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1 | ----------------------- | |
2 | --[[ Name : Ņ̢̨͢͟ó͢ ̧͢ơ̶̶̶̢n͜͏ę̶̡͠'͏́́͞҉ş̨͏ ͜a͝҉r̵̷̛̛͟o̶̡͟͝ų̶̸̵͝ń͡͡͏̷d̀͜͟ ̵̡́́͜t̡̀͘o͏̀̕͡ ͢h͠͏e̵͢͜ļ̡͢͡ṕ̛͏.̷̧̨ ]]-- | |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | ||
6 | --Discord Creterisk#2958 | |
7 | ||
8 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
9 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
10 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
11 | --YOU FUCKING SKIDS, | |
12 | --For Those who log/decompile this, If you sell or trade this, | |
13 | --and I find out who you are, i will take massive action. | |
14 | ------------------------------------------------------- | |
15 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
16 | local Player,game,owner = owner,game | |
17 | local RealPlayer = Player | |
18 | do | |
19 | print("FE Compatibility code by Mokiros") | |
20 | local rp = RealPlayer | |
21 | script.Parent = rp.Character | |
22 | ||
23 | --RemoteEvent for communicating | |
24 | local Event = Instance.new("RemoteEvent") | |
25 | Event.Name = "UserInput_Event" | |
26 | ||
27 | --Fake event to make stuff like Mouse.KeyDown work | |
28 | local function fakeEvent() | |
29 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
30 | t.connect = t.Connect | |
31 | return t | |
32 | end | |
33 | ||
34 | --Creating fake input objects with fake variables | |
35 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
36 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
37 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
38 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
39 | end} | |
40 | --Merged 2 functions into one by checking amount of arguments | |
41 | CAS.UnbindAction = CAS.BindAction | |
42 | ||
43 | --This function will trigger the events that have been :Connect()'ed | |
44 | local function te(self,ev,...) | |
45 | local t = m[ev] | |
46 | if t and t._fakeEvent then | |
47 | for _,f in pairs(t.Functions) do | |
48 | f(...) | |
49 | end | |
50 | end | |
51 | end | |
52 | m.TrigEvent = te | |
53 | UIS.TrigEvent = te | |
54 | ||
55 | Event.OnServerEvent:Connect(function(plr,io) | |
56 | if plr~=rp then return end | |
57 | m.Target = io.Target | |
58 | m.Hit = io.Hit | |
59 | if not io.isMouse then | |
60 | local b = io.UserInputState == Enum.UserInputState.Begin | |
61 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
62 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
63 | end | |
64 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
65 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
66 | end | |
67 | for _,t in pairs(CAS.Actions) do | |
68 | for _,k in pairs(t.Keys) do | |
69 | if k==io.KeyCode then | |
70 | t.Function(t.Name,io.UserInputState,io) | |
71 | end | |
72 | end | |
73 | end | |
74 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
75 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
76 | end | |
77 | end) | |
78 | Event.Parent = NLS([==[ | |
79 | local Player = game:GetService("Players").LocalPlayer | |
80 | local Event = script:WaitForChild("UserInput_Event") | |
81 | local Mouse = Player:GetMouse() | |
82 | local UIS = game:GetService("UserInputService") | |
83 | local input = function(io,a) | |
84 | if a then return end | |
85 | --Since InputObject is a client-side instance, we create and pass table instead | |
86 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
87 | end | |
88 | UIS.InputBegan:Connect(input) | |
89 | UIS.InputEnded:Connect(input) | |
90 | local h,t | |
91 | --Give the server mouse data 30 times every second, but only if the values changed | |
92 | --If player is not moving their mouse, client won't fire events | |
93 | while wait(1/30) do | |
94 | if h~=Mouse.Hit or t~=Mouse.Target then | |
95 | h,t=Mouse.Hit,Mouse.Target | |
96 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
97 | end | |
98 | end]==],Player.Character) | |
99 | ||
100 | ----Sandboxed game object that allows the usage of client-side methods and services | |
101 | --Real game object | |
102 | local _rg = game | |
103 | ||
104 | --Metatable for fake service | |
105 | local fsmt = { | |
106 | __index = function(self,k) | |
107 | local s = rawget(self,"_RealService") | |
108 | if s then | |
109 | return typeof(s[k])=="function" | |
110 | and function(_,...)return s[k](s,...)end or s[k] | |
111 | end | |
112 | end, | |
113 | __newindex = function(self,k,v) | |
114 | local s = rawget(self,"_RealService") | |
115 | if s then s[k]=v end | |
116 | end | |
117 | } | |
118 | local function FakeService(t,RealService) | |
119 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
120 | return setmetatable(t,fsmt) | |
121 | end | |
122 | ||
123 | --Fake game object | |
124 | local g = { | |
125 | GetService = function(self,s) | |
126 | return rawget(self,s) or _rg:GetService(s) | |
127 | end, | |
128 | Players = FakeService({ | |
129 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
130 | },"Players"), | |
131 | UserInputService = FakeService(UIS,"UserInputService"), | |
132 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
133 | RunService = FakeService({ | |
134 | _btrs = {}, | |
135 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
136 | BindToRenderStep = function(self,name,_,fun) | |
137 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
138 | end, | |
139 | UnbindFromRenderStep = function(self,name) | |
140 | self._btrs[name]:Disconnect() | |
141 | end, | |
142 | },"RunService") | |
143 | } | |
144 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
145 | g.service = g.GetService | |
146 | FakeService(g,game) | |
147 | --Changing owner to fake player object to support owner:GetMouse() | |
148 | game,owner = g,g.Players.LocalPlayer | |
149 | end | |
150 | ||
151 | local FavIDs = { | |
152 | 340106355, --Nefl Crystals | |
153 | 927529620, --Dimension | |
154 | 876981900, --Fantasy | |
155 | 398987889, --Ordinary Days | |
156 | 1117396305, --Oh wait, it's you. | |
157 | 885996042, --Action Winter Journey | |
158 | 919231299, --Sprawling Idiot Effigy | |
159 | 743466274, --Good Day Sunshine | |
160 | 727411183, --Knife Fight | |
161 | 1402748531, --The Earth Is Counting On You! | |
162 | 595230126 --Robot Language | |
163 | } | |
164 | ||
165 | ||
166 | ||
167 | --The reality of my life isn't real but a Universe -makhail07 | |
168 | wait() | |
169 | local plr = game:service'Players'.LocalPlayer | |
170 | print('Local User is '..plr.Name) | |
171 | local char = plr.Character | |
172 | local hum = char.Humanoid | |
173 | local hed = char.Head | |
174 | local root = char.HumanoidRootPart | |
