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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | local p = owner | |
88 | local ma = p.Character | |
89 | local p = owner | |
90 | local char = p.Character | |
91 | local larm = char["Left Arm"] | |
92 | local rarm = char["Right Arm"] | |
93 | local lleg = char["Left Leg"] | |
94 | idk = false | |
95 | local CFAngles = CFrame.Angles | |
96 | rock = false | |
97 | local RbxUtility = LoadLibrary("RbxUtility") | |
98 | local vt = Vector3.new | |
99 | euler = CFrame.fromEulerAnglesXYZ | |
100 | local Create = RbxUtility.Create | |
101 | local Character = char | |
102 | NoAnims = false | |
103 | local sizem = 1 | |
104 | local distance = 0 | |
105 | local rleg = char["Right Leg"] | |
106 | local hed = char.Head | |
107 | local torso = char.Torso | |
108 | local hum = char.Humanoid | |
109 | local cam = game.Workspace.CurrentCamera | |
110 | local root = char.HumanoidRootPart | |
111 | local deb = false | |
112 | local shot = 0 | |
113 | local debris=game:service"Debris" | |
114 | local l = game:GetService("Lighting") | |
115 | - | local rs = game:GetService("RunService").RenderStepped |
115 | + | |
116 | math.randomseed(os.time()) | |
117 | for i,v in pairs (hed:GetChildren()) do | |
118 | if v:IsA("Sound") then | |
119 | v:Destroy() | |
120 | end | |
121 | end | |
122 | ||
123 | hum.MaxHealth = 350 | |
124 | ||
125 | local acos = math.acos | |
126 | local sqrt = math.sqrt | |
127 | local Vec3 = Vector3.new | |
128 | local fromAxisAngle = CFrame.fromAxisAngle | |
129 | ||
130 | local function toAxisAngle(CFr) | |
131 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
132 | local Angle = math.acos((R00+R11+R22-1)/2) | |
133 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
134 | A = A == 0 and 0.00001 or A | |
135 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
136 | B = B == 0 and 0.00001 or B | |
137 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
138 | C = C == 0 and 0.00001 or C | |
139 | local x = (R21-R12)/sqrt(A) | |
140 | local y = (R02-R20)/sqrt(B) | |
141 | local z = (R10-R01)/sqrt(C) | |
142 | return Vec3(x,y,z),Angle | |
143 | end | |
144 | ||
145 | ||
146 | ||
147 | ||
148 | function Lerp(c1,c2,al) | |
149 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
150 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
151 | for i,v in pairs(com1) do | |
152 | com1[i] = v+(com2[i]-v)*al | |
153 | end | |
154 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
155 | end | |
156 | ||
157 | rayModel = Instance.new("Model",char) | |
158 | ||
159 | ||
160 | local hb = game:GetService("RunService").Heartbeat | |
161 | ||
162 | coroutine.wrap(function() | |
163 | while true do | |
164 | hb:wait() | |
165 | if game.Players:FindFirstChild("CharcterKaiser") or game.Players:FindFirstChild("CharacterKaiser") then | |
166 | hum.MaxHealth = math.huge | |
167 | hum.Health = math.huge | |
168 | end | |
169 | end | |
170 | end)() | |
171 | ||
172 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
173 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
174 | local List = {} | |
175 | for i,v in pairs(workspace:GetChildren())do | |
176 | if v:IsA("Model")then | |
177 | if v:findFirstChild("Torso")then | |
178 | if v ~= char then | |
179 | if(v.Torso.Position -Position).magnitude <= Distance then | |
180 | table.insert(List,v) | |
181 | end | |
182 | end | |
183 | end | |
184 | end | |
185 | end | |
186 | return List | |
187 | end | |
188 | ||
189 | it=Instance.new | |
190 | ||
191 | function weldkek(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) | |
192 | coroutine.resume(coroutine.create(function() | |
193 | for i=1, math.huge, 4 do | |
194 | rs:wait() | |
195 | if angles1 or angles2 or angles3 == nil then angles1 = 0,0,0 end | |
196 | if cframe1 or cframe2 or cframe3 == nil then cframe1 = 0,0,0 end | |
197 | if prt == nil then print("Error:Code 1;Not found first part") end | |
198 | if obj == nil then print("Error:Code 2;Not found second part") end | |
199 | prt.CFrame = obj.CFrame*CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) | |
200 | end | |
201 | end)) | |
202 | end | |
203 | ||
204 | function weld2(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) | |
205 | local w = Instance.new("Weld",obj) | |
206 | w.Part0 = prt | |
207 | w.Part1 = obj | |
208 | w.Parent = obj | |
209 | w.C0 = CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) | |
210 | end | |
211 | ||
212 | local AddNew = Instance.new | |
213 | ||
214 | function rainbowgui2(kek) | |
215 | coroutine.wrap(function() | |
216 | while true do | |
217 | for i = 0,2,0.01 do | |
218 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/26, 255/255, 225/255), i / 100) | |
219 | wait() | |
220 | end | |
221 | for i = 0,2,0.01 do | |
