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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros, Edited by StarzoZero") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | - | Player = game:GetService("Players").pmcaom -- put your roblox username here |
11 | + | Event.Name = "UserInput_Event" |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
51 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | local Mouse = Player:GetMouse() | |
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | local h,t | |
77 | --Give the server mouse data 30 times every second, but only if the values changed | |
78 | --If player is not moving their mouse, client won't fire events | |
79 | while wait(1/30) do | |
80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | ||
86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
87 | --Real game object | |
88 | local _rg = game | |
89 | ||
90 | --Metatable for fake service | |
91 | local fsmt = { | |
92 | __index = function(self,k) | |
93 | local s = rawget(self,"_RealService") | |
94 | if s then | |
95 | return typeof(s[k])=="function" | |
96 | and function(_,...)return s[k](s,...)end or s[k] | |
97 | end | |
98 | end, | |
99 | __newindex = function(self,k,v) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then s[k]=v end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return rawget(self,s) or _rg:GetService(s) | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | RunService = FakeService({ | |
120 | _btrs = {}, | |
121 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
122 | BindToRenderStep = function(self,name,_,fun) | |
123 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
124 | end, | |
125 | UnbindFromRenderStep = function(self,name) | |
126 | self._btrs[name]:Disconnect() | |
127 | end, | |
128 | },"RunService") | |
129 | } | |
130 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
131 | g.service = g.GetService | |
132 | FakeService(g,game) | |
133 | --Changing owner to fake player object to support owner:GetMouse() | |
134 | game,owner = g,g.Players.LocalPlayer | |
135 | end | |
136 | --//====================================================\\-- | |
137 | --|| CREATED BY SHACKLUSTER | |
138 | --\\====================================================//-- | |
139 | ||
140 | ||
141 | ||
142 | wait(0.2) | |
143 | ||
144 | ||
145 | ||
146 | Player = game:GetService("Players").LocalPlayer-- put your roblox username here | |
147 | PlayerGui = Player.PlayerGui | |
148 | Cam = workspace.CurrentCamera | |
149 | Backpack = Player.Backpack | |
150 | Character = Player.Character | |
151 | Humanoid = Character.Humanoid | |
152 | Mouse = Player:GetMouse() | |
153 | RootPart = Character["HumanoidRootPart"] | |
154 | Torso = Character["Torso"] | |
155 | Head = Character["Head"] | |
156 | RightArm = Character["Right Arm"] | |
157 | LeftArm = Character["Left Arm"] | |
158 | RightLeg = Character["Right Leg"] | |
159 | LeftLeg = Character["Left Leg"] | |
160 | RootJoint = RootPart["RootJoint"] | |
161 | Neck = Torso["Neck"] | |
162 | RightShoulder = Torso["Right Shoulder"] | |
163 | LeftShoulder = Torso["Left Shoulder"] | |
164 | RightHip = Torso["Right Hip"] | |
165 | LeftHip = Torso["Left Hip"] | |
166 | local sick = Instance.new("Sound",Character) | |
167 | sick.SoundId = "rbxassetid://165704299" | |
168 | sick.Looped = true | |
169 | sick.Pitch = 0.8 | |
170 | sick.Volume = 1 | |
171 | sick:Play() | |
172 | Humanoid.DisplayDistanceType = "None" | |
173 | game.Lighting.ClockTime = 22 | |
174 | ||
175 | IT = Instance.new | |
176 | CF = CFrame.new | |
177 | VT = Vector3.new | |
178 | RAD = math.rad | |
179 | C3 = Color3.new | |
180 | UD2 = UDim2.new | |
181 | BRICKC = BrickColor.new | |
182 | ANGLES = CFrame.Angles | |
183 | EULER = CFrame.fromEulerAnglesXYZ | |
184 | COS = math.cos | |
185 | ACOS = math.acos | |
186 | SIN = math.sin | |
187 | ASIN = math.asin | |
188 | ABS = math.abs | |
189 | MRANDOM = math.random | |
190 | FLOOR = math.floor | |
191 | ||
192 | local Sky = IT("Sky") | |
193 | Sky.Parent = game.Lighting | |
194 | Sky.MoonAngularSize = 45 | |
195 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136" | |
196 | ||
197 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
198 | local NEWMESH = IT(MESH) | |
199 | if MESH == "SpecialMesh" then | |
200 | NEWMESH.MeshType = MESHTYPE | |
201 | if MESHID ~= "nil" and MESHID ~= "" then | |
202 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
203 | end | |
204 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
205 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
206 | end | |
207 | end | |
208 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
209 | NEWMESH.Scale = SCALE | |
210 | NEWMESH.Parent = PARENT | |
211 | return NEWMESH | |
212 | end | |
213 | ||
214 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
215 | local NEWPART = IT("Part") | |