175 | local rootj = root.RootJoint | |
176 | local tors = char.Torso | |
177 | local ra = char["Right Arm"] | |
178 | local la = char["Left Arm"] | |
179 | local rl = char["Right Leg"] | |
180 | local ll = char["Left Leg"] | |
181 | local neck = tors["Neck"] | |
182 | local mouse = plr:GetMouse() | |
183 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
184 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
185 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
186 | local maincolor = BrickColor.new("Institutional white") | |
187 | ||
188 | ------------------------------------------------------- | |
189 | --Start Good Stuff-- | |
190 | ------------------------------------------------------- | |
191 | cam = game.Workspace.CurrentCamera | |
192 | CF = CFrame.new | |
193 | angles = CFrame.Angles | |
194 | attack = false | |
195 | Euler = CFrame.fromEulerAnglesXYZ | |
196 | Rad = math.rad | |
197 | IT = Instance.new | |
198 | BrickC = BrickColor.new | |
199 | Cos = math.cos | |
200 | Acos = math.acos | |
201 | Sin = math.sin | |
202 | Asin = math.asin | |
203 | Abs = math.abs | |
204 | Mrandom = math.random | |
205 | Floor = math.floor | |
206 | ------------------------------------------------------- | |
207 | --End Good Stuff-- | |
208 | ------------------------------------------------------- | |
209 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
210 | RSH, LSH = nil, nil | |
211 | RW = Instance.new("Weld") | |
212 | LW = Instance.new("Weld") | |
213 | RH = tors["Right Hip"] | |
214 | LH = tors["Left Hip"] | |
215 | RSH = tors["Right Shoulder"] | |
216 | LSH = tors["Left Shoulder"] | |
217 | RSH.Parent = nil | |
218 | LSH.Parent = nil | |
219 | RW.Name = "RW" | |
220 | RW.Part0 = tors | |
221 | RW.C0 = CF(1.5, 0.5, 0) | |
222 | RW.C1 = CF(0, 0.5, 0) | |
223 | RW.Part1 = ra | |
224 | RW.Parent = tors | |
225 | LW.Name = "LW" | |
226 | LW.Part0 = tors | |
227 | LW.C0 = CF(-1.5, 0.5, 0) | |
228 | LW.C1 = CF(0, 0.5, 0) | |
229 | LW.Part1 = la | |
230 | LW.Parent = tors | |
231 | Effects = {} | |
232 | ------------------------------------------------------- | |
233 | --Start HeartBeat-- | |
234 | ------------------------------------------------------- | |
235 | ArtificialHB = Instance.new("BindableEvent", script) | |
236 | ArtificialHB.Name = "Heartbeat" | |
237 | script:WaitForChild("Heartbeat") | |
238 | ||
239 | frame = 1 / 60 | |
240 | tf = 0 | |
241 | allowframeloss = false | |
242 | tossremainder = false | |
243 | ||
244 | ||
245 | lastframe = tick() | |
246 | script.Heartbeat:Fire() | |
247 | ||
248 | ||
249 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
250 | tf = tf + s | |
251 | if tf >= frame then | |
252 | if allowframeloss then | |
253 | script.Heartbeat:Fire() | |
254 | lastframe = tick() | |
255 | else | |
256 | for i = 1, math.floor(tf / frame) do | |
257 | script.Heartbeat:Fire() | |
258 | end | |
259 | lastframe = tick() | |
260 | end | |
261 | if tossremainder then | |
262 | tf = 0 | |
263 | else | |
264 | tf = tf - frame * math.floor(tf / frame) | |
265 | end | |
266 | end | |
267 | end) | |
268 | ------------------------------------------------------- | |
269 | --End HeartBeat-- | |
270 | ------------------------------------------------------- | |
271 | ||
272 | ------------------------------------------------------- | |
273 | --Start Important Functions-- | |
274 | ------------------------------------------------------- | |
275 | function swait(num) | |
276 | if num == 0 or num == nil then | |
277 | game:service("RunService").Stepped:wait(0) | |
278 | else | |
279 | for i = 0, num do | |
280 | game:service("RunService").Stepped:wait(0) | |
281 | end | |
282 | end | |
283 | end | |
284 | function thread(f) | |
285 | coroutine.resume(coroutine.create(f)) | |
286 | end | |
287 | function clerp(a, b, t) | |
288 | local qa = { | |
289 | QuaternionFromCFrame(a) | |
290 | } | |
291 | local qb = { | |
292 | QuaternionFromCFrame(b) | |
293 | } | |
294 | local ax, ay, az = a.x, a.y, a.z | |
295 | local bx, by, bz = b.x, b.y, b.z | |
296 | local _t = 1 - t | |
297 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
298 | end | |
299 | function QuaternionFromCFrame(cf) | |
300 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
301 | local trace = m00 + m11 + m22 | |
302 | if trace > 0 then | |
303 | local s = math.sqrt(1 + trace) | |
304 | local recip = 0.5 / s | |
305 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
306 | else | |
307 | local i = 0 | |
308 | if m00 < m11 then | |
309 | i = 1 | |
310 | end | |
311 | if m22 > (i == 0 and m00 or m11) then | |
312 | i = 2 | |
313 | end | |
314 | if i == 0 then | |
315 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
316 | local recip = 0.5 / s | |
317 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
318 | elseif i == 1 then | |
319 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
320 | local recip = 0.5 / s | |
321 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
322 | elseif i == 2 then | |
323 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
324 | local recip = 0.5 / s | |
325 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
326 | end | |
327 | end | |
328 | end | |
329 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
330 | local xs, ys, zs = x + x, y + y, z + z | |
331 | local wx, wy, wz = w * xs, w * ys, w * zs | |
332 | local xx = x * xs | |
333 | local xy = x * ys | |
334 | local xz = x * zs | |
335 | local yy = y * ys | |
336 | local yz = y * zs | |
337 | local zz = z * zs | |
338 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
339 | end | |
340 | function QuaternionSlerp(a, b, t) | |
341 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
342 | local startInterp, finishInterp | |
343 | if cosTheta >= 1.0E-4 then | |
344 | if 1 - cosTheta > 1.0E-4 then | |
345 | local theta = math.acos(cosTheta) | |
346 | local invSinTheta = 1 / Sin(theta) | |
347 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
348 | finishInterp = Sin(t * theta) * invSinTheta | |
349 | else | |
350 | startInterp = 1 - t | |
351 | finishInterp = t | |
352 | end | |
353 | elseif 1 + cosTheta > 1.0E-4 then | |
354 | local theta = math.acos(-cosTheta) | |
355 | local invSinTheta = 1 / Sin(theta) | |
356 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
357 | finishInterp = Sin(t * theta) * invSinTheta | |
358 | else | |
359 | startInterp = t - 1 | |
360 | finishInterp = t | |
361 | end | |
362 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
363 | end | |
364 | function rayCast(Position, Direction, Range, Ignore) | |
365 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
366 | end | |