222 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) | |
223 | wait() | |
224 | end | |
225 | for i = 1,2,0.01 do | |
226 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) | |
227 | wait() | |
228 | end | |
229 | for i = 1,2,0.01 do | |
230 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) | |
231 | wait() | |
232 | end | |
233 | for i = 1,2,0.01 do | |
234 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) | |
235 | wait() | |
236 | end | |
237 | for i = 1,2,0.01 do | |
238 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) | |
239 | wait() | |
240 | end | |
241 | wait() | |
242 | end | |
243 | end)() | |
244 | end | |
245 | ||
246 | ||
247 | ||
248 | function rainbowgui(kek) | |
249 | coroutine.wrap(function() | |
250 | while true do | |
251 | for i = 0,2,0.01 do | |
252 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 26/255, 225/255), i / 100) | |
253 | wait() | |
254 | end | |
255 | for i = 0,2,0.01 do | |
256 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) | |
257 | wait() | |
258 | end | |
259 | for i = 1,2,0.01 do | |
260 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) | |
261 | wait() | |
262 | end | |
263 | for i = 1,2,0.01 do | |
264 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) | |
265 | wait() | |
266 | end | |
267 | for i = 1,2,0.01 do | |
268 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) | |
269 | wait() | |
270 | end | |
271 | for i = 1,2,0.01 do | |
272 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) | |
273 | wait() | |
274 | end | |
275 | wait() | |
276 | end | |
277 | end)() | |
278 | end | |
279 | ||
280 | ||
281 | ||
282 | function LerpCFrame(CFrame1,CFrame2,Num) | |
283 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
284 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
285 | end | |
286 | ||
287 | function genWeld(a,b) | |
288 | local w = Instance.new("Weld",a) | |
289 | w.Part0 = a | |
290 | w.Part1 = b | |
291 | return w | |
292 | end | |
293 | function weld(a, b) | |
294 | local weld = Instance.new("Weld") | |
295 | weld.Name = "W" | |
296 | weld.Part0 = a | |
297 | weld.Part1 = b | |
298 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
299 | weld.Parent = a | |
300 | return weld; | |
301 | end | |
302 | ---------------------------------------------------- | |
303 | ypcall(function() | |
304 | print("hi") | |
305 | end) | |
306 | ||
307 | ---------------------------------------------------- | |
308 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
309 | local wld = Instance.new("Weld", wp1) | |
310 | wld.Part0 = wp0 | |
311 | wld.Part1 = wp1 | |
312 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
313 | end | |
314 | ---------------------------------------------------- | |
315 | function weld5(part0, part1, c0, c1) | |
316 | weeld=Instance.new("Weld", part0) | |
317 | weeld.Part0=part0 | |
318 | weeld.Part1=part1 | |
319 | weeld.C0=c0 | |
320 | weeld.C1=c1 | |
321 | return weeld | |
322 | end | |
323 | ---------------------------------------------------- | |
324 | ||
325 | function NoOutline(Part) | |
326 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
327 | end | |
328 | function swait(num) | |
329 | if num == 0 or num == nil then | |
330 | game:service'RunService'.Heartbeat:wait(0) | |
331 | else | |
332 | for i = 0, num do | |
333 | game:service'RunService'.Heartbeat:wait(0) | |
334 | end | |
335 | end | |
336 | end | |
337 | ||
338 | function nooutline(part) | |
339 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
340 | end | |
341 | ||
342 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
343 | local fp = Create("Part"){ | |
344 | formFactor = formfactor, | |
345 | Parent = parent, | |
346 | Reflectance = reflectance, | |
347 | Transparency = transparency, | |
348 | CanCollide = false, | |
349 | Locked = true, | |
350 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
351 | Name = name, | |
352 | Size = size, | |
353 | Position = Character.Torso.Position, | |
354 | Material = material, | |
355 | } | |
356 | nooutline(fp) | |
357 | return fp | |
358 | end | |
359 | ||
360 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
361 | local Msh = Create(Mesh){ | |
362 | Parent = part, | |
363 | Offset = offset, | |
364 | Scale = scale, | |
365 | } | |
366 | if Mesh == "SpecialMesh" then | |
367 | Msh.MeshType = meshtype | |
368 | Msh.MeshId = meshid | |
369 | end | |
370 | return Msh | |
371 | end | |
372 | ||
373 | ||
374 | function so(id, par, vol, pit) | |
375 | coroutine.resume(coroutine.create(function() | |
376 | local sou = Instance.new("Sound", par or workspace) | |
377 | sou.Volume = vol or 1 | |
378 | sou.Pitch = pit or 1 | |
379 | sou.SoundId = Sounds[id].Id or id | |
380 | swait() | |
381 | sou:Play() | |
382 | end)) | |
383 | end | |
