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Axe Chopper

Jan 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. --//====================================================\\--
  137. --|| CREATED BY SHACKLUSTER
  138. --\\====================================================//--
  139.  
  140.  
  141.  
  142. wait(0.2)
  143.  
  144.  
  145.  
  146. Player = game:GetService("Players").LocalPlayer-- put your roblox username here
  147. PlayerGui = Player.PlayerGui
  148. Cam = workspace.CurrentCamera
  149. Backpack = Player.Backpack
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. Mouse = Player:GetMouse()
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166. local sick = Instance.new("Sound",Character)
  167. sick.SoundId = "rbxassetid://165704299"
  168. sick.Looped = true
  169. sick.Pitch = 0.8
  170. sick.Volume = 1
  171. sick:Play()
  172. Humanoid.DisplayDistanceType = "None"
  173. game.Lighting.ClockTime = 22
  174.  
  175. IT = Instance.new
  176. CF = CFrame.new
  177. VT = Vector3.new
  178. RAD = math.rad
  179. C3 = Color3.new
  180. UD2 = UDim2.new
  181. BRICKC = BrickColor.new
  182. ANGLES = CFrame.Angles
  183. EULER = CFrame.fromEulerAnglesXYZ
  184. COS = math.cos
  185. ACOS = math.acos
  186. SIN = math.sin
  187. ASIN = math.asin
  188. ABS = math.abs
  189. MRANDOM = math.random
  190. FLOOR = math.floor
  191.  
  192. local Sky = IT("Sky")
  193. Sky.Parent = game.Lighting
  194. Sky.MoonAngularSize = 45
  195. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  196.  
  197. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  198. local NEWMESH = IT(MESH)
  199. if MESH == "SpecialMesh" then
  200. NEWMESH.MeshType = MESHTYPE
  201. if MESHID ~= "nil" and MESHID ~= "" then
  202. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  203. end
  204. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  205. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  206. end
  207. end
  208. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  209. NEWMESH.Scale = SCALE
  210. NEWMESH.Parent = PARENT
  211. return NEWMESH
  212. end
  213.  
  214. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  215. local NEWPART = IT("Part")
  216. NEWPART.formFactor = FORMFACTOR
  217. NEWPART.Reflectance = REFLECTANCE
  218. NEWPART.Transparency = TRANSPARENCY
  219. NEWPART.CanCollide = false
  220. NEWPART.Locked = true
  221. NEWPART.Anchored = true
  222. if ANCHOR == false then
  223. NEWPART.Anchored = false
  224. end
  225. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  226. NEWPART.Name = NAME
  227. NEWPART.Size = SIZE
  228. NEWPART.Position = Torso.Position
  229. NEWPART.Material = MATERIAL
  230. NEWPART:BreakJoints()
  231. NEWPART.Parent = PARENT
  232. return NEWPART
  233. end
  234.  
  235. --//=================================\\
  236. --|| CUSTOMIZATION
  237. --\\=================================//
  238.  
  239. Player_Size = 1 --Size of the player.
  240. Animation_Speed = 3
  241. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  242.  
  243. local Speed = 16
  244. local Effects2 = {}
  245.  
  246. --//=================================\\
  247. --|| END OF CUSTOMIZATION
  248. --\\=================================//
  249.  
  250. local function weldBetween(a, b)
  251. local weldd = Instance.new("ManualWeld")
  252. weldd.Part0 = a
  253. weldd.Part1 = b
  254. weldd.C0 = CFrame.new()
  255. weldd.C1 = b.CFrame:inverse() * a.CFrame
  256. weldd.Parent = a
  257. return weldd
  258. end
  259.  
  260. --//=================================\\
  261. --|| USEFUL VALUES
  262. --\\=================================//
  263.  