367 | local RbxUtility = LoadLibrary("RbxUtility") | |
368 | local Create = RbxUtility.Create | |
369 | ||
370 | ------------------------------------------------------- | |
371 | --Start Damage Function-- | |
372 | ------------------------------------------------------- | |
373 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
374 | if hit.Parent == nil then | |
375 | return | |
376 | end | |
377 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
378 | for _, v in pairs(hit.Parent:children()) do | |
379 | if v:IsA("Humanoid") then | |
380 | h = v | |
381 | end | |
382 | end | |
383 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
384 | ||
385 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
386 | end | |
387 | ||
388 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
389 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
390 | if hit.Parent.DebounceHit.Value == true then | |
391 | return | |
392 | end | |
393 | end | |
394 | if insta == true then | |
395 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
396 | end | |
397 | local c = Create("ObjectValue"){ | |
398 | Name = "creator", | |
399 | Value = game:service("Players").LocalPlayer, | |
400 | Parent = h, | |
401 | } | |
402 | game:GetService("Debris"):AddItem(c, .5) | |
403 | if HitSound ~= nil and HitPitch ~= nil then | |
404 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
405 | end | |
406 | local Damage = math.random(minim, maxim) | |
407 | local blocked = false | |
408 | local block = hit.Parent:findFirstChild("Block") | |
409 | if block ~= nil then | |
410 | if block.className == "IntValue" then | |
411 | if block.Value > 0 then | |
412 | blocked = true | |
413 | block.Value = block.Value - 1 | |
414 | print(block.Value) | |
415 | end | |
416 | end | |
417 | end | |
418 | if blocked == false then | |
419 | h.Health = h.Health - Damage | |
420 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
421 | else | |
422 | h.Health = h.Health - (Damage / 2) | |
423 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
424 | end | |
425 | if Type == "Knockdown" then | |
426 | local hum = hit.Parent.Humanoid | |
427 | hum.PlatformStand = true | |
428 | coroutine.resume(coroutine.create(function(HHumanoid) | |
429 | swait(1) | |
430 | HHumanoid.PlatformStand = false | |
431 | end), hum) | |
432 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
433 | local bodvol = Create("BodyVelocity"){ | |
434 | velocity = angle * knockback, | |
435 | P = 5000, | |
436 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
437 | Parent = hit, | |
438 | } | |
439 | local rl = Create("BodyAngularVelocity"){ | |
440 | P = 3000, | |
441 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
442 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
443 | Parent = hit, | |
444 | } | |
445 | game:GetService("Debris"):AddItem(bodvol, .5) | |
446 | game:GetService("Debris"):AddItem(rl, .5) | |
447 | elseif Type == "Normal" then | |
448 | local vp = Create("BodyVelocity"){ | |
449 | P = 500, | |
450 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
451 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
452 | } | |
453 | if knockback > 0 then | |
454 | vp.Parent = hit.Parent.Torso | |
455 | end | |
456 | game:GetService("Debris"):AddItem(vp, .5) | |
457 | elseif Type == "Up" then | |
458 | local bodyVelocity = Create("BodyVelocity"){ | |
459 | velocity = Vector3.new(0, 20, 0), | |
460 | P = 5000, | |
461 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
462 | Parent = hit, | |
463 | } | |
464 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
465 | elseif Type == "DarkUp" then | |
466 | coroutine.resume(coroutine.create(function() | |
467 | for i = 0, 1, 0.1 do | |
468 | swait() | |
469 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
470 | end | |
471 | end)) | |
472 | local bodyVelocity = Create("BodyVelocity"){ | |
473 | velocity = Vector3.new(0, 20, 0), | |
474 | P = 5000, | |
475 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
476 | Parent = hit, | |
477 | } | |
478 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
479 | elseif Type == "Snare" then | |
480 | local bp = Create("BodyPosition"){ | |
481 | P = 2000, | |
482 | D = 100, | |
483 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
484 | position = hit.Parent.Torso.Position, | |
485 | Parent = hit.Parent.Torso, | |
486 | } | |
487 | game:GetService("Debris"):AddItem(bp, 1) | |
488 | elseif Type == "Freeze" then | |
489 | local BodPos = Create("BodyPosition"){ | |
490 | P = 50000, | |
491 | D = 1000, | |
492 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
493 | position = hit.Parent.Torso.Position, | |
494 | Parent = hit.Parent.Torso, | |
495 | } | |
496 | local BodGy = Create("BodyGyro") { | |
497 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
498 | P = 20e+003, | |
499 | Parent = hit.Parent.Torso, | |
500 | cframe = hit.Parent.Torso.CFrame, | |
501 | } | |
502 | hit.Parent.Torso.Anchored = true | |
503 | coroutine.resume(coroutine.create(function(Part) | |
504 | swait(1.5) | |
505 | Part.Anchored = false | |
506 | end), hit.Parent.Torso) | |
507 | game:GetService("Debris"):AddItem(BodPos, 3) | |
508 | game:GetService("Debris"):AddItem(BodGy, 3) | |
509 | end | |
510 | local debounce = Create("BoolValue"){ | |
511 | Name = "DebounceHit", | |
512 | Parent = hit.Parent, | |
513 | Value = true, | |
514 | } | |
515 | game:GetService("Debris"):AddItem(debounce, Delay) | |
516 | c = Create("ObjectValue"){ | |
517 | Name = "creator", | |
518 | Value = Player, | |
519 | Parent = h, | |
520 | } | |
521 | game:GetService("Debris"):AddItem(c, .5) | |
522 | end | |
523 | end | |
524 | ------------------------------------------------------- | |
525 | --End Damage Function-- | |
526 | ------------------------------------------------------- | |
527 | ||
528 | ------------------------------------------------------- | |
529 | --Start Damage Function Customization-- | |
530 | ------------------------------------------------------- | |
531 | function ShowDamage(Pos, Text, Time, Color) | |
532 | local Rate = (1 / 30) | |
533 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
534 | local Text = (Text or "") | |
535 | local Time = (Time or 2) | |
536 | local Color = (Color or Color3.new(1, 0, 1)) | |
537 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
538 | EffectPart.Anchored = true | |
539 | local BillboardGui = Create("BillboardGui"){ | |
540 | Size = UDim2.new(3, 0, 3, 0), | |
541 | Adornee = EffectPart, | |
542 | Parent = EffectPart, | |
543 | } | |
544 | local TextLabel = Create("TextLabel"){ | |
545 | BackgroundTransparency = 1, | |
