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Jul 6th, 2015
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  1. local plr=game.Players.kong109
  2. local chr=plr.Character
  3. local mouse = plr:GetMouse()
  4. local PGui=plr.PlayerGui
  5. local lleg = chr["Left Leg"]
  6. local rleg = chr["Right Leg"]
  7. local larm = chr["Left Arm"]
  8. local rarm = chr["Right Arm"]
  9. local hed = chr.Head
  10. local rutprt = chr.HumanoidRootPart
  11. local torso = chr.Torso
  12. local otheranims=false
  13. local armmovement=false
  14. chr.Animate.Disabled=true
  15. local RunSpeed=30
  16. local WlkSpeed=18
  17. local runnin=false
  18. local disabled=false
  19. local tik=0
  20. local height=1
  21. local raising=false
  22. local lowering=false
  23. local pseudohead=hed:Clone()
  24. for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
  25. pseudohead.Name='PseudoHead'
  26. pseudohead.Parent=chr.Head
  27. local pseudoweld=Instance.new('Weld',torso)
  28. pseudoweld.Part0=hed
  29. pseudoweld.Name='PseudoHedWld'
  30. pseudoweld.Part1=pseudohead
  31. hed.Transparency=1
  32.  
  33. coroutine.resume(coroutine.create(function()
  34. local rate=.05
  35. local Hats={}
  36. for i,x in pairs(chr:GetChildren()) do if x:IsA("Hat") then table.insert(Hats,x) x.Handle.Mesh.TextureId="http://www.roblox.com/asset?id=25701026"
  37. end
  38. end
  39. local lam=Instance.new("SpecialMesh",larm)
  40. lam.MeshId="http://www.roblox.com/asset?id=12221505"
  41. lam.TextureId="http://www.roblox.com/asset?id=25701026"
  42. local ram=Instance.new("SpecialMesh",rarm)
  43. ram.MeshId="http://www.roblox.com/asset?id=12221505"
  44. ram.TextureId="http://www.roblox.com/asset?id=25701026"
  45. local rlm=Instance.new("SpecialMesh",rleg)
  46. rlm.MeshId="http://www.roblox.com/asset?id=12221626"
  47. rlm.TextureId="http://www.roblox.com/asset?id=25701026"
  48. local llm=Instance.new("SpecialMesh",lleg)
  49. llm.MeshId="http://www.roblox.com/asset?id=12221626"
  50. llm.TextureId="http://www.roblox.com/asset?id=25701026"
  51. local trm=Instance.new("SpecialMesh",torso)
  52. trm.MeshId="http://www.roblox.com/asset?id=12221758"
  53. trm.TextureId="http://www.roblox.com/asset?id=25701026"
  54. local hem=Instance.new("SpecialMesh",hed)
  55. hem.MeshId="rbxasset://fonts/head.mesh"
  56. hem.TextureId="http://www.roblox.com/asset?id=25701026"
  57. local hem2=Instance.new("SpecialMesh",pseudohead)
  58. hem2.MeshId="rbxasset://fonts/head.mesh"
  59. hem2.TextureId="http://www.roblox.com/asset?id=25701026"
  60. local asd=Instance.new('PointLight',torso)
  61. asd.Brightness=123
  62. asd.Range=12
  63. asd.Shadows=true
  64.  