216 | NEWPART.formFactor = FORMFACTOR | |
217 | NEWPART.Reflectance = REFLECTANCE | |
218 | NEWPART.Transparency = TRANSPARENCY | |
219 | NEWPART.CanCollide = false | |
220 | NEWPART.Locked = true | |
221 | NEWPART.Anchored = true | |
222 | if ANCHOR == false then | |
223 | NEWPART.Anchored = false | |
224 | end | |
225 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
226 | NEWPART.Name = NAME | |
227 | NEWPART.Size = SIZE | |
228 | NEWPART.Position = Torso.Position | |
229 | NEWPART.Material = MATERIAL | |
230 | NEWPART:BreakJoints() | |
231 | NEWPART.Parent = PARENT | |
232 | return NEWPART | |
233 | end | |
234 | ||
235 | --//=================================\\ | |
236 | --|| CUSTOMIZATION | |
237 | --\\=================================// | |
238 | ||
239 | Player_Size = 1 --Size of the player. | |
240 | Animation_Speed = 3 | |
241 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
242 | ||
243 | local Speed = 16 | |
244 | local Effects2 = {} | |
245 | ||
246 | --//=================================\\ | |
247 | --|| END OF CUSTOMIZATION | |
248 | --\\=================================// | |
249 | ||
250 | local function weldBetween(a, b) | |
251 | local weldd = Instance.new("ManualWeld") | |
252 | weldd.Part0 = a | |
253 | weldd.Part1 = b | |
254 | weldd.C0 = CFrame.new() | |
255 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
256 | weldd.Parent = a | |
257 | return weldd | |
258 | end | |
259 | ||
260 | --//=================================\\ | |
261 | --|| USEFUL VALUES | |
262 | --\\=================================// | |
263 | ||
264 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
265 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
266 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
267 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
268 | local CHANGEDEFENSE = 0 | |
269 | local CHANGEDAMAGE = 0 | |
270 | local CHANGEMOVEMENT = 0 | |
271 | local ANIM = "Idle" | |
272 | local ATTACK = false | |
273 | local EQUIPPED = false | |
274 | local HOLD = false | |
275 | local COMBO = 1 | |
276 | local Rooted = false | |
277 | local SINE = 0 | |
278 | local KEYHOLD = false | |
279 | local CHANGE = 2 / Animation_Speed | |
280 | local WALKINGANIM = false | |
281 | local WALK = 0 | |
282 | local VALUE1 = false | |
283 | local VALUE2 = false | |
284 | local ROBLOXIDLEANIMATION = IT("Animation") | |
285 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
286 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
287 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
288 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
289 | WEAPONGUI.Name = "Weapon GUI" | |
290 | local Weapon = IT("Model") | |
291 | Weapon.Name = "Adds" | |
292 | local Effects = IT("Folder", Weapon) | |
293 | Effects.Name = "Effects" | |
294 | local ANIMATOR = Humanoid.Animator | |
295 | local ANIMATE = Character.Animate | |
296 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
297 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
298 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
299 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
300 | local UNANCHOR = true | |
301 | local KILLINSTINCT = 0 | |
302 | ||
303 | local SKILLTEXTCOLOR = C3(1,0,0) | |
304 | ||
305 | --//=================================\\ | |
306 | --\\=================================// | |
307 | ||
308 | ||
309 | --//=================================\\ | |
310 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
311 | --\\=================================// | |
312 | ||
313 | ArtificialHB = Instance.new("BindableEvent", script) | |
314 | ArtificialHB.Name = "ArtificialHB" | |
315 | ||
316 | script:WaitForChild("ArtificialHB") | |
317 | ||
318 | frame = Frame_Speed | |
319 | tf = 0 | |
320 | allowframeloss = false | |
321 | tossremainder = false | |
322 | lastframe = tick() | |
323 | script.ArtificialHB:Fire() | |
324 | ||
325 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
326 | tf = tf + s | |
327 | if tf >= frame then | |
328 | if allowframeloss then | |
329 | script.ArtificialHB:Fire() | |
330 | lastframe = tick() | |
331 | else | |
332 | for i = 1, math.floor(tf / frame) do | |
333 | script.ArtificialHB:Fire() | |
334 | end | |
335 | lastframe = tick() | |
336 | end | |
337 | if tossremainder then | |
338 | tf = 0 | |
339 | else | |
340 | tf = tf - frame * math.floor(tf / frame) | |
341 | end | |
342 | end | |
343 | end) | |
344 | ||
345 | --//=================================\\ | |
346 | --\\=================================// | |
347 | ||
348 | ||
349 | ||
350 | ||
351 | ||
352 | --//=================================\\ | |
353 | --|| SOME FUNCTIONS | |
354 | --\\=================================// | |
355 | ||
356 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
357 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
358 | end | |
359 | ||
360 | function PositiveAngle(NUMBER) | |
