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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code by Mokiros") | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
52 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | ||
69 | local Mouse = Player:GetMouse() | |
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local h,t | |
80 | --Give the server mouse data 30 times every second, but only if the values changed | |
81 | --If player is not moving their mouse, client won't fire events | |
82 | while wait(1/30) do | |
83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
84 | h,t=Mouse.Hit,Mouse.Target | |
85 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
86 | end | |
87 | end]==],Player.Character) | |
88 | ||
89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
90 | --Real game object | |
91 | local _rg = game | |
92 | ||
93 | --Metatable for fake service | |
94 | local fsmt = { | |
95 | __index = function(self,k) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then | |
98 | return typeof(s[k])=="function" | |
99 | and function(_,...)return s[k](s,...)end or s[k] | |
100 | end | |
101 | end, | |
102 | __newindex = function(self,k,v) | |
103 | local s = rawget(self,"_RealService") | |
104 | if s then s[k]=v end | |
105 | end | |
106 | } | |
107 | local function FakeService(t,RealService) | |
108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
109 | return setmetatable(t,fsmt) | |
110 | end | |
111 | ||
112 | --Fake game object | |
113 | local g = { | |
114 | GetService = function(self,s) | |
115 | return rawget(self,s) or _rg:GetService(s) | |
116 | end, | |
117 | Players = FakeService({ | |
118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
119 | },"Players"), | |
120 | UserInputService = FakeService(UIS,"UserInputService"), | |
121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
122 | RunService = FakeService({ | |
123 | _btrs = {}, | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | } | |
133 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
134 | g.service = g.GetService | |
135 | FakeService(g,game) | |
136 | --Changing owner to fake player object to support owner:GetMouse() | |
137 | game,owner = g,g.Players.LocalPlayer | |
138 | end | |
139 | local p = game.Players.LocalPlayer | |
140 | local ma = p.Character | |
141 | local p = game.Players.LocalPlayer | |
142 | local char = p.Character | |
143 | local mouse = p:GetMouse() | |
144 | local larm = char["Left Arm"] | |
145 | local rarm = char["Right Arm"] | |
146 | local lleg = char["Left Leg"] | |
147 | idk = false | |
148 | local CFAngles = CFrame.Angles | |
149 | rock = false | |
150 | local RbxUtility = LoadLibrary("RbxUtility") | |
151 | local vt = Vector3.new | |
152 | euler = CFrame.fromEulerAnglesXYZ | |
153 | local Create = RbxUtility.Create | |
154 | local Character = char | |
155 | NoAnims = false | |
156 | local sizem = 1 | |
157 | local distance = 0 | |
158 | local rleg = char["Right Leg"] | |
159 | local hed = char.Head | |
160 | local torso = char.Torso | |
161 | local hum = char.Humanoid | |
162 | local cam = game.Workspace.CurrentCamera | |
163 | local root = char.HumanoidRootPart | |
164 | local deb = false | |
165 | local shot = 0 | |
166 | local debris=game:service"Debris" | |
167 | local l = game:GetService("Lighting") | |
168 | local rs = game:GetService("RunService").RenderStepped | |
169 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
170 | math.randomseed(os.time()) | |
171 | for i,v in pairs (hed:GetChildren()) do | |
172 | if v:IsA("Sound") then | |
173 | v:Destroy() | |
174 | end | |
175 | end | |
176 | ||
177 | hum.MaxHealth = 350 | |
178 | ||
179 | local acos = math.acos | |
180 | local sqrt = math.sqrt | |
181 | local Vec3 = Vector3.new | |
182 | local fromAxisAngle = CFrame.fromAxisAngle | |
183 | ||
184 | local function toAxisAngle(CFr) | |
185 | local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() | |
186 | local Angle = math.acos((R00+R11+R22-1)/2) | |
187 | local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
188 | A = A == 0 and 0.00001 or A | |
189 | local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
190 | B = B == 0 and 0.00001 or B | |
191 | local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 | |
192 | C = C == 0 and 0.00001 or C | |
193 | local x = (R21-R12)/sqrt(A) | |
194 | local y = (R02-R20)/sqrt(B) | |
195 | local z = (R10-R01)/sqrt(C) | |
196 | return Vec3(x,y,z),Angle | |
197 | end | |
198 | ||
