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Aug 2nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7.  
  8. script.Name = "banish in a nutshell xd lmao"
  9. ------------------------------------------------------------------------
  10. --------------------------------KICKISHER V??? ????!!?? XD-------------------
  11. ------NO U DONT LEAK THUS............ XD----------------
  12. ------Edit by BrownMountain------Also original by BrownMountain-------------------
  13. ------------------------------------------------------------------------
  14.  
  15. script:ClearAllChildren()
  16. wait(0.2)
  17.  
  18. local Player = owner
  19. print'Made By BrownMountain'
  20. print'begone don`t abuse my gun!'
  21. print'UpDaTe 7/31/2019 xD'
  22. daway = Player.Character
  23. local Mouse = Player:GetMouse()PlayerGui = Player.PlayerGui
  24. Cam = workspace.CurrentCamera
  25. Backpack = Player.Backpack
  26. Character = Player.Character
  27. Humanoid = Character.Humanoid
  28. RootPart = Character["HumanoidRootPart"]
  29. Torso = Character["Torso"]
  30. Head = Character["Head"]
  31. RightArm = Character["Right Arm"]
  32. LeftArm = Character["Left Arm"]
  33. RightLeg = Character["Right Leg"]
  34. LeftLeg = Character["Left Leg"]
  35. RootJoint = RootPart["RootJoint"]
  36. Neck = Torso["Neck"]
  37. RightShoulder = Torso["Right Shoulder"]
  38. LeftShoulder = Torso["Left Shoulder"]
  39. RightHip = Torso["Right Hip"]
  40. LeftHip = Torso["Left Hip"]
  41. local sick = Instance.new("Sound",Character)
  42. sick.Parent = Character
  43. sick:resume()
  44. sick.Looped = true
  45. sick.Volume = 5
  46. sick.Pitch = 1
  47. sick.SoundId = "rbxassetid://1072410152"
  48. sick.Name = "Kickisher V???"
  49.  
  50. function swait(num)
  51. if num == 0 or num == nil then
  52. ArtificialHB.Event:wait()
  53. else
  54. for i = 0, num do
  55. ArtificialHB.Event:wait()
  56. end
  57. end
  58. end
  59.  
  60. function chatfunc(text)
  61. local chat = coroutine.wrap(function()
  62. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  63. Character:FindFirstChild("TalkingBillBoard"):destroy()
  64. end
  65. local Bill = Instance.new("BillboardGui",Character)
  66. Bill.Size = UDim2.new(0,100,0,40)
  67. Bill.StudsOffset = Vector3.new(0,3,0)
  68. Bill.Adornee = Character.Head
  69. Bill.Name = "TalkingBillBoard"
  70. local Hehe = Instance.new("TextLabel",Bill)
  71. Hehe.BackgroundTransparency = 1
  72. Hehe.BorderSizePixel = 0
  73. Hehe.Text = ""
  74. Hehe.Font = "Cartoon"
  75. Hehe.TextSize = 40
  76. Hehe.TextStrokeTransparency = 0
  77. Hehe.Size = UDim2.new(1,0,0.5,0)
  78. coroutine.resume(coroutine.create(function()
  79. while Hehe ~= nil do
  80. swait()
  81. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  82. Hehe.Rotation = math.random(-5,5)
  83. Hehe.TextColor3 = Color3.new(1, 1, 1)
  84. Hehe.TextStrokeColor3 = Color3.new(1, 1, 1)
  85. end
  86. end))
  87. for i = 1,string.len(text),1 do
  88. swait()
  89. Hehe.Text = string.sub(text,1,i)
  90. end
  91. swait(90)--Re[math.random(1, 93)]
  92. for i = 0, 1, .025 do
  93. swait()
  94. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  95. Hehe.TextStrokeTransparency = i
  96. Hehe.TextTransparency = i
  97. end
  98. Bill:Destroy()
  99. end)
  100. chat()
  101. end
  102.  
  103. function onChatted(msg)
  104. chatfunc(msg)
  105. end
  106.  
  107. Player.Chatted:connect(onChatted)
  108.  
  109. local naeeym = Instance.new("BillboardGui",daway)
  110. naeeym.Size = UDim2.new(0,100,0,40)
  111. naeeym.StudsOffset = Vector3.new(0,2,0)
  112. naeeym.Adornee = daway.Head
  113. local tecks = Instance.new("TextLabel",naeeym)
  114. tecks.BackgroundTransparency = 1
  115. tecks.BorderSizePixel = 0
  116. tecks.Text = "Kickisher V???"
  117. tecks.Font = "Fantasy"
  118. tecks.FontSize = "Size24"
  119. tecks.TextStrokeTransparency = 0
  120. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  121. tecks.TextColor3 = Color3.new(1,1,1)
  122. tecks.Size = UDim2.new(1,0,0.5,0)
  123.  
  124. IT = Instance.new
  125. CF = CFrame.new
  126. VT = Vector3.new
  127. RAD = math.rad
  128. C3 = Color3.new
  129. UD2 = UDim2.new
  130. BRICKC = BrickColor.new
  131. ANGLES = CFrame.Angles
  132. EULER = CFrame.fromEulerAnglesXYZ
  133. COS = math.cos
  134. ACOS = math.acos
  135. SIN = math.sin
  136. ASIN = math.asin
  137. ABS = math.abs
  138. MRANDOM = math.random
  139. FLOOR = math.floor
  140.  
