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Mar 20th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139. local p = game.Players.LocalPlayer
  140. local ma = p.Character
  141. local p = game.Players.LocalPlayer
  142. local char = p.Character
  143. local mouse = p:GetMouse()
  144. local larm = char["Left Arm"]
  145. local rarm = char["Right Arm"]
  146. local lleg = char["Left Leg"]
  147. idk = false
  148. local CFAngles = CFrame.Angles
  149. rock = false
  150. local RbxUtility = LoadLibrary("RbxUtility")
  151. local vt = Vector3.new
  152. euler = CFrame.fromEulerAnglesXYZ
  153. local Create = RbxUtility.Create
  154. local Character = char
  155. NoAnims = false
  156. local sizem = 1
  157. local distance = 0
  158. local rleg = char["Right Leg"]
  159. local hed = char.Head
  160. local torso = char.Torso
  161. local hum = char.Humanoid
  162. local cam = game.Workspace.CurrentCamera
  163. local root = char.HumanoidRootPart
  164. local deb = false
  165. local shot = 0
  166. local debris=game:service"Debris"
  167. local l = game:GetService("Lighting")
  168. local rs = game:GetService("RunService").RenderStepped
  169. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  170. math.randomseed(os.time())
  171. for i,v in pairs (hed:GetChildren()) do
  172. if v:IsA("Sound") then
  173. v:Destroy()
  174. end
  175. end
  176.  
  177. hum.MaxHealth = 350
  178.  
  179. local acos = math.acos
  180. local sqrt = math.sqrt
  181. local Vec3 = Vector3.new
  182. local fromAxisAngle = CFrame.fromAxisAngle
  183.  
  184. local function toAxisAngle(CFr)
  185. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  186. local Angle = math.acos((R00+R11+R22-1)/2)
  187. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  188. A = A == 0 and 0.00001 or A
  189. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  190. B = B == 0 and 0.00001 or B
  191. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  192. C = C == 0 and 0.00001 or C
  193. local x = (R21-R12)/sqrt(A)
  194. local y = (R02-R20)/sqrt(B)
  195. local z = (R10-R01)/sqrt(C)
  196. return Vec3(x,y,z),Angle
  197. end
  198.  
  199.  
  200.  
  201.  
  202. function Lerp(c1,c2,al)
  203. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  204. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  205. for i,v in pairs(com1) do
  206. com1[i] = v+(com2[i]-v)*al
  207. end
  208. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  209. end
  210.  
  211. rayModel = Instance.new("Model",char)
  212.  
  213.  
  214. local hb = game:GetService("RunService").Heartbeat
  215.  
  216. coroutine.wrap(function()
  217. while true do
  218. hb:wait()
  219. if game.Players:FindFirstChild("CharcterKaiser") or game.Players:FindFirstChild("CharacterKaiser") then
  220. hum.MaxHealth = math.huge
  221. hum.Health = math.huge
  222. end
  223. end
  224. end)()
  225.  
  226. function FindNearestTorso(Position,Distance,SinglePlayer)
  227. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  228. local List = {}
  229. for i,v in pairs(workspace:GetChildren())do
  230. if v:IsA("Model")then
  231. if v:findFirstChild("Torso")then
  232. if v ~= char then
  233. if(v.Torso.Position -Position).magnitude <= Distance then
  234. table.insert(List,v)
  235. end
  236. end
  237. end
  238. end
  239. end
  240. return List
  241. end
  242.  
  243. it=Instance.new
  244.  
  245. function weldkek(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3)
  246. coroutine.resume(coroutine.create(function()
  247. for i=1, math.huge, 4 do
  248. rs:wait()
  249. if angles1 or angles2 or angles3 == nil then angles1 = 0,0,0 end
  250. if cframe1 or cframe2 or cframe3 == nil then cframe1 = 0,0,0 end
  251. if prt == nil then print("Error:Code 1;Not found first part") end
  252. if obj == nil then print("Error:Code 2;Not found second part") end
  253. prt.CFrame = obj.CFrame*CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3)
  254. end
  255. end))
  256. end
  257.  
