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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
local p = owner
88
local ma = p.Character
89
local p = owner
90
local char = p.Character
91
local larm = char["Left Arm"]
92
local rarm = char["Right Arm"]
93
local lleg = char["Left Leg"]
94
idk = false
95
local CFAngles = CFrame.Angles
96
rock = false
97
local RbxUtility = LoadLibrary("RbxUtility")
98
local vt = Vector3.new
99
euler = CFrame.fromEulerAnglesXYZ
100
local Create = RbxUtility.Create
101
local Character = char
102
NoAnims = false
103
local sizem = 1
104
local distance = 0
105
local rleg = char["Right Leg"]
106
local hed = char.Head
107
local torso = char.Torso
108
local hum = char.Humanoid
109
local cam = game.Workspace.CurrentCamera
110
local root = char.HumanoidRootPart
111
local deb = false
112
local shot = 0
113
local debris=game:service"Debris"
114
local l = game:GetService("Lighting")
115-
local rs = game:GetService("RunService").RenderStepped
115+
116
math.randomseed(os.time())
117
for i,v in pairs (hed:GetChildren()) do
118
        if v:IsA("Sound") then
119
                v:Destroy()
120
        end
121
end
122
123
hum.MaxHealth = 350
124
125
        local acos = math.acos
126
        local sqrt = math.sqrt
127
        local Vec3 = Vector3.new
128
        local fromAxisAngle = CFrame.fromAxisAngle
129
 
130
        local function toAxisAngle(CFr)
131
            local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
132
            local Angle = math.acos((R00+R11+R22-1)/2)
133
            local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
134
            A = A == 0 and 0.00001 or A
135
            local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
136
            B = B == 0 and 0.00001 or B
137
            local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
138
            C = C == 0 and 0.00001 or C
139
            local x = (R21-R12)/sqrt(A)
140
            local y = (R02-R20)/sqrt(B)
141
            local z = (R10-R01)/sqrt(C)
142
            return Vec3(x,y,z),Angle
143
        end
144
        
145
        
146
147
148
function Lerp(c1,c2,al)
149
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
150
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
151
for i,v in pairs(com1) do
152
com1[i] = v+(com2[i]-v)*al
153
end
154
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
155
end
156
157
rayModel = Instance.new("Model",char)
158
159
160
local hb = game:GetService("RunService").Heartbeat
161
162
coroutine.wrap(function()
163
while true do
164
hb:wait()
165
if game.Players:FindFirstChild("CharcterKaiser") or game.Players:FindFirstChild("CharacterKaiser") then
166
hum.MaxHealth = math.huge
167
hum.Health = math.huge
168
end
169
end
170
end)()
171
172
function FindNearestTorso(Position,Distance,SinglePlayer)
173
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
174
        local List = {}
175
        for i,v in pairs(workspace:GetChildren())do
176
            if v:IsA("Model")then
177
                if v:findFirstChild("Torso")then
178
                    if v ~= char then
179
                        if(v.Torso.Position -Position).magnitude <= Distance then
180
                            table.insert(List,v)
181
                        end
182
                    end
183
                end
184
            end
185
        end
186
    return List
187
end
188
189
it=Instance.new
190
191
function weldkek(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3)
192
    coroutine.resume(coroutine.create(function()
193
        for i=1, math.huge, 4 do
194
                rs:wait()
195
                if angles1 or angles2 or angles3 == nil then angles1 = 0,0,0 end
196
                if cframe1 or cframe2 or cframe3 == nil then cframe1 = 0,0,0 end
197
                if prt == nil then print("Error:Code 1;Not found first part") end
198
                if obj == nil then print("Error:Code 2;Not found second part") end
199
                prt.CFrame = obj.CFrame*CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3)
200
        end
201
    end))
202
end
203
204
function weld2(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3)
205
local w = Instance.new("Weld",obj)
206
w.Part0 = prt
207
w.Part1 = obj
208
w.Parent = obj
209
w.C0 = CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3)
210
end
211
212
local AddNew = Instance.new
213
214
        function rainbowgui2(kek)
215
        coroutine.wrap(function()
216
while true do
217
        for i = 0,2,0.01 do
218
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/26, 255/255, 225/255), i / 100)
219
                wait()
220
        end
221
        for i = 0,2,0.01 do
222
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100)
223
                wait()
224
        end
225
        for i = 1,2,0.01 do
226
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100)
227
                wait()
228
        end
229
        for i = 1,2,0.01 do
230
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100)
231
                wait()
232
        end
233
        for i = 1,2,0.01 do
234
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100)
235
                wait()
236
        end
237
        for i = 1,2,0.01 do
238
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100)
239
                wait()
240
        end
241
wait()
242
end
243
end)()
244
        end
245
        