199 | ||
200 | ||
201 | ||
202 | function Lerp(c1,c2,al) | |
203 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
204 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
205 | for i,v in pairs(com1) do | |
206 | com1[i] = v+(com2[i]-v)*al | |
207 | end | |
208 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
209 | end | |
210 | ||
211 | rayModel = Instance.new("Model",char) | |
212 | ||
213 | ||
214 | local hb = game:GetService("RunService").Heartbeat | |
215 | ||
216 | coroutine.wrap(function() | |
217 | while true do | |
218 | hb:wait() | |
219 | if game.Players:FindFirstChild("CharcterKaiser") or game.Players:FindFirstChild("CharacterKaiser") then | |
220 | hum.MaxHealth = math.huge | |
221 | hum.Health = math.huge | |
222 | end | |
223 | end | |
224 | end)() | |
225 | ||
226 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
227 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
228 | local List = {} | |
229 | for i,v in pairs(workspace:GetChildren())do | |
230 | if v:IsA("Model")then | |
231 | if v:findFirstChild("Torso")then | |
232 | if v ~= char then | |
233 | if(v.Torso.Position -Position).magnitude <= Distance then | |
234 | table.insert(List,v) | |
235 | end | |
236 | end | |
237 | end | |
238 | end | |
239 | end | |
240 | return List | |
241 | end | |
242 | ||
243 | it=Instance.new | |
244 | ||
245 | function weldkek(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) | |
246 | coroutine.resume(coroutine.create(function() | |
247 | for i=1, math.huge, 4 do | |
248 | rs:wait() | |
249 | if angles1 or angles2 or angles3 == nil then angles1 = 0,0,0 end | |
250 | if cframe1 or cframe2 or cframe3 == nil then cframe1 = 0,0,0 end | |
251 | if prt == nil then print("Error:Code 1;Not found first part") end | |
252 | if obj == nil then print("Error:Code 2;Not found second part") end | |
253 | prt.CFrame = obj.CFrame*CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) | |
254 | end | |
255 | end)) | |
256 | end | |
257 | ||
258 | function weld2(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3) | |
259 | local w = Instance.new("Weld",obj) | |
260 | w.Part0 = prt | |
261 | w.Part1 = obj | |
262 | w.Parent = obj | |
263 | w.C0 = CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3) | |
264 | end | |
265 | ||
266 | local AddNew = Instance.new | |
267 | ||
268 | function rainbowgui2(kek) | |
269 | coroutine.wrap(function() | |
270 | while true do | |
271 | for i = 0,2,0.01 do | |
272 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/26, 255/255, 225/255), i / 100) | |
273 | wait() | |
274 | end | |
275 | for i = 0,2,0.01 do | |
276 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) | |
277 | wait() | |
278 | end | |
279 | for i = 1,2,0.01 do | |
280 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) | |
281 | wait() | |
282 | end | |
283 | for i = 1,2,0.01 do | |
284 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) | |
285 | wait() | |
286 | end | |
287 | for i = 1,2,0.01 do | |
288 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) | |
289 | wait() | |
290 | end | |
291 | for i = 1,2,0.01 do | |
292 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) | |
293 | wait() | |
294 | end | |
295 | wait() | |
296 | end | |
297 | end)() | |
298 | end | |
299 | ||
300 | ||
301 | ||
302 | function rainbowgui(kek) | |
303 | coroutine.wrap(function() | |
304 | while true do | |
305 | for i = 0,2,0.01 do | |
306 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 26/255, 225/255), i / 100) | |
307 | wait() | |
308 | end | |
309 | for i = 0,2,0.01 do | |
310 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100) | |
311 | wait() | |
312 | end | |
313 | for i = 1,2,0.01 do | |
314 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100) | |
315 | wait() | |
316 | end | |
317 | for i = 1,2,0.01 do | |
318 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100) | |
319 | wait() | |
320 | end | |
321 | for i = 1,2,0.01 do | |
322 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100) | |
323 | wait() | |
324 | end | |
325 | for i = 1,2,0.01 do | |
326 | kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100) | |
327 | wait() | |
328 | end | |
329 | wait() | |
330 | end | |
331 | end)() | |
332 | end | |
333 | ||
334 | ||
335 | ||
336 | function LerpCFrame(CFrame1,CFrame2,Num) | |
337 | local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) | |
338 | return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num | |
339 | end | |
340 | ||
