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anim=Instance.new("Animation",workspace)
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anim.AnimationId = "http://www.roblox.com/Asset?ID=293536378"
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jun = script.Parent.Parent
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Stuff = false
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local sp = script.Parent
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local s = Instance.new("Sound")
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s.SoundId = "http://www.roblox.com/asset/?id=1173681504"
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s.Volume = 3
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s.Looped = true
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s.PlayOnRemove = false
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s.Parent = sp
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--password
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function ssj()
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	s:Play()
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	game:GetService("Chat"):Chat(jun.Character.Head,"Not Yet",Enum.ChatColor.Red)
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	game:GetService("Chat"):Chat(jun.Character.Head,"Im Not Yet Finished",Enum.ChatColor.Red)
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	game:GetService("Chat"):Chat(jun.Character.Head,"AAAAAAAAAAAAAAAHH",Enum.ChatColor.Red)
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     local Effect = Instance.new("Part")
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     Effect.Parent = jun.Character
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     Effect.Anchored = true
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     Effect.CanCollide = false
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     Effect.Rotation = Vector3.new(0, 0, 0)
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     Effect.Size = Vector3.new(1, 1, 1)
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     Effect.formFactor = "Symmetric"
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     Effect.Transparency = 0.5
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     Effect.BrickColor = BrickColor.new("Bright white")
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     Effect.TopSurface = "Smooth"
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     Effect.BottomSurface = "Smooth"
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     local EffectMesh = Instance.new("SpecialMesh")
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     EffectMesh.Parent = Effect
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     EffectMesh.MeshType = "FileMesh"
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     EffectMesh.MeshId = ("http://www.roblox.com/asset/?id=3270017")
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     EffectMesh.Scale = Vector3.new(0, 0, 0)
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     local Effect2 = Instance.new("Part")
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     Effect2.Parent = jun.Character
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     Effect2.Anchored = true
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     Effect2.CanCollide = false
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     Effect2.Size = Vector3.new(1, 1, 1)
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     Effect2.formFactor = "Symmetric"
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     Effect2.Transparency = 0.5
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     Effect2.BrickColor = BrickColor.new("Bright yellow")
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     Effect2.TopSurface = "Smooth"
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     Effect2.BottomSurface = "Smooth"
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     local EffectMesh2 = Instance.new("SpecialMesh")
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     EffectMesh2.Parent = Effect2
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     EffectMesh2.MeshType = "Sphere"
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     EffectMesh2.Scale = Vector3.new(0, 0, 0)
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local ex = Instance.new("Explosion")
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ex.Position = jun.Character.Torso.Position
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ex.BlastPressure = 0
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ex.Parent = workspace
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     jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
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     for i = 1 , 20 do
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      Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
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      Effect2.CFrame = CFrame.new(jun.Character.Torso.Position)
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      Effect.Rotation = Effect.Rotation + Vector3.new(2,2,2)*4
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      EffectMesh2.Scale = EffectMesh2.Scale + Vector3.new(0.5, 0.5, 0.5)
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      wait()
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      Effect.Transparency = Effect.Transparency + 0.025
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      wait(0.06)
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      Effect2.Transparency = Effect2.Transparency + 0.025
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      wait(0.06)
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     end
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Effect:Remove()
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game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAAAAAAAAAAAAAa",Enum.ChatColor.Red)
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Effect = Instance.new("Part")
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     Effect.Parent = jun.Character
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     Effect.Anchored = true
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     Effect.CanCollide = false
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     Effect.Size = Vector3.new(1, 1, 1)
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     Effect.formFactor = "Symmetric"
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     Effect.Transparency = 0.5
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     Effect.BrickColor = BrickColor.new("New Yeller")
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     Effect.TopSurface = "Smooth"
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     Effect.BottomSurface = "Smooth"
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     EffectMesh = Instance.new("SpecialMesh")
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     EffectMesh.Parent = Effect
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     EffectMesh.MeshType = "FileMesh"
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     EffectMesh.MeshId = ("http://www.roblox.com/Asset/?id=9982590")
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     EffectMesh.Scale = Vector3.new(5, 5, 5)
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local ex2 = Instance.new("Explosion")
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ex2.Position = jun.Character.Torso.Position
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ex2.BlastPressure = 0
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ex2.Parent = workspace
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     jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
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     for i = 1 , 20 do
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      Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
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      EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 2, 2)
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      Effect.Transparency = Effect.Transparency + 0.025
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      wait(0.06)
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     end
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wait(1)
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Effect:Remove()
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game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAAA",Enum.ChatColor.Red)
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game:GetService("Chat"):Chat(jun.Character.Head,"Kefla Prepare To Get Elliminated",Enum.ChatColor.Red)