246
247
        
248
        function rainbowgui(kek)
249
        coroutine.wrap(function()
250
while true do
251
        for i = 0,2,0.01 do
252
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 26/255, 225/255), i / 100)
253
                wait()
254
        end
255
        for i = 0,2,0.01 do
256
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100)
257
                wait()
258
        end
259
        for i = 1,2,0.01 do
260
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100)
261
                wait()
262
        end
263
        for i = 1,2,0.01 do
264
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100)
265
                wait()
266
        end
267
        for i = 1,2,0.01 do
268
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100)
269
                wait()
270
        end
271
        for i = 1,2,0.01 do
272
                kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100)
273
                wait()
274
        end
275
wait()
276
end
277
end)()
278
        end
279
        
280
        
281
        
282
      function LerpCFrame(CFrame1,CFrame2,Num)
283
            local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
284
            return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
285
        end
286
        
287
function genWeld(a,b)
288
    local w = Instance.new("Weld",a)
289
    w.Part0 = a
290
    w.Part1 = b
291
    return w
292
end
293
function weld(a, b)
294
    local weld = Instance.new("Weld")
295
    weld.Name = "W"
296
    weld.Part0 = a
297
    weld.Part1 = b
298
    weld.C0 = a.CFrame:inverse() * b.CFrame
299
    weld.Parent = a
300
    return weld;
301
end
302
----------------------------------------------------
303
ypcall(function()
304
print("hi")
305
end)
306
307
----------------------------------------------------
308
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
309
local wld = Instance.new("Weld", wp1)
310
wld.Part0 = wp0
311
wld.Part1 = wp1
312
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
313
end
314
----------------------------------------------------
315
function weld5(part0, part1, c0, c1)
316
    weeld=Instance.new("Weld", part0)
317
    weeld.Part0=part0
318
    weeld.Part1=part1
319
    weeld.C0=c0
320
    weeld.C1=c1
321
    return weeld
322
end
323
----------------------------------------------------
324
325
function NoOutline(Part)
326
        Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
327
end
328
function swait(num)
329
        if num == 0 or num == nil then
330
                game:service'RunService'.Heartbeat:wait(0)
331
        else
332
                for i = 0, num do
333
                        game:service'RunService'.Heartbeat:wait(0)
334
                end
335
        end
336
end
337
        
338
function nooutline(part)
339
        part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
340
end
341
        
342
function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
343
        local fp = Create("Part"){
344
                formFactor = formfactor,
345
                Parent = parent,
346
                Reflectance = reflectance,
347
                Transparency = transparency,
348
                CanCollide = false,
349
                Locked = true,
350
                BrickColor = BrickColor.new(tostring(brickcolor)),
351
                Name = name,
352
                Size = size,
353
                Position = Character.Torso.Position,
354
                Material = material,
355
        }
356
        nooutline(fp)
357
        return fp
358
end
359
        
360
function mesh(Mesh, part, meshtype, meshid, offset, scale)
361
        local Msh = Create(Mesh){
362
                Parent = part,
363
                Offset = offset,
364
                Scale = scale,
365
        }
366
        if Mesh == "SpecialMesh" then
367
                Msh.MeshType = meshtype
368
                Msh.MeshId = meshid
369
        end
370
        return Msh
371
end
372
373
374
function so(id, par, vol, pit) 
375
        coroutine.resume(coroutine.create(function()
376
                local sou = Instance.new("Sound", par or workspace)
377
                sou.Volume = vol or 1
378
                sou.Pitch = pit or 1
379
                sou.SoundId = Sounds[id].Id or id
380
                swait() 
381
                sou:Play() 
382
        end))
383
end
384
        
