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1 | Character = game.Players.LocalPlayer.Character | |
2 | Player = owner | |
3 | char = Character | |
4 | hum = Character.Humanoid | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | -- This script has been converted to FE by iPxter | |
8 | ||
9 | ||
10 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
11 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
12 | do | |
13 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
14 | script.Parent = Player.Character | |
15 | ||
16 | --RemoteEvent for communicating | |
17 | local Event = Instance.new("RemoteEvent") | |
18 | Event.Name = "UserInput_Event" | |
19 | ||
20 | --Fake event to make stuff like Mouse.KeyDown work | |
21 | local function fakeEvent() | |
22 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
23 | t.connect = t.Connect | |
24 | return t | |
25 | end | |
26 | ||
27 | --Creating fake input objects with fake variables | |
28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
32 | end} | |
33 | --Merged 2 functions into one by checking amount of arguments | |
34 | CAS.UnbindAction = CAS.BindAction | |
35 | ||
36 | --This function will trigger the events that have been :Connect()'ed | |
37 | local function te(self,ev,...) | |
38 | local t = m[ev] | |
39 | if t and t._fakeEvent and t.Function then | |
40 | t.Function(...) | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | ||
46 | Event.OnServerEvent:Connect(function(plr,io) | |
47 | if plr~=Player then return end | |
48 | if io.isMouse then | |
49 | m.Target = io.Target | |
50 | m.Hit = io.Hit | |
51 | else | |
52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
55 | end | |
56 | for _,t in pairs(CAS.Actions) do | |
57 | for _,k in pairs(t.Keys) do | |
58 | if k==io.KeyCode then | |
59 | t.Function(t.Name,io.UserInputState,io) | |
60 | end | |
61 | end | |
62 | end | |
63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
65 | end | |
66 | end) | |
67 | Event.Parent = NLS([==[ | |
68 | - | local Player = game:GetService("Players").LocalPlayer |
68 | + | local Player = owner |
69 | local Event = script:WaitForChild("UserInput_Event") | |
70 | ||
71 | local UIS = game:GetService("UserInputService") | |
72 | local input = function(io,a) | |
73 | if a then return end | |
74 | --Since InputObject is a client-side instance, we create and pass table instead | |
75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
76 | end | |
77 | UIS.InputBegan:Connect(input) | |
78 | UIS.InputEnded:Connect(input) | |
79 | ||
80 | local Mouse = Player:GetMouse() | |
81 | local h,t | |
82 | --Give the server mouse data 30 times every second, but only if the values changed | |
83 | --If player is not moving their mouse, client won't fire events | |
84 | while wait(1/30) do | |
85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
86 | h,t=Mouse.Hit,Mouse.Target | |
87 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
88 | end | |
89 | end]==],Player.Character) | |
90 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
91 | end | |
92 | ||
93 | char.Shirt.ShirtTemplate = "rbxassetid://994469018" | |
94 | char.Pants.PantsTemplate = "rbxassetid://977437883" | |
95 | ||
96 | ||
97 | local BC = char["Body Colors"] | |
98 | BC.HeadColor = BrickColor.new("Really black") | |
99 | BC.LeftArmColor = BrickColor.new("Really black") | |
100 | BC.LeftLegColor = BrickColor.new("Really black") | |
101 | BC.RightArmColor = BrickColor.new("Really black") | |
102 | BC.RightLegColor = BrickColor.new("Really black") | |
103 | BC.TorsoColor = BrickColor.new("Really black") | |
104 | ||
105 | char.Head.face.Texture = "rbxassetid://701379058" | |
106 | ||
107 | hum.MaxHealth = math.huge | |
108 | ||
109 | ||
110 | ||
111 | ||
112 | for i,v in pairs(char:children()) do | |
113 | if v:IsA("Hat") then | |
114 | v:Destroy() | |
115 | end | |
116 | end | |
117 | for i,v in pairs(char:children()) do | |