546 | Size = UDim2.new(1, 0, 1, 0), | |
547 | Text = Text, | |
548 | Font = "Bodoni", | |
549 | TextColor3 = Color, | |
550 | TextScaled = true, | |
551 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
552 | Parent = BillboardGui, | |
553 | } | |
554 | game.Debris:AddItem(EffectPart, (Time)) | |
555 | EffectPart.Parent = game:GetService("Workspace") | |
556 | delay(0, function() | |
557 | local Frames = (Time / Rate) | |
558 | for Frame = 1, Frames do | |
559 | wait(Rate) | |
560 | local Percent = (Frame / Frames) | |
561 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
562 | TextLabel.TextTransparency = Percent | |
563 | end | |
564 | if EffectPart and EffectPart.Parent then | |
565 | EffectPart:Destroy() | |
566 | end | |
567 | end) | |
568 | end | |
569 | ------------------------------------------------------- | |
570 | --End Damage Function Customization-- | |
571 | ------------------------------------------------------- | |
572 | ||
573 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
574 | for _, c in pairs(workspace:children()) do | |
575 | local hum = c:findFirstChild("Humanoid") | |
576 | if hum ~= nil then | |
577 | local head = c:findFirstChild("Head") | |
578 | if head ~= nil then | |
579 | local targ = head.Position - Part.Position | |
580 | local mag = targ.magnitude | |
581 | if magni >= mag and c.Name ~= plr.Name then | |
582 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
583 | end | |
584 | end | |
585 | end | |
586 | end | |
587 | end | |
588 | ||
589 | ||
590 | CFuncs = { | |
591 | Part = { | |
592 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
593 | local Part = Create("Part")({ | |
594 | Parent = Parent, | |
595 | Reflectance = Reflectance, | |
596 | Transparency = Transparency, | |
597 | CanCollide = false, | |
598 | Locked = true, | |
599 | BrickColor = BrickColor.new(tostring(BColor)), | |
600 | Name = Name, | |
601 | Size = Size, | |
602 | Material = Material | |
603 | }) | |
604 | RemoveOutlines(Part) | |
605 | return Part | |
606 | end | |
607 | }, | |
608 | Mesh = { | |
609 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
610 | local Msh = Create(Mesh)({ | |
611 | Parent = Part, | |
612 | Offset = OffSet, | |
613 | Scale = Scale | |
614 | }) | |
615 | if Mesh == "SpecialMesh" then | |
616 | Msh.MeshType = MeshType | |
617 | Msh.MeshId = MeshId | |
618 | end | |
619 | return Msh | |
620 | end | |
621 | }, | |
622 | Mesh = { | |
623 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
624 | local Msh = Create(Mesh)({ | |
625 | Parent = Part, | |
626 | Offset = OffSet, | |
627 | Scale = Scale | |
628 | }) | |
629 | if Mesh == "SpecialMesh" then | |
630 | Msh.MeshType = MeshType | |
631 | Msh.MeshId = MeshId | |
632 | end | |
633 | return Msh | |
634 | end | |
635 | }, | |
636 | Weld = { | |
637 | Create = function(Parent, Part0, Part1, C0, C1) | |
638 | local Weld = Create("Weld")({ | |
639 | Parent = Parent, | |
640 | Part0 = Part0, | |
641 | Part1 = Part1, | |
642 | C0 = C0, | |
643 | C1 = C1 | |
644 | }) | |
645 | return Weld | |
646 | end | |
647 | }, | |
648 | Sound = { | |
649 | Create = function(id, par, vol, pit) | |
650 | coroutine.resume(coroutine.create(function() | |
651 | local S = Create("Sound")({ | |
652 | Volume = vol, | |
653 | Pitch = pit or 1, | |
654 | SoundId = id, | |
655 | Parent = par or workspace | |
656 | }) | |
657 | wait() | |
658 | S:play() | |
659 | game:GetService("Debris"):AddItem(S, 6) | |
660 | end)) | |
661 | end | |
662 | }, | |
663 | ParticleEmitter = { | |
664 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
665 | local fp = Create("ParticleEmitter")({ | |
666 | Parent = Parent, | |
667 | Color = ColorSequence.new(Color1, Color2), | |
668 | LightEmission = LightEmission, | |
669 | Size = Size, | |
670 | Texture = Texture, | |
671 | Transparency = Transparency, | |
672 | ZOffset = ZOffset, | |
673 | Acceleration = Accel, | |
674 | Drag = Drag, | |
675 | LockedToPart = LockedToPart, | |
676 | VelocityInheritance = VelocityInheritance, | |
677 | EmissionDirection = EmissionDirection, | |
678 | Enabled = Enabled, | |
679 | Lifetime = LifeTime, | |
680 | Rate = Rate, | |
681 | Rotation = Rotation, | |
682 | RotSpeed = RotSpeed, | |
683 | Speed = Speed, | |
684 | VelocitySpread = VelocitySpread | |
685 | }) | |
686 | return fp | |
687 | end | |
688 | } | |
689 | } | |
690 | function RemoveOutlines(part) | |
691 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
692 | end | |
693 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
694 | local Part = Create("Part")({ | |
695 | formFactor = FormFactor, | |
696 | Parent = Parent, | |
697 | Reflectance = Reflectance, | |
698 | Transparency = Transparency, | |
699 | CanCollide = false, | |
700 | Locked = true, | |
701 | BrickColor = BrickColor.new(tostring(BColor)), | |
702 | Name = Name, | |
703 | Size = Size, | |
704 | Material = Material | |
705 | }) | |
706 | RemoveOutlines(Part) | |
707 | return Part | |
708 | end | |
709 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
710 | local Msh = Create(Mesh)({ | |
711 | Parent = Part, | |
712 | Offset = OffSet, | |
713 | Scale = Scale | |
714 | }) | |
715 | if Mesh == "SpecialMesh" then | |
716 | Msh.MeshType = MeshType | |
717 | Msh.MeshId = MeshId | |
718 | end | |
719 | return Msh | |
720 | end | |
721 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
722 | local Weld = Create("Weld")({ | |
723 | Parent = Parent, | |
724 | Part0 = Part0, | |
725 | Part1 = Part1, | |
726 | C0 = C0, | |
727 | C1 = C1 | |
728 | }) | |
729 | return Weld | |
730 | end | |
731 | ||
732 | ||
733 | ------------------------------------------------------- | |
734 | --Start Effect Function-- | |
735 | ------------------------------------------------------- | |
736 | EffectModel = Instance.new("Model", char) | |
737 | Effects = { | |
738 | Block = { | |
739 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
740 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
741 | prt.Anchored = true | |
742 | prt.CFrame = cframe | |
743 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
744 | game:GetService("Debris"):AddItem(prt, 10) | |
745 | if Type == 1 or Type == nil then | |
746 | table.insert(Effects, { | |
747 | prt, | |
748 | "Block1", | |
749 | delay, | |
750 | x3, | |
751 | y3, | |
752 | z3, | |
753 | msh | |
754 | }) | |
755 | elseif Type == 2 then | |
756 | table.insert(Effects, { | |
757 | prt, | |
758 | "Block2", | |
759 | delay, | |
760 | x3, | |
761 | y3, | |
762 | z3, | |
763 | msh | |
764 | }) | |
765 | else | |
766 | table.insert(Effects, { | |
767 | prt, | |
768 | "Block3", | |