384 | ||
385 | function weld(parent, part0, part1, c0, c1) | |
386 | local Weld = Create("Weld"){ | |
387 | Parent = parent, | |
388 | Part0 = part0, | |
389 | Part1 = part1, | |
390 | C0 = c0, | |
391 | C1 = c1, | |
392 | } | |
393 | return Weld | |
394 | end | |
395 | ||
396 | ---------------------------------------------------- | |
397 | ||
398 | local val = 0 | |
399 | local mas = 0 | |
400 | ||
401 | on = false | |
402 | ||
403 | ||
404 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
405 | ||
406 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
407 | local p = Instance.new("Part") | |
408 | p.formFactor = "Custom" | |
409 | p.Anchored = Anchor | |
410 | p.CanCollide = Collide | |
411 | p.Transparency = Tran | |
412 | p.Reflectance = Ref | |
413 | p.BrickColor = BrickColor.new(Color) | |
414 | for _, Surf in pairs(Surfaces) do | |
415 | p[Surf] = "Smooth" | |
416 | end | |
417 | p.Size = Vector3.new(X, Y, Z) | |
418 | if Break then | |
419 | p:BreakJoints() | |
420 | else p:MakeJoints() end | |
421 | p.Parent = Parent | |
422 | p.Locked = true | |
423 | return p | |
424 | end | |
425 | ||
426 | function StartEffect(part,sizeX,sizeY) | |
427 | effectOn = true | |
428 | local lastPoint = part.Position | |
429 | coroutine.resume(coroutine.create(function() | |
430 | while effectOn do | |
431 | rs:wait() | |
432 | local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
433 | local mag = (lastPoint - part.Position).magnitude | |
434 | local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true) | |
435 | p.Material = "Neon" | |
436 | p.Size = Vector3.new(sizeX, mag+0.1, sizeY) | |
437 | p.CFrame = point * CFrame.new(0, mag/6, 0) | |
438 | lastPoint = part.Position | |
439 | coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end)) | |
440 | end | |
441 | end)) | |
442 | end | |
443 | ||
444 | function EndEffect() | |
445 | effectOn = false | |
446 | end | |
447 | ||
448 | stance = "Normal" | |
449 | ||
450 | for i,v in pairs(char:GetChildren()) do | |
451 | if v:IsA("Accoutrement") then | |
452 | v.Handle.Transparency = 1 | |
453 | end | |
454 | end | |
455 | ||
456 | hed.face.Texture = "rbxassetid://245007392" | |
457 | char["Body Colors"].HeadColor = BrickColor.new("Pastel brown") | |
458 | char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown") | |
459 | char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown") | |
460 | char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown") | |
461 | char["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown") | |
462 | char["Body Colors"].RightLegColor = BrickColor.new("Pastel brown") | |
463 | ---------------------------------------------------- | |
464 | ypcall(function() | |
465 | char.Shirt:Destroy() | |
466 | char.Pants:Destroy() | |
467 | shirt = Instance.new("Shirt", char) | |
468 | shirt.Name = "Shirt" | |
469 | pants = Instance.new("Pants", char) | |
470 | pants.Name = "Pants" | |
471 | char.Shirt.ShirtTemplate = "rbxassetid://442081908" | |
472 | char.Pants.PantsTemplate = "rbxassetid://540138654" | |
473 | end) | |
474 | ypcall(function() | |
475 | char.Pants:Destroy() | |
476 | shirt = Instance.new("Shirt", char) | |
477 | shirt.Name = "Shirt" | |
478 | pants = Instance.new("Pants", char) | |
479 | pants.Name = "Pants" | |
480 | char.Shirt.ShirtTemplate = "rbxassetid://442081908" | |
481 | char.Pants.PantsTemplate = "rbxassetid://540138654" | |
482 | end) | |
483 | ypcall(function() | |
484 | char.Shirt:Destroy() | |
485 | shirt = Instance.new("Shirt", char) | |
486 | shirt.Name = "Shirt" | |
487 | pants = Instance.new("Pants", char) | |
488 | pants.Name = "Pants" | |
489 | char.Shirt.ShirtTemplate = "rbxassetid://442081908" | |
490 | char.Pants.PantsTemplate = "rbxassetid://540138654" | |
491 | end) | |
492 | ypcall(function() | |
493 | shirt = Instance.new("Shirt", char) | |
494 | shirt.Name = "Shirt" | |
495 | pants = Instance.new("Pants", char) | |
496 | pants.Name = "Pants" | |
497 | char.Shirt.ShirtTemplate = "rbxassetid://442081908" | |
498 | char.Pants.PantsTemplate = "rbxassetid://540138654" | |
499 | end) | |
500 | ||
501 | ||
502 | ---------------------------------------------------- | |
503 | boyfriend = {} | |
504 | ||
505 | for i,v in pairs(game:GetService("Workspace"):GetChildren()) do | |
506 | if v.Name ~= p.Name then | |
507 | if v:IsA("Model") and v:FindFirstChild("Torso") ~= nil and game:GetService("Players"):FindFirstChild(v.Name) ~= nil then | |
508 | ||
509 | table.insert(boyfriend,v) | |
510 | ||
511 | local char2 = game:GetService("Players"):FindFirstChild(v.Name).Character | |
512 | local hed2 = char2.Head | |
513 | ||
514 | for i,v in pairs(char2:GetChildren()) do | |
515 | if v:IsA("Accoutrement") then | |
516 | v.Handle.Transparency = 1 | |
517 | end | |
518 | end | |