118 | if v:IsA("Accessory") then | |
119 | v:Destroy() | |
120 | end | |
121 | end | |
122 | for i,v in pairs(char:children()) do | |
123 | if v:IsA("Hair") then | |
124 | v:Destroy() | |
125 | end | |
126 | end | |
127 | --141378828 | |
128 | Reaper = Instance.new("Model") | |
129 | Reaper.Parent = Player.Character | |
130 | Reaper.Name = "Reaper" | |
131 | rh = Instance.new("Part") | |
132 | rh.Parent = Reaper | |
133 | rh.BrickColor = BrickColor.new("Really red") | |
134 | rh.Locked = true | |
135 | rh.CanCollide = false | |
136 | mesh = Instance.new("SpecialMesh") | |
137 | rh.formFactor = "Symmetric" | |
138 | mesh.MeshType = "FileMesh" | |
139 | mesh.MeshId = "http://www.roblox.com/asset/?id=112643970" | |
140 | mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493" | |
141 | mesh.Parent = rh | |
142 | mesh.Scale = Vector3.new(1.1,1.1,1.1) | |
143 | local weld = Instance.new("Weld") | |
144 | weld.Parent = rh | |
145 | rh.Transparency = 0 | |
146 | weld.Part0 = rh | |
147 | weld.Part1 = Player.Character.Head | |
148 | weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0) | |
149 | ||
150 | local s = Instance.new("Sound",char) | |
151 | s.SoundId = "http://www.roblox.com/asset/?id=565420180" | |
152 | s.Pitch = 1 | |
153 | s.Volume = 2 | |
154 | s.Looped = true | |
155 | wait(1) | |
156 | s:play() | |
157 | local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) | |
158 | txtfag.Adornee = suckadick | |
159 | txtfag.Name = "kys nigga" | |
160 | txtfag.Size = UDim2.new(2, 0, 1.2, 0) | |
161 | txtfag.StudsOffset = Vector3.new(-5, 3, 0) | |
162 | local textfag = Instance.new("TextLabel", txtfag) | |
163 | textfag.Size = UDim2.new(6, 0, 1, 0) | |
164 | textfag.FontSize = "Size8" | |
165 | textfag.TextScaled = true | |
166 | textfag.TextTransparency = 0 | |
167 | textfag.BackgroundTransparency = 1 | |
168 | textfag.TextTransparency = 0 | |
169 | textfag.TextStrokeTransparency = 0 | |
170 | textfag.Font = "Cartoon" | |
171 | textfag.TextStrokeColor3 = Color3.new(0, 0, 0) | |
172 | textfag.Text = game.Players.LocalPlayer.Character.Name.." the Anti-Skid " | |
173 | ||
174 | ||
175 | local runDummyScript = function(f,scri) | |
176 | local oldenv = getfenv(f) | |
177 | local newenv = setmetatable({}, { | |
178 | __index = function(_, k) | |
179 | if k:lower() == 'script' then | |
180 | return scri | |
181 | else | |
182 | return oldenv[k] | |
183 | end | |
184 | end | |
185 | }) | |
186 | setfenv(f, newenv) | |
187 | ypcall(function() f() end) | |
188 | end | |
189 | cors = {} | |
190 | mas = Instance.new("Model",game:GetService("Lighting")) | |
191 | mas.Name = "CompiledModel" | |
192 | o1 = Instance.new("Tool") | |
193 | o2 = Instance.new("Part") | |
194 | o3 = Instance.new("SpecialMesh") | |
195 | o4 = Instance.new("Sound") | |
196 | o5 = Instance.new("Sound") | |
197 | o6 = Instance.new("Sound") | |
198 | o7 = Instance.new("PointLight") | |
199 | o8 = Instance.new("Sound") | |
200 | o10 = Instance.new("LocalScript") | |
201 | o11 = Instance.new("Animation") | |
202 | o12 = Instance.new("ScreenGui") | |
203 | o13 = Instance.new("Frame") | |
204 | o14 = Instance.new("TextLabel") | |
205 | o15 = Instance.new("TextLabel") | |
206 | o16 = Instance.new("TextLabel") | |
207 | o17 = Instance.new("Frame") | |
208 | o18 = Instance.new("Frame") | |
209 | o19 = Instance.new("Frame") | |
210 | o20 = Instance.new("Frame") | |
211 | o21 = Instance.new("ImageLabel") | |
212 | o22 = Instance.new("TextLabel") | |
213 | o23 = Instance.new("Frame") | |
214 | o24 = Instance.new("Frame") | |
215 | o25 = Instance.new("TextLabel") | |
216 | o26 = Instance.new("LocalScript") | |
217 | o1.Name = "AUG" | |
218 | o1.Parent = game.Players.LocalPlayer.Backpack | |
219 | o1.TextureId = "http://www.roblox.com/asset/?id=122079912" | |
220 | o1.GripForward = Vector3.new(-0.242535636, -0, -0.970142484) | |