  264. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  266. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  267. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  268. local CHANGEDEFENSE = 0
  269. local CHANGEDAMAGE = 0
  270. local CHANGEMOVEMENT = 0
  271. local ANIM = "Idle"
  272. local ATTACK = false
  273. local EQUIPPED = false
  274. local HOLD = false
  275. local COMBO = 1
  276. local Rooted = false
  277. local SINE = 0
  278. local KEYHOLD = false
  279. local CHANGE = 2 / Animation_Speed
  280. local WALKINGANIM = false
  281. local WALK = 0
  282. local VALUE1 = false
  283. local VALUE2 = false
  284. local ROBLOXIDLEANIMATION = IT("Animation")
  285. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  286. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  287. --ROBLOXIDLEANIMATION.Parent = Humanoid
  288. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  289. WEAPONGUI.Name = "Weapon GUI"
  290. local Weapon = IT("Model")
  291. Weapon.Name = "Adds"
  292. local Effects = IT("Folder", Weapon)
  293. Effects.Name = "Effects"
  294. local ANIMATOR = Humanoid.Animator
  295. local ANIMATE = Character.Animate
  296. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  297. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  298. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  299. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  300. local UNANCHOR = true
  301. local KILLINSTINCT = 0
  302.  
  303. local SKILLTEXTCOLOR = C3(1,0,0)
  304.  
  305. --//=================================\\
  306. --\\=================================//
  307.  
  308.  
  309. --//=================================\\
  310. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  311. --\\=================================//
  312.  
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "ArtificialHB"
  315.  
  316. script:WaitForChild("ArtificialHB")
  317.  
  318. frame = Frame_Speed
  319. tf = 0
  320. allowframeloss = false
  321. tossremainder = false
  322. lastframe = tick()
  323. script.ArtificialHB:Fire()
  324.  
  325. game:GetService("RunService").Heartbeat:connect(function(s, p)
  326. tf = tf + s
  327. if tf >= frame then
  328. if allowframeloss then
  329. script.ArtificialHB:Fire()
  330. lastframe = tick()
  331. else
  332. for i = 1, math.floor(tf / frame) do
  333. script.ArtificialHB:Fire()
  334. end
  335. lastframe = tick()
  336. end
  337. if tossremainder then
  338. tf = 0
  339. else
  340. tf = tf - frame * math.floor(tf / frame)
  341. end
  342. end
  343. end)
  344.  
  345. --//=================================\\
  346. --\\=================================//
  347.  
  348.  
  349.  
  350.  
  351.  
  352. --//=================================\\
  353. --|| SOME FUNCTIONS
  354. --\\=================================//
  355.  
  356. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  357. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  358. end
  359.  
  360. function PositiveAngle(NUMBER)
  361. if NUMBER >= 0 then
  362. NUMBER = 0
  363. end
  364. return NUMBER
  365. end
  366.  
  367. function NegativeAngle(NUMBER)
  368. if NUMBER <= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function Swait(NUMBER)
  375. if NUMBER == 0 or NUMBER == nil then
  376. ArtificialHB.Event:wait()
  377. else
  378. for i = 1, NUMBER do
  379. ArtificialHB.Event:wait()
  380. end
  381. end
  382. end
  383.  
  384. function QuaternionFromCFrame(cf)
  385. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  386. local trace = m00 + m11 + m22
  387. if trace > 0 then
  388. local s = math.sqrt(1 + trace)
  389. local recip = 0.5 / s
  390. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  391. else
  392. local i = 0
  393. if m11 > m00 then
  394. i = 1
  395. end
  396. if m22 > (i == 0 and m00 or m11) then
  397. i = 2
  398. end
  399. if i == 0 then
  400. local s = math.sqrt(m00 - m11 - m22 + 1)
  401. local recip = 0.5 / s
  402. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  403. elseif i == 1 then
  404. local s = math.sqrt(m11 - m22 - m00 + 1)
  405. local recip = 0.5 / s
  406. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  407. elseif i == 2 then
  408. local s = math.sqrt(m22 - m00 - m11 + 1)
  409. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  410. end
  411. end
  412. end
  413.  
  414. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  415. local xs, ys, zs = x + x, y + y, z + z
  416. local wx, wy, wz = w * xs, w * ys, w * zs
  417. local xx = x * xs
  418. local xy = x * ys
  419. local xz = x * zs
  420. local yy = y * ys
  421. local yz = y * zs
  422. local zz = z * zs
  423. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  424. end
  425.  