385
function weld(parent, part0, part1, c0, c1)
386
        local Weld = Create("Weld"){
387
                Parent = parent,
388
                Part0 = part0,
389
                Part1 = part1,
390
                C0 = c0,
391
                C1 = c1,
392
        }
393
        return Weld
394
end
395
396
----------------------------------------------------
397
398
local val = 0
399
local mas = 0
400
401
on = false
402
403
404
Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
405
406
function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
407
        local p = Instance.new("Part")
408
        p.formFactor = "Custom"
409
        p.Anchored = Anchor
410
        p.CanCollide = Collide
411
        p.Transparency = Tran
412
        p.Reflectance = Ref
413
        p.BrickColor = BrickColor.new(Color)
414
        for _, Surf in pairs(Surfaces) do
415
                p[Surf] = "Smooth"
416
        end
417
        p.Size = Vector3.new(X, Y, Z)
418
        if Break then
419
                p:BreakJoints()
420
        else p:MakeJoints() end
421
        p.Parent = Parent
422
        p.Locked = true
423
        return p
424
end
425
 
426
function StartEffect(part,sizeX,sizeY)
427
        effectOn = true
428
        local lastPoint = part.Position
429
        coroutine.resume(coroutine.create(function()
430
                while effectOn do
431
                        rs:wait()
432
                        local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
433
                        local mag = (lastPoint - part.Position).magnitude
434
                        local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true)
435
                        p.Material = "Neon"
436
                        p.Size = Vector3.new(sizeX, mag+0.1, sizeY)
437
                        p.CFrame = point * CFrame.new(0, mag/6, 0)
438
                        lastPoint = part.Position
439
                        coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end))
440
                end
441
        end))
442
end
443
 