221 | o1.GripPos = Vector3.new(0.200000003, -0.400000006, 0.200000003) | |
222 | o1.GripRight = Vector3.new(0.970142484, 0, -0.242535636) | |
223 | o1.ToolTip = "Steyr AUG" | |
224 | o1.CanBeDropped = false | |
225 | o2.Name = "Handle" | |
226 | o2.Parent = o1 | |
227 | o2.BrickColor = BrickColor.new("Black") | |
228 | o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005) | |
229 | o2.FormFactor = Enum.FormFactor.Custom | |
230 | o2.Size = Vector3.new(0.200000003, 1, 3.5999999) | |
231 | o2.CFrame = CFrame.new(15.9000006, -8.5, 3.20000005, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
232 | o2.BottomSurface = Enum.SurfaceType.Smooth | |
233 | o2.TopSurface = Enum.SurfaceType.Smooth | |
234 | o2.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
235 | o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005) | |
236 | o3.Parent = o2 | |
237 | o3.MeshId = "http://www.roblox.com/asset/?id=3824738" | |
238 | o3.Scale = Vector3.new(1.33000004, 1.33000004, 1.33000004) | |
239 | o3.TextureId = "http://www.roblox.com/asset?ID=3824735 " | |
240 | o3.MeshType = Enum.MeshType.FileMesh | |
241 | o4.Name = "FireSound" | |
242 | o4.Parent = o2 | |
243 | o4.Pitch = 1.3999999761581 | |
244 | o4.SoundId = "http://www.roblox.com/asset/?id=10209859 " | |
245 | o4.Volume = 1 | |
246 | o5.Name = "Reload" | |
247 | o5.Parent = o2 | |
248 | o5.SoundId = "http://www.roblox.com/asset/?id=2691591" | |
249 | o5.Volume = 1 | |
250 | o6.Name = "EquipSound" | |
251 | o6.Parent = o2 | |
252 | o6.SoundId = "http://www.roblox.com/asset/?id=10209881" | |
253 | o6.Volume = 1 | |
254 | o7.Name = "Flash" | |
255 | o7.Parent = o2 | |
256 | o7.Color = Color3.new(1, 1, 0) | |
257 | o7.Enabled = false | |
258 | o7.Brightness = 1.5 | |
259 | o8.Name = "Tick" | |
260 | o8.Parent = o2 | |
261 | o8.SoundId = "rbxasset://sounds//clickfast.wav" | |
262 | o8.Volume = 1 | |
263 | o10.Name = "AUG" | |
264 | o10.Parent = o1 | |
265 | print("Giving "..game.Players.LocalPlayer.Name.. " an " ..o1.Name.. " Don't leak this. If you do i will fucking shoot you till your dead ;\ ") | |
266 | table.insert(cors,coroutine.create(function() | |
267 | wait() | |
268 | runDummyScript(function() | |
269 | --------------------- TEMPLATE ASSAULT RIFLE WEAPON --------------------------- | |
270 | -- Waits for the child of the specified parent | |
271 | local function WaitForChild(parent, childName) | |
272 | while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end | |
273 | return parent[childName] | |
274 | end | |
275 | ||
276 | ----- MAGIC NUMBERS ABOUT THE TOOL ----- | |
277 | -- How much damage a bullet does | |
278 | local Damage = 65 | |
279 | -- How many times per second the gun can fire | |
280 | local FireRate = 1 / 15 | |
281 | -- The maximum distance the can can shoot, this value should never go above 1000 | |
282 | local Range = 700 | |
283 | -- In radians the minimum accuracy penalty | |
284 | local MinSpread = 0.01 | |
285 | -- In radian the maximum accuracy penalty | |
286 | local MaxSpread = 0.06 | |
287 | -- Number of bullets in a clip | |
288 | local ClipSize = 30 | |
289 | -- DefaultValue for spare ammo | |
290 | local SpareAmmo = math.huge | |
291 | -- The amount the aim will increase or decrease by | |
292 | -- decreases this number reduces the speed that recoil takes effect | |
293 | local AimInaccuracyStepAmount = 0.01 | |
294 | -- Time it takes to reload weapon | |
295 | local ReloadTime = 2.3 | |
296 | ---------------------------------------- | |
297 | ||
298 | -- Colors | |
299 | local FriendlyReticleColor = Color3.new(0, 1, 0) | |
300 | local EnemyReticleColor = Color3.new(1, 0, 0) | |
301 | local NeutralReticleColor = Color3.new(1, 1, 1) | |
302 | ||
303 | local Spread = MinSpread | |
304 | local AmmoInClip = ClipSize | |
305 | ||
306 | local Tool = o1 | |
307 | local Handle = WaitForChild(Tool, 'Handle') | |
308 | local WeaponGui = nil | |
309 | ||