361 | if NUMBER >= 0 then | |
362 | NUMBER = 0 | |
363 | end | |
364 | return NUMBER | |
365 | end | |
366 | ||
367 | function NegativeAngle(NUMBER) | |
368 | if NUMBER <= 0 then | |
369 | NUMBER = 0 | |
370 | end | |
371 | return NUMBER | |
372 | end | |
373 | ||
374 | function Swait(NUMBER) | |
375 | if NUMBER == 0 or NUMBER == nil then | |
376 | ArtificialHB.Event:wait() | |
377 | else | |
378 | for i = 1, NUMBER do | |
379 | ArtificialHB.Event:wait() | |
380 | end | |
381 | end | |
382 | end | |
383 | ||
384 | function QuaternionFromCFrame(cf) | |
385 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
386 | local trace = m00 + m11 + m22 | |
387 | if trace > 0 then | |
388 | local s = math.sqrt(1 + trace) | |
389 | local recip = 0.5 / s | |
390 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
391 | else | |
392 | local i = 0 | |
393 | if m11 > m00 then | |
394 | i = 1 | |
395 | end | |
396 | if m22 > (i == 0 and m00 or m11) then | |
397 | i = 2 | |
398 | end | |
399 | if i == 0 then | |
400 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
401 | local recip = 0.5 / s | |
402 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
403 | elseif i == 1 then | |
404 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
405 | local recip = 0.5 / s | |
406 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
407 | elseif i == 2 then | |
408 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
409 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
410 | end | |
411 | end | |
412 | end | |
413 | ||
414 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
415 | local xs, ys, zs = x + x, y + y, z + z | |
416 | local wx, wy, wz = w * xs, w * ys, w * zs | |
417 | local xx = x * xs | |
418 | local xy = x * ys | |
419 | local xz = x * zs | |
420 | local yy = y * ys | |
421 | local yz = y * zs | |
422 | local zz = z * zs | |
423 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
424 | end | |
425 | ||
426 | function QuaternionSlerp(a, b, t) | |
427 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
428 | local startInterp, finishInterp; | |
429 | if cosTheta >= 0.0001 then | |
430 | if (1 - cosTheta) > 0.0001 then | |
431 | local theta = ACOS(cosTheta) | |
432 | local invSinTheta = 1 / SIN(theta) | |
433 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
434 | finishInterp = SIN(t * theta) * invSinTheta | |
435 | else | |
436 | startInterp = 1 - t | |
437 | finishInterp = t | |
438 | end | |
439 | else | |
440 | if (1 + cosTheta) > 0.0001 then | |
441 | local theta = ACOS(-cosTheta) | |
442 | local invSinTheta = 1 / SIN(theta) | |
443 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
444 | finishInterp = SIN(t * theta) * invSinTheta | |
445 | else | |
446 | startInterp = t - 1 | |
447 | finishInterp = t | |
448 | end | |
449 | end | |
450 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
451 | end | |
452 | ||
453 | function Clerp(a, b, t) | |
454 | local qa = {QuaternionFromCFrame(a)} | |
455 | local qb = {QuaternionFromCFrame(b)} | |
456 | local ax, ay, az = a.x, a.y, a.z | |
457 | local bx, by, bz = b.x, b.y, b.z | |
458 | local _t = 1 - t | |
459 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
460 | end | |
461 | ||
462 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
463 | local frame = IT("Frame") | |
464 | frame.BackgroundTransparency = TRANSPARENCY | |
465 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
466 | frame.Position = POSITION | |
467 | frame.Size = SIZE | |
468 | frame.BackgroundColor3 = COLOR | |
469 | frame.BorderColor3 = BORDERCOLOR | |
470 | frame.Name = NAME | |
471 | frame.Parent = PARENT | |
472 | return frame | |
473 | end | |
474 | ||
475 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
476 | local label = IT("TextLabel") | |
477 | label.BackgroundTransparency = 1 | |
478 | label.Size = UD2(1, 0, 1, 0) | |
479 | label.Position = UD2(0, 0, 0, 0) | |
480 | label.TextColor3 = TEXTCOLOR | |
481 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
482 | label.TextTransparency = TRANSPARENCY | |
483 | label.FontSize = TEXTFONTSIZE | |
484 | label.Font = TEXTFONT | |
485 | label.BorderSizePixel = BORDERSIZEPIXEL | |
486 | label.TextScaled = false | |
487 | label.Text = TEXT | |
488 | label.Name = NAME | |
489 | label.Parent = PARENT | |
490 | return label | |
491 | end | |
492 | ||
493 | function NoOutlines(PART) | |
494 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
495 | end | |
496 | ||
497 | ||
498 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
499 | local NEWWELD = IT(TYPE) | |
500 | NEWWELD.Part0 = PART0 | |
501 | NEWWELD.Part1 = PART1 | |
502 | NEWWELD.C0 = C0 | |
503 | NEWWELD.C1 = C1 | |
504 | NEWWELD.Parent = PARENT | |
505 | return NEWWELD | |
506 | end | |
507 | ||
508 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
509 | local NEWSOUND = nil | |
