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1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
1 | + | |
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | |
3 | - | local Player,game,owner = owner,game |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | - | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end |
5 | + | |
6 | ------Edit by BrownMountain------Also original by BrownMountain------------------- | |
7 | ------------------------------------------------------------------------ | |
8 | ||
9 | script:ClearAllChildren() | |
10 | wait(0.2) | |
11 | ||
12 | local Player = owner | |
13 | print'Made By BrownMountain' | |
14 | print'begone don`t abuse my gun!' | |
15 | print'UpDaTe 7/31/2019 xD' | |
16 | daway = Player.Character | |
17 | local Mouse = Player:GetMouse()PlayerGui = Player.PlayerGui | |
18 | Cam = workspace.CurrentCamera | |
19 | Backpack = Player.Backpack | |
20 | Character = Player.Character | |
21 | Humanoid = Character.Humanoid | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | local sick = Instance.new("Sound",Character) | |
36 | sick.Parent = Character | |
37 | sick:resume() | |
38 | sick.Looped = true | |
39 | sick.Volume = 5 | |
40 | sick.Pitch = 1 | |
41 | sick.SoundId = "rbxassetid://1072410152" | |
42 | sick.Name = "Kickisher V???" | |
43 | ||
44 | function swait(num) | |
45 | if num == 0 or num == nil then | |
46 | ArtificialHB.Event:wait() | |
47 | else | |
48 | for i = 0, num do | |
49 | ArtificialHB.Event:wait() | |
50 | end | |
51 | end | |
52 | end | |
53 | ||
54 | function chatfunc(text) | |
55 | local chat = coroutine.wrap(function() | |
56 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
57 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
58 | end | |
59 | local Bill = Instance.new("BillboardGui",Character) | |
60 | Bill.Size = UDim2.new(0,100,0,40) | |
61 | Bill.StudsOffset = Vector3.new(0,3,0) | |
62 | Bill.Adornee = Character.Head | |
63 | Bill.Name = "TalkingBillBoard" | |
64 | local Hehe = Instance.new("TextLabel",Bill) | |
65 | Hehe.BackgroundTransparency = 1 | |
66 | Hehe.BorderSizePixel = 0 | |
67 | Hehe.Text = "" | |
68 | Hehe.Font = "Cartoon" | |
69 | Hehe.TextSize = 40 | |
70 | Hehe.TextStrokeTransparency = 0 | |
71 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
72 | coroutine.resume(coroutine.create(function() | |
73 | while Hehe ~= nil do | |
74 | swait() | |
75 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
76 | Hehe.Rotation = math.random(-5,5) | |
77 | Hehe.TextColor3 = Color3.new(1, 1, 1) | |
78 | Hehe.TextStrokeColor3 = Color3.new(1, 1, 1) | |
79 | end | |
80 | end)) | |
81 | for i = 1,string.len(text),1 do | |
82 | swait() | |
83 | Hehe.Text = string.sub(text,1,i) | |
84 | end | |
85 | swait(90)--Re[math.random(1, 93)] | |
86 | for i = 0, 1, .025 do | |
87 | swait() | |
88 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
89 | Hehe.TextStrokeTransparency = i | |
90 | Hehe.TextTransparency = i | |
91 | end | |
92 | Bill:Destroy() | |
93 | end) | |
94 | chat() | |
95 | end | |
96 | ||
97 | function onChatted(msg) | |
98 | chatfunc(msg) | |
99 | end | |
100 | ||
101 | Player.Chatted:connect(onChatted) | |
102 | ||
103 | local naeeym = Instance.new("BillboardGui",daway) | |
104 | naeeym.Size = UDim2.new(0,100,0,40) | |
105 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
106 | naeeym.Adornee = daway.Head | |
107 | local tecks = Instance.new("TextLabel",naeeym) | |
108 | tecks.BackgroundTransparency = 1 | |
109 | tecks.BorderSizePixel = 0 | |
110 | tecks.Text = "Kickisher V???" | |
111 | tecks.Font = "Fantasy" | |
112 | tecks.FontSize = "Size24" | |
113 | tecks.TextStrokeTransparency = 0 | |
114 | tecks.TextStrokeColor3 = Color3.new(1,1,1) | |
115 | tecks.TextColor3 = Color3.new(1,1,1) | |
116 | tecks.Size = UDim2.new(1,0,0.5,0) | |
117 | ||
118 | IT = Instance.new | |
119 | CF = CFrame.new | |
120 | VT = Vector3.new | |
121 | RAD = math.rad | |
122 | C3 = Color3.new | |
123 | UD2 = UDim2.new | |
124 | BRICKC = BrickColor.new | |
125 | ANGLES = CFrame.Angles | |
126 | EULER = CFrame.fromEulerAnglesXYZ | |
127 | COS = math.cos | |
128 | ACOS = math.acos | |
129 | SIN = math.sin | |
130 | ASIN = math.asin | |
131 | ABS = math.abs | |
132 | MRANDOM = math.random | |
133 | FLOOR = math.floor | |
134 | ||
135 | --//=================================\\ | |
136 | --|| USEFUL VALUES | |
137 | --\\=================================// | |
138 | ||
139 | Animation_Speed = 3 | |
140 | local FORCERESET = false | |
141 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
142 | local Speed = 16 | |
143 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
144 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
145 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
146 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
147 | local DAMAGEMULTIPLIER = 1 | |
148 | local ANIM = "Idle" | |
149 | local ATTACK = false | |
150 | local EQUIPPED = false | |
151 | local HOLD = false | |
152 | local COMBO = 1 | |
153 | local Rooted = false | |
154 | local SINE = 1 | |
155 | local KEYHOLD = false | |
156 | local CHANGE = 2 / Animation_Speed | |
157 | local WALKINGANIM = false | |
158 | local VALUE1 = false | |
159 | local VALUE2 = false | |
160 | local ROBLOXIDLEANIMATION = IT("Animation") | |
161 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
162 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
163 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
164 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
165 | WEAPONGUI.Name = "BanishV3Gui" | |
166 | local Weapon = IT("Model") | |
167 | Weapon.Name = "Adds" | |
168 | local Effects = IT("Folder", Weapon) | |
169 | Effects.Name = "Effects" | |
170 | local ANIMATOR = Humanoid.Animator | |
171 | local ANIMATE = Character:FindFirstChild("Animate") | |
172 | local UNANCHOR = true | |
173 | local TOBANISH = {} | |
174 | script.Parent = PlayerGui | |
175 | ||
176 | --//=================================\\ | |
177 | --\\=================================// | |
178 | ||
179 | ||
180 | --//=================================\\ | |
181 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
182 | --\\=================================// | |
183 | ||
184 | ArtificialHB = Instance.new("BindableEvent", script) | |
185 | ArtificialHB.Name = "ArtificialHB" | |
186 | ||
187 | script:WaitForChild("ArtificialHB") | |
188 | ||
189 | frame = Frame_Speed | |
190 | tf = 0 | |
191 | allowframeloss = false | |
192 | tossremainder = false | |
193 | lastframe = tick() | |
194 | script.ArtificialHB:Fire() | |
195 | ||
196 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
197 | tf = tf + s | |
198 | if tf >= frame then | |
199 | if allowframeloss then | |
200 | script.ArtificialHB:Fire() | |
201 | lastframe = tick() | |
202 | else | |
203 | for i = 1, math.floor(tf / frame) do | |
204 | script.ArtificialHB:Fire() | |
205 | end | |
206 | lastframe = tick() | |