310 | local LeftButtonDown | |
311 | local Reloading = false | |
312 | local IsShooting = false | |
313 | ||
314 | -- Player specific convenience variables | |
315 | local MyPlayer = nil | |
316 | local MyCharacter = nil | |
317 | local MyHumanoid = nil | |
318 | local MyTorso = nil | |
319 | local MyMouse = nil | |
320 | ||
321 | local RecoilAnim | |
322 | local RecoilTrack = nil | |
323 | ||
324 | local IconURL = Tool.TextureId -- URL to the weapon icon asset | |
325 | ||
326 | local DebrisService = game:GetService('Debris') | |
327 | local PlayersService = game:GetService('Players') | |
328 | ||
329 | ||
330 | local FireSound | |
331 | ||
332 | local OnFireConnection = nil | |
333 | local OnReloadConnection = nil | |
334 | ||
335 | local DecreasedAimLastShot = false | |
336 | local LastSpreadUpdate = time() | |
337 | ||
338 | -- this is a dummy object that holds the flash made when the gun is fired | |
339 | local FlashHolder = nil | |
340 | ||
341 | ||
342 | local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid | |
343 | local GetCellFunction = Workspace.Terrain.GetCell | |
344 | ||
345 | function RayIgnoreCheck(hit, pos) | |
346 | if hit then | |
347 | if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or | |
348 | hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or | |
349 | hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then | |
350 | return true | |
351 | elseif hit:IsA('Terrain') and pos then | |
352 | local cellPos = WorldToCellFunction(Workspace.Terrain, pos) | |
353 | if cellPos then | |
354 | local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z) | |
355 | if cellMat and cellMat == Enum.CellMaterial.Water then | |
356 | return true | |
357 | end | |
358 | end | |
359 | end | |
360 | end | |
361 | return false | |
362 | end | |
363 | ||
364 | -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000 | |
365 | function RayCast(startPos, vec, rayLength) | |
366 | local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle) | |
367 | if hitObject and hitPos then | |
368 | local distance = rayLength - (hitPos - startPos).magnitude | |
369 | if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then | |
370 | -- there is a chance here for potential infinite recursion | |
371 | return RayCast(hitPos, vec, distance) | |
372 | end | |
373 | end | |
374 | return hitObject, hitPos | |
375 | end | |
376 | ||
377 | ||
378 | ||
379 | function TagHumanoid(humanoid, player) | |
380 | -- Add more tags here to customize what tags are available. | |
381 | while humanoid:FindFirstChild('creator') do | |
382 | humanoid:FindFirstChild('creator'):Destroy() | |
383 | end | |
384 | local creatorTag = Instance.new("ObjectValue") | |
385 | creatorTag.Value = player | |
386 | creatorTag.Name = "creator" | |
387 | creatorTag.Parent = humanoid | |
388 | DebrisService:AddItem(creatorTag, 1.5) | |
389 | ||
390 | local weaponIconTag = Instance.new("StringValue") | |
391 | weaponIconTag.Value = IconURL | |
392 | weaponIconTag.Name = "icon" | |
393 | weaponIconTag.Parent = creatorTag | |
394 | end | |
395 | ||
396 | ||
397 | local function CreateBullet(bulletPos) | |
398 | local bullet = Instance.new('Part', Workspace) | |
399 | bullet.FormFactor = Enum.FormFactor.Custom | |
400 | bullet.Size = Vector3.new(0.1, 0.1, 0.1) | |
401 | bullet.BrickColor = BrickColor.new("Black") | |
402 | bullet.Shape = Enum.PartType.Block | |
403 | bullet.CanCollide = false | |
404 | bullet.CFrame = CFrame.new(bulletPos) | |
405 | bullet.Anchored = true | |
406 | bullet.TopSurface = Enum.SurfaceType.Smooth | |
407 | bullet.BottomSurface = Enum.SurfaceType.Smooth | |
408 | bullet.Name = 'Bullet' | |
409 | DebrisService:AddItem(bullet, 2.5) | |
410 | return bullet | |
411 | end | |
412 | ||
413 | local function Reload() | |
414 | if not Reloading then | |
415 | Reloading = true | |
416 | -- Don't reload if you are already full or have no extra ammo | |