  141. --//=================================\\
  142. --|| USEFUL VALUES
  143. --\\=================================//
  144.  
  145. Animation_Speed = 3
  146. local FORCERESET = false
  147. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  148. local Speed = 16
  149. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  152. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  153. local DAMAGEMULTIPLIER = 1
  154. local ANIM = "Idle"
  155. local ATTACK = false
  156. local EQUIPPED = false
  157. local HOLD = false
  158. local COMBO = 1
  159. local Rooted = false
  160. local SINE = 1
  161. local KEYHOLD = false
  162. local CHANGE = 2 / Animation_Speed
  163. local WALKINGANIM = false
  164. local VALUE1 = false
  165. local VALUE2 = false
  166. local ROBLOXIDLEANIMATION = IT("Animation")
  167. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  168. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  169. --ROBLOXIDLEANIMATION.Parent = Humanoid
  170. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  171. WEAPONGUI.Name = "BanishV3Gui"
  172. local Weapon = IT("Model")
  173. Weapon.Name = "Adds"
  174. local Effects = IT("Folder", Weapon)
  175. Effects.Name = "Effects"
  176. local ANIMATOR = Humanoid.Animator
  177. local ANIMATE = Character:FindFirstChild("Animate")
  178. local UNANCHOR = true
  179. local TOBANISH = {}
  180. script.Parent = PlayerGui
  181.  
  182. --//=================================\\
  183. --\\=================================//
  184.  
  185.  
  186. --//=================================\\
  187. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  188. --\\=================================//
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "ArtificialHB"
  192.  
  193. script:WaitForChild("ArtificialHB")
  194.  
  195. frame = Frame_Speed
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.ArtificialHB:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203. tf = tf + s
  204. if tf >= frame then
  205. if allowframeloss then
  206. script.ArtificialHB:Fire()
  207. lastframe = tick()
  208. else
  209. for i = 1, math.floor(tf / frame) do
  210. script.ArtificialHB:Fire()
  211. end
  212. lastframe = tick()
  213. end
  214. if tossremainder then
  215. tf = 0
  216. else
  217. tf = tf - frame * math.floor(tf / frame)
  218. end
  219. end
  220. end)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225. --//=================================\\
  226. --|| SOME FUNCTIONS
  227. --\\=================================//
  228.  
  229. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  230. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  231. end
  232.  
  233. function PositiveAngle(NUMBER)
  234. if NUMBER >= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239.  
  240. function NegativeAngle(NUMBER)
  241. if NUMBER <= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function Swait(NUMBER)
  248. if NUMBER == 0 or NUMBER == nil then
  249. ArtificialHB.Event:wait()
  250. else
  251. for i = 1, NUMBER do
  252. ArtificialHB.Event:wait()
  253. end
  254. end
  255. end
  256.  
  257. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  258. local NEWMESH = IT(MESH)
  259. if MESH == "SpecialMesh" then
  260. NEWMESH.MeshType = MESHTYPE
  261. if MESHID ~= "nil" and MESHID ~= "" then
  262. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  263. end
  264. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  265. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  266. end
  267. end
  268. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  269. NEWMESH.Scale = SCALE
  270. NEWMESH.Parent = PARENT
  271. return NEWMESH
  272. end
  273.  
  274. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  275. local NEWPART = IT("Part")
  276. NEWPART.formFactor = FORMFACTOR
  277. NEWPART.Reflectance = REFLECTANCE
  278. NEWPART.Transparency = TRANSPARENCY
  279. NEWPART.CanCollide = false
  280. NEWPART.Locked = true
  281. NEWPART.Anchored = true
  282. if ANCHOR == false then
  283. NEWPART.Anchored = false
  284. end
  285. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  286. NEWPART.Name = NAME
  287. NEWPART.Size = SIZE
  288. NEWPART.Position = Torso.Position
  289. NEWPART.Material = MATERIAL
  290. NEWPART:BreakJoints()
  291. NEWPART.Parent = PARENT
  292. return NEWPART
  293. end
  294.  
  295. local function weldBetween(a, b)
  296. local weldd = Instance.new("ManualWeld")
  297. weldd.Part0 = a
  298. weldd.Part1 = b
  299. weldd.C0 = CFrame.new()
  300. weldd.C1 = b.CFrame:inverse() * a.CFrame
  301. weldd.Parent = a
  302. return weldd
  303. end
  304.  
  305.  
  306. function QuaternionFromCFrame(cf)
  307. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  308. local trace = m00 + m11 + m22
  309. if trace > 0 then
  310. local s = math.sqrt(1 + trace)
  311. local recip = 0.5 / s
  312. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  313. else
  314. local i = 0
  315. if m11 > m00 then
  316. i = 1
  317. end
  318. if m22 > (i == 0 and m00 or m11) then
  319. i = 2
  320. end
  321. if i == 0 then
  322. local s = math.sqrt(m00 - m11 - m22 + 1)
  323. local recip = 0.5 / s
  324. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  325. elseif i == 1 then
  326. local s = math.sqrt(m11 - m22 - m00 + 1)
  327. local recip = 0.5 / s
  328. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  329. elseif i == 2 then
  330. local s = math.sqrt(m22 - m00 - m11 + 1)
  331. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  332. end
  333. end
  334. end
  335.  