207 | end | |
208 | if tossremainder then | |
209 | tf = 0 | |
210 | else | |
211 | tf = tf - frame * math.floor(tf / frame) | |
212 | end | |
213 | end | |
214 | end) | |
215 | ||
216 | --//=================================\\ | |
217 | --\\=================================// | |
218 | ||
219 | --//=================================\\ | |
220 | --|| SOME FUNCTIONS | |
221 | --\\=================================// | |
222 | ||
223 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
224 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
225 | end | |
226 | ||
227 | function PositiveAngle(NUMBER) | |
228 | if NUMBER >= 0 then | |
229 | NUMBER = 0 | |
230 | end | |
231 | return NUMBER | |
232 | end | |
233 | ||
234 | function NegativeAngle(NUMBER) | |
235 | if NUMBER <= 0 then | |
236 | NUMBER = 0 | |
237 | end | |
238 | return NUMBER | |
239 | end | |
240 | ||
241 | function Swait(NUMBER) | |
242 | if NUMBER == 0 or NUMBER == nil then | |
243 | ArtificialHB.Event:wait() | |
244 | else | |
245 | for i = 1, NUMBER do | |
246 | ArtificialHB.Event:wait() | |
247 | end | |
248 | end | |
249 | end | |
250 | ||
251 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
252 | local NEWMESH = IT(MESH) | |
253 | if MESH == "SpecialMesh" then | |
254 | NEWMESH.MeshType = MESHTYPE | |
255 | if MESHID ~= "nil" and MESHID ~= "" then | |
256 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
257 | end | |
258 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
259 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
260 | end | |
261 | end | |
262 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
263 | NEWMESH.Scale = SCALE | |
264 | NEWMESH.Parent = PARENT | |
265 | return NEWMESH | |
266 | end | |
267 | ||
268 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
269 | local NEWPART = IT("Part") | |
270 | NEWPART.formFactor = FORMFACTOR | |
271 | NEWPART.Reflectance = REFLECTANCE | |
272 | NEWPART.Transparency = TRANSPARENCY | |
273 | NEWPART.CanCollide = false | |
274 | NEWPART.Locked = true | |
275 | NEWPART.Anchored = true | |
276 | if ANCHOR == false then | |
277 | NEWPART.Anchored = false | |
278 | end | |
279 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
280 | NEWPART.Name = NAME | |
281 | NEWPART.Size = SIZE | |
282 | NEWPART.Position = Torso.Position | |
283 | NEWPART.Material = MATERIAL | |
284 | NEWPART:BreakJoints() | |
285 | NEWPART.Parent = PARENT | |
286 | return NEWPART | |
287 | end | |
288 | ||
289 | local function weldBetween(a, b) | |
290 | local weldd = Instance.new("ManualWeld") | |
291 | weldd.Part0 = a | |
292 | weldd.Part1 = b | |
293 | weldd.C0 = CFrame.new() | |
294 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
295 | weldd.Parent = a | |
296 | return weldd | |
297 | end | |
298 | ||
299 | ||
300 | function QuaternionFromCFrame(cf) | |
301 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
302 | local trace = m00 + m11 + m22 | |
303 | if trace > 0 then | |
304 | local s = math.sqrt(1 + trace) | |
305 | local recip = 0.5 / s | |
306 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
307 | else | |
308 | local i = 0 | |
309 | if m11 > m00 then | |
310 | i = 1 | |
311 | end | |
312 | if m22 > (i == 0 and m00 or m11) then | |
313 | i = 2 | |
314 | end | |
315 | if i == 0 then | |
316 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
317 | local recip = 0.5 / s | |
318 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
319 | elseif i == 1 then | |
320 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
321 | local recip = 0.5 / s | |
322 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
323 | elseif i == 2 then | |
324 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
325 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
326 | end | |
327 | end | |
328 | end | |
329 | ||
330 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
331 | local xs, ys, zs = x + x, y + y, z + z | |
332 | local wx, wy, wz = w * xs, w * ys, w * zs | |
333 | local xx = x * xs | |
334 | local xy = x * ys | |
335 | local xz = x * zs | |
336 | local yy = y * ys | |
337 | local yz = y * zs | |
338 | local zz = z * zs | |
339 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
340 | end | |
341 | ||
342 | function QuaternionSlerp(a, b, t) | |
343 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
344 | local startInterp, finishInterp; | |
345 | if cosTheta >= 0.0001 then | |
346 | if (1 - cosTheta) > 0.0001 then | |
347 | local theta = ACOS(cosTheta) | |
348 | local invSinTheta = 1 / SIN(theta) | |
349 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
350 | finishInterp = SIN(t * theta) * invSinTheta | |
351 | else | |
352 | startInterp = 1 - t | |
353 | finishInterp = t | |
354 | end | |
355 | else | |
356 | if (1 + cosTheta) > 0.0001 then | |
357 | local theta = ACOS(-cosTheta) | |
358 | local invSinTheta = 1 / SIN(theta) | |
359 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
360 | finishInterp = SIN(t * theta) * invSinTheta | |
361 | else | |
362 | startInterp = t - 1 | |
363 | finishInterp = t | |
364 | end | |
365 | end | |
366 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
367 | end | |
368 | ||
369 | function Clerp(a, b, t) | |
370 | local qa = {QuaternionFromCFrame(a)} | |
371 | local qb = {QuaternionFromCFrame(b)} | |
372 | local ax, ay, az = a.x, a.y, a.z | |
373 | local bx, by, bz = b.x, b.y, b.z | |
374 | local _t = 1 - t | |
375 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
376 | end | |
377 | ||
378 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
379 | local frame = IT("Frame") | |
380 | frame.BackgroundTransparency = TRANSPARENCY | |
381 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
382 | frame.Position = POSITION | |
383 | frame.Size = SIZE | |
384 | frame.BackgroundColor3 = COLOR | |
385 | frame.BorderColor3 = BORDERCOLOR | |
386 | frame.Name = NAME | |
387 | frame.Parent = PARENT | |
388 | return frame | |
389 | end | |
390 | ||
391 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
392 | local label = IT("TextLabel") | |
393 | label.BackgroundTransparency = 1 | |
394 | label.Size = UD2(1, 0, 1, 0) | |
395 | label.Position = UD2(0, 0, 0, 0) | |
396 | label.TextColor3 = TEXTCOLOR | |
397 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
398 | label.TextTransparency = TRANSPARENCY | |
399 | label.FontSize = TEXTFONTSIZE | |
400 | label.Font = TEXTFONT | |
401 | label.BorderSizePixel = BORDERSIZEPIXEL | |
402 | label.TextScaled = false | |
403 | label.Text = TEXT | |
404 | label.Name = NAME | |
405 | label.Parent = PARENT | |
406 | return label | |
407 | end | |
408 | ||
409 | function NoOutlines(PART) | |
410 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
411 | end | |
412 | ||
413 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
414 | local NEWWELD = IT(TYPE) | |
415 | NEWWELD.Part0 = PART0 | |
416 | NEWWELD.Part1 = PART1 | |
417 | NEWWELD.C0 = C0 | |
418 | NEWWELD.C1 = C1 | |