510 | coroutine.resume(coroutine.create(function() | |
511 | NEWSOUND = IT("Sound", PARENT) | |
512 | NEWSOUND.Volume = VOLUME | |
513 | NEWSOUND.Pitch = PITCH | |
514 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
515 | Swait() | |
516 | NEWSOUND:play() | |
517 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
518 | end)) | |
519 | return NEWSOUND | |
520 | end | |
521 | ||
522 | function CFrameFromTopBack(at, top, back) | |
523 | local right = top:Cross(back) | |
524 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
525 | end | |
526 | ||
527 | function MakeForm(PART,TYPE) | |
528 | if TYPE == "Cyl" then | |
529 | local MSH = IT("CylinderMesh",PART) | |
530 | elseif TYPE == "Ball" then | |
531 | local MSH = IT("SpecialMesh",PART) | |
532 | MSH.MeshType = "Sphere" | |
533 | elseif TYPE == "Wedge" then | |
534 | local MSH = IT("SpecialMesh",PART) | |
535 | MSH.MeshType = "Wedge" | |
536 | end | |
537 | end | |
538 | ||
539 | Debris = game:GetService("Debris") | |
540 | --//=================================\\ | |
541 | --|| WEAPON CREATION | |
542 | --\\=================================// | |
543 | ||
544 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false) | |
545 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0)) | |
546 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
547 | ||
548 | local DECAL = IT("Decal",HandlePart) | |
549 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
550 | ||
551 | for _, c in pairs(Weapon:GetChildren()) do | |
552 | if c.ClassName == "Part" then | |
553 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
554 | end | |
555 | end | |
556 | ||
557 | local A = IT("Attachment",HandlePart) | |
558 | A.Position = VT(0, -1.5, 0) | |
559 | local B = IT("Attachment",HandlePart) | |
560 | B.Position = VT(0, 2.2, 0.2) | |
561 | local Trail = IT("Trail",HandlePart) | |
562 | Trail.Attachment0 = A | |
563 | Trail.Attachment1 = B | |
564 | Trail.Lifetime = 0.1 | |
565 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
566 | Trail.Enabled = false | |
567 | ||
568 | Weapon.Parent = Character | |
569 | ||
570 | Humanoid.Died:connect(function() | |
571 | ATTACK = true | |
572 | end) | |
573 | ||
574 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
575 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
576 | --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
577 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
578 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
579 | ||
580 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
581 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
582 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
583 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
584 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5") | |
585 | ||
586 | --//=================================\\ | |
587 | --|| DAMAGING | |
588 | --\\=================================// | |
589 | ||
590 | local asd = Instance.new("ParticleEmitter") | |
591 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
592 | asd.LightEmission = .1 | |
593 | asd.Size = NumberSequence.new(0.2) | |
594 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
595 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
596 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
597 | asd.Transparency = bbb | |
598 | asd.Size = aaa | |
599 | asd.ZOffset = .9 | |
600 | asd.Acceleration = Vector3.new(0, -5, 0) | |
601 | asd.LockedToPart = false | |
602 | asd.EmissionDirection = "Back" | |
603 | asd.Lifetime = NumberRange.new(1, 2) | |
604 | asd.Rotation = NumberRange.new(-100, 100) | |
605 | asd.RotSpeed = NumberRange.new(-100, 100) | |
606 | asd.Speed = NumberRange.new(2) | |
607 | asd.Enabled = false | |
608 | asd.VelocitySpread = 10000 | |
609 | ||
610 | function getbloody(victim,amount) | |
611 | local prtcl = asd:Clone() | |
612 | prtcl.Parent = victim | |
613 | prtcl:Emit(amount) | |
614 | end | |
615 | ||
616 | local TORSOVELOCITY = 0 | |
617 | ||
618 | function Ragdoll(Character2,CharTorso) | |
619 | local svch = Character2 | |
620 | local hum = Character2:findFirstChild("Humanoid") | |
621 | local q = Character2:GetChildren() | |
622 | local CLONE = IT("Model",Effects) | |
623 | local DummyHead = nil | |
624 | for i = 1,#q do | |
625 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
626 | q[i].Parent = CLONE | |
627 | if q[i].Name == "Head" then | |
628 | DummyHead = CLONE.Head:Clone() | |
629 | q[i]:ClearAllChildren() | |
630 | q[i].Transparency = 1 | |
631 | end | |
632 | else | |
633 | if q[i].ClassName ~= "Humanoid" then | |
634 | q[i]:remove() | |
635 | end | |
636 | end | |
637 | end | |
638 | local chrclone = CLONE | |
639 | ||
640 | for _, c in pairs(Character2:GetChildren()) do | |
641 | if c.ClassName == "Accessory" then | |
642 | c:remove() | |
643 | end | |
644 | end | |
645 | ||
646 | local ch = chrclone:GetChildren() | |