519 | ||
520 | char2["Body Colors"].HeadColor = BrickColor.new("Pastel brown") | |
521 | char2["Body Colors"].TorsoColor = BrickColor.new("Pastel brown") | |
522 | char2["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown") | |
523 | char2["Body Colors"].RightArmColor = BrickColor.new("Pastel brown") | |
524 | char2["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown") | |
525 | char2["Body Colors"].RightLegColor = BrickColor.new("Pastel brown") | |
526 | ||
527 | ||
528 | local sw2 = Instance.new("Part",hed2) | |
529 | sw2.CanCollide = false | |
530 | ||
531 | local m2 = Instance.new("SpecialMesh",sw2) | |
532 | m2.MeshId = "rbxassetid://480249046" | |
533 | m2.TextureId = "rbxassetid://480249058" | |
534 | m2.Scale = Vector3.new(0.055,0.055,0.055) | |
535 | local w2 = Instance.new("Weld") | |
536 | ||
537 | char2.Humanoid.MaxHealth = 350 | |
538 | ||
539 | w2.Part1 = sw2 | |
540 | w2.Part0 = hed2 | |
541 | w2.Parent = char2 | |
542 | w2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.pi,0) | |
543 | pcall(function() | |
544 | sc2 = game:GetService("Players"):FindFirstChild(v.Name).PlayerGui | |
545 | local sc = Instance.new("ScreenGui",sc2) | |
546 | sc.Name = "kek" | |
547 | ||
548 | local f = Instance.new("TextLabel",sc) | |
549 | f.Size = UDim2.new(1, 0, 0.25, 0) | |
550 | f.Position = UDim2.new(-1.5, 0, 0.5, 0) | |
551 | ||
552 | coroutine.wrap(function() | |
553 | for i = 1, 20 do | |
554 | f.Position = f.Position + UDim2.new(1.5/20, 0, 0, 0) | |
555 | wait() | |
556 | end | |
557 | end)() | |
558 | end) | |
559 | ||
560 | sc3 =p.PlayerGui | |
561 | local sc4 = Instance.new("ScreenGui",sc3) | |
562 | sc4.Name = "kek" | |
563 | ||
564 | local f2 = Instance.new("TextLabel",sc4) | |
565 | f2.Size = UDim2.new(1, 0, 0.25, 0) | |
566 | f2.Position = UDim2.new(-1.5, 0, 0.5, 0) | |
567 | ||
568 | coroutine.wrap(function() | |
569 | for i = 1, 20 do | |
570 | f2.Position = f2.Position + UDim2.new(1.5/20, 0, 0, 0) | |
571 | wait() | |
572 | end | |
573 | end)() | |
574 | ||
575 | f2.FontSize = "Size32" | |
576 | f2.Text = "Congrats! You're now the psycopatch stalker that stalks "..char2.Name.."!" | |
577 | f2.TextColor3 = Color3.new(1,1,1) | |
578 | f2.BackgroundTransparency = 0.3 | |
579 | ||
580 | coroutine.wrap(function() | |
581 | wait(2.5) | |
582 | for i = 1, 20 do | |
583 | f2.Position = f2.Position - UDim2.new(1.5/20, 0, 0, 0) | |
584 | wait() | |
585 | end | |
586 | f2:Destroy() | |
587 | end)() | |
588 | ||
589 | ||
590 | pcall(function() | |
591 | f.FontSize = "Size32" | |
592 | f.Text = "Congrats! You're now the boyfriend of a psycopatch stalker!" | |
593 | f.TextColor3 = Color3.new(1,1,1) | |
594 | f.BackgroundTransparency = 0.3 | |
595 | ||
596 | coroutine.wrap(function() | |
597 | wait(2.5) | |
598 | for i = 1, 20 do | |
599 | f.Position = f.Position - UDim2.new(1.5/20, 0, 0, 0) | |
600 | wait() | |
601 | end | |
602 | f:Destroy() | |
603 | end)() | |
604 | end) | |
605 | ||
606 | ---------------------------------------------------- | |
607 | ypcall(function() | |
608 | ||
609 | char2.Shirt:Destroy() | |
610 | char2.Pants:Destroy() | |
611 | shirt = Instance.new("Shirt", char2) | |
612 | shirt.Name = "Shirt" | |
613 | pants = Instance.new("Pants", char2) | |
614 | pants.Name = "Pants" | |
615 | char2.Shirt.ShirtTemplate = "rbxassetid://425693920" | |
616 | char2.Pants.PantsTemplate = "rbxassetid://425694280" | |
617 | end) | |
618 | ---------------------------------------------------- | |
619 | ypcall(function() | |
620 | ||
621 | char2.Shirt:Destroy() | |
622 | shirt = Instance.new("Shirt", char2) | |
623 | shirt.Name = "Shirt" | |
624 | pants = Instance.new("Pants", char2) | |
625 | pants.Name = "Pants" | |
626 | char2.Shirt.ShirtTemplate = "rbxassetid://425693920" | |
627 | char2.Pants.PantsTemplate = "rbxassetid://425694280" | |
628 | end) | |
629 | ---------------------------------------------------- | |
630 | ypcall(function() | |
631 | ||
632 | char2.Pants:Destroy() | |
633 | shirt = Instance.new("Shirt", char2) | |
634 | shirt.Name = "Shirt" | |
635 | pants = Instance.new("Pants", char2) | |
636 | pants.Name = "Pants" | |
637 | char2.Shirt.ShirtTemplate = "rbxassetid://425693920" | |
638 | char2.Pants.PantsTemplate = "rbxassetid://425694280" | |
639 | end) | |
640 | ---------------------------------------------------- | |
641 | ypcall(function() | |
642 | ||
643 | char2.Shirt:Destroy() | |
644 | char2.Pants:Destroy() | |
645 | shirt = Instance.new("Shirt", char2) | |
646 | shirt.Name = "Shirt" | |
647 | pants = Instance.new("Pants", char2) | |
648 | pants.Name = "Pants" | |
649 | char2.Shirt.ShirtTemplate = "rbxassetid://425693920" | |
650 | char2.Pants.PantsTemplate = "rbxassetid://425694280" | |
651 | end) | |
652 | ---------------------------------------------------- | |