  426. function QuaternionSlerp(a, b, t)
  427. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  428. local startInterp, finishInterp;
  429. if cosTheta >= 0.0001 then
  430. if (1 - cosTheta) > 0.0001 then
  431. local theta = ACOS(cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((1 - t) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = 1 - t
  437. finishInterp = t
  438. end
  439. else
  440. if (1 + cosTheta) > 0.0001 then
  441. local theta = ACOS(-cosTheta)
  442. local invSinTheta = 1 / SIN(theta)
  443. startInterp = SIN((t - 1) * theta) * invSinTheta
  444. finishInterp = SIN(t * theta) * invSinTheta
  445. else
  446. startInterp = t - 1
  447. finishInterp = t
  448. end
  449. end
  450. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  451. end
  452.  
  453. function Clerp(a, b, t)
  454. local qa = {QuaternionFromCFrame(a)}
  455. local qb = {QuaternionFromCFrame(b)}
  456. local ax, ay, az = a.x, a.y, a.z
  457. local bx, by, bz = b.x, b.y, b.z
  458. local _t = 1 - t
  459. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  460. end
  461.  
  462. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  463. local frame = IT("Frame")
  464. frame.BackgroundTransparency = TRANSPARENCY
  465. frame.BorderSizePixel = BORDERSIZEPIXEL
  466. frame.Position = POSITION
  467. frame.Size = SIZE
  468. frame.BackgroundColor3 = COLOR
  469. frame.BorderColor3 = BORDERCOLOR
  470. frame.Name = NAME
  471. frame.Parent = PARENT
  472. return frame
  473. end
  474.  
  475. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  476. local label = IT("TextLabel")
  477. label.BackgroundTransparency = 1
  478. label.Size = UD2(1, 0, 1, 0)
  479. label.Position = UD2(0, 0, 0, 0)
  480. label.TextColor3 = TEXTCOLOR
  481. label.TextStrokeTransparency = STROKETRANSPARENCY
  482. label.TextTransparency = TRANSPARENCY
  483. label.FontSize = TEXTFONTSIZE
  484. label.Font = TEXTFONT
  485. label.BorderSizePixel = BORDERSIZEPIXEL
  486. label.TextScaled = false
  487. label.Text = TEXT
  488. label.Name = NAME
  489. label.Parent = PARENT
  490. return label
  491. end
  492.  
  493. function NoOutlines(PART)
  494. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  495. end
  496.  
  497.  
  498. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  499. local NEWWELD = IT(TYPE)
  500. NEWWELD.Part0 = PART0
  501. NEWWELD.Part1 = PART1
  502. NEWWELD.C0 = C0
  503. NEWWELD.C1 = C1
  504. NEWWELD.Parent = PARENT
  505. return NEWWELD
  506. end
  507.  
  508. function CreateSound(ID, PARENT, VOLUME, PITCH)
  509. local NEWSOUND = nil
  510. coroutine.resume(coroutine.create(function()
  511. NEWSOUND = IT("Sound", PARENT)
  512. NEWSOUND.Volume = VOLUME
  513. NEWSOUND.Pitch = PITCH
  514. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  515. Swait()
  516. NEWSOUND:play()
  517. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  518. end))
  519. return NEWSOUND
  520. end
  521.  
  522. function CFrameFromTopBack(at, top, back)
  523. local right = top:Cross(back)
  524. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  525. end
  526.  
  527. function MakeForm(PART,TYPE)
  528. if TYPE == "Cyl" then
  529. local MSH = IT("CylinderMesh",PART)
  530. elseif TYPE == "Ball" then
  531. local MSH = IT("SpecialMesh",PART)
  532. MSH.MeshType = "Sphere"
  533. elseif TYPE == "Wedge" then
  534. local MSH = IT("SpecialMesh",PART)
  535. MSH.MeshType = "Wedge"
  536. end
  537. end
  538.  
  539. Debris = game:GetService("Debris")
  540. --//=================================\\
  541. --|| WEAPON CREATION
  542. --\\=================================//
  543.  
  544. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  545. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  546. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  547.  
