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Godofadmin1337

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Sep 6th, 2018
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  1. -----------------------
  2. --[[ Name : Ņ̢̨͢͟ó͢ ̧͢ơ̶̶̶̢n͜͏ę̶̡͠'͏́́͞҉ş̨͏ ͜a͝҉r̵̷̛̛͟o̶̡͟͝ų̶̸̵͝ń͡͡͏̷d̀͜͟ ̵̡́́͜t̡̀͘o͏̀̕͡ ͢h͠͏e̵͢͜ļ̡͢͡ṕ̛͏.̷̧̨ ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7.  
  8. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  9. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  10. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  11. --YOU FUCKING SKIDS,
  12. --For Those who log/decompile this, If you sell or trade this,
  13. --and I find out who you are, i will take massive action.
  14. -------------------------------------------------------
  15. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  16. local Player,game,owner = owner,game
  17. local RealPlayer = Player
  18. do
  19. print("FE Compatibility code by Mokiros")
  20. local rp = RealPlayer
  21. script.Parent = rp.Character
  22.  
  23. --RemoteEvent for communicating
  24. local Event = Instance.new("RemoteEvent")
  25. Event.Name = "UserInput_Event"
  26.  
  27. --Fake event to make stuff like Mouse.KeyDown work
  28. local function fakeEvent()
  29. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  30. t.connect = t.Connect
  31. return t
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  36. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  37. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  38. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  39. end}
  40. --Merged 2 functions into one by checking amount of arguments
  41. CAS.UnbindAction = CAS.BindAction
  42.  
  43. --This function will trigger the events that have been :Connect()'ed
  44. local function te(self,ev,...)
  45. local t = m[ev]
  46. if t and t._fakeEvent then
  47. for _,f in pairs(t.Functions) do
  48. f(...)
  49. end
  50. end
  51. end
  52. m.TrigEvent = te
  53. UIS.TrigEvent = te
  54.  
  55. Event.OnServerEvent:Connect(function(plr,io)
  56. if plr~=rp then return end
  57. m.Target = io.Target
  58. m.Hit = io.Hit
  59. if not io.isMouse then
  60. local b = io.UserInputState == Enum.UserInputState.Begin
  61. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  62. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  63. end
  64. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  65. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  66. end
  67. for _,t in pairs(CAS.Actions) do
  68. for _,k in pairs(t.Keys) do
  69. if k==io.KeyCode then
  70. t.Function(t.Name,io.UserInputState,io)
  71. end
  72. end
  73. end
  74. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  75. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  76. end
  77. end)
  78. Event.Parent = NLS([==[
  79. local Player = game:GetService("Players").LocalPlayer
  80. local Event = script:WaitForChild("UserInput_Event")
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  120. return setmetatable(t,fsmt)
  121. end
  122.  
  123. --Fake game object
  124. local g = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or _rg:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = _rg:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  145. g.service = g.GetService
  146. FakeService(g,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = g,g.Players.LocalPlayer
  149. end
  150.  
  151. local FavIDs = {
  152. 340106355, --Nefl Crystals
  153. 927529620, --Dimension
  154. 876981900, --Fantasy
  155. 398987889, --Ordinary Days
  156. 1117396305, --Oh wait, it's you.
  157. 885996042, --Action Winter Journey
  158. 919231299, --Sprawling Idiot Effigy
  159. 743466274, --Good Day Sunshine
  160. 727411183, --Knife Fight
  161. 1402748531, --The Earth Is Counting On You!
  162. 595230126 --Robot Language
  163. }
  164.  
  165.  
  166.  
  167. --The reality of my life isn't real but a Universe -makhail07
  168. wait()
  169. local plr = game:service'Players'.LocalPlayer
  170. print('Local User is '..plr.Name)
  171. local char = plr.Character
  172. local hum = char.Humanoid
  173. local hed = char.Head
  174. local root = char.HumanoidRootPart
  175. local rootj = root.RootJoint
  176. local tors = char.Torso
  177. local ra = char["Right Arm"]
  178. local la = char["Left Arm"]
  179. local rl = char["Right Leg"]
  180. local ll = char["Left Leg"]
  181. local neck = tors["Neck"]
  182. local mouse = plr:GetMouse()
  183. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  184. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  185. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  186. local maincolor = BrickColor.new("Institutional white")
  187.  
  188. -------------------------------------------------------
  189. --Start Good Stuff--
  190. -------------------------------------------------------
  191. cam = game.Workspace.CurrentCamera
  192. CF = CFrame.new
  193. angles = CFrame.Angles
  194. attack = false
  195. Euler = CFrame.fromEulerAnglesXYZ
  196. Rad = math.rad
  197. IT = Instance.new
  198. BrickC = BrickColor.new
  199. Cos = math.cos
  200. Acos = math.acos
  201. Sin = math.sin
  202. Asin = math.asin
  203. Abs = math.abs
  204. Mrandom = math.random
  205. Floor = math.floor
  206. -------------------------------------------------------
  207. --End Good Stuff--
  208. -------------------------------------------------------
  209. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  210. RSH, LSH = nil, nil
  211. RW = Instance.new("Weld")
  212. LW = Instance.new("Weld")
  213. RH = tors["Right Hip"]
  214. LH = tors["Left Hip"]
  215. RSH = tors["Right Shoulder"]
  216. LSH = tors["Left Shoulder"]
  217. RSH.Parent = nil
  218. LSH.Parent = nil
  219. RW.Name = "RW"
  220. RW.Part0 = tors
  221. RW.C0 = CF(1.5, 0.5, 0)
  222. RW.C1 = CF(0, 0.5, 0)
  223. RW.Part1 = ra
  224. RW.Parent = tors
  225. LW.Name = "LW"
  226. LW.Part0 = tors
  227. LW.C0 = CF(-1.5, 0.5, 0)
  228. LW.C1 = CF(0, 0.5, 0)
  229. LW.Part1 = la
  230. LW.Parent = tors
  231. Effects = {}
  232. -------------------------------------------------------
  233. --Start HeartBeat--
  234. -------------------------------------------------------
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "Heartbeat"
  237. script:WaitForChild("Heartbeat")
  238.  