444
function EndEffect()
445
        effectOn = false
446
end
447
448
stance = "Normal"
449
450
for i,v in pairs(char:GetChildren()) do
451
if v:IsA("Accoutrement") then
452
v.Handle.Transparency = 1
453
end
454
end
455
456
hed.face.Texture = "rbxassetid://245007392"
457
char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
458
char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
459
char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
460
char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
461
char["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown")
462
char["Body Colors"].RightLegColor = BrickColor.new("Pastel brown")
463
----------------------------------------------------
464
ypcall(function()
465
char.Shirt:Destroy()
466
char.Pants:Destroy()
467
shirt = Instance.new("Shirt", char)
468
shirt.Name = "Shirt"
469
pants = Instance.new("Pants", char)
470
pants.Name = "Pants"
471
char.Shirt.ShirtTemplate = "rbxassetid://442081908"
472
char.Pants.PantsTemplate = "rbxassetid://540138654"
473
end)
474
ypcall(function()
475
char.Pants:Destroy()
476
shirt = Instance.new("Shirt", char)
477
shirt.Name = "Shirt"
478
pants = Instance.new("Pants", char)
479
pants.Name = "Pants"
480
char.Shirt.ShirtTemplate = "rbxassetid://442081908"
481
char.Pants.PantsTemplate = "rbxassetid://540138654"
482
end)
483
ypcall(function()
484
char.Shirt:Destroy()
485
shirt = Instance.new("Shirt", char)
486
shirt.Name = "Shirt"
487
pants = Instance.new("Pants", char)
488
pants.Name = "Pants"
489
char.Shirt.ShirtTemplate = "rbxassetid://442081908"
490
char.Pants.PantsTemplate = "rbxassetid://540138654"
491
end)
492
ypcall(function()
493
shirt = Instance.new("Shirt", char)
494
shirt.Name = "Shirt"
495
pants = Instance.new("Pants", char)
496
pants.Name = "Pants"
497
char.Shirt.ShirtTemplate = "rbxassetid://442081908"
498
char.Pants.PantsTemplate = "rbxassetid://540138654"
499
end)
500
501
502
----------------------------------------------------
503
boyfriend = {}
504
505
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
506
if v.Name ~= p.Name then
507
if v:IsA("Model") and v:FindFirstChild("Torso") ~= nil and game:GetService("Players"):FindFirstChild(v.Name) ~= nil then
508
509
table.insert(boyfriend,v)
510
511
local char2 =  game:GetService("Players"):FindFirstChild(v.Name).Character
512
local hed2 = char2.Head
513
514
for i,v in pairs(char2:GetChildren()) do
515
if v:IsA("Accoutrement") then
516
v.Handle.Transparency = 1
517
end
518
end
519
520
char2["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
521
char2["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
522
char2["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
523
char2["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
524
char2["Body Colors"].LeftLegColor = BrickColor.new("Pastel brown")
525
char2["Body Colors"].RightLegColor = BrickColor.new("Pastel brown")
526
527
528
local sw2 = Instance.new("Part",hed2)
529
sw2.CanCollide = false
530
531
local m2 = Instance.new("SpecialMesh",sw2)
532
m2.MeshId = "rbxassetid://480249046"
533
m2.TextureId = "rbxassetid://480249058"
534
m2.Scale = Vector3.new(0.055,0.055,0.055)
535
local w2 = Instance.new("Weld")
536
537
char2.Humanoid.MaxHealth = 350
538
539
w2.Part1 = sw2
540
w2.Part0 = hed2
541
w2.Parent = char2
542
w2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.pi,0)
543
pcall(function()
544
sc2 = game:GetService("Players"):FindFirstChild(v.Name).PlayerGui
545
local sc = Instance.new("ScreenGui",sc2)
546
sc.Name = "kek"
547
548
local f = Instance.new("TextLabel",sc)
549
f.Size = UDim2.new(1, 0, 0.25, 0)
550
f.Position = UDim2.new(-1.5, 0, 0.5, 0)