  336. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  337. local xs, ys, zs = x + x, y + y, z + z
  338. local wx, wy, wz = w * xs, w * ys, w * zs
  339. local xx = x * xs
  340. local xy = x * ys
  341. local xz = x * zs
  342. local yy = y * ys
  343. local yz = y * zs
  344. local zz = z * zs
  345. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  346. end
  347.  
  348. function QuaternionSlerp(a, b, t)
  349. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  350. local startInterp, finishInterp;
  351. if cosTheta >= 0.0001 then
  352. if (1 - cosTheta) > 0.0001 then
  353. local theta = ACOS(cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((1 - t) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = 1 - t
  359. finishInterp = t
  360. end
  361. else
  362. if (1 + cosTheta) > 0.0001 then
  363. local theta = ACOS(-cosTheta)
  364. local invSinTheta = 1 / SIN(theta)
  365. startInterp = SIN((t - 1) * theta) * invSinTheta
  366. finishInterp = SIN(t * theta) * invSinTheta
  367. else
  368. startInterp = t - 1
  369. finishInterp = t
  370. end
  371. end
  372. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  373. end
  374.  
  375. function Clerp(a, b, t)
  376. local qa = {QuaternionFromCFrame(a)}
  377. local qb = {QuaternionFromCFrame(b)}
  378. local ax, ay, az = a.x, a.y, a.z
  379. local bx, by, bz = b.x, b.y, b.z
  380. local _t = 1 - t
  381. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  382. end
  383.  
  384. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  385. local frame = IT("Frame")
  386. frame.BackgroundTransparency = TRANSPARENCY
  387. frame.BorderSizePixel = BORDERSIZEPIXEL
  388. frame.Position = POSITION
  389. frame.Size = SIZE
  390. frame.BackgroundColor3 = COLOR
  391. frame.BorderColor3 = BORDERCOLOR
  392. frame.Name = NAME
  393. frame.Parent = PARENT
  394. return frame
  395. end
  396.  
  397. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  398. local label = IT("TextLabel")
  399. label.BackgroundTransparency = 1
  400. label.Size = UD2(1, 0, 1, 0)
  401. label.Position = UD2(0, 0, 0, 0)
  402. label.TextColor3 = TEXTCOLOR
  403. label.TextStrokeTransparency = STROKETRANSPARENCY
  404. label.TextTransparency = TRANSPARENCY
  405. label.FontSize = TEXTFONTSIZE
  406. label.Font = TEXTFONT
  407. label.BorderSizePixel = BORDERSIZEPIXEL
  408. label.TextScaled = false
  409. label.Text = TEXT
  410. label.Name = NAME
  411. label.Parent = PARENT
  412. return label
  413. end
  414.  
  415. function NoOutlines(PART)
  416. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  417. end
  418.  
  419. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  420. local NEWWELD = IT(TYPE)
  421. NEWWELD.Part0 = PART0
  422. NEWWELD.Part1 = PART1
  423. NEWWELD.C0 = C0
  424. NEWWELD.C1 = C1
  425. NEWWELD.Parent = PARENT
  426. return NEWWELD
  427. end
  428.  
  429. local S = IT("Sound")
  430. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  431. local NEWSOUND = nil
  432. coroutine.resume(coroutine.create(function()
  433. NEWSOUND = S:Clone()
  434. NEWSOUND.Parent = PARENT
  435. NEWSOUND.Volume = VOLUME
  436. NEWSOUND.Pitch = PITCH
  437. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  438. NEWSOUND:play()
  439. if DOESLOOP == true then
  440. NEWSOUND.Looped = true
  441. else
  442. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  443. NEWSOUND:remove()
  444. end
  445. end))
  446. return NEWSOUND
  447. end
  448.  
  449. function CFrameFromTopBack(at, top, back)
  450. local right = top:Cross(back)
  451. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  452. end
  453.  
  454. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  455. function WACKYEFFECT(Table)
  456. local TYPE = (Table.EffectType or "Sphere")
  457. local SIZE = (Table.Size or VT(0,0,0))
  458. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  459. local TRANSPARENCY = (Table.Transparency or 0)
  460. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  461. local CFRAME = (Table.CFrame or Torso.CFrame)
  462. local MOVEDIRECTION = (Table.MoveToPos or nil)
  463. local ROTATION1 = (Table.RotationX or 0)
  464. local ROTATION2 = (Table.RotationY or 0)
  465. local ROTATION3 = (Table.RotationZ or 0)
  466. local MATERIAL = (Table.Material or "Neon")
  467. local COLOR = (Table.Color or C3(0,1,0))
  468. local TIME = (Table.Time or 45)
  469. local SOUNDID = (Table.SoundID or nil)
  470. local SOUNDPITCH = (Table.SoundPitch or nil)
  471. local SOUNDVOLUME = (Table.SoundVolume or nil)
  472. coroutine.resume(coroutine.create(function()
  473. local PLAYSSOUND = false
  474. local SOUND = nil
  475. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  476. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  477. PLAYSSOUND = true
  478. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  479. end
  480. EFFECT.Color = COLOR
  481. local MSH = nil
  482. if TYPE == "Sphere" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  484. elseif TYPE == "Block" then
  485. MSH = IT("BlockMesh",EFFECT)
  486. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  487. elseif TYPE == "Wave" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  489. elseif TYPE == "Ring" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  491. elseif TYPE == "Slash" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  493. elseif TYPE == "Round Slash" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  495. elseif TYPE == "Swirl" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  497. elseif TYPE == "Skull" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  499. elseif TYPE == "Crystal" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  501. end
  502. if MSH ~= nil then
  503. local MOVESPEED = nil
  504. if MOVEDIRECTION ~= nil then
  505. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  506. end
  507. local GROWTH = SIZE - ENDSIZE
  508. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  509. if TYPE == "Block" then
  510. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  511. else
  512. EFFECT.CFrame = CFRAME
  513. end
  514. for LOOP = 1, TIME+1 do
  515. Swait()
  516. MSH.Scale = MSH.Scale - GROWTH/TIME
  517. if TYPE == "Wave" then
  518. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  519. end
  520. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  523. else
  524. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  525. end
  526. if MOVEDIRECTION ~= nil then
  527. local ORI = EFFECT.Orientation
  528. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  529. EFFECT.Orientation = ORI
  530. end
  531. end
  532. if PLAYSSOUND == false then
  533. EFFECT:remove()
  534. else
  535. SOUND.Stopped:Connect(function()
  536. EFFECT:remove()
  537. end)
  538. end
  539. else
  540. if PLAYSSOUND == false then
  541. EFFECT:remove()
  542. else
  543. repeat Swait() until SOUND.Playing == false
  544. EFFECT:remove()
  545. end
  546. end
  547. end))
  548. end
  549.  