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if Stuff == false then
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Stuff = true
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for u, c in pairs (jun.Character:GetChildren()) do
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if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
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c.Handle.Transparency = 1
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end
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end
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local Hair4 = game.ReplicatedStorage.SSJW:Clone()
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Hair4.Parent = jun.Character
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Hair4.Name = "Hair"
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Hair4.CanCollide = false
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Hair4.Locked = true
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Hair4.CFrame = jun.Character.Torso.CFrame
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local Weld = Instance.new("Weld")
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Weld.Parent = jun.Character.Head
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Weld.Part0 = jun.Character.Head
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Weld.Part1 = Hair4
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Weld.C0 = CFrame.new(0, .9, 0.11) * CFrame.Angles(0,math.pi,0)
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if jun.Character.Torso:findFirstChild("PwnFire") == nil then
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local animTrack = jun.Character.Humanoid:LoadAnimation(anim)
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animTrack:Play()  
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    wait()
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end
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game:GetService("Chat"):Chat(jun.Character.Head,"AAAAAAAAAAaa",Enum.ChatColor.Red)
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game:GetService("Chat"):Chat(jun.Character.Head,"HAAAAAAAAA",Enum.ChatColor.Red)
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if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
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	local fr = game.lighting.ParticleEmitter20:clone()
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	fr.Parent = jun.Character.Torso
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end
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jun.Character.Humanoid.MaxHealth = 1e+7
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wait(0.3)
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jun.Character.Humanoid.Health = 1e+7
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end
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end
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function nossj()
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if Stuff == true then
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Stuff = false
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if jun.Character.Torso:findFirstChild("ParticleEmitter2")~=nil then
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jun.Character.Torso:findFirstChild("ParticleEmitter2"):Remove()
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end
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game:GetService("Chat"):Chat(jun.Character.Head,"Gr.. it Hurts.",Enum.ChatColor.Green)
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game:GetService("Chat"):Chat(jun.Character.Head,"It Does Hurts.",Enum.ChatColor.Green)
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     local p = Instance.new("Part")
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     p.Parent = jun.Character
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     p.Anchored = true
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     p.CanCollide = false
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     p.Transparency = 0.1
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     p.formFactor = "Symmetric"
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     p.Size = Vector3.new(22, 22, 22)
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     p.TopSurface = "Smooth"
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     p.BottomSurface = "Smooth"
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     p.Name = "Sharingan"
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     p.Shape = "Ball"
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     p.CFrame = jun.Character.Torso.CFrame
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     p.BrickColor = BrickColor.new("New Yeller")
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     for i = 1 , 10 do
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      wait(0.05)
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      p.Size = p.Size + Vector3.new(-4, -4, -4)
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      p.Transparency = p.Transparency + 0.1
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      p.CFrame = jun.Character.Torso.CFrame
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     end
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p:Remove()
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s:Remove()
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for u, c in pairs (jun.Character:GetChildren()) do
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if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "ththth00" then
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c.Handle.Transparency = 0
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end
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if c.Name == "Hair" then
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c:Remove()
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end
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end
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jun.Character.Humanoid.Health = 100
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wait(0.3)
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jun.Character.Humanoid.MaxHealth = 100
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end
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end
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jun.Chatted:connect(function(Msg)
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 local msg = Msg:lower()
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 if string.sub(msg, 1, 7) == "super saiyan white" then
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 wait(0.1)
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  ssj()
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 end
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 if string.sub(msg, 1, 13) == "ui" then
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 wait(0.1)
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  ssj()
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 end
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 if string.sub(msg, 1, 6) == "!" then
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 wait(0.1)
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  ssj()
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 end
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 if string.sub(msg, 1, 10) == "calm" then
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 wait(0.1)
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  nossj()
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 end
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 if string.sub(msg, 1, 3) == "off" then
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 wait(0.1)
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  nossj()
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 end
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end)
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function OnDeath()
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wait()
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nossj()
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end
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hum = jun.Character.Humanoid
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jun.Character.Humanoid.Died:connect(OnDeath)
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jun = script.Parent.Parent
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Stuff = false
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--mediafire---