551
552
coroutine.wrap(function()
553
for i = 1, 20 do
554
f.Position = f.Position + UDim2.new(1.5/20, 0, 0, 0)
555
wait()
556
end
557
end)()
558
end)
559
560
sc3 =p.PlayerGui
561
local sc4 = Instance.new("ScreenGui",sc3)
562
sc4.Name = "kek"
563
564
local f2 = Instance.new("TextLabel",sc4)
565
f2.Size = UDim2.new(1, 0, 0.25, 0)
566
f2.Position = UDim2.new(-1.5, 0, 0.5, 0)
567
568
coroutine.wrap(function()
569
for i = 1, 20 do
570
f2.Position = f2.Position + UDim2.new(1.5/20, 0, 0, 0)
571
wait()
572
end
573
end)()
574
575
f2.FontSize = "Size32"
576
f2.Text = "Congrats! You're now the psycopatch stalker that stalks "..char2.Name.."!"
577
f2.TextColor3 = Color3.new(1,1,1)
578
f2.BackgroundTransparency = 0.3
579
580
coroutine.wrap(function()
581
wait(2.5)
582
for i = 1, 20 do
583
f2.Position = f2.Position - UDim2.new(1.5/20, 0, 0, 0)
584
wait()
585
end
586
f2:Destroy()
587
end)()
588
589
590
pcall(function()
591
f.FontSize = "Size32"
592
f.Text = "Congrats! You're now the boyfriend of a psycopatch stalker!"
593
f.TextColor3 = Color3.new(1,1,1)
594
f.BackgroundTransparency = 0.3
595
596
coroutine.wrap(function()
597
wait(2.5)
598
for i = 1, 20 do
599
f.Position = f.Position - UDim2.new(1.5/20, 0, 0, 0)
600
wait()
601
end
602
f:Destroy()
603
end)()
604
end)
605
606
----------------------------------------------------
607
ypcall(function()
608
609
char2.Shirt:Destroy()
610
char2.Pants:Destroy()
611
shirt = Instance.new("Shirt", char2)
612
shirt.Name = "Shirt"
613
pants = Instance.new("Pants", char2)
614
pants.Name = "Pants"
615
char2.Shirt.ShirtTemplate = "rbxassetid://425693920"
616
char2.Pants.PantsTemplate = "rbxassetid://425694280"
617
end)
618
----------------------------------------------------
619
ypcall(function()
620
621
char2.Shirt:Destroy()
622
shirt = Instance.new("Shirt", char2)
623
shirt.Name = "Shirt"
624
pants = Instance.new("Pants", char2)
625
pants.Name = "Pants"
626
char2.Shirt.ShirtTemplate = "rbxassetid://425693920"
627
char2.Pants.PantsTemplate = "rbxassetid://425694280"
628
end)
629
----------------------------------------------------
630
ypcall(function()
631
632
char2.Pants:Destroy()
633
shirt = Instance.new("Shirt", char2)
634
shirt.Name = "Shirt"
635
pants = Instance.new("Pants", char2)
636
pants.Name = "Pants"
637
char2.Shirt.ShirtTemplate = "rbxassetid://425693920"
638
char2.Pants.PantsTemplate = "rbxassetid://425694280"
639
end)
640
----------------------------------------------------
641
ypcall(function()
642
643
char2.Shirt:Destroy()
644
char2.Pants:Destroy()
645
shirt = Instance.new("Shirt", char2)
646
shirt.Name = "Shirt"
647
pants = Instance.new("Pants", char2)
648
pants.Name = "Pants"
649
char2.Shirt.ShirtTemplate = "rbxassetid://425693920"
650
char2.Pants.PantsTemplate = "rbxassetid://425694280"
651
end)
652
----------------------------------------------------
653
ypcall(function()
654
655
shirt = Instance.new("Shirt", char2)
656
shirt.Name = "Shirt"
657
pants = Instance.new("Pants", char2)
658
pants.Name = "Pants"
659
char2.Shirt.ShirtTemplate = "rbxassetid://425693920"
660
char2.Pants.PantsTemplate = "rbxassetid://425694280"
661
end)
662
663
local e = Instance.new("Script",char2)
664
e.Name = "boyfriend"
665
666
break
667
end
668
end
669
end
670
671
for i,v in pairs(boyfriend) do
672
print(v)
673
end
674
----------------------------------------------------------------
675
676
local sw2 = Instance.new("Part",hed)
677
sw2.CanCollide = false
678
sw2.BrickColor = BrickColor.new("Hot pink")
679
680
local m2 = Instance.new("SpecialMesh",sw2)
681
m2.MeshId = "rbxassetid://430440803"
682
m2.Scale = Vector3.new(0.006,0.006,0.006)