  550. function MakeForm(PART,TYPE)
  551. if TYPE == "Cyl" then
  552. local MSH = IT("CylinderMesh",PART)
  553. elseif TYPE == "Ball" then
  554. local MSH = IT("SpecialMesh",PART)
  555. MSH.MeshType = "Sphere"
  556. elseif TYPE == "Wedge" then
  557. local MSH = IT("SpecialMesh",PART)
  558. MSH.MeshType = "Wedge"
  559. end
  560. end
  561.  
  562. function SpawnTrail(FROM,TO,BIG)
  563. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  564. MakeForm(TRAIL,"Cyl")
  565. local DIST = (FROM - TO).Magnitude
  566. if BIG == true then
  567. TRAIL.Size = VT(10,DIST,10)
  568. else
  569. TRAIL.Size = VT(10,DIST,10)
  570. end
  571. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  572. coroutine.resume(coroutine.create(function()
  573. for i = 1, 5 do
  574. Swait()
  575. TRAIL.Transparency = TRAIL.Transparency + 0.1
  576. end
  577. TRAIL:remove()
  578. end))
  579. end
  580.  
  581. Debris = game:GetService("Debris")
  582.  
  583. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  584. local DIRECTION = CF(StartPos,EndPos).lookVector
  585. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  586. end
  587.  
  588. function turnto(position)
  589. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  590. end
  591.  
  592. --//=================================\\
  593. --|| WEAPON CREATION
  594. --\\=================================//
  595. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  596. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  597. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  598. MakeForm(Part,"Wedge")
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  600. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  601. MakeForm(Part,"Wedge")
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  603. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  606. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  608. MakeForm(Part,"Cyl")
  609. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  610. for i = 1, 8 do
  611. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  612. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  613. end
  614. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  615. MakeForm(Part,"Cyl")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  617. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  618. MakeForm(Part,"Ball")
  619. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  621. MakeForm(Part,"Wedge")
  622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  623. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  624. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  626. MakeForm(Part,"Cyl")
  627. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  629. MakeForm(Part,"Cyl")
  630. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  632. MakeForm(Part,"Cyl")
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  635. MakeForm(Part,"Wedge")
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  637. local LASTPART = Handle
  638. for i = 1, 10 do
  639. if LASTPART == Handle then
  640. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  641. LASTPART = Part
  642. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  643. else
  644. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  645. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  646. LASTPART = Part
  647. end
  648. end
  649.  
  650. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  651. MakeForm(Barrel,"Cyl")
  652. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  654. MakeForm(Part,"Cyl")
  655. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  656. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  657. MakeForm(Part,"Wedge")
  658. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  659. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  660. MakeForm(Hole,"Cyl")
  661. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  662. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  663. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  664. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  665. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  666. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  667. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  668. coroutine.resume(coroutine.create(function()
  669. while wait() do
  670. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  671. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  672. end
  673. end))
  674.  
  675.  