647 | local i | |
648 | for i = 1,#ch do | |
649 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
650 | ch[i]:remove() | |
651 | end | |
652 | end | |
653 | local function Scan(ch) | |
654 | local e | |
655 | for e = 1,#ch do | |
656 | Scan(ch[e]:GetChildren()) | |
657 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
658 | ch[e]:remove() | |
659 | end | |
660 | end | |
661 | end | |
662 | Scan(chrclone:GetChildren()) | |
663 | ||
664 | local ch = Character2:GetChildren() | |
665 | local i | |
666 | for i = 1,#ch do | |
667 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
668 | ch[i]:remove() | |
669 | end | |
670 | end | |
671 | ||
672 | local ch = Character2:GetChildren() | |
673 | local i | |
674 | for i = 1,#ch do | |
675 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
676 | ch[i]:remove() | |
677 | end | |
678 | end | |
679 | Character2 = chrclone | |
680 | local Torso2 = Character2.Torso | |
681 | local movevector = Vector3.new() | |
682 | ||
683 | if Torso2 then | |
684 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
685 | local Head = Character2:FindFirstChild("Head") | |
686 | if Head then | |
687 | local Neck = Instance.new("Weld") | |
688 | Neck.Name = "Neck" | |
689 | Neck.Part0 = Torso2 | |
690 | Neck.Part1 = Head | |
691 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
692 | Neck.C1 = CFrame.new() | |
693 | Neck.Parent = Torso2 | |
694 | Head:ClearAllChildren() | |
695 | Head.Transparency = 1 | |
696 | ||
697 | end | |
698 | local Limb = Character2:FindFirstChild("Right Arm") | |
699 | if Limb then | |
700 | ||
701 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
702 | local Joint = Instance.new("Glue") | |
703 | Joint.Name = "RightShoulder" | |
704 | Joint.Part0 = Torso2 | |
705 | Joint.Part1 = Limb | |
706 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
707 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
708 | Joint.Parent = Torso2 | |
709 | ||
710 | local B = Instance.new("Part") | |
711 | B.TopSurface = 0 | |
712 | B.BottomSurface = 0 | |
713 | B.formFactor = "Symmetric" | |
714 | B.Size = Vector3.new(1, 1, 1) | |
715 | B.Transparency = 1 | |
716 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
717 | B.Parent = Character2 | |
718 | local W = Instance.new("Weld") | |
719 | W.Part0 = Limb | |
720 | W.Part1 = B | |
721 | W.C0 = CFrame.new(0, -0.5, 0) | |
722 | W.Parent = Limb | |
723 | ||
724 | end | |
725 | local Limb = Character2:FindFirstChild("Left Arm") | |
726 | if Limb then | |
727 | ||
728 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
729 | local Joint = Instance.new("Glue") | |
730 | Joint.Name = "LeftShoulder" | |
731 | Joint.Part0 = Torso2 | |
732 | Joint.Part1 = Limb | |
733 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
734 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
735 | Joint.Parent = Torso2 | |
736 | ||
737 | local B = Instance.new("Part") | |
738 | B.TopSurface = 0 | |
739 | B.BottomSurface = 0 | |
740 | B.formFactor = "Symmetric" | |
741 | B.Size = Vector3.new(1, 1, 1) | |
742 | B.Transparency = 1 | |
743 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
744 | B.Parent = Character2 | |
745 | local W = Instance.new("Weld") | |
746 | W.Part0 = Limb | |
747 | W.Part1 = B | |
748 | W.C0 = CFrame.new(0, -0.5, 0) | |
749 | W.Parent = Limb | |
750 | ||
751 | end | |
752 | local Limb = Character2:FindFirstChild("Right Leg") | |
753 | if Limb then | |
754 | ||
755 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
756 | local Joint = Instance.new("Glue") | |
757 | Joint.Name = "RightHip" | |
758 | Joint.Part0 = Torso2 | |
759 | Joint.Part1 = Limb | |
760 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
761 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
762 | Joint.Parent = Torso2 | |
763 | ||
764 | local B = Instance.new("Part") | |
765 | B.TopSurface = 0 | |
766 | B.BottomSurface = 0 | |
767 | B.formFactor = "Symmetric" | |
768 | B.Size = Vector3.new(1, 1, 1) | |
769 | B.Transparency = 1 | |
770 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
771 | B.Parent = Character2 | |
772 | local W = Instance.new("Weld") | |
773 | W.Part0 = Limb | |
774 | W.Part1 = B | |
775 | W.C0 = CFrame.new(0, -0.5, 0) | |
776 | W.Parent = Limb | |
777 | ||
778 | end | |
779 | local Limb = Character2:FindFirstChild("Left Leg") | |
780 | if Limb then | |
781 | ||
782 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
783 | local Joint = Instance.new("Glue") | |
784 | Joint.Name = "LeftHip" | |
785 | Joint.Part0 = Torso2 | |
786 | Joint.Part1 = Limb | |
787 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
788 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
789 | Joint.Parent = Torso2 | |
790 | ||
791 | local B = Instance.new("Part") | |
792 | B.TopSurface = 0 | |
793 | B.BottomSurface = 0 | |
794 | B.formFactor = "Symmetric" | |