341 | function genWeld(a,b) | |
342 | local w = Instance.new("Weld",a) | |
343 | w.Part0 = a | |
344 | w.Part1 = b | |
345 | return w | |
346 | end | |
347 | function weld(a, b) | |
348 | local weld = Instance.new("Weld") | |
349 | weld.Name = "W" | |
350 | weld.Part0 = a | |
351 | weld.Part1 = b | |
352 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
353 | weld.Parent = a | |
354 | return weld; | |
355 | end | |
356 | ---------------------------------------------------- | |
357 | ypcall(function() | |
358 | print("hi") | |
359 | end) | |
360 | ||
361 | ---------------------------------------------------- | |
362 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
363 | local wld = Instance.new("Weld", wp1) | |
364 | wld.Part0 = wp0 | |
365 | wld.Part1 = wp1 | |
366 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
367 | end | |
368 | ---------------------------------------------------- | |
369 | function weld5(part0, part1, c0, c1) | |
370 | weeld=Instance.new("Weld", part0) | |
371 | weeld.Part0=part0 | |
372 | weeld.Part1=part1 | |
373 | weeld.C0=c0 | |
374 | weeld.C1=c1 | |
375 | return weeld | |
376 | end | |
377 | ---------------------------------------------------- | |
378 | ||
379 | function NoOutline(Part) | |
380 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
381 | end | |
382 | function swait(num) | |
383 | if num == 0 or num == nil then | |
384 | game:service'RunService'.Heartbeat:wait(0) | |
385 | else | |
386 | for i = 0, num do | |
387 | game:service'RunService'.Heartbeat:wait(0) | |
388 | end | |
389 | end | |
390 | end | |
391 | ||
392 | function nooutline(part) | |
393 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
394 | end | |
395 | ||
396 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
397 | local fp = Create("Part"){ | |
398 | formFactor = formfactor, | |
399 | Parent = parent, | |
400 | Reflectance = reflectance, | |
401 | Transparency = transparency, | |
402 | CanCollide = false, | |
403 | Locked = true, | |
404 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
405 | Name = name, | |
406 | Size = size, | |
407 | Position = Character.Torso.Position, | |
408 | Material = material, | |
409 | } | |
410 | nooutline(fp) | |
411 | return fp | |
412 | end | |
413 | ||
414 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
415 | local Msh = Create(Mesh){ | |
416 | Parent = part, | |
417 | Offset = offset, | |
418 | Scale = scale, | |
419 | } | |
420 | if Mesh == "SpecialMesh" then | |
421 | Msh.MeshType = meshtype | |
422 | Msh.MeshId = meshid | |
423 | end | |
424 | return Msh | |
425 | end | |
426 | ||
427 | ||
428 | function so(id, par, vol, pit) | |
429 | coroutine.resume(coroutine.create(function() | |
430 | local sou = Instance.new("Sound", par or workspace) | |
431 | sou.Volume = vol or 1 | |
432 | sou.Pitch = pit or 1 | |
433 | sou.SoundId = Sounds[id].Id or id | |
434 | swait() | |
435 | sou:Play() | |
436 | end)) | |
437 | end | |
438 | ||
439 | function weld(parent, part0, part1, c0, c1) | |
440 | local Weld = Create("Weld"){ | |
441 | Parent = parent, | |
442 | Part0 = part0, | |
443 | Part1 = part1, | |
444 | C0 = c0, | |
445 | C1 = c1, | |
446 | } | |
447 | return Weld | |
448 | end | |
449 | ||
450 | ---------------------------------------------------- | |
451 | ||
452 | local val = 0 | |
453 | local mas = 0 | |
454 | ||
455 | on = false | |
456 | ||
457 | ||
458 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
459 | ||
460 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
461 | local p = Instance.new("Part") | |
462 | p.formFactor = "Custom" | |
463 | p.Anchored = Anchor | |
464 | p.CanCollide = Collide | |
465 | p.Transparency = Tran | |
466 | p.Reflectance = Ref | |
467 | p.BrickColor = BrickColor.new(Color) | |
468 | for _, Surf in pairs(Surfaces) do | |
469 | p[Surf] = "Smooth" | |
470 | end | |
471 | p.Size = Vector3.new(X, Y, Z) | |
472 | if Break then | |
473 | p:BreakJoints() | |
474 | else p:MakeJoints() end | |
475 | p.Parent = Parent | |
476 | p.Locked = true | |
477 | return p | |
478 | end | |
479 | ||
480 | function StartEffect(part,sizeX,sizeY) | |
481 | effectOn = true | |
482 | local lastPoint = part.Position | |
483 | coroutine.resume(coroutine.create(function() | |
484 | while effectOn do | |
485 | rs:wait() | |
486 | local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
487 | local mag = (lastPoint - part.Position).magnitude | |
488 | local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true) | |