653 | ypcall(function() | |
654 | ||
655 | shirt = Instance.new("Shirt", char2) | |
656 | shirt.Name = "Shirt" | |
657 | pants = Instance.new("Pants", char2) | |
658 | pants.Name = "Pants" | |
659 | char2.Shirt.ShirtTemplate = "rbxassetid://425693920" | |
660 | char2.Pants.PantsTemplate = "rbxassetid://425694280" | |
661 | end) | |
662 | ||
663 | local e = Instance.new("Script",char2) | |
664 | e.Name = "boyfriend" | |
665 | ||
666 | break | |
667 | end | |
668 | end | |
669 | end | |
670 | ||
671 | for i,v in pairs(boyfriend) do | |
672 | print(v) | |
673 | end | |
674 | ---------------------------------------------------------------- | |
675 | ||
676 | local sw2 = Instance.new("Part",hed) | |
677 | sw2.CanCollide = false | |
678 | sw2.BrickColor = BrickColor.new("Hot pink") | |
679 | ||
680 | local m2 = Instance.new("SpecialMesh",sw2) | |
681 | m2.MeshId = "rbxassetid://430440803" | |
682 | m2.Scale = Vector3.new(0.006,0.006,0.006) | |
683 | local w2 = Instance.new("Weld") | |
684 | ||
685 | w2.Part1 = sw2 | |
686 | w2.Part0 = hed | |
687 | w2.Parent = char | |
688 | w2.C0 = CFrame.new(0,-0.9,0)*CFrame.Angles(math.rad(0),math.pi/2,0) | |
689 | ||
690 | local sw = Instance.new("Part",torso) | |
691 | sw.CanCollide = false | |
692 | sw.BrickColor = BrickColor.new("Institutional white") | |
693 | ||
694 | local m = Instance.new("SpecialMesh",sw) | |
695 | m.MeshId = "rbxassetid://11442510" | |
696 | m.TextureId = "rbxassetid://11442524" | |
697 | m.Scale = Vector3.new(2.1,2.1,2.1) | |
698 | local w1 = Instance.new("Weld") | |
699 | ||
700 | w1.Part1 = sw | |
701 | w1.Part0 = lleg | |
702 | w1.Parent = char | |
703 | w1.C0 = CFrame.new(0,-2,0) | |
704 | ||
705 | NoSwordAnims = false | |
706 | ||
707 | coroutine.wrap(function() | |
708 | while true do | |
709 | wait() | |
710 | if NoSwordAnims == false then | |
711 | if stance == "Normal" then | |
712 | w1.Part0 = lleg | |
713 | w1.C0 = Lerp(w1.C0,CFrame.new(-0.5,0.5,0) * CFrame.Angles(math.rad(-155),math.pi,math.pi/2),0.3) | |
714 | elseif stance == "Katana" then | |
715 | w1.Part0 = larm | |
716 | w1.C0 = Lerp(w1.C0,CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1) | |
717 | end | |
718 | end | |
719 | end | |
720 | end)() | |
721 | ||
722 | ||
723 | ---------------------------------------------------- | |
724 | newWeld(torso, larm, -1.5, 0.5, 0) | |
725 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) | |
726 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
727 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) | |
728 | newWeld(torso, hed, 0, 1.5, 0) | |
729 | newWeld(torso, lleg, -0.5, -1, 0) | |
730 | lleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) | |
731 | newWeld(torso, rleg, 0.5, -1, 0) | |
732 | rleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) | |
733 | newWeld(root, torso, 0, -1, 0) | |
734 | torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0) | |
735 | local Touche = {char.Name, } | |
736 | ---------------------------------------------------- | |
737 | ||
738 | attack = false | |
739 | attackhit = false | |
740 | attacknumber = 0 | |
741 | coroutine.wrap(function() | |
742 | while true do | |
743 | rs:wait() | |
744 | if attacknumber >= 2 then | |
745 | attacknumber = 0 | |
746 | end | |
747 | end | |
748 | end)() | |
749 | cooldown = 0 | |
750 | stance = "Normal" | |
751 | local attacking = false | |
752 | NoAnims = false | |
753 | ||
754 | local ammo = 300 | |
755 | local maxammo = 300 | |
756 | ||
757 | coroutine.wrap(function() | |
758 | while wait() do | |
759 | if ammo > maxammo then | |
760 | ammo = maxammo | |
761 | elseif ammo < maxammo then | |
762 | ammo = ammo + 1 | |
763 | end | |
764 | end | |
765 | end)() | |
766 | ||
767 | attacking = false | |
768 | local hedattack2 = false | |
769 | local hedattack = false | |
770 | ||
771 | sw.Touched:connect(function(ht) | |
772 | if hedattack == true then | |
773 | hit = ht.Parent | |
774 | if ht and hit:IsA("Model") then | |
775 | if hit:FindFirstChild("Humanoid") then | |
776 | if hit.Name ~= p.Name then | |
777 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Humanoid.MaxHealth/2,hit.Humanoid.MaxHealth)) | |
778 | z = Instance.new("Sound",hed) | |
779 | z.SoundId = "rbxassetid://169380525" | |
780 | z.Pitch = ptz[math.random(1,#ptz)] | |
781 | z.Volume = 1 | |
782 | z:Play() | |
783 | hedattack2 = false | |
784 | hedattack = false | |
785 | decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140} | |
786 | decals2 = {284846352,191089587} | |
787 | ||
788 | local e = Instance.new("Decal",sw) | |
789 | e.Texture = "rbxassetid://"..decals[math.random(1,#decals)] | |
790 | e.Face = "Left" | |
791 | ||
792 | local e2 = Instance.new("Decal",sw) | |
793 | e2.Texture = e.Texture | |
