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for i, v in pairs(game.Players:GetDescendants()) do
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for i, v in pairs(game.workspace:GetDescendants()) do
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    if v.Name == "Role" and v.Value == "Survivor" then
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    if v:IsA("Sound") and v.Parent.Parent.Name == "Boombox3" then --Set generator model.
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		printoutput(v.Parent.Parent.Name .." is a Survivor")
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		printoutput(v.SoundId)
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	elseif v.Name == "Role" and v.Value == "Impostor" then
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	else
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		printoutput("		" .. v.Parent.Parent.Name .." is a Imposter")
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	print("skipping part")
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end