489 | p.Material = "Neon" | |
490 | p.Size = Vector3.new(sizeX, mag+0.1, sizeY) | |
491 | p.CFrame = point * CFrame.new(0, mag/6, 0) | |
492 | lastPoint = part.Position | |
493 | coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end)) | |
494 | end | |
495 | end)) | |
496 | end | |
497 | ||
498 | function EndEffect() | |
499 | effectOn = false | |
500 | end | |
501 | ||
502 | stance = "Normal" | |
503 | ||
504 | for i,v in pairs(char:GetChildren()) do | |
505 | if v:IsA("Accoutrement") then | |
506 | v.Handle.Transparency = 1 | |
507 | end | |
508 | end | |
509 | ||
510 | ||
511 | ---------------------------------------------------- | |
512 | ||
513 | ||
514 | - | w1.Part1 = sw |
514 | + | |
515 | NoSwordAnims = false | |
516 | - | w1.Parent = char |
516 | + | |
517 | - | w1.C0 = CFrame.new(0,-2,0) |
517 | + | |
518 | while true do | |
519 | wait() | |
520 | if NoSwordAnims == false then | |
521 | if stance == "Normal" then | |
522 | w1.Part0 = lleg | |
523 | w1.C0 = Lerp(w1.C0,CFrame.new(-0.5,0.5,0) * CFrame.Angles(math.rad(-155),math.pi,math.pi/2),0.3) | |
524 | elseif stance == "Katana" then | |
525 | w1.Part0 = larm | |
526 | w1.C0 = Lerp(w1.C0,CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1) | |
527 | end | |
528 | end | |
529 | end | |
530 | end)() | |
531 | ||
532 | ||
533 | ---------------------------------------------------- | |
534 | newWeld(torso, larm, -1.5, 0.5, 0) | |
535 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) | |
536 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
537 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0) | |
538 | newWeld(torso, hed, 0, 1.5, 0) | |
539 | newWeld(torso, lleg, -0.5, -1, 0) | |
540 | lleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) | |
541 | newWeld(torso, rleg, 0.5, -1, 0) | |
542 | rleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0) | |
543 | newWeld(root, torso, 0, -1, 0) | |
544 | torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0) | |
545 | local Touche = {char.Name, } | |
546 | ---------------------------------------------------- | |
547 | ||
548 | attack = false | |
549 | attackhit = false | |
550 | attacknumber = 0 | |
551 | coroutine.wrap(function() | |
552 | while true do | |
553 | rs:wait() | |
554 | if attacknumber >= 2 then | |
555 | attacknumber = 0 | |
556 | end | |
557 | end | |
558 | end)() | |
559 | cooldown = 0 | |
560 | stance = "Normal" | |
561 | local attacking = false | |
562 | NoAnims = false | |
563 | ||
564 | local ammo = 300 | |
565 | local maxammo = 300 | |
566 | ||
567 | coroutine.wrap(function() | |
568 | while wait() do | |
569 | if ammo > maxammo then | |
570 | ammo = maxammo | |
571 | elseif ammo < maxammo then | |
572 | ammo = ammo + 1 | |
573 | end | |
574 | end | |
575 | end)() | |
576 | ||
577 | attacking = false | |
578 | local hedattack2 = false | |
579 | local hedattack = false | |
580 | ||
581 | sw.Touched:connect(function(ht) | |
582 | if hedattack == true then | |
583 | hit = ht.Parent | |
584 | if ht and hit:IsA("Model") then | |
585 | if hit:FindFirstChild("Humanoid") then | |
586 | if hit.Name ~= p.Name then | |
587 | hit:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Humanoid.MaxHealth/2,hit.Humanoid.MaxHealth)) | |
588 | z = Instance.new("Sound",hed) | |
589 | z.SoundId = "rbxassetid://592306650" | |
590 | z.Pitch = ptz[math.random(1,#ptz)] | |
591 | z.Volume = 1 | |
592 | z:Play() | |
593 | hedattack2 = false | |
594 | hedattack = false | |
595 | decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140} | |
596 | decals2 = {284846352,191089587} | |
597 | ||
598 | local e = Instance.new("Decal",sw) | |
599 | e.Texture = "rbxassetid://"..decals[math.random(1,#decals)] | |
600 | e.Face = "Left" | |
601 | ||
602 | local e2 = Instance.new("Decal",sw) | |
603 | e2.Texture = e.Texture | |
604 | e2.Face = "Right" | |
605 | end | |
606 | end | |
607 | elseif ht and hit:IsA("Hat") then | |
608 | if hit.Parent.Name ~= p.Name then | |
609 | if hit.Parent:FindFirstChild("Humanoid") then | |
610 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Parent.Humanoid.MaxHealth/2,hit.Parent.Humanoid.MaxHealth)) | |
611 | z = Instance.new("Sound",hed) | |
612 | z.SoundId = "rbxassetid://592306650" | |
613 | hedattack2 = false | |
614 | hedattack = false | |
615 | z.Pitch = ptz[math.random(1,#ptz)] | |
616 | z.Volume = 1 | |
617 | z:Play() | |
618 | decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140} | |
619 | decals2 = {284846352,191089587} | |