  239. frame = 1 / 60
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243.  
  244.  
  245. lastframe = tick()
  246. script.Heartbeat:Fire()
  247.  
  248.  
  249. game:GetService("RunService").Heartbeat:connect(function(s, p)
  250. tf = tf + s
  251. if tf >= frame then
  252. if allowframeloss then
  253. script.Heartbeat:Fire()
  254. lastframe = tick()
  255. else
  256. for i = 1, math.floor(tf / frame) do
  257. script.Heartbeat:Fire()
  258. end
  259. lastframe = tick()
  260. end
  261. if tossremainder then
  262. tf = 0
  263. else
  264. tf = tf - frame * math.floor(tf / frame)
  265. end
  266. end
  267. end)
  268. -------------------------------------------------------
  269. --End HeartBeat--
  270. -------------------------------------------------------
  271.  
  272. -------------------------------------------------------
  273. --Start Important Functions--
  274. -------------------------------------------------------
  275. function swait(num)
  276. if num == 0 or num == nil then
  277. game:service("RunService").Stepped:wait(0)
  278. else
  279. for i = 0, num do
  280. game:service("RunService").Stepped:wait(0)
  281. end
  282. end
  283. end
  284. function thread(f)
  285. coroutine.resume(coroutine.create(f))
  286. end
  287. function clerp(a, b, t)
  288. local qa = {
  289. QuaternionFromCFrame(a)
  290. }
  291. local qb = {
  292. QuaternionFromCFrame(b)
  293. }
  294. local ax, ay, az = a.x, a.y, a.z
  295. local bx, by, bz = b.x, b.y, b.z
  296. local _t = 1 - t
  297. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  298. end
  299. function QuaternionFromCFrame(cf)
  300. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  301. local trace = m00 + m11 + m22
  302. if trace > 0 then
  303. local s = math.sqrt(1 + trace)
  304. local recip = 0.5 / s
  305. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  306. else
  307. local i = 0
  308. if m00 < m11 then
  309. i = 1
  310. end
  311. if m22 > (i == 0 and m00 or m11) then
  312. i = 2
  313. end
  314. if i == 0 then
  315. local s = math.sqrt(m00 - m11 - m22 + 1)
  316. local recip = 0.5 / s
  317. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  318. elseif i == 1 then
  319. local s = math.sqrt(m11 - m22 - m00 + 1)
  320. local recip = 0.5 / s
  321. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  322. elseif i == 2 then
  323. local s = math.sqrt(m22 - m00 - m11 + 1)
  324. local recip = 0.5 / s
  325. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  330. local xs, ys, zs = x + x, y + y, z + z
  331. local wx, wy, wz = w * xs, w * ys, w * zs
  332. local xx = x * xs
  333. local xy = x * ys
  334. local xz = x * zs
  335. local yy = y * ys
  336. local yz = y * zs
  337. local zz = z * zs
  338. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  339. end
  340. function QuaternionSlerp(a, b, t)
  341. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  342. local startInterp, finishInterp
  343. if cosTheta >= 1.0E-4 then
  344. if 1 - cosTheta > 1.0E-4 then
  345. local theta = math.acos(cosTheta)
  346. local invSinTheta = 1 / Sin(theta)
  347. startInterp = Sin((1 - t) * theta) * invSinTheta
  348. finishInterp = Sin(t * theta) * invSinTheta
  349. else
  350. startInterp = 1 - t
  351. finishInterp = t
  352. end
  353. elseif 1 + cosTheta > 1.0E-4 then
  354. local theta = math.acos(-cosTheta)
  355. local invSinTheta = 1 / Sin(theta)
  356. startInterp = Sin((t - 1) * theta) * invSinTheta
  357. finishInterp = Sin(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  363. end
  364. function rayCast(Position, Direction, Range, Ignore)
  365. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  366. end
  367. local RbxUtility = LoadLibrary("RbxUtility")
  368. local Create = RbxUtility.Create
  369.  
  370. -------------------------------------------------------
  371. --Start Damage Function--
  372. -------------------------------------------------------
  373. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  374. if hit.Parent == nil then
  375. return
  376. end
  377. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  378. for _, v in pairs(hit.Parent:children()) do
  379. if v:IsA("Humanoid") then
  380. h = v
  381. end
  382. end
  383. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  384.  
  385. hit.Parent:FindFirstChild("Head"):BreakJoints()
  386. end
  387.  
