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local plr=game.Players.kong109
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local plr=game.Players.Wlnged
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local chr=plr.Character
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local mouse = plr:GetMouse()
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local PGui=plr.PlayerGui
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local lleg = chr["Left Leg"]
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local rleg = chr["Right Leg"]
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local larm = chr["Left Arm"]
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local rarm = chr["Right Arm"]
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local hed = chr.Head
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local rutprt = chr.HumanoidRootPart
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local torso = chr.Torso
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local otheranims=false
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local armmovement=false
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chr.Animate.Disabled=true
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local RunSpeed=30
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local WlkSpeed=18
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local runnin=false
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local disabled=false
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local tik=0
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local height=1
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local raising=false
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local lowering=false
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local pseudohead=hed:Clone()
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for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
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pseudohead.Name='PseudoHead'
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pseudohead.Parent=chr.Head
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local pseudoweld=Instance.new('Weld',torso)
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pseudoweld.Part0=hed
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pseudoweld.Name='PseudoHedWld'
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pseudoweld.Part1=pseudohead
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hed.Transparency=1
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coroutine.resume(coroutine.create(function()
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local rate=.05
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local Hats={}
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for i,x in pairs(chr:GetChildren()) do if x:IsA("Hat") then table.insert(Hats,x) x.Handle.Mesh.TextureId="http://www.roblox.com/asset?id=25701026"
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end
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end
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local lam=Instance.new("SpecialMesh",larm)
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lam.MeshId="http://www.roblox.com/asset?id=12221505"
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lam.TextureId="http://www.roblox.com/asset?id=25701026"
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local ram=Instance.new("SpecialMesh",rarm)
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ram.MeshId="http://www.roblox.com/asset?id=12221505"
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ram.TextureId="http://www.roblox.com/asset?id=25701026"
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local rlm=Instance.new("SpecialMesh",rleg)
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rlm.MeshId="http://www.roblox.com/asset?id=12221626"
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rlm.TextureId="http://www.roblox.com/asset?id=25701026"
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local llm=Instance.new("SpecialMesh",lleg)
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llm.MeshId="http://www.roblox.com/asset?id=12221626"
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llm.TextureId="http://www.roblox.com/asset?id=25701026"
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local trm=Instance.new("SpecialMesh",torso)
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trm.MeshId="http://www.roblox.com/asset?id=12221758"
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trm.TextureId="http://www.roblox.com/asset?id=25701026"
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local hem=Instance.new("SpecialMesh",hed)
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hem.MeshId="rbxasset://fonts/head.mesh"
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hem.TextureId="http://www.roblox.com/asset?id=25701026"
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local hem2=Instance.new("SpecialMesh",pseudohead)
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hem2.MeshId="rbxasset://fonts/head.mesh"
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hem2.TextureId="http://www.roblox.com/asset?id=25701026"
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local asd=Instance.new('PointLight',torso)
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asd.Brightness=123
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asd.Range=12
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asd.Shadows=true
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while wait'0' do
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for a=0,1,rate do 
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lam.VertexColor=Vector3.new(a,0,-a+1)
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ram.VertexColor=Vector3.new(a,0,-a+1)
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rlm.VertexColor=Vector3.new(a,0,-a+1)
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llm.VertexColor=Vector3.new(a,0,-a+1)
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trm.VertexColor=Vector3.new(a,0,-a+1)
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hem.VertexColor=Vector3.new(a,0,-a+1)
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hem2.VertexColor=Vector3.new(a,0,-a+1)
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asd.Color=Color3.new(a,0,-a+1)
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coroutine.wrap(function()
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for x=1,#Hats do
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Hats[x].Handle.Mesh.VertexColor=Vector3.new(a,0,-a+1)
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end
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end)()
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wait''
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end
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for a=0,1,rate do
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lam.VertexColor=Vector3.new(-a+1,a,0)
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ram.VertexColor=Vector3.new(-a+1,a,0)
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rlm.VertexColor=Vector3.new(-a+1,a,0)
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llm.VertexColor=Vector3.new(-a+1,a,0)
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trm.VertexColor=Vector3.new(-a+1,a,0)
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hem.VertexColor=Vector3.new(-a+1,a,0)
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hem2.VertexColor=Vector3.new(-a+1,a,0)
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asd.Color=Color3.new(-a+1,a,0)
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coroutine.wrap(function()
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for x=1,#Hats do
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Hats[x].Handle.Mesh.VertexColor=Vector3.new(-a+1,a,0)
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end
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end)()
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wait''
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end
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for a=0,1,rate do
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lam.VertexColor=Vector3.new(0,-a+1,a)
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ram.VertexColor=Vector3.new(0,-a+1,a)
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rlm.VertexColor=Vector3.new(0,-a+1,a)
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llm.VertexColor=Vector3.new(0,-a+1,a)
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trm.VertexColor=Vector3.new(0,-a+1,a)
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hem.VertexColor=Vector3.new(0,-a+1,a)
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hem2.VertexColor=Vector3.new(0,-a+1,a)
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asd.Color=Color3.new(0,-a+1,a)
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coroutine.wrap(function()
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for x=1,#Hats do
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Hats[x].Handle.Mesh.VertexColor=Vector3.new(0,-a+1,a)
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end
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end)()
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wait''
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end
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end
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end))
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coroutine.wrap(function()
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for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
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local flap=Instance.new("Sound",torso)
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flap.Volume=.3
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flap.Pitch=1
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flap.SoundId="http://www.roblox.com/asset?id=90820031"
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function Lerp(a, b, i)
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local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
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local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
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local calx = com1[1] + (com2[1] - com1[1]) * i
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local caly = com1[2] + (com2[2] - com1[2]) * i
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local calz = com1[3] + (com2[3] - com1[3]) * i
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local cala = com1[4] + (com2[4] - com1[4]) * i
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local calb = com1[5] + (com2[5] - com1[5]) * i
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local calc = com1[6] + (com2[6] - com1[6]) * i
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return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
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end
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function TwnSingleNumber(s,f,m)
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local wot=s+(f-s)*m
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return wot
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end
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function TwnVector3(q,w,e)
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local begin={q.x,q.y,q.z}
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local ending={w.x,w.y,w.z}
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local bgx=begin[1]+(ending[1]-begin[1])*e