620 | ||
621 | local e = Instance.new("Decal",sw) | |
622 | e.Texture = "rbxassetid://"..decals[math.random(1,#decals)] | |
623 | e.Face = "Left" | |
624 | ||
625 | local e2 = Instance.new("Decal",sw) | |
626 | e2.Texture = e.Texture | |
627 | e2.Face = "Right" | |
628 | end | |
629 | end | |
630 | end | |
631 | end | |
632 | end) | |
633 | ||
634 | --------------------attacks------------------ | |
635 | ||
636 | mouse.KeyDown:connect(function(key) | |
637 | if key == "x" then | |
638 | if cooldown == 0 and attacking == false then | |
639 | NoAnims = true | |
640 | attacking = true | |
641 | cooldown = 1 | |
642 | ||
643 | coroutine.wrap(function() | |
644 | while true do | |
645 | ||
646 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6,0)*CFrame.Angles(math.rad(90),0,.005), 0.2) | |
647 | ||
648 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),0,-.005), 0.2) | |
649 | ||
650 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
651 | ||
652 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
653 | ||
654 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
655 | ||
656 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
657 | ||
658 | if cooldown == 0 then break end | |
659 | ||
660 | rs:wait() | |
661 | end | |
662 | end)() | |
663 | ||
664 | end | |
665 | end | |
666 | end) | |
667 | ||
668 | mouse.KeyUp:connect(function(key) | |
669 | if key == "x" then | |
670 | NoAnims = false | |
671 | cooldown = 0 | |
672 | attacking = false | |
673 | end | |
674 | end) | |
675 | ||
676 | ||
677 | function onclick(mouses) | |
678 | if attacking == false and cooldown == 0 then | |
679 | if stance == "Katana" then | |
680 | attacking = true | |
681 | cooldown = 1 | |
682 | NoAnims = true | |
683 | ||
684 | StartEffect(sw,0.01,4) | |
685 | ||
686 | for i = 1, 20 do | |
687 | ||
688 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.6,-0.8)*CFrame.Angles(math.rad(240),0,-math.pi/3), 0.2) | |
689 | ||
690 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.6,-0.4)*CFrame.Angles(math.rad(240),0,math.pi/6), 0.1) | |
691 | ||
692 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.1) | |
693 | ||
694 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1) | |
695 | ||
696 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1) | |
697 | ||
698 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1) | |
699 | end | |
700 | ||
701 | StartEffect(sw,0.01,4) | |
702 | hedattack = true | |
703 | so("rbxassetid://553461718") | |
704 | ||
705 | for i = 1, 3 do | |
706 | ||
707 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(20),0,-math.pi/3), 0.1) | |
708 | ||
709 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(20),0,math.pi/6), 0.1) | |
710 | ||
711 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
712 | ||
713 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1) | |
714 | ||
715 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1) | |
716 | ||
717 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1) | |
718 | ||
719 | rs:wait() | |
720 | end | |
721 | ||
722 | EndEffect() | |
723 | NoAnims = false | |
724 | cooldown = 0 | |
725 | attacking = false | |
726 | hedattack = false | |
727 | ||
728 | end | |
729 | end | |
730 | end | |
731 | ||
732 | mouse.Button1Down:connect(onclick) | |
733 | ||
734 | mouse.KeyDown:connect(function(key) | |
735 | if key == "f" then | |
736 | if attacking == false and cooldown == 0 then | |
737 | if stance == "Normal" then | |
738 | attacking = true | |
739 | cooldown = 1 | |
740 | NoAnims = true | |
741 | stance = "Katana" | |
742 | ||
743 | StartEffect(sw,0.01,4) | |
744 | ||
745 | for i = 1, 20 do | |
746 | ||
747 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2) | |
748 | ||
749 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6), 0.2) | |
750 | ||
751 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
752 | ||
753 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
754 | ||
755 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
756 | ||
757 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
758 | end | |
759 | ||
760 | so("rbxassetid://152052659") | |
761 | ||
762 | for i = 1, 20 do | |
763 | ||
764 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2) | |
765 | ||
766 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(120),0,math.pi/6), 0.2) | |
767 | ||
768 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
769 | ||
770 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
771 | ||