419 | NEWWELD.Parent = PARENT | |
420 | return NEWWELD | |
421 | end | |
422 | ||
423 | local S = IT("Sound") | |
424 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
425 | local NEWSOUND = nil | |
426 | coroutine.resume(coroutine.create(function() | |
427 | NEWSOUND = S:Clone() | |
428 | NEWSOUND.Parent = PARENT | |
429 | NEWSOUND.Volume = VOLUME | |
430 | NEWSOUND.Pitch = PITCH | |
431 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
432 | NEWSOUND:play() | |
433 | if DOESLOOP == true then | |
434 | NEWSOUND.Looped = true | |
435 | else | |
436 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
437 | NEWSOUND:remove() | |
438 | end | |
439 | end)) | |
440 | return NEWSOUND | |
441 | end | |
442 | ||
443 | function CFrameFromTopBack(at, top, back) | |
444 | local right = top:Cross(back) | |
445 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
446 | end | |
447 | ||
448 | --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
449 | function WACKYEFFECT(Table) | |
450 | local TYPE = (Table.EffectType or "Sphere") | |
451 | local SIZE = (Table.Size or VT(0,0,0)) | |
452 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
453 | local TRANSPARENCY = (Table.Transparency or 0) | |
454 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
455 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
456 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
457 | local ROTATION1 = (Table.RotationX or 0) | |
458 | local ROTATION2 = (Table.RotationY or 0) | |
459 | local ROTATION3 = (Table.RotationZ or 0) | |
460 | local MATERIAL = (Table.Material or "Neon") | |
461 | local COLOR = (Table.Color or C3(0,1,0)) | |
462 | local TIME = (Table.Time or 45) | |
463 | local SOUNDID = (Table.SoundID or nil) | |
464 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
465 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
466 | coroutine.resume(coroutine.create(function() | |
467 | local PLAYSSOUND = false | |
468 | local SOUND = nil | |
469 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true) | |
470 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
471 | PLAYSSOUND = true | |
472 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
473 | end | |
474 | EFFECT.Color = COLOR | |
475 | local MSH = nil | |
476 | if TYPE == "Sphere" then | |
477 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
478 | elseif TYPE == "Block" then | |
479 | MSH = IT("BlockMesh",EFFECT) | |
480 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
481 | elseif TYPE == "Wave" then | |
482 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
483 | elseif TYPE == "Ring" then | |
484 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
485 | elseif TYPE == "Slash" then | |
486 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
487 | elseif TYPE == "Round Slash" then | |
488 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
489 | elseif TYPE == "Swirl" then | |
490 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
491 | elseif TYPE == "Skull" then | |
492 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
493 | elseif TYPE == "Crystal" then | |
494 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
495 | end | |
496 | if MSH ~= nil then | |
497 | local MOVESPEED = nil | |
498 | if MOVEDIRECTION ~= nil then | |
499 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
500 | end | |
501 | local GROWTH = SIZE - ENDSIZE | |
502 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
503 | if TYPE == "Block" then | |
504 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
505 | else | |
506 | EFFECT.CFrame = CFRAME | |
507 | end | |
508 | for LOOP = 1, TIME+1 do | |
509 | Swait() | |
510 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
511 | if TYPE == "Wave" then | |
512 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
513 | end | |
514 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
515 | if TYPE == "Block" then | |
516 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
517 | else | |
518 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
519 | end | |
520 | if MOVEDIRECTION ~= nil then | |
521 | local ORI = EFFECT.Orientation | |
522 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
523 | EFFECT.Orientation = ORI | |
524 | end | |
525 | end | |
526 | if PLAYSSOUND == false then | |
527 | EFFECT:remove() | |
528 | else | |
529 | SOUND.Stopped:Connect(function() | |
530 | EFFECT:remove() | |
531 | end) | |
532 | end | |
533 | else | |
534 | if PLAYSSOUND == false then | |
535 | EFFECT:remove() | |
536 | else | |
537 | repeat Swait() until SOUND.Playing == false | |
538 | EFFECT:remove() | |
539 | end | |
540 | end | |
541 | end)) | |
542 | end | |
543 | ||
544 | function MakeForm(PART,TYPE) | |
545 | if TYPE == "Cyl" then | |
546 | local MSH = IT("CylinderMesh",PART) | |
547 | elseif TYPE == "Ball" then | |
548 | local MSH = IT("SpecialMesh",PART) | |
549 | MSH.MeshType = "Sphere" | |
550 | elseif TYPE == "Wedge" then | |
551 | local MSH = IT("SpecialMesh",PART) | |
552 | MSH.MeshType = "Wedge" | |
553 | end | |
554 | end | |
555 | ||
556 | function SpawnTrail(FROM,TO,BIG) | |
557 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1)) | |
558 | MakeForm(TRAIL,"Cyl") | |
559 | local DIST = (FROM - TO).Magnitude | |
560 | if BIG == true then | |
561 | TRAIL.Size = VT(10,DIST,10) | |
562 | else | |
563 | TRAIL.Size = VT(10,DIST,10) | |
564 | end | |
565 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
566 | coroutine.resume(coroutine.create(function() | |
567 | for i = 1, 5 do | |
568 | Swait() | |
569 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
570 | end | |
571 | TRAIL:remove() | |
572 | end)) | |
573 | end | |
574 | ||
575 | Debris = game:GetService("Debris") | |
576 | ||
577 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
578 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
579 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
580 | end | |
581 | ||
582 | function turnto(position) | |
583 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
584 | end | |
585 | ||
586 | --//=================================\\ | |
587 | --|| WEAPON CREATION | |
588 | --\\=================================// | |
589 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
590 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
591 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
592 | MakeForm(Part,"Wedge") | |
593 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
594 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
595 | MakeForm(Part,"Wedge") | |
596 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
597 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
598 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
599 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
600 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
601 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
602 | MakeForm(Part,"Cyl") | |