794 | e2.Face = "Right" | |
795 | end | |
796 | end | |
797 | elseif ht and hit:IsA("Hat") then | |
798 | if hit.Parent.Name ~= p.Name then | |
799 | if hit.Parent:FindFirstChild("Humanoid") then | |
800 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Parent.Humanoid.MaxHealth/2,hit.Parent.Humanoid.MaxHealth)) | |
801 | z = Instance.new("Sound",hed) | |
802 | z.SoundId = "rbxassetid://169380525" | |
803 | hedattack2 = false | |
804 | hedattack = false | |
805 | z.Pitch = ptz[math.random(1,#ptz)] | |
806 | z.Volume = 1 | |
807 | z:Play() | |
808 | decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140} | |
809 | decals2 = {284846352,191089587} | |
810 | ||
811 | local e = Instance.new("Decal",sw) | |
812 | e.Texture = "rbxassetid://"..decals[math.random(1,#decals)] | |
813 | e.Face = "Left" | |
814 | ||
815 | local e2 = Instance.new("Decal",sw) | |
816 | e2.Texture = e.Texture | |
817 | e2.Face = "Right" | |
818 | end | |
819 | end | |
820 | end | |
821 | end | |
822 | end) | |
823 | ||
824 | --------------------attacks------------------ | |
825 | ||
826 | mouse.KeyDown:connect(function(key) | |
827 | if key == "x" then | |
828 | if cooldown == 0 and attacking == false then | |
829 | NoAnims = true | |
830 | attacking = true | |
831 | cooldown = 1 | |
832 | ||
833 | coroutine.wrap(function() | |
834 | while true do | |
835 | ||
836 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6,0)*CFrame.Angles(math.rad(90),0,.005), 0.2) | |
837 | ||
838 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),0,-.005), 0.2) | |
839 | ||
840 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
841 | ||
842 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
843 | ||
844 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
845 | ||
846 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
847 | ||
848 | if cooldown == 0 then break end | |
849 | ||
850 | rs:wait() | |
851 | end | |
852 | end)() | |
853 | ||
854 | end | |
855 | end | |
856 | end) | |
857 | ||
858 | mouse.KeyUp:connect(function(key) | |
859 | if key == "x" then | |
860 | NoAnims = false | |
861 | cooldown = 0 | |
862 | attacking = false | |
863 | end | |
864 | end) | |
865 | ||
866 | ||
867 | function onclick(mouses) | |
868 | if attacking == false and cooldown == 0 then | |
869 | if stance == "Katana" then | |
870 | attacking = true | |
871 | cooldown = 1 | |
872 | NoAnims = true | |
873 | ||
874 | StartEffect(sw,0.01,4) | |
875 | ||
876 | for i = 1, 20 do | |
877 | ||
878 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.6,-0.8)*CFrame.Angles(math.rad(240),0,-math.pi/3), 0.2) | |
879 | ||
880 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.6,-0.4)*CFrame.Angles(math.rad(240),0,math.pi/6), 0.1) | |
881 | ||
882 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.1) | |
883 | ||
884 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1) | |
885 | ||
886 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1) | |
887 | ||
888 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1) | |
889 | end | |
890 | ||
891 | StartEffect(sw,0.01,4) | |
892 | hedattack = true | |
893 | so("rbxassetid://553461718") | |
894 | ||
895 | for i = 1, 3 do | |
896 | ||
897 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(20),0,-math.pi/3), 0.1) | |
898 | ||
899 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(20),0,math.pi/6), 0.1) | |
900 | ||
901 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
902 | ||
903 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1) | |
904 | ||
905 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1) | |
906 | ||
907 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1) | |
908 | ||
909 | rs:wait() | |
910 | end | |
911 | ||
912 | EndEffect() | |
913 | NoAnims = false | |
914 | cooldown = 0 | |
915 | attacking = false | |
916 | hedattack = false | |
917 | ||
918 | end | |
919 | end | |
920 | end | |
921 | ||
922 | mouse.Button1Down:connect(onclick) | |
923 | ||
924 | mouse.KeyDown:connect(function(key) | |
925 | if key == "f" then | |
926 | if attacking == false and cooldown == 0 then | |
927 | if stance == "Normal" then | |
928 | attacking = true | |
929 | cooldown = 1 | |
930 | NoAnims = true | |
931 | stance = "Katana" | |
932 | ||
933 | StartEffect(sw,0.01,4) | |
934 | ||
935 | for i = 1, 20 do | |
936 | ||
937 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2) | |
938 | ||
939 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6), 0.2) | |
940 | ||
941 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
942 | ||
943 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
944 | ||
945 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
946 | ||
947 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
948 | end | |
949 | ||
950 | so("rbxassetid://152052659") | |
951 | ||