417 | if AmmoInClip ~= ClipSize and SpareAmmo > 0 then | |
418 | if RecoilTrack then | |
419 | RecoilTrack:Stop() | |
420 | end | |
421 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then | |
422 | if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then | |
423 | WeaponGui.Crosshair.ReloadingLabel.Visible = true | |
424 | end | |
425 | end | |
426 | script.Parent.Handle.Reload:Play() | |
427 | wait(ReloadTime) | |
428 | -- Only use as much ammo as you have | |
429 | local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo) | |
430 | AmmoInClip = AmmoInClip + ammoToUse | |
431 | SpareAmmo = SpareAmmo - ammoToUse | |
432 | UpdateAmmo(AmmoInClip) | |
433 | WeaponGui.Reload.Visible = false | |
434 | end | |
435 | Reloading = false | |
436 | end | |
437 | end | |
438 | ||
439 | function OnFire() | |
440 | if IsShooting then return end | |
441 | if MyHumanoid and MyHumanoid.Health > 0 then | |
442 | if RecoilTrack and AmmoInClip > 0 then | |
443 | RecoilTrack:Play() | |
444 | end | |
445 | IsShooting = true | |
446 | while LeftButtonDown and AmmoInClip > 0 and not Reloading do | |
447 | if Spread and not DecreasedAimLastShot then | |
448 | Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount) | |
449 | UpdateCrosshair(Spread) | |
450 | end | |
451 | DecreasedAimLastShot = not DecreasedAimLastShot | |
452 | if Handle:FindFirstChild('FireSound') then | |
453 | Handle.FireSound:Play() | |
454 | Handle.Flash.Enabled = true | |
455 | end | |
456 | if MyMouse then | |
457 | local targetPoint = MyMouse.Hit.p | |
458 | local shootDirection = (targetPoint - Handle.Position).unit | |
459 | -- Adjust the shoot direction randomly off by a little bit to account for recoil | |
460 | shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread, | |
461 | (0.5 - math.random()) * 2 * Spread, | |
462 | (0.5 - math.random()) * 2 * Spread) * shootDirection | |
463 | local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range) | |
464 | local bullet | |
465 | -- Create a bullet here | |
466 | if hitObject then | |
467 | bullet = CreateBullet(bulletPos) | |
468 | end | |
469 | if hitObject and hitObject.Parent then | |
470 | local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid") | |
471 | if hitHumanoid then | |
472 | local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent) | |
473 | if MyPlayer.Neutral or hitPlayer then | |
474 | TagHumanoid(hitHumanoid, MyPlayer) | |
475 | hitHumanoid:TakeDamage(Damage) | |
476 | if bullet then | |
477 | bullet:Destroy() | |
478 | bullet = nil | |
479 | --bullet.Transparency = 1 | |
480 | end | |
481 | Spawn(UpdateTargetHit) | |
482 | end | |
483 | end | |
484 | end | |
485 | ||
486 | AmmoInClip = AmmoInClip - 1 | |
487 | UpdateAmmo(AmmoInClip) | |
488 | end | |
489 | wait(FireRate) | |
490 | end | |
491 | Handle.Flash.Enabled = false | |
492 | IsShooting = false | |
493 | if AmmoInClip == 0 then | |
494 | Handle.Tick:Play() | |
495 | WeaponGui.Reload.Visible = true | |
496 | end | |
497 | if RecoilTrack then | |
498 | RecoilTrack:Stop() | |
499 | end | |
500 | end | |
501 | end | |
502 | ||
503 | local TargetHits = 0 | |
504 | function UpdateTargetHit() | |
505 | TargetHits = TargetHits + 1 | |
506 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then | |
507 | WeaponGui.Crosshair.TargetHitImage.Visible = true | |
508 | end | |
509 | wait(0.5) | |
510 | TargetHits = TargetHits - 1 | |
511 | if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then | |
512 | WeaponGui.Crosshair.TargetHitImage.Visible = false | |
513 | end | |
514 | end | |
515 | ||
516 | function UpdateCrosshair(value, mouse) | |
517 | if WeaponGui then | |
518 | local absoluteY = 650 | |
519 | WeaponGui.Crosshair:TweenSize( | |
520 | UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23), | |
521 | Enum.EasingDirection.Out, | |
522 | Enum.EasingStyle.Linear, | |
523 | 0.33) | |
524 | end | |
525 | end | |