769 | delay, | |
770 | x3, | |
771 | y3, | |
772 | z3, | |
773 | msh | |
774 | }) | |
775 | end | |
776 | end | |
777 | }, | |
778 | Sphere = { | |
779 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
780 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
781 | prt.Anchored = true | |
782 | prt.CFrame = cframe | |
783 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
784 | game:GetService("Debris"):AddItem(prt, 10) | |
785 | table.insert(Effects, { | |
786 | prt, | |
787 | "Cylinder", | |
788 | delay, | |
789 | x3, | |
790 | y3, | |
791 | z3, | |
792 | msh | |
793 | }) | |
794 | end | |
795 | }, | |
796 | Cylinder = { | |
797 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
798 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
799 | prt.Anchored = true | |
800 | prt.CFrame = cframe | |
801 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
802 | game:GetService("Debris"):AddItem(prt, 10) | |
803 | table.insert(Effects, { | |
804 | prt, | |
805 | "Cylinder", | |
806 | delay, | |
807 | x3, | |
808 | y3, | |
809 | z3, | |
810 | msh | |
811 | }) | |
812 | end | |
813 | }, | |
814 | Wave = { | |
815 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
816 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
817 | prt.Anchored = true | |
818 | prt.CFrame = cframe | |
819 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
820 | game:GetService("Debris"):AddItem(prt, 10) | |
821 | table.insert(Effects, { | |
822 | prt, | |
823 | "Cylinder", | |
824 | delay, | |
825 | x3 / 60, | |
826 | y3 / 60, | |
827 | z3 / 60, | |
828 | msh | |
829 | }) | |
830 | end | |
831 | }, | |
832 | Ring = { | |
833 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
834 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
835 | prt.Anchored = true | |
836 | prt.CFrame = cframe | |
837 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
838 | game:GetService("Debris"):AddItem(prt, 10) | |
839 | table.insert(Effects, { | |
840 | prt, | |
841 | "Cylinder", | |
842 | delay, | |
843 | x3, | |
844 | y3, | |
845 | z3, | |
846 | msh | |
847 | }) | |
848 | end | |
849 | }, | |
850 | Break = { | |
851 | Create = function(brickcolor, cframe, x1, y1, z1) | |
852 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
853 | prt.Anchored = true | |
854 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
855 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
856 | local num = math.random(10, 50) / 1000 | |
857 | game:GetService("Debris"):AddItem(prt, 10) | |
858 | table.insert(Effects, { | |
859 | prt, | |
860 | "Shatter", | |
861 | num, | |
862 | prt.CFrame, | |
863 | math.random() - math.random(), | |
864 | 0, | |
865 | math.random(50, 100) / 100 | |
866 | }) | |
867 | end | |
868 | }, | |
869 | Spiral = { | |
870 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
871 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
872 | prt.Anchored = true | |
873 | prt.CFrame = cframe | |
874 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
875 | game:GetService("Debris"):AddItem(prt, 10) | |
876 | table.insert(Effects, { | |
877 | prt, | |
878 | "Cylinder", | |
879 | delay, | |
880 | x3, | |
881 | y3, | |
882 | z3, | |
883 | msh | |
884 | }) | |
885 | end | |
886 | }, | |
887 | Push = { | |
888 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
889 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
890 | prt.Anchored = true | |
891 | prt.CFrame = cframe | |
892 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
893 | game:GetService("Debris"):AddItem(prt, 10) | |
894 | table.insert(Effects, { | |
895 | prt, | |
896 | "Cylinder", | |
897 | delay, | |
898 | x3, | |
899 | y3, | |
900 | z3, | |
901 | msh | |
902 | }) | |
903 | end | |
904 | } | |
905 | } | |
906 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
907 | local fp = IT("Part") | |
908 | fp.formFactor = formfactor | |
909 | fp.Parent = parent | |
910 | fp.Reflectance = reflectance | |
911 | fp.Transparency = transparency | |
912 | fp.CanCollide = false | |
913 | fp.Locked = true | |
914 | fp.BrickColor = brickcolor | |
915 | fp.Name = name | |
916 | fp.Size = size | |
917 | fp.Position = tors.Position | |
918 | RemoveOutlines(fp) | |
919 | fp.Material = "SmoothPlastic" | |
920 | fp:BreakJoints() | |
921 | return fp | |
922 | end | |
923 | ||
924 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
925 | local mesh = IT(Mesh) | |
926 | mesh.Parent = part | |
927 | if Mesh == "SpecialMesh" then | |
928 | mesh.MeshType = meshtype | |
929 | if meshid ~= "nil" then | |
930 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
931 | end | |
932 | end | |
933 | mesh.Offset = offset | |
934 | mesh.Scale = scale | |
935 | return mesh | |
936 | end | |
937 | ||
938 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
939 | local type = type | |
940 | local rng = Instance.new("Part", char) | |
941 | rng.Anchored = true | |
942 | rng.BrickColor = color | |
943 | rng.CanCollide = false | |
944 | rng.FormFactor = 3 | |
945 | rng.Name = "Ring" | |
946 | rng.Material = "Neon" | |
947 | rng.Size = Vector3.new(1, 1, 1) | |
948 | rng.Transparency = 0 | |
949 | rng.TopSurface = 0 | |
950 | rng.BottomSurface = 0 | |
951 | rng.CFrame = pos | |
952 | local rngm = Instance.new("SpecialMesh", rng) | |
953 | rngm.MeshType = MType | |
954 | rngm.Scale = scale | |
955 | local scaler2 = 1 | |
956 | if type == "Add" then | |
957 | scaler2 = 1 * value | |
958 | elseif type == "Divide" then | |
959 | scaler2 = 1 / value | |
960 | end | |
961 | coroutine.resume(coroutine.create(function() | |
962 | for i = 0, 10 / bonuspeed, 0.1 do | |
963 | swait() | |
964 | if type == "Add" then | |
965 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
966 | elseif type == "Divide" then | |
967 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
968 | end | |
969 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
970 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
971 | end | |
972 | rng:Destroy() | |
973 | end)) | |
974 | end | |
975 | ||
976 | function Eviscerate(dude) | |
977 | if dude.Name ~= char then | |
978 | local bgf = IT("BodyGyro", dude.Head) | |
979 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
980 | local val = IT("BoolValue", dude) | |
981 | val.Name = "IsHit" | |
982 | local ds = coroutine.wrap(function() | |
983 | dude:WaitForChild("Head"):BreakJoints() | |
984 | wait(0.5) | |
985 | target = nil | |
986 | coroutine.resume(coroutine.create(function() | |
987 | for i, v in pairs(dude:GetChildren()) do | |
988 | if v:IsA("Accessory") then | |
989 | v:Destroy() | |
990 | end | |
991 | if v:IsA("Humanoid") then | |
992 | v:Destroy() | |