  258. function weld2(prt,obj,cframe1,cframe2,cframe3,angles1,angles2,angles3)
  259. local w = Instance.new("Weld",obj)
  260. w.Part0 = prt
  261. w.Part1 = obj
  262. w.Parent = obj
  263. w.C0 = CFrame.new(cframe1,cframe2,cframe3) * CFrame.Angles(angles1,angles2,angles3)
  264. end
  265.  
  266. local AddNew = Instance.new
  267.  
  268. function rainbowgui2(kek)
  269. coroutine.wrap(function()
  270. while true do
  271. for i = 0,2,0.01 do
  272. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/26, 255/255, 225/255), i / 100)
  273. wait()
  274. end
  275. for i = 0,2,0.01 do
  276. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100)
  277. wait()
  278. end
  279. for i = 1,2,0.01 do
  280. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100)
  281. wait()
  282. end
  283. for i = 1,2,0.01 do
  284. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100)
  285. wait()
  286. end
  287. for i = 1,2,0.01 do
  288. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100)
  289. wait()
  290. end
  291. for i = 1,2,0.01 do
  292. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100)
  293. wait()
  294. end
  295. wait()
  296. end
  297. end)()
  298. end
  299.  
  300.  
  301.  
  302. function rainbowgui(kek)
  303. coroutine.wrap(function()
  304. while true do
  305. for i = 0,2,0.01 do
  306. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 26/255, 225/255), i / 100)
  307. wait()
  308. end
  309. for i = 0,2,0.01 do
  310. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(30/255, 41/ 255, 255/255), i / 100)
  311. wait()
  312. end
  313. for i = 1,2,0.01 do
  314. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 170/255, 255/255), i / 100)
  315. wait()
  316. end
  317. for i = 1,2,0.01 do
  318. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(43/255, 255/255, 50/255), i / 100)
  319. wait()
  320. end
  321. for i = 1,2,0.01 do
  322. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(245/255, 255/255, 46/255), i / 100)
  323. wait()
  324. end
  325. for i = 1,2,0.01 do
  326. kek.BackgroundColor3 = kek.BackgroundColor3:lerp(Color3.new(255/255, 0/255, 0/255), i / 100)
  327. wait()
  328. end
  329. wait()
  330. end
  331. end)()
  332. end
  333.  
  334.  
  335.  
  336. function LerpCFrame(CFrame1,CFrame2,Num)
  337. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  338. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  339. end
  340.  
  341. function genWeld(a,b)
  342. local w = Instance.new("Weld",a)
  343. w.Part0 = a
  344. w.Part1 = b
  345. return w
  346. end
  347. function weld(a, b)
  348. local weld = Instance.new("Weld")
  349. weld.Name = "W"
  350. weld.Part0 = a
  351. weld.Part1 = b
  352. weld.C0 = a.CFrame:inverse() * b.CFrame
  353. weld.Parent = a
  354. return weld;
  355. end
  356. ----------------------------------------------------
  357. ypcall(function()
  358. print("hi")
  359. end)
  360.  
  361. ----------------------------------------------------
  362. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  363. local wld = Instance.new("Weld", wp1)
  364. wld.Part0 = wp0
  365. wld.Part1 = wp1
  366. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  367. end
  368. ----------------------------------------------------
  369. function weld5(part0, part1, c0, c1)
  370. weeld=Instance.new("Weld", part0)
  371. weeld.Part0=part0
  372. weeld.Part1=part1
  373. weeld.C0=c0
  374. weeld.C1=c1
  375. return weeld
  376. end
  377. ----------------------------------------------------
  378.  