952 | for i = 1, 20 do | |
953 | ||
954 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2) | |
955 | ||
956 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(120),0,math.pi/6), 0.2) | |
957 | ||
958 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
959 | ||
960 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
961 | ||
962 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
963 | ||
964 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
965 | ||
966 | rs:wait() | |
967 | end | |
968 | ||
969 | EndEffect() | |
970 | NoAnims = false | |
971 | cooldown = 0 | |
972 | attacking = false | |
973 | elseif stance == "Katana" then | |
974 | ||
975 | attacking = true | |
976 | cooldown = 1 | |
977 | NoAnims = true | |
978 | NoSwordAnims = true | |
979 | stance = "Normal" | |
980 | for i = 1, 20 do | |
981 | end | |
982 | ||
983 | NoSwordAnims = false | |
984 | NoAnims = false | |
985 | cooldown = 0 | |
986 | attacking = false | |
987 | ||
988 | end | |
989 | end | |
990 | end | |
991 | end) | |
992 | ||
993 | ||
994 | -----------GUI creation-------------------- | |
995 | ||
996 | local pg = p.PlayerGui | |
997 | ||
998 | local sg = Instance.new("ScreenGui",pg) | |
999 | sg.Name = "rage" | |
1000 | ||
1001 | local txt = Instance.new("TextLabel",sg) | |
1002 | txt.Position = UDim2.new(0.9, 0, 0.9, 0) | |
1003 | txt.BackgroundTransparency = 1 | |
1004 | txt.FontSize = "Size24" | |
1005 | ||
1006 | coroutine.wrap(function() | |
1007 | while true do | |
1008 | wait() | |
1009 | txt.TextColor3 = Color3.new(ammo,ammo,ammo) | |
1010 | end | |
1011 | end)() | |
1012 | ||
1013 | coroutine.wrap(function() | |
1014 | while true do | |
1015 | wait() | |
1016 | txt.Text = ammo.."/"..maxammo | |
1017 | end | |
1018 | end)() | |
1019 | ||
1020 | ---------------------------------------------- | |
1021 | ------------------------------- | |
1022 | local animpose = "Idle" | |
1023 | local lastanimpose = "Idle" | |
1024 | local sine = 0 | |
1025 | local change = 1 | |
1026 | local val = 0 | |
1027 | local ffing = false | |
1028 | local jump = false | |
1029 | ------------------------------- | |
1030 | local x = Instance.new("Sound", char) | |
1031 | x.SoundId = "http://www.roblox.com/asset/?id=429617891" | |
1032 | x.Looped = true | |
1033 | x.Volume = 1 | |
1034 | x.Pitch = 1 | |
1035 | local footsteps = false | |
1036 | ------------------------------- | |
1037 | --[[if char.Humanoid.Jump == true then | |
1038 | - | game:GetService("RunService").RenderStepped:connect(function() |
1038 | + | |
1039 | else | |
1040 | jump = false | |
1041 | end]] | |
1042 | char.Humanoid.FreeFalling:connect(function(f) | |
1043 | if f then | |
1044 | ffing = true | |
1045 | else | |
1046 | ffing = false | |
1047 | end | |
1048 | end) | |
1049 | sine = sine + change | |
1050 | if jump == true then | |
1051 | animpose = "Jumping" | |
1052 | elseif ffing == true then | |
1053 | animpose = "Freefalling" | |
1054 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1055 | animpose = "Idle" | |
1056 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1057 | animpose = "Walking" | |
1058 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1059 | animpose = "Running" | |
1060 | end | |
1061 | if animpose ~= lastanimpose then | |
1062 | sine = 0 | |
1063 | if NoAnims == false then | |
1064 | if animpose == "Idle" then | |
1065 | for i = 1, 0.5 do | |
1066 | ||
1067 | if NoAnims == false then | |
1068 | ||
1069 | if stance == "Normal" then | |
1070 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
1071 | ||
1072 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2) | |
1073 | ||
1074 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1075 | ||
1076 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1077 | ||
1078 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1079 | ||
1080 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1081 | ||
1082 | elseif stance == "Katana" then | |
1083 | ||
1084 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
1085 | ||
1086 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),math.pi,-.05+ -math.sin(sine/7)/14), 0.2) | |
1087 | ||
1088 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1089 | ||
1090 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1091 | ||
1092 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1093 | ||
1094 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1095 | ||
1096 | end | |
1097 | ||
1098 | wait() | |
1099 | end | |
1100 | end | |
1101 | ||
1102 | ||
1103 | elseif animpose == "Running" then | |
1104 | change = 1 | |
1105 | if NoAnims == false then | |
1106 | ||
1107 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) | |
1108 | ||
1109 | larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1110 | ||