526 | ||
527 | function UpdateAmmo(value) | |
528 | if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then | |
529 | WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip | |
530 | if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then | |
531 | WeaponGui.Crosshair.ReloadingLabel.Visible = false | |
532 | end | |
533 | end | |
534 | if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then | |
535 | WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo | |
536 | end | |
537 | end | |
538 | ||
539 | ||
540 | function OnMouseDown() | |
541 | LeftButtonDown = true | |
542 | OnFire() | |
543 | end | |
544 | ||
545 | function OnMouseUp() | |
546 | LeftButtonDown = false | |
547 | end | |
548 | ||
549 | function OnKeyDown(key) | |
550 | if string.lower(key) == 'r' then | |
551 | Reload() | |
552 | end | |
553 | end | |
554 | ||
555 | ||
556 | function OnEquipped(mouse) | |
557 | Handle.EquipSound:Play() | |
558 | RecoilAnim = WaitForChild(Tool, 'Recoil') | |
559 | FireSound = WaitForChild(Handle, 'FireSound') | |
560 | ||
561 | MyCharacter = Tool.Parent | |
562 | MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter) | |
563 | MyHumanoid = MyCharacter:FindFirstChild('Humanoid') | |
564 | MyTorso = MyCharacter:FindFirstChild('Torso') | |
565 | MyMouse = mouse | |
566 | WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone() | |
567 | if WeaponGui and MyPlayer then | |
568 | WeaponGui.Parent = MyPlayer.PlayerGui | |
569 | UpdateAmmo(AmmoInClip) | |
570 | end | |
571 | if RecoilAnim then | |
572 | RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim) | |
573 | end | |
574 | ||
575 | if MyMouse then | |
576 | -- Disable mouse icon | |
577 | MyMouse.Icon = "http://www.roblox.com/asset/?id=18662154" | |
578 | MyMouse.Button1Down:connect(OnMouseDown) | |
579 | MyMouse.Button1Up:connect(OnMouseUp) | |
580 | MyMouse.KeyDown:connect(OnKeyDown) | |
581 | end | |
582 | end | |
583 | ||
584 | ||
585 | -- Unequip logic here | |
586 | function OnUnequipped() | |
587 | LeftButtonDown = false | |
588 | Reloading = false | |
589 | MyCharacter = nil | |
590 | MyHumanoid = nil | |
591 | MyTorso = nil | |
592 | MyPlayer = nil | |
593 | MyMouse = nil | |
594 | if OnFireConnection then | |
595 | OnFireConnection:disconnect() | |
596 | end | |
597 | if OnReloadConnection then | |
598 | OnReloadConnection:disconnect() | |
599 | end | |
600 | if FlashHolder then | |
601 | FlashHolder = nil | |
602 | end | |
603 | if WeaponGui then | |
604 | WeaponGui.Parent = nil | |
605 | WeaponGui = nil | |
606 | end | |
607 | if RecoilTrack then | |
608 | RecoilTrack:Stop() | |
609 | end | |
610 | end | |
611 | ||
612 | local function SetReticleColor(color) | |
613 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then | |
614 | for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do | |
615 | if line:IsA('Frame') then | |
616 | line.BorderColor3 = color | |
617 | end | |
618 | end | |
619 | end | |
620 | end | |
621 | ||
622 | ||
623 | Tool.Equipped:connect(OnEquipped) | |
624 | Tool.Unequipped:connect(OnUnequipped) | |
625 | ||
626 | while true do | |
627 | wait(0.033) | |
628 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then | |
629 | WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y) | |
630 | SetReticleColor(NeutralReticleColor) | |
631 | ||
632 | local target = MyMouse.Target | |
633 | if target and target.Parent then | |
634 | local player = PlayersService:GetPlayerFromCharacter(target.Parent) | |
635 | if player then | |
636 | if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then | |
637 | SetReticleColor(EnemyReticleColor) | |
638 | else | |
639 | SetReticleColor(FriendlyReticleColor) | |
640 | end | |
641 | end | |
642 | end | |
643 | end | |
644 | if Spread and not IsShooting then | |
645 | local currTime = time() | |
646 | if currTime - LastSpreadUpdate > FireRate * 2 then | |
647 | LastSpreadUpdate = currTime | |