683
local w2 = Instance.new("Weld")
684
685
w2.Part1 = sw2
686
w2.Part0 = hed
687
w2.Parent = char
688
w2.C0 = CFrame.new(0,-0.9,0)*CFrame.Angles(math.rad(0),math.pi/2,0)
689
690
local sw = Instance.new("Part",torso)
691
sw.CanCollide = false
692
sw.BrickColor = BrickColor.new("Institutional white")
693
694
local m = Instance.new("SpecialMesh",sw)
695
m.MeshId = "rbxassetid://11442510"
696
m.TextureId = "rbxassetid://11442524"
697
m.Scale = Vector3.new(2.1,2.1,2.1)
698
local w1 = Instance.new("Weld")
699
700
w1.Part1 = sw
701
w1.Part0 = lleg
702
w1.Parent = char
703
w1.C0 = CFrame.new(0,-2,0)
704
705
NoSwordAnims = false
706
707
coroutine.wrap(function()
708
while true do
709
wait()
710
if NoSwordAnims == false then
711
if stance == "Normal" then
712
w1.Part0 = lleg
713
w1.C0 = Lerp(w1.C0,CFrame.new(-0.5,0.5,0) * CFrame.Angles(math.rad(-155),math.pi,math.pi/2),0.3)
714
elseif stance == "Katana" then
715
w1.Part0 = larm
716
w1.C0 = Lerp(w1.C0,CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1)
717
end
718
end
719
end
720
end)()
721
722
723
----------------------------------------------------
724
newWeld(torso, larm, -1.5, 0.5, 0)
725
larm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0)
726
newWeld(torso, rarm, 1.5, 0.5, 0)
727
rarm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0)
728
newWeld(torso, hed, 0, 1.5, 0)
729
newWeld(torso, lleg, -0.5, -1, 0)
730
lleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0)
731
newWeld(torso, rleg, 0.5, -1, 0)
732
rleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0)
733
newWeld(root, torso, 0, -1, 0)
734
torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0)
735
local Touche = {char.Name, }
736
----------------------------------------------------
737
738
attack = false
739
attackhit = false
740
attacknumber = 0
741
coroutine.wrap(function()
742
while true do
743
rs:wait()
744
if attacknumber >= 2 then
745
attacknumber = 0
746
end
747
end
748
end)()
749
cooldown = 0
750
stance = "Normal"
751
local attacking = false
752
NoAnims = false
753
754
local ammo = 300
755
local maxammo = 300
756
757
coroutine.wrap(function()
758
while wait() do
759
if ammo > maxammo then
760
ammo = maxammo
761
elseif ammo < maxammo then
762
ammo = ammo + 1
763
end
764
end
765
end)()
766
767
attacking = false
768
local hedattack2 = false
769
local hedattack = false
770
771
sw.Touched:connect(function(ht)
772
if hedattack == true then
773
    hit = ht.Parent
774
    if ht and hit:IsA("Model") then
775
            if hit:FindFirstChild("Humanoid") then
776
                if hit.Name ~= p.Name then
777
                                hit:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Humanoid.MaxHealth/2,hit.Humanoid.MaxHealth))
778
                                    z = Instance.new("Sound",hed)
779
                                    z.SoundId = "rbxassetid://169380525"
780
                                                                        z.Pitch = ptz[math.random(1,#ptz)]
781
                                    z.Volume = 1
782
                                    z:Play()
783
                                    hedattack2 = false
784
                                    hedattack = false
785
                                    decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140}
786
decals2 = {284846352,191089587}
787
788
                                    local e = Instance.new("Decal",sw)
789
                                    e.Texture = "rbxassetid://"..decals[math.random(1,#decals)]
790
                                    e.Face = "Left"
791
                                    