  388. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  389. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  390. if hit.Parent.DebounceHit.Value == true then
  391. return
  392. end
  393. end
  394. if insta == true then
  395. hit.Parent:FindFirstChild("Head"):BreakJoints()
  396. end
  397. local c = Create("ObjectValue"){
  398. Name = "creator",
  399. Value = game:service("Players").LocalPlayer,
  400. Parent = h,
  401. }
  402. game:GetService("Debris"):AddItem(c, .5)
  403. if HitSound ~= nil and HitPitch ~= nil then
  404. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  405. end
  406. local Damage = math.random(minim, maxim)
  407. local blocked = false
  408. local block = hit.Parent:findFirstChild("Block")
  409. if block ~= nil then
  410. if block.className == "IntValue" then
  411. if block.Value > 0 then
  412. blocked = true
  413. block.Value = block.Value - 1
  414. print(block.Value)
  415. end
  416. end
  417. end
  418. if blocked == false then
  419. h.Health = h.Health - Damage
  420. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  421. else
  422. h.Health = h.Health - (Damage / 2)
  423. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  424. end
  425. if Type == "Knockdown" then
  426. local hum = hit.Parent.Humanoid
  427. hum.PlatformStand = true
  428. coroutine.resume(coroutine.create(function(HHumanoid)
  429. swait(1)
  430. HHumanoid.PlatformStand = false
  431. end), hum)
  432. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  433. local bodvol = Create("BodyVelocity"){
  434. velocity = angle * knockback,
  435. P = 5000,
  436. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  437. Parent = hit,
  438. }
  439. local rl = Create("BodyAngularVelocity"){
  440. P = 3000,
  441. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  442. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  443. Parent = hit,
  444. }
  445. game:GetService("Debris"):AddItem(bodvol, .5)
  446. game:GetService("Debris"):AddItem(rl, .5)
  447. elseif Type == "Normal" then
  448. local vp = Create("BodyVelocity"){
  449. P = 500,
  450. maxForce = Vector3.new(math.huge, 0, math.huge),
  451. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  452. }
  453. if knockback > 0 then
  454. vp.Parent = hit.Parent.Torso
  455. end
  456. game:GetService("Debris"):AddItem(vp, .5)
  457. elseif Type == "Up" then
  458. local bodyVelocity = Create("BodyVelocity"){
  459. velocity = Vector3.new(0, 20, 0),
  460. P = 5000,
  461. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462. Parent = hit,
  463. }
  464. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  465. elseif Type == "DarkUp" then
  466. coroutine.resume(coroutine.create(function()
  467. for i = 0, 1, 0.1 do
  468. swait()
  469. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  470. end
  471. end))
  472. local bodyVelocity = Create("BodyVelocity"){
  473. velocity = Vector3.new(0, 20, 0),
  474. P = 5000,
  475. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  476. Parent = hit,
  477. }
  478. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  479. elseif Type == "Snare" then
  480. local bp = Create("BodyPosition"){
  481. P = 2000,
  482. D = 100,
  483. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  484. position = hit.Parent.Torso.Position,
  485. Parent = hit.Parent.Torso,
  486. }
  487. game:GetService("Debris"):AddItem(bp, 1)
  488. elseif Type == "Freeze" then
  489. local BodPos = Create("BodyPosition"){
  490. P = 50000,
  491. D = 1000,
  492. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  493. position = hit.Parent.Torso.Position,
  494. Parent = hit.Parent.Torso,
  495. }
  496. local BodGy = Create("BodyGyro") {
  497. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  498. P = 20e+003,
  499. Parent = hit.Parent.Torso,
  500. cframe = hit.Parent.Torso.CFrame,
  501. }
  502. hit.Parent.Torso.Anchored = true
  503. coroutine.resume(coroutine.create(function(Part)
  504. swait(1.5)
  505. Part.Anchored = false
  506. end), hit.Parent.Torso)
  507. game:GetService("Debris"):AddItem(BodPos, 3)
  508. game:GetService("Debris"):AddItem(BodGy, 3)
  509. end
  510. local debounce = Create("BoolValue"){
  511. Name = "DebounceHit",
  512. Parent = hit.Parent,
  513. Value = true,
  514. }
  515. game:GetService("Debris"):AddItem(debounce, Delay)
  516. c = Create("ObjectValue"){
  517. Name = "creator",
  518. Value = Player,
  519. Parent = h,
  520. }
  521. game:GetService("Debris"):AddItem(c, .5)
  522. end
  523. end
  524. -------------------------------------------------------
  525. --End Damage Function--
  526. -------------------------------------------------------
  527.  
  528. -------------------------------------------------------
  529. --Start Damage Function Customization--
  530. -------------------------------------------------------
  531. function ShowDamage(Pos, Text, Time, Color)
  532. local Rate = (1 / 30)
  533. local Pos = (Pos or Vector3.new(0, 0, 0))
  534. local Text = (Text or "")
  535. local Time = (Time or 2)
  536. local Color = (Color or Color3.new(1, 0, 1))
  537. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  538. EffectPart.Anchored = true
  539. local BillboardGui = Create("BillboardGui"){
  540. Size = UDim2.new(3, 0, 3, 0),
  541. Adornee = EffectPart,
  542. Parent = EffectPart,
  543. }
  544. local TextLabel = Create("TextLabel"){
  545. BackgroundTransparency = 1,
  546. Size = UDim2.new(1, 0, 1, 0),
  547. Text = Text,
  548. Font = "Bodoni",
  549. TextColor3 = Color,
  550. TextScaled = true,
  551. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  552. Parent = BillboardGui,
  553. }
  554. game.Debris:AddItem(EffectPart, (Time))
  555. EffectPart.Parent = game:GetService("Workspace")
  556. delay(0, function()
  557. local Frames = (Time / Rate)
  558. for Frame = 1, Frames do
  559. wait(Rate)
  560. local Percent = (Frame / Frames)
  561. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  562. TextLabel.TextTransparency = Percent
  563. end
  564. if EffectPart and EffectPart.Parent then
  565. EffectPart:Destroy()
  566. end
  567. end)
  568. end
  569. -------------------------------------------------------
  570. --End Damage Function Customization--
  571. -------------------------------------------------------
  572.  