603 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
604 | for i = 1, 8 do | |
605 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
606 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
607 | end | |
608 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
609 | MakeForm(Part,"Cyl") | |
610 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
611 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
612 | MakeForm(Part,"Ball") | |
613 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
614 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
615 | MakeForm(Part,"Wedge") | |
616 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
617 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
618 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
619 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
620 | MakeForm(Part,"Cyl") | |
621 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
622 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
623 | MakeForm(Part,"Cyl") | |
624 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
625 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
626 | MakeForm(Part,"Cyl") | |
627 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
628 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
629 | MakeForm(Part,"Wedge") | |
630 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
631 | local LASTPART = Handle | |
632 | for i = 1, 10 do | |
633 | if LASTPART == Handle then | |
634 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
635 | LASTPART = Part | |
636 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
637 | else | |
638 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
639 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
640 | LASTPART = Part | |
641 | end | |
642 | end | |
643 | ||
644 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
645 | MakeForm(Barrel,"Cyl") | |
646 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
647 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
648 | MakeForm(Part,"Cyl") | |
649 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
650 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
651 | MakeForm(Part,"Wedge") | |
652 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
653 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
654 | MakeForm(Hole,"Cyl") | |
655 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
656 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
657 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
658 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
659 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
660 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
661 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
662 | coroutine.resume(coroutine.create(function() | |
663 | while wait() do | |
664 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
665 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
666 | end | |
667 | end)) | |
668 | ||
669 | ||
670 | for _, c in pairs(Weapon:GetDescendants()) do | |
671 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
672 | c.Material = "Glass" | |
673 | c.Color = C3(0,0,0) | |
674 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
675 | c.Color = C3(1,1,1) | |
676 | c.Material = "Neon" | |
677 | end | |
678 | end | |
679 | local BODY = {} | |
680 | for _, c in pairs(Character:GetDescendants()) do | |
681 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
682 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
683 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
684 | end | |
685 | table.insert(BODY, { | |
686 | c, | |
687 | c.Parent, | |
688 | c.Material, | |
689 | c.Color, | |
690 | c.Transparency | |
691 | }) | |
692 | elseif c:IsA("JointInstance") then | |
693 | table.insert(BODY, { | |
694 | c, | |
695 | c.Parent, | |
696 | nil, | |
697 | nil, | |
698 | nil | |
699 | }) | |
700 | end | |
701 | end | |
702 | for e = 1, #BODY do | |
703 | if BODY[e] ~= nil then | |
704 | do | |
705 | local STUFF = BODY[e] | |
706 | local PART = STUFF[1] | |
707 | local PARENT = STUFF[2] | |
708 | local MATERIAL = STUFF[3] | |
709 | local COLOR = STUFF[4] | |
710 | local TRANSPARENCY = STUFF[5] | |
711 | if PART.ClassName == "Part" and PART ~= RootPart then | |
712 | PART.Material = MATERIAL | |
713 | PART.Color = COLOR | |
714 | PART.Transparency = TRANSPARENCY | |
715 | end | |
716 | PART.AncestryChanged:Connect(function() | |
717 | PART.Parent = PARENT | |
718 | end) | |
719 | end | |
720 | end | |
721 | end | |
722 | function refit() | |
723 | Character.Parent = workspace | |
724 | for e = 1, #BODY do | |
725 | if BODY[e] ~= nil then | |
726 | local STUFF = BODY[e] | |
727 | local PART = STUFF[1] | |
728 | local PARENT = STUFF[2] | |
729 | local MATERIAL = STUFF[3] | |
730 | local COLOR = STUFF[4] | |
731 | local TRANSPARENCY = STUFF[5] | |
732 | if PART:IsA("BasePart") and PART ~= RootPart then | |
733 | PART.Material = MATERIAL | |
734 | PART.Color = COLOR | |
735 | PART.Transparency = TRANSPARENCY | |
736 | end | |
737 | if PART.Parent ~= PARENT then | |
738 | Humanoid:remove() | |
739 | PART.Parent = PARENT | |
740 | Humanoid = IT("Humanoid", Character) | |
741 | end | |
742 | end | |
743 | end | |
744 | end | |
745 | Humanoid.Died:connect(function() | |
746 | refit() | |
747 | end) | |
748 | Weapon.Parent = Character | |
749 | for _, c in pairs(Weapon:GetChildren()) do | |
750 | if c.ClassName == "Part" then | |
751 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
752 | end | |
753 | end | |
754 | local SKILLTEXTCOLOR = C3(1,1,1) | |
755 | local SKILLFONT = "Arcade" | |
756 | local SKILLTEXTSIZE = 6 | |
757 | ||
758 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
759 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
760 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
761 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
762 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
763 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
764 | ||
765 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BAN SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
766 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] BAN ALL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
767 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] SAD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
768 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MERCY", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
769 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWITCH", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
770 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] TELEPORT", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
771 | local MODE = "lolxd" | |
772 | local CLOCKSPEED = 1.5 | |
773 | function printbye(Name) | |
774 | local MESSAGES = {"BEGONE AND NEVER RETURN, "} | |
775 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