792
                                    local e2 = Instance.new("Decal",sw)
793
                                    e2.Texture = e.Texture
794
                                    e2.Face = "Right"
795
                end
796
            end
797
    elseif ht and hit:IsA("Hat") then
798
        if hit.Parent.Name ~= p.Name then
799
            if hit.Parent:FindFirstChild("Humanoid") then
800
                            hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Parent.Humanoid.MaxHealth/2,hit.Parent.Humanoid.MaxHealth))
801
                                    z = Instance.new("Sound",hed)
802
                                    z.SoundId = "rbxassetid://169380525"
803
                                    hedattack2 = false
804
                                    hedattack = false
805
                                                                        z.Pitch = ptz[math.random(1,#ptz)]
806
                                    z.Volume = 1
807
                                    z:Play()
808
                                    decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140}
809
decals2 = {284846352,191089587}
810
811
                                    local e = Instance.new("Decal",sw)
812
                                    e.Texture = "rbxassetid://"..decals[math.random(1,#decals)]
813
                                    e.Face = "Left"
814
                                    
815
                                    local e2 = Instance.new("Decal",sw)
816
                                    e2.Texture = e.Texture
817
                                    e2.Face = "Right"
818
            end
819
        end
820
    end
821
    end
822
end)
823
824
--------------------attacks------------------
825
826
mouse.KeyDown:connect(function(key)
827
if key == "x" then
828
if cooldown == 0 and attacking == false then
829
NoAnims = true
830
attacking = true
831
cooldown = 1
832
833
coroutine.wrap(function()
834
while true do
835
836
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6,0)*CFrame.Angles(math.rad(90),0,.005), 0.2)
837
838
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),0,-.005), 0.2)
839
840
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
841
842
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
843
844
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4)
845
846
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4)
847
848
if cooldown == 0 then break end
849
850
rs:wait()
851
end
852
end)()
853
854
end
855
end
856
end)
857
858
mouse.KeyUp:connect(function(key)
859
if key == "x" then
860
NoAnims = false
861
cooldown = 0
862
attacking = false
863
end
864
end)
865
866
867
function onclick(mouses)
868
if attacking == false and cooldown == 0 then
869
if stance == "Katana" then
870
attacking = true
871
cooldown = 1
872
NoAnims = true
873
874
StartEffect(sw,0.01,4)
875
876
for i = 1, 20 do
877
878
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.6,-0.8)*CFrame.Angles(math.rad(240),0,-math.pi/3), 0.2)
879
880
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.6,-0.4)*CFrame.Angles(math.rad(240),0,math.pi/6), 0.1)
881
882
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.1)
883
884
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1)
885
886
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1)
887
888
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1)
889
end
890
891
StartEffect(sw,0.01,4)
892
hedattack = true
893
so("rbxassetid://553461718")
894
895
for i = 1, 3 do
896
897
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(20),0,-math.pi/3), 0.1)
898
899
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(20),0,math.pi/6), 0.1)
900
901
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
902
903
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1)
904
905
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1)
906
907
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1)
908
909
rs:wait()
910
end
911
912
EndEffect()
913
NoAnims = false
914
cooldown = 0
915
attacking = false
916
hedattack = false
917
918
end
919
end
920
end
921
922
mouse.Button1Down:connect(onclick)
923
924
mouse.KeyDown:connect(function(key)
925
if key == "f" then
926
if attacking == false and cooldown == 0 then
927
if stance == "Normal" then
928
attacking = true
929
cooldown = 1
930
NoAnims = true
931
stance = "Katana"
932
933
StartEffect(sw,0.01,4)
934
935
for i = 1, 20 do
936
937
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2)
938
939
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6), 0.2)
940
941
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
942
943
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
944
945
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4)
946
947
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4)
948
end
949
950
so("rbxassetid://152052659")
951
952
for i = 1, 20 do
953
954
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2)
955
956
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(120),0,math.pi/6), 0.2)
957
958
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
959
960
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
961
962
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4)
963
964
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4)
965
966
rs:wait()
967
end
968
969
EndEffect()
970
NoAnims = false
971
cooldown = 0
972
attacking = false
973
elseif stance == "Katana" then
974
975
attacking = true
976
cooldown = 1
977
NoAnims = true
978
NoSwordAnims = true
979
stance = "Normal"
980
for i = 1, 20 do
981
end
982
983
NoSwordAnims = false
984
NoAnims = false
985
cooldown = 0
986
attacking = false
987
988
end
989
end
990
end
991
end)
992
993
994
-----------GUI creation--------------------
995
996
local pg = p.PlayerGui
997
998
local sg = Instance.new("ScreenGui",pg)
999
sg.Name = "rage"
1000
1001
local txt = Instance.new("TextLabel",sg)
1002
txt.Position = UDim2.new(0.9, 0, 0.9, 0)
1003
txt.BackgroundTransparency = 1
1004
txt.FontSize = "Size24"
1005
1006
coroutine.wrap(function()
1007
while true do
1008
wait()
1009
txt.TextColor3 = Color3.new(ammo,ammo,ammo)
1010
end
1011
end)()
1012
1013
coroutine.wrap(function()
1014
while true do
1015
wait()
1016
txt.Text = ammo.."/"..maxammo
1017
end
1018
end)()
1019
1020
----------------------------------------------
1021
-------------------------------
1022
local animpose = "Idle"
1023
local lastanimpose = "Idle"
1024
local sine = 0
1025
local change = 1
1026
local val = 0
1027
local ffing = false
1028
local jump = false
1029
-------------------------------