  573. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  574. for _, c in pairs(workspace:children()) do
  575. local hum = c:findFirstChild("Humanoid")
  576. if hum ~= nil then
  577. local head = c:findFirstChild("Head")
  578. if head ~= nil then
  579. local targ = head.Position - Part.Position
  580. local mag = targ.magnitude
  581. if magni >= mag and c.Name ~= plr.Name then
  582. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  583. end
  584. end
  585. end
  586. end
  587. end
  588.  
  589.  
  590. CFuncs = {
  591. Part = {
  592. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  593. local Part = Create("Part")({
  594. Parent = Parent,
  595. Reflectance = Reflectance,
  596. Transparency = Transparency,
  597. CanCollide = false,
  598. Locked = true,
  599. BrickColor = BrickColor.new(tostring(BColor)),
  600. Name = Name,
  601. Size = Size,
  602. Material = Material
  603. })
  604. RemoveOutlines(Part)
  605. return Part
  606. end
  607. },
  608. Mesh = {
  609. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  610. local Msh = Create(Mesh)({
  611. Parent = Part,
  612. Offset = OffSet,
  613. Scale = Scale
  614. })
  615. if Mesh == "SpecialMesh" then
  616. Msh.MeshType = MeshType
  617. Msh.MeshId = MeshId
  618. end
  619. return Msh
  620. end
  621. },
  622. Mesh = {
  623. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  624. local Msh = Create(Mesh)({
  625. Parent = Part,
  626. Offset = OffSet,
  627. Scale = Scale
  628. })
  629. if Mesh == "SpecialMesh" then
  630. Msh.MeshType = MeshType
  631. Msh.MeshId = MeshId
  632. end
  633. return Msh
  634. end
  635. },
  636. Weld = {
  637. Create = function(Parent, Part0, Part1, C0, C1)
  638. local Weld = Create("Weld")({
  639. Parent = Parent,
  640. Part0 = Part0,
  641. Part1 = Part1,
  642. C0 = C0,
  643. C1 = C1
  644. })
  645. return Weld
  646. end
  647. },
  648. Sound = {
  649. Create = function(id, par, vol, pit)
  650. coroutine.resume(coroutine.create(function()
  651. local S = Create("Sound")({
  652. Volume = vol,
  653. Pitch = pit or 1,
  654. SoundId = id,
  655. Parent = par or workspace
  656. })
  657. wait()
  658. S:play()
  659. game:GetService("Debris"):AddItem(S, 6)
  660. end))
  661. end
  662. },
  663. ParticleEmitter = {
  664. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  665. local fp = Create("ParticleEmitter")({
  666. Parent = Parent,
  667. Color = ColorSequence.new(Color1, Color2),
  668. LightEmission = LightEmission,
  669. Size = Size,
  670. Texture = Texture,
  671. Transparency = Transparency,
  672. ZOffset = ZOffset,
  673. Acceleration = Accel,
  674. Drag = Drag,
  675. LockedToPart = LockedToPart,
  676. VelocityInheritance = VelocityInheritance,
  677. EmissionDirection = EmissionDirection,
  678. Enabled = Enabled,
  679. Lifetime = LifeTime,
  680. Rate = Rate,
  681. Rotation = Rotation,
  682. RotSpeed = RotSpeed,
  683. Speed = Speed,
  684. VelocitySpread = VelocitySpread
  685. })
  686. return fp
  687. end
  688. }
  689. }
  690. function RemoveOutlines(part)
  691. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  692. end
  693. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  694. local Part = Create("Part")({
  695. formFactor = FormFactor,
  696. Parent = Parent,
  697. Reflectance = Reflectance,
  698. Transparency = Transparency,
  699. CanCollide = false,
  700. Locked = true,
  701. BrickColor = BrickColor.new(tostring(BColor)),
  702. Name = Name,
  703. Size = Size,
  704. Material = Material
  705. })
  706. RemoveOutlines(Part)
  707. return Part
  708. end
  709. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  710. local Msh = Create(Mesh)({
  711. Parent = Part,
  712. Offset = OffSet,
  713. Scale = Scale
  714. })
  715. if Mesh == "SpecialMesh" then
  716. Msh.MeshType = MeshType
  717. Msh.MeshId = MeshId
  718. end
  719. return Msh
  720. end
  721. function CreateWeld(Parent, Part0, Part1, C0, C1)
  722. local Weld = Create("Weld")({
  723. Parent = Parent,
  724. Part0 = Part0,
  725. Part1 = Part1,
  726. C0 = C0,
  727. C1 = C1
  728. })
  729. return Weld
  730. end
  731.  
  732.  