  676. for _, c in pairs(Weapon:GetDescendants()) do
  677. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  678. c.Material = "Glass"
  679. c.Color = C3(0,0,0)
  680. elseif c.ClassName == "Part" and c.Name == "Eye" then
  681. c.Color = C3(1,1,1)
  682. c.Material = "Neon"
  683. end
  684. end
  685. local BODY = {}
  686. for _, c in pairs(Character:GetDescendants()) do
  687. if c:IsA("BasePart") and c.Name ~= "Handle" then
  688. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  689. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  690. end
  691. table.insert(BODY, {
  692. c,
  693. c.Parent,
  694. c.Material,
  695. c.Color,
  696. c.Transparency
  697. })
  698. elseif c:IsA("JointInstance") then
  699. table.insert(BODY, {
  700. c,
  701. c.Parent,
  702. nil,
  703. nil,
  704. nil
  705. })
  706. end
  707. end
  708. for e = 1, #BODY do
  709. if BODY[e] ~= nil then
  710. do
  711. local STUFF = BODY[e]
  712. local PART = STUFF[1]
  713. local PARENT = STUFF[2]
  714. local MATERIAL = STUFF[3]
  715. local COLOR = STUFF[4]
  716. local TRANSPARENCY = STUFF[5]
  717. if PART.ClassName == "Part" and PART ~= RootPart then
  718. PART.Material = MATERIAL
  719. PART.Color = COLOR
  720. PART.Transparency = TRANSPARENCY
  721. end
  722. PART.AncestryChanged:Connect(function()
  723. PART.Parent = PARENT
  724. end)
  725. end
  726. end
  727. end
  728. function refit()
  729. Character.Parent = workspace
  730. for e = 1, #BODY do
  731. if BODY[e] ~= nil then
  732. local STUFF = BODY[e]
  733. local PART = STUFF[1]
  734. local PARENT = STUFF[2]
  735. local MATERIAL = STUFF[3]
  736. local COLOR = STUFF[4]
  737. local TRANSPARENCY = STUFF[5]
  738. if PART:IsA("BasePart") and PART ~= RootPart then
  739. PART.Material = MATERIAL
  740. PART.Color = COLOR
  741. PART.Transparency = TRANSPARENCY
  742. end
  743. if PART.Parent ~= PARENT then
  744. Humanoid:remove()
  745. PART.Parent = PARENT
  746. Humanoid = IT("Humanoid", Character)
  747. end
  748. end
  749. end
  750. end
  751. Humanoid.Died:connect(function()
  752. refit()
  753. end)
  754. Weapon.Parent = Character
  755. for _, c in pairs(Weapon:GetChildren()) do
  756. if c.ClassName == "Part" then
  757. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  758. end
  759. end
  760. local SKILLTEXTCOLOR = C3(1,1,1)
  761. local SKILLFONT = "Arcade"
  762. local SKILLTEXTSIZE = 6
  763.  
  764. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  765. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  766. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  767. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  768. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  769. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  770.  
  771. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BAN SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  772. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] BAN ALL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  773. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] SAD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  774. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MERCY", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  775. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWITCH", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  776. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] TELEPORT", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  777. local MODE = "lolxd"
  778. local CLOCKSPEED = 1.5
  779. function printbye(Name)
  780. local MESSAGES = {"BEGONE AND NEVER RETURN, "}
  781. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  782. end
  783. if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then
  784. warn("Enjoy! Friends ;3")
  785. end
  786.  
  787. workspace.ChildAdded:connect(function(instance)
  788. for BANISH = 1, #TOBANISH do
  789. if TOBANISH[BANISH] ~= nil then
  790. if instance.Name == TOBANISH[BANISH] then
  791. coroutine.resume(coroutine.create(function()
  792. printbye(instance.Name)
  793. instance:ClearAllChildren()
  794. Debris:AddItem(instance,0.0005)
  795. end))
  796. end
  797. end
  798. end
  799. end)
  800.  
  801. --//=================================\\
  802. --|| DAMAGING
  803. --\\=================================//
  804.  
  805. function Banish(Foe)
  806. if Foe then
  807. coroutine.resume(coroutine.create(function()
  808. --if game.Players:FindFirstChild(Foe.Name) then
  809. table.insert(TOBANISH,Foe.Name)
  810. printbye(Foe.Name)
  811. --end
  812. Foe.Archivable = true
  813. local CLONE = Foe:Clone()
  814. Foe:Destroy()
  815. CLONE.Parent = Effects
  816. CLONE:BreakJoints()
  817. local MATERIALS = {"Glass","Neon"}
  818. for _, c in pairs(CLONE:GetDescendants()) do
  819. if c:IsA("BasePart") then
  820. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  821. CreateSound(2466940797, c, 15, 1.1, false)
  822. end
  823. c.Anchored = true
  824. c.Transparency = c.Transparency + 0.
  825. c.Material = MATERIALS[MRANDOM(1,2)]
  826. c.Color = C3(1,1,1)
  827. if c.ClassName == "MeshPart" then
  828. c.TextureID = ""
  829. end
  830. if c:FindFirstChildOfClass("SpecialMesh") then
  831. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  832. end
  833. if c:FindFirstChildOfClass("Decal") then
  834. c:FindFirstChildOfClass("Decal"):remove()
  835. end
  836. c.Name = "Banish"
  837. c.CanCollide = false
  838. else
  839. c:remove()
  840. end
  841. end
  842. local A = false
  843. for i = 1, 35 do
  844. if A == false then
  845. A = true
  846. elseif A == true then
  847. A = false
  848. end
  849. for _, c in pairs(CLONE:GetDescendants()) do
  850. if c:IsA("BasePart") then
  851. c.Anchored = true
  852. c.Material = MATERIALS[MRANDOM(1,2)]
  853. c.Transparency = c.Transparency + 0.8/35
  854. if A == false then
  855. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  856. elseif A == true then
  857. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  858. end
  859. end
  860. end
  861. Swait()
  862. end
  863. CLONE:remove()
  864. end))
  865. end
  866. end
  867.  
  868. function ApplyAoE(POSITION,RANGE,ISBANISH)
  869. local CHILDREN = workspace:GetDescendants()
  870. for index, CHILD in pairs(CHILDREN) do
  871. if CHILD.ClassName == "Model" and CHILD ~= Character then
  872. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  873. if HUM then
  874. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  875. if TORSO then
  876. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  877. if ISBANISH == true then
  878. Banish(CHILD)
  879. else
  880. if ISBANISH == "Gravity" then
  881. HUM.PlatformStand = true
  882. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  883. local grav = Instance.new("BodyPosition",TORSO)
  884. grav.D = 15
  885. grav.P = 10000
  886. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  887. grav.position = TORSO.Position
  888. grav.Name = "V3BanishForce"..Player.Name
  889. else
  890. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  891. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  892. end
  893. else
  894. HUM.PlatformStand = false
  895. end
  896. end
  897. elseif ISBANISH == "Gravity" then
  898. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  899. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  900. HUM.PlatformStand = false
  901. end
  902. end
  903. end
  904. end
  905. end
  906. end
  907. end
  908.  