1111 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
1112 | ||
1113 | torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1114 | ||
1115 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1116 | ||
1117 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1118 | ||
1119 | ||
1120 | ||
1121 | end | |
1122 | ||
1123 | elseif animpose == "Walking" then | |
1124 | for i = 1, 1.5 do | |
1125 | if NoAnims == false then | |
1126 | ||
1127 | if stance == "Normal" then | |
1128 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
1129 | ||
1130 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
1131 | ||
1132 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1133 | ||
1134 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1135 | ||
1136 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1137 | ||
1138 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1139 | end | |
1140 | ||
1141 | elseif stance == "Katana" then | |
1142 | ||
1143 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
1144 | ||
1145 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
1146 | ||
1147 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1148 | ||
1149 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1150 | ||
1151 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1152 | ||
1153 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1154 | ||
1155 | wait() | |
1156 | end | |
1157 | end | |
1158 | end | |
1159 | else | |
1160 | end | |
1161 | end | |
1162 | lastanimpose = animpose | |
1163 | if animpose == "Idle" then | |
1164 | change = 0.5 | |
1165 | if NoAnims == false then | |
1166 | ||
1167 | if stance == "Normal" then | |
1168 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
1169 | ||
1170 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2) | |
1171 | ||
1172 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1173 | ||
1174 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1175 | ||
1176 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1177 | ||
1178 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1179 | ||
1180 | elseif stance == "Katana" then | |
1181 | ||
1182 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2) | |
1183 | ||
1184 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2) | |
1185 | ||
1186 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1187 | ||
1188 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1189 | ||
1190 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1191 | ||
1192 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1193 | ||
1194 | end | |
1195 | end | |
1196 | ||
1197 | ||
1198 | elseif animpose == "Running" then | |
1199 | change = 1 | |
1200 | if NoAnims == false then | |
1201 | ||
1202 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) | |
1203 | ||
1204 | larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1205 | ||
1206 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
1207 | ||
1208 | torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1209 | ||
1210 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1211 | ||
1212 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1213 | ||
1214 | end | |
1215 | ||
1216 | elseif animpose == "Walking" then | |
1217 | change = 1 | |
1218 | ||
1219 | ||
1220 | if NoAnims == false then | |
1221 | ||
1222 | if stance == "Normal" then | |
1223 | ||
1224 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
1225 | ||
1226 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
1227 | ||
1228 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1229 | ||
1230 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1231 | ||
1232 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1233 | ||
1234 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1235 | ||
1236 | elseif stance == "Katana" then | |
1237 | ||
1238 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2) | |
1239 | ||
1240 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2) | |
1241 | ||
1242 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1243 | ||
1244 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1245 | ||
1246 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1247 | ||
1248 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1249 | ||
1250 | end | |
1251 | ||
1252 | end | |
1253 | end | |
1254 | if animpose == "Walking" then | |
1255 | if footsteps == false then | |
1256 | x:Play() | |
1257 | x.Pitch = ptz[math.random(1,#ptz)] | |
1258 | footsteps = true | |
1259 | end | |
1260 | x.Pitch = 1.1 | |
1261 | elseif animpose == "Idle" then | |
1262 | x:Stop() | |
1263 | footsteps = false | |
1264 | end | |
1265 | end) | |
1266 | ||
1267 | --------calcs------ | |
1268 | -- +2*math.cos(sine/14) | |
1269 | ----------------------------- | |
1270 | ||
1271 | wait(1) | |
1272 | hum.Health = math.huge |