  733. -------------------------------------------------------
  734. --Start Effect Function--
  735. -------------------------------------------------------
  736. EffectModel = Instance.new("Model", char)
  737. Effects = {
  738. Block = {
  739. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  740. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  741. prt.Anchored = true
  742. prt.CFrame = cframe
  743. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  744. game:GetService("Debris"):AddItem(prt, 10)
  745. if Type == 1 or Type == nil then
  746. table.insert(Effects, {
  747. prt,
  748. "Block1",
  749. delay,
  750. x3,
  751. y3,
  752. z3,
  753. msh
  754. })
  755. elseif Type == 2 then
  756. table.insert(Effects, {
  757. prt,
  758. "Block2",
  759. delay,
  760. x3,
  761. y3,
  762. z3,
  763. msh
  764. })
  765. else
  766. table.insert(Effects, {
  767. prt,
  768. "Block3",
  769. delay,
  770. x3,
  771. y3,
  772. z3,
  773. msh
  774. })
  775. end
  776. end
  777. },
  778. Sphere = {
  779. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  780. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  781. prt.Anchored = true
  782. prt.CFrame = cframe
  783. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  784. game:GetService("Debris"):AddItem(prt, 10)
  785. table.insert(Effects, {
  786. prt,
  787. "Cylinder",
  788. delay,
  789. x3,
  790. y3,
  791. z3,
  792. msh
  793. })
  794. end
  795. },
  796. Cylinder = {
  797. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  798. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  799. prt.Anchored = true
  800. prt.CFrame = cframe
  801. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  802. game:GetService("Debris"):AddItem(prt, 10)
  803. table.insert(Effects, {
  804. prt,
  805. "Cylinder",
  806. delay,
  807. x3,
  808. y3,
  809. z3,
  810. msh
  811. })
  812. end
  813. },
  814. Wave = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3 / 60,
  826. y3 / 60,
  827. z3 / 60,
  828. msh
  829. })
  830. end
  831. },
  832. Ring = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Cylinder",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh
  847. })
  848. end
  849. },
  850. Break = {
  851. Create = function(brickcolor, cframe, x1, y1, z1)
  852. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  853. prt.Anchored = true
  854. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  855. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  856. local num = math.random(10, 50) / 1000
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. table.insert(Effects, {
  859. prt,
  860. "Shatter",
  861. num,
  862. prt.CFrame,
  863. math.random() - math.random(),
  864. 0,
  865. math.random(50, 100) / 100
  866. })
  867. end
  868. },
  869. Spiral = {
  870. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  871. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  872. prt.Anchored = true
  873. prt.CFrame = cframe
  874. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875. game:GetService("Debris"):AddItem(prt, 10)
  876. table.insert(Effects, {
  877. prt,
  878. "Cylinder",
  879. delay,
  880. x3,
  881. y3,
  882. z3,
  883. msh
  884. })
  885. end
  886. },
  887. Push = {
  888. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  889. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  890. prt.Anchored = true
  891. prt.CFrame = cframe
  892. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  893. game:GetService("Debris"):AddItem(prt, 10)
  894. table.insert(Effects, {
  895. prt,
  896. "Cylinder",
  897. delay,
  898. x3,
  899. y3,
  900. z3,
  901. msh
  902. })
  903. end
  904. }
  905. }
  906. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  907. local fp = IT("Part")
  908. fp.formFactor = formfactor
  909. fp.Parent = parent
  910. fp.Reflectance = reflectance
  911. fp.Transparency = transparency
  912. fp.CanCollide = false
  913. fp.Locked = true
  914. fp.BrickColor = brickcolor
  915. fp.Name = name
  916. fp.Size = size
  917. fp.Position = tors.Position
  918. RemoveOutlines(fp)
  919. fp.Material = "SmoothPlastic"
  920. fp:BreakJoints()
  921. return fp
  922. end
  923.  
  924. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  925. local mesh = IT(Mesh)
  926. mesh.Parent = part
  927. if Mesh == "SpecialMesh" then
  928. mesh.MeshType = meshtype
  929. if meshid ~= "nil" then
  930. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  931. end
  932. end
  933. mesh.Offset = offset
  934. mesh.Scale = scale
  935. return mesh
  936. end
  937.  
  938. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  939. local type = type
  940. local rng = Instance.new("Part", char)
  941. rng.Anchored = true
  942. rng.BrickColor = color
  943. rng.CanCollide = false
  944. rng.FormFactor = 3
  945. rng.Name = "Ring"
  946. rng.Material = "Neon"
  947. rng.Size = Vector3.new(1, 1, 1)
  948. rng.Transparency = 0
  949. rng.TopSurface = 0
  950. rng.BottomSurface = 0
  951. rng.CFrame = pos
  952. local rngm = Instance.new("SpecialMesh", rng)
  953. rngm.MeshType = MType
  954. rngm.Scale = scale
  955. local scaler2 = 1
  956. if type == "Add" then
  957. scaler2 = 1 * value
  958. elseif type == "Divide" then
  959. scaler2 = 1 / value
  960. end
  961. coroutine.resume(coroutine.create(function()
  962. for i = 0, 10 / bonuspeed, 0.1 do
  963. swait()
  964. if type == "Add" then
  965. scaler2 = scaler2 - 0.01 * value / bonuspeed
  966. elseif type == "Divide" then
  967. scaler2 = scaler2 - 0.01 / value * bonuspeed
  968. end
  969. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  970. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  971. end
  972. rng:Destroy()
  973. end))
  974. end
  975.  