  65. while wait'0' do
  66. for a=0,1,rate do
  67. lam.VertexColor=Vector3.new(a,0,-a+1)
  68. ram.VertexColor=Vector3.new(a,0,-a+1)
  69. rlm.VertexColor=Vector3.new(a,0,-a+1)
  70. llm.VertexColor=Vector3.new(a,0,-a+1)
  71. trm.VertexColor=Vector3.new(a,0,-a+1)
  72. hem.VertexColor=Vector3.new(a,0,-a+1)
  73. hem2.VertexColor=Vector3.new(a,0,-a+1)
  74. asd.Color=Color3.new(a,0,-a+1)
  75. coroutine.wrap(function()
  76. for x=1,#Hats do
  77. Hats[x].Handle.Mesh.VertexColor=Vector3.new(a,0,-a+1)
  78. end
  79. end)()
  80. wait''
  81. end
  82. for a=0,1,rate do
  83. lam.VertexColor=Vector3.new(-a+1,a,0)
  84. ram.VertexColor=Vector3.new(-a+1,a,0)
  85. rlm.VertexColor=Vector3.new(-a+1,a,0)
  86. llm.VertexColor=Vector3.new(-a+1,a,0)
  87. trm.VertexColor=Vector3.new(-a+1,a,0)
  88. hem.VertexColor=Vector3.new(-a+1,a,0)
  89. hem2.VertexColor=Vector3.new(-a+1,a,0)
  90. asd.Color=Color3.new(-a+1,a,0)
  91. coroutine.wrap(function()
  92. for x=1,#Hats do
  93. Hats[x].Handle.Mesh.VertexColor=Vector3.new(-a+1,a,0)
  94. end
  95. end)()
  96. wait''
  97. end
  98. for a=0,1,rate do
  99. lam.VertexColor=Vector3.new(0,-a+1,a)
  100. ram.VertexColor=Vector3.new(0,-a+1,a)
  101. rlm.VertexColor=Vector3.new(0,-a+1,a)
  102. llm.VertexColor=Vector3.new(0,-a+1,a)
  103. trm.VertexColor=Vector3.new(0,-a+1,a)
  104. hem.VertexColor=Vector3.new(0,-a+1,a)
  105. hem2.VertexColor=Vector3.new(0,-a+1,a)
  106. asd.Color=Color3.new(0,-a+1,a)
  107. coroutine.wrap(function()
  108. for x=1,#Hats do
  109. Hats[x].Handle.Mesh.VertexColor=Vector3.new(0,-a+1,a)
  110. end
  111. end)()
  112. wait''
  113. end
  114. end
  115. end))
  116.  
  117.  
  118.  
  119.  
  120.  
  121.  
  122.  
  123.  
  124.  
  125. coroutine.wrap(function()
  126. for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
  127.  
  128. local flap=Instance.new("Sound",torso)
  129. flap.Volume=.3
  130. flap.Pitch=1
  131. flap.SoundId="http://www.roblox.com/asset?id=90820031"
  132.  
  133. function Lerp(a, b, i)
  134. local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
  135. local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
  136. local calx = com1[1] + (com2[1] - com1[1]) * i
  137. local caly = com1[2] + (com2[2] - com1[2]) * i
  138. local calz = com1[3] + (com2[3] - com1[3]) * i
  139. local cala = com1[4] + (com2[4] - com1[4]) * i
  140. local calb = com1[5] + (com2[5] - com1[5]) * i
  141. local calc = com1[6] + (com2[6] - com1[6]) * i
  142. return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
  143. end
  144.  
  145. function TwnSingleNumber(s,f,m)
  146. local wot=s+(f-s)*m
  147. return wot
  148. end
  149.  
  150. function TwnVector3(q,w,e)
  151. local begin={q.x,q.y,q.z}
  152. local ending={w.x,w.y,w.z}
  153. local bgx=begin[1]+(ending[1]-begin[1])*e
  154. local bgy=begin[2]+(ending[2]-begin[2])*e
  155. local bgz=begin[3]+(ending[3]-begin[3])*e
  156. return Vector3.new(bgx,bgy,bgz)
  157. end
  158.  
  159. newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
  160. wld = Instance.new("Weld", wp1)
  161. wld.Part0 = wp0
  162. wld.Part1 = wp1
  163. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  164. end
  165.  
  166. newWeld(law, torso, larm, -1.5, 0.5, 0)
  167. newWeld(raw, torso, rarm, 1.5, 0.5, 0)
  168. newWeld(llw, torso, lleg, -.5, -2, 0)
  169. newWeld(rlw, torso, rleg, .5, -2, 0)
  170. newWeld(hw, torso, hed, 0, 1.5, 0)
  171. local rutwald=Instance.new('Weld',rutprt)
  172. rutwald.Part0=rutprt
  173. rutwald.Part1=torso
  174. rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  175. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  176. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  177. rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
  178. lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
  179.  
  180. local anim = "Idling"
  181. local lastanim = "Idling"
  182. local val = 0
  183. local syne = 0
  184. local num = 0
  185. local runtime = 0
  186.  
  187. --[[local pseudohead=hed:Clone()
  188. for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
  189. pseudohead.Name='PseudoHead'
  190. pseudohead.Parent=chr.Head
  191. local pseudoweld=Instance.new('Weld',torso)
  192. pseudoweld.Part0=hed
  193. pseudoweld.Name='PseudoHedWld'
  194. pseudoweld.Part1=pseudohead
  195. hed.Transparency=1]]
  196.  
  197.  
  198.  