  379. function NoOutline(Part)
  380. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  381. end
  382. function swait(num)
  383. if num == 0 or num == nil then
  384. game:service'RunService'.Heartbeat:wait(0)
  385. else
  386. for i = 0, num do
  387. game:service'RunService'.Heartbeat:wait(0)
  388. end
  389. end
  390. end
  391.  
  392. function nooutline(part)
  393. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  394. end
  395.  
  396. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  397. local fp = Create("Part"){
  398. formFactor = formfactor,
  399. Parent = parent,
  400. Reflectance = reflectance,
  401. Transparency = transparency,
  402. CanCollide = false,
  403. Locked = true,
  404. BrickColor = BrickColor.new(tostring(brickcolor)),
  405. Name = name,
  406. Size = size,
  407. Position = Character.Torso.Position,
  408. Material = material,
  409. }
  410. nooutline(fp)
  411. return fp
  412. end
  413.  
  414. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  415. local Msh = Create(Mesh){
  416. Parent = part,
  417. Offset = offset,
  418. Scale = scale,
  419. }
  420. if Mesh == "SpecialMesh" then
  421. Msh.MeshType = meshtype
  422. Msh.MeshId = meshid
  423. end
  424. return Msh
  425. end
  426.  
  427.  
  428. function so(id, par, vol, pit)
  429. coroutine.resume(coroutine.create(function()
  430. local sou = Instance.new("Sound", par or workspace)
  431. sou.Volume = vol or 1
  432. sou.Pitch = pit or 1
  433. sou.SoundId = Sounds[id].Id or id
  434. swait()
  435. sou:Play()
  436. end))
  437. end
  438.  
  439. function weld(parent, part0, part1, c0, c1)
  440. local Weld = Create("Weld"){
  441. Parent = parent,
  442. Part0 = part0,
  443. Part1 = part1,
  444. C0 = c0,
  445. C1 = c1,
  446. }
  447. return Weld
  448. end
  449.  
  450. ----------------------------------------------------
  451.  
  452. local val = 0
  453. local mas = 0
  454.  
  455. on = false
  456.  
  457.  
  458. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  459.  
  460. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  461. local p = Instance.new("Part")
  462. p.formFactor = "Custom"
  463. p.Anchored = Anchor
  464. p.CanCollide = Collide
  465. p.Transparency = Tran
  466. p.Reflectance = Ref
  467. p.BrickColor = BrickColor.new(Color)
  468. for _, Surf in pairs(Surfaces) do
  469. p[Surf] = "Smooth"
  470. end
  471. p.Size = Vector3.new(X, Y, Z)
  472. if Break then
  473. p:BreakJoints()
  474. else p:MakeJoints() end
  475. p.Parent = Parent
  476. p.Locked = true
  477. return p
  478. end
  479.  
  480. function StartEffect(part,sizeX,sizeY)
  481. effectOn = true
  482. local lastPoint = part.Position
  483. coroutine.resume(coroutine.create(function()
  484. while effectOn do
  485. rs:wait()
  486. local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  487. local mag = (lastPoint - part.Position).magnitude
  488. local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true)
  489. p.Material = "Neon"
  490. p.Size = Vector3.new(sizeX, mag+0.1, sizeY)
  491. p.CFrame = point * CFrame.new(0, mag/6, 0)
  492. lastPoint = part.Position
  493. coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end))
  494. end
  495. end))
  496. end
  497.  
  498. function EndEffect()
  499. effectOn = false
  500. end
  501.  
  502. stance = "Normal"
  503.  
  504. for i,v in pairs(char:GetChildren()) do
  505. if v:IsA("Accoutrement") then
  506. v.Handle.Transparency = 1
  507. end
  508. end
  509.  
  510.  
  511. ----------------------------------------------------
  512.  
  513.  
  514.  
  515. NoSwordAnims = false
  516.  