776 | end | |
777 | if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then | |
778 | warn("Enjoy! Friends ;3") | |
779 | end | |
780 | ||
781 | workspace.ChildAdded:connect(function(instance) | |
782 | for BANISH = 1, #TOBANISH do | |
783 | if TOBANISH[BANISH] ~= nil then | |
784 | if instance.Name == TOBANISH[BANISH] then | |
785 | coroutine.resume(coroutine.create(function() | |
786 | printbye(instance.Name) | |
787 | instance:ClearAllChildren() | |
788 | Debris:AddItem(instance,0.0005) | |
789 | end)) | |
790 | end | |
791 | end | |
792 | end | |
793 | end) | |
794 | ||
795 | --//=================================\\ | |
796 | --|| DAMAGING | |
797 | --\\=================================// | |
798 | ||
799 | function Banish(Foe) | |
800 | if Foe then | |
801 | coroutine.resume(coroutine.create(function() | |
802 | --if game.Players:FindFirstChild(Foe.Name) then | |
803 | table.insert(TOBANISH,Foe.Name) | |
804 | printbye(Foe.Name) | |
805 | --end | |
806 | Foe.Archivable = true | |
807 | local CLONE = Foe:Clone() | |
808 | Foe:Destroy() | |
809 | CLONE.Parent = Effects | |
810 | CLONE:BreakJoints() | |
811 | local MATERIALS = {"Glass","Neon"} | |
812 | for _, c in pairs(CLONE:GetDescendants()) do | |
813 | if c:IsA("BasePart") then | |
814 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
815 | CreateSound(2466940797, c, 15, 1.1, false) | |
816 | end | |
817 | c.Anchored = true | |
818 | c.Transparency = c.Transparency + 0. | |
819 | c.Material = MATERIALS[MRANDOM(1,2)] | |
820 | c.Color = C3(1,1,1) | |
821 | if c.ClassName == "MeshPart" then | |
822 | c.TextureID = "" | |
823 | end | |
824 | if c:FindFirstChildOfClass("SpecialMesh") then | |
825 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
826 | end | |
827 | if c:FindFirstChildOfClass("Decal") then | |
828 | c:FindFirstChildOfClass("Decal"):remove() | |
829 | end | |
830 | c.Name = "Banish" | |
831 | c.CanCollide = false | |
832 | else | |
833 | c:remove() | |
834 | end | |
835 | end | |
836 | local A = false | |
837 | for i = 1, 35 do | |
838 | if A == false then | |
839 | A = true | |
840 | elseif A == true then | |
841 | A = false | |
842 | end | |
843 | for _, c in pairs(CLONE:GetDescendants()) do | |
844 | if c:IsA("BasePart") then | |
845 | c.Anchored = true | |
846 | c.Material = MATERIALS[MRANDOM(1,2)] | |
847 | c.Transparency = c.Transparency + 0.8/35 | |
848 | if A == false then | |
849 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
850 | elseif A == true then | |
851 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
852 | end | |
853 | end | |
854 | end | |
855 | Swait() | |
856 | end | |
857 | CLONE:remove() | |
858 | end)) | |
859 | end | |
860 | end | |
861 | ||
862 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
863 | local CHILDREN = workspace:GetDescendants() | |
864 | for index, CHILD in pairs(CHILDREN) do | |
865 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
866 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
867 | if HUM then | |
868 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
869 | if TORSO then | |
870 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
871 | if ISBANISH == true then | |
872 | Banish(CHILD) | |
873 | else | |
874 | if ISBANISH == "Gravity" then | |
875 | HUM.PlatformStand = true | |
876 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
877 | local grav = Instance.new("BodyPosition",TORSO) | |
878 | grav.D = 15 | |
879 | grav.P = 10000 | |
880 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
881 | grav.position = TORSO.Position | |
882 | grav.Name = "V3BanishForce"..Player.Name | |
883 | else | |
884 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
885 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
886 | end | |
887 | else | |
888 | HUM.PlatformStand = false | |
889 | end | |
890 | end | |
891 | elseif ISBANISH == "Gravity" then | |
892 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
893 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
894 | HUM.PlatformStand = false | |
895 | end | |
896 | end | |
897 | end | |
898 | end | |
899 | end | |
900 | end | |
901 | end | |
902 | ||
903 | --//=================================\\ | |
904 | --|| ATTACK FUNCTIONS AND STUFF | |
905 | --\\=================================// | |
906 | ||
907 | function WOW_SHOT() | |
908 | ATTACK = true | |
909 | Rooted = false | |
910 | for i=0, 0.05, 0.3 / Animation_Speed do | |
911 | Swait() | |
912 | turnto(Mouse.Hit.p) | |
913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
917 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
919 | end | |
920 | repeat | |
921 | for i=0, 0.05, 0.3 / Animation_Speed do | |
922 | Swait() | |
923 | turnto(Mouse.Hit.p) | |
924 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
928 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
930 | end | |
931 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
932 | SpawnTrail(Hole.Position,POS) | |
933 | if HIT ~= nil then | |
934 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
935 | Banish(HIT.Parent) | |
936 | end | |
937 | end | |
938 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
939 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
940 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
941 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5}) | |
942 | for i=0, 0.05, 0.3 / Animation_Speed do | |
943 | Swait() | |
944 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
945 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
946 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
947 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
948 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
949 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
950 | end | |
951 | until KEYHOLD == false | |
952 | ATTACK = false | |
953 | Rooted = false | |
954 | end | |
955 | ||
956 | function LELITS_TAUNT() | |
957 | ATTACK = true | |
958 | Rooted = true | |
959 | local TAUNT = CreateSound(135308045,Torso,15,1.1,false) | |
960 | coroutine.resume(coroutine.create(function() | |
961 | repeat | |
962 | Swait() | |
963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
967 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
969 | until ATTACK == false | |
970 | end)) | |
971 | repeat wait() until TAUNT.Playing == false | |
972 | ATTACK = false | |
973 | Rooted = false | |
974 | end | |
975 | ||
976 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
977 | MakeForm(RightHole,"Cyl") | |
978 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
979 | MakeForm(LeftHole,"Cyl") | |
980 | function OOF_GATES() | |
981 | chatfunc("BYE BYE EVERYONE") | |
982 | CreateSound(0, Torso, 10, 1, false) | |
983 | ATTACK = true | |
984 | Rooted = true | |
985 | for i=0, 0.5, 0.1 / Animation_Speed do | |
986 | Swait() | |
987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
989 | end | |
990 | for i=0, 0.5, 0.1 / Animation_Speed do | |