772 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4) | |
773 | ||
774 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4) | |
775 | ||
776 | rs:wait() | |
777 | end | |
778 | ||
779 | EndEffect() | |
780 | NoAnims = false | |
781 | cooldown = 0 | |
782 | attacking = false | |
783 | elseif stance == "Katana" then | |
784 | ||
785 | attacking = true | |
786 | cooldown = 1 | |
787 | NoAnims = true | |
788 | NoSwordAnims = true | |
789 | stance = "Normal" | |
790 | for i = 1, 20 do | |
791 | end | |
792 | ||
793 | NoSwordAnims = false | |
794 | NoAnims = false | |
795 | cooldown = 0 | |
796 | attacking = false | |
797 | ||
798 | end | |
799 | end | |
800 | end | |
801 | end) | |
802 | ||
803 | ||
804 | -----------GUI creation-------------------- | |
805 | ||
806 | local pg = p.PlayerGui | |
807 | ||
808 | local sg = Instance.new("ScreenGui",pg) | |
809 | sg.Name = "rage" | |
810 | ||
811 | local txt = Instance.new("TextLabel",sg) | |
812 | txt.Position = UDim2.new(0.9, 0, 0.9, 0) | |
813 | txt.BackgroundTransparency = 1 | |
814 | txt.FontSize = "Size24" | |
815 | ||
816 | coroutine.wrap(function() | |
817 | while true do | |
818 | wait() | |
819 | txt.TextColor3 = Color3.new(ammo,ammo,ammo) | |
820 | end | |
821 | end)() | |
822 | ||
823 | coroutine.wrap(function() | |
824 | while true do | |
825 | wait() | |
826 | txt.Text = ammo.."/"..maxammo | |
827 | end | |
828 | end)() | |
829 | ||
830 | ---------------------------------------------- | |
831 | ------------------------------- | |
832 | local animpose = "Idle" | |
833 | local lastanimpose = "Idle" | |
834 | local sine = 0 | |
835 | local change = 1 | |
836 | local val = 0 | |
837 | local ffing = false | |
838 | local jump = false | |
839 | ------------------------------- | |
840 | local x = Instance.new("Sound", char) | |
841 | x.SoundId = "http://www.roblox.com/asset/?id=429617891" | |
842 | x.Looped = true | |
843 | x.Volume = 1 | |
844 | x.Pitch = 1 | |
845 | local footsteps = false | |
846 | ------------------------------- | |
847 | game:GetService("RunService").RenderStepped:connect(function() | |
848 | --[[if char.Humanoid.Jump == true then | |
849 | jump = true | |
850 | else | |
851 | jump = false | |
852 | end]] | |
853 | char.Humanoid.FreeFalling:connect(function(f) | |
854 | if f then | |
855 | ffing = true | |
856 | else | |
857 | ffing = false | |
858 | end | |
859 | end) | |
860 | sine = sine + change | |
861 | if jump == true then | |
862 | animpose = "Jumping" | |
863 | elseif ffing == true then | |
864 | animpose = "Freefalling" | |
865 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
866 | animpose = "Idle" | |
867 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
868 | animpose = "Walking" | |
869 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
870 | animpose = "Running" | |
871 | end | |
872 | if animpose ~= lastanimpose then | |
873 | sine = 0 | |
874 | if NoAnims == false then | |
875 | if animpose == "Idle" then | |
876 | for i = 1, 0.5 do | |
877 | ||
878 | if NoAnims == false then | |
879 | ||
880 | if stance == "Normal" then | |
881 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
882 | ||
883 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2) | |
884 | ||
885 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
886 | ||
887 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
888 | ||
889 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
890 | ||
891 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
892 | ||
893 | elseif stance == "Katana" then | |
894 | ||
895 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
896 | ||
897 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),math.pi,-.05+ -math.sin(sine/7)/14), 0.2) | |
898 | ||
899 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
900 | ||
901 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
902 | ||
903 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
904 | ||
905 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
906 | ||
907 | end | |
908 | ||
909 | wait() | |
910 | end | |
911 | end | |
912 | ||
913 | ||
914 | elseif animpose == "Running" then | |
915 | change = 1 | |
916 | if NoAnims == false then | |
917 | ||
918 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) | |
919 | ||
920 | larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
921 | ||
922 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
923 | ||
924 | torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
925 | ||