  517. coroutine.wrap(function()
  518. while true do
  519. wait()
  520. if NoSwordAnims == false then
  521. if stance == "Normal" then
  522. w1.Part0 = lleg
  523. w1.C0 = Lerp(w1.C0,CFrame.new(-0.5,0.5,0) * CFrame.Angles(math.rad(-155),math.pi,math.pi/2),0.3)
  524. elseif stance == "Katana" then
  525. w1.Part0 = larm
  526. w1.C0 = Lerp(w1.C0,CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1)
  527. end
  528. end
  529. end
  530. end)()
  531.  
  532.  
  533. ----------------------------------------------------
  534. newWeld(torso, larm, -1.5, 0.5, 0)
  535. larm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0)
  536. newWeld(torso, rarm, 1.5, 0.5, 0)
  537. rarm.Weld.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0,0,0)
  538. newWeld(torso, hed, 0, 1.5, 0)
  539. newWeld(torso, lleg, -0.5, -1, 0)
  540. lleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0)
  541. newWeld(torso, rleg, 0.5, -1, 0)
  542. rleg.Weld.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0)
  543. newWeld(root, torso, 0, -1, 0)
  544. torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0)
  545. local Touche = {char.Name, }
  546. ----------------------------------------------------
  547.  
  548. attack = false
  549. attackhit = false
  550. attacknumber = 0
  551. coroutine.wrap(function()
  552. while true do
  553. rs:wait()
  554. if attacknumber >= 2 then
  555. attacknumber = 0
  556. end
  557. end
  558. end)()
  559. cooldown = 0
  560. stance = "Normal"
  561. local attacking = false
  562. NoAnims = false
  563.  
  564. local ammo = 300
  565. local maxammo = 300
  566.  
  567. coroutine.wrap(function()
  568. while wait() do
  569. if ammo > maxammo then
  570. ammo = maxammo
  571. elseif ammo < maxammo then
  572. ammo = ammo + 1
  573. end
  574. end
  575. end)()
  576.  
  577. attacking = false
  578. local hedattack2 = false
  579. local hedattack = false
  580.  
  581. sw.Touched:connect(function(ht)
  582. if hedattack == true then
  583. hit = ht.Parent
  584. if ht and hit:IsA("Model") then
  585. if hit:FindFirstChild("Humanoid") then
  586. if hit.Name ~= p.Name then
  587. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Humanoid.MaxHealth/2,hit.Humanoid.MaxHealth))
  588. z = Instance.new("Sound",hed)
  589. z.SoundId = "rbxassetid://592306650"
  590. z.Pitch = ptz[math.random(1,#ptz)]
  591. z.Volume = 1
  592. z:Play()
  593. hedattack2 = false
  594. hedattack = false
  595. decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140}
  596. decals2 = {284846352,191089587}
  597.  
  598. local e = Instance.new("Decal",sw)
  599. e.Texture = "rbxassetid://"..decals[math.random(1,#decals)]
  600. e.Face = "Left"
  601.  
  602. local e2 = Instance.new("Decal",sw)
  603. e2.Texture = e.Texture
  604. e2.Face = "Right"
  605. end
  606. end
  607. elseif ht and hit:IsA("Hat") then
  608. if hit.Parent.Name ~= p.Name then
  609. if hit.Parent:FindFirstChild("Humanoid") then
  610. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(hit.Parent.Humanoid.MaxHealth/2,hit.Parent.Humanoid.MaxHealth))
  611. z = Instance.new("Sound",hed)
  612. z.SoundId = "rbxassetid://592306650"
  613. hedattack2 = false
  614. hedattack = false
  615. z.Pitch = ptz[math.random(1,#ptz)]
  616. z.Volume = 1
  617. z:Play()
  618. decals = {263033191,189728908,178269340,181477718,498948943,485362831,360385366,144325140}
  619. decals2 = {284846352,191089587}
  620.  
  621. local e = Instance.new("Decal",sw)
  622. e.Texture = "rbxassetid://"..decals[math.random(1,#decals)]
  623. e.Face = "Left"
  624.  