  976. function Eviscerate(dude)
  977. if dude.Name ~= char then
  978. local bgf = IT("BodyGyro", dude.Head)
  979. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  980. local val = IT("BoolValue", dude)
  981. val.Name = "IsHit"
  982. local ds = coroutine.wrap(function()
  983. dude:WaitForChild("Head"):BreakJoints()
  984. wait(0.5)
  985. target = nil
  986. coroutine.resume(coroutine.create(function()
  987. for i, v in pairs(dude:GetChildren()) do
  988. if v:IsA("Accessory") then
  989. v:Destroy()
  990. end
  991. if v:IsA("Humanoid") then
  992. v:Destroy()
  993. end
  994. if v:IsA("CharacterMesh") then
  995. v:Destroy()
  996. end
  997. if v:IsA("Model") then
  998. v:Destroy()
  999. end
  1000. if v:IsA("Part") or v:IsA("MeshPart") then
  1001. for x, o in pairs(v:GetChildren()) do
  1002. if o:IsA("Decal") then
  1003. o:Destroy()
  1004. end
  1005. end
  1006. coroutine.resume(coroutine.create(function()
  1007. v.Material = "Neon"
  1008. v.CanCollide = false
  1009. local PartEmmit1 = IT("ParticleEmitter", v)
  1010. PartEmmit1.LightEmission = 1
  1011. PartEmmit1.Texture = "rbxassetid://284205403"
  1012. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1013. PartEmmit1.Rate = 150
  1014. PartEmmit1.Lifetime = NumberRange.new(1)
  1015. PartEmmit1.Size = NumberSequence.new({
  1016. NumberSequenceKeypoint.new(0, 0.75, 0),
  1017. NumberSequenceKeypoint.new(1, 0, 0)
  1018. })
  1019. PartEmmit1.Transparency = NumberSequence.new({
  1020. NumberSequenceKeypoint.new(0, 0, 0),
  1021. NumberSequenceKeypoint.new(1, 1, 0)
  1022. })
  1023. PartEmmit1.Speed = NumberRange.new(0, 0)
  1024. PartEmmit1.VelocitySpread = 30000
  1025. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1026. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1027. local BodPoss = IT("BodyPosition", v)
  1028. BodPoss.P = 3000
  1029. BodPoss.D = 1000
  1030. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1031. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1032. v.Color = maincolor.Color
  1033. coroutine.resume(coroutine.create(function()
  1034. for i = 0, 49 do
  1035. swait(1)
  1036. v.Transparency = v.Transparency + 0.08
  1037. end
  1038. wait(0.5)
  1039. PartEmmit1.Enabled = false
  1040. wait(3)
  1041. v:Destroy()
  1042. dude:Destroy()
  1043. end))
  1044. end))
  1045. end
  1046. end
  1047. end))
  1048. end)
  1049. ds()
  1050. end
  1051. end
  1052.  
  1053. function FindNearestHead(Position, Distance, SinglePlayer)
  1054. if SinglePlayer then
  1055. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1056. end
  1057. local List = {}
  1058. for i, v in pairs(workspace:GetChildren()) do
  1059. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1060. table.insert(List, v)
  1061. end
  1062. end
  1063. return List
  1064. end
  1065.  
  1066. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1067. local type = type
  1068. local rng = Instance.new("Part", char)
  1069. rng.Anchored = true
  1070. rng.BrickColor = color
  1071. rng.CanCollide = false
  1072. rng.FormFactor = 3
  1073. rng.Name = "Ring"
  1074. rng.Material = "Neon"
  1075. rng.Size = Vector3.new(1, 1, 1)
  1076. rng.Transparency = 0
  1077. rng.TopSurface = 0
  1078. rng.BottomSurface = 0
  1079. rng.CFrame = pos
  1080. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1081. local rngm = Instance.new("SpecialMesh", rng)
  1082. rngm.MeshType = MType
  1083. rngm.Scale = Vector3.new(x1, y1, z1)
  1084. local scaler2 = 1
  1085. local speeder = FastSpeed
  1086. if type == "Add" then
  1087. scaler2 = 1 * value
  1088. elseif type == "Divide" then
  1089. scaler2 = 1 / value
  1090. end
  1091. coroutine.resume(coroutine.create(function()
  1092. for i = 0, 10 / bonuspeed, 0.1 do
  1093. swait()
  1094. if type == "Add" then
  1095. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1096. elseif type == "Divide" then
  1097. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1098. end
  1099. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1100. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1101. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1102. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1103. end
  1104. rng:Destroy()
  1105. end))
  1106. end
  1107.  
  1108. function SoulSteal(dude)
  1109. if dude.Name ~= char then
  1110. local bgf = IT("BodyGyro", dude.Head)
  1111. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1112. local val = IT("BoolValue", dude)
  1113. val.Name = "IsHit"
  1114. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1115. local soulst = coroutine.wrap(function()
  1116. local soul = Instance.new("Part",dude)
  1117. soul.Size = Vector3.new(1,1,1)
  1118. soul.CanCollide = false
  1119. soul.Anchored = false
  1120. soul.Position = torso.Position
  1121. soul.Transparency = 1
  1122. local PartEmmit1 = IT("ParticleEmitter", soul)
  1123. PartEmmit1.LightEmission = 1
  1124. PartEmmit1.Texture = "rbxassetid://569507414"
  1125. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1126. PartEmmit1.Rate = 250
  1127. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1128. PartEmmit1.Size = NumberSequence.new({
  1129. NumberSequenceKeypoint.new(0, 1, 0),
  1130. NumberSequenceKeypoint.new(1, 0, 0)
  1131. })
  1132. PartEmmit1.Transparency = NumberSequence.new({
  1133. NumberSequenceKeypoint.new(0, 0, 0),
  1134. NumberSequenceKeypoint.new(1, 1, 0)
  1135. })
  1136. PartEmmit1.Speed = NumberRange.new(0, 0)
  1137. PartEmmit1.VelocitySpread = 30000
  1138. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1139. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1140. local BodPoss = IT("BodyPosition", soul)