  548. local DECAL = IT("Decal",HandlePart)
  549. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  550.  
  551. for _, c in pairs(Weapon:GetChildren()) do
  552. if c.ClassName == "Part" then
  553. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  554. end
  555. end
  556.  
  557. local A = IT("Attachment",HandlePart)
  558. A.Position = VT(0, -1.5, 0)
  559. local B = IT("Attachment",HandlePart)
  560. B.Position = VT(0, 2.2, 0.2)
  561. local Trail = IT("Trail",HandlePart)
  562. Trail.Attachment0 = A
  563. Trail.Attachment1 = B
  564. Trail.Lifetime = 0.1
  565. Trail.Transparency = NumberSequence.new(0.8, 1)
  566. Trail.Enabled = false
  567.  
  568. Weapon.Parent = Character
  569.  
  570. Humanoid.Died:connect(function()
  571. ATTACK = true
  572. end)
  573.  
  574. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  575. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  576. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  577. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  578. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  579.  
  580. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  581. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  582. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  583. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  584. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  585.  
  586. --//=================================\\
  587. --|| DAMAGING
  588. --\\=================================//
  589.  
  590. local asd = Instance.new("ParticleEmitter")
  591. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  592. asd.LightEmission = .1
  593. asd.Size = NumberSequence.new(0.2)
  594. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  595. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  596. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  597. asd.Transparency = bbb
  598. asd.Size = aaa
  599. asd.ZOffset = .9
  600. asd.Acceleration = Vector3.new(0, -5, 0)
  601. asd.LockedToPart = false
  602. asd.EmissionDirection = "Back"
  603. asd.Lifetime = NumberRange.new(1, 2)
  604. asd.Rotation = NumberRange.new(-100, 100)
  605. asd.RotSpeed = NumberRange.new(-100, 100)
  606. asd.Speed = NumberRange.new(2)
  607. asd.Enabled = false
  608. asd.VelocitySpread = 10000
  609.  
  610. function getbloody(victim,amount)
  611. local prtcl = asd:Clone()
  612. prtcl.Parent = victim
  613. prtcl:Emit(amount)
  614. end
  615.  
  616. local TORSOVELOCITY = 0
  617.  
  618. function Ragdoll(Character2,CharTorso)
  619. local svch = Character2
  620. local hum = Character2:findFirstChild("Humanoid")
  621. local q = Character2:GetChildren()
  622. local CLONE = IT("Model",Effects)
  623. local DummyHead = nil
  624. for i = 1,#q do
  625. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  626. q[i].Parent = CLONE
  627. if q[i].Name == "Head" then
  628. DummyHead = CLONE.Head:Clone()
  629. q[i]:ClearAllChildren()
  630. q[i].Transparency = 1
  631. end
  632. else
  633. if q[i].ClassName ~= "Humanoid" then
  634. q[i]:remove()
  635. end
  636. end
  637. end
  638. local chrclone = CLONE
  639.  
  640. for _, c in pairs(Character2:GetChildren()) do
  641. if c.ClassName == "Accessory" then
  642. c:remove()
  643. end
  644. end
  645.  
  646. local ch = chrclone:GetChildren()
  647. local i
  648. for i = 1,#ch do
  649. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  650. ch[i]:remove()
  651. end
  652. end
  653. local function Scan(ch)
  654. local e
  655. for e = 1,#ch do
  656. Scan(ch[e]:GetChildren())
  657. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  658. ch[e]:remove()
  659. end
  660. end
  661. end
  662. Scan(chrclone:GetChildren())
  663.  
  664. local ch = Character2:GetChildren()
  665. local i
  666. for i = 1,#ch do
  667. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  668. ch[i]:remove()
  669. end
  670. end
  671.  
  672. local ch = Character2:GetChildren()
  673. local i
  674. for i = 1,#ch do
  675. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  676. ch[i]:remove()
  677. end
  678. end
  679. Character2 = chrclone
  680. local Torso2 = Character2.Torso
  681. local movevector = Vector3.new()
  682.  