993 | end | |
994 | if v:IsA("CharacterMesh") then | |
995 | v:Destroy() | |
996 | end | |
997 | if v:IsA("Model") then | |
998 | v:Destroy() | |
999 | end | |
1000 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1001 | for x, o in pairs(v:GetChildren()) do | |
1002 | if o:IsA("Decal") then | |
1003 | o:Destroy() | |
1004 | end | |
1005 | end | |
1006 | coroutine.resume(coroutine.create(function() | |
1007 | v.Material = "Neon" | |
1008 | v.CanCollide = false | |
1009 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1010 | PartEmmit1.LightEmission = 1 | |
1011 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1012 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1013 | PartEmmit1.Rate = 150 | |
1014 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1015 | PartEmmit1.Size = NumberSequence.new({ | |
1016 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1017 | NumberSequenceKeypoint.new(1, 0, 0) | |
1018 | }) | |
1019 | PartEmmit1.Transparency = NumberSequence.new({ | |
1020 | NumberSequenceKeypoint.new(0, 0, 0), | |
1021 | NumberSequenceKeypoint.new(1, 1, 0) | |
1022 | }) | |
1023 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1024 | PartEmmit1.VelocitySpread = 30000 | |
1025 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1026 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1027 | local BodPoss = IT("BodyPosition", v) | |
1028 | BodPoss.P = 3000 | |
1029 | BodPoss.D = 1000 | |
1030 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1031 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1032 | v.Color = maincolor.Color | |
1033 | coroutine.resume(coroutine.create(function() | |
1034 | for i = 0, 49 do | |
1035 | swait(1) | |
1036 | v.Transparency = v.Transparency + 0.08 | |
1037 | end | |
1038 | wait(0.5) | |
1039 | PartEmmit1.Enabled = false | |
1040 | wait(3) | |
1041 | v:Destroy() | |
1042 | dude:Destroy() | |
1043 | end)) | |
1044 | end)) | |
1045 | end | |
1046 | end | |
1047 | end)) | |
1048 | end) | |
1049 | ds() | |
1050 | end | |
1051 | end | |
1052 | ||
1053 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1054 | if SinglePlayer then | |
1055 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1056 | end | |
1057 | local List = {} | |
1058 | for i, v in pairs(workspace:GetChildren()) do | |
1059 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1060 | table.insert(List, v) | |
1061 | end | |
1062 | end | |
1063 | return List | |
1064 | end | |
1065 | ||
1066 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1067 | local type = type | |
1068 | local rng = Instance.new("Part", char) | |
1069 | rng.Anchored = true | |
1070 | rng.BrickColor = color | |
1071 | rng.CanCollide = false | |
1072 | rng.FormFactor = 3 | |
1073 | rng.Name = "Ring" | |
1074 | rng.Material = "Neon" | |
1075 | rng.Size = Vector3.new(1, 1, 1) | |
1076 | rng.Transparency = 0 | |
1077 | rng.TopSurface = 0 | |
1078 | rng.BottomSurface = 0 | |
1079 | rng.CFrame = pos | |
1080 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1081 | local rngm = Instance.new("SpecialMesh", rng) | |
1082 | rngm.MeshType = MType | |
1083 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1084 | local scaler2 = 1 | |
1085 | local speeder = FastSpeed | |
1086 | if type == "Add" then | |
1087 | scaler2 = 1 * value | |
1088 | elseif type == "Divide" then | |
1089 | scaler2 = 1 / value | |
1090 | end | |
1091 | coroutine.resume(coroutine.create(function() | |
1092 | for i = 0, 10 / bonuspeed, 0.1 do | |
1093 | swait() | |
1094 | if type == "Add" then | |
1095 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1096 | elseif type == "Divide" then | |
1097 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1098 | end | |
1099 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1100 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1101 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1102 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1103 | end | |
1104 | rng:Destroy() | |
1105 | end)) | |
1106 | end | |
1107 | ||
1108 | function SoulSteal(dude) | |
1109 | if dude.Name ~= char then | |
1110 | local bgf = IT("BodyGyro", dude.Head) | |
1111 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1112 | local val = IT("BoolValue", dude) | |
1113 | val.Name = "IsHit" | |
1114 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1115 | local soulst = coroutine.wrap(function() | |
1116 | local soul = Instance.new("Part",dude) | |
1117 | soul.Size = Vector3.new(1,1,1) | |
1118 | soul.CanCollide = false | |
1119 | soul.Anchored = false | |
1120 | soul.Position = torso.Position | |
1121 | soul.Transparency = 1 | |
1122 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1123 | PartEmmit1.LightEmission = 1 | |
1124 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1125 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1126 | PartEmmit1.Rate = 250 | |
1127 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1128 | PartEmmit1.Size = NumberSequence.new({ | |
1129 | NumberSequenceKeypoint.new(0, 1, 0), | |
1130 | NumberSequenceKeypoint.new(1, 0, 0) | |
1131 | }) | |
1132 | PartEmmit1.Transparency = NumberSequence.new({ | |
1133 | NumberSequenceKeypoint.new(0, 0, 0), | |
1134 | NumberSequenceKeypoint.new(1, 1, 0) | |
1135 | }) | |
1136 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1137 | PartEmmit1.VelocitySpread = 30000 | |
1138 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1139 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1140 | local BodPoss = IT("BodyPosition", soul) | |
1141 | BodPoss.P = 3000 | |
1142 | BodPoss.D = 1000 | |
1143 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1144 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1145 | wait(1.6) | |
1146 | soul.Touched:connect(function(hit) | |
1147 | if hit.Parent == char then | |
1148 | soul:Destroy() | |
1149 | end | |
1150 | end) | |
1151 | wait(1.2) | |
1152 | while soul do | |
1153 | swait() | |
1154 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1155 | BodPoss.Position = tors.Position | |
1156 | end | |
1157 | end) | |
1158 | soulst() | |
1159 | end | |
1160 | end | |
1161 | function FaceMouse() | |
1162 | local Cam = workspace.CurrentCamera | |
1163 | return { | |
1164 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1165 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1166 | } | |
1167 | end | |
1168 | ------------------------------------------------------- | |
1169 | --End Effect Function-- | |
1170 | ------------------------------------------------------- | |
1171 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1172 | local NSound = nil | |