991 | Swait() | |
992 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
993 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
994 | end | |
995 | for i=0, 0.1, 0.1 / Animation_Speed do | |
996 | Swait() | |
997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
998 | end | |
999 | local DONE = false | |
1000 | local GATE = nil | |
1001 | local GATESPIN = true | |
1002 | coroutine.resume(coroutine.create(function() | |
1003 | repeat | |
1004 | Swait() | |
1005 | if GATE ~= nil then | |
1006 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1007 | end | |
1008 | until GATESPIN == false | |
1009 | end)) | |
1010 | coroutine.resume(coroutine.create(function() | |
1011 | repeat | |
1012 | Swait() | |
1013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1015 | until DONE == true | |
1016 | Swait(50) | |
1017 | for i = 1, 35 do | |
1018 | Swait(4) | |
1019 | local FIRED = false | |
1020 | local CHILDREN = workspace:GetDescendants() | |
1021 | for index, CHILD in pairs(CHILDREN) do | |
1022 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1023 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1024 | if HUM then | |
1025 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1026 | if TORSO then | |
1027 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1028 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1029 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1030 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1031 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1032 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1033 | Banish(CHILD) | |
1034 | FIRED = true | |
1035 | break | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | end | |
1041 | if FIRED == false then | |
1042 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1043 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1044 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1045 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1046 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1047 | if HITBOD ~= nil then | |
1048 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1049 | Banish(HITBOD.Parent) | |
1050 | end | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | for i = 1, 35 do | |
1055 | Swait(4) | |
1056 | local FIRED = false | |
1057 | local CHILDREN = workspace:GetDescendants() | |
1058 | for index, CHILD in pairs(CHILDREN) do | |
1059 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1060 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1061 | if HUM then | |
1062 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1063 | if TORSO then | |
1064 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1065 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1066 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1067 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1068 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1069 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1070 | Banish(CHILD) | |
1071 | FIRED = true | |
1072 | break | |
1073 | end | |
1074 | end | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | if FIRED == false then | |
1079 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1080 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1081 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1082 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1083 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1084 | if HITBOD ~= nil then | |
1085 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1086 | Banish(HITBOD.Parent) | |
1087 | end | |
1088 | end | |
1089 | end | |
1090 | end | |
1091 | for i = 1, 35 do | |
1092 | Swait(4) | |
1093 | local FIRED = false | |
1094 | local CHILDREN = workspace:GetDescendants() | |
1095 | for index, CHILD in pairs(CHILDREN) do | |
1096 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1097 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1098 | if HUM then | |
1099 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1100 | if TORSO then | |
1101 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1102 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1103 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1104 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1105 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1106 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1107 | Banish(CHILD) | |
1108 | FIRED = true | |
1109 | break | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | end | |
1114 | end | |
1115 | if FIRED == false then | |
1116 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1117 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1118 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1119 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1120 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1121 | if HITBOD ~= nil then | |
1122 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1123 | Banish(HITBOD.Parent) | |
1124 | end | |
1125 | end | |
1126 | end | |
1127 | end | |
1128 | for i = 1, 35 do | |
1129 | Swait(4) | |
1130 | local FIRED = false | |
1131 | local CHILDREN = workspace:GetDescendants() | |
1132 | for index, CHILD in pairs(CHILDREN) do | |
1133 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1134 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1135 | if HUM then | |
1136 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1137 | if TORSO then | |
1138 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1139 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1140 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1141 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1142 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1143 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1144 | Banish(CHILD) | |
1145 | FIRED = true | |
1146 | break | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | if FIRED == false then | |
1153 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1154 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1155 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1156 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1157 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1158 | if HITBOD ~= nil then | |
1159 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1160 | Banish(HITBOD.Parent) | |
1161 | end | |
1162 | end | |
1163 | end | |
1164 | end | |
1165 | for i = 1, 35 do | |
1166 | Swait(4) | |
1167 | local FIRED = false | |
1168 | local CHILDREN = workspace:GetDescendants() | |
1169 | for index, CHILD in pairs(CHILDREN) do | |
1170 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1171 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1172 | if HUM then | |
1173 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1174 | if TORSO then | |