  909. --//=================================\\
  910. --|| ATTACK FUNCTIONS AND STUFF
  911. --\\=================================//
  912.  
  913. function WOW_SHOT()
  914. ATTACK = true
  915. Rooted = false
  916. for i=0, 0.05, 0.3 / Animation_Speed do
  917. Swait()
  918. turnto(Mouse.Hit.p)
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  925. end
  926. repeat
  927. for i=0, 0.05, 0.3 / Animation_Speed do
  928. Swait()
  929. turnto(Mouse.Hit.p)
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  936. end
  937. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  938. SpawnTrail(Hole.Position,POS)
  939. if HIT ~= nil then
  940. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  941. Banish(HIT.Parent)
  942. end
  943. end
  944. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  945. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  946. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  947. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  948. for i=0, 0.05, 0.3 / Animation_Speed do
  949. Swait()
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  956. end
  957. until KEYHOLD == false
  958. ATTACK = false
  959. Rooted = false
  960. end
  961.  
  962. function LELITS_TAUNT()
  963. ATTACK = true
  964. Rooted = true
  965. local TAUNT = CreateSound(135308045,Torso,15,1.1,false)
  966. coroutine.resume(coroutine.create(function()
  967. repeat
  968. Swait()
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. until ATTACK == false
  976. end))
  977. repeat wait() until TAUNT.Playing == false
  978. ATTACK = false
  979. Rooted = false
  980. end
  981.  
  982. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  983. MakeForm(RightHole,"Cyl")
  984. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  985. MakeForm(LeftHole,"Cyl")
  986. function OOF_GATES()
  987. chatfunc("BYE BYE EVERYONE")
  988. CreateSound(0, Torso, 10, 1, false)
  989. ATTACK = true
  990. Rooted = true
  991. for i=0, 0.5, 0.1 / Animation_Speed do
  992. Swait()
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  995. end
  996. for i=0, 0.5, 0.1 / Animation_Speed do
  997. Swait()
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1000. end
  1001. for i=0, 0.1, 0.1 / Animation_Speed do
  1002. Swait()
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1004. end
  1005. local DONE = false
  1006. local GATE = nil
  1007. local GATESPIN = true
  1008. coroutine.resume(coroutine.create(function()
  1009. repeat
  1010. Swait()
  1011. if GATE ~= nil then
  1012. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1013. end
  1014. until GATESPIN == false
  1015. end))
  1016. coroutine.resume(coroutine.create(function()
  1017. repeat
  1018. Swait()
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1021. until DONE == true
  1022. Swait(50)
  1023. for i = 1, 35 do
  1024. Swait(4)
  1025. local FIRED = false
  1026. local CHILDREN = workspace:GetDescendants()
  1027. for index, CHILD in pairs(CHILDREN) do
  1028. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1029. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1030. if HUM then
  1031. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1032. if TORSO then
  1033. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1034. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1035. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1036. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1037. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1038. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1039. Banish(CHILD)
  1040. FIRED = true
  1041. break
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047. if FIRED == false then
  1048. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1049. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1051. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1052. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1053. if HITBOD ~= nil then
  1054. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1055. Banish(HITBOD.Parent)
  1056. end
  1057. end
  1058. end
  1059. end
  1060. for i = 1, 35 do
  1061. Swait(4)
  1062. local FIRED = false
  1063. local CHILDREN = workspace:GetDescendants()
  1064. for index, CHILD in pairs(CHILDREN) do
  1065. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1066. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1067. if HUM then
  1068. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1069. if TORSO then
  1070. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1071. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1072. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1073. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1074. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1075. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1076. Banish(CHILD)
  1077. FIRED = true
  1078. break
  1079. end
  1080. end
  1081. end
  1082. end
  1083. end
  1084. if FIRED == false then
  1085. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1086. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1087. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1088. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1089. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1090. if HITBOD ~= nil then
  1091. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1092. Banish(HITBOD.Parent)
  1093. end
  1094. end
  1095. end
  1096. end
  1097. for i = 1, 35 do
  1098. Swait(4)
  1099. local FIRED = false
  1100. local CHILDREN = workspace:GetDescendants()
  1101. for index, CHILD in pairs(CHILDREN) do
  1102. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1103. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1104. if HUM then
  1105. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1106. if TORSO then
  1107. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1108. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1109. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1110. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1111. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1113. Banish(CHILD)
  1114. FIRED = true
  1115. break
  1116. end
  1117. end
  1118. end
  1119. end
  1120. end
  1121. if FIRED == false then
  1122. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1123. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1124. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1125. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1126. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1127. if HITBOD ~= nil then
  1128. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1129. Banish(HITBOD.Parent)
  1130. end
  1131. end
  1132. end
  1133. end
  1134. for i = 1, 35 do
  1135. Swait(4)
  1136. local FIRED = false
  1137. local CHILDREN = workspace:GetDescendants()
  1138. for index, CHILD in pairs(CHILDREN) do
  1139. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1140. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1141. if HUM then
  1142. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1143. if TORSO then
  1144. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1145. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1146. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1147. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1148. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1149. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1150. Banish(CHILD)
  1151. FIRED = true
  1152. break
  1153. end
  1154. end