1173 | coroutine.resume(coroutine.create(function() | |
1174 | NSound = IT("Sound", PARENT) | |
1175 | NSound.Volume = VOLUME | |
1176 | NSound.Pitch = PITCH | |
1177 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1178 | swait() | |
1179 | NSound:play() | |
1180 | game:GetService("Debris"):AddItem(NSound, 10) | |
1181 | end)) | |
1182 | return NSound | |
1183 | end | |
1184 | function CameraEnshaking(Length, Intensity) | |
1185 | coroutine.resume(coroutine.create(function() | |
1186 | local intensity = 1 * Intensity | |
1187 | local rotM = 0.01 * Intensity | |
1188 | for i = 0, Length, 0.1 do | |
1189 | swait() | |
1190 | intensity = intensity - 0.05 * Intensity / Length | |
1191 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1192 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1193 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1194 | end | |
1195 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1196 | end)) | |
1197 | end | |
1198 | ------------------------------------------------------- | |
1199 | --End Important Functions-- | |
1200 | ------------------------------------------------------- | |
1201 | ||
1202 | ||
1203 | ------------------------------------------------------- | |
1204 | --Start Customization-- | |
1205 | ------------------------------------------------------- | |
1206 | local Player_Size = 1 | |
1207 | if Player_Size ~= 1 then | |
1208 | root.Size = root.Size * Player_Size | |
1209 | tors.Size = tors.Size * Player_Size | |
1210 | hed.Size = hed.Size * Player_Size | |
1211 | ra.Size = ra.Size * Player_Size | |
1212 | la.Size = la.Size * Player_Size | |
1213 | rl.Size = rl.Size * Player_Size | |
1214 | ll.Size = ll.Size * Player_Size | |
1215 | ---------------------------------------------------------------------------------- | |
1216 | rootj.Parent = root | |
1217 | neck.Parent = tors | |
1218 | RW.Parent = tors | |
1219 | LW.Parent = tors | |
1220 | RH.Parent = tors | |
1221 | LH.Parent = tors | |
1222 | ---------------------------------------------------------------------------------- | |
1223 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1224 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1225 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1226 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1227 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1228 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1229 | ---------------------------------------------------------------------------------- | |
1230 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1231 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1232 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1233 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1234 | --hat.Parent = Character | |
1235 | end | |
1236 | ---------------------------------------------------------------------------------- | |
1237 | local SONG = 1280408510 | |
1238 | local SONG2 = 0 | |
1239 | local Music = Instance.new("Sound",tors) | |
1240 | Music.Volume = 2.5 | |
1241 | Music.Looped = true | |
1242 | Music.Pitch = 1 --Pitcher | |
1243 | ---------------------------------------------------------------------------------- | |
1244 | local equipped = false | |
1245 | local idle = 0 | |
1246 | local change = 1 | |
1247 | local val = 0 | |
1248 | local toim = 0 | |
1249 | local idleanim = 0.4 | |
1250 | local sine = 0 | |
1251 | local Sit = 1 | |
1252 | ---------------------------------------------------------------------------------- | |
1253 | hum.WalkSpeed = 8 | |
1254 | hum.JumpPower = 57 | |
1255 | hum.Animator.Parent = nil | |
1256 | ---------------------------------------------------------------------------------- | |
1257 | local r = 255 | |
1258 | local g = 0 | |
1259 | local b = 0 | |
1260 | coroutine.resume(coroutine.create(function() | |
1261 | while wait() do | |
1262 | for i = 0, 50.8 do | |
1263 | swait() | |
1264 | g = g + 5 | |
1265 | end | |
1266 | for i = 0, 50.8 do | |
1267 | swait() | |
1268 | r = r - 5 | |
1269 | end | |
1270 | for i = 0, 50.8 do | |
1271 | swait() | |
1272 | b = b + 5 | |
1273 | end | |
1274 | for i = 0, 50.8 do | |
1275 | swait() | |
1276 | g = g - 5 | |
1277 | end | |
1278 | for i = 0, 50.8 do | |
1279 | swait() | |
1280 | r = r + 5 | |
1281 | end | |
1282 | for i = 0, 50.8 do | |
1283 | swait() | |
1284 | b = b - 5 | |
1285 | end | |
1286 | end | |
1287 | end)) | |
1288 | ---------------------------------------------------------------------------------- | |
1289 | local naeeym2 = IT("BillboardGui",char) | |
1290 | naeeym2.AlwaysOnTop = true | |
1291 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1292 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1293 | naeeym2.MaxDistance = 75 | |
1294 | naeeym2.Adornee = hed | |
1295 | naeeym2.Name = "Name" | |
1296 | local tecks2 = IT("TextLabel",naeeym2) | |
1297 | tecks2.BackgroundTransparency = 1 | |
1298 | tecks2.TextScaled = true | |
1299 | tecks2.BorderSizePixel = 0 | |
1300 | - | tecks2.Text = "Nobody will help you if you don't know how to use scripts, search it up." |
1300 | + | tecks2.Text = "If you don't convert your script to Filtering Enabled, nobody will see your script." |
1301 | --tecks2.Font = "Fantasy" | |
1302 | tecks2.TextSize = 30 | |
1303 | tecks2.TextStrokeTransparency = 0 | |
1304 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1305 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1306 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1307 | tecks2.Parent = naeeym2 | |
1308 | hed.face.Texture = "rbxassetid://14516479" | |
1309 | ---------------------------------------------------------------------------------- | |
1310 | Reaper = IT("Model") | |
1311 | Reaper.Parent = char | |
1312 | Reaper.Name = "Reaper" | |
1313 | RHe = IT("Part") | |
1314 | RHe.Parent = Reaper | |
1315 | RHe.BrickColor = BrickC("Really black") | |
1316 | RHe.Locked = true | |
1317 | RHe.CanCollide = false | |
1318 | RHe.Transparency = 0 | |
1319 | PMesh = IT("SpecialMesh") | |
1320 | RHe.formFactor = "Symmetric" | |
1321 | PMesh.MeshType = "FileMesh" | |
1322 | PMesh.MeshId = "rbxassetid://0" | |
1323 | PMesh.TextureId = "rbxassetid://0" | |
1324 | PMesh.Scale = Vector3.new(1, 1, 1) | |
1325 | PMesh.Parent = RHe | |
1326 | local RWeld = IT("Weld") | |
1327 | RWeld.Parent = RHe | |
1328 | RWeld.Part0 = RHe | |
1329 | RWeld.Part1 = hed | |
1330 | RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0) | |
1331 | ------------------------------------------------------- | |
1332 | --End Customization-- | |
1333 | ------------------------------------------------------- | |
1334 | ||
1335 | ||