  199. maus.KeyDown:connect(function(kei)
  200. if string.byte(kei)==48 and not otheranims and not disabled then
  201. chr.Humanoid.WalkSpeed=RunSpeed
  202. runnin=true
  203. end
  204. if kei=="e" and not otheranims and not disabled and not lowering then
  205. raising=true
  206. end
  207. if kei=="q" and not otheranims and not disabled and not raising then
  208. lowering=true
  209. end
  210. end)
  211.  
  212. maus.KeyUp:connect(function(kei)
  213. if string.byte(kei)==48 and not otheranims and not disabled then
  214. chr.Humanoid.WalkSpeed=WlkSpeed
  215. runnin=false
  216. end
  217. if kei=="e" and not otheranims and not disabled then
  218. raising=false
  219. end
  220. if kei=="q" and not otheranims and not disabled then
  221. lowering=false
  222. end
  223. end)
  224.  
  225. game:service'RunService'.RenderStepped:connect(function()
  226. if raising and not lowering then height=height+.2
  227. elseif lowering and not raising then height=height-.2
  228. end
  229. if height>50 then height=50
  230. elseif height<-.75 then height=-.75
  231. end
  232. syne=syne+1
  233. if not otheranims then
  234. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and torso.Velocity.y<5 and torso.Velocity.y>-5 then
  235. anim="Idling"
  236.  
  237. elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then
  238. anim="Walking"
  239. dnc=false
  240.  
  241. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 25 and torso.Velocity.y<5 and torso.Velocity.y>-5 then
  242. anim="Sprinting"
  243. dnc=false
  244.  
  245. elseif torso.Velocity.y>5 then
  246. anim='Jumping'
  247. dnc=false
  248.  
  249. elseif (torso.Velocity.y < -5) then
  250. anim='Falling'
  251. dnc=false
  252. end
  253. end
  254.  
  255. if anim=="Idling" then
  256. tik=tik+1
  257. if tik==45 then tik=0
  258. flap:play''
  259. end
  260. if not armmovement then
  261. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,(math.sin(syne/8)*1.5)+math.rad(55)),.1)
  262. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(math.sin(syne/16)/3,0,-(math.sin(syne/8)*1.5)-math.rad(55)),.1)
  263. end
  264. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(-2.5)),.1)
  265. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,math.sin(syne/16)/3)*CFrame.Angles(-math.sin(syne/16)/3,0,math.rad(2.5)),.1)
  266. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
  267. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/8))*1.8+height,-(math.sin(syne/16)/2))*CFrame.Angles(math.sin(syne/16)/10,math.rad(0),math.rad(0)),.025)
  268. end
  269. if anim=="Walking" then
  270. tik=tik+1
  271. if tik==43 then tik=0
  272. flap:play''
  273. end
  274. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,(math.sin(syne/7)*1.5)+math.rad(55)),.1)
  275. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)+math.sin(syne/7)/4,0,-(math.sin(syne/7)*1.5)-math.rad(55)),.1)
  276. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(-2.5)),.1)
  277. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,-math.sin(syne/14)/10)*CFrame.Angles(math.sin(syne/14)/10+math.rad(-5),0,math.rad(2.5)),.1)
  278. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
  279. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/7))*1.8+height,math.sin(syne/14)/2)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.025)
  280. end
  281. if anim=="Sprinting" then
  282. tik=tik+1
  283. if tik==40 then tik=0
  284. flap:play''
  285. end
  286. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,(math.sin(syne/6.5)*1.5)+math.rad(55)),.1)
  287. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-3)-math.sin(syne/6.5)/2,0,-(math.sin(syne/6.5)*1.5)-math.rad(55)),.1)
  288. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
  289. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
  290. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.1)
  291. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-(math.sin(syne/6.5)*1.6)+height,math.sin(syne/6.5)/5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.025)
  292. end
  293. if anim=="Jumping" then
  294. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
  295. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.55,0)*CFrame.Angles(0,0,math.rad(5)),.1)
  296. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
  297. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,-.1)*CFrame.Angles(math.rad(-12.5),0,math.rad(2.5)),.125)
  298. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),0),.1)
  299. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,height,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.025)
  300. end
  301. if anim=="Falling" then
  302. rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(175)),.1)
  303. larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(15),0,math.rad(-175)),.1)
  304. lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(-2.5)),.1)
  305. rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.5,0)*CFrame.Angles(math.rad(-7.5),0,math.rad(2.5)),.125)
  306. hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-20),math.rad(0),0),.1)
  307. rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  308. end
  309.  
  310.  
  311. chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
  312. end)
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