  683. if Torso2 then
  684. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  685. local Head = Character2:FindFirstChild("Head")
  686. if Head then
  687. local Neck = Instance.new("Weld")
  688. Neck.Name = "Neck"
  689. Neck.Part0 = Torso2
  690. Neck.Part1 = Head
  691. Neck.C0 = CFrame.new(0, 1.5, 0)
  692. Neck.C1 = CFrame.new()
  693. Neck.Parent = Torso2
  694. Head:ClearAllChildren()
  695. Head.Transparency = 1
  696.  
  697. end
  698. local Limb = Character2:FindFirstChild("Right Arm")
  699. if Limb then
  700.  
  701. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  702. local Joint = Instance.new("Glue")
  703. Joint.Name = "RightShoulder"
  704. Joint.Part0 = Torso2
  705. Joint.Part1 = Limb
  706. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  707. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  708. Joint.Parent = Torso2
  709.  
  710. local B = Instance.new("Part")
  711. B.TopSurface = 0
  712. B.BottomSurface = 0
  713. B.formFactor = "Symmetric"
  714. B.Size = Vector3.new(1, 1, 1)
  715. B.Transparency = 1
  716. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  717. B.Parent = Character2
  718. local W = Instance.new("Weld")
  719. W.Part0 = Limb
  720. W.Part1 = B
  721. W.C0 = CFrame.new(0, -0.5, 0)
  722. W.Parent = Limb
  723.  
  724. end
  725. local Limb = Character2:FindFirstChild("Left Arm")
  726. if Limb then
  727.  
  728. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  729. local Joint = Instance.new("Glue")
  730. Joint.Name = "LeftShoulder"
  731. Joint.Part0 = Torso2
  732. Joint.Part1 = Limb
  733. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  734. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  735. Joint.Parent = Torso2
  736.  
  737. local B = Instance.new("Part")
  738. B.TopSurface = 0
  739. B.BottomSurface = 0
  740. B.formFactor = "Symmetric"
  741. B.Size = Vector3.new(1, 1, 1)
  742. B.Transparency = 1
  743. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  744. B.Parent = Character2
  745. local W = Instance.new("Weld")
  746. W.Part0 = Limb
  747. W.Part1 = B
  748. W.C0 = CFrame.new(0, -0.5, 0)
  749. W.Parent = Limb
  750.  
  751. end
  752. local Limb = Character2:FindFirstChild("Right Leg")
  753. if Limb then
  754.  
  755. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  756. local Joint = Instance.new("Glue")
  757. Joint.Name = "RightHip"
  758. Joint.Part0 = Torso2
  759. Joint.Part1 = Limb
  760. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  761. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  762. Joint.Parent = Torso2
  763.  
  764. local B = Instance.new("Part")
  765. B.TopSurface = 0
  766. B.BottomSurface = 0
  767. B.formFactor = "Symmetric"
  768. B.Size = Vector3.new(1, 1, 1)
  769. B.Transparency = 1
  770. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  771. B.Parent = Character2
  772. local W = Instance.new("Weld")
  773. W.Part0 = Limb
  774. W.Part1 = B
  775. W.C0 = CFrame.new(0, -0.5, 0)
  776. W.Parent = Limb
  777.  
  778. end
  779. local Limb = Character2:FindFirstChild("Left Leg")
  780. if Limb then
  781.  
  782. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  783. local Joint = Instance.new("Glue")
  784. Joint.Name = "LeftHip"
  785. Joint.Part0 = Torso2
  786. Joint.Part1 = Limb
  787. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  788. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  789. Joint.Parent = Torso2
  790.  
  791. local B = Instance.new("Part")
  792. B.TopSurface = 0
  793. B.BottomSurface = 0
  794. B.formFactor = "Symmetric"
  795. B.Size = Vector3.new(1, 1, 1)
  796. B.Transparency = 1
  797. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  798. B.Parent = Character2
  799. local W = Instance.new("Weld")
  800. W.Part0 = Limb
  801. W.Part1 = B
  802. W.C0 = CFrame.new(0, -0.5, 0)
  803. W.Parent = Limb
  804.  