795 | B.Size = Vector3.new(1, 1, 1) | |
796 | B.Transparency = 1 | |
797 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
798 | B.Parent = Character2 | |
799 | local W = Instance.new("Weld") | |
800 | W.Part0 = Limb | |
801 | W.Part1 = B | |
802 | W.C0 = CFrame.new(0, -0.5, 0) | |
803 | W.Parent = Limb | |
804 | ||
805 | end | |
806 | --[ | |
807 | local Bar = Instance.new("Part") | |
808 | Bar.TopSurface = 0 | |
809 | Bar.BottomSurface = 0 | |
810 | Bar.formFactor = "Symmetric" | |
811 | Bar.Size = Vector3.new(1, 1, 1) | |
812 | Bar.Transparency = 1 | |
813 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
814 | Bar.Parent = Character2 | |
815 | local Weld = Instance.new("Weld") | |
816 | Weld.Part0 = Torso2 | |
817 | Weld.Part1 = Bar | |
818 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
819 | Weld.Parent = Torso2 | |
820 | --]] | |
821 | end | |
822 | Character2.Parent = Weapon | |
823 | if movevector ~= Vector3.new() then | |
824 | for i = 1,10 do | |
825 | Torso2.Velocity = movevector * 30 | |
826 | end | |
827 | end | |
828 | DummyHead.Name = "FakeHead" | |
829 | DummyHead.Parent = CLONE | |
830 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
831 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
832 | MakeForm(BLOOD,"Cyl") | |
833 | weldBetween(DummyHead,BLOOD) | |
834 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
835 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
836 | MakeForm(BLOOD,"Cyl") | |
837 | weldBetween(Torso2,BLOOD) | |
838 | Character2.Name = "Corpse" | |
839 | local hum2 = svch:findFirstChild("Humanoid") | |
840 | ||
841 | return Character2,Torso2,DummyHead | |
842 | end | |
843 | ||
844 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
845 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
846 | if HITFLOOR ~= nil then | |
847 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
848 | if HITFLOOR.Name == "BloodPuddle" then | |
849 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
850 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
851 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
852 | end | |
853 | else | |
854 | if HITFLOOR.Anchored == true then | |
855 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
856 | BLOOD.CFrame = CF(HITPOS) | |
857 | MakeForm(BLOOD,"Cyl") | |
858 | coroutine.resume(coroutine.create(function() | |
859 | Swait(75) | |
860 | while true do | |
861 | Swait() | |
862 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
863 | if BLOOD.Size.Z < 0.051 then | |
864 | BLOOD:remove() | |
865 | break | |
866 | end | |
867 | end | |
868 | end)) | |
869 | end | |
870 | end | |
871 | end | |
872 | end | |
873 | end | |
874 | ||
875 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
876 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
877 | BLOOD.CFrame = CF(POSITION) | |
878 | MakeForm(BLOOD,"Ball") | |
879 | local bv = Instance.new("BodyVelocity",BLOOD) | |
880 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
881 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
882 | bv.Name = "MOVE" | |
883 | Debris:AddItem(bv,0.05) | |
884 | coroutine.resume(coroutine.create(function() | |
885 | local HASTOUCHEDGROUND = false | |
886 | local HIT = BLOOD.Touched:Connect(function(hit) | |
887 | if hit.Anchored == true then | |
888 | HASTOUCHEDGROUND = true | |
889 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
890 | end | |
891 | end) | |
892 | for i = 1, 50 do | |
893 | Swait() | |
894 | if HASTOUCHEDGROUND == true then | |
895 | break | |
896 | end | |
897 | BLOOD.Size = BLOOD.Size * 0.9 | |
898 | end | |
899 | BLOOD:remove() | |
900 | end)) | |
901 | end | |
902 | ||
903 | function Kill(Target) | |
904 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then | |
905 | Target:BreakJoints() | |
906 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso") | |
907 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
908 | getbloody(DummyHead,45) | |
909 | if TORS2 ~= nil then | |
910 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10)) | |
911 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10)) | |
912 | local HUM = IT("Humanoid") | |
913 | HUM.MaxHealth = 0 | |
914 | HUM.Health = 0 | |
915 | HUM.Name = "CorpseHumanoid" | |
916 | HUM.PlatformStand = true | |
917 | HUM.Parent = CLONE | |
918 | KILLINSTINCT = KILLINSTINCT + 20 | |
919 | TORS2.CFrame = CFRAME | |
920 | coroutine.resume(coroutine.create(function() | |
921 | for i = 1, 450 do | |
922 | wait() | |
923 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
924 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
925 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
926 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
927 | end | |
928 | CLONE:Remove() | |
929 | end)) | |
930 | end | |
931 | end | |
932 | end | |
933 | ||
934 | --//=================================\\ | |
935 | --|| ATTACK FUNCTIONS AND STUFF | |