1175 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1176 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1177 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1178 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1179 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1180 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1181 | Banish(CHILD) | |
1182 | FIRED = true | |
1183 | break | |
1184 | end | |
1185 | end | |
1186 | end | |
1187 | end | |
1188 | end | |
1189 | if FIRED == false then | |
1190 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1191 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1192 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1193 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1194 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1195 | if HITBOD ~= nil then | |
1196 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1197 | Banish(HITBOD.Parent) | |
1198 | end | |
1199 | end | |
1200 | end | |
1201 | end | |
1202 | for i = 1, 35 do | |
1203 | Swait(4) | |
1204 | local FIRED = false | |
1205 | local CHILDREN = workspace:GetDescendants() | |
1206 | for index, CHILD in pairs(CHILDREN) do | |
1207 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1208 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1209 | if HUM then | |
1210 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1211 | if TORSO then | |
1212 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1213 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1214 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1215 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1216 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1217 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1218 | Banish(CHILD) | |
1219 | FIRED = true | |
1220 | break | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | end | |
1226 | if FIRED == false then | |
1227 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1228 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1229 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1230 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1231 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1232 | if HITBOD ~= nil then | |
1233 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1234 | Banish(HITBOD.Parent) | |
1235 | end | |
1236 | end | |
1237 | end | |
1238 | end | |
1239 | for i = 1, 35 do | |
1240 | Swait(4) | |
1241 | local FIRED = false | |
1242 | local CHILDREN = workspace:GetDescendants() | |
1243 | for index, CHILD in pairs(CHILDREN) do | |
1244 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1245 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1246 | if HUM then | |
1247 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1248 | if TORSO then | |
1249 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1250 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1251 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1252 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1253 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1254 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1255 | Banish(CHILD) | |
1256 | FIRED = true | |
1257 | break | |
1258 | end | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | if FIRED == false then | |
1264 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1265 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1266 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1267 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1268 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1269 | if HITBOD ~= nil then | |
1270 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1271 | Banish(HITBOD.Parent) | |
1272 | end | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | for i = 1, 35 do | |
1277 | Swait(4) | |
1278 | local FIRED = false | |
1279 | local CHILDREN = workspace:GetDescendants() | |
1280 | for index, CHILD in pairs(CHILDREN) do | |
1281 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1282 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1283 | if HUM then | |
1284 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1285 | if TORSO then | |
1286 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1287 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1288 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1289 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1290 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1291 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1292 | Banish(CHILD) | |
1293 | FIRED = true | |
1294 | break | |
1295 | end | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | end | |
1300 | if FIRED == false then | |
1301 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1302 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10}) | |
1303 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1304 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
1305 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1306 | if HITBOD ~= nil then | |
1307 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1308 | Banish(HITBOD.Parent) | |
1309 | end | |
1310 | end | |
1311 | end | |
1312 | end | |
1313 | for i = 1, 45 do | |
1314 | Swait() | |
1315 | GATE.Size = GATE.Size - VT(100,0,100) | |
1316 | end | |
1317 | GATESPIN = false | |
1318 | GATE:remove() | |
1319 | end)) | |
1320 | Swait(15) | |
1321 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1322 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0)) | |
1323 | local DECAL = IT("Decal",GATE) | |
1324 | DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411" | |
1325 | DECAL.Face = "Top" | |
1326 | GATE.CFrame = CF(HITPOS) | |
1327 | CreateSound(0, GATE, 7, 1.3, false) | |
1328 | for i = 1, 45 do | |
1329 | Swait() | |
1330 | GATE.Size = GATE.Size + VT(16,0,16) | |
1331 | end | |
1332 | CreateSound(213603013, RightHole, 7, 1, false) | |
1333 | CreateSound(213603013, LeftHole, 7, 1, false) | |
1334 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1335 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1336 | ATTACK = false | |
1337 | Rooted = false | |
1338 | DONE = true | |
1339 | end | |
1340 | ||
1341 | Player_Size = 1 | |
1342 | function SwItCh() | |
1343 | ATTACK = true | |
1344 | Rooted = true | |
1345 | if MODE == "lolxd" then | |
1346 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1347 | Swait() | |
1348 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1350 | end | |
1351 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1352 | Swait() | |
1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1355 | end | |
1356 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1357 | Swait() | |
1358 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1359 | end | |
1360 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1361 | ||
1362 | for i=0, 0.01, 0.1 / Animation_Speed do | |
1363 | Swait() | |
1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1367 | end | |
1368 | sick.SoundId = "rbxassetid://1027314531" | |
1369 | sick.Pitch = 0.99 | |