  805. end
  806. --[
  807. local Bar = Instance.new("Part")
  808. Bar.TopSurface = 0
  809. Bar.BottomSurface = 0
  810. Bar.formFactor = "Symmetric"
  811. Bar.Size = Vector3.new(1, 1, 1)
  812. Bar.Transparency = 1
  813. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  814. Bar.Parent = Character2
  815. local Weld = Instance.new("Weld")
  816. Weld.Part0 = Torso2
  817. Weld.Part1 = Bar
  818. Weld.C0 = CFrame.new(0, 0.5, 0)
  819. Weld.Parent = Torso2
  820. --]]
  821. end
  822. Character2.Parent = Weapon
  823. if movevector ~= Vector3.new() then
  824. for i = 1,10 do
  825. Torso2.Velocity = movevector * 30
  826. end
  827. end
  828. DummyHead.Name = "FakeHead"
  829. DummyHead.Parent = CLONE
  830. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  831. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  832. MakeForm(BLOOD,"Cyl")
  833. weldBetween(DummyHead,BLOOD)
  834. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  835. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  836. MakeForm(BLOOD,"Cyl")
  837. weldBetween(Torso2,BLOOD)
  838. Character2.Name = "Corpse"
  839. local hum2 = svch:findFirstChild("Humanoid")
  840.  
  841. return Character2,Torso2,DummyHead
  842. end
  843.  
  844. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  845. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  846. if HITFLOOR ~= nil then
  847. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  848. if HITFLOOR.Name == "BloodPuddle" then
  849. local DIST = (Position - HITFLOOR.Position).Magnitude
  850. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  851. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  852. end
  853. else
  854. if HITFLOOR.Anchored == true then
  855. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  856. BLOOD.CFrame = CF(HITPOS)
  857. MakeForm(BLOOD,"Cyl")
  858. coroutine.resume(coroutine.create(function()
  859. Swait(75)
  860. while true do
  861. Swait()
  862. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  863. if BLOOD.Size.Z < 0.051 then
  864. BLOOD:remove()
  865. break
  866. end
  867. end
  868. end))
  869. end
  870. end
  871. end
  872. end
  873. end
  874.  
  875. function SprayBlood(POSITION,DIRECTION,BloodSize)
  876. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  877. BLOOD.CFrame = CF(POSITION)
  878. MakeForm(BLOOD,"Ball")
  879. local bv = Instance.new("BodyVelocity",BLOOD)
  880. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  881. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  882. bv.Name = "MOVE"
  883. Debris:AddItem(bv,0.05)
  884. coroutine.resume(coroutine.create(function()
  885. local HASTOUCHEDGROUND = false
  886. local HIT = BLOOD.Touched:Connect(function(hit)
  887. if hit.Anchored == true then
  888. HASTOUCHEDGROUND = true
  889. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  890. end
  891. end)
  892. for i = 1, 50 do
  893. Swait()
  894. if HASTOUCHEDGROUND == true then
  895. break
  896. end
  897. BLOOD.Size = BLOOD.Size * 0.9
  898. end
  899. BLOOD:remove()
  900. end))
  901. end
  902.  
  903. function Kill(Target)
  904. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  905. Target:BreakJoints()
  906. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  907. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  908. getbloody(DummyHead,45)
  909. if TORS2 ~= nil then
  910. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  911. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  912. local HUM = IT("Humanoid")
  913. HUM.MaxHealth = 0
  914. HUM.Health = 0
  915. HUM.Name = "CorpseHumanoid"
  916. HUM.PlatformStand = true
  917. HUM.Parent = CLONE
  918. KILLINSTINCT = KILLINSTINCT + 20
  919. TORS2.CFrame = CFRAME
  920. coroutine.resume(coroutine.create(function()
  921. for i = 1, 450 do
  922. wait()
  923. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  924. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  925. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  926. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  927. end
  928. CLONE:Remove()
  929. end))
  930. end
  931. end
  932. end
  933.  
  934. --//=================================\\
  935. --|| ATTACK FUNCTIONS AND STUFF
  936. --\\=================================//
  937.  