1336 | ------------------------------------------------------- | |
1337 | --Start Attacks N Stuff-- | |
1338 | ------------------------------------------------------- | |
1339 | ||
1340 | ------------------------------------------------------- | |
1341 | --End Attacks N Stuff-- | |
1342 | ------------------------------------------------------- | |
1343 | mouse.KeyDown:connect(function(key) | |
1344 | if string.byte(key) == 48 then | |
1345 | Swing = 2 | |
1346 | hum.WalkSpeed = 38.82 | |
1347 | end | |
1348 | end) | |
1349 | mouse.KeyUp:connect(function(key) | |
1350 | if string.byte(key) == 48 then | |
1351 | Swing = 1 | |
1352 | hum.WalkSpeed = 8 | |
1353 | end | |
1354 | end) | |
1355 | ||
1356 | ||
1357 | ||
1358 | ||
1359 | ||
1360 | ||
1361 | ||
1362 | ||
1363 | ------------------------------------------------------- | |
1364 | --Start Animations-- | |
1365 | ------------------------------------------------------- | |
1366 | while true do | |
1367 | swait() | |
1368 | sine = sine + change | |
1369 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1370 | local velderp = root.Velocity.y | |
1371 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1372 | if equipped == true or equipped == false then | |
1373 | if attack == false then | |
1374 | idle = idle + 1 | |
1375 | else | |
1376 | idle = 0 | |
1377 | end | |
1378 | tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255) | |
1379 | if 1 < root.Velocity.y and hitfloor == nil then | |
1380 | Anim = "Jump" | |
1381 | if attack == false then | |
1382 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1383 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1384 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1385 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1386 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1387 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1388 | end | |
1389 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1390 | Anim = "Fall" | |
1391 | if attack == false then | |
1392 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1393 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1394 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1395 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1396 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1397 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1398 | end | |
1399 | elseif torvel < 1 and hitfloor ~= nil then | |
1400 | Anim = "Idle" | |
1401 | change = .5 | |
1402 | if attack == false then | |
1403 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1404 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3) | |
1405 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15) | |
1406 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1407 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1408 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1) | |
1409 | end | |
1410 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1411 | Anim = "Walk" | |
1412 | change = .9 | |
1413 | if attack == false then | |
1414 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1415 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1416 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1417 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1418 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1419 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1420 | end | |
1421 | elseif torvel >= 25 and hitfloor ~= nil then | |
1422 | Anim = "Sprint" | |
1423 | change = 1.35 | |
1424 | if attack == false then | |
1425 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1426 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1427 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1428 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1429 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1430 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | Music.SoundId = "rbxassetid://"..SONG | |
1435 | Music.Looped = true | |
1436 | Music.Pitch = 1 | |
1437 | Music.Volume = 5 | |
1438 | Music.Parent = tors | |
1439 | Music:Resume() | |
1440 | if 0 < #Effects then | |
1441 | for e = 1, #Effects do | |
1442 | if Effects[e] ~= nil then | |
1443 | local Thing = Effects[e] | |
1444 | if Thing ~= nil then | |
1445 | local Part = Thing[1] | |
1446 | local Mode = Thing[2] | |
1447 | local Delay = Thing[3] | |
1448 | local IncX = Thing[4] | |
1449 | local IncY = Thing[5] | |
1450 | local IncZ = Thing[6] | |
1451 | if 1 >= Thing[1].Transparency then | |
1452 | if Thing[2] == "Block1" then | |
1453 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1454 | local Mesh = Thing[1].Mesh | |
1455 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1456 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1457 | elseif Thing[2] == "Block2" then | |
1458 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1459 | local Mesh = Thing[7] | |
1460 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1461 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1462 | elseif Thing[2] == "Block3" then | |
1463 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1464 | local Mesh = Thing[7] | |
1465 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1466 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1467 | elseif Thing[2] == "Cylinder" then | |
1468 | local Mesh = Thing[1].Mesh | |
1469 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1470 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1471 | elseif Thing[2] == "Blood" then | |
1472 | local Mesh = Thing[7] | |
1473 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1474 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1475 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1476 | elseif Thing[2] == "Elec" then | |
1477 | local Mesh = Thing[1].Mesh | |
1478 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1479 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1480 | elseif Thing[2] == "Disappear" then | |
1481 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1482 | elseif Thing[2] == "Shatter" then | |
1483 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1484 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1485 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1486 | Thing[6] = Thing[6] + Thing[5] | |
1487 | end | |
1488 | else | |
1489 | Part.Parent = nil | |
1490 | table.remove(Effects, e) | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | end | |
1495 | end | |
1496 | end | |
1497 | ------------------------------------------------------- | |
1498 | --End Animations And Script-- | |
1499 | ------------------------------------------------------- |