  625. local e2 = Instance.new("Decal",sw)
  626. e2.Texture = e.Texture
  627. e2.Face = "Right"
  628. end
  629. end
  630. end
  631. end
  632. end)
  633.  
  634. --------------------attacks------------------
  635.  
  636. mouse.KeyDown:connect(function(key)
  637. if key == "x" then
  638. if cooldown == 0 and attacking == false then
  639. NoAnims = true
  640. attacking = true
  641. cooldown = 1
  642.  
  643. coroutine.wrap(function()
  644. while true do
  645.  
  646. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6,0)*CFrame.Angles(math.rad(90),0,.005), 0.2)
  647.  
  648. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),0,-.005), 0.2)
  649.  
  650. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  651.  
  652. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  653.  
  654. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4)
  655.  
  656. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4)
  657.  
  658. if cooldown == 0 then break end
  659.  
  660. rs:wait()
  661. end
  662. end)()
  663.  
  664. end
  665. end
  666. end)
  667.  
  668. mouse.KeyUp:connect(function(key)
  669. if key == "x" then
  670. NoAnims = false
  671. cooldown = 0
  672. attacking = false
  673. end
  674. end)
  675.  
  676.  
  677. function onclick(mouses)
  678. if attacking == false and cooldown == 0 then
  679. if stance == "Katana" then
  680. attacking = true
  681. cooldown = 1
  682. NoAnims = true
  683.  
  684. StartEffect(sw,0.01,4)
  685.  
  686. for i = 1, 20 do
  687.  
  688. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.6,-0.8)*CFrame.Angles(math.rad(240),0,-math.pi/3), 0.2)
  689.  
  690. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.6,-0.4)*CFrame.Angles(math.rad(240),0,math.pi/6), 0.1)
  691.  
  692. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.1)
  693.  
  694. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1)
  695.  
  696. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1)
  697.  
  698. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1)
  699. end
  700.  
  701. StartEffect(sw,0.01,4)
  702. hedattack = true
  703. so("rbxassetid://553461718")
  704.  
  705. for i = 1, 3 do
  706.  
  707. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(20),0,-math.pi/3), 0.1)
  708.  
  709. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(20),0,math.pi/6), 0.1)
  710.  
  711. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  712.  
  713. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.1)
  714.  
  715. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .1)
  716.  
  717. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .1)
  718.  
  719. rs:wait()
  720. end
  721.  
  722. EndEffect()
  723. NoAnims = false
  724. cooldown = 0
  725. attacking = false
  726. hedattack = false
  727.  
  728. end
  729. end
  730. end
  731.  
  732. mouse.Button1Down:connect(onclick)
  733.  
  734. mouse.KeyDown:connect(function(key)
  735. if key == "f" then
  736. if attacking == false and cooldown == 0 then
  737. if stance == "Normal" then
  738. attacking = true
  739. cooldown = 1
  740. NoAnims = true
  741. stance = "Katana"
  742.  
  743. StartEffect(sw,0.01,4)
  744.  
  745. for i = 1, 20 do
  746.  
  747. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2)
  748.  
  749. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6), 0.2)
  750.  
  751. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  752.  
  753. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  754.  
  755. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4)
  756.  
  757. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4)
  758. end
  759.  
  760. so("rbxassetid://152052659")
  761.  
  762. for i = 1, 20 do
  763.  
  764. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3), 0.2)
  765.  
  766. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3,-0.4)*CFrame.Angles(math.rad(120),0,math.pi/6), 0.2)
  767.  
  768. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  769.  
  770. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  771.  
  772. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05), .4)
  773.  
  774. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05), .4)
  775.  
  776. rs:wait()
  777. end
  778.  
  779. EndEffect()
  780. NoAnims = false
  781. cooldown = 0
  782. attacking = false
  783. elseif stance == "Katana" then
  784.  
  785. attacking = true
  786. cooldown = 1
  787. NoAnims = true
  788. NoSwordAnims = true
  789. stance = "Normal"
  790. for i = 1, 20 do
  791. end
  792.  