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local bgy=begin[2]+(ending[2]-begin[2])*e
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local bgz=begin[3]+(ending[3]-begin[3])*e
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return Vector3.new(bgx,bgy,bgz)
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end
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newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
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wld = Instance.new("Weld", wp1)
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wld.Part0 = wp0
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wld.Part1 = wp1
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wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
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end
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newWeld(law, torso, larm, -1.5, 0.5, 0)
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newWeld(raw, torso, rarm, 1.5, 0.5, 0)
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newWeld(llw, torso, lleg, -.5, -2, 0)
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newWeld(rlw, torso, rleg, .5, -2, 0)
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newWeld(hw, torso, hed, 0, 1.5, 0)
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local rutwald=Instance.new('Weld',rutprt)
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rutwald.Part0=rutprt
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rutwald.Part1=torso
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rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
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larm.Weld.C1 = CFrame.new(0, 0.5, 0)
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rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
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rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
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lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
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local anim = "Idling"
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local lastanim = "Idling"
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local val = 0
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local syne = 0
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local num = 0
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local runtime = 0
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--[[local pseudohead=hed:Clone()
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for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
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pseudohead.Name='PseudoHead'
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pseudohead.Parent=chr.Head
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local pseudoweld=Instance.new('Weld',torso)
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pseudoweld.Part0=hed
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pseudoweld.Name='PseudoHedWld'
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pseudoweld.Part1=pseudohead
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hed.Transparency=1]]
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maus.KeyDown:connect(function(kei)
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if string.byte(kei)==48 and not otheranims and not disabled then
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chr.Humanoid.WalkSpeed=RunSpeed
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runnin=true
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end
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if kei=="e" and not otheranims and not disabled and not lowering then
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raising=true
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end
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if kei=="q" and not otheranims and not disabled and not raising then
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lowering=true
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end
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end)
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maus.KeyUp:connect(function(kei)
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if string.byte(kei)==48 and not otheranims and not disabled then
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chr.Humanoid.WalkSpeed=WlkSpeed
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runnin=false
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end
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if kei=="e" and not otheranims and not disabled then
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raising=false
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end
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if kei=="q" and not otheranims and not disabled then
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lowering=false
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end
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end)
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game:service'RunService'.RenderStepped:connect(function()
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if raising and not lowering then height=height+.2
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elseif lowering and not raising then height=height-.2
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end
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if height>50 then height=50
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elseif height<-.75 then height=-.75
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end
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syne=syne+1
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if not otheranims then
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if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc  and torso.Velocity.y<5 and torso.Velocity.y>-5 then
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anim="Idling"
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elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then
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anim="Walking"
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dnc=false
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elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 25  and torso.Velocity.y<5 and torso.Velocity.y>-5 then
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anim="Sprinting"
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dnc=false
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elseif torso.Velocity.y>5 then
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anim='Jumping'
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dnc=false
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elseif (torso.Velocity.y < -5) then
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anim='Falling'
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dnc=false
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end
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end
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if anim=="Idling" then
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tik=tik+1
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if tik==45 then tik=0
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flap:play''
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end
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if not armmovement then
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rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,(math.sin(syne/8)*1.5)+math.rad(55)),.1)
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larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,-(math.sin(syne/8)*1.5)-math.rad(55)),.1)
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end
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lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(-2.5)),.1)
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rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(2.5)),.1)
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hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
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rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/8))*1.8+height,-(math.sin(syne/16)/2))*CFrame.Angles(math.sin(syne/16)/10,math.rad(0),math.rad(0)),.025)
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end
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if anim=="Walking" then
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tik=tik+1
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if tik==43 then tik=0
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flap:play''
273
end
274
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,(math.sin(syne/7)*1.5)+math.rad(55)),.1)
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larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,-(math.sin(syne/7)*1.5)-math.rad(55)),.1)
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lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(-2.5)),.1)
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rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(2.5)),.1)
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hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
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rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/7))*1.8+height,math.sin(syne/14)/2)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.025)
280
end
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if anim=="Sprinting" then
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tik=tik+1
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if tik==40 then tik=0
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flap:play''
285
end
286
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,(math.sin(syne/6.5)*1.5)+math.rad(55)),.1)
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larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,-(math.sin(syne/6.5)*1.5)-math.rad(55)),.1)
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lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
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rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
290
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
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rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/6.5)*1.6)+height,math.sin(syne/6.5)/5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.025)
292
end
293
if anim=="Jumping" then
294
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
295
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
296
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
297
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-12.5),0,math.rad(2.5)),.125)
298
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0),.1)
299
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,height,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.025)
300
end
301
if anim=="Falling" then
302
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(175)),.1)
303
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(-175)),.1)
304
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
305
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,0)*CFrame.Angles(math.rad(-7.5),0,math.rad(2.5)),.125)
306
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-20),math.rad(0),0),.1)
307
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
308
end
309
310
311
chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
312
end)