1370 | CLOCKSPEED = 0.3 | |
1371 | tecks.Text = "TRUE KICKISHER!!!" | |
1372 | MODE = "" | |
1373 | elseif MODE == "" then | |
1374 | CreateSound(1027314531, Torso, 4, 1.3, false) | |
1375 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1376 | Swait() | |
1377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1379 | end | |
1380 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1381 | Swait() | |
1382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1384 | end | |
1385 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1386 | Swait() | |
1387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1388 | end | |
1389 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1390 | sick.SoundId = "rbxassetid://1072410152" | |
1391 | CLOCKSPEED = 0 | |
1392 | tecks.Text = "Kickisher V???" | |
1393 | MODE = "lolxd" | |
1394 | end | |
1395 | ATTACK = false | |
1396 | Rooted = false | |
1397 | end | |
1398 | ||
1399 | function AttackTemplate() | |
1400 | ATTACK = true | |
1401 | Rooted = false | |
1402 | for i=0, 1, 0.1 / Animation_Speed do | |
1403 | Swait() | |
1404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
1410 | end | |
1411 | ATTACK = false | |
1412 | Rooted = false | |
1413 | end | |
1414 | ||
1415 | --//=================================\\ | |
1416 | --|| ASSIGN THINGS TO KEYS | |
1417 | --\\=================================// | |
1418 | ||
1419 | function MouseDown(owner) | |
1420 | if ATTACK == false then | |
1421 | end | |
1422 | end | |
1423 | ||
1424 | function MouseUp(owner) | |
1425 | HOLD = false | |
1426 | end | |
1427 | ||
1428 | function KeyDown(Key) | |
1429 | KEYHOLD = true | |
1430 | if Key == "z" and ATTACK == false then | |
1431 | WOW_SHOT() | |
1432 | end | |
1433 | ||
1434 | if Key == "f" and ATTACK == false then | |
1435 | OOF_GATES() | |
1436 | end | |
1437 | ||
1438 | if Key == "v" and ATTACK == false then | |
1439 | chatfunc("I Will Spare You...") | |
1440 | wait(2) | |
1441 | chatfunc("Only If Don`t Abuse At All At All Costs!") | |
1442 | TOBANISH = {} | |
1443 | end | |
1444 | ||
1445 | if Key == "q" and ATTACK == false then | |
1446 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1447 | Swait() | |
1448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1450 | end | |
1451 | local pos = RootPart.Position | |
1452 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
1453 | CreateSound("173620765", Torso, 30, 1) | |
1454 | end | |
1455 | ||
1456 | if Key == "t" and ATTACK == false then | |
1457 | LELITS_TAUNT() | |
1458 | end | |
1459 | ||
1460 | if Key == "p" and ATTACK == false then | |
1461 | SwItCh() | |
1462 | end | |
1463 | end | |
1464 | ||
1465 | function KeyUp(Key) | |
1466 | KEYHOLD = false end | |
1467 | ||
1468 | Mouse.Button1Down:connect(function(NEWKEY) | |
1469 | MouseDown(NEWKEY) | |
1470 | end) | |
1471 | Mouse.Button1Up:connect(function(NEWKEY) | |
1472 | MouseUp(NEWKEY) | |
1473 | end) | |
1474 | Mouse.KeyDown:connect(function(NEWKEY) | |
1475 | KeyDown(NEWKEY) | |
1476 | end) | |
1477 | Mouse.KeyUp:connect(function(NEWKEY) | |
1478 | KeyUp(NEWKEY) | |
1479 | end) | |
1480 | ||
1481 | --//=================================\\ | |
1482 | --\\=================================// | |
1483 | ||
1484 | ||
1485 | function unanchor() | |
1486 | if UNANCHOR == true then | |
1487 | g = Character:GetChildren() | |
1488 | for i = 1, #g do | |
1489 | if g[i].ClassName == "Part" then | |
1490 | g[i].Anchored = false | |
1491 | end | |
1492 | end | |
1493 | end | |
1494 | end | |
1495 | ||
1496 | ||
1497 | --//=================================\\ | |
1498 | --|| WRAP THE WHOLE SCRIPT UP | |
1499 | --\\=================================// | |
1500 | ||
1501 | Humanoid.Changed:connect(function(Jump) | |
1502 | if Jump == "Jump" and (Disable_Jump == true) then | |
1503 | Humanoid.Jump = false | |
1504 | end | |
1505 | end) | |
1506 | ||
1507 | local CONNECT = nil | |
1508 | ||
1509 | while true do | |
1510 | Swait() | |
1511 | ANIMATE.Parent = nil | |
1512 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1513 | Humanoid = IT("Humanoid",Character) | |
1514 | end | |
1515 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1516 | v:Stop(); | |
1517 | end | |
1518 | SINE = SINE + CHANGE | |
1519 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1520 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1521 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1522 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1523 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1524 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1525 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1526 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1527 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1528 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1529 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1530 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1531 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1532 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1533 | end | |
1534 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1535 | ANIM = "Jump" | |
1536 | if ATTACK == false then | |
1537 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1543 | end | |
1544 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1545 | ANIM = "Fall" | |
1546 | if ATTACK == false then | |
1547 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1553 | end | |
1554 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1555 | ANIM = "Idle" | |
1556 | if ATTACK == false then | |
1557 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1558 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1559 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1560 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1561 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1562 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1563 | end | |
1564 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1565 | ANIM = "Walk" | |
1566 | if ATTACK == false then | |
1567 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1570 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1571 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1573 | end | |
1574 | end | |
1575 | unanchor() | |
1576 | refit() | |
1577 | Humanoid.MaxHealth = 9000 | |
1578 | Humanoid.Health = 9000 | |
1579 | if Rooted == false then | |
1580 | Disable_Jump = false | |
1581 | Humanoid.WalkSpeed = Speed | |
1582 | elseif Rooted == true then | |
1583 | Disable_Jump = true | |
1584 | Humanoid.WalkSpeed = 0 | |
1585 | end | |
1586 | end | |
1587 | ||
1588 | --//=================================\\ | |
1589 | --\\=================================// | |
1590 | ||
1591 | ||
1592 | ||
1593 | ||
1594 | ||
1595 | --//====================================================\\-- | |
1596 | --|| END OF SCRIPT | |
1597 | --\\====================================================//-- |