648 | Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount) | |
649 | UpdateCrosshair(Spread, MyMouse) | |
650 | end | |
651 | end | |
652 | end | |
653 | ||
654 | end,o10) | |
655 | end)) | |
656 | o11.Name = "Recoil" | |
657 | o11.Parent = o1 | |
658 | o11.AnimationId = "http://www.roblox.com/Asset?ID=94331086" | |
659 | o12.Name = "WeaponHud" | |
660 | o12.Parent = o1 | |
661 | o13.Name = "AmmoHud" | |
662 | o13.Parent = o12 | |
663 | o13.Position = UDim2.new(1,-265,1,-60) | |
664 | o13.Size = UDim2.new(0,200,0,50) | |
665 | o13.Style = Enum.FrameStyle.RobloxSquare | |
666 | o13.Position = UDim2.new(1,-265,1,-60) | |
667 | o13.BackgroundTransparency = 1 | |
668 | o13.BorderSizePixel = 0 | |
669 | o14.Name = "ForwardSlash" | |
670 | o14.Parent = o13 | |
671 | o14.Position = UDim2.new(0.5,0,0.5,0) | |
672 | o14.Text = "/" | |
673 | o14.Position = UDim2.new(0.5,0,0.5,0) | |
674 | o14.BackgroundTransparency = 1 | |
675 | o14.BorderSizePixel = 0 | |
676 | o14.FontSize = Enum.FontSize.Size24 | |
677 | o14.TextColor3 = Color3.new(1, 1, 1) | |
678 | o14.TextStrokeTransparency = 0 | |
679 | o15.Name = "ClipAmmo" | |
680 | o15.Parent = o13 | |
681 | o15.Position = UDim2.new(0.44999998807907,0,0.5,0) | |
682 | o15.Text = "54" | |
683 | o15.Position = UDim2.new(0.44999998807907,0,0.5,0) | |
684 | o15.BackgroundTransparency = 1 | |
685 | o15.BorderSizePixel = 0 | |
686 | o15.FontSize = Enum.FontSize.Size24 | |
687 | o15.TextColor3 = Color3.new(1, 1, 1) | |
688 | o15.TextStrokeTransparency = 0 | |
689 | o15.TextXAlignment = Enum.TextXAlignment.Right | |
690 | o16.Name = "TotalAmmo" | |
691 | o16.Parent = o13 | |
692 | o16.Position = UDim2.new(0.55000001192093,0,0.5,0) | |
693 | o16.Text = "180" | |
694 | o16.Position = UDim2.new(0.55000001192093,0,0.5,0) | |
695 | o16.BackgroundTransparency = 1 | |
696 | o16.BorderSizePixel = 0 | |
697 | o16.FontSize = Enum.FontSize.Size24 | |
698 | o16.TextColor3 = Color3.new(1, 1, 1) | |
699 | o16.TextStrokeTransparency = 0 | |
700 | o16.TextXAlignment = Enum.TextXAlignment.Left | |
701 | o17.Name = "Crosshair" | |
702 | o17.Parent = o12 | |
703 | o17.Position = UDim2.new(0,500,0,500) | |
704 | o17.Size = UDim2.new(0,150,0,150) | |
705 | o17.Position = UDim2.new(0,500,0,500) | |
706 | o17.BackgroundColor3 = Color3.new(0, 1, 0) | |
707 | o17.BackgroundTransparency = 1 | |
708 | o17.BorderSizePixel = 0 | |
709 | o18.Name = "TopFrame" | |
710 | o18.Parent = o17 | |
711 | o18.Position = UDim2.new(0,-1,-0.5,-7) | |
712 | o18.Size = UDim2.new(0,2,0,14) | |
713 | o18.Position = UDim2.new(0,-1,-0.5,-7) | |
714 | o18.BackgroundColor3 = Color3.new(1, 1, 1) | |
715 | o18.BorderColor3 = Color3.new(0, 0, 0) | |
716 | o19.Name = "RightFrame" | |
717 | o19.Parent = o17 | |
718 | o19.Position = UDim2.new(0.5,-7,0,-1) | |
719 | o19.Size = UDim2.new(0,14,0,2) | |
720 | o19.Position = UDim2.new(0.5,-7,0,-1) | |
721 | o19.BackgroundColor3 = Color3.new(1, 1, 1) | |
722 | o19.BorderColor3 = Color3.new(0, 0, 0) | |
723 | o20.Name = "LeftFrame" | |
724 | o20.Parent = o17 | |
725 | o20.Position = UDim2.new(-0.5,-7,0,-1) | |
726 | o20.Size = UDim2.new(0,14,0,2) | |
727 | o20.Position = UDim2.new(-0.5,-7,0,-1) | |
728 | o20.BackgroundColor3 = Color3.new(1, 1, 1) | |
729 | o20.BorderColor3 = Color3.new(0, 0, 0) | |
730 | o21.Name = "TargetHitImage" | |
731 | o21.Parent = o17 | |
732 | o21.Position = UDim2.new(0,-25,0,-25) | |
733 | o21.Size = UDim2.new(0,50,0,50) | |
734 | o21.Position = UDim2.new(0,-25,0,-25) | |
735 | o21.Visible = false | |
736 | o21.BackgroundTransparency = 1 | |
737 | o21.BorderSizePixel = 0 | |
738 | o21.Image = "http://www.roblox.com/asset/?id=115400215" | |
739 | o22.Name = "ReloadingLabel" | |
740 | o22.Parent = o17 | |
741 | o22.Position = UDim2.new(0,20,0,-20) | |
742 | o22.Text = "Reloading" | |
743 | o22.Position = UDim2.new(0,20,0,-20) | |
744 | o22.Visible = false | |