936 | --\\=================================// | |
937 | ||
938 | function Swing() | |
939 | ATTACK = true | |
940 | Rooted = false | |
941 | for i=0, 1, 0.1 / Animation_Speed do | |
942 | Swait() | |
943 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
947 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
949 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
950 | end | |
951 | Trail.Enabled = true | |
952 | HandlePart.CanCollide = true | |
953 | CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10)) | |
954 | local HIT = HandlePart.Touched:Connect(function(hit) | |
955 | Kill(hit.Parent) | |
956 | end) | |
957 | for i=0, 0.8, 0.1 / Animation_Speed do | |
958 | Swait() | |
959 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
960 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
961 | end | |
962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
968 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
969 | end | |
970 | Trail.Enabled = false | |
971 | HandlePart.CanCollide = false | |
972 | HIT:disconnect() | |
973 | ATTACK = false | |
974 | Rooted = false | |
975 | end | |
976 | ||
977 | function Laugh() | |
978 | ATTACK = true | |
979 | Rooted = true | |
980 | CreateSound("1238240145", Torso, 6, 1) | |
981 | for i=0, 3.5, 0.1 / Animation_Speed do | |
982 | Swait() | |
983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
989 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
990 | end | |
991 | ATTACK = false | |
992 | Rooted = false | |
993 | end | |
994 | ||
995 | --//=================================\\ | |
996 | --|| ASSIGN THINGS TO KEYS | |
997 | --\\=================================// | |
998 | ||
999 | function MouseDown(Mouse) | |
1000 | if ATTACK == false then | |
1001 | Swing() | |
1002 | end | |
1003 | end | |
1004 | ||
1005 | function MouseUp(Mouse) | |
1006 | HOLD = false | |
1007 | end | |
1008 | ||
1009 | function KeyDown(Key) | |
1010 | KEYHOLD = true | |
1011 | if Key == "b" and ATTACK == false then | |
1012 | if Speed == 10 then | |
1013 | Speed = 25 | |
1014 | elseif Speed == 25 then | |
1015 | Speed = 10 | |
1016 | end | |
1017 | end | |
1018 | ||
1019 | if Key == "t" and ATTACK == false then | |
1020 | Laugh() | |
1021 | end | |
1022 | end | |
1023 | ||
1024 | function KeyUp(Key) | |
1025 | KEYHOLD = false | |
1026 | end | |
1027 | ||
1028 | Mouse.Button1Down:connect(function(NEWKEY) | |
1029 | MouseDown(NEWKEY) | |
1030 | end) | |
1031 | Mouse.Button1Up:connect(function(NEWKEY) | |
1032 | MouseUp(NEWKEY) | |
1033 | end) | |
1034 | Mouse.KeyDown:connect(function(NEWKEY) | |
1035 | KeyDown(NEWKEY) | |
1036 | end) | |
1037 | Mouse.KeyUp:connect(function(NEWKEY) | |
1038 | KeyUp(NEWKEY) | |
1039 | end) | |
1040 | ||
1041 | --//=================================\\ | |
1042 | --\\=================================// | |
1043 | ||
1044 | ||
1045 | function unanchor() | |
1046 | if UNANCHOR == true then | |
1047 | g = Character:GetChildren() | |
1048 | for i = 1, #g do | |
1049 | if g[i].ClassName == "Part" then | |
1050 | g[i].Anchored = false | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | end | |
1055 | ||
1056 | ||
1057 | --//=================================\\ | |
1058 | --|| WRAP THE WHOLE SCRIPT UP | |
1059 | --\\=================================// | |
1060 | ||
1061 | Humanoid.Changed:connect(function(Jump) | |
1062 | if Jump == "Jump" and (Disable_Jump == true) then | |
1063 | Humanoid.Jump = false | |
1064 | end | |
1065 | end) | |
1066 | ||
1067 | Speed = 10 | |
1068 | ||
1069 | local naeeym2 = Instance.new("BillboardGui",Character) | |
1070 | naeeym2.AlwaysOnTop = true | |
1071 | naeeym2.Size = UDim2.new(5,35,2,35) | |
1072 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
1073 | naeeym2.Adornee = Character.Head | |
1074 | naeeym2.Name = "Name" | |
1075 | naeeym2.PlayerToHideFrom = Player | |
1076 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
1077 | tecks2.BackgroundTransparency = 1 | |
1078 | tecks2.TextScaled = true | |
1079 | tecks2.BorderSizePixel = 0 | |
1080 | tecks2.Text = "PSYCHO" | |
1081 | tecks2.Font = "Antique" | |
1082 | tecks2.TextSize = 30 | |
1083 | tecks2.TextStrokeTransparency = 0 | |
1084 | tecks2.TextColor3 = Color3.new(0.8,0,0) | |
1085 | tecks2.TextStrokeColor3 = Color3.new(0.8,0,0) | |
1086 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1087 | tecks2.Parent = naeeym2 | |
1088 | ||
1089 | while true do | |
1090 | ANIMATE.Parent = nil | |
1091 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1092 | IDLEANIMATION:Play() | |
1093 | SINE = SINE + CHANGE | |
