}
  171. LeftArm = char["Left Arm"]
  172. RightLeg = char["Right Leg"]
  173. LeftLeg = char["Left Leg"]
  174. for _, c in pairs(char:GetDescendants()) do
  175. if c:IsA("BasePart") and c.Name ~= "Handle" then
  176. if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  177. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  178. end
  179. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  180. elseif c:IsA("JointInstance") then
  181. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  182. end
  183. end
  184. for e = 1, #BODY do
  185. if BODY[e] ~= nil then
  186. local STUFF = BODY[e]
  187. local PART = STUFF[1]
  188. local PARENT = STUFF[2]
  189. local MATERIAL = STUFF[3]
  190. local TRANSPARENCY = STUFF[5]
  191. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  192. PART.Material = MATERIAL
  193. PART.Transparency = TRANSPARENCY
  194. end
  195. PART.AncestryChanged:Connect(function()
  196. PART.Parent = PARENT
  197. end)
  198. end
  199. end
  200. function refit()
  201. char.Parent = workspace
  202. for e = 1, #BODY do
  203. if BODY[e] ~= nil then
  204. local STUFF = BODY[e]
  205. local PART = STUFF[1]
  206. local PARENT = STUFF[2]
  207. local MATERIAL = STUFF[3]
  208. local TRANSPARENCY = STUFF[5]
  209. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  210. PART.Material = MATERIAL
  211. PART.Transparency = TRANSPARENCY
  212. end
  213. if PART.Parent ~= PARENT then
  214. char:FindFirstChildOfClass("Humanoid"):remove()
  215. PART.Parent = PARENT
  216. Humanoid = Instance.new("Humanoid",char)
  217. end
  218. end
  219. end
  220. end
  221. char.Humanoid.Died:connect(function()
  222. if CanDie == false then
  223. refit()
  224. end
  225. end)
  226.  
  227. player.Chatted:connect(function(msg)
  228. if msg:sub(1,5) == "play/" then
  229. Sound:Stop()
  230. Sound.SoundId = "rbxassetid://" .. msg:sub(6)
  231. Sound:Play()
  232. Music = market:GetProductInfo(msg:sub(6))
  233. print("Now playing, " .. Music.Name)
  234. end
  235. if msg == "stop" then
  236. Sound:Stop()
  237. print("Stopped the music/sound.")
  238. end
  239. if msg == "antideath on" then
  240. CanDie = false
  241. print("Antideath has been activated!")
  242. end
  243. if msg == "antideath off" then
  244. CanDie = true
  245. print("Oof! Antideath has been deactivated.")
  246. end
  247. if msg == "loop on" then
  248. print("Looping on!")
  249. Sound.Looped = true
  250. end
  251. if msg == "loop off" then
  252. print("Looping off!")
  253. Sound.Looped = false
  254. end
  255. end)
  256.  
  257. while rs:wait() do
  258. if CanDie == false then
  259. refit()
  260. end
  261. Sound.Parent = Radio
  262. RadioMesh.Scale = RadioMesh.Scale:lerp(Vector3.new(OriginalSize.X+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Y+Sound.PlaybackLoudness/4000*3.5,OriginalSize.Z+Sound.PlaybackLoudness/4000*3.5),0.8)
  263. end
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