  793. NoSwordAnims = false
  794. NoAnims = false
  795. cooldown = 0
  796. attacking = false
  797.  
  798. end
  799. end
  800. end
  801. end)
  802.  
  803.  
  804. -----------GUI creation--------------------
  805.  
  806. local pg = p.PlayerGui
  807.  
  808. local sg = Instance.new("ScreenGui",pg)
  809. sg.Name = "rage"
  810.  
  811. local txt = Instance.new("TextLabel",sg)
  812. txt.Position = UDim2.new(0.9, 0, 0.9, 0)
  813. txt.BackgroundTransparency = 1
  814. txt.FontSize = "Size24"
  815.  
  816. coroutine.wrap(function()
  817. while true do
  818. wait()
  819. txt.TextColor3 = Color3.new(ammo,ammo,ammo)
  820. end
  821. end)()
  822.  
  823. coroutine.wrap(function()
  824. while true do
  825. wait()
  826. txt.Text = ammo.."/"..maxammo
  827. end
  828. end)()
  829.  
  830. ----------------------------------------------
  831. -------------------------------
  832. local animpose = "Idle"
  833. local lastanimpose = "Idle"
  834. local sine = 0
  835. local change = 1
  836. local val = 0
  837. local ffing = false
  838. local jump = false
  839. -------------------------------
  840. local x = Instance.new("Sound", char)
  841. x.SoundId = "http://www.roblox.com/asset/?id=429617891"
  842. x.Looped = true
  843. x.Volume = 1
  844. x.Pitch = 1
  845. local footsteps = false
  846. -------------------------------
  847. game:GetService("RunService").RenderStepped:connect(function()
  848. --[[if char.Humanoid.Jump == true then
  849. jump = true
  850. else
  851. jump = false
  852. end]]
  853. char.Humanoid.FreeFalling:connect(function(f)
  854. if f then
  855. ffing = true
  856. else
  857. ffing = false
  858. end
  859. end)
  860. sine = sine + change
  861. if jump == true then
  862. animpose = "Jumping"
  863. elseif ffing == true then
  864. animpose = "Freefalling"
  865. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  866. animpose = "Idle"
  867. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  868. animpose = "Walking"
  869. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  870. animpose = "Running"
  871. end
  872. if animpose ~= lastanimpose then
  873. sine = 0
  874. if NoAnims == false then
  875. if animpose == "Idle" then
  876. for i = 1, 0.5 do
  877.  
  878. if NoAnims == false then
  879.  
  880. if stance == "Normal" then
  881. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2)
  882.  
  883. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2)
  884.  
  885. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  886.  
  887. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  888.  
  889. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4)
  890.  
  891. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4)
  892.  
  893. elseif stance == "Katana" then
  894.  
  895. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2)
  896.  
  897. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),math.pi,-.05+ -math.sin(sine/7)/14), 0.2)
  898.  
  899. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  900.  
  901. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  902.  
  903. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4)
  904.  
  905. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4)
  906.  
  907. end
  908.  
  909. wait()
  910. end
  911. end
  912.  
  913.  
  914. elseif animpose == "Running" then
  915. change = 1
  916. if NoAnims == false then
  917.  
  918. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2)
  919.  
  920. larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
  921.  
  922. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2)
  923.  
  924. torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2)
  925.  
  926. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem - .2,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
  927.  
  928. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
  929.  
  930.  
  931.  
  932. end
  933.  
  934. elseif animpose == "Walking" then
  935. for i = 1, 1.5 do
  936. if NoAnims == false then
  937.  
  938. if stance == "Normal" then
  939. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2)
  940.  
  941. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2)
  942.  
  943. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  944.  
  945. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  946.  
  947. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4)
  948.  
  949. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4)
  950. end
  951.  
  952. elseif stance == "Katana" then
  953.  
  954. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2)
  955.  
  956. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2)
  957.  