1030
local x = Instance.new("Sound", char)
1031
x.SoundId = "http://www.roblox.com/asset/?id=429617891"
1032
x.Looped = true
1033
x.Volume = 1
1034
x.Pitch = 1
1035
local footsteps = false
1036
-------------------------------
1037
--[[if char.Humanoid.Jump == true then
1038-
game:GetService("RunService").RenderStepped:connect(function()
1038+
1039
else
1040
jump = false
1041
end]]
1042
char.Humanoid.FreeFalling:connect(function(f)
1043
if f then
1044
ffing = true
1045
else
1046
ffing = false
1047
end
1048
end)
1049
sine = sine + change
1050
if jump == true then
1051
animpose = "Jumping"
1052
elseif ffing == true then
1053
animpose = "Freefalling"
1054
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
1055
animpose = "Idle"
1056
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
1057
animpose = "Walking"
1058
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
1059
animpose = "Running"
1060
end
1061
if animpose ~= lastanimpose then
1062
sine = 0
1063
if NoAnims == false then
1064
if animpose == "Idle" then
1065
for i = 1, 0.5 do
1066
1067
if NoAnims == false then
1068
1069
if stance == "Normal"  then
1070
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2)
1071
1072
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2)
1073
1074
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
1075
1076
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
1077
1078
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4)
1079
1080
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4)
1081
1082
elseif stance == "Katana" then
1083
1084
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2)
1085
1086
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),math.pi,-.05+ -math.sin(sine/7)/14), 0.2)
1087
1088
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
1089
1090
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
1091
1092
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4)
1093
1094
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4)
1095
1096
end
1097
1098
wait()
1099
end
1100
end
1101
1102
1103
elseif animpose == "Running" then
1104
change = 1
1105
if NoAnims == false then
1106
1107
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2)
1108
1109
larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
1110
1111
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2)
1112
1113
torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2)
1114
1115
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
1116
1117
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
1118
1119
1120
1121
end
1122
1123
elseif animpose == "Walking" then
1124
for i = 1, 1.5 do
1125
if NoAnims == false then
1126
1127
if stance == "Normal" then
1128
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2)
1129
1130
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2)
1131
1132
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
1133
1134
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
1135
1136
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4)
1137
1138
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4)
1139
end
1140
1141
elseif stance == "Katana" then
1142
1143
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2)
1144
1145
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2)
1146
1147
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
1148
1149
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
1150
1151
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4)
1152
1153
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4)
1154
1155
wait()
1156
end
1157
end
1158
end
1159
else
1160
end
1161
end
1162
lastanimpose = animpose
1163
if animpose == "Idle" then
1164
change = 0.5
1165
if NoAnims == false then
1166
1167
if stance == "Normal"  then
1168
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2)
1169
1170
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2)
1171
1172
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
1173
1174
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
1175
1176
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4)
1177
1178
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4)
1179
1180
elseif stance == "Katana" then
1181
1182
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2)
1183
1184
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2)
1185
1186
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
1187
1188
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
1189
1190
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4)
1191
1192
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4)
1193
1194
end
1195
end
1196
1197
1198
elseif animpose == "Running" then
1199
change = 1
1200
if NoAnims == false then
1201
1202
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2)
1203
1204
larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
1205
1206
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2)
1207
1208
torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2)
1209
1210
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
1211
1212
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
1213
1214
end
1215
1216
elseif animpose == "Walking" then
1217
change = 1
1218
1219
    
1220
if NoAnims == false then
1221
1222
if stance == "Normal" then
1223
1224
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2)
1225
1226
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2)
1227
1228
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
1229
1230
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
1231
1232
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4)
1233
1234
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4)
1235
1236
elseif stance == "Katana" then
1237
1238
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2)
1239
1240
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2)
1241
1242
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
1243
1244
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
1245
1246
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4)
1247
1248
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4)
1249
1250
end
1251
1252
end
1253
end
1254
if animpose == "Walking" then
1255
    if footsteps == false then
1256
        x:Play()
1257
        x.Pitch = ptz[math.random(1,#ptz)]
1258
        footsteps = true
1259
    end
1260
    x.Pitch = 1.1
1261
elseif animpose == "Idle" then
1262
    x:Stop()
1263
    footsteps = false
1264
end
1265
end)
1266
1267
--------calcs------
1268
--  +2*math.cos(sine/14)
1269
-----------------------------
1270
1271
wait(1)
1272
hum.Health = math.huge