  938. function Swing()
  939. ATTACK = true
  940. Rooted = false
  941. for i=0, 1, 0.1 / Animation_Speed do
  942. Swait()
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  950. end
  951. Trail.Enabled = true
  952. HandlePart.CanCollide = true
  953. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  954. local HIT = HandlePart.Touched:Connect(function(hit)
  955. Kill(hit.Parent)
  956. end)
  957. for i=0, 0.8, 0.1 / Animation_Speed do
  958. Swait()
  959. if Speed == 25 and TORSOVELOCITY > 0.3 then
  960. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  961. end
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  968. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  969. end
  970. Trail.Enabled = false
  971. HandlePart.CanCollide = false
  972. HIT:disconnect()
  973. ATTACK = false
  974. Rooted = false
  975. end
  976.  
  977. function Laugh()
  978. ATTACK = true
  979. Rooted = true
  980. CreateSound("1238240145", Torso, 6, 1)
  981. for i=0, 3.5, 0.1 / Animation_Speed do
  982. Swait()
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. end
  991. ATTACK = false
  992. Rooted = false
  993. end
  994.  
  995. --//=================================\\
  996. --|| ASSIGN THINGS TO KEYS
  997. --\\=================================//
  998.  
  999. function MouseDown(Mouse)
  1000. if ATTACK == false then
  1001. Swing()
  1002. end
  1003. end
  1004.  
  1005. function MouseUp(Mouse)
  1006. HOLD = false
  1007. end
  1008.  
  1009. function KeyDown(Key)
  1010. KEYHOLD = true
  1011. if Key == "b" and ATTACK == false then
  1012. if Speed == 10 then
  1013. Speed = 25
  1014. elseif Speed == 25 then
  1015. Speed = 10
  1016. end
  1017. end
  1018.  
  1019. if Key == "t" and ATTACK == false then
  1020. Laugh()
  1021. end
  1022. end
  1023.  
  1024. function KeyUp(Key)
  1025. KEYHOLD = false
  1026. end
  1027.  
  1028. Mouse.Button1Down:connect(function(NEWKEY)
  1029. MouseDown(NEWKEY)
  1030. end)
  1031. Mouse.Button1Up:connect(function(NEWKEY)
  1032. MouseUp(NEWKEY)
  1033. end)
  1034. Mouse.KeyDown:connect(function(NEWKEY)
  1035. KeyDown(NEWKEY)
  1036. end)
  1037. Mouse.KeyUp:connect(function(NEWKEY)
  1038. KeyUp(NEWKEY)
  1039. end)
  1040.  
  1041. --//=================================\\
  1042. --\\=================================//
  1043.  
  1044.  
  1045. function unanchor()
  1046. if UNANCHOR == true then
  1047. g = Character:GetChildren()
  1048. for i = 1, #g do
  1049. if g[i].ClassName == "Part" then
  1050. g[i].Anchored = false
  1051. end
  1052. end
  1053. end
  1054. end
  1055.  
  1056.  
  1057. --//=================================\\
  1058. --|| WRAP THE WHOLE SCRIPT UP
  1059. --\\=================================//
  1060.  
  1061. Humanoid.Changed:connect(function(Jump)
  1062. if Jump == "Jump" and (Disable_Jump == true) then
  1063. Humanoid.Jump = false
  1064. end
  1065. end)
  1066.  
  1067. Speed = 10
  1068.  
  1069. local naeeym2 = Instance.new("BillboardGui",Character)
  1070. naeeym2.AlwaysOnTop = true
  1071. naeeym2.Size = UDim2.new(5,35,2,35)
  1072. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1073. naeeym2.Adornee = Character.Head
  1074. naeeym2.Name = "Name"
  1075. naeeym2.PlayerToHideFrom = Player
  1076. local tecks2 = Instance.new("TextLabel",naeeym2)
  1077. tecks2.BackgroundTransparency = 1
  1078. tecks2.TextScaled = true
  1079. tecks2.BorderSizePixel = 0
  1080. tecks2.Text = "PSYCHO"
  1081. tecks2.Font = "Antique"
  1082. tecks2.TextSize = 30
  1083. tecks2.TextStrokeTransparency = 0
  1084. tecks2.TextColor3 = Color3.new(0.8,0,0)
  1085. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  1086. tecks2.Size = UDim2.new(1,0,0.5,0)
  1087. tecks2.Parent = naeeym2
  1088.  