  1141. BodPoss.P = 3000
  1142. BodPoss.D = 1000
  1143. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1144. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1145. wait(1.6)
  1146. soul.Touched:connect(function(hit)
  1147. if hit.Parent == char then
  1148. soul:Destroy()
  1149. end
  1150. end)
  1151. wait(1.2)
  1152. while soul do
  1153. swait()
  1154. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1155. BodPoss.Position = tors.Position
  1156. end
  1157. end)
  1158. soulst()
  1159. end
  1160. end
  1161. function FaceMouse()
  1162. local Cam = workspace.CurrentCamera
  1163. return {
  1164. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1165. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1166. }
  1167. end
  1168. -------------------------------------------------------
  1169. --End Effect Function--
  1170. -------------------------------------------------------
  1171. function Cso(ID, PARENT, VOLUME, PITCH)
  1172. local NSound = nil
  1173. coroutine.resume(coroutine.create(function()
  1174. NSound = IT("Sound", PARENT)
  1175. NSound.Volume = VOLUME
  1176. NSound.Pitch = PITCH
  1177. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1178. swait()
  1179. NSound:play()
  1180. game:GetService("Debris"):AddItem(NSound, 10)
  1181. end))
  1182. return NSound
  1183. end
  1184. function CameraEnshaking(Length, Intensity)
  1185. coroutine.resume(coroutine.create(function()
  1186. local intensity = 1 * Intensity
  1187. local rotM = 0.01 * Intensity
  1188. for i = 0, Length, 0.1 do
  1189. swait()
  1190. intensity = intensity - 0.05 * Intensity / Length
  1191. rotM = rotM - 5.0E-4 * Intensity / Length
  1192. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1193. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1194. end
  1195. hum.CameraOffset = Vector3.new(0, 0, 0)
  1196. end))
  1197. end
  1198. -------------------------------------------------------
  1199. --End Important Functions--
  1200. -------------------------------------------------------
  1201.  
  1202.  
  1203. -------------------------------------------------------
  1204. --Start Customization--
  1205. -------------------------------------------------------
  1206. local Player_Size = 1
  1207. if Player_Size ~= 1 then
  1208. root.Size = root.Size * Player_Size
  1209. tors.Size = tors.Size * Player_Size
  1210. hed.Size = hed.Size * Player_Size
  1211. ra.Size = ra.Size * Player_Size
  1212. la.Size = la.Size * Player_Size
  1213. rl.Size = rl.Size * Player_Size
  1214. ll.Size = ll.Size * Player_Size
  1215. ----------------------------------------------------------------------------------
  1216. rootj.Parent = root
  1217. neck.Parent = tors
  1218. RW.Parent = tors
  1219. LW.Parent = tors
  1220. RH.Parent = tors
  1221. LH.Parent = tors
  1222. ----------------------------------------------------------------------------------
  1223. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1224. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1225. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1226. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1227. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1228. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1229. ----------------------------------------------------------------------------------
  1230. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1231. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1232. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1233. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1234. --hat.Parent = Character
  1235. end
  1236. ----------------------------------------------------------------------------------
  1237. local SONG = 1280408510
  1238. local SONG2 = 0
  1239. local Music = Instance.new("Sound",tors)
  1240. Music.Volume = 2.5
  1241. Music.Looped = true
  1242. Music.Pitch = 1 --Pitcher
  1243. ----------------------------------------------------------------------------------
  1244. local equipped = false
  1245. local idle = 0
  1246. local change = 1
  1247. local val = 0
  1248. local toim = 0
  1249. local idleanim = 0.4
  1250. local sine = 0
  1251. local Sit = 1
  1252. ----------------------------------------------------------------------------------
  1253. hum.WalkSpeed = 8
  1254. hum.JumpPower = 57
  1255. hum.Animator.Parent = nil
  1256. ----------------------------------------------------------------------------------
  1257. local r = 255
  1258. local g = 0
  1259. local b = 0
  1260. coroutine.resume(coroutine.create(function()
  1261. while wait() do
  1262. for i = 0, 50.8 do
  1263. swait()
  1264. g = g + 5
  1265. end
  1266. for i = 0, 50.8 do
  1267. swait()
  1268. r = r - 5
  1269. end
  1270. for i = 0, 50.8 do
  1271. swait()
  1272. b = b + 5
  1273. end
  1274. for i = 0, 50.8 do
  1275. swait()
  1276. g = g - 5
  1277. end
  1278. for i = 0, 50.8 do
  1279. swait()
  1280. r = r + 5
  1281. end
  1282. for i = 0, 50.8 do
  1283. swait()
  1284. b = b - 5
  1285. end
  1286. end
  1287. end))
  1288. ----------------------------------------------------------------------------------
  1289. local naeeym2 = IT("BillboardGui",char)
  1290. naeeym2.AlwaysOnTop = true
  1291. naeeym2.Size = UDim2.new(5,35,2,15)
  1292. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1293. naeeym2.MaxDistance = 75
  1294. naeeym2.Adornee = hed
  1295. naeeym2.Name = "Name"
  1296. local tecks2 = IT("TextLabel",naeeym2)
  1297. tecks2.BackgroundTransparency = 1
  1298. tecks2.TextScaled = true
  1299. tecks2.BorderSizePixel = 0
  1300. tecks2.Text = "Nobody will help you if you don't know how to use scripts, search it up."