1094 | TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1095 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1096 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1097 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1098 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1099 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1100 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1101 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1102 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1103 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1104 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1105 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1106 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1107 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1108 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1109 | end | |
1110 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1111 | ANIM = "Jump" | |
1112 | if ATTACK == false then | |
1113 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1119 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1120 | end | |
1121 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1122 | ANIM = "Fall" | |
1123 | if ATTACK == false then | |
1124 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1130 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1131 | end | |
1132 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1133 | ANIM = "Idle" | |
1134 | if ATTACK == false then | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1141 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1142 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
1143 | coroutine.resume(coroutine.create(function() | |
1144 | VALUE1 = true | |
1145 | for i = 1, 25 do | |
1146 | Swait() | |
1147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
1148 | end | |
1149 | VALUE1 = false | |
1150 | end)) | |
1151 | end | |
1152 | end | |
1153 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1154 | ANIM = "Walk" | |
1155 | WALK = WALK + 1 / Animation_Speed | |
1156 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1157 | WALK = 0 | |
1158 | if WALKINGANIM == true then | |
1159 | WALKINGANIM = false | |
1160 | elseif WALKINGANIM == false then | |
1161 | WALKINGANIM = true | |
1162 | end | |
1163 | end | |
1164 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1165 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1166 | if ATTACK == false then | |
1167 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1173 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1174 | end | |
1175 | end | |
1176 | unanchor() | |
1177 | Humanoid.MaxHealth = "inf" | |
1178 | Humanoid.Health = "inf" | |
1179 | if Rooted == false then | |
1180 | Disable_Jump = false | |
1181 | Humanoid.WalkSpeed = Speed | |
1182 | elseif Rooted == true then | |
1183 | Disable_Jump = true | |
1184 | Humanoid.WalkSpeed = 0 | |
1185 | end | |
1186 | if KILLINSTINCT > 0 then | |
1187 | PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2) | |
1188 | KILLINSTINCT = KILLINSTINCT - 0.1 | |
1189 | end | |
1190 | if Head:FindFirstChild("face") then | |
1191 | Head.face.Texture = "http://www.roblox.com/asset/?id=120463437" | |
1192 | end | |
1193 | Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70)) | |
1194 | local MATHS = {"0","1"} | |
1195 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)] | |
1196 | Humanoid.PlatformStand = false | |
1197 | script.Name = Humanoid.Name | |
1198 | if math.random(1,70-Speed) == 1 then | |
1199 | tecks2.Text = "FAILURE" | |
1200 | elseif math.random(1,70-Speed) == 2 then | |
1201 | tecks2.Text = "WHY BOTHER" | |
1202 | elseif math.random(1,70-Speed) == 3 then | |
1203 | tecks2.Text = "WORTHLESS" | |
1204 | else | |
1205 | if KILLINSTINCT > 0 then | |
1206 | if KILLINSTINCT < 100 then | |
1207 | if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then | |
1208 | tecks2.Text = "HA AH AHA HA HA HA HA" | |
1209 | else | |
1210 | tecks2.Text = "boss_kiddos the KILLER." | |
1211 | end | |
1212 | elseif KILLINSTINCT >= 100 then | |
1213 | if MRANDOM(1,5) == 1 then | |
1214 | tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB" | |
1215 | end | |
1216 | else | |
1217 | tecks2.Text = "boss_kiddos the KILLER." | |
1218 | end | |
1219 | else | |
1220 | tecks2.Text = "boss_kiddos the KILLER." | |
1221 | end | |
1222 | end | |
1223 | DECAL.Transparency = 1-(KILLINSTINCT/25) | |
1224 | Swait() | |
1225 | if Head:FindFirstChildOfClass("Sound") then | |
1226 | Head:FindFirstChildOfClass("Sound"):remove() | |
1227 | end | |
1228 | if KILLINSTINCT > 100 then | |
1229 | KILLINSTINCT = 100 | |
1230 | end | |
1231 | sick.Parent = Character | |
1232 | Sky.Parent = game.Lighting | |
1233 | game.Lighting.ClockTime = 22 | |
1234 | script.Parent = PlayerGui | |
1235 | end | |
1236 | ||
1237 | --//=================================\\ | |
1238 | --\\=================================// | |
1239 | ||
1240 | ||
1241 | ||
1242 | ||
1243 | ||
1244 | --//====================================================\\-- | |
1245 | --|| END OF SCRIPT | |
1246 | --\\====================================================//-- |