  1155. end
  1156. end
  1157. end
  1158. if FIRED == false then
  1159. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1160. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1161. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1162. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1163. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1164. if HITBOD ~= nil then
  1165. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1166. Banish(HITBOD.Parent)
  1167. end
  1168. end
  1169. end
  1170. end
  1171. for i = 1, 35 do
  1172. Swait(4)
  1173. local FIRED = false
  1174. local CHILDREN = workspace:GetDescendants()
  1175. for index, CHILD in pairs(CHILDREN) do
  1176. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1177. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1178. if HUM then
  1179. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1180. if TORSO then
  1181. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1182. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1183. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1184. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1185. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1186. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1187. Banish(CHILD)
  1188. FIRED = true
  1189. break
  1190. end
  1191. end
  1192. end
  1193. end
  1194. end
  1195. if FIRED == false then
  1196. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1197. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1198. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1199. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1200. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1201. if HITBOD ~= nil then
  1202. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1203. Banish(HITBOD.Parent)
  1204. end
  1205. end
  1206. end
  1207. end
  1208. for i = 1, 35 do
  1209. Swait(4)
  1210. local FIRED = false
  1211. local CHILDREN = workspace:GetDescendants()
  1212. for index, CHILD in pairs(CHILDREN) do
  1213. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1214. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1215. if HUM then
  1216. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1217. if TORSO then
  1218. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1219. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1220. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1221. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1222. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1223. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1224. Banish(CHILD)
  1225. FIRED = true
  1226. break
  1227. end
  1228. end
  1229. end
  1230. end
  1231. end
  1232. if FIRED == false then
  1233. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1234. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1235. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1237. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1238. if HITBOD ~= nil then
  1239. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1240. Banish(HITBOD.Parent)
  1241. end
  1242. end
  1243. end
  1244. end
  1245. for i = 1, 35 do
  1246. Swait(4)
  1247. local FIRED = false
  1248. local CHILDREN = workspace:GetDescendants()
  1249. for index, CHILD in pairs(CHILDREN) do
  1250. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1251. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1252. if HUM then
  1253. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1254. if TORSO then
  1255. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1256. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1257. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1258. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1259. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1260. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1261. Banish(CHILD)
  1262. FIRED = true
  1263. break
  1264. end
  1265. end
  1266. end
  1267. end
  1268. end
  1269. if FIRED == false then
  1270. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1271. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1272. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1273. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1274. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1275. if HITBOD ~= nil then
  1276. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1277. Banish(HITBOD.Parent)
  1278. end
  1279. end
  1280. end
  1281. end
  1282. for i = 1, 35 do
  1283. Swait(4)
  1284. local FIRED = false
  1285. local CHILDREN = workspace:GetDescendants()
  1286. for index, CHILD in pairs(CHILDREN) do
  1287. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1288. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1289. if HUM then
  1290. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1291. if TORSO then
  1292. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1293. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1294. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1295. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1296. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1297. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1298. Banish(CHILD)
  1299. FIRED = true
  1300. break
  1301. end
  1302. end
  1303. end
  1304. end
  1305. end
  1306. if FIRED == false then
  1307. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1308. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1309. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1310. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1311. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1312. if HITBOD ~= nil then
  1313. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1314. Banish(HITBOD.Parent)
  1315. end
  1316. end
  1317. end
  1318. end
  1319. for i = 1, 45 do
  1320. Swait()
  1321. GATE.Size = GATE.Size - VT(100,0,100)
  1322. end
  1323. GATESPIN = false
  1324. GATE:remove()
  1325. end))
  1326. Swait(15)
  1327. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1328. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  1329. local DECAL = IT("Decal",GATE)
  1330. DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411"
  1331. DECAL.Face = "Top"
  1332. GATE.CFrame = CF(HITPOS)
  1333. CreateSound(0, GATE, 7, 1.3, false)
  1334. for i = 1, 45 do
  1335. Swait()
  1336. GATE.Size = GATE.Size + VT(16,0,16)
  1337. end
  1338. CreateSound(213603013, RightHole, 7, 1, false)
  1339. CreateSound(213603013, LeftHole, 7, 1, false)
  1340. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1341. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1342. ATTACK = false
  1343. Rooted = false
  1344. DONE = true
  1345. end
  1346.  
  1347. Player_Size = 1
  1348. function SwItCh()
  1349. ATTACK = true
  1350. Rooted = true
  1351. if MODE == "lolxd" then
  1352. for i=0, 0.5, 0.1 / Animation_Speed do
  1353. Swait()
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1356. end
  1357. for i=0, 0.5, 0.1 / Animation_Speed do
  1358. Swait()
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1361. end
  1362. for i=0, 0.1, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1365. end
  1366. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1367.  
  1368. for i=0, 0.01, 0.1 / Animation_Speed do
  1369. Swait()
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1373. end
  1374. sick.SoundId = "rbxassetid://1027314531"
  1375. sick.Pitch = 0.99
  1376. CLOCKSPEED = 0.3
  1377. tecks.Text = "TRUE KICKISHER!!!"