  1301. --tecks2.Font = "Fantasy"
  1302. tecks2.TextSize = 30
  1303. tecks2.TextStrokeTransparency = 0
  1304. tecks2.TextColor3 = Color3.new(1,1,1)
  1305. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1306. tecks2.Size = UDim2.new(1,0,0.5,0)
  1307. tecks2.Parent = naeeym2
  1308. hed.face.Texture = "rbxassetid://14516479"
  1309. ----------------------------------------------------------------------------------
  1310. Reaper = IT("Model")
  1311. Reaper.Parent = char
  1312. Reaper.Name = "Reaper"
  1313. RHe = IT("Part")
  1314. RHe.Parent = Reaper
  1315. RHe.BrickColor = BrickC("Really black")
  1316. RHe.Locked = true
  1317. RHe.CanCollide = false
  1318. RHe.Transparency = 0
  1319. PMesh = IT("SpecialMesh")
  1320. RHe.formFactor = "Symmetric"
  1321. PMesh.MeshType = "FileMesh"
  1322. PMesh.MeshId = "rbxassetid://0"
  1323. PMesh.TextureId = "rbxassetid://0"
  1324. PMesh.Scale = Vector3.new(1, 1, 1)
  1325. PMesh.Parent = RHe
  1326. local RWeld = IT("Weld")
  1327. RWeld.Parent = RHe
  1328. RWeld.Part0 = RHe
  1329. RWeld.Part1 = hed
  1330. RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0)
  1331. -------------------------------------------------------
  1332. --End Customization--
  1333. -------------------------------------------------------
  1334.  
  1335.  
  1336. -------------------------------------------------------
  1337. --Start Attacks N Stuff--
  1338. -------------------------------------------------------
  1339.  
  1340. -------------------------------------------------------
  1341. --End Attacks N Stuff--
  1342. -------------------------------------------------------
  1343. mouse.KeyDown:connect(function(key)
  1344. if string.byte(key) == 48 then
  1345. Swing = 2
  1346. hum.WalkSpeed = 38.82
  1347. end
  1348. end)
  1349. mouse.KeyUp:connect(function(key)
  1350. if string.byte(key) == 48 then
  1351. Swing = 1
  1352. hum.WalkSpeed = 8
  1353. end
  1354. end)
  1355.  
  1356.  
  1357.  
  1358.  
  1359.  
  1360.  
  1361.  
  1362.  
  1363. -------------------------------------------------------
  1364. --Start Animations--
  1365. -------------------------------------------------------
  1366. while true do
  1367. swait()
  1368. sine = sine + change
  1369. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1370. local velderp = root.Velocity.y
  1371. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1372. if equipped == true or equipped == false then
  1373. if attack == false then
  1374. idle = idle + 1
  1375. else
  1376. idle = 0
  1377. end
  1378. tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255)
  1379. if 1 < root.Velocity.y and hitfloor == nil then
  1380. Anim = "Jump"
  1381. if attack == false then
  1382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1383. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1384. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1385. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1386. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1387. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1388. end
  1389. elseif -1 > root.Velocity.y and hitfloor == nil then
  1390. Anim = "Fall"
  1391. if attack == false then
  1392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1393. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1395. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1396. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1397. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1398. end
  1399. elseif torvel < 1 and hitfloor ~= nil then
  1400. Anim = "Idle"
  1401. change = .5
  1402. if attack == false then
  1403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3)
  1405. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15)
  1406. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1407. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1408. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1)
  1409. end
  1410. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1411. Anim = "Walk"
  1412. change = .9
  1413. if attack == false then
  1414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1416. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1417. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  1419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  1420. end
  1421. elseif torvel >= 25 and hitfloor ~= nil then
  1422. Anim = "Sprint"
  1423. change = 1.35
  1424. if attack == false then
  1425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1427. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1428. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1431. end
  1432. end
  1433. end
  1434. Music.SoundId = "rbxassetid://"..SONG
  1435. Music.Looped = true
  1436. Music.Pitch = 1
  1437. Music.Volume = 5
  1438. Music.Parent = tors
  1439. Music:Resume()
  1440. if 0 < #Effects then
  1441. for e = 1, #Effects do
  1442. if Effects[e] ~= nil then
  1443. local Thing = Effects[e]
  1444. if Thing ~= nil then
  1445. local Part = Thing[1]
  1446. local Mode = Thing[2]
  1447. local Delay = Thing[3]
  1448. local IncX = Thing[4]
  1449. local IncY = Thing[5]
  1450. local IncZ = Thing[6]
  1451. if 1 >= Thing[1].Transparency then
  1452. if Thing[2] == "Block1" then
  1453. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1454. local Mesh = Thing[1].Mesh
  1455. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1456. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1457. elseif Thing[2] == "Block2" then
  1458. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1459. local Mesh = Thing[7]
  1460. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1461. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1462. elseif Thing[2] == "Block3" then
  1463. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1464. local Mesh = Thing[7]
  1465. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1466. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1467. elseif Thing[2] == "Cylinder" then
  1468. local Mesh = Thing[1].Mesh
  1469. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1470. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1471. elseif Thing[2] == "Blood" then
  1472. local Mesh = Thing[7]
  1473. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1474. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1475. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1476. elseif Thing[2] == "Elec" then
  1477. local Mesh = Thing[1].Mesh
  1478. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1479. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1480. elseif Thing[2] == "Disappear" then
  1481. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1482. elseif Thing[2] == "Shatter" then
  1483. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1484. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1485. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1486. Thing[6] = Thing[6] + Thing[5]
  1487. end
  1488. else
  1489. Part.Parent = nil
  1490. table.remove(Effects, e)
  1491. end
  1492. end
  1493. end
  1494. end
  1495. end
  1496. end
  1497. -------------------------------------------------------
  1498. --End Animations And Script--
  1499. -------------------------------------------------------
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