745 | o22.BackgroundTransparency = 1 | |
746 | o22.BorderSizePixel = 0 | |
747 | o22.Font = Enum.Font.ArialBold | |
748 | o22.FontSize = Enum.FontSize.Size18 | |
749 | o22.TextColor3 = Color3.new(1, 1, 1) | |
750 | o22.TextStrokeTransparency = 0 | |
751 | o22.TextXAlignment = Enum.TextXAlignment.Left | |
752 | o22.TextYAlignment = Enum.TextYAlignment.Bottom | |
753 | o23.Name = "BottomFrame" | |
754 | o23.Parent = o17 | |
755 | o23.Position = UDim2.new(0,-1,0.5,-7) | |
756 | o23.Size = UDim2.new(0,2,0,14) | |
757 | o23.Position = UDim2.new(0,-1,0.5,-7) | |
758 | o23.BackgroundColor3 = Color3.new(1, 1, 1) | |
759 | o23.BorderColor3 = Color3.new(0, 0, 0) | |
760 | o24.Name = "Reload" | |
761 | o24.Parent = o12 | |
762 | o24.Position = UDim2.new(1,-265,1,-120) | |
763 | o24.Size = UDim2.new(0,200,0,50) | |
764 | o24.Position = UDim2.new(1,-265,1,-120) | |
765 | o24.Visible = false | |
766 | o24.BackgroundTransparency = 1 | |
767 | o24.BorderSizePixel = 0 | |
768 | o25.Name = "Reload" | |
769 | o25.Parent = o24 | |
770 | o25.Position = UDim2.new(0.5,0,0.5,0) | |
771 | o25.Text = "Press R to Reload" | |
772 | o25.Position = UDim2.new(0.5,0,0.5,0) | |
773 | o25.BackgroundTransparency = 1 | |
774 | o25.BorderSizePixel = 0 | |
775 | o25.Font = Enum.Font.ArialBold | |
776 | o25.FontSize = Enum.FontSize.Size24 | |
777 | o25.TextColor3 = Color3.new(1, 0, 0) | |
778 | o25.TextStrokeTransparency = 0 | |
779 | o26.Name = "ArmWeld [Rifle]" | |
780 | o26.Parent = o1 | |
781 | table.insert(cors,coroutine.create(function() | |
782 | wait() | |
783 | runDummyScript(function() | |
784 | Tool = script.Parent; | |
785 | ||
786 | local arms = nil | |
787 | local torso = nil | |
788 | local welds = {} | |
789 | ||
790 | function Equip(mouse) | |
791 | wait(0.01) | |
792 | arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} | |
793 | torso = Tool.Parent:FindFirstChild("Torso") | |
794 | if arms ~= nil and torso ~= nil then | |
795 | local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} | |
796 | if sh ~= nil then | |
797 | local yes = true | |
798 | if yes then | |
799 | yes = false | |
800 | sh[1].Part1 = nil | |
801 | sh[2].Part1 = nil | |
802 | local weld1 = Instance.new("Weld") | |
803 | weld1.Part0 = torso | |
804 | weld1.Parent = torso | |
805 | weld1.Part1 = arms[1] | |
806 | weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90)) ---The first set of numbers changes where the arms move to the second set changes their angles | |
807 | welds[1] = weld1 | |
808 | weld1.Name = "weld1" | |
809 | local weld2 = Instance.new("Weld") | |
810 | weld2.Part0 = torso | |
811 | weld2.Parent = torso | |
812 | weld2.Part1 = arms[2] | |
813 | weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) --- Same as top | |
814 | welds[2] = weld2 | |
815 | weld2.Name = "weld2" | |
816 | end | |
817 | else | |
818 | print("sh") | |
819 | end | |
820 | else | |
821 | print("arms") | |
822 | end | |
823 | end | |
824 | ||
825 | function Unequip(mouse) | |
826 | if arms ~= nil and torso ~= nil then | |
827 | local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} | |
828 | if sh ~= nil then | |
829 | local yes = true | |
830 | if yes then | |
831 | yes = false | |
832 | sh[1].Part1 = arms[1] | |
833 | sh[2].Part1 = arms[2] | |
834 | welds[1].Parent = nil | |
835 | welds[2].Parent = nil | |
836 | end | |
837 | else | |
838 | print("sh") | |
839 | end | |
840 | else | |
841 | print("arms") | |
842 | end | |
843 | end | |
844 | Tool.Equipped:connect(Equip) | |
845 | Tool.Unequipped:connect(Unequip) | |
846 | ||
847 | end,o26) | |
848 | end)) | |
849 | mas.Parent = workspace | |
850 | mas:MakeJoints() | |
851 | local mas1 = mas:GetChildren() | |
852 | for i=1,#mas1 do | |
853 | mas1[i].Parent = workspace | |
854 | ypcall(function() mas1[i]:MakeJoints() end) | |
855 | end | |
856 | mas:Destroy() | |
857 | for i=1,#cors do | |
858 | coroutine.resume(cors[i]) | |
859 | end |