  1089. while true do
  1090. ANIMATE.Parent = nil
  1091. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1092. IDLEANIMATION:Play()
  1093. SINE = SINE + CHANGE
  1094. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1095. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1096. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1097. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1098. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1099. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1100. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1101. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1102. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1103. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1104. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1105. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1106. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1107. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1108. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1109. end
  1110. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1111. ANIM = "Jump"
  1112. if ATTACK == false then
  1113. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1119. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1120. end
  1121. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1122. ANIM = "Fall"
  1123. if ATTACK == false then
  1124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1130. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1131. end
  1132. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1133. ANIM = "Idle"
  1134. if ATTACK == false then
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1143. coroutine.resume(coroutine.create(function()
  1144. VALUE1 = true
  1145. for i = 1, 25 do
  1146. Swait()
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1148. end
  1149. VALUE1 = false
  1150. end))
  1151. end
  1152. end
  1153. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1154. ANIM = "Walk"
  1155. WALK = WALK + 1 / Animation_Speed
  1156. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1157. WALK = 0
  1158. if WALKINGANIM == true then
  1159. WALKINGANIM = false
  1160. elseif WALKINGANIM == false then
  1161. WALKINGANIM = true
  1162. end
  1163. end
  1164. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1165. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1166. if ATTACK == false then
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1173. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1174. end
  1175. end
  1176. unanchor()
  1177. Humanoid.MaxHealth = "inf"
  1178. Humanoid.Health = "inf"
  1179. if Rooted == false then
  1180. Disable_Jump = false
  1181. Humanoid.WalkSpeed = Speed
  1182. elseif Rooted == true then
  1183. Disable_Jump = true
  1184. Humanoid.WalkSpeed = 0
  1185. end
  1186. if KILLINSTINCT > 0 then
  1187. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1188. KILLINSTINCT = KILLINSTINCT - 0.1
  1189. end
  1190. if Head:FindFirstChild("face") then
  1191. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  1192. end
  1193. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1194. local MATHS = {"0","1"}
  1195. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1196. Humanoid.PlatformStand = false
  1197. script.Name = Humanoid.Name
  1198. if math.random(1,70-Speed) == 1 then
  1199. tecks2.Text = "FAILURE"
  1200. elseif math.random(1,70-Speed) == 2 then
  1201. tecks2.Text = "WHY BOTHER"
  1202. elseif math.random(1,70-Speed) == 3 then
  1203. tecks2.Text = "WORTHLESS"
  1204. else
  1205. if KILLINSTINCT > 0 then
  1206. if KILLINSTINCT < 100 then
  1207. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1208. tecks2.Text = "HA AH AHA HA HA HA HA"
  1209. else
  1210. tecks2.Text = "boss_kiddos the KILLER."
  1211. end
  1212. elseif KILLINSTINCT >= 100 then
  1213. if MRANDOM(1,5) == 1 then
  1214. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1215. end
  1216. else
  1217. tecks2.Text = "boss_kiddos the KILLER."
  1218. end
  1219. else
  1220. tecks2.Text = "boss_kiddos the KILLER."
  1221. end
  1222. end
  1223. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1224. Swait()
  1225. if Head:FindFirstChildOfClass("Sound") then
  1226. Head:FindFirstChildOfClass("Sound"):remove()
  1227. end
  1228. if KILLINSTINCT > 100 then
  1229. KILLINSTINCT = 100
  1230. end
  1231. sick.Parent = Character
  1232. Sky.Parent = game.Lighting
  1233. game.Lighting.ClockTime = 22
  1234. script.Parent = PlayerGui
  1235. end
  1236.  
  1237. --//=================================\\
  1238. --\\=================================//
  1239.  
  1240.  
  1241.  
  1242.  
  1243.  
  1244. --//====================================================\\--
  1245. --|| END OF SCRIPT
  1246. --\\====================================================//--
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