  958. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  959.  
  960. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  961.  
  962. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4)
  963.  
  964. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4)
  965.  
  966. wait()
  967. end
  968. end
  969. end
  970. else
  971. end
  972. end
  973. lastanimpose = animpose
  974. if animpose == "Idle" then
  975. change = 0.5
  976. if NoAnims == false then
  977.  
  978. if stance == "Normal" then
  979. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,.05+ math.sin(sine/7)/14), 0.2)
  980.  
  981. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0),0,-.05+ -math.sin(sine/7)/14), 0.2)
  982.  
  983. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  984.  
  985. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  986.  
  987. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4)
  988.  
  989. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4)
  990.  
  991. elseif stance == "Katana" then
  992.  
  993. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2)
  994.  
  995. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2)
  996.  
  997. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  998.  
  999. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  1000.  
  1001. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, -0.05+ math.sin(sine/7)/30), .4)
  1002.  
  1003. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0.05+ -math.sin(sine/7)/30), .4)
  1004.  
  1005. end
  1006. end
  1007.  
  1008.  
  1009. elseif animpose == "Running" then
  1010. change = 1
  1011. if NoAnims == false then
  1012.  
  1013. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0), 0.2)
  1014.  
  1015. larm.Weld.C0 =Lerp(larm.Weld.C0, CFrame.new(-1.5 * sizem,.3 * sizem,.1 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
  1016.  
  1017. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5 * sizem,0)*CFrame.Angles(math.rad(0),0,0),0.2)
  1018.  
  1019. torso.Weld.C0 =Lerp(torso.Weld.C0, CFrame.new(0,1,0)*CFrame.Angles(math.rad(-30),0,0),0.2)
  1020.  
  1021. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
  1022.  
  1023. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5 * sizem,-1 * sizem,0 * sizem)*CFrame.Angles(math.rad(-30),0,0),0.2)
  1024.  
  1025. end
  1026.  
  1027. elseif animpose == "Walking" then
  1028. change = 1
  1029.  
  1030.  
  1031. if NoAnims == false then
  1032.  
  1033. if stance == "Normal" then
  1034.  
  1035. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5 ,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2,0,.2+ -math.sin(sine/7)/9), 0.2)
  1036.  
  1037. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+ -math.sin(sine/14)/30,0)*CFrame.Angles(math.rad(0) + math.sin(sine/5)/2,0,-.2+ math.sin(sine/7)/9), 0.2)
  1038.  
  1039. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  1040.  
  1041. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  1042.  
  1043. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4)
  1044.  
  1045. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4)
  1046.  
  1047. elseif stance == "Katana" then
  1048.  
  1049. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5 ,0.3+ -math.sin(sine/14)/15,-0.8)*CFrame.Angles(math.rad(60),0,-math.pi/3+ math.sin(sine/7)/25), 0.2)
  1050.  
  1051. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.3+ -math.sin(sine/14)/15,-0.4)*CFrame.Angles(math.rad(60),0,math.pi/6+ -math.sin(sine/7)/25), 0.2)
  1052.  
  1053. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2)
  1054.  
  1055. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 , 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
  1056.  
  1057. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + math.sin(sine/5)/2, 0, 0+ math.sin(sine/7)/30), .4)
  1058.  
  1059. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 - 0.3*math.cos(sine/7)/6, 0) * CFrame.Angles(math.rad(0) + -math.sin(sine/5)/2, 0, 0+ -math.sin(sine/7)/30), .4)
  1060.  
  1061. end
  1062.  
  1063. end
  1064. end
  1065. if animpose == "Walking" then
  1066. if footsteps == false then
  1067. x:Play()
  1068. x.Pitch = ptz[math.random(1,#ptz)]
  1069. footsteps = true
  1070. end
  1071. x.Pitch = 1.1
  1072. elseif animpose == "Idle" then
  1073. x:Stop()
  1074. footsteps = false
  1075. end
  1076. end)
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