926 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
927 | ||
928 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
929 | ||
930 | ||
931 | ||
932 | end | |
933 | ||
934 | elseif animpose == "Walking" then | |
935 | for i = 1, 1.5 do | |
936 | if NoAnims == false then | |
937 | ||
938 | if stance == "Normal" then | |
939 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
940 | ||
941 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
942 | ||
943 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
944 | ||
945 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
946 | ||
947 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
948 | ||
949 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
950 | end | |
951 | ||
952 | elseif stance == "Katana" then | |
953 | ||
954 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
955 | ||
956 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
957 | ||
958 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
959 | ||
960 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
961 | ||
962 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
963 | ||
964 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
965 | ||
966 | wait() | |
967 | end | |
968 | end | |
969 | end | |
970 | else | |
971 | end | |
972 | end | |
973 | lastanimpose = animpose | |
974 | if animpose == "Idle" then | |
975 | change = 0.5 | |
976 | if NoAnims == false then | |
977 | ||
978 | if stance == "Normal" then | |
979 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2) | |
980 | ||
981 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2) | |
982 | ||
983 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
984 | ||
985 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
986 | ||
987 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
988 | ||
989 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
990 | ||
991 | elseif stance == "Katana" then | |
992 | ||
993 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2) | |
994 | ||
995 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2) | |
996 | ||
997 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
998 | ||
999 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1000 | ||
1001 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4) | |
1002 | ||
1003 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4) | |
1004 | ||
1005 | end | |
1006 | end | |
1007 | ||
1008 | ||
1009 | elseif animpose == "Running" then | |
1010 | change = 1 | |
1011 | if NoAnims == false then | |
1012 | ||
1013 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2) | |
1014 | ||
1015 | larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1016 | ||
1017 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2) | |
1018 | ||
1019 | torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1020 | ||
1021 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1022 | ||
1023 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2) | |
1024 | ||
1025 | end | |
1026 | ||
1027 | elseif animpose == "Walking" then | |
1028 | change = 1 | |
1029 | ||
1030 | ||
1031 | if NoAnims == false then | |
1032 | ||
1033 | if stance == "Normal" then | |
1034 | ||
1035 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2) | |
1036 | ||
1037 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2) | |
1038 | ||
1039 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1040 | ||
1041 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1042 | ||
1043 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1044 | ||
1045 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1046 | ||
1047 | elseif stance == "Katana" then | |
1048 | ||
1049 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2) | |
1050 | ||
1051 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2) | |
1052 | ||
1053 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
1054 | ||
1055 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
1056 | ||
1057 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4) | |
1058 | ||
1059 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4) | |
1060 | ||
1061 | end | |
1062 | ||
1063 | end | |
1064 | end | |
1065 | if animpose == "Walking" then | |
1066 | if footsteps == false then | |
1067 | x:Play() | |
1068 | x.Pitch = ptz[math.random(1,#ptz)] | |
1069 | footsteps = true | |
1070 | end | |
1071 | x.Pitch = 1.1 | |
1072 | elseif animpose == "Idle" then | |
1073 | x:Stop() | |
1074 | footsteps = false | |
1075 | end | |
1076 | end) |