  1378. MODE = ""
  1379. elseif MODE == "" then
  1380. CreateSound(1027314531, Torso, 4, 1.3, false)
  1381. for i=0, 0.5, 0.1 / Animation_Speed do
  1382. Swait()
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1385. end
  1386. for i=0, 0.5, 0.1 / Animation_Speed do
  1387. Swait()
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1390. end
  1391. for i=0, 0.1, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1394. end
  1395. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1396. sick.SoundId = "rbxassetid://1072410152"
  1397. CLOCKSPEED = 0
  1398. tecks.Text = "Kickisher V???"
  1399. MODE = "lolxd"
  1400. end
  1401. ATTACK = false
  1402. Rooted = false
  1403. end
  1404.  
  1405. function AttackTemplate()
  1406. ATTACK = true
  1407. Rooted = false
  1408. for i=0, 1, 0.1 / Animation_Speed do
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1416. end
  1417. ATTACK = false
  1418. Rooted = false
  1419. end
  1420.  
  1421. --//=================================\\
  1422. --|| ASSIGN THINGS TO KEYS
  1423. --\\=================================//
  1424.  
  1425. function MouseDown(owner)
  1426. if ATTACK == false then
  1427. end
  1428. end
  1429.  
  1430. function MouseUp(owner)
  1431. HOLD = false
  1432. end
  1433.  
  1434. function KeyDown(Key)
  1435. KEYHOLD = true
  1436. if Key == "z" and ATTACK == false then
  1437. WOW_SHOT()
  1438. end
  1439.  
  1440. if Key == "f" and ATTACK == false then
  1441. OOF_GATES()
  1442. end
  1443.  
  1444. if Key == "v" and ATTACK == false then
  1445. chatfunc("I Will Spare You...")
  1446. wait(2)
  1447. chatfunc("Only If Don`t Abuse At All At All Costs!")
  1448. TOBANISH = {}
  1449. end
  1450.  
  1451. if Key == "q" and ATTACK == false then
  1452. for i=0, 0.5, 0.1 / Animation_Speed do
  1453. Swait()
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1456. end
  1457. local pos = RootPart.Position
  1458. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1459. CreateSound("173620765", Torso, 30, 1)
  1460. end
  1461.  
  1462. if Key == "t" and ATTACK == false then
  1463. LELITS_TAUNT()
  1464. end
  1465.  
  1466. if Key == "p" and ATTACK == false then
  1467. SwItCh()
  1468. end
  1469. end
  1470.  
  1471. function KeyUp(Key)
  1472. KEYHOLD = false end
  1473.  
  1474. Mouse.Button1Down:connect(function(NEWKEY)
  1475. MouseDown(NEWKEY)
  1476. end)
  1477. Mouse.Button1Up:connect(function(NEWKEY)
  1478. MouseUp(NEWKEY)
  1479. end)
  1480. Mouse.KeyDown:connect(function(NEWKEY)
  1481. KeyDown(NEWKEY)
  1482. end)
  1483. Mouse.KeyUp:connect(function(NEWKEY)
  1484. KeyUp(NEWKEY)
  1485. end)
  1486.  
  1487. --//=================================\\
  1488. --\\=================================//
  1489.  
  1490.  
  1491. function unanchor()
  1492. if UNANCHOR == true then
  1493. g = Character:GetChildren()
  1494. for i = 1, #g do
  1495. if g[i].ClassName == "Part" then
  1496. g[i].Anchored = false
  1497. end
  1498. end
  1499. end
  1500. end
  1501.  
  1502.  
  1503. --//=================================\\
  1504. --|| WRAP THE WHOLE SCRIPT UP
  1505. --\\=================================//
  1506.  
  1507. Humanoid.Changed:connect(function(Jump)
  1508. if Jump == "Jump" and (Disable_Jump == true) then
  1509. Humanoid.Jump = false
  1510. end
  1511. end)
  1512.  
  1513. local CONNECT = nil
  1514.  
  1515. while true do
  1516. Swait()
  1517. ANIMATE.Parent = nil
  1518. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1519. Humanoid = IT("Humanoid",Character)
  1520. end
  1521. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1522. v:Stop();
  1523. end
  1524. SINE = SINE + CHANGE
  1525. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1526. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1527. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1528. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1529. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1530. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1531. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1532. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1533. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1534. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1535. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1536. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1537. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1538. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1539. end
  1540. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1541. ANIM = "Jump"
  1542. if ATTACK == false then
  1543. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1549. end
  1550. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1551. ANIM = "Fall"
  1552. if ATTACK == false then
  1553. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1559. end
  1560. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1561. ANIM = "Idle"
  1562. if ATTACK == false then
  1563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1569. end
  1570. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1571. ANIM = "Walk"
  1572. if ATTACK == false then
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1579. end
  1580. end
  1581. unanchor()
  1582. refit()
  1583. Humanoid.MaxHealth = 9000
  1584. Humanoid.Health = 9000
  1585. if Rooted == false then
  1586. Disable_Jump = false
  1587. Humanoid.WalkSpeed = Speed
  1588. elseif Rooted == true then
  1589. Disable_Jump = true
  1590. Humanoid.WalkSpeed = 0
  1591. end
  1592. end
  1593.  
  1594. --//=================================\\
  1595. --\\=================================//
  1596.  
  1597.  
  1598.  
  1599.  
  1600.  
  1601. --//====================================================\\--
  1602. --|| END OF SCRIPT
  1603. --\\====================================================//--
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